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fix: Additial special round fixes +semver:patch (#189)
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@@ -82,7 +82,7 @@ public class SpeedRound(IServiceProvider provider)
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public void OnDeath(PlayerDeathEvent ev) {
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var game = games.ActiveGame;
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if (game == null) return;
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if (Tracker.ActiveRounds.Contains(this)) return;
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if (!Tracker.ActiveRounds.Contains(this)) return;
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var victimRoles = roles.GetRoles(ev.Victim);
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if (!victimRoles.Any(r => r is InnocentRole)) return;
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