mirror of
https://github.com/MSWS/TTT.git
synced 2025-12-06 06:22:44 -08:00
Compare commits
34 Commits
0.10.0-dev
...
0.12.0-dev
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8ab4328d9b | ||
|
|
c5a91f334d | ||
|
|
b2f4474e8f | ||
|
|
8aee59a87e | ||
|
|
e27bddf8e2 | ||
|
|
4514e9baa0 | ||
|
|
eaf1ab627e | ||
|
|
57bef00055 | ||
|
|
7dd6d4dd38 | ||
|
|
f1cce6c230 | ||
|
|
922f121009 | ||
|
|
2a0924138f | ||
|
|
a4dc781ee4 | ||
|
|
935b430769 | ||
|
|
9dd4414733 | ||
|
|
dce4edd6a4 | ||
|
|
324711acb9 | ||
|
|
85ae2c4210 | ||
|
|
5ff27b37e5 | ||
|
|
1a4e5e3e77 | ||
|
|
721504f612 | ||
|
|
86c24533b5 | ||
|
|
eba49139c2 | ||
|
|
d33550a5a4 | ||
|
|
453ce77711 | ||
|
|
b427dc370e | ||
|
|
ede9badbd9 | ||
|
|
5736588484 | ||
|
|
8a894c65e8 | ||
|
|
0634af8ad8 | ||
|
|
9f6c3f7be4 | ||
|
|
9eb313e9f1 | ||
|
|
9b5563aa8e | ||
|
|
2058d0c780 |
140
.github/workflows/release.yml
vendored
140
.github/workflows/release.yml
vendored
@@ -12,10 +12,18 @@ permissions:
|
||||
jobs:
|
||||
auto-release:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
# Tweak these if you want a different model or style
|
||||
OPENAI_MODEL: gpt-4o-mini
|
||||
OPENAI_TEMPERATURE: "0.2"
|
||||
# Safety: cap how many characters we feed to the model
|
||||
MAX_CHANGELOG_CHARS: "50000"
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v5
|
||||
with:
|
||||
fetch-depth: 0
|
||||
fetch-tags: true
|
||||
|
||||
# 1. Calculate version using GitVersion
|
||||
- name: Install GitVersion
|
||||
@@ -48,7 +56,7 @@ jobs:
|
||||
run: |
|
||||
cd build/TTT
|
||||
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
||||
|
||||
|
||||
# 2. Get latest tag
|
||||
- name: Get latest tag
|
||||
id: latest_tag
|
||||
@@ -68,27 +76,131 @@ jobs:
|
||||
git tag ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
git push origin ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
|
||||
# 4. Determine previous tag for changelog
|
||||
# 4. Determine previous relevant tag (lineage-aware)
|
||||
- name: Determine previous relevant tag
|
||||
id: prev_tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
branch="${GITHUB_REF_NAME}"
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
prev=$(git tag --sort=-creatordate | grep -E '^[0-9]+\.[0-9]+\.[0-9]+$' | sed -n 2p)
|
||||
else
|
||||
prev=$(git tag --sort=-creatordate | grep -E '^[0-9]+\.[0-9]+\.[0-9]+-' | sed -n 2p)
|
||||
fi
|
||||
echo "tag=${prev:-0.0.0}" >> $GITHUB_OUTPUT
|
||||
|
||||
# 5. Generate changelog
|
||||
# Use HEAD^ to skip the tag we just created. If no parent, fall back to HEAD.
|
||||
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
||||
base_rev="HEAD^"
|
||||
else
|
||||
base_rev="HEAD"
|
||||
fi
|
||||
|
||||
# Match stable tags on main and prerelease tags on non-main
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*'
|
||||
else
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
||||
fi
|
||||
|
||||
# Nearest tag reachable on this lineage, not just "second most recent by date"
|
||||
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
||||
|
||||
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
|
||||
# 5. Generate changelog using local git (no compare API)
|
||||
- name: Generate changelog
|
||||
run: |
|
||||
gh api repos/${{ github.repository }}/compare/${{ steps.prev_tag.outputs.tag }}...${{ steps.gitversion.outputs.fullSemVer }} \
|
||||
--jq '.commits[].commit.message' > CHANGELOG.md
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
set -euo pipefail
|
||||
|
||||
# 6. Create release
|
||||
prev="${{ steps.prev_tag.outputs.tag }}"
|
||||
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
|
||||
# Choose what you want in the raw feed: %s = subject only, %B = full message
|
||||
GIT_LOG_FORMAT='%s'
|
||||
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
# First release: whole history to this tag, first-parent to reflect main’s narrative
|
||||
git log --first-parent --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
# Strict range between the previous reachable tag and the new tag on this lineage
|
||||
git log --first-parent --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# Fallback in case nothing was captured
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
fi
|
||||
|
||||
cat CHANGELOG.md
|
||||
|
||||
# 5b. Rewrite changelog with OpenAI
|
||||
- name: Rewrite changelog with OpenAI
|
||||
id: ai_changelog
|
||||
if: success()
|
||||
env:
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
||||
OPENAI_TEMPERATURE: ${{ env.OPENAI_TEMPERATURE }}
|
||||
MAX_CHANGELOG_CHARS: ${{ env.MAX_CHANGELOG_CHARS }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
# Ensure we have a changelog to work with
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Trim the input to a safe size for token limits
|
||||
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes editor. Rewrite the text so it is grouped by Features, Fixes, Docs, and Chore. Use clear user-facing language. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative voice. Output valid Markdown only. Include a short summary at the top." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
# Call the API
|
||||
# Basic retry on transient failures
|
||||
for i in 1 2 3; do
|
||||
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
||||
https://api.openai.com/v1/responses \
|
||||
-H "Content-Type: application/json" \
|
||||
-H "Authorization: Bearer $OPENAI_API_KEY" \
|
||||
--data-binary @request.json) && break || true
|
||||
echo "Call attempt $i failed with HTTP $HTTP_CODE"
|
||||
sleep $((i*i))
|
||||
done
|
||||
|
||||
if [[ "${HTTP_CODE:-000}" -lt 200 || "${HTTP_CODE:-000}" -ge 300 ]]; then
|
||||
echo "OpenAI API call failed with HTTP $HTTP_CODE. Keeping raw changelog."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Prefer output_text if present. Fallback to first text item. :contentReference[oaicite:1]{index=1}
|
||||
if jq -e '.output_text' ai_response.json >/dev/null; then
|
||||
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
||||
else
|
||||
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# If the rewrite somehow produced an empty file, keep the raw one
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "AI returned empty content. Restoring raw changelog."
|
||||
mv CHANGELOG_RAW.md CHANGELOG.md
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
echo "skipped=false" >> $GITHUB_OUTPUT
|
||||
echo "Rewritten changelog:"
|
||||
cat CHANGELOG.md
|
||||
|
||||
# 6. Create release using the (possibly rewritten) changelog
|
||||
- name: Create GitHub release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.332"/>
|
||||
<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="8.0.3"/>
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
|
||||
<PackageReference Include="YamlDotNet" Version="16.3.0"/>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
6
TTT.sln
6
TTT.sln
@@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shop", "TTT\Shop\Shop.cspro
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Karma", "TTT\Karma\Karma.csproj", "{AFC791EC-750C-423F-9F35-87636657E990}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShopAPI", "TTT\ShopAPI\ShopAPI.csproj", "{16F720B5-9D45-47BF-8C80-4F91005E36D1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -66,6 +68,10 @@ Global
|
||||
{AFC791EC-750C-423F-9F35-87636657E990}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
EndGlobalSection
|
||||
|
||||
@@ -6,6 +6,6 @@
|
||||
<RootNamespace>TTT.API</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -7,7 +7,7 @@ public interface ICommand : ITerrorModule {
|
||||
string[] Usage => [];
|
||||
string[] RequiredFlags => [];
|
||||
string[] RequiredGroups => [];
|
||||
string[] Aliases => [Name];
|
||||
string[] Aliases => [Id];
|
||||
|
||||
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
|
||||
}
|
||||
@@ -12,32 +12,17 @@ public static class ServiceCollectionExtensions {
|
||||
public static void AddModBehavior<TExtension>(
|
||||
this IServiceCollection collection)
|
||||
where TExtension : class, ITerrorModule {
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IPluginModule))) {
|
||||
# if DEBUG
|
||||
Console.WriteLine(
|
||||
$"[DEBUG] Registering {typeof(TExtension).Name} as IPluginModule");
|
||||
# endif
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IPluginModule)))
|
||||
collection.AddTransient<IPluginModule>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as IPluginModule)!);
|
||||
}
|
||||
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IListener))) {
|
||||
#if DEBUG
|
||||
Console.WriteLine(
|
||||
$"[DEBUG] Registering {typeof(TExtension).Name} as IListener");
|
||||
# endif
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(IListener)))
|
||||
collection.AddTransient<IListener>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as IListener)!);
|
||||
}
|
||||
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(ICommand))) {
|
||||
#if DEBUG
|
||||
Console.WriteLine(
|
||||
$"[DEBUG] Registering {typeof(TExtension).Name} as ICommand");
|
||||
#endif
|
||||
if (typeof(TExtension).IsAssignableTo(typeof(ICommand)))
|
||||
collection.AddTransient<ICommand>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as ICommand)!);
|
||||
}
|
||||
|
||||
collection.AddScoped<TExtension>();
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace TTT.API;
|
||||
|
||||
public interface ITerrorModule : IDisposable {
|
||||
string Name => GetType().Name;
|
||||
string Id => GetType().Name;
|
||||
string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
void Start();
|
||||
|
||||
@@ -4,7 +4,7 @@ public interface IWeapon {
|
||||
/// <summary>
|
||||
/// The internal ID of the weapon, should match the ID of the weapon in the underlying game.
|
||||
/// </summary>
|
||||
public string Id { get; }
|
||||
public string WeaponId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The amount of ammo that is in reserve for this weapon.
|
||||
|
||||
16
TTT/API/Player/IIconManager.cs
Normal file
16
TTT/API/Player/IIconManager.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
/// <summary>
|
||||
/// Assumes a maximum of 64 players.
|
||||
/// Each bit in the bitmask represents whether a player is visible to the client.
|
||||
/// Bit 0 is unused, bit 1 represents player 1, bit 2 represents player 2, and so on.
|
||||
/// </summary>
|
||||
public interface IIconManager {
|
||||
ulong GetVisiblePlayers(int client);
|
||||
void SetVisiblePlayers(int client, ulong playersBitmask);
|
||||
void RevealToAll(int client);
|
||||
void AddVisiblePlayer(int client, int player);
|
||||
void RemoveVisiblePlayer(int client, int player);
|
||||
|
||||
void ClearAllVisibility();
|
||||
}
|
||||
@@ -6,23 +6,24 @@ public interface IInventoryManager {
|
||||
/// </summary>
|
||||
/// <param name="player">The player to give the weapon to.</param>
|
||||
/// <param name="weapon"></param>
|
||||
void GiveWeapon(IOnlinePlayer player, IWeapon weapon);
|
||||
Task GiveWeapon(IOnlinePlayer player, IWeapon weapon);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a weapon from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove the weapon from.</param>
|
||||
/// <param name="weaponId">The ID of the weapon to remove.</param>
|
||||
void RemoveWeapon(IOnlinePlayer player, string weaponId);
|
||||
Task RemoveWeapon(IOnlinePlayer player, string weaponId);
|
||||
|
||||
void RemoveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
RemoveWeapon(player, weapon.Id);
|
||||
Task RemoveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
return RemoveWeapon(player, weapon.WeaponId);
|
||||
}
|
||||
|
||||
Task RemoveWeaponInSlot(IOnlinePlayer player, int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Removes all weapons from the player.
|
||||
/// </summary>
|
||||
/// <param name="player">The player to remove all weapons from.</param>
|
||||
void RemoveAllWeapons(IOnlinePlayer player);
|
||||
Task RemoveAllWeapons(IOnlinePlayer player);
|
||||
}
|
||||
@@ -1,10 +1,6 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
public interface IOnlinePlayer : IPlayer {
|
||||
// [Obsolete(
|
||||
// "Roles are now managed via IRoleAssigner. Use IRoleAssigner.GetRoles(IPlayer) instead.")]
|
||||
// ICollection<IRole> Roles { get; }
|
||||
|
||||
public int Health { get; set; }
|
||||
public int MaxHealth { get; set; }
|
||||
public int Armor { get; set; }
|
||||
|
||||
@@ -12,10 +12,11 @@
|
||||
<ProjectReference Include="..\API\API.csproj"/>
|
||||
<ProjectReference Include="..\Game\Game.csproj"/>
|
||||
<ProjectReference Include="..\Karma\Karma.csproj"/>
|
||||
<ProjectReference Include="..\Shop\Shop.csproj"/>
|
||||
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Items\"/>
|
||||
<Folder Include="RayTrace\"/>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@ using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2;
|
||||
@@ -31,16 +30,13 @@ public class CS2Body(IServiceProvider provider, CRagdollProp ragdoll,
|
||||
|
||||
public IPlayer? Killer { get; private set; }
|
||||
public string Id { get; } = ragdoll.Index.ToString();
|
||||
public DateTime TimeOfDeath { get; } = DateTime.Now;
|
||||
|
||||
public CS2Body WithWeapon(IWeapon weapon) {
|
||||
MurderWeapon = weapon;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CS2Body WithWeapon(string weapon) {
|
||||
return WithWeapon(new BaseWeapon(weapon));
|
||||
}
|
||||
|
||||
public CS2Body WithKiller(IPlayer? killer) {
|
||||
Killer = killer;
|
||||
return this;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
@@ -21,7 +22,6 @@ using TTT.CS2.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop;
|
||||
using TTT.Shop.Items;
|
||||
|
||||
namespace TTT.CS2;
|
||||
|
||||
@@ -33,6 +33,7 @@ public static class CS2ServiceCollection {
|
||||
CCPlayerConverter>();
|
||||
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
|
||||
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
|
||||
collection.AddModBehavior<IIconManager, RoleIconsHandler>();
|
||||
|
||||
// Configs
|
||||
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
|
||||
@@ -49,7 +50,6 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<DamageCanceler>();
|
||||
collection.AddModBehavior<PlayerConnectionsHandler>();
|
||||
collection.AddModBehavior<PropMover>();
|
||||
collection.AddModBehavior<RoleIconsHandler>();
|
||||
collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
||||
|
||||
@@ -63,9 +63,12 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<LateSpawnListener>();
|
||||
collection.AddModBehavior<PlayerStatsTracker>();
|
||||
collection.AddModBehavior<RoundTimerListener>();
|
||||
collection.AddModBehavior<ScreenColorApplier>();
|
||||
|
||||
// Commands
|
||||
#if DEBUG
|
||||
collection.AddModBehavior<TestCommand>();
|
||||
#endif
|
||||
|
||||
collection.AddScoped<IGameManager, CS2GameManager>();
|
||||
collection.AddScoped<IInventoryManager, CS2InventoryManager>();
|
||||
|
||||
@@ -12,7 +12,7 @@ public class ForceAliveCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "forcealive";
|
||||
public string Id => "forcealive";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
|
||||
52
TTT/CS2/Command/Test/GiveItemCommand.cs
Normal file
52
TTT/CS2/Command/Test/GiveItemCommand.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string Id => "giveitem";
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
var item = searchItem(query);
|
||||
if (item == null) {
|
||||
info.ReplySync($"Item '{query}' not found.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
shop.GiveItem(executor, item);
|
||||
info.ReplySync($"Gave item '{item.Name}' to {executor.Name}.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ public class IdentifyAllCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
public string Name => "identifyall";
|
||||
public string Id => "identifyall";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
29
TTT/CS2/Command/Test/IndexCommand.cs
Normal file
29
TTT/CS2/Command/Test/IndexCommand.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class IndexCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public string Id => "index";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
info.ReplySync($"{player.PlayerName} - {player.Slot}");
|
||||
});
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/Command/Test/ScreenColorCommand.cs
Normal file
35
TTT/CS2/Command/Test/ScreenColorCommand.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class ScreenColorCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public string Id => "screencolor";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
Server.NextWorldUpdate(() => {
|
||||
var player = converter.GetPlayer(executor);
|
||||
float hold = 0.5f, fade = 0.5f;
|
||||
if (info.ArgCount >= 2) float.TryParse(info.Args[1], out hold);
|
||||
if (info.ArgCount >= 3) float.TryParse(info.Args[2], out fade);
|
||||
|
||||
player?.ColorScreen(Color.Red, hold, fade);
|
||||
|
||||
info.ReplySync("Colored your screen red.");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,7 @@ public class SetRoleCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "setrole";
|
||||
public string Id => "setrole";
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
|
||||
27
TTT/CS2/Command/Test/ShowIconsCommand.cs
Normal file
27
TTT/CS2/Command/Test/ShowIconsCommand.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class ShowIconsCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IIconManager icons =
|
||||
provider.GetRequiredService<IIconManager>();
|
||||
|
||||
public string Id => "showicons";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
for (var i = 0; i < Server.MaxPlayers; i++)
|
||||
icons.SetVisiblePlayers(i, ulong.MaxValue);
|
||||
});
|
||||
|
||||
info.ReplySync("Set all icons visible");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
26
TTT/CS2/Command/Test/StateCommand.cs
Normal file
26
TTT/CS2/Command/Test/StateCommand.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class StateCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public string Id => "state";
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (games.ActiveGame == null) {
|
||||
info.ReplySync("ActiveGame is null.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
info.ReplySync($"Current game state: {games.ActiveGame?.State}");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ public class StopCommand(IServiceProvider provider) : ICommand {
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "stop";
|
||||
public string Id => "stop";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
|
||||
@@ -11,13 +11,18 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "test";
|
||||
public string Id => "test";
|
||||
|
||||
public void Start() {
|
||||
subCommands.Add("setrole", new SetRoleCommand(provider));
|
||||
subCommands.Add("stop", new StopCommand(provider));
|
||||
subCommands.Add("forcealive", new ForceAliveCommand(provider));
|
||||
subCommands.Add("identifyall", new IdentifyAllCommand(provider));
|
||||
subCommands.Add("state", new StateCommand(provider));
|
||||
subCommands.Add("screencolor", new ScreenColorCommand(provider));
|
||||
subCommands.Add("giveitem", new GiveItemCommand(provider));
|
||||
subCommands.Add("index", new IndexCommand(provider));
|
||||
subCommands.Add("showicons", new ShowIconsCommand(provider));
|
||||
}
|
||||
|
||||
public Task<CommandResult>
|
||||
@@ -27,7 +32,7 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
if (info.ArgCount == 1) {
|
||||
foreach (var c in subCommands.Values)
|
||||
info.ReplySync(
|
||||
$"- {c.Name} {c.Usage.FirstOrDefault()}: {c.Description ?? "No description provided."}");
|
||||
$"- {c.Id} {c.Usage.FirstOrDefault()}: {c.Description ?? "No description provided."}");
|
||||
|
||||
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||
}
|
||||
|
||||
@@ -2,27 +2,31 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
using TTT.Shop.Items;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 120,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
"css_ttt_shop_onedeagle_ff",
|
||||
"Whether the One-Shot Deagle damages teammates", true);
|
||||
"Whether the One-Shot Deagle damages teammates");
|
||||
|
||||
public static readonly FakeConVar<bool> CV_KILL_SHOOTER_ON_FF = new(
|
||||
"css_ttt_shop_onedeagle_kill_shooter_on_ff",
|
||||
"Whether the shooter is killed if they shoot a teammate", true);
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_onedeagle_weapon",
|
||||
"Weapon entity name used for the One-Shot Deagle", "weapon_revolver",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||
"Weapon entity name used for the One-Shot Weapon", "weapon_revolver",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowEmpty: false));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
@@ -37,7 +41,8 @@ public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
var cfg = new OneShotDeagleConfig {
|
||||
Price = CV_PRICE.Value,
|
||||
DoesFriendlyFire = CV_FRIENDLY_FIRE.Value,
|
||||
Weapon = CV_WEAPON.Value
|
||||
Weapon = CV_WEAPON.Value,
|
||||
KillShooterOnFF = CV_KILL_SHOOTER_ON_FF.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<OneShotDeagleConfig?>(cfg);
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.UserMessages;
|
||||
|
||||
namespace TTT.CS2.Extensions;
|
||||
|
||||
public static class PlayerExtensions {
|
||||
public enum FadeFlags {
|
||||
FADE_IN, FADE_OUT, FADE_STAYOUT
|
||||
}
|
||||
|
||||
public static CBasePlayerWeapon? GetWeaponBase(
|
||||
this CCSPlayerController player, string designerName) {
|
||||
if (!player.IsValid) return null;
|
||||
@@ -31,7 +36,31 @@ public static class PlayerExtensions {
|
||||
if (!player.IsValid || pawn == null || !pawn.IsValid) return;
|
||||
|
||||
if (color.A == 255)
|
||||
color = Color.FromArgb(pawn.Render.A, color.R, color.G, color.B);
|
||||
color = Color.FromArgb(pawn.Render.A == 255 ? 255 : 254, color.R, color.G,
|
||||
color.B);
|
||||
pawn.SetColor(color);
|
||||
}
|
||||
|
||||
public static void ColorScreen(this CCSPlayerController player, Color color,
|
||||
float hold = 0.1f, float fade = 0.2f, FadeFlags flags = FadeFlags.FADE_IN,
|
||||
bool withPurge = true) {
|
||||
var fadeMsg = UserMessage.FromId(106);
|
||||
|
||||
fadeMsg.SetInt("duration", Convert.ToInt32(fade * 512));
|
||||
fadeMsg.SetInt("hold_time", Convert.ToInt32(hold * 512));
|
||||
|
||||
var flag = flags switch {
|
||||
FadeFlags.FADE_IN => 0x0001,
|
||||
FadeFlags.FADE_OUT => 0x0002,
|
||||
FadeFlags.FADE_STAYOUT => 0x0008,
|
||||
_ => 0x0001
|
||||
};
|
||||
|
||||
if (withPurge) flag |= 0x0010;
|
||||
|
||||
fadeMsg.SetInt("flags", flag);
|
||||
fadeMsg.SetInt("color",
|
||||
color.R | color.G << 8 | color.B << 16 | color.A << 24);
|
||||
fadeMsg.Send(player);
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,40 @@ public static class VectorExtensions {
|
||||
(float)(Math.Sin(yaw) * cosPitch), (float)-Math.Sin(pitch));
|
||||
}
|
||||
|
||||
public static Vector ToRight(this QAngle angle) {
|
||||
var pitch = angle.X * (Math.PI / 180.0);
|
||||
var yaw = angle.Y * (Math.PI / 180.0);
|
||||
var roll = angle.Z * (Math.PI / 180.0);
|
||||
|
||||
var sinPitch = Math.Sin(pitch);
|
||||
var cosPitch = Math.Cos(pitch);
|
||||
var sinYaw = Math.Sin(yaw);
|
||||
var cosYaw = Math.Cos(yaw);
|
||||
var sinRoll = Math.Sin(roll);
|
||||
var cosRoll = Math.Cos(roll);
|
||||
|
||||
return new Vector((float)(sinYaw * sinPitch * cosRoll - cosYaw * sinRoll),
|
||||
(float)(-cosYaw * sinPitch * cosRoll - sinYaw * sinRoll),
|
||||
(float)(cosPitch * -sinRoll));
|
||||
}
|
||||
|
||||
public static Vector ToUp(this QAngle angle) {
|
||||
var pitch = angle.X * (Math.PI / 180.0);
|
||||
var yaw = angle.Y * (Math.PI / 180.0);
|
||||
var roll = angle.Z * (Math.PI / 180.0);
|
||||
|
||||
var sinPitch = Math.Sin(pitch);
|
||||
var cosPitch = Math.Cos(pitch);
|
||||
var sinYaw = Math.Sin(yaw);
|
||||
var cosYaw = Math.Cos(yaw);
|
||||
var sinRoll = Math.Sin(roll);
|
||||
var cosRoll = Math.Cos(roll);
|
||||
|
||||
return new Vector((float)(-cosYaw * sinPitch * cosRoll - sinYaw * sinRoll),
|
||||
(float)(-sinYaw * sinPitch * cosRoll + cosYaw * sinRoll),
|
||||
(float)(cosPitch * cosRoll));
|
||||
}
|
||||
|
||||
public static Vector Lerp(this Vector from, Vector to, float t) {
|
||||
return new Vector(from.X + (to.X - from.X) * t,
|
||||
from.Y + (to.Y - from.Y) * t, from.Z + (to.Z - from.Z) * t);
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
using TTT.API.Game;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
|
||||
namespace TTT.CS2.Game;
|
||||
|
||||
public class CS2GameManager(IServiceProvider provider) : GameManager(provider) {
|
||||
protected readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public override IGame CreateGame() {
|
||||
messenger.Debug("Attempting to create a new CS2 game...");
|
||||
switch (ActiveGame) {
|
||||
case { State: State.IN_PROGRESS or State.COUNTDOWN }:
|
||||
throw new InvalidOperationException(
|
||||
@@ -14,6 +20,7 @@ public class CS2GameManager(IServiceProvider provider) : GameManager(provider) {
|
||||
return ActiveGame;
|
||||
}
|
||||
|
||||
messenger.Debug("Creating a new CS2 game instance...");
|
||||
ActiveGame = new CS2Game(Provider);
|
||||
|
||||
var ev = new GameInitEvent(ActiveGame);
|
||||
|
||||
@@ -11,6 +11,7 @@ using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
@@ -32,7 +33,7 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
return HookResult.Continue;
|
||||
var player = ev.Userid;
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
player.SetColor(Color.FromArgb(0, 0, 0, 0));
|
||||
player.SetColor(Color.FromArgb(0, 255, 255, 255));
|
||||
|
||||
var ragdollBody = makeGameRagdoll(player);
|
||||
var body = new CS2Body(provider, ragdollBody, converter.GetPlayer(player));
|
||||
@@ -40,7 +41,7 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
if (ev.Attacker != null && ev.Attacker.IsValid)
|
||||
body.WithKiller(converter.GetPlayer(ev.Attacker));
|
||||
|
||||
body.WithWeapon(ev.Weapon);
|
||||
body.WithWeapon(new BaseWeapon(ev.Weapon));
|
||||
|
||||
var bodyCreatedEvent = new BodyCreateEvent(body);
|
||||
bus.Dispatch(bodyCreatedEvent);
|
||||
@@ -53,7 +54,7 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
public HookResult OnStart(EventRoundStart ev, GameEventInfo _) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
player.SetColor(Color.FromArgb(254, 255, 255, 255));
|
||||
player.SetColor(Color.White);
|
||||
});
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public class KarmaSyncer(IServiceProvider provider) : IPluginModule {
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => nameof(KarmaSyncer);
|
||||
public string Id => nameof(KarmaSyncer);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
public void Start() { }
|
||||
|
||||
@@ -3,8 +3,6 @@ using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
@@ -17,12 +15,6 @@ public class PlayerConnectionsHandler(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin, bool hotReload) {
|
||||
@@ -34,12 +26,12 @@ public class PlayerConnectionsHandler(IServiceProvider provider)
|
||||
CounterStrikeSharp.API.Core.Listeners.OnClientDisconnect>(
|
||||
disconnectFromServer);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var ev in Utilities.GetPlayers()
|
||||
.Select(player => converter.GetPlayer(player))
|
||||
.Select(gamePlayer => new PlayerJoinEvent(gamePlayer)))
|
||||
bus.Dispatch(ev);
|
||||
});
|
||||
if (!hotReload) return;
|
||||
|
||||
foreach (var ev in Utilities.GetPlayers()
|
||||
.Select(player => converter.GetPlayer(player))
|
||||
.Select(gamePlayer => new PlayerJoinEvent(gamePlayer)))
|
||||
bus.Dispatch(ev);
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
@@ -18,15 +20,17 @@ using TTT.Game.Roles;
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class RoleIconsHandler(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
: BaseListener(provider), IPluginModule, IIconManager {
|
||||
private static readonly string CT_MODEL =
|
||||
"characters/models/ctm_fbi/ctm_fbi_varianth.vmdl";
|
||||
|
||||
private static readonly string T_MODEL =
|
||||
"characters/models/tm_phoenix/tm_phoenix.vmdl";
|
||||
|
||||
private readonly IDictionary<int, IEnumerable<CPointWorldText>>
|
||||
detectiveIcons = new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
// private readonly IDictionary<int, IEnumerable<CPointWorldText>> icons =
|
||||
// new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
private readonly IEnumerable<CPointWorldText>?[] icons =
|
||||
new IEnumerable<CPointWorldText>[64];
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> players =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
@@ -34,24 +38,65 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
private readonly ITextSpawner? textSpawner =
|
||||
provider.GetService<ITextSpawner>();
|
||||
|
||||
private readonly IDictionary<int, IEnumerable<CPointWorldText>> traitorIcons =
|
||||
new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
private readonly HashSet<int> traitorsThisRound = new();
|
||||
|
||||
private readonly ISet<int> traitors = new HashSet<int>();
|
||||
private readonly ulong[] visibilities = new ulong[64];
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
public ulong GetVisiblePlayers(int client) {
|
||||
if (client < 1 || client >= visibilities.Length)
|
||||
throw new ArgumentOutOfRangeException(nameof(client));
|
||||
return visibilities[client];
|
||||
}
|
||||
|
||||
public void SetVisiblePlayers(int client, ulong playersBitmask) {
|
||||
guardRange(client, nameof(client));
|
||||
visibilities[client] = playersBitmask;
|
||||
}
|
||||
|
||||
public void RevealToAll(int client) {
|
||||
guardRange(client, nameof(client));
|
||||
for (var i = 0; i < visibilities.Length; i++)
|
||||
visibilities[i] |= 1UL << client;
|
||||
}
|
||||
|
||||
public void AddVisiblePlayer(int client, int player) {
|
||||
guardRange(client, nameof(client));
|
||||
guardRange(player, nameof(player));
|
||||
visibilities[client] |= 1UL << player;
|
||||
}
|
||||
|
||||
public void RemoveVisiblePlayer(int client, int player) {
|
||||
guardRange(client, nameof(client));
|
||||
guardRange(player, nameof(player));
|
||||
visibilities[client] &= ~(1UL << player);
|
||||
}
|
||||
|
||||
public void ClearAllVisibility() {
|
||||
Array.Clear(visibilities, 0, visibilities.Length);
|
||||
}
|
||||
|
||||
public void Start(BasePlugin? plugin, bool hotReload) {
|
||||
plugin
|
||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
|
||||
onTransmit);
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundEnd(EventRoundStart _, GameEventInfo _1) {
|
||||
foreach (var text in Utilities
|
||||
.FindAllEntitiesByDesignerName<CPointWorldText>("point_worldtext"))
|
||||
text.AcceptInput("Kill");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
traitors.Clear();
|
||||
traitorIcons.Clear();
|
||||
detectiveIcons.Clear();
|
||||
for (var i = 0; i < icons.Length; i++) removeIcon(i);
|
||||
ClearAllVisibility();
|
||||
traitorsThisRound.Clear();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -66,7 +111,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
}
|
||||
|
||||
// Remove in case we're re-assigning for some reason
|
||||
removeAllIcons(player);
|
||||
removeIcon(player.Slot);
|
||||
|
||||
player.SwitchTeam(ev.Role is DetectiveRole ?
|
||||
CsTeam.CounterTerrorist :
|
||||
@@ -77,10 +122,36 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
|
||||
pawn.SetModel(ev.Role is DetectiveRole ? CT_MODEL : T_MODEL);
|
||||
|
||||
if (ev.Role is InnocentRole) return;
|
||||
|
||||
assignIcon(player, ev.Role);
|
||||
|
||||
switch (ev.Role) {
|
||||
case DetectiveRole: {
|
||||
for (var i = 0; i < Server.MaxPlayers; i++)
|
||||
AddVisiblePlayer(i, player.Slot);
|
||||
break;
|
||||
}
|
||||
case TraitorRole: {
|
||||
traitorsThisRound.Add(player.Slot);
|
||||
|
||||
foreach (var traitor in traitorsThisRound) {
|
||||
AddVisiblePlayer(traitor, player.Slot);
|
||||
AddVisiblePlayer(player.Slot, traitor);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void removeIcon(int slot) {
|
||||
var existing = icons[slot];
|
||||
if (existing == null) return;
|
||||
foreach (var ent in existing) {
|
||||
if (!ent.IsValid) continue;
|
||||
ent.AcceptInput("Kill");
|
||||
}
|
||||
|
||||
icons[slot] = null;
|
||||
}
|
||||
|
||||
private void assignIcon(CCSPlayerController player, IRole role) {
|
||||
@@ -88,39 +159,8 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
msg = role.Name.First(char.IsAsciiLetter).ToString(), color = role.Color
|
||||
};
|
||||
var roleIcon = textSpawner?.CreateTextHat(textSettings, player);
|
||||
|
||||
if (roleIcon == null) return;
|
||||
|
||||
if (role is DetectiveRole) {
|
||||
detectiveIcons[player.Slot] = roleIcon;
|
||||
return;
|
||||
}
|
||||
|
||||
traitors.Add(player.Slot);
|
||||
traitorIcons[player.Slot] = roleIcon;
|
||||
}
|
||||
|
||||
private void removeAllIcons(CCSPlayerController player) {
|
||||
removeTraitorIcon(player);
|
||||
removeDetectiveIcon(player);
|
||||
}
|
||||
|
||||
private void removeTraitorIcon(CCSPlayerController player) {
|
||||
removeIcons(player.Slot, traitorIcons);
|
||||
}
|
||||
|
||||
private void removeDetectiveIcon(CCSPlayerController player) {
|
||||
removeIcons(player.Slot, detectiveIcons);
|
||||
}
|
||||
|
||||
private void removeIcons(int slot,
|
||||
IDictionary<int, IEnumerable<CPointWorldText>> cache) {
|
||||
cache.Remove(slot, out var icons);
|
||||
if (icons == null) return;
|
||||
foreach (var icon in icons) {
|
||||
if (!icon.IsValid) continue;
|
||||
icon.Remove();
|
||||
}
|
||||
icons[player.Slot] = roleIcon;
|
||||
}
|
||||
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
@@ -128,16 +168,29 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
var gamePlayer = players.GetPlayer(ev.Victim);
|
||||
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||
|
||||
removeAllIcons(gamePlayer);
|
||||
removeIcon(gamePlayer.Slot);
|
||||
}
|
||||
|
||||
// ReSharper disable once PossiblyImpureMethodCallOnReadonlyVariable
|
||||
private void onTransmit(CCheckTransmitInfoList infoList) {
|
||||
foreach (var (info, player) in infoList) {
|
||||
if (player == null || !player.IsValid) continue;
|
||||
if (traitors.Contains(player.Slot)) continue;
|
||||
foreach (var icon in traitorIcons.Values.SelectMany(s => s))
|
||||
info.TransmitEntities.Remove(icon);
|
||||
hideIcons(info, player.Slot);
|
||||
}
|
||||
}
|
||||
|
||||
private void hideIcons(CCheckTransmitInfo info, int source) {
|
||||
var visible = visibilities[source];
|
||||
if (visible == ulong.MaxValue) return;
|
||||
for (var i = 0; i < icons.Length; i++) {
|
||||
if ((visible & 1UL << i) != 0) continue;
|
||||
var iconList = icons[i];
|
||||
if (iconList == null) continue;
|
||||
foreach (var icon in iconList) info.TransmitEntities.Remove(icon);
|
||||
}
|
||||
}
|
||||
|
||||
private void guardRange(int index, string name) {
|
||||
if (index < 0 || index >= visibilities.Length)
|
||||
throw new ArgumentOutOfRangeException(name);
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game;
|
||||
|
||||
@@ -15,6 +16,9 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
provider.GetService<IStorage<TTTConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new TTTConfig();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
@@ -28,6 +32,9 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
if (games.ActiveGame is { State: State.IN_PROGRESS or State.COUNTDOWN })
|
||||
return HookResult.Continue;
|
||||
|
||||
var count = finder.GetOnline().Count;
|
||||
if (count < config.RoundCfg.MinimumPlayers) return HookResult.Continue;
|
||||
|
||||
var game = games.CreateGame();
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
return HookResult.Continue;
|
||||
|
||||
@@ -19,4 +19,7 @@ public interface ITextSpawner {
|
||||
|
||||
IEnumerable<CPointWorldText> CreateTextHat(TextSetting setting,
|
||||
CCSPlayerController player);
|
||||
|
||||
IEnumerable<CPointWorldText> CreateTextScreen(TextSetting setting,
|
||||
CCSPlayerController player);
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
|
||||
|
||||
namespace TTT.CS2.Hats;
|
||||
@@ -36,6 +37,31 @@ public class TextSpawner : ITextSpawner {
|
||||
return [one, two];
|
||||
}
|
||||
|
||||
public IEnumerable<CPointWorldText> CreateTextScreen(TextSetting setting,
|
||||
CCSPlayerController player) {
|
||||
var screen = spawnScreen(setting, player);
|
||||
return [screen];
|
||||
}
|
||||
|
||||
public CPointWorldText spawnScreen(TextSetting setting,
|
||||
CCSPlayerController player, float xOff = 0, float yOff = 0,
|
||||
float zDist = 50) {
|
||||
if (player.Pawn.Value == null || player.Pawn.Value.AbsRotation == null)
|
||||
throw new Exception("Failed to get player rotation");
|
||||
var eyes = player.GetEyePosition().Clone()!;
|
||||
var localAngle = player.Pawn.Value.AbsRotation.Clone()!;
|
||||
var forward = localAngle.Clone()!.ToForward();
|
||||
var right = localAngle.ToRight();
|
||||
var up = localAngle.ToUp();
|
||||
var inFront = eyes + forward * zDist;
|
||||
var centered = inFront + right * xOff + up * yOff;
|
||||
|
||||
var ent = CreateText(setting, centered,
|
||||
new QAngle(localAngle.X + 180, localAngle.Y + 90, localAngle.Z + 270));
|
||||
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");
|
||||
return ent;
|
||||
}
|
||||
|
||||
private CPointWorldText spawnHatPart(TextSetting setting,
|
||||
CCSPlayerController player, float yRot) {
|
||||
var position = player.Pawn.Value?.AbsOrigin;
|
||||
@@ -46,19 +72,10 @@ public class TextSpawner : ITextSpawner {
|
||||
position.Add(new Vector(0, 0, 72));
|
||||
rotation = new QAngle(rotation.X, rotation.Y + yRot, rotation.Z + 90);
|
||||
|
||||
position.Add(GetRightVector(rotation) * -10);
|
||||
position.Add(rotation.ToRight() * -10);
|
||||
|
||||
var ent = CreateText(setting, position, rotation);
|
||||
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");
|
||||
return ent;
|
||||
}
|
||||
|
||||
public static Vector GetRightVector(QAngle rotation) {
|
||||
var forward = new Vector {
|
||||
X = (float)Math.Cos(rotation.Y * Math.PI / 180),
|
||||
Y = (float)Math.Sin(rotation.Y * Math.PI / 180),
|
||||
Z = 0
|
||||
};
|
||||
return forward;
|
||||
}
|
||||
}
|
||||
74
TTT/CS2/Items/DNA/DnaListener.cs
Normal file
74
TTT/CS2/Items/DNA/DnaListener.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Events;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
public class DnaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
private static readonly TimeSpan cooldown = TimeSpan.FromSeconds(15);
|
||||
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
private readonly DnaScannerConfig config = provider
|
||||
.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
|
||||
private readonly Dictionary<string, DateTime> lastMessages = new();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
// Low priority to allow body identification to happen first
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.LOW)]
|
||||
public void OnPropPickup(PropPickupEvent ev) {
|
||||
if (ev.Player is not IOnlinePlayer player) return;
|
||||
if (!shop.HasItem<DnaScanner>(player)) return;
|
||||
|
||||
if (!bodies.TryLookup(ev.Prop.Index.ToString(), out var body)) return;
|
||||
if (body == null) return;
|
||||
|
||||
var victimRole = Roles.GetRoles(body.OfPlayer).FirstOrDefault();
|
||||
if (victimRole == null) return;
|
||||
|
||||
if (lastMessages.TryGetValue(player.Id + "." + body.Id,
|
||||
out var lastMessageTime))
|
||||
if (DateTime.Now - lastMessageTime < cooldown)
|
||||
return;
|
||||
|
||||
lastMessages[player.Id + "." + body.Id] = DateTime.Now;
|
||||
|
||||
if (DateTime.Now - body.TimeOfDeath > config.DecayTime) {
|
||||
Messenger.Message(player,
|
||||
Locale[DnaMsgs.SHOP_ITEM_DNA_EXPIRED(victimRole, body.OfPlayer)]);
|
||||
return;
|
||||
}
|
||||
|
||||
if (body.Killer == null)
|
||||
Messenger.Message(player,
|
||||
Locale[
|
||||
DnaMsgs.SHOP_ITEM_DNA_SCANNED_SUICIDE(victimRole, body.OfPlayer)]);
|
||||
else
|
||||
Messenger.Message(player,
|
||||
Locale[
|
||||
DnaMsgs.SHOP_ITEM_DNA_SCANNED(victimRole, body.OfPlayer,
|
||||
body.Killer)]);
|
||||
}
|
||||
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
lastMessages.Clear();
|
||||
}
|
||||
}
|
||||
30
TTT/CS2/Items/DNA/DnaMsgs.cs
Normal file
30
TTT/CS2/Items/DNA/DnaMsgs.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
public class DnaMsgs {
|
||||
public static IMsg SHOP_ITEM_DNA => MsgFactory.Create(nameof(SHOP_ITEM_DNA));
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_DNA_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_SCANNED(IRole victimRole, IPlayer player,
|
||||
IPlayer killer) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name, killer.Name);
|
||||
}
|
||||
|
||||
public static IMsg
|
||||
SHOP_ITEM_DNA_SCANNED_SUICIDE(IRole victimRole, IPlayer player) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED_SUICIDE),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name);
|
||||
}
|
||||
|
||||
public static IMsg SHOP_ITEM_DNA_EXPIRED(IRole victimRole, IPlayer player) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_EXPIRED),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name);
|
||||
}
|
||||
}
|
||||
37
TTT/CS2/Items/DNA/DnaScanner.cs
Normal file
37
TTT/CS2/Items/DNA/DnaScanner.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Shop;
|
||||
using TTT.Shop.Items;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
public static class DnaScannerServiceCollection {
|
||||
public static void AddDnaScannerServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<DnaScanner>();
|
||||
collection.AddModBehavior<DnaListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class DnaScanner(IServiceProvider provider)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider) {
|
||||
private readonly DnaScannerConfig config = provider
|
||||
.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
|
||||
public override string Name => Locale[DnaMsgs.SHOP_ITEM_DNA];
|
||||
public override string Description => Locale[DnaMsgs.SHOP_ITEM_DNA_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
if (Shop.HasItem(player, this)) return PurchaseResult.ALREADY_OWNED;
|
||||
return base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
@@ -42,9 +42,9 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
revealedDeaths.Add(gamePlayer.Slot);
|
||||
}
|
||||
|
||||
// Needs to be higher so we detect the kill the game ends
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
// in the case that this is the last player
|
||||
[EventHandler(Priority = Priority.HIGHER)]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnKill(PlayerDeathEvent ev) {
|
||||
var killer = ev.Killer == null ? null : converter.GetPlayer(ev.Killer);
|
||||
var assister =
|
||||
|
||||
@@ -43,7 +43,7 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
player.Respawn();
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
player.SetColor(Color.FromArgb(254, 255, 255, 255));
|
||||
player.SetColor(Color.White);
|
||||
});
|
||||
|
||||
return;
|
||||
|
||||
27
TTT/CS2/Listeners/ScreenColorApplier.cs
Normal file
27
TTT/CS2/Listeners/ScreenColorApplier.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Roles;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
|
||||
public class ScreenColorApplier(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
[EventHandler]
|
||||
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
|
||||
if (ev.Role is SpectatorRole) return;
|
||||
|
||||
var player = converter.GetPlayer(ev.Player);
|
||||
var alphaColor = Color.FromArgb(64, ev.Role.Color);
|
||||
if (player != null)
|
||||
player.ColorScreen(alphaColor, 3, 1, PlayerExtensions.FadeFlags.FADE_OUT);
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@ namespace TTT.CS2.Player;
|
||||
public class CCPlayerConverter : IPluginModule,
|
||||
IPlayerConverter<CCSPlayerController> {
|
||||
private readonly Dictionary<string, CS2Player> playerCache = new();
|
||||
private readonly Dictionary<string, CCSPlayerController> reverseCache = new();
|
||||
|
||||
public IPlayer GetPlayer(CCSPlayerController player) {
|
||||
if (playerCache.TryGetValue(player.SteamID.ToString(),
|
||||
@@ -28,12 +29,19 @@ public class CCPlayerConverter : IPluginModule,
|
||||
|
||||
public CCSPlayerController? GetPlayer(IPlayer player) {
|
||||
if (!ulong.TryParse(player.Id, out var steamId)) return null;
|
||||
if (reverseCache.TryGetValue(player.Id, out var cachedPlayer)) {
|
||||
if (cachedPlayer.IsValid) return cachedPlayer;
|
||||
|
||||
reverseCache.Remove(player.Id);
|
||||
}
|
||||
|
||||
CCSPlayerController? result = null;
|
||||
var gamePlayer = Utilities.GetPlayerFromSteamId(steamId);
|
||||
if (gamePlayer is { IsValid: true }) result = gamePlayer;
|
||||
|
||||
var bot = Utilities.GetPlayerFromIndex((int)steamId);
|
||||
if (bot is { IsValid: true }) result = bot;
|
||||
if (result != null) reverseCache[player.Id] = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,27 +11,25 @@ public class CS2AliveSpoofer : IAliveSpoofer, IPluginModule {
|
||||
|
||||
public void SpoofAlive(CCSPlayerController player) {
|
||||
if (player.IsBot) {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
"m_bPawnIsAlive");
|
||||
Server.NextWorldUpdate(() => {
|
||||
var pawn = player.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
pawn.DeathTime = 0;
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_flDeathTime");
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerController",
|
||||
"m_flDeathTime");
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
"m_bPawnIsAlive");
|
||||
});
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
FakeAlivePlayers.Add(player);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var pawn = player.Pawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
pawn.DeathTime = 0;
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerPawn", "m_flDeathTime");
|
||||
Utilities.SetStateChanged(pawn, "CBasePlayerController", "m_flDeathTime");
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
"m_bPawnIsAlive");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void UnspoofAlive(CCSPlayerController player) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
@@ -8,24 +9,17 @@ namespace TTT.CS2.Player;
|
||||
|
||||
public class CS2InventoryManager(
|
||||
IPlayerConverter<CCSPlayerController> converter) : IInventoryManager {
|
||||
public void GiveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
public Task GiveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
gamePlayer.GiveNamedItem(weapon.Id);
|
||||
if (weapon.ReserveAmmo == null && weapon.CurrentAmmo == null) return;
|
||||
var weaponBase = gamePlayer.GetWeaponBase(weapon.Id);
|
||||
if (weaponBase == null) return;
|
||||
if (weapon.CurrentAmmo != null)
|
||||
weaponBase.Clip1 = weapon.CurrentAmmo.Value;
|
||||
if (weapon.ReserveAmmo != null)
|
||||
weaponBase.Clip2 = weapon.ReserveAmmo.Value;
|
||||
giveWeapon(gamePlayer, weapon);
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveWeapon(IOnlinePlayer player, string weaponId) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
public Task RemoveWeapon(IOnlinePlayer player, string weaponId) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
if (!player.IsAlive) return;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
@@ -51,8 +45,19 @@ public class CS2InventoryManager(
|
||||
});
|
||||
}
|
||||
|
||||
public void RemoveAllWeapons(IOnlinePlayer player) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
public Task RemoveWeaponInSlot(IOnlinePlayer player, int slot) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
if (!player.IsAlive) return;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
clearSlot(gamePlayer, IntToSlot(slot));
|
||||
});
|
||||
}
|
||||
|
||||
public Task RemoveAllWeapons(IOnlinePlayer player) {
|
||||
return Server.NextWorldUpdateAsync(() => {
|
||||
if (!player.IsAlive) return;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
@@ -61,4 +66,69 @@ public class CS2InventoryManager(
|
||||
gamePlayer.RemoveWeapons();
|
||||
});
|
||||
}
|
||||
|
||||
private void giveWeapon(CCSPlayerController player, IWeapon weapon) {
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator) return;
|
||||
|
||||
// Give the weapon
|
||||
player.GiveNamedItem(weapon.WeaponId);
|
||||
|
||||
// Set ammo if applicable
|
||||
var weaponBase = player.GetWeaponBase(weapon.WeaponId);
|
||||
if (weaponBase == null)
|
||||
if (weapon.WeaponId.Equals("weapon_revolver"))
|
||||
weaponBase = player.GetWeaponBase("weapon_deagle");
|
||||
|
||||
if (weaponBase == null) return;
|
||||
|
||||
if (weapon.CurrentAmmo != null) weaponBase.Clip1 = weapon.CurrentAmmo.Value;
|
||||
if (weapon.ReserveAmmo != null)
|
||||
weaponBase.ReserveAmmo[0] = weapon.ReserveAmmo.Value;
|
||||
Utilities.SetStateChanged(weaponBase, "CBasePlayerWeapon", "m_iClip1");
|
||||
Utilities.SetStateChanged(weaponBase, "CBasePlayerWeapon",
|
||||
"m_pReserveAmmo");
|
||||
}
|
||||
|
||||
public static gear_slot_t IntToSlot(int slot) {
|
||||
return slot switch {
|
||||
0 => gear_slot_t.GEAR_SLOT_RIFLE,
|
||||
1 => gear_slot_t.GEAR_SLOT_PISTOL,
|
||||
2 => gear_slot_t.GEAR_SLOT_KNIFE,
|
||||
3 => gear_slot_t.GEAR_SLOT_UTILITY,
|
||||
4 => gear_slot_t.GEAR_SLOT_C4,
|
||||
_ => gear_slot_t.GEAR_SLOT_FIRST
|
||||
};
|
||||
}
|
||||
|
||||
public static int SlotToInt(gear_slot_t slot) {
|
||||
return slot switch {
|
||||
gear_slot_t.GEAR_SLOT_RIFLE => 0,
|
||||
gear_slot_t.GEAR_SLOT_PISTOL => 1,
|
||||
gear_slot_t.GEAR_SLOT_KNIFE => 2,
|
||||
gear_slot_t.GEAR_SLOT_UTILITY => 3,
|
||||
gear_slot_t.GEAR_SLOT_C4 => 4,
|
||||
_ => -1
|
||||
};
|
||||
}
|
||||
|
||||
private void clearSlot(CCSPlayerController player,
|
||||
params gear_slot_t[] slots) {
|
||||
if (player.Team is CsTeam.None or CsTeam.Spectator) return;
|
||||
var weapons = player.Pawn.Value?.WeaponServices?.MyWeapons;
|
||||
if (weapons == null || weapons.Count == 0) return;
|
||||
|
||||
foreach (var weapon in weapons) {
|
||||
if (!weapon.IsValid || weapon.Value == null) continue;
|
||||
if (!weapon.Value.IsValid
|
||||
|| !weapon.Value.DesignerName.StartsWith("weapon_"))
|
||||
continue;
|
||||
if (weapon.Value.Entity == null) continue;
|
||||
var weaponBase = weapon.Value.As<CCSWeaponBase>();
|
||||
if (!weaponBase.IsValid || weaponBase.Entity == null) continue;
|
||||
var vdata = weaponBase.VData;
|
||||
if (vdata == null) continue;
|
||||
if (!slots.Contains(vdata.GearSlot)) continue;
|
||||
weapon.Value.AddEntityIOEvent("Kill", weapon.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -58,15 +58,18 @@ public class CS2Player : IOnlinePlayer {
|
||||
get => Player?.Pawn.Value != null ? Player.Pawn.Value.Health : 0;
|
||||
|
||||
set {
|
||||
if (Player?.Pawn.Value == null) return;
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (Player?.Pawn.Value == null) return;
|
||||
|
||||
if (value <= 0) {
|
||||
Player.CommitSuicide(false, true);
|
||||
return;
|
||||
}
|
||||
if (value <= 0) {
|
||||
Player.CommitSuicide(false, true);
|
||||
return;
|
||||
}
|
||||
|
||||
Player.Pawn.Value.Health = value;
|
||||
Utilities.SetStateChanged(Player.Pawn.Value, "CBaseEntity", "m_iHealth");
|
||||
Player.Pawn.Value.Health = value;
|
||||
Utilities.SetStateChanged(Player.Pawn.Value, "CBaseEntity",
|
||||
"m_iHealth");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,2 +1,8 @@
|
||||
ROLE_SPECTATOR: "Spectator"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
DNA_PREFIX: " {darkblue}D{blue}N{lightblue}A{grey} | {grey}"
|
||||
SHOP_ITEM_DNA: "DNA Scanner"
|
||||
SHOP_ITEM_DNA_DESC: "Scan bodies to reveal the person who killed them."
|
||||
SHOP_ITEM_DNA_SCANNED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, their killer was {red}{2}%s%{grey}."
|
||||
SHOP_ITEM_DNA_SCANNED_SUICIDE: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, they killed themselves."
|
||||
SHOP_ITEM_DNA_EXPIRED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, but the DNA has expired."
|
||||
@@ -11,7 +11,7 @@ public class LogsCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "logs";
|
||||
public string Id => "logs";
|
||||
public void Start() { }
|
||||
|
||||
// TODO: Restrict and verbalize usage
|
||||
|
||||
@@ -13,7 +13,7 @@ public class TTTCommand(IServiceProvider provider) : ICommand {
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "ttt";
|
||||
public string Id => "ttt";
|
||||
public string[] Usage => ["<modules/commands/listeners>"];
|
||||
|
||||
public void Start() { }
|
||||
@@ -70,7 +70,7 @@ public class TTTCommand(IServiceProvider provider) : ICommand {
|
||||
IEnumerable<ITerrorModule> listeners) {
|
||||
foreach (var listener in listeners)
|
||||
printVersionedEntry(info, listener.Version,
|
||||
listener.Name + " - " + listener.GetType().Name);
|
||||
listener.Id + " - " + listener.GetType().Name);
|
||||
}
|
||||
|
||||
private void printVersionedEntry(ICommandInfo info, string version,
|
||||
|
||||
@@ -80,6 +80,6 @@ public class PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
|
||||
}
|
||||
}
|
||||
|
||||
public string? Weapon { get; private set; }
|
||||
public string? Weapon { get; init; }
|
||||
public bool IsCanceled { get; set; }
|
||||
}
|
||||
@@ -9,4 +9,5 @@ public interface IBody {
|
||||
IWeapon? MurderWeapon { get; }
|
||||
IPlayer? Killer { get; }
|
||||
string Id { get; }
|
||||
DateTime TimeOfDeath { get; }
|
||||
}
|
||||
@@ -8,7 +8,8 @@ namespace TTT.Game.Listeners.Loggers;
|
||||
|
||||
public class PlayerActionsLogger(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[EventHandler]
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
[UsedImplicitly]
|
||||
public void OnPlayerKill(PlayerDeathEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
|
||||
@@ -25,6 +25,9 @@ public class PlayerJoinStarting(IServiceProvider provider)
|
||||
$"There are {playerCount} Players online, starting the game...");
|
||||
|
||||
var game = Games.CreateGame();
|
||||
|
||||
if (game == null)
|
||||
Messenger.DebugAnnounce("Failed to create a new game instance.");
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace TTT.Game.Roles;
|
||||
|
||||
public class BaseWeapon(string id, int? reserve = null, int? current = null)
|
||||
: IWeapon {
|
||||
public string Id { get; } = id;
|
||||
public string WeaponId { get; } = id;
|
||||
public int? ReserveAmmo { get; } = reserve;
|
||||
public int? CurrentAmmo { get; } = current;
|
||||
}
|
||||
@@ -42,7 +42,7 @@ public class KarmaStorage(IServiceProvider provider) : IKarmaService {
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => nameof(KarmaStorage);
|
||||
public string Id => nameof(KarmaStorage);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
public async Task Write(IPlayer key, int newData) {
|
||||
|
||||
@@ -25,7 +25,7 @@ public class TTT(IServiceProvider provider) : BasePlugin {
|
||||
module.Start();
|
||||
loadedModules.Add(module);
|
||||
Logger.LogInformation(
|
||||
$"Loaded {module.Version} {module.Name} {module.GetType().Namespace}");
|
||||
$"Loaded {module.Version} {module.Id} {module.GetType().Namespace}");
|
||||
}
|
||||
|
||||
var pluginModules = modules.Where(m => m is IPluginModule)
|
||||
@@ -40,7 +40,7 @@ public class TTT(IServiceProvider provider) : BasePlugin {
|
||||
RegisterAllAttributes(module);
|
||||
loadedModules.Add(module);
|
||||
Logger.LogInformation(
|
||||
$"Registered {module.Version} {module.Name} {module.GetType().Namespace}");
|
||||
$"Registered {module.Version} {module.Id} {module.GetType().Namespace}");
|
||||
}
|
||||
|
||||
Logger.LogInformation("All modules loaded successfully.");
|
||||
@@ -54,10 +54,10 @@ public class TTT(IServiceProvider provider) : BasePlugin {
|
||||
|
||||
foreach (var module in loadedModules)
|
||||
try {
|
||||
Logger.LogInformation($"Unloading {module.Name} ({module.Version})");
|
||||
Logger.LogInformation($"Unloading {module.Id} ({module.Version})");
|
||||
module.Dispose();
|
||||
} catch (Exception e) {
|
||||
Logger.LogError(e, $"Error unloading module {module.Name}");
|
||||
Logger.LogError(e, $"Error unloading module {module.Id}");
|
||||
}
|
||||
|
||||
base.Dispose(disposing);
|
||||
|
||||
@@ -5,7 +5,7 @@ the subsidiary projects (i.e. not [Versioning](../Versioning)).
|
||||
|
||||
# Structure
|
||||
## [API](./API)
|
||||
The public API for TTT. Use this to add-on extra features, modules, roles, etc.
|
||||
The public API for TTT. Include this to add-on extra features, modules, roles, etc.
|
||||
|
||||
## [CS2](./CS2)
|
||||
A linker for CS2 to TTT. This adds support for CS2 to TTT.
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
@@ -6,8 +7,8 @@ namespace TTT.Shop.Commands;
|
||||
|
||||
public class BalanceCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
public string Name => "balance";
|
||||
public string[] Aliases => [Name, "bal", "credits", "money"];
|
||||
public string Id => "balance";
|
||||
public string[] Aliases => [Id, "bal", "credits", "money"];
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
@@ -16,9 +18,9 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "buy";
|
||||
public string Id => "buy";
|
||||
public void Start() { }
|
||||
public string[] Aliases => [Name, "purchase", "b"];
|
||||
public string[] Aliases => [Id, "purchase", "b"];
|
||||
|
||||
public async Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
ICommandInfo info) {
|
||||
@@ -35,36 +37,22 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
if (info.ArgCount == 1) return CommandResult.PRINT_USAGE;
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
info.ReplySync($"Searching for item: {query}");
|
||||
|
||||
var item = searchItem(query);
|
||||
var item = searchItem(query);
|
||||
|
||||
if (item == null) {
|
||||
info.ReplySync($"Item '{query}' not found.");
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_ITEM_NOT_FOUND(query)]);
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
|
||||
var bal = await shop.Load(executor);
|
||||
if (item.Config.Price > bal) {
|
||||
info.ReplySync(
|
||||
$"You cannot afford '{item.Name}'. It costs {item.Config.Price}, but you have {bal}.");
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
|
||||
if (item.CanPurchase(executor) != PurchaseResult.SUCCESS) {
|
||||
info.ReplySync($"You cannot purchase '{item.Name}'.");
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
|
||||
await shop.Write(executor, bal - item.Config.Price);
|
||||
item.OnPurchase(executor);
|
||||
shop.GiveItem(executor, item);
|
||||
return CommandResult.SUCCESS;
|
||||
var result = shop.TryPurchase(executor, item);
|
||||
return result == PurchaseResult.SUCCESS ?
|
||||
CommandResult.SUCCESS :
|
||||
CommandResult.ERROR;
|
||||
}
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
=> it.Id.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
@@ -13,14 +15,15 @@ public class ListCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public string Name => "list";
|
||||
public string Id => "list";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
foreach (var item in shop.Items)
|
||||
messenger.Message(executor, $"{item.Name} - {item.Description}");
|
||||
messenger.Message(executor,
|
||||
$"{ChatColors.Grey}- {ChatColors.White}{item.Name} {ChatColors.Grey}- {item.Description}");
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public class ShopCommand(IServiceProvider provider) : ICommand {
|
||||
};
|
||||
|
||||
public void Dispose() { }
|
||||
public string Name => "shop";
|
||||
public string Id => "shop";
|
||||
|
||||
public void Start() { }
|
||||
|
||||
@@ -27,17 +27,17 @@ public class ShopCommand(IServiceProvider provider) : ICommand {
|
||||
HashSet<string> sent = [];
|
||||
if (info.ArgCount == 1) {
|
||||
foreach (var (_, cmd) in subcommands) {
|
||||
if (!sent.Add(cmd.Name)) continue;
|
||||
if (!sent.Add(cmd.Id)) continue;
|
||||
var uses = cmd.Usage.Where(use => !string.IsNullOrWhiteSpace(use))
|
||||
.ToList();
|
||||
var useString =
|
||||
uses.Count > 0 ? "(" + string.Join(", ", uses) + ")" : "";
|
||||
if (cmd.Description != null)
|
||||
info.ReplySync(
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Name} {ChatColors.Grey}- {ChatColors.BlueGrey}{cmd.Description}");
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Id} {ChatColors.Grey}- {ChatColors.BlueGrey}{cmd.Description}");
|
||||
else
|
||||
info.ReplySync(
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Name} {ChatColors.Grey}{useString}");
|
||||
$"{locale[GameMsgs.PREFIX]}{ChatColors.White}{cmd.Id} {ChatColors.Grey}{useString}");
|
||||
}
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
|
||||
41
TTT/Shop/Items/Detective/Stickers/StickerListener.cs
Normal file
41
TTT/Shop/Items/Detective/Stickers/StickerListener.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.Shop.Items.Detective.Stickers;
|
||||
|
||||
public class StickerListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnHurt(PlayerDamagedEvent ev) {
|
||||
if (icons == null || ev.Attacker == null
|
||||
|| !shop.HasItem<Stickers>(ev.Attacker))
|
||||
return;
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
if (ev.Weapon == null) return;
|
||||
if (!ev.Weapon.Contains("taser", StringComparison.OrdinalIgnoreCase))
|
||||
return;
|
||||
if (!ev.IsCanceled) return;
|
||||
|
||||
var victim = ev.Player;
|
||||
var attacker = ev.Attacker;
|
||||
|
||||
if (attacker == null) return;
|
||||
|
||||
var player = converter.GetPlayer(victim);
|
||||
if (player == null || !player.IsValid) return;
|
||||
icons.RevealToAll(player.Slot);
|
||||
Messenger.Message(victim, Locale[StickerMsgs.SHOP_ITEM_STICKERS_HIT]);
|
||||
}
|
||||
}
|
||||
14
TTT/Shop/Items/Detective/Stickers/StickerMsgs.cs
Normal file
14
TTT/Shop/Items/Detective/Stickers/StickerMsgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Detective.Stickers;
|
||||
|
||||
public class StickerMsgs {
|
||||
public static IMsg SHOP_ITEM_STICKERS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STICKERS));
|
||||
|
||||
public static IMsg SHOP_ITEM_STICKERS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STICKERS_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_STICKERS_HIT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_STICKERS_HIT));
|
||||
}
|
||||
40
TTT/Shop/Items/Detective/Stickers/Stickers.cs
Normal file
40
TTT/Shop/Items/Detective/Stickers/Stickers.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Shop.Items.Detective.Stickers;
|
||||
|
||||
public static class StickerExtensions {
|
||||
public static void AddStickerServices(this IServiceCollection services) {
|
||||
services.AddModBehavior<Stickers>();
|
||||
services.AddModBehavior<StickerListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class Stickers(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly StickerConfig config = provider
|
||||
.GetService<IStorage<StickerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new StickerConfig();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
|
||||
public override string Name => Locale[StickerMsgs.SHOP_ITEM_STICKERS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[StickerMsgs.SHOP_ITEM_STICKERS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
if (Shop.HasItem(player, this)) return PurchaseResult.ALREADY_OWNED;
|
||||
return base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
@@ -18,32 +21,38 @@ public class DeagleDamageListener(IServiceProvider provider)
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
Messenger.Debug("DeagleDamageListener: OnDamage");
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
var attacker = ev.Attacker;
|
||||
var victim = ev.Player;
|
||||
|
||||
if (attacker == null) return;
|
||||
|
||||
Messenger.Debug("DeagleDamageListener: Attacker is not null");
|
||||
|
||||
var deagleItem = shop.GetOwnedItems(attacker)
|
||||
.FirstOrDefault(s => s.Id == OneShotDeagle.ID);
|
||||
.FirstOrDefault(s => s is OneShotDeagle);
|
||||
if (deagleItem == null) return;
|
||||
|
||||
Messenger.DebugAnnounce(
|
||||
$"DeagleDamageListener: Attacker has deagle item, weapon: {ev.Weapon}");
|
||||
|
||||
if (ev.Weapon != config.Weapon) return;
|
||||
if (ev.Weapon != config.Weapon)
|
||||
// CS2 specifically causes the weapon to be "weapon_deagle" even if
|
||||
// the player is holding a revolver, so we need to check for that as well
|
||||
if (ev.Weapon is not "weapon_deagle"
|
||||
|| !config.Weapon.Equals("weapon_revolver"))
|
||||
return;
|
||||
|
||||
var attackerRole = Roles.GetRoles(attacker);
|
||||
var victimRole = Roles.GetRoles(victim);
|
||||
|
||||
shop.RemoveItem(attacker, deagleItem);
|
||||
if (!config.DoesFriendlyFire && attackerRole.Intersect(victimRole).Any())
|
||||
return;
|
||||
if (attackerRole.Intersect(victimRole).Any()) {
|
||||
if (config.KillShooterOnFF) attacker.Health = 0;
|
||||
Messenger.Message(attacker, Locale[DeagleMsgs.SHOP_ITEM_DEAGLE_HIT_FF]);
|
||||
if (!config.DoesFriendlyFire) {
|
||||
ev.IsCanceled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (victim is not IOnlinePlayer onlineVictim) return;
|
||||
onlineVictim.Health = 0;
|
||||
|
||||
@@ -8,4 +8,7 @@ public class DeagleMsgs {
|
||||
|
||||
public static IMsg SHOP_ITEM_DEAGLE_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_DEAGLE_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_DEAGLE_HIT_FF
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_DEAGLE_HIT_FF));
|
||||
}
|
||||
@@ -1,60 +1,48 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items;
|
||||
|
||||
public static class DeagleServiceCollection {
|
||||
public static void AddDeagleServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<OneShotDeagle>();
|
||||
collection.AddModBehavior<DeagleDamageListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class OneShotDeagle(IServiceProvider provider) : IWeapon, IShopItem {
|
||||
public const string ID = "ttt.shop.item.oneshotdeagle";
|
||||
|
||||
public class OneShotDeagle(IServiceProvider provider)
|
||||
: BaseItem(provider), IWeapon {
|
||||
private readonly OneShotDeagleConfig deagleConfigStorage = provider
|
||||
.GetService<IStorage<OneShotDeagleConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new OneShotDeagleConfig();
|
||||
|
||||
private readonly IInventoryManager inventoryManager =
|
||||
provider.GetRequiredService<IInventoryManager>();
|
||||
public override string Name => Locale[DeagleMsgs.SHOP_ITEM_DEAGLE];
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
public override string Description
|
||||
=> Locale[DeagleMsgs.SHOP_ITEM_DEAGLE_DESC];
|
||||
|
||||
public string Name => locale[DeagleMsgs.SHOP_ITEM_DEAGLE];
|
||||
public override ShopItemConfig Config => deagleConfigStorage;
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Dispose() { }
|
||||
public string Description => locale[DeagleMsgs.SHOP_ITEM_DEAGLE_DESC];
|
||||
|
||||
public ShopItemConfig Config => deagleConfigStorage;
|
||||
|
||||
public void OnPurchase(IOnlinePlayer player) {
|
||||
inventoryManager.GiveWeapon(player, this);
|
||||
}
|
||||
|
||||
public PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
|
||||
string IShopItem.Id => ID;
|
||||
|
||||
public string Id => deagleConfigStorage.Weapon;
|
||||
public string WeaponId => deagleConfigStorage.Weapon;
|
||||
|
||||
public int? ReserveAmmo { get; init; } = 0;
|
||||
public int? CurrentAmmo { get; init; } = 1;
|
||||
}
|
||||
|
||||
public record OneShotDeagleConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public bool DoesFriendlyFire { get; init; } = true;
|
||||
public string Weapon { get; init; } = "revolver";
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Task.Run(async () => {
|
||||
await Inventory.RemoveWeaponInSlot(player,
|
||||
deagleConfigStorage.WeaponSlot);
|
||||
await Inventory.GiveWeapon(player, this);
|
||||
});
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
@@ -12,7 +13,7 @@ public class RoundShopClearer(IServiceProvider provider) : IListener {
|
||||
|
||||
public void Dispose() { bus.UnregisterListener(this); }
|
||||
|
||||
[EventHandler(IgnoreCanceled = true, Priority = Priority.LOWER)]
|
||||
[EventHandler(IgnoreCanceled = true, Priority = Priority.LOW)]
|
||||
[UsedImplicitly]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
// Only clear balances if the round is in progress
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop.Events;
|
||||
using TTT.Shop.Items;
|
||||
|
||||
namespace TTT.Shop;
|
||||
|
||||
@@ -26,14 +26,37 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
|
||||
|
||||
public ISet<IShopItem> Items { get; } = new HashSet<IShopItem>();
|
||||
|
||||
public bool RegisterItem(IShopItem item) {
|
||||
item.Start();
|
||||
return Items.Add(item);
|
||||
}
|
||||
public bool RegisterItem(IShopItem item) { return Items.Add(item); }
|
||||
|
||||
public PurchaseResult TryPurchase(IOnlinePlayer player, IShopItem item,
|
||||
bool printReason = true) {
|
||||
return PurchaseResult.UNKNOWN_ERROR;
|
||||
var cost = item.Config.Price;
|
||||
var bal = balances.GetValueOrDefault(player.Id, 0);
|
||||
|
||||
if (cost > bal) {
|
||||
if (printReason)
|
||||
messenger?.Message(player,
|
||||
localizer[ShopMsgs.SHOP_INSUFFICIENT_BALANCE(item, bal)]);
|
||||
return PurchaseResult.INSUFFICIENT_FUNDS;
|
||||
}
|
||||
|
||||
var canPurchase = item.CanPurchase(player);
|
||||
if (canPurchase != PurchaseResult.SUCCESS) {
|
||||
if (!printReason) return canPurchase;
|
||||
if (canPurchase == PurchaseResult.UNKNOWN_ERROR)
|
||||
messenger?.Message(player, localizer[ShopMsgs.SHOP_CANNOT_PURCHASE]);
|
||||
else
|
||||
messenger?.Message(player,
|
||||
localizer[
|
||||
ShopMsgs.SHOP_CANNOT_PURCHASE_WITH_REASON(
|
||||
canPurchase.ToMessage())]);
|
||||
|
||||
return canPurchase;
|
||||
}
|
||||
|
||||
balances[player.Id] = bal - cost;
|
||||
GiveItem(player, item);
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
|
||||
public void AddBalance(IOnlinePlayer player, int amount, string reason = "",
|
||||
@@ -66,6 +89,7 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
|
||||
public void GiveItem(IOnlinePlayer player, IShopItem item) {
|
||||
if (!items.ContainsKey(player.Id)) items[player.Id] = [];
|
||||
items[player.Id].Add(item);
|
||||
item.OnPurchase(player);
|
||||
}
|
||||
|
||||
public IList<IShopItem> GetOwnedItems(IOnlinePlayer player) {
|
||||
@@ -88,5 +112,5 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
|
||||
Items.Clear();
|
||||
}
|
||||
|
||||
public void Start() { RegisterItem(new OneShotDeagle(provider)); }
|
||||
public void Start() { }
|
||||
}
|
||||
@@ -16,6 +16,8 @@
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\API\API.csproj"/>
|
||||
<ProjectReference Include="..\Game\Game.csproj"/>
|
||||
<ProjectReference Include="..\CS2\CS2.csproj"/>
|
||||
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
xmlns:s="clr-namespace:System;assembly=mscorlib"
|
||||
xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve">
|
||||
<s:Boolean
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
@@ -1,39 +0,0 @@
|
||||
namespace TTT.Shop;
|
||||
|
||||
public enum PurchaseResult {
|
||||
/// <summary>
|
||||
/// The purchase was successful.
|
||||
/// </summary>
|
||||
SUCCESS,
|
||||
|
||||
/// <summary>
|
||||
/// The player does not have enough funds to purchase the item.
|
||||
/// </summary>
|
||||
INSUFFICIENT_FUNDS,
|
||||
|
||||
/// <summary>
|
||||
/// The item was not found in the shop or does not exist.
|
||||
/// </summary>
|
||||
ITEM_NOT_FOUND,
|
||||
|
||||
/// <summary>
|
||||
/// The player cannot purchase this item, either due to per-player restrictions
|
||||
/// or the item being unavailable for purchase at the moment.
|
||||
/// </summary>
|
||||
ITEM_NOT_PURCHASABLE,
|
||||
|
||||
/// <summary>
|
||||
/// An event canceled the purchase.
|
||||
/// </summary>
|
||||
PURCHASE_CANCELED,
|
||||
|
||||
/// <summary>
|
||||
/// An unknown error occurred during the purchase process.
|
||||
/// </summary>
|
||||
UNKNOWN_ERROR,
|
||||
|
||||
/// <summary>
|
||||
/// The item cannot be purchased multiple times, and the player already owns it.
|
||||
/// </summary>
|
||||
ALREADY_OWNED
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.CS2.Items.DNA;
|
||||
using TTT.Shop.Commands;
|
||||
using TTT.Shop.Items;
|
||||
using TTT.Shop.Items.Detective.Stickers;
|
||||
using TTT.Shop.Listeners;
|
||||
|
||||
namespace TTT.Shop;
|
||||
@@ -18,5 +21,7 @@ public static class ShopServiceCollection {
|
||||
collection.AddModBehavior<BalanceCommand>();
|
||||
|
||||
collection.AddDeagleServices();
|
||||
collection.AddStickerServices();
|
||||
collection.AddDnaScannerServices();
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,14 @@ namespace TTT.Shop;
|
||||
public static class ShopMsgs {
|
||||
public static IMsg SHOP_INACTIVE => MsgFactory.Create(nameof(SHOP_INACTIVE));
|
||||
|
||||
public static IMsg SHOP_ITEM_NOT_FOUND(string query)
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_NOT_FOUND), query);
|
||||
|
||||
public static IMsg CREDITS_NAME => MsgFactory.Create(nameof(CREDITS_NAME));
|
||||
|
||||
public static IMsg SHOP_CANNOT_PURCHASE
|
||||
=> MsgFactory.Create(nameof(SHOP_CANNOT_PURCHASE));
|
||||
|
||||
public static IMsg CREDITS_GIVEN(int amo) {
|
||||
return MsgFactory.Create(nameof(CREDITS_GIVEN), amo > 0 ? "+" : "-",
|
||||
Math.Abs(amo));
|
||||
@@ -16,4 +22,13 @@ public static class ShopMsgs {
|
||||
return MsgFactory.Create(nameof(CREDITS_GIVEN_REASON), amo > 0 ? "+" : "-",
|
||||
Math.Abs(amo), reason);
|
||||
}
|
||||
|
||||
public static IMsg SHOP_INSUFFICIENT_BALANCE(IShopItem item, int bal) {
|
||||
return MsgFactory.Create(nameof(SHOP_INSUFFICIENT_BALANCE), item.Name,
|
||||
item.Config.Price, bal);
|
||||
}
|
||||
|
||||
public static IMsg SHOP_CANNOT_PURCHASE_WITH_REASON(string reason) {
|
||||
return MsgFactory.Create(nameof(SHOP_CANNOT_PURCHASE_WITH_REASON), reason);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,17 @@
|
||||
SHOP_INACTIVE: "%PREFIX%The shop is currently closed."
|
||||
SHOP_ITEM_DEAGLE: "One-Hit Deagle"
|
||||
SHOP_ITEM_DEAGLE_DESC: "A one-hit kill deagle with a single bullet. Aim carefully!"
|
||||
SHOP_ITEM_NOT_FOUND: "%PREFIX%Could not find an item named \"{default}{0}{grey}\"."
|
||||
|
||||
SHOP_ITEM_DEAGLE: "One-Hit Revolver"
|
||||
SHOP_ITEM_DEAGLE_DESC: "A one-hit kill revolver with a single bullet. Aim carefully!"
|
||||
SHOP_ITEM_DEAGLE_HIT_FF: "You hit a teammate!"
|
||||
|
||||
SHOP_ITEM_STICKERS: "Stickers"
|
||||
SHOP_ITEM_STICKERS_DESC: "Reveal the roles of all players you taser to others."
|
||||
SHOP_ITEM_STICKERS_HIT: "%PREFIX%You got stickered, your role is now visible to everyone."
|
||||
|
||||
SHOP_INSUFFICIENT_BALANCE: "%PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} credit%s%, and you have {yellow}{2}{grey}."
|
||||
SHOP_CANNOT_PURCHASE: "%PREFIX%You cannot purchase this item."
|
||||
SHOP_CANNOT_PURCHASE_WITH_REASON: "%PREFIX%You cannot purchase this item: {red}{0}{grey}."
|
||||
CREDITS_NAME: "credit"
|
||||
CREDITS_GIVEN: "%PREFIX%{0}{1} %CREDITS_NAME%%s%"
|
||||
CREDITS_GIVEN_REASON: "%PREFIX%{0}{1} %CREDITS_NAME%%s% {grey}({white}{2}{grey})"
|
||||
|
||||
31
TTT/ShopAPI/BaseItem.cs
Normal file
31
TTT/ShopAPI/BaseItem.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items;
|
||||
|
||||
public abstract class BaseItem(IServiceProvider provider) : IShopItem {
|
||||
protected readonly IInventoryManager Inventory =
|
||||
provider.GetRequiredService<IInventoryManager>();
|
||||
|
||||
protected readonly IMsgLocalizer Locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
protected readonly IServiceProvider Provider = provider;
|
||||
|
||||
protected readonly IRoleAssigner Roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
protected readonly IShop Shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public abstract string Name { get; }
|
||||
public abstract string Description { get; }
|
||||
public abstract ShopItemConfig Config { get; }
|
||||
public abstract void OnPurchase(IOnlinePlayer player);
|
||||
public abstract PurchaseResult CanPurchase(IOnlinePlayer player);
|
||||
|
||||
public void Start() { Shop.RegisterItem(this); }
|
||||
}
|
||||
9
TTT/ShopAPI/Configs/DnaScannerConfig.cs
Normal file
9
TTT/ShopAPI/Configs/DnaScannerConfig.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using TTT.Shop;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record DnaScannerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public int MaxSamples { get; init; } = 0;
|
||||
public TimeSpan DecayTime { get; init; } = TimeSpan.FromSeconds(10);
|
||||
}
|
||||
11
TTT/ShopAPI/Configs/OneShotDeagleConfig.cs
Normal file
11
TTT/ShopAPI/Configs/OneShotDeagleConfig.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Shop;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record OneShotDeagleConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public bool DoesFriendlyFire { get; init; } = true;
|
||||
public bool KillShooterOnFF { get; init; } = false;
|
||||
public string Weapon { get; init; } = "revolver";
|
||||
public int WeaponSlot { get; init; } = 1;
|
||||
}
|
||||
7
TTT/ShopAPI/Configs/StickerConfig.cs
Normal file
7
TTT/ShopAPI/Configs/StickerConfig.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
using TTT.Shop;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record StickerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 70;
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Shop;
|
||||
|
||||
namespace TTT.Shop;
|
||||
namespace ShopAPI;
|
||||
|
||||
public interface IShop : IKeyedStorage<IPlayer, int>,
|
||||
IKeyWritable<IPlayer, int> {
|
||||
@@ -20,5 +21,14 @@ public interface IShop : IKeyedStorage<IPlayer, int>,
|
||||
|
||||
void GiveItem(IOnlinePlayer player, IShopItem item);
|
||||
IList<IShopItem> GetOwnedItems(IOnlinePlayer player);
|
||||
|
||||
bool HasItem(IOnlinePlayer player, IShopItem item) {
|
||||
return GetOwnedItems(player).Any(i => i.Id == item.Id);
|
||||
}
|
||||
|
||||
bool HasItem<T>(IOnlinePlayer player) where T : IShopItem {
|
||||
return GetOwnedItems(player).Any(i => i is T);
|
||||
}
|
||||
|
||||
void RemoveItem(IOnlinePlayer player, IShopItem item);
|
||||
}
|
||||
@@ -4,8 +4,7 @@ using TTT.API.Player;
|
||||
namespace TTT.Shop;
|
||||
|
||||
public interface IShopItem : ITerrorModule {
|
||||
new string Name { get; }
|
||||
string Id { get; }
|
||||
string Name { get; }
|
||||
string Description { get; }
|
||||
ShopItemConfig Config { get; }
|
||||
void OnPurchase(IOnlinePlayer player);
|
||||
65
TTT/ShopAPI/PurchaseResult.cs
Normal file
65
TTT/ShopAPI/PurchaseResult.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
namespace TTT.Shop;
|
||||
|
||||
public enum PurchaseResult {
|
||||
/// <summary>
|
||||
/// The purchase was successful.
|
||||
/// </summary>
|
||||
SUCCESS,
|
||||
|
||||
/// <summary>
|
||||
/// The player does not have enough funds to purchase the item.
|
||||
/// </summary>
|
||||
INSUFFICIENT_FUNDS,
|
||||
|
||||
/// <summary>
|
||||
/// The item was not found in the shop or does not exist.
|
||||
/// </summary>
|
||||
ITEM_NOT_FOUND,
|
||||
|
||||
/// <summary>
|
||||
/// The player cannot purchase this item, either due to per-player restrictions
|
||||
/// or the item being unavailable for purchase at the moment.
|
||||
/// </summary>
|
||||
ITEM_NOT_PURCHASABLE,
|
||||
|
||||
/// <summary>
|
||||
/// The player does not have the required role to purchase this item.
|
||||
/// </summary>
|
||||
WRONG_ROLE,
|
||||
|
||||
/// <summary>
|
||||
/// An event canceled the purchase.
|
||||
/// </summary>
|
||||
PURCHASE_CANCELED,
|
||||
|
||||
/// <summary>
|
||||
/// An unknown error occurred during the purchase process.
|
||||
/// </summary>
|
||||
UNKNOWN_ERROR,
|
||||
|
||||
/// <summary>
|
||||
/// The item cannot be purchased multiple times, and the player already owns it.
|
||||
/// </summary>
|
||||
ALREADY_OWNED
|
||||
}
|
||||
|
||||
public static class PurchaseResultExtensions {
|
||||
public static string ToMessage(this PurchaseResult result) {
|
||||
return result switch {
|
||||
PurchaseResult.SUCCESS => "Purchase successful",
|
||||
PurchaseResult.INSUFFICIENT_FUNDS =>
|
||||
"You do not have enough funds to complete this purchase",
|
||||
PurchaseResult.ITEM_NOT_FOUND => "The item was not found in the shop",
|
||||
PurchaseResult.ITEM_NOT_PURCHASABLE =>
|
||||
"You cannot purchase this item at the moment",
|
||||
PurchaseResult.PURCHASE_CANCELED => "The purchase was canceled",
|
||||
PurchaseResult.UNKNOWN_ERROR =>
|
||||
"An unknown error occurred during the purchase",
|
||||
PurchaseResult.WRONG_ROLE =>
|
||||
"You do not have the required role to purchase this item",
|
||||
PurchaseResult.ALREADY_OWNED =>
|
||||
"You already own this item and cannot purchase it again",
|
||||
_ => "An unexpected error occurred"
|
||||
};
|
||||
}
|
||||
}
|
||||
13
TTT/ShopAPI/RoleRestrictedItem.cs
Normal file
13
TTT/ShopAPI/RoleRestrictedItem.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
|
||||
namespace TTT.Shop.Items;
|
||||
|
||||
public abstract class RoleRestrictedItem<T>(IServiceProvider provider)
|
||||
: BaseItem(provider) where T : IRole {
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Roles.GetRoles(player).Any(r => r is T) ?
|
||||
PurchaseResult.SUCCESS :
|
||||
PurchaseResult.WRONG_ROLE;
|
||||
}
|
||||
}
|
||||
14
TTT/ShopAPI/ShopAPI.csproj
Normal file
14
TTT/ShopAPI/ShopAPI.csproj
Normal file
@@ -0,0 +1,14 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\API\API.csproj"/>
|
||||
<ProjectReference Include="..\Game\Game.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -4,8 +4,19 @@ using TTT.API.Player;
|
||||
namespace TTT.Test.Fakes;
|
||||
|
||||
public class FakeInventoryManager : IInventoryManager {
|
||||
public void GiveWeapon(IOnlinePlayer player, IWeapon weapon) { }
|
||||
public void RemoveWeapon(IOnlinePlayer player, string weaponId) { }
|
||||
public Task GiveWeapon(IOnlinePlayer player, IWeapon weapon) {
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void RemoveAllWeapons(IOnlinePlayer player) { }
|
||||
public Task RemoveWeapon(IOnlinePlayer player, string weaponId) {
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task RemoveWeaponInSlot(IOnlinePlayer player, int slot) {
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task RemoveAllWeapons(IOnlinePlayer player) {
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,7 @@ public class MemoryKarmaStorage(IEventBus bus)
|
||||
: KeyedMemoryStorage<IPlayer, int>, IKarmaService {
|
||||
private readonly KarmaConfig config = new();
|
||||
public void Dispose() { }
|
||||
public string Name => nameof(MemoryKarmaStorage);
|
||||
public string Id => nameof(MemoryKarmaStorage);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
public void Start() { }
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ public class LogsTest(IServiceProvider provider) : CommandTest(provider,
|
||||
[Fact]
|
||||
public async Task LogsCommand_WithoutGame_PrintsNoActiveGame() {
|
||||
var player = TestPlayer.Random();
|
||||
var info = new TestCommandInfo(Provider, player, Command.Name);
|
||||
var info = new TestCommandInfo(Provider, player, Command.Id);
|
||||
var result = await Commands.ProcessCommand(info);
|
||||
Assert.Equal(CommandResult.ERROR, result);
|
||||
Assert.Single(player.Messages);
|
||||
@@ -32,7 +32,7 @@ public class LogsTest(IServiceProvider provider) : CommandTest(provider,
|
||||
|
||||
Provider.GetRequiredService<IGameManager>().CreateGame()?.Start();
|
||||
|
||||
var info = new TestCommandInfo(Provider, player, Command.Name);
|
||||
var info = new TestCommandInfo(Provider, player, Command.Id);
|
||||
var result = await Commands.ProcessCommand(info);
|
||||
Assert.Equal(CommandResult.SUCCESS, result);
|
||||
Assert.Contains(locale[GameMsgs.GAME_LOGS_HEADER], player.Messages);
|
||||
|
||||
@@ -9,8 +9,7 @@ public class TTTTest(IServiceProvider provider)
|
||||
public void Command_ShouldPrint_Version() {
|
||||
var player = TestPlayer.Random();
|
||||
|
||||
Commands.ProcessCommand(new TestCommandInfo(Provider, player,
|
||||
Command.Name));
|
||||
Commands.ProcessCommand(new TestCommandInfo(Provider, player, Command.Id));
|
||||
|
||||
Assert.Single(player.Messages);
|
||||
Assert.Contains(Command.Version, player.Messages.First());
|
||||
@@ -24,7 +23,7 @@ public class TTTTest(IServiceProvider provider)
|
||||
public void SubCommand_ShouldPrint_Modules(string cmd, string exp) {
|
||||
var player = TestPlayer.Random();
|
||||
|
||||
Commands.ProcessCommand(new TestCommandInfo(Provider, player, Command.Name,
|
||||
Commands.ProcessCommand(new TestCommandInfo(Provider, player, Command.Id,
|
||||
cmd));
|
||||
|
||||
Assert.Contains(exp, player.Messages.First());
|
||||
|
||||
@@ -4,7 +4,7 @@ using TTT.API.Player;
|
||||
namespace TTT.Test.Game.Command;
|
||||
|
||||
public class TestEchoCommand : ICommand {
|
||||
public string Name => "echo";
|
||||
public string Id => "echo";
|
||||
public void Start() { }
|
||||
public string[] Aliases => ["echo", "say"];
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Shop;
|
||||
using TTT.Shop.Listeners;
|
||||
using Xunit;
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop;
|
||||
using TTT.Shop.Commands;
|
||||
using TTT.Test.Game.Command;
|
||||
@@ -10,13 +12,16 @@ using Xunit;
|
||||
namespace TTT.Test.Shop.Commands;
|
||||
|
||||
public class BuyTest {
|
||||
private readonly IMsgLocalizer locale;
|
||||
private readonly ICommandManager manager;
|
||||
private readonly IServiceProvider provider;
|
||||
private readonly IShop shop;
|
||||
|
||||
public BuyTest(IServiceProvider provider) {
|
||||
manager = provider.GetRequiredService<ICommandManager>();
|
||||
shop = provider.GetRequiredService<IShop>();
|
||||
manager = provider.GetRequiredService<ICommandManager>();
|
||||
shop = provider.GetRequiredService<IShop>();
|
||||
locale = provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
this.provider = provider;
|
||||
|
||||
manager.RegisterCommand(new BuyCommand(provider));
|
||||
@@ -76,12 +81,12 @@ public class BuyTest {
|
||||
var player = TestPlayer.Random();
|
||||
var info = new TestCommandInfo(provider, player, "buy", TestShopItem.ID);
|
||||
|
||||
shop.RegisterItem(new TestShopItem());
|
||||
var item = new TestShopItem();
|
||||
shop.RegisterItem(item);
|
||||
var result = await manager.ProcessCommand(info);
|
||||
|
||||
Assert.Equal(CommandResult.ERROR, result);
|
||||
Assert.Contains(
|
||||
"You cannot afford 'Test Item'. It costs 100, but you have 0.",
|
||||
Assert.Contains(locale[ShopMsgs.SHOP_INSUFFICIENT_BALANCE(item, 0)],
|
||||
player.Messages);
|
||||
}
|
||||
|
||||
@@ -112,7 +117,7 @@ public class BuyTest {
|
||||
|
||||
Assert.Equal(CommandResult.SUCCESS, result);
|
||||
Assert.Contains(TestShopItem.ID,
|
||||
shop.GetOwnedItems(player).Select(s => s.Id));
|
||||
shop.GetOwnedItems(player).Select(s => s.Name));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
69
TTT/Test/Shop/Items/DeagleTests.cs
Normal file
69
TTT/Test/Shop/Items/DeagleTests.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Shop.Items;
|
||||
using Xunit;
|
||||
|
||||
namespace TTT.Test.Shop.Items;
|
||||
|
||||
public class DeagleTests {
|
||||
private readonly IEventBus bus;
|
||||
private readonly OneShotDeagle item;
|
||||
private readonly IServiceProvider provider;
|
||||
private readonly IShop shop;
|
||||
private readonly TestPlayer testPlayer;
|
||||
private readonly IOnlinePlayer victim, survivor;
|
||||
|
||||
public DeagleTests(IServiceProvider provider) {
|
||||
this.provider = provider;
|
||||
var games = provider.GetRequiredService<IGameManager>();
|
||||
var finder = provider.GetRequiredService<IPlayerFinder>();
|
||||
shop = provider.GetRequiredService<IShop>();
|
||||
bus = provider.GetRequiredService<IEventBus>();
|
||||
item = new OneShotDeagle(provider);
|
||||
|
||||
testPlayer = (finder.AddPlayer(TestPlayer.Random()) as TestPlayer)!;
|
||||
victim = finder.AddPlayer(TestPlayer.Random());
|
||||
survivor = finder.AddPlayer(TestPlayer.Random());
|
||||
|
||||
games.CreateGame()?.Start();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Deagle_Kills_OnDamage() {
|
||||
bus.RegisterListener(new DeagleDamageListener(provider));
|
||||
shop.GiveItem(testPlayer, item);
|
||||
|
||||
var playerDmgEvent =
|
||||
new PlayerDamagedEvent(victim, testPlayer, 1, 99) {
|
||||
Weapon = item.WeaponId
|
||||
};
|
||||
bus.Dispatch(playerDmgEvent);
|
||||
|
||||
Assert.Equal(0, victim.Health);
|
||||
Assert.False(victim.IsAlive);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Deagle_DoesNotKill_AfterFirstKill() {
|
||||
bus.RegisterListener(new DeagleDamageListener(provider));
|
||||
shop.GiveItem(testPlayer, item);
|
||||
|
||||
var playerDmgEvent =
|
||||
new PlayerDamagedEvent(victim, testPlayer, 1, 99) {
|
||||
Weapon = item.WeaponId
|
||||
};
|
||||
bus.Dispatch(playerDmgEvent);
|
||||
|
||||
var secondDmgEvent =
|
||||
new PlayerDamagedEvent(survivor, testPlayer, 1, 99) {
|
||||
Weapon = item.WeaponId
|
||||
};
|
||||
bus.Dispatch(secondDmgEvent);
|
||||
|
||||
Assert.NotEqual(0, survivor.Health);
|
||||
}
|
||||
}
|
||||
57
TTT/Test/Shop/ShopTests.cs
Normal file
57
TTT/Test/Shop/ShopTests.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Shop.Listeners;
|
||||
using Xunit;
|
||||
|
||||
namespace TTT.Test.Shop;
|
||||
|
||||
public class ShopTests(IServiceProvider provider) {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IOnlinePlayer player = TestPlayer.Random();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[Fact]
|
||||
public void GiveItem_ShowsInInventory() {
|
||||
shop.GiveItem(player, new TestShopItem());
|
||||
Assert.Single(shop.GetOwnedItems(player));
|
||||
Assert.Equal(TestShopItem.ID, shop.GetOwnedItems(player)[0].Name);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task ClearBalances_ClearsBalances() {
|
||||
shop.AddBalance(player, 500, "Test");
|
||||
Assert.Equal(500, await shop.Load(player));
|
||||
shop.ClearBalances();
|
||||
Assert.Equal(0, await shop.Load(player));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ClearItems_ClearsItems() {
|
||||
shop.GiveItem(player, new TestShopItem());
|
||||
shop.ClearItems();
|
||||
Assert.Empty(shop.GetOwnedItems(player));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Shop_ClearsItems_OnNewRound() {
|
||||
bus.RegisterListener(new RoundShopClearer(provider));
|
||||
|
||||
finder.AddPlayers(player, TestPlayer.Random());
|
||||
games.CreateGame()?.Start();
|
||||
shop.GiveItem(player, new TestShopItem());
|
||||
games.ActiveGame?.EndGame();
|
||||
games.CreateGame()?.Start();
|
||||
|
||||
Assert.Empty(shop.GetOwnedItems(player));
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,8 @@ namespace TTT.Test.Shop;
|
||||
public class TestShopItem : IShopItem {
|
||||
public const string ID = "ttt.test.item.testitem";
|
||||
public void Dispose() { }
|
||||
public string Name => "Test Item";
|
||||
public string Id => ID;
|
||||
public string Id => "Test Item";
|
||||
public string Name => ID;
|
||||
public string Description => "A test item for unit tests.";
|
||||
public ShopItemConfig Config { get; } = new TestItemConfig();
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Reactive.Concurrency;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Localization;
|
||||
using Microsoft.Reactive.Testing;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Extensions;
|
||||
@@ -15,7 +16,6 @@ using TTT.Game.Commands;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Karma;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop;
|
||||
using TTT.Test.Abstract;
|
||||
using TTT.Test.Fakes;
|
||||
|
||||
|
||||
@@ -16,7 +16,15 @@ public class TestPlayer(string id, string name) : IOnlinePlayer {
|
||||
public int Health { get; set; } = 100;
|
||||
public int MaxHealth { get; set; } = 100;
|
||||
public int Armor { get; set; } = 100;
|
||||
public bool IsAlive { get; set; } = true;
|
||||
|
||||
public bool IsAlive {
|
||||
get => Health > 0;
|
||||
set {
|
||||
if (!value)
|
||||
Health = 0;
|
||||
else if (Health <= 0) Health = 1;
|
||||
}
|
||||
}
|
||||
|
||||
public static TestPlayer Random() {
|
||||
return new TestPlayer(new Random().NextInt64().ToString(),
|
||||
|
||||
Reference in New Issue
Block a user