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Update additional descriptions
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@@ -8,54 +8,54 @@ AFK_MOVED: "%PREFIX%You were moved to spectators for being AFK."
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DEAD_MUTE_REMINDER: "%PREFIX%You are dead and cannot be heard."
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SHOP_ITEM_DNA: "DNA Scanner"
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SHOP_ITEM_DNA_DESC: "Scan bodies to reveal the person who killed them."
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SHOP_ITEM_DNA_DESC: "Scan bodies to reveal the person who killed them"
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SHOP_ITEM_DNA_SCANNED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, their killer was {red}{2}{grey}."
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SHOP_ITEM_DNA_SCANNED_OTHER: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, {2}."
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SHOP_ITEM_DNA_EXPIRED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, but the DNA has expired."
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SHOP_ITEM_STATION_HEALTH: "Health Station"
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SHOP_ITEM_STATION_HEALTH_DESC: "A health station that heals players around it."
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SHOP_ITEM_STATION_HEALTH_DESC: "The health station will heall all players around it"
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SHOP_ITEM_STATION_HURT: "Hurt Station"
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SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
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SHOP_ITEM_STATION_HURT_DESC: "The hurt station will damage all non-Traitors around it"
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SHOP_ITEM_CAMO: "Camouflage"
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SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
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SHOP_ITEM_CAMO_DESC: "You are now harder to see"
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SHOP_ITEM_BODY_PAINT: "Body Paint"
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SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
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SHOP_ITEM_BODY_PAINT_DESC: "Interacting with bodies will now paint them, making them appear identified"
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SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
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SHOP_ITEM_POISON_SHOTS: "Poison Shots"
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SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."
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SHOP_ITEM_POISON_SHOTS_DESC: "The next 5 shots from your {red}pistols{grey} are coated with poison"
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SHOP_ITEM_POISON_HIT: "%PREFIX% You hit {green}{0}{grey} with a {lightpurple}poison shot{grey}."
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SHOP_ITEM_POISON_OUT: "%PREFIX% You are out of poison shots."
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SHOP_ITEM_POISON_SMOKE: "Poison Smoke"
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SHOP_ITEM_POISON_SMOKE_DESC: "Throw a grenade that releases poisonous gas."
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SHOP_ITEM_POISON_SMOKE_DESC: "The smoke grenade will damage all non-Traitors inside it over time"
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SHOP_ITEM_ARMOR: "Armor with Helmet"
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SHOP_ITEM_ARMOR_DESC: "Wear armor that reduces incoming damage."
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SHOP_ITEM_ARMOR_DESC: ""
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SHOP_ITEM_ONE_HIT_KNIFE: "One-Hit Knife"
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SHOP_ITEM_ONE_HIT_KNIFE_DESC: "Your next knife hit will be a guaranteed kill."
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SHOP_ITEM_ONE_HIT_KNIFE_DESC: "Your {red}next knife{grey} attack will instantly kill your target"
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SHOP_ITEM_COMPASS_PLAYER: "Player Compass"
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SHOP_ITEM_COMPASS_PLAYER_DESC: "Reveals the direction that the nearest non-Traitor is in."
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SHOP_ITEM_COMPASS_PLAYER_DESC: ""
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SHOP_ITEM_COMPASS_BODY: "Body Compass"
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SHOP_ITEM_COMPASS_BODY_DESC: "Reveals the direction that the nearest unidentified body is in."
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SHOP_ITEM_COMPASS_BODY_DESC: ""
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SHOP_ITEM_SILENT_AWP: "Silent AWP"
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SHOP_ITEM_SILENT_AWP_DESC: "Receive a silenced AWP with limited ammo."
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SHOP_ITEM_SILENT_AWP_DESC: ""
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SHOP_ITEM_CLUSTER_GRENADE: "Cluster Grenade"
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SHOP_ITEM_CLUSTER_GRENADE_DESC: "A grenade that splits into multiple smaller grenades."
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SHOP_ITEM_CLUSTER_GRENADE_DESC: ""
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SHOP_ITEM_TELEPORT_DECOY: "Teleport Decoy"
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SHOP_ITEM_TELEPORT_DECOY_DESC: "A decoy that teleports you to it upon explosion."
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SHOP_ITEM_TELEPORT_DECOY_DESC: "The decoy will teleport you to its location {default}once it explodes{grey}"
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SHOP_ITEM_TRIPWIRE: "Tripwire"
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SHOP_ITEM_TRIPWIRE_DESC: "A tripwire that explodes when triggered."
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SHOP_ITEM_TRIPWIRE_DESC: "The tripwire will activate once anyone crosses it"
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SHOP_ITEM_TRIPWIRE_TOOFAR: "%PREFIX%You are too far away to place the tripwire."
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SHOP_ITEM_TRIPWIRE_DEFUSING: "Defusing... ({0}, {1} second%s% left)."
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SHOP_ITEM_TRIPWIRE_DEFUSING_CANCELED: "%PREFIX%You stopped defusing the tripwire."
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@@ -3,12 +3,12 @@ SHOP_INACTIVE: "%SHOP_PREFIX%The shop is currently closed."
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SHOP_ITEM_NOT_FOUND: "%SHOP_PREFIX%Could not find an item named \"{default}{0}{grey}\"."
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SHOP_ITEM_DEAGLE: "One-Hit Revolver"
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SHOP_ITEM_DEAGLE_DESC: "If you hit an enemy, they will die instantly. Hitting a teammate will kill you instead."
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SHOP_ITEM_DEAGLE_DESC: "If you hit an enemy, they will die instantly. Hitting a teammate will kill you instead"
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SHOP_ITEM_DEAGLE_HIT_FF: "%PREFIX%You hit a teammate!"
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SHOP_ITEM_DEAGLE_VICTIM: "%PREFIX%You were hit by a {yellow}One-Hit Revolver{grey}."
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SHOP_ITEM_STICKERS: "Stickers"
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SHOP_ITEM_STICKERS_DESC: "When you tase a player, their role will be shown to everyone."
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SHOP_ITEM_STICKERS_DESC: "When you tase a player, their role will be shown to everyone"
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SHOP_ITEM_STICKERS_HIT: "%SHOP_PREFIX%You got {green}stickered{grey}, your role is now visible to everyone."
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SHOP_ITEM_C4: "C4 Explosive"
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@@ -18,13 +18,13 @@ SHOP_ITEM_M4A1: "M4A1 Rifle and USP-S"
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SHOP_ITEM_M4A1_DESC: ""
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SHOP_ITEM_GLOVES: "Gloves"
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SHOP_ITEM_GLOVES_DESC: "You can now kill without leaving DNA behind, or move bodies without IDing them."
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SHOP_ITEM_GLOVES_DESC: "You can now kill without leaving DNA behind, or move bodies without IDing them"
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SHOP_ITEM_GLOVES_USED_BODY: "%SHOP_PREFIX%You used your gloves to move a body without leaving DNA. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
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SHOP_ITEM_GLOVES_USED_KILL: "%SHOP_PREFIX%You used your gloves to kill without leaving DNA evidence. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
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SHOP_ITEM_GLOVES_WORN_OUT: "%SHOP_PREFIX%Your gloves wore out."
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SHOP_ITEM_TASER: "Taser"
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SHOP_ITEM_TASER_DESC: "Tasing a player will tell you their role."
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SHOP_ITEM_TASER_DESC: "Tasing a player will tell you their role"
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SHOP_ITEM_HEALTHSHOT: "Healthshot"
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SHOP_ITEM_HEALTHSHOT_DESC: ""
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