Compare commits

...

22 Commits

Author SHA1 Message Date
Roflmuffin
98b2b01992 Merge branch 'FixSteamIdOnWindowsServer' into main 2023-12-08 12:34:52 +10:00
Roflmuffin
a537be89e4 tests: update tests, throw out of range exception <= 0 2023-12-08 12:32:46 +10:00
Roflmuffin
c07d5d2aa9 Merge remote-tracking branch 'origin/main' into FixSteamIdOnWindowsServer 2023-12-08 12:25:50 +10:00
Michael Wilson
1cc95555fe feat: add basic tests project with SteamID tests (#186) 2023-12-08 12:24:35 +10:00
Roflmuffin
378c28dfd0 chore: bump hl2sdk version 2023-12-08 12:22:54 +10:00
TheR00st3r
c7343c3b7a Fix SteamId on Windows Server #182 2023-12-07 21:19:07 +01:00
Michael Wilson
62f6b09f50 Add VData Access (#181) 2023-12-07 22:58:16 +10:00
Michael Wilson
2a15a8de71 Add Entity Output Hooks (#174)
Co-authored-by: Poggu <poggu@seznam.cz>
Co-authored-by: KillStr3aK <statser07@gmail.com>
Co-authored-by: Poggu <45881722+Poggicek@users.noreply.github.com>
2023-12-07 17:36:33 +10:00
laper32
1d6bee02cd docs: win32 related (#177)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2023-12-07 17:35:04 +10:00
Daniel Saewitz
72e1f22e14 Fix svg colors/optimization (#175) 2023-12-06 07:39:10 +10:00
roflmuffin
a8a238bdee docx: update 404 page 2023-12-05 23:18:49 +10:00
roflmuffin
cec8ef3d30 docs: exclude system object inheritance 2023-12-05 23:17:31 +10:00
roflmuffin
c7384df396 docs: update docfx fonts to match old docs 2023-12-05 23:00:05 +10:00
BuSheeZy
84d4998a72 Replace documenation with docfx (#165) 2023-12-05 22:50:54 +10:00
roflmuffin
1b194318af chore: update hl2sdk, gitignore 2023-12-05 13:18:19 +10:00
Michael Wilson
22d0dd8200 fix: always run preworld update if tasks is empty (#172) 2023-12-05 12:57:58 +10:00
Poggu
7baf0a25e2 Prevent calling natives on non-main thread (#170)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2023-12-04 18:26:36 +10:00
Roflmuffin
9fdbb9500b fix: run deleted plugin handler in next world update 2023-12-04 18:14:27 +10:00
Roflmuffin
0ab3cf429a feat: add NextWorldUpdate helper to run on next pre world update
also runs hot reload in next world update
2023-12-04 17:43:52 +10:00
chte
1f9630b92d Enriched SteamID (#163)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2023-12-03 19:50:53 +10:00
Roflmuffin
02bf2483d3 docs: add database (dapper) example plugin 2023-12-03 19:23:23 +10:00
Roflmuffin
cb181b6a49 docs: add database (dapper) example plugin 2023-12-03 19:23:02 +10:00
102 changed files with 2333 additions and 4488 deletions

View File

@@ -3,7 +3,7 @@ name: Build & Publish
on:
push:
paths-ignore:
- 'docs/**'
- 'docfx/**'
branches: [ "main" ]
pull_request:
branches: [ "main" ]
@@ -117,7 +117,21 @@ jobs:
with:
dotnet-version: '7.0.x'
- run: |
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ env.GITHUB_SHA_SHORT }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v3
with:
name: test-results-${{ env.GITHUB_SHA_SHORT }}
path: TestResults-${{ env.GITHUB_SHA_SHORT }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API

View File

@@ -1,42 +1,46 @@
name: Deploy to GitHub Pages
on:
# Trigger the workflow every time you push to the `main` branch
# Using a different branch name? Replace `main` with your branchs name
push:
paths:
- 'docs/**'
branches: [ main ]
branches:
- main
# Allows you to run this workflow manually from the Actions tab on GitHub.
workflow_dispatch:
# Allow this job to clone the repo and create a page deployment
permissions:
contents: read
pages: write
id-token: write
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout your repository using git
uses: actions/checkout@v3
- name: Install, build, and upload your site
uses: withastro/action@v1
with:
path: ./docs # The root location of your Astro project inside the repository. (optional)
node-version: 20 # The specific version of Node that should be used to build your site. Defaults to 18. (optional)
package-manager: pnpm@latest # The Node package manager that should be used to install dependencies and build your site. Automatically detected based on your lockfile. (optional)
concurrency:
group: "pages"
cancel-in-progress: false
deploy:
needs: build
runs-on: ubuntu-latest
jobs:
publish-docs:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Dotnet Setup
uses: actions/setup-dotnet@v3
with:
dotnet-version: 8.x
- run: dotnet tool update -g docfx
- run: docfx docfx/docfx.json
- name: Setup Pages
uses: actions/configure-pages@v3
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
with:
path: "docfx/_site"
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v1
uses: actions/deploy-pages@v2

9
.gitignore vendored
View File

@@ -1,6 +1,6 @@
.ccls-cache/
.cmake/
cmake-build-debug/
cmake-build-debug*/
.kdev4/
.vscode/
generated/
@@ -548,4 +548,9 @@ $RECYCLE.BIN/
_NCrunch*
.idea/
.idea/
# docfx
docfx/_site/
docfx/api/
docfx/_exported_templates/

View File

@@ -83,7 +83,7 @@ SET(SOURCE_FILES
src/core/managers/server_manager.h
src/scripting/natives/natives_server.cpp
libraries/nlohmann/json.hpp
src/scripting/natives/natives_dynamichooks.cpp
src/scripting/natives/natives_dynamichooks.cpp
)

View File

@@ -164,5 +164,12 @@
"windows": 91,
"linux": 91
}
},
"CEntityIOOutput_FireOutputInternal": {
"signatures": {
"library": "server",
"windows": "\\x48\\x8B\\xC4\\x4C\\x89\\x48\\x20\\x55\\x57\\x41\\x54\\x41\\x56",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x41\\x56\\x41\\x55\\x41\\x54\\x53\\x48\\x83\\xEC\\x58\\x4C\\x8B\\x6F\\x08"
}
}
}

3
docfx/404.md Normal file
View File

@@ -0,0 +1,3 @@
# 404
We recently changed our docs. Your page may exist at a different location.

46
docfx/docfx.json Normal file
View File

@@ -0,0 +1,46 @@
{
"metadata": [
{
"src": [
{
"src": "../managed/CounterStrikeSharp.API",
"files": ["**/*.csproj"],
"exclude": ["**/bin/**", "**/obj/**"]
}
],
"filter": "filterConfig.yml",
"dest": "api",
"namespaceLayout": "nested"
}
],
"build": {
"content": [
{
"files": ["**/*.{md,yml}"],
"exclude": ["_site/**"]
}
],
"resource": [
{
"files": ["images/**"]
}
],
"output": "_site",
"template": ["default", "modern", "layouts/cssharp"],
"globalMetadata": {
"_appFaviconPath": "images/cssharp.svg",
"_appFooter": "<a href=\"https://docs.cssharp.dev\">docs.cssharp.dev</a>",
"_appLogoPath": "images/cssharp.svg",
"_appName": "CounterStrikeSharp",
"_appTitle": "CounterStrikeSharp",
"_disableNewTab": true,
"_enableNewTab": true,
"_enableSearch": true,
"pdf": false
},
"sitemap": {
"baseUrl": "https://docs.cssharp.dev",
"changefreq": "hourly"
}
}
}

View File

@@ -3,6 +3,10 @@ title: Admin Command Attributes
description: A guide on using the Admin Command Attributes in plugins.
---
# Admin Command Attributes
A guide on using the Admin Command Attributes in plugins.
## Assigning permissions to a Command
Assigning permissions to a Command is as easy as tagging the Command method (function callback) with either a `RequiresPermissions` or `RequiresPermissionsOr` attribute. The difference between the two attributes is that `RequiresPermissionsOr` needs only one permission to be present on the caller to be passed, while `RequiresPermissions` needs the caller to have all permissions listed. CounterStrikeSharp handles all of the permission checks behind the scenes for you.

View File

@@ -3,6 +3,10 @@ title: Defining Admin Groups
description: A guide on how to define admin groups for CounterStrikeSharp.
---
# Defining Admin Groups
A guide on how to define admin groups for CounterStrikeSharp.
## Adding Groups
Groups can be created to group a series of permissions together under one tag. They are defined in `configs/admin_groups.json`. The important things you need to declare is the name of the group and the permissions they have.
@@ -34,9 +38,9 @@ You can add admins to groups using the `groups` array in `configs/admins.json`
}
```
:::note
All group names MUST start with a hashtag # character, otherwise CounterStrikeSharp won't recognize the group.
:::
> [!NOTE]
> All group names MUST start with a hashtag # character, otherwise CounterStrikeSharp won't recognize the group.
Admins can be assigned to multiple groups and they will inherit their flags. You can manually assign groups to players in code with `AdminManager.AddPlayerToGroup` and `AdminManager.RemovePlayerFromGroup`.

View File

@@ -3,6 +3,10 @@ title: Defining Admin Immunity
description: A guide on how to define immunity for admins for CounterStrikeSharp.
---
# Defining Admin Immunity
A guide on how to define immunity for admins for CounterStrikeSharp.
## Player Immunity
Admins can be assigned an immunity value, similar to SourceMod. If an admin or player with a lower immunity value targets another admin or player with a larger immunity value, then the command will fail. You can define an immunity value by adding the `immunity` key to each admin in `configs/admins.json`.
@@ -31,6 +35,5 @@ You can even assign an immunity value to groups. If an admin has a lower immunit
}
```
:::note
CounterStrikeSharp does not automatically handle immunity checking. It is up to individual plugins to handle immunity checks as they can implement different ways of targeting players. This can be done in code with `AdminManager.CanPlayerTarget`. You can also set a player's immunity in code with `AdminManager.SetPlayerImmunity`.
:::
> [!NOTE]
> CounterStrikeSharp does not automatically handle immunity checking. It is up to individual plugins to handle immunity checks as they can implement different ways of targeting players. This can be done in code with `AdminManager.CanPlayerTarget`. You can also set a player's immunity in code with `AdminManager.SetPlayerImmunity`.

View File

@@ -3,6 +3,10 @@ title: Defining Admins
description: A guide on how to define admins for CounterStrikeSharp.
---
# Defining Admins
A guide on how to define admins for CounterStrikeSharp.
## Admin Framework
CounterStrikeSharp has a basic framework which allows plugin developers to assign permissions to commands. When CSS is initialized, a list of admins are loaded from `configs/admins.json`.
@@ -26,9 +30,8 @@ Adding an Admin is as simple as creating a new entry in the `configs/admins.json
You can also manually assign permissions to players in code with `AdminManager.AddPlayerPermissions` and `AdminManager.RemovePlayerPermissions`. These changes are not saved to `configs/admins.json`.
:::note
All user permissions MUST start with an at-symbol @ character, otherwise CounterStrikeSharp will not recognize the permission.
:::
> [!NOTE]
> All user permissions MUST start with an at-symbol @ character, otherwise CounterStrikeSharp will not recognize the permission.
### Standard Permissions
@@ -55,7 +58,5 @@ However there is a somewhat standardized list of flags that it is advised you us
@css/root # Magically enables all flags and ignores immunity values.
```
:::note
CounterStrikeSharp does not implement traditional admin command such as `!slay`, `!kick`, and `!ban`. It is up to individual plugins to implement these commands.
:::
> [!NOTE]
> CounterStrikeSharp does not implement traditional admin command such as `!slay`, `!kick`, and `!ban`. It is up to individual plugins to implement these commands.

View File

@@ -3,6 +3,10 @@ title: Defining Command Overrides
description: A guide on how to define command overrides for CounterStrikeSharp.
---
# Defining Command Overrides
A guide on how to define command overrides for CounterStrikeSharp.
## Defining Admin and Group specific overrides
Command permissions can be overriden so specific admins or groups can execute the command, regardless of any permissions they may or may not have. You can define command overrides by adding the `command_overrides` key to each admin in `configs/admins.json` or group in `configs/admin_groups.json`. Command overrides can either be set to `true`, meaning the admin/group can execute the command, or `false`, meaning the admin/group cannot execute the command at all.

View File

@@ -0,0 +1,14 @@
- name: Admin Command Attributes
href: admin-command-attributes.md
- name: Defining Admins
href: defining-admins.md
- name: Defining Command Overrides
href: defining-command-overrides.md
- name: Defining Admin Groups
href: defining-admin-groups.md
- name: Defining Admin Immunity
href: defining-admin-immunity.md

View File

@@ -3,6 +3,10 @@ title: Console Commands
description: How to add a new console command
---
# Console Commands
How to add a new console command
## Adding a Console Command
### Automatic registration

View File

@@ -3,6 +3,10 @@ title: Console Variables
description: How to read & write console variables (ConVars).
---
# Console Variables
How to read & write console variables (ConVars).
## Finding a ConVar
Use the `ConVar.Find` static method to find a reference to an existing ConVar (or `null`).

View File

@@ -3,15 +3,18 @@ title: Game Events
description: How to listen to Source 1 style game events.
---
# Game Events
How to listen to Source 1 style game events.
## Adding an Event Listener
### Automatic registration
CounterStrikeSharp will automatically register event listeners marked with a `GameEventHandler` attribute on the `BasePlugin` class. These listeners are automatically registered/deregistered for you on hot reload.
:::note
The first parameter type must be a subclass of the `GameEvent` class. The names are automatically generated from the [game event list](https://cs2.poggu.me/dumped-data/game-events).
:::
> [!NOTE]
> The first parameter type must be a subclass of the `GameEvent` class. The names are automatically generated from the [game event list](https://cs2.poggu.me/dumped-data/game-events).
```csharp
[GameEventHandler]

View File

@@ -3,6 +3,10 @@ title: Global Listeners
description: How to subscribe to CounterStrikeSharp global listeners.
---
# Global Listeners
How to subscribe to CounterStrikeSharp global listeners.
## Adding a Listener
Global listeners come in a variety of shapes so there is no automatic registration for these, they must be registered in the `OnLoad` of your plugin (or anywhere you have access to the plugin instance). You can find the full list of event listeners in the `Listeners` class as seen below.

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@@ -0,0 +1,11 @@
- name: Console Commands
href: console-commands.md
- name: Console Variables
href: console-variables.md
- name: Game Events
href: game-events.md
- name: Global Listeners
href: global-listeners.md

View File

@@ -1,10 +1,12 @@
---
title: Dependency Injection
description: How to make use of dependency injection in CounterStrikeSharp
sidebar:
order: 1
---
# Dependency Injection
How to make use of dependency injection in CounterStrikeSharp
`CounterStrikeSharp` uses a standard <a href="https://learn.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection?view=aspnetcore-8.0" target="_blank">`IServiceCollection`</a> to allow for dependency injection in plugins.
There are a handful of standard services that are predefined for you (`ILogger` for logging for instance), with more to come in the future. To add your own scoped & singleton services to the container, you can create a new class that implements the `IPluginServiceCollection<T>` interface for your plugin.

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@@ -0,0 +1,63 @@
---
title: Getting Started
description: How to get started installing & using CounterStrikeSharp.
---
# Getting Started
How to get started installing & using CounterStrikeSharp.
## Installing Metamod
`CounterStrikeSharp` uses `Metamod:Source` as its main way of communicating with the game server. To install it, you can follow the detailed instructions found <a href="https://cs2.poggu.me/metamod/installation/" target="_blank">here</a>.
## Installing CounterStrikeSharp
Download the latest release of CounterStrikeSharp from <a href="https://github.com/roflmuffin/CounterStrikeSharp/actions/workflows/cmake-single-platform.yml" target="_blank">GitHub actions build pages</a> (just choose the latest development snapshot). **You may need to be logged into GitHub to gain access to the downloads**.
> [!CAUTION]
> If this is your first time installing, you will need to download the `with-runtime` version. This includes a copy of the .NET runtime, which is required to run the plugin.
> Depending on the os you might also either need to install `libicu` / `icu-libs` / `libicu-dev` using your package manager for .NET to run or setting `DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=true` in your servers environment variables. You can find more infos about that <a href="https://github.com/dotnet/runtime/blob/main/docs/design/features/globalization-invariant-mode.md#enabling-the-invariant-mode" target="_blank">here</a>
>
> Subsequent upgrades will not require the runtime, unless a version bump of the .NET runtime is required (i.e. from 7.0.x to 8.0.x). We will inform you when this occurs.
> [!CAUTION]
> For Windows users, you must ensure that you have installed **Visual Studio Redistributables**.
> If not, you can download it here: <a href="https://aka.ms/vs/17/release/vc_redist.x64.exe" target="_blank">Download</a>
> > This link will download VC Redistributable directly.
>
> You must install it before starting the server, otherwise CSS will not work!
Extract the `addons` folder to the `/csgo/` directory of the dedicated server. The contents of your addons folder should contain both the `counterstrikesharp` folder and the `metamod` folder as seen below.
```shell
<server_path>/game/csgo/addons > tree -L 2
addons
├── counterstrikesharp
│ ├── api
│ ├── bin
│ ├── dotnet
│ ├── plugins
│ └── gamedata
├── metamod
│ ├── bin
│ ├── counterstrikesharp.vdf
│ ├── metaplugins.ini
│ └── README.txt
├── metamod.vdf
└── metamod_x64.vdf
```
## Start the Server
Launch your CS2 dedicated server as normal. If everything is working correctly, you should see a message in the console that says `CSSharp: CounterStrikeSharp.API Loaded Successfully.`.
Running the command `meta list` in the console should show 1 plugin loaded 🎉
```shell
meta list
Listing 1 plugin:
[01] CounterStrikeSharp (0.1.0) by Roflmuffin
```

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@@ -1,10 +1,12 @@
---
title: Hello World Plugin
description: How to write your first plugin for CounterStrikeSharp
sidebar:
order: 0
---
# Hello World Plugin
How to write your first plugin for CounterStrikeSharp
## Creating a New Project
First, ensure you have the relevant .NET 7.0 SDK for your platform installed on your machine. You can find the links to the latest downloads on the <a href="https://dotnet.microsoft.com/en-us/download/dotnet/7.0" target="_blank"> official Microsoft download page</a>.
@@ -36,12 +38,11 @@ Use your IDE (Visual Studio/Rider) to add a reference to the `CounterStrikeSharp
</Project>
```
:::tip
Instead of manually adding a reference to `CounterStrikeSharp.Api.dll`, you can install the NuGet package `CounterStrikeSharp.Api` using the following:
```shell
dotnet add package CounterStrikeSharp.API
```
:::
> [!TIP]
> Instead of manually adding a reference to `CounterStrikeSharp.Api.dll`, you can > install the NuGet package `CounterStrikeSharp.Api` using the following:
> ```shell
> dotnet add package CounterStrikeSharp.API
> ```
### Creating a Plugin File
@@ -78,20 +79,17 @@ Locate the `plugins` folder in your CS2 dedicated server (`/game/csgo/addons/cou
└── HelloWorldPlugin.pdb
```
:::caution
If you have installed external nuget packages for your plugin, you may need to include their respective `.dll`s. For example, if you utilize the `Stateless` C# library, include `stateless.dll` in your `HelloWorld` plugin directory.
:::
> [!CAUTION]
> If you have installed external nuget packages for your plugin, you may need to include their respective `.dll`s. For example, if you utilize the `Stateless` C# library, include `stateless.dll` in your `HelloWorld` plugin directory.
:::note
Note that some of these dependencies may change depending on the version of CounterStrikeSharp being used.
:::
> [!NOTE]
> Note that some of these dependencies may change depending on the version of CounterStrikeSharp being used.
### Start the Server
Now start your CS2 dedicated server. Just before the `CounterStrikeSharp.API Loaded Successfully.` message you should see your `Hello World!` console write that we called from the load function, neat!
:::note[Hot Reloading!]
By default, CounterStrikeSharp will automatically hot reload your plugin if you replace the .dll file in your plugin folder. When it does so, it will call the `Unload` and `Load` functions respectively, with the `hotReload` flag set to true.
It is worth noting that the framework will automatically deregister any event handlers or listeners for you automatically, so you can safely reregister these on load without checking this flag. However you may want to do some specific actions on a hot reload, which you can do in your `Load()` call by checking the flag!
:::
> [!NOTE]
> By default, CounterStrikeSharp will automatically hot reload your plugin if you replace the .dll file in your plugin folder. When it does so, it will call the `Unload` and `Load` functions respectively, with the `hotReload` flag set to true.
>
> It is worth noting that the framework will automatically deregister any event handlers or listeners for you automatically, so you can safely reregister these on load without checking this flag. However you may want to do some specific actions on a hot reload, which you can do in your `Load()` call by checking the flag!

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@@ -0,0 +1,8 @@
- name: Getting Started
href: getting-started.md
- name: Hello World Plugin
href: hello-world-plugin.md
- name: Dependency Injection
href: dependency-injection.md

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@@ -3,6 +3,10 @@ title: Core Configuration
description: Summary for core configuration values
---
# Core Configuration
Summary for core configuration values
## PublicChatTrigger
List of characters to use for public chat triggers.
@@ -21,9 +25,9 @@ Enabling this option will block plugins from using functionality that is known t
This option only has any effect on CS2. Note that this does NOT guarantee that you cannot
receive a ban.
:::note
Disable this option at your own risk.
:::
> [!NOTE]
> Disable this option at your own risk.
## PluginHotReloadEnabled

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@@ -3,6 +3,10 @@ title: Referencing Players
description: Difference between player slots, indexes, userids, controllers & pawns.
---
# Referencing Players
Difference between player slots, indexes, userids, controllers & pawns.
## Controllers & Pawns
All players in CS2 are split between a player controller & a player pawn. The player controller represents the player on the server, and the player pawn represents the players physical character in the game world. This means to edit a players health for example, you would need to edit their `PlayerPawn`'s health; but to check for a player's SteamID, you would check the `PlayerController`.
@@ -44,13 +48,12 @@ var player = Utilities.GetPlayerFromIndex(index);
var player = Utilities.GetPlayerFromSlot(slot);
```
:::note[Entity Safety]
Wherever possible, you should check the validity of any handle you are accessing before assuming it is safe to use.
```csharp
RegisterEventHandler<EventPlayerSpawn>((@event, info) =>
{
if (!@event.Userid.IsValid) return 0; // Checks that the PlayerController is valid
if (!@event.Userid.PlayerPawn.IsValid) return 0; // Checks that the value of the CHandle is pointing to a valid PlayerPawn.
}
```
:::
> [!NOTE]
> Wherever possible, you should check the validity of any handle you are accessing before assuming it is safe to use.
> ```csharp
> RegisterEventHandler<EventPlayerSpawn>((@event, info) =>
> {
> if (!@event.Userid.IsValid) return 0; // Checks that the PlayerController is valid
> if (!@event.Userid.PlayerPawn.IsValid) return 0; // Checks that the value of the CHandle is pointing to a valid PlayerPawn.
> }
> ```

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@@ -0,0 +1,5 @@
- name: Core Configuration
href: core-configuration.md
- name: Referencing Players
href: referencing-players.md

16
docfx/docs/toc.yml Normal file
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@@ -0,0 +1,16 @@
items:
- name: Guides
href: guides/toc.yml
expanded: true
- name: Features
href: features/toc.yml
expanded: true
- name: Admin Framework
href: admin-framework/toc.yml
expanded: true
- name: Reference
href: reference/toc.yml
expanded: true

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@@ -0,0 +1,5 @@
[!INCLUDE [HelloWorld](../../examples/HelloWorld/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/HelloWorld" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/HelloWorld/HelloWorldPlugin.cs)]

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@@ -0,0 +1,13 @@
# Warcraft Plugin
This Warcraft plugin is migrated from the previous VSP.NET project to give you an idea of the kind of power this scripting runtime is capable of.
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WarcraftPlugin" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
## Demonstrated
- Hook events
- Create commands
- Use third party libraries
- SQLite
- Entity manipulation

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[!INCLUDE [WithCommands](../../examples/WithCommands/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithCommands" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithCommands/WithCommandsPlugin.cs)]

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[!INCLUDE [WithConfig](../../examples/WithConfig/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithConfig" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithConfig/WithConfigPlugin.cs)]

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[!INCLUDE [Database](../../examples/WithDatabaseDapper/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithDatabaseDapper" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithDatabaseDapper/WithDatabaseDapperPlugin.cs)]

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[!INCLUDE [WithDependencyInjection](../../examples/WithDependencyInjection/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithDependencyInjection" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithDependencyInjection/WithDependencyInjectionPlugin.cs)]

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[!INCLUDE [WithEntityOutputHooks](../../examples/WithEntityOutputHooks/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithEntityOutputHooks" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithEntityOutputHooks/WithEntityOutputHooksPlugin.cs)]

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[!INCLUDE [WithGameEventHandlers](../../examples/WithGameEventHandlers/README.md)]
<a href="https://github.com/roflmuffin/CounterStrikeSharp/tree/main/examples/WithGameEventHandlers" class="btn btn-secondary">View project on Github <i class="bi bi-github"></i></a>
[!code-csharp[](../../examples/WithGameEventHandlers/WithGameEventHandlersPlugin.cs)]

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items:
- name: Hello World
href: HelloWorld.md
- name: Commands
href: WithCommands.md
- name: Config
href: WithConfig.md
- name: Dependency Injection
href: WithDependencyInjection.md
- name: Entity Output Hooks
href: WithEntityOutputHooks.md
- name: Game Event Handlers
href: WithGameEventHandlers.md
- name: Database (Dapper)
href: WithDatabase.md
- name: Warcraft Plugin
href: WarcraftPlugin.md

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apiRules:
- exclude:
uidRegex: ^System\.Object
type: Type

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After

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docfx/index.md Normal file
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@@ -0,0 +1,23 @@
---
_layout: landing
uid: home
title: CounterStrikeSharp
_appTitle: ''
description: Write Counter-Strike 2 server plugins in C#.
---
<div class="row justify-content-md-center">
<div class="col-12 col-lg-10 col-xl-8 col-xxl-6">
<div class="text-center">
<img src="images/cssharp.svg" height="128" width="128">
<h1 class="h1">CounterStrikeSharp</h1>
<span>CounterStrikeSharp is a simpler way to write CS2 server plugins.</span>
<div>
<a href="docs/guides/getting-started.md" class="btn btn-primary btn-lg fw-bold my-5">Get Started <i class="bi bi-arrow-right"></a>
</div>
</div>
[!code-csharp[](../examples/HelloWorld/HelloWorldPlugin.cs)]
</div>
</div>

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{{!Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license.}}
{{!include(/^public/.*/)}}
{{!include(favicon.ico)}}
{{!include(logo.svg)}}
<!DOCTYPE html>
<html {{#_lang}}lang="{{_lang}}"{{/_lang}}>
<head>
<meta charset="utf-8">
{{#redirect_url}}
<meta http-equiv="refresh" content="0;URL='{{redirect_url}}'">
{{/redirect_url}}
{{^redirect_url}}
<title>{{#title}}{{title}}{{/title}}{{^title}}{{>partials/title}}{{/title}} {{#_appTitle}}| {{_appTitle}} {{/_appTitle}}</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="title" content="{{#title}}{{title}}{{/title}}{{^title}}{{>partials/title}}{{/title}} {{#_appTitle}}| {{_appTitle}} {{/_appTitle}}">
{{#_description}}<meta name="description" content="{{_description}}">{{/_description}}
<link rel="icon" href="{{_rel}}{{{_appFaviconPath}}}{{^_appFaviconPath}}favicon.ico{{/_appFaviconPath}}">
<link rel="stylesheet" href="{{_rel}}public/docfx.min.css">
<link rel="stylesheet" href="{{_rel}}public/main.css">
<meta name="docfx:navrel" content="{{_navRel}}">
<meta name="docfx:tocrel" content="{{_tocRel}}">
{{#_noindex}}<meta name="searchOption" content="noindex">{{/_noindex}}
{{#_enableSearch}}<meta name="docfx:rel" content="{{_rel}}">{{/_enableSearch}}
{{#_disableNewTab}}<meta name="docfx:disablenewtab" content="true">{{/_disableNewTab}}
{{#_disableTocFilter}}<meta name="docfx:disabletocfilter" content="true">{{/_disableTocFilter}}
{{#docurl}}<meta name="docfx:docurl" content="{{docurl}}">{{/docurl}}
<meta name="loc:inThisArticle" content="{{__global.inThisArticle}}">
<meta name="loc:searchResultsCount" content="{{__global.searchResultsCount}}">
<meta name="loc:searchNoResults" content="{{__global.searchNoResults}}">
<meta name="loc:tocFilter" content="{{__global.tocFilter}}">
<meta name="loc:nextArticle" content="{{__global.nextArticle}}">
<meta name="loc:prevArticle" content="{{__global.prevArticle}}">
<meta name="loc:themeLight" content="{{__global.themeLight}}">
<meta name="loc:themeDark" content="{{__global.themeDark}}">
<meta name="loc:themeAuto" content="{{__global.themeAuto}}">
<meta name="loc:changeTheme" content="{{__global.changeTheme}}">
<meta name="loc:copy" content="{{__global.copy}}">
<meta name="loc:downloadPdf" content="{{__global.downloadPdf}}">
{{/redirect_url}}
<script data-goatcounter="https://cssharp.goatcounter.com/count" async src="//gc.zgo.at/count.js"></script>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=DM+Sans:ital,opsz,wght@0,9..40,100;0,9..40,200;0,9..40,300;0,9..40,400;0,9..40,500;0,9..40,600;0,9..40,700;0,9..40,800;0,9..40,900;0,9..40,1000;1,9..40,100;1,9..40,200;1,9..40,300;1,9..40,400;1,9..40,500;1,9..40,600;1,9..40,700;1,9..40,800;1,9..40,900;1,9..40,1000&family=JetBrains+Mono:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800&display=swap" rel="stylesheet">
</head>
{{^redirect_url}}
<script type="module" src="./{{_rel}}public/docfx.min.js"></script>
<script>
const theme = localStorage.getItem('theme') || 'auto'
document.documentElement.setAttribute('data-bs-theme', theme === 'auto' ? (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light') : theme)
</script>
{{#_googleAnalyticsTagId}}
<script async src="https://www.googletagmanager.com/gtag/js?id={{_googleAnalyticsTagId}}"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() { dataLayer.push(arguments); }
gtag('js', new Date());
gtag('config', '{{_googleAnalyticsTagId}}');
</script>
{{/_googleAnalyticsTagId}}
<body class="tex2jax_ignore" data-layout="{{_layout}}{{layout}}" data-yaml-mime="{{yamlmime}}">
<header class="bg-body border-bottom">
<nav id="autocollapse" class="navbar navbar-expand-md" role="navigation">
<div class="container-xxl flex-nowrap">
<a class="navbar-brand" href="{{_appLogoUrl}}{{^_appLogoUrl}}{{_rel}}index.html{{/_appLogoUrl}}">
<img id="logo" class="svg" src="{{_rel}}{{{_appLogoPath}}}{{^_appLogoPath}}logo.svg{{/_appLogoPath}}" alt="{{_appName}}" >
{{_appName}}
</a>
<button class="btn btn-lg d-md-none border-0" type="button" data-bs-toggle="collapse" data-bs-target="#navpanel" aria-controls="navpanel" aria-expanded="false" aria-label="Toggle navigation">
<i class="bi bi-three-dots"></i>
</button>
<div class="collapse navbar-collapse" id="navpanel">
<div id="navbar">
{{#_enableSearch}}
<form class="search" role="search" id="search">
<i class="bi bi-search"></i>
<input class="form-control" id="search-query" type="search" disabled placeholder="{{__global.search}}" autocomplete="off" aria-label="Search">
</form>
{{/_enableSearch}}
</div>
</div>
</div>
</nav>
</header>
<main class="container-xxl">
<div class="toc-offcanvas">
<div class="offcanvas-md offcanvas-start" tabindex="-1" id="tocOffcanvas" aria-labelledby="tocOffcanvasLabel">
<div class="offcanvas-header">
<h5 class="offcanvas-title" id="tocOffcanvasLabel">Table of Contents</h5>
<button type="button" class="btn-close" data-bs-dismiss="offcanvas" data-bs-target="#tocOffcanvas" aria-label="Close"></button>
</div>
<div class="offcanvas-body">
<nav class="toc" id="toc"></nav>
</div>
</div>
</div>
<div class="content">
<div class="actionbar">
<button class="btn btn-lg border-0 d-md-none" style="margin-top: -.65em; margin-left: -.8em"
type="button" data-bs-toggle="offcanvas" data-bs-target="#tocOffcanvas"
aria-controls="tocOffcanvas" aria-expanded="false" aria-label="Show table of contents">
<i class="bi bi-list"></i>
</button>
<nav id="breadcrumb"></nav>
</div>
<article data-uid="{{uid}}">
{{!body}}
</article>
{{^_disableContribution}}
<div class="contribution d-print-none">
{{#sourceurl}}
<a href="{{sourceurl}}" class="edit-link">{{__global.improveThisDoc}}</a>
{{/sourceurl}}
{{^sourceurl}}{{#docurl}}
<a href="{{docurl}}" class="edit-link">{{__global.improveThisDoc}}</a>
{{/docurl}}{{/sourceurl}}
</div>
{{/_disableContribution}}
{{^_disableNextArticle}}
<div class="next-article d-print-none border-top" id="nextArticle"></div>
{{/_disableNextArticle}}
</div>
<div class="affix">
<nav id="affix"></nav>
</div>
</main>
{{#_enableSearch}}
<div class="container-xxl search-results" id="search-results"></div>
{{/_enableSearch}}
<footer class="border-top text-secondary">
<div class="container-xxl">
<div class="flex-fill">
{{{_appFooter}}}{{^_appFooter}}<span>Made with <a href="https://dotnet.github.io/docfx">docfx</a></span>{{/_appFooter}}
</div>
</div>
</footer>
</body>
{{/redirect_url}}
</html>

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:root {
--bs-font-sans-serif: "DM Sans", system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", "Noto Sans", "Liberation Sans", Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
--bs-font-monospace: "Jetbrains Mono", SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace;
}

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@@ -0,0 +1,14 @@
export default {
iconLinks: [
{
icon: "github",
href: "https://github.com/roflmuffin/CounterStrikeSharp",
title: "GitHub",
},
{
icon: "discord",
href: "https://discord.gg/X7r3PmuYKq",
title: "Discord",
},
],
};

6
docfx/toc.yml Normal file
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- name: Docs
href: docs/
- name: Examples
href: examples/
- name: API
href: api/

21
docs/.gitignore vendored
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# build output
dist/
# generated types
.astro/
# dependencies
node_modules/
# logs
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
# environment variables
.env
.env.production
# macOS-specific files
.DS_Store

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@@ -1,6 +0,0 @@
{
"trailingComma": "es5",
"tabWidth": 2,
"semi": true,
"singleQuote": true
}

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@@ -1,61 +0,0 @@
import { defineConfig } from 'astro/config';
import starlight from '@astrojs/starlight';
// https://astro.build/config
export default defineConfig({
integrations: [
starlight({
title: 'CounterStrikeSharp Docs',
customCss: [
'@fontsource/dm-sans/400.css',
'@fontsource/dm-sans/500.css',
'@fontsource/dm-sans/700.css',
'@fontsource/jetbrains-mono/400.css',
'@fontsource/jetbrains-mono/600.css',
'./src/styles/custom.css',
],
head: [
{
tag: 'script',
attrs: {
src: 'https://gc.zgo.at/count.js',
'data-goatcounter': 'https://cssharp.goatcounter.com/count',
async: true,
},
},
],
social: {
github: 'https://github.com/roflmuffin/CounterStrikeSharp',
},
sidebar: [
{
label: 'Guides',
autogenerate: { directory: 'guides' },
},
{
label: 'Features',
autogenerate: { directory: 'features' },
},
{
label: 'Admin Framework',
autogenerate: { directory: 'admin-framework' },
},
{
label: 'Reference',
autogenerate: { directory: 'reference' },
},
],
editLink: {
baseUrl:
'https://github.com/roflmuffin/CounterStrikeSharp/edit/main/docs/',
},
}),
],
base: '/',
site: 'https://docs.cssharp.dev',
markdown: {
shikiConfig: {
wrap: false,
},
},
});

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@@ -1,22 +0,0 @@
{
"name": "",
"type": "module",
"version": "0.0.1",
"scripts": {
"dev": "astro dev",
"start": "astro dev",
"build": "astro build",
"preview": "astro preview",
"astro": "astro"
},
"dependencies": {
"@astrojs/starlight": "^0.11.1",
"@fontsource/dm-sans": "^5.0.15",
"@fontsource/jetbrains-mono": "^5.0.15",
"astro": "^3.2.3",
"sharp": "^0.32.5"
},
"devDependencies": {
"prettier": "^3.0.3"
}
}

4118
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@@ -1,7 +0,0 @@
import { defineCollection } from 'astro:content';
import { docsSchema, i18nSchema } from '@astrojs/starlight/schema';
export const collections = {
docs: defineCollection({ schema: docsSchema() }),
i18n: defineCollection({ type: 'data', schema: i18nSchema() }),
};

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@@ -1,56 +0,0 @@
---
title: Getting Started
description: How to get started installing & using CounterStrikeSharp.
sidebar:
order: 0
---
# Installation
### Installing Metamod
`CounterStrikeSharp` uses `Metamod:Source` as its main way of communicating with the game server. To install it, you can follow the detailed instructions found <a href="https://cs2.poggu.me/metamod/installation/" target="_blank">here</a>.
### Installing CounterStrikeSharp
Download the latest release of CounterStrikeSharp from <a href="https://github.com/roflmuffin/CounterStrikeSharp/actions/workflows/cmake-single-platform.yml" target="_blank">GitHub actions build pages</a> (just choose the latest development snapshot). **You may need to be logged into GitHub to gain access to the downloads**.
:::caution[.NET Runtime]
If this is your first time installing, you will need to download the `with-runtime` version. This includes a copy of the .NET runtime, which is required to run the plugin.
Depending on the os you might also either need to install `libicu` / `icu-libs` / `libicu-dev` using your package manager for .NET to run or setting `DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=true` in your servers environment variables. You can find more infos about that <a href="https://github.com/dotnet/runtime/blob/main/docs/design/features/globalization-invariant-mode.md#enabling-the-invariant-mode" target="_blank">here</a>
Subsequent upgrades will not require the runtime, unless a version bump of the .NET runtime is required (i.e. from 7.0.x to 8.0.x). We will inform you when this occurs.
:::
Extract the `addons` folder to the `/csgo/` directory of the dedicated server. The contents of your addons folder should contain both the `counterstrikesharp` folder and the `metamod` folder as seen below.
```shell
<server_path>/game/csgo/addons > tree -L 2
addons
├── counterstrikesharp
│   ├── api
│   ├── bin
│   ├── dotnet
│   ├── plugins
│ └── gamedata
├── metamod
│   ├── bin
│   ├── counterstrikesharp.vdf
│   ├── metaplugins.ini
│   └── README.txt
├── metamod.vdf
└── metamod_x64.vdf
```
### Start the Server
Launch your CS2 dedicated server as normal. If everything is working correctly, you should see a message in the console that says `CSSharp: CounterStrikeSharp.API Loaded Successfully.`.
Running the command `meta list` in the console should show 1 plugin loaded 🎉
```shell
meta list
Listing 1 plugin:
[01] CounterStrikeSharp (0.1.0) by Roflmuffin
```

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@@ -1,52 +0,0 @@
---
title: CounterStrikeSharp
description: Write Counter-Strike 2 server plugins in C#.
template: splash
hero:
tagline: <code class="csharp">CounterStrikeSharp</code> is a simpler way to write CS2 server plugins.
actions:
- text: Get started
link: ./guides/getting-started/
icon: right-arrow
variant: primary
- text: Browse source
link: https://github.com/roflmuffin/CounterStrikeSharp/
icon: github
---
```csharp
using CounterStrikeSharp.API.Core;
namespace HelloWorldPlugin;
public class HelloWorldPlugin : BasePlugin
{
public override string ModuleName => "Hello World Plugin";
public override string ModuleVersion => "0.0.1";
public override string ModuleAuthor => "roflmuffin";
public override string ModuleDescription => "Simple hello world plugin";
public override void Load(bool hotReload)
{
Logger.LogInformation("Plugin loaded successfully!");
}
[GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
{
// Userid will give you a reference to a CCSPlayerController class
Logger.LogInformation("Player {Name} has connected!", @event.Userid.PlayerName);
return HookResult.Continue;
}
[ConsoleCommand("issue_warning", "Issue warning to player")]
public void OnCommand(CCSPlayerController? player, CommandInfo command)
{
Logger.LogWarning("Player shouldn't be doing that");
}
}
```

2
docs/src/env.d.ts vendored
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/// <reference path="../.astro/types.d.ts" />
/// <reference types="astro/client" />

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:root {
--sl-font: 'DM Sans', serif;
--sl-font-mono: 'Jetbrains Mono', monospace;
}
.hero {
grid-template-columns: 1fr;
}
.hero .copy {
align-items: center;
}
.hero .actions {
justify-content: center;
}
.hero {
}

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@@ -1,3 +0,0 @@
{
"extends": "astro/tsconfigs/strict"
}

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@@ -1,2 +1,2 @@
# WithConfig
# With Config
This example shows how you can implement the `IPluginConfig` interface to allow for semi-automatic config parsing & loading.

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# With Database (Dapper)
Simple SQLite database example using Dapper library to track kills.

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Dapper" Version="2.1.24" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="7.0.14" />
</ItemGroup>
</Project>

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@@ -0,0 +1,89 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Commands;
using Dapper;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.Logging;
namespace WithDatabaseDapper;
[MinimumApiVersion(80)]
public class WithDatabaseDapperPlugin : BasePlugin
{
public override string ModuleName => "Example: With Database (Dapper)";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A plugin that reads and writes from the database.";
private SqliteConnection _connection = null!;
public override void Load(bool hotReload)
{
Logger.LogInformation("Loading database from {Path}", Path.Join(ModuleDirectory, "database.db"));
_connection = new SqliteConnection($"Data Source={Path.Join(ModuleDirectory, "database.db")}");
_connection.Open();
// Create the table if it doesn't exist
// Run in a separate thread to avoid blocking the main thread
Task.Run(async () =>
{
await _connection.ExecuteAsync(@"
CREATE TABLE IF NOT EXISTS `players` (
`steamid` UNSIGNED BIG INT NOT NULL,
`kills` INT NOT NULL DEFAULT 0,
PRIMARY KEY (`steamid`));");
});
}
[GameEventHandler]
public HookResult OnPlayerKilled(EventPlayerDeath @event, GameEventInfo info)
{
// Don't count suicides.
if (@event.Attacker == @event.Userid) return HookResult.Continue;
// Capture the steamid of the player as `@event` will not be available outside of this function.
var steamId = @event.Attacker.AuthorizedSteamID?.SteamId64;
if (steamId == null) return HookResult.Continue;
// Run in a separate thread to avoid blocking the main thread
Task.Run(async () =>
{
// insert or update the player's kills
await _connection.ExecuteAsync(@"
INSERT INTO `players` (`steamid`, `kills`) VALUES (@SteamId, 1)
ON CONFLICT(`steamid`) DO UPDATE SET `kills` = `kills` + 1;",
new
{
SteamId = steamId
});
});
return HookResult.Continue;
}
[ConsoleCommand("css_kills", "Get count of kills for a player")]
public void OnKillsCommand(CCSPlayerController? player, CommandInfo commandInfo)
{
if (player == null) return;
// Capture the SteamID of the player as `@event` will not be available outside of this function.
var steamId = player.AuthorizedSteamID.SteamId64;
// Run in a separate thread to avoid blocking the main thread
Task.Run(async () =>
{
var result = await _connection.QueryFirstOrDefaultAsync(@"SELECT `kills` FROM `players` WHERE `steamid` = @SteamId;",
new
{
SteamId = steamId
});
// Print the result to the player's chat. Note that this needs to be run on the game thread.
// So we use `Server.NextFrame` to run it on the next game tick.
Server.NextFrame(() => { player.PrintToChat($"Kills: {result?.kills ?? 0}"); });
});
}
}

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@@ -0,0 +1,2 @@
# With Entity Output Hooks
This example shows how to implement hooks for entity output, such as StartTouch, OnPickup etc.

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@@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,43 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using Microsoft.Extensions.Logging;
namespace WithEntityOutputHooks;
[MinimumApiVersion(80)]
public class WithEntityOutputHooksPlugin : BasePlugin
{
public override string ModuleName => "Example: With Entity Output Hooks";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that showcases entity output hooks";
public override void Load(bool hotReload)
{
HookEntityOutput("weapon_knife", "OnPlayerPickup", (CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay) =>
{
Logger.LogInformation("weapon_knife called OnPlayerPickup ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
});
}
// Output hooks can use wildcards to match multiple entities
[EntityOutputHook("*", "OnPlayerPickup")]
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
Logger.LogInformation("[EntityOutputHook Attribute] Called OnPlayerPickup ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
}
// Output hooks can use wildcards to match multiple output names
[EntityOutputHook("func_buyzone", "*")]
public HookResult OnTouchStart(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
Logger.LogInformation("[EntityOutputHook Attribute] Buyzone called output ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
}
}

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@@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2"/>
<PackageReference Include="xunit" Version="2.4.2"/>
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="coverlet.collector" Version="3.1.2">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

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@@ -0,0 +1,52 @@
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Entities.Constants;
namespace CounterStrikeSharp.API.Tests;
public class SteamIdTests
{
[Theory]
[InlineData(76561197960524373ul, 76561197960524373ul, "STEAM_0:1:129322", "[U:1:258645]", 258645, SteamAccountType.Individual, SteamAccountInstance.Desktop, SteamAccountUniverse.Public, true)]
[InlineData(258645, 76561197960524373ul, "STEAM_0:1:129322", "[U:1:258645]", 258645, SteamAccountType.Individual, SteamAccountInstance.Desktop, SteamAccountUniverse.Public, true)]
[InlineData(76561197960265728ul, 76561197960265728ul, "STEAM_0:0:0", "[U:1:0]", 0, SteamAccountType.Individual, SteamAccountInstance.Desktop, SteamAccountUniverse.Public, false)]
[InlineData(103582791429521412ul, 103582791429521412ul, "STEAM_0:0:13510796734627842", "[g:1:27021593469255684]", 4, SteamAccountType.Clan, SteamAccountInstance.All, SteamAccountUniverse.Public, true)]
public void ValidateSteamId(ulong parseValue, ulong steamId64, string steamId2, string steamId3, int steamId32, SteamAccountType accountType, SteamAccountInstance accountInstance, SteamAccountUniverse accountUniverse, bool valid)
{
var steamId = new SteamID(parseValue);
Assert.Equal(steamId64, steamId.SteamId64);
Assert.Equal(steamId2, steamId.SteamId2);
Assert.Equal(steamId3, steamId.SteamId3);
Assert.Equal(steamId32, steamId.SteamId32);
Assert.Equal(accountType, steamId.AccountType);
Assert.Equal(accountInstance, steamId.AccountInstance);
Assert.Equal(accountUniverse, steamId.AccountUniverse);
Assert.Equal(valid, steamId.IsValid());
}
[Theory]
[InlineData(76561197960524373ul, 76561197960524373ul)]
[InlineData("STEAM_0:1:129322", 76561197960524373ul)]
[InlineData("[U:1:258645]", 76561197960524373ul)]
public void CanCastLongToString(dynamic parseable, ulong longValue)
{
Assert.Equal(longValue, ((SteamID)parseable).SteamId64);
}
[Fact]
public void CanUseValueEquality()
{
var steamId1 = new SteamID(76561197960524373ul);
var steamId2 = new SteamID(76561197960524373ul);
var steamId3 = new SteamID(76561197960265728ul);
Assert.True(steamId1 == steamId2);
Assert.True(steamId1 != steamId3);
}
[Fact]
public void ThrowsOutOfRangeException()
{
Assert.Throws<ArgumentOutOfRangeException>(() => new SteamID(0));
}
}

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@@ -0,0 +1 @@
global using Xunit;

View File

@@ -479,6 +479,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void QueueTaskForNextWorldUpdate(IntPtr callback){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(callback);
ScriptContext.GlobalScriptContext.SetIdentifier(0xAD51A0C9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static IntPtr GetValveInterface(int interfacetype, string interfacename){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -644,6 +654,32 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void HookEntityOutput(string classname, string outputname, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(classname);
ScriptContext.GlobalScriptContext.Push(outputname);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x15245242);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void UnhookEntityOutput(string classname, string outputname, InputArgument callback, HookMode mode){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(classname);
ScriptContext.GlobalScriptContext.Push(outputname);
ScriptContext.GlobalScriptContext.Push((InputArgument)callback);
ScriptContext.GlobalScriptContext.Push(mode);
ScriptContext.GlobalScriptContext.SetIdentifier(0x87DBD139);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -0,0 +1,16 @@
using System;
namespace CounterStrikeSharp.API.Core.Attributes.Registration;
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class EntityOutputHookAttribute : Attribute
{
public string Classname { get; }
public string OutputName { get; }
public EntityOutputHookAttribute(string classname, string outputName)
{
Classname = classname;
OutputName = outputName;
}
}

View File

@@ -26,6 +26,7 @@ using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Entities;
using Microsoft.Extensions.Logging;
namespace CounterStrikeSharp.API.Core
@@ -36,6 +37,13 @@ namespace CounterStrikeSharp.API.Core
public BasePlugin()
{
RegisterListener<Listeners.OnMapEnd>(() =>
{
foreach (KeyValuePair<Delegate, EntityIO.EntityOutputCallback> callback in EntitySingleOutputHooks)
{
UnhookSingleEntityOutputInternal(callback.Value.Classname, callback.Value.Output, callback.Value.Handler);
}
});
}
public abstract string ModuleName { get; }
@@ -108,6 +116,12 @@ namespace CounterStrikeSharp.API.Core
public readonly Dictionary<Delegate, CallbackSubscriber> Listeners =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> EntityOutputHooks =
new Dictionary<Delegate, CallbackSubscriber>();
internal readonly Dictionary<Delegate, EntityIO.EntityOutputCallback> EntitySingleOutputHooks =
new Dictionary<Delegate, EntityIO.EntityOutputCallback>();
public readonly List<Timer> Timers = new List<Timer>();
public delegate HookResult GameEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent;
@@ -354,6 +368,7 @@ namespace CounterStrikeSharp.API.Core
{
this.RegisterAttributeHandlers(instance);
this.RegisterConsoleCommandAttributeHandlers(instance);
this.RegisterEntityOutputAttributeHandlers(instance);
}
public void InitializeConfig(object instance, Type pluginType)
@@ -430,6 +445,77 @@ namespace CounterStrikeSharp.API.Core
}
}
public void RegisterEntityOutputAttributeHandlers(object instance)
{
var handlers = instance.GetType()
.GetMethods()
.Where(method => method.GetCustomAttributes<EntityOutputHookAttribute>().Any())
.ToArray();
foreach (var handler in handlers)
{
var attributes = handler.GetCustomAttributes<EntityOutputHookAttribute>();
foreach (var outputInfo in attributes)
{
HookEntityOutput(outputInfo.Classname, outputInfo.OutputName, handler.CreateDelegate<EntityIO.EntityOutputHandler>(instance));
}
}
}
public void HookEntityOutput(string classname, string outputName, EntityIO.EntityOutputHandler handler, HookMode mode = HookMode.Pre)
{
var subscriber = new CallbackSubscriber(handler, handler,
() => UnhookEntityOutput(classname, outputName, handler));
NativeAPI.HookEntityOutput(classname, outputName, subscriber.GetInputArgument(), mode);
EntityOutputHooks[handler] = subscriber;
}
public void UnhookEntityOutput(string classname, string outputName, EntityIO.EntityOutputHandler handler, HookMode mode = HookMode.Pre)
{
if (!EntityOutputHooks.TryGetValue(handler, out var subscriber)) return;
NativeAPI.UnhookEntityOutput(classname, outputName, subscriber.GetInputArgument(), mode);
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
EntityOutputHooks.Remove(handler);
}
public void HookSingleEntityOutput(CEntityInstance entityInstance, string outputName, EntityIO.EntityOutputHandler handler)
{
// since we wrap around the plugin handler we need to do this to ensure that the plugin callback is only called
// if the entity instance is the same.
EntityIO.EntityOutputHandler internalHandler = (output, name, activator, caller, value, delay) =>
{
if (caller == entityInstance)
{
return handler(output, name, activator, caller, value, delay);
}
return HookResult.Continue;
};
HookEntityOutput(entityInstance.DesignerName, outputName, internalHandler);
// because of ^ we would not be able to unhook since we passed the 'internalHandler' and that's what is being stored, not the original handler
// but the plugin could only pass the original handler for unhooking.
// (this dictionary does not needed to be cleared on dispose as it has no unmanaged reference and those are already being disposed, but on map end)
// (the internal class is needed to be able to remove them on map start)
EntitySingleOutputHooks[handler] = new EntityIO.EntityOutputCallback(entityInstance.DesignerName, outputName, internalHandler);
}
public void UnhookSingleEntityOutput(CEntityInstance entityInstance, string outputName, EntityIO.EntityOutputHandler handler)
{
UnhookSingleEntityOutputInternal(entityInstance.DesignerName, outputName, handler);
}
private void UnhookSingleEntityOutputInternal(string classname, string outputName, EntityIO.EntityOutputHandler handler)
{
if (!EntitySingleOutputHooks.TryGetValue(handler, out var internalHandler)) return;
UnhookEntityOutput(classname, outputName, internalHandler.Handler);
EntitySingleOutputHooks.Remove(handler);
}
public void Dispose()
{
Dispose(true);
@@ -464,6 +550,11 @@ namespace CounterStrikeSharp.API.Core
subscriber.Dispose();
}
foreach (var subscriber in EntityOutputHooks.Values)
{
subscriber.Dispose();
}
foreach (var timer in Timers)
{
timer.Kill();

View File

@@ -1,4 +1,4 @@
using System;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
@@ -26,4 +26,6 @@ public partial class CBaseEntity
/// Shorthand for accessing an entity's CBodyComponent?.SceneNode?.AbsRotation;
/// </summary>
public QAngle? AbsRotation => CBodyComponent?.SceneNode?.AbsRotation;
public T? GetVData<T>() where T : CEntitySubclassVDataBase => (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 8));
}

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@@ -0,0 +1,6 @@
namespace CounterStrikeSharp.API.Core;
public partial class CBasePlayerWeapon
{
public CBasePlayerWeaponVData? VData => GetVData<CBasePlayerWeaponVData>();
}

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@@ -0,0 +1,6 @@
namespace CounterStrikeSharp.API.Core;
public partial class CCSWeaponBase
{
public new CCSWeaponBaseVData? VData => GetVData<CCSWeaponBaseVData>();
}

View File

@@ -0,0 +1,49 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
public partial class CEntityIOOutput
{
public EntityIOConnection_t? Connections => Utilities.GetPointer<EntityIOConnection_t>(Handle + 8);
public EntityIOOutputDesc_t Description => new(Marshal.ReadIntPtr(Handle + 16));
}
public class EntityIOOutputDesc_t : NativeObject
{
public EntityIOOutputDesc_t(IntPtr pointer) : base(pointer)
{
}
public string Name => Utilities.ReadStringUtf8(Handle + 0);
public unsafe ref uint Flags => ref Unsafe.AsRef<uint>((void*)(Handle + 8));
public unsafe ref uint OutputOffset => ref Unsafe.AsRef<uint>((void*)(Handle + 16));
}
public class EntityIOConnection_t : EntityIOConnectionDesc_t
{
public EntityIOConnection_t(IntPtr pointer) : base(pointer)
{
}
public unsafe ref bool MarkedForRemoval => ref Unsafe.AsRef<bool>((void*)(Handle + 40));
public EntityIOConnection_t? Next => Utilities.GetPointer<EntityIOConnection_t>(Handle + 48);
}
public class EntityIOConnectionDesc_t : NativeObject
{
public EntityIOConnectionDesc_t(IntPtr pointer) : base(pointer)
{
}
public string TargetDesc => Utilities.ReadStringUtf8(Handle + 0);
public string TargetInput => Utilities.ReadStringUtf8(Handle + 8);
public string ValueOverride => Utilities.ReadStringUtf8(Handle + 16);
public CEntityHandle Target => new(Handle + 24);
public unsafe ref EntityIOTargetType_t TargetType => ref Unsafe.AsRef<EntityIOTargetType_t>((void*)(Handle + 28));
public unsafe ref int TimesToFire => ref Unsafe.AsRef<int>((void*)(Handle + 32));
public unsafe ref float Delay => ref Unsafe.AsRef<float>((void*)(Handle + 36));
}

View File

@@ -0,0 +1,13 @@
namespace CounterStrikeSharp.API.Core;
/// <summary>
/// Placeholder for CVariant
/// <see href="https://github.com/alliedmodders/hl2sdk/blob/cs2/public/variant.h"/>
/// <remarks>A lot of entity outputs do not use this value</remarks>
/// </summary>
public class CVariant : NativeObject
{
public CVariant(IntPtr pointer) : base(pointer)
{
}
}

View File

@@ -4827,6 +4827,51 @@ public partial class CBasePlayerPawn : CBaseCombatCharacter
}
public partial class CBasePlayerVData : CEntitySubclassVDataBase
{
public CBasePlayerVData (IntPtr pointer) : base(pointer) {}
// m_flHeadDamageMultiplier
public CSkillFloat HeadDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flHeadDamageMultiplier");
// m_flChestDamageMultiplier
public CSkillFloat ChestDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flChestDamageMultiplier");
// m_flStomachDamageMultiplier
public CSkillFloat StomachDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flStomachDamageMultiplier");
// m_flArmDamageMultiplier
public CSkillFloat ArmDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flArmDamageMultiplier");
// m_flLegDamageMultiplier
public CSkillFloat LegDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flLegDamageMultiplier");
// m_flHoldBreathTime
public ref float HoldBreathTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flHoldBreathTime");
// m_flDrowningDamageInterval
public ref float DrowningDamageInterval => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flDrowningDamageInterval");
// m_nDrowningDamageInitial
public ref Int32 DrowningDamageInitial => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerVData", "m_nDrowningDamageInitial");
// m_nDrowningDamageMax
public ref Int32 DrowningDamageMax => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerVData", "m_nDrowningDamageMax");
// m_nWaterSpeed
public ref Int32 WaterSpeed => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerVData", "m_nWaterSpeed");
// m_flUseRange
public ref float UseRange => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flUseRange");
// m_flUseAngleTolerance
public ref float UseAngleTolerance => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flUseAngleTolerance");
// m_flCrouchTime
public ref float CrouchTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flCrouchTime");
}
public partial class CBasePlayerWeapon : CEconEntity
{
public CBasePlayerWeapon (IntPtr pointer) : base(pointer) {}
@@ -4857,6 +4902,70 @@ public partial class CBasePlayerWeapon : CEconEntity
}
public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
{
public CBasePlayerWeaponVData (IntPtr pointer) : base(pointer) {}
// m_bBuiltRightHanded
public ref bool BuiltRightHanded => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bBuiltRightHanded");
// m_bAllowFlipping
public ref bool AllowFlipping => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAllowFlipping");
// m_bIsFullAuto
public ref bool IsFullAuto => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bIsFullAuto");
// m_nNumBullets
public ref Int32 NumBullets => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_nNumBullets");
// m_sMuzzleAttachment
public string MuzzleAttachment
{
get { return Schema.GetUtf8String(this.Handle, "CBasePlayerWeaponVData", "m_sMuzzleAttachment"); }
set { Schema.SetString(this.Handle, "CBasePlayerWeaponVData", "m_sMuzzleAttachment", value); }
}
// m_iFlags
public ref ItemFlagTypes_t Flags => ref Schema.GetRef<ItemFlagTypes_t>(this.Handle, "CBasePlayerWeaponVData", "m_iFlags");
// m_nPrimaryAmmoType
public ref byte PrimaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nPrimaryAmmoType");
// m_nSecondaryAmmoType
public ref byte SecondaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nSecondaryAmmoType");
// m_iMaxClip1
public ref Int32 MaxClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip1");
// m_iMaxClip2
public ref Int32 MaxClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip2");
// m_iDefaultClip1
public ref Int32 DefaultClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip1");
// m_iDefaultClip2
public ref Int32 DefaultClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip2");
// m_iWeight
public ref Int32 Weight => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iWeight");
// m_bAutoSwitchTo
public ref bool AutoSwitchTo => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchTo");
// m_bAutoSwitchFrom
public ref bool AutoSwitchFrom => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchFrom");
// m_iRumbleEffect
public ref RumbleEffect_t RumbleEffect => ref Schema.GetRef<RumbleEffect_t>(this.Handle, "CBasePlayerWeaponVData", "m_iRumbleEffect");
// m_iSlot
public ref Int32 Slot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iSlot");
// m_iPosition
public ref Int32 Position => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iPosition");
}
public partial class CBaseProp : CBaseAnimGraph
{
public CBaseProp (IntPtr pointer) : base(pointer) {}
@@ -8932,6 +9041,269 @@ public partial class CCSWeaponBaseGun : CCSWeaponBase
}
public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
{
public CCSWeaponBaseVData (IntPtr pointer) : base(pointer) {}
// m_WeaponType
public ref CSWeaponType WeaponType => ref Schema.GetRef<CSWeaponType>(this.Handle, "CCSWeaponBaseVData", "m_WeaponType");
// m_WeaponCategory
public ref CSWeaponCategory WeaponCategory => ref Schema.GetRef<CSWeaponCategory>(this.Handle, "CCSWeaponBaseVData", "m_WeaponCategory");
// m_GearSlot
public ref gear_slot_t GearSlot => ref Schema.GetRef<gear_slot_t>(this.Handle, "CCSWeaponBaseVData", "m_GearSlot");
// m_GearSlotPosition
public ref Int32 GearSlotPosition => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_GearSlotPosition");
// m_DefaultLoadoutSlot
public ref loadout_slot_t DefaultLoadoutSlot => ref Schema.GetRef<loadout_slot_t>(this.Handle, "CCSWeaponBaseVData", "m_DefaultLoadoutSlot");
// m_sWrongTeamMsg
public string WrongTeamMsg
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_sWrongTeamMsg"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_sWrongTeamMsg", value); }
}
// m_nPrice
public ref Int32 Price => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nPrice");
// m_nKillAward
public ref Int32 KillAward => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nKillAward");
// m_nPrimaryReserveAmmoMax
public ref Int32 PrimaryReserveAmmoMax => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nPrimaryReserveAmmoMax");
// m_nSecondaryReserveAmmoMax
public ref Int32 SecondaryReserveAmmoMax => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nSecondaryReserveAmmoMax");
// m_bMeleeWeapon
public ref bool MeleeWeapon => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bMeleeWeapon");
// m_bHasBurstMode
public ref bool HasBurstMode => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bHasBurstMode");
// m_bIsRevolver
public ref bool IsRevolver => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bIsRevolver");
// m_bCannotShootUnderwater
public ref bool CannotShootUnderwater => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bCannotShootUnderwater");
// m_szName
public string Name
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szName"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szName", value); }
}
// m_szAnimExtension
public string AnimExtension
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szAnimExtension"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szAnimExtension", value); }
}
// m_eSilencerType
public ref CSWeaponSilencerType SilencerType => ref Schema.GetRef<CSWeaponSilencerType>(this.Handle, "CCSWeaponBaseVData", "m_eSilencerType");
// m_nCrosshairMinDistance
public ref Int32 CrosshairMinDistance => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nCrosshairMinDistance");
// m_nCrosshairDeltaDistance
public ref Int32 CrosshairDeltaDistance => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nCrosshairDeltaDistance");
// m_flCycleTime
public CFiringModeFloat CycleTime => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flCycleTime");
// m_flMaxSpeed
public CFiringModeFloat MaxSpeed => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flMaxSpeed");
// m_flSpread
public CFiringModeFloat Spread => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flSpread");
// m_flInaccuracyCrouch
public CFiringModeFloat InaccuracyCrouch => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyCrouch");
// m_flInaccuracyStand
public CFiringModeFloat InaccuracyStand => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyStand");
// m_flInaccuracyJump
public CFiringModeFloat InaccuracyJump => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyJump");
// m_flInaccuracyLand
public CFiringModeFloat InaccuracyLand => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyLand");
// m_flInaccuracyLadder
public CFiringModeFloat InaccuracyLadder => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyLadder");
// m_flInaccuracyFire
public CFiringModeFloat InaccuracyFire => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyFire");
// m_flInaccuracyMove
public CFiringModeFloat InaccuracyMove => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyMove");
// m_flRecoilAngle
public CFiringModeFloat RecoilAngle => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilAngle");
// m_flRecoilAngleVariance
public CFiringModeFloat RecoilAngleVariance => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilAngleVariance");
// m_flRecoilMagnitude
public CFiringModeFloat RecoilMagnitude => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilMagnitude");
// m_flRecoilMagnitudeVariance
public CFiringModeFloat RecoilMagnitudeVariance => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilMagnitudeVariance");
// m_nTracerFrequency
public CFiringModeInt TracerFrequency => Schema.GetDeclaredClass<CFiringModeInt>(this.Handle, "CCSWeaponBaseVData", "m_nTracerFrequency");
// m_flInaccuracyJumpInitial
public ref float InaccuracyJumpInitial => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyJumpInitial");
// m_flInaccuracyJumpApex
public ref float InaccuracyJumpApex => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyJumpApex");
// m_flInaccuracyReload
public ref float InaccuracyReload => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyReload");
// m_nRecoilSeed
public ref Int32 RecoilSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoilSeed");
// m_nSpreadSeed
public ref Int32 SpreadSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nSpreadSeed");
// m_flTimeToIdleAfterFire
public ref float TimeToIdleAfterFire => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flTimeToIdleAfterFire");
// m_flIdleInterval
public ref float IdleInterval => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIdleInterval");
// m_flAttackMovespeedFactor
public ref float AttackMovespeedFactor => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flAttackMovespeedFactor");
// m_flHeatPerShot
public ref float HeatPerShot => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flHeatPerShot");
// m_flInaccuracyPitchShift
public ref float InaccuracyPitchShift => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyPitchShift");
// m_flInaccuracyAltSoundThreshold
public ref float InaccuracyAltSoundThreshold => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyAltSoundThreshold");
// m_flBotAudibleRange
public ref float BotAudibleRange => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flBotAudibleRange");
// m_szUseRadioSubtitle
public string UseRadioSubtitle
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szUseRadioSubtitle"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szUseRadioSubtitle", value); }
}
// m_bUnzoomsAfterShot
public ref bool UnzoomsAfterShot => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bUnzoomsAfterShot");
// m_bHideViewModelWhenZoomed
public ref bool HideViewModelWhenZoomed => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bHideViewModelWhenZoomed");
// m_nZoomLevels
public ref Int32 ZoomLevels => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nZoomLevels");
// m_nZoomFOV1
public ref Int32 ZoomFOV1 => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nZoomFOV1");
// m_nZoomFOV2
public ref Int32 ZoomFOV2 => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nZoomFOV2");
// m_flZoomTime0
public ref float ZoomTime0 => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flZoomTime0");
// m_flZoomTime1
public ref float ZoomTime1 => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flZoomTime1");
// m_flZoomTime2
public ref float ZoomTime2 => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flZoomTime2");
// m_flIronSightPullUpSpeed
public ref float IronSightPullUpSpeed => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightPullUpSpeed");
// m_flIronSightPutDownSpeed
public ref float IronSightPutDownSpeed => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightPutDownSpeed");
// m_flIronSightFOV
public ref float IronSightFOV => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightFOV");
// m_flIronSightPivotForward
public ref float IronSightPivotForward => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightPivotForward");
// m_flIronSightLooseness
public ref float IronSightLooseness => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightLooseness");
// m_angPivotAngle
public QAngle PivotAngle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSWeaponBaseVData", "m_angPivotAngle");
// m_vecIronSightEyePos
public Vector IronSightEyePos => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vecIronSightEyePos");
// m_nDamage
public ref Int32 Damage => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nDamage");
// m_flHeadshotMultiplier
public ref float HeadshotMultiplier => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flHeadshotMultiplier");
// m_flArmorRatio
public ref float ArmorRatio => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flArmorRatio");
// m_flPenetration
public ref float Penetration => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flPenetration");
// m_flRange
public ref float Range => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRange");
// m_flRangeModifier
public ref float RangeModifier => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRangeModifier");
// m_flFlinchVelocityModifierLarge
public ref float FlinchVelocityModifierLarge => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flFlinchVelocityModifierLarge");
// m_flFlinchVelocityModifierSmall
public ref float FlinchVelocityModifierSmall => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flFlinchVelocityModifierSmall");
// m_flRecoveryTimeCrouch
public ref float RecoveryTimeCrouch => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeCrouch");
// m_flRecoveryTimeStand
public ref float RecoveryTimeStand => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeStand");
// m_flRecoveryTimeCrouchFinal
public ref float RecoveryTimeCrouchFinal => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeCrouchFinal");
// m_flRecoveryTimeStandFinal
public ref float RecoveryTimeStandFinal => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeStandFinal");
// m_nRecoveryTransitionStartBullet
public ref Int32 RecoveryTransitionStartBullet => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoveryTransitionStartBullet");
// m_nRecoveryTransitionEndBullet
public ref Int32 RecoveryTransitionEndBullet => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoveryTransitionEndBullet");
// m_flThrowVelocity
public ref float ThrowVelocity => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flThrowVelocity");
// m_vSmokeColor
public Vector SmokeColor => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vSmokeColor");
// m_szAnimClass
public string AnimClass
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szAnimClass"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szAnimClass", value); }
}
}
public partial class CDamageRecord : NativeObject
{
public CDamageRecord (IntPtr pointer) : base(pointer) {}
@@ -9443,6 +9815,12 @@ public partial class CEntityIOOutput : NativeObject
}
public partial class CEntitySubclassVDataBase : NativeObject
{
public CEntitySubclassVDataBase (IntPtr pointer) : base(pointer) {}
}
public partial class CEnvBeam : CBeam
{
public CEnvBeam (IntPtr pointer) : base(pointer) {}
@@ -10981,6 +11359,45 @@ public partial class CEnvWindShared : NativeObject
}
public partial class CExampleSchemaVData_Monomorphic : NativeObject
{
public CExampleSchemaVData_Monomorphic (IntPtr pointer) : base(pointer) {}
// m_nExample1
public ref Int32 Example1 => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_Monomorphic", "m_nExample1");
// m_nExample2
public ref Int32 Example2 => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_Monomorphic", "m_nExample2");
}
public partial class CExampleSchemaVData_PolymorphicBase : NativeObject
{
public CExampleSchemaVData_PolymorphicBase (IntPtr pointer) : base(pointer) {}
// m_nBase
public ref Int32 Base => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_PolymorphicBase", "m_nBase");
}
public partial class CExampleSchemaVData_PolymorphicDerivedA : CExampleSchemaVData_PolymorphicBase
{
public CExampleSchemaVData_PolymorphicDerivedA (IntPtr pointer) : base(pointer) {}
// m_nDerivedA
public ref Int32 DerivedA => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_PolymorphicDerivedA", "m_nDerivedA");
}
public partial class CExampleSchemaVData_PolymorphicDerivedB : CExampleSchemaVData_PolymorphicBase
{
public CExampleSchemaVData_PolymorphicDerivedB (IntPtr pointer) : base(pointer) {}
// m_nDerivedB
public ref Int32 DerivedB => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_PolymorphicDerivedB", "m_nDerivedB");
}
public partial class CFilterAttributeInt : CBaseFilter
{
public CFilterAttributeInt (IntPtr pointer) : base(pointer) {}
@@ -11194,6 +11611,24 @@ public partial class CFireSmoke : CBaseFire
}
public partial class CFiringModeFloat : NativeObject
{
public CFiringModeFloat (IntPtr pointer) : base(pointer) {}
// m_flValues
public Span<float> Values => Schema.GetFixedArray<float>(this.Handle, "CFiringModeFloat", "m_flValues", 2);
}
public partial class CFiringModeInt : NativeObject
{
public CFiringModeInt (IntPtr pointer) : base(pointer) {}
// m_nValues
public Span<Int32> Values => Schema.GetFixedArray<Int32>(this.Handle, "CFiringModeInt", "m_nValues", 2);
}
public partial class CFish : CBaseAnimGraph
{
public CFish (IntPtr pointer) : base(pointer) {}
@@ -14982,6 +15417,15 @@ public partial class CMomentaryRotButton : CRotButton
}
public partial class CMoodVData : NativeObject
{
public CMoodVData (IntPtr pointer) : base(pointer) {}
// m_nMoodType
public ref MoodType_t MoodType => ref Schema.GetRef<MoodType_t>(this.Handle, "CMoodVData", "m_nMoodType");
}
public partial class CMotorController : NativeObject
{
public CMotorController (IntPtr pointer) : base(pointer) {}
@@ -15078,6 +15522,70 @@ public partial class CMultiSource : CLogicalEntity
}
public partial class CNavHullPresetVData : NativeObject
{
public CNavHullPresetVData (IntPtr pointer) : base(pointer) {}
// m_vecNavHulls
public NetworkedVector<string> NavHulls => Schema.GetDeclaredClass<NetworkedVector<string>>(this.Handle, "CNavHullPresetVData", "m_vecNavHulls");
}
public partial class CNavHullVData : NativeObject
{
public CNavHullVData (IntPtr pointer) : base(pointer) {}
// m_bAgentEnabled
public ref bool AgentEnabled => ref Schema.GetRef<bool>(this.Handle, "CNavHullVData", "m_bAgentEnabled");
// m_agentRadius
public ref float AgentRadius => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentRadius");
// m_agentHeight
public ref float AgentHeight => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentHeight");
// m_agentShortHeightEnabled
public ref bool AgentShortHeightEnabled => ref Schema.GetRef<bool>(this.Handle, "CNavHullVData", "m_agentShortHeightEnabled");
// m_agentShortHeight
public ref float AgentShortHeight => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentShortHeight");
// m_agentMaxClimb
public ref float AgentMaxClimb => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxClimb");
// m_agentMaxSlope
public ref Int32 AgentMaxSlope => ref Schema.GetRef<Int32>(this.Handle, "CNavHullVData", "m_agentMaxSlope");
// m_agentMaxJumpDownDist
public ref float AgentMaxJumpDownDist => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxJumpDownDist");
// m_agentMaxJumpHorizDistBase
public ref float AgentMaxJumpHorizDistBase => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxJumpHorizDistBase");
// m_agentMaxJumpUpDist
public ref float AgentMaxJumpUpDist => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxJumpUpDist");
// m_agentBorderErosion
public ref Int32 AgentBorderErosion => ref Schema.GetRef<Int32>(this.Handle, "CNavHullVData", "m_agentBorderErosion");
}
public partial class CNavLinkAnimgraphVar : NativeObject
{
public CNavLinkAnimgraphVar (IntPtr pointer) : base(pointer) {}
// m_strAnimgraphVar
public string StrAnimgraphVar
{
get { return Schema.GetUtf8String(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar"); }
set { Schema.SetString(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar", value); }
}
// m_unAlignmentDegrees
public ref UInt32 AlignmentDegrees => ref Schema.GetRef<UInt32>(this.Handle, "CNavLinkAnimgraphVar", "m_unAlignmentDegrees");
}
public partial class CNavLinkAreaEntity : CPointEntity
{
public CNavLinkAreaEntity (IntPtr pointer) : base(pointer) {}
@@ -15135,6 +15643,21 @@ public partial class CNavLinkAreaEntity : CPointEntity
}
public partial class CNavLinkMovementVData : NativeObject
{
public CNavLinkMovementVData (IntPtr pointer) : base(pointer) {}
// m_bIsInterpolated
public ref bool IsInterpolated => ref Schema.GetRef<bool>(this.Handle, "CNavLinkMovementVData", "m_bIsInterpolated");
// m_unRecommendedDistance
public ref UInt32 RecommendedDistance => ref Schema.GetRef<UInt32>(this.Handle, "CNavLinkMovementVData", "m_unRecommendedDistance");
// m_vecAnimgraphVars
public NetworkedVector<CNavLinkAnimgraphVar> AnimgraphVars => Schema.GetDeclaredClass<NetworkedVector<CNavLinkAnimgraphVar>>(this.Handle, "CNavLinkMovementVData", "m_vecAnimgraphVars");
}
public partial class CNavSpaceInfo : CPointEntity
{
public CNavSpaceInfo (IntPtr pointer) : base(pointer) {}
@@ -17816,6 +18339,34 @@ public partial class CPrecipitationBlocker : CBaseModelEntity
}
public partial class CPrecipitationVData : CEntitySubclassVDataBase
{
public CPrecipitationVData (IntPtr pointer) : base(pointer) {}
// m_flInnerDistance
public ref float InnerDistance => ref Schema.GetRef<float>(this.Handle, "CPrecipitationVData", "m_flInnerDistance");
// m_nAttachType
public ref ParticleAttachment_t AttachType => ref Schema.GetRef<ParticleAttachment_t>(this.Handle, "CPrecipitationVData", "m_nAttachType");
// m_bBatchSameVolumeType
public ref bool BatchSameVolumeType => ref Schema.GetRef<bool>(this.Handle, "CPrecipitationVData", "m_bBatchSameVolumeType");
// m_nRTEnvCP
public ref Int32 RTEnvCP => ref Schema.GetRef<Int32>(this.Handle, "CPrecipitationVData", "m_nRTEnvCP");
// m_nRTEnvCPComponent
public ref Int32 RTEnvCPComponent => ref Schema.GetRef<Int32>(this.Handle, "CPrecipitationVData", "m_nRTEnvCPComponent");
// m_szModifier
public string Modifier
{
get { return Schema.GetUtf8String(this.Handle, "CPrecipitationVData", "m_szModifier"); }
set { Schema.SetString(this.Handle, "CPrecipitationVData", "m_szModifier", value); }
}
}
public partial class CPredictedViewModel : CBaseViewModel
{
public CPredictedViewModel (IntPtr pointer) : base(pointer) {}
@@ -18109,6 +18660,15 @@ public partial class CRagdollPropAttached : CRagdollProp
}
public partial class CRangeFloat : NativeObject
{
public CRangeFloat (IntPtr pointer) : base(pointer) {}
// m_pValue
public Span<float> Value => Schema.GetFixedArray<float>(this.Handle, "CRangeFloat", "m_pValue", 2);
}
public partial class CRectLight : CBarnLight
{
public CRectLight (IntPtr pointer) : base(pointer) {}
@@ -18958,6 +19518,24 @@ public partial class CSkeletonInstance : CGameSceneNode
}
public partial class CSkillFloat : NativeObject
{
public CSkillFloat (IntPtr pointer) : base(pointer) {}
// m_pValue
public Span<float> Value => Schema.GetFixedArray<float>(this.Handle, "CSkillFloat", "m_pValue", 4);
}
public partial class CSkillInt : NativeObject
{
public CSkillInt (IntPtr pointer) : base(pointer) {}
// m_pValue
public Span<Int32> Value => Schema.GetFixedArray<Int32>(this.Handle, "CSkillInt", "m_pValue", 4);
}
public partial class CSkyboxReference : CBaseEntity
{
public CSkyboxReference (IntPtr pointer) : base(pointer) {}
@@ -21386,6 +21964,12 @@ public partial class InfoForResourceTypeCTextureBase : NativeObject
}
public partial class InfoForResourceTypeCVDataResource : NativeObject
{
public InfoForResourceTypeCVDataResource (IntPtr pointer) : base(pointer) {}
}
public partial class InfoForResourceTypeIMaterial2 : NativeObject
{
public InfoForResourceTypeIMaterial2 (IntPtr pointer) : base(pointer) {}

View File

@@ -73,11 +73,14 @@ namespace CounterStrikeSharp.API.Core.Plugin
_fileWatcher.Deleted += async (s, e) =>
{
if (e.FullPath == path)
Server.NextWorldUpdate(() =>
{
_logger.LogInformation("Plugin {Name} has been deleted, unloading...", Plugin.ModuleName);
Unload(true);
}
if (e.FullPath == path)
{
_logger.LogInformation("Plugin {Name} has been deleted, unloading...", Plugin.ModuleName);
Unload(true);
}
});
};
_fileWatcher.Filter = "*.dll";
@@ -88,11 +91,14 @@ namespace CounterStrikeSharp.API.Core.Plugin
private Task OnReloadedAsync(object sender, PluginReloadedEventArgs eventargs)
{
_logger.LogInformation("Reloading plugin {Name}", Plugin.ModuleName);
Loader = eventargs.Loader;
Unload(hotReload: true);
Load(hotReload: true);
Server.NextWorldUpdate(() =>
{
_logger.LogInformation("Reloading plugin {Name}", Plugin.ModuleName);
Loader = eventargs.Loader;
Unload(hotReload: true);
Load(hotReload: true);
});
return Task.CompletedTask;
}

View File

@@ -0,0 +1,32 @@
namespace CounterStrikeSharp.API.Modules.Entities.Constants;
/// <summary>
/// Represents the instance types for a Steam account.
/// </summary>
public enum SteamAccountInstance
{
/// <summary>
/// Invalid instance.
/// </summary>
Invalid = -1,
/// <summary>
/// All instances.
/// </summary>
All = 0,
/// <summary>
/// Desktop instance.
/// </summary>
Desktop = 1,
/// <summary>
/// Console instance.
/// </summary>
Console = 2,
/// <summary>
/// Web instance.
/// </summary>
Web = 4
}

View File

@@ -0,0 +1,70 @@
using System.Runtime.Serialization;
namespace CounterStrikeSharp.API.Modules.Entities.Constants;
/// <summary>
/// Represents the types of Steam accounts.
/// </summary>
public enum SteamAccountType
{
/// <summary>
/// Invalid account type.
/// </summary>
[EnumMember(Value = "I")]
Invalid = 0,
/// <summary>
/// Individual account type.
/// </summary>
[EnumMember(Value = "U")]
Individual,
/// <summary>
/// MultiSeat account type.
/// </summary>
[EnumMember(Value = "M")]
MultiSeat,
/// <summary>
/// Game Server account type.
/// </summary>
[EnumMember(Value = "G")]
GameServer,
/// <summary>
/// Anonymous Game Server account type.
/// </summary>
[EnumMember(Value = "A")]
AnonGameServer,
/// <summary>
/// Pending account type.
/// </summary>
[EnumMember(Value = "P")]
Pending,
/// <summary>
/// Content Server account type.
/// </summary>
[EnumMember(Value = "C")]
ContentServer,
/// <summary>
/// Clan account type.
/// </summary>
[EnumMember(Value = "g")]
Clan,
/// <summary>
/// Chat account type.
/// </summary>
[EnumMember(Value = "T")]
Chat,
/// <summary>
/// Console user account type.
/// </summary>
[EnumMember(Value = "c")]
ConsoleUser,
/// <summary>
/// P2P Super Seeder account type.
/// </summary>
[EnumMember(Value = " ")]
P2PSuperSeeder,
/// <summary>
/// Anonymous user account type.
/// </summary>
[EnumMember(Value = "a")]
AnonUser,
}

View File

@@ -0,0 +1,32 @@
namespace CounterStrikeSharp.API.Modules.Entities.Constants;
/// <summary>
/// Represents the universe of a Steam account.
/// </summary>
public enum SteamAccountUniverse
{
/// <summary>
/// Individual / unspecified universe.
/// </summary>
Unspecified = 0,
/// <summary>
/// Public universe.
/// </summary>
Public = 1,
/// <summary>
/// Beta universe.
/// </summary>
Beta = 2,
/// <summary>
/// Internal universe.
/// </summary>
Internal = 3,
/// <summary>
/// Development universe.
/// </summary>
Dev = 4,
}

View File

@@ -0,0 +1,39 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
namespace CounterStrikeSharp.API.Modules.Entities
{
public class EntityIO
{
public delegate HookResult EntityOutputHandler(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay);
internal class EntityOutputCallback
{
public string Classname;
public string Output;
public EntityOutputHandler Handler;
public EntityOutputCallback(string classname, string output, EntityOutputHandler handler)
{
Classname = classname;
Output = output;
Handler = handler;
}
}
}
}

View File

@@ -1,4 +1,5 @@
using System;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Modules.Entities
{
@@ -7,19 +8,25 @@ namespace CounterStrikeSharp.API.Modules.Entities
const long Base = 76561197960265728;
public ulong SteamId64 { get; set; }
public SteamID(ulong id) => SteamId64 = id;
public SteamID(string id) => SteamId64 = id.StartsWith("[") ? ParseId3(id) : ParseId(id);
public SteamID(ulong id)
{
if (id <= 0) throw new ArgumentOutOfRangeException(nameof(id));
SteamId64 = id >= Base ? id : id + Base;
}
public SteamID(string id) : this(id.StartsWith('[') ? ParseId3(id) : ParseId(id)) { }
public static explicit operator SteamID(ulong u) => new(u);
public static explicit operator SteamID(string s) => new(s);
ulong ParseId(string id)
static ulong ParseId(string id)
{
var parts = id.Split(':');
if (parts.Length != 3 || !ulong.TryParse(parts[2], out var num)) throw new FormatException();
return Base + num * 2 + (parts[1] == "1" ? 1UL : 0);
return Base + (num * 2) + (parts[1] == "1" ? 1UL : 0);
}
ulong ParseId3(string id)
static ulong ParseId3(string id)
{
var parts = id.Replace("[", "").Replace("]", "").Split(':');
if (parts.Length != 3 || !ulong.TryParse(parts[2], out var num)) throw new FormatException();
@@ -34,18 +41,56 @@ namespace CounterStrikeSharp.API.Modules.Entities
public string SteamId3
{
get => $"[U:1:{SteamId64 - Base}]";
get => $"[{EnumUtils.GetEnumMemberAttributeValue(AccountType)}:{(int)AccountUniverse}:{SteamId64 - Base}]";
set => SteamId64 = ParseId3(value);
}
public int SteamId32
{
get => (int)(SteamId64 - Base);
set => SteamId64 = (ulong)value + Base;
}
public int AccountId => (int)(SteamId64 & 0xFFFFFFFF);
public SteamAccountInstance AccountInstance =>
(SteamAccountInstance)((SteamId64 >> 32) & 0xFFFFF);
public SteamAccountType AccountType =>
(SteamAccountType)((SteamId64 >> 52) & 0xF);
public SteamAccountUniverse AccountUniverse =>
(SteamAccountUniverse)((SteamId64 >> 56) & 0xF);
public bool IsValid()
{
if (AccountUniverse == SteamAccountUniverse.Unspecified
|| AccountType == SteamAccountType.Invalid
|| AccountInstance == SteamAccountInstance.Invalid)
return false;
if (AccountType == SteamAccountType.Individual
&& (AccountId == 0 || AccountInstance != SteamAccountInstance.Desktop))
return false;
if (AccountType == SteamAccountType.Clan
&& (AccountId == 0 || AccountInstance != SteamAccountInstance.All))
return false;
if (AccountType == SteamAccountType.GameServer && AccountId == 0)
return false;
return true;
}
public override string ToString() => $"[SteamID {SteamId64}, {SteamId2}, {SteamId3}]";
public Uri ToCommunityUrl()
{
return AccountType switch
{
SteamAccountType.Individual => new Uri("https://steamcommunity.com/profiles/" + SteamId64),
SteamAccountType.Clan => new Uri("https://steamcommunity.com/gid/" + SteamId64),
_ => new Uri(string.Empty),
};
}
public bool Equals(SteamID? other)
{
return other != null && SteamId64 == other.SteamId64;
@@ -56,7 +101,7 @@ namespace CounterStrikeSharp.API.Modules.Entities
if (obj?.GetType() != this.GetType()) return false;
return Equals((SteamID)obj);
}
public static bool TryParse(string s, out SteamID? steamId)
{
try

View File

@@ -10,5 +10,14 @@ public class CStrongHandle<T> : NativeObject
{
}
public unsafe ulong Value => Unsafe.Read<ulong>((void*)Handle);
}
public class CWeakHandle<T> : NativeObject
{
public CWeakHandle(IntPtr pointer) : base(pointer)
{
}
public unsafe ulong Value => Unsafe.Read<ulong>((void*)Handle);
}

View File

@@ -45,12 +45,28 @@ namespace CounterStrikeSharp.API
// Currently only used to keep the delegate from being garbage collected
private static List<Action> nextFrameTasks = new List<Action>();
/// <summary>
/// Queue a task to be executed on the next game frame.
/// <remarks>Does not execute if the server is hibernating.</remarks>
/// </summary>
public static void NextFrame(Action task)
{
nextFrameTasks.Add(task);
var ptr = Marshal.GetFunctionPointerForDelegate(task);
NativeAPI.QueueTaskForNextFrame(ptr);
}
/// <summary>
/// Queue a task to be executed on the next pre world update.
/// <remarks>Executes if the server is hibernating.</remarks>
/// </summary>
/// <param name="task"></param>
public static void NextWorldUpdate(Action task)
{
nextFrameTasks.Add(task);
var ptr = Marshal.GetFunctionPointerForDelegate(task);
NativeAPI.QueueTaskForNextWorldUpdate(ptr);
}
public static void PrintToChatAll(string message)
{

View File

@@ -150,5 +150,16 @@ namespace CounterStrikeSharp.API
return Encoding.UTF8.GetString(buffer);
}
}
public static T? GetPointer<T>(IntPtr pointer) where T : NativeObject
{
var pointerTo = Marshal.ReadIntPtr(pointer);
if (pointerTo == IntPtr.Zero)
{
return null;
}
return (T)Activator.CreateInstance(typeof(T), pointerTo)!;
}
}
}

View File

@@ -28,7 +28,18 @@ internal static partial class Program
"IChoreoServices::ChoreoState_t",
"SpawnPointCoopEnemy::BotDefaultBehavior_t",
"CLogicBranchList::LogicBranchListenerLastState_t",
"SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t"
"SimpleConstraintSoundProfile::SimpleConstraintsSoundProfileKeypoints_t",
"MoodAnimationLayer_t"
};
private static readonly IReadOnlySet<string> IgnoreClassWildcards = new HashSet<string>
{
"CResourceNameTyped",
"CEntityOutputTemplate",
"CVariantBase",
"HSCRIPT",
"KeyValues3",
"Unknown"
};
public static string SanitiseTypeName(string typeName) => typeName.Replace(":", "");
@@ -159,11 +170,18 @@ internal static partial class Program
// Manually whitelist some classes
visited.Add("CTakeDamageInfo");
visited.Add("CEntitySubclassVDataBase");
visited.Add("CFiringModeFloat");
visited.Add("CFiringModeInt");
visited.Add("CSkillFloat");
visited.Add("CSkillInt");
visited.Add("CRangeFloat");
visited.Add("CNavLinkAnimgraphVar");
var visitedClassNames = new HashSet<string>();
foreach (var (className, schemaClass) in allClasses)
{
if (visited.Contains(className))
if (visited.Contains(className) || className.Contains("VData"))
{
var isPointeeType = pointeeTypes.Contains(className);
@@ -211,10 +229,11 @@ internal static partial class Program
foreach (var field in schemaClass.Fields)
{
if (IgnoreClassWildcards.Any(y => field.Type.Name.Contains(y)))
continue;
// Putting these in the too hard basket for now.
if (field.Name == "m_VoteOptions" || field.Type.Name.Contains("CEntityOutputTemplate") ||
field.Type.Name.Contains("CVariantBase") ||
field.Type.Name == "HSCRIPT" || field.Type.Name == "KeyValues3") continue;
if (field.Name == "m_VoteOptions" || field.Name == "m_aShootSounds") continue;
if (field.Type is { Category: SchemaTypeCategory.Atomic, Atomic: SchemaAtomicCategory.Collection })
{

View File

@@ -22,6 +22,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WithCommands", "..\examples
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WithGameEventHandlers", "..\examples\WithGameEventHandlers\WithGameEventHandlers.csproj", "{3032F3FA-E20A-4581-9A08-2FB5FF1524F4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WithDatabaseDapper", "..\examples\WithDatabaseDapper\WithDatabaseDapper.csproj", "{A641D8D7-35F1-48AB-AABA-EDFB6B7FC49B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WithEntityOutputHooks", "..\examples\WithEntityOutputHooks\WithEntityOutputHooks.csproj", "{31EABE0B-871F-497B-BF36-37FFC6FAD15F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CounterStrikeSharp.API.Tests", "CounterStrikeSharp.API.Tests\CounterStrikeSharp.API.Tests.csproj", "{BBA80E1B-109D-4ABD-9ADF-46EB0FEDFCD3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -68,6 +74,18 @@ Global
{3032F3FA-E20A-4581-9A08-2FB5FF1524F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3032F3FA-E20A-4581-9A08-2FB5FF1524F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3032F3FA-E20A-4581-9A08-2FB5FF1524F4}.Release|Any CPU.Build.0 = Release|Any CPU
{A641D8D7-35F1-48AB-AABA-EDFB6B7FC49B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A641D8D7-35F1-48AB-AABA-EDFB6B7FC49B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A641D8D7-35F1-48AB-AABA-EDFB6B7FC49B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A641D8D7-35F1-48AB-AABA-EDFB6B7FC49B}.Release|Any CPU.Build.0 = Release|Any CPU
{31EABE0B-871F-497B-BF36-37FFC6FAD15F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{31EABE0B-871F-497B-BF36-37FFC6FAD15F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{31EABE0B-871F-497B-BF36-37FFC6FAD15F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{31EABE0B-871F-497B-BF36-37FFC6FAD15F}.Release|Any CPU.Build.0 = Release|Any CPU
{BBA80E1B-109D-4ABD-9ADF-46EB0FEDFCD3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BBA80E1B-109D-4ABD-9ADF-46EB0FEDFCD3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BBA80E1B-109D-4ABD-9ADF-46EB0FEDFCD3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BBA80E1B-109D-4ABD-9ADF-46EB0FEDFCD3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{57E64289-5D69-4AA1-BEF0-D0D96A55EE8F} = {7DF99C35-881D-4FF2-B1C9-246BD3DECB9A}
@@ -77,5 +95,7 @@ Global
{E497E40C-A7B4-41A7-A1C6-2EC6698FF3BF} = {7DF99C35-881D-4FF2-B1C9-246BD3DECB9A}
{EA2F596E-2236-4999-B476-B1FDA287674A} = {7DF99C35-881D-4FF2-B1C9-246BD3DECB9A}
{3032F3FA-E20A-4581-9A08-2FB5FF1524F4} = {7DF99C35-881D-4FF2-B1C9-246BD3DECB9A}
{A641D8D7-35F1-48AB-AABA-EDFB6B7FC49B} = {7DF99C35-881D-4FF2-B1C9-246BD3DECB9A}
{31EABE0B-871F-497B-BF36-37FFC6FAD15F} = {7DF99C35-881D-4FF2-B1C9-246BD3DECB9A}
EndGlobalSection
EndGlobal

View File

@@ -93,6 +93,7 @@ namespace TestPlugin
SetupListeners();
SetupCommands();
SetupMenus();
SetupEntityOutputHooks();
// ValveInterface provides pointers to loaded modules via Interface Name exposed from the engine (e.g. Source2Server001)
var server = ValveInterface.Server;
@@ -406,6 +407,29 @@ namespace TestPlugin
});
}
private void SetupEntityOutputHooks()
{
HookEntityOutput("weapon_knife", "OnPlayerPickup", (output, name, activator, caller, value, delay) =>
{
Logger.LogInformation("weapon_knife called OnPlayerPickup ({name}, {activator}, {caller}, {delay})", output.Description.Name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
});
HookEntityOutput("*", "*", (output, name, activator, caller, value, delay) =>
{
Logger.LogInformation("All EntityOutput ({name}, {activator}, {caller}, {delay})", output.Description.Name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
});
HookEntityOutput("*", "OnStartTouch", (output, name, activator, caller, value, delay) =>
{
Logger.LogInformation("OnStartTouch: ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
});
}
[GameEventHandler]
public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
{
@@ -460,7 +484,8 @@ namespace TestPlugin
foreach (var weapon in player.PlayerPawn.Value.WeaponServices.MyWeapons)
{
command.ReplyToCommand(weapon.Value.DesignerName);
var vData = weapon.Value.As<CCSWeaponBase>().VData;
command.ReplyToCommand(string.Format("{0}, {1}, {2}, {3}, {4}, {5}", vData.Name, vData.GearSlot, vData.Price, vData.WeaponCategory, vData.WeaponType, vData.KillAward));
}
}
@@ -544,5 +569,13 @@ namespace TestPlugin
return HookResult.Continue;
}
[EntityOutputHook("*", "OnPlayerPickup")]
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
{
Logger.LogInformation("[EntityOutputHook Attribute] Called OnPlayerPickup ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
return HookResult.Continue;
}
}
}

View File

@@ -78,6 +78,7 @@ ChatManager chatManager;
ServerManager serverManager;
GetLegacyGameEventListener_t* GetLegacyGameEventListener = nullptr;
std::thread::id gameThreadId;
void Initialize()
{

View File

@@ -6,6 +6,8 @@
#undef protected
#undef private
#include <thread>
#include "ISmmAPI.h"
#include "eiface.h"
#include "iserver.h"
@@ -107,6 +109,7 @@ extern CGameConfig* gameConfig;
typedef IGameEventListener2 *GetLegacyGameEventListener_t(CPlayerSlot slot);
extern GetLegacyGameEventListener_t* GetLegacyGameEventListener;
extern std::thread::id gameThreadId;
void Initialize();
// Should only be called within the active game loop (i e map should be loaded

View File

@@ -15,6 +15,11 @@
*/
#include "core/managers/entity_manager.h"
#include "core/gameconfig.h"
#include "core/log.h"
#include <funchook.h>
#include <vector>
#include <public/eiface.h>
#include "scripting/callback_manager.h"
@@ -25,15 +30,31 @@ EntityManager::EntityManager() {}
EntityManager::~EntityManager() {}
void EntityManager::OnAllInitialized() {
void EntityManager::OnAllInitialized()
{
on_entity_spawned_callback = globals::callbackManager.CreateCallback("OnEntitySpawned");
on_entity_created_callback = globals::callbackManager.CreateCallback("OnEntityCreated");
on_entity_deleted_callback = globals::callbackManager.CreateCallback("OnEntityDeleted");
on_entity_parent_changed_callback = globals::callbackManager.CreateCallback("OnEntityParentChanged");
on_entity_parent_changed_callback =
globals::callbackManager.CreateCallback("OnEntityParentChanged");
m_pFireOutputInternal = reinterpret_cast<FireOutputInternal>(modules::server->FindSignature(
globals::gameConfig->GetSignature("CEntityIOOutput_FireOutputInternal")));
if (m_pFireOutputInternal == nullptr) {
CSSHARP_CORE_CRITICAL("Failed to find signature for \'CEntityIOOutput_FireOutputInternal\'");
return;
}
auto m_hook = funchook_create();
funchook_prepare(m_hook, (void**)&m_pFireOutputInternal, (void*)&DetourFireOutputInternal);
funchook_install(m_hook, 0);
// Listener is added in ServerStartup as entity system is not initialised at this stage.
}
void EntityManager::OnShutdown() {
void EntityManager::OnShutdown()
{
globals::callbackManager.ReleaseCallback(on_entity_spawned_callback);
globals::callbackManager.ReleaseCallback(on_entity_created_callback);
globals::callbackManager.ReleaseCallback(on_entity_deleted_callback);
@@ -41,7 +62,8 @@ void EntityManager::OnShutdown() {
globals::entitySystem->RemoveListenerEntity(&entityListener);
}
void CEntityListener::OnEntitySpawned(CEntityInstance *pEntity) {
void CEntityListener::OnEntitySpawned(CEntityInstance* pEntity)
{
auto callback = globals::entityManager.on_entity_spawned_callback;
if (callback && callback->GetFunctionCount()) {
@@ -50,7 +72,8 @@ void CEntityListener::OnEntitySpawned(CEntityInstance *pEntity) {
callback->Execute();
}
}
void CEntityListener::OnEntityCreated(CEntityInstance *pEntity) {
void CEntityListener::OnEntityCreated(CEntityInstance* pEntity)
{
auto callback = globals::entityManager.on_entity_created_callback;
if (callback && callback->GetFunctionCount()) {
@@ -59,7 +82,8 @@ void CEntityListener::OnEntityCreated(CEntityInstance *pEntity) {
callback->Execute();
}
}
void CEntityListener::OnEntityDeleted(CEntityInstance *pEntity) {
void CEntityListener::OnEntityDeleted(CEntityInstance* pEntity)
{
auto callback = globals::entityManager.on_entity_deleted_callback;
if (callback && callback->GetFunctionCount()) {
@@ -68,7 +92,8 @@ void CEntityListener::OnEntityDeleted(CEntityInstance *pEntity) {
callback->Execute();
}
}
void CEntityListener::OnEntityParentChanged(CEntityInstance *pEntity, CEntityInstance *pNewParent) {
void CEntityListener::OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent)
{
auto callback = globals::entityManager.on_entity_parent_changed_callback;
if (callback && callback->GetFunctionCount()) {
@@ -79,4 +104,119 @@ void CEntityListener::OnEntityParentChanged(CEntityInstance *pEntity, CEntityIns
}
}
} // namespace counterstrikesharp
void EntityManager::HookEntityOutput(const char* szClassname, const char* szOutput,
CallbackT fnCallback, HookMode mode)
{
auto outputKey = OutputKey_t(szClassname, szOutput);
CallbackPair* pCallbackPair;
auto search = m_pHookMap.find(outputKey);
if (search == m_pHookMap.end()) {
m_pHookMap[outputKey] = new CallbackPair();
pCallbackPair = m_pHookMap[outputKey];
} else
pCallbackPair = search->second;
auto* pCallback = mode == HookMode::Pre ? pCallbackPair->pre : pCallbackPair->post;
pCallback->AddListener(fnCallback);
}
void EntityManager::UnhookEntityOutput(const char* szClassname, const char* szOutput,
CallbackT fnCallback, HookMode mode)
{
auto outputKey = OutputKey_t(szClassname, szOutput);
auto search = m_pHookMap.find(outputKey);
if (search != m_pHookMap.end()) {
auto* pCallbackPair = search->second;
auto* pCallback = mode == Pre ? pCallbackPair->pre : pCallbackPair->post;
pCallback->RemoveListener(fnCallback);
if (!pCallbackPair->HasCallbacks()) {
m_pHookMap.erase(outputKey);
}
}
}
void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pActivator,
CEntityInstance* pCaller, const CVariant* const value, float flDelay)
{
std::vector vecSearchKeys{OutputKey_t("*", pThis->m_pDesc->m_pName),
OutputKey_t("*", "*")};
if (pCaller) {
vecSearchKeys.push_back(OutputKey_t(pCaller->GetClassname(), pThis->m_pDesc->m_pName));
OutputKey_t(pCaller->GetClassname(), "*");
}
std::vector<CallbackPair*> vecCallbackPairs;
if (pCaller) {
CSSHARP_CORE_TRACE("[EntityManager][FireOutputHook] - {}, {}", pThis->m_pDesc->m_pName,
pCaller->GetClassname());
auto& hookMap = globals::entityManager.m_pHookMap;
for (auto& searchKey : vecSearchKeys) {
auto search = hookMap.find(searchKey);
if (search != hookMap.end()) {
vecCallbackPairs.push_back(search->second);
}
}
} else
CSSHARP_CORE_TRACE("[EntityManager][FireOutputHook] - {}, unknown caller",
pThis->m_pDesc->m_pName);
HookResult result = HookResult::Continue;
for (auto pCallbackPair : vecCallbackPairs) {
if (pCallbackPair->pre->GetFunctionCount()) {
pCallbackPair->pre->ScriptContext().Reset();
pCallbackPair->pre->ScriptContext().Push(pThis);
pCallbackPair->pre->ScriptContext().Push(pThis->m_pDesc->m_pName);
pCallbackPair->pre->ScriptContext().Push(pActivator);
pCallbackPair->pre->ScriptContext().Push(pCaller);
pCallbackPair->pre->ScriptContext().Push(value);
pCallbackPair->pre->ScriptContext().Push(flDelay);
for (auto fnMethodToCall : pCallbackPair->pre->GetFunctions()) {
if (!fnMethodToCall)
continue;
fnMethodToCall(&pCallbackPair->pre->ScriptContextStruct());
auto thisResult = pCallbackPair->pre->ScriptContext().GetResult<HookResult>();
if (thisResult >= HookResult::Stop) {
return;
}
if (thisResult > result) {
result = thisResult;
}
}
}
}
if (result >= HookResult::Handled) {
return;
}
m_pFireOutputInternal(pThis, pActivator, pCaller, value, flDelay);
for (auto pCallbackPair : vecCallbackPairs) {
if (pCallbackPair->post->GetFunctionCount()) {
pCallbackPair->post->ScriptContext().Reset();
pCallbackPair->post->ScriptContext().Push(pThis);
pCallbackPair->post->ScriptContext().Push(pThis->m_pDesc->m_pName);
pCallbackPair->post->ScriptContext().Push(pActivator);
pCallbackPair->post->ScriptContext().Push(pCaller);
pCallbackPair->post->ScriptContext().Push(value);
pCallbackPair->post->ScriptContext().Push(flDelay);
pCallbackPair->post->Execute();
}
}
}
} // namespace counterstrikesharp

View File

@@ -23,10 +23,18 @@
#include "core/global_listener.h"
#include "scripting/script_engine.h"
#include "entitysystem.h"
#include "scripting/callback_manager.h"
// variant.h depends on ivscript.h, lets not include the whole thing
DECLARE_POINTER_HANDLE(HSCRIPT);
#include <variant.h>
namespace counterstrikesharp {
class ScriptCallback;
typedef std::pair<std::string, std::string> OutputKey_t;
class CEntityListener : public IEntityListener {
void OnEntitySpawned(CEntityInstance *pEntity) override;
void OnEntityCreated(CEntityInstance *pEntity) override;
@@ -41,7 +49,10 @@ public:
~EntityManager();
void OnAllInitialized() override;
void OnShutdown() override;
void HookEntityOutput(const char* szClassname, const char* szOutput, CallbackT fnCallback, HookMode mode);
void UnhookEntityOutput(const char* szClassname, const char* szOutput, CallbackT fnCallback, HookMode mode);
CEntityListener entityListener;
std::map<OutputKey_t, CallbackPair*> m_pHookMap;
private:
ScriptCallback *on_entity_spawned_callback;
ScriptCallback *on_entity_created_callback;
@@ -49,4 +60,58 @@ private:
ScriptCallback *on_entity_parent_changed_callback;
};
enum EntityIOTargetType_t
{
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFF,
ENTITY_IO_TARGET_CLASSNAME = 0x0,
ENTITY_IO_TARGET_CLASSNAME_DERIVES_FROM = 0x1,
ENTITY_IO_TARGET_ENTITYNAME = 0x2,
ENTITY_IO_TARGET_CONTAINS_COMPONENT = 0x3,
ENTITY_IO_TARGET_SPECIAL_ACTIVATOR = 0x4,
ENTITY_IO_TARGET_SPECIAL_CALLER = 0x5,
ENTITY_IO_TARGET_EHANDLE = 0x6,
ENTITY_IO_TARGET_ENTITYNAME_OR_CLASSNAME = 0x7,
};
struct EntityIOConnectionDesc_t
{
string_t m_targetDesc;
string_t m_targetInput;
string_t m_valueOverride;
CEntityHandle m_hTarget;
EntityIOTargetType_t m_nTargetType;
int32 m_nTimesToFire;
float m_flDelay;
};
struct EntityIOConnection_t : EntityIOConnectionDesc_t
{
bool m_bMarkedForRemoval;
EntityIOConnection_t* m_pNext;
};
struct EntityIOOutputDesc_t
{
const char* m_pName;
uint32 m_nFlags;
uint32 m_nOutputOffset;
};
class CEntityIOOutput
{
public:
void* vtable;
EntityIOConnection_t* m_pConnections;
EntityIOOutputDesc_t* m_pDesc;
};
typedef void (*FireOutputInternal)(CEntityIOOutput* const, CEntityInstance*, CEntityInstance*,
const CVariant* const, float);
static void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pActivator,
CEntityInstance* pCaller, const CVariant* const value, float flDelay);
static FireOutputInternal m_pFireOutputInternal = nullptr;
} // namespace counterstrikesharp

View File

@@ -170,6 +170,18 @@ void ServerManager::UpdateWhenNotInGame(float flFrameTime)
void ServerManager::PreWorldUpdate(bool bSimulating)
{
std::lock_guard<std::mutex> lock(m_nextWorldUpdateTasksLock);
if (!m_nextWorldUpdateTasks.empty()) {
CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} at time {1}", m_nextWorldUpdateTasks.size(),
globals::getGlobalVars()->curtime);
for (size_t i = 0; i < m_nextWorldUpdateTasks.size(); i++) {
m_nextWorldUpdateTasks[i]();
}
m_nextWorldUpdateTasks.clear();
}
auto callback = globals::serverManager.on_server_pre_world_update;
@@ -180,4 +192,9 @@ void ServerManager::PreWorldUpdate(bool bSimulating)
}
}
void ServerManager::AddTaskForNextWorldUpdate(std::function<void()>&& task)
{
std::lock_guard<std::mutex> lock(m_nextWorldUpdateTasksLock);
m_nextWorldUpdateTasks.push_back(std::forward<decltype(task)>(task));
}
} // namespace counterstrikesharp

View File

@@ -31,6 +31,7 @@ public:
void OnShutdown() override;
void* GetEconItemSystem();
bool IsPaused();
void AddTaskForNextWorldUpdate(std::function<void()> &&task);
private:
void ServerHibernationUpdate(bool bHibernating);
@@ -41,6 +42,7 @@ private:
void UpdateWhenNotInGame(float flFrameTime);
void PreWorldUpdate(bool bSimulating);
ScriptCallback *on_server_hibernation_update_callback;
ScriptCallback *on_server_steam_api_activated_callback;
ScriptCallback *on_server_steam_api_deactivated_callback;
@@ -48,6 +50,9 @@ private:
ScriptCallback *on_server_pre_fatal_shutdown;
ScriptCallback *on_server_update_when_not_in_game;
ScriptCallback *on_server_pre_world_update;
std::vector<std::function<void()>> m_nextWorldUpdateTasks;
std::mutex m_nextWorldUpdateTasksLock;
};
} // namespace counterstrikesharp

View File

@@ -37,7 +37,7 @@ CModule::CModule(const char* path, const char* module) : m_pszModule(module), m_
void* CModule::FindSignature(const char* signature)
{
if (strlen(signature) == 0) {
if (signature == nullptr || strlen(signature) == 0) {
return nullptr;
}

View File

@@ -41,6 +41,17 @@ DLL_EXPORT void InvokeNative(counterstrikesharp::fxNativeContext& context)
if (context.nativeIdentifier == 0)
return;
if (context.nativeIdentifier != counterstrikesharp::hash_string_const("QUEUE_TASK_FOR_NEXT_FRAME") &&
context.nativeIdentifier != counterstrikesharp::hash_string_const("QUEUE_TASK_FOR_NEXT_WORLD_UPDATE") &&
counterstrikesharp::globals::gameThreadId != std::this_thread::get_id())
{
counterstrikesharp::ScriptContextRaw scriptContext(context);
scriptContext.ThrowNativeError("Invoked on a non-main thread");
CSSHARP_CORE_CRITICAL("Native {:x} was invoked on a non-main thread", context.nativeIdentifier);
return;
}
counterstrikesharp::ScriptEngine::InvokeNative(context);
}
@@ -67,6 +78,7 @@ bool CounterStrikeSharpMMPlugin::Load(PluginId id, ISmmAPI* ismm, char* error, s
{
PLUGIN_SAVEVARS();
globals::ismm = ismm;
globals::gameThreadId = std::this_thread::get_id();
Log::Init();
@@ -164,6 +176,8 @@ void CounterStrikeSharpMMPlugin::AllPluginsLoaded()
void CounterStrikeSharpMMPlugin::AddTaskForNextFrame(std::function<void()>&& task)
{
std::lock_guard<std::mutex> lock(m_nextTasksLock);
m_nextTasks.push_back(std::forward<decltype(task)>(task));
}
@@ -177,6 +191,8 @@ void CounterStrikeSharpMMPlugin::Hook_GameFrame(bool simulating, bool bFirstTick
*/
globals::timerSystem.OnGameFrame(simulating);
std::lock_guard<std::mutex> lock(m_nextTasksLock);
if (m_nextTasks.empty())
return;
@@ -225,4 +241,4 @@ const char* CounterStrikeSharpMMPlugin::GetURL()
{
return "https://github.com/roflmuffin/CounterStrikeSharp";
}
} // namespace counterstrikesharp
} // namespace counterstrikesharp

View File

@@ -61,6 +61,7 @@ public:
private:
std::vector<std::function<void()>> m_nextTasks;
std::mutex m_nextTasksLock;
};
static ScriptCallback *on_activate_callback;

View File

@@ -118,4 +118,24 @@ void CallbackManager::PrintCallbackDebug()
CSSHARP_CORE_INFO("{0} ({0})\n", pCallback->GetName().c_str(), 1);
}
}
CallbackPair::CallbackPair()
{
pre = globals::callbackManager.CreateCallback("");
post = globals::callbackManager.CreateCallback("");
}
CallbackPair::CallbackPair(bool bNoCallbacks)
{
if (!bNoCallbacks) {
pre = globals::callbackManager.CreateCallback("");
post = globals::callbackManager.CreateCallback("");
}
}
CallbackPair::~CallbackPair()
{
globals::callbackManager.ReleaseCallback(pre);
globals::callbackManager.ReleaseCallback(post);
}
} // namespace counterstrikesharp

View File

@@ -35,7 +35,6 @@ class ScriptCallback
unsigned int GetFunctionCount() { return m_functions.size(); }
std::vector<CallbackT> GetFunctions() { return m_functions; }
void Execute(bool bResetContext = true);
void Reset();
ScriptContextRaw& ScriptContext() { return m_script_context_raw; }
@@ -64,4 +63,18 @@ class CallbackManager : public GlobalClass
std::vector<ScriptCallback*> m_managed;
};
class CallbackPair
{
public:
CallbackPair();
CallbackPair(bool bNoCallbacks);
~CallbackPair();
bool HasCallbacks() const
{ return pre->GetFunctionCount() > 0 || post->GetFunctionCount() > 0; }
public:
ScriptCallback* pre;
ScriptCallback* post;
};
} // namespace counterstrikesharp

View File

@@ -30,6 +30,7 @@
#include "core/memory.h"
#include "core/log.h"
#include "core/function.h"
#include "core/managers/server_manager.h"
// clang-format on
#if _WIN32
@@ -217,6 +218,14 @@ void QueueTaskForNextFrame(ScriptContext& script_context)
globals::mmPlugin->AddTaskForNextFrame([func]() { reinterpret_cast<voidfunc*>(func)(); });
}
void QueueTaskForNextWorldUpdate(ScriptContext& script_context)
{
auto func = script_context.GetArgument<void*>(0);
typedef void(voidfunc)(void);
globals::serverManager.AddTaskForNextWorldUpdate([func]() { reinterpret_cast<voidfunc*>(func)(); });
}
enum InterfaceType
{
Engine,
@@ -308,6 +317,7 @@ REGISTER_NATIVES(engine, {
ScriptEngine::RegisterNativeHandler("TRACE_RAY", TraceRay);
ScriptEngine::RegisterNativeHandler("GET_TICKED_TIME", GetTickedTime);
ScriptEngine::RegisterNativeHandler("QUEUE_TASK_FOR_NEXT_FRAME", QueueTaskForNextFrame);
ScriptEngine::RegisterNativeHandler("QUEUE_TASK_FOR_NEXT_WORLD_UPDATE", QueueTaskForNextWorldUpdate);
ScriptEngine::RegisterNativeHandler("GET_VALVE_INTERFACE", GetValveInterface);
ScriptEngine::RegisterNativeHandler("GET_COMMAND_PARAM_VALUE", GetCommandParamValue);
ScriptEngine::RegisterNativeHandler("PRINT_TO_SERVER_CONSOLE", PrintToServerConsole);

View File

@@ -21,6 +21,7 @@ TRACE_FILTER_PROXY_SET_SHOULD_HIT_ENTITY_CALLBACK: trace_filter:pointer, callbac
NEW_TRACE_RESULT: -> pointer
GET_TICKED_TIME: -> double
QUEUE_TASK_FOR_NEXT_FRAME: callback:pointer -> void
QUEUE_TASK_FOR_NEXT_WORLD_UPDATE: callback:pointer -> void
GET_VALVE_INTERFACE: interfaceType:int, interfaceName:string -> pointer
GET_COMMAND_PARAM_VALUE: param:string, dataType:DataType_t, defaultValue:any -> any
PRINT_TO_SERVER_CONSOLE: msg:string -> void

View File

@@ -22,6 +22,7 @@
#include "core/memory.h"
#include "core/log.h"
#include "core/managers/player_manager.h"
#include "core/managers/entity_manager.h"
#include <public/entity2/entitysystem.h>
@@ -143,6 +144,24 @@ const char* GetPlayerIpAddress(ScriptContext& script_context) {
return pPlayer->GetIpAddress();
}
void HookEntityOutput(ScriptContext& script_context)
{
auto szClassname = script_context.GetArgument<const char*>(0);
auto szOutput = script_context.GetArgument<const char*>(1);
auto callback = script_context.GetArgument<CallbackT>(2);
auto mode = script_context.GetArgument<HookMode>(3);
globals::entityManager.HookEntityOutput(szClassname, szOutput, callback, mode);
}
void UnhookEntityOutput(ScriptContext& script_context)
{
auto szClassname = script_context.GetArgument<const char*>(0);
auto szOutput = script_context.GetArgument<const char*>(1);
auto callback = script_context.GetArgument<CallbackT>(2);
auto mode = script_context.GetArgument<HookMode>(3);
globals::entityManager.UnhookEntityOutput(szClassname, szOutput, callback, mode);
}
REGISTER_NATIVES(entities, {
ScriptEngine::RegisterNativeHandler("GET_ENTITY_FROM_INDEX", GetEntityFromIndex);
ScriptEngine::RegisterNativeHandler("GET_USERID_FROM_INDEX", GetUserIdFromIndex);
@@ -157,5 +176,7 @@ REGISTER_NATIVES(entities, {
ScriptEngine::RegisterNativeHandler("GET_FIRST_ACTIVE_ENTITY", GetFirstActiveEntity);
ScriptEngine::RegisterNativeHandler("GET_PLAYER_AUTHORIZED_STEAMID", GetPlayerAuthorizedSteamID);
ScriptEngine::RegisterNativeHandler("GET_PLAYER_IP_ADDRESS", GetPlayerIpAddress);
ScriptEngine::RegisterNativeHandler("HOOK_ENTITY_OUTPUT", HookEntityOutput);
ScriptEngine::RegisterNativeHandler("UNHOOK_ENTITY_OUTPUT", UnhookEntityOutput);
})
} // namespace counterstrikesharp

View File

@@ -9,4 +9,6 @@ IS_REF_VALID_ENTITY: entityRef:uint -> bool
PRINT_TO_CONSOLE: index:int, message:string -> void
GET_FIRST_ACTIVE_ENTITY: -> pointer
GET_PLAYER_AUTHORIZED_STEAMID: slot:int -> uint64
GET_PLAYER_IP_ADDRESS: slot:int -> string
GET_PLAYER_IP_ADDRESS: slot:int -> string
HOOK_ENTITY_OUTPUT: classname:string, outputName:string, callback:func, mode:HookMode -> void
UNHOOK_ENTITY_OUTPUT: classname:string, outputName:string, callback:func, mode:HookMode -> void

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