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0.13.0-dev
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0.13.0-dev
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -158,7 +158,7 @@ jobs:
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write Release notes, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
@@ -3,28 +3,22 @@
|
||||
Thank you for considering contributing!
|
||||
|
||||
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
|
||||
Contributions are licensed under the same terms as the project’s license (the Profit Disclosure License v1.0).
|
||||
Contributions are licensed under the same terms as the project’s license.
|
||||
|
||||
This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
|
||||
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
|
||||
Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
- Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
|
||||
---
|
||||
|
||||
**Code Formatting Requirement**
|
||||
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
|
||||
helps maintain code consistency and quality.
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
|
||||
|
||||
---
|
||||
|
||||
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
|
||||
rights and permissions.
|
||||
|
||||
---
|
||||
|
||||
If you have questions, please contact the repository owner.
|
||||
|
||||
Thank you for helping improve this project!
|
||||
Thank you for helping improve this project!
|
||||
715
LICENSE
715
LICENSE
@@ -1,83 +1,660 @@
|
||||
Profit Disclosure License v1.0
|
||||
==================================
|
||||
# GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
|
||||
Copyright (c) 2025 Isaac Boaz
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to use,
|
||||
copy, modify, and distribute the Software, subject to the following conditions:
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
"Modified versions" means any work containing the Software altered or
|
||||
adapted in any way.
|
||||
"Derivative works" means works based upon the Software, including
|
||||
translations, adaptations, or other modifications.
|
||||
"Combined works" means any software that relies on, depends on, builds on,
|
||||
or requires the Software to function in whole or in part.
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
2. Non-Commercial Use
|
||||
---------------------
|
||||
You may use, copy, modify, and distribute the Software freely for any
|
||||
non-commercial purpose, provided that this license and the above copyright
|
||||
notice are included in all copies or substantial portions of the Software.
|
||||
## Preamble
|
||||
|
||||
3. Commercial and Monetized Network Use Obligations
|
||||
---------------------------------------------------
|
||||
If the Software, or any portion of it, is used in a project, product, service,
|
||||
or network-accessible application (e.g., SaaS, PaaS, hosted application) that
|
||||
generates revenue or is intended for commercial gain, whether direct or indirect,
|
||||
you must:
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
a) Make the complete and corresponding source code of any modified versions,
|
||||
derivative works, or combined works that include or depend on the Software
|
||||
publicly and freely available under the terms of this same license; and
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains
|
||||
free software for all its users.
|
||||
|
||||
b) Provide a clear and prominent offer to all users and customers of the
|
||||
commercial product, service, or network application to obtain the full source
|
||||
code free of charge.
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
4. Definition of Commercial Use
|
||||
-------------------------------
|
||||
"Commercial use" includes, but is not limited to:
|
||||
- Selling or licensing the Software or any derivative or combined work;
|
||||
- Offering the Software as part of a paid product or service;
|
||||
- Using the Software to provide services for a fee;
|
||||
- Monetizing access via advertising, subscriptions, or affiliates;
|
||||
- Internal use by for-profit entities in products that are not themselves
|
||||
open-sourced.
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
5. Patent Grant
|
||||
---------------
|
||||
The copyright holder grants you a limited, non-exclusive,
|
||||
royalty-free patent license to use, make, and distribute the Software as
|
||||
permitted by this license. This grant does not include any patent rights not
|
||||
necessarily infringed by the Software.
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
6. No Sublicensing
|
||||
------------------
|
||||
You may not sublicense the Software under terms more permissive than this
|
||||
license.
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
7. Termination
|
||||
--------------
|
||||
Any violation of this license terminates your rights under it immediately.
|
||||
Rights may be reinstated if you cure the violation within 30 days of notice.
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing
|
||||
under this license.
|
||||
|
||||
8. Governing Law and Jurisdiction
|
||||
---------------------------------
|
||||
This license shall be governed by and construed in accordance with the laws of
|
||||
the jurisdiction where the copyright holder resides, without regard to conflict
|
||||
of law principles. Any dispute shall be resolved exclusively in the courts of
|
||||
that jurisdiction.
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
9. No Warranty
|
||||
--------------
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
SPDX-License-Identifier: Profit-Disclosure-1.0
|
||||
### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
### 13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your
|
||||
version supports such interaction) an opportunity to receive the
|
||||
Corresponding Source of your version by providing access to the
|
||||
Corresponding Source from a network server at no charge, through some
|
||||
standard or customary means of facilitating copying of software. This
|
||||
Corresponding Source shall include the Corresponding Source for any
|
||||
work covered by version 3 of the GNU General Public License that is
|
||||
incorporated pursuant to the following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Affero General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever
|
||||
published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for
|
||||
the specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU AGPL, see <https://www.gnu.org/licenses/>.
|
||||
33
LICENSES.MD
33
LICENSES.MD
@@ -1,15 +1,18 @@
|
||||
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
|
||||
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
|
||||
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
||||
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
||||
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
||||
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
||||
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
||||
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
|
||||
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
|
||||
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------ |
|
||||
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
|
||||
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
||||
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
||||
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
||||
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
||||
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 2016–2024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
|
||||
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
||||
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# TTT | [](./TTT/README.md)
|
||||
# TTT | [](./TTT/README.md) 
|
||||
|
||||

|
||||
[](https://msws.xyz/s/discord)
|
||||
|
||||
@@ -41,6 +41,7 @@ public static class CS2ServiceCollection {
|
||||
collection
|
||||
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
|
||||
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
|
||||
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
|
||||
|
||||
// TTT - CS2 Specific optionals
|
||||
collection.AddScoped<ITextSpawner, TextSpawner>();
|
||||
@@ -51,7 +52,7 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<DamageCanceler>();
|
||||
collection.AddModBehavior<PlayerConnectionsHandler>();
|
||||
collection.AddModBehavior<PropMover>();
|
||||
collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
// collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
||||
|
||||
// Damage Cancelers
|
||||
|
||||
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 90,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
|
||||
"css_ttt_shop_m4a1_clear_slots",
|
||||
"Slots to clear when granting M4A1 (comma-separated ints)", "0,1");
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPONS = new(
|
||||
"css_ttt_shop_m4a1_weapons",
|
||||
"Weapons granted with this item (comma-separated names)",
|
||||
"weapon_m4a1,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
|
||||
new ItemValidator(allowMultiple: true));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<M4A1Config?> Load() {
|
||||
var slots = CV_CLEAR_SLOTS.Value.Split(',')
|
||||
.Select(s => s.Trim())
|
||||
.Where(s => int.TryParse(s, out _))
|
||||
.Select(int.Parse)
|
||||
.ToArray();
|
||||
|
||||
var weapons = CV_WEAPONS.Value.Split(',')
|
||||
.Select(s => s.Trim())
|
||||
.Where(s => !string.IsNullOrEmpty(s))
|
||||
.ToArray();
|
||||
|
||||
var cfg = new M4A1Config {
|
||||
Price = CV_PRICE.Value, ClearSlots = slots, Weapons = weapons
|
||||
};
|
||||
|
||||
return Task.FromResult<M4A1Config?>(cfg);
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
35
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public static class BodyPaintServicesCollection {
|
||||
public static void AddBodyPaintServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<BodyPaintItem>();
|
||||
collection.AddModBehavior<BodyPaintListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BodyPaintItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly BodyPaintConfig config = provider
|
||||
.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
|
||||
|
||||
public override string Description
|
||||
=> Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
60
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
60
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public class BodyPaintListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly BodyPaintConfig config =
|
||||
provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> uses = new();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPurchase(PlayerPurchaseItemEvent ev) {
|
||||
if (ev.Item is not BodyPaintItem) return;
|
||||
if (ev.Player is not IOnlinePlayer online) return;
|
||||
uses.TryAdd(online, 0);
|
||||
uses[online] += config.MaxUses;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void BodyIdentify(BodyIdentifyEvent ev) {
|
||||
if (!bodies.Bodies.TryGetValue(ev.Body, out var body)) return;
|
||||
if (ev.Identifier == null || !usePaint(ev.Identifier)) return;
|
||||
ev.IsCanceled = true;
|
||||
body.SetColor(config.ColorToApply);
|
||||
}
|
||||
|
||||
private bool usePaint(IPlayer player) {
|
||||
if (player is not IOnlinePlayer online) return false;
|
||||
if (!uses.TryGetValue(player, out var useCount)) return false;
|
||||
|
||||
if (useCount <= 0) return false;
|
||||
uses[player] = useCount - 1;
|
||||
if (uses[player] > 0) return true;
|
||||
shop.RemoveItem<BodyPaintItem>(online);
|
||||
Messenger.Message(online, Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_OUT]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
public class BodyPaintMsgs {
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_OUT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_OUT));
|
||||
}
|
||||
11
TTT/CS2/Items/Camouflage/CamoMsgs.cs
Normal file
11
TTT/CS2/Items/Camouflage/CamoMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.Camouflage;
|
||||
|
||||
public class CamoMsgs {
|
||||
public static IMsg SHOP_ITEM_CAMO
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CAMO));
|
||||
|
||||
public static IMsg SHOP_ITEM_CAMO_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CAMO_DESC));
|
||||
}
|
||||
45
TTT/CS2/Items/Camouflage/CamouflageItem.cs
Normal file
45
TTT/CS2/Items/Camouflage/CamouflageItem.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Items.Camouflage;
|
||||
|
||||
public static class CamoServiceCollection {
|
||||
public static void AddCamoServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<CamouflageItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class CamouflageItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly CamoConfig config =
|
||||
provider.GetService<IStorage<CamoConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new CamoConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[CamoMsgs.SHOP_ITEM_CAMO];
|
||||
public override string Description => Locale[CamoMsgs.SHOP_ITEM_CAMO_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
var alpha = (int)Math.Round(config.CamoVisibility * 255);
|
||||
gamePlayer?.SetColor(Color.FromArgb(alpha, Color.White));
|
||||
});
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<CamouflageItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
|
||||
@@ -20,7 +20,7 @@ public class DnaMsgs {
|
||||
public static IMsg SHOP_ITEM_DNA_SCANNED_OTHER(IRole victimRole,
|
||||
IPlayer player, string explanation) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED_OTHER),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name);
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name, explanation);
|
||||
}
|
||||
|
||||
public static IMsg
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
|
||||
11
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
11
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotMsgs {
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS_DESC));
|
||||
}
|
||||
18
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
18
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotsItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS_DESC];
|
||||
|
||||
public override ShopItemConfig Config { get; }
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
108
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
108
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System.Drawing;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotsListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly Dictionary<IPlayer, int> poisonShots = new();
|
||||
|
||||
private readonly PoisonShotsConfig config =
|
||||
provider.GetRequiredService<PoisonShotsConfig>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly List<IDisposable> poisonTimers = [];
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPurchase(PlayerPurchaseItemEvent ev) {
|
||||
if (ev.Item is not PoisonShotsItem) return;
|
||||
poisonShots.TryAdd(ev.Player, 0);
|
||||
poisonShots[ev.Player] += config.TotalShots;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnFire(EventWeaponFire ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid);
|
||||
if (!poisonShots.TryGetValue(player, out var shot) || shot <= 0)
|
||||
return HookResult.Continue;
|
||||
Server.NextWorldUpdate(() => poisonShots[player]--);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
if (ev.Attacker == null) return;
|
||||
if (!poisonShots.TryGetValue(ev.Attacker, out var shot) || shot <= 0)
|
||||
return;
|
||||
poisonShots[ev.Attacker]--;
|
||||
addPoisonEffect(ev.Player);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
poisonTimers.Clear();
|
||||
}
|
||||
|
||||
private void addPoisonEffect(IPlayer player) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(player);
|
||||
timer = scheduler.SchedulePeriodic(config.TimeBetweenDamage, () => {
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
if (!tickPoison(effect)) timer?.Dispose();
|
||||
});
|
||||
|
||||
poisonTimers.Add(timer);
|
||||
}
|
||||
|
||||
private bool tickPoison(PoisonEffect effect) {
|
||||
if (effect.Player is not IOnlinePlayer online) return false;
|
||||
if (!online.IsAlive) return false;
|
||||
online.Health -= config.DamagePerTick;
|
||||
effect.Ticks++;
|
||||
effect.DamageGiven += config.DamagePerTick;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(online);
|
||||
gamePlayer?.ColorScreen(Color.Purple, 0.2f, 0.3f);
|
||||
|
||||
return effect.DamageGiven < config.TotalDamage;
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
}
|
||||
|
||||
private class PoisonEffect(IPlayer player) {
|
||||
public IPlayer Player { get; init; } = player;
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
@@ -8,7 +8,6 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
@@ -24,9 +23,6 @@ public abstract class StationItem(IServiceProvider provider,
|
||||
protected readonly IPlayerConverter<CCSPlayerController> Converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
protected readonly Dictionary<CPhysicsPropMultiplayer, StationInfo> props =
|
||||
new();
|
||||
|
||||
@@ -45,7 +41,6 @@ public abstract class StationItem(IServiceProvider provider,
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
Start();
|
||||
messenger.DebugAnnounce("Starting StationItem2 ");
|
||||
plugin
|
||||
?.RegisterListener<
|
||||
CounterStrikeSharp.API.Core.Listeners.OnServerPrecacheResources>(m => {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
@@ -25,6 +26,7 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
private readonly IAliveSpoofer? spoofer =
|
||||
provider.GetService<IAliveSpoofer>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPropPickup(PropPickupEvent ev) {
|
||||
if (!bodies.TryLookup(ev.Prop.Index.ToString(), out var body)) return;
|
||||
@@ -35,10 +37,10 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
var identifyEvent = new BodyIdentifyEvent(body, online);
|
||||
|
||||
Bus.Dispatch(identifyEvent);
|
||||
if (identifyEvent.IsCanceled) return;
|
||||
}
|
||||
|
||||
[EventHandler]
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnIdentify(BodyIdentifyEvent ev) {
|
||||
ev.Body.IsIdentified = true;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Drawing;
|
||||
using System.Reactive.Concurrency;
|
||||
using System.Reactive.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
@@ -30,6 +31,11 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IScheduler scheduler = provider
|
||||
.GetRequiredService<IScheduler>();
|
||||
|
||||
private IDisposable? endTimer;
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
@@ -49,12 +55,21 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
|
||||
Messenger.DebugAnnounce("Total duration: {0} for {1} player", duration,
|
||||
ev.Game.Players.Count);
|
||||
Server.NextWorldUpdate(() => {
|
||||
RoundUtil.SetTimeRemaining((int)config.RoundCfg
|
||||
.RoundDuration(ev.Game.Players.Count)
|
||||
.TotalSeconds);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
|
||||
RoundUtil.SetTimeRemaining((int)duration.TotalSeconds);
|
||||
});
|
||||
|
||||
endTimer?.Dispose();
|
||||
endTimer = scheduler.Schedule(duration, () => {
|
||||
Server.NextWorldUpdate(() => {
|
||||
Messenger.DebugAnnounce("Time is up!");
|
||||
ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(provider)));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -65,11 +80,6 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
revealRoles(ev.Game);
|
||||
|
||||
// If CS caused the round to end, we will have 0 time left
|
||||
// in this case, CS automatically handles the end of round stuff
|
||||
// so we don't need to do anything
|
||||
if (RoundUtil.GetTimeRemaining() <= 1) return;
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var endReason = endRound(ev);
|
||||
|
||||
@@ -81,8 +91,11 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
var timer = Observable.Timer(
|
||||
config.RoundCfg.TimeBetweenRounds, Scheduler);
|
||||
timer.Subscribe(_
|
||||
=> Server.NextWorldUpdate(() => RoundUtil.EndRound(endReason)));
|
||||
timer.Subscribe(_ => Server.NextWorldUpdate(() => {
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
|
||||
RoundUtil.EndRound(endReason);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -115,4 +128,10 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
new EventNextlevelChanged(true).FireEvent(false);
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
|
||||
endTimer?.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -112,15 +112,29 @@ public class CS2Player : IOnlinePlayer {
|
||||
// Goal: Pad the name to a fixed width for better alignment in logs
|
||||
// Left-align ID, right-align name
|
||||
private string createPaddedName() {
|
||||
var idPart = $"({getSuffix(Id, 5)})";
|
||||
var effectivePadding = namePadding - idPart.Length;
|
||||
var namePart = Name.Length >= effectivePadding ?
|
||||
getSuffix(Name, effectivePadding) :
|
||||
Name.PadLeft(effectivePadding);
|
||||
return $"{idPart} {namePart}";
|
||||
return CreatePaddedName(Id, Name, namePadding + 8);
|
||||
}
|
||||
|
||||
private string getSuffix(string s, int len) {
|
||||
return s.Length <= len ? s : s[^len..];
|
||||
public static string CreatePaddedName(string id, string name, int len) {
|
||||
var suffix = id.Length > 5 ? id[^5..] : id.PadLeft(5, '0');
|
||||
var prefix = $"({suffix})";
|
||||
|
||||
var baseStr = $"{prefix} {name}";
|
||||
|
||||
if (baseStr.Length == len) return baseStr;
|
||||
|
||||
if (baseStr.Length < len) {
|
||||
// Pad spaces so the name ends up right-aligned
|
||||
var padding = len - (prefix.Length + name.Length);
|
||||
return prefix + new string(' ', padding + 1) + name;
|
||||
}
|
||||
|
||||
// Too long, cut off from the end of the name
|
||||
var availableForName = len - (prefix.Length + 1);
|
||||
if (availableForName < 0) availableForName = 0;
|
||||
var trimmedName = name.Length > availableForName ?
|
||||
name[..availableForName] :
|
||||
name;
|
||||
return $"{prefix} {trimmedName}";
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public static class RoundUtil {
|
||||
private static readonly
|
||||
MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
|
||||
TerminateRoundFunc =
|
||||
new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
// private static readonly
|
||||
// MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
|
||||
// TerminateRoundFunc =
|
||||
// new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
|
||||
private static IEnumerable<CCSTeam>? _teamManager;
|
||||
|
||||
@@ -52,7 +52,9 @@ public static class RoundUtil {
|
||||
var gameRules = ServerUtil.GameRulesProxy;
|
||||
if (gameRules == null || gameRules.GameRules == null) return;
|
||||
// TODO: Figure out what these params do
|
||||
TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
// TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
VirtualFunctions.TerminateRoundFunc.Invoke(gameRules.GameRules.Handle,
|
||||
reason, 5f, 0, 0);
|
||||
}
|
||||
|
||||
public static void SetTeamScore(CsTeam team, int score) {
|
||||
|
||||
@@ -11,4 +11,14 @@ SHOP_ITEM_DNA_EXPIRED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, but the D
|
||||
SHOP_ITEM_STATION_HEALTH: "Health Station"
|
||||
SHOP_ITEM_STATION_HEALTH_DESC: "A health station that heals players around it."
|
||||
SHOP_ITEM_STATION_HURT: "Hurt Station"
|
||||
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
|
||||
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
|
||||
|
||||
SHOP_ITEM_CAMO: "Camouflage"
|
||||
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
|
||||
|
||||
SHOP_ITEM_BODY_PAINT: "Body Paint"
|
||||
SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
|
||||
SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
|
||||
|
||||
SHOP_ITEM_POISON_SHOTS: "Poison Shots"
|
||||
SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."
|
||||
@@ -9,23 +9,25 @@ namespace TTT.Game.Listeners.Loggers;
|
||||
public class PlayerActionsLogger(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnPlayerKill(PlayerDeathEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
Games.ActiveGame.Logger.LogAction(new DeathAction(Provider, ev));
|
||||
}
|
||||
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPlayerDamage(PlayerDamagedEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
Games.ActiveGame.Logger.LogAction(new DamagedAction(Provider, ev));
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPlayerAssignedRole(PlayerRoleAssignEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
Games.ActiveGame.Logger.LogAction(
|
||||
Games.ActiveGame?.Logger.LogAction(
|
||||
new RoleAssignedAction(ev.Player, ev.Role));
|
||||
}
|
||||
}
|
||||
@@ -172,7 +172,6 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
return;
|
||||
}
|
||||
|
||||
State = State.IN_PROGRESS;
|
||||
|
||||
foreach (var player in online) inventory.RemoveAllWeapons(player);
|
||||
|
||||
@@ -180,6 +179,8 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
RoleAssigner.AssignRoles(online, Roles);
|
||||
players.AddRange(online);
|
||||
|
||||
State = State.IN_PROGRESS;
|
||||
|
||||
var traitors = ((IGame)this).GetAlive(typeof(TraitorRole)).Count;
|
||||
var nonTraitors = online.Count - traitors;
|
||||
Messenger?.MessageAll(Locale[
|
||||
|
||||
@@ -21,32 +21,34 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
public void Start() { }
|
||||
public string[] Aliases => [Id, "purchase", "b"];
|
||||
|
||||
public async Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
public Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
ICommandInfo info) {
|
||||
if (executor == null) {
|
||||
info.ReplySync("You must be a player to buy items.");
|
||||
return CommandResult.PLAYER_ONLY;
|
||||
}
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }) {
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_INACTIVE]);
|
||||
return CommandResult.SUCCESS;
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
if (info.ArgCount == 1) return CommandResult.PRINT_USAGE;
|
||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
if (executor.Health <= 0) {
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_INACTIVE]);
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
var item = searchItem(query);
|
||||
|
||||
if (item == null) {
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_ITEM_NOT_FOUND(query)]);
|
||||
return CommandResult.ERROR;
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
var result = shop.TryPurchase(executor, item);
|
||||
return result == PurchaseResult.SUCCESS ?
|
||||
return Task.FromResult(result == PurchaseResult.SUCCESS ?
|
||||
CommandResult.SUCCESS :
|
||||
CommandResult.ERROR;
|
||||
CommandResult.ERROR);
|
||||
}
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
@@ -61,7 +63,7 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Description.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
|
||||
@@ -31,7 +31,7 @@ public class DeagleDamageListener(IServiceProvider provider)
|
||||
if (attacker == null) return;
|
||||
|
||||
var deagleItem = shop.GetOwnedItems(attacker)
|
||||
.FirstOrDefault(s => s is OneShotDeagle);
|
||||
.FirstOrDefault(s => s is OneShotDeagleItem);
|
||||
if (deagleItem == null) return;
|
||||
|
||||
if (ev.Weapon != config.Weapon)
|
||||
|
||||
@@ -10,12 +10,12 @@ namespace TTT.Shop.Items;
|
||||
|
||||
public static class DeagleServiceCollection {
|
||||
public static void AddDeagleServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<OneShotDeagle>();
|
||||
collection.AddModBehavior<OneShotDeagleItem>();
|
||||
collection.AddModBehavior<DeagleDamageListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class OneShotDeagle(IServiceProvider provider)
|
||||
public class OneShotDeagleItem(IServiceProvider provider)
|
||||
: BaseItem(provider), IWeapon {
|
||||
private readonly OneShotDeagleConfig deagleConfigStorage = provider
|
||||
.GetService<IStorage<OneShotDeagleConfig>>()
|
||||
@@ -9,29 +9,20 @@ using TTT.API.Storage;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Shop.Events;
|
||||
|
||||
namespace TTT.Shop.Items.Traitor.Gloves;
|
||||
|
||||
public class GlovesListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly GlovesConfig item =
|
||||
private readonly GlovesConfig config =
|
||||
provider.GetService<IStorage<GlovesConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new GlovesConfig();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> uses = new();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPurchase(PlayerPurchaseItemEvent ev) {
|
||||
if (ev.Item is not GlovesItem) return;
|
||||
uses[ev.Player] = item.MaxUses;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void BodyCreate(BodyCreateEvent ev) {
|
||||
@@ -40,11 +31,12 @@ public class GlovesListener(IServiceProvider provider)
|
||||
ev.Body.Killer = null;
|
||||
Messenger.Message(online,
|
||||
Locale[
|
||||
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], item.MaxUses)]);
|
||||
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], config.MaxUses)]);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
[EventHandler(Priority =
|
||||
Priority.HIGH)] // High priority to cancel before other handlers
|
||||
public void BodyIdentify(BodyIdentifyEvent ev) {
|
||||
if (ev.Identifier == null || !useGloves(ev.Identifier)) return;
|
||||
ev.IsCanceled = true;
|
||||
@@ -52,7 +44,7 @@ public class GlovesListener(IServiceProvider provider)
|
||||
Messenger.Message(ev.Identifier,
|
||||
Locale[
|
||||
GlovesMsgs.SHOP_ITEM_GLOVES_USED_BODY(uses[ev.Identifier],
|
||||
item.MaxUses)]);
|
||||
config.MaxUses)]);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -63,11 +55,16 @@ public class GlovesListener(IServiceProvider provider)
|
||||
}
|
||||
|
||||
private bool useGloves(IPlayer player) {
|
||||
uses.TryGetValue(player, out var useCount);
|
||||
if (player is not IOnlinePlayer online) return false;
|
||||
if (!uses.TryGetValue(player, out var useCount)) {
|
||||
if (!shop.HasItem<GlovesItem>(online)) return false;
|
||||
uses[player] = config.MaxUses - 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (useCount <= 0) return false;
|
||||
uses[player] = useCount - 1;
|
||||
if (useCount - 1 > 0) return true;
|
||||
if (player is not IOnlinePlayer online) return true;
|
||||
shop.RemoveItem<GlovesItem>(online);
|
||||
Messenger.Message(online, Locale[GlovesMsgs.SHOP_ITEM_GLOVES_WORN_OUT]);
|
||||
return true;
|
||||
|
||||
@@ -1,17 +1,51 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.Shop.Listeners;
|
||||
|
||||
public class PlayerKillListener(IServiceProvider provider) : IListener {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
|
||||
public void Dispose() { bus.UnregisterListener(this); }
|
||||
public class PlayerKillListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnKill(PlayerDeathEvent ev) { }
|
||||
public async Task OnKill(PlayerDeathEvent ev) {
|
||||
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
|
||||
if (ev.Killer == null) return;
|
||||
var victimBal = await shop.Load(ev.Victim);
|
||||
|
||||
shop.AddBalance(ev.Killer, victimBal / 6, "Killed " + ev.Victim.Name);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public async Task OnIdentify(BodyIdentifyEvent ev) {
|
||||
if (ev.Identifier == null) return;
|
||||
var victimBal = await shop.Load(ev.Body.OfPlayer);
|
||||
shop.AddBalance(ev.Identifier, victimBal / 4,
|
||||
"Identified " + ev.Body.OfPlayer.Name);
|
||||
|
||||
if (ev.Body.Killer is not IOnlinePlayer killer) return;
|
||||
|
||||
if (!isGoodKill(ev.Body.Killer, ev.Body.OfPlayer)) {
|
||||
var killerBal = await shop.Load(killer);
|
||||
shop.AddBalance(killer, -killerBal / 4,
|
||||
ev.Body.OfPlayer.Name + " kill invalidated");
|
||||
return;
|
||||
}
|
||||
|
||||
shop.AddBalance(killer, victimBal / 4,
|
||||
ev.Body.OfPlayer.Name + " kill validated");
|
||||
}
|
||||
|
||||
private bool isGoodKill(IPlayer attacker, IPlayer victim) {
|
||||
return !Roles.GetRoles(attacker).Intersect(Roles.GetRoles(victim)).Any();
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Events;
|
||||
@@ -17,6 +18,7 @@ public class RoleAssignCreditor(IServiceProvider provider)
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
|
||||
var toGive = config.StartingCreditsForRole(ev.Role);
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop.Events;
|
||||
|
||||
namespace TTT.Shop;
|
||||
|
||||
@@ -54,8 +54,15 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
|
||||
return canPurchase;
|
||||
}
|
||||
|
||||
balances[player.Id] = bal - cost;
|
||||
var purchaseEvent = new PlayerPurchaseItemEvent(player, item);
|
||||
bus.Dispatch(purchaseEvent);
|
||||
if (purchaseEvent.IsCanceled) return PurchaseResult.PURCHASE_CANCELED;
|
||||
|
||||
AddBalance(player, -cost, item.Name);
|
||||
GiveItem(player, item);
|
||||
|
||||
if (printReason)
|
||||
messenger?.Message(player, localizer[ShopMsgs.SHOP_PURCHASED(item)]);
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
xmlns:s="clr-namespace:System;assembly=mscorlib"
|
||||
xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve">
|
||||
<s:Boolean
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
@@ -1,6 +1,8 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.CS2.Items.BodyPaint;
|
||||
using TTT.CS2.Items.Camouflage;
|
||||
using TTT.CS2.Items.DNA;
|
||||
using TTT.CS2.Items.Station;
|
||||
using TTT.Shop.Commands;
|
||||
@@ -24,7 +26,9 @@ public static class ShopServiceCollection {
|
||||
collection.AddModBehavior<BuyCommand>();
|
||||
collection.AddModBehavior<BalanceCommand>();
|
||||
|
||||
collection.AddBodyPaintServices();
|
||||
collection.AddC4Services();
|
||||
collection.AddCamoServices();
|
||||
collection.AddDamageStation();
|
||||
collection.AddDeagleServices();
|
||||
collection.AddDnaScannerServices();
|
||||
|
||||
@@ -11,6 +11,10 @@ public static class ShopMsgs {
|
||||
public static IMsg SHOP_CANNOT_PURCHASE
|
||||
=> MsgFactory.Create(nameof(SHOP_CANNOT_PURCHASE));
|
||||
|
||||
public static IMsg SHOP_PURCHASED(IShopItem item) {
|
||||
return MsgFactory.Create(nameof(SHOP_PURCHASED), item.Name);
|
||||
}
|
||||
|
||||
public static IMsg SHOP_ITEM_NOT_FOUND(string query) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_NOT_FOUND), query);
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ SHOP_ITEM_GLOVES_WORN_OUT: "%PREFIX%Your gloves worn out."
|
||||
SHOP_INSUFFICIENT_BALANCE: "%PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} credit%s%, and you have {yellow}{2}{grey}."
|
||||
SHOP_CANNOT_PURCHASE: "%PREFIX%You cannot purchase this item."
|
||||
SHOP_CANNOT_PURCHASE_WITH_REASON: "%PREFIX%You cannot purchase this item: {red}{0}{grey}."
|
||||
SHOP_PURCHASED: "%PREFIX%You purchased {white}{0}{grey}."
|
||||
|
||||
CREDITS_NAME: "credit"
|
||||
CREDITS_GIVEN: "%PREFIX%{0}{1} %CREDITS_NAME%%s%"
|
||||
|
||||
9
TTT/ShopAPI/Configs/BodyPaintConfig.cs
Normal file
9
TTT/ShopAPI/Configs/BodyPaintConfig.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record BodyPaintConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 60;
|
||||
public int MaxUses { get; init; } = 1;
|
||||
public Color ColorToApply { get; init; } = Color.GreenYellow;
|
||||
}
|
||||
6
TTT/ShopAPI/Configs/CamoConfig.cs
Normal file
6
TTT/ShopAPI/Configs/CamoConfig.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record CamoConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public float CamoVisibility { get; init; } = 0.5f;
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record DnaScannerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record HealthStationConfig : StationConfig {
|
||||
public override string UseSound { get; init; } = "sounds/buttons/blip1";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record StickerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 70;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record DamageStationConfig : StationConfig {
|
||||
public override int HealthIncrements { get; init; } = -15;
|
||||
|
||||
9
TTT/ShopAPI/Configs/Traitor/PoisonShotsConfig.cs
Normal file
9
TTT/ShopAPI/Configs/Traitor/PoisonShotsConfig.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record PoisonShotsConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 30;
|
||||
public TimeSpan TimeBetweenDamage { get; init; } = TimeSpan.FromSeconds(5);
|
||||
public int DamagePerTick { get; init; } = 5;
|
||||
public int TotalDamage { get; init; } = 50;
|
||||
public int TotalShots { get; init; } = 3;
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.Shop.Events;
|
||||
namespace ShopAPI.Events;
|
||||
|
||||
public class PlayerBalanceEvent(IPlayer player, int oldBalance, int newBalance,
|
||||
string? reason) : PlayerEvent(player), ICancelableEvent {
|
||||
@@ -1,8 +1,7 @@
|
||||
using ShopAPI;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.Shop.Events;
|
||||
namespace ShopAPI.Events;
|
||||
|
||||
public abstract class PlayerItemEvent(IPlayer player, IShopItem item)
|
||||
: PlayerEvent(player) {
|
||||
@@ -1,8 +1,7 @@
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.Shop.Events;
|
||||
namespace ShopAPI.Events;
|
||||
|
||||
public class PlayerPurchaseItemEvent(IPlayer player, IShopItem item)
|
||||
: PlayerItemEvent(player, item), ICancelableEvent {
|
||||
@@ -11,7 +11,7 @@ namespace TTT.Test.Shop.Items;
|
||||
|
||||
public class DeagleTests {
|
||||
private readonly IEventBus bus;
|
||||
private readonly OneShotDeagle item;
|
||||
private readonly OneShotDeagleItem item;
|
||||
private readonly IServiceProvider provider;
|
||||
private readonly IShop shop;
|
||||
private readonly TestPlayer testPlayer;
|
||||
@@ -23,7 +23,7 @@ public class DeagleTests {
|
||||
var finder = provider.GetRequiredService<IPlayerFinder>();
|
||||
shop = provider.GetRequiredService<IShop>();
|
||||
bus = provider.GetRequiredService<IEventBus>();
|
||||
item = new OneShotDeagle(provider);
|
||||
item = new OneShotDeagleItem(provider);
|
||||
|
||||
testPlayer = (finder.AddPlayer(TestPlayer.Random()) as TestPlayer)!;
|
||||
victim = finder.AddPlayer(TestPlayer.Random());
|
||||
|
||||
343
licenses/Dapper__2.1.66.html
Normal file
343
licenses/Dapper__2.1.66.html
Normal file
@@ -0,0 +1,343 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<link rel="stylesheet" href="/Content/Site.css" />
|
||||
<title>'Apache-2.0' reference</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="main-content">
|
||||
|
||||
|
||||
|
||||
<h1>Apache License 2.0</h1>
|
||||
|
||||
<h2>SPDX identifier</h2>
|
||||
<div id="license-expression">Apache-2.0</div>
|
||||
|
||||
<h2>License text</h2>
|
||||
|
||||
<div class="optional-license-text">
|
||||
<p>Apache License
|
||||
<br />
|
||||
|
||||
Version 2.0, January 2004
|
||||
<br />
|
||||
|
||||
http://www.apache.org/licenses/
|
||||
</p>
|
||||
|
||||
</div>
|
||||
<div class="optional-license-text">
|
||||
<p>TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION</p>
|
||||
|
||||
</div>
|
||||
|
||||
<ul style="list-style:none">
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 1.</var>
|
||||
Definitions.
|
||||
|
||||
<ul style="list-style:none">
|
||||
|
||||
<li>
|
||||
<p>"License" shall mean the terms and conditions for use, reproduction, and distribution
|
||||
as defined by Sections 1 through 9 of this document.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Licensor" shall mean the copyright owner or entity authorized by the copyright owner
|
||||
that is granting the License.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Legal Entity" shall mean the union of the acting entity and all other entities that
|
||||
control, are controlled by, or are under common control with that entity. For the purposes of
|
||||
this definition, "control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or otherwise, or (ii) ownership of
|
||||
fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such
|
||||
entity.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"You" (or "Your") shall mean an individual or Legal Entity exercising
|
||||
permissions granted by this License.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Source" form shall mean the preferred form for making modifications, including but not
|
||||
limited to software source code, documentation source, and configuration files.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Object" form shall mean any form resulting from mechanical transformation or
|
||||
translation of a Source form, including but not limited to compiled object code, generated
|
||||
documentation, and conversions to other media types.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Work" shall mean the work of authorship, whether in Source or Object form, made
|
||||
available under the License, as indicated by a copyright notice that is included in or
|
||||
attached to the work (an example is provided in the Appendix below).</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Derivative Works" shall mean any work, whether in Source or Object form, that is based
|
||||
on (or derived from) the Work and for which the editorial revisions, annotations,
|
||||
elaborations, or other modifications represent, as a whole, an original work of authorship.
|
||||
For the purposes of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative
|
||||
Works thereof.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Contribution" shall mean any work of authorship, including the original version of the
|
||||
Work and any modifications or additions to that Work or Derivative Works thereof, that is
|
||||
intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an
|
||||
individual or Legal Entity authorized to submit on behalf of the copyright owner. For the
|
||||
purposes of this definition, "submitted" means any form of electronic, verbal, or
|
||||
written communication sent to the Licensor or its representatives, including but not limited
|
||||
to communication on electronic mailing lists, source code control systems, and issue tracking
|
||||
systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and
|
||||
improving the Work, but excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<p>"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom
|
||||
a Contribution has been received by Licensor and subsequently incorporated within the
|
||||
Work.</p>
|
||||
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 2.</var>
|
||||
Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor
|
||||
hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
|
||||
irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display,
|
||||
publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or
|
||||
Object form.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 3.</var>
|
||||
Grant of Patent License. Subject to the terms and conditions of this License, each Contributor
|
||||
hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
|
||||
irrevocable (except as stated in this section) patent license to make, have made, use, offer
|
||||
to sell, sell, import, and otherwise transfer the Work, where such license applies only to
|
||||
those patent claims licensable by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s) with the Work to which such
|
||||
Contribution(s) was submitted. If You institute patent litigation against any entity
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a
|
||||
Contribution incorporated within the Work constitutes direct or contributory patent
|
||||
infringement, then any patent licenses granted to You under this License for that Work shall
|
||||
terminate as of the date such litigation is filed.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 4.</var>
|
||||
Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof
|
||||
in any medium, with or without modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
<ul style="list-style:none">
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> (a)</var>
|
||||
You must give any other recipients of the Work or Derivative Works a copy of this License; and
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> (b)</var>
|
||||
You must cause any modified files to carry prominent notices stating that You changed the files; and
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> (c)</var>
|
||||
You must retain, in the Source form of any Derivative Works that You distribute, all
|
||||
copyright, patent, trademark, and attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of the Derivative Works; and
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> (d)</var>
|
||||
If the Work includes a "NOTICE" text file as part of its distribution, then any
|
||||
Derivative Works that You distribute must include a readable copy of the attribution
|
||||
notices contained within such NOTICE file, excluding those notices that do not pertain to
|
||||
any part of the Derivative Works, in at least one of the following places: within a NOTICE
|
||||
text file distributed as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or, within a display generated
|
||||
by the Derivative Works, if and wherever such third-party notices normally appear. The
|
||||
contents of the NOTICE file are for informational purposes only and do not modify the
|
||||
License. You may add Your own attribution notices within Derivative Works that You
|
||||
distribute, alongside or as an addendum to the NOTICE text from the Work, provided that
|
||||
such additional attribution notices cannot be construed as modifying the License.
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
<p>You may add Your own copyright statement to Your modifications and may provide additional or
|
||||
different license terms and conditions for use, reproduction, or distribution of Your
|
||||
modifications, or for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with the conditions stated
|
||||
in this License.</p>
|
||||
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 5.</var>
|
||||
Submission of Contributions. Unless You explicitly state otherwise, any Contribution
|
||||
intentionally submitted for inclusion in the Work by You to the Licensor shall be under the
|
||||
terms and conditions of this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate
|
||||
license agreement you may have executed with Licensor regarding such Contributions.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 6.</var>
|
||||
Trademarks. This License does not grant permission to use the trade names, trademarks, service
|
||||
marks, or product names of the Licensor, except as required for reasonable and customary use
|
||||
in describing the origin of the Work and reproducing the content of the NOTICE file.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 7.</var>
|
||||
Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor
|
||||
provides the Work (and each Contributor provides its Contributions) on an "AS IS"
|
||||
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including,
|
||||
without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY,
|
||||
or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any risks associated with Your
|
||||
exercise of permissions under this License.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 8.</var>
|
||||
Limitation of Liability. In no event and under no legal theory, whether in tort (including
|
||||
negligence), contract, or otherwise, unless required by applicable law (such as deliberate and
|
||||
grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for
|
||||
damages, including any direct, indirect, special, incidental, or consequential damages of any
|
||||
character arising as a result of this License or out of the use or inability to use the Work
|
||||
(including but not limited to damages for loss of goodwill, work stoppage, computer failure or
|
||||
malfunction, or any and all other commercial damages or losses), even if such Contributor has
|
||||
been advised of the possibility of such damages.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<var class="replaceable-license-text"> 9.</var>
|
||||
Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works
|
||||
thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty,
|
||||
indemnity, or other liability obligations and/or rights consistent with this License. However,
|
||||
in accepting such obligations, You may act only on Your own behalf and on Your sole
|
||||
responsibility, not on behalf of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability incurred by, or claims asserted
|
||||
against, such Contributor by reason of your accepting any such warranty or additional
|
||||
liability.
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<div class="optional-license-text">
|
||||
<p>END OF TERMS AND CONDITIONS</p>
|
||||
|
||||
</div>
|
||||
<div class="optional-license-text">
|
||||
<p>APPENDIX: How to apply the Apache License to your work.</p>
|
||||
|
||||
<p>To apply the Apache License to your work, attach the following boilerplate notice, with the fields
|
||||
enclosed by brackets "[]" replaced with your own identifying information. (Don't
|
||||
include the brackets!) The text should be enclosed in the appropriate comment syntax for the file
|
||||
format. We also recommend that a file or class name and description of purpose be included on the same
|
||||
"printed page" as the copyright notice for easier identification within third-party
|
||||
archives.</p>
|
||||
|
||||
<p>Copyright <var class="replaceable-license-text"> [yyyy] [name of copyright owner]</var></p>
|
||||
|
||||
<p>Licensed under the Apache License, Version 2.0 (the "License");
|
||||
<br />
|
||||
|
||||
you may not use this file except in compliance with the License.
|
||||
<br />
|
||||
|
||||
You may obtain a copy of the License at
|
||||
</p>
|
||||
|
||||
<p>http://www.apache.org/licenses/LICENSE-2.0</p>
|
||||
|
||||
<p>Unless required by applicable law or agreed to in writing, software
|
||||
<br />
|
||||
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
<br />
|
||||
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
<br />
|
||||
|
||||
See the License for the specific language governing permissions and
|
||||
<br />
|
||||
|
||||
limitations under the License.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<h2>Standard License Header</h2>
|
||||
|
||||
<p>Copyright <var class="replaceable-license-text"> [yyyy] [name of copyright owner]</var></p>
|
||||
|
||||
<p>Licensed under the Apache License, Version 2.0 (the "License");
|
||||
<br />
|
||||
|
||||
you may not use this file except in compliance with the License.
|
||||
<br />
|
||||
|
||||
You may obtain a copy of the License at
|
||||
</p>
|
||||
|
||||
<p>http://www.apache.org/licenses/LICENSE-2.0</p>
|
||||
|
||||
<p>Unless required by applicable law or agreed to in writing, software
|
||||
<br />
|
||||
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
<br />
|
||||
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
<br />
|
||||
|
||||
See the License for the specific language governing permissions and
|
||||
<br />
|
||||
|
||||
limitations under the License.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>Notes</h2>
|
||||
<p>This license was released January 2004</p>
|
||||
|
||||
<h2>SPDX web page</h2>
|
||||
<ul>
|
||||
<li><a href="https://spdx.org/licenses/Apache-2.0.html">https://spdx.org/licenses/Apache-2.0.html</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Notice</h2>
|
||||
<p>This license content is provided by the <a href="https://spdx.dev/">SPDX project</a>. For more information about <b>licenses.nuget.org</b>, see <a href="https://aka.ms/licenses.nuget.org">our documentation</a>.
|
||||
|
||||
<p><i>Data pulled from <a href="https://github.com/spdx/license-list-data">spdx/license-list-data</a> on November 6, 2024.</i></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
63
licenses/MySqlConnector__2.4.0.html
Normal file
63
licenses/MySqlConnector__2.4.0.html
Normal file
@@ -0,0 +1,63 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<link rel="stylesheet" href="/Content/Site.css" />
|
||||
<title>'MIT' reference</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="main-content">
|
||||
|
||||
|
||||
|
||||
<h1>MIT License</h1>
|
||||
|
||||
<h2>SPDX identifier</h2>
|
||||
<div id="license-expression">MIT</div>
|
||||
|
||||
<h2>License text</h2>
|
||||
|
||||
<div class="optional-license-text">
|
||||
<p>MIT License</p>
|
||||
|
||||
</div>
|
||||
<div class="replaceable-license-text">
|
||||
<p>Copyright (c) <year> <copyright holders>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
<p>Permission is hereby granted, free of charge, to any person obtaining a copy of <var class="replaceable-license-text"> this software and
|
||||
associated documentation files</var> (the "Software"), to deal in the Software without restriction,
|
||||
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:</p>
|
||||
|
||||
<p>The above copyright notice and this permission notice
|
||||
<var class="optional-license-text"> (including the next paragraph)</var>
|
||||
shall be included in all copies or substantial
|
||||
portions of the Software.</p>
|
||||
|
||||
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
|
||||
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
NO EVENT SHALL <var class="replaceable-license-text"> THE AUTHORS OR COPYRIGHT HOLDERS</var> BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>SPDX web page</h2>
|
||||
<ul>
|
||||
<li><a href="https://spdx.org/licenses/MIT.html">https://spdx.org/licenses/MIT.html</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Notice</h2>
|
||||
<p>This license content is provided by the <a href="https://spdx.dev/">SPDX project</a>. For more information about <b>licenses.nuget.org</b>, see <a href="https://aka.ms/licenses.nuget.org">our documentation</a>.
|
||||
|
||||
<p><i>Data pulled from <a href="https://github.com/spdx/license-list-data">spdx/license-list-data</a> on November 6, 2024.</i></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
63
licenses/System.Text.Json__8.0.5.html
Normal file
63
licenses/System.Text.Json__8.0.5.html
Normal file
@@ -0,0 +1,63 @@
|
||||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en">
|
||||
<head>
|
||||
<link rel="stylesheet" href="/Content/Site.css" />
|
||||
<title>'MIT' reference</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="main-content">
|
||||
|
||||
|
||||
|
||||
<h1>MIT License</h1>
|
||||
|
||||
<h2>SPDX identifier</h2>
|
||||
<div id="license-expression">MIT</div>
|
||||
|
||||
<h2>License text</h2>
|
||||
|
||||
<div class="optional-license-text">
|
||||
<p>MIT License</p>
|
||||
|
||||
</div>
|
||||
<div class="replaceable-license-text">
|
||||
<p>Copyright (c) <year> <copyright holders>
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
<p>Permission is hereby granted, free of charge, to any person obtaining a copy of <var class="replaceable-license-text"> this software and
|
||||
associated documentation files</var> (the "Software"), to deal in the Software without restriction,
|
||||
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:</p>
|
||||
|
||||
<p>The above copyright notice and this permission notice
|
||||
<var class="optional-license-text"> (including the next paragraph)</var>
|
||||
shall be included in all copies or substantial
|
||||
portions of the Software.</p>
|
||||
|
||||
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
|
||||
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
NO EVENT SHALL <var class="replaceable-license-text"> THE AUTHORS OR COPYRIGHT HOLDERS</var> BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>SPDX web page</h2>
|
||||
<ul>
|
||||
<li><a href="https://spdx.org/licenses/MIT.html">https://spdx.org/licenses/MIT.html</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Notice</h2>
|
||||
<p>This license content is provided by the <a href="https://spdx.dev/">SPDX project</a>. For more information about <b>licenses.nuget.org</b>, see <a href="https://aka.ms/licenses.nuget.org">our documentation</a>.
|
||||
|
||||
<p><i>Data pulled from <a href="https://github.com/spdx/license-list-data">spdx/license-list-data</a> on November 6, 2024.</i></p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user