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4 Commits

Author SHA1 Message Date
MSWS
83e90deb44 refactor: Rename ChatHandler to TraitorChatHandler +semver:patch
- Update the traitor chat format label to pluralize "TRAITOR" to "TRAITORS" in `en.yml`
- Replace `ChatHandler` with `TraitorChatHandler` in `CS2ServiceCollection.cs` to enhance focus on traitor-specific chat functionality
- Rename `ChatHandler` to `TraitorChatHandler` and update to manage traitor roles in `ChatHandler.cs`
- Ensure message processing occurs only if the game is in progress or finished in `ChatHandler.cs`
- Modify command message handling in `ChatHandler.cs` to strip backslashes from messages
2025-10-14 10:01:25 -07:00
Isaac
658eecef02 feat: Add traitor chat (resolves #112, #114) (#120) 2025-10-14 09:04:42 -07:00
MSWS
c90af8dfcf feat: Implement traitor chat message formatting +semver:minor
- Add new message format function for traitor chat in CS2Msgs.cs
- Update ChatHandler.cs with new API modules and role-checking logic
- Modify onSay method in ChatHandler.cs to support traitor message formatting
- Add new chat format specification for traitors in en.yml
2025-10-14 09:01:03 -07:00
MSWS
6cd1788992 Start workon traitor chat 2025-10-14 08:42:25 -07:00
5 changed files with 81 additions and 0 deletions

View File

@@ -64,6 +64,7 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<MapZoneRemover>();
collection.AddModBehavior<BuyMenuHandler>();
collection.AddModBehavior<TeamChangeHandler>();
collection.AddModBehavior<TraitorChatHandler>();
// Damage Cancelers
collection.AddModBehavior<OutOfRoundCanceler>();

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@@ -39,4 +39,18 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
game?.Start(config.RoundCfg.CountDownDuration);
return HookResult.Continue;
}
[UsedImplicitly]
[GameEventHandler]
public HookResult OnWarmupEnd(EventWarmupEnd ev, GameEventInfo _1) {
if (games.ActiveGame is { State: State.IN_PROGRESS or State.COUNTDOWN })
return HookResult.Continue;
var count = finder.GetOnline().Count;
if (count < config.RoundCfg.MinimumPlayers) return HookResult.Continue;
var game = games.CreateGame();
game?.Start(config.RoundCfg.CountDownDuration);
return HookResult.Continue;
}
}

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@@ -0,0 +1,61 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using Microsoft.Extensions.DependencyInjection;
using TTT.API;
using TTT.API.Game;
using TTT.API.Messages;
using TTT.API.Player;
using TTT.API.Role;
using TTT.CS2.lang;
using TTT.Game.Listeners;
using TTT.Game.Roles;
using TTT.Locale;
namespace TTT.CS2.GameHandlers;
public class TraitorChatHandler(IServiceProvider provider) : IPluginModule {
private readonly IGameManager game =
provider.GetRequiredService<IGameManager>();
private readonly IRoleAssigner roles =
provider.GetRequiredService<IRoleAssigner>();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IMessenger messenger =
provider.GetRequiredService<IMessenger>();
private readonly IMsgLocalizer locale =
provider.GetRequiredService<IMsgLocalizer>();
public void Start(BasePlugin? plugin) {
plugin?.AddCommandListener("say_team", onSay);
}
private HookResult onSay(CCSPlayerController? player,
CommandInfo commandInfo) {
if (player == null
|| game.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED }
|| converter.GetPlayer(player) is not IOnlinePlayer apiPlayer
|| !roles.GetRoles(apiPlayer).Any(r => r is TraitorRole))
return HookResult.Continue;
var teammates = game.ActiveGame?.Players.Where(p
=> roles.GetRoles(p).Any(r => r is TraitorRole))
.ToList();
if (teammates == null) return HookResult.Continue;
var msg = commandInfo.ArgString;
if (msg.StartsWith('\\') && msg.EndsWith('\\') && msg.Length >= 2)
msg = msg[1..^1];
var formatted = locale[CS2Msgs.TRAITOR_CHAT_FORMAT(apiPlayer, msg)];
foreach (var mate in teammates) messenger.Message(mate, formatted);
return HookResult.Stop;
}
public void Dispose() { }
public void Start() { }
}

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@@ -14,4 +14,8 @@ public static class CS2Msgs {
return MsgFactory.Create(nameof(TASER_SCANNED),
rolePrefix + scannedPlayer.Name, role.Name);
}
public static IMsg TRAITOR_CHAT_FORMAT(IOnlinePlayer player, string msg) {
return MsgFactory.Create(nameof(TRAITOR_CHAT_FORMAT), player.Name, msg);
}
}

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@@ -1,4 +1,5 @@
ROLE_SPECTATOR: "Spectator"
TRAITOR_CHAT_FORMAT: "{darkred}[TRAITORS] {red}{0}: {default}{1}"
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
DNA_PREFIX: "{darkblue}D{blue}N{lightblue}A{grey} | {grey}"