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26 Commits

Author SHA1 Message Date
MSWS
8ed094b8fc Remerge main 2025-10-03 00:44:11 -07:00
MSWS
07fc47803d Update prompt again 2025-10-03 00:42:47 -07:00
MSWS
e71d255409 feat: Add poison shots +semver:minor (resolves #75)
```
- Add new configuration for poison shots in `Traitor/PoisonShotsConfig.cs` to manage properties like price, damage, and total shots.
- Implement `PoisonShotsListener` in the game to handle item usage, apply poison effects, and ensure resource management.
- Create `PoisonShotsItem` class to introduce a new item restricted to the Traitor role, integrating it with shop functionalities.
- Update `lang/en.yml` to include a new shop item description for "Poison Shots".
- Define message constants for poison shots in `PoisonShotMsgs.cs` to facilitate localization and UI display.
```
2025-10-03 00:39:42 -07:00
MSWS
acc48db327 Resync with main 2025-10-03 00:03:30 -07:00
MSWS
c7b5460b35 Update CONTRIBUTING.md 2025-10-03 00:03:08 -07:00
MSWS
afe44097c3 Change to AGPL License, update README 2025-10-02 23:58:13 -07:00
MSWS
8e9ec76975 Populate dictionary prior to adding 2025-10-02 23:44:45 -07:00
MSWS
63cd3e782f Apply default config to body paint 2025-10-02 23:44:00 -07:00
MSWS
a1acb91151 Register body paint service 2025-10-02 23:42:59 -07:00
MSWS
355f39a12a refactor: Add Body Paint, refactor namespaces +semver:minor (resolves #82)
```
- Add descriptions and labels for "Body Paint" in English language file
- Update Detective's DNA Scanner and Sticker configurations for improved namespace specificity
- Implement BodyPaintMsgs class for handling body paint item messages
- Introduce BodyPaintListener for handling body paint purchase and usage events
- Restructure PlayerEvent files to align with new ShopAPI directory and namespace
- Add BodyPaintConfig for shop item configuration with default settings
```
2025-10-02 23:29:11 -07:00
MSWS
87815d099e Append Item to 1ShotDeagle Class, start work on BodyPaintItem 2025-10-02 23:08:00 -07:00
MSWS
6f904df564 Fix role assignment logging 2025-10-02 21:18:39 -07:00
MSWS
42a2fc2caf Fix gloves item (ref #81) 2025-10-02 18:49:43 -07:00
MSWS
306be07e8f Reformat and Cleanup 2025-10-02 18:30:21 -07:00
MSWS
233396fbd1 refactor: Refactor round timer and remove C4 listener logic
- Adjust handling of round win conditions in `RoundTimerListener.cs` by adding commands to ignore and re-enable conditions during round end process; improve round end subscription logic and add `Dispose` method to clean up resources.
- Remove addition of `C4Listener` from the service collection in `C4ShopItem.cs`.
- Delete `C4Listener.cs`, removing event handlers for bomb-related events.
2025-10-02 15:50:08 -07:00
MSWS
a1194008ad feat: Refactor name formatting and add C4 event handling +semver:minor
```
- Refactor `CS2Player.cs` to improve name formatting with `CreatePaddedName`, eliminating redundant methods and enhancing alignment.
- Integrate `C4Listener` into `C4ShopItem.cs` for improved C4 item handling in the shop.
- Comment out the `RoundEnd_GameEndHandler` registration in `CS2ServiceCollection.cs` to potentially defer its functional roles.
- Refactor `EndRound` method in `RoundUtil.cs` to utilize `VirtualFunctions.TerminateRoundFunc`, comment out obsolete implementations.
- Update `RoundTimerListener.cs` to incorporate `System.Reactive.Concurrency`, optimize round timing logic, and introduce resource disposal to prevent leaks.
- Implement `C4Listener.cs` to handle bomb events and announce activities, enhancing player communication.
- Simplify `StationItem.cs` by removing unused imports and redundant debug announcements while maintaining core functionality.
- Adjust `RoundBasedGame.cs` to ensure the game state is accurately set to `IN_PROGRESS` post player preparation, without changing game flow logic.
```
2025-10-02 15:21:43 -07:00
MSWS
5bc52acf3c Fix shop events not being called 2025-10-02 13:35:42 -07:00
MSWS
9a6af7acab feat: Add M4A1Config support to storage and plugin modules +semver:minor
- Add support for M4A1Config storage in CS2ServiceCollection by including a new `AddModBehavior` for `IStorage<M4A1Config>`
- Implement a new configuration class for the M4A1 shop item in CS2M4A1Config with storage and plugin module interfaces
- Define static configuration variables with validators for price, clear slots, and associated weapons in CS2M4A1Config
- Implement plugin initialization methods and register fake config variables in CS2M4A1Config
- Load configuration in CS2M4A1Config, parsing clear slots and weapons from strings into arrays, with nullable type inference and asynchronous processing
2025-10-02 13:08:31 -07:00
MSWS
8cc241bcca Fix camo applying asynchronously 2025-10-02 13:05:12 -07:00
MSWS
cab156184c Tweak credit penalty 2025-10-02 11:04:09 -07:00
MSWS
9ee69a0b28 feat: Add credits given for killing / identifying +semver:minor
```
- Refactor balance deduction in Shop.cs to use `AddBalance` method for improved consistency and added player notification for successful purchases.
- Enhance BuyCommand.cs by updating Execute method to return Task.FromResult, adding a health check, and modifying item search logic for better accuracy.
- Update PlayerKillListener.cs to extend from BaseListener, integrate ShopAPI, and add methods for handling on-kill and body identification events with balance adjustments.
- Use JetBrains.Annotations in RoleAssignCreditor.cs for potential external or reflective method use, adding UsedImplicitly attribute for OnRoleAssign method.
- Extend ShopMsgs.cs and en.yml with new purchase success messages including item names, improving player feedback.
```
2025-10-02 11:03:03 -07:00
MSWS
e529229200 Update licenses 2025-10-01 23:46:52 -07:00
MSWS
e7dc5c02fe feat: Add camouflage item +semver:minor (resolves #73)
- Add `CamouflageItem` class for managing camouflage items in the game
- Implement `AddCamoServices` in service collection extension for mod behavior
- Introduce configuration loading for camouflage settings with `IStorage<CamoConfig>`
- Provide localization for item name and description
- Implement purchasing logic: visibility settings and ownership check in `CamouflageItem`
- Add "Camouflage" item and description to the language file
- Expand shop services to include camouflage features via `AddCamoServices`
- Establish `CamoConfig` in `ShopAPI` with default pricing and visibility properties
- Create `CamoMsgs` class for managing camouflage item messages
2025-10-01 23:34:05 -07:00
MSWS
63c4e9b7d8 Update prompt again 2025-10-01 21:49:59 -07:00
MSWS
e317e9418e Include subsequent merge info when generating release notes 2025-10-01 21:46:48 -07:00
Isaac
e39b19930c Additional Shop Item Implementations 2025-10-01 20:40:16 -07:00
54 changed files with 1714 additions and 191 deletions

View File

@@ -158,7 +158,7 @@ jobs:
# Build the JSON body. We feed system guidance and the raw changelog
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write Release notes, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
--arg temp "${OPENAI_TEMPERATURE}" \
--arg model "${OPENAI_MODEL}" \
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json

View File

@@ -3,28 +3,22 @@
Thank you for considering contributing!
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
Contributions are licensed under the same terms as the projects license (the Profit Disclosure License v1.0).
Contributions are licensed under the same terms as the projects license.
This means your Contributions will be freely usable, modifiable, and distributable under that license.
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
Contributions that do not comply with the projects license or infringe third-party rights may be rejected.
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
- Contributions that do not comply with the projects license or infringe third-party rights may be rejected.
---
**Code Formatting Requirement**
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
helps maintain code consistency and quality.
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
---
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
rights and permissions.
---
If you have questions, please contact the repository owner.
Thank you for helping improve this project!
Thank you for helping improve this project!

715
LICENSE
View File

@@ -1,83 +1,660 @@
Profit Disclosure License v1.0
==================================
# GNU AFFERO GENERAL PUBLIC LICENSE
Copyright (c) 2025 Isaac Boaz
Version 3, 19 November 2007
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to use,
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Copyright (C) 2007 Free Software Foundation, Inc.
<https://fsf.org/>
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--------------
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2. Non-Commercial Use
---------------------
You may use, copy, modify, and distribute the Software freely for any
non-commercial purpose, provided that this license and the above copyright
notice are included in all copies or substantial portions of the Software.
## Preamble
3. Commercial and Monetized Network Use Obligations
---------------------------------------------------
If the Software, or any portion of it, is used in a project, product, service,
or network-accessible application (e.g., SaaS, PaaS, hosted application) that
generates revenue or is intended for commercial gain, whether direct or indirect,
you must:
The GNU Affero General Public License is a free, copyleft license for
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cooperation with the community in the case of network server software.
a) Make the complete and corresponding source code of any modified versions,
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The licenses for most software and other practical works are designed
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8. Governing Law and Jurisdiction
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This license shall be governed by and construed in accordance with the laws of
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The precise terms and conditions for copying, distribution and
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9. No Warranty
--------------
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SPDX-License-Identifier: Profit-Disclosure-1.0
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Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions; the
above requirements apply either way.
### 8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run
a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
### 11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned
or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within the
scope of its coverage, prohibits the exercise of, or is conditioned on
the non-exercise of one or more of the rights that are specifically
granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the
business of distributing software, under which you make payment to the
third party based on the extent of your activity of conveying the
work, and under which the third party grants, to any of the parties
who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by
you (or copies made from those copies), or (b) primarily for and in
connection with specific products or compilations that contain the
covered work, unless you entered into that arrangement, or that patent
license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under
this License and any other pertinent obligations, then as a
consequence you may not convey it at all. For example, if you agree to
terms that obligate you to collect a royalty for further conveying
from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
### 13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your
version supports such interaction) an opportunity to receive the
Corresponding Source of your version by providing access to the
Corresponding Source from a network server at no charge, through some
standard or customary means of facilitating copying of software. This
Corresponding Source shall include the Corresponding Source for any
work covered by version 3 of the GNU General Public License that is
incorporated pursuant to the following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Affero General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever
published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions
of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
## How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest to
attach them to the start of each source file to most effectively state
the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper
mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for
the specific requirements.
You should also get your employer (if you work as a programmer) or
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. For more information on this, and how to apply and follow
the GNU AGPL, see <https://www.gnu.org/licenses/>.

View File

@@ -1,15 +1,18 @@
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------ |
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 20162024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |

View File

@@ -1,4 +1,4 @@
# TTT | [![ReadMe](https://img.shields.io/badge/ReadMe-018EF5?logo=readme&logoColor=fff&style=for-the-badge)](./TTT/README.md)
# TTT | [![ReadMe](https://img.shields.io/badge/ReadMe-018EF5?logo=readme&logoColor=fff&style=for-the-badge)](./TTT/README.md) ![GitHub Release](https://img.shields.io/github/v/release/MSWS/TTT?style=for-the-badge)
![Code Coverage](https://img.shields.io/endpoint?url=https://gist.githubusercontent.com/MSWS/6289e1f34da3b70fbba5f84f5ffb25a1/raw/code-coverage.json)
[![Discord](https://img.shields.io/discord/623439460683481091?style=for-the-badge&logo=discord&label=Discord)](https://msws.xyz/s/discord)

View File

@@ -41,6 +41,7 @@ public static class CS2ServiceCollection {
collection
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
// TTT - CS2 Specific optionals
collection.AddScoped<ITextSpawner, TextSpawner>();
@@ -51,7 +52,7 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<DamageCanceler>();
collection.AddModBehavior<PlayerConnectionsHandler>();
collection.AddModBehavior<PropMover>();
collection.AddModBehavior<RoundEnd_GameEndHandler>();
// collection.AddModBehavior<RoundEnd_GameEndHandler>();
collection.AddModBehavior<RoundStart_GameStartHandler>();
// Damage Cancelers

View File

@@ -0,0 +1,54 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Cvars.Validators;
using ShopAPI.Configs;
using TTT.API;
using TTT.API.Storage;
using TTT.CS2.Validators;
namespace TTT.CS2.Configs.ShopItems;
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 90,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
"css_ttt_shop_m4a1_clear_slots",
"Slots to clear when granting M4A1 (comma-separated ints)", "0,1");
public static readonly FakeConVar<string> CV_WEAPONS = new(
"css_ttt_shop_m4a1_weapons",
"Weapons granted with this item (comma-separated names)",
"weapon_m4a1,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
new ItemValidator(allowMultiple: true));
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
plugin.RegisterFakeConVars(this);
}
public Task<M4A1Config?> Load() {
var slots = CV_CLEAR_SLOTS.Value.Split(',')
.Select(s => s.Trim())
.Where(s => int.TryParse(s, out _))
.Select(int.Parse)
.ToArray();
var weapons = CV_WEAPONS.Value.Split(',')
.Select(s => s.Trim())
.Where(s => !string.IsNullOrEmpty(s))
.ToArray();
var cfg = new M4A1Config {
Price = CV_PRICE.Value, ClearSlots = slots, Weapons = weapons
};
return Task.FromResult<M4A1Config?>(cfg);
}
}

View File

@@ -0,0 +1,35 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Roles;
using TTT.Shop.Items.Traitor.BodyPaint;
namespace TTT.CS2.Items.BodyPaint;
public static class BodyPaintServicesCollection {
public static void AddBodyPaintServices(this IServiceCollection collection) {
collection.AddModBehavior<BodyPaintItem>();
collection.AddModBehavior<BodyPaintListener>();
}
}
public class BodyPaintItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider) {
private readonly BodyPaintConfig config = provider
.GetService<IStorage<BodyPaintConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new BodyPaintConfig();
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
public override string Description
=> Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) { }
}

View File

@@ -0,0 +1,60 @@
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Events;
using TTT.API.Events;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API;
using TTT.CS2.Extensions;
using TTT.Game.Events.Body;
using TTT.Game.Listeners;
using TTT.Shop.Items.Traitor.BodyPaint;
namespace TTT.CS2.Items.BodyPaint;
public class BodyPaintListener(IServiceProvider provider)
: BaseListener(provider) {
private readonly BodyPaintConfig config =
provider.GetService<IStorage<BodyPaintConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new BodyPaintConfig();
private readonly Dictionary<IPlayer, int> uses = new();
private readonly IShop shop = provider.GetRequiredService<IShop>();
private readonly IBodyTracker bodies =
provider.GetRequiredService<IBodyTracker>();
[UsedImplicitly]
[EventHandler]
public void OnPurchase(PlayerPurchaseItemEvent ev) {
if (ev.Item is not BodyPaintItem) return;
if (ev.Player is not IOnlinePlayer online) return;
uses.TryAdd(online, 0);
uses[online] += config.MaxUses;
}
[UsedImplicitly]
[EventHandler]
public void BodyIdentify(BodyIdentifyEvent ev) {
if (!bodies.Bodies.TryGetValue(ev.Body, out var body)) return;
if (ev.Identifier == null || !usePaint(ev.Identifier)) return;
ev.IsCanceled = true;
body.SetColor(config.ColorToApply);
}
private bool usePaint(IPlayer player) {
if (player is not IOnlinePlayer online) return false;
if (!uses.TryGetValue(player, out var useCount)) return false;
if (useCount <= 0) return false;
uses[player] = useCount - 1;
if (uses[player] > 0) return true;
shop.RemoveItem<BodyPaintItem>(online);
Messenger.Message(online, Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_OUT]);
return true;
}
}

View File

@@ -0,0 +1,14 @@
using TTT.Locale;
namespace TTT.Shop.Items.Traitor.BodyPaint;
public class BodyPaintMsgs {
public static IMsg SHOP_ITEM_BODY_PAINT
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT));
public static IMsg SHOP_ITEM_BODY_PAINT_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_DESC));
public static IMsg SHOP_ITEM_BODY_PAINT_OUT
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_OUT));
}

View File

@@ -0,0 +1,11 @@
using TTT.Locale;
namespace TTT.CS2.Items.Camouflage;
public class CamoMsgs {
public static IMsg SHOP_ITEM_CAMO
=> MsgFactory.Create(nameof(SHOP_ITEM_CAMO));
public static IMsg SHOP_ITEM_CAMO_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_CAMO_DESC));
}

View File

@@ -0,0 +1,45 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.Extensions;
namespace TTT.CS2.Items.Camouflage;
public static class CamoServiceCollection {
public static void AddCamoServices(this IServiceCollection collection) {
collection.AddModBehavior<CamouflageItem>();
}
}
public class CamouflageItem(IServiceProvider provider) : BaseItem(provider) {
private readonly CamoConfig config =
provider.GetService<IStorage<CamoConfig>>()?.Load().GetAwaiter().GetResult()
?? new CamoConfig();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
public override string Name => Locale[CamoMsgs.SHOP_ITEM_CAMO];
public override string Description => Locale[CamoMsgs.SHOP_ITEM_CAMO_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) {
Server.NextWorldUpdate(() => {
var gamePlayer = converter.GetPlayer(player);
var alpha = (int)Math.Round(config.CamoVisibility * 255);
gamePlayer?.SetColor(Color.FromArgb(alpha, Color.White));
});
}
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
return Shop.HasItem<CamouflageItem>(player) ?
PurchaseResult.ALREADY_OWNED :
PurchaseResult.SUCCESS;
}
}

View File

@@ -2,6 +2,7 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;

View File

@@ -20,7 +20,7 @@ public class DnaMsgs {
public static IMsg SHOP_ITEM_DNA_SCANNED_OTHER(IRole victimRole,
IPlayer player, string explanation) {
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED_OTHER),
GameMsgs.GetRolePrefix(victimRole), player.Name);
GameMsgs.GetRolePrefix(victimRole), player.Name, explanation);
}
public static IMsg

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@@ -1,6 +1,7 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;

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@@ -0,0 +1,11 @@
using TTT.Locale;
namespace TTT.CS2.Items.PoisonShots;
public class PoisonShotMsgs {
public static IMsg SHOP_ITEM_POISON_SHOTS
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS));
public static IMsg SHOP_ITEM_POISON_SHOTS_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS_DESC));
}

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@@ -0,0 +1,18 @@
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Player;
using TTT.Game.Roles;
namespace TTT.CS2.Items.PoisonShots;
public class PoisonShotsItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider) {
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
public override string Description
=> Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS_DESC];
public override ShopItemConfig Config { get; }
public override void OnPurchase(IOnlinePlayer player) { }
}

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@@ -0,0 +1,108 @@
using System.Drawing;
using System.Reactive.Concurrency;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
using ShopAPI.Events;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.CS2.Extensions;
using TTT.Game.Events.Game;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
namespace TTT.CS2.Items.PoisonShots;
public class PoisonShotsListener(IServiceProvider provider)
: BaseListener(provider) {
private readonly Dictionary<IPlayer, int> poisonShots = new();
private readonly PoisonShotsConfig config =
provider.GetRequiredService<PoisonShotsConfig>();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IScheduler scheduler =
provider.GetRequiredService<IScheduler>();
private readonly List<IDisposable> poisonTimers = [];
[UsedImplicitly]
[EventHandler]
public void OnPurchase(PlayerPurchaseItemEvent ev) {
if (ev.Item is not PoisonShotsItem) return;
poisonShots.TryAdd(ev.Player, 0);
poisonShots[ev.Player] += config.TotalShots;
}
[UsedImplicitly]
[GameEventHandler]
public HookResult OnFire(EventWeaponFire ev, GameEventInfo _) {
if (ev.Userid == null) return HookResult.Continue;
var player = converter.GetPlayer(ev.Userid);
if (!poisonShots.TryGetValue(player, out var shot) || shot <= 0)
return HookResult.Continue;
Server.NextWorldUpdate(() => poisonShots[player]--);
return HookResult.Continue;
}
[UsedImplicitly]
[EventHandler]
public void OnDamage(PlayerDamagedEvent ev) {
if (ev.Attacker == null) return;
if (!poisonShots.TryGetValue(ev.Attacker, out var shot) || shot <= 0)
return;
poisonShots[ev.Attacker]--;
addPoisonEffect(ev.Player);
}
[UsedImplicitly]
[EventHandler]
public void OnGameEnd(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
foreach (var timer in poisonTimers) timer.Dispose();
poisonTimers.Clear();
}
private void addPoisonEffect(IPlayer player) {
IDisposable? timer = null;
var effect = new PoisonEffect(player);
timer = scheduler.SchedulePeriodic(config.TimeBetweenDamage, () => {
// ReSharper disable once AccessToModifiedClosure
if (!tickPoison(effect)) timer?.Dispose();
});
poisonTimers.Add(timer);
}
private bool tickPoison(PoisonEffect effect) {
if (effect.Player is not IOnlinePlayer online) return false;
if (!online.IsAlive) return false;
online.Health -= config.DamagePerTick;
effect.Ticks++;
effect.DamageGiven += config.DamagePerTick;
var gamePlayer = converter.GetPlayer(online);
gamePlayer?.ColorScreen(Color.Purple, 0.2f, 0.3f);
return effect.DamageGiven < config.TotalDamage;
}
public override void Dispose() {
base.Dispose();
foreach (var timer in poisonTimers) timer.Dispose();
}
private class PoisonEffect(IPlayer player) {
public IPlayer Player { get; init; } = player;
public int Ticks { get; set; }
public int DamageGiven { get; set; }
}
}

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@@ -1,6 +1,7 @@
using CounterStrikeSharp.API.Core;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs;
using ShopAPI.Configs.Traitor;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Role;

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@@ -1,6 +1,7 @@
using CounterStrikeSharp.API;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Extensions;
using TTT.API.Storage;
using TTT.CS2.Extensions;

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@@ -8,7 +8,6 @@ using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API;
using TTT.API.Messages;
using TTT.API.Player;
using TTT.CS2.Extensions;
using TTT.Game.Roles;
@@ -24,9 +23,6 @@ public abstract class StationItem(IServiceProvider provider,
protected readonly IPlayerConverter<CCSPlayerController> Converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IMessenger messenger =
provider.GetRequiredService<IMessenger>();
protected readonly Dictionary<CPhysicsPropMultiplayer, StationInfo> props =
new();
@@ -45,7 +41,6 @@ public abstract class StationItem(IServiceProvider provider,
public void Start(BasePlugin? plugin) {
Start();
messenger.DebugAnnounce("Starting StationItem2 ");
plugin
?.RegisterListener<
CounterStrikeSharp.API.Core.Listeners.OnServerPrecacheResources>(m => {

View File

@@ -1,6 +1,7 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using TTT.API.Events;
using TTT.API.Player;
@@ -25,6 +26,7 @@ public class BodyPickupListener(IServiceProvider provider)
private readonly IAliveSpoofer? spoofer =
provider.GetService<IAliveSpoofer>();
[UsedImplicitly]
[EventHandler]
public void OnPropPickup(PropPickupEvent ev) {
if (!bodies.TryLookup(ev.Prop.Index.ToString(), out var body)) return;
@@ -35,10 +37,10 @@ public class BodyPickupListener(IServiceProvider provider)
var identifyEvent = new BodyIdentifyEvent(body, online);
Bus.Dispatch(identifyEvent);
if (identifyEvent.IsCanceled) return;
}
[EventHandler]
[UsedImplicitly]
[EventHandler(IgnoreCanceled = true)]
public void OnIdentify(BodyIdentifyEvent ev) {
ev.Body.IsIdentified = true;

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@@ -1,4 +1,5 @@
using System.Drawing;
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
@@ -30,6 +31,11 @@ public class RoundTimerListener(IServiceProvider provider)
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IScheduler scheduler = provider
.GetRequiredService<IScheduler>();
private IDisposable? endTimer;
[UsedImplicitly]
[EventHandler(IgnoreCanceled = true)]
public void OnRoundStart(GameStateUpdateEvent ev) {
@@ -49,12 +55,21 @@ public class RoundTimerListener(IServiceProvider provider)
return;
}
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
if (ev.NewState != State.IN_PROGRESS) return;
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
Messenger.DebugAnnounce("Total duration: {0} for {1} player", duration,
ev.Game.Players.Count);
Server.NextWorldUpdate(() => {
RoundUtil.SetTimeRemaining((int)config.RoundCfg
.RoundDuration(ev.Game.Players.Count)
.TotalSeconds);
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
RoundUtil.SetTimeRemaining((int)duration.TotalSeconds);
});
endTimer?.Dispose();
endTimer = scheduler.Schedule(duration, () => {
Server.NextWorldUpdate(() => {
Messenger.DebugAnnounce("Time is up!");
ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(provider)));
});
});
}
@@ -65,11 +80,6 @@ public class RoundTimerListener(IServiceProvider provider)
revealRoles(ev.Game);
// If CS caused the round to end, we will have 0 time left
// in this case, CS automatically handles the end of round stuff
// so we don't need to do anything
if (RoundUtil.GetTimeRemaining() <= 1) return;
Server.NextWorldUpdate(() => {
var endReason = endRound(ev);
@@ -81,8 +91,11 @@ public class RoundTimerListener(IServiceProvider provider)
var timer = Observable.Timer(
config.RoundCfg.TimeBetweenRounds, Scheduler);
timer.Subscribe(_
=> Server.NextWorldUpdate(() => RoundUtil.EndRound(endReason)));
timer.Subscribe(_ => Server.NextWorldUpdate(() => {
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
RoundUtil.EndRound(endReason);
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
}));
});
}
@@ -115,4 +128,10 @@ public class RoundTimerListener(IServiceProvider provider)
new EventNextlevelChanged(true).FireEvent(false);
}
public override void Dispose() {
base.Dispose();
endTimer?.Dispose();
}
}

View File

@@ -112,15 +112,29 @@ public class CS2Player : IOnlinePlayer {
// Goal: Pad the name to a fixed width for better alignment in logs
// Left-align ID, right-align name
private string createPaddedName() {
var idPart = $"({getSuffix(Id, 5)})";
var effectivePadding = namePadding - idPart.Length;
var namePart = Name.Length >= effectivePadding ?
getSuffix(Name, effectivePadding) :
Name.PadLeft(effectivePadding);
return $"{idPart} {namePart}";
return CreatePaddedName(Id, Name, namePadding + 8);
}
private string getSuffix(string s, int len) {
return s.Length <= len ? s : s[^len..];
public static string CreatePaddedName(string id, string name, int len) {
var suffix = id.Length > 5 ? id[^5..] : id.PadLeft(5, '0');
var prefix = $"({suffix})";
var baseStr = $"{prefix} {name}";
if (baseStr.Length == len) return baseStr;
if (baseStr.Length < len) {
// Pad spaces so the name ends up right-aligned
var padding = len - (prefix.Length + name.Length);
return prefix + new string(' ', padding + 1) + name;
}
// Too long, cut off from the end of the name
var availableForName = len - (prefix.Length + 1);
if (availableForName < 0) availableForName = 0;
var trimmedName = name.Length > availableForName ?
name[..availableForName] :
name;
return $"{prefix} {trimmedName}";
}
}

View File

@@ -1,16 +1,16 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace TTT.CS2.Utils;
public static class RoundUtil {
private static readonly
MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
TerminateRoundFunc =
new(GameData.GetSignature("CCSGameRules_TerminateRound"));
// private static readonly
// MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
// TerminateRoundFunc =
// new(GameData.GetSignature("CCSGameRules_TerminateRound"));
private static IEnumerable<CCSTeam>? _teamManager;
@@ -52,7 +52,9 @@ public static class RoundUtil {
var gameRules = ServerUtil.GameRulesProxy;
if (gameRules == null || gameRules.GameRules == null) return;
// TODO: Figure out what these params do
TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
// TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
VirtualFunctions.TerminateRoundFunc.Invoke(gameRules.GameRules.Handle,
reason, 5f, 0, 0);
}
public static void SetTeamScore(CsTeam team, int score) {

View File

@@ -11,4 +11,14 @@ SHOP_ITEM_DNA_EXPIRED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, but the D
SHOP_ITEM_STATION_HEALTH: "Health Station"
SHOP_ITEM_STATION_HEALTH_DESC: "A health station that heals players around it."
SHOP_ITEM_STATION_HURT: "Hurt Station"
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
SHOP_ITEM_CAMO: "Camouflage"
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
SHOP_ITEM_BODY_PAINT: "Body Paint"
SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
SHOP_ITEM_POISON_SHOTS: "Poison Shots"
SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."

View File

@@ -9,23 +9,25 @@ namespace TTT.Game.Listeners.Loggers;
public class PlayerActionsLogger(IServiceProvider provider)
: BaseListener(provider) {
// Needs to be higher so we detect the kill before the game ends
[EventHandler(Priority = Priority.HIGH)]
[UsedImplicitly]
[EventHandler(Priority = Priority.HIGH)]
public void OnPlayerKill(PlayerDeathEvent ev) {
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
Games.ActiveGame.Logger.LogAction(new DeathAction(Provider, ev));
}
[UsedImplicitly]
[EventHandler]
public void OnPlayerDamage(PlayerDamagedEvent ev) {
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
Games.ActiveGame.Logger.LogAction(new DamagedAction(Provider, ev));
}
[UsedImplicitly]
[EventHandler]
public void OnPlayerAssignedRole(PlayerRoleAssignEvent ev) {
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
Games.ActiveGame.Logger.LogAction(
Games.ActiveGame?.Logger.LogAction(
new RoleAssignedAction(ev.Player, ev.Role));
}
}

View File

@@ -172,7 +172,6 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
return;
}
State = State.IN_PROGRESS;
foreach (var player in online) inventory.RemoveAllWeapons(player);
@@ -180,6 +179,8 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
RoleAssigner.AssignRoles(online, Roles);
players.AddRange(online);
State = State.IN_PROGRESS;
var traitors = ((IGame)this).GetAlive(typeof(TraitorRole)).Count;
var nonTraitors = online.Count - traitors;
Messenger?.MessageAll(Locale[

View File

@@ -21,32 +21,34 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
public void Start() { }
public string[] Aliases => [Id, "purchase", "b"];
public async Task<CommandResult> Execute(IOnlinePlayer? executor,
public Task<CommandResult> Execute(IOnlinePlayer? executor,
ICommandInfo info) {
if (executor == null) {
info.ReplySync("You must be a player to buy items.");
return CommandResult.PLAYER_ONLY;
}
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
if (games.ActiveGame is not { State: State.IN_PROGRESS }) {
info.ReplySync(locale[ShopMsgs.SHOP_INACTIVE]);
return CommandResult.SUCCESS;
return Task.FromResult(CommandResult.SUCCESS);
}
if (info.ArgCount == 1) return CommandResult.PRINT_USAGE;
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
if (executor.Health <= 0) {
info.ReplySync(locale[ShopMsgs.SHOP_INACTIVE]);
return Task.FromResult(CommandResult.SUCCESS);
}
var query = string.Join(" ", info.Args.Skip(1));
var item = searchItem(query);
if (item == null) {
info.ReplySync(locale[ShopMsgs.SHOP_ITEM_NOT_FOUND(query)]);
return CommandResult.ERROR;
return Task.FromResult(CommandResult.ERROR);
}
var result = shop.TryPurchase(executor, item);
return result == PurchaseResult.SUCCESS ?
return Task.FromResult(result == PurchaseResult.SUCCESS ?
CommandResult.SUCCESS :
CommandResult.ERROR;
CommandResult.ERROR);
}
private IShopItem? searchItem(string query) {
@@ -61,7 +63,7 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
if (item != null) return item;
item = shop.Items.FirstOrDefault(it
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
=> it.Description.Contains(query, StringComparison.OrdinalIgnoreCase));
return item;
}

View File

@@ -1,6 +1,7 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;

View File

@@ -31,7 +31,7 @@ public class DeagleDamageListener(IServiceProvider provider)
if (attacker == null) return;
var deagleItem = shop.GetOwnedItems(attacker)
.FirstOrDefault(s => s is OneShotDeagle);
.FirstOrDefault(s => s is OneShotDeagleItem);
if (deagleItem == null) return;
if (ev.Weapon != config.Weapon)

View File

@@ -10,12 +10,12 @@ namespace TTT.Shop.Items;
public static class DeagleServiceCollection {
public static void AddDeagleServices(this IServiceCollection collection) {
collection.AddModBehavior<OneShotDeagle>();
collection.AddModBehavior<OneShotDeagleItem>();
collection.AddModBehavior<DeagleDamageListener>();
}
}
public class OneShotDeagle(IServiceProvider provider)
public class OneShotDeagleItem(IServiceProvider provider)
: BaseItem(provider), IWeapon {
private readonly OneShotDeagleConfig deagleConfigStorage = provider
.GetService<IStorage<OneShotDeagleConfig>>()

View File

@@ -9,29 +9,20 @@ using TTT.API.Storage;
using TTT.Game.Events.Body;
using TTT.Game.Events.Game;
using TTT.Game.Listeners;
using TTT.Shop.Events;
namespace TTT.Shop.Items.Traitor.Gloves;
public class GlovesListener(IServiceProvider provider)
: BaseListener(provider) {
private readonly GlovesConfig item =
private readonly GlovesConfig config =
provider.GetService<IStorage<GlovesConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new GlovesConfig();
private readonly IShop shop = provider.GetRequiredService<IShop>();
private readonly Dictionary<IPlayer, int> uses = new();
[UsedImplicitly]
[EventHandler]
public void OnPurchase(PlayerPurchaseItemEvent ev) {
if (ev.Item is not GlovesItem) return;
uses[ev.Player] = item.MaxUses;
}
[UsedImplicitly]
[EventHandler]
public void BodyCreate(BodyCreateEvent ev) {
@@ -40,11 +31,12 @@ public class GlovesListener(IServiceProvider provider)
ev.Body.Killer = null;
Messenger.Message(online,
Locale[
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], item.MaxUses)]);
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], config.MaxUses)]);
}
[UsedImplicitly]
[EventHandler]
[EventHandler(Priority =
Priority.HIGH)] // High priority to cancel before other handlers
public void BodyIdentify(BodyIdentifyEvent ev) {
if (ev.Identifier == null || !useGloves(ev.Identifier)) return;
ev.IsCanceled = true;
@@ -52,7 +44,7 @@ public class GlovesListener(IServiceProvider provider)
Messenger.Message(ev.Identifier,
Locale[
GlovesMsgs.SHOP_ITEM_GLOVES_USED_BODY(uses[ev.Identifier],
item.MaxUses)]);
config.MaxUses)]);
}
[UsedImplicitly]
@@ -63,11 +55,16 @@ public class GlovesListener(IServiceProvider provider)
}
private bool useGloves(IPlayer player) {
uses.TryGetValue(player, out var useCount);
if (player is not IOnlinePlayer online) return false;
if (!uses.TryGetValue(player, out var useCount)) {
if (!shop.HasItem<GlovesItem>(online)) return false;
uses[player] = config.MaxUses - 1;
return true;
}
if (useCount <= 0) return false;
uses[player] = useCount - 1;
if (useCount - 1 > 0) return true;
if (player is not IOnlinePlayer online) return true;
shop.RemoveItem<GlovesItem>(online);
Messenger.Message(online, Locale[GlovesMsgs.SHOP_ITEM_GLOVES_WORN_OUT]);
return true;

View File

@@ -1,17 +1,51 @@
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.Game.Events.Body;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
namespace TTT.Shop.Listeners;
public class PlayerKillListener(IServiceProvider provider) : IListener {
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
public void Dispose() { bus.UnregisterListener(this); }
public class PlayerKillListener(IServiceProvider provider)
: BaseListener(provider) {
private readonly IShop shop = provider.GetRequiredService<IShop>();
[UsedImplicitly]
[EventHandler]
public void OnKill(PlayerDeathEvent ev) { }
public async Task OnKill(PlayerDeathEvent ev) {
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
if (ev.Killer == null) return;
var victimBal = await shop.Load(ev.Victim);
shop.AddBalance(ev.Killer, victimBal / 6, "Killed " + ev.Victim.Name);
}
[UsedImplicitly]
[EventHandler]
public async Task OnIdentify(BodyIdentifyEvent ev) {
if (ev.Identifier == null) return;
var victimBal = await shop.Load(ev.Body.OfPlayer);
shop.AddBalance(ev.Identifier, victimBal / 4,
"Identified " + ev.Body.OfPlayer.Name);
if (ev.Body.Killer is not IOnlinePlayer killer) return;
if (!isGoodKill(ev.Body.Killer, ev.Body.OfPlayer)) {
var killerBal = await shop.Load(killer);
shop.AddBalance(killer, -killerBal / 4,
ev.Body.OfPlayer.Name + " kill invalidated");
return;
}
shop.AddBalance(killer, victimBal / 4,
ev.Body.OfPlayer.Name + " kill validated");
}
private bool isGoodKill(IPlayer attacker, IPlayer victim) {
return !Roles.GetRoles(attacker).Intersect(Roles.GetRoles(victim)).Any();
}
}

View File

@@ -1,4 +1,5 @@
using Microsoft.Extensions.DependencyInjection;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Events;
@@ -17,6 +18,7 @@ public class RoleAssignCreditor(IServiceProvider provider)
private readonly IShop shop = provider.GetRequiredService<IShop>();
[UsedImplicitly]
[EventHandler]
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
var toGive = config.StartingCreditsForRole(ev.Role);

View File

@@ -1,11 +1,11 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Events;
using TTT.API;
using TTT.API.Events;
using TTT.API.Messages;
using TTT.API.Player;
using TTT.Locale;
using TTT.Shop.Events;
namespace TTT.Shop;
@@ -54,8 +54,15 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
return canPurchase;
}
balances[player.Id] = bal - cost;
var purchaseEvent = new PlayerPurchaseItemEvent(player, item);
bus.Dispatch(purchaseEvent);
if (purchaseEvent.IsCanceled) return PurchaseResult.PURCHASE_CANCELED;
AddBalance(player, -cost, item.Name);
GiveItem(player, item);
if (printReason)
messenger?.Message(player, localizer[ShopMsgs.SHOP_PURCHASED(item)]);
return PurchaseResult.SUCCESS;
}

View File

@@ -2,8 +2,8 @@
xmlns:s="clr-namespace:System;assembly=mscorlib"
xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve">
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -1,6 +1,8 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using TTT.API.Extensions;
using TTT.CS2.Items.BodyPaint;
using TTT.CS2.Items.Camouflage;
using TTT.CS2.Items.DNA;
using TTT.CS2.Items.Station;
using TTT.Shop.Commands;
@@ -24,7 +26,9 @@ public static class ShopServiceCollection {
collection.AddModBehavior<BuyCommand>();
collection.AddModBehavior<BalanceCommand>();
collection.AddBodyPaintServices();
collection.AddC4Services();
collection.AddCamoServices();
collection.AddDamageStation();
collection.AddDeagleServices();
collection.AddDnaScannerServices();

View File

@@ -11,6 +11,10 @@ public static class ShopMsgs {
public static IMsg SHOP_CANNOT_PURCHASE
=> MsgFactory.Create(nameof(SHOP_CANNOT_PURCHASE));
public static IMsg SHOP_PURCHASED(IShopItem item) {
return MsgFactory.Create(nameof(SHOP_PURCHASED), item.Name);
}
public static IMsg SHOP_ITEM_NOT_FOUND(string query) {
return MsgFactory.Create(nameof(SHOP_ITEM_NOT_FOUND), query);
}

View File

@@ -24,6 +24,7 @@ SHOP_ITEM_GLOVES_WORN_OUT: "%PREFIX%Your gloves worn out."
SHOP_INSUFFICIENT_BALANCE: "%PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} credit%s%, and you have {yellow}{2}{grey}."
SHOP_CANNOT_PURCHASE: "%PREFIX%You cannot purchase this item."
SHOP_CANNOT_PURCHASE_WITH_REASON: "%PREFIX%You cannot purchase this item: {red}{0}{grey}."
SHOP_PURCHASED: "%PREFIX%You purchased {white}{0}{grey}."
CREDITS_NAME: "credit"
CREDITS_GIVEN: "%PREFIX%{0}{1} %CREDITS_NAME%%s%"

View File

@@ -0,0 +1,9 @@
using System.Drawing;
namespace ShopAPI.Configs;
public record BodyPaintConfig : ShopItemConfig {
public override int Price { get; init; } = 60;
public int MaxUses { get; init; } = 1;
public Color ColorToApply { get; init; } = Color.GreenYellow;
}

View File

@@ -0,0 +1,6 @@
namespace ShopAPI.Configs;
public record CamoConfig : ShopItemConfig {
public override int Price { get; init; } = 100;
public float CamoVisibility { get; init; } = 0.5f;
}

View File

@@ -1,4 +1,4 @@
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Detective;
public record DnaScannerConfig : ShopItemConfig {
public override int Price { get; init; } = 100;

View File

@@ -1,6 +1,6 @@
using System.Drawing;
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Detective;
public record HealthStationConfig : StationConfig {
public override string UseSound { get; init; } = "sounds/buttons/blip1";

View File

@@ -1,4 +1,4 @@
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Detective;
public record StickerConfig : ShopItemConfig {
public override int Price { get; init; } = 70;

View File

@@ -1,6 +1,6 @@
using System.Drawing;
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Traitor;
public record DamageStationConfig : StationConfig {
public override int HealthIncrements { get; init; } = -15;

View File

@@ -0,0 +1,9 @@
namespace ShopAPI.Configs.Traitor;
public record PoisonShotsConfig : ShopItemConfig {
public override int Price { get; init; } = 30;
public TimeSpan TimeBetweenDamage { get; init; } = TimeSpan.FromSeconds(5);
public int DamagePerTick { get; init; } = 5;
public int TotalDamage { get; init; } = 50;
public int TotalShots { get; init; } = 3;
}

View File

@@ -2,7 +2,7 @@
using TTT.API.Player;
using TTT.Game.Events.Player;
namespace TTT.Shop.Events;
namespace ShopAPI.Events;
public class PlayerBalanceEvent(IPlayer player, int oldBalance, int newBalance,
string? reason) : PlayerEvent(player), ICancelableEvent {

View File

@@ -1,8 +1,7 @@
using ShopAPI;
using TTT.API.Player;
using TTT.API.Player;
using TTT.Game.Events.Player;
namespace TTT.Shop.Events;
namespace ShopAPI.Events;
public abstract class PlayerItemEvent(IPlayer player, IShopItem item)
: PlayerEvent(player) {

View File

@@ -1,8 +1,7 @@
using ShopAPI;
using TTT.API.Events;
using TTT.API.Events;
using TTT.API.Player;
namespace TTT.Shop.Events;
namespace ShopAPI.Events;
public class PlayerPurchaseItemEvent(IPlayer player, IShopItem item)
: PlayerItemEvent(player, item), ICancelableEvent {

View File

@@ -11,7 +11,7 @@ namespace TTT.Test.Shop.Items;
public class DeagleTests {
private readonly IEventBus bus;
private readonly OneShotDeagle item;
private readonly OneShotDeagleItem item;
private readonly IServiceProvider provider;
private readonly IShop shop;
private readonly TestPlayer testPlayer;
@@ -23,7 +23,7 @@ public class DeagleTests {
var finder = provider.GetRequiredService<IPlayerFinder>();
shop = provider.GetRequiredService<IShop>();
bus = provider.GetRequiredService<IEventBus>();
item = new OneShotDeagle(provider);
item = new OneShotDeagleItem(provider);
testPlayer = (finder.AddPlayer(TestPlayer.Random()) as TestPlayer)!;
victim = finder.AddPlayer(TestPlayer.Random());

View File

@@ -0,0 +1,343 @@
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@@ -0,0 +1,63 @@
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