mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 16:36:35 -08:00
79 lines
4.1 KiB
C#
79 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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namespace CounterStrikeSharp.API.Modules.Memory;
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public static class VirtualFunctions
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{
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public static MemoryFunctionVoid<IntPtr, HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrintFunc =
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new(
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GameData.GetSignature("ClientPrint"));
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public static Action<IntPtr, HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrint =
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ClientPrintFunc.Invoke;
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public static MemoryFunctionVoid<HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrintAllFunc =
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new(GameData.GetSignature("UTIL_ClientPrintAll"));
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public static Action<HudDestination, string, IntPtr, IntPtr, IntPtr, IntPtr> ClientPrintAll =
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ClientPrintAllFunc.Invoke;
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// void (*FnGiveNamedItem)(void* itemService,const char* pchName, void* iSubType,void* pScriptItem, void* a5,void* a6) = nullptr;
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public static MemoryFunctionWithReturn<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItemFunc =
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new(GameData.GetSignature("GiveNamedItem"));
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public static Func<IntPtr, string, IntPtr, IntPtr, IntPtr, IntPtr, IntPtr> GiveNamedItem = GiveNamedItemFunc.Invoke;
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public static MemoryFunctionVoid<IntPtr, byte> SwitchTeamFunc =
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new(GameData.GetSignature("CCSPlayerController_SwitchTeam"));
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public static Action<IntPtr, byte> SwitchTeam = SwitchTeamFunc.Invoke;
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// void(*UTIL_Remove)(CEntityInstance*);
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public static MemoryFunctionVoid<IntPtr> UTIL_RemoveFunc =
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new(GameData.GetSignature("UTIL_Remove"));
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public static Action<IntPtr> UTIL_Remove = UTIL_RemoveFunc.Invoke;
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// void(*CBaseModelEntity_SetModel)(CBaseModelEntity*, const char*);
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public static MemoryFunctionVoid<IntPtr, string> SetModelFunc =
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new(GameData.GetSignature("CBaseModelEntity_SetModel"));
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public static Action<IntPtr, string> SetModel = SetModelFunc.Invoke;
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public static MemoryFunctionVoid<nint, RoundEndReason, float> TerminateRoundFunc =
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new(GameData.GetSignature("CCSGameRules_TerminateRound"));
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public static Action<IntPtr, RoundEndReason, float> TerminateRound = TerminateRoundFunc.Invoke;
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public static MemoryFunctionWithReturn<string, int, IntPtr> UTIL_CreateEntityByNameFunc =
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new(GameData.GetSignature("UTIL_CreateEntityByName"));
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public static Func<string, int, IntPtr> UTIL_CreateEntityByName = UTIL_CreateEntityByNameFunc.Invoke;
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public static MemoryFunctionVoid<IntPtr, IntPtr> CBaseEntity_DispatchSpawnFunc =
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new(GameData.GetSignature("CBaseEntity_DispatchSpawn"));
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public static Action<IntPtr, IntPtr> CBaseEntity_DispatchSpawn = CBaseEntity_DispatchSpawnFunc.Invoke;
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public static MemoryFunctionVoid<IntPtr> CCSPlayerPawn_RespawnFunc = new(GameData.GetSignature("CCSPlayerPawn_Respawn"));
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public static Action<IntPtr> CCSPlayerPawn_Respawn = CCSPlayerPawn_RespawnFunc.Invoke;
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public static MemoryFunctionVoid<CEntityInstance, CTakeDamageInfo> CBaseEntity_TakeDamageOldFunc = new (GameData.GetSignature("CBaseEntity_TakeDamageOld"));
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public static Action<CEntityInstance, CTakeDamageInfo> CBaseEntity_TakeDamageOld = CBaseEntity_TakeDamageOldFunc.Invoke;
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public static MemoryFunctionVoid<CCSPlayerPawnBase> CCSPlayerPawnBase_PostThinkFunc = new (GameData.GetSignature("CCSPlayerPawnBase_PostThink"));
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public static Action<CCSPlayerPawnBase> CCSPlayerPawnBase_PostThink = CCSPlayerPawnBase_PostThinkFunc.Invoke;
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public static MemoryFunctionVoid<CBaseTrigger, CBaseEntity> CBaseTrigger_StartTouchFunc = new (GameData.GetSignature("CBaseTrigger_StartTouch"));
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public static Action<CBaseTrigger, CBaseEntity> CBaseTrigger_StartTouch = CBaseTrigger_StartTouchFunc.Invoke;
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public static MemoryFunctionVoid<CBaseTrigger, CBaseEntity> CBaseTrigger_EndTouchFunc = new (GameData.GetSignature("CBaseTrigger_EndTouch"));
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public static Action<CBaseTrigger, CBaseEntity> CBaseTrigger_EndTouch = CBaseTrigger_EndTouchFunc.Invoke;
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} |