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174 Commits

Author SHA1 Message Date
Michael Wilson
6e27a67917 release: v1.0.327 2025-07-10 21:36:17 +00:00
Michael Wilson
a8eff60d0b fix: update core.example.json 2025-07-10 21:36:03 +00:00
Michael Wilson
89fc5aeaf9 release: v1.0.326 2025-07-10 15:32:53 +00:00
Michael Wilson
ffb274d636 fix: remove requirement for https for game config updates (#930) 2025-07-11 01:31:49 +10:00
samyyc
b5303d15ab Support operating bytes type protobuf field (#922)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-07-10 06:19:46 +00:00
Michael Wilson
1a521ec3bb fix: prefix dump_schema command to enable compat with Source2 Schema Dumper by GAMMACASE 2025-07-10 05:22:31 +00:00
Michael Wilson
ec61ad37f0 release: v1.0.325 2025-07-10 03:53:52 +00:00
Michael Wilson
260015d765 fix: revert internal stack trace for performance (#927) 2025-07-10 13:53:01 +10:00
Michael Wilson
d346a02f98 release: v1.0.324 2025-07-10 01:04:18 +00:00
Michael Wilson
8ab61b00e8 feat: Add Automatic Gamedata Updates (#925) 2025-07-10 10:23:48 +12:00
Michael Wilson
c746c4e2e7 chore(dev): add node to devcontainer 2025-07-07 02:28:43 +00:00
Michael Wilson
32d3e18657 chore(dev): create release script 2025-07-07 02:26:26 +00:00
Michael Wilson
d5fa42cb50 release: v1.0.323 2025-07-07 02:18:32 +00:00
Michael Wilson
22809e3ec6 feat: update schema for game update 1.40.8.5 (03.07.2025) (#921) 2025-07-07 12:14:28 +10:00
Michael Wilson
87d197309b chore(dev): add build & sync commands for .NET API 2025-07-07 01:50:52 +00:00
Michael Wilson
e6bfb7939d chore(dev): add build & sync commands to vscode tasks 2025-07-07 01:42:50 +00:00
dependabot[bot]
0ae9227d73 chore(deps): bump libraries/metamod-source from 6091f15 to b17dc63 (#906)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-07-07 00:42:23 +00:00
Michael Wilson
7285d29454 release: v1.0.322 2025-07-07 00:36:16 +00:00
ZoNiCaL
124ffac7a9 Implement CVariant functions (#905) 2025-07-07 00:22:02 +00:00
Michael Wilson
267b017787 release: v1.0.321 2025-07-06 23:55:26 +00:00
Ian Lucas
018bcba655 Continued: Fixes for game update 1.40.8.5 (03.07.2025) (#917) 2025-07-05 06:49:02 +10:00
Michael Wilson
011401adb9 release: v1.0.320 2025-07-04 06:07:15 +00:00
Roman
bebeedf272 Fixes for game update 1.40.8.5 (03.07.2025) (#911) 2025-07-03 18:57:20 +00:00
Michael Wilson
7af153cf25 release: v1.0.319 2025-06-20 12:39:17 +00:00
Michal
6f663164ee Improve FunctionReference trace logging with real user stack origin (#895)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: root <root@ns3203586.ip-146-59-53.eu>
2025-06-20 12:28:14 +00:00
Michael Wilson
22f5c06c49 release: v1.0.318 2025-05-12 06:08:34 +00:00
Michael Wilson
073728b4ce fix(gameevents): merge and sort game event properties if duplicate events 2025-05-12 05:59:21 +00:00
Michael Wilson
6511a0098a chore: cleanup cpp & add clang format linting (#862) 2025-05-12 15:46:13 +10:00
Eason
f50fb783bb chore(build): duplicate include path: ${SOURCESDK}/public/entity2 (#756)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-05-12 04:23:03 +00:00
roflmuffin
49e8ab0e27 release: v1.0.317 2025-05-10 12:34:59 +10:00
roflmuffin
4be0634625 chore(gameevents): update game events (bullet_damage changes) 2025-05-10 12:32:05 +10:00
roflmuffin
7025b62615 chore(schema): update (mainly removal of danger zone classes) 2025-05-10 12:31:38 +10:00
Michael Wilson
462ca52229 chore(deps): upgrade metamod & hl2sdk (#856) 2025-05-10 12:17:45 +10:00
dependabot[bot]
d7e23e8282 chore(deps): bump libraries/Protobufs from 3d85413 to 53da9bc (#857)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-08 14:37:58 +10:00
roflmuffin
3ddfa71e3f feat: add Scoreboard and Inspect buttons to PlayerButtons 2025-05-02 20:16:02 +10:00
ipsvn
688b226bcf Fix potential event natives crashes (#852) 2025-04-29 14:32:50 +10:00
Michael Wilson
0d23387347 release: v1.0.316 2025-04-04 01:09:56 +00:00
Michael Wilson
68e6ffaebe fix(gamedata): update CCSPlayer_WeaponServices_CanUse signature 2025-04-04 11:08:07 +10:00
Michael Wilson
2f8f370cd3 fix: commit links in changelog finally 2025-04-01 17:02:15 +10:00
Michael Wilson
169d43e31d release: 1.0.315 2025-04-01 02:05:37 +00:00
schwarper
0ce4a2903c Update CCSPlayer_ItemServices_CanAcquire signature (#832) 2025-04-01 11:24:21 +10:00
Pawel Bartusiak
33b46eb214 docs: add automatic build and deploy guide (#831) 2025-03-31 11:45:43 +10:00
Michael Wilson
a27ba3b005 fix: move EventPlayerChat to dedicated file and exclude from generator
- Created a separate EventPlayerChat since this is being fired manually
- Updated event generator to exclude player_chat event from GameEvents.g.cs
2025-03-31 11:44:15 +10:00
Michael Wilson
57286c9990 chore(changelog): cleanup whitespace once and for all 2025-03-28 06:53:49 +00:00
Michael Wilson
ae808c05c8 [no ci] chore: fix commit links in release changelog 2025-03-27 14:46:17 +10:00
Michael Wilson
c9f8e477d3 release: 1.0.314 2025-03-27 04:06:33 +00:00
Michael Wilson
2398ba0a5d fix: manually revert EventPlayerChat to old value (#827) 2025-03-27 13:56:15 +10:00
roflmuffin
e45c20481d ci: hide release commits in changelog 2025-03-25 20:56:03 +10:00
roflmuffin
fe321ee93d ci: include full changelog link in discord message 2025-03-25 20:31:42 +10:00
roflmuffin
be19103556 chore: remove footer from cliff changelog 2025-03-25 20:29:16 +10:00
roflmuffin
64cb26b86d chore: fix newlines in changelog 2025-03-25 20:24:26 +10:00
roflmuffin
637224dc55 ci: fix cliff generation 2025-03-25 20:18:15 +10:00
roflmuffin
3aca7c37f1 ci: add changelog to release & webhook 2025-03-25 20:07:02 +10:00
roflmuffin
87f38d72ee release: v1.0.313 2025-03-25 19:28:06 +10:00
roflmuffin
5daf94791f chore(changelog): update cliff.toml 2025-03-25 19:18:19 +10:00
Michael Wilson
c50213c442 feat(config): add toml loading support (#804) 2025-03-25 19:12:29 +10:00
roflmuffin
c02d31cb2e chore: add links to contributors github page 2025-03-24 19:49:53 +10:00
roflmuffin
98cbca44d4 chore: update changelog to use semantic tags 2025-03-24 19:44:22 +10:00
Michael Wilson
4cf88fc03e fix(gameevents): promote core.gameevents to have higher priority (#819) 2025-03-24 19:32:47 +10:00
Michael Wilson
f1dff6d4d3 chrore: Implement SemVer instead of build numbers (#816) 2025-03-24 19:15:46 +10:00
Michael Wilson
414a59a36d fix(schema): inherited schema classes with clashing properties (#818) 2025-03-24 18:43:41 +10:00
Michael Wilson
f1c108087b fix(concommand): don't remove reference flags when running convar/concmd unlocker (#817) 2025-03-24 17:49:09 +10:00
roflmuffin
47ddf42c11 [no ci] add CHANGELOG.md 2025-03-24 12:27:09 +10:00
samyyc
ded133f1db Fix EmitSoundFilter signature for linux (#815) 2025-03-23 19:29:09 +10:00
samyyc
bbc621acdc feat: Implement EmitSoundFilter (#808)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-03-23 07:56:34 +00:00
Michael Wilson
f7784c26c6 fix: change terrorist chat colour to orange to be more in line with the game (#813) 2025-03-23 14:07:05 +10:00
qstage
2da5448c8e feat: add ListenerHandlerAttribute<T> (#757)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-03-17 02:16:33 +00:00
Michael Wilson
e406b78044 [no ci] chore: update protobuf (#803) 2025-03-17 12:10:01 +10:00
Michael Wilson
3839831ea9 [no ci] Update publish-docs.yml (#802) 2025-03-17 11:55:12 +10:00
samyyc
54ad6c0b79 feat: Expose Metamod MetaFactory to NativeAPI (#801) 2025-03-17 11:45:38 +10:00
Michael Wilson
7c2cc8a7f6 [no ci] chore: fix deprecated CI steps (#759) 2025-02-05 13:23:24 +10:00
qstage
e99d27ca30 fix: errors when reloading auto generated config (#754) 2025-01-30 21:08:44 +10:00
dependabot[bot]
44d3c51bc7 [no ci] chore(deps): bump libraries/Protobufs from b46090a to 157162d (#753)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-30 11:22:36 +10:00
Joakim
f72e6d5daf feat: add ReplicateConVar (#751) 2025-01-27 22:10:14 +00:00
samyyc
c8bccb07e0 Remove the characters limit for CenterHtmlMenu (#747) 2025-01-23 13:06:06 +00:00
qstage
2c0640700a fix: ArgumentOutOfRangeException when calling GetArgTargetResult (#745) 2025-01-23 22:53:51 +10:00
Ian Lucas
0f71e1aebe feat: handle quotes for FakeConVar<string> (#743) 2025-01-20 12:09:44 +10:00
dependabot[bot]
ac38ec249b chore(deps): bump libraries/hl2sdk-cs2 from a658a0f to a26ca82 (#739)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-15 23:45:00 +10:00
Roflmuffin
cff24f4321 Revert "Make NetworkedVector support Vector and QAngle (#728)"
This reverts commit bd1105d752.
2025-01-14 00:18:56 +10:00
Michael Wilson
f05cc5e043 fix: NetworkedVector throwing error 2025-01-09 11:07:40 +10:00
Yarukon
bd1105d752 Make NetworkedVector support Vector and QAngle (#728) 2025-01-09 09:14:56 +10:00
Michael Wilson
9b4ee727c7 Fix RemoveMapChangeTimers (#720) 2024-12-24 23:30:44 +10:00
Michael Wilson
38d248defe [no ci] chore: use ninja in linux build (#722) 2024-12-24 16:14:59 +10:00
Michael Wilson
6b4306948b Update Schema to Latest (#721) 2024-12-24 16:01:10 +10:00
Michael Wilson
3fee00e8c4 [no ci] Update getting-started.md 2024-12-24 16:00:36 +10:00
Michael Wilson
d22af142cb [no ci] chore: upgrade to cxx20 (#719) 2024-12-24 15:34:12 +10:00
dependabot[bot]
c1176a3192 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 14e77af to a658a0f (#718)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:38 +10:00
dependabot[bot]
3c321be5a0 [no ci] chore(deps): bump libraries/Protobufs from 76e070d to b46090a (#717)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:20 +10:00
Michael Wilson
466da1b193 chore: back to using hl2sdk 2024-12-20 23:34:21 +00:00
Michael Wilson
ba860a92d2 fix: temporary patch hl2sdk entity listeners 2024-12-20 12:37:50 +00:00
Ian Lucas
461fc0ea67 Fix GiveNamedItem and CanAcquire signatures (#713) 2024-12-20 22:12:14 +10:00
Michael Wilson
6349c11d07 fix: revert base entity teleport changes, add warning to player controller (#688) 2024-11-27 21:25:12 +10:00
ZoNiCaL
b2046b21c4 [no ci] Shuffle player documentation, add to game event documentation (#685) 2024-11-25 10:48:25 +10:00
Michael Wilson
3c6be481c5 [no ci] Update publish-docs.yml 2024-11-25 10:48:05 +10:00
Michael Wilson
0a6fe0946d [no ci] Allow manual publish-docs.yml 2024-11-25 10:47:01 +10:00
schwarper
79297511e3 Added hitgroup to CTakeDamageInfo (#665)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:55:22 +00:00
schwarper
c6d3988902 CBaseEntity player teleport adjustment update (#661)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:07:12 +00:00
schwarper
8a063f4fb6 Added PluginConfigExtensions (#675) 2024-11-23 20:00:39 +10:00
Gold KingZ
6cf124bfb6 System.ArgumentException: Player with slot X not found (#667) 2024-11-13 08:08:47 +00:00
schwarper
1f904a52a7 Added TargetType.PlayerAim (#639)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-06 06:52:28 +00:00
Nexd
32c99b2e49 Implemented entity transmit feature (#608)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-11-06 16:46:03 +10:00
Nexd
5c9d38b2b0 fix: only close the menu if it has exit button (#622)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-20 23:41:25 +00:00
Nexd
b54f5c3dee fix: gamedata update (#631)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-21 09:35:38 +10:00
schwarper
761380dff6 CCSPlayer_ItemServices_CanAcquire and GetCSWeaponDataFromKey signatures update (#636) 2024-10-19 10:07:07 +10:00
Interesting
71ae253e5e Add GetGameframeTime to NativeAPI (#627)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-17 03:32:10 +00:00
schwarper
c2f212df51 Add GetCSWeaponDataFromKey and CCSPlayer_ItemServices_CanAcquire (#628) 2024-10-17 00:44:32 +00:00
Ian Lucas
ad7f7bd365 fix: InvalidOperationException when removing command in its callback (#626) 2024-10-13 09:29:06 +10:00
Ian Lucas
a0fcb7817e fix: remove command to use command manager (#579)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-11 02:15:01 +00:00
Nexd
cdb7a6ed17 New NetworkDisconnectionReason values (#621)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-11 12:10:11 +10:00
dependabot[bot]
38e29531c3 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 9be8cba to fc4b98f (#620)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-10 01:43:51 +00:00
dependabot[bot]
5f95969980 [no ci] chore(deps): bump libraries/Protobufs from 3ea793c to 76e070d (#619)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-10 11:32:36 +10:00
dependabot[bot]
42dd270b78 chore(deps): bump libraries/Protobufs from 686a062 to 3ea793c (#607)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-06 14:17:45 +10:00
dependabot[bot]
b807c3eda8 chore(deps): bump libraries/hl2sdk-cs2 from 1f1d158 to 9be8cba (#606)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-06 14:06:59 +10:00
Michael Wilson
3ede4c366c [no ci] Update dependabot.yaml 2024-10-06 14:02:28 +10:00
number201724
49cc91e373 fix CreateEvent leak (#604) 2024-10-06 14:01:18 +10:00
StefanX
8a795de9fa fix: CCSPlayerPawnBase_PostThink signature (#601) 2024-10-06 13:55:05 +10:00
dependabot[bot]
e36d2e07e4 chore(deps): bump libraries/hl2sdk-cs2 from 3c7b355 to 1f1d158 (#600)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-05 10:36:21 +10:00
Ivan Kardapoltsev
cdd2a8275e Fix crash after map change (#593)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-05 00:54:27 +10:00
Michael Wilson
2b31f519eb Update Schema for Armory Update (#592) 2024-10-05 00:47:33 +10:00
Nexd
2c7f896189 fix: armory update broken signatures and offsets (#584)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-04 14:35:55 +00:00
dependabot[bot]
5a354a25e3 chore(deps): bump libraries/hl2sdk-cs2 from 40a9bb9 to 3c7b355 (#594)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-04 23:35:15 +10:00
dependabot[bot]
74ce0d295a chore(deps): bump libraries/hl2sdk-cs2 from f21e0c9 to 40a9bb9 (#586)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-04 09:46:21 +10:00
Yarukon
9c8f25f721 Fix calling Send using UM instance from UM hook (#578) 2024-09-22 15:37:26 +10:00
Markus
4b1a2c427e CoreConfig: Prevent "Error invoking callback" if core.json not found (#576)
Thanks @markus-wa
2024-09-19 01:26:55 +00:00
roflmuffin
8f59fd5b97 fix: prevent early global cleanup when inside invoke
closes #501
2024-09-02 16:34:22 +10:00
Michael Wilson
cbeac50e4a [no ci] Update README 2024-09-02 14:43:52 +10:00
Michael Wilson
eba7d9c313 [no ci] Update README.md 2024-09-02 14:43:11 +10:00
dependabot[bot]
23828153eb chore(deps): bump libraries/hl2sdk-cs2 from 0b862d7 to f21e0c9 (#560)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-29 02:04:34 +00:00
Roflmuffin
0e3698b370 feat: add player.Disconnect(reason) method 2024-08-29 11:42:57 +10:00
Michael Wilson
bb38b1cb1a Cleanup Protobuf Generation (#562) 2024-08-29 11:23:50 +10:00
Michael Wilson
10f472ec85 Implement Usermessages (#435) 2024-08-26 17:18:40 +10:00
dependabot[bot]
28ce183cdc chore(deps): bump libraries/hl2sdk-cs2 from c57d5ab to 0b862d7 (#550)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-19 04:48:07 +00:00
Michael Wilson
dddf24d0f3 feat: add localizer extension methods for player language 2024-08-19 12:10:12 +10:00
Yarukon
fce68cb160 Update SetStateChanged parameters (#541)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-19 01:58:25 +00:00
Ian Lucas
a82faeb5c8 Fix CBasePlayerController_SetPawn signature (#547) 2024-08-19 11:52:30 +10:00
dependabot[bot]
ce3ff449b9 chore(deps): bump libraries/hl2sdk-cs2 from a5d9f80 to c57d5ab (#542)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-08-10 06:23:36 +00:00
Michael Wilson
aa40d81a86 fix: update gamedata json for update 2024-08-10 16:18:42 +10:00
Michael Wilson
5644921873 Improve plugin unloading consistency (#532) 2024-07-26 22:37:54 +10:00
Michael Wilson
3860ca1662 fix: update CNetworkQuantizedFloat to resolve to float
closes #482
2024-07-26 18:28:37 +10:00
Michael Wilson
b79fd19c85 chore: update schema (#531) 2024-07-26 18:11:57 +10:00
dependabot[bot]
b7ea025b03 chore(deps): bump libraries/hl2sdk-cs2 from 4b31db7 to a5d9f80 (#522)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-07-26 18:08:21 +10:00
Michael Wilson
5ac173df51 [no ci] chore: add actionlint (#530) 2024-07-26 16:11:46 +10:00
Michael Wilson
c82a58f5ab feat: update game events (adds bullet_damage event) 2024-07-26 14:47:18 +10:00
Yarukon
1806919559 Fix function hooking on windows (#529) 2024-07-24 16:26:41 +10:00
Levin V
f8451c2818 Update gamedata.json (#521) 2024-07-03 23:37:08 +10:00
Yarukon
a87bd25b48 Improve Teleport Function (#513) 2024-06-27 23:51:57 +10:00
Michael Wilson
9c5468e5ba fix: bad vector natives (closes #512) 2024-06-27 03:58:21 +00:00
Michael Wilson
f826be664f [no ci] Add Linux Dev Container (#448) 2024-06-27 13:52:14 +10:00
Michael Wilson
7f5103d9ee Add Basic VPROF Budgets, Add Con Command Unlocker to Core (#505) 2024-06-17 21:08:05 +10:00
dependabot[bot]
877b7c5a4a chore(deps): bump libraries/hl2sdk-cs2 from 4202f1c to 4b31db7 (#496)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-06-17 08:35:54 +00:00
WidovV
24363d6352 [no ci] Change example command prefix to follow "best practice" (#503) 2024-06-17 18:25:13 +10:00
Yarukon
2eaf7c2d8c Fix AddResource offset for Linux (#479) 2024-06-13 22:27:34 +10:00
dependabot[bot]
8b486ecf7e chore(deps): bump libraries/hl2sdk-cs2 from 739c88f to 4202f1c (#494)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-06-13 22:26:50 +10:00
StefanX
54cc93e0f8 fix: CBasePlayerController_SetPawn signature (#493) 2024-06-13 21:55:33 +10:00
Michael Wilson
a695eec4fa Revert "fix: improve error handling if globals are accessed before ready"
This reverts commit e207be2fbf.
2024-05-31 20:06:26 +10:00
Roflmuffin
e207be2fbf fix: improve error handling if globals are accessed before ready 2024-05-31 12:51:48 +10:00
Nukoooo
eea64519a6 Update `GiveNamedItem` signature for linux (#470) 2024-05-31 08:49:03 +10:00
Ian Lucas
13ec19e412 Update GiveNamedItem signature on Linux (#467) 2024-05-30 14:19:50 +10:00
Ian Lucas
3240a5e582 Update GiveNamedItem signature on Linux (#463) 2024-05-26 10:29:41 +10:00
Michael Wilson
cafc4e237f Initial update after 2024-05-23 CS2 update (#461) 2024-05-25 18:50:09 +10:00
dependabot[bot]
02d5191e74 chore(deps): bump libraries/hl2sdk-cs2 from f7ed6a0 to 36dd2db (#452)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: roflmuffin <shortguy014@gmail.com>
2024-05-10 11:50:41 +10:00
dependabot[bot]
aec696abc0 chore(deps): bump libraries/hl2sdk-cs2 from 9ddef9a to f7ed6a0 (#451)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-09 00:43:54 +10:00
Roflmuffin
c01aeec14b [no ci] chore: fix dependabot prefix 2024-05-08 20:13:19 +10:00
dependabot[bot]
41e7bee85a chore(deps): update hl2sdk: bump libraries/metamod-source from e857fbe to 607301a (#450)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 20:10:01 +10:00
Roflmuffin
9834271956 [no ci] chore: add metamod source dependabot config 2024-05-08 19:59:53 +10:00
Michael Wilson
fb5967d102 Back to C++17 (#447) 2024-05-08 16:34:51 +10:00
dependabot[bot]
928bc3f74d chore(deps): update hl2sdk: bump libraries/hl2sdk-cs2 from 3fc8d0f to 9ddef9a (#446)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 15:27:48 +10:00
Roflmuffin
6a7d7dba4f [no ci] feat: add hl2sdk-cs2 dependabot 2024-05-08 14:30:51 +10:00
Roflmuffin
11e5e9972d fix: concommand crash when no description 2024-05-01 14:44:57 +10:00
Michael Wilson
9a221b4ebb chore: bump hl2sdk after update (#434) 2024-05-01 09:38:54 +10:00
Yarukon
e270bdfd44 AcceptInput changes (#433) 2024-05-01 01:12:25 +10:00
Michael Wilson
f591fe58d0 fix: add memoverride on windows, use correct MT flag (#431) 2024-04-30 17:40:25 +10:00
Roflmuffin
052cb4e14e chore: improve ccsplayercontroller helpers validity checks 2024-04-30 11:39:49 +10:00
Michael Wilson
bc3bec4aa8 feat: improve docs and add more null checking for handle accesses (#417) 2024-04-30 11:20:47 +10:00
415 changed files with 44643 additions and 13046 deletions

View File

@@ -38,7 +38,7 @@ BraceWrapping:
SplitEmptyNamespace: true
PointerAlignment: Left
SortIncludes: CaseSensitive
SortIncludes: Never
IncludeBlocks: Regroup
IncludeCategories:
# External headers in <> with extension or /

View File

@@ -0,0 +1,21 @@
{
"name": "SteamRT Sniper SDK",
"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
"updateContentCommand": "git submodule update --init --recursive",
"postCreateCommand": "cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo && cmake --build build -j$(nproc)",
"customizations": {
"vscode": {
"extensions": [
"ms-dotnettools.csdevkit",
"ms-vscode.cpptools",
"ms-vscode.cpptools-extension-pack",
"GitHub.copilot",
"jeff-hykin.better-cpp-syntax"
]
}
},
"features": {
"ghcr.io/devcontainers/features/dotnet": "8.0",
"ghcr.io/devcontainers/features/node": "lts"
}
}

View File

@@ -10,5 +10,5 @@ indent_size = 4
max_line_length = 140
trim_trailing_whitespace = true
[*.json]
[{*.json,*.yaml,*.yml}]
indent_size = 2

13
.github/dependabot.yaml vendored Normal file
View File

@@ -0,0 +1,13 @@
version: 2
updates:
# Update the submodule in libraries/hl2sdk-cs2 every day
- package-ecosystem: "gitsubmodule"
directory: "/"
allow:
- dependency-name: "libraries/hl2sdk-cs2"
- dependency-name: "libraries/metamod-source"
- dependency-name: "libraries/Protobufs"
schedule:
interval: "daily"
commit-message:
prefix: "chore(deps)"

21
.github/workflows/actionlint.yaml vendored Normal file
View File

@@ -0,0 +1,21 @@
name: actionlint
on:
workflow_dispatch:
pull_request:
branches: ["main"]
paths:
- ".github/actions/**"
- ".github/workflows/**"
jobs:
actionlint:
runs-on: ubuntu-latest
timeout-minutes: 3
steps:
- uses: actions/checkout@v4
- name: actionlint
uses: reviewdog/action-actionlint@v1
with:
reporter: github-pr-review
fail_on_error: true

270
.github/workflows/build-and-publish.yml vendored Normal file
View File

@@ -0,0 +1,270 @@
name: Build & Publish
env:
BUILD_TYPE: Release
# Remove default permissions of GITHUB_TOKEN for security
# https://docs.github.com/en/actions/using-jobs/assigning-permissions-to-jobs
permissions: {}
on:
push:
paths-ignore:
- "docfx/**"
branches: ["main"]
tags:
- "v*"
pull_request:
branches: ["main"]
jobs:
setup:
runs-on: ubuntu-latest
outputs:
gitversion_semver: ${{ steps.gitversion.outputs.semVer }}
gitversion_fullsemver: ${{ steps.gitversion.outputs.fullSemVer }}
gitversion_assemblysemver: ${{ steps.gitversion.outputs.assemblySemVer }}
gitversion_informationalversion: ${{ steps.gitversion.outputs.informationalVersion }}
steps:
- name: Install GitVersion
uses: gittools/actions/gitversion/setup@v1
with:
versionSpec: 6.0.x
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Execute GitVersion
id: gitversion
uses: gittools/actions/gitversion/execute@v1
with:
useConfigFile: true
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: |
echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
echo "SEMVER=${{ needs.setup.outputs.gitversion_semver }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: |
echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
echo "SEMVER=${{ needs.setup.outputs.gitversion_semver }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v4
- name: Build runtime v${{ needs.setup.outputs.gitversion_semver }}
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ needs.setup.outputs.gitversion_semver }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v4
with:
name: test-results-${{ needs.setup.outputs.gitversion_semver }}
path: TestResults-${{ needs.setup.outputs.gitversion_semver }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release \
/p:Version=${{ needs.setup.outputs.gitversion_semver }} \
/p:AssemblyVersion=${{ needs.setup.outputs.gitversion_assemblySemver }} \
/p:InformationalVersion=${{ needs.setup.outputs.gitversion_informationalversion }} \
managed/CounterStrikeSharp.API
dotnet pack -c Release \
/p:Version=${{ needs.setup.outputs.gitversion_semver }} \
/p:AssemblyVersion=${{ needs.setup.outputs.gitversion_assemblySemver }} \
/p:InformationalVersion=${{ needs.setup.outputs.gitversion_informationalversion }} \
managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-api-${{ needs.setup.outputs.gitversion_semver }}
path: managed/CounterStrikeSharp.API/bin/Release
publish:
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v') && github.repository == 'roflmuffin/CounterStrikeSharp' }}
permissions:
contents: write
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}
path: build/windows
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}
path: build/linux
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-api-${{ needs.setup.outputs.gitversion_semver }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-linux-${{ needs.setup.outputs.gitversion_semver }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-windows-${{ needs.setup.outputs.gitversion_semver }}.zip *)
- name: Generate a changelog
uses: orhun/git-cliff-action@v4
id: git-cliff
with:
config: cliff.toml
args: --current -s footer
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
append_body: true
body: |
${{ steps.git-cliff.outputs.content }}
Please refer to [CHANGELOG.md](https://github.com/roflmuffin/CounterStrikeSharp/blob/${{ github.ref_name }}/CHANGELOG.md) for details.
files: |
counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-with-runtime-windows-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-with-runtime-linux-${{ needs.setup.outputs.gitversion_semver }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.${{ needs.setup.outputs.gitversion_semver }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.${{ needs.setup.outputs.gitversion_semver }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: |
A new release of CS# has been tagged [v${{ needs.setup.outputs.gitversion_semver }}](${{ steps.release.outputs.url }})
${{ steps.git-cliff.outputs.content }}
Please refer to [CHANGELOG.md](https://github.com/roflmuffin/CounterStrikeSharp/blob/${{ github.ref_name }}/CHANGELOG.md) for details.

View File

@@ -1,248 +0,0 @@
name: Build & Publish
on:
push:
paths-ignore:
- "docfx/**"
branches: ["main", "dev"]
pull_request:
branches: ["main", "dev"]
env:
BUILD_TYPE: Release
jobs:
setup:
permissions:
contents: write
runs-on: ubuntu-latest
outputs:
buildnumber: ${{ steps.buildnumber.outputs.build_number }}
steps:
- name: Generate build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v3
- name: Build runtime v${{ env.BUILD_NUMBER }}
uses: actions/setup-dotnet@v3
with:
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ env.GITHUB_SHA_SHORT }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v3
with:
name: test-results-${{ env.GITHUB_SHA_SHORT }}
path: TestResults-${{ env.GITHUB_SHA_SHORT }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: managed/CounterStrikeSharp.API/bin/Release
publish:
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
permissions:
contents: write
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/windows
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/linux
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ needs.setup.outputs.buildnumber }}
files: |
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: "A new release of CS# has been tagged (v${{ needs.setup.outputs.buildnumber }}) at ${{ steps.release.outputs.url }}"

25
.github/workflows/lint-code.yaml vendored Normal file
View File

@@ -0,0 +1,25 @@
name: Code format checks
on:
pull_request:
paths:
- '.github/workflows/**'
- 'src/**'
- '.clang-format'
push:
paths:
- '.github/workflows/**'
- 'src/**'
- '.clang-format'
jobs:
lint:
name: Lint code with clang-format
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: jidicula/clang-format-action@4726374d1aa3c6aecf132e5197e498979588ebc8
with:
clang-format-version: '20'
check-path: 'src'
exclude-regex: '(sdk|\.proto)'

View File

@@ -2,6 +2,7 @@ on:
push:
branches:
- main
workflow_dispatch:
permissions:
contents: read
@@ -22,10 +23,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Dotnet Setup
uses: actions/setup-dotnet@v3
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.x
@@ -34,13 +35,13 @@ jobs:
- run: docfx docfx/docfx.json
- name: Setup Pages
uses: actions/configure-pages@v3
uses: actions/configure-pages@v4
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
uses: actions/upload-pages-artifact@v3
with:
path: "docfx/_site"
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2
uses: actions/deploy-pages@v4

2
.gitignore vendored
View File

@@ -3,6 +3,7 @@
cmake-build-*/
.kdev4/
generated/
!**/protobuf/generated/
# configure_file auto generated.
configs/addons/metamod/counterstrikesharp.vdf
@@ -11,6 +12,7 @@ libraries/mono/
CMakeSettings.json
build-*/
build/
build_test/

40
.vscode/tasks.json vendored Normal file
View File

@@ -0,0 +1,40 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "sync-linux",
"type": "shell",
"command": "lftp -c \"open -u $LINUX_SERVER_SFTP_USERNAME,$LINUX_SERVER_SFTP_PASSWORD $LINUX_SERVER_SFTP_HOST; mirror -R ${workspaceFolder}/build/addons /game/csgo/addons; mirror -R ${workspaceFolder}/managed/CounterStrikeSharp.API/bin/Release/net8.0/ /game/csgo/addons/counterstrikesharp/api\"",
"dependsOn": [
"build",
"build-api"
],
"problemMatcher": []
},
{
"label": "build",
"type": "shell",
"group": "build",
"command": "cmake -S . -B build -DCMAKE_BUILD_TYPE=Release && cmake --build build -j$(nproc)",
},
{
"label": "build-api",
"type": "shell",
"group": "build",
"command": "dotnet build -c Release",
"options": {
"cwd": "${workspaceFolder}/managed/CounterStrikeSharp.API"
}
},
{
"label": "generate-schema",
"type": "shell",
"command": "dotnet run -- ../CounterStrikeSharp.API/Core/Schema",
"options": {
"cwd": "${workspaceFolder}/managed/CounterStrikeSharp.SchemaGen"
}
}
]
}

1417
CHANGELOG.md Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -5,6 +5,8 @@ project(counterstrikesharp C CXX ASM)
include("makefiles/shared.cmake")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_subdirectory(libraries/spdlog)
add_subdirectory(libraries/dyncall)
add_subdirectory(libraries/funchook)
@@ -13,7 +15,10 @@ add_subdirectory(libraries/DynoHook)
set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
SET(SOURCE_FILES
include("makefiles/protobuf.cmake")
set(SOURCE_FILES
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
src/mm_plugin.cpp
src/mm_plugin.h
libraries/hl2sdk-cs2/tier1/convar.cpp
@@ -38,6 +43,8 @@ SET(SOURCE_FILES
src/core/coreconfig.cpp
src/core/gameconfig.h
src/core/gameconfig.cpp
src/core/gameconfig_updater.h
src/core/gameconfig_updater.cpp
src/core/log.h
src/core/log.cpp
src/scripting/script_engine.h
@@ -53,8 +60,6 @@ SET(SOURCE_FILES
src/core/tick_scheduler.cpp
src/scripting/autonative.h
src/scripting/natives/natives_engine.cpp
src/core/engine_trace.h
src/core/engine_trace.cpp
src/scripting/natives/natives_callbacks.cpp
src/core/managers/player_manager.h
src/core/managers/player_manager.cpp
@@ -80,6 +85,9 @@ SET(SOURCE_FILES
src/scripting/natives/natives_schema.cpp
src/scripting/natives/natives_entities.cpp
src/scripting/natives/natives_voice.cpp
src/scripting/natives/natives_metamod.cpp
src/scripting/natives/natives_cvariant.cpp
src/scripting/natives/natives_cutil.cpp
src/core/managers/entity_manager.cpp
src/core/managers/entity_manager.h
src/core/managers/chat_manager.cpp
@@ -87,74 +95,48 @@ SET(SOURCE_FILES
src/core/managers/server_manager.cpp
src/core/managers/server_manager.h
src/scripting/natives/natives_server.cpp
src/scripting/natives/natives_usermessages.cpp
libraries/nlohmann/json.hpp
src/core/managers/voice_manager.cpp
src/core/managers/voice_manager.h
src/core/managers/usermessage_manager.cpp
src/core/managers/usermessage_manager.h
src/scripting/natives/natives_dynamichooks.cpp
src/core/game_system.h
src/core/game_system.cpp
src/core/UserMessage.h
src/core/UserMessage.cpp
src/core/recipientfilters.h
)
if (LINUX)
# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
set(SOURCE_FILES
${SOURCE_FILES}
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
)
endif()
set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo)
file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo/*.proto")
## Generate protobuf source & headers
if (LINUX)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
add_custom_command(
OUTPUT protobuf_output_stamp
COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
COMMENT "Generating protobuf file"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
VERBATIM
)
SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
# Sources
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
target_include_directories(
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
)
if (LINUX)
if(LINUX)
include("makefiles/linux.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
)
elseif(WIN32)
include("makefiles/windows.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
)
endif()
# Libraries
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES} Protobufs)
add_custom_command(
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)

17
Dockerfile Normal file
View File

@@ -0,0 +1,17 @@
FROM registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
WORKDIR /workspace
RUN apt update && apt install -y \
clang-16 \
cmake \
ninja-build \
git \
zlib1g-dev \
libssl-dev \
libprotobuf-dev \
protobuf-compiler \
pkg-config \
curl && \
ln -sf /usr/bin/clang-16 /usr/bin/clang && \
ln -sf /usr/bin/clang++-16 /usr/bin/clang++

1
GitVersion.yml Normal file
View File

@@ -0,0 +1 @@
workflow: GitHubFlow/v1

View File

@@ -1,15 +1,19 @@
# CounterStrikeSharp
<div align=right>Table of Contents ↗️</div>
<h1 align=center><code>CounterStrikeSharp</code></h1>
<div align=center>
<a href=https://github.com/roflmuffin/CounterStrikeSharp/releases><img src=https://img.shields.io/github/v/release/roflmuffin/CounterStrikeSharp?style=flat-square&label=latest></a>
<a href=https://github.com/roflmuffin/CounterStrikeSharp/releases><img src=https://img.shields.io/github/release-date/roflmuffin/CounterStrikeSharp?style=flat-square&label=last%20release></a>
<a href=https://github.com/roflmuffin/CounterStrikeSharp/releases><img src=https://img.shields.io/github/downloads/roflmuffin/CounterStrikeSharp/total.svg?style=flat-square alt=downloads></a>
<a href=https://discord.gg/eAZU3guKWU><img src=https://img.shields.io/discord/1160907911501991946?logo=discord&cacheSeconds=3500&style=flat-square alt="chat on discord"></a>
</div>
<br>
CounterStrikeSharp is a server side modding framework for Counter-Strike 2. This project implements a .NET 8 scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) to facilitate the creation of maintainable and testable code.
[Come and join our Discord](https://discord.gg/eAZU3guKWU)
## History
This project is an ongoing migration of a previous project (titled [VSP.NET](https://github.com/roflmuffin/vspdotnet)) whereby a scripting layer was added to a Valve Server Plugin for CSGO.
Due to the architectural changes of CS2, the plugin is being rebuilt on the ground up, to support Linux 64-bit, something which was previously impossible.
## Install
Download the latest build from [here](https://github.com/roflmuffin/CounterStrikeSharp/releases). (Download the with runtime version if this is your first time installing).
@@ -79,7 +83,7 @@ public class HelloWorldPlugin : BasePlugin
return HookResult.Continue;
}
[ConsoleCommand("issue_warning", "Issue warning to player")]
[ConsoleCommand("css_issue_warning", "Issue warning to player")]
public void OnCommand(CCSPlayerController? player, CommandInfo command)
{
Logger.LogWarning("Player shouldn't be doing that");

85
cliff.toml Normal file
View File

@@ -0,0 +1,85 @@
# git-cliff ~ configuration file
# https://git-cliff.org/docs/configuration
[remote.github]
owner = "roflmuffin"
repo = "CounterStrikeSharp"
# token = ""
[changelog]
# A Tera template to be rendered for each release in the changelog.
# See https://keats.github.io/tera/docs/#introduction
body = """
## What's Changed
{%- if version %} in {{ version }}{%- endif -%}
{% for commit in commits %}
* {{ commit.message | split(pat="\n") | first | trim }}\
{% if commit.remote.username and commit.remote.username != remote.github.owner %} by \
[@{{ commit.remote.username }}](https://github.com/{{ commit.remote.username }}) \
{%- endif -%}
{% if commit.remote.pr_number %} in \
[#{{ commit.remote.pr_number }}]({{ self::remote_url() }}/pull/{{ commit.remote.pr_number }})\
{%- endif %}
{%- if commit.id %} ([{{ commit.id | truncate(length=7, end="") }}]({{ self::remote_url()}}/commit/{{ commit.id }})){%- endif -%}
{%- endfor -%}
{%- if github -%}
{% if github.contributors | filter(attribute="is_first_time", value=true) | length != 0 %}
{% raw %}\n{% endraw -%}
## New Contributors
{%- endif %}\
{% for contributor in github.contributors | filter(attribute="is_first_time", value=true) %}
* [@{{ contributor.username }}](https://github.com/{{ contributor.username }}) made their first contribution
{%- if contributor.pr_number %} in \
[#{{ contributor.pr_number }}]({{ self::remote_url() }}/pull/{{ contributor.pr_number }}) \
{%- endif %}
{%- endfor -%}
{%- endif -%}
{% if version %}
{% else -%}
{% raw %}\n{% endraw %}
{% endif %}
{%- macro remote_url() -%}
https://github.com/{{ remote.github.owner }}/{{ remote.github.repo }}
{%- endmacro -%}
"""
# Remove leading and trailing whitespaces from the changelog's body.
trim = true
# A Tera template to be rendered as the changelog's footer.
# See https://keats.github.io/tera/docs/#introduction
footer = """
<!-- generated by git-cliff -->
"""
# An array of regex based postprocessors to modify the changelog.
# Replace the placeholder `<REPO>` with a URL.
postprocessors = []
[git]
# Parse commits according to the conventional commits specification.
# See https://www.conventionalcommits.org
conventional_commits = false
# Exclude commits that do not match the conventional commits specification.
filter_unconventional = true
# Split commits on newlines, treating each line as an individual commit.
split_commits = false
# An array of regex based parsers to modify commit messages prior to further processing.
commit_preprocessors = [
{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "" },
{ pattern = '\[no ci\]', replace = "" }
]
commit_parsers = [
{ message = "^release:", skip = true }
]
# Exclude commits that are not matched by any commit parser.
filter_commits = false
# Order releases topologically instead of chronologically.
topo_order = false
# Order of commits in each group/release within the changelog.
# Allowed values: newest, oldest
sort_commits = "newest"
tag_pattern = "v[0-9]+\\.[0-9]+\\.[0-9]+"

View File

@@ -4,5 +4,9 @@
"FollowCS2ServerGuidelines": true,
"PluginHotReloadEnabled": true,
"PluginAutoLoadEnabled": true,
"ServerLanguage": "en"
"ServerLanguage": "en",
"UnlockConCommands": true,
"UnlockConVars": true,
"AutoUpdateEnabled": true,
"AutoUpdateURL": "http://gamedata.cssharp.dev"
}

View File

@@ -9,7 +9,7 @@
"ClientPrint": {
"signatures": {
"library": "server",
"windows": "48 85 C9 0F 84 ? ? ? ? 48 8B C4 48 89 58 18",
"windows": "48 85 C9 0F 84 ? ? ? ? 48 89 5C 24 ? 55",
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 49 89 D6 41 55 41 89 F5 41 54 4C 8D A5 A0 FE FF FF"
}
},
@@ -22,35 +22,42 @@
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 93,
"linux": 92
"windows": 100,
"linux": 99
}
},
"CCSPlayerController_Respawn": {
"offsets": {
"windows": 244,
"linux": 246
"windows": 257,
"linux": 259
}
},
"CBasePlayerController_SetPawn": {
"signatures": {
"library": "server",
"windows": "44 88 4C 24 20 55 57 41 54 41 56 41 57 48 8D 6C 24 ? 48 81 EC ?",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 89 F3 48 81 EC C8 00 00 00"
"windows": "48 89 74 24 ? 55 41 54 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 4C 8B F9",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 FD 41 54 45 89 C4"
}
},
"CCSPlayerPawnBase_PostThink": {
"signatures": {
"library": "server",
"windows": "48 ? ? 55 53 56 57 41 ? 48 ? ? ? 48 ? ? ? ? ? ? 4C 89 68",
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 30 E8 ? ? ? ?"
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 40 E8"
}
},
"CGameEventManager_Init": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10",
"linux": "55 48 89 E5 41 54 49 89 FC 48 83 EC 08 48 8B 07 FF 50 18"
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 ? 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 4D ? ? 48",
"linux": "55 48 89 E5 41 57 41 56 49 89 D6 41 55 49 89 FD 41 54 48"
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 55 41 56 41 57 48 8D AC 24",
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5 41 54 49 89 D4"
}
},
"UTIL_Remove": {
@@ -64,7 +71,7 @@
"signatures": {
"library": "server",
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 41 55 41 54 4D 89 C4"
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5 41 54 49 89 FC"
}
},
"CBaseModelEntity_SetModel": {
@@ -77,26 +84,40 @@
"CCSPlayer_WeaponServices_CanUse": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 10 48 89 6C 24 18 56 57 41 56 48 83 EC 30 80 B9 A0 00 00 00 00",
"linux": "48 85 F6 0F 84 ? ? ? ? 55 31 C9 48 89 E5 41 55 49 89 FD"
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 01 48 8B F2",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 49 89 F5 41 54 49 89 FC 53 48 83 EC ? 48 8B 07 48 8B 80 ? ? ? ? 48 39 D0 0F 85 ? ? ? ? 80 BF"
}
},
"CCSPlayer_ItemServices_CanAcquire": {
"signatures": {
"library": "server",
"windows": "44 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 8B EC",
"linux": "55 48 89 E5 41 57 41 56 48 8D 45 ? 41 55 41 54 53 48 89 CB"
}
},
"GetCSWeaponDataFromKey": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B FA 8B F1 48 85 D2 0F 84",
"linux": "55 48 89 E5 41 57 41 56 41 89 FE 41 55 41 54 45"
}
},
"CCSPlayer_ItemServices_GiveNamedItem": {
"offsets": {
"windows": 17,
"linux": 18
"windows": 19,
"linux": 20
}
},
"CCSPlayer_ItemServices_DropActivePlayerWeapon": {
"offsets": {
"windows": 18,
"linux": 19
"windows": 20,
"linux": 21
}
},
"CCSPlayer_ItemServices_RemoveWeapons": {
"offsets": {
"windows": 19,
"linux": 20
"windows": 21,
"linux": 22
}
},
"CGameSceneNode_GetSkeletonInstance": {
@@ -108,8 +129,14 @@
"CCSGameRules_TerminateRound": {
"signatures": {
"library": "server",
"windows": "48 ? ? 4C 89 48 ? 48 89 48 ? 55 41",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC E8 01 00 00 48 8D 05 ? ? ? ?"
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 41 55",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC 88 00 00 00 48 8D 05 ? ? ? ?"
}
},
"CCSGameRules_FindPickerEntity": {
"offsets": {
"windows": 27,
"linux": 28
}
},
"UTIL_CreateEntityByName": {
@@ -126,6 +153,13 @@
"linux": "48 85 FF 74 ? 55 48 89 E5 41 56"
}
},
"CBaseEntity_EmitSoundFilter": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 56 48 83 EC 30 48 8B EA",
"linux": "55 48 89 E5 41 56 49 89 D6 41 55 41 89 F5 41 54 48"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
@@ -133,17 +167,24 @@
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 ? ? ? 49 ? ? 48 ? ? 48 ? ? 74",
"linux": "55 41 BA FF FF FF FF"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 85 C9 74",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 83 FF 3F 76 ? 31 C0"
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 85 FF"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 360,
"linux": 360
"windows": 380,
"linux": 380
}
},
"CBasePlayerPawn_RemovePlayerItem": {
@@ -155,35 +196,35 @@
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 149,
"linux": 148
"windows": 157,
"linux": 156
}
},
"CBaseEntity_TakeDamageOld": {
"signatures": {
"library": "server",
"windows": "40 56 57 48 83 EC 58 48 8B 41 10",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 38 4C 8D 2D ? ? ? ? 49 8B 7D 00 48 85 FF 0F 84 ? ? ? ?"
"windows": "48 89 74 24 ? 57 48 81 EC 80 00 00 00 48 8B 41",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 58 4C 8D 3D"
}
},
"CBaseTrigger_StartTouch": {
"signatures": {
"library": "server",
"windows": "41 56 41 57 48 83 EC 58 48 8B 01",
"windows": "40 57 41 57 48 83 EC 28 48 8B 01",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 49 89 FD 41 54 53 BB"
}
},
"CBaseTrigger_EndTouch": {
"signatures": {
"library": "server",
"windows": "40 53 57 41 55 48 83 EC 40",
"windows": "40 53 41 55 48 83 EC 28",
"linux": "55 BA FF FF FF FF 48 89 E5 41 57 41 56 41 55 49 89 F5 41"
}
},
"StateChanged": {
"signatures": {
"library": "server",
"windows": "40 55 53 56 41 55 41 57 48 8D 6C 24 B0",
"windows": "40 55 53 56 41 56 41 57 48 8D 6C 24 ? 48 81 EC 70 01 00 00",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 89 D3"
}
},
@@ -216,14 +257,27 @@
"IGameSystem_InitAllSystems_pFirst": {
"signatures": {
"library": "server",
"windows": "48 8B 1D ? ? ? ? 48 85 DB 0F 84 ? ? ? ? BE ? ? ? ? 0F 1F 00 48 8B 7B 10",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75 2D E9 ? ? ? ? 0F 1F 40 00 48 8B 05"
"windows": "48 8B 3D ? ? ? ? 48 85 FF 0F 84 ? ? ? ? BE",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75 ? E9"
}
},
"CEntityResourceManifest_AddResource": {
"offsets": {
"windows": 2,
"linux": 2
"linux": 0
}
},
"CheckTransmit": {
"signatures": {
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 44 89 40 ? 48 89 50 ? 48 89 48 ? 55",
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 41 55 41 54 53 48 81 EC"
}
},
"CheckTransmitPlayerSlot": {
"offsets": {
"windows": 584,
"linux": 584
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,320 +0,0 @@
ActionType_t
AimMatrixBlendMode
AmmoFlags_t
AmmoPosition_t
AnimationProcessingType_t
AnimationSnapshotType_t
AnimationType_t
AnimLoopMode_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimPoseControl
AnimScriptType
AnimValueSource
AnimVectorSource
attributeprovidertypes_t
BaseExplosionTypes_t
BBoxVolumeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendKeyType
BloomBlendMode_t
BlurFilterType_t
BoneMaskBlendSpace
BoneTransformSpace_t
BrushSolidities_e
C4LightEffect_t
CAnimationGraphVisualizerPrimitiveType
CanPlaySequence_t
ChatIgnoreType_t
ChickenActivity
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
Class_T
CLogicBranchList__LogicBranchListenerLastState_t
ClosestPointTestType_t
CNmBoneMask__WeightInfo_t
CommandEntitySpecType_t
CommandExecMode_t
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialVarSystemVar_t
CRR_Response__ResponseEnum_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponSilencerType
CSWeaponState_t
CSWeaponType
DamageTypes_t
DampingSpeedFunction
DebugOverlayBits_t
Detail2Combo_t
DetailCombo_t
DisableShadows_t
Disposition_t
doorCheck_e
DoorState_t
EDemoBoneSelectionMode
EInButtonState
EKillTypes_t
ELayoutNodeType
EntFinderMethod_t
EntityDisolveType_t
EntityDormancyType_t
EntityIOTargetType_t
EntitySubclassScope_t
EOverrideBlockLOS_t
EStyleNodeType
Explosions
FacingMode
FieldNetworkOption
fieldtype_t
filter_t
FixAngleSet_t
FlexOpCode_t
FootFallTagFoot_t
FootLockSubVisualization
FootPinningTimingSource
FootstepLandedFootSoundType_t
ForcedCrouchState_t
FuncDoorSpawnPos_t
FuseVariableAccess_t
FuseVariableType_t
GameAnimEventIndex_t
gear_slot_t
GrenadeType_t
HierarchyType_t
HitboxLerpType_t
HitGroup_t
HorizJustification_e
Hull_t
IChoreoServices__ChoreoState_t
IChoreoServices__ScriptState_t
IKChannelMode
IkEndEffectorType
IKSolverType
IKTargetCoordinateSystem
IKTargetSource
IkTargetType
InheritableBoolType_t
InputBitMask_t
InputLayoutVariation_t
ItemFlagTypes_t
JiggleBoneSimSpace
JointAxis_t
JointMotion_t
JumpCorrectionMethod
LatchDirtyPermission_t
LayoutPositionType_e
LessonPanelLayoutFileTypes_t
LifeState_t
loadout_slot_t
MaterialProxyType_t
Materials
MatterialAttributeTagType_t
MedalRank_t
MeshDrawPrimitiveFlags_t
MissingParentInheritBehavior_t
ModelBoneFlexComponent_t
ModelConfigAttachmentType_t
ModelSkeletonData_t__BoneFlags_t
ModifyDamageReturn_t
MoodType_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MoveCollide_t
MoveLinearAuthoredPos_t
MovementGait_t
MoveMountingAmount_t
MoveType_t
NavAttributeEnum
NavDirType
navproperties_t
NmFootPhase_t
NmFootPhaseCondition_t
NmFrameSnapEventMode_t
NmTransitionRule_t
NmTransitionRuleCondition_t
NPCFollowFormation_t
NPCLookType_t
ObjectTypeFlags_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleAlphaReferenceType_t
ParticleAttachment_t
ParticleAttrBoxFlags_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleFalloffFunction_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleModelType_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleTransformType_t
ParticleVecType_t
ParticleVRHandChoiceList_t
PerformanceMode_t
PermModelInfo_t__FlagEnum
PetGroundType_t
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
PFuncVisualizationType_t
PlayerAnimEvent_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseType_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCursorCancelPriority_t
PulseCursorExecResult_t
PulseInstructionCode_t
PulseMethodCallMode_t
PulseTestEnumColor_t
PulseTestEnumShape_t
PulseValueType_t
QuestProgress__Reason
RagdollPoseControl
RenderBufferFlags_t
RenderFx_t
RenderMode_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
ResetCycleOption
RumbleEffect_t
ScalarExpressionType_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedMoveTo_t
ScriptedMoveType_t
ScriptedOnDeath_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SequenceFinishNotifyState_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t
SnapshotIndexType_t
SolidType_t
SolveIKChainAnimNodeDebugSetting
SosActionSortType_t
SosActionStopType_t
SosEditItemType_t
SosGroupType_t
SoundEventStartType_t
SoundFlags_t
soundlevel_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpawnPointCoopEnemy__BotDefaultBehavior_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StanceOverrideMode
StanceType_t
StandardLightingAttenuationStyle_t
StateActionBehavior
StepPhase
SubclassVDataChangeType_t
SurroundingBoundsType_t
TakeDamageFlags_t
TextureRepetitionMode_t
ThreeState_t
TimelineCompression_t
TOGGLE_STATE
Touch_t
TrackOrientationType_t
TRAIN_CODE
TrainOrientationType_t
TrainVelocityType_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VectorExpressionType_t
VectorFloatExpressionType_t
VelocityMetricMode
VertJustification_e
ViewFadeMode_t
VMixChannelOperation_t
VMixFilterSlope_t
VMixFilterType_t
VMixLFOShape_t
VMixPannerType_t
VMixProcessorType_t
VMixSubgraphSwitchInterpolationType_t
vote_create_failed_t
VPhysXAggregateData_t__VPhysXFlagEnum_t
VPhysXBodyPart_t__VPhysXFlagEnum_t
VPhysXConstraintParams_t__EnumFlags0_t
VPhysXJoint_t__Flags_t
WaterLevel_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t

80
create-release.sh Executable file
View File

@@ -0,0 +1,80 @@
#!/bin/bash
set -e
DRY_RUN=false
if [[ "$1" == "--dry-run" || "$1" == "-d" ]]; then
DRY_RUN=true
echo "Running in DRY-RUN mode - no changes will be pushed"
fi
echo "Starting automated release process..."
echo "Fetching latest tags from remote..."
git fetch --tags
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "v1.0.0")
echo "Latest tag found: $LATEST_TAG"
if [[ $LATEST_TAG =~ ^v([0-9]+)\.([0-9]+)\.([0-9]+)$ ]]; then
MAJOR=${BASH_REMATCH[1]}
MINOR=${BASH_REMATCH[2]}
PATCH=${BASH_REMATCH[3]}
else
echo "Error: Could not parse version from tag $LATEST_TAG"
echo "Expected format: v1.0.x (e.g., v1.0.322)"
exit 1
fi
NEW_PATCH=$((PATCH + 1))
NEW_TAG="v$MAJOR.$MINOR.$NEW_PATCH"
echo "New version will be: $NEW_TAG"
echo "Generating changelog with git-cliff..."
npx git-cliff -o CHANGELOG.md -t "$NEW_TAG"
if ! git diff --quiet CHANGELOG.md; then
echo "Changelog updated successfully"
git add CHANGELOG.md
COMMIT_MSG="release: $NEW_TAG"
echo "Committing changelog with message: $COMMIT_MSG"
if [ "$DRY_RUN" = true ]; then
git commit -m "$COMMIT_MSG"
echo "Creating tag locally: $NEW_TAG"
git tag "$NEW_TAG"
echo "DRY-RUN: Would push commit to remote"
echo "DRY-RUN: Would push tag to remote"
else
git commit -m "$COMMIT_MSG"
echo "Pushing commit to remote..."
git push origin $(git branch --show-current)
echo "Creating and pushing tag: $NEW_TAG"
git tag "$NEW_TAG"
git push origin tag "$NEW_TAG"
fi
echo "Release $NEW_TAG completed successfully!"
echo "Summary:"
echo " - Previous version: $LATEST_TAG"
echo " - New version: $NEW_TAG"
echo " - Changelog updated: Yes"
if [ "$DRY_RUN" = true ]; then
echo " - Commit pushed: (dry-run)"
echo " - Tag created and pushed: (dry-run)"
else
echo " - Commit pushed: Yes"
echo " - Tag created and pushed: Yes"
fi
else
echo "No changes detected in CHANGELOG.md"
echo "This might indicate that there are no new commits since the last release."
exit 1
fi

View File

@@ -54,6 +54,9 @@ The specific subclass of `GameEvent` will provide strongly typed parameters from
These event properties are mutable so you can update them as normal and they will update in the event instance.
> [!CAUTION]
> `GameEvent` instances and their properties will cease to exist after the event listener function is called, which means that you will encounter errors when accessing properties in timers and functions like `Server.NextFrame()`. You should store the value of properties in variables before calling functions like `Server.NextFrame()` so you can read the data safely.
## Preventing Broadcast
You can modify a game event so that it does not get broadcast to clients by modifying the `bool info.DontBroadcast` property. e.g.

View File

@@ -0,0 +1,99 @@
---
title: Automatically build/deploy your changes
description: Automatically build and deploy plugin changes to a remote development server as you work.
---
# Automatically build and deploy your changes
<sup>Adapted from the
[original guide](https://github.com/uFloppyDisk/create-cssharp-plugin/blob/c8fca43f86a61a5e874624f2f3ed39c5271c9a55/templates/standard-plugin/docs/auto-live-hot-reloading.md).
</sup>
During development of your plugin, you may find yourself repeating a workflow
similar to the following:
1. Make a change to your plugin
2. Run your build task (ex. `dotnet build`)
3. Upload plugin DLLs to your server using an FTP client
4. Alt-tab to the game
5. Test your changes
6. Repeat
Iterating on your plugin this way is painfully slow and impacts your productivity.
Below, you will find a guide and recommendations on how to setup your dev environment
to watch for file changes and automatically update plugin files on your server as you work.
By following this guide, your new workflow should look like this:
1. Make a change to your plugin
2. Alt-tab to the game
3. Test your changes
4. Repeat
> [!CAUTION]
> Exercise caution when developing your plugin while using this workflow.
> Build time errors are mostly caught by .NET SDK before files are committed
> but incomplete implementation may lead to issues such as server crashes.
> Avoid using this workflow on a production server meant for players.
## Setup
#### 1. Build plugin on file changes
The `dotnet` CLI, included with the .NET SDK, offers a convenient command for
automatically watching for source file changes. If you have access to the `dotnet`
CLI, run the following command to start watching your source code.
```shell
dotnet watch build --project path/to/projectName.csproj
```
<sup>By default, `dotnet watch` executes the `dotnet run` command on file changes
so specifying `build` as the first argument is required.</sup>
Your plugin will now build automatically on file change. By default, your builds
should be placed in `bin/<config>/<framework>` in the same directory as your `.csproj`.
```txt
projectDirectory
├── projectName.csproj
├── bin
│   └── Debug
│   └── net8.0
│      └── PLUGIN BUILDS HERE
```
> [!TIP]
> You can have your plugin build to a more convenient location by setting the
> `<OutDir>` build property in your `.csproj` file.
> Example: `<OutDir>./build/$(MSBuildProjectName)</OutDir>`
#### 2. Setup automatic uploads
##### Using WinSCP (Windows only)
Once connected to your server:
1. Go to the `Commands` tab at the top of the WinSCP window
and click `Keep Remote Directory up to Date`.
2. Select the plugin build directory containing your DLLs.
3. Select the plugin destination.
(`csgo/addons/counterstrikesharp/plugins/<projectName>`)
4. Click `Start`
> [!IMPORTANT]
> **For WSL users:**
> Applications running on Windows, such as WinSCP, cannot watch your Linux subsystem for file
> changes. Try using [this workaround](#using-winscp-while-developing-in-wsl) or consider
> moving development to Windows.
##### Using `lsyncd` (Linux)
> **TODO:** in-depth guide for setting up lsyncd
Learn more about `lsyncd`: https://github.com/lsyncd/lsyncd
___
#### Using WinSCP while developing in WSL
Run the following watch command in place of the one mentioned in
[Step 1](#1-build-plugin-on-file-changes) to build to a directory in your Windows filesystem
```shell
dotnet watch build --project path/to/<projectName>.csproj --property:OutDir=/mnt/<drive-letter>/some/path/<projectName>`
```
and have [WinSCP in Step 2](#2-setup-automatic-uploads) watch that path instead.
[Learn about Windows filesystem mounts in WSL](https://blogs.windows.com/windowsdeveloper/2016/07/22/fun-with-the-windows-subsystem-for-linux/#Working%20with%20Windows%20files:~:text=Working%20with%20Windows%20files)

View File

@@ -10,7 +10,7 @@ In this guide you will learn how to install CounterStrikeSharp onto your vanilla
If you're more of a visual person, here is a <a href="https://www.youtube.com/watch?v=FlsKzStHJuY" target="_blank">Youtube video</a> that covers everything.
## Prerequisites
- <a href="https://www.sourcemm.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://www.metamodsource.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://github.com/roflmuffin/CounterStrikeSharp/releases" target="_blank">CounterStrikeSharp With Runtime</a>
## Installing Metamod

View File

@@ -6,3 +6,9 @@
- name: Dependency Injection
href: dependency-injection.md
- name: Referencing Players
href: referencing-players.md
- name: Automatically build and deploy your changes
href: auto-build-and-deploy.md

View File

@@ -28,7 +28,6 @@ receive a ban.
> [!NOTE]
> Disable this option at your own risk.
## PluginHotReloadEnabled
When enabled, plugins are automatically reloaded when their .dll file is updated.
@@ -39,4 +38,19 @@ When enabled, plugins are automatically loaded from the plugins directory on ser
## ServerLanguage
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
## UnlockConCommands
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console commands.
## UnlockConVars
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console variables.
## AutoUpdateEnabled
When enabled, CS# will check for any updates to the gamedata.json file and automatically update it if a new version is available.
## AutoUpdateURL
The URL to use for the auto-update feature. This URL should point to a JSON file that contains the latest version of the gamedata.json file.

View File

@@ -1,5 +1,2 @@
- name: Core Configuration
href: core-configuration.md
- name: Referencing Players
href: referencing-players.md
href: core-configuration.md

View File

@@ -0,0 +1,5 @@
[!INCLUDE [WithUserMessages](../../examples/WithUserMessages/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithUserMessages" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithUserMessages/WithUserMessagesPlugin.cs)]

View File

@@ -19,6 +19,8 @@ items:
href: WithSharedTypes.md
- name: Translations
href: WithTranslations.md
- name: User Messages
href: WithUserMessages.md
- name: Voice Overrides
href: WithVoiceOverrides.md
- name: Warcraft Plugin

View File

@@ -0,0 +1,2 @@
# With CheckTransmit
This example shows how to work with the `CheckTransmit` listener.

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,115 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithCheckTransmit;
[MinimumApiVersion(276)]
public class WithCheckTransmitPlugin : BasePlugin
{
public override string ModuleName => "Example: With CheckTransmit";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that uses the CheckTransmit listener!";
private Dictionary<int, bool> ShouldSeeDoors = new Dictionary<int, bool>();
public override void Load(bool hotReload)
{
// This command is related to the following example.
AddCommand("nodoors", "Toggle door transmit", (player, info) =>
{
if (player == null)
return;
if (ShouldSeeDoors.ContainsKey(player.Slot))
{
ShouldSeeDoors[player.Slot] = !ShouldSeeDoors[player.Slot];
} else
{
ShouldSeeDoors.Add(player.Slot, false);
}
info.ReplyToCommand($"You should {(ShouldSeeDoors[player.Slot] ? "see" : "not see")} doors");
});
// In this example, we will hide every door for players that have enabled the option with the command 'nodoors'
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the currently available doors (prop_door_rotating)
IEnumerable<CPropDoorRotating> doors = Utilities.FindAllEntitiesByDesignerName<CPropDoorRotating>("prop_door_rotating");
// Do nothing if there is none.
if (!doors.Any())
return;
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// Check if we should clear or not:
// If we have no data saved for this player, then we should not continue
if (!ShouldSeeDoors.ContainsKey(player.Slot))
continue;
// If this value is true, then this player should see doors
if (ShouldSeeDoors[player.Slot])
continue;
// Otherwise, lets remove the door entity indexes from the info list so they won't be transmitted
foreach (CPropDoorRotating door in doors)
{
info.TransmitEntities.Remove(door);
}
// NOTE: this is a barebone example, saving data and doing sanity checks is up to you.
}
});
// In this example, we will hide other players in the same team as the player.
// NOTE: 'Hiding' players requires extra work to do, killing non-transmitted players results in crash.
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the current players, we only work with this value later on
List<CCSPlayerController> players = Utilities.GetPlayers();
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// as an example, lets hide everyone for this player who is in the same team.
IEnumerable<CCSPlayerController> targetPlayers = players.Where(p =>
// is the player and its pawn valid
p.IsValid && p.Pawn.IsValid &&
// we shouldn't hide ourselves
p.Slot != player.Slot &&
// is the player is in the same team
p.Team == player.Team &&
// is alive
p.PlayerPawn.Value?.LifeState == (byte)LifeState_t.LIFE_ALIVE
);
foreach (CCSPlayerController targetPlayer in targetPlayers)
{
// Calling 'Remove' will clear the entity index of the target player pawn from the transmission list
// so it won't be transmitted for the 'player'.
info.TransmitEntities.Remove(targetPlayer.Pawn);
}
}
});
}
}

View File

@@ -1,38 +1,60 @@
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithConfig;
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("ChatPrefix")] public string ChatPrefix { get; set; } = "My Cool Plugin";
[JsonPropertyName("ChatInterval")] public float ChatInterval { get; set; } = 60;
}
[MinimumApiVersion(80)]
public class WithConfigPlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Example: With Config";
public override string ModuleVersion => "1.0.0";
public SampleConfig Config { get; set; }
public void OnConfigParsed(SampleConfig config)
{
// Do manual verification of the config and override any invalid values
if (config.ChatInterval > 60)
{
config.ChatInterval = 60;
}
if (config.ChatPrefix.Length > 25)
{
throw new Exception($"Invalid value has been set to config value 'ChatPrefix': {config.ChatPrefix}");
}
// Once we've validated the config, we can set it to the instance
Config = config;
}
}
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Extensions;
namespace WithConfig;
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("ChatPrefix")] public string ChatPrefix { get; set; } = "My Cool Plugin";
[JsonPropertyName("ChatInterval")] public float ChatInterval { get; set; } = 60;
}
[MinimumApiVersion(80)]
public class WithConfigPlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Example: With Config";
public override string ModuleVersion => "1.0.0";
public SampleConfig Config { get; set; }
public void OnConfigParsed(SampleConfig config)
{
// Do manual verification of the config and override any invalid values
if (config.ChatInterval > 60)
{
config.ChatInterval = 60;
}
if (config.ChatPrefix.Length > 25)
{
throw new Exception($"Invalid value has been set to config value 'ChatPrefix': {config.ChatPrefix}");
}
// Once we've validated the config, we can set it to the instance
Config = config;
}
[ConsoleCommand("css_reload_config", "Reloads the plugin config")]
public void OnReloadConfig(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand("Chat Interval before reload: " + Config.ChatInterval);
Config.Reload();
commandInfo.ReplyToCommand("Chat Interval after reload: " + Config.ChatInterval);
}
[ConsoleCommand("css_reset_config", "Resets the plugin config")]
public void OnResetConfig(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand("Chat Interval before reset: " + Config.ChatInterval);
Config.ChatInterval = 60;
Config.Update();
commandInfo.ReplyToCommand("Chat Interval after reset: " + Config.ChatInterval);
}
}

View File

@@ -1,4 +1,4 @@
using System.Globalization;
using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
@@ -22,18 +22,29 @@ public class WithTranslationsPlugin : BasePlugin
// A global `Localizer` is provided on the plugin instance.
// You can also use dependency injection to inject `IStringLocalizer` in your own services.
Logger.LogInformation("This message is in the server language: {Message}", Localizer["test.translation"]);
// IStringLocalizer can accept standard string format arguments.
// "This number has 2 decimal places {0:n2}" -> "This number has 2 decimal places 123.55"
Logger.LogInformation(Localizer["test.format", 123.551]);
// This message has colour codes
Server.PrintToChatAll(Localizer["test.colors"]);
// This message has colour codes and formatted values
Server.PrintToChatAll(Localizer["test.colors.withformat", 123.551]);
// This prints the message to all players in their respective language
PrintToAllPlayersLocalized("test.format", 123.456);
}
void PrintToAllPlayersLocalized(string key, params object[] args)
{
foreach (var player in Utilities.GetPlayers().Where(x => x.IsValid))
{
player.PrintToChat(Localizer.ForPlayer(player, key, args));
}
}
[ConsoleCommand("css_replylanguage", "Test Translations")]
public void OnCommandReplyLanguage(CCSPlayerController? player, CommandInfo command)
{

View File

@@ -0,0 +1,2 @@
# With User Messages
This is example shows how you can hook, interrupt and send User Messages.

View File

@@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,84 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.Logging;
namespace WithUserMessages;
[MinimumApiVersion(80)]
public class WithUserMessagesPlugin : BasePlugin
{
public override string ModuleName => "Example: With User Messages";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that hooks and sends User Messages";
public override void Load(bool hotReload)
{
// Hooks can be added using the user message ID. In this case it's the ID for `CMsgTEFireBullets`.
HookUserMessage(452, um =>
{
// Sets all weapon sounds to the sound of a silenced usp.
um.SetUInt("weapon_id", 0);
um.SetInt("sound_type", 9);
um.SetUInt("item_def_index", 61);
return HookResult.Continue;
}, HookMode.Pre);
HookUserMessage(118, um =>
{
var author = um.ReadString("param1");
var message = um.ReadString("param2");
Logger.LogInformation("Chat message from {Author}: {Message}", author, message);
for (var i = 0; i < um.Recipients.Count; i++)
{
Logger.LogInformation("Recipient {Index}: {Name}", i, um.Recipients[i].PlayerName);
}
if (message.Contains("stop"))
{
return HookResult.Stop;
}
if (message.Contains("skip"))
{
um.Recipients.Clear();
}
return HookResult.Continue;
});
}
[ConsoleCommand("css_shake")]
public void OnCommandShake(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
// UserMessage.FromPartialName is a helper method that creates a UserMessage object from a partial network name.
// In this case, it will resolve to `CUserMessageShake`.
var message = UserMessage.FromPartialName("Shake");
message.SetFloat("duration", 2);
message.SetFloat("amplitude", 5);
message.SetFloat("frequency", 10f);
message.SetInt("command", 0);
if (command.GetArg(1) == "all")
{
message.Recipients.AddAllPlayers();
}
else
{
message.Recipients.Add(player);
}
message.Send();
// You can also use an overload of `Send` to send the message to a specific player without manually creating a recipient filter.
// message.Send(player);
}
}

12818
libraries/httplib/httplib.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,4 @@
#set(_ITERATOR_DEBUG_LEVEL 2)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS -D_FILE_OFFSET_BITS=64 -D_GLIBCXX_USE_CXX11_ABI=0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstrnicmp=strncasecmp -D_snprintf=snprintf")
@@ -16,16 +14,19 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-threadsafe-statics -v -fvisibility=default")
SET(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs=libprotobuf.a")
set(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)

59
makefiles/protobuf.cmake Normal file
View File

@@ -0,0 +1,59 @@
# Credit for this protobuf generation cmake file goes to Poggicek.
# Based on their work at https://github.com/Poggicek/StickerInspect
set(PROTO_TARGETS
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/network_connection.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/networkbasetypes.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cs_gameevents.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/engine_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/gcsdk_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cstrike15_gcmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/cstrike15_usermessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/netmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/steammessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/usermessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/gameevents.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/clientmessages.proto
${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo/te.proto
)
if(UNIX)
set(PROTOC_EXECUTABLE ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
foreach(PROTO_TARGET ${PROTO_TARGETS})
get_filename_component(PROTO_FILENAME ${PROTO_TARGET} NAME_WLE)
list(APPEND PROTO_OUTPUT ${PROTO_FILENAME}.pb.cc ${PROTO_FILENAME}.pb.h)
list(APPEND PROTO_INPUT ${PROTO_FILENAME}.proto)
get_filename_component(PROTO_PATH ${PROTO_TARGET} DIRECTORY)
list(APPEND PROTO_PATHS "--proto_path=${PROTO_PATH}")
endforeach()
list(REMOVE_DUPLICATES PROTO_PATHS)
list(TRANSFORM PROTO_OUTPUT PREPEND ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler/)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler)
add_custom_command(
OUTPUT ${PROTO_OUTPUT}
COMMAND "${PROTOC_EXECUTABLE}" -I ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/thirdparty/protobuf-3.21.8/src --proto_path=${PROJECT_SOURCE_DIR}/libraries/Protobufs/csgo ${PROTO_PATHS} --cpp_out=${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler ${PROTO_INPUT}
COMMENT "Generating protobuf file"
)
add_library(Protobufs STATIC
${PROTO_OUTPUT}
)
target_include_directories(Protobufs
PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/protobufcompiler
PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/thirdparty/protobuf-3.21.8/src
)
if(WIN32)
target_link_libraries(Protobufs PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/lib/public/win64/2015/libprotobuf.lib)
elseif(UNIX)
target_link_libraries(Protobufs PUBLIC ${PROJECT_SOURCE_DIR}/libraries/hl2sdk-cs2/lib/linux64/release/libprotobuf.a)
endif()
set_target_properties(Protobufs PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(Protobufs PROPERTIES FOLDER SDK)

View File

@@ -1,8 +1,8 @@
if (UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
if (WIN32 AND NOT MSVC)
if(WIN32 AND NOT MSVC)
message(FATAL "MSVC restricted.")
endif()
@@ -13,20 +13,21 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
set(CMAKE_CXX_STANDARD 20)
if (LINUX)
if(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
endif()
set(CMAKE_STATIC_LIBRARY_PREFIX "")
set(LIBRARIES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries)
set(SOURCESDK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2)
set(METAMOD_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/metamod-source)
set(SOURCESDK ${SOURCESDK_DIR}/${BRANCH})
set(SOURCESDK_LIB ${SOURCESDK}/lib)
add_definitions(-DMETA_IS_SOURCE2)
add_definitions(-DMETA_IS_SOURCE2 -D_ITERATOR_DEBUG_LEVEL=0)
if(DEFINED ENV{GITHUB_SHA_SHORT})
add_definitions(-DGITHUB_SHA="$ENV{GITHUB_SHA_SHORT}")
@@ -34,10 +35,14 @@ else()
add_definitions(-DGITHUB_SHA="Local")
endif()
if(DEFINED ENV{BUILD_NUMBER})
add_definitions(-DBUILD_NUMBER="$ENV{BUILD_NUMBER}")
if(DEFINED ENV{SEMVER})
add_definitions(-DSEMVER="$ENV{SEMVER}")
else()
add_definitions(-DBUILD_NUMBER="0")
add_definitions(-DSEMVER="Local")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0)
endif()
include_directories(
@@ -53,7 +58,6 @@ include_directories(
${SOURCESDK}/public/tier1
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${SOURCESDK}/public/schemasystem
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook
@@ -67,4 +71,6 @@ include_directories(
libraries
)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)

View File

@@ -6,6 +6,7 @@ add_definitions(
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4819 /wd4828 /wd5033 /permissive- /utf-8 /wd4005 /MP")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt")
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/public/win64/tier0.lib
@@ -18,4 +19,4 @@ set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
distorm
funchook-static
dynohook
)
)

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,9 @@
using System;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.UserMessages;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core
{
@@ -204,6 +206,150 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void ReplicateConvar(int clientslot, string convarname, string convarvalue){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(clientslot);
ScriptContext.GlobalScriptContext.Push(convarname);
ScriptContext.GlobalScriptContext.Push(convarvalue);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC8728BEC);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static string GetStringFromSymbolLarge(IntPtr pointer){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pointer);
ScriptContext.GlobalScriptContext.SetIdentifier(0x600A804B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static uint GetVariantType(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7AC3DA1C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static int GetVariantInt(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x78156617);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static uint GetVariantUint(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7AC49FA2);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static float GetVariantFloat(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0xD20595B4);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static string GetVariantString(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x41C49F71);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static bool GetVariantBool(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7ABC76EA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static void SetVariantInt(IntPtr pvariant, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x801EC403);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantUint(IntPtr pvariant, uint value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x83EC7436);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantFloat(IntPtr pvariant, float value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x266E8A0);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantString(IntPtr pvariant, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x2450A3E5);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantBool(IntPtr pvariant, bool value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x83F1967E);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static T DynamicHookGetReturn<T>(IntPtr hook, int datatype){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -335,6 +481,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static float GetGameFrameTime(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.SetIdentifier(0x97E331CA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static void IssueServerCommand(string command){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -558,6 +714,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void DisconnectClient(int slot, int reason){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(slot);
ScriptContext.GlobalScriptContext.Push(reason);
ScriptContext.GlobalScriptContext.SetIdentifier(0x799EE9C3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static IntPtr GetEntityFromIndex(int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -714,6 +881,52 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void AcceptInput(IntPtr pthis, string inputname, IntPtr activator, IntPtr caller, string value, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pthis);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x259E084C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void AddEntityIoEvent(IntPtr ptarget, string inputname, IntPtr activator, IntPtr caller, string value, float delay, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(ptarget);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(delay);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4CFDE98A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static uint EmitSoundFilter(ulong filtermask, uint ent, string sound, float volume, float pitch){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(filtermask);
ScriptContext.GlobalScriptContext.Push(ent);
ScriptContext.GlobalScriptContext.Push(sound);
ScriptContext.GlobalScriptContext.Push(volume);
ScriptContext.GlobalScriptContext.Push(pitch);
ScriptContext.GlobalScriptContext.SetIdentifier(0x43C4A2B3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1106,6 +1319,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static IntPtr MetaFactory(string interfacename){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(interfacename);
ScriptContext.GlobalScriptContext.SetIdentifier(0x61521EF3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static short GetSchemaOffset(string classname, string propname){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1212,6 +1436,430 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void HookUsermessage(int messageid, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(messageid);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x76C63A83);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UnhookUsermessage(int messageid, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(messageid);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x63B0AC38);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static bool PbHasfield(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC971FB70);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static int PbReadint(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5FA8BDC9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static long PbReadint64(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xECCF528B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (long)ScriptContext.GlobalScriptContext.GetResult(typeof(long));
}
}
public static float PbReadfloat(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xED208CEA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static bool PbReadbool(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x54C0D7F4);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static string PbReadstring(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x66CACEEF);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static int PbReadbytes(UserMessage message, string name, IntPtr buffer, int size, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(buffer);
ScriptContext.GlobalScriptContext.Push(size);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xECD23703);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static int PbReadbyteslength(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF74C465F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static int PbGetrepeatedfieldcount(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xDE4E1549);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static void PbSetint(UserMessage message, string name, int value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x99BBC059);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetint64(UserMessage message, string name, long value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7AD351B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetfloat(UserMessage message, string name, float value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7FDEB7A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetbool(UserMessage message, string name, bool value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xD1342864);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetstring(UserMessage message, string name, string value, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x15C78B7F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbSetbytes(UserMessage message, string name, IntPtr buffer, int size, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(buffer);
ScriptContext.GlobalScriptContext.Push(size);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7C09993);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint(UserMessage message, string name, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x66CD6A1A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint64(UserMessage message, string name, object value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4FD05AD8);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddfloat(UserMessage message, string name, float value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5117B239);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddbool(UserMessage message, string name, bool value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x40827C47);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddstring(UserMessage message, string name, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x8DFD739C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddbytes(UserMessage message, string name, IntPtr buffer, int size){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(buffer);
ScriptContext.GlobalScriptContext.Push(size);
ScriptContext.GlobalScriptContext.SetIdentifier(0x50DB8210);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbRemoverepeatedfieldvalue(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0x1721FCB1);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static string PbGetdebugstring(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x913FB7BA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static ulong UsermessageGetrecipients(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x70CDDEBE);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (ulong)ScriptContext.GlobalScriptContext.GetResult(typeof(ulong));
}
}
public static void UsermessageSetrecipients(UserMessage message, ulong recipients){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(recipients);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB4ED43AA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static int UsermessageFindmessageidbyname(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0x22CD6C9F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static IntPtr UsermessageCreate(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0xE8E83344);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static IntPtr UsermessageCreatebyid(int id){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(id);
ScriptContext.GlobalScriptContext.SetIdentifier(0xBC758632);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static void UsermessageSend(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0x24EB6B3C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UsermessageDelete(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xE10465D9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static int UsermessageGetid(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC17BA71B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static string UsermessageGetname(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xEFE0FD1);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static string UsermessageGettype(UserMessage message){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.SetIdentifier(0xEF4842E);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static IntPtr VectorNew(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -156,17 +156,10 @@ namespace CounterStrikeSharp.API.Core
break;
}
// If our arugment doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
// If our argument doesn't end in ".dll" - try and construct a path similar to PluginName/PluginName.dll.
// We'll assume we have a full path if we have ".dll".
var path = info.GetArg(2);
if (!path.EndsWith(".dll"))
{
path = Path.Combine(_scriptHostConfiguration.RootPath, $"plugins/{path}/{path}.dll");
}
else
{
path = Path.Combine(_scriptHostConfiguration.RootPath, path);
}
path = Path.Combine(_scriptHostConfiguration.RootPath, !path.EndsWith(".dll") ? $"plugins/{path}/{path}.dll" : path);
var plugin = _pluginContextQueryHandler.FindPluginByModulePath(path);
@@ -204,7 +197,13 @@ namespace CounterStrikeSharp.API.Core
}
var pluginIdentifier = info.GetArg(2);
IPluginContext? plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier);
string path;
path = Path.Combine(_scriptHostConfiguration.RootPath,
!pluginIdentifier.EndsWith(".dll") ? $"plugins/{pluginIdentifier}/{pluginIdentifier}.dll" : pluginIdentifier);
var plugin = _pluginContextQueryHandler.FindPluginByIdOrName(pluginIdentifier)
?? _pluginContextQueryHandler.FindPluginByModulePath(path);
if (plugin == null)
{
info.ReplyToCommand($"Could not unload plugin \"{pluginIdentifier}\"");
@@ -249,7 +248,7 @@ namespace CounterStrikeSharp.API.Core
break;
}
}
private void OnLangCommand(CCSPlayerController? player, CommandInfo command)
{
if (player == null) return;
@@ -305,4 +304,4 @@ namespace CounterStrikeSharp.API.Core
});
}
}
}
}

View File

@@ -0,0 +1,9 @@
using System;
namespace CounterStrikeSharp.API.Core.Attributes.Registration;
[AttributeUsage(AttributeTargets.Method)]
public class ListenerHandlerAttribute<T> : Attribute
where T: Delegate
{
}

View File

@@ -30,6 +30,7 @@ using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.Localization;
using Microsoft.Extensions.Logging;
@@ -115,9 +116,6 @@ namespace CounterStrikeSharp.API.Core
public readonly Dictionary<Delegate, CallbackSubscriber> Handlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> CommandHandlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> CommandListeners =
new Dictionary<Delegate, CallbackSubscriber>();
@@ -131,6 +129,8 @@ namespace CounterStrikeSharp.API.Core
internal readonly Dictionary<Delegate, EntityIO.EntityOutputCallback> EntitySingleOutputHooks =
new Dictionary<Delegate, EntityIO.EntityOutputCallback>();
public readonly List<CommandDefinition> CommandDefinitions = new List<CommandDefinition>();
public readonly List<Timer> Timers = new List<Timer>();
public delegate HookResult GameEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent;
@@ -192,11 +192,13 @@ namespace CounterStrikeSharp.API.Core
public void AddCommand(string name, string description, CommandInfo.CommandCallback handler)
{
var definition = new CommandDefinition(name, description, handler);
CommandDefinitions.Add(definition);
CommandManager.RegisterCommand(definition);
}
private void AddCommand(CommandDefinition definition)
{
CommandDefinitions.Add(definition);
CommandManager.RegisterCommand(definition);
}
@@ -228,14 +230,13 @@ namespace CounterStrikeSharp.API.Core
/// <param name="handler">The callback function to be invoked when the command is executed.</param>
public void RemoveCommand(string name, CommandInfo.CommandCallback handler)
{
if (CommandHandlers.ContainsKey(handler))
var definition = CommandDefinitions.FirstOrDefault(
definition => definition.Name == name && definition.Callback == handler);
if (definition != null)
{
var subscriber = CommandHandlers[handler];
NativeAPI.RemoveCommand(name, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
CommandHandlers.Remove(handler);
CommandDefinitions.Remove(definition);
CommandManager.RemoveCommand(definition);
}
}
@@ -395,20 +396,26 @@ namespace CounterStrikeSharp.API.Core
}
/// <summary>
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> attribute.
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> and <see cref="ListenerHandlerAttribute{T}"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the event handlers are defined.</param>
public void RegisterAttributeHandlers(object instance)
{
var eventHandlers = instance.GetType()
.GetMethods()
var methods = instance.GetType().GetMethods();
var eventHandlers = methods
.Where(method => method.GetCustomAttribute<GameEventHandlerAttribute>() != null)
.Where(method =>
method.GetParameters().FirstOrDefault()?.ParameterType.IsSubclassOf(typeof(GameEvent)) == true)
.ToArray();
var listenerHandlers = methods
.Where(method => method.GetCustomAttribute(typeof(ListenerHandlerAttribute<>)) != null)
.ToArray();
var method = typeof(BasePlugin).GetMethod("RegisterEventHandlerInternal", BindingFlags.NonPublic |
var registerEvent = typeof(BasePlugin).GetMethod(nameof(RegisterEventHandlerInternal), BindingFlags.NonPublic |
BindingFlags.Instance)!;
var registerListener = GetType().GetMethod(nameof(RegisterListener))!;
foreach (var eventHandler in eventHandlers)
{
@@ -420,8 +427,22 @@ namespace CounterStrikeSharp.API.Core
var actionType = typeof(GameEventHandler<>).MakeGenericType(parameterType);
var action = Delegate.CreateDelegate(actionType, instance, eventHandler);
var generic = method.MakeGenericMethod(parameterType);
generic.Invoke(this, new object[] { eventName, action, hookMode == HookMode.Post });
var registerEventGeneric = registerEvent.MakeGenericMethod(parameterType);
registerEventGeneric.Invoke(this, [eventName, action, hookMode == HookMode.Post]);
}
foreach (var listnerHandler in listenerHandlers)
{
var attribute = listnerHandler.GetCustomAttribute(typeof(ListenerHandlerAttribute<>))!;
var listenerType = attribute.GetType().GetGenericArguments().First();
if (listenerType.GetCustomAttribute<ListenerNameAttribute>() == null)
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
listenerType.Name);
var listenerDelegate = Delegate.CreateDelegate(listenerType, instance, listnerHandler);
registerListener.MakeGenericMethod(listenerType).Invoke(this, [listenerDelegate]);
}
}
@@ -528,6 +549,24 @@ namespace CounterStrikeSharp.API.Core
NativeAPI.HookEntityOutput(classname, outputName, subscriber.GetInputArgument(), mode);
EntityOutputHooks[handler] = subscriber;
}
public void HookUserMessage(int messageId, UserMessage.UserMessageHandler handler, HookMode mode = HookMode.Pre)
{
var subscriber = new CallbackSubscriber(handler, handler,
() => UnhookUserMessage(messageId, handler));
NativeAPI.HookUsermessage(messageId, subscriber.GetInputArgument(), mode);
Handlers[handler] = subscriber;
}
public void UnhookUserMessage(int messageId, UserMessage.UserMessageHandler handler, HookMode mode = HookMode.Pre)
{
if (!Handlers.TryGetValue(handler, out var subscriber)) return;
NativeAPI.UnhookUsermessage(messageId, subscriber.GetInputArgument(), mode);
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
Handlers.Remove(handler);
}
/// <summary>
/// Unhooks an entity output.
@@ -602,11 +641,6 @@ namespace CounterStrikeSharp.API.Core
{
subscriber.Dispose();
}
foreach (var subscriber in CommandHandlers.Values)
{
subscriber.Dispose();
}
foreach (var subscriber in CommandListeners.Values)
{
@@ -623,6 +657,11 @@ namespace CounterStrikeSharp.API.Core
subscriber.Dispose();
}
foreach (var definition in CommandDefinitions)
{
CommandManager.RemoveCommand(definition);
}
foreach (var timer in Timers)
{
timer.Kill();
@@ -631,4 +670,4 @@ namespace CounterStrikeSharp.API.Core
_disposed = true;
}
}
}
}

View File

@@ -70,8 +70,13 @@ public class CommandManager : ICommandManager
if (_commandDefinitions.TryGetValue(name, out var handler))
{
foreach (var command in handler)
foreach (var command in handler.ToList())
{
if (!handler.Contains(command))
{
continue;
}
var methodInfo = command.Callback?.GetMethodInfo();
// We do not need to do permission checks on commands executed from the server console.

View File

@@ -46,15 +46,27 @@ namespace CounterStrikeSharp.API.Core
[JsonPropertyName("FollowCS2ServerGuidelines")]
public bool FollowCS2ServerGuidelines { get; set; } = true;
[JsonPropertyName("PluginHotReloadEnabled")]
public bool PluginHotReloadEnabled { get; set; } = true;
[JsonPropertyName("PluginAutoLoadEnabled")]
public bool PluginAutoLoadEnabled { get; set; } = true;
[JsonPropertyName("ServerLanguage")]
public string ServerLanguage { get; set; } = "en";
[JsonPropertyName("UnlockConCommands")]
public bool UnlockConCommands { get; set; } = true;
[JsonPropertyName("UnlockConVars")]
public bool UnlockConVars { get; set; } = true;
[JsonPropertyName("AutoUpdateEnabled")]
public bool AutoUpdateEnabled { get; set; } = true;
[JsonPropertyName("AutoUpdateURL")]
public string AutoUpdateURL { get; set; } = "http://gamedata.cssharp.dev";
}
/// <summary>
@@ -97,14 +109,18 @@ namespace CounterStrikeSharp.API.Core
/// When enabled, plugins are automatically reloaded when their .dll file is updated.
/// </summary>
public static bool PluginHotReloadEnabled => _coreConfig.PluginHotReloadEnabled;
/// <summary>
/// When enabled, plugins are automatically loaded from the plugins directory on server start.
/// </summary>
public static bool PluginAutoLoadEnabled => _coreConfig.PluginAutoLoadEnabled;
public static string ServerLanguage => _coreConfig.ServerLanguage;
public static bool UnlockConCommands => _coreConfig.UnlockConCommands;
public static bool UnlockConVars => _coreConfig.UnlockConVars;
}
public partial class CoreConfig : IStartupService
@@ -140,28 +156,29 @@ namespace CounterStrikeSharp.API.Core
ReloadCoreConfigCommand));
_commandsRegistered = true;
}
if (!File.Exists(_coreConfigPath))
if (File.Exists(_coreConfigPath))
{
try
{
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(_coreConfigPath),
new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (data != null)
{
_coreConfig = data;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to load core configuration, fallback values will be used");
}
}
else
{
_logger.LogWarning(
"Core configuration could not be found at path \"{CoreConfigPath}\", fallback values will be used.",
_coreConfigPath);
return;
}
try
{
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(_coreConfigPath),
new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (data != null)
{
_coreConfig = data;
}
}
catch (Exception ex)
{
_logger.LogWarning(ex, "Failed to load core configuration, fallback values will be used");
}
var serverCulture = CultureInfo.GetCultures(CultureTypes.AllCultures)
@@ -181,13 +198,13 @@ namespace CounterStrikeSharp.API.Core
serverCulture = CultureInfo.InvariantCulture;
}
}
CultureInfo.DefaultThreadCurrentUICulture = serverCulture;
CultureInfo.DefaultThreadCurrentCulture = serverCulture;
CultureInfo.CurrentUICulture = serverCulture;
CultureInfo.CurrentCulture = serverCulture;
_logger.LogInformation("Successfully loaded core configuration");
}
}
}
}

View File

@@ -15,6 +15,7 @@
*/
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
@@ -26,7 +27,7 @@ namespace CounterStrikeSharp.API.Core
/// </summary>
public enum FunctionLifetime
{
/// <summary>Delegate will be removed after the first invocation.</summary>
/// <summary>Delegate will be removed after the first invocation.</summary>
SingleUse,
/// <summary>Delegate will remain in memory for the lifetime of the application (or until <see cref="FunctionReference.Remove"/> is called).</summary>
@@ -57,7 +58,7 @@ namespace CounterStrikeSharp.API.Core
_targetMethod = method;
_nativeCallback = CreateWrappedCallback();
}
/// <summary>
/// <inheritdoc cref="FunctionLifetime"/>
/// </summary>
@@ -176,4 +177,4 @@ namespace CounterStrikeSharp.API.Core
}
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -30,4 +30,4 @@ namespace CounterStrikeSharp.API.Core
[DllImport(dllPath, EntryPoint = "InvokeNative")]
public static extern void InvokeNative(IntPtr ptr);
}
}
}

View File

@@ -163,5 +163,18 @@ namespace CounterStrikeSharp.API.Core
/// <param name="manifest">Resource Manifest</param>
[ListenerName("OnServerPrecacheResources")]
public delegate void OnServerPrecacheResources(ResourceManifest manifest);
/// <summary>
/// Called when checking transmit on entities.
/// </summary>
/// <param name="infoList">Transmit info list</param>
[ListenerName("CheckTransmit")]
public delegate void CheckTransmit([CastFrom(typeof(nint))]CCheckTransmitInfoList infoList);
/// <summary>
/// Called when all metamod plugins are loaded.
/// </summary>
[ListenerName("OnMetamodAllPluginsLoaded")]
public delegate void OnMetamodAllPluginsLoaded();
}
}
}

View File

@@ -8,16 +8,21 @@ namespace CounterStrikeSharp.API.Core;
public partial class CBaseEntity
{
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
/// <exception cref="ArgumentNullException">No valid argument</exception>
public void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
Guard.IsValidEntity(this);
position ??= AbsOrigin!;
angles ??= AbsRotation!;
velocity ??= AbsVelocity;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(
Handle, position.Handle, angles.Handle, velocity.Handle);
if (position == null && angles == null && velocity == null)
throw new ArgumentNullException("No valid argument");
nint _position = position?.Handle ?? 0;
nint _angles = angles?.Handle ?? 0;
nint _velocity = velocity?.Handle ?? 0;
nint _handle = Handle;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(_handle, GameData.GetOffset("CBaseEntity_Teleport"))(_handle, _position,
_angles, _velocity);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -45,4 +50,25 @@ public partial class CBaseEntity
return (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
}
}
/// <summary>
/// Emit a soundevent to all players.
/// </summary>
/// <param name="soundEventName">The name of the soundevent to emit.</param>
/// <param name="recipients">The recipients of the soundevent.</param>
/// <param name="volume">The volume of the soundevent.</param>
/// <param name="pitch">The pitch of the soundevent.</param>
/// <returns>The sound event guid.</returns>
public uint EmitSound(string soundEventName, RecipientFilter? recipients = null, float volume = 1f, float pitch = 0)
{
Guard.IsValidEntity(this);
if (recipients == null)
{
recipients = new RecipientFilter();
recipients.AddAllPlayers();
}
return NativeAPI.EmitSoundFilter(recipients.GetRecipientMask(), this.Index, soundEventName, volume, pitch);
}
}

View File

@@ -16,6 +16,7 @@
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -28,4 +29,33 @@ public partial class CCSGameRules
{
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay, 0, 0);
}
}
public T? FindPickerEntity<T>(CBasePlayerController player)
where T : CBaseEntity
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, CBaseEntity?> CCSGameRules_FindPickerEntity = new (Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
CBaseEntity? entity = CCSGameRules_FindPickerEntity.Invoke(this, player);
if (entity == null || !entity.IsValid)
{
return null;
}
return entity.As<T>();
}
public CCSPlayerController? GetClientAimTarget(CCSPlayerController player)
{
CCSPlayerPawn? pawn = FindPickerEntity<CCSPlayerPawn>(player);
if (pawn == null || !pawn.IsValid)
return null;
if (pawn.DesignerName == "player")
{
return pawn.OriginalController.Value;
}
return null;
}
}

View File

@@ -1,10 +1,10 @@
using System;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.ValveConstants.Protobuf;
namespace CounterStrikeSharp.API.Core;
@@ -23,12 +23,7 @@ public partial class CCSPlayerController
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return null;
if (PlayerPawn.Value == null) return null; ;
if (!PlayerPawn.Value.IsValid) return null;
if (PlayerPawn.Value.ItemServices == null) return null;
return PlayerPawn.Value.ItemServices.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
return PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
}
public IntPtr GiveNamedItem(CsItem item)
@@ -98,17 +93,13 @@ public partial class CCSPlayerController
public void DropActiveWeapon()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
if (PlayerPawn.Value.WeaponServices == null) return;
if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
CCSPlayer_WeaponServices weaponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
var itemServices = PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>();
var activeWeapon = PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
itemServices.DropActivePlayerWeapon(weaponServices.ActiveWeapon.Value);
if (activeWeapon == null || itemServices == null) return;
itemServices.DropActivePlayerWeapon(activeWeapon);
}
/// <summary>
@@ -118,13 +109,8 @@ public partial class CCSPlayerController
public void RemoveWeapons()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
itemServices.RemoveWeapons();
PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().RemoveWeapons();
}
/// <summary>
@@ -136,11 +122,8 @@ public partial class CCSPlayerController
public void CommitSuicide(bool explode, bool force)
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
PlayerPawn.Value.CommitSuicide(explode, force);
PlayerPawn.Value?.CommitSuicide(explode, force);
}
/// <summary>
@@ -150,9 +133,7 @@ public partial class CCSPlayerController
public void Respawn()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
// The Call To Arms update appears to have invalidated the need for CCSPlayerPawn_Respawn.
SetPawn(PlayerPawn.Value);
@@ -260,6 +241,15 @@ public partial class CCSPlayerController
NativeAPI.IssueClientCommand(Slot, command);
}
/// <summary>
/// Disconnects a player from the server with the specified reason.
/// </summary>
/// <param name="reason"></param>
public void Disconnect(NetworkDisconnectionReason reason)
{
NativeAPI.DisconnectClient(Slot, (int)reason);
}
/// <summary>
/// Issue the specified command directly from the server (mimics the server executing the command with the given player context).
/// <remarks>Works with server commands like `kill`, `explode`, `noclip`, etc. </remarks>
@@ -350,4 +340,16 @@ public partial class CCSPlayerController
NativeAPI.SetClientVoiceFlags(Handle, (Byte)value);
}
}
[Obsolete(
"You are trying to call Teleport on a non-physical player. Maybe you mean Pawn? (See: https://docs.cssharp.dev/docs/guides/referencing-players.html#controllers--pawns)")]
public new void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
base.Teleport(position, angles, velocity);
}
public void ReplicateConVar(string conVar, string value)
{
NativeAPI.ReplicateConvar(Slot, conVar, value);
}
}

View File

@@ -15,6 +15,8 @@
*/
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -54,4 +56,9 @@ public partial class CCSPlayer_ItemServices
return (T)Activator.CreateInstance(typeof(T), pointer)!;
}
public AcquireResult CanAcquire(CEconItemView itemView, AcquireMethod method, IntPtr unknown = 0)
{
return VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Invoke(this, itemView, method, unknown);
}
}

View File

@@ -0,0 +1,106 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Collections;
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
[StructLayout(LayoutKind.Explicit)]
public struct CCheckTransmitInfo
{
/// <summary>
/// Entity n is already marked for transmission
/// </summary>
[FieldOffset(0x0)]
public CFixedBitVecBase TransmitEntities;
/// <summary>
/// Entity n is always send even if not in PVS (HLTV and Replay only)
/// </summary>
[FieldOffset(0x8)]
public CFixedBitVecBase TransmitAlways;
};
public sealed class CCheckTransmitInfoList : NativeObject, IReadOnlyList<(CCheckTransmitInfo info, CCSPlayerController? player)>
{
private int CheckTransmitPlayerSlotOffset = GameData.GetOffset("CheckTransmitPlayerSlot");
private unsafe nint* Inner => (nint*)base.Handle;
public unsafe int Count { get => (int)(*(this.Inner + 1)); }
public unsafe CCheckTransmitInfoList(IntPtr pointer) : base(pointer)
{ }
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
public (CCheckTransmitInfo info, CCSPlayerController? player) this[int index]
{
get
{
var (transmit, slot) = this.Get(index);
CCSPlayerController? player = Utilities.GetPlayerFromSlot(slot);
return (transmit, player);
}
}
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
private unsafe (CCheckTransmitInfo, int) Get(int index)
{
if (index < 0 || index >= this.Count)
{
throw new ArgumentOutOfRangeException("index");
}
// 'base.Handle' holds the pointer for our 'CCheckTransmitInfoList' wrapper class
// Get the pointer to the array of 'CCheckTransmitInfo'
nint* infoListPtr = *(nint**)this.Inner; // Dereference 'Inner' to get the pointer to the array
// Access the specific 'CCheckTransmitInfo*'
nint infoPtr = *(infoListPtr + index);
// Retrieve the 'CCheckTransmitInfo' from the pointer
CCheckTransmitInfo info = Marshal.PtrToStructure<CCheckTransmitInfo>(infoPtr);
// Get player slot from the 'infoPtr' using the 'CheckTransmitPlayerSlotOffset' offset
int playerSlot = *(int*)((byte*)infoPtr + CheckTransmitPlayerSlotOffset);
return (info, playerSlot);
}
public IEnumerator<(CCheckTransmitInfo, CCSPlayerController?)> GetEnumerator()
{
for (int i = 0; i < this.Count; i++)
{
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
}

View File

@@ -65,7 +65,7 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
}
/// <summary>
/// Calls a named input method on an entity.
/// Calls a named input method on an entity, this will bypass the map IO event queue system.
/// <example>
/// <code>
/// entity.AcceptInput("Break");
@@ -82,7 +82,30 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
{
Guard.IsValidEntity(this);
VirtualFunctions.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, 0);
NativeAPI.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, outputId);
}
/// <summary>
/// Calls a named input method on an entity, conforming to the map IO event queue system.
/// <example>
/// <code>
/// entity.AddEntityIOEvent("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="delay">Delay in seconds before calling the input</param>
/// <param name="outputId">Unknown, defaults to 0</param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void AddEntityIOEvent(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", float delay = 0, int outputId = 0)
{
Guard.IsValidEntity(this);
NativeAPI.AddEntityIoEvent(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, delay, outputId);
}
}
@@ -90,4 +113,4 @@ public partial class CEntityIdentity
{
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
public unsafe CHandle<CEntityInstance> EntityHandle => new(this.Handle + 0x10);
}
}

View File

@@ -0,0 +1,81 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
// credits: qstage
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CFixedBitVecBase
{
private const int LOG2_BITS_PER_INT = 5;
private const int BITS_PER_INT = 32;
private readonly uint* m_Ints;
public void Add(CEntityInstance entityInstance) => Write(entityInstance.Index);
public void Add(int bitNum) => Write(bitNum);
public void Add(uint bitNum) => Write(bitNum);
public void Remove(CEntityInstance entityInstance) => Clear(entityInstance.Index);
public void Remove(int bitNum) => Clear(bitNum);
public void Remove(uint bitNum) => Clear(bitNum);
public bool Contains(CEntityInstance entityInstance) => Contains(entityInstance.Index);
public bool Contains(uint bitNum) => Contains((int)bitNum);
private void Clear(uint bitNum) => Clear((int)bitNum);
private void Write(uint bitNum) => Write((int)bitNum);
private void Clear(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt &= ~(uint)BitVec_Bit(bitNum);
}
private void Write(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt |= (uint)BitVec_Bit(bitNum);
}
public bool Contains(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return false;
uint* pInt = m_Ints + BitVec_Int(bitNum);
return (*pInt & (uint)BitVec_Bit(bitNum)) != 0;
}
private int BitVec_Int(int bitNum) => bitNum >> LOG2_BITS_PER_INT;
private int BitVec_Bit(int bitNum) => 1 << (bitNum & (BITS_PER_INT - 1));
}
}

View File

@@ -0,0 +1,32 @@
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core;
public partial class CTakeDamageInfo
{
/// <summary>
/// Retrieves the hitgroup
/// </summary>
/// <returns>
/// Returns a <see cref="HitGroup_t"/> enumeration representing the player's current hit group,
/// or <see cref="HitGroup_t.HITGROUP_INVALID"/> if the hit group cannot be determined.
/// </returns>
public HitGroup_t GetHitGroup()
{
IntPtr v4 = Marshal.ReadIntPtr(Handle, 0x78);
if (v4 == nint.Zero)
{
return HitGroup_t.HITGROUP_INVALID;
}
IntPtr v1 = Marshal.ReadIntPtr(v4, 16);
if (v1 == nint.Zero)
{
return HitGroup_t.HITGROUP_GENERIC;
}
return (HitGroup_t)Marshal.ReadInt32(v1, 56);
}
}

View File

@@ -0,0 +1,18 @@
namespace CounterStrikeSharp.API.Core;
public class CUtlSymbolLarge : NativeObject
{
public CUtlSymbolLarge(IntPtr pointer) : base(pointer)
{
}
public bool IsValid => Handle != IntPtr.Zero;
public string String
{
get
{
return NativeAPI.GetStringFromSymbolLarge(Handle);
}
}
}

View File

@@ -1,13 +1,56 @@
namespace CounterStrikeSharp.API.Core;
using System.Reflection.Metadata;
/// <summary>
/// Placeholder for CVariant
/// <see href="https://github.com/alliedmodders/hl2sdk/blob/cs2/public/variant.h"/>
/// <remarks>A lot of entity outputs do not use this value</remarks>
/// </summary>
namespace CounterStrikeSharp.API.Core;
public class CVariant : NativeObject
{
public CVariant(IntPtr pointer) : base(pointer)
{
}
public bool IsValid => Handle != IntPtr.Zero;
public fieldtype_t FieldType => (fieldtype_t)NativeAPI.GetVariantType(Handle);
public T Get<T>()
{
var type = typeof(T);
object result = type switch
{
_ when type == typeof(float) => NativeAPI.GetVariantFloat(Handle),
_ when type == typeof(int) => NativeAPI.GetVariantInt(Handle),
_ when type == typeof(uint) => NativeAPI.GetVariantUint(Handle),
_ when type == typeof(string) => NativeAPI.GetVariantString(Handle),
_ when type == typeof(bool) => NativeAPI.GetVariantBool(Handle),
_ => throw new NotSupportedException(),
};
return (T)result;
}
public void Set<T>(T value)
{
var type = typeof(T);
switch (type)
{
case var _ when value is float f:
NativeAPI.SetVariantFloat(Handle, f);
break;
case var _ when value is int i:
NativeAPI.SetVariantInt(Handle, i);
break;
case var _ when value is uint ui:
NativeAPI.SetVariantUint(Handle, ui);
break;
case var _ when value is bool b:
NativeAPI.SetVariantBool(Handle, b);
break;
case var _ when value is string s:
NativeAPI.SetVariantString(Handle, s);
break;
default:
throw new NotSupportedException();
}
}
}
}

View File

@@ -17,7 +17,7 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
}
public unsafe uint Size => Unsafe.Read<uint>((void*)Handle);
public unsafe int Count => NativeAPI.GetNetworkVectorSize(Handle);
public T this[int index]
@@ -28,7 +28,7 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
{
throw new NotSupportedException("Networked vectors currently only support CHandle<T>");
}
return (T)Activator.CreateInstance(typeof(T), NativeAPI.GetNetworkVectorElementAt(Handle, index));
}
}
@@ -50,4 +50,4 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
{
return GetEnumerator();
}
}
}

View File

@@ -0,0 +1,29 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class AutoRoomDoorwayPairs_t : NativeObject
{
public AutoRoomDoorwayPairs_t (IntPtr pointer) : base(pointer) {}
// vP1
[SchemaMember("AutoRoomDoorwayPairs_t", "vP1")]
public Vector VP1 => Schema.GetDeclaredClass<Vector>(this.Handle, "AutoRoomDoorwayPairs_t", "vP1");
// vP2
[SchemaMember("AutoRoomDoorwayPairs_t", "vP2")]
public Vector VP2 => Schema.GetDeclaredClass<Vector>(this.Handle, "AutoRoomDoorwayPairs_t", "vP2");
}

View File

@@ -20,11 +20,11 @@ public partial class CAISound : CPointEntity
// m_iSoundType
[SchemaMember("CAISound", "m_iSoundType")]
public ref Int32 SoundType => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundType");
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CAISound", "m_iSoundType");
// m_iSoundContext
[SchemaMember("CAISound", "m_iSoundContext")]
public ref Int32 SoundContext => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundContext");
// m_iSoundFlags
[SchemaMember("CAISound", "m_iSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CAISound", "m_iSoundFlags");
// m_iVolume
[SchemaMember("CAISound", "m_iVolume")]

View File

@@ -46,6 +46,10 @@ public partial class CAI_Expresser : NativeObject
[SchemaMember("CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech")]
public ref bool ConsiderSceneInvolvementAsSpeech => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech");
// m_bSceneEntityDisabled
[SchemaMember("CAI_Expresser", "m_bSceneEntityDisabled")]
public ref bool SceneEntityDisabled => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bSceneEntityDisabled");
// m_nLastSpokenPriority
[SchemaMember("CAI_Expresser", "m_nLastSpokenPriority")]
public ref Int32 LastSpokenPriority => ref Schema.GetRef<Int32>(this.Handle, "CAI_Expresser", "m_nLastSpokenPriority");

View File

@@ -190,6 +190,10 @@ public partial class CBarnLight : CBaseModelEntity
[SchemaMember("CBarnLight", "m_flFogScale")]
public ref float FogScale => ref Schema.GetRef<float>(this.Handle, "CBarnLight", "m_flFogScale");
// m_bFogMixedShadows
[SchemaMember("CBarnLight", "m_bFogMixedShadows")]
public ref bool FogMixedShadows => ref Schema.GetRef<bool>(this.Handle, "CBarnLight", "m_bFogMixedShadows");
// m_flFadeSizeStart
[SchemaMember("CBarnLight", "m_flFadeSizeStart")]
public ref float FadeSizeStart => ref Schema.GetRef<float>(this.Handle, "CBarnLight", "m_flFadeSizeStart");
@@ -230,8 +234,88 @@ public partial class CBarnLight : CBaseModelEntity
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent")]
public Vector PrecomputedOBBExtent => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent");
// m_nPrecomputedSubFrusta
[SchemaMember("CBarnLight", "m_nPrecomputedSubFrusta")]
public ref Int32 PrecomputedSubFrusta => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nPrecomputedSubFrusta");
// m_vPrecomputedOBBOrigin0
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin0")]
public Vector PrecomputedOBBOrigin0 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin0");
// m_vPrecomputedOBBAngles0
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles0")]
public QAngle PrecomputedOBBAngles0 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles0");
// m_vPrecomputedOBBExtent0
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent0")]
public Vector PrecomputedOBBExtent0 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent0");
// m_vPrecomputedOBBOrigin1
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin1")]
public Vector PrecomputedOBBOrigin1 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin1");
// m_vPrecomputedOBBAngles1
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles1")]
public QAngle PrecomputedOBBAngles1 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles1");
// m_vPrecomputedOBBExtent1
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent1")]
public Vector PrecomputedOBBExtent1 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent1");
// m_vPrecomputedOBBOrigin2
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin2")]
public Vector PrecomputedOBBOrigin2 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin2");
// m_vPrecomputedOBBAngles2
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles2")]
public QAngle PrecomputedOBBAngles2 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles2");
// m_vPrecomputedOBBExtent2
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent2")]
public Vector PrecomputedOBBExtent2 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent2");
// m_vPrecomputedOBBOrigin3
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin3")]
public Vector PrecomputedOBBOrigin3 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin3");
// m_vPrecomputedOBBAngles3
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles3")]
public QAngle PrecomputedOBBAngles3 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles3");
// m_vPrecomputedOBBExtent3
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent3")]
public Vector PrecomputedOBBExtent3 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent3");
// m_vPrecomputedOBBOrigin4
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin4")]
public Vector PrecomputedOBBOrigin4 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin4");
// m_vPrecomputedOBBAngles4
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles4")]
public QAngle PrecomputedOBBAngles4 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles4");
// m_vPrecomputedOBBExtent4
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent4")]
public Vector PrecomputedOBBExtent4 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent4");
// m_vPrecomputedOBBOrigin5
[SchemaMember("CBarnLight", "m_vPrecomputedOBBOrigin5")]
public Vector PrecomputedOBBOrigin5 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBOrigin5");
// m_vPrecomputedOBBAngles5
[SchemaMember("CBarnLight", "m_vPrecomputedOBBAngles5")]
public QAngle PrecomputedOBBAngles5 => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBarnLight", "m_vPrecomputedOBBAngles5");
// m_vPrecomputedOBBExtent5
[SchemaMember("CBarnLight", "m_vPrecomputedOBBExtent5")]
public Vector PrecomputedOBBExtent5 => Schema.GetDeclaredClass<Vector>(this.Handle, "CBarnLight", "m_vPrecomputedOBBExtent5");
// m_bPvsModifyEntity
[SchemaMember("CBarnLight", "m_bPvsModifyEntity")]
public ref bool PvsModifyEntity => ref Schema.GetRef<bool>(this.Handle, "CBarnLight", "m_bPvsModifyEntity");
// m_VisClusters
[SchemaMember("CBarnLight", "m_VisClusters")]
public NetworkedVector<UInt16> VisClusters => Schema.GetDeclaredClass<NetworkedVector<UInt16>>(this.Handle, "CBarnLight", "m_VisClusters");
}

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@@ -50,12 +50,16 @@ public partial class CBaseAnimGraph : CBaseModelEntity
[SchemaMember("CBaseAnimGraph", "m_nForceBone")]
public ref Int32 ForceBone => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraph", "m_nForceBone");
// m_pRagdollPose
[SchemaMember("CBaseAnimGraph", "m_pRagdollPose")]
public PhysicsRagdollPose_t? RagdollPose => Schema.GetPointer<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_pRagdollPose");
// m_RagdollPose
[SchemaMember("CBaseAnimGraph", "m_RagdollPose")]
public PhysicsRagdollPose_t RagdollPose => Schema.GetDeclaredClass<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_RagdollPose");
// m_bClientRagdoll
[SchemaMember("CBaseAnimGraph", "m_bClientRagdoll")]
public ref bool ClientRagdoll => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bClientRagdoll");
// m_bRagdollClientSide
[SchemaMember("CBaseAnimGraph", "m_bRagdollClientSide")]
public ref bool RagdollClientSide => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollClientSide");
// m_nLastDestructiblePartDestroyedAnimgraphSetTick
[SchemaMember("CBaseAnimGraph", "m_nLastDestructiblePartDestroyedAnimgraphSetTick")]
public ref Int32 LastDestructiblePartDestroyedAnimgraphSetTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraph", "m_nLastDestructiblePartDestroyedAnimgraphSetTick");
}

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@@ -30,6 +30,10 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
[SchemaMember("CBaseAnimGraphController", "m_flSoundSyncTime")]
public ref float SoundSyncTime => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flSoundSyncTime");
// m_nActiveIKChainMask
[SchemaMember("CBaseAnimGraphController", "m_nActiveIKChainMask")]
public ref UInt32 ActiveIKChainMask => ref Schema.GetRef<UInt32>(this.Handle, "CBaseAnimGraphController", "m_nActiveIKChainMask");
// m_hSequence
[SchemaMember("CBaseAnimGraphController", "m_hSequence")]
public ref Int32 Sequence => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraphController", "m_hSequence");
@@ -48,7 +52,7 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
// m_flPlaybackRate
[SchemaMember("CBaseAnimGraphController", "m_flPlaybackRate")]
public float PlaybackRate => Schema.GetDeclaredClass<float>(this.Handle, "CBaseAnimGraphController", "m_flPlaybackRate");
public ref float PlaybackRate => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flPlaybackRate");
// m_nNotifyState
[SchemaMember("CBaseAnimGraphController", "m_nNotifyState")]

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@@ -58,6 +58,14 @@ public partial class CBaseButton : CBaseToggle
set { Schema.SetString(this.Handle, "CBaseButton", "m_sUnlockedSound", value); }
}
// m_sOverrideAnticipationName
[SchemaMember("CBaseButton", "m_sOverrideAnticipationName")]
public string OverrideAnticipationName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseButton", "m_sOverrideAnticipationName"); }
set { Schema.SetString(this.Handle, "CBaseButton", "m_sOverrideAnticipationName", value); }
}
// m_bLocked
[SchemaMember("CBaseButton", "m_bLocked")]
public ref bool Locked => ref Schema.GetRef<bool>(this.Handle, "CBaseButton", "m_bLocked");

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@@ -54,10 +54,6 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_bDetonationRecorded")]
public ref bool DetonationRecorded => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bDetonationRecorded");
// m_flDetonateTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flDetonateTime")]
public ref float DetonateTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flDetonateTime");
// m_nItemIndex
[SchemaMember("CBaseCSGrenadeProjectile", "m_nItemIndex")]
public ref UInt16 ItemIndex => ref Schema.GetRef<UInt16>(this.Handle, "CBaseCSGrenadeProjectile", "m_nItemIndex");
@@ -82,12 +78,8 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity")]
public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
// m_bHasEverHitPlayer
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer")]
public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
// m_bClearFromPlayers
[SchemaMember("CBaseCSGrenadeProjectile", "m_bClearFromPlayers")]
public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
// m_bHasEverHitEnemy
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy")]
public ref bool HasEverHitEnemy => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy");
}

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@@ -26,26 +26,14 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_hMyWearables")]
public NetworkedVector<CHandle<CEconWearable>> MyWearables => Schema.GetDeclaredClass<NetworkedVector<CHandle<CEconWearable>>>(this.Handle, "CBaseCombatCharacter", "m_hMyWearables");
// m_flFieldOfView
[SchemaMember("CBaseCombatCharacter", "m_flFieldOfView")]
public ref float FieldOfView => ref Schema.GetRef<float>(this.Handle, "CBaseCombatCharacter", "m_flFieldOfView");
// m_impactEnergyScale
[SchemaMember("CBaseCombatCharacter", "m_impactEnergyScale")]
public ref float ImpactEnergyScale => ref Schema.GetRef<float>(this.Handle, "CBaseCombatCharacter", "m_impactEnergyScale");
// m_LastHitGroup
[SchemaMember("CBaseCombatCharacter", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseCombatCharacter", "m_LastHitGroup");
// m_bApplyStressDamage
[SchemaMember("CBaseCombatCharacter", "m_bApplyStressDamage")]
public ref bool ApplyStressDamage => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bApplyStressDamage");
// m_bloodColor
[SchemaMember("CBaseCombatCharacter", "m_bloodColor")]
public ref Int32 BloodColor => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_bloodColor");
// m_iDamageCount
[SchemaMember("CBaseCombatCharacter", "m_iDamageCount")]
public ref Int32 DamageCount => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_iDamageCount");

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@@ -38,9 +38,9 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nLastThinkTick")]
public ref Int32 LastThinkTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nLastThinkTick");
// m_nDisableContextThinkStartTick
[SchemaMember("CBaseEntity", "m_nDisableContextThinkStartTick")]
public ref Int32 DisableContextThinkStartTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nDisableContextThinkStartTick");
// m_bDisabledContextThinks
[SchemaMember("CBaseEntity", "m_bDisabledContextThinks")]
public ref bool DisabledContextThinks => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bDisabledContextThinks");
// m_isSteadyState
[SchemaMember("CBaseEntity", "m_isSteadyState")]
@@ -86,9 +86,9 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nTakeDamageFlags")]
public ref TakeDamageFlags_t TakeDamageFlags => ref Schema.GetRef<TakeDamageFlags_t>(this.Handle, "CBaseEntity", "m_nTakeDamageFlags");
// m_bIsPlatform
[SchemaMember("CBaseEntity", "m_bIsPlatform")]
public ref bool IsPlatform => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bIsPlatform");
// m_nPlatformType
[SchemaMember("CBaseEntity", "m_nPlatformType")]
public ref EntityPlatformTypes_t PlatformType => ref Schema.GetRef<EntityPlatformTypes_t>(this.Handle, "CBaseEntity", "m_nPlatformType");
// m_MoveCollide
[SchemaMember("CBaseEntity", "m_MoveCollide")]
@@ -250,6 +250,10 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_hGroundEntity")]
public CHandle<CBaseEntity> GroundEntity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBaseEntity", "m_hGroundEntity");
// m_nGroundBodyIndex
[SchemaMember("CBaseEntity", "m_nGroundBodyIndex")]
public ref Int32 GroundBodyIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nGroundBodyIndex");
// m_flFriction
[SchemaMember("CBaseEntity", "m_flFriction")]
public ref float Friction => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flFriction");
@@ -338,4 +342,8 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_flVPhysicsUpdateLocalTime")]
public ref float VPhysicsUpdateLocalTime => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flVPhysicsUpdateLocalTime");
// m_nBloodType
[SchemaMember("CBaseEntity", "m_nBloodType")]
public ref BloodType BloodType => ref Schema.GetRef<BloodType>(this.Handle, "CBaseEntity", "m_nBloodType");
}

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@@ -40,7 +40,7 @@ public partial class CBaseFlex : CBaseAnimGraph
// m_nNextSceneEventId
[SchemaMember("CBaseFlex", "m_nNextSceneEventId")]
public ref UInt32 NextSceneEventId => ref Schema.GetRef<UInt32>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
public SceneEventId_t NextSceneEventId => Schema.GetDeclaredClass<SceneEventId_t>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
// m_bUpdateLayerPriorities
[SchemaMember("CBaseFlex", "m_bUpdateLayerPriorities")]

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@@ -26,6 +26,34 @@ public partial class CBaseModelEntity : CBaseEntity
[SchemaMember("CBaseModelEntity", "m_CHitboxComponent")]
public CHitboxComponent CHitboxComponent => Schema.GetDeclaredClass<CHitboxComponent>(this.Handle, "CBaseModelEntity", "m_CHitboxComponent");
// m_nDestructiblePartInitialStateDestructed0
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0")]
public ref HitGroup_t DestructiblePartInitialStateDestructed0 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0");
// m_nDestructiblePartInitialStateDestructed1
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1")]
public ref HitGroup_t DestructiblePartInitialStateDestructed1 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1");
// m_nDestructiblePartInitialStateDestructed2
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2")]
public ref HitGroup_t DestructiblePartInitialStateDestructed2 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2");
// m_nDestructiblePartInitialStateDestructed3
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3")]
public ref HitGroup_t DestructiblePartInitialStateDestructed3 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3");
// m_nDestructiblePartInitialStateDestructed4
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4")]
public ref HitGroup_t DestructiblePartInitialStateDestructed4 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4");
// m_nLastHitDestructiblePartIndex
[SchemaMember("CBaseModelEntity", "m_nLastHitDestructiblePartIndex")]
public ref Int32 LastHitDestructiblePartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nLastHitDestructiblePartIndex");
// m_LastHitGroup
[SchemaMember("CBaseModelEntity", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_LastHitGroup");
// m_flDissolveStartTime
[SchemaMember("CBaseModelEntity", "m_flDissolveStartTime")]
public ref float DissolveStartTime => ref Schema.GetRef<float>(this.Handle, "CBaseModelEntity", "m_flDissolveStartTime");
@@ -62,9 +90,13 @@ public partial class CBaseModelEntity : CBaseEntity
[SchemaMember("CBaseModelEntity", "m_bRenderToCubemaps")]
public ref bool RenderToCubemaps => ref Schema.GetRef<bool>(this.Handle, "CBaseModelEntity", "m_bRenderToCubemaps");
// m_bNoInterpolate
[SchemaMember("CBaseModelEntity", "m_bNoInterpolate")]
public ref bool NoInterpolate => ref Schema.GetRef<bool>(this.Handle, "CBaseModelEntity", "m_bNoInterpolate");
// m_Collision
[SchemaMember("CBaseModelEntity", "m_Collision")]
public CCollisionProperty Collision => Schema.GetDeclaredClass<CCollisionProperty>(this.Handle, "CBaseModelEntity", "m_Collision");
public new CCollisionProperty Collision => Schema.GetDeclaredClass<CCollisionProperty>(this.Handle, "CBaseModelEntity", "m_Collision");
// m_Glow
[SchemaMember("CBaseModelEntity", "m_Glow")]

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@@ -30,6 +30,10 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_hPawn")]
public CHandle<CBasePlayerPawn> Pawn => Schema.GetDeclaredClass<CHandle<CBasePlayerPawn>>(this.Handle, "CBasePlayerController", "m_hPawn");
// m_bKnownTeamMismatch
[SchemaMember("CBasePlayerController", "m_bKnownTeamMismatch")]
public ref bool KnownTeamMismatch => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bKnownTeamMismatch");
// m_nSplitScreenSlot
[SchemaMember("CBasePlayerController", "m_nSplitScreenSlot")]
public ref Int32 SplitScreenSlot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nSplitScreenSlot");
@@ -78,10 +82,6 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_bPredict")]
public ref bool Predict => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bPredict");
// m_bAutoKickDisabled
[SchemaMember("CBasePlayerController", "m_bAutoKickDisabled")]
public ref bool AutoKickDisabled => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bAutoKickDisabled");
// m_bIsLowViolence
[SchemaMember("CBasePlayerController", "m_bIsLowViolence")]
public ref bool IsLowViolence => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bIsLowViolence");
@@ -90,14 +90,6 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bGamePaused");
// m_nLastRealCommandNumberExecuted
[SchemaMember("CBasePlayerController", "m_nLastRealCommandNumberExecuted")]
public ref Int32 LastRealCommandNumberExecuted => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nLastRealCommandNumberExecuted");
// m_nLastLateCommandExecuted
[SchemaMember("CBasePlayerController", "m_nLastLateCommandExecuted")]
public ref Int32 LastLateCommandExecuted => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nLastLateCommandExecuted");
// m_iIgnoreGlobalChat
[SchemaMember("CBasePlayerController", "m_iIgnoreGlobalChat")]
public ref ChatIgnoreType_t IgnoreGlobalChat => ref Schema.GetRef<ChatIgnoreType_t>(this.Handle, "CBasePlayerController", "m_iIgnoreGlobalChat");

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@@ -26,13 +26,9 @@ public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
[SchemaMember("CBasePlayerWeaponVData", "m_bAllowFlipping")]
public ref bool AllowFlipping => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAllowFlipping");
// m_sMuzzleAttachment
[SchemaMember("CBasePlayerWeaponVData", "m_sMuzzleAttachment")]
public string MuzzleAttachment
{
get { return Schema.GetUtf8String(this.Handle, "CBasePlayerWeaponVData", "m_sMuzzleAttachment"); }
set { Schema.SetString(this.Handle, "CBasePlayerWeaponVData", "m_sMuzzleAttachment", value); }
}
// m_bLinkedCooldowns
[SchemaMember("CBasePlayerWeaponVData", "m_bLinkedCooldowns")]
public ref bool LinkedCooldowns => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bLinkedCooldowns");
// m_iFlags
[SchemaMember("CBasePlayerWeaponVData", "m_iFlags")]
@@ -62,6 +58,10 @@ public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
[SchemaMember("CBasePlayerWeaponVData", "m_iDefaultClip2")]
public ref Int32 DefaultClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip2");
// m_bReserveAmmoAsClips
[SchemaMember("CBasePlayerWeaponVData", "m_bReserveAmmoAsClips")]
public ref bool ReserveAmmoAsClips => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bReserveAmmoAsClips");
// m_iWeight
[SchemaMember("CBasePlayerWeaponVData", "m_iWeight")]
public ref Int32 Weight => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iWeight");
@@ -78,10 +78,6 @@ public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
[SchemaMember("CBasePlayerWeaponVData", "m_iRumbleEffect")]
public ref RumbleEffect_t RumbleEffect => ref Schema.GetRef<RumbleEffect_t>(this.Handle, "CBasePlayerWeaponVData", "m_iRumbleEffect");
// m_bLinkedCooldowns
[SchemaMember("CBasePlayerWeaponVData", "m_bLinkedCooldowns")]
public ref bool LinkedCooldowns => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bLinkedCooldowns");
// m_iSlot
[SchemaMember("CBasePlayerWeaponVData", "m_iSlot")]
public ref Int32 Slot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iSlot");

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@@ -52,7 +52,7 @@ public partial class CBasePropDoor : CDynamicProp
// m_hBlocker
[SchemaMember("CBasePropDoor", "m_hBlocker")]
public CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBasePropDoor", "m_hBlocker");
public new CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBasePropDoor", "m_hBlocker");
// m_bFirstBlocked
[SchemaMember("CBasePropDoor", "m_bFirstBlocked")]

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@@ -54,6 +54,10 @@ public partial class CBaseTrigger : CBaseToggle
[SchemaMember("CBaseTrigger", "m_OnTouching")]
public CEntityIOOutput OnTouching => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnTouching");
// m_OnTouchingEachEntity
[SchemaMember("CBaseTrigger", "m_OnTouchingEachEntity")]
public CEntityIOOutput OnTouchingEachEntity => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnTouchingEachEntity");
// m_OnNotTouching
[SchemaMember("CBaseTrigger", "m_OnNotTouching")]
public CEntityIOOutput OnNotTouching => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnNotTouching");

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@@ -88,7 +88,7 @@ public partial class CBeam : CBaseModelEntity
// m_fSpeed
[SchemaMember("CBeam", "m_fSpeed")]
public ref float Speed => ref Schema.GetRef<float>(this.Handle, "CBeam", "m_fSpeed");
public new ref float Speed => ref Schema.GetRef<float>(this.Handle, "CBeam", "m_fSpeed");
// m_flFrame
[SchemaMember("CBeam", "m_flFrame")]

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@@ -32,6 +32,6 @@ public partial class CBlood : CPointEntity
// m_Color
[SchemaMember("CBlood", "m_Color")]
public ref Int32 Color => ref Schema.GetRef<Int32>(this.Handle, "CBlood", "m_Color");
public ref BloodType Color => ref Schema.GetRef<BloodType>(this.Handle, "CBlood", "m_Color");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentBaseAnimGraph : CBodyComponentSkeletonInstanc
[SchemaMember("CBodyComponentBaseAnimGraph", "m_animationController")]
public CBaseAnimGraphController AnimationController => Schema.GetDeclaredClass<CBaseAnimGraphController>(this.Handle, "CBodyComponentBaseAnimGraph", "m_animationController");
// __m_pChainEntity
[SchemaMember("CBodyComponentBaseAnimGraph", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentBaseAnimGraph", "__m_pChainEntity");
}

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@@ -18,8 +18,4 @@ public partial class CBodyComponentBaseModelEntity : CBodyComponentSkeletonInsta
{
public CBodyComponentBaseModelEntity (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CBodyComponentBaseModelEntity", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentBaseModelEntity", "__m_pChainEntity");
}

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@@ -20,10 +20,6 @@ public partial class CBodyComponentPoint : CBodyComponent
// m_sceneNode
[SchemaMember("CBodyComponentPoint", "m_sceneNode")]
public CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
// __m_pChainEntity
[SchemaMember("CBodyComponentPoint", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentPoint", "__m_pChainEntity");
public new CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentSkeletonInstance : CBodyComponent
[SchemaMember("CBodyComponentSkeletonInstance", "m_skeletonInstance")]
public CSkeletonInstance SkeletonInstance => Schema.GetDeclaredClass<CSkeletonInstance>(this.Handle, "CBodyComponentSkeletonInstance", "m_skeletonInstance");
// __m_pChainEntity
[SchemaMember("CBodyComponentSkeletonInstance", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentSkeletonInstance", "__m_pChainEntity");
}

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@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBreachCharge : CCSWeaponBase
{
public CBreachCharge (IntPtr pointer) : base(pointer) {}
}

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@@ -18,6 +18,10 @@ public partial class CBreakable : CBaseModelEntity
{
public CBreakable (IntPtr pointer) : base(pointer) {}
// m_CPropDataComponent
[SchemaMember("CBreakable", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakable", "m_CPropDataComponent");
// m_Material
[SchemaMember("CBreakable", "m_Material")]
public ref Materials Material => ref Schema.GetRef<Materials>(this.Handle, "CBreakable", "m_Material");
@@ -66,42 +70,6 @@ public partial class CBreakable : CBaseModelEntity
[SchemaMember("CBreakable", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakable", "m_OnBreak");
// m_flDmgModBullet
[SchemaMember("CBreakable", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CBreakable", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CBreakable", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CBreakable", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CBreakable", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CBreakable", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CBreakable", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CBreakable", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CBreakable", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CBreakable", "m_iszBasePropData", value); }
}
// m_iInteractions
[SchemaMember("CBreakable", "m_iInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CBreakable", "m_iInteractions");
// m_PerformanceMode
[SchemaMember("CBreakable", "m_PerformanceMode")]
public ref PerformanceMode_t PerformanceMode => ref Schema.GetRef<PerformanceMode_t>(this.Handle, "CBreakable", "m_PerformanceMode");

View File

@@ -18,6 +18,10 @@ public partial class CBreakableProp : CBaseProp
{
public CBreakableProp (IntPtr pointer) : base(pointer) {}
// m_CPropDataComponent
[SchemaMember("CBreakableProp", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakableProp", "m_CPropDataComponent");
// m_OnBreak
[SchemaMember("CBreakableProp", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakableProp", "m_OnBreak");
@@ -42,6 +46,14 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_flPressureDelay")]
public ref float PressureDelay => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flPressureDelay");
// m_flDefBurstScale
[SchemaMember("CBreakableProp", "m_flDefBurstScale")]
public ref float DefBurstScale => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDefBurstScale");
// m_vDefBurstOffset
[SchemaMember("CBreakableProp", "m_vDefBurstOffset")]
public Vector DefBurstOffset => Schema.GetDeclaredClass<Vector>(this.Handle, "CBreakableProp", "m_vDefBurstOffset");
// m_hBreaker
[SchemaMember("CBreakableProp", "m_hBreaker")]
public CHandle<CBaseEntity> Breaker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBreakableProp", "m_hBreaker");
@@ -50,46 +62,30 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_PerformanceMode")]
public ref PerformanceMode_t PerformanceMode => ref Schema.GetRef<PerformanceMode_t>(this.Handle, "CBreakableProp", "m_PerformanceMode");
// m_flDmgModBullet
[SchemaMember("CBreakableProp", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CBreakableProp", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CBreakableProp", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CBreakableProp", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CBreakableProp", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CBreakableProp", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszBasePropData", value); }
}
// m_iInteractions
[SchemaMember("CBreakableProp", "m_iInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CBreakableProp", "m_iInteractions");
// m_flPreventDamageBeforeTime
[SchemaMember("CBreakableProp", "m_flPreventDamageBeforeTime")]
public ref float PreventDamageBeforeTime => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flPreventDamageBeforeTime");
// m_BreakableContentsType
[SchemaMember("CBreakableProp", "m_BreakableContentsType")]
public ref BreakableContentsType_t BreakableContentsType => ref Schema.GetRef<BreakableContentsType_t>(this.Handle, "CBreakableProp", "m_BreakableContentsType");
// m_strBreakableContentsPropGroupOverride
[SchemaMember("CBreakableProp", "m_strBreakableContentsPropGroupOverride")]
public string StrBreakableContentsPropGroupOverride
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_strBreakableContentsPropGroupOverride"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_strBreakableContentsPropGroupOverride", value); }
}
// m_strBreakableContentsParticleOverride
[SchemaMember("CBreakableProp", "m_strBreakableContentsParticleOverride")]
public string StrBreakableContentsParticleOverride
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_strBreakableContentsParticleOverride"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_strBreakableContentsParticleOverride", value); }
}
// m_bHasBreakPiecesOrCommands
[SchemaMember("CBreakableProp", "m_bHasBreakPiecesOrCommands")]
public ref bool HasBreakPiecesOrCommands => ref Schema.GetRef<bool>(this.Handle, "CBreakableProp", "m_bHasBreakPiecesOrCommands");

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBumpMineProjectile : CBaseGrenade
{
public CBumpMineProjectile (IntPtr pointer) : base(pointer) {}
}

View File

@@ -18,8 +18,28 @@ public partial class CBuoyancyHelper : NativeObject
{
public CBuoyancyHelper (IntPtr pointer) : base(pointer) {}
// m_nFluidType
[SchemaMember("CBuoyancyHelper", "m_nFluidType")]
public CUtlStringToken FluidType => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CBuoyancyHelper", "m_nFluidType");
// m_flFluidDensity
[SchemaMember("CBuoyancyHelper", "m_flFluidDensity")]
public ref float FluidDensity => ref Schema.GetRef<float>(this.Handle, "CBuoyancyHelper", "m_flFluidDensity");
// m_vecFractionOfWheelSubmergedForWheelFriction
[SchemaMember("CBuoyancyHelper", "m_vecFractionOfWheelSubmergedForWheelFriction")]
public NetworkedVector<float> FractionOfWheelSubmergedForWheelFriction => Schema.GetDeclaredClass<NetworkedVector<float>>(this.Handle, "CBuoyancyHelper", "m_vecFractionOfWheelSubmergedForWheelFriction");
// m_vecWheelFrictionScales
[SchemaMember("CBuoyancyHelper", "m_vecWheelFrictionScales")]
public NetworkedVector<float> WheelFrictionScales => Schema.GetDeclaredClass<NetworkedVector<float>>(this.Handle, "CBuoyancyHelper", "m_vecWheelFrictionScales");
// m_vecFractionOfWheelSubmergedForWheelDrag
[SchemaMember("CBuoyancyHelper", "m_vecFractionOfWheelSubmergedForWheelDrag")]
public NetworkedVector<float> FractionOfWheelSubmergedForWheelDrag => Schema.GetDeclaredClass<NetworkedVector<float>>(this.Handle, "CBuoyancyHelper", "m_vecFractionOfWheelSubmergedForWheelDrag");
// m_vecWheelDrag
[SchemaMember("CBuoyancyHelper", "m_vecWheelDrag")]
public NetworkedVector<float> WheelDrag => Schema.GetDeclaredClass<NetworkedVector<float>>(this.Handle, "CBuoyancyHelper", "m_vecWheelDrag");
}

View File

@@ -18,10 +18,6 @@ public partial class CCSBot : CBot
{
public CCSBot (IntPtr pointer) : base(pointer) {}
// m_lastCoopSpawnPoint
[SchemaMember("CCSBot", "m_lastCoopSpawnPoint")]
public CHandle<SpawnPointCoopEnemy> LastCoopSpawnPoint => Schema.GetDeclaredClass<CHandle<SpawnPointCoopEnemy>>(this.Handle, "CCSBot", "m_lastCoopSpawnPoint");
// m_eyePosition
[SchemaMember("CCSBot", "m_eyePosition")]
public Vector EyePosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSBot", "m_eyePosition");

View File

@@ -22,12 +22,4 @@ public partial class CCSGOViewModel : CPredictedViewModel
[SchemaMember("CCSGOViewModel", "m_bShouldIgnoreOffsetAndAccuracy")]
public ref bool ShouldIgnoreOffsetAndAccuracy => ref Schema.GetRef<bool>(this.Handle, "CCSGOViewModel", "m_bShouldIgnoreOffsetAndAccuracy");
// m_nWeaponParity
[SchemaMember("CCSGOViewModel", "m_nWeaponParity")]
public ref UInt32 WeaponParity => ref Schema.GetRef<UInt32>(this.Handle, "CCSGOViewModel", "m_nWeaponParity");
// m_nOldWeaponParity
[SchemaMember("CCSGOViewModel", "m_nOldWeaponParity")]
public ref UInt32 OldWeaponParity => ref Schema.GetRef<UInt32>(this.Handle, "CCSGOViewModel", "m_nOldWeaponParity");
}

View File

@@ -26,8 +26,12 @@ public partial class CCSGameModeRules_Deathmatch : CCSGameModeRules
[SchemaMember("CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength")]
public ref float DMBonusTimeLength => ref Schema.GetRef<float>(this.Handle, "CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength");
// m_nDMBonusWeaponLoadoutSlot
[SchemaMember("CCSGameModeRules_Deathmatch", "m_nDMBonusWeaponLoadoutSlot")]
public ref Int16 DMBonusWeaponLoadoutSlot => ref Schema.GetRef<Int16>(this.Handle, "CCSGameModeRules_Deathmatch", "m_nDMBonusWeaponLoadoutSlot");
// m_sDMBonusWeapon
[SchemaMember("CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon")]
public string DMBonusWeapon
{
get { return Schema.GetUtf8String(this.Handle, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon"); }
set { Schema.SetString(this.Handle, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon", value); }
}
}

View File

@@ -18,14 +18,6 @@ public partial class CCSGameRules : CTeamplayRules
{
public CCSGameRules (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CCSGameRules", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CCSGameRules", "__m_pChainEntity");
// m_coopMissionManager
[SchemaMember("CCSGameRules", "m_coopMissionManager")]
public CHandle<CBaseEntity> CoopMissionManager => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CCSGameRules", "m_coopMissionManager");
// m_bFreezePeriod
[SchemaMember("CCSGameRules", "m_bFreezePeriod")]
public ref bool FreezePeriod => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bFreezePeriod");
@@ -42,22 +34,10 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_fWarmupPeriodStart")]
public ref float WarmupPeriodStart => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_fWarmupPeriodStart");
// m_nTotalPausedTicks
[SchemaMember("CCSGameRules", "m_nTotalPausedTicks")]
public ref Int32 TotalPausedTicks => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nTotalPausedTicks");
// m_nPauseStartTick
[SchemaMember("CCSGameRules", "m_nPauseStartTick")]
public ref Int32 PauseStartTick => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nPauseStartTick");
// m_bServerPaused
[SchemaMember("CCSGameRules", "m_bServerPaused")]
public ref bool ServerPaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bServerPaused");
// m_bGamePaused
[SchemaMember("CCSGameRules", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bGamePaused");
// m_bTerroristTimeOutActive
[SchemaMember("CCSGameRules", "m_bTerroristTimeOutActive")]
public ref bool TerroristTimeOutActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bTerroristTimeOutActive");
@@ -246,46 +226,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bIsHltvActive")]
public ref bool IsHltvActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bIsHltvActive");
// m_nGuardianModeWaveNumber
[SchemaMember("CCSGameRules", "m_nGuardianModeWaveNumber")]
public ref Int32 GuardianModeWaveNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeWaveNumber");
// m_nGuardianModeSpecialKillsRemaining
[SchemaMember("CCSGameRules", "m_nGuardianModeSpecialKillsRemaining")]
public ref Int32 GuardianModeSpecialKillsRemaining => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeSpecialKillsRemaining");
// m_nGuardianModeSpecialWeaponNeeded
[SchemaMember("CCSGameRules", "m_nGuardianModeSpecialWeaponNeeded")]
public ref Int32 GuardianModeSpecialWeaponNeeded => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeSpecialWeaponNeeded");
// m_nGuardianGrenadesToGiveBots
[SchemaMember("CCSGameRules", "m_nGuardianGrenadesToGiveBots")]
public ref Int32 GuardianGrenadesToGiveBots => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianGrenadesToGiveBots");
// m_nNumHeaviesToSpawn
[SchemaMember("CCSGameRules", "m_nNumHeaviesToSpawn")]
public ref Int32 NumHeaviesToSpawn => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nNumHeaviesToSpawn");
// m_numGlobalGiftsGiven
[SchemaMember("CCSGameRules", "m_numGlobalGiftsGiven")]
public ref UInt32 NumGlobalGiftsGiven => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGiftsGiven");
// m_numGlobalGifters
[SchemaMember("CCSGameRules", "m_numGlobalGifters")]
public ref UInt32 NumGlobalGifters => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGifters");
// m_numGlobalGiftsPeriodSeconds
[SchemaMember("CCSGameRules", "m_numGlobalGiftsPeriodSeconds")]
public ref UInt32 NumGlobalGiftsPeriodSeconds => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGiftsPeriodSeconds");
// m_arrFeaturedGiftersAccounts
[SchemaMember("CCSGameRules", "m_arrFeaturedGiftersAccounts")]
public Span<UInt32> FeaturedGiftersAccounts => Schema.GetFixedArray<UInt32>(this.Handle, "CCSGameRules", "m_arrFeaturedGiftersAccounts", 4);
// m_arrFeaturedGiftersGifts
[SchemaMember("CCSGameRules", "m_arrFeaturedGiftersGifts")]
public Span<UInt32> FeaturedGiftersGifts => Schema.GetFixedArray<UInt32>(this.Handle, "CCSGameRules", "m_arrFeaturedGiftersGifts", 4);
// m_arrProhibitedItemIndices
[SchemaMember("CCSGameRules", "m_arrProhibitedItemIndices")]
public Span<UInt16> ProhibitedItemIndices => Schema.GetFixedArray<UInt16>(this.Handle, "CCSGameRules", "m_arrProhibitedItemIndices", 100);
@@ -326,10 +266,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bCTCantBuy")]
public ref bool CTCantBuy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bCTCantBuy");
// m_flGuardianBuyUntilTime
[SchemaMember("CCSGameRules", "m_flGuardianBuyUntilTime")]
public ref float GuardianBuyUntilTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flGuardianBuyUntilTime");
// m_iMatchStats_RoundResults
[SchemaMember("CCSGameRules", "m_iMatchStats_RoundResults")]
public Span<Int32> MatchStats_RoundResults => Schema.GetFixedArray<Int32>(this.Handle, "CCSGameRules", "m_iMatchStats_RoundResults", 30);
@@ -350,10 +286,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flNextRespawnWave")]
public Span<float> NextRespawnWave => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_flNextRespawnWave", 32);
// m_nServerQuestID
[SchemaMember("CCSGameRules", "m_nServerQuestID")]
public ref Int32 ServerQuestID => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nServerQuestID");
// m_vMinimapMins
[SchemaMember("CCSGameRules", "m_vMinimapMins")]
public Vector MinimapMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSGameRules", "m_vMinimapMins");
@@ -366,13 +298,9 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_MinimapVerticalSectionHeights")]
public Span<float> MinimapVerticalSectionHeights => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_MinimapVerticalSectionHeights", 8);
// m_bDontIncrementCoopWave
[SchemaMember("CCSGameRules", "m_bDontIncrementCoopWave")]
public ref bool DontIncrementCoopWave => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bDontIncrementCoopWave");
// m_bSpawnedTerrorHuntHeavy
[SchemaMember("CCSGameRules", "m_bSpawnedTerrorHuntHeavy")]
public ref bool SpawnedTerrorHuntHeavy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSpawnedTerrorHuntHeavy");
// m_ullLocalMatchID
[SchemaMember("CCSGameRules", "m_ullLocalMatchID")]
public ref UInt64 UllLocalMatchID => ref Schema.GetRef<UInt64>(this.Handle, "CCSGameRules", "m_ullLocalMatchID");
// m_nEndMatchMapGroupVoteTypes
[SchemaMember("CCSGameRules", "m_nEndMatchMapGroupVoteTypes")]
@@ -530,26 +458,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flMatchInfoDecidedTime")]
public ref float MatchInfoDecidedTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flMatchInfoDecidedTime");
// m_flCoopRespawnAndHealTime
[SchemaMember("CCSGameRules", "m_flCoopRespawnAndHealTime")]
public ref float CoopRespawnAndHealTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flCoopRespawnAndHealTime");
// m_coopBonusCoinsFound
[SchemaMember("CCSGameRules", "m_coopBonusCoinsFound")]
public ref Int32 CoopBonusCoinsFound => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_coopBonusCoinsFound");
// m_coopBonusPistolsOnly
[SchemaMember("CCSGameRules", "m_coopBonusPistolsOnly")]
public ref bool CoopBonusPistolsOnly => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopBonusPistolsOnly");
// m_coopPlayersInDeploymentZone
[SchemaMember("CCSGameRules", "m_coopPlayersInDeploymentZone")]
public ref bool CoopPlayersInDeploymentZone => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopPlayersInDeploymentZone");
// m_coopMissionDeadPlayerRespawnEnabled
[SchemaMember("CCSGameRules", "m_coopMissionDeadPlayerRespawnEnabled")]
public ref bool CoopMissionDeadPlayerRespawnEnabled => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopMissionDeadPlayerRespawnEnabled");
// mTeamDMLastWinningTeamNumber
[SchemaMember("CCSGameRules", "mTeamDMLastWinningTeamNumber")]
public ref Int32 MTeamDMLastWinningTeamNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "mTeamDMLastWinningTeamNumber");
@@ -586,10 +494,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_iMaxNumCTs")]
public ref Int32 MaxNumCTs => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iMaxNumCTs");
// m_iLoserBonus
[SchemaMember("CCSGameRules", "m_iLoserBonus")]
public ref Int32 LoserBonus => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iLoserBonus");
// m_iLoserBonusMostRecentTeam
[SchemaMember("CCSGameRules", "m_iLoserBonusMostRecentTeam")]
public ref Int32 LoserBonusMostRecentTeam => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iLoserBonusMostRecentTeam");
@@ -766,10 +670,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bHasTriggeredRoundStartMusic")]
public ref bool HasTriggeredRoundStartMusic => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredRoundStartMusic");
// m_bHasTriggeredCoopSpawnReset
[SchemaMember("CCSGameRules", "m_bHasTriggeredCoopSpawnReset")]
public ref bool HasTriggeredCoopSpawnReset => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredCoopSpawnReset");
// m_bSwitchingTeamsAtRoundReset
[SchemaMember("CCSGameRules", "m_bSwitchingTeamsAtRoundReset")]
public ref bool SwitchingTeamsAtRoundReset => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSwitchingTeamsAtRoundReset");
@@ -786,14 +686,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_RetakeRules")]
public CRetakeGameRules RetakeRules => Schema.GetDeclaredClass<CRetakeGameRules>(this.Handle, "CCSGameRules", "m_RetakeRules");
// m_GuardianBotSkillLevelMax
[SchemaMember("CCSGameRules", "m_GuardianBotSkillLevelMax")]
public ref Int32 GuardianBotSkillLevelMax => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_GuardianBotSkillLevelMax");
// m_GuardianBotSkillLevelMin
[SchemaMember("CCSGameRules", "m_GuardianBotSkillLevelMin")]
public ref Int32 GuardianBotSkillLevelMin => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_GuardianBotSkillLevelMin");
// m_arrTeamUniqueKillWeaponsMatch
[SchemaMember("CCSGameRules", "m_arrTeamUniqueKillWeaponsMatch")]
public Span<NetworkedVector<Int32>> TeamUniqueKillWeaponsMatch => Schema.GetFixedArray<NetworkedVector<Int32>>(this.Handle, "CCSGameRules", "m_arrTeamUniqueKillWeaponsMatch", 4);
@@ -902,8 +794,4 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flLastPerfSampleTime")]
public ref double LastPerfSampleTime => ref Schema.GetRef<double>(this.Handle, "CCSGameRules", "m_flLastPerfSampleTime");
// m_bSkipNextServerPerfSample
[SchemaMember("CCSGameRules", "m_bSkipNextServerPerfSample")]
public ref bool SkipNextServerPerfSample => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSkipNextServerPerfSample");
}

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