CounterStrikeSharp
CounterStrikeSharp is a server side modding framework for Counter-Strike: Global Offensive. This project attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
History
This project is an ongoing migration of a previous project (titled VSP.NET) whereby a scripting layer was added to a Valve Server Plugin for CSGO.
Due to the architectural changes of CS2, the plugin is being rebuilt on the ground up, to support Linux 64-bit, something which was previously impossible.
Philosophy
As a result, there are a few key philosophies and trade-offs that drive the project.
- Only 64 bit is supported.
- .NET only supports x64 on Linux; CSGO previously only supported 32 bit servers, but CS2 supports 64 bit on Linux.
- Most dedicated servers are hosted on Linux, and there are no real plans to support Windows.
- The scripting runtime will only support C#/.NET at this time, but there is no reason it cannot be extended in the future to support other languages by utilising the native bindings created by this plugin (in JS, Rust or Go for example).
Install
Development builds are currently available through GitHub actions, you can download the latest build from there.
Detailed installation instructions can be found in the docs.
What works?
(Note, these were features in the previous VSP.NET project, but have not been implemented yet in this project)
These features are the core of the platform and work pretty well/have a low risk of causing issues.
- (In Progress) Console Variables, Console Commands, Server Commands (e.g. sv_customvar)
- Game Event Handlers & Custom Events (e.g. player_death)
- Basic event value get/set (string, bool, int32, float)
- Complex event values get/set (ehandle, pawn, player controller)
- Game Tick Based Timers (e.g. repeating map timers)
- Timer Flags (REPEAT, STOP_ON_MAPCHANGE)
- (Partially) Listeners (e.g. client connected, disconnected, map start etc.)
- Client Listeners (e.g. connect, disconnect, put in server)
- OnMapStart
- OnTick
- Server Information (current map, game time, tick rate, model precaching)
Links
- Join the Discord: Ask questions, provide suggestions
- Read the docs: Getting started guide, hello world plugin example
- Issue tracker: Raise any issues here
- Builds: Download latest unstable dev snapshot
- Install Docs: Installation instructions
- Example Plugin: Test plugin with basic functionality
Examples
You can view the example Warcraft plugin from the previous VSP.NET project to give you an idea of the kind of power this scripting runtime is capable of. This plugin shows how you can hook events, create commands & console variables, use third party libraries (SQLite) and do basic entity manipulation.
Credits
A lot of code has been borrowed from SourceMod as well as Source.Python, two pioneering source engine plugin frameworks which this project lends a lot of its credit to. I've also used the scripting context & native system that is implemented in FiveM for GTA5. Also shoutout to the CS2Fixes project for providing good reverse-engineering information so shortly after CS2 release.
How to Build
Building requires CMake on Linux.
Clone the repository
git clone https://github.com/roflmuffin/counterstrikesharp
Init and update submodules
git submodule update --init --recursive
Make build folder
mkdir build
cd build
Generate CMake Build Files
cmake ..
Build
cmake --build . --config Debug