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140
.github/workflows/release.yml
vendored
140
.github/workflows/release.yml
vendored
@@ -12,10 +12,18 @@ permissions:
|
||||
jobs:
|
||||
auto-release:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
# Tweak these if you want a different model or style
|
||||
OPENAI_MODEL: gpt-4o-mini
|
||||
OPENAI_TEMPERATURE: "0.2"
|
||||
# Safety: cap how many characters we feed to the model
|
||||
MAX_CHANGELOG_CHARS: "50000"
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
# 1. Calculate version using GitVersion
|
||||
- name: Install GitVersion
|
||||
@@ -48,7 +56,7 @@ jobs:
|
||||
run: |
|
||||
cd build/TTT
|
||||
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
||||
|
||||
|
||||
# 2. Get latest tag
|
||||
- name: Get latest tag
|
||||
id: latest_tag
|
||||
@@ -68,27 +76,131 @@ jobs:
|
||||
git tag ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
git push origin ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
|
||||
# 4. Determine previous tag for changelog
|
||||
# 4. Determine previous relevant tag (lineage-aware)
|
||||
- name: Determine previous relevant tag
|
||||
id: prev_tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
branch="${GITHUB_REF_NAME}"
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
prev=$(git tag --sort=-creatordate | grep -E '^[0-9]+\.[0-9]+\.[0-9]+$' | sed -n 2p)
|
||||
else
|
||||
prev=$(git tag --sort=-creatordate | grep -E '^[0-9]+\.[0-9]+\.[0-9]+-' | sed -n 2p)
|
||||
fi
|
||||
echo "tag=${prev:-0.0.0}" >> $GITHUB_OUTPUT
|
||||
|
||||
# 5. Generate changelog
|
||||
# Use HEAD^ to skip the tag we just created. If no parent, fall back to HEAD.
|
||||
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
||||
base_rev="HEAD^"
|
||||
else
|
||||
base_rev="HEAD"
|
||||
fi
|
||||
|
||||
# Match stable tags on main and prerelease tags on non-main
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*'
|
||||
else
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
||||
fi
|
||||
|
||||
# Nearest tag reachable on this lineage, not just "second most recent by date"
|
||||
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
||||
|
||||
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
|
||||
# 5. Generate changelog using local git (no compare API)
|
||||
- name: Generate changelog
|
||||
run: |
|
||||
gh api repos/${{ github.repository }}/compare/${{ steps.prev_tag.outputs.tag }}...${{ steps.gitversion.outputs.fullSemVer }} \
|
||||
--jq '.commits[].commit.message' > CHANGELOG.md
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
set -euo pipefail
|
||||
|
||||
# 6. Create release
|
||||
prev="${{ steps.prev_tag.outputs.tag }}"
|
||||
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
|
||||
# Choose what you want in the raw feed: %s = subject only, %B = full message
|
||||
GIT_LOG_FORMAT='%B'
|
||||
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
# First release: whole history to this tag, first-parent to reflect main’s narrative
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
# Strict range between the previous reachable tag and the new tag on this lineage
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# Fallback in case nothing was captured
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
fi
|
||||
|
||||
cat CHANGELOG.md
|
||||
|
||||
# 5b. Rewrite changelog with OpenAI
|
||||
- name: Rewrite changelog with OpenAI
|
||||
id: ai_changelog
|
||||
if: success()
|
||||
env:
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
||||
OPENAI_TEMPERATURE: ${{ env.OPENAI_TEMPERATURE }}
|
||||
MAX_CHANGELOG_CHARS: ${{ env.MAX_CHANGELOG_CHARS }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
# Ensure we have a changelog to work with
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Trim the input to a safe size for token limits
|
||||
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
# Call the API
|
||||
# Basic retry on transient failures
|
||||
for i in 1 2 3; do
|
||||
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
||||
https://api.openai.com/v1/responses \
|
||||
-H "Content-Type: application/json" \
|
||||
-H "Authorization: Bearer $OPENAI_API_KEY" \
|
||||
--data-binary @request.json) && break || true
|
||||
echo "Call attempt $i failed with HTTP $HTTP_CODE"
|
||||
sleep $((i*i))
|
||||
done
|
||||
|
||||
if [[ "${HTTP_CODE:-000}" -lt 200 || "${HTTP_CODE:-000}" -ge 300 ]]; then
|
||||
echo "OpenAI API call failed with HTTP $HTTP_CODE. Keeping raw changelog."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Prefer output_text if present. Fallback to first text item. :contentReference[oaicite:1]{index=1}
|
||||
if jq -e '.output_text' ai_response.json >/dev/null; then
|
||||
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
||||
else
|
||||
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# If the rewrite somehow produced an empty file, keep the raw one
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "AI returned empty content. Restoring raw changelog."
|
||||
mv CHANGELOG_RAW.md CHANGELOG.md
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo "skipped=false" >> $GITHUB_OUTPUT
|
||||
echo "Rewritten changelog:"
|
||||
cat CHANGELOG.md
|
||||
|
||||
# 6. Create release using the (possibly rewritten) changelog
|
||||
- name: Create GitHub release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
|
||||
@@ -3,28 +3,22 @@
|
||||
Thank you for considering contributing!
|
||||
|
||||
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
|
||||
Contributions are licensed under the same terms as the project’s license (the Profit Disclosure License v1.0).
|
||||
Contributions are licensed under the same terms as the project’s license.
|
||||
|
||||
This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
|
||||
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
|
||||
Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
- Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
|
||||
---
|
||||
|
||||
**Code Formatting Requirement**
|
||||
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
|
||||
helps maintain code consistency and quality.
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
|
||||
|
||||
---
|
||||
|
||||
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
|
||||
rights and permissions.
|
||||
|
||||
---
|
||||
|
||||
If you have questions, please contact the repository owner.
|
||||
|
||||
Thank you for helping improve this project!
|
||||
Thank you for helping improve this project!
|
||||
715
LICENSE
715
LICENSE
@@ -1,83 +1,660 @@
|
||||
Profit Disclosure License v1.0
|
||||
==================================
|
||||
# GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
|
||||
Copyright (c) 2025 Isaac Boaz
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to use,
|
||||
copy, modify, and distribute the Software, subject to the following conditions:
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
"Modified versions" means any work containing the Software altered or
|
||||
adapted in any way.
|
||||
"Derivative works" means works based upon the Software, including
|
||||
translations, adaptations, or other modifications.
|
||||
"Combined works" means any software that relies on, depends on, builds on,
|
||||
or requires the Software to function in whole or in part.
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
2. Non-Commercial Use
|
||||
---------------------
|
||||
You may use, copy, modify, and distribute the Software freely for any
|
||||
non-commercial purpose, provided that this license and the above copyright
|
||||
notice are included in all copies or substantial portions of the Software.
|
||||
## Preamble
|
||||
|
||||
3. Commercial and Monetized Network Use Obligations
|
||||
---------------------------------------------------
|
||||
If the Software, or any portion of it, is used in a project, product, service,
|
||||
or network-accessible application (e.g., SaaS, PaaS, hosted application) that
|
||||
generates revenue or is intended for commercial gain, whether direct or indirect,
|
||||
you must:
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
a) Make the complete and corresponding source code of any modified versions,
|
||||
derivative works, or combined works that include or depend on the Software
|
||||
publicly and freely available under the terms of this same license; and
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains
|
||||
free software for all its users.
|
||||
|
||||
b) Provide a clear and prominent offer to all users and customers of the
|
||||
commercial product, service, or network application to obtain the full source
|
||||
code free of charge.
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
4. Definition of Commercial Use
|
||||
-------------------------------
|
||||
"Commercial use" includes, but is not limited to:
|
||||
- Selling or licensing the Software or any derivative or combined work;
|
||||
- Offering the Software as part of a paid product or service;
|
||||
- Using the Software to provide services for a fee;
|
||||
- Monetizing access via advertising, subscriptions, or affiliates;
|
||||
- Internal use by for-profit entities in products that are not themselves
|
||||
open-sourced.
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
5. Patent Grant
|
||||
---------------
|
||||
The copyright holder grants you a limited, non-exclusive,
|
||||
royalty-free patent license to use, make, and distribute the Software as
|
||||
permitted by this license. This grant does not include any patent rights not
|
||||
necessarily infringed by the Software.
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
6. No Sublicensing
|
||||
------------------
|
||||
You may not sublicense the Software under terms more permissive than this
|
||||
license.
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
7. Termination
|
||||
--------------
|
||||
Any violation of this license terminates your rights under it immediately.
|
||||
Rights may be reinstated if you cure the violation within 30 days of notice.
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing
|
||||
under this license.
|
||||
|
||||
8. Governing Law and Jurisdiction
|
||||
---------------------------------
|
||||
This license shall be governed by and construed in accordance with the laws of
|
||||
the jurisdiction where the copyright holder resides, without regard to conflict
|
||||
of law principles. Any dispute shall be resolved exclusively in the courts of
|
||||
that jurisdiction.
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
9. No Warranty
|
||||
--------------
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
SPDX-License-Identifier: Profit-Disclosure-1.0
|
||||
### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
### 13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your
|
||||
version supports such interaction) an opportunity to receive the
|
||||
Corresponding Source of your version by providing access to the
|
||||
Corresponding Source from a network server at no charge, through some
|
||||
standard or customary means of facilitating copying of software. This
|
||||
Corresponding Source shall include the Corresponding Source for any
|
||||
work covered by version 3 of the GNU General Public License that is
|
||||
incorporated pursuant to the following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Affero General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever
|
||||
published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for
|
||||
the specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU AGPL, see <https://www.gnu.org/licenses/>.
|
||||
33
LICENSES.MD
33
LICENSES.MD
@@ -1,15 +1,18 @@
|
||||
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
|
||||
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
|
||||
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
||||
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
||||
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
||||
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
||||
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
||||
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
|
||||
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
|
||||
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------ |
|
||||
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
|
||||
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
||||
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
||||
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
||||
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
||||
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 2016–2024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
|
||||
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
||||
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.332"/>
|
||||
<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="8.0.3"/>
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
|
||||
<PackageReference Include="YamlDotNet" Version="16.3.0"/>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# TTT | [](./TTT/README.md)
|
||||
# TTT | [](./TTT/README.md) 
|
||||
|
||||

|
||||
[](https://msws.xyz/s/discord)
|
||||
|
||||
6
TTT.sln
6
TTT.sln
@@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shop", "TTT\Shop\Shop.cspro
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Karma", "TTT\Karma\Karma.csproj", "{AFC791EC-750C-423F-9F35-87636657E990}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShopAPI", "TTT\ShopAPI\ShopAPI.csproj", "{16F720B5-9D45-47BF-8C80-4F91005E36D1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -66,6 +68,10 @@ Global
|
||||
{AFC791EC-750C-423F-9F35-87636657E990}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
EndGlobalSection
|
||||
|
||||
@@ -6,6 +6,6 @@
|
||||
<RootNamespace>TTT.API</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -7,7 +7,7 @@ public interface ICommand : ITerrorModule {
|
||||
string[] Usage => [];
|
||||
string[] RequiredFlags => [];
|
||||
string[] RequiredGroups => [];
|
||||
string[] Aliases => [Name];
|
||||
string[] Aliases => [Id];
|
||||
|
||||
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
|
||||
}
|
||||
@@ -12,32 +12,17 @@ public static class ServiceCollectionExtensions {
|
||||
public static void AddModBehavior<TExtension>(
|
||||
this IServiceCollection collection)
|
||||
where TExtension : class, ITerrorModule {
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IPluginModule))) {
|
||||
# if DEBUG
|
||||
Console.WriteLine(
|
||||
$"[DEBUG] Registering {typeof(TExtension).Name} as IPluginModule");
|
||||
# endif
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IPluginModule)))
|
||||
collection.AddTransient<IPluginModule>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as IPluginModule)!);
|
||||
}
|
||||
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IListener))) {
|
||||
#if DEBUG
|
||||
Console.WriteLine(
|
||||
$"[DEBUG] Registering {typeof(TExtension).Name} as IListener");
|
||||
# endif
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IListener)))
|
||||
collection.AddTransient<IListener>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as IListener)!);
|
||||
}
|
||||
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(ICommand))) {
|
||||
#if DEBUG
|
||||
Console.WriteLine(
|
||||
$"[DEBUG] Registering {typeof(TExtension).Name} as ICommand");
|
||||
#endif
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(ICommand)))
|
||||
collection.AddTransient<ICommand>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as ICommand)!);
|
||||
}
|
||||
|
||||
collection.AddScoped<TExtension>();
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace TTT.API;
|
||||
|
||||
public interface ITerrorModule : IDisposable {
|
||||
string Name => GetType().Name;
|
||||
string Id => GetType().Name;
|
||||
string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
void Start();
|
||||
|
||||
@@ -4,7 +4,7 @@ public interface IWeapon {
|
||||
/// <summary>
|
||||
/// The internal ID of the weapon, should match the ID of the weapon in the underlying game.
|
||||
/// </summary>
|
||||
public string Id { get; }
|
||||
public string WeaponId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of ammo that is in reserve for this weapon.
|
||||
|
||||
16
TTT/API/Player/IIconManager.cs
Normal file
16
TTT/API/Player/IIconManager.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
/// <summary>
|
||||
/// Assumes a maximum of 64 players.
|
||||
/// Each bit in the bitmask represents whether a player is visible to the client.
|
||||
/// Bit 0 is unused, bit 1 represents player 1, bit 2 represents player 2, and so on.
|
||||
/// </summary>
|
||||
public interface IIconManager {
|
||||
ulong GetVisiblePlayers(int client);
|
||||
void SetVisiblePlayers(int client, ulong playersBitmask);
|
||||
void RevealToAll(int client);
|
||||
void AddVisiblePlayer(int client, int player);
|
||||
void RemoveVisiblePlayer(int client, int player);
|
||||
|
||||
void ClearAllVisibility();
|
||||
}
|
||||
@@ -6,23 +6,24 @@ public interface IInventoryManager {
|
||||
/// </summary>
|
||||
/// <param name="player">The player to give the weapon to.</param>
|
||||
/// <param name="weapon"></param>
|
||||
void GiveWeapon(IOnlinePlayer player, IWeapon weapon);
|
||||
Task GiveWeapon(IOnlinePlayer player, IWeapon weapon);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a weapon from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the weapon from.</param>
|
||||
/// <param name="weaponId">The ID of the weapon to remove.</param>
|
||||
void RemoveWeapon(IOnlinePlayer player, string weaponId);
|
||||
Task RemoveWeapon(IOnlinePlayer player, string weaponId);
|
||||
|
||||
void RemoveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
RemoveWeapon(player, weapon.Id);
|
||||
Task RemoveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
return RemoveWeapon(player, weapon.WeaponId);
|
||||
}
|
||||
|
||||
Task RemoveWeaponInSlot(IOnlinePlayer player, int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Removes all weapons from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove all weapons from.</param>
|
||||
void RemoveAllWeapons(IOnlinePlayer player);
|
||||
Task RemoveAllWeapons(IOnlinePlayer player);
|
||||
}
|
||||
@@ -1,10 +1,6 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
public interface IOnlinePlayer : IPlayer {
|
||||
// [Obsolete(
|
||||
// "Roles are now managed via IRoleAssigner. Use IRoleAssigner.GetRoles(IPlayer) instead.")]
|
||||
// ICollection<IRole> Roles { get; }
|
||||
|
||||
public int Health { get; set; }
|
||||
public int MaxHealth { get; set; }
|
||||
public int Armor { get; set; }
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<ProjectReference Include="..\API\API.csproj"/>
|
||||
<ProjectReference Include="..\Game\Game.csproj"/>
|
||||
<ProjectReference Include="..\Karma\Karma.csproj"/>
|
||||
<ProjectReference Include="..\Shop\Shop.csproj"/>
|
||||
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,46 +1,25 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2;
|
||||
|
||||
public class CS2Body(IServiceProvider provider, CRagdollProp ragdoll,
|
||||
IPlayer player) : IBody {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
public class CS2Body(CRagdollProp ragdoll, IPlayer player) : IBody {
|
||||
public CRagdollProp Ragdoll { get; } = ragdoll;
|
||||
public IPlayer OfPlayer { get; } = player;
|
||||
public bool IsIdentified { get; set; }
|
||||
public IWeapon? MurderWeapon { get; private set; }
|
||||
|
||||
public IPlayer? Killer { get; private set; }
|
||||
public IPlayer? Killer { get; set; }
|
||||
public string Id { get; } = ragdoll.Index.ToString();
|
||||
public DateTime TimeOfDeath { get; } = DateTime.Now;
|
||||
|
||||
public CS2Body WithWeapon(IWeapon weapon) {
|
||||
MurderWeapon = weapon;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CS2Body WithWeapon(string weapon) {
|
||||
return WithWeapon(new BaseWeapon(weapon));
|
||||
}
|
||||
|
||||
public CS2Body WithKiller(IPlayer? killer) {
|
||||
Killer = killer;
|
||||
return this;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
@@ -20,8 +22,6 @@ using TTT.CS2.Listeners;
|
||||
using TTT.CS2.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop;
|
||||
using TTT.Shop.Items;
|
||||
|
||||
namespace TTT.CS2;
|
||||
|
||||
@@ -33,12 +33,15 @@ public static class CS2ServiceCollection {
|
||||
CCPlayerConverter>();
|
||||
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
|
||||
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
|
||||
collection.AddModBehavior<IIconManager, RoleIconsHandler>();
|
||||
|
||||
// Configs
|
||||
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
|
||||
collection.AddModBehavior<IStorage<ShopConfig>, CS2ShopConfig>();
|
||||
collection
|
||||
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
|
||||
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
|
||||
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
|
||||
|
||||
// TTT - CS2 Specific optionals
|
||||
collection.AddScoped<ITextSpawner, TextSpawner>();
|
||||
@@ -49,8 +52,7 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<DamageCanceler>();
|
||||
collection.AddModBehavior<PlayerConnectionsHandler>();
|
||||
collection.AddModBehavior<PropMover>();
|
||||
collection.AddModBehavior<RoleIconsHandler>();
|
||||
collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
// collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
||||
|
||||
// Damage Cancelers
|
||||
@@ -63,9 +65,12 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<LateSpawnListener>();
|
||||
collection.AddModBehavior<PlayerStatsTracker>();
|
||||
collection.AddModBehavior<RoundTimerListener>();
|
||||
collection.AddModBehavior<ScreenColorApplier>();
|
||||
|
||||
// Commands
|
||||
#if DEBUG
|
||||
collection.AddModBehavior<TestCommand>();
|
||||
#endif
|
||||
|
||||
collection.AddScoped<IGameManager, CS2GameManager>();
|
||||
collection.AddScoped<IInventoryManager, CS2InventoryManager>();
|
||||
|
||||
@@ -5,8 +5,8 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Commands;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.CS2.Command;
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ public class ForceAliveCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "forcealive";
|
||||
public string Id => "forcealive";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
|
||||
50
TTT/CS2/Command/Test/GiveItemCommand.cs
Normal file
50
TTT/CS2/Command/Test/GiveItemCommand.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string Id => "giveitem";
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
var item = searchItem(query);
|
||||
if (item == null) {
|
||||
info.ReplySync($"Item '{query}' not found.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
shop.GiveItem(executor, item);
|
||||
info.ReplySync($"Gave item '{item.Name}' to {executor.Name}.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ public class IdentifyAllCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
public string Name => "identifyall";
|
||||
public string Id => "identifyall";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
29
TTT/CS2/Command/Test/IndexCommand.cs
Normal file
29
TTT/CS2/Command/Test/IndexCommand.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class IndexCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public string Id => "index";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
info.ReplySync($"{player.PlayerName} - {player.Slot}");
|
||||
});
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/Command/Test/ScreenColorCommand.cs
Normal file
35
TTT/CS2/Command/Test/ScreenColorCommand.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class ScreenColorCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public string Id => "screencolor";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
Server.NextWorldUpdate(() => {
|
||||
var player = converter.GetPlayer(executor);
|
||||
float hold = 0.5f, fade = 0.5f;
|
||||
if (info.ArgCount >= 2) float.TryParse(info.Args[1], out hold);
|
||||
if (info.ArgCount >= 3) float.TryParse(info.Args[2], out fade);
|
||||
|
||||
player?.ColorScreen(Color.Red, hold, fade);
|
||||
|
||||
info.ReplySync("Colored your screen red.");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
27
TTT/CS2/Command/Test/SetHealthCommand.cs
Normal file
27
TTT/CS2/Command/Test/SetHealthCommand.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class SetHealthCommand : ICommand {
|
||||
public string Id => "sethealth";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
if (info.ArgCount != 2) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
if (!int.TryParse(info.Args[1], out var health)) {
|
||||
info.ReplySync("Invalid health value.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
executor.Health = health;
|
||||
info.ReplySync($"Set health of {executor.Name} to {health}.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,7 @@ public class SetRoleCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "setrole";
|
||||
public string Id => "setrole";
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
|
||||
27
TTT/CS2/Command/Test/ShowIconsCommand.cs
Normal file
27
TTT/CS2/Command/Test/ShowIconsCommand.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class ShowIconsCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IIconManager icons =
|
||||
provider.GetRequiredService<IIconManager>();
|
||||
|
||||
public string Id => "showicons";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
for (var i = 0; i < Server.MaxPlayers; i++)
|
||||
icons.SetVisiblePlayers(i, ulong.MaxValue);
|
||||
});
|
||||
|
||||
info.ReplySync("Set all icons visible");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
26
TTT/CS2/Command/Test/StateCommand.cs
Normal file
26
TTT/CS2/Command/Test/StateCommand.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class StateCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public string Id => "state";
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (games.ActiveGame == null) {
|
||||
info.ReplySync("ActiveGame is null.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
info.ReplySync($"Current game state: {games.ActiveGame?.State}");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ public class StopCommand(IServiceProvider provider) : ICommand {
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "stop";
|
||||
public string Id => "stop";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
|
||||
@@ -11,13 +11,19 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "test";
|
||||
public string Id => "test";
|
||||
|
||||
public void Start() {
|
||||
subCommands.Add("setrole", new SetRoleCommand(provider));
|
||||
subCommands.Add("stop", new StopCommand(provider));
|
||||
subCommands.Add("forcealive", new ForceAliveCommand(provider));
|
||||
subCommands.Add("identifyall", new IdentifyAllCommand(provider));
|
||||
subCommands.Add("state", new StateCommand(provider));
|
||||
subCommands.Add("screencolor", new ScreenColorCommand(provider));
|
||||
subCommands.Add("giveitem", new GiveItemCommand(provider));
|
||||
subCommands.Add("index", new IndexCommand(provider));
|
||||
subCommands.Add("showicons", new ShowIconsCommand(provider));
|
||||
subCommands.Add("sethealth", new SetHealthCommand());
|
||||
}
|
||||
|
||||
public Task<CommandResult>
|
||||
@@ -27,7 +33,7 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
if (info.ArgCount == 1) {
|
||||
foreach (var c in subCommands.Values)
|
||||
info.ReplySync(
|
||||
$"- {c.Name} {c.Usage.FirstOrDefault()}: {c.Description ?? "No description provided."}");
|
||||
$"- {c.Id} {c.Usage.FirstOrDefault()}: {c.Description ?? "No description provided."}");
|
||||
|
||||
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
using TTT.Game;
|
||||
|
||||
namespace TTT.CS2.Game;
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_ROUND_COUNTDOWN = new(
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Shop;
|
||||
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
|
||||
61
TTT/CS2/Configs/ShopItems/CS2C4Config.cs
Normal file
61
TTT/CS2/Configs/ShopItems/CS2C4Config.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2C4Config : IStorage<C4Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new("css_ttt_shop_c4_price",
|
||||
"Price of the C4 item", 140, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_c4_weapon", "Weapon entity name used for the C4", "weapon_c4",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||
|
||||
public static readonly FakeConVar<int> CV_MAX_PER_ROUND = new(
|
||||
"css_ttt_shop_c4_max_per_round",
|
||||
"Maximum number of C4 that can be purchased per round", 0,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 64));
|
||||
|
||||
public static readonly FakeConVar<int> CV_MAX_AT_ONCE = new(
|
||||
"css_ttt_shop_c4_max_at_once",
|
||||
"Maximum number of C4 that can be active at once", 1,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 64));
|
||||
|
||||
public static readonly FakeConVar<float> CV_POWER = new(
|
||||
"css_ttt_shop_c4_power", "Explosion power (damage multiplier) of the C4",
|
||||
100f, ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 10000f));
|
||||
|
||||
public static readonly FakeConVar<int> CV_FUSE_TIME = new(
|
||||
"css_ttt_shop_c4_fuse_time", "Fuse time of the C4 in seconds", 30,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 300));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
"css_ttt_shop_c4_ff", "Whether the C4 damages teammates");
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) { plugin?.RegisterFakeConVars(this); }
|
||||
|
||||
public Task<C4Config?> Load() {
|
||||
var cfg = new C4Config {
|
||||
Price = CV_PRICE.Value,
|
||||
Weapon = CV_WEAPON.Value,
|
||||
MaxC4PerRound = CV_MAX_PER_ROUND.Value,
|
||||
MaxC4AtOnce = CV_MAX_AT_ONCE.Value,
|
||||
Power = CV_POWER.Value,
|
||||
FuseTime = TimeSpan.FromSeconds(CV_FUSE_TIME.Value),
|
||||
FriendlyFire = CV_FRIENDLY_FIRE.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<C4Config?>(cfg);
|
||||
}
|
||||
}
|
||||
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 90,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
|
||||
"css_ttt_shop_m4a1_clear_slots",
|
||||
"Slots to clear when granting M4A1 (comma-separated ints)", "0,1");
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPONS = new(
|
||||
"css_ttt_shop_m4a1_weapons",
|
||||
"Weapons granted with this item (comma-separated names)",
|
||||
"weapon_m4a1,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
|
||||
new ItemValidator(allowMultiple: true));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<M4A1Config?> Load() {
|
||||
var slots = CV_CLEAR_SLOTS.Value.Split(',')
|
||||
.Select(s => s.Trim())
|
||||
.Where(s => int.TryParse(s, out _))
|
||||
.Select(int.Parse)
|
||||
.ToArray();
|
||||
|
||||
var weapons = CV_WEAPONS.Value.Split(',')
|
||||
.Select(s => s.Trim())
|
||||
.Where(s => !string.IsNullOrEmpty(s))
|
||||
.ToArray();
|
||||
|
||||
var cfg = new M4A1Config {
|
||||
Price = CV_PRICE.Value, ClearSlots = slots, Weapons = weapons
|
||||
};
|
||||
|
||||
return Task.FromResult<M4A1Config?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -2,42 +2,44 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
using TTT.Shop.Items;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 120,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
"css_ttt_shop_onedeagle_ff",
|
||||
"Whether the One-Shot Deagle damages teammates", true);
|
||||
"Whether the One-Shot Deagle damages teammates");
|
||||
|
||||
public static readonly FakeConVar<bool> CV_KILL_SHOOTER_ON_FF = new(
|
||||
"css_ttt_shop_onedeagle_kill_shooter_on_ff",
|
||||
"Whether the shooter is killed if they shoot a teammate", true);
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_onedeagle_weapon",
|
||||
"Weapon entity name used for the One-Shot Deagle", "weapon_revolver",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||
"Weapon entity name used for the One-Shot Weapon", "weapon_revolver",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowEmpty: false));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
public void Start(BasePlugin? plugin) { plugin?.RegisterFakeConVars(this); }
|
||||
|
||||
public Task<OneShotDeagleConfig?> Load() {
|
||||
var cfg = new OneShotDeagleConfig {
|
||||
Price = CV_PRICE.Value,
|
||||
DoesFriendlyFire = CV_FRIENDLY_FIRE.Value,
|
||||
Weapon = CV_WEAPON.Value
|
||||
Weapon = CV_WEAPON.Value,
|
||||
KillShooterOnFF = CV_KILL_SHOOTER_ON_FF.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<OneShotDeagleConfig?>(cfg);
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.UserMessages;
|
||||
|
||||
namespace TTT.CS2.Extensions;
|
||||
|
||||
public static class PlayerExtensions {
|
||||
public enum FadeFlags {
|
||||
FADE_IN, FADE_OUT, FADE_STAYOUT
|
||||
}
|
||||
|
||||
public static CBasePlayerWeapon? GetWeaponBase(
|
||||
this CCSPlayerController player, string designerName) {
|
||||
if (!player.IsValid) return null;
|
||||
@@ -25,13 +30,57 @@ public static class PlayerExtensions {
|
||||
ev.FireEvent(false);
|
||||
}
|
||||
|
||||
public static void SetHealth(this CCSPlayerController player, int health) {
|
||||
if (player.Pawn.Value == null) return;
|
||||
if (health <= 0) {
|
||||
player.CommitSuicide(false, true);
|
||||
return;
|
||||
}
|
||||
|
||||
player.Pawn.Value.Health = health;
|
||||
Utilities.SetStateChanged(player.Pawn.Value, "CBaseEntity", "m_iHealth");
|
||||
}
|
||||
|
||||
public static int GetHealth(this CCSPlayerController player) {
|
||||
return player.Pawn.Value?.Health ?? 0;
|
||||
}
|
||||
|
||||
public static void AddHealth(this CCSPlayerController player, int health) {
|
||||
if (player.Pawn.Value == null) return;
|
||||
player.SetHealth(player.Pawn.Value.Health + health);
|
||||
}
|
||||
|
||||
public static void SetColor(this CCSPlayerController player, Color color) {
|
||||
if (!player.IsValid) return;
|
||||
var pawn = player.Pawn.Value;
|
||||
if (!player.IsValid || pawn == null || !pawn.IsValid) return;
|
||||
|
||||
if (color.A == 255)
|
||||
color = Color.FromArgb(pawn.Render.A, color.R, color.G, color.B);
|
||||
color = Color.FromArgb(pawn.Render.A == 255 ? 255 : 254, color.R, color.G,
|
||||
color.B);
|
||||
pawn.SetColor(color);
|
||||
}
|
||||
|
||||
public static void ColorScreen(this CCSPlayerController player, Color color,
|
||||
float hold = 0.1f, float fade = 0.2f, FadeFlags flags = FadeFlags.FADE_IN,
|
||||
bool withPurge = true) {
|
||||
var fadeMsg = UserMessage.FromId(106);
|
||||
|
||||
fadeMsg.SetInt("duration", Convert.ToInt32(fade * 512));
|
||||
fadeMsg.SetInt("hold_time", Convert.ToInt32(hold * 512));
|
||||
|
||||
var flag = flags switch {
|
||||
FadeFlags.FADE_IN => 0x0001,
|
||||
FadeFlags.FADE_OUT => 0x0002,
|
||||
FadeFlags.FADE_STAYOUT => 0x0008,
|
||||
_ => 0x0001
|
||||
};
|
||||
|
||||
if (withPurge) flag |= 0x0010;
|
||||
|
||||
fadeMsg.SetInt("flags", flag);
|
||||
fadeMsg.SetInt("color",
|
||||
color.R | color.G << 8 | color.B << 16 | color.A << 24);
|
||||
fadeMsg.Send(player);
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,40 @@ public static class VectorExtensions {
|
||||
(float)(Math.Sin(yaw) * cosPitch), (float)-Math.Sin(pitch));
|
||||
}
|
||||
|
||||
public static Vector ToRight(this QAngle angle) {
|
||||
var pitch = angle.X * (Math.PI / 180.0);
|
||||
var yaw = angle.Y * (Math.PI / 180.0);
|
||||
var roll = angle.Z * (Math.PI / 180.0);
|
||||
|
||||
var sinPitch = Math.Sin(pitch);
|
||||
var cosPitch = Math.Cos(pitch);
|
||||
var sinYaw = Math.Sin(yaw);
|
||||
var cosYaw = Math.Cos(yaw);
|
||||
var sinRoll = Math.Sin(roll);
|
||||
var cosRoll = Math.Cos(roll);
|
||||
|
||||
return new Vector((float)(sinYaw * sinPitch * cosRoll - cosYaw * sinRoll),
|
||||
(float)(-cosYaw * sinPitch * cosRoll - sinYaw * sinRoll),
|
||||
(float)(cosPitch * -sinRoll));
|
||||
}
|
||||
|
||||
public static Vector ToUp(this QAngle angle) {
|
||||
var pitch = angle.X * (Math.PI / 180.0);
|
||||
var yaw = angle.Y * (Math.PI / 180.0);
|
||||
var roll = angle.Z * (Math.PI / 180.0);
|
||||
|
||||
var sinPitch = Math.Sin(pitch);
|
||||
var cosPitch = Math.Cos(pitch);
|
||||
var sinYaw = Math.Sin(yaw);
|
||||
var cosYaw = Math.Cos(yaw);
|
||||
var sinRoll = Math.Sin(roll);
|
||||
var cosRoll = Math.Cos(roll);
|
||||
|
||||
return new Vector((float)(-cosYaw * sinPitch * cosRoll - sinYaw * sinRoll),
|
||||
(float)(-sinYaw * sinPitch * cosRoll + cosYaw * sinRoll),
|
||||
(float)(cosPitch * cosRoll));
|
||||
}
|
||||
|
||||
public static Vector Lerp(this Vector from, Vector to, float t) {
|
||||
return new Vector(from.X + (to.X - from.X) * t,
|
||||
from.Y + (to.Y - from.Y) * t, from.Z + (to.Z - from.Z) * t);
|
||||
|
||||
@@ -6,6 +6,7 @@ using TTT.API.Role;
|
||||
using TTT.CS2.Roles;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Game;
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
using TTT.API.Game;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
|
||||
namespace TTT.CS2.Game;
|
||||
|
||||
public class CS2GameManager(IServiceProvider provider) : GameManager(provider) {
|
||||
protected readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public override IGame CreateGame() {
|
||||
messenger.Debug("Attempting to create a new CS2 game...");
|
||||
switch (ActiveGame) {
|
||||
case { State: State.IN_PROGRESS or State.COUNTDOWN }:
|
||||
throw new InvalidOperationException(
|
||||
@@ -14,6 +20,7 @@ public class CS2GameManager(IServiceProvider provider) : GameManager(provider) {
|
||||
return ActiveGame;
|
||||
}
|
||||
|
||||
messenger.Debug("Creating a new CS2 game instance...");
|
||||
ActiveGame = new CS2Game(Provider);
|
||||
|
||||
var ev = new GameInitEvent(ActiveGame);
|
||||
|
||||
@@ -4,6 +4,7 @@ using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
@@ -11,6 +12,7 @@ using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
@@ -26,21 +28,22 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo _) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
var player = ev.Userid;
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
player.SetColor(Color.FromArgb(0, 0, 0, 0));
|
||||
player.SetColor(Color.FromArgb(0, 255, 255, 255));
|
||||
|
||||
var ragdollBody = makeGameRagdoll(player);
|
||||
var body = new CS2Body(provider, ragdollBody, converter.GetPlayer(player));
|
||||
var body = new CS2Body(ragdollBody, converter.GetPlayer(player));
|
||||
|
||||
if (ev.Attacker != null && ev.Attacker.IsValid)
|
||||
body.WithKiller(converter.GetPlayer(ev.Attacker));
|
||||
|
||||
body.WithWeapon(ev.Weapon);
|
||||
body.WithWeapon(new BaseWeapon(ev.Weapon));
|
||||
|
||||
var bodyCreatedEvent = new BodyCreateEvent(body);
|
||||
bus.Dispatch(bodyCreatedEvent);
|
||||
@@ -49,11 +52,12 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnStart(EventRoundStart ev, GameEventInfo _) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
player.SetColor(Color.FromArgb(254, 255, 255, 255));
|
||||
player.SetColor(Color.White);
|
||||
});
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public class KarmaSyncer(IServiceProvider provider) : IPluginModule {
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => nameof(KarmaSyncer);
|
||||
public string Id => nameof(KarmaSyncer);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
public void Start() { }
|
||||
|
||||
@@ -3,8 +3,6 @@ using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
@@ -17,12 +15,6 @@ public class PlayerConnectionsHandler(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin, bool hotReload) {
|
||||
@@ -34,12 +26,12 @@ public class PlayerConnectionsHandler(IServiceProvider provider)
|
||||
CounterStrikeSharp.API.Core.Listeners.OnClientDisconnect>(
|
||||
disconnectFromServer);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var ev in Utilities.GetPlayers()
|
||||
.Select(player => converter.GetPlayer(player))
|
||||
.Select(gamePlayer => new PlayerJoinEvent(gamePlayer)))
|
||||
bus.Dispatch(ev);
|
||||
});
|
||||
if (!hotReload) return;
|
||||
|
||||
foreach (var ev in Utilities.GetPlayers()
|
||||
.Select(player => converter.GetPlayer(player))
|
||||
.Select(gamePlayer => new PlayerJoinEvent(gamePlayer)))
|
||||
bus.Dispatch(ev);
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
@@ -18,15 +20,17 @@ using TTT.Game.Roles;
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class RoleIconsHandler(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
: BaseListener(provider), IPluginModule, IIconManager {
|
||||
private static readonly string CT_MODEL =
|
||||
"characters/models/ctm_fbi/ctm_fbi_varianth.vmdl";
|
||||
|
||||
private static readonly string T_MODEL =
|
||||
"characters/models/tm_phoenix/tm_phoenix.vmdl";
|
||||
|
||||
private readonly IDictionary<int, IEnumerable<CPointWorldText>>
|
||||
detectiveIcons = new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
// private readonly IDictionary<int, IEnumerable<CPointWorldText>> icons =
|
||||
// new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
private readonly IEnumerable<CPointWorldText>?[] icons =
|
||||
new IEnumerable<CPointWorldText>[64];
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> players =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
@@ -34,24 +38,65 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
private readonly ITextSpawner? textSpawner =
|
||||
provider.GetService<ITextSpawner>();
|
||||
|
||||
private readonly IDictionary<int, IEnumerable<CPointWorldText>> traitorIcons =
|
||||
new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
private readonly HashSet<int> traitorsThisRound = new();
|
||||
|
||||
private readonly ISet<int> traitors = new HashSet<int>();
|
||||
private readonly ulong[] visibilities = new ulong[64];
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
public ulong GetVisiblePlayers(int client) {
|
||||
if (client < 1 || client >= visibilities.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(client));
|
||||
return visibilities[client];
|
||||
}
|
||||
|
||||
public void SetVisiblePlayers(int client, ulong playersBitmask) {
|
||||
guardRange(client, nameof(client));
|
||||
visibilities[client] = playersBitmask;
|
||||
}
|
||||
|
||||
public void RevealToAll(int client) {
|
||||
guardRange(client, nameof(client));
|
||||
for (var i = 0; i < visibilities.Length; i++)
|
||||
visibilities[i] |= 1UL << client;
|
||||
}
|
||||
|
||||
public void AddVisiblePlayer(int client, int player) {
|
||||
guardRange(client, nameof(client));
|
||||
guardRange(player, nameof(player));
|
||||
visibilities[client] |= 1UL << player;
|
||||
}
|
||||
|
||||
public void RemoveVisiblePlayer(int client, int player) {
|
||||
guardRange(client, nameof(client));
|
||||
guardRange(player, nameof(player));
|
||||
visibilities[client] &= ~(1UL << player);
|
||||
}
|
||||
|
||||
public void ClearAllVisibility() {
|
||||
Array.Clear(visibilities, 0, visibilities.Length);
|
||||
}
|
||||
|
||||
public void Start(BasePlugin? plugin, bool hotReload) {
|
||||
plugin
|
||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
|
||||
onTransmit);
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundEnd(EventRoundStart _, GameEventInfo _1) {
|
||||
foreach (var text in Utilities
|
||||
.FindAllEntitiesByDesignerName<CPointWorldText>("point_worldtext"))
|
||||
text.AcceptInput("Kill");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
traitors.Clear();
|
||||
traitorIcons.Clear();
|
||||
detectiveIcons.Clear();
|
||||
for (var i = 0; i < icons.Length; i++) removeIcon(i);
|
||||
ClearAllVisibility();
|
||||
traitorsThisRound.Clear();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -66,7 +111,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
}
|
||||
|
||||
// Remove in case we're re-assigning for some reason
|
||||
removeAllIcons(player);
|
||||
removeIcon(player.Slot);
|
||||
|
||||
player.SwitchTeam(ev.Role is DetectiveRole ?
|
||||
CsTeam.CounterTerrorist :
|
||||
@@ -77,10 +122,36 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
|
||||
pawn.SetModel(ev.Role is DetectiveRole ? CT_MODEL : T_MODEL);
|
||||
|
||||
if (ev.Role is InnocentRole) return;
|
||||
|
||||
assignIcon(player, ev.Role);
|
||||
|
||||
switch (ev.Role) {
|
||||
case DetectiveRole: {
|
||||
for (var i = 0; i < Server.MaxPlayers; i++)
|
||||
AddVisiblePlayer(i, player.Slot);
|
||||
break;
|
||||
}
|
||||
case TraitorRole: {
|
||||
traitorsThisRound.Add(player.Slot);
|
||||
|
||||
foreach (var traitor in traitorsThisRound) {
|
||||
AddVisiblePlayer(traitor, player.Slot);
|
||||
AddVisiblePlayer(player.Slot, traitor);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void removeIcon(int slot) {
|
||||
var existing = icons[slot];
|
||||
if (existing == null) return;
|
||||
foreach (var ent in existing) {
|
||||
if (!ent.IsValid) continue;
|
||||
ent.AcceptInput("Kill");
|
||||
}
|
||||
|
||||
icons[slot] = null;
|
||||
}
|
||||
|
||||
private void assignIcon(CCSPlayerController player, IRole role) {
|
||||
@@ -88,39 +159,8 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
msg = role.Name.First(char.IsAsciiLetter).ToString(), color = role.Color
|
||||
};
|
||||
var roleIcon = textSpawner?.CreateTextHat(textSettings, player);
|
||||
|
||||
if (roleIcon == null) return;
|
||||
|
||||
if (role is DetectiveRole) {
|
||||
detectiveIcons[player.Slot] = roleIcon;
|
||||
return;
|
||||
}
|
||||
|
||||
traitors.Add(player.Slot);
|
||||
traitorIcons[player.Slot] = roleIcon;
|
||||
}
|
||||
|
||||
private void removeAllIcons(CCSPlayerController player) {
|
||||
removeTraitorIcon(player);
|
||||
removeDetectiveIcon(player);
|
||||
}
|
||||
|
||||
private void removeTraitorIcon(CCSPlayerController player) {
|
||||
removeIcons(player.Slot, traitorIcons);
|
||||
}
|
||||
|
||||
private void removeDetectiveIcon(CCSPlayerController player) {
|
||||
removeIcons(player.Slot, detectiveIcons);
|
||||
}
|
||||
|
||||
private void removeIcons(int slot,
|
||||
IDictionary<int, IEnumerable<CPointWorldText>> cache) {
|
||||
cache.Remove(slot, out var icons);
|
||||
if (icons == null) return;
|
||||
foreach (var icon in icons) {
|
||||
if (!icon.IsValid) continue;
|
||||
icon.Remove();
|
||||
}
|
||||
icons[player.Slot] = roleIcon;
|
||||
}
|
||||
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
@@ -128,16 +168,29 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
var gamePlayer = players.GetPlayer(ev.Victim);
|
||||
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||
|
||||
removeAllIcons(gamePlayer);
|
||||
removeIcon(gamePlayer.Slot);
|
||||
}
|
||||
|
||||
// ReSharper disable once PossiblyImpureMethodCallOnReadonlyVariable
|
||||
private void onTransmit(CCheckTransmitInfoList infoList) {
|
||||
foreach (var (info, player) in infoList) {
|
||||
if (player == null || !player.IsValid) continue;
|
||||
if (traitors.Contains(player.Slot)) continue;
|
||||
foreach (var icon in traitorIcons.Values.SelectMany(s => s))
|
||||
info.TransmitEntities.Remove(icon);
|
||||
hideIcons(info, player.Slot);
|
||||
}
|
||||
}
|
||||
|
||||
private void hideIcons(CCheckTransmitInfo info, int source) {
|
||||
var visible = visibilities[source];
|
||||
if (visible == ulong.MaxValue) return;
|
||||
for (var i = 0; i < icons.Length; i++) {
|
||||
if ((visible & 1UL << i) != 0) continue;
|
||||
var iconList = icons[i];
|
||||
if (iconList == null) continue;
|
||||
foreach (var icon in iconList) info.TransmitEntities.Remove(icon);
|
||||
}
|
||||
}
|
||||
|
||||
private void guardRange(int index, string name) {
|
||||
if (index < 0 || index >= visibilities.Length)
|
||||
throw new ArgumentOutOfRangeException(name);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game;
|
||||
|
||||
@@ -15,6 +16,9 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
provider.GetService<IStorage<TTTConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new TTTConfig();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
@@ -28,6 +32,9 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
if (games.ActiveGame is { State: State.IN_PROGRESS or State.COUNTDOWN })
|
||||
return HookResult.Continue;
|
||||
|
||||
var count = finder.GetOnline().Count;
|
||||
if (count < config.RoundCfg.MinimumPlayers) return HookResult.Continue;
|
||||
|
||||
var game = games.CreateGame();
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
return HookResult.Continue;
|
||||
|
||||
@@ -19,4 +19,7 @@ public interface ITextSpawner {
|
||||
|
||||
IEnumerable<CPointWorldText> CreateTextHat(TextSetting setting,
|
||||
CCSPlayerController player);
|
||||
|
||||
IEnumerable<CPointWorldText> CreateTextScreen(TextSetting setting,
|
||||
CCSPlayerController player);
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
|
||||
|
||||
namespace TTT.CS2.Hats;
|
||||
@@ -36,6 +37,31 @@ public class TextSpawner : ITextSpawner {
|
||||
return [one, two];
|
||||
}
|
||||
|
||||
public IEnumerable<CPointWorldText> CreateTextScreen(TextSetting setting,
|
||||
CCSPlayerController player) {
|
||||
var screen = spawnScreen(setting, player);
|
||||
return [screen];
|
||||
}
|
||||
|
||||
public CPointWorldText spawnScreen(TextSetting setting,
|
||||
CCSPlayerController player, float xOff = 0, float yOff = 0,
|
||||
float zDist = 50) {
|
||||
if (player.Pawn.Value == null || player.Pawn.Value.AbsRotation == null)
|
||||
throw new Exception("Failed to get player rotation");
|
||||
var eyes = player.GetEyePosition().Clone()!;
|
||||
var localAngle = player.Pawn.Value.AbsRotation.Clone()!;
|
||||
var forward = localAngle.Clone()!.ToForward();
|
||||
var right = localAngle.ToRight();
|
||||
var up = localAngle.ToUp();
|
||||
var inFront = eyes + forward * zDist;
|
||||
var centered = inFront + right * xOff + up * yOff;
|
||||
|
||||
var ent = CreateText(setting, centered,
|
||||
new QAngle(localAngle.X + 180, localAngle.Y + 90, localAngle.Z + 270));
|
||||
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");
|
||||
return ent;
|
||||
}
|
||||
|
||||
private CPointWorldText spawnHatPart(TextSetting setting,
|
||||
CCSPlayerController player, float yRot) {
|
||||
var position = player.Pawn.Value?.AbsOrigin;
|
||||
@@ -46,19 +72,10 @@ public class TextSpawner : ITextSpawner {
|
||||
position.Add(new Vector(0, 0, 72));
|
||||
rotation = new QAngle(rotation.X, rotation.Y + yRot, rotation.Z + 90);
|
||||
|
||||
position.Add(GetRightVector(rotation) * -10);
|
||||
position.Add(rotation.ToRight() * -10);
|
||||
|
||||
var ent = CreateText(setting, position, rotation);
|
||||
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");
|
||||
return ent;
|
||||
}
|
||||
|
||||
public static Vector GetRightVector(QAngle rotation) {
|
||||
var forward = new Vector {
|
||||
X = (float)Math.Cos(rotation.Y * Math.PI / 180),
|
||||
Y = (float)Math.Sin(rotation.Y * Math.PI / 180),
|
||||
Z = 0
|
||||
};
|
||||
return forward;
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
35
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public static class BodyPaintServicesCollection {
|
||||
public static void AddBodyPaintServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<BodyPaintItem>();
|
||||
collection.AddModBehavior<BodyPaintListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BodyPaintItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly BodyPaintConfig config = provider
|
||||
.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
|
||||
|
||||
public override string Description
|
||||
=> Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
60
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
60
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public class BodyPaintListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly BodyPaintConfig config =
|
||||
provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> uses = new();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPurchase(PlayerPurchaseItemEvent ev) {
|
||||
if (ev.Item is not BodyPaintItem) return;
|
||||
if (ev.Player is not IOnlinePlayer online) return;
|
||||
uses.TryAdd(online, 0);
|
||||
uses[online] += config.MaxUses;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void BodyIdentify(BodyIdentifyEvent ev) {
|
||||
if (!bodies.Bodies.TryGetValue(ev.Body, out var body)) return;
|
||||
if (ev.Identifier == null || !usePaint(ev.Identifier)) return;
|
||||
ev.IsCanceled = true;
|
||||
body.SetColor(config.ColorToApply);
|
||||
}
|
||||
|
||||
private bool usePaint(IPlayer player) {
|
||||
if (player is not IOnlinePlayer online) return false;
|
||||
if (!uses.TryGetValue(player, out var useCount)) return false;
|
||||
|
||||
if (useCount <= 0) return false;
|
||||
uses[player] = useCount - 1;
|
||||
if (uses[player] > 0) return true;
|
||||
shop.RemoveItem<BodyPaintItem>(online);
|
||||
Messenger.Message(online, Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_OUT]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
public class BodyPaintMsgs {
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_OUT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_OUT));
|
||||
}
|
||||
11
TTT/CS2/Items/Camouflage/CamoMsgs.cs
Normal file
11
TTT/CS2/Items/Camouflage/CamoMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.Camouflage;
|
||||
|
||||
public class CamoMsgs {
|
||||
public static IMsg SHOP_ITEM_CAMO
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CAMO));
|
||||
|
||||
public static IMsg SHOP_ITEM_CAMO_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CAMO_DESC));
|
||||
}
|
||||
45
TTT/CS2/Items/Camouflage/CamouflageItem.cs
Normal file
45
TTT/CS2/Items/Camouflage/CamouflageItem.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Items.Camouflage;
|
||||
|
||||
public static class CamoServiceCollection {
|
||||
public static void AddCamoServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<CamouflageItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class CamouflageItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly CamoConfig config =
|
||||
provider.GetService<IStorage<CamoConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new CamoConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[CamoMsgs.SHOP_ITEM_CAMO];
|
||||
public override string Description => Locale[CamoMsgs.SHOP_ITEM_CAMO_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
var alpha = (int)Math.Round(config.CamoVisibility * 255);
|
||||
gamePlayer?.SetColor(Color.FromArgb(alpha, Color.White));
|
||||
});
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<CamouflageItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
95
TTT/CS2/Items/DNA/DnaListener.cs
Normal file
95
TTT/CS2/Items/DNA/DnaListener.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Events;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
public class DnaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
private static readonly TimeSpan cooldown = TimeSpan.FromSeconds(15);
|
||||
|
||||
private static readonly string[] missingDnaExplanations = {
|
||||
"the killer used gloves... for their bullets",
|
||||
"the killer was very careful", "the killer wiped the weapon clean",
|
||||
"the killer retrieved the bullets", "the bullets disintegrated on impact",
|
||||
"the killer was GOATed", "but no DNA was found",
|
||||
"but legal litigation caused the DNA to be lost",
|
||||
"and confirmed they were dead", "and they will remember that", "good job"
|
||||
};
|
||||
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
private readonly DnaScannerConfig config = provider
|
||||
.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
|
||||
private readonly Dictionary<string, DateTime> lastMessages = new();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
// Low priority to allow body identification to happen first
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.LOW)]
|
||||
public void OnPropPickup(PropPickupEvent ev) {
|
||||
if (ev.Player is not IOnlinePlayer player) return;
|
||||
if (!shop.HasItem<DnaScanner>(player)) return;
|
||||
|
||||
if (!bodies.TryLookup(ev.Prop.Index.ToString(), out var body)) return;
|
||||
if (body == null) return;
|
||||
|
||||
var victimRole = Roles.GetRoles(body.OfPlayer).FirstOrDefault();
|
||||
if (victimRole == null) return;
|
||||
|
||||
if (lastMessages.TryGetValue(player.Id + "." + body.Id,
|
||||
out var lastMessageTime))
|
||||
if (DateTime.Now - lastMessageTime < cooldown)
|
||||
return;
|
||||
|
||||
lastMessages[player.Id + "." + body.Id] = DateTime.Now;
|
||||
|
||||
if (DateTime.Now - body.TimeOfDeath > config.DecayTime) {
|
||||
Messenger.Message(player,
|
||||
Locale[DnaMsgs.SHOP_ITEM_DNA_EXPIRED(victimRole, body.OfPlayer)]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.Killer == null) {
|
||||
var explanation =
|
||||
missingDnaExplanations[
|
||||
Random.Shared.Next(missingDnaExplanations.Length)];
|
||||
Messenger.Message(player,
|
||||
Locale[
|
||||
DnaMsgs.SHOP_ITEM_DNA_SCANNED_OTHER(victimRole, body.OfPlayer,
|
||||
explanation)]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.Killer == body.OfPlayer) {
|
||||
Messenger.Message(player,
|
||||
Locale[
|
||||
DnaMsgs.SHOP_ITEM_DNA_SCANNED_SUICIDE(victimRole, body.OfPlayer)]);
|
||||
return;
|
||||
}
|
||||
|
||||
Messenger.Message(player,
|
||||
Locale[
|
||||
DnaMsgs.SHOP_ITEM_DNA_SCANNED(victimRole, body.OfPlayer, body.Killer)]);
|
||||
}
|
||||
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
lastMessages.Clear();
|
||||
}
|
||||
}
|
||||
36
TTT/CS2/Items/DNA/DnaMsgs.cs
Normal file
36
TTT/CS2/Items/DNA/DnaMsgs.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
public class DnaMsgs {
|
||||
public static IMsg SHOP_ITEM_DNA => MsgFactory.Create(nameof(SHOP_ITEM_DNA));
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_DNA_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_SCANNED(IRole victimRole, IPlayer player,
|
||||
IPlayer killer) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name, killer.Name);
|
||||
}
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_SCANNED_OTHER(IRole victimRole,
|
||||
IPlayer player, string explanation) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED_OTHER),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name, explanation);
|
||||
}
|
||||
|
||||
public static IMsg
|
||||
SHOP_ITEM_DNA_SCANNED_SUICIDE(IRole victimRole, IPlayer player) {
|
||||
return SHOP_ITEM_DNA_SCANNED_OTHER(victimRole, player,
|
||||
"they killed themselves");
|
||||
}
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_EXPIRED(IRole victimRole, IPlayer player) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_EXPIRED),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name);
|
||||
}
|
||||
}
|
||||
37
TTT/CS2/Items/DNA/DnaScanner.cs
Normal file
37
TTT/CS2/Items/DNA/DnaScanner.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
public static class DnaScannerServiceCollection {
|
||||
public static void AddDnaScannerServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<DnaScanner>();
|
||||
collection.AddModBehavior<DnaListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class DnaScanner(IServiceProvider provider)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider) {
|
||||
private readonly DnaScannerConfig config = provider
|
||||
.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
|
||||
public override string Name => Locale[DnaMsgs.SHOP_ITEM_DNA];
|
||||
public override string Description => Locale[DnaMsgs.SHOP_ITEM_DNA_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
if (Shop.HasItem(player, this)) return PurchaseResult.ALREADY_OWNED;
|
||||
return base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
11
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotMsgs {
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS_DESC));
|
||||
}
|
||||
18
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
18
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotsItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS_DESC];
|
||||
|
||||
public override ShopItemConfig Config { get; }
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
108
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
108
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System.Drawing;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotsListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly Dictionary<IPlayer, int> poisonShots = new();
|
||||
|
||||
private readonly PoisonShotsConfig config =
|
||||
provider.GetRequiredService<PoisonShotsConfig>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly List<IDisposable> poisonTimers = [];
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPurchase(PlayerPurchaseItemEvent ev) {
|
||||
if (ev.Item is not PoisonShotsItem) return;
|
||||
poisonShots.TryAdd(ev.Player, 0);
|
||||
poisonShots[ev.Player] += config.TotalShots;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnFire(EventWeaponFire ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid);
|
||||
if (!poisonShots.TryGetValue(player, out var shot) || shot <= 0)
|
||||
return HookResult.Continue;
|
||||
Server.NextWorldUpdate(() => poisonShots[player]--);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
if (ev.Attacker == null) return;
|
||||
if (!poisonShots.TryGetValue(ev.Attacker, out var shot) || shot <= 0)
|
||||
return;
|
||||
poisonShots[ev.Attacker]--;
|
||||
addPoisonEffect(ev.Player);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
poisonTimers.Clear();
|
||||
}
|
||||
|
||||
private void addPoisonEffect(IPlayer player) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(player);
|
||||
timer = scheduler.SchedulePeriodic(config.TimeBetweenDamage, () => {
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
if (!tickPoison(effect)) timer?.Dispose();
|
||||
});
|
||||
|
||||
poisonTimers.Add(timer);
|
||||
}
|
||||
|
||||
private bool tickPoison(PoisonEffect effect) {
|
||||
if (effect.Player is not IOnlinePlayer online) return false;
|
||||
if (!online.IsAlive) return false;
|
||||
online.Health -= config.DamagePerTick;
|
||||
effect.Ticks++;
|
||||
effect.DamageGiven += config.DamagePerTick;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(online);
|
||||
gamePlayer?.ColorScreen(Color.Purple, 0.2f, 0.3f);
|
||||
|
||||
return effect.DamageGiven < config.TotalDamage;
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
}
|
||||
|
||||
private class PoisonEffect(IPlayer player) {
|
||||
public IPlayer Player { get; init; } = player;
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
}
|
||||
}
|
||||
75
TTT/CS2/Items/Station/DamageStation.cs
Normal file
75
TTT/CS2/Items/Station/DamageStation.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public static class DamageStationCollection {
|
||||
public static void AddDamageStation(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<DamageStation>();
|
||||
}
|
||||
}
|
||||
|
||||
public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
public override string Name => Locale[StationMsgs.SHOP_ITEM_STATION_HURT];
|
||||
|
||||
public override string Description
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HURT_DESC];
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = finder.GetOnline();
|
||||
foreach (var (prop, info) in props) {
|
||||
if (Math.Abs(info.HealthGiven) > Math.Abs(_Config.TotalHealthGiven)) {
|
||||
props.Remove(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
var propPos = prop.AbsOrigin;
|
||||
if (propPos == null) continue;
|
||||
|
||||
var playerMapping = players.Select(p
|
||||
=> (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
|
||||
.Where(m => m.GamePlayer != null);
|
||||
|
||||
var playerDists = playerMapping
|
||||
.Where(t => !roles.GetRoles(t.ApiPlayer).OfType<TraitorRole>().Any())
|
||||
.Select(t => (t.ApiPlayer, Origin: t.GamePlayer!.Pawn.Value?.AbsOrigin,
|
||||
t.GamePlayer))
|
||||
.Where(t => t is { Origin: not null, ApiPlayer.IsAlive: true })
|
||||
.Select(t
|
||||
=> (t.ApiPlayer, Dist: t.Origin!.Distance(propPos), t.GamePlayer))
|
||||
.Where(t => t.Dist <= _Config.MaxRange)
|
||||
.ToList();
|
||||
|
||||
foreach (var (player, dist, gamePlayer) in playerDists) {
|
||||
var healthScale = 1.0 - dist / _Config.MaxRange;
|
||||
var damageAmount =
|
||||
(int)Math.Floor(_Config.HealthIncrements * healthScale);
|
||||
player.Health += damageAmount;
|
||||
info.HealthGiven += damageAmount;
|
||||
|
||||
gamePlayer.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
58
TTT/CS2/Items/Station/HealthStation.cs
Normal file
58
TTT/CS2/Items/Station/HealthStation.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public static class HealthStationCollection {
|
||||
public static void AddHealthStation(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<HealthStation>();
|
||||
}
|
||||
}
|
||||
|
||||
public class HealthStation(IServiceProvider provider) : StationItem(provider,
|
||||
provider.GetService<IStorage<HealthStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new HealthStationConfig()) {
|
||||
public override string Name => Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH];
|
||||
|
||||
public override string Description
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH_DESC];
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = Utilities.GetPlayers();
|
||||
foreach (var (prop, info) in props) {
|
||||
if (Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
|
||||
props.Remove(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
var propPos = prop.AbsOrigin;
|
||||
if (propPos == null) continue;
|
||||
|
||||
var playerDists = players
|
||||
.Select(p => (Player: p, Pos: p.Pawn.Value?.AbsOrigin))
|
||||
.Where(t => t is { Pos: not null, Player.Pawn.Value.Health: > 0 })
|
||||
.Select(t => (t.Player, Dist: t.Pos!.Distance(propPos)))
|
||||
.Where(t => t.Dist <= _Config.MaxRange)
|
||||
.ToList();
|
||||
|
||||
foreach (var (player, dist) in playerDists) {
|
||||
var maxHp = player.Pawn.Value?.MaxHealth ?? 100;
|
||||
var healthScale = 1.0 - dist / _Config.MaxRange;
|
||||
var healAmount =
|
||||
(int)Math.Ceiling(_Config.HealthIncrements * healthScale);
|
||||
var newHealth = Math.Min(player.GetHealth() + healAmount, maxHp);
|
||||
player.SetHealth(newHealth);
|
||||
info.HealthGiven += healAmount;
|
||||
|
||||
player.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
TTT/CS2/Items/Station/StationInfo.cs
Normal file
9
TTT/CS2/Items/Station/StationInfo.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public class StationInfo(CPhysicsPropMultiplayer prop, int health) {
|
||||
public readonly CPhysicsPropMultiplayer Prop = prop;
|
||||
public int Health = health;
|
||||
public int HealthGiven = 0;
|
||||
}
|
||||
141
TTT/CS2/Items/Station/StationItem.cs
Normal file
141
TTT/CS2/Items/Station/StationItem.cs
Normal file
@@ -0,0 +1,141 @@
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public abstract class StationItem(IServiceProvider provider,
|
||||
StationConfig config)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider), IPluginModule {
|
||||
private static readonly long PROP_SIZE_SQUARED = 500;
|
||||
protected readonly StationConfig _Config = config;
|
||||
|
||||
protected readonly IPlayerConverter<CCSPlayerController> Converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
protected readonly Dictionary<CPhysicsPropMultiplayer, StationInfo> props =
|
||||
new();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private IDisposable? intervalHandle;
|
||||
|
||||
public override ShopItemConfig Config => _Config;
|
||||
|
||||
public override void Start() {
|
||||
base.Start();
|
||||
intervalHandle = scheduler.SchedulePeriodic(_Config.HealthInterval,
|
||||
() => Server.NextWorldUpdate(onInterval));
|
||||
}
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
Start();
|
||||
plugin
|
||||
?.RegisterListener<
|
||||
CounterStrikeSharp.API.Core.Listeners.OnServerPrecacheResources>(m => {
|
||||
m.AddResource("models/props/cs_office/microwave.vmdl");
|
||||
});
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
intervalHandle?.Dispose();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnBulletImpact(EventBulletImpact ev, GameEventInfo info) {
|
||||
var hitVec = new Vector(ev.X, ev.Y, ev.Z);
|
||||
|
||||
var nearest = props
|
||||
.Select(kv => (kv.Key, kv.Value,
|
||||
Distance: kv.Key.AbsOrigin!.DistanceSquared(hitVec)))
|
||||
.Where(t => t.Key is { IsValid: true, AbsOrigin: not null })
|
||||
.OrderBy(t => t.Distance)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (nearest.Key == null || nearest.Value == null
|
||||
|| nearest.Distance > PROP_SIZE_SQUARED)
|
||||
return HookResult.Continue;
|
||||
|
||||
var dmg = getBulletDamage(ev);
|
||||
nearest.Value.Health -= dmg;
|
||||
|
||||
if (nearest.Value.Health <= 0) {
|
||||
nearest.Key.AcceptInput("Kill");
|
||||
props.Remove(nearest.Key);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
nearest.Key.SetColor(
|
||||
_Config.GetColor(nearest.Value.Health / (float)_Config.StationHealth));
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private int getBulletDamage(EventBulletImpact ev) {
|
||||
var user = ev.Userid;
|
||||
var weapon = user?.Pawn.Value?.WeaponServices?.ActiveWeapon.Value;
|
||||
var dist =
|
||||
(user?.Pawn.Value?.AbsOrigin?.Distance(new Vector(ev.X, ev.Y, ev.Z))
|
||||
?? null) ?? 1;
|
||||
var distScale = Math.Clamp(256 / dist, 0.1, 1);
|
||||
var baseDamage = getBaseDamage(weapon?.DesignerName ?? "");
|
||||
var total = (int)(baseDamage * distScale);
|
||||
return Math.Max(total, 1);
|
||||
}
|
||||
|
||||
private int getBaseDamage(string designerWeapon) {
|
||||
return designerWeapon switch {
|
||||
"weapon_awp" => 115,
|
||||
"weapon_glock" => 8,
|
||||
"weapon_usp_silencer" => 20,
|
||||
"weapon_deagle" => 40,
|
||||
_ when Tag.PISTOLS.Contains(designerWeapon) => 10,
|
||||
_ when Tag.SMGS.Contains(designerWeapon) => 15,
|
||||
_ when Tag.SHOTGUNS.Contains(designerWeapon) => 25,
|
||||
_ when Tag.RIFLES.Contains(designerWeapon) => 45,
|
||||
_ => 5
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
var prop =
|
||||
Utilities.CreateEntityByName<CPhysicsPropMultiplayer>(
|
||||
"prop_physics_multiplayer");
|
||||
|
||||
if (prop == null) return;
|
||||
|
||||
props[prop] = new StationInfo(prop, _Config.StationHealth);
|
||||
|
||||
prop.SetModel("models/props/cs_office/microwave.vmdl");
|
||||
prop.DispatchSpawn();
|
||||
|
||||
var gamePlayer = Converter.GetPlayer(player);
|
||||
if (gamePlayer == null || !gamePlayer.Pawn.IsValid
|
||||
|| gamePlayer.Pawn.Value == null)
|
||||
return;
|
||||
var spawnPos = gamePlayer.Pawn.Value.AbsOrigin.Clone();
|
||||
if (spawnPos != null && gamePlayer.PlayerPawn.Value != null) {
|
||||
var forward = gamePlayer.PlayerPawn.Value.EyeAngles.ToForward();
|
||||
forward.Z = 0;
|
||||
spawnPos += forward.Normalized() * 8;
|
||||
}
|
||||
|
||||
prop.Teleport(spawnPos);
|
||||
});
|
||||
}
|
||||
|
||||
abstract protected void onInterval();
|
||||
}
|
||||
17
TTT/CS2/Items/Station/StationMsgs.cs
Normal file
17
TTT/CS2/Items/Station/StationMsgs.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public class StationMsgs {
|
||||
public static IMsg SHOP_ITEM_STATION_HEALTH
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STATION_HEALTH));
|
||||
|
||||
public static IMsg SHOP_ITEM_STATION_HEALTH_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STATION_HEALTH_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_STATION_HURT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STATION_HURT));
|
||||
|
||||
public static IMsg SHOP_ITEM_STATION_HURT_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STATION_HURT_DESC));
|
||||
}
|
||||
@@ -1,14 +1,15 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Events;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -25,6 +26,7 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
private readonly IAliveSpoofer? spoofer =
|
||||
provider.GetService<IAliveSpoofer>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPropPickup(PropPickupEvent ev) {
|
||||
if (!bodies.TryLookup(ev.Prop.Index.ToString(), out var body)) return;
|
||||
@@ -35,10 +37,10 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
var identifyEvent = new BodyIdentifyEvent(body, online);
|
||||
|
||||
Bus.Dispatch(identifyEvent);
|
||||
if (identifyEvent.IsCanceled) return;
|
||||
}
|
||||
|
||||
[EventHandler]
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnIdentify(BodyIdentifyEvent ev) {
|
||||
ev.Body.IsIdentified = true;
|
||||
|
||||
|
||||
@@ -42,9 +42,9 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
revealedDeaths.Add(gamePlayer.Slot);
|
||||
}
|
||||
|
||||
// Needs to be higher so we detect the kill the game ends
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
// in the case that this is the last player
|
||||
[EventHandler(Priority = Priority.HIGHER)]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnKill(PlayerDeathEvent ev) {
|
||||
var killer = ev.Killer == null ? null : converter.GetPlayer(ev.Killer);
|
||||
var assister =
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Drawing;
|
||||
using System.Reactive.Concurrency;
|
||||
using System.Reactive.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
@@ -30,6 +31,11 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IScheduler scheduler = provider
|
||||
.GetRequiredService<IScheduler>();
|
||||
|
||||
private IDisposable? endTimer;
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
@@ -43,18 +49,27 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
player.Respawn();
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
player.SetColor(Color.FromArgb(254, 255, 255, 255));
|
||||
player.SetColor(Color.White);
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
|
||||
Messenger.DebugAnnounce("Total duration: {0} for {1} player", duration,
|
||||
ev.Game.Players.Count);
|
||||
Server.NextWorldUpdate(() => {
|
||||
RoundUtil.SetTimeRemaining((int)config.RoundCfg
|
||||
.RoundDuration(ev.Game.Players.Count)
|
||||
.TotalSeconds);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
|
||||
RoundUtil.SetTimeRemaining((int)duration.TotalSeconds);
|
||||
});
|
||||
|
||||
endTimer?.Dispose();
|
||||
endTimer = scheduler.Schedule(duration, () => {
|
||||
Server.NextWorldUpdate(() => {
|
||||
Messenger.DebugAnnounce("Time is up!");
|
||||
ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(provider)));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@@ -65,11 +80,6 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
revealRoles(ev.Game);
|
||||
|
||||
// If CS caused the round to end, we will have 0 time left
|
||||
// in this case, CS automatically handles the end of round stuff
|
||||
// so we don't need to do anything
|
||||
if (RoundUtil.GetTimeRemaining() <= 1) return;
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var endReason = endRound(ev);
|
||||
|
||||
@@ -81,8 +91,11 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
var timer = Observable.Timer(
|
||||
config.RoundCfg.TimeBetweenRounds, Scheduler);
|
||||
timer.Subscribe(_
|
||||
=> Server.NextWorldUpdate(() => RoundUtil.EndRound(endReason)));
|
||||
timer.Subscribe(_ => Server.NextWorldUpdate(() => {
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
|
||||
RoundUtil.EndRound(endReason);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -115,4 +128,10 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
new EventNextlevelChanged(true).FireEvent(false);
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
|
||||
endTimer?.Dispose();
|
||||
}
|
||||
}
|
||||
27
TTT/CS2/Listeners/ScreenColorApplier.cs
Normal file
27
TTT/CS2/Listeners/ScreenColorApplier.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Roles;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
|
||||
public class ScreenColorApplier(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
[EventHandler]
|
||||
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
|
||||
if (ev.Role is SpectatorRole) return;
|
||||
|
||||
var player = converter.GetPlayer(ev.Player);
|
||||
var alphaColor = Color.FromArgb(64, ev.Role.Color);
|
||||
if (player != null)
|
||||
player.ColorScreen(alphaColor, 3, 1, PlayerExtensions.FadeFlags.FADE_OUT);
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ namespace TTT.CS2.Player;
|
||||
public class CCPlayerConverter : IPluginModule,
|
||||
IPlayerConverter<CCSPlayerController> {
|
||||
private readonly Dictionary<string, CS2Player> playerCache = new();
|
||||
private readonly Dictionary<string, CCSPlayerController> reverseCache = new();
|
||||
|
||||
public IPlayer GetPlayer(CCSPlayerController player) {
|
||||
if (playerCache.TryGetValue(player.SteamID.ToString(),
|
||||
@@ -28,12 +29,19 @@ public class CCPlayerConverter : IPluginModule,
|
||||
|
||||
public CCSPlayerController? GetPlayer(IPlayer player) {
|
||||
if (!ulong.TryParse(player.Id, out var steamId)) return null;
|
||||
if (reverseCache.TryGetValue(player.Id, out var cachedPlayer)) {
|
||||
if (cachedPlayer.IsValid) return cachedPlayer;
|
||||
|
||||
reverseCache.Remove(player.Id);
|
||||
}
|
||||
|
||||
CCSPlayerController? result = null;
|
||||
var gamePlayer = Utilities.GetPlayerFromSteamId(steamId);
|
||||
if (gamePlayer is { IsValid: true }) result = gamePlayer;
|
||||
|
||||
var bot = Utilities.GetPlayerFromIndex((int)steamId);
|
||||
if (bot is { IsValid: true }) result = bot;
|
||||
if (result != null) reverseCache[player.Id] = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,27 +11,25 @@ public class CS2AliveSpoofer : IAliveSpoofer, IPluginModule {
|
||||
|
||||
public void SpoofAlive(CCSPlayerController player) {
|
||||
if (player.IsBot) {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
"m_bPawnIsAlive");
|
||||
Server.NextWorldUpdate(() => {
|
||||
var pawn = player.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
pawn.DeathTime = 0;
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_flDeathTime");
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerController",
|
||||
"m_flDeathTime");
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
"m_bPawnIsAlive");
|
||||
});
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
FakeAlivePlayers.Add(player);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var pawn = player.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
pawn.DeathTime = 0;
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_flDeathTime");
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerController", "m_flDeathTime");
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
"m_bPawnIsAlive");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void UnspoofAlive(CCSPlayerController player) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
@@ -8,24 +9,17 @@ namespace TTT.CS2.Player;
|
||||
|
||||
public class CS2InventoryManager(
|
||||
IPlayerConverter<CCSPlayerController> converter) : IInventoryManager {
|
||||
public void GiveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
public Task GiveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
gamePlayer.GiveNamedItem(weapon.Id);
|
||||
if (weapon.ReserveAmmo == null && weapon.CurrentAmmo == null) return;
|
||||
var weaponBase = gamePlayer.GetWeaponBase(weapon.Id);
|
||||
if (weaponBase == null) return;
|
||||
if (weapon.CurrentAmmo != null)
|
||||
weaponBase.Clip1 = weapon.CurrentAmmo.Value;
|
||||
if (weapon.ReserveAmmo != null)
|
||||
weaponBase.Clip2 = weapon.ReserveAmmo.Value;
|
||||
giveWeapon(gamePlayer, weapon);
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveWeapon(IOnlinePlayer player, string weaponId) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
public Task RemoveWeapon(IOnlinePlayer player, string weaponId) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
if (!player.IsAlive) return;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
@@ -51,8 +45,19 @@ public class CS2InventoryManager(
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveAllWeapons(IOnlinePlayer player) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
public Task RemoveWeaponInSlot(IOnlinePlayer player, int slot) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
if (!player.IsAlive) return;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
clearSlot(gamePlayer, IntToSlot(slot));
|
||||
});
|
||||
}
|
||||
|
||||
public Task RemoveAllWeapons(IOnlinePlayer player) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
if (!player.IsAlive) return;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
@@ -61,4 +66,69 @@ public class CS2InventoryManager(
|
||||
gamePlayer.RemoveWeapons();
|
||||
});
|
||||
}
|
||||
|
||||
private void giveWeapon(CCSPlayerController player, IWeapon weapon) {
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator) return;
|
||||
|
||||
// Give the weapon
|
||||
player.GiveNamedItem(weapon.WeaponId);
|
||||
|
||||
// Set ammo if applicable
|
||||
var weaponBase = player.GetWeaponBase(weapon.WeaponId);
|
||||
if (weaponBase == null)
|
||||
if (weapon.WeaponId.Equals("weapon_revolver"))
|
||||
weaponBase = player.GetWeaponBase("weapon_deagle");
|
||||
|
||||
if (weaponBase == null) return;
|
||||
|
||||
if (weapon.CurrentAmmo != null) weaponBase.Clip1 = weapon.CurrentAmmo.Value;
|
||||
if (weapon.ReserveAmmo != null)
|
||||
weaponBase.ReserveAmmo[0] = weapon.ReserveAmmo.Value;
|
||||
Utilities.SetStateChanged(weaponBase, "CBasePlayerWeapon", "m_iClip1");
|
||||
Utilities.SetStateChanged(weaponBase, "CBasePlayerWeapon",
|
||||
"m_pReserveAmmo");
|
||||
}
|
||||
|
||||
public static gear_slot_t IntToSlot(int slot) {
|
||||
return slot switch {
|
||||
0 => gear_slot_t.GEAR_SLOT_RIFLE,
|
||||
1 => gear_slot_t.GEAR_SLOT_PISTOL,
|
||||
2 => gear_slot_t.GEAR_SLOT_KNIFE,
|
||||
3 => gear_slot_t.GEAR_SLOT_UTILITY,
|
||||
4 => gear_slot_t.GEAR_SLOT_C4,
|
||||
_ => gear_slot_t.GEAR_SLOT_FIRST
|
||||
};
|
||||
}
|
||||
|
||||
public static int SlotToInt(gear_slot_t slot) {
|
||||
return slot switch {
|
||||
gear_slot_t.GEAR_SLOT_RIFLE => 0,
|
||||
gear_slot_t.GEAR_SLOT_PISTOL => 1,
|
||||
gear_slot_t.GEAR_SLOT_KNIFE => 2,
|
||||
gear_slot_t.GEAR_SLOT_UTILITY => 3,
|
||||
gear_slot_t.GEAR_SLOT_C4 => 4,
|
||||
_ => -1
|
||||
};
|
||||
}
|
||||
|
||||
private void clearSlot(CCSPlayerController player,
|
||||
params gear_slot_t[] slots) {
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator) return;
|
||||
var weapons = player.Pawn.Value?.WeaponServices?.MyWeapons;
|
||||
if (weapons == null || weapons.Count == 0) return;
|
||||
|
||||
foreach (var weapon in weapons) {
|
||||
if (!weapon.IsValid || weapon.Value == null) continue;
|
||||
if (!weapon.Value.IsValid
|
||||
|| !weapon.Value.DesignerName.StartsWith("weapon_"))
|
||||
continue;
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
var weaponBase = weapon.Value.As<CCSWeaponBase>();
|
||||
if (!weaponBase.IsValid || weaponBase.Entity == null) continue;
|
||||
var vdata = weaponBase.VData;
|
||||
if (vdata == null) continue;
|
||||
if (!slots.Contains(vdata.GearSlot)) continue;
|
||||
weapon.Value.AddEntityIOEvent("Kill", weapon.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -58,15 +58,18 @@ public class CS2Player : IOnlinePlayer {
|
||||
get => Player?.Pawn.Value != null ? Player.Pawn.Value.Health : 0;
|
||||
|
||||
set {
|
||||
if (Player?.Pawn.Value == null) return;
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (Player?.Pawn.Value == null) return;
|
||||
|
||||
if (value <= 0) {
|
||||
Player.CommitSuicide(false, true);
|
||||
return;
|
||||
}
|
||||
if (value <= 0) {
|
||||
Player.CommitSuicide(false, true);
|
||||
return;
|
||||
}
|
||||
|
||||
Player.Pawn.Value.Health = value;
|
||||
Utilities.SetStateChanged(Player.Pawn.Value, "CBaseEntity", "m_iHealth");
|
||||
Player.Pawn.Value.Health = value;
|
||||
Utilities.SetStateChanged(Player.Pawn.Value, "CBaseEntity",
|
||||
"m_iHealth");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -109,15 +112,29 @@ public class CS2Player : IOnlinePlayer {
|
||||
// Goal: Pad the name to a fixed width for better alignment in logs
|
||||
// Left-align ID, right-align name
|
||||
private string createPaddedName() {
|
||||
var idPart = $"({getSuffix(Id, 5)})";
|
||||
var effectivePadding = namePadding - idPart.Length;
|
||||
var namePart = Name.Length >= effectivePadding ?
|
||||
getSuffix(Name, effectivePadding) :
|
||||
Name.PadLeft(effectivePadding);
|
||||
return $"{idPart} {namePart}";
|
||||
return CreatePaddedName(Id, Name, namePadding + 8);
|
||||
}
|
||||
|
||||
private string getSuffix(string s, int len) {
|
||||
return s.Length <= len ? s : s[^len..];
|
||||
public static string CreatePaddedName(string id, string name, int len) {
|
||||
var suffix = id.Length > 5 ? id[^5..] : id.PadLeft(5, '0');
|
||||
var prefix = $"({suffix})";
|
||||
|
||||
var baseStr = $"{prefix} {name}";
|
||||
|
||||
if (baseStr.Length == len) return baseStr;
|
||||
|
||||
if (baseStr.Length < len) {
|
||||
// Pad spaces so the name ends up right-aligned
|
||||
var padding = len - (prefix.Length + name.Length);
|
||||
return prefix + new string(' ', padding + 1) + name;
|
||||
}
|
||||
|
||||
// Too long, cut off from the end of the name
|
||||
var availableForName = len - (prefix.Length + 1);
|
||||
if (availableForName < 0) availableForName = 0;
|
||||
var trimmedName = name.Length > availableForName ?
|
||||
name[..availableForName] :
|
||||
name;
|
||||
return $"{prefix} {trimmedName}";
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public static class RoundUtil {
|
||||
private static readonly
|
||||
MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
|
||||
TerminateRoundFunc =
|
||||
new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
// private static readonly
|
||||
// MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
|
||||
// TerminateRoundFunc =
|
||||
// new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
|
||||
private static IEnumerable<CCSTeam>? _teamManager;
|
||||
|
||||
@@ -52,7 +52,9 @@ public static class RoundUtil {
|
||||
var gameRules = ServerUtil.GameRulesProxy;
|
||||
if (gameRules == null || gameRules.GameRules == null) return;
|
||||
// TODO: Figure out what these params do
|
||||
TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
// TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
VirtualFunctions.TerminateRoundFunc.Invoke(gameRules.GameRules.Handle,
|
||||
reason, 5f, 0, 0);
|
||||
}
|
||||
|
||||
public static void SetTeamScore(CsTeam team, int score) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.lang;
|
||||
|
||||
@@ -1,2 +1,24 @@
|
||||
ROLE_SPECTATOR: "Spectator"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
DNA_PREFIX: "{darkblue}D{blue}N{lightblue}A{grey} | {grey}"
|
||||
|
||||
SHOP_ITEM_DNA: "DNA Scanner"
|
||||
SHOP_ITEM_DNA_DESC: "Scan bodies to reveal the person who killed them."
|
||||
SHOP_ITEM_DNA_SCANNED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, their killer was {red}{2}{grey}."
|
||||
SHOP_ITEM_DNA_SCANNED_OTHER: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, {2}."
|
||||
SHOP_ITEM_DNA_EXPIRED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, but the DNA has expired."
|
||||
|
||||
SHOP_ITEM_STATION_HEALTH: "Health Station"
|
||||
SHOP_ITEM_STATION_HEALTH_DESC: "A health station that heals players around it."
|
||||
SHOP_ITEM_STATION_HURT: "Hurt Station"
|
||||
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
|
||||
|
||||
SHOP_ITEM_CAMO: "Camouflage"
|
||||
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
|
||||
|
||||
SHOP_ITEM_BODY_PAINT: "Body Paint"
|
||||
SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
|
||||
SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
|
||||
|
||||
SHOP_ITEM_POISON_SHOTS: "Poison Shots"
|
||||
SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."
|
||||
@@ -2,6 +2,7 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -11,7 +11,7 @@ public class LogsCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "logs";
|
||||
public string Id => "logs";
|
||||
public void Start() { }
|
||||
|
||||
// TODO: Restrict and verbalize usage
|
||||
|
||||
@@ -4,6 +4,7 @@ using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
@@ -13,7 +14,7 @@ public class TTTCommand(IServiceProvider provider) : ICommand {
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "ttt";
|
||||
public string Id => "ttt";
|
||||
public string[] Usage => ["<modules/commands/listeners>"];
|
||||
|
||||
public void Start() { }
|
||||
@@ -70,7 +71,7 @@ public class TTTCommand(IServiceProvider provider) : ICommand {
|
||||
IEnumerable<ITerrorModule> listeners) {
|
||||
foreach (var listener in listeners)
|
||||
printVersionedEntry(info, listener.Version,
|
||||
listener.Name + " - " + listener.GetType().Name);
|
||||
listener.Id + " - " + listener.GetType().Name);
|
||||
}
|
||||
|
||||
private void printVersionedEntry(ICommandInfo info, string version,
|
||||
|
||||
@@ -80,6 +80,6 @@ public class PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
|
||||
}
|
||||
}
|
||||
|
||||
public string? Weapon { get; private set; }
|
||||
public string? Weapon { get; init; }
|
||||
public bool IsCanceled { get; set; }
|
||||
}
|
||||
@@ -7,6 +7,7 @@ public interface IBody {
|
||||
IPlayer OfPlayer { get; }
|
||||
bool IsIdentified { get; set; }
|
||||
IWeapon? MurderWeapon { get; }
|
||||
IPlayer? Killer { get; }
|
||||
IPlayer? Killer { get; set; }
|
||||
string Id { get; }
|
||||
DateTime TimeOfDeath { get; }
|
||||
}
|
||||
@@ -8,23 +8,26 @@ namespace TTT.Game.Listeners.Loggers;
|
||||
|
||||
public class PlayerActionsLogger(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[EventHandler]
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnPlayerKill(PlayerDeathEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
Games.ActiveGame.Logger.LogAction(new DeathAction(Provider, ev));
|
||||
}
|
||||
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPlayerDamage(PlayerDamagedEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
Games.ActiveGame.Logger.LogAction(new DamagedAction(Provider, ev));
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPlayerAssignedRole(PlayerRoleAssignEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
Games.ActiveGame.Logger.LogAction(
|
||||
Games.ActiveGame?.Logger.LogAction(
|
||||
new RoleAssignedAction(ev.Player, ev.Role));
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,9 @@ public class PlayerJoinStarting(IServiceProvider provider)
|
||||
$"There are {playerCount} Players online, starting the game...");
|
||||
|
||||
var game = Games.CreateGame();
|
||||
|
||||
if (game == null)
|
||||
Messenger.DebugAnnounce("Failed to create a new game instance.");
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Loggers;
|
||||
|
||||
@@ -4,6 +4,7 @@ using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace TTT.Game.Roles;
|
||||
|
||||
public class BaseWeapon(string id, int? reserve = null, int? current = null)
|
||||
: IWeapon {
|
||||
public string Id { get; } = id;
|
||||
public string WeaponId { get; } = id;
|
||||
public int? ReserveAmmo { get; } = reserve;
|
||||
public int? CurrentAmmo { get; } = current;
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Drawing;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Drawing;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Drawing;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Loggers;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Locale;
|
||||
@@ -171,7 +172,6 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
return;
|
||||
}
|
||||
|
||||
State = State.IN_PROGRESS;
|
||||
|
||||
foreach (var player in online) inventory.RemoveAllWeapons(player);
|
||||
|
||||
@@ -179,6 +179,8 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
RoleAssigner.AssignRoles(online, Roles);
|
||||
players.AddRange(online);
|
||||
|
||||
State = State.IN_PROGRESS;
|
||||
|
||||
var traitors = ((IGame)this).GetAlive(typeof(TraitorRole)).Count;
|
||||
var nonTraitors = online.Count - traitors;
|
||||
Messenger?.MessageAll(Locale[
|
||||
|
||||
@@ -4,7 +4,7 @@ using TTT.API.Role;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game;
|
||||
namespace TTT.Game.lang;
|
||||
|
||||
public static class GameMsgs {
|
||||
public static IMsg PREFIX => MsgFactory.Create(nameof(PREFIX));
|
||||
|
||||
@@ -42,7 +42,7 @@ public class KarmaStorage(IServiceProvider provider) : IKarmaService {
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => nameof(KarmaStorage);
|
||||
public string Id => nameof(KarmaStorage);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
public async Task Write(IPlayer key, int newData) {
|
||||
|
||||
@@ -25,7 +25,7 @@ public class TTT(IServiceProvider provider) : BasePlugin {
|
||||
module.Start();
|
||||
loadedModules.Add(module);
|
||||
Logger.LogInformation(
|
||||
$"Loaded {module.Version} {module.Name} {module.GetType().Namespace}");
|
||||
$"Loaded {module.Version} {module.Id} {module.GetType().Namespace}");
|
||||
}
|
||||
|
||||
var pluginModules = modules.Where(m => m is IPluginModule)
|
||||
@@ -40,7 +40,7 @@ public class TTT(IServiceProvider provider) : BasePlugin {
|
||||
RegisterAllAttributes(module);
|
||||
loadedModules.Add(module);
|
||||
Logger.LogInformation(
|
||||
$"Registered {module.Version} {module.Name} {module.GetType().Namespace}");
|
||||
$"Registered {module.Version} {module.Id} {module.GetType().Namespace}");
|
||||
}
|
||||
|
||||
Logger.LogInformation("All modules loaded successfully.");
|
||||
@@ -54,10 +54,10 @@ public class TTT(IServiceProvider provider) : BasePlugin {
|
||||
|
||||
foreach (var module in loadedModules)
|
||||
try {
|
||||
Logger.LogInformation($"Unloading {module.Name} ({module.Version})");
|
||||
Logger.LogInformation($"Unloading {module.Id} ({module.Version})");
|
||||
module.Dispose();
|
||||
} catch (Exception e) {
|
||||
Logger.LogError(e, $"Error unloading module {module.Name}");
|
||||
Logger.LogError(e, $"Error unloading module {module.Id}");
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
|
||||
@@ -5,7 +5,7 @@ the subsidiary projects (i.e. not [Versioning](../Versioning)).
|
||||
|
||||
# Structure
|
||||
## [API](./API)
|
||||
The public API for TTT. Use this to add-on extra features, modules, roles, etc.
|
||||
The public API for TTT. Include this to add-on extra features, modules, roles, etc.
|
||||
|
||||
## [CS2](./CS2)
|
||||
A linker for CS2 to TTT. This adds support for CS2 to TTT.
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
@@ -6,8 +7,8 @@ namespace TTT.Shop.Commands;
|
||||
|
||||
public class BalanceCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
public string Name => "balance";
|
||||
public string[] Aliases => [Name, "bal", "credits", "money"];
|
||||
public string Id => "balance";
|
||||
public string[] Aliases => [Id, "bal", "credits", "money"];
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
@@ -16,55 +17,43 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "buy";
|
||||
public string Id => "buy";
|
||||
public void Start() { }
|
||||
public string[] Aliases => [Name, "purchase", "b"];
|
||||
public string[] Aliases => [Id, "purchase", "b"];
|
||||
|
||||
public async Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
public Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
ICommandInfo info) {
|
||||
if (executor == null) {
|
||||
info.ReplySync("You must be a player to buy items.");
|
||||
return CommandResult.PLAYER_ONLY;
|
||||
}
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }) {
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_INACTIVE]);
|
||||
return CommandResult.SUCCESS;
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
if (info.ArgCount == 1) return CommandResult.PRINT_USAGE;
|
||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
if (executor.Health <= 0) {
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_INACTIVE]);
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
info.ReplySync($"Searching for item: {query}");
|
||||
|
||||
var item = searchItem(query);
|
||||
var item = searchItem(query);
|
||||
|
||||
if (item == null) {
|
||||
info.ReplySync($"Item '{query}' not found.");
|
||||
return CommandResult.ERROR;
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_ITEM_NOT_FOUND(query)]);
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
var bal = await shop.Load(executor);
|
||||
if (item.Config.Price > bal) {
|
||||
info.ReplySync(
|
||||
$"You cannot afford '{item.Name}'. It costs {item.Config.Price}, but you have {bal}.");
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
|
||||
if (item.CanPurchase(executor) != PurchaseResult.SUCCESS) {
|
||||
info.ReplySync($"You cannot purchase '{item.Name}'.");
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
|
||||
await shop.Write(executor, bal - item.Config.Price);
|
||||
item.OnPurchase(executor);
|
||||
shop.GiveItem(executor, item);
|
||||
return CommandResult.SUCCESS;
|
||||
var result = shop.TryPurchase(executor, item);
|
||||
return Task.FromResult(result == PurchaseResult.SUCCESS ?
|
||||
CommandResult.SUCCESS :
|
||||
CommandResult.ERROR);
|
||||
}
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
=> it.Id.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
@@ -74,7 +63,7 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Description.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
@@ -13,14 +15,15 @@ public class ListCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "list";
|
||||
public string Id => "list";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
foreach (var item in shop.Items)
|
||||
messenger.Message(executor, $"{item.Name} - {item.Description}");
|
||||
messenger.Message(executor,
|
||||
$"{ChatColors.Grey}- {ChatColors.White}{item.Name} {ChatColors.Grey}- {item.Description}");
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Commands;
|
||||
@@ -18,7 +18,7 @@ public class ShopCommand(IServiceProvider provider) : ICommand {
|
||||
};
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "shop";
|
||||
public string Id => "shop";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
@@ -27,17 +27,17 @@ public class ShopCommand(IServiceProvider provider) : ICommand {
|
||||
HashSet<string> sent = [];
|
||||
if (info.ArgCount == 1) {
|
||||
foreach (var (_, cmd) in subcommands) {
|
||||
if (!sent.Add(cmd.Name)) continue;
|
||||
if (!sent.Add(cmd.Id)) continue;
|
||||
var uses = cmd.Usage.Where(use => !string.IsNullOrWhiteSpace(use))
|
||||
.ToList();
|
||||
var useString =
|
||||
uses.Count > 0 ? "(" + string.Join(", ", uses) + ")" : "";
|
||||
if (cmd.Description != null)
|
||||
info.ReplySync(
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Name} {ChatColors.Grey}- {ChatColors.BlueGrey}{cmd.Description}");
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Id} {ChatColors.Grey}- {ChatColors.BlueGrey}{cmd.Description}");
|
||||
else
|
||||
info.ReplySync(
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Name} {ChatColors.Grey}{useString}");
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Id} {ChatColors.Grey}{useString}");
|
||||
}
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
|
||||
43
TTT/Shop/Items/Detective/Stickers/StickerListener.cs
Normal file
43
TTT/Shop/Items/Detective/Stickers/StickerListener.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.Shop.Items.Detective.Stickers;
|
||||
|
||||
public class StickerListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnHurt(PlayerDamagedEvent ev) {
|
||||
if (icons == null || ev.Attacker == null
|
||||
|| !shop.HasItem<Stickers>(ev.Attacker))
|
||||
return;
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
if (ev.Weapon == null) return;
|
||||
if (!ev.Weapon.Contains("taser", StringComparison.OrdinalIgnoreCase))
|
||||
return;
|
||||
if (!ev.IsCanceled) return;
|
||||
|
||||
var victim = ev.Player;
|
||||
var attacker = ev.Attacker;
|
||||
|
||||
if (attacker == null) return;
|
||||
|
||||
var player = converter.GetPlayer(victim);
|
||||
if (player == null || !player.IsValid) return;
|
||||
icons.RevealToAll(player.Slot);
|
||||
Messenger.Message(victim, Locale[StickerMsgs.SHOP_ITEM_STICKERS_HIT]);
|
||||
}
|
||||
}
|
||||
14
TTT/Shop/Items/Detective/Stickers/StickerMsgs.cs
Normal file
14
TTT/Shop/Items/Detective/Stickers/StickerMsgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Detective.Stickers;
|
||||
|
||||
public class StickerMsgs {
|
||||
public static IMsg SHOP_ITEM_STICKERS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STICKERS));
|
||||
|
||||
public static IMsg SHOP_ITEM_STICKERS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STICKERS_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_STICKERS_HIT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STICKERS_HIT));
|
||||
}
|
||||
42
TTT/Shop/Items/Detective/Stickers/Stickers.cs
Normal file
42
TTT/Shop/Items/Detective/Stickers/Stickers.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Shop.Items.Detective.Stickers;
|
||||
|
||||
public static class StickerExtensions {
|
||||
public static void AddStickerServices(this IServiceCollection services) {
|
||||
services.AddModBehavior<Stickers>();
|
||||
services.AddModBehavior<StickerListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class Stickers(IServiceProvider provider)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider) {
|
||||
private readonly StickerConfig config = provider
|
||||
.GetService<IStorage<StickerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new StickerConfig();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
|
||||
public override string Name => Locale[StickerMsgs.SHOP_ITEM_STICKERS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[StickerMsgs.SHOP_ITEM_STICKERS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
if (Shop.HasItem(player, this)) return PurchaseResult.ALREADY_OWNED;
|
||||
return base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
11
TTT/Shop/Items/M4A1/M4A1Msgs.cs
Normal file
11
TTT/Shop/Items/M4A1/M4A1Msgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.M4A1;
|
||||
|
||||
public class M4A1Msgs {
|
||||
public static IMsg SHOP_ITEM_M4A1
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_M4A1));
|
||||
|
||||
public static IMsg SHOP_ITEM_M4A1_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_M4A1_DESC));
|
||||
}
|
||||
40
TTT/Shop/Items/M4A1/M4A1ShopItem.cs
Normal file
40
TTT/Shop/Items/M4A1/M4A1ShopItem.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Shop.Items.M4A1;
|
||||
|
||||
public static class M4A1ServiceCollection {
|
||||
public static void AddM4A1Services(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<M4A1ShopItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class M4A1ShopItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly M4A1Config config =
|
||||
provider.GetService<IStorage<M4A1Config>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new M4A1Config();
|
||||
|
||||
public override string Name => Locale[M4A1Msgs.SHOP_ITEM_M4A1];
|
||||
public override string Description => Locale[M4A1Msgs.SHOP_ITEM_M4A1_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Task.Run(async () => {
|
||||
foreach (var slot in config.ClearSlots)
|
||||
await Inventory.RemoveWeaponInSlot(player, slot);
|
||||
|
||||
foreach (var weapon in config.Weapons)
|
||||
await Inventory.GiveWeapon(player, new BaseWeapon(weapon));
|
||||
});
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user