mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-08 08:56:34 -08:00
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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cc21dca5a0 | ||
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5721d060ea | ||
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220521d571 | ||
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5698b511e9 | ||
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48c9d195ff | ||
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603827d331 | ||
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e557d54c32 |
@@ -157,6 +157,30 @@ namespace CounterStrikeSharp.API.Core
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}
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}
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public static string GetClientConvarValue(int clientindex, string convarname){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(clientindex);
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ScriptContext.GlobalScriptContext.Push(convarname);
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ScriptContext.GlobalScriptContext.SetIdentifier(0xAE4B1B79);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
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}
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}
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public static void SetFakeClientConvarValue(int clientindex, string convarname, string convarvalue){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(clientindex);
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ScriptContext.GlobalScriptContext.Push(convarname);
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ScriptContext.GlobalScriptContext.Push(convarvalue);
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ScriptContext.GlobalScriptContext.SetIdentifier(0x4C61E8BB);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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}
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}
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public static T DynamicHookGetReturn<T>(IntPtr hook, int datatype){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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@@ -598,6 +622,28 @@ namespace CounterStrikeSharp.API.Core
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}
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}
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public static ulong GetPlayerAuthorizedSteamid(int slot){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(slot);
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ScriptContext.GlobalScriptContext.SetIdentifier(0xD1F30B3B);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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return (ulong)ScriptContext.GlobalScriptContext.GetResult(typeof(ulong));
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}
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}
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public static string GetPlayerIpAddress(int slot){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.Push(slot);
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ScriptContext.GlobalScriptContext.SetIdentifier(0x46A45CB0);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
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}
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}
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public static void HookEvent(string name, InputArgument callback, bool ispost){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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@@ -1031,6 +1077,16 @@ namespace CounterStrikeSharp.API.Core
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}
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}
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public static bool IsServerPaused(){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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ScriptContext.GlobalScriptContext.SetIdentifier(0xB216AAAC);
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ScriptContext.GlobalScriptContext.Invoke();
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ScriptContext.GlobalScriptContext.CheckErrors();
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return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
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}
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}
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public static IntPtr CreateTimer(float interval, InputArgument callback, int flags){
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lock (ScriptContext.GlobalScriptContext.Lock) {
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ScriptContext.GlobalScriptContext.Reset();
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@@ -126,5 +126,26 @@ namespace CounterStrikeSharp.API.Core
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/// <param name="hostname">New hostname of the server</param>
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[ListenerName("OnHostNameChanged")]
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public delegate void OnHostNameChanged(string hostname);
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/// <summary>
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/// Called before the server enters fatal shutdown.
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/// </summary>
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[ListenerName("OnPreFatalShutdown")]
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public delegate void OnServerPreFatalShutdown();
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|
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/// <summary>
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/// Called when the server is in a loading stage.
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/// </summary>
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/// <param name="frameTime"></param>
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[ListenerName("OnUpdateWhenNotInGame")]
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public delegate void OnUpdateWhenNotInGame(float frameTime);
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/// <summary>
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/// Called before the world updates.
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/// This seems to be called even when the server is hibernating.
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/// </summary>
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/// <param name="simulating"><see langword="true"/> if simulating, <see langword="false"/> otherwise</param>
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[ListenerName("OnServerPreWorldUpdate")]
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public delegate void OnServerPreWorldUpdate(bool simulating);
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}
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}
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@@ -1,4 +1,7 @@
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using System;
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using CounterStrikeSharp.API.Modules.Cvars;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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@@ -50,12 +53,14 @@ public partial class CCSPlayerController
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VirtualFunctions.ClientPrint(this.Handle, HudDestination.Center, message, 0, 0, 0, 0);
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}
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public void PrintToCenterHtml(string message)
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public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
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public void PrintToCenterHtml(string message, int duration)
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{
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var @event = new EventShowSurvivalRespawnStatus(true)
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{
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LocToken = message,
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Duration = 5,
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Duration = duration,
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Userid = this
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};
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@event.FireEventToClient(this);
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@@ -139,6 +144,57 @@ public partial class CCSPlayerController
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team);
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}
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/// <summary>
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/// Get a ConVar value for given player
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/// </summary>
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/// <param name="conVar">Name of the convar to retrieve</param>
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/// <returns>ConVar string value</returns>
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public string GetConVarValue(string conVar)
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{
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return NativeAPI.GetClientConvarValue(this.Slot, conVar);
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}
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public string GetConVarValue(ConVar? conVar)
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{
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if (conVar == null)
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{
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throw new Exception("Invalid convar passed to 'GetConVarValue'");
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}
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return GetConVarValue(conVar.Name);
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}
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/// <summary>
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/// Sets a ConVar value on a fake client (bot).
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/// </summary>
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/// <param name="conVar">Console variable name</param>
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/// <param name="value">String value to set</param>
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/// <exception cref="InvalidOperationException">Player is not a bot</exception>
|
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public void SetFakeClientConVar(string conVar, string value)
|
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{
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if (!IsBot)
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{
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throw new InvalidOperationException("'SetFakeClientConVar' can only be called for fake clients (bots)");
|
||||
}
|
||||
|
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NativeAPI.SetFakeClientConvarValue(this.Slot, conVar, value);
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}
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/// <summary>
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/// <inheritdoc cref="SetFakeClientConVar(string,string)"/>
|
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/// </summary>
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/// <exception cref="ArgumentException"><paramref name="conVar"/> is <see langword="null"/></exception>
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/// <inheritdoc cref="SetFakeClientConVar(string,string)" select="exception"/>
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public void SetFakeClientConVar(ConVar conVar, string value)
|
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{
|
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if (conVar == null)
|
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{
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throw new ArgumentException("Invalid convar passed to 'SetFakeClientConVar'");
|
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}
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|
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SetFakeClientConVar(conVar.Name, value);
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}
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/// <summary>
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/// Gets the active pawns button state. Will work even if the player is dead or observing.
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/// </summary>
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@@ -147,4 +203,35 @@ public partial class CCSPlayerController
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public void ExecuteClientCommand(string command) => NativeAPI.IssueClientCommand(Slot, command);
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|
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public int Slot => (int)Index - 1;
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|
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/// <summary>
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/// Returns the authorized SteamID of this user which has been validated with the SteamAPI.
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/// </summary>
|
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public SteamID? AuthorizedSteamID
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{
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get
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{
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if (!this.IsValid) return null;
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var authorizedSteamId = NativeAPI.GetPlayerAuthorizedSteamid(this.Slot);
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if ((long)authorizedSteamId == -1) return null;
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return (SteamID)authorizedSteamId;
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}
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||||
}
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/// <summary>
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/// Returns the IP address (and possibly port) of this player.
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/// <remarks>Returns 127.0.0.1 if the player is a bot.</remarks>
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/// </summary>
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public string? IpAddress
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{
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get
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{
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if (!this.IsValid) return null;
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var ipAddress = NativeAPI.GetPlayerIpAddress(this.Slot);
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if (string.IsNullOrWhiteSpace(ipAddress)) return null;
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return ipAddress;
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}
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}
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||||
}
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@@ -36,12 +36,12 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
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|
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public bool Equals(CEntityInstance? other)
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{
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return this.EntityHandle == other?.EntityHandle;
|
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return this.EntityHandle.Equals(other?.EntityHandle);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
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{
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return ReferenceEquals(this, obj) || obj is CEntityInstance other && Equals(other);
|
||||
return obj is CEntityInstance other && Equals(other);
|
||||
}
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||||
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||||
public override int GetHashCode()
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||||
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@@ -94,7 +94,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
// The server console should have access to all commands, regardless of groups.
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if (player == null) return true;
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
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var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
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var playerData = GetPlayerAdminData((SteamID)player.AuthorizedSteamID);
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return playerData?.Groups.IsSupersetOf(groups) ?? false;
|
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}
|
||||
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||||
@@ -119,7 +119,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
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{
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if (player == null) return;
|
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
|
||||
AddPlayerToGroup((SteamID)player.SteamID, groups);
|
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AddPlayerToGroup((SteamID)player.AuthorizedSteamID, groups);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -161,7 +161,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
if (player == null) return;
|
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
|
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RemovePlayerFromGroup((SteamID)player.SteamID, true, groups);
|
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RemovePlayerFromGroup((SteamID)player.AuthorizedSteamID, true, groups);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
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var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
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var playerData = GetPlayerAdminData(player.AuthorizedSteamID);
|
||||
return playerData?.Flags.IsSupersetOf(flags) ?? false;
|
||||
}
|
||||
|
||||
@@ -136,7 +136,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
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if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
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var playerData = GetPlayerAdminData((SteamID)player.AuthorizedSteamID);
|
||||
return playerData?.CommandOverrides.ContainsKey(command) ?? false;
|
||||
}
|
||||
|
||||
@@ -165,7 +165,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return true;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
|
||||
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
|
||||
var playerData = GetPlayerAdminData((SteamID)player.AuthorizedSteamID);
|
||||
return playerData?.CommandOverrides.GetValueOrDefault(command) ?? false;
|
||||
}
|
||||
|
||||
@@ -193,7 +193,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
// The server console should have access to all commands, regardless of permissions.
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
|
||||
SetPlayerCommandOverride((SteamID)player.SteamID, command, state);
|
||||
SetPlayerCommandOverride((SteamID)player.AuthorizedSteamID, command, state);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -235,7 +235,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
AddPlayerPermissions((SteamID)player.SteamID, flags);
|
||||
AddPlayerPermissions((SteamID)player.AuthorizedSteamID, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -278,7 +278,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
RemovePlayerPermissions((SteamID)player.SteamID, flags);
|
||||
RemovePlayerPermissions((SteamID)player.AuthorizedSteamID, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -306,7 +306,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
ClearPlayerPermissions((SteamID)player.SteamID);
|
||||
ClearPlayerPermissions((SteamID)player.AuthorizedSteamID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -335,7 +335,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
if (player == null) return;
|
||||
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
|
||||
|
||||
SetPlayerImmunity((SteamID)player.SteamID, value);
|
||||
SetPlayerImmunity((SteamID)player.AuthorizedSteamID, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -366,10 +366,10 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
if (target == null) return false;
|
||||
if (!target.IsValid || target.Connected != PlayerConnectedState.PlayerConnected) return false;
|
||||
|
||||
var callerData = GetPlayerAdminData((SteamID)caller.SteamID);
|
||||
var callerData = GetPlayerAdminData((SteamID)caller.AuthorizedSteamID);
|
||||
if (callerData == null) return false;
|
||||
|
||||
var targetData = GetPlayerAdminData((SteamID)target.SteamID);
|
||||
var targetData = GetPlayerAdminData((SteamID)target.AuthorizedSteamID);
|
||||
if (targetData == null) return true;
|
||||
|
||||
return callerData.Immunity >= targetData.Immunity;
|
||||
|
||||
@@ -31,7 +31,8 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
{
|
||||
// If we have a command in the "command_overrides" section in "configs/admins.json",
|
||||
// we skip the checks below and just return the defined value.
|
||||
var adminData = AdminManager.GetPlayerAdminData((SteamID)caller.SteamID);
|
||||
if (caller?.AuthorizedSteamID == null) return false;
|
||||
var adminData = AdminManager.GetPlayerAdminData(caller.AuthorizedSteamID);
|
||||
if (adminData == null) return false;
|
||||
if (adminData.CommandOverrides.ContainsKey(Command))
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
|
||||
var groupPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.GroupPermissionChar));
|
||||
var userPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.UserPermissionChar));
|
||||
|
||||
var adminData = AdminManager.GetPlayerAdminData((SteamID)caller.SteamID);
|
||||
var adminData = AdminManager.GetPlayerAdminData(caller.AuthorizedSteamID);
|
||||
if (adminData == null) return false;
|
||||
return (groupPermissions.Intersect(adminData.Groups).Count() + userPermissions.Intersect(adminData.Flags).Count()) > 0;
|
||||
}
|
||||
|
||||
@@ -48,16 +48,12 @@ namespace CounterStrikeSharp.API.Modules.Entities
|
||||
|
||||
public bool Equals(SteamID? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return SteamId64 == other.SteamId64;
|
||||
return other != null && SteamId64 == other.SteamId64;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
if (obj.GetType() != this.GetType()) return false;
|
||||
if (obj?.GetType() != this.GetType()) return false;
|
||||
return Equals((SteamID)obj);
|
||||
}
|
||||
|
||||
|
||||
@@ -62,17 +62,12 @@ public class CHandle<T> : IEquatable<CHandle<T>> where T : NativeEntity
|
||||
|
||||
public bool Equals(CHandle<T>? other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return Raw == other.Raw;
|
||||
return other != null && Raw == other.Raw;
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
if (obj.GetType() != this.GetType()) return false;
|
||||
return Equals((CHandle<T>)obj);
|
||||
return Equals(obj as CHandle<T>);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace CounterStrikeSharp.API
|
||||
|
||||
public static CCSPlayerController? GetPlayerFromSteamId(ulong steamId)
|
||||
{
|
||||
return Utilities.GetPlayers().FirstOrDefault(player => player.SteamID == steamId);
|
||||
return Utilities.GetPlayers().FirstOrDefault(player => player.AuthorizedSteamID == (SteamID)steamId);
|
||||
}
|
||||
|
||||
public static TargetResult ProcessTargetString(string pattern, CCSPlayerController player)
|
||||
|
||||
@@ -103,7 +103,6 @@ bool EventManager::HookEvent(const char* szName, CallbackT fnCallback, bool bPos
|
||||
} else {
|
||||
if (!pHook->m_pPreHook) {
|
||||
pHook->m_pPreHook = globals::callbackManager.CreateCallback("");
|
||||
;
|
||||
}
|
||||
|
||||
pHook->m_pPreHook->AddListener(fnCallback);
|
||||
@@ -130,18 +129,17 @@ bool EventManager::UnhookEvent(const char* szName, CallbackT fnCallback, bool bP
|
||||
pCallback = pHook->m_pPreHook;
|
||||
}
|
||||
|
||||
// Remove from function list
|
||||
if (pCallback == nullptr) {
|
||||
return false;
|
||||
}
|
||||
pCallback->RemoveListener(fnCallback);
|
||||
|
||||
if (bPost) {
|
||||
pHook->m_pPostHook = nullptr;
|
||||
} else {
|
||||
pHook->m_pPreHook = nullptr;
|
||||
}
|
||||
if (pCallback->GetFunctionCount() == 0) {
|
||||
globals::callbackManager.ReleaseCallback(pCallback);
|
||||
|
||||
// TODO: Clean up callback if theres noone left attached.
|
||||
if (bPost) {
|
||||
pHook->m_pPostHook = nullptr;
|
||||
} else {
|
||||
pHook->m_pPreHook = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
CSSHARP_CORE_TRACE("Unhooking event: {0} with callback pointer: {1}", szName, (void*)fnCallback);
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
#include <sourcehook/sourcehook.h>
|
||||
|
||||
#include "core/log.h"
|
||||
#include "core/timer_system.h"
|
||||
#include "scripting/callback_manager.h"
|
||||
#include <iplayerinfo.h>
|
||||
// extern CEntitySystem *g_pEntitySystem;
|
||||
@@ -303,9 +304,9 @@ int PlayerManager::NumPlayers() const { return m_player_count; }
|
||||
|
||||
int PlayerManager::MaxClients() const { return m_max_clients; }
|
||||
|
||||
CPlayer* PlayerManager::GetPlayerByIndex(int client) const
|
||||
CPlayer* PlayerManager::GetPlayerBySlot(int client) const
|
||||
{
|
||||
if (client > m_max_clients || client < 1) {
|
||||
if (client > m_max_clients || client < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -434,11 +435,11 @@ PlayerManager::PlayerManager()
|
||||
|
||||
void PlayerManager::RunAuthChecks()
|
||||
{
|
||||
if (globals::getGlobalVars()->curtime - m_last_auth_check_time < 0.5F) {
|
||||
if (globals::timerSystem.GetTickedTime() - m_last_auth_check_time < 0.5F) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_last_auth_check_time = globals::getGlobalVars()->curtime;
|
||||
m_last_auth_check_time = globals::timerSystem.GetTickedTime();
|
||||
|
||||
for (int i = 0; i <= m_max_clients; i++) {
|
||||
if (m_players[i].IsConnected()) {
|
||||
|
||||
@@ -151,7 +151,7 @@ public:
|
||||
public:
|
||||
int NumPlayers() const;
|
||||
int MaxClients() const;
|
||||
CPlayer *GetPlayerByIndex(int client) const;
|
||||
CPlayer *GetPlayerBySlot(int client) const;
|
||||
CPlayer *GetClientOfUserId(int user_id) const;
|
||||
|
||||
private:
|
||||
|
||||
@@ -23,6 +23,9 @@ SH_DECL_HOOK1_void(ISource2Server, ServerHibernationUpdate, SH_NOATTRIB, 0, bool
|
||||
SH_DECL_HOOK0_void(ISource2Server, GameServerSteamAPIActivated, SH_NOATTRIB, 0);
|
||||
SH_DECL_HOOK0_void(ISource2Server, GameServerSteamAPIDeactivated, SH_NOATTRIB, 0);
|
||||
SH_DECL_HOOK1_void(ISource2Server, OnHostNameChanged, SH_NOATTRIB, 0, const char*);
|
||||
SH_DECL_HOOK0_void(ISource2Server, PreFatalShutdown, const, 0);
|
||||
SH_DECL_HOOK1_void(ISource2Server, UpdateWhenNotInGame, SH_NOATTRIB, 0, float);
|
||||
SH_DECL_HOOK1_void(ISource2Server, PreWorldUpdate, SH_NOATTRIB, 0, bool);
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
@@ -39,11 +42,20 @@ void ServerManager::OnAllInitialized() {
|
||||
SH_MEMBER(this, &ServerManager::GameServerSteamAPIDeactivated), true);
|
||||
SH_ADD_HOOK(ISource2Server, OnHostNameChanged, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
|
||||
SH_ADD_HOOK(ISource2Server, PreFatalShutdown, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
|
||||
SH_ADD_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
|
||||
SH_ADD_HOOK(ISource2Server, PreWorldUpdate, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
|
||||
|
||||
on_server_hibernation_update_callback = globals::callbackManager.CreateCallback("OnServerHibernationUpdate");
|
||||
on_server_steam_api_activated_callback = globals::callbackManager.CreateCallback("OnGameServerSteamAPIActivated");
|
||||
on_server_steam_api_deactivated_callback = globals::callbackManager.CreateCallback("OnGameServerSteamAPIDeactivated");
|
||||
on_server_hostname_changed_callback = globals::callbackManager.CreateCallback("OnHostNameChanged");
|
||||
on_server_pre_fatal_shutdown = globals::callbackManager.CreateCallback("OnPreFatalShutdown");
|
||||
on_server_update_when_not_in_game = globals::callbackManager.CreateCallback("OnUpdateWhenNotInGame");
|
||||
on_server_pre_world_update = globals::callbackManager.CreateCallback("OnServerPreWorldUpdate");
|
||||
}
|
||||
|
||||
void ServerManager::OnShutdown() {
|
||||
@@ -55,11 +67,20 @@ void ServerManager::OnShutdown() {
|
||||
SH_MEMBER(this, &ServerManager::GameServerSteamAPIDeactivated), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, OnHostNameChanged, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, PreFatalShutdown, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, PreWorldUpdate, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
|
||||
|
||||
globals::callbackManager.ReleaseCallback(on_server_hibernation_update_callback);
|
||||
globals::callbackManager.ReleaseCallback(on_server_steam_api_activated_callback);
|
||||
globals::callbackManager.ReleaseCallback(on_server_steam_api_deactivated_callback);
|
||||
globals::callbackManager.ReleaseCallback(on_server_hostname_changed_callback);
|
||||
globals::callbackManager.ReleaseCallback(on_server_pre_fatal_shutdown);
|
||||
globals::callbackManager.ReleaseCallback(on_server_update_when_not_in_game);
|
||||
globals::callbackManager.ReleaseCallback(on_server_pre_world_update);
|
||||
}
|
||||
|
||||
void* ServerManager::GetEconItemSystem()
|
||||
@@ -67,6 +88,11 @@ void* ServerManager::GetEconItemSystem()
|
||||
return globals::server->GetEconItemSystem();
|
||||
}
|
||||
|
||||
bool ServerManager::IsPaused()
|
||||
{
|
||||
return globals::server->IsPaused();
|
||||
}
|
||||
|
||||
void ServerManager::ServerHibernationUpdate(bool bHibernating)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("Server hibernation update {0}", bHibernating);
|
||||
@@ -117,4 +143,41 @@ void ServerManager::OnHostNameChanged(const char *pHostname)
|
||||
}
|
||||
}
|
||||
|
||||
void ServerManager::PreFatalShutdown()
|
||||
{
|
||||
CSSHARP_CORE_TRACE("Pre fatal shutdown");
|
||||
|
||||
auto callback = globals::serverManager.on_server_pre_fatal_shutdown;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
callback->ScriptContext().Reset();
|
||||
callback->Execute();
|
||||
}
|
||||
}
|
||||
|
||||
void ServerManager::UpdateWhenNotInGame(float flFrameTime)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("Update when not in game {}", flFrameTime);
|
||||
|
||||
auto callback = globals::serverManager.on_server_update_when_not_in_game;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(flFrameTime);
|
||||
callback->Execute();
|
||||
}
|
||||
}
|
||||
|
||||
void ServerManager::PreWorldUpdate(bool bSimulating)
|
||||
{
|
||||
|
||||
auto callback = globals::serverManager.on_server_pre_world_update;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(bSimulating);
|
||||
callback->Execute();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace counterstrikesharp
|
||||
@@ -30,17 +30,24 @@ public:
|
||||
void OnAllInitialized() override;
|
||||
void OnShutdown() override;
|
||||
void* GetEconItemSystem();
|
||||
bool IsPaused();
|
||||
|
||||
private:
|
||||
void ServerHibernationUpdate(bool bHibernating);
|
||||
void GameServerSteamAPIActivated();
|
||||
void GameServerSteamAPIDeactivated();
|
||||
void OnHostNameChanged(const char *pHostname);
|
||||
void PreFatalShutdown();
|
||||
void UpdateWhenNotInGame(float flFrameTime);
|
||||
void PreWorldUpdate(bool bSimulating);
|
||||
|
||||
ScriptCallback *on_server_hibernation_update_callback;
|
||||
ScriptCallback *on_server_steam_api_activated_callback;
|
||||
ScriptCallback *on_server_steam_api_deactivated_callback;
|
||||
ScriptCallback *on_server_hostname_changed_callback;
|
||||
ScriptCallback *on_server_pre_fatal_shutdown;
|
||||
ScriptCallback *on_server_update_when_not_in_game;
|
||||
ScriptCallback *on_server_pre_world_update;
|
||||
};
|
||||
|
||||
} // namespace counterstrikesharp
|
||||
@@ -2,3 +2,6 @@ OnServerHibernationUpdate: isHibernating:bool
|
||||
OnGameServerSteamAPIActivated:
|
||||
OnGameServerSteamAPIDeactivated:
|
||||
OnHostNameChanged: hostname:string
|
||||
PreFatalShutdown:
|
||||
UpdateWhenNotInGame: frameTime:float
|
||||
PreWorldUpdate: simulating:bool
|
||||
@@ -124,6 +124,23 @@ static void IssueClientCommand(ScriptContext& script_context)
|
||||
globals::engine->ClientCommand(CPlayerSlot(entity_index), command);
|
||||
}
|
||||
|
||||
static const char* GetClientConVarValue(ScriptContext& script_context)
|
||||
{
|
||||
auto playerSlot = script_context.GetArgument<int>(0);
|
||||
auto convarName = script_context.GetArgument<const char*>(1);
|
||||
|
||||
return globals::engine->GetClientConVarValue(CPlayerSlot(playerSlot), convarName);
|
||||
}
|
||||
|
||||
static void SetFakeClientConVarValue(ScriptContext& script_context)
|
||||
{
|
||||
auto playerSlot = script_context.GetArgument<int>(0);
|
||||
auto convarName = script_context.GetArgument<const char*>(1);
|
||||
auto convarValue = script_context.GetArgument<const char*>(2);
|
||||
|
||||
globals::engine->SetFakeClientConVarValue(CPlayerSlot(playerSlot), convarName, convarValue);
|
||||
}
|
||||
|
||||
ConVar* FindConVar(ScriptContext& script_context)
|
||||
{
|
||||
auto name = script_context.GetArgument<const char*>(0);
|
||||
@@ -163,5 +180,7 @@ REGISTER_NATIVES(commands, {
|
||||
ScriptEngine::RegisterNativeHandler("SET_CONVAR_STRING_VALUE", SetConVarStringValue);
|
||||
|
||||
ScriptEngine::RegisterNativeHandler("ISSUE_CLIENT_COMMAND", IssueClientCommand);
|
||||
ScriptEngine::RegisterNativeHandler("GET_CLIENT_CONVAR_VALUE", GetClientConVarValue);
|
||||
ScriptEngine::RegisterNativeHandler("SET_FAKE_CLIENT_CONVAR_VALUE", SetFakeClientConVarValue);
|
||||
})
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -9,3 +9,5 @@ COMMAND_GET_ARG_BY_INDEX: command:pointer,index:int -> string
|
||||
ISSUE_CLIENT_COMMAND: clientIndex:int,command:string -> void
|
||||
FIND_CONVAR: name:string -> pointer
|
||||
SET_CONVAR_STRING_VALUE: convar:pointer,value:string -> void
|
||||
GET_CLIENT_CONVAR_VALUE: clientIndex:int,convarName:string -> string
|
||||
SET_FAKE_CLIENT_CONVAR_VALUE: clientIndex:int,convarName:string,convarValue:string -> void
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "scripting/script_engine.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/log.h"
|
||||
#include "core/managers/player_manager.h"
|
||||
|
||||
#include <public/entity2/entitysystem.h>
|
||||
|
||||
namespace counterstrikesharp {
|
||||
@@ -114,6 +116,33 @@ void* GetConcreteEntityListPointer(ScriptContext& script_context) {
|
||||
return &globals::entitySystem->m_EntityList;
|
||||
}
|
||||
|
||||
unsigned long GetPlayerAuthorizedSteamID(ScriptContext& script_context) {
|
||||
auto iSlot = script_context.GetArgument<int>(0);
|
||||
|
||||
auto pPlayer = globals::playerManager.GetPlayerBySlot(iSlot);
|
||||
if (pPlayer == nullptr || !pPlayer->m_is_authorized) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
auto pSteamId = pPlayer->GetSteamId();
|
||||
if (pSteamId == nullptr) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return pSteamId->ConvertToUint64();
|
||||
}
|
||||
|
||||
const char* GetPlayerIpAddress(ScriptContext& script_context) {
|
||||
auto iSlot = script_context.GetArgument<int>(0);
|
||||
|
||||
auto pPlayer = globals::playerManager.GetPlayerBySlot(iSlot);
|
||||
if (pPlayer == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return pPlayer->GetIpAddress();
|
||||
}
|
||||
|
||||
REGISTER_NATIVES(entities, {
|
||||
ScriptEngine::RegisterNativeHandler("GET_ENTITY_FROM_INDEX", GetEntityFromIndex);
|
||||
ScriptEngine::RegisterNativeHandler("GET_USERID_FROM_INDEX", GetUserIdFromIndex);
|
||||
@@ -126,5 +155,7 @@ REGISTER_NATIVES(entities, {
|
||||
ScriptEngine::RegisterNativeHandler("IS_REF_VALID_ENTITY", IsRefValidEntity);
|
||||
ScriptEngine::RegisterNativeHandler("PRINT_TO_CONSOLE", PrintToConsole);
|
||||
ScriptEngine::RegisterNativeHandler("GET_FIRST_ACTIVE_ENTITY", GetFirstActiveEntity);
|
||||
ScriptEngine::RegisterNativeHandler("GET_PLAYER_AUTHORIZED_STEAMID", GetPlayerAuthorizedSteamID);
|
||||
ScriptEngine::RegisterNativeHandler("GET_PLAYER_IP_ADDRESS", GetPlayerIpAddress);
|
||||
})
|
||||
} // namespace counterstrikesharp
|
||||
@@ -8,3 +8,5 @@ GET_CONCRETE_ENTITY_LIST_POINTER: -> pointer
|
||||
IS_REF_VALID_ENTITY: entityRef:uint -> bool
|
||||
PRINT_TO_CONSOLE: index:int, message:string -> void
|
||||
GET_FIRST_ACTIVE_ENTITY: -> pointer
|
||||
GET_PLAYER_AUTHORIZED_STEAMID: slot:int -> uint64
|
||||
GET_PLAYER_IP_ADDRESS: slot:int -> string
|
||||
@@ -24,8 +24,14 @@ static void *GetEconItemSystem(ScriptContext& scriptContext) {
|
||||
return globals::serverManager.GetEconItemSystem();
|
||||
}
|
||||
|
||||
static bool IsServerPaused(ScriptContext& scriptContext)
|
||||
{
|
||||
return globals::serverManager.IsPaused();
|
||||
}
|
||||
|
||||
REGISTER_NATIVES(server, {
|
||||
ScriptEngine::RegisterNativeHandler("GET_ECON_ITEM_SYSTEM", GetEconItemSystem);
|
||||
ScriptEngine::RegisterNativeHandler("IS_SERVER_PAUSED", IsServerPaused);
|
||||
})
|
||||
|
||||
}
|
||||
@@ -1 +1,2 @@
|
||||
GET_ECON_ITEM_SYSTEM: -> pointer
|
||||
IS_SERVER_PAUSED: -> bool
|
||||
Reference in New Issue
Block a user