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0.21.0-dev
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15
.github/FUNDING.yml
vendored
Normal file
15
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: [msws] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
polar: # Replace with a single Polar username
|
||||
buy_me_a_coffee: msws # Replace with a single Buy Me a Coffee username
|
||||
thanks_dev: # Replace with a single thanks.dev username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
4
.github/workflows/dotnet.yml
vendored
4
.github/workflows/dotnet.yml
vendored
@@ -38,7 +38,7 @@ jobs:
|
||||
- name: Publish Test Project
|
||||
run: dotnet publish TTT/Test/Test.csproj --no-restore --no-build -o build_output -c Debug
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: actions/upload-artifact@v5
|
||||
with:
|
||||
name: build_output
|
||||
path: build_output
|
||||
@@ -59,7 +59,7 @@ jobs:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Download Build Output
|
||||
uses: actions/download-artifact@v5
|
||||
uses: actions/download-artifact@v6
|
||||
with:
|
||||
name: build_output
|
||||
path: build_output
|
||||
|
||||
67
.github/workflows/release.yml
vendored
67
.github/workflows/release.yml
vendored
@@ -33,7 +33,31 @@ jobs:
|
||||
id: gitversion
|
||||
uses: gittools/actions/gitversion/execute@v4
|
||||
|
||||
# Early exit guard: if tag already exists, mark and skip all following steps
|
||||
- name: Check if tag exists
|
||||
id: tag_exists
|
||||
run: |
|
||||
set -euo pipefail
|
||||
git fetch --tags --force
|
||||
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
if git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} already exists locally."
|
||||
elif git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} already exists on origin."
|
||||
else
|
||||
echo "exists=false" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} does not exist. Continuing."
|
||||
fi
|
||||
|
||||
# Short-circuit info step for logs
|
||||
- name: Tag exists, nothing to do
|
||||
if: steps.tag_exists.outputs.exists == 'true'
|
||||
run: echo "Release already exists for tag ${{ steps.gitversion.outputs.fullSemVer }}. Exiting successfully."
|
||||
|
||||
- name: Build Locale
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
mkdir -p build/TTT/lang
|
||||
dotnet restore Locale/Locale.csproj
|
||||
@@ -41,22 +65,26 @@ jobs:
|
||||
cp lang/*.json build/TTT/lang
|
||||
|
||||
- name: Copy Gamedata
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
mkdir -p build/TTT/gamedata
|
||||
cp -r TTT/CS2/gamedata/* build/TTT/gamedata
|
||||
|
||||
- name: Publish Plugin
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
dotnet restore TTT/Plugin/Plugin.csproj
|
||||
dotnet publish TTT/Plugin/Plugin.csproj --no-restore -c Release -o build/TTT
|
||||
|
||||
- name: Zip Artifacts
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
cd build/TTT
|
||||
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
||||
|
||||
# 2. Get latest tag
|
||||
- name: Get latest tag
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
id: latest_tag
|
||||
run: |
|
||||
if git describe --tags --abbrev=0 >/dev/null 2>&1; then
|
||||
@@ -66,58 +94,59 @@ jobs:
|
||||
fi
|
||||
|
||||
- name: Create and push new tag
|
||||
if: steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||
if: steps.tag_exists.outputs.exists != 'true' && steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git tag ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
git push origin ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
if ! git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||
git tag "${TAG}"
|
||||
fi
|
||||
if git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||
echo "Tag ${TAG} already on origin. Skipping push."
|
||||
else
|
||||
git push origin "${TAG}"
|
||||
fi
|
||||
|
||||
- name: Determine previous relevant tag
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
id: prev_tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
branch="${GITHUB_REF_NAME}"
|
||||
|
||||
# Use HEAD^ to skip the tag we just created. If no parent, fall back to HEAD.
|
||||
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
||||
base_rev="HEAD^"
|
||||
else
|
||||
base_rev="HEAD"
|
||||
fi
|
||||
|
||||
# Match stable tags on main and prerelease tags on non-main
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*'
|
||||
else
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
||||
fi
|
||||
|
||||
# Nearest tag reachable on this lineage, not just "second most recent by date"
|
||||
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
||||
|
||||
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
|
||||
- name: Generate changelog
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
prev="${{ steps.prev_tag.outputs.tag }}"
|
||||
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
|
||||
# Choose what you want in the raw feed: %s = subject only, %B = full message
|
||||
GIT_LOG_FORMAT='%B'
|
||||
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
# First release: whole history to this tag, first-parent to reflect main’s narrative
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
# Strict range between the previous reachable tag and the new tag on this lineage
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# Fallback in case nothing was captured
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
@@ -131,7 +160,7 @@ jobs:
|
||||
|
||||
- name: Rewrite changelog with OpenAI
|
||||
id: ai_changelog
|
||||
if: success()
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
env:
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
||||
@@ -140,25 +169,19 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
# Ensure we have a changelog to work with
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Trim the input to a safe size for token limits
|
||||
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is unnecessary. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice with proper prose. Output valid Markdown only." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
# Call the API
|
||||
# Basic retry on transient failures
|
||||
for i in 1 2 3; do
|
||||
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
||||
https://api.openai.com/v1/responses \
|
||||
@@ -175,14 +198,12 @@ jobs:
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Prefer output_text if present. Fallback to first text item. :contentReference[oaicite:1]{index=1}
|
||||
if jq -e '.output_text' ai_response.json >/dev/null; then
|
||||
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
||||
else
|
||||
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# If the rewrite somehow produced an empty file, keep the raw one
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "AI returned empty content. Restoring raw changelog."
|
||||
mv CHANGELOG_RAW.md CHANGELOG.md
|
||||
@@ -195,6 +216,7 @@ jobs:
|
||||
cat CHANGELOG.md
|
||||
|
||||
- name: Create GitHub release
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
@@ -204,9 +226,8 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# 7. Cleanup old pre-releases
|
||||
- name: Delete old pre-releases
|
||||
if: github.ref_name != 'main'
|
||||
if: steps.tag_exists.outputs.exists != 'true' && github.ref_name != 'main'
|
||||
run: |
|
||||
gh release list --limit 100 --json name,isPrerelease \
|
||||
--jq '.[] | select(.isPrerelease) | .name' | tail -n +11 | \
|
||||
|
||||
@@ -14,8 +14,8 @@ survive while eliminating the traitors among them.
|
||||
- [X] Traitors
|
||||
- [X] Detectives
|
||||
- [X] Innocents
|
||||
- [ ] Shop
|
||||
- [ ] Karma
|
||||
- [X] Shop
|
||||
- [X] Karma
|
||||
- [ ] Statistics
|
||||
|
||||
## Versioning
|
||||
|
||||
29
SpecialRoundAPI/SpecialRoundAPI/AbstractSpecialRound.cs
Normal file
29
SpecialRoundAPI/SpecialRoundAPI/AbstractSpecialRound.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public abstract class AbstractSpecialRound(IServiceProvider provider)
|
||||
: ITerrorModule, IListener {
|
||||
protected readonly IServiceProvider Provider = provider;
|
||||
|
||||
protected readonly ISpecialRoundTracker Tracker =
|
||||
provider.GetRequiredService<ISpecialRoundTracker>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public abstract string Name { get; }
|
||||
public abstract IMsg Description { get; }
|
||||
public abstract SpecialRoundConfig Config { get; }
|
||||
|
||||
public abstract void ApplyRoundEffects();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public abstract void OnGameState(GameStateUpdateEvent ev);
|
||||
}
|
||||
5
SpecialRoundAPI/SpecialRoundAPI/BhopRoundConfig.cs
Normal file
5
SpecialRoundAPI/SpecialRoundAPI/BhopRoundConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public record BhopRoundConfig : SpecialRoundConfig {
|
||||
public override float Weight { get; init; } = 0.2f;
|
||||
}
|
||||
13
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundStarter.cs
Normal file
13
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundStarter.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public interface ISpecialRoundStarter {
|
||||
/// <summary>
|
||||
/// Attempts to start the given special round.
|
||||
/// Will bypass most checks, but may still return null if starting the round
|
||||
/// is not possible.
|
||||
/// </summary>
|
||||
/// <param name="round"></param>
|
||||
/// <returns></returns>
|
||||
public AbstractSpecialRound?
|
||||
TryStartSpecialRound(AbstractSpecialRound? round);
|
||||
}
|
||||
6
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundTracker.cs
Normal file
6
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundTracker.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public interface ISpecialRoundTracker {
|
||||
public AbstractSpecialRound? CurrentRound { get; set; }
|
||||
public int RoundsSinceLastSpecial { get; set; }
|
||||
}
|
||||
15
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundAPI.csproj
Normal file
15
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundAPI.csproj
Normal file
@@ -0,0 +1,15 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Locale\Locale.csproj" />
|
||||
<ProjectReference Include="..\..\TTT\API\API.csproj" />
|
||||
<ProjectReference Include="..\..\TTT\Game\Game.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
5
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundConfig.cs
Normal file
5
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public abstract record SpecialRoundConfig {
|
||||
public abstract float Weight { get; init; }
|
||||
}
|
||||
8
SpecialRoundAPI/SpecialRoundAPI/SpeedRoundConfig.cs
Normal file
8
SpecialRoundAPI/SpecialRoundAPI/SpeedRoundConfig.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public record SpeedRoundConfig : SpecialRoundConfig {
|
||||
public override float Weight { get; init; } = 0.4f;
|
||||
|
||||
public TimeSpan InitialSeconds { get; init; } = TimeSpan.FromSeconds(60);
|
||||
public TimeSpan SecondsPerKill { get; init; } = TimeSpan.FromSeconds(10);
|
||||
}
|
||||
5
SpecialRoundAPI/SpecialRoundAPI/VanillaRoundConfig.cs
Normal file
5
SpecialRoundAPI/SpecialRoundAPI/VanillaRoundConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
namespace SpecialRoundAPI;
|
||||
|
||||
public record VanillaRoundConfig : SpecialRoundConfig {
|
||||
public override float Weight { get; init; } = 0.3f;
|
||||
}
|
||||
24
TTT.sln
24
TTT.sln
@@ -23,6 +23,14 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Karma", "TTT\Karma\Karma.cs
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShopAPI", "TTT\ShopAPI\ShopAPI.csproj", "{16F720B5-9D45-47BF-8C80-4F91005E36D1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RTD", "TTT\RTD\RTD.csproj", "{8A426E84-45DA-4558-A218-E042F1AC60B2}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stats", "TTT\Stats\Stats.csproj", "{256473A2-6ACD-440C-83FA-6056147656C7}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRound", "TTT\SpecialRound\SpecialRound.csproj", "{5092069A-3CFA-41C8-B685-341040AB435C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRoundAPI", "SpecialRoundAPI\SpecialRoundAPI\SpecialRoundAPI.csproj", "{360FEF16-54DA-42EE-995A-3D31C699287D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -72,6 +80,22 @@ Global
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{256473A2-6ACD-440C-83FA-6056147656C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{256473A2-6ACD-440C-83FA-6056147656C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{256473A2-6ACD-440C-83FA-6056147656C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{256473A2-6ACD-440C-83FA-6056147656C7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5092069A-3CFA-41C8-B685-341040AB435C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5092069A-3CFA-41C8-B685-341040AB435C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5092069A-3CFA-41C8-B685-341040AB435C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5092069A-3CFA-41C8-B685-341040AB435C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{360FEF16-54DA-42EE-995A-3D31C699287D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{360FEF16-54DA-42EE-995A-3D31C699287D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{360FEF16-54DA-42EE-995A-3D31C699287D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{360FEF16-54DA-42EE-995A-3D31C699287D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
EndGlobalSection
|
||||
|
||||
@@ -18,4 +18,6 @@ public interface IActionLogger {
|
||||
|
||||
void PrintLogs();
|
||||
void PrintLogs(IOnlinePlayer? player);
|
||||
|
||||
string[] MakeLogs();
|
||||
}
|
||||
@@ -12,6 +12,7 @@ public interface IIconManager {
|
||||
void AddVisiblePlayer(int client, int player);
|
||||
void RemoveVisiblePlayer(int client, int player);
|
||||
void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask);
|
||||
void RevealToAll(IOnlinePlayer online);
|
||||
|
||||
void ClearAllVisibility();
|
||||
}
|
||||
3
TTT/API/Player/IMuted.cs
Normal file
3
TTT/API/Player/IMuted.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
public interface IMuted : ISet<string> { }
|
||||
@@ -9,6 +9,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SpecialRoundAPI\SpecialRoundAPI\SpecialRoundAPI.csproj" />
|
||||
<ProjectReference Include="..\API\API.csproj"/>
|
||||
<ProjectReference Include="..\Game\Game.csproj"/>
|
||||
<ProjectReference Include="..\Karma\Karma.csproj"/>
|
||||
|
||||
@@ -49,6 +49,7 @@ public static class CS2ServiceCollection {
|
||||
collection
|
||||
.AddModBehavior<IStorage<PoisonSmokeConfig>, CS2PoisonSmokeConfig>();
|
||||
collection.AddModBehavior<IStorage<KarmaConfig>, CS2KarmaConfig>();
|
||||
collection.AddModBehavior<IStorage<CamoConfig>, CS2CamoConfig>();
|
||||
|
||||
// TTT - CS2 Specific optionals
|
||||
collection.AddScoped<ITextSpawner, TextSpawner>();
|
||||
@@ -66,12 +67,15 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<TeamChangeHandler>();
|
||||
collection.AddModBehavior<TraitorChatHandler>();
|
||||
collection.AddModBehavior<PlayerMuter>();
|
||||
collection.AddModBehavior<MapChangeCausesEndListener>();
|
||||
collection.AddModBehavior<EntityTargetHandlers>();
|
||||
|
||||
// Damage Cancelers
|
||||
collection.AddModBehavior<OutOfRoundCanceler>();
|
||||
collection.AddModBehavior<TaserListenCanceler>();
|
||||
|
||||
// Listeners
|
||||
collection.AddModBehavior<AfkTimerListener>();
|
||||
collection.AddModBehavior<BodyPickupListener>();
|
||||
collection.AddModBehavior<IBodyTracker, BodyTracker>();
|
||||
collection.AddModBehavior<LateSpawnListener>();
|
||||
@@ -82,9 +86,7 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<KarmaSyncer>();
|
||||
|
||||
// Commands
|
||||
#if DEBUG
|
||||
collection.AddModBehavior<TestCommand>();
|
||||
#endif
|
||||
|
||||
collection.AddScoped<IGameManager, CS2GameManager>();
|
||||
collection.AddScoped<IInventoryManager, CS2InventoryManager>();
|
||||
|
||||
@@ -8,6 +8,7 @@ using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Commands;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.CS2.Command;
|
||||
|
||||
|
||||
@@ -58,7 +58,8 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Name.Replace(" ", "")
|
||||
.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
|
||||
62
TTT/CS2/Command/Test/ReloadModuleCommand.cs
Normal file
62
TTT/CS2/Command/Test/ReloadModuleCommand.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class ReloadModuleCommand(IServiceProvider provider)
|
||||
: ICommand, IPluginModule {
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
private BasePlugin? plugin;
|
||||
|
||||
public string Id => "reload";
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
if (plugin == null) return;
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
public string[] Usage => ["<module>"];
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (info.ArgCount != 2) return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||
|
||||
var moduleName = info.Args[1];
|
||||
var modules = provider.GetServices<ITerrorModule>();
|
||||
|
||||
var module = modules.FirstOrDefault(m
|
||||
=> m.Id.Equals(moduleName, StringComparison.OrdinalIgnoreCase));
|
||||
if (module == null) {
|
||||
info.ReplySync($"Module '{moduleName}' not found.");
|
||||
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||
}
|
||||
|
||||
info.ReplySync($"Reloading module '{moduleName}'...");
|
||||
module.Dispose();
|
||||
|
||||
info.ReplySync($"Starting module '{moduleName}'...");
|
||||
module.Start();
|
||||
info.ReplySync($"Module '{moduleName}' reloaded successfully.");
|
||||
|
||||
if (plugin == null) {
|
||||
info.ReplySync("Plugin context not found; skipping hotload steps.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
if (module is not IPluginModule pluginModule)
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
info.ReplySync($"Hotloading plugin module '{moduleName}'...");
|
||||
pluginModule.Start(plugin, true);
|
||||
info.ReplySync($"Plugin module '{moduleName}' hotloaded successfully.");
|
||||
});
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
41
TTT/CS2/Command/Test/SetTargetCommand.cs
Normal file
41
TTT/CS2/Command/Test/SetTargetCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Utils;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class SetTargetCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string Id => "settarget";
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var gamePlayer = converter.GetPlayer(executor);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
if (gamePlayer.Entity != null) {
|
||||
// gamePlayer.Entity.Name = "TRAITOR";
|
||||
// Utilities.SetStateChanged(gamePlayer, "CEntityIdentity", "m_name");
|
||||
|
||||
EntityNameHelper.SetEntityName(gamePlayer.Entity, "TRAITOR");
|
||||
|
||||
info.ReplySync("Set entity name to " + gamePlayer.Entity.Name);
|
||||
}
|
||||
|
||||
info.ReplySync("Set target name to TRAITOR");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
41
TTT/CS2/Command/Test/SpecCommand.cs
Normal file
41
TTT/CS2/Command/Test/SpecCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class SpecCommand(IServiceProvider provider) : ICommand {
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
var target = executor;
|
||||
|
||||
if (info.ArgCount == 2) {
|
||||
var finder = provider.GetRequiredService<IPlayerFinder>();
|
||||
var result = finder.GetPlayerByName(info.Args[1]);
|
||||
if (result == null) {
|
||||
info.ReplySync($"Player '{info.Args[1]}' not found.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
target = result;
|
||||
} else if (target == null) {
|
||||
return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
}
|
||||
|
||||
var converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var player = converter.GetPlayer(target);
|
||||
player?.ChangeTeam(CsTeam.Spectator);
|
||||
info.ReplySync($"{target.Name} has been moved to Spectators.");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
41
TTT/CS2/Command/Test/SpecialRoundCommand.cs
Normal file
41
TTT/CS2/Command/Test/SpecialRoundCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SpecialRoundAPI;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class SpecialRoundCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly ISpecialRoundStarter tracker =
|
||||
provider.GetRequiredService<ISpecialRoundStarter>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string Id => "specialround";
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (info.ArgCount == 1) {
|
||||
tracker.TryStartSpecialRound(null);
|
||||
info.ReplySync("Started a random special round.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
var rounds = provider.GetServices<ITerrorModule>()
|
||||
.OfType<AbstractSpecialRound>()
|
||||
.ToDictionary(r => r.GetType().Name.ToLower(), r => r);
|
||||
|
||||
var roundName = info.Args[1].ToLower();
|
||||
if (!rounds.TryGetValue(roundName, out var round)) {
|
||||
info.ReplySync($"No special round found with name '{roundName}'.");
|
||||
foreach (var name in rounds.Keys) info.ReplySync($"- {name}");
|
||||
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||
}
|
||||
|
||||
tracker.TryStartSpecialRound(round);
|
||||
info.ReplySync($"Started special round '{roundName}'.");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -26,12 +26,19 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
subCommands.Add("sethealth", new SetHealthCommand());
|
||||
subCommands.Add("emitsound", new EmitSoundCommand(provider));
|
||||
subCommands.Add("credits", new CreditsCommand(provider));
|
||||
subCommands.Add("spec", new SpecCommand(provider));
|
||||
subCommands.Add("reload", new ReloadModuleCommand(provider));
|
||||
subCommands.Add("specialround", new SpecialRoundCommand(provider));
|
||||
subCommands.Add("settarget", new SetTargetCommand(provider));
|
||||
}
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
if (executor.Id != "76561198333588297")
|
||||
return Task.FromResult(CommandResult.NO_PERMISSION);
|
||||
|
||||
if (info.ArgCount == 1) {
|
||||
foreach (var c in subCommands.Values)
|
||||
info.ReplySync(
|
||||
|
||||
@@ -24,7 +24,7 @@ public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
||||
|
||||
public static readonly FakeConVar<int> CV_ROUND_DURATION_PER_PLAYER = new(
|
||||
"css_ttt_round_duration_per_player",
|
||||
"Additional round duration per player in seconds", 30,
|
||||
"Additional round duration per player in seconds", 15,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 60));
|
||||
|
||||
public static readonly FakeConVar<int> CV_ROUND_DURATION_MAX = new(
|
||||
|
||||
@@ -10,15 +10,15 @@ namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2ShopConfig : IStorage<ShopConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_STARTING_INNOCENT_CREDITS = new(
|
||||
"css_ttt_shop_start_innocent", "Starting credits for Innocents", 100,
|
||||
"css_ttt_shop_start_innocent", "Starting credits for Innocents", 60,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_STARTING_TRAITOR_CREDITS = new(
|
||||
"css_ttt_shop_start_traitor", "Starting credits for Traitors", 120,
|
||||
"css_ttt_shop_start_traitor", "Starting credits for Traitors", 100,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_STARTING_DETECTIVE_CREDITS = new(
|
||||
"css_ttt_shop_start_detective", "Starting credits for Detectives", 150,
|
||||
"css_ttt_shop_start_detective", "Starting credits for Detectives", 120,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_INNO_V_INNO = new(
|
||||
|
||||
37
TTT/CS2/Configs/ShopItems/CS2CamoConfig.cs
Normal file
37
TTT/CS2/Configs/ShopItems/CS2CamoConfig.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2CamoConfig : IStorage<CamoConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_camo_price", "Price of the Camo item", 75,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<float> CV_CAMO_VISIBILITY = new(
|
||||
"css_ttt_shop_camo_visibility",
|
||||
"Player visibility multiplier while camouflaged (0 = invisible, 1 = fully visible)",
|
||||
0.4f, ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<CamoConfig?> Load() {
|
||||
var cfg = new CamoConfig {
|
||||
Price = CV_PRICE.Value, CamoVisibility = CV_CAMO_VISIBILITY.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<CamoConfig?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 90,
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 50,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 110,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.UserMessages;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace TTT.CS2.Extensions;
|
||||
|
||||
@@ -107,4 +108,19 @@ public static class PlayerExtensions {
|
||||
color.R | color.G << 8 | color.B << 16 | color.A << 24);
|
||||
fadeMsg.Send(player);
|
||||
}
|
||||
|
||||
public static void DealPoisonDamage(this CCSPlayerController player,
|
||||
int damage) {
|
||||
if (player.Pawn.Value == null) return;
|
||||
player.AddHealth(-damage);
|
||||
player.PlayerPawn.Value?.EmitSound("Player.DamageBody.Onlooker",
|
||||
OTHERS(player.Slot), 0.2f, 1);
|
||||
player.PlayerPawn.Value?.EmitSound("Player.DamageBody.Victim",
|
||||
SELF(player.Slot), 0.2f, 1);
|
||||
}
|
||||
|
||||
private static RecipientFilter SELF(int slot) => new(slot);
|
||||
|
||||
private static RecipientFilter OTHERS(int slot)
|
||||
=> new(ulong.MaxValue & ~(1ul << slot));
|
||||
}
|
||||
@@ -10,11 +10,15 @@ using TTT.CS2.Roles;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Game;
|
||||
|
||||
public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override State State {
|
||||
set {
|
||||
var ev = new GameStateUpdateEvent(this, value);
|
||||
@@ -33,9 +37,6 @@ public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||
new TraitorRole(provider), new DetectiveRole(provider)
|
||||
];
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
override protected void StartRound() {
|
||||
Server.NextWorldUpdate(() => {
|
||||
base.StartRound();
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Command;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -24,8 +27,11 @@ public class BuyMenuHandler(IServiceProvider provider) : IPluginModule {
|
||||
{ "weapon_smokegrenade", "Poison Smoke" },
|
||||
{ "weapon_m4a1_silencer", "M4A1" },
|
||||
{ "weapon_usp_silencer", "M4A1" },
|
||||
{ "weapon_sg556", "M4A1" },
|
||||
{ "weapon_mp5sd", "M4A1" },
|
||||
{ "weapon_decoy", "healthshot" }
|
||||
{ "weapon_decoy", "healthshot" },
|
||||
{ "weapon_awp", "AWP" },
|
||||
{ "weapon_hegrenade", "Cluster" }
|
||||
};
|
||||
|
||||
public void Dispose() { }
|
||||
@@ -44,8 +50,16 @@ public class BuyMenuHandler(IServiceProvider provider) : IPluginModule {
|
||||
|
||||
inventory.RemoveWeapon(player, new BaseWeapon(ev.Weapon));
|
||||
|
||||
if (shopAliases.TryGetValue(ev.Weapon, out var alias))
|
||||
ev.Userid.ExecuteClientCommandFromServer("css_buy " + alias);
|
||||
if (!shopAliases.TryGetValue(ev.Weapon, out var alias))
|
||||
return HookResult.Continue;
|
||||
|
||||
var commandManager = provider.GetRequiredService<ICommandManager>();
|
||||
var newInfo = new CS2CommandInfo(provider, player, 0, "css_shop", "buy",
|
||||
alias);
|
||||
|
||||
newInfo.CallingContext = CommandCallingContext.Chat;
|
||||
|
||||
commandManager.ProcessCommand(newInfo);
|
||||
return HookResult.Handled;
|
||||
}
|
||||
}
|
||||
@@ -36,19 +36,19 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnPlayerDeath_Pre(EventPlayerDeath ev, GameEventInfo info) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
var player = ev.Userid;
|
||||
if (player == null) return HookResult.Continue;
|
||||
var deathEvent = new PlayerDeathEvent(converter, ev);
|
||||
|
||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||
|
||||
info.DontBroadcast = true;
|
||||
|
||||
hideAndTrackStats(ev, player);
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
|
||||
if (ev.Attacker != null) ev.FireEventToClient(ev.Attacker);
|
||||
info.DontBroadcast = true;
|
||||
spoofer.SpoofAlive(player);
|
||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -68,13 +68,16 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
||||
"CCSPlayerController_ActionTrackingServices",
|
||||
"m_pActionTrackingServices");
|
||||
if (killerStats == null) return;
|
||||
killerStats.Kills -= 1;
|
||||
killerStats.Damage -= ev.DmgHealth;
|
||||
killerStats.Kills -= 1;
|
||||
killerStats.Damage -= ev.DmgHealth;
|
||||
killerStats.UtilityDamage = 0;
|
||||
if (ev.Attacker.ActionTrackingServices != null)
|
||||
ev.Attacker.ActionTrackingServices.NumRoundKills--;
|
||||
Utilities.SetStateChanged(ev.Attacker, "CSPerRoundStats_t", "m_iDamage");
|
||||
Utilities.SetStateChanged(ev.Attacker, "CSPerRoundStats_t",
|
||||
"m_iUtilityDamage");
|
||||
Utilities.SetStateChanged(ev.Attacker, "CCSPlayerController",
|
||||
"m_pActionTrackingServices");
|
||||
ev.FireEventToClient(ev.Attacker);
|
||||
}
|
||||
|
||||
var assisterStats = ev.Assister?.ActionTrackingServices?.MatchStats;
|
||||
|
||||
@@ -30,6 +30,10 @@ public class DamageCanceler(IServiceProvider provider) : IPluginModule {
|
||||
}
|
||||
|
||||
private HookResult onTakeDamage(DynamicHook hook) {
|
||||
var playerPawn = hook.GetParam<CCSPlayerPawn>(0);
|
||||
var player = playerPawn.Controller.Value?.As<CCSPlayerController>();
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
|
||||
var damagedEvent = new PlayerDamagedEvent(converter, hook);
|
||||
|
||||
bus.Dispatch(damagedEvent);
|
||||
|
||||
64
TTT/CS2/GameHandlers/EntityTargetHandlers.cs
Normal file
64
TTT/CS2/GameHandlers/EntityTargetHandlers.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class EntityTargetHandlers(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.HookEntityOutput("*", "*", handler);
|
||||
}
|
||||
|
||||
private HookResult handler(CEntityIOOutput output, string name,
|
||||
CEntityInstance activator, CEntityInstance caller, CVariant value,
|
||||
float delay) {
|
||||
if (caller.DesignerName == "prop_dynamic") return HookResult.Continue;
|
||||
messenger.Debug("Entity Output Triggered: " + name);
|
||||
messenger.Debug("Activator: " + activator.DesignerName);
|
||||
messenger.Debug("Caller: " + caller.DesignerName);
|
||||
messenger.Debug("Value: " + value + " " + value.GetType());
|
||||
caller.AcceptInput("OnPass");
|
||||
activator.AcceptInput("OnPass");
|
||||
if (caller.DesignerName != "filter_activator_name")
|
||||
return HookResult.Continue;
|
||||
var csPlayer =
|
||||
Utilities.GetPlayerFromIndex((int)activator.EntityHandle.Index);
|
||||
if (csPlayer != null && csPlayer.IsValid) {
|
||||
messenger.DebugAnnounce(
|
||||
$"Filter Activator Name triggered by player: {csPlayer.PlayerName} {(int)csPlayer.Index}");
|
||||
}
|
||||
|
||||
var ptrPlayer = new CCSPlayerController(activator.Handle);
|
||||
if (ptrPlayer.IsValid) {
|
||||
messenger.DebugAnnounce(
|
||||
$"Filter Activator Name triggered by player controller: {ptrPlayer.PlayerName} {(int)ptrPlayer.Index}");
|
||||
}
|
||||
|
||||
messenger.DebugAnnounce(output + " - " + output.Description);
|
||||
|
||||
var connections = output.Connections;
|
||||
if (connections != null) debugConnection(connections);
|
||||
|
||||
caller.AcceptInput("OnPass");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void debugConnection(EntityIOConnection_t connection) {
|
||||
messenger.DebugAnnounce("Connection:");
|
||||
messenger.DebugAnnounce(" Target: " + connection.Target);
|
||||
messenger.DebugAnnounce(" Input: " + connection.TargetInput);
|
||||
messenger.DebugAnnounce(" Parameter: " + connection.ValueOverride);
|
||||
messenger.DebugAnnounce(" Delay: " + connection.Delay);
|
||||
messenger.DebugAnnounce(" Times to fire: " + connection.TimesToFire);
|
||||
|
||||
if (connection.Next != null) debugConnection(connection.Next);
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,24 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class LateSpawnListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnJoin(PlayerJoinEvent ev) {
|
||||
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
|
||||
@@ -24,4 +29,17 @@ public class LateSpawnListener(IServiceProvider provider)
|
||||
player.Respawn();
|
||||
});
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void GameState(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState is State.FINISHED or State.WAITING) return;
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.GetHealth() <= 0 && p.Team != CsTeam.Spectator
|
||||
&& p.Team != CsTeam.None))
|
||||
player.Respawn();
|
||||
});
|
||||
}
|
||||
}
|
||||
26
TTT/CS2/GameHandlers/MapChangeCausesEndListener.cs
Normal file
26
TTT/CS2/GameHandlers/MapChangeCausesEndListener.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Game;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class MapChangeCausesEndListener(IServiceProvider provider)
|
||||
: IPluginModule {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||
onMapChange);
|
||||
}
|
||||
|
||||
private void onMapChange(string mapName) {
|
||||
games.ActiveGame?.EndGame(new EndReason("Map Change"));
|
||||
Server.PrintToConsole("Detected map change, ending active game.");
|
||||
}
|
||||
}
|
||||
@@ -4,23 +4,28 @@ using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class PlayerMuter(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
private readonly IGameManager game =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
@@ -37,6 +42,8 @@ public class PlayerMuter(IServiceProvider provider) : IPluginModule {
|
||||
|
||||
if (player.Pawn.Value is { Health: > 0 }) return;
|
||||
|
||||
if (game.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
|
||||
if ((player.VoiceFlags & VoiceFlags.Muted) != VoiceFlags.Muted) {
|
||||
var apiPlayer = converter.GetPlayer(player);
|
||||
messenger.Message(apiPlayer, locale[CS2Msgs.DEAD_MUTE_REMINDER]);
|
||||
@@ -53,4 +60,14 @@ public class PlayerMuter(IServiceProvider provider) : IPluginModule {
|
||||
player.VoiceFlags &= ~VoiceFlags.Muted;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEvent(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
foreach (var p in Utilities.GetPlayers()) {
|
||||
p.VoiceFlags &= ~VoiceFlags.Muted;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -90,9 +90,13 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
||||
if (!released.HasFlag(PlayerButtons.Use)) return;
|
||||
playersPressingE.Remove(player);
|
||||
if (!heldItem.Ragdoll.IsValid) return;
|
||||
heldItem.Ragdoll.AcceptInput("EnableMotion");
|
||||
if (heldItem.Beam != null && heldItem.Beam.IsValid)
|
||||
heldItem.Beam.AcceptInput("Kill");
|
||||
// Check if any other players are still holding this ragdoll
|
||||
foreach (var (_, info) in playersPressingE)
|
||||
if (info.Ragdoll == heldItem.Ragdoll)
|
||||
return;
|
||||
heldItem.Ragdoll.AcceptInput("EnableMotion");
|
||||
}
|
||||
|
||||
private void refreshHeld() {
|
||||
|
||||
@@ -75,6 +75,12 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
SetVisiblePlayers(gamePlayer.Slot, playersBitmask);
|
||||
}
|
||||
|
||||
public void RevealToAll(IOnlinePlayer online) {
|
||||
var gamePlayer = players.GetPlayer(online);
|
||||
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||
RevealToAll(gamePlayer.Slot);
|
||||
}
|
||||
|
||||
public void ClearAllVisibility() {
|
||||
Array.Clear(visibilities, 0, visibilities.Length);
|
||||
}
|
||||
@@ -98,8 +104,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
public void OnRoundStart(GameInitEvent ev) {
|
||||
for (var i = 0; i < icons.Length; i++) removeIcon(i);
|
||||
ClearAllVisibility();
|
||||
traitorsThisRound.Clear();
|
||||
|
||||
@@ -12,9 +12,11 @@ namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
: IPluginModule {
|
||||
private readonly TTTConfig config =
|
||||
provider.GetService<IStorage<TTTConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new TTTConfig();
|
||||
private TTTConfig config
|
||||
=> provider.GetService<IStorage<TTTConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
@@ -9,6 +9,9 @@ using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
@@ -22,6 +25,9 @@ public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
@@ -33,6 +39,8 @@ public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
CommandInfo commandInfo) {
|
||||
CsTeam requestedTeam;
|
||||
|
||||
if (player == null) return HookResult.Continue;
|
||||
|
||||
if (int.TryParse(commandInfo.GetArg(1), out var teamIndex))
|
||||
requestedTeam = (CsTeam)teamIndex;
|
||||
else
|
||||
@@ -44,15 +52,21 @@ public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
};
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }) {
|
||||
if (player != null && player.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
Server.NextWorldUpdate(player.Respawn);
|
||||
if (player.GetHealth() <= 0) Server.NextWorldUpdate(player.Respawn);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (requestedTeam is CsTeam.CounterTerrorist or CsTeam.Terrorist)
|
||||
if (player != null && player.Team is CsTeam.Spectator or CsTeam.None)
|
||||
if (player.Team is CsTeam.Spectator or CsTeam.None)
|
||||
return HookResult.Continue;
|
||||
|
||||
var apiPlayer = converter.GetPlayer(player);
|
||||
|
||||
// If the player is dead and already identified, let them move to spec
|
||||
if (bodies.Bodies.Keys.Any(b
|
||||
=> b.OfPlayer.Id == apiPlayer.Id && b.IsIdentified))
|
||||
return HookResult.Continue;
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
@@ -60,13 +74,15 @@ public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
[GameEventHandler]
|
||||
public HookResult OnChangeTeam(EventPlayerTeam ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
if (ev.Userid.LifeState == (int)LifeState_t.LIFE_ALIVE)
|
||||
var team = (CsTeam)ev.Team;
|
||||
if (team is not (CsTeam.Spectator or CsTeam.None))
|
||||
return HookResult.Continue;
|
||||
|
||||
var apiPlayer = converter.GetPlayer(ev.Userid);
|
||||
|
||||
var playerDeath = new PlayerDeathEvent(apiPlayer);
|
||||
bus.Dispatch(playerDeath);
|
||||
Server.NextWorldUpdate(() => {
|
||||
var playerDeath = new PlayerDeathEvent(apiPlayer);
|
||||
bus.Dispatch(playerDeath);
|
||||
});
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using MAULActainShared.plugin;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
@@ -8,6 +8,7 @@ using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.CS2.ThirdParties.eGO;
|
||||
using TTT.Game.Roles;
|
||||
@@ -16,51 +17,80 @@ using TTT.Locale;
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class TraitorChatHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IGameManager game =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
private readonly IGameManager game =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private IActain? maulService = null;
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IMuted? mutedPlayers = provider.GetService<IMuted>();
|
||||
|
||||
private IActain? maulService;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
try {
|
||||
maulService ??= EgoApi.MAUL.Get();
|
||||
if (maulService != null) {
|
||||
maulService.getChatShareService().OnChatShare += OnOnChatShare;
|
||||
maulService.getChatShareService().OnChatShare += OnChatShare;
|
||||
return;
|
||||
}
|
||||
|
||||
plugin?.AddCommandListener("say_team", onSay);
|
||||
plugin?.AddCommandListener("say", onSay);
|
||||
} catch (KeyNotFoundException) {
|
||||
plugin?.AddCommandListener("say_team", onSay);
|
||||
plugin?.AddCommandListener("say", onSay);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnOnChatShare(CCSPlayerController? player, CommandInfo info,
|
||||
public void Dispose() {
|
||||
if (maulService != null)
|
||||
maulService.getChatShareService().OnChatShare -= OnChatShare;
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
private void OnChatShare(CCSPlayerController? player, CommandInfo info,
|
||||
ref bool canceled) {
|
||||
if (player == null) return;
|
||||
if (mutedPlayers != null
|
||||
&& mutedPlayers.Contains(player.SteamID.ToString())) {
|
||||
canceled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!info.GetArg(0).Equals("say_team", StringComparison.OrdinalIgnoreCase))
|
||||
return;
|
||||
var result = onSay(player, info);
|
||||
if (result == HookResult.Handled) canceled = true;
|
||||
if (player.Team == CsTeam.CounterTerrorist) return;
|
||||
var result = onSay(player, info);
|
||||
canceled = true;
|
||||
if (result == HookResult.Handled) return;
|
||||
player?.ExecuteClientCommandFromServer("say " + info.ArgString);
|
||||
}
|
||||
|
||||
private HookResult onSay(CCSPlayerController? player,
|
||||
CommandInfo commandInfo) {
|
||||
if (mutedPlayers != null
|
||||
&& mutedPlayers.Contains(player?.SteamID.ToString() ?? ""))
|
||||
return HookResult.Handled;
|
||||
|
||||
if (commandInfo.GetArg(0).Equals("say", StringComparison.OrdinalIgnoreCase))
|
||||
return HookResult.Continue;
|
||||
|
||||
if (player == null
|
||||
|| game.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED }
|
||||
|| converter.GetPlayer(player) is not IOnlinePlayer apiPlayer
|
||||
|| !roles.GetRoles(apiPlayer).Any(r => r is TraitorRole))
|
||||
|| !roles.GetRoles(apiPlayer).Any(r => r is TraitorRole)
|
||||
|| player.GetHealth() <= 0)
|
||||
return HookResult.Continue;
|
||||
|
||||
var teammates = game.ActiveGame?.Players.Where(p
|
||||
@@ -76,11 +106,4 @@ public class TraitorChatHandler(IServiceProvider provider) : IPluginModule {
|
||||
foreach (var mate in teammates) messenger.Message(mate, formatted);
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
if (maulService != null)
|
||||
maulService.getChatShareService().OnChatShare -= OnOnChatShare;
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
}
|
||||
@@ -16,11 +16,11 @@ public static class ArmorItemServicesCollection {
|
||||
}
|
||||
|
||||
public class ArmorItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly ArmorConfig config = provider
|
||||
.GetService<IStorage<ArmorConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ArmorConfig();
|
||||
private ArmorConfig config
|
||||
=> Provider.GetService<IStorage<ArmorConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ArmorConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
@@ -17,11 +17,11 @@ public static class BodyPaintServicesCollection {
|
||||
|
||||
public class BodyPaintItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly BodyPaintConfig config = provider
|
||||
.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
private BodyPaintConfig config
|
||||
=> Provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
|
||||
|
||||
|
||||
@@ -17,8 +17,8 @@ public class BodyPaintListener(IServiceProvider provider)
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
private readonly BodyPaintConfig config =
|
||||
provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
private BodyPaintConfig config
|
||||
=> Provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
@@ -18,9 +18,11 @@ public static class CamoServiceCollection {
|
||||
}
|
||||
|
||||
public class CamouflageItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly CamoConfig config =
|
||||
provider.GetService<IStorage<CamoConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new CamoConfig();
|
||||
private CamoConfig config
|
||||
=> Provider.GetService<IStorage<CamoConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new CamoConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
38
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeItem.cs
Normal file
38
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeItem.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public static class ClusterGrenadeServiceCollection {
|
||||
public static void AddClusterGrenade(this IServiceCollection services) {
|
||||
services.AddModBehavior<ClusterGrenadeItem>();
|
||||
services.AddModBehavior<ClusterGrenadeListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class ClusterGrenadeItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private ClusterGrenadeConfig config
|
||||
=> Provider.GetService<IStorage<ClusterGrenadeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ClusterGrenadeConfig();
|
||||
|
||||
public override string Name
|
||||
=> Locale[ClusterGrenadeMsgs.SHOP_ITEM_CLUSTER_GRENADE];
|
||||
|
||||
public override string Description
|
||||
=> Locale[ClusterGrenadeMsgs.SHOP_ITEM_CLUSTER_GRENADE_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Inventory.GiveWeapon(player, config);
|
||||
}
|
||||
}
|
||||
66
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeListener.cs
Normal file
66
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeListener.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Utils;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public class ClusterGrenadeListener(IServiceProvider provider) : IPluginModule {
|
||||
private ClusterGrenadeConfig config
|
||||
=> provider.GetService<IStorage<ClusterGrenadeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ClusterGrenadeConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnHeGrenade(EventHegrenadeDetonate ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid) as IOnlinePlayer;
|
||||
if (player == null) return HookResult.Continue;
|
||||
if (!shop.HasItem<ClusterGrenadeItem>(player)) return HookResult.Continue;
|
||||
|
||||
shop.RemoveItem<ClusterGrenadeItem>(player);
|
||||
|
||||
for (var i = 0; i < config.GrenadeCount; i++) {
|
||||
var entity =
|
||||
Utilities.GetEntityFromIndex<CHEGrenadeProjectile>(ev.Entityid);
|
||||
|
||||
if (entity == null || entity.AbsOrigin == null) continue;
|
||||
|
||||
// Throw grenade in circular pattern
|
||||
var angle = new Vector(
|
||||
(float)(Math.Cos(2 * Math.PI / config.GrenadeCount * i)
|
||||
* config.ThrowForce),
|
||||
(float)(Math.Sin(2 * Math.PI / config.GrenadeCount * i)
|
||||
* config.ThrowForce), config.UpForce);
|
||||
|
||||
if (ev.Userid.Pawn.Value == null) continue;
|
||||
|
||||
GrenadeDataHelper.CreateGrenade(entity.AbsOrigin, QAngle.Zero, angle,
|
||||
Vector.Zero, ev.Userid.Pawn.Value.Handle, ev.Userid.Team);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
}
|
||||
11
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeMsgs.cs
Normal file
11
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public class ClusterGrenadeMsgs {
|
||||
public static IMsg SHOP_ITEM_CLUSTER_GRENADE
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CLUSTER_GRENADE));
|
||||
|
||||
public static IMsg SHOP_ITEM_CLUSTER_GRENADE_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CLUSTER_GRENADE_DESC));
|
||||
}
|
||||
153
TTT/CS2/Items/Compass/AbstractCompassItem.cs
Normal file
153
TTT/CS2/Items/Compass/AbstractCompassItem.cs
Normal file
@@ -0,0 +1,153 @@
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
/// <summary>
|
||||
/// Base compass that renders a heading toward the nearest target returned by GetTargets.
|
||||
/// Child classes decide which targets to expose and who owns the item.
|
||||
/// </summary>
|
||||
public abstract class AbstractCompassItem<TRole> : RoleRestrictedItem<TRole>,
|
||||
IListener, IPluginModule where TRole : class, IRole {
|
||||
protected CompassConfig _Config { get; }
|
||||
protected readonly IPlayerConverter<CCSPlayerController> Converter;
|
||||
protected readonly ISet<IPlayer> Owners = new HashSet<IPlayer>();
|
||||
|
||||
protected AbstractCompassItem(IServiceProvider provider) : base(provider) {
|
||||
_Config = provider.GetService<IStorage<CompassConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new CompassConfig();
|
||||
|
||||
Converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
}
|
||||
|
||||
public override ShopItemConfig Config => _Config;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
base.Start();
|
||||
plugin?.AddTimer(0.1f, Tick, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState == State.FINISHED) Owners.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return world positions to point at for this player.
|
||||
/// </summary>
|
||||
protected abstract IList<Vector> GetTargets(IOnlinePlayer requester);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this player currently owns/has this compass effect.
|
||||
/// </summary>
|
||||
protected abstract bool OwnsItem(IOnlinePlayer player);
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { Owners.Add(player); }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return OwnsItem(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
|
||||
private void Tick() {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return;
|
||||
|
||||
foreach (var player in Owners.OfType<IOnlinePlayer>()) {
|
||||
var gamePlayer = Converter.GetPlayer(player);
|
||||
if (gamePlayer == null) continue;
|
||||
if (!player.IsAlive) continue;
|
||||
ShowCompass(gamePlayer, player);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowCompass(CCSPlayerController viewer, IOnlinePlayer online) {
|
||||
if (Games.ActiveGame?.Players == null) return;
|
||||
if (viewer.PlayerPawn.Value == null) return;
|
||||
|
||||
var src = viewer.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null) return;
|
||||
|
||||
var targets = GetTargets(online).ToList();
|
||||
if (targets.Count == 0) return;
|
||||
|
||||
var (nearest, distance) = GetNearestVector(src, targets);
|
||||
if (nearest == null || distance > _Config.MaxRange) return;
|
||||
|
||||
var normalizedYaw = AdjustGameAngle(viewer.PlayerPawn.Value.EyeAngles.Y);
|
||||
|
||||
var diff = (nearest - src).Normalized();
|
||||
var targetYaw = MathF.Atan2(diff.Y, diff.X) * 180f / MathF.PI;
|
||||
targetYaw = AdjustGameAngle(targetYaw);
|
||||
|
||||
var compass = GenerateCompass(normalizedYaw, targetYaw);
|
||||
compass = "<font color=\"#777777\">" + compass;
|
||||
foreach (var c in "NESW".ToCharArray())
|
||||
compass = compass.Replace(c.ToString(),
|
||||
$"</font><font color=\"#FFFF00\">{c}</font><font color=\"#777777\">");
|
||||
compass = compass.Replace("X",
|
||||
"</font><font color=\"#FF0000\">X</font><font color=\"#777777\">");
|
||||
compass += "</font>";
|
||||
|
||||
viewer.PrintToCenterHtml($"{compass} {GetDistanceDescription(distance)}");
|
||||
}
|
||||
|
||||
private static float AdjustGameAngle(float angle) {
|
||||
return 360 - (angle + 360) % 360 + 90;
|
||||
}
|
||||
|
||||
private string GenerateCompass(float pointing, float target) {
|
||||
return TextCompass.GenerateCompass(_Config.CompassFOV,
|
||||
_Config.CompassLength, pointing, targetDir: target);
|
||||
}
|
||||
|
||||
private static string GetDistanceDescription(float distance) {
|
||||
return distance switch {
|
||||
> 2000 => "AWP Distance",
|
||||
> 1500 => "Scout Distance",
|
||||
> 1000 => "Rifle Distance",
|
||||
> 500 => "Pistol",
|
||||
> 250 => "Nearby",
|
||||
_ => "Knife Range"
|
||||
};
|
||||
}
|
||||
|
||||
private static (Vector?, float) GetNearestVector(in Vector src,
|
||||
IList<Vector> targets) {
|
||||
var minDistSq = float.MaxValue;
|
||||
Vector? nearest = null;
|
||||
|
||||
foreach (var v in targets) {
|
||||
var d2 = v.Clone().DistanceSquared(src);
|
||||
if (d2 >= minDistSq) continue;
|
||||
minDistSq = d2;
|
||||
nearest = v;
|
||||
}
|
||||
|
||||
return (nearest, MathF.Sqrt(minDistSq));
|
||||
}
|
||||
}
|
||||
53
TTT/CS2/Items/Compass/BodyCompassItem.cs
Normal file
53
TTT/CS2/Items/Compass/BodyCompassItem.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class BodyCompassItemExtensions {
|
||||
public static void
|
||||
AddBodyCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<BodyCompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BodyCompassItem(IServiceProvider provider)
|
||||
: AbstractCompassItem<DetectiveRole>(provider) {
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS_BODY];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_BODY_DESC];
|
||||
|
||||
/// <summary>
|
||||
/// For innocents: point to nearest traitor.
|
||||
/// For traitors: point to nearest non-traitor (ally list in original code).
|
||||
/// Returns target world positions as vectors.
|
||||
/// </summary>
|
||||
protected override IList<Vector> GetTargets(IOnlinePlayer requester) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return Array.Empty<Vector>();
|
||||
|
||||
List<Vector> vectors = [];
|
||||
|
||||
foreach (var (apiBody, body) in bodies.Bodies) {
|
||||
if (apiBody.IsIdentified) continue;
|
||||
var origin = body.AbsOrigin.Clone();
|
||||
if (origin == null) continue;
|
||||
vectors.Add(origin);
|
||||
}
|
||||
|
||||
return vectors;
|
||||
}
|
||||
|
||||
override protected bool OwnsItem(IOnlinePlayer player) {
|
||||
return Shop.HasItem<BodyCompassItem>(player);
|
||||
}
|
||||
}
|
||||
@@ -1,162 +0,0 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class CompassServiceCollection {
|
||||
public static void AddCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<CompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class CompassItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule {
|
||||
private readonly CompassConfig config =
|
||||
provider.GetService<IStorage<CompassConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new CompassConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
base.Start();
|
||||
plugin?.AddTimer(0.1f, tick, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<CompassItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
|
||||
private void tick() {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return;
|
||||
|
||||
var traitors = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.Where(p => Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
var allies = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.Where(p => !Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
foreach (var gamePlayer in Utilities.GetPlayers()) {
|
||||
var player = converter.GetPlayer(gamePlayer);
|
||||
if (player is not IOnlinePlayer online) continue;
|
||||
if (!Shop.HasItem<CompassItem>(online)) continue;
|
||||
showRadarTo(gamePlayer, online, traitors, allies);
|
||||
}
|
||||
}
|
||||
|
||||
private void showRadarTo(CCSPlayerController player, IOnlinePlayer online,
|
||||
IList<IOnlinePlayer> traitors, List<IOnlinePlayer> allies) {
|
||||
if (Games.ActiveGame?.Players == null) return;
|
||||
if (player.PlayerPawn.Value == null) return;
|
||||
|
||||
var enemies = getEnemies(online, traitors, allies);
|
||||
if (enemies.Count == 0) return;
|
||||
var gameEnemies = enemies.Select(e => converter.GetPlayer(e))
|
||||
.Where(e => e != null)
|
||||
.Select(e => e!)
|
||||
.ToList();
|
||||
if (gameEnemies.Count == 0) return;
|
||||
|
||||
var (nearestPlayer, distance) =
|
||||
getNearest(player, gameEnemies) ?? (null, 0);
|
||||
if (nearestPlayer == null || distance > config.MaxRange) return;
|
||||
var src = player.Pawn.Value?.AbsOrigin.Clone();
|
||||
var dst = nearestPlayer.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null || dst == null) return;
|
||||
var normalizedYaw = adjustGameAngle(player.PlayerPawn.Value.EyeAngles.Y);
|
||||
|
||||
var diff = (dst - src).Normalized();
|
||||
var targetYaw = MathF.Atan2(diff.Y, diff.X) * 180f / MathF.PI;
|
||||
targetYaw = adjustGameAngle(targetYaw);
|
||||
|
||||
var compass = generateCompass(normalizedYaw, targetYaw);
|
||||
compass = "<font color=\"#777777\">" + compass;
|
||||
foreach (var c in "NESW".ToCharArray())
|
||||
compass = compass.Replace(c.ToString(),
|
||||
$"</font><font color=\"#FFFF00\">{c}</font><font color=\"#777777\">");
|
||||
compass = compass.Replace("X",
|
||||
"</font><font color=\"#FF0000\">X</font><font color=\"#777777\">");
|
||||
compass += "</font>";
|
||||
|
||||
player.PrintToCenterHtml($"{compass} {getDistanceDescription(distance)}");
|
||||
}
|
||||
|
||||
private float adjustGameAngle(float angle) {
|
||||
return 360 - (angle + 360) % 360 + 90;
|
||||
}
|
||||
|
||||
private string generateCompass(float pointing, float target) {
|
||||
return TextCompass.GenerateCompass(config.CompassFOV, config.CompassLength,
|
||||
pointing, targetDir: target);
|
||||
}
|
||||
|
||||
private string getDistanceDescription(float distance) {
|
||||
return distance switch {
|
||||
> 2000 => "AWP Distance",
|
||||
> 1500 => "Scout Distance",
|
||||
> 1000 => "Rifle Distance",
|
||||
> 500 => "Pistol",
|
||||
> 250 => "Nearby",
|
||||
_ => "Knife Range"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
private IList<IOnlinePlayer> getEnemies(IOnlinePlayer online,
|
||||
IList<IOnlinePlayer> traitors, IList<IOnlinePlayer> allies) {
|
||||
return Roles.GetRoles(online).Any(r => r is TraitorRole) ?
|
||||
allies :
|
||||
traitors;
|
||||
}
|
||||
|
||||
private (CCSPlayerController?, float)? getNearest(CCSPlayerController source,
|
||||
List<CCSPlayerController> others) {
|
||||
if (others.Count == 0) return null;
|
||||
var minDist = float.MaxValue;
|
||||
var minPlayer = others[0];
|
||||
var src = source.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null) return null;
|
||||
|
||||
foreach (var player in others) {
|
||||
if (player.Pawn.Value == null) continue;
|
||||
|
||||
var dist = player.Pawn.Value.AbsOrigin.Clone().DistanceSquared(src);
|
||||
if (dist >= minDist) continue;
|
||||
minDist = dist;
|
||||
minPlayer = player;
|
||||
}
|
||||
|
||||
return (minPlayer, MathF.Sqrt(minDist));
|
||||
}
|
||||
}
|
||||
@@ -3,9 +3,15 @@ using TTT.Locale;
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public class CompassMsgs {
|
||||
public static IMsg SHOP_ITEM_COMPASS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS));
|
||||
public static IMsg SHOP_ITEM_COMPASS_PLAYER
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_PLAYER));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_DESC));
|
||||
public static IMsg SHOP_ITEM_COMPASS_PLAYER_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_PLAYER_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_BODY
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_BODY));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_BODY_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_BODY_DESC));
|
||||
}
|
||||
62
TTT/CS2/Items/Compass/InnoCompassItem.cs
Normal file
62
TTT/CS2/Items/Compass/InnoCompassItem.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class InnoCompassItemExtensions {
|
||||
public static void
|
||||
AddInnoCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<InnoCompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class InnoCompassItem(IServiceProvider provider)
|
||||
: AbstractCompassItem<TraitorRole>(provider) {
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS_PLAYER];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_PLAYER_DESC];
|
||||
|
||||
/// <summary>
|
||||
/// For innocents: point to nearest traitor.
|
||||
/// For traitors: point to nearest non-traitor (ally list in original code).
|
||||
/// Returns target world positions as vectors.
|
||||
/// </summary>
|
||||
protected override IList<Vector> GetTargets(IOnlinePlayer requester) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return Array.Empty<Vector>();
|
||||
|
||||
var all = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.ToList();
|
||||
|
||||
// Split by traitor role
|
||||
var traitors = all.Where(p => Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
var allies = all.Where(p => !Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
var enemies = Roles.GetRoles(requester).Any(r => r is TraitorRole) ?
|
||||
allies :
|
||||
traitors;
|
||||
|
||||
// Convert to game controllers then to positions
|
||||
var vectors = new List<Vector>(enemies.Count);
|
||||
foreach (var enemy in enemies) {
|
||||
var controller = Converter.GetPlayer(enemy);
|
||||
var pos = controller?.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (pos != null) vectors.Add(pos);
|
||||
}
|
||||
|
||||
return vectors;
|
||||
}
|
||||
|
||||
override protected bool OwnsItem(IOnlinePlayer player) {
|
||||
return Shop.HasItem<InnoCompassItem>(player);
|
||||
}
|
||||
}
|
||||
@@ -28,11 +28,11 @@ public class DnaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
private readonly DnaScannerConfig config = provider
|
||||
.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
private DnaScannerConfig config
|
||||
=> Provider.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
|
||||
private readonly Dictionary<string, DateTime> lastMessages = new();
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
|
||||
@@ -18,11 +18,11 @@ public static class DnaScannerServiceCollection {
|
||||
|
||||
public class DnaScanner(IServiceProvider provider)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider) {
|
||||
private readonly DnaScannerConfig config = provider
|
||||
.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
private DnaScannerConfig config
|
||||
=> Provider.GetService<IStorage<DnaScannerConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DnaScannerConfig();
|
||||
|
||||
public override string Name => Locale[DnaMsgs.SHOP_ITEM_DNA];
|
||||
public override string Description => Locale[DnaMsgs.SHOP_ITEM_DNA_DESC];
|
||||
|
||||
@@ -18,11 +18,11 @@ public static class OneHitKnifeServiceCollection {
|
||||
|
||||
public class OneHitKnife(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly OneHitKnifeConfig config = provider
|
||||
.GetService<IStorage<OneHitKnifeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new OneHitKnifeConfig();
|
||||
private OneHitKnifeConfig config
|
||||
=> Provider.GetService<IStorage<OneHitKnifeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new OneHitKnifeConfig();
|
||||
|
||||
public override string Name
|
||||
=> Locale[OneHitKnifeMsgs.SHOP_ITEM_ONE_HIT_KNIFE];
|
||||
|
||||
@@ -13,8 +13,8 @@ namespace TTT.CS2.Items.OneHitKnife;
|
||||
|
||||
public class OneHitKnifeListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly OneHitKnifeConfig config =
|
||||
provider.GetService<IStorage<OneHitKnifeConfig>>()
|
||||
private OneHitKnifeConfig config
|
||||
=> Provider.GetService<IStorage<OneHitKnifeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new OneHitKnifeConfig();
|
||||
@@ -32,13 +32,12 @@ public class OneHitKnifeListener(IServiceProvider provider)
|
||||
|
||||
if (attacker == null) return;
|
||||
if (!shop.HasItem<OneHitKnife>(attacker)) return;
|
||||
if (victim is not IOnlinePlayer onlineVictim) return;
|
||||
|
||||
var friendly = Roles.GetRoles(attacker)
|
||||
.Any(r => Roles.GetRoles(victim).Contains(r));
|
||||
if (friendly && !config.FriendlyFire) return;
|
||||
|
||||
shop.RemoveItem<OneHitKnife>(attacker);
|
||||
ev.HpLeft = 0;
|
||||
ev.HpLeft = -100;
|
||||
}
|
||||
}
|
||||
@@ -18,11 +18,11 @@ public static class PoisonShotServiceCollection {
|
||||
|
||||
public class PoisonShotsItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly PoisonShotsConfig config = provider
|
||||
.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
private PoisonShotsConfig config
|
||||
=> Provider.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
|
||||
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
@@ -23,8 +24,8 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly PoisonShotsConfig config =
|
||||
provider.GetService<IStorage<PoisonShotsConfig>>()
|
||||
private PoisonShotsConfig config
|
||||
=> Provider.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
@@ -41,6 +42,8 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly Dictionary<string, IPlayer> killedWithPoison = new();
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
@@ -80,6 +83,7 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
poisonTimers.Clear();
|
||||
poisonShots.Clear();
|
||||
killedWithPoison.Clear();
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
@@ -114,19 +118,20 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
if (dmgEvent.IsCanceled) return true;
|
||||
|
||||
if (online.Health - config.PoisonConfig.DamagePerTick <= 0) {
|
||||
killedWithPoison[online.Id] = effect.Shooter;
|
||||
var deathEvent = new PlayerDeathEvent(online)
|
||||
.WithKiller(effect.Shooter as IOnlinePlayer)
|
||||
.WithWeapon($"[{Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS]}]");
|
||||
bus.Dispatch(deathEvent);
|
||||
}
|
||||
|
||||
online.Health -= config.PoisonConfig.DamagePerTick;
|
||||
effect.Ticks++;
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(online);
|
||||
gamePlayer?.ColorScreen(config.PoisonColor, 0.2f, 0.3f);
|
||||
gamePlayer?.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
if (gamePlayer != null)
|
||||
gamePlayer.DealPoisonDamage(config.PoisonConfig.DamagePerTick);
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
@@ -157,4 +162,15 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
}
|
||||
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRagdollSpawn(BodyCreateEvent ev) {
|
||||
if (!killedWithPoison.TryGetValue(ev.Body.OfPlayer.Id, out var shooter))
|
||||
return;
|
||||
if (ev.Body.Killer != null && ev.Body.Killer.Id != ev.Body.OfPlayer.Id)
|
||||
return;
|
||||
ev.Body.Killer = shooter as IOnlinePlayer;
|
||||
}
|
||||
}
|
||||
@@ -18,8 +18,8 @@ public static class PoisonSmokeServiceCollection {
|
||||
|
||||
public class PoisonSmokeItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
private PoisonSmokeConfig config
|
||||
=> Provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonSmokeConfig();
|
||||
|
||||
@@ -9,17 +9,24 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
public class PoisonSmokeListener(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
private PoisonSmokeConfig config
|
||||
=> Provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonSmokeConfig();
|
||||
@@ -27,26 +34,20 @@ public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly List<IDisposable> poisonSmokes = [];
|
||||
|
||||
private readonly IRoleAssigner roleAssigner =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() {
|
||||
private readonly ISet<string> killedWithPoison = new HashSet<string>();
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonSmokes) timer.Dispose();
|
||||
|
||||
poisonSmokes.Clear();
|
||||
killedWithPoison.Clear();
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
@@ -62,17 +63,18 @@ public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
var projectile =
|
||||
Utilities.GetEntityFromIndex<CSmokeGrenadeProjectile>(ev.Entityid);
|
||||
if (projectile == null || !projectile.IsValid) return HookResult.Continue;
|
||||
startPoisonEffect(projectile);
|
||||
startPoisonEffect(projectile, player);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
private void startPoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
private void startPoisonEffect(CSmokeGrenadeProjectile projectile,
|
||||
IOnlinePlayer thrower) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(projectile);
|
||||
var effect = new PoisonEffect(projectile, thrower);
|
||||
|
||||
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
timer = Scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (tickPoisonEffect(effect) || timer == null) return;
|
||||
@@ -88,31 +90,67 @@ public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
if (!effect.Projectile.IsValid) return false;
|
||||
effect.Ticks++;
|
||||
|
||||
var players = finder.GetOnline()
|
||||
.Where(player => player.IsAlive && roleAssigner.GetRoles(player)
|
||||
var players = Finder.GetOnline()
|
||||
.Where(player => player.IsAlive && Roles.GetRoles(player)
|
||||
.Any(role => role is InnocentRole or DetectiveRole));
|
||||
|
||||
var gamePlayers = players.Select(p => converter.GetPlayer(p))
|
||||
.Where(p => p != null && p.Pawn.Value != null && p.Pawn.Value.IsValid)
|
||||
.Select(p => (p!, p?.Pawn.Value?.AbsOrigin.Clone()!));
|
||||
var gamePlayers = players.Select(p => (p, converter.GetPlayer(p)))
|
||||
.Where(p => p.Item2 != null && p.Item2.Pawn.Value != null
|
||||
&& p.Item2.Pawn.Value.IsValid)
|
||||
.Select(p => (p!, p.Item2?.Pawn.Value?.AbsOrigin.Clone()!));
|
||||
|
||||
gamePlayers = gamePlayers.Where(t
|
||||
=> t.Item2.Distance(effect.Origin) <= config.SmokeRadius);
|
||||
|
||||
foreach (var player in gamePlayers.Select(p => p.Item1)) {
|
||||
foreach (var (apiPlayer, gamePlayer) in gamePlayers.Select(p => p.Item1)) {
|
||||
if (effect.DamageGiven >= config.PoisonConfig.TotalDamage) continue;
|
||||
player.AddHealth(-config.PoisonConfig.DamagePerTick);
|
||||
player.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
if (gamePlayer.GetHealth() - config.PoisonConfig.DamagePerTick <= 0) {
|
||||
killedWithPoison.Add(apiPlayer.Id);
|
||||
var playerDeathEvent = new PlayerDeathEvent(apiPlayer)
|
||||
.WithKiller(effect.Attacker as IOnlinePlayer)
|
||||
.WithWeapon("[Poison Smoke]");
|
||||
Bus.Dispatch(playerDeathEvent);
|
||||
|
||||
gamePlayer.SetHealth(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
var dmgEvent = new PlayerDamagedEvent(apiPlayer,
|
||||
effect.Attacker as IOnlinePlayer, config.PoisonConfig.DamagePerTick) {
|
||||
Weapon = "[Poison Smoke]"
|
||||
};
|
||||
|
||||
Bus.Dispatch(dmgEvent);
|
||||
|
||||
gamePlayer.DealPoisonDamage(config.PoisonConfig.DamagePerTick);
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
}
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
|
||||
private class PoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
private class PoisonEffect(CSmokeGrenadeProjectile projectile,
|
||||
IOnlinePlayer attacker) {
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
public Vector Origin { get; } = projectile.AbsOrigin.Clone()!;
|
||||
public CSmokeGrenadeProjectile Projectile { get; } = projectile;
|
||||
public IPlayer Attacker { get; } = attacker;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
killedWithPoison.Clear();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRagdollSpawn(BodyCreateEvent ev) {
|
||||
if (!killedWithPoison.Contains(ev.Body.OfPlayer.Id)) return;
|
||||
if (ev.Body.Killer == null || ev.Body.Killer.Id == ev.Body.OfPlayer.Id)
|
||||
ev.IsCanceled = true;
|
||||
}
|
||||
}
|
||||
@@ -24,8 +24,8 @@ public static class SilentAWPServiceCollection {
|
||||
|
||||
public class SilentAWPItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule {
|
||||
private readonly SilentAWPConfig config =
|
||||
provider.GetService<IStorage<SilentAWPConfig>>()
|
||||
private SilentAWPConfig config
|
||||
=> Provider.GetService<IStorage<SilentAWPConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new SilentAWPConfig();
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -23,7 +29,7 @@ public class DamageStation(IServiceProvider provider)
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
.GetResult() ?? new DamageStationConfig()), IListener {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
@@ -40,6 +46,9 @@ public class DamageStation(IServiceProvider provider)
|
||||
public override string Description
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HURT_DESC];
|
||||
|
||||
private Dictionary<string, StationInfo> killedWithStation =
|
||||
new Dictionary<string, StationInfo>();
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = finder.GetOnline();
|
||||
var toRemove = new List<CPhysicsPropMultiplayer>();
|
||||
@@ -50,8 +59,12 @@ public class DamageStation(IServiceProvider provider)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!prop.IsValid || prop.AbsOrigin == null) {
|
||||
toRemove.Add(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
var propPos = prop.AbsOrigin;
|
||||
if (propPos == null) continue;
|
||||
|
||||
var playerMapping = players.Select(p
|
||||
=> (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
|
||||
@@ -79,20 +92,40 @@ public class DamageStation(IServiceProvider provider)
|
||||
|
||||
damageAmount = -dmgEvent.DmgDealt;
|
||||
|
||||
player.Health += damageAmount;
|
||||
info.HealthGiven += damageAmount;
|
||||
|
||||
if (player.Health + damageAmount <= 0) {
|
||||
killedWithStation[player.Id] = info;
|
||||
var playerDeath = new PlayerDeathEvent(player)
|
||||
.WithKiller(info.Owner as IOnlinePlayer)
|
||||
.WithWeapon($"[{Name}]");
|
||||
bus.Dispatch(playerDeath);
|
||||
}
|
||||
|
||||
gamePlayer.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
player.Health += damageAmount;
|
||||
info.HealthGiven += damageAmount;
|
||||
|
||||
gamePlayer.EmitSound("Player.DamageFall", null, 0.2f);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prop in toRemove) props.Remove(prop);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
killedWithStation.Clear();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRagdollSpawn(BodyCreateEvent ev) {
|
||||
if (!killedWithStation.TryGetValue(ev.Body.OfPlayer.Id,
|
||||
out var stationInfo))
|
||||
return;
|
||||
if (ev.Body.Killer != null && ev.Body.Killer.Id != ev.Body.OfPlayer.Id)
|
||||
return;
|
||||
ev.Body.Killer = stationInfo.Owner as IOnlinePlayer;
|
||||
}
|
||||
}
|
||||
@@ -36,8 +36,12 @@ public class HealthStation(IServiceProvider provider)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!prop.IsValid || prop.AbsOrigin == null) {
|
||||
toRemove.Add(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
var propPos = prop.AbsOrigin;
|
||||
if (propPos == null) continue;
|
||||
|
||||
var playerDists = players
|
||||
.Select(p => (Player: p, Pos: p.Pawn.Value?.AbsOrigin))
|
||||
@@ -49,13 +53,14 @@ public class HealthStation(IServiceProvider provider)
|
||||
foreach (var (player, dist) in playerDists) {
|
||||
var maxHp = player.Pawn.Value?.MaxHealth ?? 100;
|
||||
var healthScale = 1.0 - dist / _Config.MaxRange;
|
||||
var healAmount =
|
||||
var maxHealAmo =
|
||||
(int)Math.Ceiling(_Config.HealthIncrements * healthScale);
|
||||
var newHealth = Math.Min(player.GetHealth() + healAmount, maxHp);
|
||||
var newHealth = Math.Min(player.GetHealth() + maxHealAmo, maxHp);
|
||||
var healthGiven = newHealth - player.GetHealth();
|
||||
player.SetHealth(newHealth);
|
||||
info.HealthGiven += healAmount;
|
||||
info.HealthGiven += healthGiven;
|
||||
|
||||
player.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
if (healthGiven > 0) player.EmitSound("HealthShot.Pickup", null, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -129,7 +129,16 @@ public abstract class StationItem<T>(IServiceProvider provider,
|
||||
|| gamePlayer.Pawn.Value == null)
|
||||
return;
|
||||
|
||||
prop.Teleport(gamePlayer.GetEyePosition());
|
||||
var spawnPos = gamePlayer.GetEyePosition();
|
||||
var forward = gamePlayer.Pawn.Value.AbsRotation;
|
||||
|
||||
if (spawnPos == null) return;
|
||||
|
||||
if (forward == null) forward = new QAngle(0, 0, 0);
|
||||
|
||||
spawnPos += forward.ToForward() * 50;
|
||||
|
||||
prop.Teleport(spawnPos);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
84
TTT/CS2/Listeners/AfkTimerListener.cs
Normal file
84
TTT/CS2/Listeners/AfkTimerListener.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using System.Drawing;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
|
||||
public class AfkTimerListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private TTTConfig config
|
||||
=> Provider.GetRequiredService<IStorage<TTTConfig>>()
|
||||
.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private IDisposable? specTimer, specWarnTimer;
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
|
||||
specTimer?.Dispose();
|
||||
specWarnTimer?.Dispose();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.IN_PROGRESS) {
|
||||
specTimer?.Dispose();
|
||||
specWarnTimer?.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
specWarnTimer?.Dispose();
|
||||
specWarnTimer = Scheduler.Schedule(config.RoundCfg.CheckAFKTimespan / 2, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in getAfkPlayers()) {
|
||||
var apiPlayer = converter.GetPlayer(player);
|
||||
var timetill = config.RoundCfg.CheckAFKTimespan / 2;
|
||||
Messenger.Message(apiPlayer, Locale[CS2Msgs.AFK_WARNING(timetill)]);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
specTimer?.Dispose();
|
||||
specTimer = Scheduler.Schedule(config.RoundCfg.CheckAFKTimespan, () => {
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in getAfkPlayers()) {
|
||||
var apiPlayer = converter.GetPlayer(player);
|
||||
#if !DEBUG
|
||||
player.ChangeTeam(CsTeam.Spectator);
|
||||
#endif
|
||||
Messenger.Message(apiPlayer, Locale[CS2Msgs.AFK_MOVED]);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private List<CCSPlayerController> getAfkPlayers() {
|
||||
return Utilities.GetPlayers()
|
||||
.Where(p => p.PlayerPawn.Value != null
|
||||
&& p is { Team: CsTeam.CounterTerrorist or CsTeam.Terrorist }
|
||||
&& p.GetHealth() >= 0 && !p.PlayerPawn.Value.HasMovedSinceSpawn)
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@ using TTT.CS2.Events;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -57,7 +58,8 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
if (ragdoll.IsValid) ragdoll.SetColor(primary.Color);
|
||||
|
||||
var online = converter.GetPlayer(ev.Body.OfPlayer);
|
||||
if (online is not { IsValid: true }) return;
|
||||
if (online is not { IsValid: true } || online.Team == CsTeam.Spectator)
|
||||
return;
|
||||
|
||||
if (primary is InnocentRole) online.SwitchTeam(CsTeam.CounterTerrorist);
|
||||
|
||||
|
||||
@@ -15,8 +15,8 @@ using TTT.Karma.lang;
|
||||
namespace TTT.CS2.Listeners;
|
||||
|
||||
public class KarmaBanner(IServiceProvider provider) : BaseListener(provider) {
|
||||
private readonly KarmaConfig config =
|
||||
provider.GetService<IStorage<KarmaConfig>>()
|
||||
private KarmaConfig config
|
||||
=> Provider.GetService<IStorage<KarmaConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new KarmaConfig();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
@@ -24,6 +25,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnIdentify(BodyIdentifyEvent ev) {
|
||||
var gamePlayer = converter.GetPlayer(ev.Body.OfPlayer);
|
||||
@@ -40,6 +42,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
// in the case that this is the last player
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnKill(PlayerDeathEvent ev) {
|
||||
var killer = ev.Killer == null ? null : converter.GetPlayer(ev.Killer);
|
||||
@@ -59,6 +62,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
}
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState == State.IN_PROGRESS) {
|
||||
|
||||
@@ -22,19 +22,16 @@ namespace TTT.CS2.Listeners;
|
||||
|
||||
public class RoundTimerListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly TTTConfig config = provider
|
||||
.GetRequiredService<IStorage<TTTConfig>>()
|
||||
.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
private TTTConfig config
|
||||
=> Provider.GetRequiredService<IStorage<TTTConfig>>()
|
||||
.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IScheduler scheduler = provider
|
||||
.GetRequiredService<IScheduler>();
|
||||
|
||||
private IDisposable? endTimer;
|
||||
public IDisposable? EndTimer;
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
@@ -45,7 +42,7 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
.TotalSeconds);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE && p is {
|
||||
.Where(p => p.GetHealth() <= 0 && p is {
|
||||
Team: CsTeam.CounterTerrorist or CsTeam.Terrorist
|
||||
}))
|
||||
player.Respawn();
|
||||
@@ -60,20 +57,20 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
if (ev.NewState == State.IN_PROGRESS)
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE && p is {
|
||||
.Where(p => p.GetHealth() <= 0 && p is {
|
||||
Team: CsTeam.CounterTerrorist or CsTeam.Terrorist
|
||||
}))
|
||||
player.Respawn();
|
||||
});
|
||||
|
||||
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
|
||||
if (ev.NewState == State.FINISHED) EndTimer?.Dispose();
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
|
||||
Server.NextWorldUpdate(()
|
||||
=> RoundUtil.SetTimeRemaining((int)duration.TotalSeconds));
|
||||
|
||||
endTimer?.Dispose();
|
||||
endTimer = scheduler.Schedule(duration,
|
||||
EndTimer?.Dispose();
|
||||
EndTimer = Scheduler.Schedule(duration,
|
||||
() => {
|
||||
Server.NextWorldUpdate(()
|
||||
=> ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(Provider))));
|
||||
@@ -130,6 +127,7 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
var role = Roles.GetRoles(player).FirstOrDefault();
|
||||
if (role == null) continue;
|
||||
csPlayer.SetClan(role.Name, false);
|
||||
if (csPlayer.Team == CsTeam.Spectator) continue;
|
||||
if (role is InnocentRole) csPlayer.SwitchTeam(CsTeam.CounterTerrorist);
|
||||
}
|
||||
|
||||
@@ -139,6 +137,6 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
|
||||
endTimer?.Dispose();
|
||||
EndTimer?.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API;
|
||||
using TTT.CS2.API;
|
||||
|
||||
@@ -8,6 +10,7 @@ namespace TTT.CS2.Player;
|
||||
public class CS2AliveSpoofer : IAliveSpoofer, IPluginModule {
|
||||
private readonly HashSet<CCSPlayerController> _fakeAlivePlayers = new();
|
||||
public ISet<CCSPlayerController> FakeAlivePlayers => _fakeAlivePlayers;
|
||||
private BasePlugin? plugin = null;
|
||||
|
||||
public void SpoofAlive(CCSPlayerController player) {
|
||||
if (player.IsBot) {
|
||||
@@ -44,12 +47,31 @@ public class CS2AliveSpoofer : IAliveSpoofer, IPluginModule {
|
||||
FakeAlivePlayers.Remove(player);
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
public void Dispose() {
|
||||
_fakeAlivePlayers.Clear();
|
||||
plugin?.RemoveListener<CounterStrikeSharp.API.Core.Listeners.OnTick>(
|
||||
onTick);
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
if (plugin == null) return;
|
||||
this.plugin = plugin;
|
||||
plugin?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnTick>(
|
||||
onTick);
|
||||
plugin?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||
onMapStart);
|
||||
}
|
||||
|
||||
private void onMapStart(string mapName) { _fakeAlivePlayers.Clear(); }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnDisconnect(EventPlayerDisconnect ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
_fakeAlivePlayers.Remove(ev.Userid);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void onTick() {
|
||||
|
||||
@@ -47,10 +47,6 @@ public class CS2Player : IOnlinePlayer, IEquatable<CS2Player> {
|
||||
}
|
||||
}
|
||||
|
||||
private int namePadding
|
||||
=> Math.Min(Utilities.GetPlayers().Select(p => p.PlayerName.Length).Max(),
|
||||
24);
|
||||
|
||||
public bool Equals(CS2Player? other) {
|
||||
if (other is null) return false;
|
||||
return Id == other.Id;
|
||||
@@ -119,6 +115,11 @@ public class CS2Player : IOnlinePlayer, IEquatable<CS2Player> {
|
||||
// Goal: Pad the name to a fixed width for better alignment in logs
|
||||
// Left-align ID, right-align name
|
||||
private string createPaddedName() {
|
||||
var onlineLengths = Utilities.GetPlayers()
|
||||
.Select(p => p.PlayerName.Length)
|
||||
.ToList();
|
||||
if (onlineLengths.Count == 0) return CreatePaddedName(Id, Name, 13);
|
||||
var namePadding = Math.Min(onlineLengths.Max(), 24);
|
||||
return CreatePaddedName(Id, Name, namePadding + 8);
|
||||
}
|
||||
|
||||
|
||||
21
TTT/CS2/Roles/CS2TraitorRole.cs
Normal file
21
TTT/CS2/Roles/CS2TraitorRole.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Roles;
|
||||
|
||||
public class CS2TraitorRole(IServiceProvider provider) : TraitorRole(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override void OnAssign(IOnlinePlayer player) {
|
||||
base.OnAssign(player);
|
||||
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
gamePlayer.AcceptInput("SetTargetName", null, null, "traitor");
|
||||
if (gamePlayer.Pawn.Value != null) gamePlayer.Pawn.Value.Target = "traitor";
|
||||
}
|
||||
}
|
||||
87
TTT/CS2/Utils/DamageDealingHelper.cs
Normal file
87
TTT/CS2/Utils/DamageDealingHelper.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System.Net;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public class DamageDealingHelper {
|
||||
public static void DealDamage(CCSPlayerController target,
|
||||
CCSPlayerController? attacker, int damage, string source,
|
||||
DamageTypes_t type = DamageTypes_t.DMG_BLAST_SURFACE) {
|
||||
if (target.Pawn.Value == null) return;
|
||||
|
||||
var infoSize = Schema.GetClassSize("CTakeDamageInfo");
|
||||
var infoPtr = Marshal.AllocHGlobal(infoSize);
|
||||
|
||||
for (var i = 0; i < infoSize; i++) Marshal.WriteByte(infoPtr, i, 0);
|
||||
|
||||
var damageInfo = new CTakeDamageInfo(infoPtr);
|
||||
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo", "m_hInflictor",
|
||||
attacker != null ? attacker.Pawn.Raw : 0);
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo", "m_hAttacker",
|
||||
attacker != null ? attacker.EntityHandle.Raw : 0);
|
||||
damageInfo.Damage = damage;
|
||||
damageInfo.BitsDamageType = type;
|
||||
|
||||
if (target.Pawn.Value?.AbsOrigin != null)
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo",
|
||||
"m_vecDamagePosition",
|
||||
target.Pawn.Value != null ?
|
||||
target.Pawn.Value.AbsOrigin.Handle :
|
||||
Vector.Zero.Handle);
|
||||
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo",
|
||||
"m_vecDamageForce", Vector.Zero.Handle);
|
||||
|
||||
var damageResultSize = Schema.GetClassSize("CTakeDamageResult");
|
||||
var damageResultPtr = Marshal.AllocHGlobal(damageResultSize);
|
||||
for (var i = 0; i < damageResultSize; i++)
|
||||
Marshal.WriteByte(damageResultPtr, i, 0);
|
||||
|
||||
var damageResult = new CTakeDamageResult(damageResultPtr);
|
||||
Schema.SetSchemaValue(damageResult.Handle, "CTakeDamageResult",
|
||||
"m_pOriginatingInfo", damageInfo.Handle);
|
||||
|
||||
damageResult.HealthLost = damage;
|
||||
damageResult.DamageDealt = damage;
|
||||
damageResult.TotalledHealthLost = damage;
|
||||
damageResult.TotalledDamageDealt = damage;
|
||||
damageResult.WasDamageSuppressed = false;
|
||||
|
||||
if (target.EntityHandle.Value != null)
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Invoke(
|
||||
target.EntityHandle.Value, damageInfo, damageResult);
|
||||
|
||||
Marshal.FreeHGlobal(infoPtr);
|
||||
Marshal.FreeHGlobal(damageResultPtr);
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct CAttackerInfo {
|
||||
[FieldOffset(0x0)]
|
||||
public bool NeedInit;
|
||||
|
||||
[FieldOffset(0x1)]
|
||||
public bool IsPawn;
|
||||
|
||||
[FieldOffset(0x2)]
|
||||
public bool IsWorld;
|
||||
|
||||
[FieldOffset(0x4)]
|
||||
public UInt32 AttackerPawn;
|
||||
|
||||
[FieldOffset(0x8)]
|
||||
public ushort AttackerUserId;
|
||||
|
||||
[FieldOffset(0x0C)]
|
||||
public int TeamChecked;
|
||||
|
||||
[FieldOffset(0x10)]
|
||||
public int TeamNum;
|
||||
}
|
||||
24
TTT/CS2/Utils/EntityNameHelper.cs
Normal file
24
TTT/CS2/Utils/EntityNameHelper.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public class EntityNameHelper {
|
||||
private static readonly CEntityIdentity_SetEntityName
|
||||
CEntityIdentity_SetEntityNameFunc;
|
||||
|
||||
static EntityNameHelper() {
|
||||
var setEntityNameSignature = NativeAPI.FindSignature(Addresses.ServerPath,
|
||||
GameData.GetSignature("CEntityIdentity_SetEntityNameFunc"));
|
||||
CEntityIdentity_SetEntityNameFunc =
|
||||
Marshal.GetDelegateForFunctionPointer<CEntityIdentity_SetEntityName>(
|
||||
setEntityNameSignature);
|
||||
}
|
||||
|
||||
private delegate void CEntityIdentity_SetEntityName(IntPtr ptr, string name);
|
||||
|
||||
public static void SetEntityName(CEntityIdentity identity, string name) {
|
||||
CEntityIdentity_SetEntityNameFunc(identity.Handle, name);
|
||||
}
|
||||
}
|
||||
30
TTT/CS2/Utils/GrenadeDataHelper.cs
Normal file
30
TTT/CS2/Utils/GrenadeDataHelper.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public class GrenadeDataHelper {
|
||||
private static readonly CHEGrenadeProjectile_CreateDelegate
|
||||
CHEGrenadeProjectile_CreateFunc;
|
||||
|
||||
static GrenadeDataHelper() {
|
||||
var heGrenadeSignature = NativeAPI.FindSignature(Addresses.ServerPath,
|
||||
GameData.GetSignature("CHEGrenadeProjectile_CreateFunc"));
|
||||
CHEGrenadeProjectile_CreateFunc =
|
||||
Marshal
|
||||
.GetDelegateForFunctionPointer<CHEGrenadeProjectile_CreateDelegate>(
|
||||
heGrenadeSignature);
|
||||
}
|
||||
|
||||
private delegate int CHEGrenadeProjectile_CreateDelegate(IntPtr position,
|
||||
IntPtr angle, IntPtr velocity, IntPtr velocityAngle, IntPtr thrower,
|
||||
int weaponId, byte team);
|
||||
|
||||
public static int CreateGrenade(Vector position, QAngle angle,
|
||||
Vector velocity, Vector velocityAngle, IntPtr thrower, CsTeam team) {
|
||||
return CHEGrenadeProjectile_CreateFunc(position.Handle, angle.Handle,
|
||||
velocity.Handle, velocityAngle.Handle, thrower, 44, (byte)team);
|
||||
}
|
||||
}
|
||||
@@ -50,7 +50,8 @@ public static class RoundUtil {
|
||||
|
||||
public static void EndRound(RoundEndReason reason) {
|
||||
var gameRules = ServerUtil.GameRulesProxy;
|
||||
if (gameRules == null || gameRules.GameRules == null) return;
|
||||
if (gameRules == null || gameRules.GameRules == null || !gameRules.IsValid)
|
||||
return;
|
||||
// TODO: Figure out what these params do
|
||||
// TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
VirtualFunctions.TerminateRoundFunc.Invoke(gameRules.GameRules.Handle,
|
||||
|
||||
@@ -11,7 +11,9 @@ public static class ServerUtil {
|
||||
.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules")
|
||||
.FirstOrDefault();
|
||||
|
||||
return GameRulesProxy?.GameRules;
|
||||
if (GameRulesProxy == null || !GameRulesProxy.IsValid) return null;
|
||||
|
||||
return GameRulesProxy.GameRules;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
127
TTT/CS2/Utils/WeaponTranslations.cs
Normal file
127
TTT/CS2/Utils/WeaponTranslations.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public static class WeaponTranslations {
|
||||
public static string GetFriendlyWeaponName(string designerName) {
|
||||
switch (designerName) {
|
||||
case "weapon_ak47":
|
||||
return "AK-47";
|
||||
case "weapon_aug":
|
||||
return "AUG";
|
||||
case "weapon_awp":
|
||||
return "AWP";
|
||||
case "weapon_bizon":
|
||||
return "Bizon";
|
||||
case "weapon_cz75a":
|
||||
return "CZ75";
|
||||
case "weapon_deagle":
|
||||
return "Desert Eagle";
|
||||
case "weapon_elite":
|
||||
return "Dualies";
|
||||
case "weapon_famas":
|
||||
return "Famas";
|
||||
case "weapon_fiveseven":
|
||||
return "Five Seven";
|
||||
case "weapon_g3sg1":
|
||||
return "G3SG1";
|
||||
case "weapon_galilar":
|
||||
return "Galil";
|
||||
case "weapon_glock":
|
||||
return "Glock 18";
|
||||
case "weapon_hkp2000":
|
||||
return "HPK2000";
|
||||
case "weapon_m249":
|
||||
return "M249";
|
||||
case "weapon_m4a1":
|
||||
return "M4A1";
|
||||
case "weapon_m4a1_silencer":
|
||||
return "M4A1-S";
|
||||
case "weapon_m4a4":
|
||||
return "M4A4";
|
||||
case "weapon_mac10":
|
||||
return "MAC10";
|
||||
case "weapon_mag7":
|
||||
return "MAG7";
|
||||
case "weapon_mp5sd":
|
||||
return "MP5SD";
|
||||
case "weapon_mp7":
|
||||
return "MP7";
|
||||
case "weapon_mp9":
|
||||
return "MP9";
|
||||
case "weapon_negev":
|
||||
return "Negev";
|
||||
case "weapon_nova":
|
||||
return "Nova";
|
||||
case "weapon_p250":
|
||||
return "P250";
|
||||
case "weapon_p90":
|
||||
return "P90";
|
||||
case "weapon_revolver":
|
||||
return "Revolver";
|
||||
case "weapon_sawedoff":
|
||||
return "Sawed Off";
|
||||
case "weapon_scar20":
|
||||
return "Scar20";
|
||||
case "weapon_sg553":
|
||||
return "SG553";
|
||||
case "weapon_sg556":
|
||||
return "SG556";
|
||||
case "weapon_ssg08":
|
||||
return "SSG08";
|
||||
case "weapon_taser":
|
||||
return "Zeus";
|
||||
case "weapon_tec9":
|
||||
return "Tec9";
|
||||
case "weapon_ump45":
|
||||
return "UMP45";
|
||||
case "weapon_usp_silencer":
|
||||
return "USPS";
|
||||
case "weapon_xm1014":
|
||||
return "XM1014";
|
||||
case "item_kevlar":
|
||||
return "Kevlar";
|
||||
case "item_assaultsuit":
|
||||
return "Kevlar Helmet";
|
||||
case "weapon_snowball":
|
||||
return "Snowball";
|
||||
case "weapon_shield":
|
||||
return "Shield";
|
||||
case "weapon_c4":
|
||||
return "Bomb";
|
||||
case "weapon_healthshot":
|
||||
return "Healthshot";
|
||||
case "weapon_breachcharge":
|
||||
return "Breach Charge";
|
||||
case "weapon_tablet":
|
||||
return "Tablet";
|
||||
case "weapon_bumpmine":
|
||||
return "Bumpmine";
|
||||
case "weapon_smokegrenade":
|
||||
return "Smoke Grenade";
|
||||
case "weapon_flashbang":
|
||||
return "Flashbang";
|
||||
case "weapon_hegrenade":
|
||||
return "HE Grenade";
|
||||
case "weapon_molotov":
|
||||
return "Molotov";
|
||||
case "weapon_incgrenade":
|
||||
return "Incendiary Grenade";
|
||||
case "weapon_decoy":
|
||||
return "Decoy Grenade";
|
||||
case "weapon_tagrenade":
|
||||
return "TAGrenade";
|
||||
case "weapon_frag":
|
||||
return "Frag Grenade";
|
||||
case "weapon_firebomb":
|
||||
return "Firebomb";
|
||||
case "weapon_diversion":
|
||||
return "Diversion";
|
||||
case "weapon_knife_t":
|
||||
case "weapon_knife":
|
||||
return "Knife";
|
||||
default: {
|
||||
var name = designerName.Replace("weapon_", "");
|
||||
return char.ToUpper(name[0]) + name[1..];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -26,5 +26,19 @@
|
||||
"windows": "48 89 5C 24 ? 48 89 4C 24 ? 55 57",
|
||||
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 49 89 F6 41 55 4D 89 C5 41 54 49 89 D4 53 4C 89 CB"
|
||||
}
|
||||
},
|
||||
"CHEGrenadeProjectile_CreateFunc": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 40 48 8B 6C 24 70",
|
||||
"linux": "55 4C 89 C1 48 89 E5 41 57 49 89 D7"
|
||||
}
|
||||
},
|
||||
"CEntityIdentity_SetEntityName": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "48 89 5C 24 10 57 48 83 EC 20 48 8B D9 4C 8B C2",
|
||||
"linux": "55 48 89 F2 48 89 E5 41 55 41 54 53"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.lang;
|
||||
@@ -9,16 +10,22 @@ public static class CS2Msgs {
|
||||
public static IMsg ROLE_SPECTATOR
|
||||
=> MsgFactory.Create(nameof(ROLE_SPECTATOR));
|
||||
|
||||
public static IMsg DEAD_MUTE_REMINDER
|
||||
=> MsgFactory.Create(nameof(DEAD_MUTE_REMINDER));
|
||||
|
||||
public static IMsg TASER_SCANNED(IPlayer scannedPlayer, IRole role) {
|
||||
var rolePrefix = GameMsgs.GetRolePrefix(role);
|
||||
return MsgFactory.Create(nameof(TASER_SCANNED),
|
||||
rolePrefix + scannedPlayer.Name, role.Name);
|
||||
}
|
||||
|
||||
public static IMsg AFK_WARNING(TimeSpan span) {
|
||||
return MsgFactory.Create(nameof(AFK_WARNING), span.TotalSeconds);
|
||||
}
|
||||
|
||||
public static IMsg AFK_MOVED => MsgFactory.Create(nameof(AFK_MOVED));
|
||||
|
||||
public static IMsg TRAITOR_CHAT_FORMAT(IOnlinePlayer player, string msg) {
|
||||
return MsgFactory.Create(nameof(TRAITOR_CHAT_FORMAT), player.Name, msg);
|
||||
}
|
||||
|
||||
public static IMsg DEAD_MUTE_REMINDER
|
||||
=> MsgFactory.Create(nameof(DEAD_MUTE_REMINDER));
|
||||
}
|
||||
@@ -2,6 +2,8 @@ ROLE_SPECTATOR: "Spectator"
|
||||
TRAITOR_CHAT_FORMAT: "{darkred}[TRAITORS] {red}{0}: {default}{1}"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
DNA_PREFIX: "{darkblue}D{blue}N{lightblue}A{grey} | {grey}"
|
||||
AFK_WARNING: "%PREFIX%You will be moved to spectators in {yellow}{0} second%s%{grey} for being AFK."
|
||||
AFK_MOVED: "%PREFIX%You were moved to spectators for being AFK."
|
||||
|
||||
DEAD_MUTE_REMINDER: "%PREFIX%You are dead and cannot be heard."
|
||||
|
||||
@@ -37,8 +39,14 @@ SHOP_ITEM_ARMOR_DESC: "Wear armor that reduces incoming damage."
|
||||
SHOP_ITEM_ONE_HIT_KNIFE: "One-Hit Knife"
|
||||
SHOP_ITEM_ONE_HIT_KNIFE_DESC: "Your next knife hit will be a guaranteed kill."
|
||||
|
||||
SHOP_ITEM_COMPASS: "Player Compass"
|
||||
SHOP_ITEM_COMPASS_DESC: "Reveals the direction that the nearest non-Traitor is in."
|
||||
SHOP_ITEM_COMPASS_PLAYER: "Player Compass"
|
||||
SHOP_ITEM_COMPASS_PLAYER_DESC: "Reveals the direction that the nearest non-Traitor is in."
|
||||
|
||||
SHOP_ITEM_COMPASS_BODY: "Body Compass"
|
||||
SHOP_ITEM_COMPASS_BODY_DESC: "Reveals the direction that the nearest unidentified body is in."
|
||||
|
||||
SHOP_ITEM_SILENT_AWP: "Silent AWP"
|
||||
SHOP_ITEM_SILENT_AWP_DESC: "Receive a silenced AWP with limited ammo."
|
||||
SHOP_ITEM_SILENT_AWP_DESC: "Receive a silenced AWP with limited ammo."
|
||||
|
||||
SHOP_ITEM_CLUSTER_GRENADE: "Cluster Grenade"
|
||||
SHOP_ITEM_CLUSTER_GRENADE_DESC: "A grenade that splits into multiple smaller grenades."
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.340"/>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.342"/>
|
||||
<PackageReference Include="System.Reactive" Version="6.0.1"/>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -3,6 +3,7 @@ using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
@@ -36,11 +37,12 @@ public class LogsCommand(IServiceProvider provider) : ICommand {
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
if (executor is { IsAlive: true })
|
||||
if (executor is { IsAlive: true }) {
|
||||
messenger.MessageAll(localizer[GameMsgs.LOGS_VIEWED_ALIVE(executor)]);
|
||||
else if (icons != null && executor != null)
|
||||
if (int.TryParse(executor.Id, out var slot))
|
||||
icons.SetVisiblePlayers(slot, ulong.MaxValue);
|
||||
} else if (icons != null && executor != null) {
|
||||
icons.SetVisiblePlayers(executor, ulong.MaxValue);
|
||||
messenger.Message(executor, localizer[GameMsgs.LOGS_VIEWED_INFO]);
|
||||
}
|
||||
|
||||
games.ActiveGame.Logger.PrintLogs(executor);
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
|
||||
@@ -4,6 +4,7 @@ using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -12,4 +12,8 @@
|
||||
<ProjectReference Include="..\API\API.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Listeners\Stats\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -11,11 +11,9 @@ namespace TTT.Game.Listeners;
|
||||
|
||||
public class GameRestartListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly TTTConfig config = provider
|
||||
.GetRequiredService<IStorage<TTTConfig>>()
|
||||
.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
private TTTConfig config =
|
||||
provider.GetService<IStorage<TTTConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new TTTConfig();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.Game.Listeners;
|
||||
|
||||
|
||||
@@ -9,9 +9,11 @@ namespace TTT.Game.Listeners;
|
||||
|
||||
public class PlayerJoinStarting(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly TTTConfig config =
|
||||
provider.GetService<IStorage<TTTConfig>>()?.Load().GetAwaiter().GetResult()
|
||||
?? new TTTConfig();
|
||||
private TTTConfig config
|
||||
=> Provider.GetService<IStorage<TTTConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
|
||||
[EventHandler]
|
||||
[UsedImplicitly]
|
||||
|
||||
@@ -3,6 +3,7 @@ using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Game.Listeners;
|
||||
|
||||
@@ -3,6 +3,7 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Loggers;
|
||||
@@ -60,6 +61,15 @@ public class SimpleLogger(IServiceProvider provider) : IActionLogger {
|
||||
msg.Value.BackgroundMsg(player, locale[GameMsgs.GAME_LOGS_FOOTER]);
|
||||
}
|
||||
|
||||
public string[] MakeLogs() {
|
||||
List<string> logLines = [];
|
||||
logLines.Add(locale[GameMsgs.GAME_LOGS_HEADER]);
|
||||
foreach (var (time, action) in GetActions())
|
||||
logLines.Add($"{formatTime(time)} {action.Format()}");
|
||||
logLines.Add(locale[GameMsgs.GAME_LOGS_FOOTER]);
|
||||
return logLines.ToArray();
|
||||
}
|
||||
|
||||
private string formatTime(DateTime time) {
|
||||
if (epoch == null) return time.ToString("o");
|
||||
var span = time - epoch.Value;
|
||||
|
||||
@@ -4,16 +4,17 @@ using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
public abstract class BaseRole(IServiceProvider provider) : IRole {
|
||||
protected readonly TTTConfig Config = provider
|
||||
.GetRequiredService<IStorage<TTTConfig>>()
|
||||
.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
protected TTTConfig Config
|
||||
=> Provider.GetRequiredService<IStorage<TTTConfig>>()
|
||||
.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TTTConfig();
|
||||
|
||||
protected readonly IInventoryManager Inventory =
|
||||
provider.GetRequiredService<IInventoryManager>();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Drawing;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Drawing;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Drawing;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.Game.Roles;
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user