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4 Commits
v71 ... v1.0.73

7 changed files with 361 additions and 2 deletions

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@@ -139,6 +139,20 @@
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x49\\x89\\xFC\\x53\\x48\\x83\\xEC\\x38\\x4C\\x8D\\x2D\\x2A\\x2A\\x2A\\x2A\\x49\\x8B\\x7D\\x00\\x48\\x85\\xFF\\x0F\\x84\\x2A\\x2A\\x2A\\x2A"
}
},
"CBaseTrigger_StartTouch": {
"signatures": {
"library": "server",
"windows": "\\x41\\x56\\x41\\x57\\x48\\x83\\xEC\\x58\\x48\\x8B\\x01",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x56\\x49\\x89\\xF6\\x41\\x55\\x49\\x89\\xFD\\x41\\x54\\x53\\xBB"
}
},
"CBaseTrigger_EndTouch": {
"signatures": {
"library": "server",
"windows": "\\x40\\x53\\x57\\x41\\x55\\x48\\x83\\xEC\\x40",
"linux": "\\x55\\xBA\\xFF\\xFF\\xFF\\xFF\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x49"
}
},
"GameEntitySystem": {
"offsets": {
"windows": 88,

View File

@@ -17,8 +17,13 @@ The first parameter type must be a subclass of the `GameEvent` class. The names
[GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
{
// Userid will give you a reference to a CCSPlayerController class
// Userid will give you a reference to a CCSPlayerController class.
// Before accessing any of its fields, you must first check if the Userid
// handle is actually valid, otherwise you may run into runtime exceptions.
// See the documentation section on Referencing Players for details.
if (@event.Userid.IsValid) {
Logger.LogInformation("Player {Name} has connected!", @event.Userid.PlayerName);
}
return HookResult.Continue;
}

View File

@@ -1,4 +1,5 @@
using System;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
@@ -24,6 +25,17 @@ public partial class CCSPlayerController
return VirtualFunctions.GiveNamedItem(PlayerPawn.Value.ItemServices.Handle, item, 0, 0, 0, 0);
}
public IntPtr GiveNamedItem(CsItem item)
{
string? itemString = EnumUtils.GetEnumMemberAttributeValue(item);
if (string.IsNullOrWhiteSpace(itemString))
{
return IntPtr.Zero;
}
return this.GiveNamedItem(itemString);
}
public void PrintToConsole(string message)
{
NativeAPI.PrintToConsole((int)EntityIndex.Value.Value, $"{message}\n\0");

View File

@@ -0,0 +1,241 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace CounterStrikeSharp.API.Modules.Entities.Constants
{
public enum CsItem
{
//-----------------------------------------
//EQUIPMENT
//-----------------------------------------
[EnumMember(Value = "item_kevlar")]
Kevlar = 000,
[EnumMember(Value = "item_assaultsuit")]
AssaultSuit = 001,
KevlarHelmet = AssaultSuit,
[EnumMember(Value = "weapon_taser")]
Taser = 002,
Zeus = Taser,
[EnumMember(Value = "weapon_snowball")]
Snowball = 003,
[EnumMember(Value = "weapon_shield")]
Shield = 004,
[EnumMember(Value = "weapon_c4")]
C4 = 005,
Bomb = C4,
[EnumMember(Value = "weapon_healthshot")]
Healthshot = 006,
[EnumMember(Value = "weapon_breachcharge")]
BreachCharge = 007,
[EnumMember(Value = "weapon_tablet")]
Tablet = 008,
[EnumMember(Value = "weapon_bumpmine")]
Bumpmine = 009,
//-----------------------------------------
//GRENADES
//-----------------------------------------
[EnumMember(Value = "weapon_smokegrenade")]
Smoke = 100,
SmokeGrenade = Smoke,
[EnumMember(Value = "weapon_flashbang")]
Flashbang = 101,
FlashbangGrenade = Flashbang,
[EnumMember(Value = "weapon_hegrenade")]
HighExplosive = 102,
HE = HighExplosive,
HighExplosiveGrenade = HighExplosive,
HEGrenade = HighExplosive,
[EnumMember(Value = "weapon_molotov")]
Molotov = 103,
[EnumMember(Value = "weapon_incgrenade")]
Incendiary = 104,
IncGrenade = Incendiary,
IncendiaryGrenade = Incendiary,
[EnumMember(Value = "weapon_decoy")]
Decoy = 105,
DecoyGrenade = Decoy,
//XRay-Grenade
[EnumMember(Value = "weapon_tagrenade")]
TacticalAwareness = 106,
TAGrenade = TacticalAwareness,
XRayGrenade = TacticalAwareness,
//Dangerzone: Better HighExplosive
[EnumMember(Value = "weapon_frag")]
Frag = 107,
FragGrenade = Frag,
//Dangerzone: Better Molotov
[EnumMember(Value = "weapon_firebomb")]
Firebomb = 108,
//Dangerzone: Decoy but Footsteps instead of gun sounds
[EnumMember(Value = "weapon_diversion")]
Diversion = 109,
//-----------------------------------------
//PISTOLS
//-----------------------------------------
[EnumMember(Value = "weapon_deagle")]
Deagle = 200,
DesertEagle = Deagle,
[EnumMember(Value = "weapon_glock")]
Glock = 201,
Glock18 = Glock,
[EnumMember(Value = "weapon_usp_silencer")]
USPS = 202,
USP = USPS,
[EnumMember(Value = "weapon_hkp2000")]
HKP2000 = 203,
P2000 = HKP2000,
P2K = HKP2000,
[EnumMember(Value = "weapon_elite")]
Elite = 204,
DualBerettas = Elite,
Dualies = Elite,
[EnumMember(Value = "weapon_tec9")]
Tec9 = 205,
[EnumMember(Value = "weapon_p250")]
P250 = 206,
[EnumMember(Value = "weapon_cz75a")]
CZ = 207,
CZ75 = CZ,
[EnumMember(Value = "weapon_fiveseven")]
FiveSeven = 208,
[EnumMember(Value = "weapon_revolver")]
Revolver = 209,
R8 = Revolver,
//-----------------------------------------
//MID-TIER
//-----------------------------------------
[EnumMember(Value = "weapon_mac10")]
Mac10 = 300,
[EnumMember(Value = "weapon_mp9")]
MP9 = 301,
[EnumMember(Value = "weapon_mp7")]
MP7 = 302,
[EnumMember(Value = "weapon_p90")]
P90 = 303,
[EnumMember(Value = "weapon_mp5sd")]
MP5SD = 304,
MP5 = MP5SD,
[EnumMember(Value = "weapon_bizon")]
Bizon = 305,
PPBizon = Bizon,
[EnumMember(Value = "weapon_ump45")]
UMP45 = 306,
UMP = UMP45,
[EnumMember(Value = "weapon_xm1014")]
XM1014 = 307,
[EnumMember(Value = "weapon_nova")]
Nova = 308,
[EnumMember(Value = "weapon_mag7")]
MAG7 = 309,
[EnumMember(Value = "weapon_sawedoff")]
SawedOff = 310,
[EnumMember(Value = "weapon_m249")]
M249 = 311,
[EnumMember(Value = "weapon_negev")]
Negev = 312,
//-----------------------------------------
//RIFLES
//-----------------------------------------
[EnumMember(Value = "weapon_ak47")]
AK47 = 400,
[EnumMember(Value = "weapon_m4a1_silencer")]
M4A1S = 401,
SilencedM4 = M4A1S,
[EnumMember(Value = "weapon_m4a1")]
M4A1 = 402,
M4A4 = M4A1,
[EnumMember(Value = "weapon_galilar")]
GalilAR = 403,
Galil = GalilAR,
[EnumMember(Value = "weapon_famas")]
Famas = 404,
[EnumMember(Value = "weapon_sg556")]
SG556 = 405,
SG553 = SG556,
Krieg = SG556,
[EnumMember(Value = "weapon_awp")]
AWP = 406,
[EnumMember(Value = "weapon_aug")]
AUG = 407,
[EnumMember(Value = "weapon_ssg08")]
SSG08 = 408,
Scout = SSG08,
[EnumMember(Value = "weapon_scar20")]
SCAR20 = 409,
AutoSniperCT = SCAR20,
[EnumMember(Value = "weapon_g3sg1")]
G3SG1 = 410,
AutoSniperT = G3SG1,
//-----------------------------------------
//KNIFE
//-----------------------------------------
[EnumMember(Value = "weapon_knife_t")]
DefaultKnifeT = 500,
KnifeT = DefaultKnifeT,
[EnumMember(Value = "weapon_knife")]
DefaultKnifeCT = 501,
KnifeCT = DefaultKnifeCT,
Knife = DefaultKnifeCT,
}
}

View File

@@ -70,4 +70,10 @@ public static class VirtualFunctions
public static MemoryFunctionVoid<CCSPlayerPawnBase> CCSPlayerPawnBase_PostThinkFunc = new (GameData.GetSignature("CCSPlayerPawnBase_PostThink"));
public static Action<CCSPlayerPawnBase> CCSPlayerPawnBase_PostThink = CCSPlayerPawnBase_PostThinkFunc.Invoke;
public static MemoryFunctionVoid<CBaseTrigger, CBaseEntity> CBaseTrigger_StartTouchFunc = new (GameData.GetSignature("CBaseTrigger_StartTouch"));
public static Action<CBaseTrigger, CBaseEntity> CBaseTrigger_StartTouch = CBaseTrigger_StartTouchFunc.Invoke;
public static MemoryFunctionVoid<CBaseTrigger, CBaseEntity> CBaseTrigger_EndTouchFunc = new (GameData.GetSignature("CBaseTrigger_EndTouch"));
public static Action<CBaseTrigger, CBaseEntity> CBaseTrigger_EndTouch = CBaseTrigger_EndTouchFunc.Invoke;
}

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@@ -0,0 +1,36 @@
using System;
using System.Linq;
using System.Runtime.Serialization;
namespace CounterStrikeSharp.API.Modules.Utils
{
public static class EnumUtils
{
public static string? GetEnumMemberAttributeValue<T>(T enumValue)
{
var enumType = typeof(T);
if(!enumType.IsEnum || enumValue == null)
{
return null;
}
var enumString = enumValue.ToString();
if(string.IsNullOrWhiteSpace(enumString))
{
return null;
}
var memberInfo = enumType.GetMember(enumString);
var enumMemberAttribute = memberInfo.FirstOrDefault()?.GetCustomAttributes(false).OfType<EnumMemberAttribute>().FirstOrDefault();
if (enumMemberAttribute != null)
{
return enumMemberAttribute.Value;
}
return null;
}
}
}

View File

@@ -26,6 +26,7 @@ using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Menu;
@@ -104,6 +105,26 @@ namespace TestPlugin
var result = virtualFunc() - 8;
Logger.LogInformation("Result of virtual func call is {Pointer:X}", result);
VirtualFunctions.CBaseTrigger_StartTouchFunc.Hook(h =>
{
var trigger = h.GetParam<CBaseTrigger>(0);
var entity = h.GetParam<CBaseEntity>(1);
Logger.LogInformation("Trigger {Trigger} touched by {Entity}", trigger.DesignerName, entity.DesignerName);
return HookResult.Continue;
}, HookMode.Post);
VirtualFunctions.CBaseTrigger_EndTouchFunc.Hook(h =>
{
var trigger = h.GetParam<CBaseTrigger>(0);
var entity = h.GetParam<CBaseEntity>(1);
Logger.LogInformation("Trigger left {Trigger} by {Entity}", trigger.DesignerName, entity.DesignerName);
return HookResult.Continue;
}, HookMode.Post);
VirtualFunctions.UTIL_RemoveFunc.Hook(hook =>
{
var entityInstance = hook.GetParam<CEntityInstance>(0);
@@ -448,6 +469,30 @@ namespace TestPlugin
player.GiveNamedItem(command.ArgByIndex(1));
}
[ConsoleCommand("css_giveenum", "giveenum")]
public void OnCommandGiveEnum(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
if (!player.IsValid) return;
player.GiveNamedItem(CsItem.M4A1);
player.GiveNamedItem(CsItem.HEGrenade);
player.GiveNamedItem(CsItem.Kevlar);
player.GiveNamedItem(CsItem.Tec9);
}
[ConsoleCommand("css_give", "give")]
public void OnCommandGiveItems(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
if (!player.IsValid) return;
player.GiveNamedItem("weapon_m4a1");
player.GiveNamedItem("weapon_hegrenade");
player.GiveNamedItem("item_kevlar");
player.GiveNamedItem("weapon_tec9");
}
private HookResult GenericEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent
{
Logger.LogInformation("Event found {Pointer:X}, event name: {EventName}, dont broadcast: {DontBroadcast}",