Compare commits

...

86 Commits

Author SHA1 Message Date
Michael Wilson
7285d29454 release: v1.0.322 2025-07-07 00:36:16 +00:00
ZoNiCaL
124ffac7a9 Implement CVariant functions (#905) 2025-07-07 00:22:02 +00:00
Michael Wilson
267b017787 release: v1.0.321 2025-07-06 23:55:26 +00:00
Ian Lucas
018bcba655 Continued: Fixes for game update 1.40.8.5 (03.07.2025) (#917) 2025-07-05 06:49:02 +10:00
Michael Wilson
011401adb9 release: v1.0.320 2025-07-04 06:07:15 +00:00
Roman
bebeedf272 Fixes for game update 1.40.8.5 (03.07.2025) (#911) 2025-07-03 18:57:20 +00:00
Michael Wilson
7af153cf25 release: v1.0.319 2025-06-20 12:39:17 +00:00
Michal
6f663164ee Improve FunctionReference trace logging with real user stack origin (#895)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: root <root@ns3203586.ip-146-59-53.eu>
2025-06-20 12:28:14 +00:00
Michael Wilson
22f5c06c49 release: v1.0.318 2025-05-12 06:08:34 +00:00
Michael Wilson
073728b4ce fix(gameevents): merge and sort game event properties if duplicate events 2025-05-12 05:59:21 +00:00
Michael Wilson
6511a0098a chore: cleanup cpp & add clang format linting (#862) 2025-05-12 15:46:13 +10:00
Eason
f50fb783bb chore(build): duplicate include path: ${SOURCESDK}/public/entity2 (#756)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-05-12 04:23:03 +00:00
roflmuffin
49e8ab0e27 release: v1.0.317 2025-05-10 12:34:59 +10:00
roflmuffin
4be0634625 chore(gameevents): update game events (bullet_damage changes) 2025-05-10 12:32:05 +10:00
roflmuffin
7025b62615 chore(schema): update (mainly removal of danger zone classes) 2025-05-10 12:31:38 +10:00
Michael Wilson
462ca52229 chore(deps): upgrade metamod & hl2sdk (#856) 2025-05-10 12:17:45 +10:00
dependabot[bot]
d7e23e8282 chore(deps): bump libraries/Protobufs from 3d85413 to 53da9bc (#857)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-08 14:37:58 +10:00
roflmuffin
3ddfa71e3f feat: add Scoreboard and Inspect buttons to PlayerButtons 2025-05-02 20:16:02 +10:00
ipsvn
688b226bcf Fix potential event natives crashes (#852) 2025-04-29 14:32:50 +10:00
Michael Wilson
0d23387347 release: v1.0.316 2025-04-04 01:09:56 +00:00
Michael Wilson
68e6ffaebe fix(gamedata): update CCSPlayer_WeaponServices_CanUse signature 2025-04-04 11:08:07 +10:00
Michael Wilson
2f8f370cd3 fix: commit links in changelog finally 2025-04-01 17:02:15 +10:00
Michael Wilson
169d43e31d release: 1.0.315 2025-04-01 02:05:37 +00:00
schwarper
0ce4a2903c Update CCSPlayer_ItemServices_CanAcquire signature (#832) 2025-04-01 11:24:21 +10:00
Pawel Bartusiak
33b46eb214 docs: add automatic build and deploy guide (#831) 2025-03-31 11:45:43 +10:00
Michael Wilson
a27ba3b005 fix: move EventPlayerChat to dedicated file and exclude from generator
- Created a separate EventPlayerChat since this is being fired manually
- Updated event generator to exclude player_chat event from GameEvents.g.cs
2025-03-31 11:44:15 +10:00
Michael Wilson
57286c9990 chore(changelog): cleanup whitespace once and for all 2025-03-28 06:53:49 +00:00
Michael Wilson
ae808c05c8 [no ci] chore: fix commit links in release changelog 2025-03-27 14:46:17 +10:00
Michael Wilson
c9f8e477d3 release: 1.0.314 2025-03-27 04:06:33 +00:00
Michael Wilson
2398ba0a5d fix: manually revert EventPlayerChat to old value (#827) 2025-03-27 13:56:15 +10:00
roflmuffin
e45c20481d ci: hide release commits in changelog 2025-03-25 20:56:03 +10:00
roflmuffin
fe321ee93d ci: include full changelog link in discord message 2025-03-25 20:31:42 +10:00
roflmuffin
be19103556 chore: remove footer from cliff changelog 2025-03-25 20:29:16 +10:00
roflmuffin
64cb26b86d chore: fix newlines in changelog 2025-03-25 20:24:26 +10:00
roflmuffin
637224dc55 ci: fix cliff generation 2025-03-25 20:18:15 +10:00
roflmuffin
3aca7c37f1 ci: add changelog to release & webhook 2025-03-25 20:07:02 +10:00
roflmuffin
87f38d72ee release: v1.0.313 2025-03-25 19:28:06 +10:00
roflmuffin
5daf94791f chore(changelog): update cliff.toml 2025-03-25 19:18:19 +10:00
Michael Wilson
c50213c442 feat(config): add toml loading support (#804) 2025-03-25 19:12:29 +10:00
roflmuffin
c02d31cb2e chore: add links to contributors github page 2025-03-24 19:49:53 +10:00
roflmuffin
98cbca44d4 chore: update changelog to use semantic tags 2025-03-24 19:44:22 +10:00
Michael Wilson
4cf88fc03e fix(gameevents): promote core.gameevents to have higher priority (#819) 2025-03-24 19:32:47 +10:00
Michael Wilson
f1dff6d4d3 chrore: Implement SemVer instead of build numbers (#816) 2025-03-24 19:15:46 +10:00
Michael Wilson
414a59a36d fix(schema): inherited schema classes with clashing properties (#818) 2025-03-24 18:43:41 +10:00
Michael Wilson
f1c108087b fix(concommand): don't remove reference flags when running convar/concmd unlocker (#817) 2025-03-24 17:49:09 +10:00
roflmuffin
47ddf42c11 [no ci] add CHANGELOG.md 2025-03-24 12:27:09 +10:00
samyyc
ded133f1db Fix EmitSoundFilter signature for linux (#815) 2025-03-23 19:29:09 +10:00
samyyc
bbc621acdc feat: Implement EmitSoundFilter (#808)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-03-23 07:56:34 +00:00
Michael Wilson
f7784c26c6 fix: change terrorist chat colour to orange to be more in line with the game (#813) 2025-03-23 14:07:05 +10:00
qstage
2da5448c8e feat: add ListenerHandlerAttribute<T> (#757)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-03-17 02:16:33 +00:00
Michael Wilson
e406b78044 [no ci] chore: update protobuf (#803) 2025-03-17 12:10:01 +10:00
Michael Wilson
3839831ea9 [no ci] Update publish-docs.yml (#802) 2025-03-17 11:55:12 +10:00
samyyc
54ad6c0b79 feat: Expose Metamod MetaFactory to NativeAPI (#801) 2025-03-17 11:45:38 +10:00
Michael Wilson
7c2cc8a7f6 [no ci] chore: fix deprecated CI steps (#759) 2025-02-05 13:23:24 +10:00
qstage
e99d27ca30 fix: errors when reloading auto generated config (#754) 2025-01-30 21:08:44 +10:00
dependabot[bot]
44d3c51bc7 [no ci] chore(deps): bump libraries/Protobufs from b46090a to 157162d (#753)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-30 11:22:36 +10:00
Joakim
f72e6d5daf feat: add ReplicateConVar (#751) 2025-01-27 22:10:14 +00:00
samyyc
c8bccb07e0 Remove the characters limit for CenterHtmlMenu (#747) 2025-01-23 13:06:06 +00:00
qstage
2c0640700a fix: ArgumentOutOfRangeException when calling GetArgTargetResult (#745) 2025-01-23 22:53:51 +10:00
Ian Lucas
0f71e1aebe feat: handle quotes for FakeConVar<string> (#743) 2025-01-20 12:09:44 +10:00
dependabot[bot]
ac38ec249b chore(deps): bump libraries/hl2sdk-cs2 from a658a0f to a26ca82 (#739)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-15 23:45:00 +10:00
Roflmuffin
cff24f4321 Revert "Make NetworkedVector support Vector and QAngle (#728)"
This reverts commit bd1105d752.
2025-01-14 00:18:56 +10:00
Michael Wilson
f05cc5e043 fix: NetworkedVector throwing error 2025-01-09 11:07:40 +10:00
Yarukon
bd1105d752 Make NetworkedVector support Vector and QAngle (#728) 2025-01-09 09:14:56 +10:00
Michael Wilson
9b4ee727c7 Fix RemoveMapChangeTimers (#720) 2024-12-24 23:30:44 +10:00
Michael Wilson
38d248defe [no ci] chore: use ninja in linux build (#722) 2024-12-24 16:14:59 +10:00
Michael Wilson
6b4306948b Update Schema to Latest (#721) 2024-12-24 16:01:10 +10:00
Michael Wilson
3fee00e8c4 [no ci] Update getting-started.md 2024-12-24 16:00:36 +10:00
Michael Wilson
d22af142cb [no ci] chore: upgrade to cxx20 (#719) 2024-12-24 15:34:12 +10:00
dependabot[bot]
c1176a3192 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 14e77af to a658a0f (#718)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:38 +10:00
dependabot[bot]
3c321be5a0 [no ci] chore(deps): bump libraries/Protobufs from 76e070d to b46090a (#717)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:20 +10:00
Michael Wilson
466da1b193 chore: back to using hl2sdk 2024-12-20 23:34:21 +00:00
Michael Wilson
ba860a92d2 fix: temporary patch hl2sdk entity listeners 2024-12-20 12:37:50 +00:00
Ian Lucas
461fc0ea67 Fix GiveNamedItem and CanAcquire signatures (#713) 2024-12-20 22:12:14 +10:00
Michael Wilson
6349c11d07 fix: revert base entity teleport changes, add warning to player controller (#688) 2024-11-27 21:25:12 +10:00
ZoNiCaL
b2046b21c4 [no ci] Shuffle player documentation, add to game event documentation (#685) 2024-11-25 10:48:25 +10:00
Michael Wilson
3c6be481c5 [no ci] Update publish-docs.yml 2024-11-25 10:48:05 +10:00
Michael Wilson
0a6fe0946d [no ci] Allow manual publish-docs.yml 2024-11-25 10:47:01 +10:00
schwarper
79297511e3 Added hitgroup to CTakeDamageInfo (#665)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:55:22 +00:00
schwarper
c6d3988902 CBaseEntity player teleport adjustment update (#661)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:07:12 +00:00
schwarper
8a063f4fb6 Added PluginConfigExtensions (#675) 2024-11-23 20:00:39 +10:00
Gold KingZ
6cf124bfb6 System.ArgumentException: Player with slot X not found (#667) 2024-11-13 08:08:47 +00:00
schwarper
1f904a52a7 Added TargetType.PlayerAim (#639)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-06 06:52:28 +00:00
Nexd
32c99b2e49 Implemented entity transmit feature (#608)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-11-06 16:46:03 +10:00
Nexd
5c9d38b2b0 fix: only close the menu if it has exit button (#622)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-20 23:41:25 +00:00
Nexd
b54f5c3dee fix: gamedata update (#631)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-21 09:35:38 +10:00
185 changed files with 11828 additions and 5829 deletions

View File

@@ -38,7 +38,7 @@ BraceWrapping:
SplitEmptyNamespace: true
PointerAlignment: Left
SortIncludes: CaseSensitive
SortIncludes: Never
IncludeBlocks: Regroup
IncludeCategories:
# External headers in <> with extension or /

View File

@@ -1,11 +1,20 @@
{
"name": "SteamRT Sniper SDK",
"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
"customizations": {
"updateContentCommand": "git submodule update --init --recursive",
"postCreateCommand": "cmake -S . -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo && cmake --build build -j$(nproc)",
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools"
"ms-dotnettools.csdevkit",
"ms-vscode.cpptools",
"ms-vscode.cpptools-extension-pack",
"GitHub.copilot",
"jeff-hykin.better-cpp-syntax"
]
}
},
"features": {
"ghcr.io/devcontainers/features/dotnet": "8.0"
}
}
}

270
.github/workflows/build-and-publish.yml vendored Normal file
View File

@@ -0,0 +1,270 @@
name: Build & Publish
env:
BUILD_TYPE: Release
# Remove default permissions of GITHUB_TOKEN for security
# https://docs.github.com/en/actions/using-jobs/assigning-permissions-to-jobs
permissions: {}
on:
push:
paths-ignore:
- "docfx/**"
branches: ["main"]
tags:
- "v*"
pull_request:
branches: ["main"]
jobs:
setup:
runs-on: ubuntu-latest
outputs:
gitversion_semver: ${{ steps.gitversion.outputs.semVer }}
gitversion_fullsemver: ${{ steps.gitversion.outputs.fullSemVer }}
gitversion_assemblysemver: ${{ steps.gitversion.outputs.assemblySemVer }}
gitversion_informationalversion: ${{ steps.gitversion.outputs.informationalVersion }}
steps:
- name: Install GitVersion
uses: gittools/actions/gitversion/setup@v1
with:
versionSpec: 6.0.x
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Execute GitVersion
id: gitversion
uses: gittools/actions/gitversion/execute@v1
with:
useConfigFile: true
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: |
echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
echo "SEMVER=${{ needs.setup.outputs.gitversion_semver }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: |
echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
echo "SEMVER=${{ needs.setup.outputs.gitversion_semver }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v4
- name: Build runtime v${{ needs.setup.outputs.gitversion_semver }}
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ needs.setup.outputs.gitversion_semver }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v4
with:
name: test-results-${{ needs.setup.outputs.gitversion_semver }}
path: TestResults-${{ needs.setup.outputs.gitversion_semver }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release \
/p:Version=${{ needs.setup.outputs.gitversion_semver }} \
/p:AssemblyVersion=${{ needs.setup.outputs.gitversion_assemblySemver }} \
/p:InformationalVersion=${{ needs.setup.outputs.gitversion_informationalversion }} \
managed/CounterStrikeSharp.API
dotnet pack -c Release \
/p:Version=${{ needs.setup.outputs.gitversion_semver }} \
/p:AssemblyVersion=${{ needs.setup.outputs.gitversion_assemblySemver }} \
/p:InformationalVersion=${{ needs.setup.outputs.gitversion_informationalversion }} \
managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-api-${{ needs.setup.outputs.gitversion_semver }}
path: managed/CounterStrikeSharp.API/bin/Release
publish:
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v') && github.repository == 'roflmuffin/CounterStrikeSharp' }}
permissions:
contents: write
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}
path: build/windows
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}
path: build/linux
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-api-${{ needs.setup.outputs.gitversion_semver }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-linux-${{ needs.setup.outputs.gitversion_semver }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-windows-${{ needs.setup.outputs.gitversion_semver }}.zip *)
- name: Generate a changelog
uses: orhun/git-cliff-action@v4
id: git-cliff
with:
config: cliff.toml
args: --current -s footer
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
append_body: true
body: |
${{ steps.git-cliff.outputs.content }}
Please refer to [CHANGELOG.md](https://github.com/roflmuffin/CounterStrikeSharp/blob/${{ github.ref_name }}/CHANGELOG.md) for details.
files: |
counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-with-runtime-windows-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-with-runtime-linux-${{ needs.setup.outputs.gitversion_semver }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.${{ needs.setup.outputs.gitversion_semver }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.${{ needs.setup.outputs.gitversion_semver }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: |
A new release of CS# has been tagged [v${{ needs.setup.outputs.gitversion_semver }}](${{ steps.release.outputs.url }})
${{ steps.git-cliff.outputs.content }}
Please refer to [CHANGELOG.md](https://github.com/roflmuffin/CounterStrikeSharp/blob/${{ github.ref_name }}/CHANGELOG.md) for details.

View File

@@ -1,248 +0,0 @@
name: Build & Publish
on:
push:
paths-ignore:
- "docfx/**"
branches: ["main", "dev"]
pull_request:
branches: ["main", "dev"]
env:
BUILD_TYPE: Release
jobs:
setup:
permissions:
contents: write
runs-on: ubuntu-latest
outputs:
buildnumber: ${{ steps.buildnumber.outputs.build_number }}
steps:
- name: Generate build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v3
- name: Build runtime v${{ env.BUILD_NUMBER }}
uses: actions/setup-dotnet@v3
with:
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ env.GITHUB_SHA_SHORT }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v3
with:
name: test-results-${{ env.GITHUB_SHA_SHORT }}
path: TestResults-${{ env.GITHUB_SHA_SHORT }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: managed/CounterStrikeSharp.API/bin/Release
publish:
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
permissions:
contents: write
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/windows
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/linux
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ needs.setup.outputs.buildnumber }}
files: |
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: "A new release of CS# has been tagged (v${{ needs.setup.outputs.buildnumber }}) at ${{ steps.release.outputs.url }}"

25
.github/workflows/lint-code.yaml vendored Normal file
View File

@@ -0,0 +1,25 @@
name: Code format checks
on:
pull_request:
paths:
- '.github/workflows/**'
- 'src/**'
- '.clang-format'
push:
paths:
- '.github/workflows/**'
- 'src/**'
- '.clang-format'
jobs:
lint:
name: Lint code with clang-format
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: jidicula/clang-format-action@4726374d1aa3c6aecf132e5197e498979588ebc8
with:
clang-format-version: '20'
check-path: 'src'
exclude-regex: '(sdk|\.proto)'

View File

@@ -2,6 +2,7 @@ on:
push:
branches:
- main
workflow_dispatch:
permissions:
contents: read
@@ -22,10 +23,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Dotnet Setup
uses: actions/setup-dotnet@v3
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.x
@@ -34,13 +35,13 @@ jobs:
- run: docfx docfx/docfx.json
- name: Setup Pages
uses: actions/configure-pages@v3
uses: actions/configure-pages@v4
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
uses: actions/upload-pages-artifact@v3
with:
path: "docfx/_site"
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2
uses: actions/deploy-pages@v4

1395
CHANGELOG.md Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -83,6 +83,9 @@ set(SOURCE_FILES
src/scripting/natives/natives_schema.cpp
src/scripting/natives/natives_entities.cpp
src/scripting/natives/natives_voice.cpp
src/scripting/natives/natives_metamod.cpp
src/scripting/natives/natives_cvariant.cpp
src/scripting/natives/natives_cutil.cpp
src/core/managers/entity_manager.cpp
src/core/managers/entity_manager.h
src/core/managers/chat_manager.cpp

17
Dockerfile Normal file
View File

@@ -0,0 +1,17 @@
FROM registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
WORKDIR /workspace
RUN apt update && apt install -y \
clang-16 \
cmake \
ninja-build \
git \
zlib1g-dev \
libssl-dev \
libprotobuf-dev \
protobuf-compiler \
pkg-config \
curl && \
ln -sf /usr/bin/clang-16 /usr/bin/clang && \
ln -sf /usr/bin/clang++-16 /usr/bin/clang++

1
GitVersion.yml Normal file
View File

@@ -0,0 +1 @@
workflow: GitHubFlow/v1

85
cliff.toml Normal file
View File

@@ -0,0 +1,85 @@
# git-cliff ~ configuration file
# https://git-cliff.org/docs/configuration
[remote.github]
owner = "roflmuffin"
repo = "CounterStrikeSharp"
# token = ""
[changelog]
# A Tera template to be rendered for each release in the changelog.
# See https://keats.github.io/tera/docs/#introduction
body = """
## What's Changed
{%- if version %} in {{ version }}{%- endif -%}
{% for commit in commits %}
* {{ commit.message | split(pat="\n") | first | trim }}\
{% if commit.remote.username and commit.remote.username != remote.github.owner %} by \
[@{{ commit.remote.username }}](https://github.com/{{ commit.remote.username }}) \
{%- endif -%}
{% if commit.remote.pr_number %} in \
[#{{ commit.remote.pr_number }}]({{ self::remote_url() }}/pull/{{ commit.remote.pr_number }})\
{%- endif %}
{%- if commit.id %} ([{{ commit.id | truncate(length=7, end="") }}]({{ self::remote_url()}}/commit/{{ commit.id }})){%- endif -%}
{%- endfor -%}
{%- if github -%}
{% if github.contributors | filter(attribute="is_first_time", value=true) | length != 0 %}
{% raw %}\n{% endraw -%}
## New Contributors
{%- endif %}\
{% for contributor in github.contributors | filter(attribute="is_first_time", value=true) %}
* [@{{ contributor.username }}](https://github.com/{{ contributor.username }}) made their first contribution
{%- if contributor.pr_number %} in \
[#{{ contributor.pr_number }}]({{ self::remote_url() }}/pull/{{ contributor.pr_number }}) \
{%- endif %}
{%- endfor -%}
{%- endif -%}
{% if version %}
{% else -%}
{% raw %}\n{% endraw %}
{% endif %}
{%- macro remote_url() -%}
https://github.com/{{ remote.github.owner }}/{{ remote.github.repo }}
{%- endmacro -%}
"""
# Remove leading and trailing whitespaces from the changelog's body.
trim = true
# A Tera template to be rendered as the changelog's footer.
# See https://keats.github.io/tera/docs/#introduction
footer = """
<!-- generated by git-cliff -->
"""
# An array of regex based postprocessors to modify the changelog.
# Replace the placeholder `<REPO>` with a URL.
postprocessors = []
[git]
# Parse commits according to the conventional commits specification.
# See https://www.conventionalcommits.org
conventional_commits = false
# Exclude commits that do not match the conventional commits specification.
filter_unconventional = true
# Split commits on newlines, treating each line as an individual commit.
split_commits = false
# An array of regex based parsers to modify commit messages prior to further processing.
commit_preprocessors = [
{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "" },
{ pattern = '\[no ci\]', replace = "" }
]
commit_parsers = [
{ message = "^release:", skip = true }
]
# Exclude commits that are not matched by any commit parser.
filter_commits = false
# Order releases topologically instead of chronologically.
topo_order = false
# Order of commits in each group/release within the changelog.
# Allowed values: newest, oldest
sort_commits = "newest"
tag_pattern = "v[0-9]+\\.[0-9]+\\.[0-9]+"

View File

@@ -56,8 +56,8 @@
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 ? 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 4D ? ? 48",
"linux": "55 48 89 E5 41 57 41 56 49 89 D6 41 55 49 89 CD 41 54 49 89 F4 53 48 89 FB 48 8D 3D"
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 55 41 56 41 57 48 8D AC 24",
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5 41 54 49 89 D4"
}
},
"UTIL_Remove": {
@@ -71,7 +71,7 @@
"signatures": {
"library": "server",
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5"
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5 41 54 49 89 FC"
}
},
"CBaseModelEntity_SetModel": {
@@ -84,15 +84,15 @@
"CCSPlayer_WeaponServices_CanUse": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 83 EC 30 48 8B 01",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 49 89 FD 41 54 49 89 F4"
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 01 48 8B F2",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 49 89 F5 41 54 49 89 FC 53 48 83 EC ? 48 8B 07 48 8B 80 ? ? ? ? 48 39 D0 0F 85 ? ? ? ? 80 BF"
}
},
"CCSPlayer_ItemServices_CanAcquire": {
"signatures": {
"library": "server",
"windows": "48 8B C4 44 89 40 ? 48 89 50 ? 48 89 48",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 CD 41 54 53 48 83 EC"
"windows": "44 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 8B EC",
"linux": "55 48 89 E5 41 57 41 56 48 8D 45 ? 41 55 41 54 53 48 89 CB"
}
},
"GetCSWeaponDataFromKey": {
@@ -133,6 +133,12 @@
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC 88 00 00 00 48 8D 05 ? ? ? ?"
}
},
"CCSGameRules_FindPickerEntity": {
"offsets": {
"windows": 27,
"linux": 28
}
},
"UTIL_CreateEntityByName": {
"signatures": {
"library": "server",
@@ -147,6 +153,13 @@
"linux": "48 85 FF 74 ? 55 48 89 E5 41 56"
}
},
"CBaseEntity_EmitSoundFilter": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 56 48 83 EC 30 48 8B EA",
"linux": "55 48 89 E5 41 56 49 89 D6 41 55 41 89 F5 41 54 48"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
@@ -170,8 +183,8 @@
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 377,
"linux": 377
"windows": 380,
"linux": 380
}
},
"CBasePlayerPawn_RemovePlayerItem": {
@@ -253,5 +266,18 @@
"windows": 2,
"linux": 0
}
},
"CheckTransmit": {
"signatures": {
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 44 89 40 ? 48 89 50 ? 48 89 48 ? 55",
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 41 55 41 54 53 48 81 EC"
}
},
"CheckTransmitPlayerSlot": {
"offsets": {
"windows": 584,
"linux": 584
}
}
}

View File

@@ -54,6 +54,9 @@ The specific subclass of `GameEvent` will provide strongly typed parameters from
These event properties are mutable so you can update them as normal and they will update in the event instance.
> [!CAUTION]
> `GameEvent` instances and their properties will cease to exist after the event listener function is called, which means that you will encounter errors when accessing properties in timers and functions like `Server.NextFrame()`. You should store the value of properties in variables before calling functions like `Server.NextFrame()` so you can read the data safely.
## Preventing Broadcast
You can modify a game event so that it does not get broadcast to clients by modifying the `bool info.DontBroadcast` property. e.g.

View File

@@ -0,0 +1,99 @@
---
title: Automatically build/deploy your changes
description: Automatically build and deploy plugin changes to a remote development server as you work.
---
# Automatically build and deploy your changes
<sup>Adapted from the
[original guide](https://github.com/uFloppyDisk/create-cssharp-plugin/blob/c8fca43f86a61a5e874624f2f3ed39c5271c9a55/templates/standard-plugin/docs/auto-live-hot-reloading.md).
</sup>
During development of your plugin, you may find yourself repeating a workflow
similar to the following:
1. Make a change to your plugin
2. Run your build task (ex. `dotnet build`)
3. Upload plugin DLLs to your server using an FTP client
4. Alt-tab to the game
5. Test your changes
6. Repeat
Iterating on your plugin this way is painfully slow and impacts your productivity.
Below, you will find a guide and recommendations on how to setup your dev environment
to watch for file changes and automatically update plugin files on your server as you work.
By following this guide, your new workflow should look like this:
1. Make a change to your plugin
2. Alt-tab to the game
3. Test your changes
4. Repeat
> [!CAUTION]
> Exercise caution when developing your plugin while using this workflow.
> Build time errors are mostly caught by .NET SDK before files are committed
> but incomplete implementation may lead to issues such as server crashes.
> Avoid using this workflow on a production server meant for players.
## Setup
#### 1. Build plugin on file changes
The `dotnet` CLI, included with the .NET SDK, offers a convenient command for
automatically watching for source file changes. If you have access to the `dotnet`
CLI, run the following command to start watching your source code.
```shell
dotnet watch build --project path/to/projectName.csproj
```
<sup>By default, `dotnet watch` executes the `dotnet run` command on file changes
so specifying `build` as the first argument is required.</sup>
Your plugin will now build automatically on file change. By default, your builds
should be placed in `bin/<config>/<framework>` in the same directory as your `.csproj`.
```txt
projectDirectory
├── projectName.csproj
├── bin
│   └── Debug
│   └── net8.0
│      └── PLUGIN BUILDS HERE
```
> [!TIP]
> You can have your plugin build to a more convenient location by setting the
> `<OutDir>` build property in your `.csproj` file.
> Example: `<OutDir>./build/$(MSBuildProjectName)</OutDir>`
#### 2. Setup automatic uploads
##### Using WinSCP (Windows only)
Once connected to your server:
1. Go to the `Commands` tab at the top of the WinSCP window
and click `Keep Remote Directory up to Date`.
2. Select the plugin build directory containing your DLLs.
3. Select the plugin destination.
(`csgo/addons/counterstrikesharp/plugins/<projectName>`)
4. Click `Start`
> [!IMPORTANT]
> **For WSL users:**
> Applications running on Windows, such as WinSCP, cannot watch your Linux subsystem for file
> changes. Try using [this workaround](#using-winscp-while-developing-in-wsl) or consider
> moving development to Windows.
##### Using `lsyncd` (Linux)
> **TODO:** in-depth guide for setting up lsyncd
Learn more about `lsyncd`: https://github.com/lsyncd/lsyncd
___
#### Using WinSCP while developing in WSL
Run the following watch command in place of the one mentioned in
[Step 1](#1-build-plugin-on-file-changes) to build to a directory in your Windows filesystem
```shell
dotnet watch build --project path/to/<projectName>.csproj --property:OutDir=/mnt/<drive-letter>/some/path/<projectName>`
```
and have [WinSCP in Step 2](#2-setup-automatic-uploads) watch that path instead.
[Learn about Windows filesystem mounts in WSL](https://blogs.windows.com/windowsdeveloper/2016/07/22/fun-with-the-windows-subsystem-for-linux/#Working%20with%20Windows%20files:~:text=Working%20with%20Windows%20files)

View File

@@ -10,7 +10,7 @@ In this guide you will learn how to install CounterStrikeSharp onto your vanilla
If you're more of a visual person, here is a <a href="https://www.youtube.com/watch?v=FlsKzStHJuY" target="_blank">Youtube video</a> that covers everything.
## Prerequisites
- <a href="https://www.sourcemm.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://www.metamodsource.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://github.com/roflmuffin/CounterStrikeSharp/releases" target="_blank">CounterStrikeSharp With Runtime</a>
## Installing Metamod

View File

@@ -6,3 +6,9 @@
- name: Dependency Injection
href: dependency-injection.md
- name: Referencing Players
href: referencing-players.md
- name: Automatically build and deploy your changes
href: auto-build-and-deploy.md

View File

@@ -1,5 +1,2 @@
- name: Core Configuration
href: core-configuration.md
- name: Referencing Players
href: referencing-players.md
href: core-configuration.md

View File

@@ -0,0 +1,2 @@
# With CheckTransmit
This example shows how to work with the `CheckTransmit` listener.

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,115 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithCheckTransmit;
[MinimumApiVersion(276)]
public class WithCheckTransmitPlugin : BasePlugin
{
public override string ModuleName => "Example: With CheckTransmit";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that uses the CheckTransmit listener!";
private Dictionary<int, bool> ShouldSeeDoors = new Dictionary<int, bool>();
public override void Load(bool hotReload)
{
// This command is related to the following example.
AddCommand("nodoors", "Toggle door transmit", (player, info) =>
{
if (player == null)
return;
if (ShouldSeeDoors.ContainsKey(player.Slot))
{
ShouldSeeDoors[player.Slot] = !ShouldSeeDoors[player.Slot];
} else
{
ShouldSeeDoors.Add(player.Slot, false);
}
info.ReplyToCommand($"You should {(ShouldSeeDoors[player.Slot] ? "see" : "not see")} doors");
});
// In this example, we will hide every door for players that have enabled the option with the command 'nodoors'
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the currently available doors (prop_door_rotating)
IEnumerable<CPropDoorRotating> doors = Utilities.FindAllEntitiesByDesignerName<CPropDoorRotating>("prop_door_rotating");
// Do nothing if there is none.
if (!doors.Any())
return;
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// Check if we should clear or not:
// If we have no data saved for this player, then we should not continue
if (!ShouldSeeDoors.ContainsKey(player.Slot))
continue;
// If this value is true, then this player should see doors
if (ShouldSeeDoors[player.Slot])
continue;
// Otherwise, lets remove the door entity indexes from the info list so they won't be transmitted
foreach (CPropDoorRotating door in doors)
{
info.TransmitEntities.Remove(door);
}
// NOTE: this is a barebone example, saving data and doing sanity checks is up to you.
}
});
// In this example, we will hide other players in the same team as the player.
// NOTE: 'Hiding' players requires extra work to do, killing non-transmitted players results in crash.
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the current players, we only work with this value later on
List<CCSPlayerController> players = Utilities.GetPlayers();
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// as an example, lets hide everyone for this player who is in the same team.
IEnumerable<CCSPlayerController> targetPlayers = players.Where(p =>
// is the player and its pawn valid
p.IsValid && p.Pawn.IsValid &&
// we shouldn't hide ourselves
p.Slot != player.Slot &&
// is the player is in the same team
p.Team == player.Team &&
// is alive
p.PlayerPawn.Value?.LifeState == (byte)LifeState_t.LIFE_ALIVE
);
foreach (CCSPlayerController targetPlayer in targetPlayers)
{
// Calling 'Remove' will clear the entity index of the target player pawn from the transmission list
// so it won't be transmitted for the 'player'.
info.TransmitEntities.Remove(targetPlayer.Pawn);
}
}
});
}
}

View File

@@ -1,38 +1,60 @@
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithConfig;
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("ChatPrefix")] public string ChatPrefix { get; set; } = "My Cool Plugin";
[JsonPropertyName("ChatInterval")] public float ChatInterval { get; set; } = 60;
}
[MinimumApiVersion(80)]
public class WithConfigPlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Example: With Config";
public override string ModuleVersion => "1.0.0";
public SampleConfig Config { get; set; }
public void OnConfigParsed(SampleConfig config)
{
// Do manual verification of the config and override any invalid values
if (config.ChatInterval > 60)
{
config.ChatInterval = 60;
}
if (config.ChatPrefix.Length > 25)
{
throw new Exception($"Invalid value has been set to config value 'ChatPrefix': {config.ChatPrefix}");
}
// Once we've validated the config, we can set it to the instance
Config = config;
}
}
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Extensions;
namespace WithConfig;
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("ChatPrefix")] public string ChatPrefix { get; set; } = "My Cool Plugin";
[JsonPropertyName("ChatInterval")] public float ChatInterval { get; set; } = 60;
}
[MinimumApiVersion(80)]
public class WithConfigPlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Example: With Config";
public override string ModuleVersion => "1.0.0";
public SampleConfig Config { get; set; }
public void OnConfigParsed(SampleConfig config)
{
// Do manual verification of the config and override any invalid values
if (config.ChatInterval > 60)
{
config.ChatInterval = 60;
}
if (config.ChatPrefix.Length > 25)
{
throw new Exception($"Invalid value has been set to config value 'ChatPrefix': {config.ChatPrefix}");
}
// Once we've validated the config, we can set it to the instance
Config = config;
}
[ConsoleCommand("css_reload_config", "Reloads the plugin config")]
public void OnReloadConfig(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand("Chat Interval before reload: " + Config.ChatInterval);
Config.Reload();
commandInfo.ReplyToCommand("Chat Interval after reload: " + Config.ChatInterval);
}
[ConsoleCommand("css_reset_config", "Resets the plugin config")]
public void OnResetConfig(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand("Chat Interval before reset: " + Config.ChatInterval);
Config.ChatInterval = 60;
Config.Update();
commandInfo.ReplyToCommand("Chat Interval after reset: " + Config.ChatInterval);
}
}

View File

@@ -11,7 +11,7 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
FORCE
)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
if(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
@@ -35,10 +35,10 @@ else()
add_definitions(-DGITHUB_SHA="Local")
endif()
if(DEFINED ENV{BUILD_NUMBER})
add_definitions(-DBUILD_NUMBER="$ENV{BUILD_NUMBER}")
if(DEFINED ENV{SEMVER})
add_definitions(-DSEMVER="$ENV{SEMVER}")
else()
add_definitions(-DBUILD_NUMBER="0")
add_definitions(-DSEMVER="Local")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
@@ -58,7 +58,6 @@ include_directories(
${SOURCESDK}/public/tier1
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${SOURCESDK}/public/schemasystem
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook

File diff suppressed because it is too large Load Diff

View File

@@ -206,6 +206,150 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void ReplicateConvar(int clientslot, string convarname, string convarvalue){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(clientslot);
ScriptContext.GlobalScriptContext.Push(convarname);
ScriptContext.GlobalScriptContext.Push(convarvalue);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC8728BEC);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static string GetStringFromSymbolLarge(IntPtr pointer){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pointer);
ScriptContext.GlobalScriptContext.SetIdentifier(0x600A804B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static uint GetVariantType(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7AC3DA1C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static int GetVariantInt(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x78156617);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static uint GetVariantUint(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7AC49FA2);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static float GetVariantFloat(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0xD20595B4);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static string GetVariantString(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x41C49F71);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static bool GetVariantBool(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7ABC76EA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static void SetVariantInt(IntPtr pvariant, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x801EC403);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantUint(IntPtr pvariant, uint value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x83EC7436);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantFloat(IntPtr pvariant, float value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x266E8A0);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantString(IntPtr pvariant, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x2450A3E5);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantBool(IntPtr pvariant, bool value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x83F1967E);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static T DynamicHookGetReturn<T>(IntPtr hook, int datatype){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -768,6 +912,21 @@ namespace CounterStrikeSharp.API.Core
}
}
public static uint EmitSoundFilter(ulong filtermask, uint ent, string sound, float volume, float pitch){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(filtermask);
ScriptContext.GlobalScriptContext.Push(ent);
ScriptContext.GlobalScriptContext.Push(sound);
ScriptContext.GlobalScriptContext.Push(volume);
ScriptContext.GlobalScriptContext.Push(pitch);
ScriptContext.GlobalScriptContext.SetIdentifier(0x43C4A2B3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1160,6 +1319,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static IntPtr MetaFactory(string interfacename){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(interfacename);
ScriptContext.GlobalScriptContext.SetIdentifier(0x61521EF3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static short GetSchemaOffset(string classname, string propname){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -0,0 +1,9 @@
using System;
namespace CounterStrikeSharp.API.Core.Attributes.Registration;
[AttributeUsage(AttributeTargets.Method)]
public class ListenerHandlerAttribute<T> : Attribute
where T: Delegate
{
}

View File

@@ -396,20 +396,26 @@ namespace CounterStrikeSharp.API.Core
}
/// <summary>
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> attribute.
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> and <see cref="ListenerHandlerAttribute{T}"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the event handlers are defined.</param>
public void RegisterAttributeHandlers(object instance)
{
var eventHandlers = instance.GetType()
.GetMethods()
var methods = instance.GetType().GetMethods();
var eventHandlers = methods
.Where(method => method.GetCustomAttribute<GameEventHandlerAttribute>() != null)
.Where(method =>
method.GetParameters().FirstOrDefault()?.ParameterType.IsSubclassOf(typeof(GameEvent)) == true)
.ToArray();
var listenerHandlers = methods
.Where(method => method.GetCustomAttribute(typeof(ListenerHandlerAttribute<>)) != null)
.ToArray();
var method = typeof(BasePlugin).GetMethod("RegisterEventHandlerInternal", BindingFlags.NonPublic |
var registerEvent = typeof(BasePlugin).GetMethod(nameof(RegisterEventHandlerInternal), BindingFlags.NonPublic |
BindingFlags.Instance)!;
var registerListener = GetType().GetMethod(nameof(RegisterListener))!;
foreach (var eventHandler in eventHandlers)
{
@@ -421,8 +427,22 @@ namespace CounterStrikeSharp.API.Core
var actionType = typeof(GameEventHandler<>).MakeGenericType(parameterType);
var action = Delegate.CreateDelegate(actionType, instance, eventHandler);
var generic = method.MakeGenericMethod(parameterType);
generic.Invoke(this, new object[] { eventName, action, hookMode == HookMode.Post });
var registerEventGeneric = registerEvent.MakeGenericMethod(parameterType);
registerEventGeneric.Invoke(this, [eventName, action, hookMode == HookMode.Post]);
}
foreach (var listnerHandler in listenerHandlers)
{
var attribute = listnerHandler.GetCustomAttribute(typeof(ListenerHandlerAttribute<>))!;
var listenerType = attribute.GetType().GetGenericArguments().First();
if (listenerType.GetCustomAttribute<ListenerNameAttribute>() == null)
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
listenerType.Name);
var listenerDelegate = Delegate.CreateDelegate(listenerType, instance, listnerHandler);
registerListener.MakeGenericMethod(listenerType).Invoke(this, [listenerDelegate]);
}
}

View File

@@ -15,6 +15,7 @@
*/
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
@@ -26,7 +27,7 @@ namespace CounterStrikeSharp.API.Core
/// </summary>
public enum FunctionLifetime
{
/// <summary>Delegate will be removed after the first invocation.</summary>
/// <summary>Delegate will be removed after the first invocation.</summary>
SingleUse,
/// <summary>Delegate will remain in memory for the lifetime of the application (or until <see cref="FunctionReference.Remove"/> is called).</summary>
@@ -57,7 +58,7 @@ namespace CounterStrikeSharp.API.Core
_targetMethod = method;
_nativeCallback = CreateWrappedCallback();
}
/// <summary>
/// <inheritdoc cref="FunctionLifetime"/>
/// </summary>
@@ -73,6 +74,25 @@ namespace CounterStrikeSharp.API.Core
private unsafe CallbackDelegate CreateWrappedCallback()
{
var methodName = _targetMethod.Method.DeclaringType?.FullName + "." + _targetMethod.Method.Name;
var profileName = "ScriptCallback::Execute::" + _targetMethod.Method.Name;
var stackTrace = new StackTrace(2, true);
var firstUserFrame = stackTrace.GetFrames()?.FirstOrDefault(frame =>
{
var declaring = frame.GetMethod()?.DeclaringType?.FullName;
return declaring != null &&
!declaring.StartsWith("CounterStrikeSharp") &&
!declaring.Contains("SafeExecutor") &&
!declaring.Contains("FunctionReference");
});
string caller = firstUserFrame != null
? $"{firstUserFrame.GetMethod()?.DeclaringType?.FullName}.{firstUserFrame.GetMethod()?.Name} @ {firstUserFrame.GetFileName()}:{firstUserFrame.GetFileLineNumber()}"
: "Unknown (no user frame)";
Helpers.RegisterCallbackTrace(methodName, 1, profileName, caller);
return context =>
{
try
@@ -176,4 +196,4 @@ namespace CounterStrikeSharp.API.Core
}
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -29,5 +29,8 @@ namespace CounterStrikeSharp.API.Core
[SecurityCritical]
[DllImport(dllPath, EntryPoint = "InvokeNative")]
public static extern void InvokeNative(IntPtr ptr);
[DllImport(dllPath, EntryPoint = "RegisterCallbackTrace")]
public static extern void RegisterCallbackTrace(string name, int count, string profile, string callerStack);
}
}
}

View File

@@ -163,5 +163,18 @@ namespace CounterStrikeSharp.API.Core
/// <param name="manifest">Resource Manifest</param>
[ListenerName("OnServerPrecacheResources")]
public delegate void OnServerPrecacheResources(ResourceManifest manifest);
/// <summary>
/// Called when checking transmit on entities.
/// </summary>
/// <param name="infoList">Transmit info list</param>
[ListenerName("CheckTransmit")]
public delegate void CheckTransmit([CastFrom(typeof(nint))]CCheckTransmitInfoList infoList);
/// <summary>
/// Called when all metamod plugins are loaded.
/// </summary>
[ListenerName("OnMetamodAllPluginsLoaded")]
public delegate void OnMetamodAllPluginsLoaded();
}
}
}

View File

@@ -12,15 +12,17 @@ public partial class CBaseEntity
public void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
Guard.IsValidEntity(this);
if (position == null && angles == null && velocity == null)
throw new ArgumentNullException("No valid argument");
nint _position = position?.Handle ?? 0;
nint _angles = angles?.Handle ?? 0;
nint _velocity = velocity?.Handle ?? 0;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(Handle, _position, _angles, _velocity);
nint _handle = Handle;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(_handle, GameData.GetOffset("CBaseEntity_Teleport"))(_handle, _position,
_angles, _velocity);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -48,4 +50,25 @@ public partial class CBaseEntity
return (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
}
/// <summary>
/// Emit a soundevent to all players.
/// </summary>
/// <param name="soundEventName">The name of the soundevent to emit.</param>
/// <param name="recipients">The recipients of the soundevent.</param>
/// <param name="volume">The volume of the soundevent.</param>
/// <param name="pitch">The pitch of the soundevent.</param>
/// <returns>The sound event guid.</returns>
public uint EmitSound(string soundEventName, RecipientFilter? recipients = null, float volume = 1f, float pitch = 0)
{
Guard.IsValidEntity(this);
if (recipients == null)
{
recipients = new RecipientFilter();
recipients.AddAllPlayers();
}
return NativeAPI.EmitSoundFilter(recipients.GetRecipientMask(), this.Index, soundEventName, volume, pitch);
}
}

View File

@@ -16,6 +16,7 @@
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -28,4 +29,33 @@ public partial class CCSGameRules
{
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay, 0, 0);
}
}
public T? FindPickerEntity<T>(CBasePlayerController player)
where T : CBaseEntity
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, CBaseEntity?> CCSGameRules_FindPickerEntity = new (Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
CBaseEntity? entity = CCSGameRules_FindPickerEntity.Invoke(this, player);
if (entity == null || !entity.IsValid)
{
return null;
}
return entity.As<T>();
}
public CCSPlayerController? GetClientAimTarget(CCSPlayerController player)
{
CCSPlayerPawn? pawn = FindPickerEntity<CCSPlayerPawn>(player);
if (pawn == null || !pawn.IsValid)
return null;
if (pawn.DesignerName == "player")
{
return pawn.OriginalController.Value;
}
return null;
}
}

View File

@@ -340,4 +340,16 @@ public partial class CCSPlayerController
NativeAPI.SetClientVoiceFlags(Handle, (Byte)value);
}
}
[Obsolete(
"You are trying to call Teleport on a non-physical player. Maybe you mean Pawn? (See: https://docs.cssharp.dev/docs/guides/referencing-players.html#controllers--pawns)")]
public new void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
base.Teleport(position, angles, velocity);
}
public void ReplicateConVar(string conVar, string value)
{
NativeAPI.ReplicateConvar(Slot, conVar, value);
}
}

View File

@@ -0,0 +1,106 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Collections;
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
[StructLayout(LayoutKind.Explicit)]
public struct CCheckTransmitInfo
{
/// <summary>
/// Entity n is already marked for transmission
/// </summary>
[FieldOffset(0x0)]
public CFixedBitVecBase TransmitEntities;
/// <summary>
/// Entity n is always send even if not in PVS (HLTV and Replay only)
/// </summary>
[FieldOffset(0x8)]
public CFixedBitVecBase TransmitAlways;
};
public sealed class CCheckTransmitInfoList : NativeObject, IReadOnlyList<(CCheckTransmitInfo info, CCSPlayerController? player)>
{
private int CheckTransmitPlayerSlotOffset = GameData.GetOffset("CheckTransmitPlayerSlot");
private unsafe nint* Inner => (nint*)base.Handle;
public unsafe int Count { get => (int)(*(this.Inner + 1)); }
public unsafe CCheckTransmitInfoList(IntPtr pointer) : base(pointer)
{ }
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
public (CCheckTransmitInfo info, CCSPlayerController? player) this[int index]
{
get
{
var (transmit, slot) = this.Get(index);
CCSPlayerController? player = Utilities.GetPlayerFromSlot(slot);
return (transmit, player);
}
}
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
private unsafe (CCheckTransmitInfo, int) Get(int index)
{
if (index < 0 || index >= this.Count)
{
throw new ArgumentOutOfRangeException("index");
}
// 'base.Handle' holds the pointer for our 'CCheckTransmitInfoList' wrapper class
// Get the pointer to the array of 'CCheckTransmitInfo'
nint* infoListPtr = *(nint**)this.Inner; // Dereference 'Inner' to get the pointer to the array
// Access the specific 'CCheckTransmitInfo*'
nint infoPtr = *(infoListPtr + index);
// Retrieve the 'CCheckTransmitInfo' from the pointer
CCheckTransmitInfo info = Marshal.PtrToStructure<CCheckTransmitInfo>(infoPtr);
// Get player slot from the 'infoPtr' using the 'CheckTransmitPlayerSlotOffset' offset
int playerSlot = *(int*)((byte*)infoPtr + CheckTransmitPlayerSlotOffset);
return (info, playerSlot);
}
public IEnumerator<(CCheckTransmitInfo, CCSPlayerController?)> GetEnumerator()
{
for (int i = 0; i < this.Count; i++)
{
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
}

View File

@@ -0,0 +1,81 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
// credits: qstage
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CFixedBitVecBase
{
private const int LOG2_BITS_PER_INT = 5;
private const int BITS_PER_INT = 32;
private readonly uint* m_Ints;
public void Add(CEntityInstance entityInstance) => Write(entityInstance.Index);
public void Add(int bitNum) => Write(bitNum);
public void Add(uint bitNum) => Write(bitNum);
public void Remove(CEntityInstance entityInstance) => Clear(entityInstance.Index);
public void Remove(int bitNum) => Clear(bitNum);
public void Remove(uint bitNum) => Clear(bitNum);
public bool Contains(CEntityInstance entityInstance) => Contains(entityInstance.Index);
public bool Contains(uint bitNum) => Contains((int)bitNum);
private void Clear(uint bitNum) => Clear((int)bitNum);
private void Write(uint bitNum) => Write((int)bitNum);
private void Clear(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt &= ~(uint)BitVec_Bit(bitNum);
}
private void Write(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt |= (uint)BitVec_Bit(bitNum);
}
public bool Contains(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return false;
uint* pInt = m_Ints + BitVec_Int(bitNum);
return (*pInt & (uint)BitVec_Bit(bitNum)) != 0;
}
private int BitVec_Int(int bitNum) => bitNum >> LOG2_BITS_PER_INT;
private int BitVec_Bit(int bitNum) => 1 << (bitNum & (BITS_PER_INT - 1));
}
}

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@@ -0,0 +1,32 @@
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core;
public partial class CTakeDamageInfo
{
/// <summary>
/// Retrieves the hitgroup
/// </summary>
/// <returns>
/// Returns a <see cref="HitGroup_t"/> enumeration representing the player's current hit group,
/// or <see cref="HitGroup_t.HITGROUP_INVALID"/> if the hit group cannot be determined.
/// </returns>
public HitGroup_t GetHitGroup()
{
IntPtr v4 = Marshal.ReadIntPtr(Handle, 0x78);
if (v4 == nint.Zero)
{
return HitGroup_t.HITGROUP_INVALID;
}
IntPtr v1 = Marshal.ReadIntPtr(v4, 16);
if (v1 == nint.Zero)
{
return HitGroup_t.HITGROUP_GENERIC;
}
return (HitGroup_t)Marshal.ReadInt32(v1, 56);
}
}

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@@ -0,0 +1,18 @@
namespace CounterStrikeSharp.API.Core;
public class CUtlSymbolLarge : NativeObject
{
public CUtlSymbolLarge(IntPtr pointer) : base(pointer)
{
}
public bool IsValid => Handle != IntPtr.Zero;
public string String
{
get
{
return NativeAPI.GetStringFromSymbolLarge(Handle);
}
}
}

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@@ -1,13 +1,56 @@
namespace CounterStrikeSharp.API.Core;
using System.Reflection.Metadata;
/// <summary>
/// Placeholder for CVariant
/// <see href="https://github.com/alliedmodders/hl2sdk/blob/cs2/public/variant.h"/>
/// <remarks>A lot of entity outputs do not use this value</remarks>
/// </summary>
namespace CounterStrikeSharp.API.Core;
public class CVariant : NativeObject
{
public CVariant(IntPtr pointer) : base(pointer)
{
}
public bool IsValid => Handle != IntPtr.Zero;
public fieldtype_t FieldType => (fieldtype_t)NativeAPI.GetVariantType(Handle);
public T Get<T>()
{
var type = typeof(T);
object result = type switch
{
_ when type == typeof(float) => NativeAPI.GetVariantFloat(Handle),
_ when type == typeof(int) => NativeAPI.GetVariantInt(Handle),
_ when type == typeof(uint) => NativeAPI.GetVariantUint(Handle),
_ when type == typeof(string) => NativeAPI.GetVariantString(Handle),
_ when type == typeof(bool) => NativeAPI.GetVariantBool(Handle),
_ => throw new NotSupportedException(),
};
return (T)result;
}
public void Set<T>(T value)
{
var type = typeof(T);
switch (type)
{
case var _ when value is float f:
NativeAPI.SetVariantFloat(Handle, f);
break;
case var _ when value is int i:
NativeAPI.SetVariantInt(Handle, i);
break;
case var _ when value is uint ui:
NativeAPI.SetVariantUint(Handle, ui);
break;
case var _ when value is bool b:
NativeAPI.SetVariantBool(Handle, b);
break;
case var _ when value is string s:
NativeAPI.SetVariantString(Handle, s);
break;
default:
throw new NotSupportedException();
}
}
}
}

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@@ -17,7 +17,7 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
}
public unsafe uint Size => Unsafe.Read<uint>((void*)Handle);
public unsafe int Count => NativeAPI.GetNetworkVectorSize(Handle);
public T this[int index]
@@ -28,7 +28,7 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
{
throw new NotSupportedException("Networked vectors currently only support CHandle<T>");
}
return (T)Activator.CreateInstance(typeof(T), NativeAPI.GetNetworkVectorElementAt(Handle, index));
}
}
@@ -50,4 +50,4 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
{
return GetEnumerator();
}
}
}

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@@ -58,4 +58,8 @@ public partial class CBaseAnimGraph : CBaseModelEntity
[SchemaMember("CBaseAnimGraph", "m_bRagdollClientSide")]
public ref bool RagdollClientSide => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollClientSide");
// m_nLastDestructiblePartDestroyedAnimgraphSetTick
[SchemaMember("CBaseAnimGraph", "m_nLastDestructiblePartDestroyedAnimgraphSetTick")]
public ref Int32 LastDestructiblePartDestroyedAnimgraphSetTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraph", "m_nLastDestructiblePartDestroyedAnimgraphSetTick");
}

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@@ -78,12 +78,8 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity")]
public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
// m_bHasEverHitPlayer
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer")]
public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
// m_bClearFromPlayers
[SchemaMember("CBaseCSGrenadeProjectile", "m_bClearFromPlayers")]
public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
// m_bHasEverHitEnemy
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy")]
public ref bool HasEverHitEnemy => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy");
}

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@@ -30,10 +30,6 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_impactEnergyScale")]
public ref float ImpactEnergyScale => ref Schema.GetRef<float>(this.Handle, "CBaseCombatCharacter", "m_impactEnergyScale");
// m_LastHitGroup
[SchemaMember("CBaseCombatCharacter", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseCombatCharacter", "m_LastHitGroup");
// m_bApplyStressDamage
[SchemaMember("CBaseCombatCharacter", "m_bApplyStressDamage")]
public ref bool ApplyStressDamage => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bApplyStressDamage");

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@@ -26,6 +26,34 @@ public partial class CBaseModelEntity : CBaseEntity
[SchemaMember("CBaseModelEntity", "m_CHitboxComponent")]
public CHitboxComponent CHitboxComponent => Schema.GetDeclaredClass<CHitboxComponent>(this.Handle, "CBaseModelEntity", "m_CHitboxComponent");
// m_nDestructiblePartInitialStateDestructed0
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0")]
public ref HitGroup_t DestructiblePartInitialStateDestructed0 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0");
// m_nDestructiblePartInitialStateDestructed1
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1")]
public ref HitGroup_t DestructiblePartInitialStateDestructed1 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1");
// m_nDestructiblePartInitialStateDestructed2
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2")]
public ref HitGroup_t DestructiblePartInitialStateDestructed2 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2");
// m_nDestructiblePartInitialStateDestructed3
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3")]
public ref HitGroup_t DestructiblePartInitialStateDestructed3 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3");
// m_nDestructiblePartInitialStateDestructed4
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4")]
public ref HitGroup_t DestructiblePartInitialStateDestructed4 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4");
// m_nLastHitDestructiblePartIndex
[SchemaMember("CBaseModelEntity", "m_nLastHitDestructiblePartIndex")]
public ref Int32 LastHitDestructiblePartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nLastHitDestructiblePartIndex");
// m_LastHitGroup
[SchemaMember("CBaseModelEntity", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_LastHitGroup");
// m_flDissolveStartTime
[SchemaMember("CBaseModelEntity", "m_flDissolveStartTime")]
public ref float DissolveStartTime => ref Schema.GetRef<float>(this.Handle, "CBaseModelEntity", "m_flDissolveStartTime");
@@ -68,7 +96,7 @@ public partial class CBaseModelEntity : CBaseEntity
// m_Collision
[SchemaMember("CBaseModelEntity", "m_Collision")]
public CCollisionProperty Collision => Schema.GetDeclaredClass<CCollisionProperty>(this.Handle, "CBaseModelEntity", "m_Collision");
public new CCollisionProperty Collision => Schema.GetDeclaredClass<CCollisionProperty>(this.Handle, "CBaseModelEntity", "m_Collision");
// m_Glow
[SchemaMember("CBaseModelEntity", "m_Glow")]

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@@ -82,10 +82,6 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_bPredict")]
public ref bool Predict => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bPredict");
// m_bAutoKickDisabled
[SchemaMember("CBasePlayerController", "m_bAutoKickDisabled")]
public ref bool AutoKickDisabled => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bAutoKickDisabled");
// m_bIsLowViolence
[SchemaMember("CBasePlayerController", "m_bIsLowViolence")]
public ref bool IsLowViolence => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bIsLowViolence");

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@@ -52,7 +52,7 @@ public partial class CBasePropDoor : CDynamicProp
// m_hBlocker
[SchemaMember("CBasePropDoor", "m_hBlocker")]
public CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBasePropDoor", "m_hBlocker");
public new CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBasePropDoor", "m_hBlocker");
// m_bFirstBlocked
[SchemaMember("CBasePropDoor", "m_bFirstBlocked")]

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@@ -88,7 +88,7 @@ public partial class CBeam : CBaseModelEntity
// m_fSpeed
[SchemaMember("CBeam", "m_fSpeed")]
public ref float Speed => ref Schema.GetRef<float>(this.Handle, "CBeam", "m_fSpeed");
public new ref float Speed => ref Schema.GetRef<float>(this.Handle, "CBeam", "m_fSpeed");
// m_flFrame
[SchemaMember("CBeam", "m_flFrame")]

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@@ -20,6 +20,6 @@ public partial class CBodyComponentPoint : CBodyComponent
// m_sceneNode
[SchemaMember("CBodyComponentPoint", "m_sceneNode")]
public CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
public new CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
}

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@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBreachCharge : CCSWeaponBase
{
public CBreachCharge (IntPtr pointer) : base(pointer) {}
}

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@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBreachChargeProjectile : CBaseGrenade
{
public CBreachChargeProjectile (IntPtr pointer) : base(pointer) {}
}

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@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBumpMine : CCSWeaponBase
{
public CBumpMine (IntPtr pointer) : base(pointer) {}
}

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@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBumpMineProjectile : CBaseGrenade
{
public CBumpMineProjectile (IntPtr pointer) : base(pointer) {}
}

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@@ -286,10 +286,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flNextRespawnWave")]
public Span<float> NextRespawnWave => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_flNextRespawnWave", 32);
// m_nServerQuestID
[SchemaMember("CCSGameRules", "m_nServerQuestID")]
public ref Int32 ServerQuestID => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nServerQuestID");
// m_vMinimapMins
[SchemaMember("CCSGameRules", "m_vMinimapMins")]
public Vector MinimapMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSGameRules", "m_vMinimapMins");
@@ -306,6 +302,10 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bSpawnedTerrorHuntHeavy")]
public ref bool SpawnedTerrorHuntHeavy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSpawnedTerrorHuntHeavy");
// m_ullLocalMatchID
[SchemaMember("CCSGameRules", "m_ullLocalMatchID")]
public ref UInt64 UllLocalMatchID => ref Schema.GetRef<UInt64>(this.Handle, "CCSGameRules", "m_ullLocalMatchID");
// m_nEndMatchMapGroupVoteTypes
[SchemaMember("CCSGameRules", "m_nEndMatchMapGroupVoteTypes")]
public Span<Int32> EndMatchMapGroupVoteTypes => Schema.GetFixedArray<Int32>(this.Handle, "CCSGameRules", "m_nEndMatchMapGroupVoteTypes", 10);

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@@ -42,6 +42,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_bHasCommunicationAbuseMute")]
public ref bool HasCommunicationAbuseMute => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bHasCommunicationAbuseMute");
// m_uiCommunicationMuteFlags
[SchemaMember("CCSPlayerController", "m_uiCommunicationMuteFlags")]
public ref UInt32 UiCommunicationMuteFlags => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_uiCommunicationMuteFlags");
// m_szCrosshairCodes
[SchemaMember("CCSPlayerController", "m_szCrosshairCodes")]
public string CrosshairCodes
@@ -98,6 +102,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_bRemoveAllItemsOnNextRoundReset")]
public ref bool RemoveAllItemsOnNextRoundReset => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bRemoveAllItemsOnNextRoundReset");
// m_flLastJoinTeamTime
[SchemaMember("CCSPlayerController", "m_flLastJoinTeamTime")]
public ref float LastJoinTeamTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerController", "m_flLastJoinTeamTime");
// m_szClan
[SchemaMember("CCSPlayerController", "m_szClan")]
public string Clan
@@ -158,6 +166,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_unActiveQuestId")]
public ref UInt16 ActiveQuestId => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerController", "m_unActiveQuestId");
// m_rtActiveMissionPeriod
[SchemaMember("CCSPlayerController", "m_rtActiveMissionPeriod")]
public ref UInt32 RtActiveMissionPeriod => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_rtActiveMissionPeriod");
// m_unPlayerTvControlFlags
[SchemaMember("CCSPlayerController", "m_unPlayerTvControlFlags")]
public ref UInt32 PlayerTvControlFlags => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_unPlayerTvControlFlags");
@@ -174,6 +186,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_uiAbandonRecordedReason")]
public ref UInt32 UiAbandonRecordedReason => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_uiAbandonRecordedReason");
// m_eNetworkDisconnectionReason
[SchemaMember("CCSPlayerController", "m_eNetworkDisconnectionReason")]
public ref UInt32 NetworkDisconnectionReason => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_eNetworkDisconnectionReason");
// m_bCannotBeKicked
[SchemaMember("CCSPlayerController", "m_bCannotBeKicked")]
public ref bool CannotBeKicked => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bCannotBeKicked");
@@ -290,9 +306,17 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_iRoundsWon")]
public ref Int32 RoundsWon => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController", "m_iRoundsWon");
// m_vecKills
[SchemaMember("CCSPlayerController", "m_vecKills")]
public NetworkedVector<EKillTypes_t> Kills => Schema.GetDeclaredClass<NetworkedVector<EKillTypes_t>>(this.Handle, "CCSPlayerController", "m_vecKills");
// m_recentKillQueue
[SchemaMember("CCSPlayerController", "m_recentKillQueue")]
public Span<byte> RecentKillQueue => Schema.GetFixedArray<byte>(this.Handle, "CCSPlayerController", "m_recentKillQueue", 8);
// m_nFirstKill
[SchemaMember("CCSPlayerController", "m_nFirstKill")]
public ref byte FirstKill => ref Schema.GetRef<byte>(this.Handle, "CCSPlayerController", "m_nFirstKill");
// m_nKillCount
[SchemaMember("CCSPlayerController", "m_nKillCount")]
public ref byte KillCount => ref Schema.GetRef<byte>(this.Handle, "CCSPlayerController", "m_nKillCount");
// m_bMvpNoMusic
[SchemaMember("CCSPlayerController", "m_bMvpNoMusic")]
@@ -370,4 +394,8 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_nNonSuspiciousHitStreak")]
public ref UInt32 NonSuspiciousHitStreak => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_nNonSuspiciousHitStreak");
// m_bFireBulletsSeedSynchronized
[SchemaMember("CCSPlayerController", "m_bFireBulletsSeedSynchronized")]
public ref bool FireBulletsSeedSynchronized => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bFireBulletsSeedSynchronized");
}

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@@ -18,10 +18,6 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
{
public CCSPlayer_MovementServices (IntPtr pointer) : base(pointer) {}
// m_flMaxFallVelocity
[SchemaMember("CCSPlayer_MovementServices", "m_flMaxFallVelocity")]
public ref float MaxFallVelocity => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flMaxFallVelocity");
// m_vecLadderNormal
[SchemaMember("CCSPlayer_MovementServices", "m_vecLadderNormal")]
public Vector LadderNormal => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayer_MovementServices", "m_vecLadderNormal");
@@ -142,14 +138,6 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
[SchemaMember("CCSPlayer_MovementServices", "m_flJumpPressedTime")]
public ref float JumpPressedTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flJumpPressedTime");
// m_flJumpUntil
[SchemaMember("CCSPlayer_MovementServices", "m_flJumpUntil")]
public ref float JumpUntil => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flJumpUntil");
// m_flJumpVel
[SchemaMember("CCSPlayer_MovementServices", "m_flJumpVel")]
public ref float JumpVel => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flJumpVel");
// m_fStashGrenadeParameterWhen
[SchemaMember("CCSPlayer_MovementServices", "m_fStashGrenadeParameterWhen")]
public ref float StashGrenadeParameterWhen => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_fStashGrenadeParameterWhen");
@@ -182,4 +170,12 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
[SchemaMember("CCSPlayer_MovementServices", "m_flMaxJumpHeightLastJump")]
public ref float MaxJumpHeightLastJump => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flMaxJumpHeightLastJump");
// m_flStaminaAtJumpStart
[SchemaMember("CCSPlayer_MovementServices", "m_flStaminaAtJumpStart")]
public ref float StaminaAtJumpStart => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flStaminaAtJumpStart");
// m_flAccumulatedJumpError
[SchemaMember("CCSPlayer_MovementServices", "m_flAccumulatedJumpError")]
public ref float AccumulatedJumpError => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flAccumulatedJumpError");
}

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@@ -86,10 +86,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_flLastTimeInAir")]
public ref float LastTimeInAir => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flLastTimeInAir");
// m_flLastDeployTime
[SchemaMember("CCSWeaponBase", "m_flLastDeployTime")]
public ref float LastDeployTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flLastDeployTime");
// m_nLastEmptySoundCmdNum
[SchemaMember("CCSWeaponBase", "m_nLastEmptySoundCmdNum")]
public ref Int32 LastEmptySoundCmdNum => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_nLastEmptySoundCmdNum");
@@ -222,6 +218,10 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_nextPrevOwnerTouchTime")]
public ref float NextPrevOwnerTouchTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_nextPrevOwnerTouchTime");
// m_nextPrevOwnerUseTime
[SchemaMember("CCSWeaponBase", "m_nextPrevOwnerUseTime")]
public ref float NextPrevOwnerUseTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_nextPrevOwnerUseTime");
// m_hPrevOwner
[SchemaMember("CCSWeaponBase", "m_hPrevOwner")]
public CHandle<CCSPlayerPawn> PrevOwner => Schema.GetDeclaredClass<CHandle<CCSPlayerPawn>>(this.Handle, "CCSWeaponBase", "m_hPrevOwner");

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@@ -58,6 +58,10 @@ public partial class CDamageRecord : NativeObject
[SchemaMember("CDamageRecord", "m_RecipientXuid")]
public ref UInt64 RecipientXuid => ref Schema.GetRef<UInt64>(this.Handle, "CDamageRecord", "m_RecipientXuid");
// m_iBulletsDamage
[SchemaMember("CDamageRecord", "m_iBulletsDamage")]
public ref Int32 BulletsDamage => ref Schema.GetRef<Int32>(this.Handle, "CDamageRecord", "m_iBulletsDamage");
// m_iDamage
[SchemaMember("CDamageRecord", "m_iDamage")]
public ref Int32 Damage => ref Schema.GetRef<Int32>(this.Handle, "CDamageRecord", "m_iDamage");

View File

@@ -36,7 +36,7 @@ public partial class CEnvBeam : CBeam
// m_iszEndEntity
[SchemaMember("CEnvBeam", "m_iszEndEntity")]
public string EndEntity
public new string EndEntity
{
get { return Schema.GetUtf8String(this.Handle, "CEnvBeam", "m_iszEndEntity"); }
set { Schema.SetString(this.Handle, "CEnvBeam", "m_iszEndEntity", value); }
@@ -56,7 +56,7 @@ public partial class CEnvBeam : CBeam
// m_speed
[SchemaMember("CEnvBeam", "m_speed")]
public ref Int32 Speed => ref Schema.GetRef<Int32>(this.Handle, "CEnvBeam", "m_speed");
public new ref Int32 Speed => ref Schema.GetRef<Int32>(this.Handle, "CEnvBeam", "m_speed");
// m_restrike
[SchemaMember("CEnvBeam", "m_restrike")]

View File

@@ -44,6 +44,6 @@ public partial class CEnvLaser : CBeam
// m_flStartFrame
[SchemaMember("CEnvLaser", "m_flStartFrame")]
public ref float StartFrame => ref Schema.GetRef<float>(this.Handle, "CEnvLaser", "m_flStartFrame");
public new ref float StartFrame => ref Schema.GetRef<float>(this.Handle, "CEnvLaser", "m_flStartFrame");
}

View File

@@ -14,7 +14,7 @@ using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CEnvSoundscape : CServerOnlyEntity
public partial class CEnvSoundscape : CBaseEntity
{
public CEnvSoundscape (IntPtr pointer) : base(pointer) {}
@@ -26,14 +26,6 @@ public partial class CEnvSoundscape : CServerOnlyEntity
[SchemaMember("CEnvSoundscape", "m_flRadius")]
public ref float Radius => ref Schema.GetRef<float>(this.Handle, "CEnvSoundscape", "m_flRadius");
// m_soundscapeName
[SchemaMember("CEnvSoundscape", "m_soundscapeName")]
public string SoundscapeName
{
get { return Schema.GetUtf8String(this.Handle, "CEnvSoundscape", "m_soundscapeName"); }
set { Schema.SetString(this.Handle, "CEnvSoundscape", "m_soundscapeName", value); }
}
// m_soundEventName
[SchemaMember("CEnvSoundscape", "m_soundEventName")]
public string SoundEventName
@@ -54,10 +46,6 @@ public partial class CEnvSoundscape : CServerOnlyEntity
[SchemaMember("CEnvSoundscape", "m_soundscapeEntityListId")]
public ref Int32 SoundscapeEntityListId => ref Schema.GetRef<Int32>(this.Handle, "CEnvSoundscape", "m_soundscapeEntityListId");
// m_soundEventHash
[SchemaMember("CEnvSoundscape", "m_soundEventHash")]
public ref UInt32 SoundEventHash => ref Schema.GetRef<UInt32>(this.Handle, "CEnvSoundscape", "m_soundEventHash");
// m_positionNames
[SchemaMember("CEnvSoundscape", "m_positionNames")]
public Span<string> PositionNames => Schema.GetFixedArray<string>(this.Handle, "CEnvSoundscape", "m_positionNames", 8);
@@ -70,4 +58,16 @@ public partial class CEnvSoundscape : CServerOnlyEntity
[SchemaMember("CEnvSoundscape", "m_bDisabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CEnvSoundscape", "m_bDisabled");
// m_soundscapeName
[SchemaMember("CEnvSoundscape", "m_soundscapeName")]
public string SoundscapeName
{
get { return Schema.GetUtf8String(this.Handle, "CEnvSoundscape", "m_soundscapeName"); }
set { Schema.SetString(this.Handle, "CEnvSoundscape", "m_soundscapeName", value); }
}
// m_soundEventHash
[SchemaMember("CEnvSoundscape", "m_soundEventHash")]
public ref UInt32 SoundEventHash => ref Schema.GetRef<UInt32>(this.Handle, "CEnvSoundscape", "m_soundEventHash");
}

View File

@@ -64,7 +64,7 @@ public partial class CFish : CBaseAnimGraph
// m_speed
[SchemaMember("CFish", "m_speed")]
public ref float Speed => ref Schema.GetRef<float>(this.Handle, "CFish", "m_speed");
public new ref float Speed => ref Schema.GetRef<float>(this.Handle, "CFish", "m_speed");
// m_desiredSpeed
[SchemaMember("CFish", "m_desiredSpeed")]

View File

@@ -32,7 +32,7 @@ public partial class CFishPool : CBaseEntity
// m_waterLevel
[SchemaMember("CFishPool", "m_waterLevel")]
public ref float WaterLevel => ref Schema.GetRef<float>(this.Handle, "CFishPool", "m_waterLevel");
public new ref float WaterLevel => ref Schema.GetRef<float>(this.Handle, "CFishPool", "m_waterLevel");
// m_isDormant
[SchemaMember("CFishPool", "m_isDormant")]

View File

@@ -1,49 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CFists : CCSWeaponBase
{
public CFists (IntPtr pointer) : base(pointer) {}
// m_bPlayingUninterruptableAct
[SchemaMember("CFists", "m_bPlayingUninterruptableAct")]
public ref bool PlayingUninterruptableAct => ref Schema.GetRef<bool>(this.Handle, "CFists", "m_bPlayingUninterruptableAct");
// m_nUninterruptableActivity
[SchemaMember("CFists", "m_nUninterruptableActivity")]
public ref PlayerAnimEvent_t UninterruptableActivity => ref Schema.GetRef<PlayerAnimEvent_t>(this.Handle, "CFists", "m_nUninterruptableActivity");
// m_bRestorePrevWep
[SchemaMember("CFists", "m_bRestorePrevWep")]
public ref bool RestorePrevWep => ref Schema.GetRef<bool>(this.Handle, "CFists", "m_bRestorePrevWep");
// m_hWeaponBeforePrevious
[SchemaMember("CFists", "m_hWeaponBeforePrevious")]
public CHandle<CBasePlayerWeapon> WeaponBeforePrevious => Schema.GetDeclaredClass<CHandle<CBasePlayerWeapon>>(this.Handle, "CFists", "m_hWeaponBeforePrevious");
// m_hWeaponPrevious
[SchemaMember("CFists", "m_hWeaponPrevious")]
public CHandle<CBasePlayerWeapon> WeaponPrevious => Schema.GetDeclaredClass<CHandle<CBasePlayerWeapon>>(this.Handle, "CFists", "m_hWeaponPrevious");
// m_bDelayedHardPunchIncoming
[SchemaMember("CFists", "m_bDelayedHardPunchIncoming")]
public ref bool DelayedHardPunchIncoming => ref Schema.GetRef<bool>(this.Handle, "CFists", "m_bDelayedHardPunchIncoming");
// m_bDestroyAfterTaunt
[SchemaMember("CFists", "m_bDestroyAfterTaunt")]
public ref bool DestroyAfterTaunt => ref Schema.GetRef<bool>(this.Handle, "CFists", "m_bDestroyAfterTaunt");
}

View File

@@ -44,7 +44,7 @@ public partial class CFuncMover : CBaseModelEntity
// m_eMoveType
[SchemaMember("CFuncMover", "m_eMoveType")]
public ref CFuncMoverMove_t MoveType => ref Schema.GetRef<CFuncMoverMove_t>(this.Handle, "CFuncMover", "m_eMoveType");
public new ref CFuncMoverMove_t MoveType => ref Schema.GetRef<CFuncMoverMove_t>(this.Handle, "CFuncMover", "m_eMoveType");
// m_bIsReversing
[SchemaMember("CFuncMover", "m_bIsReversing")]
@@ -52,7 +52,7 @@ public partial class CFuncMover : CBaseModelEntity
// m_vTarget
[SchemaMember("CFuncMover", "m_vTarget")]
public Vector Target => Schema.GetDeclaredClass<Vector>(this.Handle, "CFuncMover", "m_vTarget");
public new Vector Target => Schema.GetDeclaredClass<Vector>(this.Handle, "CFuncMover", "m_vTarget");
// m_flStartSpeed
[SchemaMember("CFuncMover", "m_flStartSpeed")]

View File

@@ -44,6 +44,6 @@ public partial class CInstancedSceneEntity : CSceneEntity
// m_hTarget
[SchemaMember("CInstancedSceneEntity", "m_hTarget")]
public CHandle<CBaseEntity> Target => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CInstancedSceneEntity", "m_hTarget");
public new CHandle<CBaseEntity> Target => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CInstancedSceneEntity", "m_hTarget");
}

View File

@@ -52,7 +52,7 @@ public partial class CLogicMeasureMovement : CLogicalEntity
// m_hTarget
[SchemaMember("CLogicMeasureMovement", "m_hTarget")]
public CHandle<CBaseEntity> Target => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CLogicMeasureMovement", "m_hTarget");
public new CHandle<CBaseEntity> Target => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CLogicMeasureMovement", "m_hTarget");
// m_hTargetReference
[SchemaMember("CLogicMeasureMovement", "m_hTargetReference")]

View File

@@ -50,4 +50,8 @@ public partial class CMapInfo : CPointEntity
[SchemaMember("CMapInfo", "m_bFadePlayerVisibilityFarZ")]
public ref bool FadePlayerVisibilityFarZ => ref Schema.GetRef<bool>(this.Handle, "CMapInfo", "m_bFadePlayerVisibilityFarZ");
// m_bRainTraceToSkyEnabled
[SchemaMember("CMapInfo", "m_bRainTraceToSkyEnabled")]
public ref bool RainTraceToSkyEnabled => ref Schema.GetRef<bool>(this.Handle, "CMapInfo", "m_bRainTraceToSkyEnabled");
}

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CMelee : CCSWeaponBase
{
public CMelee (IntPtr pointer) : base(pointer) {}
}

View File

@@ -20,7 +20,7 @@ public partial class CPointEntityFinder : CBaseEntity
// m_hEntity
[SchemaMember("CPointEntityFinder", "m_hEntity")]
public CHandle<CBaseEntity> Entity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CPointEntityFinder", "m_hEntity");
public new CHandle<CBaseEntity> Entity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CPointEntityFinder", "m_hEntity");
// m_iFilterName
[SchemaMember("CPointEntityFinder", "m_iFilterName")]

View File

@@ -34,6 +34,14 @@ public partial class CPointWorldText : CModelPointEntity
set { Schema.SetStringBytes(this.Handle, "CPointWorldText", "m_FontName", value, 64); }
}
// m_BackgroundMaterialName
[SchemaMember("CPointWorldText", "m_BackgroundMaterialName")]
public string BackgroundMaterialName
{
get { return Schema.GetString(this.Handle, "CPointWorldText", "m_BackgroundMaterialName"); }
set { Schema.SetStringBytes(this.Handle, "CPointWorldText", "m_BackgroundMaterialName", value, 64); }
}
// m_bEnabled
[SchemaMember("CPointWorldText", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CPointWorldText", "m_bEnabled");
@@ -54,6 +62,22 @@ public partial class CPointWorldText : CModelPointEntity
[SchemaMember("CPointWorldText", "m_flDepthOffset")]
public ref float DepthOffset => ref Schema.GetRef<float>(this.Handle, "CPointWorldText", "m_flDepthOffset");
// m_bDrawBackground
[SchemaMember("CPointWorldText", "m_bDrawBackground")]
public ref bool DrawBackground => ref Schema.GetRef<bool>(this.Handle, "CPointWorldText", "m_bDrawBackground");
// m_flBackgroundBorderWidth
[SchemaMember("CPointWorldText", "m_flBackgroundBorderWidth")]
public ref float BackgroundBorderWidth => ref Schema.GetRef<float>(this.Handle, "CPointWorldText", "m_flBackgroundBorderWidth");
// m_flBackgroundBorderHeight
[SchemaMember("CPointWorldText", "m_flBackgroundBorderHeight")]
public ref float BackgroundBorderHeight => ref Schema.GetRef<float>(this.Handle, "CPointWorldText", "m_flBackgroundBorderHeight");
// m_flBackgroundWorldToUV
[SchemaMember("CPointWorldText", "m_flBackgroundWorldToUV")]
public ref float BackgroundWorldToUV => ref Schema.GetRef<float>(this.Handle, "CPointWorldText", "m_flBackgroundWorldToUV");
// m_Color
[SchemaMember("CPointWorldText", "m_Color")]
public Color Color

View File

@@ -60,7 +60,7 @@ public partial class CPostProcessingVolume : CBaseTrigger
// m_bMaster
[SchemaMember("CPostProcessingVolume", "m_bMaster")]
public ref bool Master => ref Schema.GetRef<bool>(this.Handle, "CPostProcessingVolume", "m_bMaster");
public new ref bool Master => ref Schema.GetRef<bool>(this.Handle, "CPostProcessingVolume", "m_bMaster");
// m_bExposureControl
[SchemaMember("CPostProcessingVolume", "m_bExposureControl")]

View File

@@ -30,4 +30,8 @@ public partial class CRagdollManager : CBaseEntity
[SchemaMember("CRagdollManager", "m_bSaveImportant")]
public ref bool SaveImportant => ref Schema.GetRef<bool>(this.Handle, "CRagdollManager", "m_bSaveImportant");
// m_bCanTakeDamage
[SchemaMember("CRagdollManager", "m_bCanTakeDamage")]
public ref bool CanTakeDamage => ref Schema.GetRef<bool>(this.Handle, "CRagdollManager", "m_bCanTakeDamage");
}

View File

@@ -68,7 +68,7 @@ public partial class CScriptedSequence : CBaseEntity
// m_iszEntity
[SchemaMember("CScriptedSequence", "m_iszEntity")]
public string Entity
public new string Entity
{
get { return Schema.GetUtf8String(this.Handle, "CScriptedSequence", "m_iszEntity"); }
set { Schema.SetString(this.Handle, "CScriptedSequence", "m_iszEntity", value); }

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CSensorGrenade : CBaseCSGrenade
{
public CSensorGrenade (IntPtr pointer) : base(pointer) {}
}

View File

@@ -1,33 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CSensorGrenadeProjectile : CBaseCSGrenadeProjectile
{
public CSensorGrenadeProjectile (IntPtr pointer) : base(pointer) {}
// m_fExpireTime
[SchemaMember("CSensorGrenadeProjectile", "m_fExpireTime")]
public ref float ExpireTime => ref Schema.GetRef<float>(this.Handle, "CSensorGrenadeProjectile", "m_fExpireTime");
// m_fNextDetectPlayerSound
[SchemaMember("CSensorGrenadeProjectile", "m_fNextDetectPlayerSound")]
public ref float NextDetectPlayerSound => ref Schema.GetRef<float>(this.Handle, "CSensorGrenadeProjectile", "m_fNextDetectPlayerSound");
// m_hDisplayGrenade
[SchemaMember("CSensorGrenadeProjectile", "m_hDisplayGrenade")]
public CHandle<CBaseEntity> DisplayGrenade => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CSensorGrenadeProjectile", "m_hDisplayGrenade");
}

View File

@@ -42,6 +42,14 @@ public partial class CSmokeGrenadeProjectile : CBaseCSGrenadeProjectile
[SchemaMember("CSmokeGrenadeProjectile", "m_VoxelFrameData")]
public NetworkedVector<byte> VoxelFrameData => Schema.GetDeclaredClass<NetworkedVector<byte>>(this.Handle, "CSmokeGrenadeProjectile", "m_VoxelFrameData");
// m_nVoxelFrameDataSize
[SchemaMember("CSmokeGrenadeProjectile", "m_nVoxelFrameDataSize")]
public ref Int32 VoxelFrameDataSize => ref Schema.GetRef<Int32>(this.Handle, "CSmokeGrenadeProjectile", "m_nVoxelFrameDataSize");
// m_nVoxelUpdate
[SchemaMember("CSmokeGrenadeProjectile", "m_nVoxelUpdate")]
public ref Int32 VoxelUpdate => ref Schema.GetRef<Int32>(this.Handle, "CSmokeGrenadeProjectile", "m_nVoxelUpdate");
// m_flLastBounce
[SchemaMember("CSmokeGrenadeProjectile", "m_flLastBounce")]
public ref float LastBounce => ref Schema.GetRef<float>(this.Handle, "CSmokeGrenadeProjectile", "m_flLastBounce");

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CTablet : CCSWeaponBase
{
public CTablet (IntPtr pointer) : base(pointer) {}
}

View File

@@ -20,7 +20,7 @@ public partial class CTriggerPhysics : CBaseTrigger
// m_gravityScale
[SchemaMember("CTriggerPhysics", "m_gravityScale")]
public ref float GravityScale => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_gravityScale");
public new ref float GravityScale => ref Schema.GetRef<float>(this.Handle, "CTriggerPhysics", "m_gravityScale");
// m_linearLimit
[SchemaMember("CTriggerPhysics", "m_linearLimit")]

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CTriggerTripWire : CBaseTrigger
{
public CTriggerTripWire (IntPtr pointer) : base(pointer) {}
}

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CTripWireFire : CBaseCSGrenade
{
public CTripWireFire (IntPtr pointer) : base(pointer) {}
}

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CTripWireFireProjectile : CBaseGrenade
{
public CTripWireFireProjectile (IntPtr pointer) : base(pointer) {}
}

View File

@@ -1,33 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CWeaponShield : CCSWeaponBaseGun
{
public CWeaponShield (IntPtr pointer) : base(pointer) {}
// m_flBulletDamageAbsorbed
[SchemaMember("CWeaponShield", "m_flBulletDamageAbsorbed")]
public ref float BulletDamageAbsorbed => ref Schema.GetRef<float>(this.Handle, "CWeaponShield", "m_flBulletDamageAbsorbed");
// m_flLastBulletHitSoundTime
[SchemaMember("CWeaponShield", "m_flLastBulletHitSoundTime")]
public ref float LastBulletHitSoundTime => ref Schema.GetRef<float>(this.Handle, "CWeaponShield", "m_flLastBulletHitSoundTime");
// m_flDisplayHealth
[SchemaMember("CWeaponShield", "m_flDisplayHealth")]
public ref float DisplayHealth => ref Schema.GetRef<float>(this.Handle, "CWeaponShield", "m_flDisplayHealth");
}

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CWeaponZoneRepulsor : CCSWeaponBaseGun
{
public CWeaponZoneRepulsor (IntPtr pointer) : base(pointer) {}
}

View File

@@ -13,17 +13,9 @@ public enum CSPlayerBlockingUseAction_t : uint
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_OpeningSafe = 0x5,
k_CSPlayerBlockingUseAction_EquippingParachute = 0x6,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x7,
k_CSPlayerBlockingUseAction_EquippingContract = 0x8,
k_CSPlayerBlockingUseAction_EquippingTabletUpgrade = 0x9,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0xA,
k_CSPlayerBlockingUseAction_PayingToOpenDoor = 0xB,
k_CSPlayerBlockingUseAction_CancelingSpawnRappelling = 0xC,
k_CSPlayerBlockingUseAction_EquippingExoJump = 0xD,
k_CSPlayerBlockingUseAction_PickingUpBumpMine = 0xE,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0xF,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x10,
k_CSPlayerBlockingUseAction_MaxCount = 0x11,
k_CSPlayerBlockingUseAction_EquippingHeavyArmor = 0x5,
k_CSPlayerBlockingUseAction_TakingOffHeavyArmor = 0x6,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x7,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x8,
k_CSPlayerBlockingUseAction_MaxCount = 0x9,
}

View File

@@ -8,7 +8,7 @@ namespace CounterStrikeSharp.API.Core;
public enum CSWeaponType : uint
{
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_KNIFE = 0x0,
WEAPONTYPE_PISTOL = 0x1,
WEAPONTYPE_SUBMACHINEGUN = 0x2,
WEAPONTYPE_RIFLE = 0x3,

View File

@@ -0,0 +1,14 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
namespace CounterStrikeSharp.API.Core;
public enum EContributionScoreFlag_t : byte
{
k_EContributionScoreFlag_Default = 0x0,
k_EContributionScoreFlag_Objective = 0x1,
k_EContributionScoreFlag_Bullets = 0x2,
}

View File

@@ -0,0 +1,13 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
namespace CounterStrikeSharp.API.Core;
public enum EDestructiblePartDamagePassThroughType : uint
{
Normal = 0x0,
Absorb = 0x1,
}

View File

@@ -0,0 +1,16 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
namespace CounterStrikeSharp.API.Core;
public enum EIKEndEffectorRotationFixUpMode : uint
{
None = 0x0,
MatchTargetOrientation = 0x1,
LookAtTargetForward = 0x2,
MaintainParentOrientation = 0x3,
Count = 0x4,
}

View File

@@ -13,7 +13,5 @@ public enum GrenadeType_t : uint
GRENADE_TYPE_FIRE = 0x2,
GRENADE_TYPE_DECOY = 0x3,
GRENADE_TYPE_SMOKE = 0x4,
GRENADE_TYPE_SENSOR = 0x5,
GRENADE_TYPE_SNOWBALL = 0x6,
GRENADE_TYPE_TOTAL = 0x7,
GRENADE_TYPE_TOTAL = 0x5,
}

View File

@@ -25,6 +25,7 @@
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;

View File

@@ -39,6 +39,7 @@
<PackageReference Include="Serilog.Sinks.Console" Version="5.0.0"/>
<PackageReference Include="Serilog.Sinks.File" Version="5.0.0"/>
<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0"/>
<PackageReference Include="Tomlyn" Version="0.19.0"/>
</ItemGroup>
<ItemGroup>
<Folder Include="Core\Schema\"/>
@@ -59,9 +60,9 @@
</PropertyGroup>
<Target Name="SetSourceRevisionId" BeforeTargets="InitializeSourceControlInformation">
<Exec
Command="git describe --long --always --exclude=* --abbrev=7"
ConsoleToMSBuild="True"
IgnoreExitCode="False"
Command="git describe --long --always --exclude=* --abbrev=7"
ConsoleToMSBuild="True"
IgnoreExitCode="False"
>
<Output PropertyName="SourceRevisionId" TaskParameter="ConsoleOutput"/>
</Exec>

View File

@@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Modules.Commands.Targeting;
@@ -12,7 +14,9 @@ public class Target
private TargetType Type { get; }
private string Raw { get; }
private string Slug { get; }
internal CCSGameRulesProxy? _gameRulesEntity = null;
public static readonly IReadOnlyDictionary<string, TargetType> TargetTypeMap = new Dictionary<string, TargetType>(StringComparer.OrdinalIgnoreCase)
{
{ "@all", TargetType.GroupAll },
@@ -22,6 +26,7 @@ public class Target
{ "@dead", TargetType.GroupDead },
{ "@!me", TargetType.GroupNotMe },
{ "@me", TargetType.PlayerMe },
{ "@aim", TargetType.PlayerAim },
{ "@ct", TargetType.TeamCt },
{ "@t", TargetType.TeamT },
{ "@spec", TargetType.TeamSpec }
@@ -31,7 +36,7 @@ public class Target
private static bool ConstTargetType(string target, out TargetType targetType)
{
targetType = TargetType.Invalid;
if (!target.StartsWith("@"))
if (!target.StartsWith('@'))
{
return false;
}
@@ -45,13 +50,13 @@ public class Target
{
targetType = TargetType.Invalid;
slug = null!;
if (!target.StartsWith("#"))
if (!target.StartsWith('#'))
{
return false;
}
slug = target.TrimStart('#');
if (slug.StartsWith("STEAM")) targetType = TargetType.IdSteamEscaped;
if (slug.StartsWith("STEAM") && slug.Contains(':')) targetType = TargetType.IdSteamEscaped;
else if (!ulong.TryParse(slug, out _)) targetType = TargetType.ExplicitName;
else if (slug.Length == 17) targetType = TargetType.IdSteam64;
else targetType = TargetType.IdUserid;
@@ -80,48 +85,39 @@ public class Target
}
}
private bool TargetPredicate(CCSPlayerController player, CCSPlayerController? caller)
private bool TargetPredicate(CCSPlayerController player, CCSPlayerController? caller, CCSGameRules? gameRules = null)
{
switch (Type)
return Type switch
{
case TargetType.TeamCt:
return player.TeamNum == (byte)CsTeam.CounterTerrorist;
case TargetType.TeamT:
return player.TeamNum == (byte)CsTeam.Terrorist;
case TargetType.TeamSpec:
return player.TeamNum == (byte)CsTeam.Spectator;
case TargetType.GroupAll:
return !player.IsHLTV;
case TargetType.GroupBots:
return player.IsBot;
case TargetType.GroupHumans:
return !player.IsBot && !player.IsHLTV;
case TargetType.GroupAlive:
return player.PlayerPawn is { IsValid: true, Value.LifeState: (byte)LifeState_t.LIFE_ALIVE };
case TargetType.GroupDead:
return player.PlayerPawn is { IsValid: true, Value.LifeState: (byte)LifeState_t.LIFE_DEAD or (byte)LifeState_t.LIFE_DYING };
case TargetType.GroupNotMe:
return player.SteamID != caller?.SteamID;
case TargetType.PlayerMe:
return player.SteamID == caller?.SteamID;
case TargetType.IdUserid:
return player.UserId.ToString() == Slug;
case TargetType.IdSteamEscaped:
return ((SteamID)player.SteamID).SteamId2 == Slug;
case TargetType.IdSteam64:
return ((SteamID)player.SteamID).SteamId64.ToString() == Slug;
case TargetType.ExplicitName:
case TargetType.ImplicitName:
return player.PlayerName.Contains(Slug, StringComparison.OrdinalIgnoreCase);
default:
return false;
}
TargetType.PlayerAim => caller != null && player == gameRules!.GetClientAimTarget(caller),
TargetType.TeamCt => player.Team == CsTeam.CounterTerrorist,
TargetType.TeamT => player.Team == CsTeam.Terrorist,
TargetType.TeamSpec => player.Team == CsTeam.Spectator,
TargetType.GroupAll => !player.IsHLTV,
TargetType.GroupBots => player.IsBot,
TargetType.GroupHumans => !player.IsBot && !player.IsHLTV,
TargetType.GroupAlive => player.PlayerPawn is { IsValid: true, Value.LifeState: (byte)LifeState_t.LIFE_ALIVE },
TargetType.GroupDead => player.PlayerPawn is { IsValid: true, Value.LifeState: (byte)LifeState_t.LIFE_DEAD or (byte)LifeState_t.LIFE_DYING },
TargetType.GroupNotMe => player.SteamID != caller?.SteamID,
TargetType.PlayerMe => player.SteamID == caller?.SteamID,
TargetType.IdUserid => player.UserId.ToString() == Slug,
TargetType.IdSteamEscaped when player.SteamID != 0 => (SteamID)player.SteamID == (SteamID)Slug,
TargetType.IdSteam64 => player.SteamID.ToString() == Slug,
TargetType.ExplicitName or TargetType.ImplicitName => player.PlayerName.Contains(Slug, StringComparison.OrdinalIgnoreCase),
_ => false
};
}
public TargetResult GetTarget(CCSPlayerController? caller)
{
var players = Utilities.GetPlayers().Where(player => TargetPredicate(player, caller)).ToList();
return new TargetResult() { Players = players };
if (Type == TargetType.PlayerAim)
{
if (_gameRulesEntity == null || !_gameRulesEntity.IsValid)
{
_gameRulesEntity = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").FirstOrDefault();
}
}
return new TargetResult() { Players = Utilities.GetPlayers().Where(player => TargetPredicate(player, caller, _gameRulesEntity?.GameRules)).ToList() };
}
}

View File

@@ -14,6 +14,7 @@ public enum TargetType
GroupNotMe, // @!me
PlayerMe, // @me
PlayerAim, // @aim
IdUserid, // #4
IdSteamEscaped, // "#STEAM_0:1:8614"
@@ -22,4 +23,4 @@ public enum TargetType
ExplicitName, // #name
ImplicitName, // name
Invalid
}
}

View File

@@ -14,18 +14,21 @@
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.Json;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Logging;
using Microsoft.Extensions.Logging;
using Tomlyn;
namespace CounterStrikeSharp.API.Modules.Config
{
enum ConfigType
{
Json,
Toml
}
public static class ConfigManager
{
private static readonly DirectoryInfo? _rootDir;
@@ -33,47 +36,59 @@ namespace CounterStrikeSharp.API.Modules.Config
private static readonly string _pluginConfigsFolderPath;
private static ILogger _logger = CoreLogging.Factory.CreateLogger("ConfigManager");
internal static JsonSerializerOptions JsonSerializerOptions { get; } = new()
{
WriteIndented = true,
ReadCommentHandling = JsonCommentHandling.Skip
};
internal static TomlModelOptions TomlModelOptions { get; } = new()
{
ConvertPropertyName = name => name
};
static ConfigManager()
{
_rootDir = new FileInfo(Assembly.GetExecutingAssembly().Location).Directory.Parent;
_pluginConfigsFolderPath = Path.Combine(_rootDir.FullName, "configs", "plugins");
}
public static T Load<T>(string pluginName) where T : IBasePluginConfig, new()
public static T Load<T>(string pluginName) where T : class, IBasePluginConfig, new()
{
string directoryPath = Path.Combine(_pluginConfigsFolderPath, pluginName);
string configPath = Path.Combine(directoryPath, $"{pluginName}.json");
string exampleConfigPath = Path.Combine(directoryPath, $"{pluginName}.example.json");
string configPath = Path.Combine(directoryPath, $"{pluginName}");
string exampleConfigPath = Path.Combine(directoryPath, $"{pluginName}.example");
T config = (T)Activator.CreateInstance(typeof(T))!;
string[] configFilePaths =
[
$"{configPath}.toml",
$"{configPath}.json",
];
if (!File.Exists(configPath) && !File.Exists(exampleConfigPath))
foreach (var path in configFilePaths)
{
try
if (File.Exists(path))
{
if (!Directory.Exists(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
return Deserialize<T>(path);
}
}
StringBuilder builder = new StringBuilder();
builder.Append(
$"// This configuration was automatically generated by CounterStrikeSharp for plugin '{pluginName}', at {DateTimeOffset.Now:yyyy/MM/dd hh:mm:ss}\n");
builder.Append(JsonSerializer.Serialize<T>(config,
new JsonSerializerOptions { WriteIndented = true }));
File.WriteAllText(configPath, builder.ToString());
return config;
}
catch (Exception ex)
{
_logger.LogError(ex, "Failed to generate configuration file for {PluginName}", pluginName);
}
} else if (File.Exists(exampleConfigPath) && !File.Exists(configPath))
string[] exampleFilePaths =
[
$"{exampleConfigPath}.toml",
$"{exampleConfigPath}.json"
];
foreach (var path in exampleFilePaths)
{
if (!File.Exists(path)) continue;
try
{
_logger.LogInformation("Copying example configuration file for {PluginName}", pluginName);
File.Copy(exampleConfigPath, configPath);
var destPath = Path.Combine(directoryPath, Path.GetFileName(path).Replace(".example", ""));
File.Copy(path, destPath);
return Deserialize<T>(destPath);
}
catch (Exception ex)
{
@@ -83,14 +98,58 @@ namespace CounterStrikeSharp.API.Modules.Config
try
{
config = JsonSerializer.Deserialize<T>(File.ReadAllText(configPath), new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip })!;
if (!Directory.Exists(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
var config = new T();
var output = Serialize(config, ConfigType.Json, pluginName);
File.WriteAllText(Path.Combine(directoryPath, $"{pluginName}.json"), output);
return config;
}
catch (Exception ex)
{
_logger.LogError(ex, "Failed to parse configuration file for {PluginName}", pluginName);
_logger.LogError(ex, "Failed to generate configuration file for {PluginName}", pluginName);
return new T();
}
}
private static T Deserialize<T>(string path) where T : class, IBasePluginConfig, new()
{
switch (Path.GetExtension(path))
{
case ".toml":
return Toml.ToModel<T>(File.ReadAllText(path), options: TomlModelOptions);
case ".json":
return JsonSerializer.Deserialize<T>(File.ReadAllText(path), JsonSerializerOptions)!;
}
return config;
throw new NotSupportedException("Unsupported configuration file format");
}
private static string Serialize<T>(T config, ConfigType configType, string pluginName) where T : class, IBasePluginConfig, new()
{
StringBuilder builder = new StringBuilder();
string comment =
$"This configuration was automatically generated by CounterStrikeSharp for plugin '{pluginName}', at {DateTimeOffset.Now:yyyy/MM/dd hh:mm:ss}\n";
switch (configType)
{
case ConfigType.Json:
builder.Append($"// {comment}");
builder.Append(JsonSerializer.Serialize<T>(config, JsonSerializerOptions));
break;
case ConfigType.Toml:
builder.Append($"# {comment}");
builder.Append(Toml.FromModel(config, options: TomlModelOptions));
break;
default:
throw new NotSupportedException("Unsupported configuration file format");
}
return builder.ToString();
}
}
}
}

View File

@@ -72,6 +72,16 @@ public class FakeConVar<T> where T : IComparable<T>
try
{
var argString = args.ArgString;
if (typeof(T) == typeof(string))
{
if (argString.Length >= 2 && argString.StartsWith('"') && argString.EndsWith('"'))
{
argString = argString.Substring(1, argString.Length - 2);
}
}
// TODO(dotnet8): Replace with IParsable<T>
bool success = true;
T parsedValue = default(T);
@@ -80,11 +90,11 @@ public class FakeConVar<T> where T : IComparable<T>
{
try
{
parsedValue = (T)converter.ConvertFromString(args.ArgString);
parsedValue = (T)converter.ConvertFromString(argString);
}
catch
{
success = typeof(T) == typeof(bool) && TryConvertCustomBoolean(args.ArgString, out parsedValue);
success = typeof(T) == typeof(bool) && TryConvertCustomBoolean(argString, out parsedValue);
}
}
@@ -137,4 +147,4 @@ public class FakeConVar<T> where T : IComparable<T>
_value = value;
ValueChanged?.Invoke(this, _value);
}
}
}

View File

@@ -0,0 +1,41 @@
using System;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Entities;
namespace CounterStrikeSharp.API.Modules.Events
{
[EventName("player_chat")]
public class EventPlayerChat : GameEvent
{
public EventPlayerChat(IntPtr pointer) : base(pointer){}
public EventPlayerChat(bool force) : base("player_chat", force){}
/// <summary>
/// If this chat message was sent to team only
/// </summary>
public bool Teamonly
{
get => Get<bool>("teamonly");
set => Set<bool>("teamonly", value);
}
/// <summary>
/// The user ID of the player who sent the chat message
/// </summary>
public int Userid
{
get => Get<int>("userid");
set => Set<int>("userid", value);
}
/// <summary>
/// The text content of the chat message
/// </summary>
public string Text
{
get => Get<string>("text");
set => Set<string>("text", value);
}
}
}

View File

@@ -0,0 +1,125 @@
using System.Text.Json;
using System.Reflection;
using System.Runtime.Serialization;
using CounterStrikeSharp.API.Modules.Config;
using Tomlyn;
namespace CounterStrikeSharp.API.Modules.Extensions;
public static class PluginConfigExtensions
{
public static JsonSerializerOptions JsonSerializerOptions => ConfigManager.JsonSerializerOptions;
/// <summary>
/// Gets the configuration file path
/// </summary>
/// <typeparam name="T">Type of the plugin configuration.</typeparam>
/// <param name="_">Current configuration instance</param>
public static string GetConfigPath<T>(this T _) where T : BasePluginConfig, new()
{
string assemblyName = typeof(T).Assembly.GetName().Name ?? string.Empty;
string[] configFilePaths =
[
Path.Combine(Server.GameDirectory, "csgo", "addons", "counterstrikesharp", "configs", "plugins", assemblyName,
$"{assemblyName}.json"),
Path.Combine(Server.GameDirectory, "csgo", "addons", "counterstrikesharp", "configs", "plugins", assemblyName,
$"{assemblyName}.toml"),
];
foreach (var path in configFilePaths)
{
if (File.Exists(path))
{
return path;
}
}
return configFilePaths[0];
}
/// <summary>
/// Updates the configuration file
/// </summary>
/// <typeparam name="T">Type of the plugin configuration.</typeparam>
/// <param name="config">Current configuration instance</param>
public static void Update<T>(this T config) where T : BasePluginConfig, new()
{
var configPath = config.GetConfigPath();
try
{
using var stream = new FileStream(configPath, FileMode.Create, FileAccess.Write, FileShare.None);
using var writer = new StreamWriter(stream);
switch (Path.GetExtension(configPath))
{
case ".json":
{
writer.Write(JsonSerializer.Serialize(config, ConfigManager.JsonSerializerOptions));
break;
}
case ".toml":
writer.Write(Toml.FromModel(config, ConfigManager.TomlModelOptions));
break;
default:
throw new NotSupportedException($"Configuration file type '{Path.GetExtension(configPath)}' is not supported.");
}
}
catch (Exception ex)
{
throw new Exception($"Failed to update configuration file at '{configPath}'.", ex);
}
}
/// <summary>
/// Reloads the configuration file and updates current configuration instance.
/// </summary>
/// <typeparam name="T">Type of the plugin configuration.</typeparam>
/// <param name="config">Current configuration instance</param>
public static void Reload<T>(this T config) where T : BasePluginConfig, new()
{
var configPath = config.GetConfigPath();
try
{
if (!File.Exists(configPath))
{
throw new FileNotFoundException($"Configuration file '{configPath} not found.");
}
var configContent = File.ReadAllText(configPath);
T? newConfig = null;
switch (Path.GetExtension(configPath))
{
case ".json":
newConfig = JsonSerializer.Deserialize<T>(configContent, ConfigManager.JsonSerializerOptions)
?? throw new JsonException($"Deserialization failed for configuration file '{configPath}'.");
break;
case ".toml":
newConfig = Toml.ToModel<T>(configContent, options: ConfigManager.TomlModelOptions);
break;
}
if (newConfig is null)
{
throw new SerializationException($"Deserialization failed for configuration file '{configPath}'.");
}
foreach (var property in typeof(T).GetProperties(BindingFlags.Instance | BindingFlags.Public))
{
if (property.CanWrite)
{
property.SetValue(config, property.GetValue(newConfig));
}
}
}
catch (Exception ex)
{
throw new Exception($"Failed to reload configuration file at '{configPath}'.", ex);
}
}
}

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