Compare commits

...

4 Commits
v92 ... v1.0.96

Author SHA1 Message Date
Nexd
cc21dca5a0 Exposing from ISource2Server and IVEngineServer2 (#159)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2023-12-03 15:17:04 +10:00
Roflmuffin
5721d060ea feat: add overload for PrintToCenterHtml that accepts duration
closes #127
2023-12-03 14:18:10 +10:00
Roflmuffin
220521d571 fix: free callback property on game event unhook 2023-12-03 14:02:42 +10:00
Roflmuffin
5698b511e9 fix: use authorized Steam ID for admin system
also fix reference equality for SteamID
2023-12-03 13:34:11 +10:00
19 changed files with 253 additions and 47 deletions

View File

@@ -157,6 +157,30 @@ namespace CounterStrikeSharp.API.Core
}
}
public static string GetClientConvarValue(int clientindex, string convarname){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(clientindex);
ScriptContext.GlobalScriptContext.Push(convarname);
ScriptContext.GlobalScriptContext.SetIdentifier(0xAE4B1B79);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static void SetFakeClientConvarValue(int clientindex, string convarname, string convarvalue){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(clientindex);
ScriptContext.GlobalScriptContext.Push(convarname);
ScriptContext.GlobalScriptContext.Push(convarvalue);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4C61E8BB);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static T DynamicHookGetReturn<T>(IntPtr hook, int datatype){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1053,6 +1077,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static bool IsServerPaused(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.SetIdentifier(0xB216AAAC);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static IntPtr CreateTimer(float interval, InputArgument callback, int flags){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -126,5 +126,26 @@ namespace CounterStrikeSharp.API.Core
/// <param name="hostname">New hostname of the server</param>
[ListenerName("OnHostNameChanged")]
public delegate void OnHostNameChanged(string hostname);
/// <summary>
/// Called before the server enters fatal shutdown.
/// </summary>
[ListenerName("OnPreFatalShutdown")]
public delegate void OnServerPreFatalShutdown();
/// <summary>
/// Called when the server is in a loading stage.
/// </summary>
/// <param name="frameTime"></param>
[ListenerName("OnUpdateWhenNotInGame")]
public delegate void OnUpdateWhenNotInGame(float frameTime);
/// <summary>
/// Called before the world updates.
/// This seems to be called even when the server is hibernating.
/// </summary>
/// <param name="simulating"><see langword="true"/> if simulating, <see langword="false"/> otherwise</param>
[ListenerName("OnServerPreWorldUpdate")]
public delegate void OnServerPreWorldUpdate(bool simulating);
}
}

View File

@@ -1,4 +1,6 @@
using System;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
@@ -50,13 +52,15 @@ public partial class CCSPlayerController
{
VirtualFunctions.ClientPrint(this.Handle, HudDestination.Center, message, 0, 0, 0, 0);
}
public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
public void PrintToCenterHtml(string message)
public void PrintToCenterHtml(string message, int duration)
{
var @event = new EventShowSurvivalRespawnStatus(true)
{
LocToken = message,
Duration = 5,
Duration = duration,
Userid = this
};
@event.FireEventToClient(this);
@@ -140,6 +144,57 @@ public partial class CCSPlayerController
team);
}
/// <summary>
/// Get a ConVar value for given player
/// </summary>
/// <param name="conVar">Name of the convar to retrieve</param>
/// <returns>ConVar string value</returns>
public string GetConVarValue(string conVar)
{
return NativeAPI.GetClientConvarValue(this.Slot, conVar);
}
public string GetConVarValue(ConVar? conVar)
{
if (conVar == null)
{
throw new Exception("Invalid convar passed to 'GetConVarValue'");
}
return GetConVarValue(conVar.Name);
}
/// <summary>
/// Sets a ConVar value on a fake client (bot).
/// </summary>
/// <param name="conVar">Console variable name</param>
/// <param name="value">String value to set</param>
/// <exception cref="InvalidOperationException">Player is not a bot</exception>
public void SetFakeClientConVar(string conVar, string value)
{
if (!IsBot)
{
throw new InvalidOperationException("'SetFakeClientConVar' can only be called for fake clients (bots)");
}
NativeAPI.SetFakeClientConvarValue(this.Slot, conVar, value);
}
/// <summary>
/// <inheritdoc cref="SetFakeClientConVar(string,string)"/>
/// </summary>
/// <exception cref="ArgumentException"><paramref name="conVar"/> is <see langword="null"/></exception>
/// <inheritdoc cref="SetFakeClientConVar(string,string)" select="exception"/>
public void SetFakeClientConVar(ConVar conVar, string value)
{
if (conVar == null)
{
throw new ArgumentException("Invalid convar passed to 'SetFakeClientConVar'");
}
SetFakeClientConVar(conVar.Name, value);
}
/// <summary>
/// Gets the active pawns button state. Will work even if the player is dead or observing.
/// </summary>

View File

@@ -94,7 +94,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
// The server console should have access to all commands, regardless of groups.
if (player == null) return true;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
var playerData = GetPlayerAdminData((SteamID)player.AuthorizedSteamID);
return playerData?.Groups.IsSupersetOf(groups) ?? false;
}
@@ -119,7 +119,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
{
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
AddPlayerToGroup((SteamID)player.SteamID, groups);
AddPlayerToGroup((SteamID)player.AuthorizedSteamID, groups);
}
/// <summary>
@@ -161,7 +161,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
{
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
RemovePlayerFromGroup((SteamID)player.SteamID, true, groups);
RemovePlayerFromGroup((SteamID)player.AuthorizedSteamID, true, groups);
}
/// <summary>

View File

@@ -102,7 +102,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
// The server console should have access to all commands, regardless of permissions.
if (player == null) return true;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
var playerData = GetPlayerAdminData(player.AuthorizedSteamID);
return playerData?.Flags.IsSupersetOf(flags) ?? false;
}
@@ -136,7 +136,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
// The server console should have access to all commands, regardless of permissions.
if (player == null) return true;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
var playerData = GetPlayerAdminData((SteamID)player.AuthorizedSteamID);
return playerData?.CommandOverrides.ContainsKey(command) ?? false;
}
@@ -165,7 +165,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
// The server console should have access to all commands, regardless of permissions.
if (player == null) return true;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return false; }
var playerData = GetPlayerAdminData((SteamID)player.SteamID);
var playerData = GetPlayerAdminData((SteamID)player.AuthorizedSteamID);
return playerData?.CommandOverrides.GetValueOrDefault(command) ?? false;
}
@@ -193,7 +193,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
// The server console should have access to all commands, regardless of permissions.
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) { return; }
SetPlayerCommandOverride((SteamID)player.SteamID, command, state);
SetPlayerCommandOverride((SteamID)player.AuthorizedSteamID, command, state);
}
/// <summary>
@@ -235,7 +235,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
{
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
AddPlayerPermissions((SteamID)player.SteamID, flags);
AddPlayerPermissions((SteamID)player.AuthorizedSteamID, flags);
}
/// <summary>
@@ -278,7 +278,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
RemovePlayerPermissions((SteamID)player.SteamID, flags);
RemovePlayerPermissions((SteamID)player.AuthorizedSteamID, flags);
}
/// <summary>
@@ -306,7 +306,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
ClearPlayerPermissions((SteamID)player.SteamID);
ClearPlayerPermissions((SteamID)player.AuthorizedSteamID);
}
/// <summary>
@@ -335,7 +335,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
if (player == null) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected || player.IsBot) return;
SetPlayerImmunity((SteamID)player.SteamID, value);
SetPlayerImmunity((SteamID)player.AuthorizedSteamID, value);
}
/// <summary>
@@ -366,10 +366,10 @@ namespace CounterStrikeSharp.API.Modules.Admin
if (target == null) return false;
if (!target.IsValid || target.Connected != PlayerConnectedState.PlayerConnected) return false;
var callerData = GetPlayerAdminData((SteamID)caller.SteamID);
var callerData = GetPlayerAdminData((SteamID)caller.AuthorizedSteamID);
if (callerData == null) return false;
var targetData = GetPlayerAdminData((SteamID)target.SteamID);
var targetData = GetPlayerAdminData((SteamID)target.AuthorizedSteamID);
if (targetData == null) return true;
return callerData.Immunity >= targetData.Immunity;

View File

@@ -31,7 +31,8 @@ namespace CounterStrikeSharp.API.Modules.Admin
{
// If we have a command in the "command_overrides" section in "configs/admins.json",
// we skip the checks below and just return the defined value.
var adminData = AdminManager.GetPlayerAdminData((SteamID)caller.SteamID);
if (caller?.AuthorizedSteamID == null) return false;
var adminData = AdminManager.GetPlayerAdminData(caller.AuthorizedSteamID);
if (adminData == null) return false;
if (adminData.CommandOverrides.ContainsKey(Command))
{

View File

@@ -23,7 +23,7 @@ namespace CounterStrikeSharp.API.Modules.Admin
var groupPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.GroupPermissionChar));
var userPermissions = Permissions.Where(perm => perm.StartsWith(PermissionCharacters.UserPermissionChar));
var adminData = AdminManager.GetPlayerAdminData((SteamID)caller.SteamID);
var adminData = AdminManager.GetPlayerAdminData(caller.AuthorizedSteamID);
if (adminData == null) return false;
return (groupPermissions.Intersect(adminData.Groups).Count() + userPermissions.Intersect(adminData.Flags).Count()) > 0;
}

View File

@@ -48,16 +48,12 @@ namespace CounterStrikeSharp.API.Modules.Entities
public bool Equals(SteamID? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return SteamId64 == other.SteamId64;
return other != null && SteamId64 == other.SteamId64;
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
if (obj?.GetType() != this.GetType()) return false;
return Equals((SteamID)obj);
}

View File

@@ -94,7 +94,7 @@ public partial class VirtualFunctionVoid<TArg1, TArg2, TArg3>
{
this.Function = VirtualFunction.CreateVoid<TArg1, TArg2, TArg3>(signature);
}
public VirtualFunctionVoid(string signature, string binarypath)
{
this.Function = VirtualFunction.CreateVoid<TArg1, TArg2, TArg3>(signature, binarypath);

View File

@@ -99,7 +99,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TResult>
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TResult>(signature, binarypath);
@@ -124,7 +124,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TResu
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TResult>(signature, binarypath);
@@ -149,7 +149,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TArg5
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TResult>(signature, binarypath);
@@ -174,7 +174,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TArg5
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TResult>(signature, binarypath);
@@ -199,7 +199,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TArg5
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TResult>(signature, binarypath);
@@ -224,7 +224,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TArg5
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TArg8, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TArg8, TResult>(signature, binarypath);
@@ -249,7 +249,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TArg5
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TArg8, TArg9, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TArg8, TArg9, TResult>(signature, binarypath);
@@ -274,7 +274,7 @@ public partial class VirtualFunctionWithReturn<TArg1, TArg2, TArg3, TArg4, TArg5
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TArg8, TArg9, TArg10, TResult>(signature);
}
public VirtualFunctionWithReturn(string signature, string binarypath)
{
this.Function = VirtualFunction.Create<TArg1, TArg2, TArg3, TArg4, TArg5, TArg6, TArg7, TArg8, TArg9, TArg10, TResult>(signature, binarypath);

View File

@@ -67,7 +67,7 @@ namespace CounterStrikeSharp.API
public static CCSPlayerController? GetPlayerFromSteamId(ulong steamId)
{
return Utilities.GetPlayers().FirstOrDefault(player => player.SteamID == steamId);
return Utilities.GetPlayers().FirstOrDefault(player => player.AuthorizedSteamID == (SteamID)steamId);
}
public static TargetResult ProcessTargetString(string pattern, CCSPlayerController player)

View File

@@ -103,7 +103,6 @@ bool EventManager::HookEvent(const char* szName, CallbackT fnCallback, bool bPos
} else {
if (!pHook->m_pPreHook) {
pHook->m_pPreHook = globals::callbackManager.CreateCallback("");
;
}
pHook->m_pPreHook->AddListener(fnCallback);
@@ -130,18 +129,17 @@ bool EventManager::UnhookEvent(const char* szName, CallbackT fnCallback, bool bP
pCallback = pHook->m_pPreHook;
}
// Remove from function list
if (pCallback == nullptr) {
return false;
}
pCallback->RemoveListener(fnCallback);
if (bPost) {
pHook->m_pPostHook = nullptr;
} else {
pHook->m_pPreHook = nullptr;
}
if (pCallback->GetFunctionCount() == 0) {
globals::callbackManager.ReleaseCallback(pCallback);
// TODO: Clean up callback if theres noone left attached.
if (bPost) {
pHook->m_pPostHook = nullptr;
} else {
pHook->m_pPreHook = nullptr;
}
}
CSSHARP_CORE_TRACE("Unhooking event: {0} with callback pointer: {1}", szName, (void*)fnCallback);

View File

@@ -23,6 +23,9 @@ SH_DECL_HOOK1_void(ISource2Server, ServerHibernationUpdate, SH_NOATTRIB, 0, bool
SH_DECL_HOOK0_void(ISource2Server, GameServerSteamAPIActivated, SH_NOATTRIB, 0);
SH_DECL_HOOK0_void(ISource2Server, GameServerSteamAPIDeactivated, SH_NOATTRIB, 0);
SH_DECL_HOOK1_void(ISource2Server, OnHostNameChanged, SH_NOATTRIB, 0, const char*);
SH_DECL_HOOK0_void(ISource2Server, PreFatalShutdown, const, 0);
SH_DECL_HOOK1_void(ISource2Server, UpdateWhenNotInGame, SH_NOATTRIB, 0, float);
SH_DECL_HOOK1_void(ISource2Server, PreWorldUpdate, SH_NOATTRIB, 0, bool);
namespace counterstrikesharp {
@@ -39,11 +42,20 @@ void ServerManager::OnAllInitialized() {
SH_MEMBER(this, &ServerManager::GameServerSteamAPIDeactivated), true);
SH_ADD_HOOK(ISource2Server, OnHostNameChanged, globals::server,
SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
SH_ADD_HOOK(ISource2Server, PreFatalShutdown, globals::server,
SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
SH_ADD_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server,
SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
SH_ADD_HOOK(ISource2Server, PreWorldUpdate, globals::server,
SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
on_server_hibernation_update_callback = globals::callbackManager.CreateCallback("OnServerHibernationUpdate");
on_server_steam_api_activated_callback = globals::callbackManager.CreateCallback("OnGameServerSteamAPIActivated");
on_server_steam_api_deactivated_callback = globals::callbackManager.CreateCallback("OnGameServerSteamAPIDeactivated");
on_server_hostname_changed_callback = globals::callbackManager.CreateCallback("OnHostNameChanged");
on_server_pre_fatal_shutdown = globals::callbackManager.CreateCallback("OnPreFatalShutdown");
on_server_update_when_not_in_game = globals::callbackManager.CreateCallback("OnUpdateWhenNotInGame");
on_server_pre_world_update = globals::callbackManager.CreateCallback("OnServerPreWorldUpdate");
}
void ServerManager::OnShutdown() {
@@ -55,11 +67,20 @@ void ServerManager::OnShutdown() {
SH_MEMBER(this, &ServerManager::GameServerSteamAPIDeactivated), true);
SH_REMOVE_HOOK(ISource2Server, OnHostNameChanged, globals::server,
SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
SH_REMOVE_HOOK(ISource2Server, PreFatalShutdown, globals::server,
SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
SH_REMOVE_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server,
SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
SH_REMOVE_HOOK(ISource2Server, PreWorldUpdate, globals::server,
SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
globals::callbackManager.ReleaseCallback(on_server_hibernation_update_callback);
globals::callbackManager.ReleaseCallback(on_server_steam_api_activated_callback);
globals::callbackManager.ReleaseCallback(on_server_steam_api_deactivated_callback);
globals::callbackManager.ReleaseCallback(on_server_hostname_changed_callback);
globals::callbackManager.ReleaseCallback(on_server_pre_fatal_shutdown);
globals::callbackManager.ReleaseCallback(on_server_update_when_not_in_game);
globals::callbackManager.ReleaseCallback(on_server_pre_world_update);
}
void* ServerManager::GetEconItemSystem()
@@ -67,6 +88,11 @@ void* ServerManager::GetEconItemSystem()
return globals::server->GetEconItemSystem();
}
bool ServerManager::IsPaused()
{
return globals::server->IsPaused();
}
void ServerManager::ServerHibernationUpdate(bool bHibernating)
{
CSSHARP_CORE_TRACE("Server hibernation update {0}", bHibernating);
@@ -117,4 +143,41 @@ void ServerManager::OnHostNameChanged(const char *pHostname)
}
}
void ServerManager::PreFatalShutdown()
{
CSSHARP_CORE_TRACE("Pre fatal shutdown");
auto callback = globals::serverManager.on_server_pre_fatal_shutdown;
if (callback && callback->GetFunctionCount()) {
callback->ScriptContext().Reset();
callback->Execute();
}
}
void ServerManager::UpdateWhenNotInGame(float flFrameTime)
{
CSSHARP_CORE_TRACE("Update when not in game {}", flFrameTime);
auto callback = globals::serverManager.on_server_update_when_not_in_game;
if (callback && callback->GetFunctionCount()) {
callback->ScriptContext().Reset();
callback->ScriptContext().Push(flFrameTime);
callback->Execute();
}
}
void ServerManager::PreWorldUpdate(bool bSimulating)
{
auto callback = globals::serverManager.on_server_pre_world_update;
if (callback && callback->GetFunctionCount()) {
callback->ScriptContext().Reset();
callback->ScriptContext().Push(bSimulating);
callback->Execute();
}
}
} // namespace counterstrikesharp

View File

@@ -30,17 +30,24 @@ public:
void OnAllInitialized() override;
void OnShutdown() override;
void* GetEconItemSystem();
bool IsPaused();
private:
void ServerHibernationUpdate(bool bHibernating);
void GameServerSteamAPIActivated();
void GameServerSteamAPIDeactivated();
void OnHostNameChanged(const char *pHostname);
void PreFatalShutdown();
void UpdateWhenNotInGame(float flFrameTime);
void PreWorldUpdate(bool bSimulating);
ScriptCallback *on_server_hibernation_update_callback;
ScriptCallback *on_server_steam_api_activated_callback;
ScriptCallback *on_server_steam_api_deactivated_callback;
ScriptCallback *on_server_hostname_changed_callback;
ScriptCallback *on_server_pre_fatal_shutdown;
ScriptCallback *on_server_update_when_not_in_game;
ScriptCallback *on_server_pre_world_update;
};
} // namespace counterstrikesharp

View File

@@ -1,4 +1,7 @@
OnServerHibernationUpdate: isHibernating:bool
OnGameServerSteamAPIActivated:
OnGameServerSteamAPIDeactivated:
OnHostNameChanged: hostname:string
OnHostNameChanged: hostname:string
PreFatalShutdown:
UpdateWhenNotInGame: frameTime:float
PreWorldUpdate: simulating:bool

View File

@@ -124,6 +124,23 @@ static void IssueClientCommand(ScriptContext& script_context)
globals::engine->ClientCommand(CPlayerSlot(entity_index), command);
}
static const char* GetClientConVarValue(ScriptContext& script_context)
{
auto playerSlot = script_context.GetArgument<int>(0);
auto convarName = script_context.GetArgument<const char*>(1);
return globals::engine->GetClientConVarValue(CPlayerSlot(playerSlot), convarName);
}
static void SetFakeClientConVarValue(ScriptContext& script_context)
{
auto playerSlot = script_context.GetArgument<int>(0);
auto convarName = script_context.GetArgument<const char*>(1);
auto convarValue = script_context.GetArgument<const char*>(2);
globals::engine->SetFakeClientConVarValue(CPlayerSlot(playerSlot), convarName, convarValue);
}
ConVar* FindConVar(ScriptContext& script_context)
{
auto name = script_context.GetArgument<const char*>(0);
@@ -163,5 +180,7 @@ REGISTER_NATIVES(commands, {
ScriptEngine::RegisterNativeHandler("SET_CONVAR_STRING_VALUE", SetConVarStringValue);
ScriptEngine::RegisterNativeHandler("ISSUE_CLIENT_COMMAND", IssueClientCommand);
ScriptEngine::RegisterNativeHandler("GET_CLIENT_CONVAR_VALUE", GetClientConVarValue);
ScriptEngine::RegisterNativeHandler("SET_FAKE_CLIENT_CONVAR_VALUE", SetFakeClientConVarValue);
})
} // namespace counterstrikesharp

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@@ -8,4 +8,6 @@ COMMAND_GET_COMMAND_STRING: command:pointer -> string
COMMAND_GET_ARG_BY_INDEX: command:pointer,index:int -> string
ISSUE_CLIENT_COMMAND: clientIndex:int,command:string -> void
FIND_CONVAR: name:string -> pointer
SET_CONVAR_STRING_VALUE: convar:pointer,value:string -> void
SET_CONVAR_STRING_VALUE: convar:pointer,value:string -> void
GET_CLIENT_CONVAR_VALUE: clientIndex:int,convarName:string -> string
SET_FAKE_CLIENT_CONVAR_VALUE: clientIndex:int,convarName:string,convarValue:string -> void

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@@ -24,8 +24,14 @@ static void *GetEconItemSystem(ScriptContext& scriptContext) {
return globals::serverManager.GetEconItemSystem();
}
static bool IsServerPaused(ScriptContext& scriptContext)
{
return globals::serverManager.IsPaused();
}
REGISTER_NATIVES(server, {
ScriptEngine::RegisterNativeHandler("GET_ECON_ITEM_SYSTEM", GetEconItemSystem);
ScriptEngine::RegisterNativeHandler("IS_SERVER_PAUSED", IsServerPaused);
})
}

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@@ -1 +1,2 @@
GET_ECON_ITEM_SYSTEM: -> pointer
GET_ECON_ITEM_SYSTEM: -> pointer
IS_SERVER_PAUSED: -> bool