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78
.github/workflows/release.yml
vendored
78
.github/workflows/release.yml
vendored
@@ -13,10 +13,8 @@ jobs:
|
||||
auto-release:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
# Tweak these if you want a different model or style
|
||||
OPENAI_MODEL: gpt-4o-mini
|
||||
OPENAI_TEMPERATURE: "0.2"
|
||||
# Safety: cap how many characters we feed to the model
|
||||
OPENAI_TEMPERATURE: "0.3"
|
||||
MAX_CHANGELOG_CHARS: "50000"
|
||||
|
||||
steps:
|
||||
@@ -35,7 +33,31 @@ jobs:
|
||||
id: gitversion
|
||||
uses: gittools/actions/gitversion/execute@v4
|
||||
|
||||
# Early exit guard: if tag already exists, mark and skip all following steps
|
||||
- name: Check if tag exists
|
||||
id: tag_exists
|
||||
run: |
|
||||
set -euo pipefail
|
||||
git fetch --tags --force
|
||||
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
if git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} already exists locally."
|
||||
elif git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} already exists on origin."
|
||||
else
|
||||
echo "exists=false" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} does not exist. Continuing."
|
||||
fi
|
||||
|
||||
# Short-circuit info step for logs
|
||||
- name: Tag exists, nothing to do
|
||||
if: steps.tag_exists.outputs.exists == 'true'
|
||||
run: echo "Release already exists for tag ${{ steps.gitversion.outputs.fullSemVer }}. Exiting successfully."
|
||||
|
||||
- name: Build Locale
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
mkdir -p build/TTT/lang
|
||||
dotnet restore Locale/Locale.csproj
|
||||
@@ -43,22 +65,26 @@ jobs:
|
||||
cp lang/*.json build/TTT/lang
|
||||
|
||||
- name: Copy Gamedata
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
mkdir -p build/TTT/gamedata
|
||||
cp -r TTT/CS2/gamedata/* build/TTT/gamedata
|
||||
|
||||
- name: Publish Plugin
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
dotnet restore TTT/Plugin/Plugin.csproj
|
||||
dotnet publish TTT/Plugin/Plugin.csproj --no-restore -c Release -o build/TTT
|
||||
|
||||
- name: Zip Artifacts
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
cd build/TTT
|
||||
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
||||
|
||||
# 2. Get latest tag
|
||||
- name: Get latest tag
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
id: latest_tag
|
||||
run: |
|
||||
if git describe --tags --abbrev=0 >/dev/null 2>&1; then
|
||||
@@ -67,62 +93,60 @@ jobs:
|
||||
echo "tag=0.0.0" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
# 3. Tag if new version
|
||||
- name: Create and push new tag
|
||||
if: steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||
if: steps.tag_exists.outputs.exists != 'true' && steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git tag ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
git push origin ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
if ! git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||
git tag "${TAG}"
|
||||
fi
|
||||
if git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||
echo "Tag ${TAG} already on origin. Skipping push."
|
||||
else
|
||||
git push origin "${TAG}"
|
||||
fi
|
||||
|
||||
# 4. Determine previous relevant tag (lineage-aware)
|
||||
- name: Determine previous relevant tag
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
id: prev_tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
branch="${GITHUB_REF_NAME}"
|
||||
|
||||
# Use HEAD^ to skip the tag we just created. If no parent, fall back to HEAD.
|
||||
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
||||
base_rev="HEAD^"
|
||||
else
|
||||
base_rev="HEAD"
|
||||
fi
|
||||
|
||||
# Match stable tags on main and prerelease tags on non-main
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*'
|
||||
else
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
||||
fi
|
||||
|
||||
# Nearest tag reachable on this lineage, not just "second most recent by date"
|
||||
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
||||
|
||||
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
|
||||
# 5. Generate changelog using local git (no compare API)
|
||||
- name: Generate changelog
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
prev="${{ steps.prev_tag.outputs.tag }}"
|
||||
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
|
||||
# Choose what you want in the raw feed: %s = subject only, %B = full message
|
||||
GIT_LOG_FORMAT='%B'
|
||||
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
# First release: whole history to this tag, first-parent to reflect main’s narrative
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
# Strict range between the previous reachable tag and the new tag on this lineage
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# Fallback in case nothing was captured
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
@@ -134,10 +158,9 @@ jobs:
|
||||
|
||||
cat CHANGELOG.md
|
||||
|
||||
# 5b. Rewrite changelog with OpenAI
|
||||
- name: Rewrite changelog with OpenAI
|
||||
id: ai_changelog
|
||||
if: success()
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
env:
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
||||
@@ -146,25 +169,19 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
# Ensure we have a changelog to work with
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Trim the input to a safe size for token limits
|
||||
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write Release notes, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is unnecessary. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice with proper prose. Output valid Markdown only." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
# Call the API
|
||||
# Basic retry on transient failures
|
||||
for i in 1 2 3; do
|
||||
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
||||
https://api.openai.com/v1/responses \
|
||||
@@ -181,14 +198,12 @@ jobs:
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Prefer output_text if present. Fallback to first text item. :contentReference[oaicite:1]{index=1}
|
||||
if jq -e '.output_text' ai_response.json >/dev/null; then
|
||||
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
||||
else
|
||||
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# If the rewrite somehow produced an empty file, keep the raw one
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "AI returned empty content. Restoring raw changelog."
|
||||
mv CHANGELOG_RAW.md CHANGELOG.md
|
||||
@@ -200,8 +215,8 @@ jobs:
|
||||
echo "Rewritten changelog:"
|
||||
cat CHANGELOG.md
|
||||
|
||||
# 6. Create release using the (possibly rewritten) changelog
|
||||
- name: Create GitHub release
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
@@ -211,9 +226,8 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# 7. Cleanup old pre-releases
|
||||
- name: Delete old pre-releases
|
||||
if: github.ref_name != 'main'
|
||||
if: steps.tag_exists.outputs.exists != 'true' && github.ref_name != 'main'
|
||||
run: |
|
||||
gh release list --limit 100 --json name,isPrerelease \
|
||||
--jq '.[] | select(.isPrerelease) | .name' | tail -n +11 | \
|
||||
|
||||
@@ -3,28 +3,22 @@
|
||||
Thank you for considering contributing!
|
||||
|
||||
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
|
||||
Contributions are licensed under the same terms as the project’s license (the Profit Disclosure License v1.0).
|
||||
Contributions are licensed under the same terms as the project’s license.
|
||||
|
||||
This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
|
||||
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
|
||||
Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
- Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
|
||||
---
|
||||
|
||||
**Code Formatting Requirement**
|
||||
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
|
||||
helps maintain code consistency and quality.
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
|
||||
|
||||
---
|
||||
|
||||
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
|
||||
rights and permissions.
|
||||
|
||||
---
|
||||
|
||||
If you have questions, please contact the repository owner.
|
||||
|
||||
Thank you for helping improve this project!
|
||||
Thank you for helping improve this project!
|
||||
715
LICENSE
715
LICENSE
@@ -1,83 +1,660 @@
|
||||
Profit Disclosure License v1.0
|
||||
==================================
|
||||
# GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
|
||||
Copyright (c) 2025 Isaac Boaz
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to use,
|
||||
copy, modify, and distribute the Software, subject to the following conditions:
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
"Modified versions" means any work containing the Software altered or
|
||||
adapted in any way.
|
||||
"Derivative works" means works based upon the Software, including
|
||||
translations, adaptations, or other modifications.
|
||||
"Combined works" means any software that relies on, depends on, builds on,
|
||||
or requires the Software to function in whole or in part.
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
2. Non-Commercial Use
|
||||
---------------------
|
||||
You may use, copy, modify, and distribute the Software freely for any
|
||||
non-commercial purpose, provided that this license and the above copyright
|
||||
notice are included in all copies or substantial portions of the Software.
|
||||
## Preamble
|
||||
|
||||
3. Commercial and Monetized Network Use Obligations
|
||||
---------------------------------------------------
|
||||
If the Software, or any portion of it, is used in a project, product, service,
|
||||
or network-accessible application (e.g., SaaS, PaaS, hosted application) that
|
||||
generates revenue or is intended for commercial gain, whether direct or indirect,
|
||||
you must:
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
a) Make the complete and corresponding source code of any modified versions,
|
||||
derivative works, or combined works that include or depend on the Software
|
||||
publicly and freely available under the terms of this same license; and
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains
|
||||
free software for all its users.
|
||||
|
||||
b) Provide a clear and prominent offer to all users and customers of the
|
||||
commercial product, service, or network application to obtain the full source
|
||||
code free of charge.
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
4. Definition of Commercial Use
|
||||
-------------------------------
|
||||
"Commercial use" includes, but is not limited to:
|
||||
- Selling or licensing the Software or any derivative or combined work;
|
||||
- Offering the Software as part of a paid product or service;
|
||||
- Using the Software to provide services for a fee;
|
||||
- Monetizing access via advertising, subscriptions, or affiliates;
|
||||
- Internal use by for-profit entities in products that are not themselves
|
||||
open-sourced.
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
5. Patent Grant
|
||||
---------------
|
||||
The copyright holder grants you a limited, non-exclusive,
|
||||
royalty-free patent license to use, make, and distribute the Software as
|
||||
permitted by this license. This grant does not include any patent rights not
|
||||
necessarily infringed by the Software.
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
6. No Sublicensing
|
||||
------------------
|
||||
You may not sublicense the Software under terms more permissive than this
|
||||
license.
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
7. Termination
|
||||
--------------
|
||||
Any violation of this license terminates your rights under it immediately.
|
||||
Rights may be reinstated if you cure the violation within 30 days of notice.
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing
|
||||
under this license.
|
||||
|
||||
8. Governing Law and Jurisdiction
|
||||
---------------------------------
|
||||
This license shall be governed by and construed in accordance with the laws of
|
||||
the jurisdiction where the copyright holder resides, without regard to conflict
|
||||
of law principles. Any dispute shall be resolved exclusively in the courts of
|
||||
that jurisdiction.
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
9. No Warranty
|
||||
--------------
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
SPDX-License-Identifier: Profit-Disclosure-1.0
|
||||
### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
### 13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your
|
||||
version supports such interaction) an opportunity to receive the
|
||||
Corresponding Source of your version by providing access to the
|
||||
Corresponding Source from a network server at no charge, through some
|
||||
standard or customary means of facilitating copying of software. This
|
||||
Corresponding Source shall include the Corresponding Source for any
|
||||
work covered by version 3 of the GNU General Public License that is
|
||||
incorporated pursuant to the following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Affero General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever
|
||||
published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for
|
||||
the specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU AGPL, see <https://www.gnu.org/licenses/>.
|
||||
@@ -4,12 +4,14 @@
|
||||
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
|
||||
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
||||
| Microsoft.Data.Sqlite | 9.0.9 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://docs.microsoft.com/dotnet/standard/data/sqlite/ |
|
||||
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
||||
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
||||
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
||||
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 2016–2024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
|
||||
| SQLite | 3.13.0 | Unknown | | | Public Domain | SQLite Development Team | |
|
||||
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
||||
|
||||
@@ -43,7 +43,7 @@ public partial class StringLocalizer : IMsgLocalizer {
|
||||
private LocalizedString getString(string name, params object[] arguments) {
|
||||
// Get the localized value
|
||||
string value;
|
||||
try { value = localizer[name].Value; } catch (NullReferenceException e) {
|
||||
try { value = localizer[name].Value; } catch (NullReferenceException) {
|
||||
return new LocalizedString(name, name, true);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# TTT | [](./TTT/README.md)
|
||||
# TTT | [](./TTT/README.md) 
|
||||
|
||||

|
||||
[](https://msws.xyz/s/discord)
|
||||
@@ -14,8 +14,8 @@ survive while eliminating the traitors among them.
|
||||
- [X] Traitors
|
||||
- [X] Detectives
|
||||
- [X] Innocents
|
||||
- [ ] Shop
|
||||
- [ ] Karma
|
||||
- [X] Shop
|
||||
- [X] Karma
|
||||
- [ ] Statistics
|
||||
|
||||
## Versioning
|
||||
|
||||
@@ -8,6 +8,7 @@ public interface ICommand : ITerrorModule {
|
||||
string[] RequiredFlags => [];
|
||||
string[] RequiredGroups => [];
|
||||
string[] Aliases => [Id];
|
||||
bool MustBeOnMainThread => false;
|
||||
|
||||
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
|
||||
}
|
||||
@@ -12,7 +12,6 @@ public interface ICommandManager {
|
||||
/// Registers a command with the manager.
|
||||
/// </summary>
|
||||
/// <param name="command">True if the command was successfully registered.</param>
|
||||
[Obsolete("Registration is done via the ServiceProvider now.")]
|
||||
bool RegisterCommand(ICommand command);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
namespace TTT.API.Events;
|
||||
|
||||
public abstract class Event {
|
||||
public abstract string Id { get; }
|
||||
public class Event {
|
||||
public virtual string Id => GetType().Name.ToLowerInvariant();
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
namespace TTT.API.Events;
|
||||
|
||||
public interface IEventBus {
|
||||
[Obsolete("Registration should be done via the ServiceProvider")]
|
||||
void RegisterListener(IListener listener);
|
||||
|
||||
void UnregisterListener(IListener listener);
|
||||
|
||||
Task Dispatch(Event ev);
|
||||
void Dispatch(Event ev);
|
||||
}
|
||||
@@ -24,7 +24,7 @@ public static class ServiceCollectionExtensions {
|
||||
collection.AddTransient<ICommand>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as ICommand)!);
|
||||
|
||||
collection.AddScoped<TExtension>();
|
||||
collection.AddSingleton<TExtension>();
|
||||
|
||||
collection.AddTransient<ITerrorModule, TExtension>(provider
|
||||
=> provider.GetRequiredService<TExtension>());
|
||||
|
||||
@@ -33,9 +33,6 @@ public interface IGame : IDisposable {
|
||||
|
||||
bool CheckEndConditions();
|
||||
|
||||
[Obsolete("This method is ambiguous, check the game state directly.")]
|
||||
bool IsInProgress() { return State is State.COUNTDOWN or State.IN_PROGRESS; }
|
||||
|
||||
ISet<IOnlinePlayer> GetAlive() {
|
||||
return Players.OfType<IOnlinePlayer>().Where(p => p.IsAlive).ToHashSet();
|
||||
}
|
||||
|
||||
@@ -9,9 +9,4 @@ public interface IGameManager : IDisposable {
|
||||
}
|
||||
|
||||
IGame? CreateGame();
|
||||
|
||||
[Obsolete("This method is ambiguous, check the game state directly.")]
|
||||
bool IsGameActive() {
|
||||
return ActiveGame is not null && ActiveGame.IsInProgress();
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@ public interface IIconManager {
|
||||
void RevealToAll(int client);
|
||||
void AddVisiblePlayer(int client, int player);
|
||||
void RemoveVisiblePlayer(int client, int player);
|
||||
void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask);
|
||||
|
||||
void ClearAllVisibility();
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
public interface IPlayer {
|
||||
public interface IPlayer : IEquatable<IPlayer> {
|
||||
/// <summary>
|
||||
/// The unique identifier for the player, should
|
||||
/// be unique across all players at all times.
|
||||
@@ -8,4 +8,9 @@ public interface IPlayer {
|
||||
string Id { get; }
|
||||
|
||||
string Name { get; }
|
||||
|
||||
bool IEquatable<IPlayer>.Equals(IPlayer? other) {
|
||||
if (other is null) return false;
|
||||
return Id == other.Id;
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,12 @@
|
||||
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="MAULActainShared.dll">
|
||||
<HintPath>./ThirdParties/Binaries/MAULActainShared.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="RayTrace\"/>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Loggers;
|
||||
|
||||
@@ -12,4 +13,8 @@ public class CS2Logger(IServiceProvider provider) : SimpleLogger(provider) {
|
||||
public override void PrintLogs(IOnlinePlayer? player) {
|
||||
Server.NextWorldUpdate(() => base.PrintLogs(player));
|
||||
}
|
||||
|
||||
public override void LogAction(IAction action) {
|
||||
Server.NextWorldUpdate(() => base.LogAction(action));
|
||||
}
|
||||
}
|
||||
@@ -21,6 +21,7 @@ using TTT.CS2.lang;
|
||||
using TTT.CS2.Listeners;
|
||||
using TTT.CS2.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Karma;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2;
|
||||
@@ -34,6 +35,8 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
|
||||
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
|
||||
collection.AddModBehavior<IIconManager, RoleIconsHandler>();
|
||||
collection.AddModBehavior<NameDisplayer>();
|
||||
collection.AddModBehavior<PlayerPingShopAlias>();
|
||||
|
||||
// Configs
|
||||
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
|
||||
@@ -41,6 +44,11 @@ public static class CS2ServiceCollection {
|
||||
collection
|
||||
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
|
||||
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
|
||||
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
|
||||
collection.AddModBehavior<IStorage<TaserConfig>, CS2TaserConfig>();
|
||||
collection
|
||||
.AddModBehavior<IStorage<PoisonSmokeConfig>, CS2PoisonSmokeConfig>();
|
||||
collection.AddModBehavior<IStorage<KarmaConfig>, CS2KarmaConfig>();
|
||||
|
||||
// TTT - CS2 Specific optionals
|
||||
collection.AddScoped<ITextSpawner, TextSpawner>();
|
||||
@@ -51,8 +59,13 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<DamageCanceler>();
|
||||
collection.AddModBehavior<PlayerConnectionsHandler>();
|
||||
collection.AddModBehavior<PropMover>();
|
||||
collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
||||
collection.AddModBehavior<BombPlantSuppressor>();
|
||||
collection.AddModBehavior<MapZoneRemover>();
|
||||
collection.AddModBehavior<BuyMenuHandler>();
|
||||
collection.AddModBehavior<TeamChangeHandler>();
|
||||
collection.AddModBehavior<TraitorChatHandler>();
|
||||
collection.AddModBehavior<PlayerMuter>();
|
||||
|
||||
// Damage Cancelers
|
||||
collection.AddModBehavior<OutOfRoundCanceler>();
|
||||
@@ -65,6 +78,8 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<PlayerStatsTracker>();
|
||||
collection.AddModBehavior<RoundTimerListener>();
|
||||
collection.AddModBehavior<ScreenColorApplier>();
|
||||
collection.AddModBehavior<KarmaBanner>();
|
||||
collection.AddModBehavior<KarmaSyncer>();
|
||||
|
||||
// Commands
|
||||
#if DEBUG
|
||||
|
||||
@@ -4,9 +4,10 @@ using CounterStrikeSharp.API.Modules.Commands;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Commands;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.CS2.Command;
|
||||
|
||||
@@ -17,6 +18,9 @@ public class CS2CommandManager(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMessenger messenger = provider
|
||||
.GetRequiredService<IMessenger>();
|
||||
|
||||
private BasePlugin? plugin;
|
||||
|
||||
public void Start(BasePlugin? basePlugin, bool hotReload) {
|
||||
@@ -40,20 +44,46 @@ public class CS2CommandManager(IServiceProvider provider)
|
||||
var wrapper = executor == null ?
|
||||
null :
|
||||
converter.GetPlayer(executor) as IOnlinePlayer;
|
||||
Task.Run(async () => {
|
||||
try {
|
||||
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
|
||||
return await ProcessCommand(cs2Info);
|
||||
} catch (Exception e) {
|
||||
var msg = e.Message;
|
||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||
await Server.NextWorldUpdateAsync(() => {
|
||||
|
||||
messenger.Debug($"Received command: {cs2Info.Args[0]} from {wrapper?.Id}");
|
||||
|
||||
if (cmdMap.TryGetValue(cs2Info.Args[0], out var command))
|
||||
if (command.MustBeOnMainThread) {
|
||||
processCommandSync(cs2Info, wrapper);
|
||||
return;
|
||||
}
|
||||
|
||||
Task.Run(async () => await processCommandAsync(cs2Info, wrapper));
|
||||
}
|
||||
|
||||
private async Task<CommandResult> processCommandAsync(CS2CommandInfo cs2Info,
|
||||
IOnlinePlayer? wrapper) {
|
||||
try {
|
||||
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
|
||||
return await ProcessCommand(cs2Info);
|
||||
} catch (Exception e) {
|
||||
var msg = e.Message;
|
||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||
await Server.NextWorldUpdateAsync(() => {
|
||||
Console.WriteLine(
|
||||
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
||||
Console.WriteLine(e);
|
||||
});
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
private void processCommandSync(CS2CommandInfo cs2Info,
|
||||
IOnlinePlayer? wrapper) {
|
||||
try { _ = ProcessCommand(cs2Info); } catch (Exception e) {
|
||||
var msg = e.Message;
|
||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||
Server.NextWorldUpdateAsync(() => {
|
||||
Console.WriteLine(
|
||||
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
||||
Console.WriteLine(e);
|
||||
});
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
});
|
||||
})
|
||||
.Wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
55
TTT/CS2/Command/PlayerPingShopAlias.cs
Normal file
55
TTT/CS2/Command/PlayerPingShopAlias.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command;
|
||||
|
||||
public class PlayerPingShopAlias(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IItemSorter itemSorter =
|
||||
provider.GetRequiredService<IItemSorter>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.AddCommandListener("player_ping", onPlayerPing, HookMode.Post);
|
||||
|
||||
for (var i = 0; i < 10; i++) {
|
||||
var index = i; // Capture variable
|
||||
plugin?.AddCommand($"css_{index}", "",
|
||||
(player, _) => { onButton(player, index); });
|
||||
}
|
||||
}
|
||||
|
||||
private HookResult onPlayerPing(CCSPlayerController? player,
|
||||
CommandInfo commandInfo) {
|
||||
if (player == null) return HookResult.Continue;
|
||||
var gamePlayer = converter.GetPlayer(player) as IOnlinePlayer;
|
||||
var cmdInfo =
|
||||
new CS2CommandInfo(provider, gamePlayer, 0, "css_shop", "list");
|
||||
cmdInfo.CallingContext = CommandCallingContext.Chat;
|
||||
provider.GetRequiredService<ICommandManager>().ProcessCommand(cmdInfo);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
private void onButton(CCSPlayerController? player, int index) {
|
||||
if (player == null) return;
|
||||
if (converter.GetPlayer(player) is not IOnlinePlayer gamePlayer) return;
|
||||
|
||||
var lastUpdated = itemSorter.GetLastUpdate(gamePlayer);
|
||||
if (lastUpdated == null
|
||||
|| DateTime.Now - lastUpdated > TimeSpan.FromSeconds(20))
|
||||
return;
|
||||
var cmdInfo = new CS2CommandInfo(provider, gamePlayer, 0, "css_shop", "buy",
|
||||
(index - 1).ToString());
|
||||
cmdInfo.CallingContext = CommandCallingContext.Chat;
|
||||
provider.GetRequiredService<ICommandManager>().ProcessCommand(cmdInfo);
|
||||
}
|
||||
}
|
||||
21
TTT/CS2/Command/Test/CreditsCommand.cs
Normal file
21
TTT/CS2/Command/Test/CreditsCommand.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class CreditsCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
public string Id => "credits";
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
shop.AddBalance(executor, 1000);
|
||||
info.ReplySync("You have been given 1000 credits!");
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
33
TTT/CS2/Command/Test/EmitSoundCommand.cs
Normal file
33
TTT/CS2/Command/Test/EmitSoundCommand.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class EmitSoundCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public string Id => "emitsound";
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string[] Usage => ["[sound]"];
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
|
||||
var gamePlayer = converter.GetPlayer(executor);
|
||||
if (gamePlayer == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
if (info.Args.Length < 2) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
Server.NextWorldUpdate(() => {
|
||||
gamePlayer.EmitSound(info.Args[1]);
|
||||
info.ReplySync("Emitted sound " + info.Args[1]);
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,24 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string Id => "giveitem";
|
||||
public string[] Usage => ["[item] <player>"];
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
@@ -19,15 +26,33 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
var query = info.Args[1];
|
||||
var item = searchItem(query);
|
||||
if (item == null) {
|
||||
info.ReplySync($"Item '{query}' not found.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
shop.GiveItem(executor, item);
|
||||
info.ReplySync($"Gave item '{item.Name}' to {executor.Name}.");
|
||||
var target = executor;
|
||||
|
||||
Server.NextWorldUpdateAsync(() => {
|
||||
if (info.ArgCount == 3) {
|
||||
var result = finder.GetPlayerByName(info.Args[2]);
|
||||
if (result == null) {
|
||||
info.ReplySync($"Player '{info.Args[2]}' not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
target = result;
|
||||
}
|
||||
|
||||
var purchaseEv = new PlayerPurchaseItemEvent(target, item);
|
||||
provider.GetRequiredService<IEventBus>().Dispatch(purchaseEv);
|
||||
if (purchaseEv.IsCanceled) return;
|
||||
|
||||
shop.GiveItem(target, item);
|
||||
info.ReplySync($"Gave item '{item.Name}' to {target.Name}.");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,10 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class IndexCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public class IndexCommand : ICommand {
|
||||
public string Id => "index";
|
||||
|
||||
public void Dispose() { }
|
||||
@@ -21,7 +16,8 @@ public class IndexCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
info.ReplySync($"{player.PlayerName} - {player.Slot}");
|
||||
info.ReplySync(
|
||||
$"{player.PlayerName} - {player.Slot} {player.Index} {player.DraftIndex} {player.PawnCharacterDefIndex}");
|
||||
});
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
|
||||
@@ -21,9 +21,11 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
subCommands.Add("state", new StateCommand(provider));
|
||||
subCommands.Add("screencolor", new ScreenColorCommand(provider));
|
||||
subCommands.Add("giveitem", new GiveItemCommand(provider));
|
||||
subCommands.Add("index", new IndexCommand(provider));
|
||||
subCommands.Add("index", new IndexCommand());
|
||||
subCommands.Add("showicons", new ShowIconsCommand(provider));
|
||||
subCommands.Add("sethealth", new SetHealthCommand());
|
||||
subCommands.Add("emitsound", new EmitSoundCommand(provider));
|
||||
subCommands.Add("credits", new CreditsCommand(provider));
|
||||
}
|
||||
|
||||
public Task<CommandResult>
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_ROUND_COUNTDOWN = new(
|
||||
"css_ttt_round_countdown", "Time to wait before starting a round", 10,
|
||||
"css_ttt_round_countdown", "Time to wait before starting a round", 15,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
||||
|
||||
public static readonly FakeConVar<int> CV_MINIMUM_PLAYERS = new(
|
||||
@@ -80,7 +80,7 @@ public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
||||
new ItemValidator(allowMultiple: true));
|
||||
|
||||
public static readonly FakeConVar<int> CV_TIME_BETWEEN_ROUNDS = new(
|
||||
"css_ttt_time_between_rounds", "Time to wait between rounds in seconds", 5,
|
||||
"css_ttt_time_between_rounds", "Time to wait between rounds in seconds", 1,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
115
TTT/CS2/Configs/CS2KarmaConfig.cs
Normal file
115
TTT/CS2/Configs/CS2KarmaConfig.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Karma;
|
||||
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<string> CV_DB_STRING = new(
|
||||
"css_ttt_karma_db_string", "Database connection string for Karma storage",
|
||||
"Data Source=karma.db");
|
||||
|
||||
public static readonly FakeConVar<int> CV_MIN_KARMA = new("css_ttt_karma_min",
|
||||
"Minimum possible Karma value; falling below executes the low-karma command",
|
||||
0, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 1000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_DEFAULT_KARMA = new(
|
||||
"css_ttt_karma_default", "Default Karma assigned to new or reset players",
|
||||
50, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 1000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_LOW_KARMA_COMMAND = new(
|
||||
"css_ttt_karma_low_command",
|
||||
"Command executed when a player's karma falls below the minimum (use {0} for player slot)",
|
||||
"css_ban #{0} 2880 Low Karma");
|
||||
|
||||
public static readonly FakeConVar<int> CV_TIMEOUT_THRESHOLD = new(
|
||||
"css_ttt_karma_timeout_threshold",
|
||||
"Minimum Karma before timing a player out for KarmaRoundTimeout rounds", 20,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 1000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_ROUND_TIMEOUT = new(
|
||||
"css_ttt_karma_round_timeout",
|
||||
"Number of rounds a player is timed out for after falling below threshold",
|
||||
4, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 100));
|
||||
|
||||
public static readonly FakeConVar<int> CV_WARNING_WINDOW_HOURS = new(
|
||||
"css_ttt_karma_warning_window_hours",
|
||||
"Time window (in hours) preventing repeat warnings for low karma", 24,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 168));
|
||||
|
||||
// Karma deltas
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_TRAITOR = new(
|
||||
"css_ttt_karma_inno_on_traitor",
|
||||
"Karma gained when Innocent kills a Traitor", 4, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_TRAITOR_ON_DETECTIVE = new(
|
||||
"css_ttt_karma_traitor_on_detective",
|
||||
"Karma gained when Traitor kills a Detective", 1, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_INNO_VICTIM = new(
|
||||
"css_ttt_karma_inno_on_inno_victim",
|
||||
"Karma gained or lost when Innocent kills another Innocent who was a victim",
|
||||
-1, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_INNO = new(
|
||||
"css_ttt_karma_inno_on_inno",
|
||||
"Karma lost when Innocent kills another Innocent", -5,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_TRAITOR_ON_TRAITOR = new(
|
||||
"css_ttt_karma_traitor_on_traitor",
|
||||
"Karma lost when Traitor kills another Traitor", -6, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_DETECTIVE = new(
|
||||
"css_ttt_karma_inno_on_detective",
|
||||
"Karma lost when Innocent kills a Detective", -8, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND = new(
|
||||
"css_ttt_karma_per_round",
|
||||
"Amount of karma a player will gain at the end of each round", 2,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND_WIN = new(
|
||||
"css_ttt_karma_per_round_win",
|
||||
"Amount of karma a player will gain at the end of each round if their team won",
|
||||
4, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<KarmaConfig?> Load() {
|
||||
var cfg = new KarmaConfig {
|
||||
DbString = CV_DB_STRING.Value,
|
||||
MinKarma = CV_MIN_KARMA.Value,
|
||||
DefaultKarma = CV_DEFAULT_KARMA.Value,
|
||||
CommandUponLowKarma = CV_LOW_KARMA_COMMAND.Value,
|
||||
KarmaTimeoutThreshold = CV_TIMEOUT_THRESHOLD.Value,
|
||||
KarmaRoundTimeout = CV_ROUND_TIMEOUT.Value,
|
||||
KarmaWarningWindow = TimeSpan.FromHours(CV_WARNING_WINDOW_HOURS.Value),
|
||||
KarmaPerRound = CV_KARMA_PER_ROUND.Value,
|
||||
KarmaPerRoundWin = CV_KARMA_PER_ROUND_WIN.Value,
|
||||
INNO_ON_TRAITOR = CV_INNO_ON_TRAITOR.Value,
|
||||
TRAITOR_ON_DETECTIVE = CV_TRAITOR_ON_DETECTIVE.Value,
|
||||
INNO_ON_INNO_VICTIM = CV_INNO_ON_INNO_VICTIM.Value,
|
||||
INNO_ON_INNO = CV_INNO_ON_INNO.Value,
|
||||
TRAITOR_ON_TRAITOR = CV_TRAITOR_ON_TRAITOR.Value,
|
||||
INNO_ON_DETECTIVE = CV_INNO_ON_DETECTIVE.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<KarmaConfig?>(cfg);
|
||||
}
|
||||
}
|
||||
38
TTT/CS2/Configs/CS2TaserConfig.cs
Normal file
38
TTT/CS2/Configs/CS2TaserConfig.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2TaserConfig : IStorage<TaserConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_taser_price", "Price of the Taser item", 120,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_taser_weapon", "Weapon entity name used for the Taser",
|
||||
"weapon_taser", ConVarFlags.FCVAR_NONE,
|
||||
new ItemValidator(allowMultiple: false));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<TaserConfig?> Load() {
|
||||
var cfg = new TaserConfig {
|
||||
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<TaserConfig?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2C4Config : IStorage<C4Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new("css_ttt_shop_c4_price",
|
||||
"Price of the C4 item", 140, ConVarFlags.FCVAR_NONE,
|
||||
"Price of the C4 item", 130, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
|
||||
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 90,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
|
||||
"css_ttt_shop_m4a1_clear_slots",
|
||||
"Slots to clear when granting M4A1 (comma-separated ints)", "0,1");
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPONS = new(
|
||||
"css_ttt_shop_m4a1_weapons",
|
||||
"Weapons granted with this item (comma-separated names)",
|
||||
"weapon_m4a1_silencer,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
|
||||
new ItemValidator(allowMultiple: true));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<M4A1Config?> Load() {
|
||||
var slots = CV_CLEAR_SLOTS.Value.Split(',')
|
||||
.Select(s => s.Trim())
|
||||
.Where(s => int.TryParse(s, out _))
|
||||
.Select(int.Parse)
|
||||
.ToArray();
|
||||
|
||||
var weapons = CV_WEAPONS.Value.Split(',')
|
||||
.Select(s => s.Trim())
|
||||
.Where(s => !string.IsNullOrEmpty(s))
|
||||
.ToArray();
|
||||
|
||||
var cfg = new M4A1Config {
|
||||
Price = CV_PRICE.Value, ClearSlots = slots, Weapons = weapons
|
||||
};
|
||||
|
||||
return Task.FromResult<M4A1Config?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 120,
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
|
||||
67
TTT/CS2/Configs/ShopItems/CS2PoisonSmokeConfig.cs
Normal file
67
TTT/CS2/Configs/ShopItems/CS2PoisonSmokeConfig.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2PoisonSmokeConfig : IStorage<PoisonSmokeConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_poisonsmoke_price", "Price of the Poison Smoke item", 45,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_poisonsmoke_weapon",
|
||||
"Weapon entity name used for the Poison Smoke item", "weapon_smokegrenade",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||
|
||||
// Poison effect sub-config
|
||||
public static readonly FakeConVar<int> CV_POISON_TICK_DAMAGE = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_damage_per_tick",
|
||||
"Damage dealt per poison tick", 15, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(1, 100));
|
||||
|
||||
public static readonly FakeConVar<int> CV_POISON_TOTAL_DAMAGE = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_total_damage",
|
||||
"Total damage dealt over the poison duration", 500, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(1, 1000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_POISON_TICK_INTERVAL = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_tick_interval",
|
||||
"Milliseconds between each poison damage tick", 500, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(100, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_POISON_SOUND = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_sound",
|
||||
"Sound played when poison deals damage",
|
||||
"sounds/player/player_damagebody_03");
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<PoisonSmokeConfig?> Load() {
|
||||
var poison = new PoisonConfig {
|
||||
TimeBetweenDamage =
|
||||
TimeSpan.FromMilliseconds(CV_POISON_TICK_INTERVAL.Value),
|
||||
DamagePerTick = CV_POISON_TICK_DAMAGE.Value,
|
||||
TotalDamage = CV_POISON_TOTAL_DAMAGE.Value,
|
||||
PoisonSound = CV_POISON_SOUND.Value
|
||||
};
|
||||
|
||||
var cfg = new PoisonSmokeConfig {
|
||||
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value, PoisonConfig = poison
|
||||
};
|
||||
|
||||
return Task.FromResult<PoisonSmokeConfig?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -61,6 +61,30 @@ public static class PlayerExtensions {
|
||||
pawn.SetColor(color);
|
||||
}
|
||||
|
||||
public static void SetArmor(this CCSPlayerController player, int armor,
|
||||
bool withHelmet = false) {
|
||||
if (!player.IsValid) return;
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
pawn.ArmorValue = armor;
|
||||
if (withHelmet)
|
||||
if (pawn.ItemServices != null)
|
||||
new CCSPlayer_ItemServices(pawn.ItemServices.Handle).HasHelmet = true;
|
||||
|
||||
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
|
||||
}
|
||||
|
||||
public static (int, bool) GetArmor(this CCSPlayerController player) {
|
||||
if (!player.IsValid) return (0, false);
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return (0, false);
|
||||
var hasHelmet = false;
|
||||
if (pawn.ItemServices != null)
|
||||
hasHelmet = new CCSPlayer_ItemServices(pawn.ItemServices.Handle)
|
||||
.HasHelmet;
|
||||
return (pawn.ArmorValue, hasHelmet);
|
||||
}
|
||||
|
||||
public static void ColorScreen(this CCSPlayerController player, Color color,
|
||||
float hold = 0.1f, float fade = 0.2f, FadeFlags flags = FadeFlags.FADE_IN,
|
||||
bool withPurge = true) {
|
||||
|
||||
@@ -9,7 +9,7 @@ public static class VectorExtensions {
|
||||
return MathF.Sqrt(vec.DistanceSquared(other));
|
||||
}
|
||||
|
||||
public static float DistanceSquared(this Vector vec, Vector other) {
|
||||
public static float DistanceSquared(this Vector? vec, Vector other) {
|
||||
return (vec.X - other.X) * (vec.X - other.X)
|
||||
+ (vec.Y - other.Y) * (vec.Y - other.Y)
|
||||
+ (vec.Z - other.Z) * (vec.Z - other.Z);
|
||||
|
||||
@@ -1,17 +1,34 @@
|
||||
using System.Reactive.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.Roles;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Game;
|
||||
|
||||
public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override State State {
|
||||
set {
|
||||
var ev = new GameStateUpdateEvent(this, value);
|
||||
Bus.Dispatch(ev);
|
||||
if (ev.IsCanceled) return;
|
||||
state = value;
|
||||
}
|
||||
|
||||
get => state;
|
||||
}
|
||||
|
||||
public override IActionLogger Logger { get; } = new CS2Logger(provider);
|
||||
|
||||
public override IList<IRole> Roles { get; } = [
|
||||
@@ -59,4 +76,13 @@ public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||
|
||||
return timer;
|
||||
}
|
||||
|
||||
override protected ISet<IOnlinePlayer> GetParticipants() {
|
||||
var players = Utilities.GetPlayers()
|
||||
.Where(p => p is { Team: CsTeam.Terrorist or CsTeam.CounterTerrorist });
|
||||
|
||||
return players.Select(p => converter.GetPlayer(p))
|
||||
.OfType<IOnlinePlayer>()
|
||||
.ToHashSet();
|
||||
}
|
||||
}
|
||||
@@ -6,17 +6,18 @@ using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
public class BodySpawner(IServiceProvider provider) : BaseListener(provider) {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
@@ -25,31 +26,37 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnLeave(PlayerLeaveEvent ev) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
spawnRagdoll(ev.Player);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo _) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
var player = ev.Userid;
|
||||
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||
[EventHandler]
|
||||
public void OnDeath(PlayerDeathEvent ev) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
spawnRagdoll(ev.Player, ev.Killer, ev.Weapon);
|
||||
}
|
||||
|
||||
private void spawnRagdoll(IPlayer apiPlayer, IOnlinePlayer? killer = null,
|
||||
string? weapon = null) {
|
||||
var player = converter.GetPlayer(apiPlayer);
|
||||
if (player == null || !player.IsValid) return;
|
||||
player.SetColor(Color.FromArgb(0, 255, 255, 255));
|
||||
|
||||
var ragdollBody = makeGameRagdoll(player);
|
||||
var body = new CS2Body(ragdollBody, converter.GetPlayer(player));
|
||||
|
||||
if (ev.Attacker != null && ev.Attacker.IsValid)
|
||||
body.WithKiller(converter.GetPlayer(ev.Attacker));
|
||||
if (killer != null) body.WithKiller(killer);
|
||||
|
||||
body.WithWeapon(new BaseWeapon(ev.Weapon));
|
||||
body.WithWeapon(new BaseWeapon(weapon ?? "unknown"));
|
||||
|
||||
var bodyCreatedEvent = new BodyCreateEvent(body);
|
||||
bus.Dispatch(bodyCreatedEvent);
|
||||
|
||||
if (bodyCreatedEvent.IsCanceled) ragdollBody.AcceptInput("Kill");
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
|
||||
17
TTT/CS2/GameHandlers/BombPlantSuppressor.cs
Normal file
17
TTT/CS2/GameHandlers/BombPlantSuppressor.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using TTT.API;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class BombPlantSuppressor : IPluginModule {
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.HookUserMessage(322, um => {
|
||||
um.Recipients.Clear();
|
||||
return HookResult.Handled;
|
||||
});
|
||||
}
|
||||
}
|
||||
53
TTT/CS2/GameHandlers/BuyMenuHandler.cs
Normal file
53
TTT/CS2/GameHandlers/BuyMenuHandler.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class BuyMenuHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IInventoryManager inventory =
|
||||
provider.GetRequiredService<IInventoryManager>();
|
||||
|
||||
private readonly Dictionary<string, string> shopAliases = new() {
|
||||
{ "item_assaultsuit", "Armor" },
|
||||
{ "item_kevlar", "Armor" },
|
||||
{ "weapon_taser", "Taser" },
|
||||
{ "weapon_deagle", "Revolver" },
|
||||
{ "weapon_smokegrenade", "Poison Smoke" },
|
||||
{ "weapon_m4a1_silencer", "M4A1" },
|
||||
{ "weapon_usp_silencer", "M4A1" },
|
||||
{ "weapon_sg556", "M4A1" },
|
||||
{ "weapon_mp5sd", "M4A1" },
|
||||
{ "weapon_decoy", "healthshot" },
|
||||
{ "weapon_awp", "AWP" }
|
||||
};
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnPurchase(EventItemPurchase ev, GameEventInfo info) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
if (converter.GetPlayer(ev.Userid) is not IOnlinePlayer player)
|
||||
return HookResult.Continue;
|
||||
if (ev.Weapon is "item_assaultsuit" or "item_kevlar") {
|
||||
var user = ev.Userid;
|
||||
user.SetArmor(0);
|
||||
}
|
||||
|
||||
inventory.RemoveWeapon(player, new BaseWeapon(ev.Weapon));
|
||||
|
||||
if (shopAliases.TryGetValue(ev.Weapon, out var alias))
|
||||
ev.Userid.ExecuteClientCommandFromServer("css_buy " + alias);
|
||||
return HookResult.Handled;
|
||||
}
|
||||
}
|
||||
@@ -36,19 +36,18 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnPlayerDeath_Pre(EventPlayerDeath ev, GameEventInfo info) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
var player = ev.Userid;
|
||||
if (player == null) return HookResult.Continue;
|
||||
var deathEvent = new PlayerDeathEvent(converter, ev);
|
||||
|
||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||
|
||||
info.DontBroadcast = true;
|
||||
|
||||
hideAndTrackStats(ev, player);
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
|
||||
info.DontBroadcast = true;
|
||||
spoofer.SpoofAlive(player);
|
||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
@@ -62,11 +61,16 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
||||
}
|
||||
|
||||
var killerStats = ev.Attacker?.ActionTrackingServices?.MatchStats;
|
||||
if (killerStats == null) return;
|
||||
killerStats.Kills -= 1;
|
||||
killerStats.Damage -= ev.DmgHealth;
|
||||
|
||||
if (ev.Attacker != null) {
|
||||
Utilities.SetStateChanged(ev.Attacker,
|
||||
"CCSPlayerController_ActionTrackingServices",
|
||||
"m_pActionTrackingServices");
|
||||
if (killerStats == null) return;
|
||||
killerStats.Kills -= 1;
|
||||
killerStats.Damage -= ev.DmgHealth;
|
||||
if (ev.Attacker.ActionTrackingServices != null)
|
||||
ev.Attacker.ActionTrackingServices.NumRoundKills--;
|
||||
Utilities.SetStateChanged(ev.Attacker, "CCSPlayerController",
|
||||
"m_pActionTrackingServices");
|
||||
ev.FireEventToClient(ev.Attacker);
|
||||
|
||||
@@ -15,7 +15,11 @@ public class DamageCanceler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Dispose() {
|
||||
if (OperatingSystem.IsWindows()) return;
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(onTakeDamage,
|
||||
HookMode.Pre);
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
@@ -29,14 +33,10 @@ public class DamageCanceler(IServiceProvider provider) : IPluginModule {
|
||||
var damagedEvent = new PlayerDamagedEvent(converter, hook);
|
||||
|
||||
bus.Dispatch(damagedEvent);
|
||||
|
||||
if (damagedEvent.IsCanceled) return HookResult.Handled;
|
||||
|
||||
if (!damagedEvent.HpModified
|
||||
|| damagedEvent.Player is not IOnlinePlayer onlinePlayer)
|
||||
return HookResult.Continue;
|
||||
|
||||
onlinePlayer.Health = damagedEvent.HpLeft;
|
||||
return HookResult.Handled;
|
||||
var info = hook.GetParam<CTakeDamageInfo>(1);
|
||||
info.Damage = damagedEvent.DmgDealt;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using TTT.API.Events;
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Events.Player;
|
||||
@@ -8,10 +9,11 @@ namespace TTT.CS2.GameHandlers.DamageCancelers;
|
||||
|
||||
public class OutOfRoundCanceler(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnHurt(PlayerDamagedEvent ev) {
|
||||
if (RoundUtil.IsWarmup()) return;
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
ev.IsCanceled = true;
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.Karma;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class KarmaSyncer(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IKarmaService? karma = provider.GetService<IKarmaService>();
|
||||
|
||||
private readonly IPlayerFinder players =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string Id => nameof(KarmaSyncer);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
public void Start() { }
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundStart(EventRoundStart _, GameEventInfo _1) {
|
||||
if (karma == null) return HookResult.Continue;
|
||||
|
||||
foreach (var p in Utilities.GetPlayers()) {
|
||||
if (!p.IsValid || p.IsBot) continue;
|
||||
|
||||
var apiPlayer = converter.GetPlayer(p);
|
||||
Task.Run(async () => {
|
||||
var pk = await karma.Load(apiPlayer);
|
||||
|
||||
await Server.NextFrameAsync(() => {
|
||||
p.Score = pk;
|
||||
Utilities.SetStateChanged(p, "CCSPlayerController",
|
||||
"m_pActionTrackingServices");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
40
TTT/CS2/GameHandlers/MapZoneRemover.cs
Normal file
40
TTT/CS2/GameHandlers/MapZoneRemover.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class MapZoneRemover : IPluginModule {
|
||||
private BasePlugin? plugin;
|
||||
|
||||
private bool zonesRemoved;
|
||||
|
||||
public void Dispose() {
|
||||
plugin?.RemoveListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||
onMapStart);
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? pluginParent) {
|
||||
if (pluginParent != null) plugin = pluginParent;
|
||||
plugin?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||
onMapStart);
|
||||
}
|
||||
|
||||
private void onMapStart(string mapName) { zonesRemoved = false; }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundStart(EventRoundStart _, GameEventInfo _2) {
|
||||
if (zonesRemoved) return HookResult.Continue;
|
||||
var buyzones =
|
||||
Utilities.FindAllEntitiesByDesignerName<CBuyZone>("func_buyzone");
|
||||
foreach (var zone in buyzones) zone.Remove();
|
||||
|
||||
zonesRemoved = true;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/GameHandlers/NameDisplayer.cs
Normal file
35
TTT/CS2/GameHandlers/NameDisplayer.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using TTT.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
using TTT.CS2.RayTrace.Enum;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class NameDisplayer : IPluginModule {
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
if (OperatingSystem.IsWindows()) return;
|
||||
plugin?.AddTimer(0.25f, showNames, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
private void showNames() {
|
||||
foreach (var player in Utilities.GetPlayers()) {
|
||||
if (player.GetHealth() <= 0) continue;
|
||||
|
||||
var target = player.GetGameTraceByEyePosition(TraceMask.MaskSolid,
|
||||
Contents.NoDraw, player);
|
||||
|
||||
if (target == null) continue;
|
||||
|
||||
if (!target.Value.HitPlayer(out var hit)) continue;
|
||||
if (hit == null) continue;
|
||||
|
||||
player.PrintToCenterAlert($"{hit.PlayerName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
55
TTT/CS2/GameHandlers/PlayerMuter.cs
Normal file
55
TTT/CS2/GameHandlers/PlayerMuter.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class PlayerMuter(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin
|
||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnClientVoice>(
|
||||
onVoice);
|
||||
}
|
||||
|
||||
private void onVoice(int playerSlot) {
|
||||
var player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
if (player == null) return;
|
||||
|
||||
if (player.Pawn.Value is { Health: > 0 }) return;
|
||||
|
||||
if ((player.VoiceFlags & VoiceFlags.Muted) != VoiceFlags.Muted) {
|
||||
var apiPlayer = converter.GetPlayer(player);
|
||||
messenger.Message(apiPlayer, locale[CS2Msgs.DEAD_MUTE_REMINDER]);
|
||||
}
|
||||
|
||||
player.VoiceFlags |= VoiceFlags.Muted;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnSpawn(EventPlayerSpawn ev, GameEventInfo _) {
|
||||
var player = ev.Userid;
|
||||
if (player == null) return HookResult.Continue;
|
||||
player.VoiceFlags &= ~VoiceFlags.Muted;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -187,12 +187,11 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
||||
targetVector.Z = Math.Max(targetVector.Z, playerOrigin.Z - 48);
|
||||
|
||||
if (ent.AbsOrigin == null) return;
|
||||
var lerpedVector = ent.AbsOrigin.Lerp(targetVector, 0.3f);
|
||||
|
||||
if (info.Beam != null && info.Beam.IsValid) {
|
||||
info.Beam.AcceptInput("Kill");
|
||||
info.Beam = createBeam(playerOrigin.With(z: playerOrigin.Z - 16),
|
||||
lerpedVector);
|
||||
ent.AbsOrigin);
|
||||
}
|
||||
|
||||
playersPressingE[player] = info;
|
||||
@@ -201,9 +200,9 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
||||
private CEnvBeam? createBeam(Vector start, Vector end) {
|
||||
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
|
||||
if (beam == null) return null;
|
||||
beam.RenderMode = RenderMode_t.kRenderTransColor;
|
||||
beam.Width = 0.5f;
|
||||
beam.Render = Color.White;
|
||||
beam.RenderMode = RenderMode_t.kRenderTransAlpha;
|
||||
beam.Width = 2.0f;
|
||||
beam.Render = Color.FromArgb(32, Color.White);
|
||||
beam.EndPos.X = end.X;
|
||||
beam.EndPos.Y = end.Y;
|
||||
beam.EndPos.Z = end.Z;
|
||||
|
||||
@@ -27,8 +27,6 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
private static readonly string T_MODEL =
|
||||
"characters/models/tm_phoenix/tm_phoenix.vmdl";
|
||||
|
||||
// private readonly IDictionary<int, IEnumerable<CPointWorldText>> icons =
|
||||
// new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
private readonly IEnumerable<CPointWorldText>?[] icons =
|
||||
new IEnumerable<CPointWorldText>[64];
|
||||
|
||||
@@ -71,6 +69,12 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
visibilities[client] &= ~(1UL << player);
|
||||
}
|
||||
|
||||
public void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask) {
|
||||
var gamePlayer = players.GetPlayer(online);
|
||||
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||
SetVisiblePlayers(gamePlayer.Slot, playersBitmask);
|
||||
}
|
||||
|
||||
public void ClearAllVisibility() {
|
||||
Array.Clear(visibilities, 0, visibilities.Length);
|
||||
}
|
||||
@@ -79,8 +83,10 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
plugin
|
||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
|
||||
onTransmit);
|
||||
if (hotReload) OnRoundEnd(null!, null!);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundEnd(EventRoundStart _, GameEventInfo _1) {
|
||||
foreach (var text in Utilities
|
||||
@@ -93,7 +99,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
for (var i = 0; i < icons.Length; i++) removeIcon(i);
|
||||
ClearAllVisibility();
|
||||
traitorsThisRound.Clear();
|
||||
@@ -163,6 +169,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
icons[player.Slot] = roleIcon;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnDeath(PlayerDeathEvent ev) {
|
||||
var gamePlayer = players.GetPlayer(ev.Victim);
|
||||
|
||||
@@ -39,4 +39,18 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnWarmupEnd(EventWarmupEnd ev, GameEventInfo _1) {
|
||||
if (games.ActiveGame is { State: State.IN_PROGRESS or State.COUNTDOWN })
|
||||
return HookResult.Continue;
|
||||
|
||||
var count = finder.GetOnline().Count;
|
||||
if (count < config.RoundCfg.MinimumPlayers) return HookResult.Continue;
|
||||
|
||||
var game = games.CreateGame();
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
74
TTT/CS2/GameHandlers/TeamChangeHandler.cs
Normal file
74
TTT/CS2/GameHandlers/TeamChangeHandler.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.AddCommandListener("jointeam", onJoinTeam);
|
||||
}
|
||||
|
||||
private HookResult onJoinTeam(CCSPlayerController? player,
|
||||
CommandInfo commandInfo) {
|
||||
CsTeam requestedTeam;
|
||||
|
||||
if (int.TryParse(commandInfo.GetArg(1), out var teamIndex))
|
||||
requestedTeam = (CsTeam)teamIndex;
|
||||
else
|
||||
requestedTeam = commandInfo.GetArg(1).ToLower() switch {
|
||||
"ct" or "counterterrorist" or "counter" => CsTeam.CounterTerrorist,
|
||||
"t" or "terrorist" => CsTeam.Terrorist,
|
||||
"s" or "spec" or "spectator" or "spectators" => CsTeam.Spectator,
|
||||
_ => CsTeam.None
|
||||
};
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }) {
|
||||
if (player != null && player.LifeState != (int)LifeState_t.LIFE_ALIVE)
|
||||
Server.NextWorldUpdate(player.Respawn);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
if (requestedTeam is CsTeam.CounterTerrorist or CsTeam.Terrorist)
|
||||
if (player != null && player.Team is CsTeam.Spectator or CsTeam.None)
|
||||
return HookResult.Continue;
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnChangeTeam(EventPlayerTeam ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var team = (CsTeam)ev.Team;
|
||||
if (team is not (CsTeam.Spectator or CsTeam.None))
|
||||
return HookResult.Continue;
|
||||
var apiPlayer = converter.GetPlayer(ev.Userid);
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var playerDeath = new PlayerDeathEvent(apiPlayer);
|
||||
bus.Dispatch(playerDeath);
|
||||
});
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
85
TTT/CS2/GameHandlers/TraitorChatHandler.cs
Normal file
85
TTT/CS2/GameHandlers/TraitorChatHandler.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using MAULActainShared.plugin;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.CS2.ThirdParties.eGO;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class TraitorChatHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IGameManager game =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private IActain? maulService;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
try {
|
||||
maulService ??= EgoApi.MAUL.Get();
|
||||
if (maulService != null) {
|
||||
maulService.getChatShareService().OnChatShare += OnOnChatShare;
|
||||
return;
|
||||
}
|
||||
|
||||
plugin?.AddCommandListener("say_team", onSay);
|
||||
} catch (KeyNotFoundException) {
|
||||
plugin?.AddCommandListener("say_team", onSay);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
if (maulService != null)
|
||||
maulService.getChatShareService().OnChatShare -= OnOnChatShare;
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
private void OnOnChatShare(CCSPlayerController? player, CommandInfo info,
|
||||
ref bool canceled) {
|
||||
if (!info.GetArg(0).Equals("say_team", StringComparison.OrdinalIgnoreCase))
|
||||
return;
|
||||
var result = onSay(player, info);
|
||||
if (result == HookResult.Handled) canceled = true;
|
||||
}
|
||||
|
||||
private HookResult onSay(CCSPlayerController? player,
|
||||
CommandInfo commandInfo) {
|
||||
if (player == null
|
||||
|| game.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED }
|
||||
|| converter.GetPlayer(player) is not IOnlinePlayer apiPlayer
|
||||
|| !roles.GetRoles(apiPlayer).Any(r => r is TraitorRole))
|
||||
return HookResult.Continue;
|
||||
|
||||
var teammates = game.ActiveGame?.Players.Where(p
|
||||
=> roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
if (teammates == null) return HookResult.Continue;
|
||||
|
||||
var msg = commandInfo.ArgString;
|
||||
if (msg.StartsWith('"') && msg.EndsWith('"') && msg.Length >= 2)
|
||||
msg = msg[1..^1];
|
||||
var formatted = locale[CS2Msgs.TRAITOR_CHAT_FORMAT(apiPlayer, msg)];
|
||||
|
||||
foreach (var mate in teammates) messenger.Message(mate, formatted);
|
||||
return HookResult.Handled;
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@ public class TextSetting {
|
||||
public float depthOffset = 0.0f;
|
||||
public bool enabled = true;
|
||||
public string fontName = "Arial";
|
||||
public float fontSize = 50;
|
||||
public float fontSize = 64;
|
||||
public bool fullbright = true;
|
||||
|
||||
public PointWorldTextJustifyHorizontal_t horizontal =
|
||||
@@ -23,5 +23,5 @@ public class TextSetting {
|
||||
public PointWorldTextJustifyVertical_t vertical =
|
||||
PointWorldTextJustifyVertical_t.POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER;
|
||||
|
||||
public float worldUnitsPerPx = 0.4f;
|
||||
public float worldUnitsPerPx = 0.5f;
|
||||
}
|
||||
@@ -72,7 +72,7 @@ public class TextSpawner : ITextSpawner {
|
||||
position.Add(new Vector(0, 0, 72));
|
||||
rotation = new QAngle(rotation.X, rotation.Y + yRot, rotation.Z + 90);
|
||||
|
||||
position.Add(rotation.ToRight() * -10);
|
||||
position.Add(rotation.ToRight() * 5);
|
||||
|
||||
var ent = CreateText(setting, position, rotation);
|
||||
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");
|
||||
|
||||
42
TTT/CS2/Items/Armor/ArmorItem.cs
Normal file
42
TTT/CS2/Items/Armor/ArmorItem.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Items.Armor;
|
||||
|
||||
public static class ArmorItemServicesCollection {
|
||||
public static void AddArmorServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<ArmorItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class ArmorItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly ArmorConfig config = provider
|
||||
.GetService<IStorage<ArmorConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ArmorConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[ArmorMsgs.SHOP_ITEM_ARMOR];
|
||||
public override string Description => Locale[ArmorMsgs.SHOP_ITEM_ARMOR_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
gamePlayer.SetArmor(config.Armor, config.Helmet);
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/Armor/ArmorMsgs.cs
Normal file
11
TTT/CS2/Items/Armor/ArmorMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.Armor;
|
||||
|
||||
public class ArmorMsgs {
|
||||
public static IMsg SHOP_ITEM_ARMOR
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_ARMOR));
|
||||
|
||||
public static IMsg SHOP_ITEM_ARMOR_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_ARMOR_DESC));
|
||||
}
|
||||
34
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
34
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public static class BodyPaintServicesCollection {
|
||||
public static void AddBodyPaintServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<BodyPaintItem>();
|
||||
collection.AddModBehavior<BodyPaintListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BodyPaintItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly BodyPaintConfig config = provider
|
||||
.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
|
||||
|
||||
public override string Description
|
||||
=> Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
54
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
54
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public class BodyPaintListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
private readonly BodyPaintConfig config =
|
||||
provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> uses = new();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void BodyIdentify(BodyIdentifyEvent ev) {
|
||||
if (!bodies.Bodies.TryGetValue(ev.Body, out var body)) return;
|
||||
if (ev.Identifier == null || !usePaint(ev.Identifier)) return;
|
||||
ev.IsCanceled = true;
|
||||
body.SetColor(config.ColorToApply);
|
||||
}
|
||||
|
||||
private bool usePaint(IPlayer player) {
|
||||
if (player is not IOnlinePlayer online) return false;
|
||||
if (!uses.ContainsKey(player)) {
|
||||
if (!shop.HasItem<BodyPaintItem>(online)) return false;
|
||||
uses[player] = config.MaxUses;
|
||||
}
|
||||
|
||||
if (uses[player] <= 0) return false;
|
||||
uses[player]--;
|
||||
if (uses[player] > 0) return true;
|
||||
shop.RemoveItem<BodyPaintItem>(online);
|
||||
Messenger.Message(online, Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_OUT]);
|
||||
uses.Remove(player);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public class BodyPaintMsgs {
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_OUT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_OUT));
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Drawing;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
@@ -29,9 +30,11 @@ public class CamouflageItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
var alpha = (int)Math.Round(config.CamoVisibility * 255);
|
||||
gamePlayer?.SetColor(Color.FromArgb(alpha, Color.White));
|
||||
Server.NextWorldUpdate(() => {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
var alpha = (int)Math.Round(config.CamoVisibility * 255);
|
||||
gamePlayer?.SetColor(Color.FromArgb(alpha, Color.White));
|
||||
});
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
|
||||
162
TTT/CS2/Items/Compass/CompassItem.cs
Normal file
162
TTT/CS2/Items/Compass/CompassItem.cs
Normal file
@@ -0,0 +1,162 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class CompassServiceCollection {
|
||||
public static void AddCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<CompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class CompassItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule {
|
||||
private readonly CompassConfig config =
|
||||
provider.GetService<IStorage<CompassConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new CompassConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
base.Start();
|
||||
plugin?.AddTimer(0.1f, tick, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<CompassItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
|
||||
private void tick() {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return;
|
||||
|
||||
var traitors = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.Where(p => Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
var allies = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.Where(p => !Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
foreach (var gamePlayer in Utilities.GetPlayers()) {
|
||||
var player = converter.GetPlayer(gamePlayer);
|
||||
if (player is not IOnlinePlayer online) continue;
|
||||
if (!Shop.HasItem<CompassItem>(online)) continue;
|
||||
showRadarTo(gamePlayer, online, traitors, allies);
|
||||
}
|
||||
}
|
||||
|
||||
private void showRadarTo(CCSPlayerController player, IOnlinePlayer online,
|
||||
IList<IOnlinePlayer> traitors, List<IOnlinePlayer> allies) {
|
||||
if (Games.ActiveGame?.Players == null) return;
|
||||
if (player.PlayerPawn.Value == null) return;
|
||||
|
||||
var enemies = getEnemies(online, traitors, allies);
|
||||
if (enemies.Count == 0) return;
|
||||
var gameEnemies = enemies.Select(e => converter.GetPlayer(e))
|
||||
.Where(e => e != null)
|
||||
.Select(e => e!)
|
||||
.ToList();
|
||||
if (gameEnemies.Count == 0) return;
|
||||
|
||||
var (nearestPlayer, distance) =
|
||||
getNearest(player, gameEnemies) ?? (null, 0);
|
||||
if (nearestPlayer == null || distance > config.MaxRange) return;
|
||||
var src = player.Pawn.Value?.AbsOrigin.Clone();
|
||||
var dst = nearestPlayer.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null || dst == null) return;
|
||||
var normalizedYaw = adjustGameAngle(player.PlayerPawn.Value.EyeAngles.Y);
|
||||
|
||||
var diff = (dst - src).Normalized();
|
||||
var targetYaw = MathF.Atan2(diff.Y, diff.X) * 180f / MathF.PI;
|
||||
targetYaw = adjustGameAngle(targetYaw);
|
||||
|
||||
var compass = generateCompass(normalizedYaw, targetYaw);
|
||||
compass = "<font color=\"#777777\">" + compass;
|
||||
foreach (var c in "NESW".ToCharArray())
|
||||
compass = compass.Replace(c.ToString(),
|
||||
$"</font><font color=\"#FFFF00\">{c}</font><font color=\"#777777\">");
|
||||
compass = compass.Replace("X",
|
||||
"</font><font color=\"#FF0000\">X</font><font color=\"#777777\">");
|
||||
compass += "</font>";
|
||||
|
||||
player.PrintToCenterHtml($"{compass} {getDistanceDescription(distance)}");
|
||||
}
|
||||
|
||||
private float adjustGameAngle(float angle) {
|
||||
return 360 - (angle + 360) % 360 + 90;
|
||||
}
|
||||
|
||||
private string generateCompass(float pointing, float target) {
|
||||
return TextCompass.GenerateCompass(config.CompassFOV, config.CompassLength,
|
||||
pointing, targetDir: target);
|
||||
}
|
||||
|
||||
private string getDistanceDescription(float distance) {
|
||||
return distance switch {
|
||||
> 2000 => "AWP Distance",
|
||||
> 1500 => "Scout Distance",
|
||||
> 1000 => "Rifle Distance",
|
||||
> 500 => "Pistol",
|
||||
> 250 => "Nearby",
|
||||
_ => "Knife Range"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
private IList<IOnlinePlayer> getEnemies(IOnlinePlayer online,
|
||||
IList<IOnlinePlayer> traitors, IList<IOnlinePlayer> allies) {
|
||||
return Roles.GetRoles(online).Any(r => r is TraitorRole) ?
|
||||
allies :
|
||||
traitors;
|
||||
}
|
||||
|
||||
private (CCSPlayerController?, float)? getNearest(CCSPlayerController source,
|
||||
List<CCSPlayerController> others) {
|
||||
if (others.Count == 0) return null;
|
||||
var minDist = float.MaxValue;
|
||||
var minPlayer = others[0];
|
||||
var src = source.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null) return null;
|
||||
|
||||
foreach (var player in others) {
|
||||
if (player.Pawn.Value == null) continue;
|
||||
|
||||
var dist = player.Pawn.Value.AbsOrigin.Clone().DistanceSquared(src);
|
||||
if (dist >= minDist) continue;
|
||||
minDist = dist;
|
||||
minPlayer = player;
|
||||
}
|
||||
|
||||
return (minPlayer, MathF.Sqrt(minDist));
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/Compass/CompassMsgs.cs
Normal file
11
TTT/CS2/Items/Compass/CompassMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public class CompassMsgs {
|
||||
public static IMsg SHOP_ITEM_COMPASS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_DESC));
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.DNA;
|
||||
@@ -20,7 +20,7 @@ public class DnaMsgs {
|
||||
public static IMsg SHOP_ITEM_DNA_SCANNED_OTHER(IRole victimRole,
|
||||
IPlayer player, string explanation) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_DNA_SCANNED_OTHER),
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name);
|
||||
GameMsgs.GetRolePrefix(victimRole), player.Name, explanation);
|
||||
}
|
||||
|
||||
public static IMsg
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
@@ -30,7 +31,7 @@ public class DnaScanner(IServiceProvider provider)
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
if (Shop.HasItem(player, this)) return PurchaseResult.ALREADY_OWNED;
|
||||
if (Shop.HasItem<DnaScanner>(player)) return PurchaseResult.ALREADY_OWNED;
|
||||
return base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
41
TTT/CS2/Items/OneHitKnife/OneHitKnife.cs
Normal file
41
TTT/CS2/Items/OneHitKnife/OneHitKnife.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.OneHitKnife;
|
||||
|
||||
public static class OneHitKnifeServiceCollection {
|
||||
public static void AddOneHitKnifeService(this IServiceCollection services) {
|
||||
services.AddModBehavior<OneHitKnife>();
|
||||
services.AddModBehavior<OneHitKnifeListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class OneHitKnife(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly OneHitKnifeConfig config = provider
|
||||
.GetService<IStorage<OneHitKnifeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new OneHitKnifeConfig();
|
||||
|
||||
public override string Name
|
||||
=> Locale[OneHitKnifeMsgs.SHOP_ITEM_ONE_HIT_KNIFE];
|
||||
|
||||
public override string Description
|
||||
=> Locale[OneHitKnifeMsgs.SHOP_ITEM_ONE_HIT_KNIFE_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
if (Shop.HasItem<OneHitKnife>(player)) return PurchaseResult.ALREADY_OWNED;
|
||||
return base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
44
TTT/CS2/Items/OneHitKnife/OneHitKnifeListener.cs
Normal file
44
TTT/CS2/Items/OneHitKnife/OneHitKnifeListener.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.OneHitKnife;
|
||||
|
||||
public class OneHitKnifeListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly OneHitKnifeConfig config =
|
||||
provider.GetService<IStorage<OneHitKnifeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new OneHitKnifeConfig();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
if (ev.Weapon == null || !Tag.KNIVES.Contains(ev.Weapon)) return;
|
||||
|
||||
var attacker = ev.Attacker;
|
||||
var victim = ev.Player;
|
||||
|
||||
if (attacker == null) return;
|
||||
if (!shop.HasItem<OneHitKnife>(attacker)) return;
|
||||
if (victim is not IOnlinePlayer onlineVictim) return;
|
||||
|
||||
var friendly = Roles.GetRoles(attacker)
|
||||
.Any(r => Roles.GetRoles(victim).Contains(r));
|
||||
if (friendly && !config.FriendlyFire) return;
|
||||
|
||||
shop.RemoveItem<OneHitKnife>(attacker);
|
||||
ev.HpLeft = 0;
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/OneHitKnife/OneHitKnifeMsgs.cs
Normal file
11
TTT/CS2/Items/OneHitKnife/OneHitKnifeMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.OneHitKnife;
|
||||
|
||||
public class OneHitKnifeMsgs {
|
||||
public static IMsg SHOP_ITEM_ONE_HIT_KNIFE
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_ONE_HIT_KNIFE));
|
||||
|
||||
public static IMsg SHOP_ITEM_ONE_HIT_KNIFE_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_ONE_HIT_KNIFE_DESC));
|
||||
}
|
||||
19
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
19
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotMsgs {
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_OUT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_OUT));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_HIT(IPlayer player) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_POISON_HIT), player.Name);
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
35
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public static class PoisonShotServiceCollection {
|
||||
public static void AddPoisonShots(this IServiceCollection services) {
|
||||
services.AddModBehavior<PoisonShotsItem>();
|
||||
services.AddModBehavior<PoisonShotsListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class PoisonShotsItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly PoisonShotsConfig config = provider
|
||||
.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
|
||||
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
160
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
160
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotsListener(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly PoisonShotsConfig config =
|
||||
provider.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> poisonShots = new();
|
||||
|
||||
private readonly List<IDisposable> poisonTimers = [];
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnFire(EventWeaponFire ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
if (!Tag.GUNS.Contains(ev.Weapon)) return HookResult.Continue;
|
||||
if (converter.GetPlayer(ev.Userid) is not IOnlinePlayer player)
|
||||
return HookResult.Continue;
|
||||
var remainingShots = usePoisonShot(player);
|
||||
if (remainingShots == 0)
|
||||
Messenger.Message(player, Locale[PoisonShotMsgs.SHOP_ITEM_POISON_OUT]);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
if (ev.Attacker == null) return;
|
||||
if (!poisonShots.TryGetValue(ev.Attacker, out var shot) || shot <= 0)
|
||||
return;
|
||||
if (ev.Weapon == null || !Tag.GUNS.Contains(ev.Weapon)) return;
|
||||
Messenger.Message(ev.Attacker,
|
||||
Locale[PoisonShotMsgs.SHOP_ITEM_POISON_HIT(ev.Player)]);
|
||||
addPoisonEffect(ev.Player, ev.Attacker);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
poisonTimers.Clear();
|
||||
poisonShots.Clear();
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
private void addPoisonEffect(IPlayer player, IPlayer shooter) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(player, shooter);
|
||||
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (tickPoison(effect) || timer == null) return;
|
||||
timer.Dispose();
|
||||
poisonTimers.Remove(timer);
|
||||
});
|
||||
});
|
||||
|
||||
poisonTimers.Add(timer);
|
||||
}
|
||||
|
||||
private bool tickPoison(PoisonEffect effect) {
|
||||
if (effect.Player is not IOnlinePlayer online) return false;
|
||||
if (!online.IsAlive) return false;
|
||||
|
||||
var dmgEvent = new PlayerDamagedEvent(online,
|
||||
effect.Shooter as IOnlinePlayer, online.Health,
|
||||
online.Health - config.PoisonConfig.DamagePerTick) {
|
||||
Weapon = $"[{Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS]}]"
|
||||
};
|
||||
|
||||
bus.Dispatch(dmgEvent);
|
||||
|
||||
if (dmgEvent.IsCanceled) return true;
|
||||
|
||||
if (online.Health - config.PoisonConfig.DamagePerTick <= 0) {
|
||||
var deathEvent = new PlayerDeathEvent(online)
|
||||
.WithKiller(effect.Shooter as IOnlinePlayer)
|
||||
.WithWeapon($"[{Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS]}]");
|
||||
bus.Dispatch(deathEvent);
|
||||
}
|
||||
|
||||
online.Health -= config.PoisonConfig.DamagePerTick;
|
||||
effect.Ticks++;
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(online);
|
||||
gamePlayer?.ColorScreen(config.PoisonColor, 0.2f, 0.3f);
|
||||
gamePlayer?.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a poison shot for the player. Returns the remaining shots, -1 if none
|
||||
/// are available.
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
/// <returns></returns>
|
||||
private int usePoisonShot(IOnlinePlayer player) {
|
||||
if (!poisonShots.TryGetValue(player, out var shot) || shot <= 0) {
|
||||
if (!shop.HasItem<PoisonShotsItem>(player)) return -1;
|
||||
poisonShots[player] = config.TotalShots;
|
||||
}
|
||||
|
||||
poisonShots[player]--;
|
||||
if (poisonShots[player] > 0) return poisonShots[player];
|
||||
|
||||
poisonShots.Remove(player);
|
||||
shop.RemoveItem<PoisonShotsItem>(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private class PoisonEffect(IPlayer player, IPlayer shooter) {
|
||||
public IPlayer Player { get; } = player;
|
||||
public IPlayer Shooter { get; } = shooter;
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
}
|
||||
}
|
||||
43
TTT/CS2/Items/PoisonSmoke/PoisonSmokeItem.cs
Normal file
43
TTT/CS2/Items/PoisonSmoke/PoisonSmokeItem.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public static class PoisonSmokeServiceCollection {
|
||||
public static void AddPoisonSmoke(this IServiceCollection services) {
|
||||
services.AddModBehavior<PoisonSmokeItem>();
|
||||
services.AddModBehavior<PoisonSmokeListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class PoisonSmokeItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonSmokeConfig();
|
||||
|
||||
public override string Name => Locale[PoisonSmokeMsgs.SHOP_ITEM_POISON_SMOKE];
|
||||
|
||||
public override string Description
|
||||
=> Locale[PoisonSmokeMsgs.SHOP_ITEM_POISON_SMOKE_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<PoisonSmokeItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
118
TTT/CS2/Items/PoisonSmoke/PoisonSmokeListener.cs
Normal file
118
TTT/CS2/Items/PoisonSmoke/PoisonSmokeListener.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonSmokeConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly List<IDisposable> poisonSmokes = [];
|
||||
|
||||
private readonly IRoleAssigner roleAssigner =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() {
|
||||
foreach (var timer in poisonSmokes) timer.Dispose();
|
||||
|
||||
poisonSmokes.Clear();
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnSmokeGrenade(EventSmokegrenadeDetonate ev,
|
||||
GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid) as IOnlinePlayer;
|
||||
if (player == null) return HookResult.Continue;
|
||||
if (!shop.HasItem<PoisonSmokeItem>(player)) return HookResult.Continue;
|
||||
|
||||
shop.RemoveItem<PoisonSmokeItem>(player);
|
||||
|
||||
var projectile =
|
||||
Utilities.GetEntityFromIndex<CSmokeGrenadeProjectile>(ev.Entityid);
|
||||
if (projectile == null || !projectile.IsValid) return HookResult.Continue;
|
||||
startPoisonEffect(projectile);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
private void startPoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(projectile);
|
||||
|
||||
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (tickPoisonEffect(effect) || timer == null) return;
|
||||
timer.Dispose();
|
||||
poisonSmokes.Remove(timer);
|
||||
});
|
||||
});
|
||||
|
||||
poisonSmokes.Add(timer);
|
||||
}
|
||||
|
||||
private bool tickPoisonEffect(PoisonEffect effect) {
|
||||
if (!effect.Projectile.IsValid) return false;
|
||||
effect.Ticks++;
|
||||
|
||||
var players = finder.GetOnline()
|
||||
.Where(player => player.IsAlive && roleAssigner.GetRoles(player)
|
||||
.Any(role => role is InnocentRole or DetectiveRole));
|
||||
|
||||
var gamePlayers = players.Select(p => converter.GetPlayer(p))
|
||||
.Where(p => p != null && p.Pawn.Value != null && p.Pawn.Value.IsValid)
|
||||
.Select(p => (p!, p?.Pawn.Value?.AbsOrigin.Clone()!));
|
||||
|
||||
gamePlayers = gamePlayers.Where(t
|
||||
=> t.Item2.Distance(effect.Origin) <= config.SmokeRadius);
|
||||
|
||||
foreach (var player in gamePlayers.Select(p => p.Item1)) {
|
||||
if (effect.DamageGiven >= config.PoisonConfig.TotalDamage) continue;
|
||||
player.AddHealth(-config.PoisonConfig.DamagePerTick);
|
||||
player.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
}
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
|
||||
private class PoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
public Vector Origin { get; } = projectile.AbsOrigin.Clone()!;
|
||||
public CSmokeGrenadeProjectile Projectile { get; } = projectile;
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/PoisonSmoke/PoisonSmokeMsgs.cs
Normal file
11
TTT/CS2/Items/PoisonSmoke/PoisonSmokeMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public class PoisonSmokeMsgs {
|
||||
public static IMsg SHOP_ITEM_POISON_SMOKE
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SMOKE));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_SMOKE_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SMOKE_DESC));
|
||||
}
|
||||
104
TTT/CS2/Items/SilentAWP/SilentAWPItem.cs
Normal file
104
TTT/CS2/Items/SilentAWP/SilentAWPItem.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.UserMessages;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
using TTT.Game.Roles;
|
||||
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
|
||||
|
||||
namespace TTT.CS2.Items.SilentAWP;
|
||||
|
||||
public static class SilentAWPServiceCollection {
|
||||
public static void AddSilentAWPServices(this IServiceCollection services) {
|
||||
services.AddModBehavior<SilentAWPItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilentAWPItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule {
|
||||
private readonly SilentAWPConfig config =
|
||||
provider.GetService<IStorage<SilentAWPConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new SilentAWPConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> playerConverter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IDictionary<string, int> silentShots =
|
||||
new Dictionary<string, int>();
|
||||
|
||||
public override string Name => Locale[SilentAWPMsgs.SHOP_ITEM_SILENT_AWP];
|
||||
|
||||
public override string Description
|
||||
=> Locale[SilentAWPMsgs.SHOP_ITEM_SILENT_AWP_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
base.Start();
|
||||
plugin?.HookUserMessage(452, onWeaponSound);
|
||||
}
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
silentShots[player.Id] = config.CurrentAmmo ?? 0 + config.ReserveAmmo ?? 0;
|
||||
Task.Run(async () => {
|
||||
await Inventory.RemoveWeaponInSlot(player, 0);
|
||||
await Inventory.GiveWeapon(player, config);
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult onWeaponSound(UserMessage msg) {
|
||||
var defIndex = msg.ReadUInt("item_def_index");
|
||||
|
||||
if (config.WeaponIndex != defIndex) return HookResult.Continue;
|
||||
var splits = msg.DebugString.Split("\n");
|
||||
if (splits.Length < 5) return HookResult.Continue;
|
||||
var angleLines = msg.DebugString.Split("\n")[1..4]
|
||||
.Select(s => s.Trim())
|
||||
.ToList();
|
||||
if (!angleLines[0].Contains('x') || !angleLines[1].Contains('y')
|
||||
|| !angleLines[2].Contains('z'))
|
||||
return HookResult.Continue;
|
||||
var x = float.Parse(angleLines[0].Split(' ')[1]);
|
||||
var y = float.Parse(angleLines[1].Split(' ')[1]);
|
||||
var z = float.Parse(angleLines[2].Split(' ')[1]);
|
||||
var vec = new Vector(x, y, z);
|
||||
var player = findPlayerByCoord(vec);
|
||||
|
||||
if (player == null) return HookResult.Continue;
|
||||
if (playerConverter.GetPlayer(player) is not IOnlinePlayer apiPlayer)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (!silentShots.TryGetValue(apiPlayer.Id, out var shots) || shots <= 0)
|
||||
return HookResult.Continue;
|
||||
|
||||
silentShots[apiPlayer.Id] = shots - 1;
|
||||
if (silentShots[apiPlayer.Id] == 0) {
|
||||
silentShots.Remove(apiPlayer.Id);
|
||||
Shop.RemoveItem<SilentAWPItem>(apiPlayer);
|
||||
}
|
||||
|
||||
msg.Recipients.Clear();
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
private CCSPlayerController? findPlayerByCoord(Vector vec) {
|
||||
foreach (var pl in Utilities.GetPlayers()) {
|
||||
var origin = pl.GetEyePosition();
|
||||
if (origin == null) continue;
|
||||
var dist = vec.DistanceSquared(origin);
|
||||
if (dist < 1) return pl;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/SilentAWP/SilentAWPMsgs.cs
Normal file
11
TTT/CS2/Items/SilentAWP/SilentAWPMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.SilentAWP;
|
||||
|
||||
public class SilentAWPMsgs {
|
||||
public static IMsg SHOP_ITEM_SILENT_AWP
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_SILENT_AWP));
|
||||
|
||||
public static IMsg SHOP_ITEM_SILENT_AWP_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_SILENT_AWP_DESC));
|
||||
}
|
||||
@@ -1,11 +1,13 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
@@ -16,11 +18,14 @@ public static class DamageStationCollection {
|
||||
}
|
||||
}
|
||||
|
||||
public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
public class DamageStation(IServiceProvider provider)
|
||||
: StationItem<TraitorRole>(provider,
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
@@ -36,10 +41,12 @@ public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HURT_DESC];
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = finder.GetOnline();
|
||||
var players = finder.GetOnline();
|
||||
var toRemove = new List<CPhysicsPropMultiplayer>();
|
||||
foreach (var (prop, info) in props) {
|
||||
if (Math.Abs(info.HealthGiven) > Math.Abs(_Config.TotalHealthGiven)) {
|
||||
props.Remove(prop);
|
||||
if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
|
||||
> Math.Abs(_Config.TotalHealthGiven)) {
|
||||
toRemove.Add(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -64,11 +71,28 @@ public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
var healthScale = 1.0 - dist / _Config.MaxRange;
|
||||
var damageAmount =
|
||||
(int)Math.Floor(_Config.HealthIncrements * healthScale);
|
||||
|
||||
var dmgEvent = new PlayerDamagedEvent(player,
|
||||
info.Owner as IOnlinePlayer, damageAmount) { Weapon = $"[{Name}]" };
|
||||
|
||||
bus.Dispatch(dmgEvent);
|
||||
|
||||
damageAmount = -dmgEvent.DmgDealt;
|
||||
|
||||
player.Health += damageAmount;
|
||||
info.HealthGiven += damageAmount;
|
||||
|
||||
if (player.Health + damageAmount <= 0) {
|
||||
var playerDeath = new PlayerDeathEvent(player)
|
||||
.WithKiller(info.Owner as IOnlinePlayer)
|
||||
.WithWeapon($"[{Name}]");
|
||||
bus.Dispatch(playerDeath);
|
||||
}
|
||||
|
||||
gamePlayer.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prop in toRemove) props.Remove(prop);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
@@ -13,21 +15,24 @@ public static class HealthStationCollection {
|
||||
}
|
||||
}
|
||||
|
||||
public class HealthStation(IServiceProvider provider) : StationItem(provider,
|
||||
provider.GetService<IStorage<HealthStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new HealthStationConfig()) {
|
||||
public class HealthStation(IServiceProvider provider)
|
||||
: StationItem<DetectiveRole>(provider,
|
||||
provider.GetService<IStorage<HealthStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new HealthStationConfig()) {
|
||||
public override string Name => Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH];
|
||||
|
||||
public override string Description
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH_DESC];
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = Utilities.GetPlayers();
|
||||
var players = Utilities.GetPlayers();
|
||||
var toRemove = new List<CPhysicsPropMultiplayer>();
|
||||
foreach (var (prop, info) in props) {
|
||||
if (Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
|
||||
props.Remove(prop);
|
||||
if (_Config.TotalHealthGiven != 0
|
||||
&& Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
|
||||
toRemove.Add(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -53,5 +58,7 @@ public class HealthStation(IServiceProvider provider) : StationItem(provider,
|
||||
player.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prop in toRemove) props.Remove(prop);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public class StationInfo(CPhysicsPropMultiplayer prop, int health) {
|
||||
public class StationInfo(CPhysicsPropMultiplayer prop, int health,
|
||||
IPlayer owner) {
|
||||
public readonly CPhysicsPropMultiplayer Prop = prop;
|
||||
public int Health = health;
|
||||
public int HealthGiven = 0;
|
||||
public IPlayer Owner = owner;
|
||||
}
|
||||
@@ -8,24 +8,22 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public abstract class StationItem(IServiceProvider provider,
|
||||
public abstract class StationItem<T>(IServiceProvider provider,
|
||||
StationConfig config)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider), IPluginModule {
|
||||
private static readonly long PROP_SIZE_SQUARED = 500;
|
||||
: RoleRestrictedItem<T>(provider), IPluginModule where T : IRole {
|
||||
protected readonly StationConfig _Config = config;
|
||||
|
||||
protected readonly IPlayerConverter<CCSPlayerController> Converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
private readonly long PROP_SIZE_SQUARED = 500;
|
||||
|
||||
protected readonly Dictionary<CPhysicsPropMultiplayer, StationInfo> props =
|
||||
new();
|
||||
@@ -45,7 +43,6 @@ public abstract class StationItem(IServiceProvider provider,
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
Start();
|
||||
messenger.DebugAnnounce("Starting StationItem2 ");
|
||||
plugin
|
||||
?.RegisterListener<
|
||||
CounterStrikeSharp.API.Core.Listeners.OnServerPrecacheResources>(m => {
|
||||
@@ -122,7 +119,7 @@ public abstract class StationItem(IServiceProvider provider,
|
||||
|
||||
if (prop == null) return;
|
||||
|
||||
props[prop] = new StationInfo(prop, _Config.StationHealth);
|
||||
props[prop] = new StationInfo(prop, _Config.StationHealth, player);
|
||||
|
||||
prop.SetModel("models/props/cs_office/microwave.vmdl");
|
||||
prop.DispatchSpawn();
|
||||
@@ -131,14 +128,8 @@ public abstract class StationItem(IServiceProvider provider,
|
||||
if (gamePlayer == null || !gamePlayer.Pawn.IsValid
|
||||
|| gamePlayer.Pawn.Value == null)
|
||||
return;
|
||||
var spawnPos = gamePlayer.Pawn.Value.AbsOrigin.Clone();
|
||||
if (spawnPos != null && gamePlayer.PlayerPawn.Value != null) {
|
||||
var forward = gamePlayer.PlayerPawn.Value.EyeAngles.ToForward();
|
||||
forward.Z = 0;
|
||||
spawnPos += forward.Normalized() * 8;
|
||||
}
|
||||
|
||||
prop.Teleport(spawnPos);
|
||||
prop.Teleport(gamePlayer.GetEyePosition());
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Events;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -25,6 +26,7 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
private readonly IAliveSpoofer? spoofer =
|
||||
provider.GetService<IAliveSpoofer>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnPropPickup(PropPickupEvent ev) {
|
||||
if (!bodies.TryLookup(ev.Prop.Index.ToString(), out var body)) return;
|
||||
@@ -35,10 +37,10 @@ public class BodyPickupListener(IServiceProvider provider)
|
||||
var identifyEvent = new BodyIdentifyEvent(body, online);
|
||||
|
||||
Bus.Dispatch(identifyEvent);
|
||||
if (identifyEvent.IsCanceled) return;
|
||||
}
|
||||
|
||||
[EventHandler]
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnIdentify(BodyIdentifyEvent ev) {
|
||||
ev.Body.IsIdentified = true;
|
||||
|
||||
|
||||
75
TTT/CS2/Listeners/KarmaBanner.cs
Normal file
75
TTT/CS2/Listeners/KarmaBanner.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Roles;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Karma;
|
||||
using TTT.Karma.Events;
|
||||
using TTT.Karma.lang;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
|
||||
public class KarmaBanner(IServiceProvider provider) : BaseListener(provider) {
|
||||
private readonly KarmaConfig config =
|
||||
provider.GetService<IStorage<KarmaConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new KarmaConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> cooldownRounds = new();
|
||||
|
||||
private readonly IKarmaService karma =
|
||||
provider.GetRequiredService<IKarmaService>();
|
||||
|
||||
private readonly Dictionary<IPlayer, DateTime> lastWarned = new();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR, IgnoreCanceled = true)]
|
||||
public void OnKarmaUpdate(KarmaUpdateEvent ev) {
|
||||
if (ev.Karma < config.MinKarma) {
|
||||
issueKarmaBan(ev.Player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.Karma >= config.KarmaTimeoutThreshold) return;
|
||||
var timeSinceLastWarn = DateTime.UtcNow
|
||||
- lastWarned.GetValueOrDefault(ev.Player, DateTime.MinValue);
|
||||
if (timeSinceLastWarn <= config.KarmaWarningWindow) return;
|
||||
|
||||
issueKarmaWarning(ev.Player);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
|
||||
if (!cooldownRounds.TryGetValue(ev.Player, out var rounds) || rounds <= 0)
|
||||
return;
|
||||
Messenger.Message(ev.Player, Locale[KarmaMsgs.KARMA_WARNING(rounds)]);
|
||||
cooldownRounds[ev.Player]--;
|
||||
if (cooldownRounds[ev.Player] <= 0) cooldownRounds.Remove(ev.Player);
|
||||
ev.Role = new SpectatorRole(Provider);
|
||||
}
|
||||
|
||||
private void issueKarmaBan(IPlayer player) {
|
||||
Server.NextWorldUpdate(() => {
|
||||
var userId = converter.GetPlayer(player);
|
||||
if (userId == null) return;
|
||||
Server.ExecuteCommand(string.Format(config.CommandUponLowKarma,
|
||||
userId.UserId));
|
||||
Task.Run(async () => await karma.Write(player, config.DefaultKarma));
|
||||
});
|
||||
}
|
||||
|
||||
private void issueKarmaWarning(IPlayer player) {
|
||||
cooldownRounds[player] = config.KarmaRoundTimeout;
|
||||
lastWarned[player] = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
54
TTT/CS2/Listeners/KarmaSyncer.cs
Normal file
54
TTT/CS2/Listeners/KarmaSyncer.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Karma;
|
||||
using TTT.Karma.Events;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
|
||||
public class KarmaSyncer(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IKarmaService? karma = provider.GetService<IKarmaService>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnKarmaUpdate(KarmaUpdateEvent ev) {
|
||||
if (karma == null) return;
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var player = converter.GetPlayer(ev.Player);
|
||||
if (player == null) return;
|
||||
|
||||
player.Score = ev.Karma;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController", "m_iScore");
|
||||
});
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnJoin(EventPlayerConnectFull ev, GameEventInfo _) {
|
||||
if (ev.Userid == null || karma == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid);
|
||||
var user = ev.Userid;
|
||||
|
||||
Task.Run(async () => {
|
||||
var karmaValue = await karma.Load(player);
|
||||
await Server.NextWorldUpdateAsync(() => {
|
||||
if (!user.IsValid) return;
|
||||
user.Score = karmaValue;
|
||||
Utilities.SetStateChanged(user, "CCSPlayerController", "m_iScore");
|
||||
});
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
@@ -18,9 +18,6 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly ISet<int> revealedDeaths = new HashSet<int>();
|
||||
|
||||
private readonly IDictionary<int, (int, int)> roundKillsAndAssists =
|
||||
@@ -28,6 +25,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnIdentify(BodyIdentifyEvent ev) {
|
||||
var gamePlayer = converter.GetPlayer(ev.Body.OfPlayer);
|
||||
@@ -44,6 +42,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
// in the case that this is the last player
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnKill(PlayerDeathEvent ev) {
|
||||
var killer = ev.Killer == null ? null : converter.GetPlayer(ev.Killer);
|
||||
@@ -63,6 +62,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
}
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState == State.IN_PROGRESS) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Drawing;
|
||||
using System.Reactive.Concurrency;
|
||||
using System.Reactive.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
@@ -30,6 +31,11 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IScheduler scheduler = provider
|
||||
.GetRequiredService<IScheduler>();
|
||||
|
||||
private IDisposable? endTimer;
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
@@ -39,7 +45,9 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
.TotalSeconds);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE))
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE && p is {
|
||||
Team: CsTeam.CounterTerrorist or CsTeam.Terrorist
|
||||
}))
|
||||
player.Respawn();
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
@@ -49,13 +57,27 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.NewState == State.IN_PROGRESS)
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE && p is {
|
||||
Team: CsTeam.CounterTerrorist or CsTeam.Terrorist
|
||||
}))
|
||||
player.Respawn();
|
||||
});
|
||||
|
||||
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
Server.NextWorldUpdate(() => {
|
||||
RoundUtil.SetTimeRemaining((int)config.RoundCfg
|
||||
.RoundDuration(ev.Game.Players.Count)
|
||||
.TotalSeconds);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
|
||||
});
|
||||
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
|
||||
Server.NextWorldUpdate(()
|
||||
=> RoundUtil.SetTimeRemaining((int)duration.TotalSeconds));
|
||||
|
||||
endTimer?.Dispose();
|
||||
endTimer = scheduler.Schedule(duration,
|
||||
() => {
|
||||
Server.NextWorldUpdate(()
|
||||
=> ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(Provider))));
|
||||
});
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -65,11 +87,6 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
revealRoles(ev.Game);
|
||||
|
||||
// If CS caused the round to end, we will have 0 time left
|
||||
// in this case, CS automatically handles the end of round stuff
|
||||
// so we don't need to do anything
|
||||
if (RoundUtil.GetTimeRemaining() <= 1) return;
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var endReason = endRound(ev);
|
||||
|
||||
@@ -81,8 +98,11 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
var timer = Observable.Timer(
|
||||
config.RoundCfg.TimeBetweenRounds, Scheduler);
|
||||
timer.Subscribe(_
|
||||
=> Server.NextWorldUpdate(() => RoundUtil.EndRound(endReason)));
|
||||
timer.Subscribe(_ => Server.NextWorldUpdate(() => {
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
|
||||
RoundUtil.EndRound(endReason);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 0");
|
||||
}));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -115,4 +135,10 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
|
||||
new EventNextlevelChanged(true).FireEvent(false);
|
||||
}
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
|
||||
endTimer?.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -53,7 +53,7 @@ public class CS2AliveSpoofer : IAliveSpoofer, IPluginModule {
|
||||
}
|
||||
|
||||
private void onTick() {
|
||||
_fakeAlivePlayers.RemoveWhere(p => !p.IsValid);
|
||||
_fakeAlivePlayers.RemoveWhere(p => !p.IsValid || p.Handle == IntPtr.Zero);
|
||||
foreach (var player in _fakeAlivePlayers) {
|
||||
player.PawnIsAlive = true;
|
||||
Utilities.SetStateChanged(player, "CCSPlayerController",
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Player;
|
||||
@@ -10,18 +8,13 @@ public class CS2PermManager(IPlayerConverter<CCSPlayerController> converter)
|
||||
: IPermissionManager {
|
||||
public bool HasFlags(IPlayer player, params string[] flags) {
|
||||
if (flags.Length == 0) return true;
|
||||
Console.WriteLine("Checking flags for player: " + player.Id);
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return false;
|
||||
|
||||
ulong.TryParse(player.Id, out var steamId);
|
||||
return AdminManager.PlayerHasPermissions(new SteamID(steamId), flags);
|
||||
return AdminManager.PlayerHasPermissions(gamePlayer, flags);
|
||||
}
|
||||
|
||||
public bool InGroups(IPlayer player, params string[] groups) {
|
||||
if (groups.Length == 0) return true;
|
||||
Server.PrintToChatAll("Checking groups for player: " + player.Id);
|
||||
Console.WriteLine("Checking groups for player: " + player.Id);
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
|
||||
var adminData = AdminManager.GetPlayerAdminData(gamePlayer);
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace TTT.CS2.Player;
|
||||
/// Non-human Players (bots) will be tracked by their entity index.
|
||||
/// Note that slot numbers are not guaranteed to be stable across server restarts.
|
||||
/// </summary>
|
||||
public class CS2Player : IOnlinePlayer {
|
||||
public class CS2Player : IOnlinePlayer, IEquatable<CS2Player> {
|
||||
private CCSPlayerController? cachePlayer;
|
||||
|
||||
protected CS2Player(string id, string name) {
|
||||
@@ -51,6 +51,11 @@ public class CS2Player : IOnlinePlayer {
|
||||
=> Math.Min(Utilities.GetPlayers().Select(p => p.PlayerName.Length).Max(),
|
||||
24);
|
||||
|
||||
public bool Equals(CS2Player? other) {
|
||||
if (other is null) return false;
|
||||
return Id == other.Id;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
|
||||
@@ -107,20 +112,36 @@ public class CS2Player : IOnlinePlayer {
|
||||
return player.SteamID.ToString();
|
||||
}
|
||||
|
||||
public override int GetHashCode() { return Id.GetHashCode(); }
|
||||
|
||||
public override string ToString() { return createPaddedName(); }
|
||||
|
||||
// Goal: Pad the name to a fixed width for better alignment in logs
|
||||
// Left-align ID, right-align name
|
||||
private string createPaddedName() {
|
||||
var idPart = $"({getSuffix(Id, 5)})";
|
||||
var effectivePadding = namePadding - idPart.Length;
|
||||
var namePart = Name.Length >= effectivePadding ?
|
||||
getSuffix(Name, effectivePadding) :
|
||||
Name.PadLeft(effectivePadding);
|
||||
return $"{idPart} {namePart}";
|
||||
return CreatePaddedName(Id, Name, namePadding + 8);
|
||||
}
|
||||
|
||||
private string getSuffix(string s, int len) {
|
||||
return s.Length <= len ? s : s[^len..];
|
||||
public static string CreatePaddedName(string id, string name, int len) {
|
||||
var suffix = id.Length > 5 ? id[^5..] : id.PadLeft(5, '0');
|
||||
var prefix = $"({suffix})";
|
||||
|
||||
var baseStr = $"{prefix} {name}";
|
||||
|
||||
if (baseStr.Length == len) return baseStr;
|
||||
|
||||
if (baseStr.Length < len) {
|
||||
// Pad spaces so the name ends up right-aligned
|
||||
var padding = len - (prefix.Length + name.Length);
|
||||
return prefix + new string(' ', padding + 1) + name;
|
||||
}
|
||||
|
||||
// Too long, cut off from the end of the name
|
||||
var availableForName = len - (prefix.Length + 1);
|
||||
if (availableForName < 0) availableForName = 0;
|
||||
var trimmedName = name.Length > availableForName ?
|
||||
name[..availableForName] :
|
||||
name;
|
||||
return $"{prefix} {trimmedName}";
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,9 @@ public class SpectatorRole(IServiceProvider provider) : IRole {
|
||||
private readonly IPlayerConverter<CCSPlayerController> playerConverter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
public string Id => "basegame.role.spectator";
|
||||
|
||||
public string Name
|
||||
@@ -22,6 +25,14 @@ public class SpectatorRole(IServiceProvider provider) : IRole {
|
||||
|
||||
public IOnlinePlayer? FindPlayerToAssign(ISet<IOnlinePlayer> players) {
|
||||
return players.FirstOrDefault(p
|
||||
=> playerConverter.GetPlayer(p) is { Team: CsTeam.Spectator });
|
||||
=> roles.GetRoles(p).Count == 0
|
||||
&& playerConverter.GetPlayer(p) is { Team: CsTeam.Spectator });
|
||||
}
|
||||
|
||||
public void OnAssign(IOnlinePlayer player) {
|
||||
var csPlayer = playerConverter.GetPlayer(player);
|
||||
if (csPlayer is null) return;
|
||||
csPlayer.CommitSuicide(false, true);
|
||||
csPlayer.ChangeTeam(CsTeam.Spectator);
|
||||
}
|
||||
}
|
||||
BIN
TTT/CS2/ThirdParties/Binaries/MAULActainShared.dll
Normal file
BIN
TTT/CS2/ThirdParties/Binaries/MAULActainShared.dll
Normal file
Binary file not shown.
9
TTT/CS2/ThirdParties/eGO/EgoApi.cs
Normal file
9
TTT/CS2/ThirdParties/eGO/EgoApi.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using CounterStrikeSharp.API.Core.Capabilities;
|
||||
using MAULActainShared.plugin;
|
||||
|
||||
namespace TTT.CS2.ThirdParties.eGO;
|
||||
|
||||
public class EgoApi {
|
||||
public static PluginCapability<IActain> MAUL { get; } =
|
||||
new("maulactain:core");
|
||||
}
|
||||
@@ -1,16 +1,16 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public static class RoundUtil {
|
||||
private static readonly
|
||||
MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
|
||||
TerminateRoundFunc =
|
||||
new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
// private static readonly
|
||||
// MemoryFunctionVoid<nint, float, RoundEndReason, nint, nint>
|
||||
// TerminateRoundFunc =
|
||||
// new(GameData.GetSignature("CCSGameRules_TerminateRound"));
|
||||
|
||||
private static IEnumerable<CCSTeam>? _teamManager;
|
||||
|
||||
@@ -52,7 +52,9 @@ public static class RoundUtil {
|
||||
var gameRules = ServerUtil.GameRulesProxy;
|
||||
if (gameRules == null || gameRules.GameRules == null) return;
|
||||
// TODO: Figure out what these params do
|
||||
TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
// TerminateRoundFunc.Invoke(gameRules.GameRules.Handle, 5f, reason, 0, 0);
|
||||
VirtualFunctions.TerminateRoundFunc.Invoke(gameRules.GameRules.Handle,
|
||||
reason, 5f, 0, 0);
|
||||
}
|
||||
|
||||
public static void SetTeamScore(CsTeam team, int score) {
|
||||
|
||||
81
TTT/CS2/Utils/TextCompass.cs
Normal file
81
TTT/CS2/Utils/TextCompass.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public static class TextCompass {
|
||||
/// <summary>
|
||||
/// Builds a compass line with at most one character for each of N, E, S, W.
|
||||
/// 0° = North, 90° = East, angles increase clockwise.
|
||||
/// </summary>
|
||||
/// <param name="fov">Field of view in degrees [0..360].</param>
|
||||
/// <param name="width">Output width in characters.</param>
|
||||
/// <param name="direction">Facing direction in degrees.</param>
|
||||
/// <param name="filler">Filler character for empty slots.</param>
|
||||
/// <param name="targetDir"></param>
|
||||
public static string GenerateCompass(float fov, int width, float direction,
|
||||
char filler = '·', float? targetDir = null) {
|
||||
if (width <= 0) return string.Empty;
|
||||
|
||||
fov = Math.Clamp(fov, 0.001f, 360f);
|
||||
direction = Normalize(direction);
|
||||
|
||||
var buf = new char[width];
|
||||
for (var i = 0; i < width; i++) buf[i] = filler;
|
||||
|
||||
var start = direction - fov / 2f; // left edge of view
|
||||
var degPerChar = fov / width;
|
||||
|
||||
PlaceIfVisible('N', 0f);
|
||||
PlaceIfVisible('E', 90f);
|
||||
PlaceIfVisible('S', 180f);
|
||||
PlaceIfVisible('W', 270f);
|
||||
if (targetDir.HasValue) PlaceIfVisible('X', targetDir.Value);
|
||||
|
||||
return new string(buf);
|
||||
|
||||
void PlaceIfVisible(char c, float cardinalAngle) {
|
||||
var delta = ForwardDelta(start, cardinalAngle); // [0..360)
|
||||
if (delta < 0f || delta >= fov) return; // outside view
|
||||
|
||||
// Map degrees to nearest character cell
|
||||
var idx = (int)MathF.Round(delta / degPerChar);
|
||||
if (idx < 0) idx = 0;
|
||||
if (idx >= width) idx = width - 1;
|
||||
|
||||
// Nudge left/right to avoid collisions when possible
|
||||
if (buf[idx] == filler) {
|
||||
buf[idx] = c;
|
||||
return;
|
||||
}
|
||||
|
||||
var maxRadius = Math.Max(idx, width - 1 - idx);
|
||||
for (var r = 1; r <= maxRadius; r++) {
|
||||
var left = idx - r;
|
||||
if (left >= 0 && buf[left] == filler) {
|
||||
buf[left] = c;
|
||||
return;
|
||||
}
|
||||
|
||||
var right = idx + r;
|
||||
if (right < width && buf[right] == filler) {
|
||||
buf[right] = c;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// If no space, overwrite the original cell as a last resort
|
||||
buf[idx] = c;
|
||||
}
|
||||
}
|
||||
|
||||
private static float Normalize(float angle) {
|
||||
angle %= 360f;
|
||||
return angle < 0 ? angle + 360f : angle;
|
||||
}
|
||||
|
||||
// Delta moving forward from start to target, wrapped to [0..360)
|
||||
private static float ForwardDelta(float start, float target) {
|
||||
var s = Normalize(start);
|
||||
var t = Normalize(target);
|
||||
var d = t - s;
|
||||
return d < 0 ? d + 360f : d;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.lang;
|
||||
@@ -9,9 +9,16 @@ public static class CS2Msgs {
|
||||
public static IMsg ROLE_SPECTATOR
|
||||
=> MsgFactory.Create(nameof(ROLE_SPECTATOR));
|
||||
|
||||
public static IMsg DEAD_MUTE_REMINDER
|
||||
=> MsgFactory.Create(nameof(DEAD_MUTE_REMINDER));
|
||||
|
||||
public static IMsg TASER_SCANNED(IPlayer scannedPlayer, IRole role) {
|
||||
var rolePrefix = GameMsgs.GetRolePrefix(role);
|
||||
return MsgFactory.Create(nameof(TASER_SCANNED),
|
||||
rolePrefix + scannedPlayer.Name, role.Name);
|
||||
}
|
||||
|
||||
public static IMsg TRAITOR_CHAT_FORMAT(IOnlinePlayer player, string msg) {
|
||||
return MsgFactory.Create(nameof(TRAITOR_CHAT_FORMAT), player.Name, msg);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
ROLE_SPECTATOR: "Spectator"
|
||||
ROLE_SPECTATOR: "Spectator"
|
||||
TRAITOR_CHAT_FORMAT: "{darkred}[TRAITORS] {red}{0}: {default}{1}"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
DNA_PREFIX: "{darkblue}D{blue}N{lightblue}A{grey} | {grey}"
|
||||
|
||||
DEAD_MUTE_REMINDER: "%PREFIX%You are dead and cannot be heard."
|
||||
|
||||
SHOP_ITEM_DNA: "DNA Scanner"
|
||||
SHOP_ITEM_DNA_DESC: "Scan bodies to reveal the person who killed them."
|
||||
SHOP_ITEM_DNA_SCANNED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, their killer was {red}{2}{grey}."
|
||||
@@ -14,4 +17,28 @@ SHOP_ITEM_STATION_HURT: "Hurt Station"
|
||||
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
|
||||
|
||||
SHOP_ITEM_CAMO: "Camouflage"
|
||||
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
|
||||
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
|
||||
|
||||
SHOP_ITEM_BODY_PAINT: "Body Paint"
|
||||
SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
|
||||
SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
|
||||
|
||||
SHOP_ITEM_POISON_SHOTS: "Poison Shots"
|
||||
SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."
|
||||
SHOP_ITEM_POISON_HIT: "%PREFIX% You hit {green}{0}{grey} with a {lightpurple}poison shot{grey}."
|
||||
SHOP_ITEM_POISON_OUT: "%PREFIX% You are out of poison shots."
|
||||
|
||||
SHOP_ITEM_POISON_SMOKE: "Poison Smoke"
|
||||
SHOP_ITEM_POISON_SMOKE_DESC: "Throw a grenade that releases poisonous gas."
|
||||
|
||||
SHOP_ITEM_ARMOR: "Armor with Helmet"
|
||||
SHOP_ITEM_ARMOR_DESC: "Wear armor that reduces incoming damage."
|
||||
|
||||
SHOP_ITEM_ONE_HIT_KNIFE: "One-Hit Knife"
|
||||
SHOP_ITEM_ONE_HIT_KNIFE_DESC: "Your next knife hit will be a guaranteed kill."
|
||||
|
||||
SHOP_ITEM_COMPASS: "Player Compass"
|
||||
SHOP_ITEM_COMPASS_DESC: "Reveals the direction that the nearest non-Traitor is in."
|
||||
|
||||
SHOP_ITEM_SILENT_AWP: "Silent AWP"
|
||||
SHOP_ITEM_SILENT_AWP_DESC: "Receive a silenced AWP with limited ammo."
|
||||
@@ -15,7 +15,9 @@ public class IdentifyBodyAction(IRoleAssigner roles, BodyIdentifyEvent ev)
|
||||
|
||||
#endregion
|
||||
|
||||
public IPlayer Player { get; } = ev.Identifier;
|
||||
public IPlayer Player { get; } =
|
||||
ev.Identifier ?? throw new InvalidOperationException();
|
||||
|
||||
public IPlayer? Other { get; } = ev.Body.OfPlayer;
|
||||
|
||||
public IRole? PlayerRole { get; } =
|
||||
|
||||
@@ -2,7 +2,6 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -9,22 +11,38 @@ public class LogsCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
|
||||
private readonly IMsgLocalizer localizer =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string[] RequiredFlags => ["@ttt/admin"];
|
||||
|
||||
public bool MustBeOnMainThread => true;
|
||||
|
||||
public string Id => "logs";
|
||||
public void Start() { }
|
||||
|
||||
// TODO: Restrict and verbalize usage
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (games.ActiveGame is not {
|
||||
State: State.IN_PROGRESS or State.FINISHED
|
||||
}) {
|
||||
info.ReplySync("No active game to show logs for.");
|
||||
messenger.Message(executor, localizer[GameMsgs.GAME_LOGS_NONE]);
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
if (executor is { IsAlive: true }) {
|
||||
messenger.MessageAll(localizer[GameMsgs.LOGS_VIEWED_ALIVE(executor)]);
|
||||
} else if (icons != null && executor != null) {
|
||||
icons.SetVisiblePlayers(executor, ulong.MaxValue);
|
||||
messenger.Message(executor, localizer[GameMsgs.LOGS_VIEWED_INFO]);
|
||||
}
|
||||
|
||||
games.ActiveGame.Logger.PrintLogs(executor);
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -9,7 +9,6 @@ public class EventBus(IServiceProvider provider) : IEventBus, ITerrorModule {
|
||||
private readonly Dictionary<Type, List<(object listener, MethodInfo method)>>
|
||||
handlers = new();
|
||||
|
||||
[Obsolete("Registering listeners is deprecated, use DI instead.")]
|
||||
public void RegisterListener(IListener listener) {
|
||||
var dirtyTypes = new HashSet<Type>();
|
||||
appendListener(listener, dirtyTypes);
|
||||
@@ -28,29 +27,24 @@ public class EventBus(IServiceProvider provider) : IEventBus, ITerrorModule {
|
||||
}
|
||||
}
|
||||
|
||||
public Task Dispatch(Event ev) {
|
||||
public void Dispatch(Event ev) {
|
||||
var type = ev.GetType();
|
||||
|
||||
handlers.TryGetValue(type, out var list);
|
||||
|
||||
if (list == null || list.Count == 0) return Task.CompletedTask;
|
||||
if (list == null || list.Count == 0) return;
|
||||
|
||||
ICancelableEvent? cancelable = null;
|
||||
if (ev is ICancelableEvent) cancelable = (ICancelableEvent)ev;
|
||||
|
||||
List<Task> tasks = [];
|
||||
|
||||
foreach (var (listener, method) in list) {
|
||||
if (cancelable is { IsCanceled: true } && method
|
||||
.GetCustomAttribute<EventHandlerAttribute>()
|
||||
?.IgnoreCanceled == true)
|
||||
continue;
|
||||
|
||||
var result = method.Invoke(listener, [ev]);
|
||||
if (result is Task task) tasks.Add(task);
|
||||
method.Invoke(listener, [ev]);
|
||||
}
|
||||
|
||||
return Task.WhenAll(tasks);
|
||||
}
|
||||
|
||||
public void Dispose() { handlers.Clear(); }
|
||||
@@ -86,6 +80,11 @@ public class EventBus(IServiceProvider provider) : IEventBus, ITerrorModule {
|
||||
var attr = method.GetCustomAttribute<EventHandlerAttribute>();
|
||||
if (attr == null) return;
|
||||
|
||||
if (method.ReturnType != typeof(void))
|
||||
throw new InvalidOperationException(
|
||||
$"Method {method.Name} in {listener.GetType().Name} "
|
||||
+ "must have void return type.");
|
||||
|
||||
var parameters = method.GetParameters();
|
||||
if (parameters.Length != 1
|
||||
|| !typeof(Event).IsAssignableFrom(parameters[0].ParameterType))
|
||||
|
||||
@@ -6,8 +6,10 @@ using TTT.API.Player;
|
||||
namespace TTT.Game.Events.Player;
|
||||
|
||||
public class PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
|
||||
int dmgDealt, int hpLeft) : PlayerEvent(player), ICancelableEvent {
|
||||
private int _hpLeft = hpLeft;
|
||||
int originalHp, int hpLeft) : PlayerEvent(player), ICancelableEvent {
|
||||
public PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
|
||||
int damageDealt) : this(player, attacker, player.Health - damageDealt,
|
||||
player.Health) { }
|
||||
|
||||
public PlayerDamagedEvent(IPlayerConverter<CCSPlayerController> converter,
|
||||
EventPlayerHurt ev) : this(
|
||||
@@ -15,21 +17,13 @@ public class PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
|
||||
?? throw new InvalidOperationException(),
|
||||
ev.Attacker == null ?
|
||||
null :
|
||||
converter.GetPlayer(ev.Attacker) as IOnlinePlayer, ev.DmgHealth,
|
||||
ev.Health) {
|
||||
converter.GetPlayer(ev.Attacker) as IOnlinePlayer,
|
||||
ev.Health + ev.DmgHealth, ev.Health) {
|
||||
ArmorDamage = ev.DmgArmor;
|
||||
ArmorRemaining = ev.Armor;
|
||||
Weapon = ev.Weapon;
|
||||
}
|
||||
|
||||
public PlayerDamagedEvent(IPlayerConverter<CCSPlayerController> converter,
|
||||
EventPlayerFalldamage ev) : this(
|
||||
converter.GetPlayer(ev.Userid!) as IOnlinePlayer
|
||||
?? throw new InvalidOperationException(), null, (int)ev.Damage,
|
||||
ev.Userid!.Health) {
|
||||
ArmorRemaining = ev.Userid.PawnArmor;
|
||||
}
|
||||
|
||||
public PlayerDamagedEvent(IPlayerConverter<CCSPlayerController> converter,
|
||||
DynamicHook hook) : this(null!, null, 0, 0) {
|
||||
var playerPawn = hook.GetParam<CCSPlayerPawn>(0);
|
||||
@@ -48,37 +42,19 @@ public class PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
|
||||
Attacker = attacker == null || !attacker.IsValid ?
|
||||
null :
|
||||
converter.GetPlayer(attacker) as IOnlinePlayer;
|
||||
DmgDealt = (int)info.Damage;
|
||||
_hpLeft = player.Health - DmgDealt;
|
||||
OriginalHp = player.Pawn.Value!.Health;
|
||||
HpLeft = (int)(OriginalHp - info.Damage);
|
||||
}
|
||||
|
||||
public bool HpModified { get; private set; }
|
||||
|
||||
public override string Id => "basegame.event.player.damaged";
|
||||
public IOnlinePlayer? Attacker { get; private set; } = attacker;
|
||||
|
||||
public int ArmorDamage { get; private set; }
|
||||
public int ArmorRemaining { get; set; }
|
||||
public int DmgDealt { get; } = dmgDealt;
|
||||
public int DmgDealt => OriginalHp - HpLeft;
|
||||
|
||||
public int HpLeft {
|
||||
get => _hpLeft;
|
||||
set {
|
||||
if (value == _hpLeft) return;
|
||||
switch (value) {
|
||||
case < 0:
|
||||
throw new ArgumentOutOfRangeException(nameof(value),
|
||||
"HpLeft must be greater than 0.");
|
||||
case 0:
|
||||
throw new ArgumentException(
|
||||
"Cannot override HP if player is already dead; cancel the event instead.");
|
||||
default:
|
||||
HpModified = _hpLeft != value;
|
||||
_hpLeft = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public int HpLeft { get; set; } = hpLeft;
|
||||
public int OriginalHp { get; } = originalHp;
|
||||
|
||||
public string? Weapon { get; init; }
|
||||
public bool IsCanceled { get; set; }
|
||||
|
||||
@@ -20,6 +20,8 @@ public static class GameServiceCollection {
|
||||
collection.AddModBehavior<PlayerJoinStarting>();
|
||||
collection.AddModBehavior<PlayerActionsLogger>();
|
||||
collection.AddModBehavior<BodyIdentifyLogger>();
|
||||
collection.AddModBehavior<PlayerDeathInformer>();
|
||||
collection.AddModBehavior<TraitorBuddyInformer>();
|
||||
|
||||
// Commands
|
||||
collection.AddModBehavior<TTTCommand>();
|
||||
|
||||
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Reference in New Issue
Block a user