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137 Commits
v183 ... v295

Author SHA1 Message Date
Michael Wilson
6b4306948b Update Schema to Latest (#721) 2024-12-24 16:01:10 +10:00
Michael Wilson
3fee00e8c4 [no ci] Update getting-started.md 2024-12-24 16:00:36 +10:00
Michael Wilson
d22af142cb [no ci] chore: upgrade to cxx20 (#719) 2024-12-24 15:34:12 +10:00
dependabot[bot]
c1176a3192 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 14e77af to a658a0f (#718)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:38 +10:00
dependabot[bot]
3c321be5a0 [no ci] chore(deps): bump libraries/Protobufs from 76e070d to b46090a (#717)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:20 +10:00
Michael Wilson
466da1b193 chore: back to using hl2sdk 2024-12-20 23:34:21 +00:00
Michael Wilson
ba860a92d2 fix: temporary patch hl2sdk entity listeners 2024-12-20 12:37:50 +00:00
Ian Lucas
461fc0ea67 Fix GiveNamedItem and CanAcquire signatures (#713) 2024-12-20 22:12:14 +10:00
Michael Wilson
6349c11d07 fix: revert base entity teleport changes, add warning to player controller (#688) 2024-11-27 21:25:12 +10:00
ZoNiCaL
b2046b21c4 [no ci] Shuffle player documentation, add to game event documentation (#685) 2024-11-25 10:48:25 +10:00
Michael Wilson
3c6be481c5 [no ci] Update publish-docs.yml 2024-11-25 10:48:05 +10:00
Michael Wilson
0a6fe0946d [no ci] Allow manual publish-docs.yml 2024-11-25 10:47:01 +10:00
schwarper
79297511e3 Added hitgroup to CTakeDamageInfo (#665)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:55:22 +00:00
schwarper
c6d3988902 CBaseEntity player teleport adjustment update (#661)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:07:12 +00:00
schwarper
8a063f4fb6 Added PluginConfigExtensions (#675) 2024-11-23 20:00:39 +10:00
Gold KingZ
6cf124bfb6 System.ArgumentException: Player with slot X not found (#667) 2024-11-13 08:08:47 +00:00
schwarper
1f904a52a7 Added TargetType.PlayerAim (#639)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-06 06:52:28 +00:00
Nexd
32c99b2e49 Implemented entity transmit feature (#608)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-11-06 16:46:03 +10:00
Nexd
5c9d38b2b0 fix: only close the menu if it has exit button (#622)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-20 23:41:25 +00:00
Nexd
b54f5c3dee fix: gamedata update (#631)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-21 09:35:38 +10:00
schwarper
761380dff6 CCSPlayer_ItemServices_CanAcquire and GetCSWeaponDataFromKey signatures update (#636) 2024-10-19 10:07:07 +10:00
Interesting
71ae253e5e Add GetGameframeTime to NativeAPI (#627)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-17 03:32:10 +00:00
schwarper
c2f212df51 Add GetCSWeaponDataFromKey and CCSPlayer_ItemServices_CanAcquire (#628) 2024-10-17 00:44:32 +00:00
Ian Lucas
ad7f7bd365 fix: InvalidOperationException when removing command in its callback (#626) 2024-10-13 09:29:06 +10:00
Ian Lucas
a0fcb7817e fix: remove command to use command manager (#579)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-11 02:15:01 +00:00
Nexd
cdb7a6ed17 New NetworkDisconnectionReason values (#621)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-11 12:10:11 +10:00
dependabot[bot]
38e29531c3 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 9be8cba to fc4b98f (#620)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-10 01:43:51 +00:00
dependabot[bot]
5f95969980 [no ci] chore(deps): bump libraries/Protobufs from 3ea793c to 76e070d (#619)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-10 11:32:36 +10:00
dependabot[bot]
42dd270b78 chore(deps): bump libraries/Protobufs from 686a062 to 3ea793c (#607)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-06 14:17:45 +10:00
dependabot[bot]
b807c3eda8 chore(deps): bump libraries/hl2sdk-cs2 from 1f1d158 to 9be8cba (#606)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-06 14:06:59 +10:00
Michael Wilson
3ede4c366c [no ci] Update dependabot.yaml 2024-10-06 14:02:28 +10:00
number201724
49cc91e373 fix CreateEvent leak (#604) 2024-10-06 14:01:18 +10:00
StefanX
8a795de9fa fix: CCSPlayerPawnBase_PostThink signature (#601) 2024-10-06 13:55:05 +10:00
dependabot[bot]
e36d2e07e4 chore(deps): bump libraries/hl2sdk-cs2 from 3c7b355 to 1f1d158 (#600)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-05 10:36:21 +10:00
Ivan Kardapoltsev
cdd2a8275e Fix crash after map change (#593)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-05 00:54:27 +10:00
Michael Wilson
2b31f519eb Update Schema for Armory Update (#592) 2024-10-05 00:47:33 +10:00
Nexd
2c7f896189 fix: armory update broken signatures and offsets (#584)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-04 14:35:55 +00:00
dependabot[bot]
5a354a25e3 chore(deps): bump libraries/hl2sdk-cs2 from 40a9bb9 to 3c7b355 (#594)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-04 23:35:15 +10:00
dependabot[bot]
74ce0d295a chore(deps): bump libraries/hl2sdk-cs2 from f21e0c9 to 40a9bb9 (#586)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-04 09:46:21 +10:00
Yarukon
9c8f25f721 Fix calling Send using UM instance from UM hook (#578) 2024-09-22 15:37:26 +10:00
Markus
4b1a2c427e CoreConfig: Prevent "Error invoking callback" if core.json not found (#576)
Thanks @markus-wa
2024-09-19 01:26:55 +00:00
roflmuffin
8f59fd5b97 fix: prevent early global cleanup when inside invoke
closes #501
2024-09-02 16:34:22 +10:00
Michael Wilson
cbeac50e4a [no ci] Update README 2024-09-02 14:43:52 +10:00
Michael Wilson
eba7d9c313 [no ci] Update README.md 2024-09-02 14:43:11 +10:00
dependabot[bot]
23828153eb chore(deps): bump libraries/hl2sdk-cs2 from 0b862d7 to f21e0c9 (#560)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-29 02:04:34 +00:00
Roflmuffin
0e3698b370 feat: add player.Disconnect(reason) method 2024-08-29 11:42:57 +10:00
Michael Wilson
bb38b1cb1a Cleanup Protobuf Generation (#562) 2024-08-29 11:23:50 +10:00
Michael Wilson
10f472ec85 Implement Usermessages (#435) 2024-08-26 17:18:40 +10:00
dependabot[bot]
28ce183cdc chore(deps): bump libraries/hl2sdk-cs2 from c57d5ab to 0b862d7 (#550)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-19 04:48:07 +00:00
Michael Wilson
dddf24d0f3 feat: add localizer extension methods for player language 2024-08-19 12:10:12 +10:00
Yarukon
fce68cb160 Update SetStateChanged parameters (#541)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-19 01:58:25 +00:00
Ian Lucas
a82faeb5c8 Fix CBasePlayerController_SetPawn signature (#547) 2024-08-19 11:52:30 +10:00
dependabot[bot]
ce3ff449b9 chore(deps): bump libraries/hl2sdk-cs2 from a5d9f80 to c57d5ab (#542)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-10 06:23:36 +00:00
Michael Wilson
aa40d81a86 fix: update gamedata json for update 2024-08-10 16:18:42 +10:00
Michael Wilson
5644921873 Improve plugin unloading consistency (#532) 2024-07-26 22:37:54 +10:00
Michael Wilson
3860ca1662 fix: update CNetworkQuantizedFloat to resolve to float
closes #482
2024-07-26 18:28:37 +10:00
Michael Wilson
b79fd19c85 chore: update schema (#531) 2024-07-26 18:11:57 +10:00
dependabot[bot]
b7ea025b03 chore(deps): bump libraries/hl2sdk-cs2 from 4b31db7 to a5d9f80 (#522)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-07-26 18:08:21 +10:00
Michael Wilson
5ac173df51 [no ci] chore: add actionlint (#530) 2024-07-26 16:11:46 +10:00
Michael Wilson
c82a58f5ab feat: update game events (adds bullet_damage event) 2024-07-26 14:47:18 +10:00
Yarukon
1806919559 Fix function hooking on windows (#529) 2024-07-24 16:26:41 +10:00
Levin V
f8451c2818 Update gamedata.json (#521) 2024-07-03 23:37:08 +10:00
Yarukon
a87bd25b48 Improve Teleport Function (#513) 2024-06-27 23:51:57 +10:00
Michael Wilson
9c5468e5ba fix: bad vector natives (closes #512) 2024-06-27 03:58:21 +00:00
Michael Wilson
f826be664f [no ci] Add Linux Dev Container (#448) 2024-06-27 13:52:14 +10:00
Michael Wilson
7f5103d9ee Add Basic VPROF Budgets, Add Con Command Unlocker to Core (#505) 2024-06-17 21:08:05 +10:00
dependabot[bot]
877b7c5a4a chore(deps): bump libraries/hl2sdk-cs2 from 4202f1c to 4b31db7 (#496)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-06-17 08:35:54 +00:00
WidovV
24363d6352 [no ci] Change example command prefix to follow "best practice" (#503) 2024-06-17 18:25:13 +10:00
Yarukon
2eaf7c2d8c Fix AddResource offset for Linux (#479) 2024-06-13 22:27:34 +10:00
dependabot[bot]
8b486ecf7e chore(deps): bump libraries/hl2sdk-cs2 from 739c88f to 4202f1c (#494)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-06-13 22:26:50 +10:00
StefanX
54cc93e0f8 fix: CBasePlayerController_SetPawn signature (#493) 2024-06-13 21:55:33 +10:00
Michael Wilson
a695eec4fa Revert "fix: improve error handling if globals are accessed before ready"
This reverts commit e207be2fbf.
2024-05-31 20:06:26 +10:00
Roflmuffin
e207be2fbf fix: improve error handling if globals are accessed before ready 2024-05-31 12:51:48 +10:00
Nukoooo
eea64519a6 Update `GiveNamedItem` signature for linux (#470) 2024-05-31 08:49:03 +10:00
Ian Lucas
13ec19e412 Update GiveNamedItem signature on Linux (#467) 2024-05-30 14:19:50 +10:00
Ian Lucas
3240a5e582 Update GiveNamedItem signature on Linux (#463) 2024-05-26 10:29:41 +10:00
Michael Wilson
cafc4e237f Initial update after 2024-05-23 CS2 update (#461) 2024-05-25 18:50:09 +10:00
dependabot[bot]
02d5191e74 chore(deps): bump libraries/hl2sdk-cs2 from f7ed6a0 to 36dd2db (#452)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: roflmuffin <shortguy014@gmail.com>
2024-05-10 11:50:41 +10:00
dependabot[bot]
aec696abc0 chore(deps): bump libraries/hl2sdk-cs2 from 9ddef9a to f7ed6a0 (#451)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-09 00:43:54 +10:00
Roflmuffin
c01aeec14b [no ci] chore: fix dependabot prefix 2024-05-08 20:13:19 +10:00
dependabot[bot]
41e7bee85a chore(deps): update hl2sdk: bump libraries/metamod-source from e857fbe to 607301a (#450)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 20:10:01 +10:00
Roflmuffin
9834271956 [no ci] chore: add metamod source dependabot config 2024-05-08 19:59:53 +10:00
Michael Wilson
fb5967d102 Back to C++17 (#447) 2024-05-08 16:34:51 +10:00
dependabot[bot]
928bc3f74d chore(deps): update hl2sdk: bump libraries/hl2sdk-cs2 from 3fc8d0f to 9ddef9a (#446)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 15:27:48 +10:00
Roflmuffin
6a7d7dba4f [no ci] feat: add hl2sdk-cs2 dependabot 2024-05-08 14:30:51 +10:00
Roflmuffin
11e5e9972d fix: concommand crash when no description 2024-05-01 14:44:57 +10:00
Michael Wilson
9a221b4ebb chore: bump hl2sdk after update (#434) 2024-05-01 09:38:54 +10:00
Yarukon
e270bdfd44 AcceptInput changes (#433) 2024-05-01 01:12:25 +10:00
Michael Wilson
f591fe58d0 fix: add memoverride on windows, use correct MT flag (#431) 2024-04-30 17:40:25 +10:00
Roflmuffin
052cb4e14e chore: improve ccsplayercontroller helpers validity checks 2024-04-30 11:39:49 +10:00
Michael Wilson
bc3bec4aa8 feat: improve docs and add more null checking for handle accesses (#417) 2024-04-30 11:20:47 +10:00
Roflmuffin
20bab7f4a8 feat: add PrintToCenterAlert player helper 2024-04-29 20:14:58 +10:00
Roflmuffin
c7eac71109 feat: add generic math operators to Vector 2024-04-29 00:56:00 +10:00
Roflmuffin
e3d2370e2e chore: use IDA style sigs for gamedata 2024-04-28 13:57:07 +10:00
Roflmuffin
142242744c chore: update give named item sig for linux 2024-04-28 09:44:51 +10:00
Nukoooo
0eebffd860 Copy bytes of a module to prevent signature scanning failures and some minor changes (#414)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-04-27 10:44:42 +00:00
Michael Wilson
25ca5dbe0c chore: use offsets for give named item (#427) 2024-04-27 19:56:07 +10:00
Nexd
7cae4be96d Fix: new game update broke signatures (#425)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-04-26 16:29:38 +10:00
Nexd
83bc1a95fb Make shared type loader less strict (#424)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-04-26 10:26:39 +10:00
roflmuffin
71c694b52e [no ci] add windows install script 2024-04-14 13:25:43 +10:00
Michael Wilson
a452d79ba3 [no ci] feat: add install script 2024-04-14 12:58:24 +10:00
Nukoooo
dfc9859806 Make signature support IDA/x64Dbg style (#407)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-04-13 12:11:26 +10:00
Nukoooo
f99f58402a Add mising `GameData.GetSignature to NetworkStateChangedFunc` (#415) 2024-04-13 11:00:51 +10:00
Michael Wilson
6317559bd2 [no ci] Update .clang-format & add formatting tool install scripts (#410) 2024-04-12 12:36:39 +10:00
Michael Wilson
ad6e1ca2e2 chore: bump hl2sdk (#408) 2024-04-11 18:15:50 +10:00
Michael Wilson
2564ef9f39 fix: fix startup server listener 2024-04-11 16:14:16 +10:00
Michael Wilson
83a341d3cf feat: expose TargetTypeMap 2024-04-11 15:34:01 +10:00
Michael Wilson
534fc42444 fix: bad commit 2024-04-11 14:26:21 +10:00
Michael Wilson
41355d05fa docs: add more comments to base plugin 2024-04-11 14:20:24 +10:00
luxury fabka
d9da15be83 Add teleport overloads (#399)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-04-11 00:48:55 +00:00
B3none
75e2f6e8aa [no ci] Rename ACKNOWLEDGEMENTS to ACKNOWLEDGEMENTS.md (#401) 2024-04-10 16:34:15 +10:00
Michael Wilson
37b34e1d41 [no ci] add basic contributing guide 2024-04-08 10:02:18 +10:00
WidovV
5ce04649fd Add CenterHtmlMenu button colors (#398) 2024-04-06 21:43:38 +10:00
Michael Wilson
7b7202fe8a [no ci] Update README.md 2024-04-05 11:54:53 +10:00
Michael Wilson
cadb817ed2 fix: mark center html menu constructor as obsolete, throw error (#396) 2024-04-04 09:33:22 +10:00
luxury fabka
211516cce5 added Open method to each menu type (#385)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-04-01 18:04:12 +10:00
Roflmuffin
ab211a42e6 [skip ci] chore: update ApiCompat to v202, disable suppression file 2024-03-26 12:46:42 +10:00
Roflmuffin
696ecadee4 fix: bad vector math 2024-03-26 12:16:53 +10:00
Roflmuffin
e4d598dba8 fix: main version number 2024-03-25 17:15:31 +10:00
Michael Wilson
5c67d88844 feat: improve version stamping (#389) 2024-03-25 17:11:16 +10:00
Michael Wilson
9d8b6beae6 .NET8 Upgrade (#261)
Co-authored-by: Frederik St-Onge <frederik.stonge@gmail.com>
Co-authored-by: B3none <24966460+B3none@users.noreply.github.com>
2024-03-25 14:16:32 +10:00
ipsvn
39604b7ad7 Fix backwards compatibility in DynamicHook (#388) 2024-03-22 23:04:09 +10:00
luxury fabka
1b1f1d04dd minor menu changes (#373)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-03-18 05:00:31 +00:00
Ian Lucas
dbc348c1bf Add RemoveAll method to NetworkedVector class (#380) 2024-03-18 14:56:29 +10:00
Michael Wilson
d295589c44 fix: update collision groups (#376) 2024-03-13 16:10:42 +10:00
Michael Wilson
16767fd494 feat: add Server.RunOnTick method which allows tick scheduling (#374) 2024-03-11 23:08:54 +10:00
roflmuffin
36a97bfffd fix: disable autoload plugin but allow shared library loading 2024-03-09 15:29:45 +10:00
roflmuffin
178f7472c6 feat: add PluginAutoLoadEnabled config option
closes #370
2024-03-09 14:29:43 +10:00
luxury fabka
cba5144bbf remove unused arguments (#334)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-03-08 05:08:33 +00:00
roflmuffin
0de951cb6f fix: allows game events to be freed, frees event in print to center html
closes #346
2024-03-08 10:39:59 +10:00
Michael Wilson
c3d44a87bc feat: use concurrent queue for next frame & world update tasks (#365) 2024-03-06 21:08:22 +10:00
B3none
bd3c0c76e3 [no ci] Update minimum api version for shared api docs (#364) 2024-03-06 15:42:34 +10:00
Yarukon
656c0e3a84 Fix TerminateRound params (#363) 2024-03-04 10:59:02 +00:00
Michael Wilson
40c842149c fix: add error handling to OnAllPluginsLoaded 2024-03-04 17:21:50 +10:00
roflmuffin
64d1c0a9f4 chore: remove erroneous log 2024-03-04 16:56:49 +10:00
roflmuffin
a6de51c444 fix: use concurrent dictionary for function reference 2024-03-04 13:41:18 +10:00
roflmuffin
2535ac0575 feat: add assembly name lazy loading of shared libraries 2024-03-04 12:15:37 +10:00
390 changed files with 127373 additions and 110574 deletions

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@@ -1,21 +1,72 @@
BasedOnStyle: LLVM
# Spacing
IndentWidth: 4
ColumnLimit: 100
UseTab: Never
ColumnLimit: 140
# Line Endings
LineEnding: LF
InsertNewlineAtEOF: true
DerivePointerAlignment: false
PointerAlignment: Left
AlignAfterOpenBracket: Align
KeepEmptyLinesAtTheStartOfBlocks: false
SortIncludes: false
SpaceBeforeParens: ControlStatements
AllowAllArgumentsOnNextLine: true
AllowShortIfStatementsOnASingleLine: false
IndentCaseLabels: false
IndentCaseLabels: true
# Line Breaks
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterStruct: true
AfterControlStatement: Always
AfterEnum: true
AfterUnion: true
AfterNamespace: false
AfterFunction: true
AfterNamespace: false
AfterStruct: true
AfterUnion: true
AfterExternBlock: true
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
PointerAlignment: Left
SortIncludes: CaseSensitive
IncludeBlocks: Regroup
IncludeCategories:
# External headers in <> with extension or /
- Regex: '<[-\w\/-_]+[\.\/][-\w\/-_]+>'
Priority: 2
# Standard headers in <>
- Regex: '<[-\w\/-_]+>'
Priority: 3
# Local headers in ""
- Regex: '"[-\w\/-_]*"'
Priority: 4
ReflowComments: true
CompactNamespaces: false
Cpp11BracedListStyle: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignEscapedNewlines: Left
AlignTrailingComments: Never
AllowShortBlocksOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: OnlyFirstIf
AllowShortLambdasOnASingleLine: Empty
BinPackArguments: true
BinPackParameters: false
LambdaBodyIndentation: OuterScope

View File

@@ -0,0 +1,11 @@
{
"name": "SteamRT Sniper SDK",
"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools"
]
}
}
}

14
.editorconfig Normal file
View File

@@ -0,0 +1,14 @@
# top-most EditorConfig file
root = true
# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
insert_final_newline = true
indent_style = space
indent_size = 4
max_line_length = 140
trim_trailing_whitespace = true
[{*.json,*.yaml,*.yml}]
indent_size = 2

13
.github/dependabot.yaml vendored Normal file
View File

@@ -0,0 +1,13 @@
version: 2
updates:
# Update the submodule in libraries/hl2sdk-cs2 every day
- package-ecosystem: "gitsubmodule"
directory: "/"
allow:
- dependency-name: "libraries/hl2sdk-cs2"
- dependency-name: "libraries/metamod-source"
- dependency-name: "libraries/Protobufs"
schedule:
interval: "daily"
commit-message:
prefix: "chore(deps)"

21
.github/workflows/actionlint.yaml vendored Normal file
View File

@@ -0,0 +1,21 @@
name: actionlint
on:
workflow_dispatch:
pull_request:
branches: ["main"]
paths:
- ".github/actions/**"
- ".github/workflows/**"
jobs:
actionlint:
runs-on: ubuntu-latest
timeout-minutes: 3
steps:
- uses: actions/checkout@v4
- name: actionlint
uses: reviewdog/action-actionlint@v1
with:
reporter: github-pr-review
fail_on_error: true

View File

@@ -3,22 +3,46 @@ name: Build & Publish
on:
push:
paths-ignore:
- 'docfx/**'
branches: [ "main", "dev" ]
- "docfx/**"
branches: ["main", "dev"]
pull_request:
branches: [ "main", "dev" ]
branches: ["main", "dev"]
env:
BUILD_TYPE: Release
jobs:
setup:
permissions:
contents: write
runs-on: ubuntu-latest
outputs:
buildnumber: ${{ steps.buildnumber.outputs.build_number }}
steps:
- name: Generate build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
@@ -34,7 +58,7 @@ jobs:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
submodules: "recursive"
- name: Build
run: |
@@ -56,6 +80,7 @@ jobs:
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
@@ -65,9 +90,18 @@ jobs:
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- uses: actions/checkout@v3
with:
submodules: 'recursive'
submodules: "recursive"
- name: Build
run: |
@@ -87,11 +121,10 @@ jobs:
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
outputs:
buildnumber: ${{ steps.buildnumber.outputs.build_number }}
steps:
- name: Prepare env
shell: bash
@@ -102,20 +135,17 @@ jobs:
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v3
- name: Generate build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
- name: Build runtime v${{ env.BUILD_NUMBER }}
uses: actions/setup-dotnet@v3
with:
dotnet-version: '7.0.x'
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
@@ -133,7 +163,7 @@ jobs:
- name: Publish artifacts
run: |
dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v3
with:
@@ -144,7 +174,7 @@ jobs:
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
permissions:
contents: write
needs: [ "build_linux", "build_windows", "build_managed" ]
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
@@ -171,49 +201,48 @@ jobs:
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net7.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net7.0/publish/* build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/linux && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/dc2c0a53-85a8-4fda-a283-fa28adb5fbe2/8ccade5bc400a5bb40cd9240f003b45c/aspnetcore-runtime-7.0.11-linux-x64.tar.gz \
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mv build/linux/addons/counterstrikesharp/dotnet/shared/Microsoft.NETCore.App/7.0.11/* build/linux/addons/counterstrikesharp/dotnet/shared/Microsoft.NETCore.App/
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/a99861c8-2e00-4587-aaef-60366ca77307/a44ceec2c5d34165ae881600f52edc43/aspnetcore-runtime-7.0.11-win-x64.zip -o dotnet.zip
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ needs.build_managed.outputs.buildnumber }}
tag_name: v${{ needs.setup.outputs.buildnumber }}
files: |
counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.build_managed.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.build_managed.outputs.buildnumber }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.build_managed.outputs.buildnumber }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: "A new release of CS# has been tagged (v${{ needs.build_managed.outputs.buildnumber }}) at ${{ steps.release.outputs.url }}"
args: "A new release of CS# has been tagged (v${{ needs.setup.outputs.buildnumber }}) at ${{ steps.release.outputs.url }}"

View File

@@ -2,6 +2,7 @@ on:
push:
branches:
- main
workflow_dispatch:
permissions:
contents: read

5
.gitignore vendored
View File

@@ -1,9 +1,9 @@
.ccls-cache/
.cmake/
cmake-build-debug*/
cmake-build-*/
.kdev4/
.vscode/
generated/
!**/protobuf/generated/
# configure_file auto generated.
configs/addons/metamod/counterstrikesharp.vdf
@@ -12,6 +12,7 @@ libraries/mono/
CMakeSettings.json
build-*/
build/
build_test/

4
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,4 @@
{
"editor.defaultFormatter": null,
"editor.formatOnSave": true
}

View File

@@ -5,6 +5,8 @@ project(counterstrikesharp C CXX ASM)
include("makefiles/shared.cmake")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_subdirectory(libraries/spdlog)
add_subdirectory(libraries/dyncall)
add_subdirectory(libraries/funchook)
@@ -13,7 +15,10 @@ add_subdirectory(libraries/DynoHook)
set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
SET(SOURCE_FILES
include("makefiles/protobuf.cmake")
set(SOURCE_FILES
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
src/mm_plugin.cpp
src/mm_plugin.h
libraries/hl2sdk-cs2/tier1/convar.cpp
@@ -49,10 +54,10 @@ SET(SOURCE_FILES
src/core/managers/event_manager.cpp
src/core/timer_system.h
src/core/timer_system.cpp
src/core/tick_scheduler.h
src/core/tick_scheduler.cpp
src/scripting/autonative.h
src/scripting/natives/natives_engine.cpp
src/core/engine_trace.h
src/core/engine_trace.cpp
src/scripting/natives/natives_callbacks.cpp
src/core/managers/player_manager.h
src/core/managers/player_manager.cpp
@@ -68,7 +73,6 @@ SET(SOURCE_FILES
src/core/memory_module.h
src/core/memory_module.cpp
src/core/cs2_sdk/interfaces/cgameresourceserviceserver.h
src/core/cs2_sdk/interfaces/cschemasystem.h
src/core/cs2_sdk/interfaces/cs2_interfaces.h
src/core/cs2_sdk/interfaces/cs2_interfaces.cpp
src/core/cs2_sdk/schema.h
@@ -86,74 +90,48 @@ SET(SOURCE_FILES
src/core/managers/server_manager.cpp
src/core/managers/server_manager.h
src/scripting/natives/natives_server.cpp
src/scripting/natives/natives_usermessages.cpp
libraries/nlohmann/json.hpp
src/core/managers/voice_manager.cpp
src/core/managers/voice_manager.h
src/core/managers/usermessage_manager.cpp
src/core/managers/usermessage_manager.h
src/scripting/natives/natives_dynamichooks.cpp
src/core/game_system.h
src/core/game_system.cpp
src/core/UserMessage.h
src/core/UserMessage.cpp
src/core/recipientfilters.h
)
if (LINUX)
# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
set(SOURCE_FILES
${SOURCE_FILES}
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
)
endif()
set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo)
file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo/*.proto")
## Generate protobuf source & headers
if (LINUX)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
add_custom_command(
OUTPUT protobuf_output_stamp
COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
COMMENT "Generating protobuf file"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
VERBATIM
)
SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
# Sources
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
target_include_directories(
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
)
if (LINUX)
if(LINUX)
include("makefiles/linux.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
)
elseif(WIN32)
include("makefiles/windows.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
)
endif()
# Libraries
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES} Protobufs)
add_custom_command(
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)

103
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,103 @@
# Contributing to CounterStrikeSharp
We'd love for you to contribute to CS# to make it better than it is today!
Here are the guidelines we'd like you to follow:
- [Question or Problem?](#question)
- [Issues and Bugs](#issue)
- [Submission Guidelines](#submit)
- [Coding Format](#format)
## <a name="question"></a> Got a Question or Problem?
If you have questions about how to contribute to CounterStrikeSharp, please join our [Discord][discord] server.
## <a name="issue"></a> Found an Issue?
If you find a bug in the source code or a mistake in the documentation, you can help us by
submitting an issue to our [GitHub Repository][github]. Even better you can submit a Pull Request
with a fix.
**Please see the [Submission Guidelines](#submit) below.**
## <a name="submit"></a> Submission Guidelines
### Submitting an Issue
Before you submit your issue please search the archive, maybe your question was already answered.
If your issue appears to be a bug and hasn't been reported, open a new issue. Help us to maximize
the effort we can spend fixing issues and adding new features, by not reporting duplicate issues.
Providing the following information will increase the chances of your issue being dealt with
quickly:
* **Overview of the Issue** - if an error is being thrown a stack trace helps
* **Operating System** - is this a problem with a specific OS (Windows or Linux)?
* **Reproduce the Error** - provide details, if possible, on how to reproduce the error
* **Related Issues** - has a similar issue been reported before?
* **Suggest a Fix** - if you can't fix the bug yourself, perhaps you can point to what might be causing the problem (line of code or commit)
### Submitting a Pull Request
Before you submit your pull request consider the following guidelines:
* Search [GitHub](https://github.com/roflmuffin/CounterStrikeSharp/pulls) for an open or closed Pull Request
that relates to your submission. You don't want to duplicate effort.
* If adding a feature or enhancement, we recommend you first [start a discussion for
it](https://github.com/roflmuffin/CounterStrikeSharp/discussions) before submitting a Pull Request.
* [Fork](https://help.github.com/articles/fork-a-repo/) this repo.
* [Clone](https://help.github.com/articles/cloning-a-repository/) your copy.
```shell
git clone https://github.com/YOUR_USERNAME/CounterStrikeSharp.git
cd CounterStrikeSharp/
```
* After cloning, set a new remote [upstream](https://help.github.com/articles/configuring-a-remote-for-a-fork/) (this helps to keep your fork up to date)
```shell
git remote add upstream https://github.com/roflmuffin/CounterStrikeSharp.git
```
* Make your changes in a new git branch:
```shell
git checkout -b my-fix-branch master
```
* Create your patch and run appropriate tests.
* Commit your changes using a descriptive commit message that uses the imperative, present tense: "change" not "changed" nor "changes".
```shell
git commit -a
```
Note: the optional commit `-a` command line option will automatically "add" and "rm" edited files.
* Push your branch to GitHub:
```shell
git push origin my-fix-branch
```
In GitHub, send a pull request to `CounterStrikeSharp:master`.
If we suggest changes, then:
* Make the required updates.
* Re-run CounterStrikeSharp to ensure everything is still working & tests are passing.
* Commit your changes to your branch (e.g. `my-fix-branch`).
* Push the changes to your GitHub repository (this will update your Pull Request).
If the PR gets too outdated we may ask you to rebase and force push to update the PR:
```shell
git fetch upstream
git rebase upstream/master
git push origin my-fix-branch -f
```
That's it! Thank you for your contribution!
#### After your pull request is merged
After your pull request is merged, you can safely delete your branch and pull the changes
from the main (upstream) repository.
[github]: https://github.com/roflmuffin/CounterStrikeSharp
[discord]: https://discord.gg/eAZU3guKWU

View File

@@ -1,15 +1,19 @@
# CounterStrikeSharp
<div align=right>Table of Contents ↗️</div>
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
<h1 align=center><code>CounterStrikeSharp</code></h1>
<div align=center>
<a href=https://github.com/roflmuffin/CounterStrikeSharp/releases><img src=https://img.shields.io/github/v/release/roflmuffin/CounterStrikeSharp?style=flat-square&label=latest></a>
<a href=https://github.com/roflmuffin/CounterStrikeSharp/releases><img src=https://img.shields.io/github/release-date/roflmuffin/CounterStrikeSharp?style=flat-square&label=last%20release></a>
<a href=https://github.com/roflmuffin/CounterStrikeSharp/releases><img src=https://img.shields.io/github/downloads/roflmuffin/CounterStrikeSharp/total.svg?style=flat-square alt=downloads></a>
<a href=https://discord.gg/eAZU3guKWU><img src=https://img.shields.io/discord/1160907911501991946?logo=discord&cacheSeconds=3500&style=flat-square alt="chat on discord"></a>
</div>
<br>
CounterStrikeSharp is a server side modding framework for Counter-Strike 2. This project implements a .NET 8 scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
[Come and join our Discord](https://discord.gg/eAZU3guKWU)
## History
This project is an ongoing migration of a previous project (titled [VSP.NET](https://github.com/roflmuffin/vspdotnet)) whereby a scripting layer was added to a Valve Server Plugin for CSGO.
Due to the architectural changes of CS2, the plugin is being rebuilt on the ground up, to support Linux 64-bit, something which was previously impossible.
## Install
Download the latest build from [here](https://github.com/roflmuffin/CounterStrikeSharp/releases). (Download the with runtime version if this is your first time installing).
@@ -18,14 +22,12 @@ Detailed installation instructions can be found in the [docs](https://docs.cssha
## What works?
_(Note, these were features in the previous VSP.NET project, but have not been implemented yet in this project)_
These features are the core of the platform and work pretty well/have a low risk of causing issues.
- [x] Console Commands, Server Commands (e.g. css_mycommand)
- [x] Chat Commands with `!` and `/` prefixes (e.g. !mycommand)
- [ ] **(In Progress)** Console Variables
- [x] Game Event Handlers & Custom Events (e.g. player_death)
- [x] Fake Console Variables (commands which mimic ConVar behaviour as these have not been fully reverse engineered)
- [x] Game Event Handlers & Firing of Events (e.g. player_death)
- [x] Basic event value get/set (string, bool, int32, float)
- [x] Complex event values get/set (ehandle, pawn, player controller)
- [x] Game Tick Based Timers (e.g. repeating map timers)
@@ -34,7 +36,7 @@ These features are the core of the platform and work pretty well/have a low risk
- [x] Client Listeners (e.g. connect, disconnect, put in server)
- [x] OnMapStart
- [x] OnTick
- [x] Server Information (current map, game time, tick rate, model precaching)
- [x] Server Information (current map, game time)
- [x] Schema System Access (access player values like current weapon, money, location etc.)
## Links
@@ -81,7 +83,7 @@ public class HelloWorldPlugin : BasePlugin
return HookResult.Continue;
}
[ConsoleCommand("issue_warning", "Issue warning to player")]
[ConsoleCommand("css_issue_warning", "Issue warning to player")]
public void OnCommand(CCSPlayerController? player, CommandInfo command)
{
Logger.LogWarning("Player shouldn't be doing that");

View File

@@ -3,5 +3,8 @@
"SilentChatTrigger": [ "/" ],
"FollowCS2ServerGuidelines": true,
"PluginHotReloadEnabled": true,
"ServerLanguage": "en"
"PluginAutoLoadEnabled": true,
"ServerLanguage": "en",
"UnlockConCommands": true,
"UnlockConVars": true
}

View File

@@ -2,190 +2,230 @@
"UTIL_ClientPrintAll": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x08\\x48\\x89\\x6C\\x24\\x10\\x48\\x89\\x74\\x24\\x18\\x57\\x48\\x81\\xEC\\x70\\x01\\x2A\\x2A\\x8B\\xE9",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xD7\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x41\\x89\\xFD"
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ? ? 8B E9",
"linux": "55 48 89 E5 41 57 49 89 D7 41 56 49 89 F6 41 55 41 89 FD"
}
},
"ClientPrint": {
"signatures": {
"library": "server",
"windows": "\\x48\\x85\\xC9\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\xC4\\x48\\x89\\x58\\x18",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xCF\\x41\\x56\\x49\\x89\\xD6\\x41\\x55\\x41\\x89\\xF5\\x41\\x54\\x4C\\x8D\\xA5\\xA0\\xFE\\xFF\\xFF"
"windows": "48 85 C9 0F 84 ? ? ? ? 48 89 5C 24 ? 55",
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 49 89 D6 41 55 41 89 F5 41 54 4C 8D A5 A0 FE FF FF"
}
},
"CCSPlayerController_SwitchTeam": {
"signatures": {
"library": "server",
"windows": "\\x40\\x56\\x57\\x48\\x81\\xEC\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\xF9\\x8B\\xF2\\x8B\\xCA",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x55\\x49\\x89\\xFD\\x89\\xF7"
"windows": "40 56 57 48 81 EC ? ? ? ? 48 8B F9 8B F2 8B CA",
"linux": "55 48 89 E5 41 55 49 89 FD 89 F7"
}
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 93,
"linux": 92
"windows": 100,
"linux": 99
}
},
"CCSPlayerController_Respawn": {
"offsets": {
"windows": 244,
"linux": 246
"windows": 257,
"linux": 259
}
},
"CBasePlayerController_SetPawn": {
"signatures": {
"library": "server",
"windows": "\\x44\\x88\\x4C\\x24\\x20\\x55\\x57\\x41\\x54\\x41\\x56\\x41\\x57\\x48\\x8D\\x6C\\x24\\x2A\\x48\\x81\\xEC\\x2A",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x89\\xF3\\x48\\x81\\xEC\\xC8\\x00\\x00\\x00"
"windows": "48 89 74 24 ? 55 41 54 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 4C 8B F9",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 FD 41 54 45 89 C4"
}
},
"CCSPlayerPawnBase_PostThink": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\xC4\\x48\\x89\\x48\\x08\\x55\\x53\\x56\\x57\\x41\\x56\\x48\\x8D\\xA8\\xD8\\xFE\\xFF\\xFF",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x53\\x48\\x89\\xFB\\x48\\x81\\xEC\\x2A\\x2A\\x2A\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x48\\x89\\xDF"
"windows": "48 ? ? 55 53 56 57 41 ? 48 ? ? ? 48 ? ? ? ? ? ? 4C 89 68",
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 40 E8"
}
},
"CGameEventManager_Init": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10",
"linux": "55 48 89 E5 41 54 49 89 FC 48 83 EC 08 48 8B 07 FF 50 18"
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x18\\x48\\x89\\x74\\x24\\x20\\x55\\x57\\x41\\x54\\x41\\x56\\x41\\x57\\x48\\x8D\\x6C\\x24\\xD9",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x49\\x89\\xCE\\x41\\x55\\x49\\x89\\xF5\\x41\\x54\\x49\\x89\\xD4"
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 ? 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 4D ? ? 48",
"linux": "55 48 89 E5 41 57 41 56 4D 89 C6 41 55 49 89 D5 41 54 49 89 F4"
}
},
"UTIL_Remove": {
"signatures": {
"library": "server",
"windows": "\\x48\\x85\\xC9\\x74\\x2A\\x48\\x8B\\xD1\\x48\\x8B\\x0D\\x2A\\x2A\\x2A\\x2A",
"linux": "\\x48\\x89\\xFE\\x48\\x85\\xFF\\x74\\x2A\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x48"
"windows": "48 85 C9 74 ? 48 8B D1 48 8B 0D ? ? ? ?",
"linux": "48 89 FE 48 85 FF 74 ? 48 8D 05 ? ? ? ? 48"
}
},
"Host_Say": {
"signatures": {
"library": "server",
"windows": "\\x44\\x89\\x4C\\x24\\x20\\x44\\x88\\x44\\x24\\x18",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x41\\x55\\x41\\x54\\x4D\\x89\\xC4"
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5"
}
},
"CBaseModelEntity_SetModel": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x2A\\x48\\x89\\x7C\\x24\\x2A\\x55\\x48\\x8B\\xEC\\x48\\x83\\xEC\\x50\\x48\\x8B\\xF9\\x4C\\x8B\\xC2",
"linux": "\\x55\\x48\\x89\\xF2\\x48\\x89\\xE5\\x41\\x54\\x49\\x89\\xFC\\x48\\x8D\\x7D\\xE0\\x48\\x83\\xEC\\x2A\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x48\\x8B\\x30\\x48\\x8B\\x06"
"library": "server",
"windows": "48 89 5C 24 ? 48 89 7C 24 ? 55 48 8B EC 48 83 EC 50 48 8B F9 4C 8B C2",
"linux": "55 48 89 F2 48 89 E5 41 54 49 89 FC 48 8D 7D E0 48 83 EC ? 48 8D 05 ? ? ? ? 48 8B 30 48 8B 06"
}
},
"CCSPlayer_WeaponServices_CanUse": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x48\\x89\\x6C\\x24\\x18\\x56\\x57\\x41\\x56\\x48\\x83\\xEC\\x30\\x80\\xB9\\xA0\\x00\\x00\\x00\\x00",
"linux": "\\x48\\x85\\xF6\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x55\\x31\\xC9\\x48\\x89\\xE5\\x41\\x55\\x49\\x89\\xFD"
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 83 EC ? 48 8B 01 48 8B FA",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 49 89 FD 41 54 49 89 F4"
}
},
"CCSPlayer_ItemServices_CanAcquire": {
"signatures": {
"library": "server",
"windows": "44 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 8B EC",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 CD 41 54 53 48 83 EC"
}
},
"GetCSWeaponDataFromKey": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B FA 8B F1 48 85 D2 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 89 FE 41 55 41 54 45"
}
},
"CCSPlayer_ItemServices_GiveNamedItem": {
"offsets": {
"windows": 19,
"linux": 20
}
},
"CCSPlayer_ItemServices_DropActivePlayerWeapon": {
"offsets": {
"windows": 18,
"linux": 19
"windows": 20,
"linux": 21
}
},
"CCSPlayer_ItemServices_RemoveWeapons": {
"offsets": {
"windows": 19,
"linux": 20
}
"offsets": {
"windows": 21,
"linux": 22
}
},
"CGameSceneNode_GetSkeletonInstance": {
"offsets": {
"windows": 8,
"linux": 8
"windows": 8,
"linux": 8
}
},
"CCSGameRules_TerminateRound": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\xC4\\x4C\\x89\\x48\\x20\\x55\\x57",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x81\\xEC\\xE8\\x01\\x00\\x00\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A"
}
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 41 55",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC 88 00 00 00 48 8D 05 ? ? ? ?"
}
},
"CCSGameRules_FindPickerEntity": {
"offsets": {
"windows": 27,
"linux": 28
}
},
"UTIL_CreateEntityByName": {
"signatures": {
"library": "server",
"windows": "\\x48\\x83\\xEC\\x48\\xC6\\x44\\x24\\x30\\x00",
"linux": "\\x48\\x8D\\x05\\x2A\\x2A\\x2A\\x2A\\x55\\x48\\x89\\xFA"
}
"library": "server",
"windows": "48 83 EC 48 C6 44 24 30 00",
"linux": "48 8D 05 ? ? ? ? 55 48 89 FA"
}
},
"CBaseEntity_DispatchSpawn": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x57\\x48\\x83\\xEC\\x30\\x48\\x8B\\xDA\\x48\\x8B\\xF9\\x48\\x85\\xC9",
"linux": "\\x48\\x85\\xFF\\x74\\x2A\\x55\\x48\\x89\\xE5\\x41\\x56"
}
"library": "server",
"windows": "48 89 5C 24 10 57 48 83 EC 30 48 8B DA 48 8B F9 48 85 C9",
"linux": "48 85 FF 74 ? 55 48 89 E5 41 56"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x48\\x89\\x74\\x24\\x18\\x57\\x48\\x83\\xEC\\x40\\x49\\x8B\\xF0",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x48\\x8D\\x7D\\xC0"
"windows": "48 89 5C 24 10 48 89 74 24 18 57 48 83 EC 40 49 8B F0",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 ? ? ? 49 ? ? 48 ? ? 48 ? ? 74",
"linux": "55 41 BA FF FF FF FF"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\x15\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xD2\\x74\\x2A\\x85\\xC9\\x74",
"linux": "\\x48\\x8B\\x05\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xC0\\x74\\x2A\\x83\\xFF\\x3F\\x76\\x2A\\x31\\xC0"
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 85 C9 74",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 85 FF"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 360,
"linux": 360
"windows": 380,
"linux": 380
}
},
"CBasePlayerPawn_RemovePlayerItem": {
"signatures": {
"library": "server",
"linux": "\\x55\\x48\\x89\\x2A\\x41\\x2A\\x49\\x89\\x2A\\x41\\x2A\\x49\\x89\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x49\\x39",
"windows": "\\x48\\x85\\xD2\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\x48\\x89\\x5C\\x24\\x08\\x57\\x48\\x83\\xEC\\x30\\x48\\x8B\\xDA"
"windows": "48 ? ? 0F 84 ? ? ? ? 48 89 5C 24 ? 57 48 ? ? ? 48 ? ? 48 ? ? E8",
"linux": "55 48 89 ? 41 ? 49 89 ? 41 ? 49 89 ? E8 ? ? ? ? 49 39"
}
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 149,
"linux": 148
"windows": 157,
"linux": 156
}
},
"CBaseEntity_TakeDamageOld": {
"signatures": {
"library": "server",
"windows": "\\x40\\x56\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x41\\x10",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x83\\xEC\\x38\\x4C\\x8D\\x2D\\x2A\\x2A\\x2A\\x2A\\x49\\x8B\\x7D\\x00\\x48\\x85\\xFF\\x0F\\x84\\x2A\\x2A\\x2A\\x2A"
"windows": "48 89 74 24 ? 57 48 81 EC 80 00 00 00 48 8B 41",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 58 4C 8D 3D"
}
},
"CBaseTrigger_StartTouch": {
"signatures": {
"library": "server",
"windows": "\\x41\\x56\\x41\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x49\\x89\\xFD\\x41\\x54\\x53\\xBB"
"windows": "40 57 41 57 48 83 EC 28 48 8B 01",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 49 89 FD 41 54 53 BB"
}
},
"CBaseTrigger_EndTouch": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x57\\x41\\x55\\x48\\x83\\xEC\\x40",
"linux": "\\x55\\xBA\\xFF\\xFF\\xFF\\xFF\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49\\x89\\xF5\\x41"
"windows": "40 53 41 55 48 83 EC 28",
"linux": "55 BA FF FF FF FF 48 89 E5 41 57 41 56 41 55 49 89 F5 41"
}
},
"StateChanged": {
"signatures": {
"library": "server",
"windows": "\\x40\\x55\\x53\\x56\\x41\\x55\\x41\\x57\\x48\\x8D\\x6C\\x24\\xB0",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x53\\x89\\xD3"
"windows": "40 55 53 56 41 56 41 57 48 8D 6C 24 ? 48 81 EC 70 01 00 00",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 89 D3"
}
},
"NetworkStateChanged": {
"signatures": {
"library": "server",
"windows": "\\x4C\\x8B\\xC9\\x48\\x8B\\x09\\x48\\x85\\xC9\\x74\\x2A\\x48\\x8B\\x41\\x10",
"linux": "\\x4C\\x8B\\x07\\x4D\\x85\\xC0\\x74\\x2A\\x49\\x8B\\x40\\x10"
"windows": "4C 8B C9 48 8B 09 48 85 C9 74 ? 48 8B 41 10",
"linux": "4C 8B 07 4D 85 C0 74 ? 49 8B 40 10"
}
},
"GameEntitySystem": {
@@ -203,21 +243,27 @@
"CEntityIOOutput_FireOutputInternal": {
"signatures": {
"library": "server",
"windows": "\\x4C\\x89\\x4C\\x24\\x20\\x53\\x55\\x57\\x41\\x54\\x41\\x56\\x48\\x81\\xEC",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xD4\\x53\\x48\\x89\\xF3\\x48\\x83\\xEC\\x58"
"windows": "4C 89 4C 24 20 53 55 57 41 54 41 56 48 81 EC",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 D4 53 48 89 F3 48 83 EC 58"
}
},
"IGameSystem_InitAllSystems_pFirst": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\x1D\\x2A\\x2A\\x2A\\x2A\\x48\\x85\\xDB\\x0F\\x84\\x2A\\x2A\\x2A\\x2A\\xBE\\x2A\\x2A\\x2A\\x2A\\x0F\\x1F\\x00\\x48\\x8B\\x7B\\x10",
"linux": "\\x4C\\x8B\\x35\\x2A\\x2A\\x2A\\x2A\\x4D\\x85\\xF6\\x75\\x2D\\xE9\\x2A\\x2A\\x2A\\x2A\\x0F\\x1F\\x40\\x00\\x48\\x8B\\x05"
"windows": "48 8B 3D ? ? ? ? 48 85 FF 0F 84 ? ? ? ? BE",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75 ? E9"
}
},
"CEntityResourceManifest_AddResource": {
"offsets": {
"windows": 2,
"linux": 2
"linux": 0
}
},
"CheckTransmitPlayerSlot": {
"offsets": {
"windows": 584,
"linux": 584
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,320 +0,0 @@
ActionType_t
AimMatrixBlendMode
AmmoFlags_t
AmmoPosition_t
AnimationProcessingType_t
AnimationSnapshotType_t
AnimationType_t
AnimLoopMode_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimPoseControl
AnimScriptType
AnimValueSource
AnimVectorSource
attributeprovidertypes_t
BaseExplosionTypes_t
BBoxVolumeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendKeyType
BloomBlendMode_t
BlurFilterType_t
BoneMaskBlendSpace
BoneTransformSpace_t
BrushSolidities_e
C4LightEffect_t
CAnimationGraphVisualizerPrimitiveType
CanPlaySequence_t
ChatIgnoreType_t
ChickenActivity
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
Class_T
CLogicBranchList__LogicBranchListenerLastState_t
ClosestPointTestType_t
CNmBoneMask__WeightInfo_t
CommandEntitySpecType_t
CommandExecMode_t
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialVarSystemVar_t
CRR_Response__ResponseEnum_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponSilencerType
CSWeaponState_t
CSWeaponType
DamageTypes_t
DampingSpeedFunction
DebugOverlayBits_t
Detail2Combo_t
DetailCombo_t
DisableShadows_t
Disposition_t
doorCheck_e
DoorState_t
EDemoBoneSelectionMode
EInButtonState
EKillTypes_t
ELayoutNodeType
EntFinderMethod_t
EntityDisolveType_t
EntityDormancyType_t
EntityIOTargetType_t
EntitySubclassScope_t
EOverrideBlockLOS_t
EStyleNodeType
Explosions
FacingMode
FieldNetworkOption
fieldtype_t
filter_t
FixAngleSet_t
FlexOpCode_t
FootFallTagFoot_t
FootLockSubVisualization
FootPinningTimingSource
FootstepLandedFootSoundType_t
ForcedCrouchState_t
FuncDoorSpawnPos_t
FuseVariableAccess_t
FuseVariableType_t
GameAnimEventIndex_t
gear_slot_t
GrenadeType_t
HierarchyType_t
HitboxLerpType_t
HitGroup_t
HorizJustification_e
Hull_t
IChoreoServices__ChoreoState_t
IChoreoServices__ScriptState_t
IKChannelMode
IkEndEffectorType
IKSolverType
IKTargetCoordinateSystem
IKTargetSource
IkTargetType
InheritableBoolType_t
InputBitMask_t
InputLayoutVariation_t
ItemFlagTypes_t
JiggleBoneSimSpace
JointAxis_t
JointMotion_t
JumpCorrectionMethod
LatchDirtyPermission_t
LayoutPositionType_e
LessonPanelLayoutFileTypes_t
LifeState_t
loadout_slot_t
MaterialProxyType_t
Materials
MatterialAttributeTagType_t
MedalRank_t
MeshDrawPrimitiveFlags_t
MissingParentInheritBehavior_t
ModelBoneFlexComponent_t
ModelConfigAttachmentType_t
ModelSkeletonData_t__BoneFlags_t
ModifyDamageReturn_t
MoodType_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MoveCollide_t
MoveLinearAuthoredPos_t
MovementGait_t
MoveMountingAmount_t
MoveType_t
NavAttributeEnum
NavDirType
navproperties_t
NmFootPhase_t
NmFootPhaseCondition_t
NmFrameSnapEventMode_t
NmTransitionRule_t
NmTransitionRuleCondition_t
NPCFollowFormation_t
NPCLookType_t
ObjectTypeFlags_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleAlphaReferenceType_t
ParticleAttachment_t
ParticleAttrBoxFlags_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleFalloffFunction_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleModelType_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleTransformType_t
ParticleVecType_t
ParticleVRHandChoiceList_t
PerformanceMode_t
PermModelInfo_t__FlagEnum
PetGroundType_t
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
PFuncVisualizationType_t
PlayerAnimEvent_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseType_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCursorCancelPriority_t
PulseCursorExecResult_t
PulseInstructionCode_t
PulseMethodCallMode_t
PulseTestEnumColor_t
PulseTestEnumShape_t
PulseValueType_t
QuestProgress__Reason
RagdollPoseControl
RenderBufferFlags_t
RenderFx_t
RenderMode_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
ResetCycleOption
RumbleEffect_t
ScalarExpressionType_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedMoveTo_t
ScriptedMoveType_t
ScriptedOnDeath_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SequenceFinishNotifyState_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t
SnapshotIndexType_t
SolidType_t
SolveIKChainAnimNodeDebugSetting
SosActionSortType_t
SosActionStopType_t
SosEditItemType_t
SosGroupType_t
SoundEventStartType_t
SoundFlags_t
soundlevel_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpawnPointCoopEnemy__BotDefaultBehavior_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StanceOverrideMode
StanceType_t
StandardLightingAttenuationStyle_t
StateActionBehavior
StepPhase
SubclassVDataChangeType_t
SurroundingBoundsType_t
TakeDamageFlags_t
TextureRepetitionMode_t
ThreeState_t
TimelineCompression_t
TOGGLE_STATE
Touch_t
TrackOrientationType_t
TRAIN_CODE
TrainOrientationType_t
TrainVelocityType_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VectorExpressionType_t
VectorFloatExpressionType_t
VelocityMetricMode
VertJustification_e
ViewFadeMode_t
VMixChannelOperation_t
VMixFilterSlope_t
VMixFilterType_t
VMixLFOShape_t
VMixPannerType_t
VMixProcessorType_t
VMixSubgraphSwitchInterpolationType_t
vote_create_failed_t
VPhysXAggregateData_t__VPhysXFlagEnum_t
VPhysXBodyPart_t__VPhysXFlagEnum_t
VPhysXConstraintParams_t__EnumFlags0_t
VPhysXJoint_t__Flags_t
WaterLevel_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t

View File

@@ -54,6 +54,9 @@ The specific subclass of `GameEvent` will provide strongly typed parameters from
These event properties are mutable so you can update them as normal and they will update in the event instance.
> [!CAUTION]
> `GameEvent` instances and their properties will cease to exist after the event listener function is called, which means that you will encounter errors when accessing properties in timers and functions like `Server.NextFrame()`. You should store the value of properties in variables before calling functions like `Server.NextFrame()` so you can read the data safely.
## Preventing Broadcast
You can modify a game event so that it does not get broadcast to clients by modifying the `bool info.DontBroadcast` property. e.g.

View File

@@ -10,7 +10,7 @@ In this guide you will learn how to install CounterStrikeSharp onto your vanilla
If you're more of a visual person, here is a <a href="https://www.youtube.com/watch?v=FlsKzStHJuY" target="_blank">Youtube video</a> that covers everything.
## Prerequisites
- <a href="https://www.sourcemm.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://www.metamodsource.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://github.com/roflmuffin/CounterStrikeSharp/releases" target="_blank">CounterStrikeSharp With Runtime</a>
## Installing Metamod

View File

@@ -9,7 +9,7 @@ How to write your first plugin for CounterStrikeSharp
## Creating a New Project
First, ensure you have the relevant .NET 7.0 SDK for your platform installed on your machine. You can find the links to the latest downloads on the <a href="https://dotnet.microsoft.com/en-us/download/dotnet/7.0" target="_blank"> official Microsoft download page</a>.
First, ensure you have the relevant .NET 8.0 SDK for your platform installed on your machine. You can find the links to the latest downloads on the <a href="https://dotnet.microsoft.com/en-us/download/dotnet/8.0" target="_blank"> official Microsoft download page</a>.
### Creating a Class Library
@@ -25,7 +25,7 @@ Use your IDE (Visual Studio/Rider) to add a reference to the `CounterStrikeSharp
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
@@ -65,7 +65,7 @@ public class HelloWorldPlugin : BasePlugin
}
```
Now build your project using your ide or the `dotnet build` command. You should now have a built binary file in your `bin/Debug/net7.0` subdirectory in the project.
Now build your project using your ide or the `dotnet build` command. You should now have a built binary file in your `bin/Debug/net8.0` subdirectory in the project.
### Installing your Plugin

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@@ -6,3 +6,6 @@
- name: Dependency Injection
href: dependency-injection.md
- name: Referencing Players
href: referencing-players.md

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@@ -28,11 +28,22 @@ receive a ban.
> [!NOTE]
> Disable this option at your own risk.
## PluginHotReloadEnabled
When enabled, plugins are automatically reloaded when their .dll file is updated.
## PluginAutoLoadEnabled
When enabled, plugins are automatically loaded from the plugins directory on server start.
## ServerLanguage
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
## UnlockConCommands
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console commands.
## UnlockConVars
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console variables.

View File

@@ -1,5 +1,2 @@
- name: Core Configuration
href: core-configuration.md
- name: Referencing Players
href: referencing-players.md
href: core-configuration.md

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@@ -0,0 +1,5 @@
[!INCLUDE [WithUserMessages](../../examples/WithUserMessages/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithUserMessages" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithUserMessages/WithUserMessagesPlugin.cs)]

View File

@@ -19,6 +19,8 @@ items:
href: WithSharedTypes.md
- name: Translations
href: WithTranslations.md
- name: User Messages
href: WithUserMessages.md
- name: Voice Overrides
href: WithVoiceOverrides.md
- name: Warcraft Plugin

View File

@@ -0,0 +1,37 @@
# Tool taken from dotnet/runtime
# https://github.com/dotnet/runtime/blob/a8158c170b694f8c1dbae114c63c346b38244901/eng/formatting/download-tools.ps1
function DownloadClangTool {
param (
[string]
$toolName,
[string]
$downloadOutputPath
)
$clangVersion = "17.0.6"
$clangToolsRootUrl = "https://clrjit2.blob.core.windows.net/clang-tools"
$clangPlatform = "windows-x64"
$toolUrl = "$clangToolsRootUrl/$clangVersion/$clangPlatform/$toolName.exe"
$targetPath = "$downloadOutputPath\$toolName.exe"
if (-not $(ls $downloadOutputPath | Where-Object { $_.Name -eq "$toolName.exe" })) {
Write-Output "Downloading '$toolUrl' to '$targetPath'"
# Pass -PassThru as otherwise Invoke-WebRequest leaves a corrupted file if the download fails. With -PassThru the download is buffered first.
# -UseBasicParsing is necessary for older PowerShells when Internet Explorer might not be installed/configured
$null = Invoke-WebRequest -Uri "$toolUrl" -OutFile $(Join-Path $downloadOutputPath -ChildPath "$toolName.exe") -PassThru -UseBasicParsing
}
else {
Write-Output "Found '$targetPath'"
}
}
$downloadPathFolder = Split-Path $PSScriptRoot -Parent | Split-Path -Parent | Join-Path -ChildPath "artifacts" | Join-Path -ChildPath "tools"
mkdir $downloadPathFolder -ErrorAction SilentlyContinue
DownloadClangTool "clang-format" "$downloadPathFolder"
# Add to path to enable scripts to skip additional downloading steps since the tools will already be on the path.
$env:PATH = "$downloadPathFolder;$env:PATH"

View File

@@ -0,0 +1,60 @@
# Tool taken from dotnet/runtime
# https://github.com/dotnet/runtime/blob/a8158c170b694f8c1dbae114c63c346b38244901/eng/formatting/download-tools.sh
#!/usr/bin/env bash
set -ue
source="${BASH_SOURCE[0]}"
# resolve $source until the file is no longer a symlink
while [[ -h "$source" ]]; do
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
source="$(readlink "$source")"
# if $source was a relative symlink, we need to resolve it relative to the path where the
# symlink file was located
[[ $source != /* ]] && source="$scriptroot/$source"
done
scriptroot="$( cd -P "$( dirname "$source" )" && pwd )"
function DownloadClangTool {
clangVersion="17.0.6"
clangToolsRootUrl="https://clrjit2.blob.core.windows.net/clang-tools"
clangPlatform="$(dotnet --info | grep 'RID:')"
clangPlatform="${clangPlatform##*RID:* }"
echo "dotnet RID: ${clangPlatform}"
# override common RIDs with compatible version so we don't need to upload binaries for each RID
case $clangPlatform in
ubuntu.*-x64)
clangPlatform=linux-x64
;;
esac
toolUrl="${clangToolsRootUrl}/${clangVersion}/${clangPlatform}/$1"
toolOutput=$2/$1
echo "Downloading $1 from ${toolUrl} to ${toolOutput}"
if [[ ! -x "$toolOutput" ]]; then
curl --silent --retry 5 --fail -o "${toolOutput}" "$toolUrl"
chmod 751 $toolOutput
fi
if [[ ! -x "$toolOutput" ]]; then
echo "Failed to download $1"
exit 1
fi
}
engFolder="$(cd -P "$( dirname "$scriptroot" )" && pwd )"
downloadPathFolder="$(cd -P "$( dirname "$engFolder" )" && pwd )/artifacts/tools"
mkdir -p "$downloadPathFolder"
DownloadClangTool "clang-format" "$downloadPathFolder"
export PATH=$downloadPathFolder:$PATH

29
eng/formatting/format.sh Normal file
View File

@@ -0,0 +1,29 @@
# Tool taken from dotnet/runtime
# https://github.com/dotnet/runtime/blob/a8158c170b694f8c1dbae114c63c346b38244901/eng/formatting/format.sh
#!/bin/sh
LC_ALL=C
# Select files to format
NATIVE_FILES=$(git diff --cached --name-only --diff-filter=ACM "*.h" "*.hpp" "*.c" "*.cpp" "*.inl" | sed 's| |\\ |g')
MANAGED_FILES=$(git diff --cached --name-only --diff-filter=ACM "*.cs" "*.vb" | sed 's| |\\ |g')
exec 1>&2
if [ -n "$NATIVE_FILES" ]; then
# Format all selected files
echo "$NATIVE_FILES" | cat | xargs | sed -e 's/ /,/g' | xargs "./artifacts/tools/clang-format" -style=file -i
# Add back the modified files to staging
echo "$NATIVE_FILES" | xargs git add
fi
if [ -n "$MANAGED_FILES" ]; then
# Format all selected files
echo "$MANAGED_FILES" | cat | xargs | sed -e 's/ /,/g' | dotnet format whitespace --include - --folder
# Add back the modified files to staging
echo "$MANAGED_FILES" | xargs git add
fi
exit 0

71
eng/install/install.ps1 Normal file
View File

@@ -0,0 +1,71 @@
# Install script that downloads Metamod:Source and Counter-Strike Sharp (with runtime)
$MM_DOWNLOAD_URL = "https://mms.alliedmods.net/mmsdrop/2.0/mmsource-2.0.0-git1286-windows.zip"
$TARGET_DIR = "./game/csgo"
$GAMEINFO_FILE = Join-Path $TARGET_DIR "gameinfo.gi"
$ProgressPreference = 'SilentlyContinue'
# Verification
if (-not (Test-Path $GAMEINFO_FILE)) {
Write-Error "Error: $GAMEINFO_FILE does not exist in the specified directory."
exit 1
}
# GitHub API for Counter-Strike Sharp Releases
$RELEASE_INFO = (Invoke-WebRequest -Uri "https://api.github.com/repos/roflmuffin/CounterStrikeSharp/releases/latest").Content | ConvertFrom-Json
# Filtering download URLs
$CSSHARP_DOWNLOAD_URL = $RELEASE_INFO.assets |
Where-Object { $_.browser_download_url -like '*windows*.zip*' -and $_.browser_download_url -notlike '*with-runtime*' } |
Select-Object -First 1 -ExpandProperty browser_download_url
$CSSHARP_RUNTIME_DOWNLOAD_URL = $RELEASE_INFO.assets |
Where-Object { $_.browser_download_url -like '*windows*.zip*' -and $_.browser_download_url -like '*with-runtime*' } |
Select-Object -First 1 -ExpandProperty browser_download_url
### METAMOD:SOURCE ###
Write-Output "Downloading Metamod:Source..."
Invoke-WebRequest -Uri $MM_DOWNLOAD_URL -OutFile metamod.zip
Write-Output "Extracting Metamod:Source to $TARGET_DIR..."
Expand-Archive -Force -Path metamod.zip -DestinationPath $TARGET_DIR
Remove-Item metamod.zip
### GAMEINFO.GI UPDATE ###
$NEW_ENTRY = " Game csgo/addons/metamod"
$FILE_CONTENT = Get-Content $GAMEINFO_FILE
Write-Output "Updating $GAMEINFO_FILE..."
if ($FILE_CONTENT -contains $NEW_ENTRY) {
Write-Output "The entry '$NEW_ENTRY' already exists in $GAMEINFO_FILE. No changes were made."
} else {
$Pattern = "Game_LowViolence"
$Modified = $false
$NewContent = @()
foreach ($line in $FILE_CONTENT) {
if ($line -match $Pattern -and -not $Modified) {
$NewContent += $line
$NewContent += $NEW_ENTRY
$Modified = $true
} else {
$NewContent += $line
}
}
$NewContent | Set-Content $GAMEINFO_FILE
Write-Host "The file $GAMEINFO_FILE has been modified successfully. '$NEW_ENTRY' has been added."
}
### COUNTER-STRIKE SHARP ###
Write-Output "Downloading Counter-Strike Sharp (with runtime)..."
# Determine if runtime needs to be downloaded
if (-not (Test-Path "./game/csgo/addons/CounterStrikeSharp/dotnet/dotnet.exe")) {
$CSSHARP_DOWNLOAD_URL = $CSSHARP_RUNTIME_DOWNLOAD_URL
}
Invoke-WebRequest -Uri $CSSHARP_DOWNLOAD_URL -OutFile cssharp.zip
Write-Output "Extracting Counter-Strike Sharp to $TARGET_DIR..."
Expand-Archive -Force -Path cssharp.zip -DestinationPath $TARGET_DIR
Remove-Item cssharp.zip

72
eng/install/install.sh Executable file
View File

@@ -0,0 +1,72 @@
#!/bin/bash
# Install script that downloads Metamod:Source and Counter-Strike Sharp (with runtime)
MM_DOWNLOAD_URL="https://mms.alliedmods.net/mmsdrop/2.0/mmsource-2.0.0-git1286-linux.tar.gz"
TARGET_DIR="./game/csgo"
GAMEINFO_FILE="${TARGET_DIR}/gameinfo.gi"
if [ ! -f "${GAMEINFO_FILE}" ]; then
printf "Error: %s does not exist in the specified directory.\n" "$GAMEINFO_FILE"
exit 1
fi
RELEASE_INFO=$(curl -s https://api.github.com/repos/roflmuffin/CounterStrikeSharp/releases/latest)
# Filter and store download URLs
CSSHARP_DOWNLOAD_URL=$(echo "$RELEASE_INFO" | grep -o "browser_download_url.*linux.*\.zip" | cut -d '"' -f 3 | grep -v "with-runtime")
CSSHARP_RUNTIME_DOWNLOAD_URL=$(echo "$RELEASE_INFO" | grep -o "browser_download_url.*linux.*\.zip" | cut -d '"' -f 3 | grep "with-runtime")
### METAMOD:SOURCE ###
printf "Downloading Metamod:Source...\n"
curl -s -L -o metamod.tar.gz "$MM_DOWNLOAD_URL"
if [ $? -eq 0 ]; then
printf "Extracting Metamod:Source to %s...\n" "$TARGET_DIR"
tar -xzf metamod.tar.gz -C "$TARGET_DIR"
rm metamod.tar.gz
else
echo "Download failed. Please check the URL and your connection."
fi
### GAMEINFO.GI UPDATE ###
NEW_ENTRY=" Game csgo/addons/metamod"
printf "Updating %s...\n" "$GAMEINFO_FILE"
if grep -Fxq "$NEW_ENTRY" "$GAMEINFO_FILE"; then
echo "The entry '$(echo $NEW_ENTRY | xargs)' already exists in ${GAMEINFO_FILE}. No changes were made."
else
awk -v new_entry="$NEW_ENTRY" '
BEGIN { found=0; }
// {
if (found) {
print new_entry;
found=0;
}
print;
}
/Game_LowViolence/ { found=1; }
' "$GAMEINFO_FILE" > "$GAMEINFO_FILE.tmp" && mv "$GAMEINFO_FILE.tmp" "$GAMEINFO_FILE"
printf "The file %s has been modified successfully. '%s' has been added.\n" "$GAMEINFO_FILE" "$(echo $NEW_ENTRY | xargs)"
fi
printf "Downloading Counter-Strike Sharp (with runtime)...\n"
# If ./game/csgo/addons/CounterStrikeSharp/dotnet/dotnet does not exist, use the runtime download url
if [ ! -f "./game/csgo/addons/CounterStrikeSharp/dotnet/dotnet" ]; then
CSSHARP_DOWNLOAD_URL="$CSSHARP_RUNTIME_DOWNLOAD_URL"
fi
curl -s -L -o cssharp.zip "$CSSHARP_DOWNLOAD_URL"
if [ $? -eq 0 ]; then
printf "Extracting Counter-Strike Sharp to %s...\n" "$TARGET_DIR"
unzip -q -o cssharp.zip -d "$TARGET_DIR"
rm cssharp.zip
else
echo "Download failed. Please check the URL and your connection."
fi

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<OutputType>Library</OutputType>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>

View File

@@ -0,0 +1,2 @@
# With CheckTransmit
This example shows how to work with the `CheckTransmit` listener.

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,115 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithCheckTransmit;
[MinimumApiVersion(276)]
public class WithCheckTransmitPlugin : BasePlugin
{
public override string ModuleName => "Example: With CheckTransmit";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that uses the CheckTransmit listener!";
private Dictionary<int, bool> ShouldSeeDoors = new Dictionary<int, bool>();
public override void Load(bool hotReload)
{
// This command is related to the following example.
AddCommand("nodoors", "Toggle door transmit", (player, info) =>
{
if (player == null)
return;
if (ShouldSeeDoors.ContainsKey(player.Slot))
{
ShouldSeeDoors[player.Slot] = !ShouldSeeDoors[player.Slot];
} else
{
ShouldSeeDoors.Add(player.Slot, false);
}
info.ReplyToCommand($"You should {(ShouldSeeDoors[player.Slot] ? "see" : "not see")} doors");
});
// In this example, we will hide every door for players that have enabled the option with the command 'nodoors'
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the currently available doors (prop_door_rotating)
IEnumerable<CPropDoorRotating> doors = Utilities.FindAllEntitiesByDesignerName<CPropDoorRotating>("prop_door_rotating");
// Do nothing if there is none.
if (!doors.Any())
return;
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// Check if we should clear or not:
// If we have no data saved for this player, then we should not continue
if (!ShouldSeeDoors.ContainsKey(player.Slot))
continue;
// If this value is true, then this player should see doors
if (ShouldSeeDoors[player.Slot])
continue;
// Otherwise, lets remove the door entity indexes from the info list so they won't be transmitted
foreach (CPropDoorRotating door in doors)
{
info.TransmitEntities.Remove(door);
}
// NOTE: this is a barebone example, saving data and doing sanity checks is up to you.
}
});
// In this example, we will hide other players in the same team as the player.
// NOTE: 'Hiding' players requires extra work to do, killing non-transmitted players results in crash.
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the current players, we only work with this value later on
List<CCSPlayerController> players = Utilities.GetPlayers();
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// as an example, lets hide everyone for this player who is in the same team.
IEnumerable<CCSPlayerController> targetPlayers = players.Where(p =>
// is the player and its pawn valid
p.IsValid && p.Pawn.IsValid &&
// we shouldn't hide ourselves
p.Slot != player.Slot &&
// is the player is in the same team
p.Team == player.Team &&
// is alive
p.PlayerPawn.Value?.LifeState == (byte)LifeState_t.LIFE_ALIVE
);
foreach (CCSPlayerController targetPlayer in targetPlayers)
{
// Calling 'Remove' will clear the entity index of the target player pawn from the transmission list
// so it won't be transmitted for the 'player'.
info.TransmitEntities.Remove(targetPlayer.Pawn);
}
}
});
}
}

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -5,7 +5,7 @@ using MySharedTypes.Contracts;
namespace WithSharedTypes;
[MinimumApiVersion(143)]
[MinimumApiVersion(184)]
public class WithSharedTypesPlugin : BasePlugin
{
public override string ModuleName => "Example: Shared Types";
@@ -54,4 +54,4 @@ public class WithSharedTypesPlugin : BasePlugin
public override void Unload(bool hotReload)
{
}
}
}

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -6,7 +6,7 @@ using MySharedTypes.Contracts;
namespace WithSharedTypesConsumer;
[MinimumApiVersion(142)]
[MinimumApiVersion(184)]
public class WithSharedTypesConsumerPlugin : BasePlugin
{
public override string ModuleName => "Example: Shared Types (Consumer)";
@@ -53,4 +53,4 @@ public class WithSharedTypesConsumerPlugin : BasePlugin
public override void Unload(bool hotReload)
{
}
}
}

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

View File

@@ -1,4 +1,4 @@
using System.Globalization;
using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
@@ -22,18 +22,29 @@ public class WithTranslationsPlugin : BasePlugin
// A global `Localizer` is provided on the plugin instance.
// You can also use dependency injection to inject `IStringLocalizer` in your own services.
Logger.LogInformation("This message is in the server language: {Message}", Localizer["test.translation"]);
// IStringLocalizer can accept standard string format arguments.
// "This number has 2 decimal places {0:n2}" -> "This number has 2 decimal places 123.55"
Logger.LogInformation(Localizer["test.format", 123.551]);
// This message has colour codes
Server.PrintToChatAll(Localizer["test.colors"]);
// This message has colour codes and formatted values
Server.PrintToChatAll(Localizer["test.colors.withformat", 123.551]);
// This prints the message to all players in their respective language
PrintToAllPlayersLocalized("test.format", 123.456);
}
void PrintToAllPlayersLocalized(string key, params object[] args)
{
foreach (var player in Utilities.GetPlayers().Where(x => x.IsValid))
{
player.PrintToChat(Localizer.ForPlayer(player, key, args));
}
}
[ConsoleCommand("css_replylanguage", "Test Translations")]
public void OnCommandReplyLanguage(CCSPlayerController? player, CommandInfo command)
{

View File

@@ -0,0 +1,2 @@
# With User Messages
This is example shows how you can hook, interrupt and send User Messages.

View File

@@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,84 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.Logging;
namespace WithUserMessages;
[MinimumApiVersion(80)]
public class WithUserMessagesPlugin : BasePlugin
{
public override string ModuleName => "Example: With User Messages";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that hooks and sends User Messages";
public override void Load(bool hotReload)
{
// Hooks can be added using the user message ID. In this case it's the ID for `CMsgTEFireBullets`.
HookUserMessage(452, um =>
{
// Sets all weapon sounds to the sound of a silenced usp.
um.SetUInt("weapon_id", 0);
um.SetInt("sound_type", 9);
um.SetUInt("item_def_index", 61);
return HookResult.Continue;
}, HookMode.Pre);
HookUserMessage(118, um =>
{
var author = um.ReadString("param1");
var message = um.ReadString("param2");
Logger.LogInformation("Chat message from {Author}: {Message}", author, message);
for (var i = 0; i < um.Recipients.Count; i++)
{
Logger.LogInformation("Recipient {Index}: {Name}", i, um.Recipients[i].PlayerName);
}
if (message.Contains("stop"))
{
return HookResult.Stop;
}
if (message.Contains("skip"))
{
um.Recipients.Clear();
}
return HookResult.Continue;
});
}
[ConsoleCommand("css_shake")]
public void OnCommandShake(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
// UserMessage.FromPartialName is a helper method that creates a UserMessage object from a partial network name.
// In this case, it will resolve to `CUserMessageShake`.
var message = UserMessage.FromPartialName("Shake");
message.SetFloat("duration", 2);
message.SetFloat("amplitude", 5);
message.SetFloat("frequency", 10f);
message.SetInt("command", 0);
if (command.GetArg(1) == "all")
{
message.Recipients.AddAllPlayers();
}
else
{
message.Recipients.Add(player);
}
message.Send();
// You can also use an overload of `Send` to send the message to a specific player without manually creating a recipient filter.
// message.Send(player);
}
}

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,4 @@
#set(_ITERATOR_DEBUG_LEVEL 2)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS -D_FILE_OFFSET_BITS=64 -D_GLIBCXX_USE_CXX11_ABI=0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstrnicmp=strncasecmp -D_snprintf=snprintf")
@@ -16,16 +14,19 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-threadsafe-statics -v -fvisibility=default")
SET(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs=libprotobuf.a")
set(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)

59
makefiles/protobuf.cmake Normal file
View File

@@ -0,0 +1,59 @@
# Credit for this protobuf generation cmake file goes to Poggicek.
# Based on their work at https://github.com/Poggicek/StickerInspect
set(PROTO_TARGETS
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/network_connection.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/networkbasetypes.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cs_gameevents.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/engine_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/gcsdk_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cstrike15_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cstrike15_usermessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/netmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/steammessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/usermessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/gameevents.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/clientmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/te.proto
)
if(UNIX)
set(PROTOC_EXECUTABLE ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
foreach(PROTO_TARGET ${PROTO_TARGETS})
get_filename_component(PROTO_FILENAME ${PROTO_TARGET} NAME_WLE)
list(APPEND PROTO_OUTPUT ${PROTO_FILENAME}.pb.cc ${PROTO_FILENAME}.pb.h)
list(APPEND PROTO_INPUT ${PROTO_FILENAME}.proto)
get_filename_component(PROTO_PATH ${PROTO_TARGET} DIRECTORY)
list(APPEND PROTO_PATHS "--proto_path=${PROTO_PATH}")
endforeach()
list(REMOVE_DUPLICATES PROTO_PATHS)
list(TRANSFORM PROTO_OUTPUT PREPEND ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler/)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler)
add_custom_command(
OUTPUT ${PROTO_OUTPUT}
COMMAND "${PROTOC_EXECUTABLE}" -I ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/thirdparty/protobuf-3.21.8/src --proto_path=${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo ${PROTO_PATHS} --cpp_out=${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler ${PROTO_INPUT}
COMMENT "Generating protobuf file"
)
add_library(Protobufs STATIC
${PROTO_OUTPUT}
)
target_include_directories(Protobufs
PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler
PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/thirdparty/protobuf-3.21.8/src
)
if(WIN32)
target_link_libraries(Protobufs PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/lib/public/win64/2015/libprotobuf.lib)
elseif(UNIX)
target_link_libraries(Protobufs PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/lib/linux64/release/libprotobuf.a)
endif()
set_target_properties(Protobufs PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(Protobufs PROPERTIES FOLDER SDK)

View File

@@ -1,8 +1,8 @@
if (UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
if (WIN32 AND NOT MSVC)
if(WIN32 AND NOT MSVC)
message(FATAL "MSVC restricted.")
endif()
@@ -11,23 +11,39 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
FORCE
)
# TODO: Use C++20 instead.
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
if (LINUX)
if(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
endif()
set(CMAKE_STATIC_LIBRARY_PREFIX "")
set(LIBRARIES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries)
set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
set(METAMOD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/metamod-source)
set(SOURCESDK ${SOURCESDK_DIR}/${BRANCH})
set(SOURCESDK_LIB ${SOURCESDK}/lib)
add_definitions(-DMETA_IS_SOURCE2)
add_definitions(-DMETA_IS_SOURCE2 -D_ITERATOR_DEBUG_LEVEL=0)
if(DEFINED ENV{GITHUB_SHA_SHORT})
add_definitions(-DGITHUB_SHA="$ENV{GITHUB_SHA_SHORT}")
else()
add_definitions(-DGITHUB_SHA="Local")
endif()
if(DEFINED ENV{BUILD_NUMBER})
add_definitions(-DBUILD_NUMBER="$ENV{BUILD_NUMBER}")
else()
add_definitions(-DBUILD_NUMBER="0")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0)
endif()
include_directories(
${SOURCESDK}
@@ -43,6 +59,7 @@ include_directories(
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${SOURCESDK}/public/schemasystem
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook
libraries/dyncall/dynload
@@ -51,7 +68,10 @@ include_directories(
libraries/tl
libraries/funchook/include
libraries/DynoHook/src
libraries/moodycamel
libraries
)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)

View File

@@ -6,6 +6,7 @@ add_definitions(
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4819 /wd4828 /wd5033 /permissive- /utf-8 /wd4005 /MP")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt")
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/public/win64/tier0.lib
@@ -18,4 +19,4 @@ set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
distorm
funchook-static
dynohook
)
)

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>

View File

@@ -13,4 +13,14 @@ public class Api
{
return Assembly.GetAssembly(typeof(BasePlugin))!.GetName().Version!.Build;
}
/// <summary>
/// Returns the assembly version of CounterStrikeSharp running on the server as a string including git commit hash
/// </summary>
/// <example>1.0.0+9d8b6be</example>
public static string GetVersionString()
{
return Assembly.GetAssembly(typeof(BasePlugin))!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()!
.InformationalVersion;
}
}

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,9 @@
using System;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core
{
@@ -315,16 +317,6 @@ namespace CounterStrikeSharp.API.Core
}
}
public static float GetGameFrameTime(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.SetIdentifier(0x97E331CA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static double GetEngineTime(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -345,6 +337,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static float GetGameFrameTime(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.SetIdentifier(0x97E331CA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static void IssueServerCommand(string command){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -512,6 +514,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void QueueTaskForFrame(int tick, InputArgument callback){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(tick);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.SetIdentifier(0x2F92C340);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void QueueTaskForNextWorldUpdate(InputArgument callback){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -557,6 +570,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void DisconnectClient(int slot, int reason){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(slot);
ScriptContext.GlobalScriptContext.Push(reason);
ScriptContext.GlobalScriptContext.SetIdentifier(0x799EE9C3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static IntPtr GetEntityFromIndex(int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -713,6 +737,37 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void AcceptInput(IntPtr pthis, string inputname, IntPtr activator, IntPtr caller, string value, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pthis);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x259E084C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void AddEntityIoEvent(IntPtr ptarget, string inputname, IntPtr activator, IntPtr caller, string value, float delay, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(ptarget);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(delay);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4CFDE98A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -749,6 +804,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void FreeEvent(IntPtr gameevent){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(gameevent);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7E8B60C2);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void FireEvent(IntPtr gameevent, bool dontbroadcast){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1085,6 +1150,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void RemoveAllNetworkVectorElements(IntPtr vec){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(vec);
ScriptContext.GlobalScriptContext.SetIdentifier(0x67206C08);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static short GetSchemaOffset(string classname, string propname){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1191,6 +1266,375 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void HookUsermessage(int messageid, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(messageid);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x76C63A83);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UnhookUsermessage(int messageid, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(messageid);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x63B0AC38);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static bool PbHasfield(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC971FB70);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static int PbReadint(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5FA8BDC9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static long PbReadint64(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xECCF528B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (long)ScriptContext.GlobalScriptContext.GetResult(typeof(long));
}
}
public static float PbReadfloat(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xED208CEA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static bool PbReadbool(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x54C0D7F4);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static string PbReadstring(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x66CACEEF);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static int PbGetrepeatedfieldcount(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xDE4E1549);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static void PbSetint(UserMessage message, string name, int value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x99BBC059);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetint64(UserMessage message, string name, long value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7AD351B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetfloat(UserMessage message, string name, float value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7FDEB7A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetbool(UserMessage message, string name, bool value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xD1342864);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetstring(UserMessage message, string name, string value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x15C78B7F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint(UserMessage message, string name, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x66CD6A1A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint64(UserMessage message, string name, object value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4FD05AD8);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddfloat(UserMessage message, string name, float value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5117B239);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddbool(UserMessage message, string name, bool value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x40827C47);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddstring(UserMessage message, string name, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x8DFD739C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbRemoverepeatedfieldvalue(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x1721FCB1);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static string PbGetdebugstring(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x913FB7BA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static ulong UsermessageGetrecipients(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x70CDDEBE);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (ulong)ScriptContext.GlobalScriptContext.GetResult(typeof(ulong));
}
}
public static void UsermessageSetrecipients(UserMessage message, ulong recipients){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(recipients);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB4ED43AA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static int UsermessageFindmessageidbyname(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0x22CD6C9F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static IntPtr UsermessageCreate(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xE8E83344);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static IntPtr UsermessageCreatebyid(int id){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(id);
ScriptContext.GlobalScriptContext.SetIdentifier(0xBC758632);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static void UsermessageSend(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x24EB6B3C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UsermessageDelete(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xE10465D9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static int UsermessageGetid(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC17BA71B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static string UsermessageGetname(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xEFE0FD1);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static string UsermessageGettype(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xEF4842E);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static IntPtr VectorNew(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -106,13 +106,13 @@ namespace CounterStrikeSharp.API.Core
[RequiresPermissions("@css/generic")]
private void OnCSSCommand(CCSPlayerController? caller, CommandInfo info)
{
var currentVersion = Api.GetVersion();
var versionString = $"v{Api.GetVersion()} ({Api.GetVersionString()})";
info.ReplyToCommand(
" CounterStrikeSharp was created and is maintained by Michael \"roflmuffin\" Wilson.\n" +
" Counter-Strike Sharp uses code borrowed from SourceMod, Source.Python, FiveM, Saul Rennison, source2gen and CS2Fixes.\n" +
" See ACKNOWLEDGEMENTS.md for more information.\n" +
" Current API Version: " + currentVersion);
" Current API Version: " + versionString);
return;
}
@@ -130,11 +130,11 @@ namespace CounterStrikeSharp.API.Core
{
var sb = new StringBuilder();
sb.AppendFormat(" [#{0}:{1}]: \"{2}\" ({3})", plugin.PluginId,
plugin.State.ToString().ToUpper(), plugin.Plugin.ModuleName,
plugin.Plugin.ModuleVersion);
if (!string.IsNullOrEmpty(plugin.Plugin.ModuleAuthor))
plugin.State.ToString().ToUpper(), plugin.Plugin?.ModuleName ?? "Unknown",
plugin.Plugin?.ModuleVersion ?? "Unknown");
if (!string.IsNullOrEmpty(plugin.Plugin?.ModuleAuthor))
sb.AppendFormat(" by {0}", plugin.Plugin.ModuleAuthor);
if (!string.IsNullOrEmpty(plugin.Plugin.ModuleDescription))
if (!string.IsNullOrEmpty(plugin.Plugin?.ModuleDescription))
{
sb.Append("\n");
sb.Append(" ");
@@ -156,17 +156,10 @@ namespace CounterStrikeSharp.API.Core
break;
}
// If our arugment doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
// If our argument doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
// We'll assume we have a full path if we have ".dll".
var path = info.GetArg(2);
if (!path.EndsWith(".dll"))
{
path = Path.Combine(_scriptHostConfiguration.RootPath, $"plugins/{path}/{path}.dll");
}
else
{
path = Path.Combine(_scriptHostConfiguration.RootPath, path);
}
path = Path.Combine(_scriptHostConfiguration.RootPath, !path.EndsWith(".dll") ? $"plugins/{path}/{path}.dll" : path);
var plugin = _pluginContextQueryHandler.FindPluginByModulePath(path);
@@ -204,7 +197,13 @@ namespace CounterStrikeSharp.API.Core
}
var pluginIdentifier = info.GetArg(2);
IPluginContext? plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier);
string path;
path = Path.Combine(_scriptHostConfiguration.RootPath,
!pluginIdentifier.EndsWith(".dll") ? $"plugins/{pluginIdentifier}/{pluginIdentifier}.dll" : pluginIdentifier);
var plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier)
?? _pluginContextQueryHandler.FindPluginByModulePath(path);
if (plugin == null)
{
info.ReplyToCommand($"Could not unload plugin \"{pluginIdentifier}\"");
@@ -249,7 +248,7 @@ namespace CounterStrikeSharp.API.Core
break;
}
}
private void OnLangCommand(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
@@ -305,4 +304,4 @@ namespace CounterStrikeSharp.API.Core
});
}
}
}
}

View File

@@ -30,6 +30,7 @@ using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
@@ -115,16 +116,10 @@ namespace CounterStrikeSharp.API.Core
public readonly Dictionary<Delegate, CallbackSubscriber> Handlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> CommandHandlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> CommandListeners =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> ConvarChangeHandlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> Listeners =
new Dictionary<Delegate, CallbackSubscriber>();
@@ -134,6 +129,8 @@ namespace CounterStrikeSharp.API.Core
internal readonly Dictionary<Delegate, EntityIO.EntityOutputCallback> EntitySingleOutputHooks =
new Dictionary<Delegate, EntityIO.EntityOutputCallback>();
public readonly List<CommandDefinition> CommandDefinitions = new List<CommandDefinition>();
public readonly List<Timer> Timers = new List<Timer>();
public delegate HookResult GameEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent;
@@ -159,7 +156,23 @@ namespace CounterStrikeSharp.API.Core
var name = typeof(T).GetCustomAttribute<EventNameAttribute>()?.Name;
RegisterEventHandlerInternal(name, handler, hookMode == HookMode.Post);
}
/// <summary>
/// De-registers a game event handler.
/// </summary>
/// <inheritdoc cref="RegisterEventHandler{T}"/>
public void DeregisterEventHandler<T>(GameEventHandler<T> handler, HookMode hookMode = HookMode.Post) where T : GameEvent
{
var name = typeof(T).GetCustomAttribute<EventNameAttribute>()!.Name;
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
NativeAPI.UnhookEvent(name, subscriber.GetInputArgument(), hookMode == HookMode.Post);
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Handlers.Remove(handler);
}
[Obsolete("Use the generic version of this method")]
public void DeregisterEventHandler(string name, Delegate handler, bool post)
{
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
@@ -179,14 +192,22 @@ namespace CounterStrikeSharp.API.Core
public void AddCommand(string name, string description, CommandInfo.CommandCallback handler)
{
var definition = new CommandDefinition(name, description, handler);
CommandDefinitions.Add(definition);
CommandManager.RegisterCommand(definition);
}
private void AddCommand(CommandDefinition definition)
{
CommandDefinitions.Add(definition);
CommandManager.RegisterCommand(definition);
}
/// <summary>
/// Adds a command listener which will be called before or after the command is executed on the server by a player.
/// </summary>
/// <param name="name">Name of the command, e.g. `jointeam`</param>
/// <param name="handler">Code to run when command is executed. Return <see cref="HookResult.Handled"/> or higher to prevent command execution.</param>
/// <param name="mode">Whether to hook before or after the command is executed.</param>
public void AddCommandListener(string? name, CommandInfo.CommandListenerCallback handler, HookMode mode = HookMode.Pre)
{
var wrappedHandler = new Func<int, IntPtr, HookResult>((i, ptr) =>
@@ -202,19 +223,27 @@ namespace CounterStrikeSharp.API.Core
CommandListeners[handler] = subscriber;
}
/// <summary>
/// Removes a server command.
/// </summary>
/// <param name="name">The name of the command.</param>
/// <param name="handler">The callback function to be invoked when the command is executed.</param>
public void RemoveCommand(string name, CommandInfo.CommandCallback handler)
{
if (CommandHandlers.ContainsKey(handler))
var definition = CommandDefinitions.FirstOrDefault(
definition => definition.Name == name && definition.Callback == handler);
if (definition != null)
{
var subscriber = CommandHandlers[handler];
NativeAPI.RemoveCommand(name, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
CommandHandlers.Remove(handler);
CommandDefinitions.Remove(definition);
CommandManager.RemoveCommand(definition);
}
}
/// <summary>
/// Remove a command listener.
/// </summary>
/// <inheritdoc cref="AddCommandListener"/>
public void RemoveCommandListener(string name, CommandInfo.CommandListenerCallback handler, HookMode mode)
{
if (CommandListeners.ContainsKey(handler))
@@ -228,39 +257,24 @@ namespace CounterStrikeSharp.API.Core
}
}
/*
public void HookConVarChange(ConVar convar, ConVar.ConVarChangedCallback handler)
{
var wrappedHandler = new Action<IntPtr, string, string>((ptr, oldVal, newVal) =>
{
handler?.Invoke(new ConVar(ptr), oldVal, newVal);
});
var subscriber = new CallbackSubscriber(convar, handler, wrappedHandler);
NativeAPI.HookConvarChange(convar.Handle, subscriber.GetInputArgument());
ConvarChangeHandlers[handler] = subscriber;
}
public void UnhookConVarChange(ConVar convar, ConVar.ConVarChangedCallback handler)
{
if (ConvarChangeHandlers.ContainsKey(handler))
{
var subscriber = ConvarChangeHandlers[handler];
NativeAPI.UnhookConvarChange(convar.Handle, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
CommandHandlers.Remove(handler);
}
}*/
// Adds global listener, e.g. OnTick, OnClientConnect
/// <summary>
/// Registers a global listener, e.g. <see cref="Listeners.OnTick"/>, <see cref="Listeners.OnClientConnect"/>.
/// </summary>
/// <param name="handler"></param>
/// <typeparam name="T">Listener delegate type</typeparam>
/// <exception cref="ArgumentException">Invalid listener <see cref="T"/> provided</exception>
/// <example>
/// <code lang="C#">
/// RegisterListener&lt;Listeners.OnTick&gt;(OnTick);
/// </code>
/// </example>
public void RegisterListener<T>(T handler) where T : Delegate
{
var listenerName = typeof(T).GetCustomAttribute<ListenerNameAttribute>()?.Name;
if (string.IsNullOrEmpty(listenerName))
{
throw new Exception("Listener of type T is invalid and does not have a name attribute");
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
nameof(T));
}
var parameterTypes = typeof(T).GetMethod("Invoke").GetParameters().Select(p => p.ParameterType).ToArray();
@@ -291,6 +305,34 @@ namespace CounterStrikeSharp.API.Core
Listeners[handler] = subscriber;
}
/// <summary>
/// Removes a global listener.
/// </summary>
/// <param name="handler"></param>
/// <typeparam name="T"></typeparam>
/// <exception cref="ArgumentException">Invalid listener <see cref="T"/> provided</exception>
public void RemoveListener<T>(T handler) where T : Delegate
{
var listenerName = typeof(T).GetCustomAttribute<ListenerNameAttribute>()?.Name;
if (string.IsNullOrEmpty(listenerName))
{
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
nameof(T));
}
if (!Listeners.TryGetValue(handler, out var subscriber)) return;
NativeAPI.RemoveListener(listenerName, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Listeners.Remove(handler);
}
/// <summary>
/// Removes a global listener.
/// </summary>
/// <param name="name"></param>
/// <param name="handler"></param>
[Obsolete("Use the generic version of this method")]
public void RemoveListener(string name, Delegate handler)
{
if (!Listeners.TryGetValue(handler, out var subscriber)) return;
@@ -300,6 +342,14 @@ namespace CounterStrikeSharp.API.Core
Listeners.Remove(handler);
}
/// <summary>
/// Adds a timer that will call the given callback after the specified amount of seconds.
/// By default will only run once unless the <see cref="TimerFlags.REPEAT"/> flag is set.
/// </summary>
/// <param name="interval">Interval/Delay in seconds</param>
/// <param name="callback">Code to run when timer elapses</param>
/// <param name="flags">Controls if the timer is a one-off, repeat or stops on map change etc.</param>
/// <returns>An instance of the <see cref="Timer"/></returns>
public Timer AddTimer(float interval, Action callback, TimerFlags? flags = null)
{
var timer = new Timer(interval, callback, flags ?? 0);
@@ -307,7 +357,11 @@ namespace CounterStrikeSharp.API.Core
return timer;
}
/// <summary>
/// Registers all attribute handlers on the given instance.
/// Can be used to register event handlers, console commands, entity outputs etc. from classes that are not derived from `BasePlugin`.
/// </summary>
/// <param name="instance"></param>
public void RegisterAllAttributes(object instance)
{
this.RegisterAttributeHandlers(instance);
@@ -342,7 +396,7 @@ namespace CounterStrikeSharp.API.Core
}
/// <summary>
/// Registers all game event handlers that are decorated with the `[GameEventHandler]` attribute.
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the event handlers are defined.</param>
public void RegisterAttributeHandlers(object instance)
@@ -372,6 +426,10 @@ namespace CounterStrikeSharp.API.Core
}
}
/// <summary>
/// Registers all console command handlers that are decorated with the <see cref="ConsoleCommandAttribute"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the console command handlers are defined.</param>
public void RegisterConsoleCommandAttributeHandlers(object instance)
{
var eventHandlers = instance.GetType()
@@ -399,6 +457,10 @@ namespace CounterStrikeSharp.API.Core
}
}
/// <summary>
/// Registers all entity output handlers that are decorated with the <see cref="EntityOutputHookAttribute"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where entity output hook handlers are defined.</param>
public void RegisterEntityOutputAttributeHandlers(object instance)
{
var handlers = instance.GetType()
@@ -453,6 +515,12 @@ namespace CounterStrikeSharp.API.Core
RegisterFakeConVars(instance.GetType(), instance);
}
/// <summary>
/// Hooks an <a href="https://developer.valvesoftware.com/wiki/Inputs_and_Outputs">entity output</a>.
/// </summary>
/// <param name="classname">Classname to hook, or `*` for wildcard</param>
/// <param name="outputName">Output name to hook, or `*` for wildcard</param>
/// <param name="handler">Handler to call</param>
public void HookEntityOutput(string classname, string outputName, EntityIO.EntityOutputHandler handler, HookMode mode = HookMode.Pre)
{
var subscriber = new CallbackSubscriber(handler, handler,
@@ -461,7 +529,29 @@ namespace CounterStrikeSharp.API.Core
NativeAPI.HookEntityOutput(classname, outputName, subscriber.GetInputArgument(), mode);
EntityOutputHooks[handler] = subscriber;
}
public void HookUserMessage(int messageId, UserMessage.UserMessageHandler handler, HookMode mode = HookMode.Pre)
{
var subscriber = new CallbackSubscriber(handler, handler,
() => UnhookUserMessage(messageId, handler));
NativeAPI.HookUsermessage(messageId, subscriber.GetInputArgument(), mode);
Handlers[handler] = subscriber;
}
public void UnhookUserMessage(int messageId, UserMessage.UserMessageHandler handler, HookMode mode = HookMode.Pre)
{
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
NativeAPI.UnhookUsermessage(messageId, subscriber.GetInputArgument(), mode);
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Handlers.Remove(handler);
}
/// <summary>
/// Unhooks an entity output.
/// </summary>
/// <inheritdoc cref="HookEntityOutput"/>
public void UnhookEntityOutput(string classname, string outputName, EntityIO.EntityOutputHandler handler, HookMode mode = HookMode.Pre)
{
if (!EntityOutputHooks.TryGetValue(handler, out var subscriber)) return;
@@ -471,6 +561,12 @@ namespace CounterStrikeSharp.API.Core
EntityOutputHooks.Remove(handler);
}
/// <summary>
/// Hooks an entity output for a single entity instance.
/// </summary>
/// <param name="entityInstance">Entity instance to hook</param>
/// <param name="outputName">Output name to hook, or `*` for wildcard</param>
/// <param name="handler">Handler to call</param>
public void HookSingleEntityOutput(CEntityInstance entityInstance, string outputName, EntityIO.EntityOutputHandler handler)
{
// since we wrap around the plugin handler we need to do this to ensure that the plugin callback is only called
@@ -494,6 +590,10 @@ namespace CounterStrikeSharp.API.Core
EntitySingleOutputHooks[handler] = new EntityIO.EntityOutputCallback(entityInstance.DesignerName, outputName, internalHandler);
}
/// <summary>
/// Unhooks an entity output for a single entity instance.
/// </summary>
/// <inheritdoc cref="HookSingleEntityOutput"/>
public void UnhookSingleEntityOutput(CEntityInstance entityInstance, string outputName, EntityIO.EntityOutputHandler handler)
{
UnhookSingleEntityOutputInternal(entityInstance.DesignerName, outputName, handler);
@@ -521,21 +621,12 @@ namespace CounterStrikeSharp.API.Core
{
subscriber.Dispose();
}
foreach (var subscriber in CommandHandlers.Values)
{
subscriber.Dispose();
}
foreach (var subscriber in CommandListeners.Values)
{
subscriber.Dispose();
}
foreach (var kv in ConvarChangeHandlers)
{
}
foreach (var subscriber in Listeners.Values)
{
subscriber.Dispose();
@@ -546,6 +637,11 @@ namespace CounterStrikeSharp.API.Core
subscriber.Dispose();
}
foreach (var definition in CommandDefinitions)
{
CommandManager.RemoveCommand(definition);
}
foreach (var timer in Timers)
{
timer.Kill();
@@ -554,4 +650,4 @@ namespace CounterStrikeSharp.API.Core
_disposed = true;
}
}
}
}

View File

@@ -70,8 +70,13 @@ public class CommandManager : ICommandManager
if (_commandDefinitions.TryGetValue(name, out var handler))
{
foreach (var command in handler)
foreach (var command in handler.ToList())
{
if (!handler.Contains(command))
{
continue;
}
var methodInfo = command.Callback?.GetMethodInfo();
// We do not need to do permission checks on commands executed from the server console.

View File

@@ -46,12 +46,21 @@ namespace CounterStrikeSharp.API.Core
[JsonPropertyName("FollowCS2ServerGuidelines")]
public bool FollowCS2ServerGuidelines { get; set; } = true;
[JsonPropertyName("PluginHotReloadEnabled")]
public bool PluginHotReloadEnabled { get; set; } = true;
[JsonPropertyName("PluginAutoLoadEnabled")]
public bool PluginAutoLoadEnabled { get; set; } = true;
[JsonPropertyName("ServerLanguage")]
public string ServerLanguage { get; set; } = "en";
[JsonPropertyName("UnlockConCommands")]
public bool UnlockConCommands { get; set; } = true;
[JsonPropertyName("UnlockConVars")]
public bool UnlockConVars { get; set; } = true;
}
/// <summary>
@@ -94,8 +103,18 @@ namespace CounterStrikeSharp.API.Core
/// When enabled, plugins are automatically reloaded when their .dll file is updated.
/// </summary>
public static bool PluginHotReloadEnabled => _coreConfig.PluginHotReloadEnabled;
/// <summary>
/// When enabled, plugins are automatically loaded from the plugins directory on server start.
/// </summary>
public static bool PluginAutoLoadEnabled => _coreConfig.PluginAutoLoadEnabled;
public static string ServerLanguage => _coreConfig.ServerLanguage;
public static bool UnlockConCommands => _coreConfig.UnlockConCommands;
public static bool UnlockConVars => _coreConfig.UnlockConVars;
}
public partial class CoreConfig : IStartupService
@@ -131,28 +150,29 @@ namespace CounterStrikeSharp.API.Core
ReloadCoreConfigCommand));
_commandsRegistered = true;
}
if (!File.Exists(_coreConfigPath))
if (File.Exists(_coreConfigPath))
{
try
{
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(_coreConfigPath),
new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (data != null)
{
_coreConfig = data;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to load core configuration, fallback values will be used");
}
}
else
{
_logger.LogWarning(
"Core configuration could not be found at path \"{CoreConfigPath}\", fallback values will be used.",
_coreConfigPath);
return;
}
try
{
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(_coreConfigPath),
new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (data != null)
{
_coreConfig = data;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to load core configuration, fallback values will be used");
}
var serverCulture = CultureInfo.GetCultures(CultureTypes.AllCultures)
@@ -172,13 +192,13 @@ namespace CounterStrikeSharp.API.Core
serverCulture = CultureInfo.InvariantCulture;
}
}
CultureInfo.DefaultThreadCurrentUICulture = serverCulture;
CultureInfo.DefaultThreadCurrentCulture = serverCulture;
CultureInfo.CurrentUICulture = serverCulture;
CultureInfo.CurrentCulture = serverCulture;
_logger.LogInformation("Successfully loaded core configuration");
}
}
}
}

View File

@@ -14,10 +14,9 @@
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace CounterStrikeSharp.API.Core
@@ -29,140 +28,149 @@ namespace CounterStrikeSharp.API.Core
{
/// <summary>Delegate will be removed after the first invocation.</summary>
SingleUse,
/// <summary>Delegate will remain in memory for the lifetime of the application.</summary>
/// <summary>Delegate will remain in memory for the lifetime of the application (or until <see cref="FunctionReference.Remove"/> is called).</summary>
Permanent
}
/// <summary>
/// Represents a reference to a function that can be called from native code.
/// </summary>
public class FunctionReference
{
private readonly Delegate m_method;
public FunctionLifetime Lifetime { get; set; } = FunctionLifetime.Permanent;
public unsafe delegate void CallbackDelegate(fxScriptContext* context);
private CallbackDelegate s_callback;
private FunctionReference(Delegate method)
private static readonly ConcurrentDictionary<int, FunctionReference> IdToFunctionReferencesMap = new();
private static readonly ConcurrentDictionary<Delegate, FunctionReference> TargetMethodToFunctionReferencesMap = new();
private static readonly object ReferenceCounterLock = new();
private static int _referenceCounter;
private readonly Delegate _targetMethod;
private readonly CallbackDelegate _nativeCallback;
private readonly TaskCompletionSource _taskCompletionSource = new();
private FunctionReference(Delegate method, FunctionLifetime lifetime)
{
m_method = method;
unsafe
{
var dg = new CallbackDelegate((fxScriptContext* context) =>
{
try
{
var scriptContext = new ScriptContext(context);
if (method.Method.GetParameters().FirstOrDefault()?.ParameterType == typeof(ScriptContext))
{
var returnO = m_method.DynamicInvoke(scriptContext);
if (returnO != null)
{
scriptContext.SetResult(returnO, context);
}
return;
}
var paramsList = method.Method.GetParameters().Select((x, i) =>
{
var param = method.Method.GetParameters()[i];
object obj = null;
if (typeof(NativeObject).IsAssignableFrom(param.ParameterType))
{
obj = Activator.CreateInstance(param.ParameterType,
new[] { scriptContext.GetArgument(typeof(IntPtr), i) });
}
else
{
obj = scriptContext.GetArgument(param.ParameterType, i);
}
return obj;
}).ToArray();
var returnObj = m_method.DynamicInvoke(paramsList);
if (returnObj != null)
{
scriptContext.SetResult(returnObj, context);
}
}
catch (Exception e)
{
Application.Instance.Logger.LogError(e, "Error invoking callback");
}
finally
{
if (Lifetime == FunctionLifetime.SingleUse)
{
Remove(Identifier);
if (references.ContainsKey(m_method))
references.Remove(m_method);
}
}
});
s_callback = dg;
}
Lifetime = lifetime;
_targetMethod = method;
_nativeCallback = CreateWrappedCallback();
}
/// <summary>
/// <inheritdoc cref="FunctionLifetime"/>
/// </summary>
public FunctionLifetime Lifetime { get; }
/// <summary>
/// For <see cref="FunctionLifetime.SingleUse"/> function references, this task will complete when
/// the function has finished invoking.
/// </summary>
public Task CompletionTask => _taskCompletionSource.Task;
public int Identifier { get; private set; }
public static FunctionReference Create(Delegate method)
private unsafe CallbackDelegate CreateWrappedCallback()
{
if (references.ContainsKey(method))
return context =>
{
return references[method];
try
{
var scriptContext = new ScriptContext(context);
// Allow for manual handling of the script context
if (_targetMethod.Method.GetParameters().FirstOrDefault()?.ParameterType == typeof(ScriptContext))
{
var returnValue = _targetMethod.DynamicInvoke(scriptContext);
if (returnValue != null)
{
scriptContext.SetResult(returnValue, context);
}
return;
}
var parameterList = _targetMethod.Method.GetParameters().Select((_, i) =>
{
var parameter = _targetMethod.Method.GetParameters()[i];
return scriptContext.GetArgument(parameter.ParameterType, i);
}).ToArray();
var returnObj = _targetMethod.DynamicInvoke(parameterList);
if (returnObj != null)
{
scriptContext.SetResult(returnObj, context);
}
}
catch (Exception e)
{
Application.Instance.Logger.LogError(e, "Error invoking callback");
}
finally
{
if (Lifetime == FunctionLifetime.SingleUse)
{
RemoveSelf();
}
_taskCompletionSource.TrySetResult();
}
};
}
public static FunctionReference Create(Delegate method, FunctionLifetime lifetime = FunctionLifetime.Permanent)
{
// We always want to create a new reference if the lifetime is single use.
if (lifetime == FunctionLifetime.Permanent && TargetMethodToFunctionReferencesMap.TryGetValue(method, out var existingReference))
{
return existingReference;
}
var reference = new FunctionReference(method);
var reference = new FunctionReference(method, lifetime);
var referenceId = Register(reference);
reference.Identifier = referenceId;
return reference;
}
private static Dictionary<int, FunctionReference> ms_references = new Dictionary<int, FunctionReference>();
private static int ms_referenceId;
private static Dictionary<Delegate, FunctionReference> references =
new Dictionary<Delegate, FunctionReference>();
private static int Register(FunctionReference reference)
{
var thisRefId = ms_referenceId;
ms_references[thisRefId] = reference;
references[reference.m_method] = reference;
unchecked { ms_referenceId++; }
return thisRefId;
}
public static FunctionReference Get(int reference)
{
if (ms_references.ContainsKey(reference))
lock (ReferenceCounterLock)
{
return ms_references[reference];
}
var thisRefId = _referenceCounter;
IdToFunctionReferencesMap[thisRefId] = reference;
TargetMethodToFunctionReferencesMap[reference._targetMethod] = reference;
return null;
unchecked
{
_referenceCounter++;
}
return thisRefId;
}
}
public IntPtr GetFunctionPointer()
public IntPtr GetFunctionPointer() => Marshal.GetFunctionPointerForDelegate(_nativeCallback);
private void RemoveSelf()
{
IntPtr cb = Marshal.GetFunctionPointerForDelegate(s_callback);
return cb;
Remove(Identifier);
}
public static void Remove(int reference)
{
if (ms_references.TryGetValue(reference, out var funcRef))
if (IdToFunctionReferencesMap.TryGetValue(reference, out var functionReference))
{
ms_references.Remove(reference);
if (TargetMethodToFunctionReferencesMap.ContainsKey(functionReference._targetMethod))
{
TargetMethodToFunctionReferencesMap.Remove(functionReference._targetMethod, out _);
}
IdToFunctionReferencesMap.Remove(reference, out _);
Application.Instance.Logger.LogDebug("Removing function/callback reference: {Reference}", reference);
}

File diff suppressed because it is too large Load Diff

View File

@@ -28,17 +28,23 @@ namespace CounterStrikeSharp.API.Core
public interface IPlugin : IDisposable
{
/// <summary>
/// Name of the plugin.
/// Name of the plugin as it will appear in the plugin list.
/// </summary>
string ModuleName { get; }
/// <summary>
/// Module version.
/// Module version as it will appear in the plugin list.
/// </summary>
string ModuleVersion { get; }
/// <summary>
/// Author of the plugin as it will appear in the plugin list.
/// </summary>
string ModuleAuthor { get; }
/// <summary>
/// Brief description of the plugin as it will appear in the plugin list.
/// </summary>
string ModuleDescription { get; }
/// <summary>
@@ -61,12 +67,15 @@ namespace CounterStrikeSharp.API.Core
/// <param name="hotReload"></param>
void OnAllPluginsLoaded(bool hotReload);
/// <summary>
/// The path to the plugin's DLL file.
/// </summary>
string ModulePath { get; internal set; }
ILogger Logger { get; set; }
IStringLocalizer Localizer { get; set; }
ICommandManager CommandManager { get; set; }
void RegisterAllAttributes(object instance);

View File

@@ -163,5 +163,12 @@ namespace CounterStrikeSharp.API.Core
/// <param name="manifest">Resource Manifest</param>
[ListenerName("OnServerPrecacheResources")]
public delegate void OnServerPrecacheResources(ResourceManifest manifest);
/// <summary>
/// Called when checking transmit on entities.
/// </summary>
/// <param name="infoList">Transmit info list</param>
[ListenerName("CheckTransmit")]
public delegate void CheckTransmit([CastFrom(typeof(nint))]CCheckTransmitInfoList infoList);
}
}
}

View File

@@ -8,12 +8,21 @@ namespace CounterStrikeSharp.API.Core;
public partial class CBaseEntity
{
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void Teleport(Vector position, QAngle angles, Vector velocity)
/// <exception cref="ArgumentNullException">No valid argument</exception>
public void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
Guard.IsValidEntity(this);
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(
Handle, position.Handle, angles.Handle, velocity.Handle);
if (position == null && angles == null && velocity == null)
throw new ArgumentNullException("No valid argument");
nint _position = position?.Handle ?? 0;
nint _angles = angles?.Handle ?? 0;
nint _velocity = velocity?.Handle ?? 0;
nint _handle = Handle;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(_handle, GameData.GetOffset("CBaseEntity_Teleport"))(_handle, _position,
_angles, _velocity);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -39,6 +48,6 @@ public partial class CBaseEntity
{
Guard.IsValidEntity(this);
return (T) Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
return (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
}
}
}

View File

@@ -16,6 +16,7 @@
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -26,6 +27,35 @@ public partial class CCSGameRules
/// </summary>
public void TerminateRound(float delay, RoundEndReason roundEndReason)
{
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay);
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay, 0, 0);
}
}
public T? FindPickerEntity<T>(CBasePlayerController player)
where T : CBaseEntity
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, CBaseEntity?> CCSGameRules_FindPickerEntity = new (Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
CBaseEntity? entity = CCSGameRules_FindPickerEntity.Invoke(this, player);
if (entity == null || !entity.IsValid)
{
return null;
}
return entity.As<T>();
}
public CCSPlayerController? GetClientAimTarget(CCSPlayerController player)
{
CCSPlayerPawn? pawn = FindPickerEntity<CCSPlayerPawn>(player);
if (pawn == null || !pawn.IsValid)
return null;
if (pawn.DesignerName == "player")
{
return pawn.OriginalController.Value;
}
return null;
}
}

View File

@@ -1,10 +1,10 @@
using System;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
namespace CounterStrikeSharp.API.Core;
@@ -16,17 +16,17 @@ public partial class CCSPlayerController
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public IntPtr GiveNamedItem(string item)
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return 0;
if (PlayerPawn.Value == null) return 0;
if (!PlayerPawn.Value.IsValid) return 0;
if (PlayerPawn.Value.ItemServices == null) return 0;
return VirtualFunctions.GiveNamedItem(PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0);
return GiveNamedItem<CEntityInstance>(item)?.Handle ?? IntPtr.Zero;
}
public IntPtr GiveNamedItem(CsItem item)
public T? GiveNamedItem<T>(string item) where T : CEntityInstance
{
Guard.IsValidEntity(this);
return PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
}
public IntPtr GiveNamedItem(CsItem item)
{
string? itemString = EnumUtils.GetEnumMemberAttributeValue(item);
if (string.IsNullOrWhiteSpace(itemString))
@@ -61,6 +61,14 @@ public partial class CCSPlayerController
VirtualFunctions.ClientPrint(Handle, HudDestination.Center, message, 0, 0, 0, 0);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void PrintToCenterAlert(string message)
{
Guard.IsValidEntity(this);
VirtualFunctions.ClientPrint(Handle, HudDestination.Alert, message, 0, 0, 0, 0);
}
public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -75,6 +83,7 @@ public partial class CCSPlayerController
Userid = this
};
@event.FireEventToClient(this);
@event.Free();
}
/// <summary>
@@ -84,17 +93,13 @@ public partial class CCSPlayerController
public void DropActiveWeapon()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
if (PlayerPawn.Value.WeaponServices == null) return;
if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
CCSPlayer_WeaponServices weaponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
itemServices.DropActivePlayerWeapon(weaponServices.ActiveWeapon.Value);
var itemServices = PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>();
var activeWeapon = PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon == null || itemServices == null) return;
itemServices.DropActivePlayerWeapon(activeWeapon);
}
/// <summary>
@@ -104,13 +109,8 @@ public partial class CCSPlayerController
public void RemoveWeapons()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
itemServices.RemoveWeapons();
PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().RemoveWeapons();
}
/// <summary>
@@ -122,11 +122,8 @@ public partial class CCSPlayerController
public void CommitSuicide(bool explode, bool force)
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
PlayerPawn.Value.CommitSuicide(explode, force);
PlayerPawn.Value?.CommitSuicide(explode, force);
}
/// <summary>
@@ -136,9 +133,7 @@ public partial class CCSPlayerController
public void Respawn()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
// The Call To Arms update appears to have invalidated the need for CCSPlayerPawn_Respawn.
SetPawn(PlayerPawn.Value);
@@ -246,6 +241,15 @@ public partial class CCSPlayerController
NativeAPI.IssueClientCommand(Slot, command);
}
/// <summary>
/// Disconnects a player from the server with the specified reason.
/// </summary>
/// <param name="reason"></param>
public void Disconnect(NetworkDisconnectionReason reason)
{
NativeAPI.DisconnectClient(Slot, (int)reason);
}
/// <summary>
/// Issue the specified command directly from the server (mimics the server executing the command with the given player context).
/// <remarks>Works with server commands like `kill`, `explode`, `noclip`, etc. </remarks>
@@ -336,4 +340,11 @@ public partial class CCSPlayerController
NativeAPI.SetClientVoiceFlags(Handle, (Byte)value);
}
}
[Obsolete(
"You are trying to call Teleport on a non-physical player. Maybe you mean Pawn? (See: https://docs.cssharp.dev/docs/guides/referencing-players.html#controllers--pawns)")]
public new void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
base.Teleport(position, angles, velocity);
}
}

View File

@@ -15,6 +15,8 @@
*/
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -45,4 +47,18 @@ public partial class CCSPlayer_ItemServices
VirtualFunction.CreateVoid<nint>(Handle, GameData.GetOffset("CCSPlayer_ItemServices_RemoveWeapons"))(Handle);
}
}
public T? GiveNamedItem<T>(string item) where T : CEntityInstance
{
var pointer = VirtualFunction.Create<nint, string, nint>(Handle, GameData.GetOffset("CCSPlayer_ItemServices_GiveNamedItem"))(Handle, item);
if (pointer == IntPtr.Zero)
return null;
return (T)Activator.CreateInstance(typeof(T), pointer)!;
}
public AcquireResult CanAcquire(CEconItemView itemView, AcquireMethod method, IntPtr unknown = 0)
{
return VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Invoke(this, itemView, method, unknown);
}
}

View File

@@ -0,0 +1,106 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Collections;
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
[StructLayout(LayoutKind.Explicit)]
public struct CCheckTransmitInfo
{
/// <summary>
/// Entity n is already marked for transmission
/// </summary>
[FieldOffset(0x0)]
public CFixedBitVecBase TransmitEntities;
/// <summary>
/// Entity n is always send even if not in PVS (HLTV and Replay only)
/// </summary>
[FieldOffset(0x8)]
public CFixedBitVecBase TransmitAlways;
};
public sealed class CCheckTransmitInfoList : NativeObject, IReadOnlyList<(CCheckTransmitInfo info, CCSPlayerController? player)>
{
private int CheckTransmitPlayerSlotOffset = GameData.GetOffset("CheckTransmitPlayerSlot");
private unsafe nint* Inner => (nint*)base.Handle;
public unsafe int Count { get => (int)(*(this.Inner + 1)); }
public unsafe CCheckTransmitInfoList(IntPtr pointer) : base(pointer)
{ }
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
public (CCheckTransmitInfo info, CCSPlayerController? player) this[int index]
{
get
{
var (transmit, slot) = this.Get(index);
CCSPlayerController? player = Utilities.GetPlayerFromSlot(slot);
return (transmit, player);
}
}
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
private unsafe (CCheckTransmitInfo, int) Get(int index)
{
if (index < 0 || index >= this.Count)
{
throw new ArgumentOutOfRangeException("index");
}
// 'base.Handle' holds the pointer for our 'CCheckTransmitInfoList' wrapper class
// Get the pointer to the array of 'CCheckTransmitInfo'
nint* infoListPtr = *(nint**)this.Inner; // Dereference 'Inner' to get the pointer to the array
// Access the specific 'CCheckTransmitInfo*'
nint infoPtr = *(infoListPtr + index);
// Retrieve the 'CCheckTransmitInfo' from the pointer
CCheckTransmitInfo info = Marshal.PtrToStructure<CCheckTransmitInfo>(infoPtr);
// Get player slot from the 'infoPtr' using the 'CheckTransmitPlayerSlotOffset' offset
int playerSlot = *(int*)((byte*)infoPtr + CheckTransmitPlayerSlotOffset);
return (info, playerSlot);
}
public IEnumerator<(CCheckTransmitInfo, CCSPlayerController?)> GetEnumerator()
{
for (int i = 0; i < this.Count; i++)
{
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
}

View File

@@ -65,7 +65,7 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
}
/// <summary>
/// Calls a named input method on an entity.
/// Calls a named input method on an entity, this will bypass the map IO event queue system.
/// <example>
/// <code>
/// entity.AcceptInput("Break");
@@ -82,7 +82,30 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
{
Guard.IsValidEntity(this);
VirtualFunctions.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, 0);
NativeAPI.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, outputId);
}
/// <summary>
/// Calls a named input method on an entity, conforming to the map IO event queue system.
/// <example>
/// <code>
/// entity.AddEntityIOEvent("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="delay">Delay in seconds before calling the input</param>
/// <param name="outputId">Unknown, defaults to 0</param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void AddEntityIOEvent(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", float delay = 0, int outputId = 0)
{
Guard.IsValidEntity(this);
NativeAPI.AddEntityIoEvent(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, delay, outputId);
}
}
@@ -90,4 +113,4 @@ public partial class CEntityIdentity
{
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
public unsafe CHandle<CEntityInstance> EntityHandle => new(this.Handle + 0x10);
}
}

View File

@@ -0,0 +1,81 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
// credits: qstage
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CFixedBitVecBase
{
private const int LOG2_BITS_PER_INT = 5;
private const int BITS_PER_INT = 32;
private readonly uint* m_Ints;
public void Add(CEntityInstance entityInstance) => Write(entityInstance.Index);
public void Add(int bitNum) => Write(bitNum);
public void Add(uint bitNum) => Write(bitNum);
public void Remove(CEntityInstance entityInstance) => Clear(entityInstance.Index);
public void Remove(int bitNum) => Clear(bitNum);
public void Remove(uint bitNum) => Clear(bitNum);
public bool Contains(CEntityInstance entityInstance) => Contains(entityInstance.Index);
public bool Contains(uint bitNum) => Contains((int)bitNum);
private void Clear(uint bitNum) => Clear((int)bitNum);
private void Write(uint bitNum) => Write((int)bitNum);
private void Clear(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt &= ~(uint)BitVec_Bit(bitNum);
}
private void Write(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt |= (uint)BitVec_Bit(bitNum);
}
public bool Contains(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return false;
uint* pInt = m_Ints + BitVec_Int(bitNum);
return (*pInt & (uint)BitVec_Bit(bitNum)) != 0;
}
private int BitVec_Int(int bitNum) => bitNum >> LOG2_BITS_PER_INT;
private int BitVec_Bit(int bitNum) => 1 << (bitNum & (BITS_PER_INT - 1));
}
}

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@@ -0,0 +1,32 @@
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core;
public partial class CTakeDamageInfo
{
/// <summary>
/// Retrieves the hitgroup
/// </summary>
/// <returns>
/// Returns a <see cref="HitGroup_t"/> enumeration representing the player's current hit group,
/// or <see cref="HitGroup_t.HITGROUP_INVALID"/> if the hit group cannot be determined.
/// </returns>
public HitGroup_t GetHitGroup()
{
IntPtr v4 = Marshal.ReadIntPtr(Handle, 0x78);
if (v4 == nint.Zero)
{
return HitGroup_t.HITGROUP_INVALID;
}
IntPtr v1 = Marshal.ReadIntPtr(v4, 16);
if (v1 == nint.Zero)
{
return HitGroup_t.HITGROUP_GENERIC;
}
return (HitGroup_t)Marshal.ReadInt32(v1, 56);
}
}

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@@ -33,6 +33,11 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
}
}
public void RemoveAll()
{
NativeAPI.RemoveAllNetworkVectorElements(Handle);
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)

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@@ -1,8 +1,11 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Core.Commands;
using CounterStrikeSharp.API.Core.Hosting;
using McMaster.NETCore.Plugins;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
@@ -15,8 +18,11 @@ public class PluginManager : IPluginManager
private readonly ICommandManager _commandManager;
private readonly IServiceProvider _serviceProvider;
private readonly ILogger<PluginManager> _logger;
private readonly Dictionary<string, Assembly> _sharedAssemblies = new();
private bool _loadedSharedLibs = false;
public PluginManager(IScriptHostConfiguration scriptHostConfiguration, ICommandManager commandManager, ILogger<PluginManager> logger, IServiceProvider serviceProvider, IServiceScopeFactory serviceScopeFactory)
public PluginManager(IScriptHostConfiguration scriptHostConfiguration, ICommandManager commandManager,
ILogger<PluginManager> logger, IServiceProvider serviceProvider, IServiceScopeFactory serviceScopeFactory)
{
_scriptHostConfiguration = scriptHostConfiguration;
_commandManager = commandManager;
@@ -24,6 +30,36 @@ public class PluginManager : IPluginManager
_serviceProvider = serviceProvider;
}
private void LoadLibrary(string path)
{
var loader = PluginLoader.CreateFromAssemblyFile(path, new[] { typeof(IPlugin), typeof(PluginCapability<>), typeof(PlayerCapability<>) },
config => { config.PreferSharedTypes = true; });
var assembly = loader.LoadDefaultAssembly();
_sharedAssemblies[assembly.GetName().Name] = assembly;
}
private void LoadSharedLibraries()
{
var sharedDirectory = Directory.GetDirectories(_scriptHostConfiguration.SharedPath);
var sharedAssemblyPaths = sharedDirectory
.Select(dir => Path.Combine(dir, Path.GetFileName(dir) + ".dll"))
.Where(File.Exists)
.ToArray();
foreach (var sharedAssemblyPath in sharedAssemblyPaths)
{
try
{
LoadLibrary(sharedAssemblyPath);
}
catch (Exception e)
{
_logger.LogError(e, "Failed to load shared assembly from {Path}", sharedAssemblyPath);
}
}
}
public void Load()
{
var pluginDirectories = Directory.GetDirectories(_scriptHostConfiguration.PluginPath);
@@ -31,39 +67,48 @@ public class PluginManager : IPluginManager
.Select(dir => Path.Combine(dir, Path.GetFileName(dir) + ".dll"))
.Where(File.Exists)
.ToArray();
var sharedDirectory = Directory.GetDirectories(_scriptHostConfiguration.SharedPath);
var sharedAssemblyPaths = sharedDirectory
.Select(dir => Path.Combine(dir, Path.GetFileName(dir) + ".dll"))
.Where(File.Exists)
.ToArray();
foreach (var sharedAssemblyPath in sharedAssemblyPaths)
AssemblyLoadContext.Default.Resolving += (context, name) =>
{
try
if (!_loadedSharedLibs)
{
AssemblyLoadContext.Default.LoadFromAssemblyPath(sharedAssemblyPath);
} catch (Exception e)
{
_logger.LogError(e, "Failed to load shared assembly from {Path}", sharedAssemblyPath);
LoadSharedLibraries();
_loadedSharedLibs = true;
}
}
foreach (var path in pluginAssemblyPaths)
{
try
if (!_sharedAssemblies.TryGetValue(name.Name, out var assembly))
{
LoadPlugin(path);
return null;
}
catch (Exception e)
return assembly;
};
if (CoreConfig.PluginAutoLoadEnabled)
{
foreach (var path in pluginAssemblyPaths)
{
_logger.LogError(e, "Failed to load plugin from {Path}", path);
try
{
LoadPlugin(path);
}
catch (Exception e)
{
_logger.LogError(e, "Failed to load plugin from {Path}", path);
}
}
}
foreach (var plugin in _loadedPluginContexts)
{
plugin.Plugin.OnAllPluginsLoaded(false);
try
{
plugin.Plugin?.OnAllPluginsLoaded(false);
}
catch (Exception e)
{
_logger.LogError(e, "OnAllPluginsLoaded failed");
}
}
}
@@ -74,8 +119,9 @@ public class PluginManager : IPluginManager
public void LoadPlugin(string path)
{
var plugin = new PluginContext(_serviceProvider, _commandManager, _scriptHostConfiguration, path, _loadedPluginContexts.Select(x => x.PluginId).DefaultIfEmpty(0).Max() + 1);
var plugin = new PluginContext(_serviceProvider, _commandManager, _scriptHostConfiguration, path,
_loadedPluginContexts.Select(x => x.PluginId).DefaultIfEmpty(0).Max() + 1);
_loadedPluginContexts.Add(plugin);
plugin.Load();
}
}
}

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@@ -18,6 +18,7 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Core.Commands;
using CounterStrikeSharp.API.Core.Hosting;
using CounterStrikeSharp.API.Core.Logging;
@@ -76,7 +77,7 @@ namespace CounterStrikeSharp.API.Core.Plugin
config.IsUnloadable = true;
config.PreferSharedTypes = true;
});
if (CoreConfig.PluginHotReloadEnabled)
{
_fileWatcher = new FileSystemWatcher
@@ -119,12 +120,12 @@ namespace CounterStrikeSharp.API.Core.Plugin
public void Load(bool hotReload = false)
{
if (State == PluginState.Loaded) return;
using (Loader.EnterContextualReflection())
{
var defaultAssembly = Loader.LoadDefaultAssembly();
Type pluginType = defaultAssembly.GetTypes()
Type pluginType = defaultAssembly.GetExportedTypes()
.FirstOrDefault(t => typeof(IPlugin).IsAssignableFrom(t));
if (pluginType == null) throw new Exception("Unable to find plugin in assembly");

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@@ -0,0 +1,29 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class AutoRoomDoorwayPairs_t : NativeObject
{
public AutoRoomDoorwayPairs_t (IntPtr pointer) : base(pointer) {}
// vP1
[SchemaMember("AutoRoomDoorwayPairs_t", "vP1")]
public Vector VP1 => Schema.GetDeclaredClass<Vector>(this.Handle, "AutoRoomDoorwayPairs_t", "vP1");
// vP2
[SchemaMember("AutoRoomDoorwayPairs_t", "vP2")]
public Vector VP2 => Schema.GetDeclaredClass<Vector>(this.Handle, "AutoRoomDoorwayPairs_t", "vP2");
}

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@@ -20,11 +20,11 @@ public partial class CAISound : CPointEntity
// m_iSoundType
[SchemaMember("CAISound", "m_iSoundType")]
public ref Int32 SoundType => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundType");
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CAISound", "m_iSoundType");
// m_iSoundContext
[SchemaMember("CAISound", "m_iSoundContext")]
public ref Int32 SoundContext => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundContext");
// m_iSoundFlags
[SchemaMember("CAISound", "m_iSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CAISound", "m_iSoundFlags");
// m_iVolume
[SchemaMember("CAISound", "m_iVolume")]

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@@ -46,6 +46,10 @@ public partial class CAI_Expresser : NativeObject
[SchemaMember("CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech")]
public ref bool ConsiderSceneInvolvementAsSpeech => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech");
// m_bSceneEntityDisabled
[SchemaMember("CAI_Expresser", "m_bSceneEntityDisabled")]
public ref bool SceneEntityDisabled => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bSceneEntityDisabled");
// m_nLastSpokenPriority
[SchemaMember("CAI_Expresser", "m_nLastSpokenPriority")]
public ref Int32 LastSpokenPriority => ref Schema.GetRef<Int32>(this.Handle, "CAI_Expresser", "m_nLastSpokenPriority");

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@@ -190,6 +190,10 @@ public partial class CBarnLight : CBaseModelEntity
[SchemaMember("CBarnLight", "m_flFogScale")]
public ref float FogScale => ref Schema.GetRef<float>(this.Handle, "CBarnLight", "m_flFogScale");
// m_bFogMixedShadows
[SchemaMember("CBarnLight", "m_bFogMixedShadows")]
public ref bool FogMixedShadows => ref Schema.GetRef<bool>(this.Handle, "CBarnLight", "m_bFogMixedShadows");
// m_flFadeSizeStart
[SchemaMember("CBarnLight", "m_flFadeSizeStart")]
public ref float FadeSizeStart => ref Schema.GetRef<float>(this.Handle, "CBarnLight", "m_flFadeSizeStart");
@@ -230,8 +234,88 @@ public partial class CBarnLight : CBaseModelEntity
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent")]
public Vector PrecomputedOBBExtent => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent");
// m_nPrecomputedSubFrusta
[SchemaMember("CBarnLight", "m_nPrecomputedSubFrusta")]
public ref Int32 PrecomputedSubFrusta => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nPrecomputedSubFrusta");
// m_vPrecomputedOBBOrigin0
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin0")]
public Vector PrecomputedOBBOrigin0 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin0");
// m_vPrecomputedOBBAngles0
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles0")]
public QAngle PrecomputedOBBAngles0 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles0");
// m_vPrecomputedOBBExtent0
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent0")]
public Vector PrecomputedOBBExtent0 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent0");
// m_vPrecomputedOBBOrigin1
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin1")]
public Vector PrecomputedOBBOrigin1 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin1");
// m_vPrecomputedOBBAngles1
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles1")]
public QAngle PrecomputedOBBAngles1 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles1");
// m_vPrecomputedOBBExtent1
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent1")]
public Vector PrecomputedOBBExtent1 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent1");
// m_vPrecomputedOBBOrigin2
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin2")]
public Vector PrecomputedOBBOrigin2 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin2");
// m_vPrecomputedOBBAngles2
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles2")]
public QAngle PrecomputedOBBAngles2 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles2");
// m_vPrecomputedOBBExtent2
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent2")]
public Vector PrecomputedOBBExtent2 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent2");
// m_vPrecomputedOBBOrigin3
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin3")]
public Vector PrecomputedOBBOrigin3 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin3");
// m_vPrecomputedOBBAngles3
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles3")]
public QAngle PrecomputedOBBAngles3 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles3");
// m_vPrecomputedOBBExtent3
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent3")]
public Vector PrecomputedOBBExtent3 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent3");
// m_vPrecomputedOBBOrigin4
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin4")]
public Vector PrecomputedOBBOrigin4 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin4");
// m_vPrecomputedOBBAngles4
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles4")]
public QAngle PrecomputedOBBAngles4 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles4");
// m_vPrecomputedOBBExtent4
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent4")]
public Vector PrecomputedOBBExtent4 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent4");
// m_vPrecomputedOBBOrigin5
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin5")]
public Vector PrecomputedOBBOrigin5 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin5");
// m_vPrecomputedOBBAngles5
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles5")]
public QAngle PrecomputedOBBAngles5 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles5");
// m_vPrecomputedOBBExtent5
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent5")]
public Vector PrecomputedOBBExtent5 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent5");
// m_bPvsModifyEntity
[SchemaMember("CBarnLight", "m_bPvsModifyEntity")]
public ref bool PvsModifyEntity => ref Schema.GetRef<bool>(this.Handle, "CBarnLight", "m_bPvsModifyEntity");
// m_VisClusters
[SchemaMember("CBarnLight", "m_VisClusters")]
public NetworkedVector<UInt16> VisClusters => Schema.GetDeclaredClass<NetworkedVector<UInt16>>(this.Handle, "CBarnLight", "m_VisClusters");
}

View File

@@ -50,12 +50,16 @@ public partial class CBaseAnimGraph : CBaseModelEntity
[SchemaMember("CBaseAnimGraph", "m_nForceBone")]
public ref Int32 ForceBone => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraph", "m_nForceBone");
// m_pRagdollPose
[SchemaMember("CBaseAnimGraph", "m_pRagdollPose")]
public PhysicsRagdollPose_t? RagdollPose => Schema.GetPointer<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_pRagdollPose");
// m_RagdollPose
[SchemaMember("CBaseAnimGraph", "m_RagdollPose")]
public PhysicsRagdollPose_t RagdollPose => Schema.GetDeclaredClass<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_RagdollPose");
// m_bClientRagdoll
[SchemaMember("CBaseAnimGraph", "m_bClientRagdoll")]
public ref bool ClientRagdoll => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bClientRagdoll");
// m_bRagdollClientSide
[SchemaMember("CBaseAnimGraph", "m_bRagdollClientSide")]
public ref bool RagdollClientSide => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollClientSide");
// m_nLastDestructiblePartDestroyedAnimgraphSetTick
[SchemaMember("CBaseAnimGraph", "m_nLastDestructiblePartDestroyedAnimgraphSetTick")]
public ref Int32 LastDestructiblePartDestroyedAnimgraphSetTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraph", "m_nLastDestructiblePartDestroyedAnimgraphSetTick");
}

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@@ -30,6 +30,10 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
[SchemaMember("CBaseAnimGraphController", "m_flSoundSyncTime")]
public ref float SoundSyncTime => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flSoundSyncTime");
// m_nActiveIKChainMask
[SchemaMember("CBaseAnimGraphController", "m_nActiveIKChainMask")]
public ref UInt32 ActiveIKChainMask => ref Schema.GetRef<UInt32>(this.Handle, "CBaseAnimGraphController", "m_nActiveIKChainMask");
// m_hSequence
[SchemaMember("CBaseAnimGraphController", "m_hSequence")]
public ref Int32 Sequence => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraphController", "m_hSequence");
@@ -48,7 +52,7 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
// m_flPlaybackRate
[SchemaMember("CBaseAnimGraphController", "m_flPlaybackRate")]
public float PlaybackRate => Schema.GetDeclaredClass<float>(this.Handle, "CBaseAnimGraphController", "m_flPlaybackRate");
public ref float PlaybackRate => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flPlaybackRate");
// m_nNotifyState
[SchemaMember("CBaseAnimGraphController", "m_nNotifyState")]

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@@ -58,6 +58,14 @@ public partial class CBaseButton : CBaseToggle
set { Schema.SetString(this.Handle, "CBaseButton", "m_sUnlockedSound", value); }
}
// m_sOverrideAnticipationName
[SchemaMember("CBaseButton", "m_sOverrideAnticipationName")]
public string OverrideAnticipationName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseButton", "m_sOverrideAnticipationName"); }
set { Schema.SetString(this.Handle, "CBaseButton", "m_sOverrideAnticipationName", value); }
}
// m_bLocked
[SchemaMember("CBaseButton", "m_bLocked")]
public ref bool Locked => ref Schema.GetRef<bool>(this.Handle, "CBaseButton", "m_bLocked");

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@@ -54,6 +54,10 @@ public partial class CBaseCSGrenade : CCSWeaponBase
[SchemaMember("CBaseCSGrenade", "m_fDropTime")]
public ref float DropTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_fDropTime");
// m_fPinPullTime
[SchemaMember("CBaseCSGrenade", "m_fPinPullTime")]
public ref float PinPullTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_fPinPullTime");
// m_bJustPulledPin
[SchemaMember("CBaseCSGrenade", "m_bJustPulledPin")]
public ref bool JustPulledPin => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenade", "m_bJustPulledPin");

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@@ -54,10 +54,6 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_bDetonationRecorded")]
public ref bool DetonationRecorded => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bDetonationRecorded");
// m_flDetonateTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flDetonateTime")]
public ref float DetonateTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flDetonateTime");
// m_nItemIndex
[SchemaMember("CBaseCSGrenadeProjectile", "m_nItemIndex")]
public ref UInt16 ItemIndex => ref Schema.GetRef<UInt16>(this.Handle, "CBaseCSGrenadeProjectile", "m_nItemIndex");
@@ -82,12 +78,8 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity")]
public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
// m_bHasEverHitPlayer
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer")]
public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
// m_bClearFromPlayers
[SchemaMember("CBaseCSGrenadeProjectile", "m_bClearFromPlayers")]
public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
// m_bHasEverHitEnemy
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy")]
public ref bool HasEverHitEnemy => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy");
}

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@@ -26,26 +26,14 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_hMyWearables")]
public NetworkedVector<CHandle<CEconWearable>> MyWearables => Schema.GetDeclaredClass<NetworkedVector<CHandle<CEconWearable>>>(this.Handle, "CBaseCombatCharacter", "m_hMyWearables");
// m_flFieldOfView
[SchemaMember("CBaseCombatCharacter", "m_flFieldOfView")]
public ref float FieldOfView => ref Schema.GetRef<float>(this.Handle, "CBaseCombatCharacter", "m_flFieldOfView");
// m_impactEnergyScale
[SchemaMember("CBaseCombatCharacter", "m_impactEnergyScale")]
public ref float ImpactEnergyScale => ref Schema.GetRef<float>(this.Handle, "CBaseCombatCharacter", "m_impactEnergyScale");
// m_LastHitGroup
[SchemaMember("CBaseCombatCharacter", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseCombatCharacter", "m_LastHitGroup");
// m_bApplyStressDamage
[SchemaMember("CBaseCombatCharacter", "m_bApplyStressDamage")]
public ref bool ApplyStressDamage => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bApplyStressDamage");
// m_bloodColor
[SchemaMember("CBaseCombatCharacter", "m_bloodColor")]
public ref Int32 BloodColor => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_bloodColor");
// m_iDamageCount
[SchemaMember("CBaseCombatCharacter", "m_iDamageCount")]
public ref Int32 DamageCount => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_iDamageCount");

View File

@@ -38,9 +38,9 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nLastThinkTick")]
public ref Int32 LastThinkTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nLastThinkTick");
// m_nDisableContextThinkStartTick
[SchemaMember("CBaseEntity", "m_nDisableContextThinkStartTick")]
public ref Int32 DisableContextThinkStartTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nDisableContextThinkStartTick");
// m_bDisabledContextThinks
[SchemaMember("CBaseEntity", "m_bDisabledContextThinks")]
public ref bool DisabledContextThinks => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bDisabledContextThinks");
// m_isSteadyState
[SchemaMember("CBaseEntity", "m_isSteadyState")]
@@ -86,9 +86,9 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nTakeDamageFlags")]
public ref TakeDamageFlags_t TakeDamageFlags => ref Schema.GetRef<TakeDamageFlags_t>(this.Handle, "CBaseEntity", "m_nTakeDamageFlags");
// m_bIsPlatform
[SchemaMember("CBaseEntity", "m_bIsPlatform")]
public ref bool IsPlatform => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bIsPlatform");
// m_nPlatformType
[SchemaMember("CBaseEntity", "m_nPlatformType")]
public ref EntityPlatformTypes_t PlatformType => ref Schema.GetRef<EntityPlatformTypes_t>(this.Handle, "CBaseEntity", "m_nPlatformType");
// m_MoveCollide
[SchemaMember("CBaseEntity", "m_MoveCollide")]
@@ -250,6 +250,10 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_hGroundEntity")]
public CHandle<CBaseEntity> GroundEntity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBaseEntity", "m_hGroundEntity");
// m_nGroundBodyIndex
[SchemaMember("CBaseEntity", "m_nGroundBodyIndex")]
public ref Int32 GroundBodyIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nGroundBodyIndex");
// m_flFriction
[SchemaMember("CBaseEntity", "m_flFriction")]
public ref float Friction => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flFriction");
@@ -338,4 +342,8 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_flVPhysicsUpdateLocalTime")]
public ref float VPhysicsUpdateLocalTime => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flVPhysicsUpdateLocalTime");
// m_nBloodType
[SchemaMember("CBaseEntity", "m_nBloodType")]
public ref BloodType BloodType => ref Schema.GetRef<BloodType>(this.Handle, "CBaseEntity", "m_nBloodType");
}

View File

@@ -40,7 +40,7 @@ public partial class CBaseFlex : CBaseAnimGraph
// m_nNextSceneEventId
[SchemaMember("CBaseFlex", "m_nNextSceneEventId")]
public ref UInt32 NextSceneEventId => ref Schema.GetRef<UInt32>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
public SceneEventId_t NextSceneEventId => Schema.GetDeclaredClass<SceneEventId_t>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
// m_bUpdateLayerPriorities
[SchemaMember("CBaseFlex", "m_bUpdateLayerPriorities")]

View File

@@ -31,7 +31,7 @@ public partial class CBaseIssue : NativeObject
public string DetailsString
{
get { return Schema.GetString(this.Handle, "CBaseIssue", "m_szDetailsString"); }
set { Schema.SetStringBytes(this.Handle, "CBaseIssue", "m_szDetailsString", value, 260); }
set { Schema.SetStringBytes(this.Handle, "CBaseIssue", "m_szDetailsString", value, 4096); }
}
// m_iNumYesVotes

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