CounterStrikeSharp

CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.

History

This project is an ongoing migration of a previous project (titled VSP.NET) whereby a scripting layer was added to a Valve Server Plugin for CSGO.

Due to the architectural changes of CS2, the plugin is being rebuilt on the ground up, to support Linux 64-bit, something which was previously impossible.

Philosophy

As a result, there are a few key philosophies and trade-offs that drive the project.

  • Only 64 bit is supported.
    • .NET only supports x64 on Linux; CSGO previously only supported 32 bit servers, but CS2 supports 64 bit on Linux.
  • Most dedicated servers are hosted on Linux, and there are no real plans to support Windows.
  • The scripting runtime will only support C#/.NET at this time, but there is no reason it cannot be extended in the future to support other languages by utilising the native bindings created by this plugin (in JS, Rust or Go for example).

Install

Development builds are currently available through GitHub actions, you can download the latest build from there.

Detailed installation instructions can be found in the docs.

What works?

(Note, these were features in the previous VSP.NET project, but have not been implemented yet in this project)

These features are the core of the platform and work pretty well/have a low risk of causing issues.

  • (In Progress) Console Variables, Console Commands, Server Commands (e.g. sv_customvar)
  • Game Event Handlers & Custom Events (e.g. player_death)
    • Basic event value get/set (string, bool, int32, float)
    • Complex event values get/set (ehandle, pawn, player controller)
  • Game Tick Based Timers (e.g. repeating map timers)
    • Timer Flags (REPEAT, STOP_ON_MAPCHANGE)
  • (Partially) Listeners (e.g. client connected, disconnected, map start etc.)
    • Client Listeners (e.g. connect, disconnect, put in server)
    • OnMapStart
    • OnTick
  • Server Information (current map, game time, tick rate, model precaching)

Examples

You can view the example Warcraft plugin from the previous VSP.NET project to give you an idea of the kind of power this scripting runtime is capable of. This plugin shows how you can hook events, create commands & console variables, use third party libraries (SQLite) and do basic entity manipulation.

Credits

A lot of code has been borrowed from SourceMod as well as Source.Python, two pioneering source engine plugin frameworks which this project lends a lot of its credit to. I've also used the scripting context & native system that is implemented in FiveM for GTA5. Also shoutout to the CS2Fixes project for providing good reverse-engineering information so shortly after CS2 release.

How to Build

Building requires CMake on Linux.

Clone the repository

git clone https://github.com/roflmuffin/counterstrikesharp

Init and update submodules

git submodule update --init --recursive

Make build folder

mkdir build
cd build

Generate CMake Build Files

cmake ..

Build

cmake --build . --config Debug
Description
CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2
Readme 65 MiB
Languages
C# 56.1%
C++ 43%
C 0.3%
CMake 0.3%
Shell 0.2%