fix: Additial special round fixes +semver:patch (#189)

This commit is contained in:
Isaac
2025-11-10 16:22:00 -08:00
committed by GitHub

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@@ -82,7 +82,7 @@ public class SpeedRound(IServiceProvider provider)
public void OnDeath(PlayerDeathEvent ev) {
var game = games.ActiveGame;
if (game == null) return;
if (Tracker.ActiveRounds.Contains(this)) return;
if (!Tracker.ActiveRounds.Contains(this)) return;
var victimRoles = roles.GetRoles(ev.Victim);
if (!victimRoles.Any(r => r is InnocentRole)) return;