mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-05 23:58:24 -08:00
feat: use concurrent queue for next frame & world update tasks (#365)
This commit is contained in:
3747
libraries/moodycamel/concurrentqueue.h
Normal file
3747
libraries/moodycamel/concurrentqueue.h
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File diff suppressed because it is too large
Load Diff
@@ -51,6 +51,7 @@ include_directories(
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libraries/tl
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libraries/funchook/include
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libraries/DynoHook/src
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libraries/moodycamel
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libraries
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)
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@@ -427,6 +427,12 @@
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<Left>.\ApiCompat\v151.dll</Left>
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<Right>obj\Debug\net7.0\CounterStrikeSharp.API.dll</Right>
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</Suppression>
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<Suppression>
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<DiagnosticId>CP0002</DiagnosticId>
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<Target>M:CounterStrikeSharp.API.Core.FunctionReference.Create(System.Delegate)</Target>
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<Left>.\ApiCompat\v151.dll</Left>
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<Right>obj\Debug\net7.0\CounterStrikeSharp.API.dll</Right>
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</Suppression>
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<Suppression>
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<DiagnosticId>CP0002</DiagnosticId>
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<Target>M:CounterStrikeSharp.API.Core.NativeAPI.QueueTaskForNextFrame(System.IntPtr)</Target>
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@@ -14,11 +14,9 @@
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* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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namespace CounterStrikeSharp.API.Core
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@@ -30,140 +28,149 @@ namespace CounterStrikeSharp.API.Core
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{
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/// <summary>Delegate will be removed after the first invocation.</summary>
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SingleUse,
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/// <summary>Delegate will remain in memory for the lifetime of the application.</summary>
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/// <summary>Delegate will remain in memory for the lifetime of the application (or until <see cref="FunctionReference.Remove"/> is called).</summary>
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Permanent
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}
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/// <summary>
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/// Represents a reference to a function that can be called from native code.
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/// </summary>
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public class FunctionReference
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{
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private readonly Delegate m_method;
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public FunctionLifetime Lifetime { get; set; } = FunctionLifetime.Permanent;
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public unsafe delegate void CallbackDelegate(fxScriptContext* context);
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private CallbackDelegate s_callback;
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private FunctionReference(Delegate method)
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private static readonly ConcurrentDictionary<int, FunctionReference> IdToFunctionReferencesMap = new();
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private static readonly ConcurrentDictionary<Delegate, FunctionReference> TargetMethodToFunctionReferencesMap = new();
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private static readonly object ReferenceCounterLock = new();
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private static int _referenceCounter;
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private readonly Delegate _targetMethod;
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private readonly CallbackDelegate _nativeCallback;
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private readonly TaskCompletionSource _taskCompletionSource = new();
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private FunctionReference(Delegate method, FunctionLifetime lifetime)
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{
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m_method = method;
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unsafe
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{
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var dg = new CallbackDelegate((fxScriptContext* context) =>
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{
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try
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{
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var scriptContext = new ScriptContext(context);
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if (method.Method.GetParameters().FirstOrDefault()?.ParameterType == typeof(ScriptContext))
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{
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var returnO = m_method.DynamicInvoke(scriptContext);
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if (returnO != null)
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{
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scriptContext.SetResult(returnO, context);
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}
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return;
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}
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var paramsList = method.Method.GetParameters().Select((x, i) =>
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{
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var param = method.Method.GetParameters()[i];
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object obj = null;
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if (typeof(NativeObject).IsAssignableFrom(param.ParameterType))
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{
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obj = Activator.CreateInstance(param.ParameterType,
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new[] { scriptContext.GetArgument(typeof(IntPtr), i) });
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}
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else
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{
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obj = scriptContext.GetArgument(param.ParameterType, i);
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}
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return obj;
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}).ToArray();
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var returnObj = m_method.DynamicInvoke(paramsList);
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if (returnObj != null)
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{
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scriptContext.SetResult(returnObj, context);
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}
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}
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catch (Exception e)
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{
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Application.Instance.Logger.LogError(e, "Error invoking callback");
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}
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finally
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{
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if (Lifetime == FunctionLifetime.SingleUse)
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{
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Remove(Identifier);
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if (references.ContainsKey(m_method))
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references.Remove(m_method, out _);
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}
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}
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});
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s_callback = dg;
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}
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Lifetime = lifetime;
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_targetMethod = method;
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_nativeCallback = CreateWrappedCallback();
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}
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/// <summary>
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/// <inheritdoc cref="FunctionLifetime"/>
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/// </summary>
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public FunctionLifetime Lifetime { get; }
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/// <summary>
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/// For <see cref="FunctionLifetime.SingleUse"/> function references, this task will complete when
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/// the function has finished invoking.
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/// </summary>
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public Task CompletionTask => _taskCompletionSource.Task;
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public int Identifier { get; private set; }
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public static FunctionReference Create(Delegate method)
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private unsafe CallbackDelegate CreateWrappedCallback()
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{
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if (references.TryGetValue(method, out var existingReference))
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return context =>
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{
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try
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{
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var scriptContext = new ScriptContext(context);
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// Allow for manual handling of the script context
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if (_targetMethod.Method.GetParameters().FirstOrDefault()?.ParameterType == typeof(ScriptContext))
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{
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var returnValue = _targetMethod.DynamicInvoke(scriptContext);
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if (returnValue != null)
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{
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scriptContext.SetResult(returnValue, context);
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}
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return;
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}
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var parameterList = _targetMethod.Method.GetParameters().Select((_, i) =>
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{
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var parameter = _targetMethod.Method.GetParameters()[i];
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return scriptContext.GetArgument(parameter.ParameterType, i);
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}).ToArray();
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var returnObj = _targetMethod.DynamicInvoke(parameterList);
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if (returnObj != null)
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{
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scriptContext.SetResult(returnObj, context);
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}
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}
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catch (Exception e)
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{
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Application.Instance.Logger.LogError(e, "Error invoking callback");
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}
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finally
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{
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if (Lifetime == FunctionLifetime.SingleUse)
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{
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RemoveSelf();
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}
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_taskCompletionSource.TrySetResult();
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}
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};
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}
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public static FunctionReference Create(Delegate method, FunctionLifetime lifetime = FunctionLifetime.Permanent)
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{
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// We always want to create a new reference if the lifetime is single use.
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if (lifetime == FunctionLifetime.Permanent && TargetMethodToFunctionReferencesMap.TryGetValue(method, out var existingReference))
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{
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return existingReference;
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}
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var reference = new FunctionReference(method);
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var reference = new FunctionReference(method, lifetime);
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var referenceId = Register(reference);
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reference.Identifier = referenceId;
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return reference;
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}
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private static ConcurrentDictionary<int, FunctionReference> ms_references = new ConcurrentDictionary<int, FunctionReference>();
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private static int ms_referenceId;
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private static ConcurrentDictionary<Delegate, FunctionReference> references =
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new ConcurrentDictionary<Delegate, FunctionReference>();
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private static int Register(FunctionReference reference)
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{
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var thisRefId = ms_referenceId;
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ms_references[thisRefId] = reference;
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references[reference.m_method] = reference;
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unchecked { ms_referenceId++; }
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return thisRefId;
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}
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public static FunctionReference Get(int reference)
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{
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if (ms_references.ContainsKey(reference))
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lock (ReferenceCounterLock)
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{
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return ms_references[reference];
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}
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var thisRefId = _referenceCounter;
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IdToFunctionReferencesMap[thisRefId] = reference;
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TargetMethodToFunctionReferencesMap[reference._targetMethod] = reference;
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return null;
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unchecked
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{
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_referenceCounter++;
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}
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return thisRefId;
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}
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}
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public IntPtr GetFunctionPointer()
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public IntPtr GetFunctionPointer() => Marshal.GetFunctionPointerForDelegate(_nativeCallback);
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private void RemoveSelf()
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{
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IntPtr cb = Marshal.GetFunctionPointerForDelegate(s_callback);
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return cb;
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Remove(Identifier);
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}
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public static void Remove(int reference)
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{
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if (ms_references.TryGetValue(reference, out var funcRef))
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if (IdToFunctionReferencesMap.TryGetValue(reference, out var functionReference))
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{
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ms_references.Remove(reference, out _);
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if (TargetMethodToFunctionReferencesMap.ContainsKey(functionReference._targetMethod))
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{
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TargetMethodToFunctionReferencesMap.Remove(functionReference._targetMethod, out _);
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}
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IdToFunctionReferencesMap.Remove(reference, out _);
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Application.Instance.Logger.LogDebug("Removing function/callback reference: {Reference}", reference);
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}
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@@ -1,5 +1,7 @@
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// Global using directives
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global using System;
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global using System.Linq;
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global using System.IO;
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global using System.Collections.Generic;
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global using CounterStrikeSharp.API.Core;
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@@ -19,6 +19,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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@@ -41,15 +42,35 @@ namespace CounterStrikeSharp.API
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public static double EngineTime => NativeAPI.GetEngineTime();
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public static void PrecacheModel(string name) => NativeAPI.PrecacheModel(name);
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/// <summary>
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/// <inheritdoc cref="NextFrame"/>
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/// Returns Task that completes once the synchronous task has been completed.
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/// </summary>
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public static Task NextFrameAsync(Action task)
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{
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var functionReference = FunctionReference.Create(task, FunctionLifetime.SingleUse);
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NativeAPI.QueueTaskForNextFrame(functionReference);
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return functionReference.CompletionTask;
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}
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/// <summary>
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/// Queue a task to be executed on the next game frame.
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/// <remarks>Does not execute if the server is hibernating.</remarks>
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/// </summary>
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public static void NextFrame(Action task)
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{
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var functionReference = FunctionReference.Create(task);
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functionReference.Lifetime = FunctionLifetime.SingleUse;
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NativeAPI.QueueTaskForNextFrame(functionReference);
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NextFrameAsync(task);
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}
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/// <summary>
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/// <inheritdoc cref="NextWorldUpdate"/>
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/// Returns Task that completes once the synchronous task has been completed.
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/// </summary>
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public static Task NextWorldUpdateAsync(Action task)
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{
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var functionReference = FunctionReference.Create(task, FunctionLifetime.SingleUse);
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NativeAPI.QueueTaskForNextWorldUpdate(functionReference);
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return functionReference.CompletionTask;
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}
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/// <summary>
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@@ -59,9 +80,7 @@ namespace CounterStrikeSharp.API
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/// <param name="task"></param>
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public static void NextWorldUpdate(Action task)
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{
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var functionReference = FunctionReference.Create(task);
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functionReference.Lifetime = FunctionLifetime.SingleUse;
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NativeAPI.QueueTaskForNextWorldUpdate(functionReference);
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NextWorldUpdateAsync(task);
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}
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public static void PrintToChatAll(string message)
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@@ -20,6 +20,7 @@
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#include "scripting/callback_manager.h"
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#include "core/game_system.h"
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#include <concurrentqueue.h>
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SH_DECL_HOOK1_void(ISource2Server, ServerHibernationUpdate, SH_NOATTRIB, 0, bool);
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SH_DECL_HOOK0_void(ISource2Server, GameServerSteamAPIActivated, SH_NOATTRIB, 0);
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@@ -176,17 +177,17 @@ void ServerManager::UpdateWhenNotInGame(float flFrameTime)
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void ServerManager::PreWorldUpdate(bool bSimulating)
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{
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std::lock_guard<std::mutex> lock(m_nextWorldUpdateTasksLock);
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std::vector<std::function<void()>> out_list(1024);
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if (!m_nextWorldUpdateTasks.empty()) {
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CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} at time {1}", m_nextWorldUpdateTasks.size(),
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globals::getGlobalVars()->curtime);
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auto size = m_nextWorldUpdateTasks.try_dequeue_bulk(out_list.begin(), 1024);
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for (size_t i = 0; i < m_nextWorldUpdateTasks.size(); i++) {
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m_nextWorldUpdateTasks[i]();
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if (size > 0) {
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CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} at time {1}", size,
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globals::getGlobalVars()->curtime);
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for (size_t i = 0; i < size; i++) {
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out_list[i]();
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}
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m_nextWorldUpdateTasks.clear();
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}
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auto callback = globals::serverManager.on_server_pre_world_update;
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@@ -200,8 +201,7 @@ void ServerManager::PreWorldUpdate(bool bSimulating)
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void ServerManager::AddTaskForNextWorldUpdate(std::function<void()>&& task)
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{
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std::lock_guard<std::mutex> lock(m_nextWorldUpdateTasksLock);
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m_nextWorldUpdateTasks.push_back(std::forward<decltype(task)>(task));
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m_nextWorldUpdateTasks.enqueue(std::forward<decltype(task)>(task));
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}
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void ServerManager::OnPrecacheResources(IEntityResourceManifest* pResourceManifest)
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@@ -19,6 +19,7 @@
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#include "core/globals.h"
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#include "core/global_listener.h"
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#include "scripting/script_engine.h"
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#include <concurrentqueue.h>
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#include "core/game_system.h"
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@@ -56,8 +57,7 @@ private:
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ScriptCallback *on_server_precache_resources;
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std::vector<std::function<void()>> m_nextWorldUpdateTasks;
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std::mutex m_nextWorldUpdateTasksLock;
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moodycamel::ConcurrentQueue<std::function<void()>> m_nextWorldUpdateTasks;
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};
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} // namespace counterstrikesharp
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@@ -193,9 +193,7 @@ void CounterStrikeSharpMMPlugin::AllPluginsLoaded()
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void CounterStrikeSharpMMPlugin::AddTaskForNextFrame(std::function<void()>&& task)
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{
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std::lock_guard<std::mutex> lock(m_nextTasksLock);
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m_nextTasks.push_back(std::forward<decltype(task)>(task));
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m_nextTasks.try_enqueue(std::forward<decltype(task)>(task));
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}
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void CounterStrikeSharpMMPlugin::Hook_GameFrame(bool simulating, bool bFirstTick, bool bLastTick)
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@@ -208,19 +206,18 @@ void CounterStrikeSharpMMPlugin::Hook_GameFrame(bool simulating, bool bFirstTick
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*/
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globals::timerSystem.OnGameFrame(simulating);
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std::lock_guard<std::mutex> lock(m_nextTasksLock);
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std::vector<std::function<void()>> out_list(1024);
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if (m_nextTasks.empty())
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return;
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auto size = m_nextTasks.try_dequeue_bulk(out_list.begin(), 1024);
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CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} on tick number {1}", m_nextTasks.size(),
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globals::getGlobalVars()->tickcount);
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if (size > 0) {
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CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} on tick number {1}", size,
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globals::getGlobalVars()->tickcount);
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for (size_t i = 0; i < m_nextTasks.size(); i++) {
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m_nextTasks[i]();
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for (size_t i = 0; i < size; i++) {
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out_list[i]();
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}
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}
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m_nextTasks.clear();
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}
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// Potentially might not work
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@@ -23,6 +23,7 @@
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#include <sh_vector.h>
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#include <vector>
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#include "entitysystem.h"
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#include "concurrentqueue.h"
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namespace counterstrikesharp {
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class ScriptCallback;
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@@ -63,8 +64,7 @@ public:
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const char *GetLogTag() override;
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private:
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std::vector<std::function<void()>> m_nextTasks;
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std::mutex m_nextTasksLock;
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moodycamel::ConcurrentQueue<std::function<void()>> m_nextTasks;
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};
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static ScriptCallback *on_activate_callback;
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|
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Reference in New Issue
Block a user