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158 Commits

Author SHA1 Message Date
Michael Wilson
4869acac41 release: v1.0.340 2025-09-18 06:53:31 +00:00
Oylsister
2c80971393 fix: update for CS2 09-17-25 (patch 20022951) (#1037)
Co-authored-by: Alex <6075172+vauff@users.noreply.github.com>
Co-authored-by: MADAO <73157477+ismadao@users.noreply.github.com>
2025-09-18 06:50:37 +00:00
宇宙 猫
44922da680 fix: Invalid string pointers passed by SetResult due to C++ memory lifecycle (#1032) 2025-09-09 19:23:23 +10:00
宇宙 猫
1ca8ff2172 feat: Implement bypass hook for Invoke method (#1027) 2025-09-08 06:15:11 +00:00
Michael Wilson
99f7f37b10 release: v1.0.339 2025-09-04 00:34:35 +00:00
SLAYER
54f8d5ef95 Fixed offset values of Respawn and Slay for Windows (#1026) 2025-09-04 10:26:11 +10:00
Michael Wilson
a7443b2a60 release: v1.0.338 2025-08-31 11:29:55 +00:00
Levin V.
72d66cb5d5 Update gamedata.json (#1020) 2025-08-29 08:39:42 +10:00
Michael Wilson
adccc4b9e9 release: v1.0.337 2025-08-21 00:47:25 +00:00
Michael Wilson
fc7301a8d3 feat(schema): add new schema classes for build 19644975 2025-08-21 00:36:35 +00:00
Michael Wilson
ef4b8f9442 feat(schema): update schema classes for build 19644975 2025-08-21 00:32:21 +00:00
Michael Wilson
245f55daf3 fix: update FindPickerEntity implementation (thanks @KillStr3aK) 2025-08-21 00:20:05 +00:00
Michael Wilson
936b88d57c fix(gamedata): update CBasePlayerController_SetPawn signature 2025-08-21 10:15:10 +10:00
Michael Wilson
ee792de1a0 release: v1.0.336 2025-08-18 01:53:16 +00:00
Michael Wilson
624ca0f0de fix: re-add GetHitGroup with GameData backed offset 2025-08-18 01:50:39 +00:00
Michael Wilson
592acc28aa release: v1.0.335 2025-08-16 00:53:03 +00:00
Michael Wilson
51b6b45390 fix: obsolete GetHitGroup() and point to HitGroupId schema property 2025-08-16 00:35:58 +00:00
Michael Wilson
d5fad8d801 chore(deps): update hl2sdk 2025-08-16 00:08:27 +00:00
Michael Wilson
bf1ce2e8a3 chore(gamedata): update offsets & signatures 2025-08-16 00:08:11 +00:00
Michael Wilson
0761d267ba fix: revert MaxPlayers caching 2025-08-15 00:49:44 +00:00
Michael Wilson
92959dea6e release: v1.0.334 2025-08-15 00:22:04 +00:00
Daniel Saewitz
f7c69a60be fix: update hl2sdk for patch 19602992 (Aug 14 2025) (#988) 2025-08-15 10:21:08 +10:00
Michael Wilson
6f796d9ae9 release: v1.0.333 2025-08-05 12:18:39 +00:00
Michael Wilson
1f9c7a090b perf: cache Server.MaxPlayers to improve performance of Utilities.GetPlayers() 2025-08-05 12:11:07 +00:00
Michael Wilson
2cf2d45e8e feat: add OnPlayerChat listener (#973) 2025-08-05 11:43:38 +00:00
Michael Wilson
fa383cda68 chore: apply alliedmodders hl2sdk again (#974) 2025-08-05 21:38:23 +10:00
Michael Wilson
e1acada35e release: v1.0.332 2025-08-05 06:58:41 +00:00
samyyc
dc503e7f57 fix: re-enable EmitSoundFilter (#968) 2025-08-05 16:53:24 +10:00
Luca.
fedfe75601 fix: update GetHitGroup offset (#970) 2025-08-04 23:39:33 +00:00
samyyc
3508fdfd8c fix: crash caused by AddEntityIOEvent (#969) 2025-08-04 22:13:33 +10:00
Michael Wilson
741d6a3fc8 release: v1.0.331 2025-08-04 10:30:24 +00:00
Michael Wilson
356152a567 fix: revert chat command hooking back to detour of Host_Say 2025-08-04 10:26:00 +00:00
Michael Wilson
31e12ba809 release: v1.0.330 2025-08-04 05:46:01 +00:00
samyyc
529a0cbf5b fix: CheckTransmit hook not firing (#966) 2025-08-04 15:31:26 +10:00
Michael Wilson
ed7c28f9e3 release: v1.0.329 2025-08-03 23:34:14 +00:00
Michael Wilson
1f30e5619f fix: Update CS# for Patch 19388062 (#958) 2025-08-04 09:28:05 +10:00
Michael Wilson
af3bb528d7 chore: schema update for patch 19388062 (#962) 2025-08-03 11:38:08 +10:00
K4ryuu
b7abd1d59e chore: update Gamedata for Patch 19388062
Credits: @Pisex, @stefanx11, @K4ryuu
2025-07-29 13:05:53 +00:00
Michael Wilson
dd50221321 feat: add OnPlayerButtonsChanged listener (#942) 2025-07-20 11:20:23 +00:00
Michael Wilson
9491732a38 feat: add Vector3 and QAngle explicit casts to System.Numerics.Vector3 (#943) 2025-07-20 11:15:11 +00:00
Michael Wilson
6c9321e3e7 feat: add OnServerPreEntityThink and OnServerPostEntityThink listeners (#941) 2025-07-17 15:42:07 +10:00
Michael Wilson
6acfa1491a release: v1.0.328 2025-07-17 02:01:56 +00:00
Michael Wilson
ad8116d4d2 feat: add css_dump_leaks command which outputs vector/angle count 2025-07-17 01:53:13 +00:00
Michael Wilson
26a8f641c8 test: add integration tests xunit plugin/runner (#928) 2025-07-14 14:54:35 +10:00
roflmuffin
f08b5e8439 chore(build): prevent unnecessary test builds 2025-07-11 20:58:22 +10:00
Michael Wilson
6e27a67917 release: v1.0.327 2025-07-10 21:36:17 +00:00
Michael Wilson
a8eff60d0b fix: update core.example.json 2025-07-10 21:36:03 +00:00
Michael Wilson
89fc5aeaf9 release: v1.0.326 2025-07-10 15:32:53 +00:00
Michael Wilson
ffb274d636 fix: remove requirement for https for game config updates (#930) 2025-07-11 01:31:49 +10:00
samyyc
b5303d15ab Support operating bytes type protobuf field (#922)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-07-10 06:19:46 +00:00
Michael Wilson
1a521ec3bb fix: prefix dump_schema command to enable compat with Source2 Schema Dumper by GAMMACASE 2025-07-10 05:22:31 +00:00
Michael Wilson
ec61ad37f0 release: v1.0.325 2025-07-10 03:53:52 +00:00
Michael Wilson
260015d765 fix: revert internal stack trace for performance (#927) 2025-07-10 13:53:01 +10:00
Michael Wilson
d346a02f98 release: v1.0.324 2025-07-10 01:04:18 +00:00
Michael Wilson
8ab61b00e8 feat: Add Automatic Gamedata Updates (#925) 2025-07-10 10:23:48 +12:00
Michael Wilson
c746c4e2e7 chore(dev): add node to devcontainer 2025-07-07 02:28:43 +00:00
Michael Wilson
32d3e18657 chore(dev): create release script 2025-07-07 02:26:26 +00:00
Michael Wilson
d5fa42cb50 release: v1.0.323 2025-07-07 02:18:32 +00:00
Michael Wilson
22809e3ec6 feat: update schema for game update 1.40.8.5 (03.07.2025) (#921) 2025-07-07 12:14:28 +10:00
Michael Wilson
87d197309b chore(dev): add build & sync commands for .NET API 2025-07-07 01:50:52 +00:00
Michael Wilson
e6bfb7939d chore(dev): add build & sync commands to vscode tasks 2025-07-07 01:42:50 +00:00
dependabot[bot]
0ae9227d73 chore(deps): bump libraries/metamod-source from 6091f15 to b17dc63 (#906)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-07-07 00:42:23 +00:00
Michael Wilson
7285d29454 release: v1.0.322 2025-07-07 00:36:16 +00:00
ZoNiCaL
124ffac7a9 Implement CVariant functions (#905) 2025-07-07 00:22:02 +00:00
Michael Wilson
267b017787 release: v1.0.321 2025-07-06 23:55:26 +00:00
Ian Lucas
018bcba655 Continued: Fixes for game update 1.40.8.5 (03.07.2025) (#917) 2025-07-05 06:49:02 +10:00
Michael Wilson
011401adb9 release: v1.0.320 2025-07-04 06:07:15 +00:00
Roman
bebeedf272 Fixes for game update 1.40.8.5 (03.07.2025) (#911) 2025-07-03 18:57:20 +00:00
Michael Wilson
7af153cf25 release: v1.0.319 2025-06-20 12:39:17 +00:00
Michal
6f663164ee Improve FunctionReference trace logging with real user stack origin (#895)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
Co-authored-by: root <root@ns3203586.ip-146-59-53.eu>
2025-06-20 12:28:14 +00:00
Michael Wilson
22f5c06c49 release: v1.0.318 2025-05-12 06:08:34 +00:00
Michael Wilson
073728b4ce fix(gameevents): merge and sort game event properties if duplicate events 2025-05-12 05:59:21 +00:00
Michael Wilson
6511a0098a chore: cleanup cpp & add clang format linting (#862) 2025-05-12 15:46:13 +10:00
Eason
f50fb783bb chore(build): duplicate include path: ${SOURCESDK}/public/entity2 (#756)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-05-12 04:23:03 +00:00
roflmuffin
49e8ab0e27 release: v1.0.317 2025-05-10 12:34:59 +10:00
roflmuffin
4be0634625 chore(gameevents): update game events (bullet_damage changes) 2025-05-10 12:32:05 +10:00
roflmuffin
7025b62615 chore(schema): update (mainly removal of danger zone classes) 2025-05-10 12:31:38 +10:00
Michael Wilson
462ca52229 chore(deps): upgrade metamod & hl2sdk (#856) 2025-05-10 12:17:45 +10:00
dependabot[bot]
d7e23e8282 chore(deps): bump libraries/Protobufs from 3d85413 to 53da9bc (#857)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-05-08 14:37:58 +10:00
roflmuffin
3ddfa71e3f feat: add Scoreboard and Inspect buttons to PlayerButtons 2025-05-02 20:16:02 +10:00
ipsvn
688b226bcf Fix potential event natives crashes (#852) 2025-04-29 14:32:50 +10:00
Michael Wilson
0d23387347 release: v1.0.316 2025-04-04 01:09:56 +00:00
Michael Wilson
68e6ffaebe fix(gamedata): update CCSPlayer_WeaponServices_CanUse signature 2025-04-04 11:08:07 +10:00
Michael Wilson
2f8f370cd3 fix: commit links in changelog finally 2025-04-01 17:02:15 +10:00
Michael Wilson
169d43e31d release: 1.0.315 2025-04-01 02:05:37 +00:00
schwarper
0ce4a2903c Update CCSPlayer_ItemServices_CanAcquire signature (#832) 2025-04-01 11:24:21 +10:00
Pawel Bartusiak
33b46eb214 docs: add automatic build and deploy guide (#831) 2025-03-31 11:45:43 +10:00
Michael Wilson
a27ba3b005 fix: move EventPlayerChat to dedicated file and exclude from generator
- Created a separate EventPlayerChat since this is being fired manually
- Updated event generator to exclude player_chat event from GameEvents.g.cs
2025-03-31 11:44:15 +10:00
Michael Wilson
57286c9990 chore(changelog): cleanup whitespace once and for all 2025-03-28 06:53:49 +00:00
Michael Wilson
ae808c05c8 [no ci] chore: fix commit links in release changelog 2025-03-27 14:46:17 +10:00
Michael Wilson
c9f8e477d3 release: 1.0.314 2025-03-27 04:06:33 +00:00
Michael Wilson
2398ba0a5d fix: manually revert EventPlayerChat to old value (#827) 2025-03-27 13:56:15 +10:00
roflmuffin
e45c20481d ci: hide release commits in changelog 2025-03-25 20:56:03 +10:00
roflmuffin
fe321ee93d ci: include full changelog link in discord message 2025-03-25 20:31:42 +10:00
roflmuffin
be19103556 chore: remove footer from cliff changelog 2025-03-25 20:29:16 +10:00
roflmuffin
64cb26b86d chore: fix newlines in changelog 2025-03-25 20:24:26 +10:00
roflmuffin
637224dc55 ci: fix cliff generation 2025-03-25 20:18:15 +10:00
roflmuffin
3aca7c37f1 ci: add changelog to release & webhook 2025-03-25 20:07:02 +10:00
roflmuffin
87f38d72ee release: v1.0.313 2025-03-25 19:28:06 +10:00
roflmuffin
5daf94791f chore(changelog): update cliff.toml 2025-03-25 19:18:19 +10:00
Michael Wilson
c50213c442 feat(config): add toml loading support (#804) 2025-03-25 19:12:29 +10:00
roflmuffin
c02d31cb2e chore: add links to contributors github page 2025-03-24 19:49:53 +10:00
roflmuffin
98cbca44d4 chore: update changelog to use semantic tags 2025-03-24 19:44:22 +10:00
Michael Wilson
4cf88fc03e fix(gameevents): promote core.gameevents to have higher priority (#819) 2025-03-24 19:32:47 +10:00
Michael Wilson
f1dff6d4d3 chrore: Implement SemVer instead of build numbers (#816) 2025-03-24 19:15:46 +10:00
Michael Wilson
414a59a36d fix(schema): inherited schema classes with clashing properties (#818) 2025-03-24 18:43:41 +10:00
Michael Wilson
f1c108087b fix(concommand): don't remove reference flags when running convar/concmd unlocker (#817) 2025-03-24 17:49:09 +10:00
roflmuffin
47ddf42c11 [no ci] add CHANGELOG.md 2025-03-24 12:27:09 +10:00
samyyc
ded133f1db Fix EmitSoundFilter signature for linux (#815) 2025-03-23 19:29:09 +10:00
samyyc
bbc621acdc feat: Implement EmitSoundFilter (#808)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-03-23 07:56:34 +00:00
Michael Wilson
f7784c26c6 fix: change terrorist chat colour to orange to be more in line with the game (#813) 2025-03-23 14:07:05 +10:00
qstage
2da5448c8e feat: add ListenerHandlerAttribute<T> (#757)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2025-03-17 02:16:33 +00:00
Michael Wilson
e406b78044 [no ci] chore: update protobuf (#803) 2025-03-17 12:10:01 +10:00
Michael Wilson
3839831ea9 [no ci] Update publish-docs.yml (#802) 2025-03-17 11:55:12 +10:00
samyyc
54ad6c0b79 feat: Expose Metamod MetaFactory to NativeAPI (#801) 2025-03-17 11:45:38 +10:00
Michael Wilson
7c2cc8a7f6 [no ci] chore: fix deprecated CI steps (#759) 2025-02-05 13:23:24 +10:00
qstage
e99d27ca30 fix: errors when reloading auto generated config (#754) 2025-01-30 21:08:44 +10:00
dependabot[bot]
44d3c51bc7 [no ci] chore(deps): bump libraries/Protobufs from b46090a to 157162d (#753)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-30 11:22:36 +10:00
Joakim
f72e6d5daf feat: add ReplicateConVar (#751) 2025-01-27 22:10:14 +00:00
samyyc
c8bccb07e0 Remove the characters limit for CenterHtmlMenu (#747) 2025-01-23 13:06:06 +00:00
qstage
2c0640700a fix: ArgumentOutOfRangeException when calling GetArgTargetResult (#745) 2025-01-23 22:53:51 +10:00
Ian Lucas
0f71e1aebe feat: handle quotes for FakeConVar<string> (#743) 2025-01-20 12:09:44 +10:00
dependabot[bot]
ac38ec249b chore(deps): bump libraries/hl2sdk-cs2 from a658a0f to a26ca82 (#739)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-01-15 23:45:00 +10:00
Roflmuffin
cff24f4321 Revert "Make NetworkedVector support Vector and QAngle (#728)"
This reverts commit bd1105d752.
2025-01-14 00:18:56 +10:00
Michael Wilson
f05cc5e043 fix: NetworkedVector throwing error 2025-01-09 11:07:40 +10:00
Yarukon
bd1105d752 Make NetworkedVector support Vector and QAngle (#728) 2025-01-09 09:14:56 +10:00
Michael Wilson
9b4ee727c7 Fix RemoveMapChangeTimers (#720) 2024-12-24 23:30:44 +10:00
Michael Wilson
38d248defe [no ci] chore: use ninja in linux build (#722) 2024-12-24 16:14:59 +10:00
Michael Wilson
6b4306948b Update Schema to Latest (#721) 2024-12-24 16:01:10 +10:00
Michael Wilson
3fee00e8c4 [no ci] Update getting-started.md 2024-12-24 16:00:36 +10:00
Michael Wilson
d22af142cb [no ci] chore: upgrade to cxx20 (#719) 2024-12-24 15:34:12 +10:00
dependabot[bot]
c1176a3192 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 14e77af to a658a0f (#718)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:38 +10:00
dependabot[bot]
3c321be5a0 [no ci] chore(deps): bump libraries/Protobufs from 76e070d to b46090a (#717)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-12-24 15:32:20 +10:00
Michael Wilson
466da1b193 chore: back to using hl2sdk 2024-12-20 23:34:21 +00:00
Michael Wilson
ba860a92d2 fix: temporary patch hl2sdk entity listeners 2024-12-20 12:37:50 +00:00
Ian Lucas
461fc0ea67 Fix GiveNamedItem and CanAcquire signatures (#713) 2024-12-20 22:12:14 +10:00
Michael Wilson
6349c11d07 fix: revert base entity teleport changes, add warning to player controller (#688) 2024-11-27 21:25:12 +10:00
ZoNiCaL
b2046b21c4 [no ci] Shuffle player documentation, add to game event documentation (#685) 2024-11-25 10:48:25 +10:00
Michael Wilson
3c6be481c5 [no ci] Update publish-docs.yml 2024-11-25 10:48:05 +10:00
Michael Wilson
0a6fe0946d [no ci] Allow manual publish-docs.yml 2024-11-25 10:47:01 +10:00
schwarper
79297511e3 Added hitgroup to CTakeDamageInfo (#665)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:55:22 +00:00
schwarper
c6d3988902 CBaseEntity player teleport adjustment update (#661)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-23 10:07:12 +00:00
schwarper
8a063f4fb6 Added PluginConfigExtensions (#675) 2024-11-23 20:00:39 +10:00
Gold KingZ
6cf124bfb6 System.ArgumentException: Player with slot X not found (#667) 2024-11-13 08:08:47 +00:00
schwarper
1f904a52a7 Added TargetType.PlayerAim (#639)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-11-06 06:52:28 +00:00
Nexd
32c99b2e49 Implemented entity transmit feature (#608)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-11-06 16:46:03 +10:00
Nexd
5c9d38b2b0 fix: only close the menu if it has exit button (#622)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-20 23:41:25 +00:00
Nexd
b54f5c3dee fix: gamedata update (#631)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-21 09:35:38 +10:00
schwarper
761380dff6 CCSPlayer_ItemServices_CanAcquire and GetCSWeaponDataFromKey signatures update (#636) 2024-10-19 10:07:07 +10:00
Interesting
71ae253e5e Add GetGameframeTime to NativeAPI (#627)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-17 03:32:10 +00:00
schwarper
c2f212df51 Add GetCSWeaponDataFromKey and CCSPlayer_ItemServices_CanAcquire (#628) 2024-10-17 00:44:32 +00:00
Ian Lucas
ad7f7bd365 fix: InvalidOperationException when removing command in its callback (#626) 2024-10-13 09:29:06 +10:00
Ian Lucas
a0fcb7817e fix: remove command to use command manager (#579)
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-10-11 02:15:01 +00:00
Nexd
cdb7a6ed17 New NetworkDisconnectionReason values (#621)
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com>
2024-10-11 12:10:11 +10:00
dependabot[bot]
38e29531c3 [no ci] chore(deps): bump libraries/hl2sdk-cs2 from 9be8cba to fc4b98f (#620)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-10 01:43:51 +00:00
dependabot[bot]
5f95969980 [no ci] chore(deps): bump libraries/Protobufs from 3ea793c to 76e070d (#619)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-10 11:32:36 +10:00
dependabot[bot]
42dd270b78 chore(deps): bump libraries/Protobufs from 686a062 to 3ea793c (#607)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-06 14:17:45 +10:00
dependabot[bot]
b807c3eda8 chore(deps): bump libraries/hl2sdk-cs2 from 1f1d158 to 9be8cba (#606)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-06 14:06:59 +10:00
445 changed files with 43548 additions and 11976 deletions

View File

@@ -38,7 +38,7 @@ BraceWrapping:
SplitEmptyNamespace: true
PointerAlignment: Left
SortIncludes: CaseSensitive
SortIncludes: Never
IncludeBlocks: Regroup
IncludeCategories:
# External headers in <> with extension or /

View File

@@ -1,11 +1,21 @@
{
"name": "SteamRT Sniper SDK",
"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
"customizations": {
"updateContentCommand": "git submodule update --init --recursive",
"postCreateCommand": "cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -G Ninja && cmake --build build -j$(nproc)",
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools"
"ms-dotnettools.csdevkit",
"ms-vscode.cpptools",
"ms-vscode.cpptools-extension-pack",
"GitHub.copilot",
"jeff-hykin.better-cpp-syntax"
]
}
},
"features": {
"ghcr.io/devcontainers/features/dotnet": "8.0",
"ghcr.io/devcontainers/features/node": "lts"
}
}

270
.github/workflows/build-and-publish.yml vendored Normal file
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@@ -0,0 +1,270 @@
name: Build & Publish
env:
BUILD_TYPE: Release
# Remove default permissions of GITHUB_TOKEN for security
# https://docs.github.com/en/actions/using-jobs/assigning-permissions-to-jobs
permissions: {}
on:
push:
paths-ignore:
- "docfx/**"
branches: ["main"]
tags:
- "v*"
pull_request:
branches: ["main"]
jobs:
setup:
runs-on: ubuntu-latest
outputs:
gitversion_semver: ${{ steps.gitversion.outputs.semVer }}
gitversion_fullsemver: ${{ steps.gitversion.outputs.fullSemVer }}
gitversion_assemblysemver: ${{ steps.gitversion.outputs.assemblySemVer }}
gitversion_informationalversion: ${{ steps.gitversion.outputs.informationalVersion }}
steps:
- name: Install GitVersion
uses: gittools/actions/gitversion/setup@v1
with:
versionSpec: 6.0.x
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Execute GitVersion
id: gitversion
uses: gittools/actions/gitversion/execute@v1
with:
useConfigFile: true
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: |
echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
echo "SEMVER=${{ needs.setup.outputs.gitversion_semver }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: |
echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
echo "SEMVER=${{ needs.setup.outputs.gitversion_semver }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -G Ninja -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v4
- name: Build runtime v${{ needs.setup.outputs.gitversion_semver }}
uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ needs.setup.outputs.gitversion_semver }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v4
with:
name: test-results-${{ needs.setup.outputs.gitversion_semver }}
path: TestResults-${{ needs.setup.outputs.gitversion_semver }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release \
/p:Version=${{ needs.setup.outputs.gitversion_semver }} \
/p:AssemblyVersion=${{ needs.setup.outputs.gitversion_assemblySemver }} \
/p:InformationalVersion=${{ needs.setup.outputs.gitversion_informationalversion }} \
managed/CounterStrikeSharp.API
dotnet pack -c Release \
/p:Version=${{ needs.setup.outputs.gitversion_semver }} \
/p:AssemblyVersion=${{ needs.setup.outputs.gitversion_assemblySemver }} \
/p:InformationalVersion=${{ needs.setup.outputs.gitversion_informationalversion }} \
managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v4
with:
name: counterstrikesharp-api-${{ needs.setup.outputs.gitversion_semver }}
path: managed/CounterStrikeSharp.API/bin/Release
publish:
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/v') && github.repository == 'roflmuffin/CounterStrikeSharp' }}
permissions:
contents: write
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}
path: build/windows
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}
path: build/linux
- uses: actions/download-artifact@v4
with:
name: counterstrikesharp-api-${{ needs.setup.outputs.gitversion_semver }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-linux-${{ needs.setup.outputs.gitversion_semver }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-windows-${{ needs.setup.outputs.gitversion_semver }}.zip *)
- name: Generate a changelog
uses: orhun/git-cliff-action@v4
id: git-cliff
with:
config: cliff.toml
args: --current -s footer
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
append_body: true
body: |
${{ steps.git-cliff.outputs.content }}
Please refer to [CHANGELOG.md](https://github.com/roflmuffin/CounterStrikeSharp/blob/${{ github.ref_name }}/CHANGELOG.md) for details.
files: |
counterstrikesharp-windows-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-with-runtime-windows-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-linux-${{ needs.setup.outputs.gitversion_semver }}.zip
counterstrikesharp-with-runtime-linux-${{ needs.setup.outputs.gitversion_semver }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.${{ needs.setup.outputs.gitversion_semver }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.${{ needs.setup.outputs.gitversion_semver }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: |
A new release of CS# has been tagged [v${{ needs.setup.outputs.gitversion_semver }}](${{ steps.release.outputs.url }})
${{ steps.git-cliff.outputs.content }}
Please refer to [CHANGELOG.md](https://github.com/roflmuffin/CounterStrikeSharp/blob/${{ github.ref_name }}/CHANGELOG.md) for details.

View File

@@ -1,248 +0,0 @@
name: Build & Publish
on:
push:
paths-ignore:
- "docfx/**"
branches: ["main", "dev"]
pull_request:
branches: ["main", "dev"]
env:
BUILD_TYPE: Release
jobs:
setup:
permissions:
contents: write
runs-on: ubuntu-latest
outputs:
buildnumber: ${{ steps.buildnumber.outputs.build_number }}
steps:
- name: Generate build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
id: buildnumber
uses: onyxmueller/build-tag-number@v1
with:
token: ${{secrets.github_token}}
build_windows:
needs: setup
runs-on: windows-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- name: Visual Studio environment
shell: cmd
run: |
:: See https://github.com/microsoft/vswhere/wiki/Find-VC
for /f "usebackq delims=*" %%i in (`vswhere -latest -property installationPath`) do (
call "%%i"\Common7\Tools\vsdevcmd.bat -arch=x64 -host_arch=x64
)
:: Loop over all environment variables and make them global.
for /f "delims== tokens=1,2" %%a in ('set') do (
echo>>"%GITHUB_ENV%" %%a=%%b
)
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- /m:16
- name: Clean build directory
run: |
mkdir -p build/addons/counterstrikesharp/bin/win64
mv build/${{env.BUILD_TYPE}}/*.dll build/addons/counterstrikesharp/bin/win64
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_linux:
needs: setup
runs-on: ubuntu-latest
# Could not figure out how to run in a container only on some matrix paths, so I've split it out into its own build.
container:
image: registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
- uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Build
run: |
mkdir -p build
cd build
cmake -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} ..
cmake --build . --config ${{env.BUILD_TYPE}} -- -j16
- name: Clean build directory
run: |
mkdir build/output/
mv build/addons build/output
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/output/
build_managed:
needs: setup
permissions:
contents: write
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- name: Fallback build number
if: ${{ github.event_name == 'pull_request' || github.ref != 'refs/heads/main' }}
shell: bash
run: echo "BUILD_NUMBER=0" >> $GITHUB_ENV
- name: Main build number
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
run: echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
# We don't need expensive submodules for the managed side.
- uses: actions/checkout@v3
- name: Build runtime v${{ env.BUILD_NUMBER }}
uses: actions/setup-dotnet@v3
with:
dotnet-version: "8.0.x"
- name: Install dependencies
run: dotnet restore managed/CounterStrikeSharp.sln
- name: Run tests
run: dotnet test --logger trx --results-directory "TestResults-${{ env.GITHUB_SHA_SHORT }}" managed/CounterStrikeSharp.API.Tests/CounterStrikeSharp.API.Tests.csproj
- name: Upload dotnet test results
uses: actions/upload-artifact@v3
with:
name: test-results-${{ env.GITHUB_SHA_SHORT }}
path: TestResults-${{ env.GITHUB_SHA_SHORT }}
if: ${{ always() }}
- name: Publish artifacts
run: |
dotnet publish -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
dotnet pack -c Release /p:Version=1.0.${{ env.BUILD_NUMBER }} managed/CounterStrikeSharp.API
- uses: actions/upload-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: managed/CounterStrikeSharp.API/bin/Release
publish:
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' }}
permissions:
contents: write
needs: ["setup", "build_linux", "build_windows", "build_managed"]
runs-on: ubuntu-latest
steps:
- name: Prepare env
shell: bash
run: echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-windows-${{ env.GITHUB_SHA_SHORT }}
path: build/windows
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-linux-${{ env.GITHUB_SHA_SHORT }}
path: build/linux
- uses: actions/download-artifact@v3
with:
name: counterstrikesharp-build-api-${{ env.GITHUB_SHA_SHORT }}
path: build/api
# TODO: This stuff should really be in a matrix
- name: Add API to Artifacts
run: |
mkdir -p build/linux/addons/counterstrikesharp/api
mkdir -p build/windows/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/linux/addons/counterstrikesharp/api
cp -r build/api/net8.0/publish/* build/windows/addons/counterstrikesharp/api
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Add dotnet runtime
run: |
mkdir -p build/linux/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/c1371dc2-eed2-47be-9af3-ae060dbe3c7d/bd509e0a87629764ed47608466d183e6/aspnetcore-runtime-8.0.3-linux-x64.tar.gz \
| tar xvz -C build/linux/addons/counterstrikesharp/dotnet
mkdir -p build/windows/addons/counterstrikesharp/dotnet
curl -s -L https://download.visualstudio.microsoft.com/download/pr/086d1dd6-57a5-437a-a1ef-549cf702fb48/dd4a8fe6c53a1016a414d6f2925c1323/aspnetcore-runtime-8.0.3-win-x64.zip -o dotnet.zip
unzip -qq dotnet.zip -d build/windows/addons/counterstrikesharp/dotnet
- name: Zip Builds
run: |
(cd build/linux && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip *)
(cd build/windows && zip -qq -r ../../counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip *)
- name: Release
id: release
uses: softprops/action-gh-release@v1
with:
tag_name: v${{ needs.setup.outputs.buildnumber }}
files: |
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-windows-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
counterstrikesharp-with-runtime-build-${{ needs.setup.outputs.buildnumber }}-linux-${{ env.GITHUB_SHA_SHORT }}.zip
- name: Publish NuGet package
run: |
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.nupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
dotnet nuget push build/api/CounterStrikeSharp.API.1.0.${{ needs.setup.outputs.buildnumber }}.snupkg --api-key ${{ secrets.NUGET_API_KEY }} --source https://api.nuget.org/v3/index.json --skip-duplicate
- name: Send Notification to Discord
env:
DISCORD_WEBHOOK: ${{ secrets.DISCORD_WEBHOOK }}
uses: Ilshidur/action-discord@0.3.2
with:
args: "A new release of CS# has been tagged (v${{ needs.setup.outputs.buildnumber }}) at ${{ steps.release.outputs.url }}"

25
.github/workflows/lint-code.yaml vendored Normal file
View File

@@ -0,0 +1,25 @@
name: Code format checks
on:
pull_request:
paths:
- '.github/workflows/**'
- 'src/**'
- '.clang-format'
push:
paths:
- '.github/workflows/**'
- 'src/**'
- '.clang-format'
jobs:
lint:
name: Lint code with clang-format
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: jidicula/clang-format-action@4726374d1aa3c6aecf132e5197e498979588ebc8
with:
clang-format-version: '20'
check-path: 'src'
exclude-regex: '(sdk|\.proto)'

View File

@@ -2,6 +2,7 @@ on:
push:
branches:
- main
workflow_dispatch:
permissions:
contents: read
@@ -22,10 +23,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Dotnet Setup
uses: actions/setup-dotnet@v3
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.x
@@ -34,13 +35,13 @@ jobs:
- run: docfx docfx/docfx.json
- name: Setup Pages
uses: actions/configure-pages@v3
uses: actions/configure-pages@v4
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
uses: actions/upload-pages-artifact@v3
with:
path: "docfx/_site"
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2
uses: actions/deploy-pages@v4

50
.vscode/tasks.json vendored Normal file
View File

@@ -0,0 +1,50 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "sync-linux",
"type": "shell",
"command": "lftp -c \"open -u $LINUX_SERVER_SFTP_USERNAME,$LINUX_SERVER_SFTP_PASSWORD $LINUX_SERVER_SFTP_HOST; mirror -R ${workspaceFolder}/build/addons /game/csgo/addons; mirror -R ${workspaceFolder}/managed/CounterStrikeSharp.API/bin/Release/net8.0/ /game/csgo/addons/counterstrikesharp/api; mirror -R ${workspaceFolder}/managed/CounterStrikeSharp.Tests.Native/bin/Debug/net8.0/ /game/csgo/addons/counterstrikesharp/plugins/NativeTestsPlugin\"",
"dependsOn": [
"build",
"build-api",
"build-test-plugin"
],
"problemMatcher": []
},
{
"label": "build",
"type": "shell",
"group": "build",
"command": "cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -G Ninja && cmake --build build -j$(nproc)",
},
{
"label": "build-api",
"type": "shell",
"group": "build",
"command": "dotnet build -c Release",
"options": {
"cwd": "${workspaceFolder}/managed/CounterStrikeSharp.API"
}
},
{
"label": "build-test-plugin",
"type": "shell",
"group": "build",
"command": "dotnet build -c Debug",
"options": {
"cwd": "${workspaceFolder}/managed/CounterStrikeSharp.Tests.Native"
}
},
{
"label": "generate-schema",
"type": "shell",
"command": "dotnet run -- ../CounterStrikeSharp.API/Core/Schema",
"options": {
"cwd": "${workspaceFolder}/managed/CounterStrikeSharp.SchemaGen"
}
}
]
}

1484
CHANGELOG.md Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -7,6 +7,11 @@ include("makefiles/shared.cmake")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(FUNCHOOK_BUILD_TESTS OFF CACHE BOOL "Disable building tests for funchook." FORCE)
set(ZYDIS_BUILD_EXAMPLES OFF CACHE BOOL "Disable building examples for Zydis." FORCE)
set(ZYDIS_BUILD_TOOLS OFF CACHE BOOL "Disable building tools for Zydis." FORCE)
set(DYNOHOOK_BUILD_TESTS OFF CACHE BOOL "Disable building tests for funchook." FORCE)
add_subdirectory(libraries/spdlog)
add_subdirectory(libraries/dyncall)
add_subdirectory(libraries/funchook)
@@ -43,6 +48,8 @@ set(SOURCE_FILES
src/core/coreconfig.cpp
src/core/gameconfig.h
src/core/gameconfig.cpp
src/core/gameconfig_updater.h
src/core/gameconfig_updater.cpp
src/core/log.h
src/core/log.cpp
src/scripting/script_engine.h
@@ -70,6 +77,7 @@ set(SOURCE_FILES
src/core/managers/con_command_manager.cpp
src/core/managers/con_command_manager.h
src/scripting/natives/natives_commands.cpp
src/scripting/natives/natives_convars.cpp
src/core/memory_module.h
src/core/memory_module.cpp
src/core/cs2_sdk/interfaces/cgameresourceserviceserver.h
@@ -83,6 +91,9 @@ set(SOURCE_FILES
src/scripting/natives/natives_schema.cpp
src/scripting/natives/natives_entities.cpp
src/scripting/natives/natives_voice.cpp
src/scripting/natives/natives_metamod.cpp
src/scripting/natives/natives_cvariant.cpp
src/scripting/natives/natives_cutil.cpp
src/core/managers/entity_manager.cpp
src/core/managers/entity_manager.h
src/core/managers/chat_manager.cpp

17
Dockerfile Normal file
View File

@@ -0,0 +1,17 @@
FROM registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
WORKDIR /workspace
RUN apt update && apt install -y \
clang-16 \
cmake \
ninja-build \
git \
zlib1g-dev \
libssl-dev \
libprotobuf-dev \
protobuf-compiler \
pkg-config \
curl && \
ln -sf /usr/bin/clang-16 /usr/bin/clang && \
ln -sf /usr/bin/clang++-16 /usr/bin/clang++

1
GitVersion.yml Normal file
View File

@@ -0,0 +1 @@
workflow: GitHubFlow/v1

85
cliff.toml Normal file
View File

@@ -0,0 +1,85 @@
# git-cliff ~ configuration file
# https://git-cliff.org/docs/configuration
[remote.github]
owner = "roflmuffin"
repo = "CounterStrikeSharp"
# token = ""
[changelog]
# A Tera template to be rendered for each release in the changelog.
# See https://keats.github.io/tera/docs/#introduction
body = """
## What's Changed
{%- if version %} in {{ version }}{%- endif -%}
{% for commit in commits %}
* {{ commit.message | split(pat="\n") | first | trim }}\
{% if commit.remote.username and commit.remote.username != remote.github.owner %} by \
[@{{ commit.remote.username }}](https://github.com/{{ commit.remote.username }}) \
{%- endif -%}
{% if commit.remote.pr_number %} in \
[#{{ commit.remote.pr_number }}]({{ self::remote_url() }}/pull/{{ commit.remote.pr_number }})\
{%- endif %}
{%- if commit.id %} ([{{ commit.id | truncate(length=7, end="") }}]({{ self::remote_url()}}/commit/{{ commit.id }})){%- endif -%}
{%- endfor -%}
{%- if github -%}
{% if github.contributors | filter(attribute="is_first_time", value=true) | length != 0 %}
{% raw %}\n{% endraw -%}
## New Contributors
{%- endif %}\
{% for contributor in github.contributors | filter(attribute="is_first_time", value=true) %}
* [@{{ contributor.username }}](https://github.com/{{ contributor.username }}) made their first contribution
{%- if contributor.pr_number %} in \
[#{{ contributor.pr_number }}]({{ self::remote_url() }}/pull/{{ contributor.pr_number }}) \
{%- endif %}
{%- endfor -%}
{%- endif -%}
{% if version %}
{% else -%}
{% raw %}\n{% endraw %}
{% endif %}
{%- macro remote_url() -%}
https://github.com/{{ remote.github.owner }}/{{ remote.github.repo }}
{%- endmacro -%}
"""
# Remove leading and trailing whitespaces from the changelog's body.
trim = true
# A Tera template to be rendered as the changelog's footer.
# See https://keats.github.io/tera/docs/#introduction
footer = """
<!-- generated by git-cliff -->
"""
# An array of regex based postprocessors to modify the changelog.
# Replace the placeholder `<REPO>` with a URL.
postprocessors = []
[git]
# Parse commits according to the conventional commits specification.
# See https://www.conventionalcommits.org
conventional_commits = false
# Exclude commits that do not match the conventional commits specification.
filter_unconventional = true
# Split commits on newlines, treating each line as an individual commit.
split_commits = false
# An array of regex based parsers to modify commit messages prior to further processing.
commit_preprocessors = [
{ pattern = '\((\w+\s)?#([0-9]+)\)', replace = "" },
{ pattern = '\[no ci\]', replace = "" }
]
commit_parsers = [
{ message = "^release:", skip = true }
]
# Exclude commits that are not matched by any commit parser.
filter_commits = false
# Order releases topologically instead of chronologically.
topo_order = false
# Order of commits in each group/release within the changelog.
# Allowed values: newest, oldest
sort_commits = "newest"
tag_pattern = "v[0-9]+\\.[0-9]+\\.[0-9]+"

View File

@@ -6,5 +6,7 @@
"PluginAutoLoadEnabled": true,
"ServerLanguage": "en",
"UnlockConCommands": true,
"UnlockConVars": true
"UnlockConVars": true,
"AutoUpdateEnabled": true,
"AutoUpdateURL": "http://gamedata.cssharp.dev"
}

View File

@@ -2,62 +2,62 @@
"UTIL_ClientPrintAll": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 70 01 ? ? 8B E9",
"linux": "55 48 89 E5 41 57 49 89 D7 41 56 49 89 F6 41 55 41 89 FD"
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 60 8B E9",
"linux": "55 48 89 E5 41 57 4D 89 CF 41 56 4D 89 C6 41 55 49 89 CD 41 54 49 89 D4 53 48 8D"
}
},
"ClientPrint": {
"signatures": {
"library": "server",
"windows": "48 85 C9 0F 84 ? ? ? ? 48 89 5C 24 ? 55",
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 49 89 D6 41 55 41 89 F5 41 54 4C 8D A5 A0 FE FF FF"
"linux": "55 48 8D 05 ? ? ? ? 48 89 E5 41 57 41 89 F7 31 F6"
}
},
"CCSPlayerController_SwitchTeam": {
"signatures": {
"library": "server",
"windows": "40 56 57 48 81 EC ? ? ? ? 48 8B F9 8B F2 8B CA",
"linux": "55 48 89 E5 41 55 49 89 FD 89 F7"
"windows": "40 53 57 48 81 EC ? ? ? ? 48 8B D9 8B FA",
"linux": "55 48 89 E5 41 54 49 89 FC 89 F7"
}
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 100,
"linux": 99
"windows": 106,
"linux": 105
}
},
"CCSPlayerController_Respawn": {
"offsets": {
"windows": 257,
"linux": 259
"windows": 275,
"linux": 277
}
},
"CBasePlayerController_SetPawn": {
"signatures": {
"library": "server",
"windows": "48 89 74 24 ? 55 41 54 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 4C 8B F9",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 FD 41 54 45 89 C4"
"windows": "44 88 4C 24 ? 53 57",
"linux": "55 48 8D 87 ? ? ? ? 48 89 E5 41 57 41 56 41 89 CE 41 55 45 89 CD"
}
},
"CCSPlayerPawnBase_PostThink": {
"signatures": {
"library": "server",
"windows": "48 ? ? 55 53 56 57 41 ? 48 ? ? ? 48 ? ? ? ? ? ? 4C 89 68",
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 40 E8"
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 40 E8 ? ? ? ? F3 0F 10 83"
}
},
"CGameEventManager_Init": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10",
"linux": "55 48 89 E5 41 54 49 89 FC 48 83 EC 08 48 8B 07 FF 50 18"
"linux": "55 48 89 E5 53 48 89 FB 48 83 EC 08 48 8B 07 FF 50 18"
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 ? 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 4D ? ? 48",
"linux": "55 48 89 E5 41 57 41 56 49 89 D6 41 55 49 89 CD 41 54 49 89 F4 53 48 89 FB 48 8D 3D"
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 4D 8B F9",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 48 81 EC D8 00 00 00 48 89 8D 18 FF FF FF"
}
},
"UTIL_Remove": {
@@ -67,43 +67,50 @@
"linux": "48 89 FE 48 85 FF 74 ? 48 8D 05 ? ? ? ? 48"
}
},
"Host_Say": {
"signatures": {
"library": "server",
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 4D 89 C5"
}
},
"CBaseModelEntity_SetModel": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 7C 24 ? 55 48 8B EC 48 83 EC 50 48 8B F9 4C 8B C2",
"linux": "55 48 89 F2 48 89 E5 41 54 49 89 FC 48 8D 7D E0 48 83 EC ? 48 8D 05 ? ? ? ? 48 8B 30 48 8B 06"
"windows": "40 53 48 83 EC ? 48 8B D9 4C 8B C2 48 8B 0D ? ? ? ? 48 8D 54 24 ? 48 8B 01 FF 50 ? 48 8B 44 24 ? 48 8D 54 24 ? 48 8B CB 48 89 44 24 ? E8 ? ? ? ? 48 83 C4 ? 5B C3 CC CC CC CC CC 48 89 5C 24",
"linux": "55 48 89 F2 48 89 E5 53 48 89 FB 48 8D 7D ? 48 83 EC ? 48 8D 05 ? ? ? ? 48 8B 30 48 8B 06 FF 50 ? 48 8B 45 ? 48 8D 75 ? 48 89 DF 48 89 45 ? E8 ? ? ? ? 48 8B 5D ? C9 C3 CC CC CC 55"
}
},
"CCSPlayer_WeaponServices_CanUse": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 83 EC 30 48 8B 01",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 49 89 FD 41 54 49 89 F4"
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 83 EC ? 48 8B 01 48 8B FA",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 41 54 49 89 FC 53 48 89 F3 48 83 EC ? 48 8B 07 48 8B 80 ? ? ? ?"
}
},
"CCSPlayer_ItemServices_CanAcquire": {
"signatures": {
"library": "server",
"windows": "44 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 55 41 56 41 57 48 8B EC",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 CD 41 54 49 89 FC 53 48 89 F3 48 83 EC 78"
}
},
"GetCSWeaponDataFromKey": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 33 ED 48 8B FA 8B F1",
"linux": "55 48 89 E5 41 56 41 55 41 89 FD 41 54 45 31 E4"
}
},
"CCSPlayer_ItemServices_GiveNamedItem": {
"offsets": {
"windows": 19,
"linux": 20
"windows": 18,
"linux": 19
}
},
"CCSPlayer_ItemServices_DropActivePlayerWeapon": {
"offsets": {
"windows": 20,
"linux": 21
"windows": 21,
"linux": 22
}
},
"CCSPlayer_ItemServices_RemoveWeapons": {
"offsets": {
"windows": 21,
"linux": 22
"windows": 22,
"linux": 23
}
},
"CGameSceneNode_GetSkeletonInstance": {
@@ -115,8 +122,20 @@
"CCSGameRules_TerminateRound": {
"signatures": {
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 41 55",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC 88 00 00 00 48 8D 05 ? ? ? ?"
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 56",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 53 48 81 EC ? ? ? ? 48 8D 05 ? ? ? ? F3 0F 11 85"
}
},
"CCSGameRules_FindPickerEntity": {
"offsets": {
"windows": 25,
"linux": 26
}
},
"CTakeDamageInfo_HitGroup": {
"offsets": {
"windows": 104,
"linux": 104
}
},
"UTIL_CreateEntityByName": {
@@ -130,61 +149,68 @@
"signatures": {
"library": "server",
"windows": "48 89 5C 24 10 57 48 83 EC 30 48 8B DA 48 8B F9 48 85 C9",
"linux": "48 85 FF 74 ? 55 48 89 E5 41 56"
"linux": "48 85 FF 74 ? 55 48 89 E5 41 55 49 89 FD"
}
},
"CBaseEntity_EmitSoundFilter": {
"signatures": {
"library": "server",
"windows": "4C 8B DC 49 89 5B ? 49 89 6B ? 49 89 73 ? 49 89 7B ? 41 56 48 83 EC ? 49 C7 43 ? ? ? ? ? 48 8D 05 ? ? ? ? 49 89 43 ? 41 8B F8",
"linux": "55 48 8D 05 ? ? ? ? 48 89 E5 41 57 49 89 CF 41 56 41 89 D6"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 10 48 89 74 24 18 57 48 83 EC 40 49 8B F0",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
"windows": "89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 49 8B F0 48 8B D9 48 8B 0D",
"linux": "55 48 89 F0 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 ? ? ? 49 ? ? 48 ? ? 48 ? ? 74",
"linux": "55 41 BA FF FF FF FF"
"windows": "48 89 5C 24 ? 4C 89 4C 24 ? 48 89 4C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC ? 49 8B F9",
"linux": "55 48 89 E5 41 55 49 89 CD 41 54 49 89 FC"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 85 C9 74",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 85 FF"
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 83 F9 ? 77 ? 48 63 C1 48 C1 E0",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 83 FF ? 77 ? 48 63 FF 48 C1 E7 ? 48 8D 44 38"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 377,
"linux": 377
"windows": 408,
"linux": 408
}
},
"CBasePlayerPawn_RemovePlayerItem": {
"signatures": {
"library": "server",
"windows": "48 ? ? 0F 84 ? ? ? ? 48 89 5C 24 ? 57 48 ? ? ? 48 ? ? 48 ? ? E8",
"linux": "55 48 89 ? 41 ? 49 89 ? 41 ? 49 89 ? E8 ? ? ? ? 49 39"
"linux": "55 48 89 E5 41 54 49 89 FC 53 48 89 F3 E8 ? ? ? ? 48 39 C3 74 ? 4C 89 E7 E8 ? ? ? ? 48 39 C3 74 ? 4C 89 E7 48 89 DE E8 ? ? ? ? 48 89 DF 5B 41 5C 5D E9 ? ? ? ? 0F 1F 44 00 00"
}
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 157,
"linux": 156
"windows": 165,
"linux": 164
}
},
"CBaseEntity_TakeDamageOld": {
"signatures": {
"library": "server",
"windows": "48 89 74 24 ? 57 48 81 EC 80 00 00 00 48 8B 41",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 58 4C 8D 3D"
"windows": "4C 8B DC 56 57 48 81 EC ? ? ? ? 48 8B 41",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 48 89 FB 48 81 EC ? ? ? ? 4C 8D 25 ? ? ? ? 49 8B 3C 24"
}
},
"CBaseTrigger_StartTouch": {
"signatures": {
"library": "server",
"windows": "40 57 41 57 48 83 EC 28 48 8B 01",
"linux": "55 48 89 E5 41 56 49 89 F6 41 55 49 89 FD 41 54 53 BB"
"windows": "40 57 41 56 48 83 EC ? 48 8B 01",
"linux": "55 48 89 E5 41 56 41 55 49 89 F5 41 54 53 48 89 FB 48 83 EC 10 48 8B 07"
}
},
"CBaseTrigger_EndTouch": {
@@ -194,20 +220,6 @@
"linux": "55 BA FF FF FF FF 48 89 E5 41 57 41 56 41 55 49 89 F5 41"
}
},
"StateChanged": {
"signatures": {
"library": "server",
"windows": "40 55 53 56 41 56 41 57 48 8D 6C 24 ? 48 81 EC 70 01 00 00",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 89 D3"
}
},
"NetworkStateChanged": {
"signatures": {
"library": "server",
"windows": "4C 8B C9 48 8B 09 48 85 C9 74 ? 48 8B 41 10",
"linux": "4C 8B 07 4D 85 C0 74 ? 49 8B 40 10"
}
},
"GameEntitySystem": {
"offsets": {
"windows": 88,
@@ -223,15 +235,15 @@
"CEntityIOOutput_FireOutputInternal": {
"signatures": {
"library": "server",
"windows": "4C 89 4C 24 20 53 55 57 41 54 41 56 48 81 EC",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 D4 53 48 89 F3 48 83 EC 58"
"windows": "4C 89 4C 24 ? 48 89 4C 24 ? 53 56",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 41 55 41 54 49 89 D4 53 48 89 F3"
}
},
"IGameSystem_InitAllSystems_pFirst": {
"signatures": {
"library": "server",
"windows": "48 8B 3D ? ? ? ? 48 85 FF 0F 84 ? ? ? ? BE",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75 ? E9"
"windows": "48 8B 1D ? ? ? ? 48 85 DB 0F 84 ? ? ? ? BD",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75"
}
},
"CEntityResourceManifest_AddResource": {
@@ -239,5 +251,44 @@
"windows": 2,
"linux": 0
}
},
"CheckTransmit": {
"signatures": {
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 48 89 50 ? 48 89 48 ? 55 48 8D A8",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 3D ? ? ? ? 41 55 41 89 D5"
}
},
"CheckTransmitPlayerSlot": {
"offsets": {
"windows": 576,
"linux": 576
}
},
"NetworkStateChanged": {
"signatures": {
"library": "server",
"windows": "4C 8B C2 48 8B D1 48 8B 09",
"linux": "48 8B 07 48 85 C0 74 ? 48 8B 50 10"
}
},
"SetStateChanged": {
"offsets": {
"windows": 25,
"linux": 26
}
},
"ISource2GameEntities::CheckTransmit": {
"offsets": {
"windows": 12,
"linux": 13
}
},
"Host_Say": {
"signatures": {
"library": "server",
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 49 89 F7 41 56 41 55 41 54 4D 89 C4"
}
}
}
}

80
create-release.sh Executable file
View File

@@ -0,0 +1,80 @@
#!/bin/bash
set -e
DRY_RUN=false
if [[ "$1" == "--dry-run" || "$1" == "-d" ]]; then
DRY_RUN=true
echo "Running in DRY-RUN mode - no changes will be pushed"
fi
echo "Starting automated release process..."
echo "Fetching latest tags from remote..."
git fetch --tags
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "v1.0.0")
echo "Latest tag found: $LATEST_TAG"
if [[ $LATEST_TAG =~ ^v([0-9]+)\.([0-9]+)\.([0-9]+)$ ]]; then
MAJOR=${BASH_REMATCH[1]}
MINOR=${BASH_REMATCH[2]}
PATCH=${BASH_REMATCH[3]}
else
echo "Error: Could not parse version from tag $LATEST_TAG"
echo "Expected format: v1.0.x (e.g., v1.0.322)"
exit 1
fi
NEW_PATCH=$((PATCH + 1))
NEW_TAG="v$MAJOR.$MINOR.$NEW_PATCH"
echo "New version will be: $NEW_TAG"
echo "Generating changelog with git-cliff..."
npx git-cliff -o CHANGELOG.md -t "$NEW_TAG"
if ! git diff --quiet CHANGELOG.md; then
echo "Changelog updated successfully"
git add CHANGELOG.md
COMMIT_MSG="release: $NEW_TAG"
echo "Committing changelog with message: $COMMIT_MSG"
if [ "$DRY_RUN" = true ]; then
git commit -m "$COMMIT_MSG"
echo "Creating tag locally: $NEW_TAG"
git tag "$NEW_TAG"
echo "DRY-RUN: Would push commit to remote"
echo "DRY-RUN: Would push tag to remote"
else
git commit -m "$COMMIT_MSG"
echo "Pushing commit to remote..."
git push origin $(git branch --show-current)
echo "Creating and pushing tag: $NEW_TAG"
git tag "$NEW_TAG"
git push origin tag "$NEW_TAG"
fi
echo "Release $NEW_TAG completed successfully!"
echo "Summary:"
echo " - Previous version: $LATEST_TAG"
echo " - New version: $NEW_TAG"
echo " - Changelog updated: Yes"
if [ "$DRY_RUN" = true ]; then
echo " - Commit pushed: (dry-run)"
echo " - Tag created and pushed: (dry-run)"
else
echo " - Commit pushed: Yes"
echo " - Tag created and pushed: Yes"
fi
else
echo "No changes detected in CHANGELOG.md"
echo "This might indicate that there are no new commits since the last release."
exit 1
fi

View File

@@ -54,6 +54,9 @@ The specific subclass of `GameEvent` will provide strongly typed parameters from
These event properties are mutable so you can update them as normal and they will update in the event instance.
> [!CAUTION]
> `GameEvent` instances and their properties will cease to exist after the event listener function is called, which means that you will encounter errors when accessing properties in timers and functions like `Server.NextFrame()`. You should store the value of properties in variables before calling functions like `Server.NextFrame()` so you can read the data safely.
## Preventing Broadcast
You can modify a game event so that it does not get broadcast to clients by modifying the `bool info.DontBroadcast` property. e.g.

View File

@@ -0,0 +1,99 @@
---
title: Automatically build/deploy your changes
description: Automatically build and deploy plugin changes to a remote development server as you work.
---
# Automatically build and deploy your changes
<sup>Adapted from the
[original guide](https://github.com/uFloppyDisk/create-cssharp-plugin/blob/c8fca43f86a61a5e874624f2f3ed39c5271c9a55/templates/standard-plugin/docs/auto-live-hot-reloading.md).
</sup>
During development of your plugin, you may find yourself repeating a workflow
similar to the following:
1. Make a change to your plugin
2. Run your build task (ex. `dotnet build`)
3. Upload plugin DLLs to your server using an FTP client
4. Alt-tab to the game
5. Test your changes
6. Repeat
Iterating on your plugin this way is painfully slow and impacts your productivity.
Below, you will find a guide and recommendations on how to setup your dev environment
to watch for file changes and automatically update plugin files on your server as you work.
By following this guide, your new workflow should look like this:
1. Make a change to your plugin
2. Alt-tab to the game
3. Test your changes
4. Repeat
> [!CAUTION]
> Exercise caution when developing your plugin while using this workflow.
> Build time errors are mostly caught by .NET SDK before files are committed
> but incomplete implementation may lead to issues such as server crashes.
> Avoid using this workflow on a production server meant for players.
## Setup
#### 1. Build plugin on file changes
The `dotnet` CLI, included with the .NET SDK, offers a convenient command for
automatically watching for source file changes. If you have access to the `dotnet`
CLI, run the following command to start watching your source code.
```shell
dotnet watch build --project path/to/projectName.csproj
```
<sup>By default, `dotnet watch` executes the `dotnet run` command on file changes
so specifying `build` as the first argument is required.</sup>
Your plugin will now build automatically on file change. By default, your builds
should be placed in `bin/<config>/<framework>` in the same directory as your `.csproj`.
```txt
projectDirectory
├── projectName.csproj
├── bin
│   └── Debug
│   └── net8.0
│      └── PLUGIN BUILDS HERE
```
> [!TIP]
> You can have your plugin build to a more convenient location by setting the
> `<OutDir>` build property in your `.csproj` file.
> Example: `<OutDir>./build/$(MSBuildProjectName)</OutDir>`
#### 2. Setup automatic uploads
##### Using WinSCP (Windows only)
Once connected to your server:
1. Go to the `Commands` tab at the top of the WinSCP window
and click `Keep Remote Directory up to Date`.
2. Select the plugin build directory containing your DLLs.
3. Select the plugin destination.
(`csgo/addons/counterstrikesharp/plugins/<projectName>`)
4. Click `Start`
> [!IMPORTANT]
> **For WSL users:**
> Applications running on Windows, such as WinSCP, cannot watch your Linux subsystem for file
> changes. Try using [this workaround](#using-winscp-while-developing-in-wsl) or consider
> moving development to Windows.
##### Using `lsyncd` (Linux)
> **TODO:** in-depth guide for setting up lsyncd
Learn more about `lsyncd`: https://github.com/lsyncd/lsyncd
___
#### Using WinSCP while developing in WSL
Run the following watch command in place of the one mentioned in
[Step 1](#1-build-plugin-on-file-changes) to build to a directory in your Windows filesystem
```shell
dotnet watch build --project path/to/<projectName>.csproj --property:OutDir=/mnt/<drive-letter>/some/path/<projectName>`
```
and have [WinSCP in Step 2](#2-setup-automatic-uploads) watch that path instead.
[Learn about Windows filesystem mounts in WSL](https://blogs.windows.com/windowsdeveloper/2016/07/22/fun-with-the-windows-subsystem-for-linux/#Working%20with%20Windows%20files:~:text=Working%20with%20Windows%20files)

View File

@@ -10,7 +10,7 @@ In this guide you will learn how to install CounterStrikeSharp onto your vanilla
If you're more of a visual person, here is a <a href="https://www.youtube.com/watch?v=FlsKzStHJuY" target="_blank">Youtube video</a> that covers everything.
## Prerequisites
- <a href="https://www.sourcemm.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://www.metamodsource.net/downloads.php/?branch=master" target="_blank">Metamod: Source 2.X Dev Build</a>
- <a href="https://github.com/roflmuffin/CounterStrikeSharp/releases" target="_blank">CounterStrikeSharp With Runtime</a>
## Installing Metamod

View File

@@ -6,3 +6,9 @@
- name: Dependency Injection
href: dependency-injection.md
- name: Referencing Players
href: referencing-players.md
- name: Automatically build and deploy your changes
href: auto-build-and-deploy.md

View File

@@ -47,3 +47,10 @@ When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MIS
## UnlockConVars
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console variables.
## AutoUpdateEnabled
When enabled, CS# will check for any updates to the gamedata.json file and automatically update it if a new version is available.
## AutoUpdateURL
The URL to use for the auto-update feature. This URL should point to a JSON file that contains the latest version of the gamedata.json file.

View File

@@ -1,5 +1,2 @@
- name: Core Configuration
href: core-configuration.md
- name: Referencing Players
href: referencing-players.md
href: core-configuration.md

View File

@@ -0,0 +1,2 @@
# With CheckTransmit
This example shows how to work with the `CheckTransmit` listener.

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,115 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithCheckTransmit;
[MinimumApiVersion(276)]
public class WithCheckTransmitPlugin : BasePlugin
{
public override string ModuleName => "Example: With CheckTransmit";
public override string ModuleVersion => "1.0.0";
public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
public override string ModuleDescription => "A simple plugin that uses the CheckTransmit listener!";
private Dictionary<int, bool> ShouldSeeDoors = new Dictionary<int, bool>();
public override void Load(bool hotReload)
{
// This command is related to the following example.
AddCommand("nodoors", "Toggle door transmit", (player, info) =>
{
if (player == null)
return;
if (ShouldSeeDoors.ContainsKey(player.Slot))
{
ShouldSeeDoors[player.Slot] = !ShouldSeeDoors[player.Slot];
} else
{
ShouldSeeDoors.Add(player.Slot, false);
}
info.ReplyToCommand($"You should {(ShouldSeeDoors[player.Slot] ? "see" : "not see")} doors");
});
// In this example, we will hide every door for players that have enabled the option with the command 'nodoors'
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the currently available doors (prop_door_rotating)
IEnumerable<CPropDoorRotating> doors = Utilities.FindAllEntitiesByDesignerName<CPropDoorRotating>("prop_door_rotating");
// Do nothing if there is none.
if (!doors.Any())
return;
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// Check if we should clear or not:
// If we have no data saved for this player, then we should not continue
if (!ShouldSeeDoors.ContainsKey(player.Slot))
continue;
// If this value is true, then this player should see doors
if (ShouldSeeDoors[player.Slot])
continue;
// Otherwise, lets remove the door entity indexes from the info list so they won't be transmitted
foreach (CPropDoorRotating door in doors)
{
info.TransmitEntities.Remove(door);
}
// NOTE: this is a barebone example, saving data and doing sanity checks is up to you.
}
});
// In this example, we will hide other players in the same team as the player.
// NOTE: 'Hiding' players requires extra work to do, killing non-transmitted players results in crash.
RegisterListener<Listeners.CheckTransmit>((CCheckTransmitInfoList infoList) =>
{
// Get the list of the current players, we only work with this value later on
List<CCSPlayerController> players = Utilities.GetPlayers();
// Go through every received info
foreach ((CCheckTransmitInfo info, CCSPlayerController? player) in infoList)
{
// If no player is found, we can continue
if (player == null)
continue;
// Otherwise, lets do the work:
// as an example, lets hide everyone for this player who is in the same team.
IEnumerable<CCSPlayerController> targetPlayers = players.Where(p =>
// is the player and its pawn valid
p.IsValid && p.Pawn.IsValid &&
// we shouldn't hide ourselves
p.Slot != player.Slot &&
// is the player is in the same team
p.Team == player.Team &&
// is alive
p.PlayerPawn.Value?.LifeState == (byte)LifeState_t.LIFE_ALIVE
);
foreach (CCSPlayerController targetPlayer in targetPlayers)
{
// Calling 'Remove' will clear the entity index of the target player pawn from the transmission list
// so it won't be transmitted for the 'player'.
info.TransmitEntities.Remove(targetPlayer.Pawn);
}
}
});
}
}

View File

@@ -1,38 +1,60 @@
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
namespace WithConfig;
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("ChatPrefix")] public string ChatPrefix { get; set; } = "My Cool Plugin";
[JsonPropertyName("ChatInterval")] public float ChatInterval { get; set; } = 60;
}
[MinimumApiVersion(80)]
public class WithConfigPlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Example: With Config";
public override string ModuleVersion => "1.0.0";
public SampleConfig Config { get; set; }
public void OnConfigParsed(SampleConfig config)
{
// Do manual verification of the config and override any invalid values
if (config.ChatInterval > 60)
{
config.ChatInterval = 60;
}
if (config.ChatPrefix.Length > 25)
{
throw new Exception($"Invalid value has been set to config value 'ChatPrefix': {config.ChatPrefix}");
}
// Once we've validated the config, we can set it to the instance
Config = config;
}
}
using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Config;
using CounterStrikeSharp.API.Modules.Extensions;
namespace WithConfig;
public class SampleConfig : BasePluginConfig
{
[JsonPropertyName("ChatPrefix")] public string ChatPrefix { get; set; } = "My Cool Plugin";
[JsonPropertyName("ChatInterval")] public float ChatInterval { get; set; } = 60;
}
[MinimumApiVersion(80)]
public class WithConfigPlugin : BasePlugin, IPluginConfig<SampleConfig>
{
public override string ModuleName => "Example: With Config";
public override string ModuleVersion => "1.0.0";
public SampleConfig Config { get; set; }
public void OnConfigParsed(SampleConfig config)
{
// Do manual verification of the config and override any invalid values
if (config.ChatInterval > 60)
{
config.ChatInterval = 60;
}
if (config.ChatPrefix.Length > 25)
{
throw new Exception($"Invalid value has been set to config value 'ChatPrefix': {config.ChatPrefix}");
}
// Once we've validated the config, we can set it to the instance
Config = config;
}
[ConsoleCommand("css_reload_config", "Reloads the plugin config")]
public void OnReloadConfig(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand("Chat Interval before reload: " + Config.ChatInterval);
Config.Reload();
commandInfo.ReplyToCommand("Chat Interval after reload: " + Config.ChatInterval);
}
[ConsoleCommand("css_reset_config", "Resets the plugin config")]
public void OnResetConfig(CCSPlayerController? player, CommandInfo commandInfo)
{
commandInfo.ReplyToCommand("Chat Interval before reset: " + Config.ChatInterval);
Config.ChatInterval = 60;
Config.Update();
commandInfo.ReplyToCommand("Chat Interval after reset: " + Config.ChatInterval);
}
}

12818
libraries/httplib/httplib.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -11,7 +11,7 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
FORCE
)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
if(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
@@ -35,10 +35,10 @@ else()
add_definitions(-DGITHUB_SHA="Local")
endif()
if(DEFINED ENV{BUILD_NUMBER})
add_definitions(-DBUILD_NUMBER="$ENV{BUILD_NUMBER}")
if(DEFINED ENV{SEMVER})
add_definitions(-DSEMVER="$ENV{SEMVER}")
else()
add_definitions(-DBUILD_NUMBER="0")
add_definitions(-DSEMVER="Local")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
@@ -58,7 +58,6 @@ include_directories(
${SOURCESDK}/public/tier1
${SOURCESDK}/public/entity2
${SOURCESDK}/public/game/server
${SOURCESDK}/public/entity2
${SOURCESDK}/public/schemasystem
${METAMOD_DIR}/core
${METAMOD_DIR}/core/sourcehook

File diff suppressed because it is too large Load Diff

View File

@@ -206,6 +206,300 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void ReplicateConvar(int clientslot, string convarname, string convarvalue){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(clientslot);
ScriptContext.GlobalScriptContext.Push(convarname);
ScriptContext.GlobalScriptContext.Push(convarvalue);
ScriptContext.GlobalScriptContext.SetIdentifier(0xC8728BEC);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetConvarFlags(ushort convar, ulong flags){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.Push(flags);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB2BDCCBF);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static ulong GetConvarFlags(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0x94829E2B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (ulong)ScriptContext.GlobalScriptContext.GetResult(typeof(ulong));
}
}
public static short GetConvarType(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB6E0E54C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (short)ScriptContext.GlobalScriptContext.GetResult(typeof(short));
}
}
public static string GetConvarName(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB6F0E2F3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static string GetConvarHelpText(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0x341D1F67);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static ushort GetConvarAccessIndexByName(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0x6288420D);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (ushort)ScriptContext.GlobalScriptContext.GetResult(typeof(ushort));
}
}
public static T GetConvarValue<T>(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0x935B2E9F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (T)ScriptContext.GlobalScriptContext.GetResult(typeof(T));
}
}
public static string GetConvarValueAsString(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5CC184F8);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static IntPtr GetConvarValueAddress(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0xECC4CC16);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static void SetConvarValueAsString(ushort convar, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x5EF52D6C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetConvarValue<T>(ushort convar, T value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0xB3DDAA0B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static ushort CreateConvar<T>(string name, short type, string helptext, ulong flags, bool hasmin, bool hasmax, T defaultvalue, T minvalue, T maxvalue){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(type);
ScriptContext.GlobalScriptContext.Push(helptext);
ScriptContext.GlobalScriptContext.Push(flags);
ScriptContext.GlobalScriptContext.Push(hasmin);
ScriptContext.GlobalScriptContext.Push(hasmax);
ScriptContext.GlobalScriptContext.Push(defaultvalue);
ScriptContext.GlobalScriptContext.Push(minvalue);
ScriptContext.GlobalScriptContext.Push(maxvalue);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF22079B9);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (ushort)ScriptContext.GlobalScriptContext.GetResult(typeof(ushort));
}
}
public static void DeleteConvar(ushort convar){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(convar);
ScriptContext.GlobalScriptContext.SetIdentifier(0xFC28F444);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static string GetStringFromSymbolLarge(IntPtr pointer){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pointer);
ScriptContext.GlobalScriptContext.SetIdentifier(0x600A804B);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static uint GetVariantType(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7AC3DA1C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static int GetVariantInt(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x78156617);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static uint GetVariantUint(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7AC49FA2);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static float GetVariantFloat(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0xD20595B4);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static string GetVariantString(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x41C49F71);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (string)ScriptContext.GlobalScriptContext.GetResult(typeof(string));
}
}
public static bool GetVariantBool(IntPtr pvariant){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7ABC76EA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (bool)ScriptContext.GlobalScriptContext.GetResult(typeof(bool));
}
}
public static void SetVariantInt(IntPtr pvariant, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x801EC403);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantUint(IntPtr pvariant, uint value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x83EC7436);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantFloat(IntPtr pvariant, float value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x266E8A0);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantString(IntPtr pvariant, string value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x2450A3E5);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SetVariantBool(IntPtr pvariant, bool value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pvariant);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.SetIdentifier(0x83F1967E);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static T DynamicHookGetReturn<T>(IntPtr hook, int datatype){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -337,6 +631,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static float GetGameFrameTime(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.SetIdentifier(0x97E331CA);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (float)ScriptContext.GlobalScriptContext.GetResult(typeof(float));
}
}
public static void IssueServerCommand(string command){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -357,6 +661,16 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void AddResource(string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.SetIdentifier(0x3B1DC491);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static bool PrecacheSound(string name, bool preload){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -571,6 +885,18 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void ClientPrint(int slot, int huddestination, string msg){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(slot);
ScriptContext.GlobalScriptContext.Push(huddestination);
ScriptContext.GlobalScriptContext.Push(msg);
ScriptContext.GlobalScriptContext.SetIdentifier(0x8F03FA72);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static IntPtr GetEntityFromIndex(int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -758,6 +1084,21 @@ namespace CounterStrikeSharp.API.Core
}
}
public static uint EmitSoundFilter(ulong filtermask, uint ent, string sound, float volume, float pitch){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(filtermask);
ScriptContext.GlobalScriptContext.Push(ent);
ScriptContext.GlobalScriptContext.Push(sound);
ScriptContext.GlobalScriptContext.Push(volume);
ScriptContext.GlobalScriptContext.Push(pitch);
ScriptContext.GlobalScriptContext.SetIdentifier(0x43C4A2B3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (uint)ScriptContext.GlobalScriptContext.GetResult(typeof(uint));
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1090,10 +1431,11 @@ namespace CounterStrikeSharp.API.Core
}
}
public static T ExecuteVirtualFunction<T>(IntPtr function, object[] arguments){
public static T ExecuteVirtualFunction<T>(IntPtr function, bool bypass, object[] arguments){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(function);
ScriptContext.GlobalScriptContext.Push(bypass);
foreach (var obj in arguments)
{
ScriptContext.GlobalScriptContext.Push(obj);
@@ -1150,6 +1492,17 @@ namespace CounterStrikeSharp.API.Core
}
}
public static IntPtr MetaFactory(string interfacename){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(interfacename);
ScriptContext.GlobalScriptContext.SetIdentifier(0x61521EF3);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (IntPtr)ScriptContext.GlobalScriptContext.GetResult(typeof(IntPtr));
}
}
public static short GetSchemaOffset(string classname, string propname){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1213,6 +1566,32 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void SchemaSetStateChanged(IntPtr instance, uint offset, uint arrayindex, uint pathindex){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(instance);
ScriptContext.GlobalScriptContext.Push(offset);
ScriptContext.GlobalScriptContext.Push(arrayindex);
ScriptContext.GlobalScriptContext.Push(pathindex);
ScriptContext.GlobalScriptContext.SetIdentifier(0x7D697B7C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void SchemaNetworkStateChanged(IntPtr instance, uint offset, uint arrayindex, uint pathindex){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(instance);
ScriptContext.GlobalScriptContext.Push(offset);
ScriptContext.GlobalScriptContext.Push(arrayindex);
ScriptContext.GlobalScriptContext.Push(pathindex);
ScriptContext.GlobalScriptContext.SetIdentifier(0xBBE9D700);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static IntPtr GetEconItemSystem(){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1357,6 +1736,34 @@ namespace CounterStrikeSharp.API.Core
}
}
public static int PbReadbytes(UserMessage message, string name, IntPtr buffer, int size, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(buffer);
ScriptContext.GlobalScriptContext.Push(size);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xECD23703);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static int PbReadbyteslength(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF74C465F);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
return (int)ScriptContext.GlobalScriptContext.GetResult(typeof(int));
}
}
public static int PbGetrepeatedfieldcount(UserMessage message, string name){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1434,6 +1841,20 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void PbSetbytes(UserMessage message, string name, IntPtr buffer, int size, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(buffer);
ScriptContext.GlobalScriptContext.Push(size);
ScriptContext.GlobalScriptContext.Push(index);
ScriptContext.GlobalScriptContext.SetIdentifier(0xF7C09993);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbAddint(UserMessage message, string name, int value){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
@@ -1494,6 +1915,19 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void PbAddbytes(UserMessage message, string name, IntPtr buffer, int size){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(message);
ScriptContext.GlobalScriptContext.Push(name);
ScriptContext.GlobalScriptContext.Push(buffer);
ScriptContext.GlobalScriptContext.Push(size);
ScriptContext.GlobalScriptContext.SetIdentifier(0x50DB8210);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void PbRemoverepeatedfieldvalue(UserMessage message, string name, int index){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -0,0 +1,9 @@
using System;
namespace CounterStrikeSharp.API.Core.Attributes.Registration;
[AttributeUsage(AttributeTargets.Method)]
public class ListenerHandlerAttribute<T> : Attribute
where T: Delegate
{
}

View File

@@ -116,9 +116,6 @@ namespace CounterStrikeSharp.API.Core
public readonly Dictionary<Delegate, CallbackSubscriber> Handlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> CommandHandlers =
new Dictionary<Delegate, CallbackSubscriber>();
public readonly Dictionary<Delegate, CallbackSubscriber> CommandListeners =
new Dictionary<Delegate, CallbackSubscriber>();
@@ -132,6 +129,8 @@ namespace CounterStrikeSharp.API.Core
internal readonly Dictionary<Delegate, EntityIO.EntityOutputCallback> EntitySingleOutputHooks =
new Dictionary<Delegate, EntityIO.EntityOutputCallback>();
public readonly List<CommandDefinition> CommandDefinitions = new List<CommandDefinition>();
public readonly List<Timer> Timers = new List<Timer>();
public delegate HookResult GameEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent;
@@ -193,11 +192,13 @@ namespace CounterStrikeSharp.API.Core
public void AddCommand(string name, string description, CommandInfo.CommandCallback handler)
{
var definition = new CommandDefinition(name, description, handler);
CommandDefinitions.Add(definition);
CommandManager.RegisterCommand(definition);
}
private void AddCommand(CommandDefinition definition)
{
CommandDefinitions.Add(definition);
CommandManager.RegisterCommand(definition);
}
@@ -229,14 +230,13 @@ namespace CounterStrikeSharp.API.Core
/// <param name="handler">The callback function to be invoked when the command is executed.</param>
public void RemoveCommand(string name, CommandInfo.CommandCallback handler)
{
if (CommandHandlers.ContainsKey(handler))
var definition = CommandDefinitions.FirstOrDefault(
definition => definition.Name == name && definition.Callback == handler);
if (definition != null)
{
var subscriber = CommandHandlers[handler];
NativeAPI.RemoveCommand(name, subscriber.GetInputArgument());
FunctionReference.Remove(subscriber.GetReferenceIdentifier());
CommandHandlers.Remove(handler);
CommandDefinitions.Remove(definition);
CommandManager.RemoveCommand(definition);
}
}
@@ -396,20 +396,26 @@ namespace CounterStrikeSharp.API.Core
}
/// <summary>
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> attribute.
/// Registers all game event handlers that are decorated with the <see cref="GameEventHandlerAttribute"/> and <see cref="ListenerHandlerAttribute{T}"/> attribute.
/// </summary>
/// <param name="instance">The instance of the object where the event handlers are defined.</param>
public void RegisterAttributeHandlers(object instance)
{
var eventHandlers = instance.GetType()
.GetMethods()
var methods = instance.GetType().GetMethods();
var eventHandlers = methods
.Where(method => method.GetCustomAttribute<GameEventHandlerAttribute>() != null)
.Where(method =>
method.GetParameters().FirstOrDefault()?.ParameterType.IsSubclassOf(typeof(GameEvent)) == true)
.ToArray();
var listenerHandlers = methods
.Where(method => method.GetCustomAttribute(typeof(ListenerHandlerAttribute<>)) != null)
.ToArray();
var method = typeof(BasePlugin).GetMethod("RegisterEventHandlerInternal", BindingFlags.NonPublic |
var registerEvent = typeof(BasePlugin).GetMethod(nameof(RegisterEventHandlerInternal), BindingFlags.NonPublic |
BindingFlags.Instance)!;
var registerListener = GetType().GetMethod(nameof(RegisterListener))!;
foreach (var eventHandler in eventHandlers)
{
@@ -421,8 +427,22 @@ namespace CounterStrikeSharp.API.Core
var actionType = typeof(GameEventHandler<>).MakeGenericType(parameterType);
var action = Delegate.CreateDelegate(actionType, instance, eventHandler);
var generic = method.MakeGenericMethod(parameterType);
generic.Invoke(this, new object[] { eventName, action, hookMode == HookMode.Post });
var registerEventGeneric = registerEvent.MakeGenericMethod(parameterType);
registerEventGeneric.Invoke(this, [eventName, action, hookMode == HookMode.Post]);
}
foreach (var listnerHandler in listenerHandlers)
{
var attribute = listnerHandler.GetCustomAttribute(typeof(ListenerHandlerAttribute<>))!;
var listenerType = attribute.GetType().GetGenericArguments().First();
if (listenerType.GetCustomAttribute<ListenerNameAttribute>() == null)
throw new ArgumentException("Listener of type T is invalid and does not have a name attribute",
listenerType.Name);
var listenerDelegate = Delegate.CreateDelegate(listenerType, instance, listnerHandler);
registerListener.MakeGenericMethod(listenerType).Invoke(this, [listenerDelegate]);
}
}
@@ -621,11 +641,6 @@ namespace CounterStrikeSharp.API.Core
{
subscriber.Dispose();
}
foreach (var subscriber in CommandHandlers.Values)
{
subscriber.Dispose();
}
foreach (var subscriber in CommandListeners.Values)
{
@@ -642,6 +657,11 @@ namespace CounterStrikeSharp.API.Core
subscriber.Dispose();
}
foreach (var definition in CommandDefinitions)
{
CommandManager.RemoveCommand(definition);
}
foreach (var timer in Timers)
{
timer.Kill();
@@ -650,4 +670,4 @@ namespace CounterStrikeSharp.API.Core
_disposed = true;
}
}
}
}

View File

@@ -70,8 +70,13 @@ public class CommandManager : ICommandManager
if (_commandDefinitions.TryGetValue(name, out var handler))
{
foreach (var command in handler)
foreach (var command in handler.ToList())
{
if (!handler.Contains(command))
{
continue;
}
var methodInfo = command.Callback?.GetMethodInfo();
// We do not need to do permission checks on commands executed from the server console.

View File

@@ -61,6 +61,12 @@ namespace CounterStrikeSharp.API.Core
[JsonPropertyName("UnlockConVars")]
public bool UnlockConVars { get; set; } = true;
[JsonPropertyName("AutoUpdateEnabled")]
public bool AutoUpdateEnabled { get; set; } = true;
[JsonPropertyName("AutoUpdateURL")]
public string AutoUpdateURL { get; set; } = "http://gamedata.cssharp.dev";
}
/// <summary>
@@ -157,7 +163,7 @@ namespace CounterStrikeSharp.API.Core
{
var data = JsonSerializer.Deserialize<CoreConfigData>(File.ReadAllText(_coreConfigPath),
new JsonSerializerOptions() { ReadCommentHandling = JsonCommentHandling.Skip });
if (data != null)
{
_coreConfig = data;

View File

@@ -15,6 +15,7 @@
*/
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
@@ -26,7 +27,7 @@ namespace CounterStrikeSharp.API.Core
/// </summary>
public enum FunctionLifetime
{
/// <summary>Delegate will be removed after the first invocation.</summary>
/// <summary>Delegate will be removed after the first invocation.</summary>
SingleUse,
/// <summary>Delegate will remain in memory for the lifetime of the application (or until <see cref="FunctionReference.Remove"/> is called).</summary>
@@ -57,7 +58,7 @@ namespace CounterStrikeSharp.API.Core
_targetMethod = method;
_nativeCallback = CreateWrappedCallback();
}
/// <summary>
/// <inheritdoc cref="FunctionLifetime"/>
/// </summary>
@@ -176,4 +177,4 @@ namespace CounterStrikeSharp.API.Core
}
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -30,4 +30,4 @@ namespace CounterStrikeSharp.API.Core
[DllImport(dllPath, EntryPoint = "InvokeNative")]
public static extern void InvokeNative(IntPtr ptr);
}
}
}

View File

@@ -6,8 +6,8 @@ using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core
{
public class Listeners {
public class Listeners
{
/// <summary>
/// Called when an entity is spawned.
/// </summary>
@@ -44,6 +44,18 @@ namespace CounterStrikeSharp.API.Core
[ListenerName("OnTick")]
public delegate void OnTick();
/// <summary>
/// Called on every server frame before entities think.
/// </summary>
[ListenerName("OnServerPreEntityThink")]
public delegate void OnServerPreEntityThink();
/// <summary>
/// Called on every server frame after entities think.
/// </summary>
[ListenerName("OnServerPostEntityThink")]
public delegate void OnServerPostEntityThink();
/// <summary>
/// Called when a new map is loaded.
/// </summary>
@@ -107,7 +119,7 @@ namespace CounterStrikeSharp.API.Core
/// <param name="playerSlot">The player slot of the authorized client.</param>
/// <param name="steamId">The Steam ID of the authorized client.</param>
[ListenerName("OnClientAuthorized")]
public delegate void OnClientAuthorized(int playerSlot, [CastFrom(typeof(ulong))]SteamID steamId);
public delegate void OnClientAuthorized(int playerSlot, [CastFrom(typeof(ulong))] SteamID steamId);
/// <summary>
/// Called when the server is updating the hibernation state.
@@ -163,5 +175,37 @@ namespace CounterStrikeSharp.API.Core
/// <param name="manifest">Resource Manifest</param>
[ListenerName("OnServerPrecacheResources")]
public delegate void OnServerPrecacheResources(ResourceManifest manifest);
/// <summary>
/// Called when checking transmit on entities.
/// </summary>
/// <param name="infoList">Transmit info list</param>
[ListenerName("CheckTransmit")]
public delegate void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList);
/// <summary>
/// Called in the entity pre-think when the player's buttons have changed.
/// </summary>
/// <param name="player"></param>
/// <param name="pressed"></param>
/// <param name="released"></param>
[ListenerName("OnPlayerButtonsChanged")]
public delegate void OnPlayerButtonsChanged(CCSPlayerController player, PlayerButtons pressed, PlayerButtons released);
/// <summary>
/// Called when a player sends a chat message.
/// </summary>
/// <param name="player">The player who sent the chat message.</param>
/// <param name="message">The content of the chat message.</param>
/// <param name="teamChat">If the chat message was sent to team only.</param>
[ListenerName("OnPlayerChat")]
public delegate void OnPlayerChat(CCSPlayerController player, string message, bool teamChat);
/// <summary>
/// Called when all metamod plugins are loaded.
/// </summary>
[ListenerName("OnMetamodAllPluginsLoaded")]
public delegate void OnMetamodAllPluginsLoaded();
}
}
}

View File

@@ -1,26 +1,71 @@
using System;
using System.Numerics;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
namespace CounterStrikeSharp.API.Core;
public partial class CBaseEntity
{
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
/// <exception cref="ArgumentNullException">No valid argument</exception>
/// <exception cref="ArgumentNullException">At least one parameter must be specified</exception>
public void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
Guard.IsValidEntity(this);
if (position == null && angles == null && velocity == null)
throw new ArgumentNullException("No valid argument");
throw new ArgumentException("At least one parameter must be specified");
nint _position = position?.Handle ?? 0;
nint _angles = angles?.Handle ?? 0;
nint _velocity = velocity?.Handle ?? 0;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(Handle, _position, _angles, _velocity);
nint _handle = Handle;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(_handle, GameData.GetOffset("CBaseEntity_Teleport"))(_handle, _position,
_angles, _velocity);
}
/// <summary>
/// Teleports the entity to the specified position, angles, and velocity using Vector3 parameters.
/// This overload is optimized for memory efficiency by directly working with a Vector3 struct.
/// </summary>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
/// <exception cref="ArgumentException">At least one parameter must be specified</exception>
public void Teleport(Vector3? position = null, Vector3? angles = null, Vector3? velocity = null)
{
Guard.IsValidEntity(this);
if (position == null && angles == null && velocity == null)
throw new ArgumentException("At least one parameter must be specified");
unsafe
{
void* positionPtr = null, anglePtr = null, velocityPtr = null;
if (position.HasValue)
{
var pos = position.Value;
positionPtr = &pos;
}
if (angles.HasValue)
{
var ang = angles.Value;
anglePtr = &ang;
}
if (velocity.HasValue)
{
var vel = velocity.Value;
velocityPtr = &vel;
}
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(Handle,
(nint)positionPtr,
(nint)anglePtr, (nint)velocityPtr);
}
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -48,4 +93,25 @@ public partial class CBaseEntity
return (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
}
/// <summary>
/// Emit a soundevent to all players.
/// </summary>
/// <param name="soundEventName">The name of the soundevent to emit.</param>
/// <param name="recipients">The recipients of the soundevent.</param>
/// <param name="volume">The volume of the soundevent.</param>
/// <param name="pitch">The pitch of the soundevent.</param>
/// <returns>The sound event guid.</returns>
public uint EmitSound(string soundEventName, RecipientFilter? recipients = null, float volume = 1f, float pitch = 0)
{
Guard.IsValidEntity(this);
if (recipients == null)
{
recipients = new RecipientFilter();
recipients.AddAllPlayers();
}
return NativeAPI.EmitSoundFilter(recipients.GetRecipientMask(), this.Index, soundEventName, volume, pitch);
}
}

View File

@@ -14,8 +14,11 @@
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Runtime.InteropServices;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -28,4 +31,49 @@ public partial class CCSGameRules
{
VirtualFunctions.TerminateRound(Handle, roundEndReason, delay, 0, 0);
}
}
internal CBaseEntity? FindPickerEntityInternal(CBasePlayerController player)
{
// TODO: TEST!
// the third parameter seems to be something like `CDefaultTypedEntityInstanceFilter<CBaseEntity>` but its optional (earlier it was a string?)
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, IntPtr?, CBaseEntity?> CCSGameRules_FindPickerEntity = new(Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
return CCSGameRules_FindPickerEntity.Invoke(this, player, null);
}
else
{
VirtualFunctionWithReturn<CCSGameRules, CBasePlayerController, IntPtr?, double, double, CBaseEntity?> CCSGameRules_FindPickerEntity = new(Handle, GameData.GetOffset("CCSGameRules_FindPickerEntity"));
return CCSGameRules_FindPickerEntity.Invoke(this, player, null, 0, 0); // on linux we have a fourth and fifth parameter aswell, but they are unused because the condition for them is always unmet.
}
}
public T? FindPickerEntity<T>(CBasePlayerController player)
where T : CBaseEntity
{
CBaseEntity? entity = FindPickerEntityInternal(player);
if (entity == null || !entity.IsValid)
{
return null;
}
return entity.As<T>();
}
public CCSPlayerController? GetClientAimTarget(CCSPlayerController player)
{
CCSPlayerPawn? pawn = FindPickerEntity<CCSPlayerPawn>(player);
if (pawn == null || !pawn.IsValid)
return null;
if (pawn.DesignerName == "player")
{
return pawn.OriginalController.Value;
}
return null;
}
}

View File

@@ -50,7 +50,7 @@ public partial class CCSPlayerController
{
Guard.IsValidEntity(this);
VirtualFunctions.ClientPrint(Handle, HudDestination.Chat, message, 0, 0, 0, 0);
NativeAPI.ClientPrint(this.Slot, (int)HudDestination.Chat, message);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -58,7 +58,7 @@ public partial class CCSPlayerController
{
Guard.IsValidEntity(this);
VirtualFunctions.ClientPrint(Handle, HudDestination.Center, message, 0, 0, 0, 0);
NativeAPI.ClientPrint(this.Slot, (int)HudDestination.Center, message);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -66,7 +66,7 @@ public partial class CCSPlayerController
{
Guard.IsValidEntity(this);
VirtualFunctions.ClientPrint(Handle, HudDestination.Alert, message, 0, 0, 0, 0);
NativeAPI.ClientPrint(this.Slot, (int)HudDestination.Alert, message);
}
public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
@@ -340,4 +340,16 @@ public partial class CCSPlayerController
NativeAPI.SetClientVoiceFlags(Handle, (Byte)value);
}
}
[Obsolete(
"You are trying to call Teleport on a non-physical player. Maybe you mean Pawn? (See: https://docs.cssharp.dev/docs/guides/referencing-players.html#controllers--pawns)")]
public new void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
base.Teleport(position, angles, velocity);
}
public void ReplicateConVar(string conVar, string value)
{
NativeAPI.ReplicateConvar(Slot, conVar, value);
}
}

View File

@@ -15,6 +15,8 @@
*/
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
@@ -54,4 +56,9 @@ public partial class CCSPlayer_ItemServices
return (T)Activator.CreateInstance(typeof(T), pointer)!;
}
public AcquireResult CanAcquire(CEconItemView itemView, AcquireMethod method, IntPtr unknown = 0)
{
return VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Invoke(this, itemView, method, unknown);
}
}

View File

@@ -0,0 +1,106 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Collections;
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
[StructLayout(LayoutKind.Explicit)]
public struct CCheckTransmitInfo
{
/// <summary>
/// Entity n is already marked for transmission
/// </summary>
[FieldOffset(0x0)]
public CFixedBitVecBase TransmitEntities;
/// <summary>
/// Entity n is always send even if not in PVS (HLTV and Replay only)
/// </summary>
[FieldOffset(0x8)]
public CFixedBitVecBase TransmitAlways;
};
public sealed class CCheckTransmitInfoList : NativeObject, IReadOnlyList<(CCheckTransmitInfo info, CCSPlayerController? player)>
{
private int CheckTransmitPlayerSlotOffset = GameData.GetOffset("CheckTransmitPlayerSlot");
private unsafe nint* Inner => (nint*)base.Handle;
public unsafe int Count { get => (int)(*(this.Inner + 1)); }
public unsafe CCheckTransmitInfoList(IntPtr pointer) : base(pointer)
{ }
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
public (CCheckTransmitInfo info, CCSPlayerController? player) this[int index]
{
get
{
var (transmit, slot) = this.Get(index);
CCSPlayerController? player = Utilities.GetPlayerFromSlot(slot);
return (transmit, player);
}
}
/// <summary>
/// Get transmit info for the given index.
/// </summary>
/// <param name="index">Index of the info you want to retrieve from the list, should be between 0 and '<see cref="Count"/>' - 1</param>
/// <returns></returns>
private unsafe (CCheckTransmitInfo, int) Get(int index)
{
if (index < 0 || index >= this.Count)
{
throw new ArgumentOutOfRangeException("index");
}
// 'base.Handle' holds the pointer for our 'CCheckTransmitInfoList' wrapper class
// Get the pointer to the array of 'CCheckTransmitInfo'
nint* infoListPtr = *(nint**)this.Inner; // Dereference 'Inner' to get the pointer to the array
// Access the specific 'CCheckTransmitInfo*'
nint infoPtr = *(infoListPtr + index);
// Retrieve the 'CCheckTransmitInfo' from the pointer
CCheckTransmitInfo info = Marshal.PtrToStructure<CCheckTransmitInfo>(infoPtr);
// Get player slot from the 'infoPtr' using the 'CheckTransmitPlayerSlotOffset' offset
int playerSlot = *(int*)((byte*)infoPtr + CheckTransmitPlayerSlotOffset);
return (info, playerSlot);
}
public IEnumerator<(CCheckTransmitInfo, CCSPlayerController?)> GetEnumerator()
{
for (int i = 0; i < this.Count; i++)
{
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
}

View File

@@ -0,0 +1,81 @@
/*
* This file is part of CounterStrikeSharp.
* CounterStrikeSharp is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CounterStrikeSharp is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
*/
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core
{
// credits: qstage
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CFixedBitVecBase
{
private const int LOG2_BITS_PER_INT = 5;
private const int BITS_PER_INT = 32;
private readonly uint* m_Ints;
public void Add(CEntityInstance entityInstance) => Write(entityInstance.Index);
public void Add(int bitNum) => Write(bitNum);
public void Add(uint bitNum) => Write(bitNum);
public void Remove(CEntityInstance entityInstance) => Clear(entityInstance.Index);
public void Remove(int bitNum) => Clear(bitNum);
public void Remove(uint bitNum) => Clear(bitNum);
public bool Contains(CEntityInstance entityInstance) => Contains(entityInstance.Index);
public bool Contains(uint bitNum) => Contains((int)bitNum);
private void Clear(uint bitNum) => Clear((int)bitNum);
private void Write(uint bitNum) => Write((int)bitNum);
private void Clear(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt &= ~(uint)BitVec_Bit(bitNum);
}
private void Write(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return;
uint* pInt = m_Ints + BitVec_Int(bitNum);
*pInt |= (uint)BitVec_Bit(bitNum);
}
public bool Contains(int bitNum)
{
if (!(bitNum >= 0 && bitNum < Utilities.MaxEdicts))
return false;
uint* pInt = m_Ints + BitVec_Int(bitNum);
return (*pInt & (uint)BitVec_Bit(bitNum)) != 0;
}
private int BitVec_Int(int bitNum) => bitNum >> LOG2_BITS_PER_INT;
private int BitVec_Bit(int bitNum) => 1 << (bitNum & (BITS_PER_INT - 1));
}
}

View File

@@ -0,0 +1,32 @@
using System.Runtime.InteropServices;
namespace CounterStrikeSharp.API.Core;
public partial class CTakeDamageInfo
{
/// <summary>
/// Retrieves the hitgroup
/// </summary>
/// <returns>
/// Returns a <see cref="HitGroup_t"/> enumeration representing the player's current hit group,
/// or <see cref="HitGroup_t.HITGROUP_INVALID"/> if the hit group cannot be determined.
/// </returns>
public HitGroup_t GetHitGroup()
{
IntPtr v4 = Marshal.ReadIntPtr(Handle, GameData.GetOffset("CTakeDamageInfo_HitGroup"));
if (v4 == nint.Zero)
{
return HitGroup_t.HITGROUP_INVALID;
}
IntPtr v1 = Marshal.ReadIntPtr(v4, 16);
if (v1 == nint.Zero)
{
return HitGroup_t.HITGROUP_GENERIC;
}
return (HitGroup_t)Marshal.ReadInt32(v1, 56);
}
}

View File

@@ -0,0 +1,18 @@
namespace CounterStrikeSharp.API.Core;
public class CUtlSymbolLarge : NativeObject
{
public CUtlSymbolLarge(IntPtr pointer) : base(pointer)
{
}
public bool IsValid => Handle != IntPtr.Zero;
public string String
{
get
{
return NativeAPI.GetStringFromSymbolLarge(Handle);
}
}
}

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@@ -1,13 +1,56 @@
namespace CounterStrikeSharp.API.Core;
using System.Reflection.Metadata;
/// <summary>
/// Placeholder for CVariant
/// <see href="https://github.com/alliedmodders/hl2sdk/blob/cs2/public/variant.h"/>
/// <remarks>A lot of entity outputs do not use this value</remarks>
/// </summary>
namespace CounterStrikeSharp.API.Core;
public class CVariant : NativeObject
{
public CVariant(IntPtr pointer) : base(pointer)
{
}
public bool IsValid => Handle != IntPtr.Zero;
public fieldtype_t FieldType => (fieldtype_t)NativeAPI.GetVariantType(Handle);
public T Get<T>()
{
var type = typeof(T);
object result = type switch
{
_ when type == typeof(float) => NativeAPI.GetVariantFloat(Handle),
_ when type == typeof(int) => NativeAPI.GetVariantInt(Handle),
_ when type == typeof(uint) => NativeAPI.GetVariantUint(Handle),
_ when type == typeof(string) => NativeAPI.GetVariantString(Handle),
_ when type == typeof(bool) => NativeAPI.GetVariantBool(Handle),
_ => throw new NotSupportedException(),
};
return (T)result;
}
public void Set<T>(T value)
{
var type = typeof(T);
switch (type)
{
case var _ when value is float f:
NativeAPI.SetVariantFloat(Handle, f);
break;
case var _ when value is int i:
NativeAPI.SetVariantInt(Handle, i);
break;
case var _ when value is uint ui:
NativeAPI.SetVariantUint(Handle, ui);
break;
case var _ when value is bool b:
NativeAPI.SetVariantBool(Handle, b);
break;
case var _ when value is string s:
NativeAPI.SetVariantString(Handle, s);
break;
default:
throw new NotSupportedException();
}
}
}
}

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@@ -17,7 +17,7 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
}
public unsafe uint Size => Unsafe.Read<uint>((void*)Handle);
public unsafe int Count => NativeAPI.GetNetworkVectorSize(Handle);
public T this[int index]
@@ -28,7 +28,7 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
{
throw new NotSupportedException("Networked vectors currently only support CHandle<T>");
}
return (T)Activator.CreateInstance(typeof(T), NativeAPI.GetNetworkVectorElementAt(Handle, index));
}
}
@@ -50,4 +50,4 @@ public partial class NetworkedVector<T> : NativeObject, IReadOnlyCollection<T>
{
return GetEnumerator();
}
}
}

View File

@@ -1,49 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CAISound : CPointEntity
{
public CAISound (IntPtr pointer) : base(pointer) {}
// m_iSoundType
[SchemaMember("CAISound", "m_iSoundType")]
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CAISound", "m_iSoundType");
// m_iSoundFlags
[SchemaMember("CAISound", "m_iSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CAISound", "m_iSoundFlags");
// m_iVolume
[SchemaMember("CAISound", "m_iVolume")]
public ref Int32 Volume => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iVolume");
// m_iSoundIndex
[SchemaMember("CAISound", "m_iSoundIndex")]
public ref Int32 SoundIndex => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundIndex");
// m_flDuration
[SchemaMember("CAISound", "m_flDuration")]
public ref float Duration => ref Schema.GetRef<float>(this.Handle, "CAISound", "m_flDuration");
// m_iszProxyEntityName
[SchemaMember("CAISound", "m_iszProxyEntityName")]
public string ProxyEntityName
{
get { return Schema.GetUtf8String(this.Handle, "CAISound", "m_iszProxyEntityName"); }
set { Schema.SetString(this.Handle, "CAISound", "m_iszProxyEntityName", value); }
}
}

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@@ -26,6 +26,10 @@ public partial class CAI_Expresser : NativeObject
[SchemaMember("CAI_Expresser", "m_flStopTalkTimeWithoutDelay")]
public ref float StopTalkTimeWithoutDelay => ref Schema.GetRef<float>(this.Handle, "CAI_Expresser", "m_flStopTalkTimeWithoutDelay");
// m_flQueuedSpeechTime
[SchemaMember("CAI_Expresser", "m_flQueuedSpeechTime")]
public ref float QueuedSpeechTime => ref Schema.GetRef<float>(this.Handle, "CAI_Expresser", "m_flQueuedSpeechTime");
// m_flBlockedTalkTime
[SchemaMember("CAI_Expresser", "m_flBlockedTalkTime")]
public ref float BlockedTalkTime => ref Schema.GetRef<float>(this.Handle, "CAI_Expresser", "m_flBlockedTalkTime");

View File

@@ -18,8 +18,4 @@ public partial class CAI_ExpresserWithFollowup : CAI_Expresser
{
public CAI_ExpresserWithFollowup (IntPtr pointer) : base(pointer) {}
// m_pPostponedFollowup
[SchemaMember("CAI_ExpresserWithFollowup", "m_pPostponedFollowup")]
public ResponseFollowup? PostponedFollowup => Schema.GetPointer<ResponseFollowup>(this.Handle, "CAI_ExpresserWithFollowup", "m_pPostponedFollowup");
}

View File

@@ -54,6 +54,14 @@ public partial class CBarnLight : CBaseModelEntity
[SchemaMember("CBarnLight", "m_nBakedShadowIndex")]
public ref Int32 BakedShadowIndex => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nBakedShadowIndex");
// m_nLightPathUniqueId
[SchemaMember("CBarnLight", "m_nLightPathUniqueId")]
public ref Int32 LightPathUniqueId => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nLightPathUniqueId");
// m_nLightMapUniqueId
[SchemaMember("CBarnLight", "m_nLightMapUniqueId")]
public ref Int32 LightMapUniqueId => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nLightMapUniqueId");
// m_nLuminaireShape
[SchemaMember("CBarnLight", "m_nLuminaireShape")]
public ref Int32 LuminaireShape => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nLuminaireShape");
@@ -154,6 +162,10 @@ public partial class CBarnLight : CBaseModelEntity
[SchemaMember("CBarnLight", "m_bContactShadow")]
public ref bool ContactShadow => ref Schema.GetRef<bool>(this.Handle, "CBarnLight", "m_bContactShadow");
// m_bForceShadowsEnabled
[SchemaMember("CBarnLight", "m_bForceShadowsEnabled")]
public ref bool ForceShadowsEnabled => ref Schema.GetRef<bool>(this.Handle, "CBarnLight", "m_bForceShadowsEnabled");
// m_nBounceLight
[SchemaMember("CBarnLight", "m_nBounceLight")]
public ref Int32 BounceLight => ref Schema.GetRef<Int32>(this.Handle, "CBarnLight", "m_nBounceLight");

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@@ -54,6 +54,10 @@ public partial class CBaseAnimGraph : CBaseModelEntity
[SchemaMember("CBaseAnimGraph", "m_RagdollPose")]
public PhysicsRagdollPose_t RagdollPose => Schema.GetDeclaredClass<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_RagdollPose");
// m_bRagdollEnabled
[SchemaMember("CBaseAnimGraph", "m_bRagdollEnabled")]
public ref bool RagdollEnabled => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollEnabled");
// m_bRagdollClientSide
[SchemaMember("CBaseAnimGraph", "m_bRagdollClientSide")]
public ref bool RagdollClientSide => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollClientSide");

View File

@@ -74,4 +74,28 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
[SchemaMember("CBaseAnimGraphController", "m_flPrevAnimUpdateTime")]
public ref float PrevAnimUpdateTime => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flPrevAnimUpdateTime");
// m_hGraphDefinitionAG2
[SchemaMember("CBaseAnimGraphController", "m_hGraphDefinitionAG2")]
public CStrongHandle<InfoForResourceTypeCNmGraphDefinition> GraphDefinitionAG2 => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCNmGraphDefinition>>(this.Handle, "CBaseAnimGraphController", "m_hGraphDefinitionAG2");
// m_bIsUsingAG2
[SchemaMember("CBaseAnimGraphController", "m_bIsUsingAG2")]
public ref bool IsUsingAG2 => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraphController", "m_bIsUsingAG2");
// m_serializedPoseRecipeAG2
[SchemaMember("CBaseAnimGraphController", "m_serializedPoseRecipeAG2")]
public NetworkedVector<byte> SerializedPoseRecipeAG2 => Schema.GetDeclaredClass<NetworkedVector<byte>>(this.Handle, "CBaseAnimGraphController", "m_serializedPoseRecipeAG2");
// m_nSerializePoseRecipeSizeAG2
[SchemaMember("CBaseAnimGraphController", "m_nSerializePoseRecipeSizeAG2")]
public ref Int32 SerializePoseRecipeSizeAG2 => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraphController", "m_nSerializePoseRecipeSizeAG2");
// m_nGraphCreationFlagsAG2
[SchemaMember("CBaseAnimGraphController", "m_nGraphCreationFlagsAG2")]
public ref byte GraphCreationFlagsAG2 => ref Schema.GetRef<byte>(this.Handle, "CBaseAnimGraphController", "m_nGraphCreationFlagsAG2");
// m_nServerGraphDefReloadCountAG2
[SchemaMember("CBaseAnimGraphController", "m_nServerGraphDefReloadCountAG2")]
public ref Int32 ServerGraphDefReloadCountAG2 => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraphController", "m_nServerGraphDefReloadCountAG2");
}

View File

@@ -46,10 +46,6 @@ public partial class CBaseCSGrenade : CCSWeaponBase
[SchemaMember("CBaseCSGrenade", "m_flThrowStrength")]
public ref float ThrowStrength => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_flThrowStrength");
// m_flThrowStrengthApproach
[SchemaMember("CBaseCSGrenade", "m_flThrowStrengthApproach")]
public ref float ThrowStrengthApproach => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_flThrowStrengthApproach");
// m_fDropTime
[SchemaMember("CBaseCSGrenade", "m_fDropTime")]
public ref float DropTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenade", "m_fDropTime");

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@@ -78,12 +78,8 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity")]
public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
// m_bHasEverHitPlayer
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer")]
public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
// m_bClearFromPlayers
[SchemaMember("CBaseCSGrenadeProjectile", "m_bClearFromPlayers")]
public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
// m_bHasEverHitEnemy
[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy")]
public ref bool HasEverHitEnemy => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitEnemy");
}

View File

@@ -30,17 +30,17 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_impactEnergyScale")]
public ref float ImpactEnergyScale => ref Schema.GetRef<float>(this.Handle, "CBaseCombatCharacter", "m_impactEnergyScale");
// m_LastHitGroup
[SchemaMember("CBaseCombatCharacter", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseCombatCharacter", "m_LastHitGroup");
// m_nMinVehicleDamageToTempRagdoll
[SchemaMember("CBaseCombatCharacter", "m_nMinVehicleDamageToTempRagdoll")]
public ref Int32 MinVehicleDamageToTempRagdoll => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_nMinVehicleDamageToTempRagdoll");
// m_bApplyStressDamage
[SchemaMember("CBaseCombatCharacter", "m_bApplyStressDamage")]
public ref bool ApplyStressDamage => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bApplyStressDamage");
// m_iDamageCount
[SchemaMember("CBaseCombatCharacter", "m_iDamageCount")]
public ref Int32 DamageCount => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_iDamageCount");
// m_bDeathEventsDispatched
[SchemaMember("CBaseCombatCharacter", "m_bDeathEventsDispatched")]
public ref bool DeathEventsDispatched => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bDeathEventsDispatched");
// m_strRelationships
[SchemaMember("CBaseCombatCharacter", "m_strRelationships")]
@@ -58,4 +58,8 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_nNavHullIdx")]
public ref UInt32 NavHullIdx => ref Schema.GetRef<UInt32>(this.Handle, "CBaseCombatCharacter", "m_nNavHullIdx");
// m_movementStats
[SchemaMember("CBaseCombatCharacter", "m_movementStats")]
public CMovementStatsProperty MovementStats => Schema.GetDeclaredClass<CMovementStatsProperty>(this.Handle, "CBaseCombatCharacter", "m_movementStats");
}

View File

@@ -46,6 +46,10 @@ public partial class CBaseDoor : CBaseToggle
[SchemaMember("CBaseDoor", "m_bIgnoreDebris")]
public ref bool IgnoreDebris => ref Schema.GetRef<bool>(this.Handle, "CBaseDoor", "m_bIgnoreDebris");
// m_bNoNPCs
[SchemaMember("CBaseDoor", "m_bNoNPCs")]
public ref bool NoNPCs => ref Schema.GetRef<bool>(this.Handle, "CBaseDoor", "m_bNoNPCs");
// m_eSpawnPosition
[SchemaMember("CBaseDoor", "m_eSpawnPosition")]
public ref FuncDoorSpawnPos_t SpawnPosition => ref Schema.GetRef<FuncDoorSpawnPos_t>(this.Handle, "CBaseDoor", "m_eSpawnPosition");

View File

@@ -274,10 +274,22 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_flWaterLevel")]
public ref float WaterLevel => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flWaterLevel");
// m_bGravityDisabled
[SchemaMember("CBaseEntity", "m_bGravityDisabled")]
public ref bool GravityDisabled => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bGravityDisabled");
// m_bAnimatedEveryTick
[SchemaMember("CBaseEntity", "m_bAnimatedEveryTick")]
public ref bool AnimatedEveryTick => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bAnimatedEveryTick");
// m_flActualGravityScale
[SchemaMember("CBaseEntity", "m_flActualGravityScale")]
public ref float ActualGravityScale => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flActualGravityScale");
// m_bGravityActuallyDisabled
[SchemaMember("CBaseEntity", "m_bGravityActuallyDisabled")]
public ref bool GravityActuallyDisabled => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bGravityActuallyDisabled");
// m_bDisableLowViolence
[SchemaMember("CBaseEntity", "m_bDisableLowViolence")]
public ref bool DisableLowViolence => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bDisableLowViolence");
@@ -326,10 +338,6 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_bLagCompensate")]
public ref bool LagCompensate => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bLagCompensate");
// m_flOverriddenFriction
[SchemaMember("CBaseEntity", "m_flOverriddenFriction")]
public ref float OverriddenFriction => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flOverriddenFriction");
// m_pBlocker
[SchemaMember("CBaseEntity", "m_pBlocker")]
public CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBaseEntity", "m_pBlocker");
@@ -346,4 +354,8 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nBloodType")]
public ref BloodType BloodType => ref Schema.GetRef<BloodType>(this.Handle, "CBaseEntity", "m_nBloodType");
// m_pPulseGraphInstance
[SchemaMember("CBaseEntity", "m_pPulseGraphInstance")]
public CPulseGraphInstance_ServerEntity? PulseGraphInstance => Schema.GetPointer<CPulseGraphInstance_ServerEntity>(this.Handle, "CBaseEntity", "m_pPulseGraphInstance");
}

View File

@@ -1,37 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBaseFire : CBaseEntity
{
public CBaseFire (IntPtr pointer) : base(pointer) {}
// m_flScale
[SchemaMember("CBaseFire", "m_flScale")]
public ref float Scale => ref Schema.GetRef<float>(this.Handle, "CBaseFire", "m_flScale");
// m_flStartScale
[SchemaMember("CBaseFire", "m_flStartScale")]
public ref float StartScale => ref Schema.GetRef<float>(this.Handle, "CBaseFire", "m_flStartScale");
// m_flScaleTime
[SchemaMember("CBaseFire", "m_flScaleTime")]
public ref float ScaleTime => ref Schema.GetRef<float>(this.Handle, "CBaseFire", "m_flScaleTime");
// m_nFlags
[SchemaMember("CBaseFire", "m_nFlags")]
public ref UInt32 FireFlags => ref Schema.GetRef<UInt32>(this.Handle, "CBaseFire", "m_nFlags");
}

View File

@@ -26,6 +26,66 @@ public partial class CBaseModelEntity : CBaseEntity
[SchemaMember("CBaseModelEntity", "m_CHitboxComponent")]
public CHitboxComponent CHitboxComponent => Schema.GetDeclaredClass<CHitboxComponent>(this.Handle, "CBaseModelEntity", "m_CHitboxComponent");
// m_nDestructiblePartInitialStateDestructed0
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0")]
public ref HitGroup_t DestructiblePartInitialStateDestructed0 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0");
// m_nDestructiblePartInitialStateDestructed1
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1")]
public ref HitGroup_t DestructiblePartInitialStateDestructed1 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1");
// m_nDestructiblePartInitialStateDestructed2
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2")]
public ref HitGroup_t DestructiblePartInitialStateDestructed2 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2");
// m_nDestructiblePartInitialStateDestructed3
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3")]
public ref HitGroup_t DestructiblePartInitialStateDestructed3 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3");
// m_nDestructiblePartInitialStateDestructed4
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4")]
public ref HitGroup_t DestructiblePartInitialStateDestructed4 => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4");
// m_nDestructiblePartInitialStateDestructed0_PartIndex
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0_PartIndex")]
public ref Int32 DestructiblePartInitialStateDestructed0_PartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed0_PartIndex");
// m_nDestructiblePartInitialStateDestructed1_PartIndex
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1_PartIndex")]
public ref Int32 DestructiblePartInitialStateDestructed1_PartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed1_PartIndex");
// m_nDestructiblePartInitialStateDestructed2_PartIndex
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2_PartIndex")]
public ref Int32 DestructiblePartInitialStateDestructed2_PartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed2_PartIndex");
// m_nDestructiblePartInitialStateDestructed3_PartIndex
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3_PartIndex")]
public ref Int32 DestructiblePartInitialStateDestructed3_PartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed3_PartIndex");
// m_nDestructiblePartInitialStateDestructed4_PartIndex
[SchemaMember("CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4_PartIndex")]
public ref Int32 DestructiblePartInitialStateDestructed4_PartIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseModelEntity", "m_nDestructiblePartInitialStateDestructed4_PartIndex");
// m_pDestructiblePartsSystemComponent
[SchemaMember("CBaseModelEntity", "m_pDestructiblePartsSystemComponent")]
public CDestructiblePartsSystemComponent? DestructiblePartsSystemComponent => Schema.GetPointer<CDestructiblePartsSystemComponent>(this.Handle, "CBaseModelEntity", "m_pDestructiblePartsSystemComponent");
// m_LastHitGroup
[SchemaMember("CBaseModelEntity", "m_LastHitGroup")]
public ref HitGroup_t LastHitGroup => ref Schema.GetRef<HitGroup_t>(this.Handle, "CBaseModelEntity", "m_LastHitGroup");
// m_sLastDamageSourceName
[SchemaMember("CBaseModelEntity", "m_sLastDamageSourceName")]
public string LastDamageSourceName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseModelEntity", "m_sLastDamageSourceName"); }
set { Schema.SetString(this.Handle, "CBaseModelEntity", "m_sLastDamageSourceName", value); }
}
// m_vLastDamagePosition
[SchemaMember("CBaseModelEntity", "m_vLastDamagePosition")]
public Vector LastDamagePosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseModelEntity", "m_vLastDamagePosition");
// m_flDissolveStartTime
[SchemaMember("CBaseModelEntity", "m_flDissolveStartTime")]
public ref float DissolveStartTime => ref Schema.GetRef<float>(this.Handle, "CBaseModelEntity", "m_flDissolveStartTime");
@@ -68,7 +128,7 @@ public partial class CBaseModelEntity : CBaseEntity
// m_Collision
[SchemaMember("CBaseModelEntity", "m_Collision")]
public CCollisionProperty Collision => Schema.GetDeclaredClass<CCollisionProperty>(this.Handle, "CBaseModelEntity", "m_Collision");
public new CCollisionProperty Collision => Schema.GetDeclaredClass<CCollisionProperty>(this.Handle, "CBaseModelEntity", "m_Collision");
// m_Glow
[SchemaMember("CBaseModelEntity", "m_Glow")]
@@ -118,6 +178,14 @@ public partial class CBaseModelEntity : CBaseEntity
[SchemaMember("CBaseModelEntity", "m_flDecalHealHeightRate")]
public ref float DecalHealHeightRate => ref Schema.GetRef<float>(this.Handle, "CBaseModelEntity", "m_flDecalHealHeightRate");
// m_nDecalMode
[SchemaMember("CBaseModelEntity", "m_nDecalMode")]
public ref DecalMode_t DecalMode => ref Schema.GetRef<DecalMode_t>(this.Handle, "CBaseModelEntity", "m_nDecalMode");
// m_nRequiredDecalMode
[SchemaMember("CBaseModelEntity", "m_nRequiredDecalMode")]
public ref DecalMode_t RequiredDecalMode => ref Schema.GetRef<DecalMode_t>(this.Handle, "CBaseModelEntity", "m_nRequiredDecalMode");
// m_ConfigEntitiesToPropagateMaterialDecalsTo
[SchemaMember("CBaseModelEntity", "m_ConfigEntitiesToPropagateMaterialDecalsTo")]
public NetworkedVector<CHandle<CBaseModelEntity>> ConfigEntitiesToPropagateMaterialDecalsTo => Schema.GetDeclaredClass<NetworkedVector<CHandle<CBaseModelEntity>>>(this.Handle, "CBaseModelEntity", "m_ConfigEntitiesToPropagateMaterialDecalsTo");

View File

@@ -82,10 +82,6 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_bPredict")]
public ref bool Predict => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bPredict");
// m_bAutoKickDisabled
[SchemaMember("CBasePlayerController", "m_bAutoKickDisabled")]
public ref bool AutoKickDisabled => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bAutoKickDisabled");
// m_bIsLowViolence
[SchemaMember("CBasePlayerController", "m_bIsLowViolence")]
public ref bool IsLowViolence => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bIsLowViolence");
@@ -118,6 +114,10 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_steamID")]
public ref UInt64 SteamID => ref Schema.GetRef<UInt64>(this.Handle, "CBasePlayerController", "m_steamID");
// m_bNoClipEnabled
[SchemaMember("CBasePlayerController", "m_bNoClipEnabled")]
public ref bool NoClipEnabled => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bNoClipEnabled");
// m_iDesiredFOV
[SchemaMember("CBasePlayerController", "m_iDesiredFOV")]
public ref UInt32 DesiredFOV => ref Schema.GetRef<UInt32>(this.Handle, "CBasePlayerController", "m_iDesiredFOV");

View File

@@ -58,10 +58,6 @@ public partial class CBasePlayerPawn : CBaseCombatCharacter
[SchemaMember("CBasePlayerPawn", "m_ServerViewAngleChanges")]
public NetworkedVector<ViewAngleServerChange_t> ServerViewAngleChanges => Schema.GetDeclaredClass<NetworkedVector<ViewAngleServerChange_t>>(this.Handle, "CBasePlayerPawn", "m_ServerViewAngleChanges");
// m_nHighestGeneratedServerViewAngleChangeIndex
[SchemaMember("CBasePlayerPawn", "m_nHighestGeneratedServerViewAngleChangeIndex")]
public ref UInt32 HighestGeneratedServerViewAngleChangeIndex => ref Schema.GetRef<UInt32>(this.Handle, "CBasePlayerPawn", "m_nHighestGeneratedServerViewAngleChangeIndex");
// v_angle
[SchemaMember("CBasePlayerPawn", "v_angle")]
public QAngle V_angle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBasePlayerPawn", "v_angle");
@@ -102,6 +98,10 @@ public partial class CBasePlayerPawn : CBaseCombatCharacter
[SchemaMember("CBasePlayerPawn", "m_hController")]
public CHandle<CBasePlayerController> Controller => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerPawn", "m_hController");
// m_hDefaultController
[SchemaMember("CBasePlayerPawn", "m_hDefaultController")]
public CHandle<CBasePlayerController> DefaultController => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerPawn", "m_hDefaultController");
// m_fHltvReplayDelay
[SchemaMember("CBasePlayerPawn", "m_fHltvReplayDelay")]
public ref float HltvReplayDelay => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fHltvReplayDelay");

View File

@@ -26,6 +26,26 @@ public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
[SchemaMember("CBasePlayerWeaponVData", "m_bAllowFlipping")]
public ref bool AllowFlipping => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAllowFlipping");
// m_szMuzzleFlashParticleConfig
[SchemaMember("CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig")]
public string MuzzleFlashParticleConfig
{
get { return Schema.GetUtf8String(this.Handle, "CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig"); }
set { Schema.SetString(this.Handle, "CBasePlayerWeaponVData", "m_szMuzzleFlashParticleConfig", value); }
}
// m_nMuzzleSmokeShotThreshold
[SchemaMember("CBasePlayerWeaponVData", "m_nMuzzleSmokeShotThreshold")]
public ref byte MuzzleSmokeShotThreshold => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nMuzzleSmokeShotThreshold");
// m_flMuzzleSmokeTimeout
[SchemaMember("CBasePlayerWeaponVData", "m_flMuzzleSmokeTimeout")]
public ref float MuzzleSmokeTimeout => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flMuzzleSmokeTimeout");
// m_flMuzzleSmokeDecrementRate
[SchemaMember("CBasePlayerWeaponVData", "m_flMuzzleSmokeDecrementRate")]
public ref float MuzzleSmokeDecrementRate => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flMuzzleSmokeDecrementRate");
// m_bLinkedCooldowns
[SchemaMember("CBasePlayerWeaponVData", "m_bLinkedCooldowns")]
public ref bool LinkedCooldowns => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bLinkedCooldowns");
@@ -62,6 +82,10 @@ public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
[SchemaMember("CBasePlayerWeaponVData", "m_bReserveAmmoAsClips")]
public ref bool ReserveAmmoAsClips => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bReserveAmmoAsClips");
// m_bTreatAsSingleClip
[SchemaMember("CBasePlayerWeaponVData", "m_bTreatAsSingleClip")]
public ref bool TreatAsSingleClip => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bTreatAsSingleClip");
// m_iWeight
[SchemaMember("CBasePlayerWeaponVData", "m_iWeight")]
public ref Int32 Weight => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iWeight");
@@ -78,6 +102,10 @@ public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
[SchemaMember("CBasePlayerWeaponVData", "m_iRumbleEffect")]
public ref RumbleEffect_t RumbleEffect => ref Schema.GetRef<RumbleEffect_t>(this.Handle, "CBasePlayerWeaponVData", "m_iRumbleEffect");
// m_flDropSpeed
[SchemaMember("CBasePlayerWeaponVData", "m_flDropSpeed")]
public ref float DropSpeed => ref Schema.GetRef<float>(this.Handle, "CBasePlayerWeaponVData", "m_flDropSpeed");
// m_iSlot
[SchemaMember("CBasePlayerWeaponVData", "m_iSlot")]
public ref Int32 Slot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iSlot");

View File

@@ -32,6 +32,6 @@ public partial class CBaseProp : CBaseAnimGraph
// m_mPreferredCatchTransform
[SchemaMember("CBaseProp", "m_mPreferredCatchTransform")]
public matrix3x4_t MPreferredCatchTransform => Schema.GetDeclaredClass<matrix3x4_t>(this.Handle, "CBaseProp", "m_mPreferredCatchTransform");
public CTransform MPreferredCatchTransform => Schema.GetDeclaredClass<CTransform>(this.Handle, "CBaseProp", "m_mPreferredCatchTransform");
}

View File

@@ -42,6 +42,10 @@ public partial class CBasePropDoor : CDynamicProp
[SchemaMember("CBasePropDoor", "m_bLocked")]
public ref bool Locked => ref Schema.GetRef<bool>(this.Handle, "CBasePropDoor", "m_bLocked");
// m_bNoNPCs
[SchemaMember("CBasePropDoor", "m_bNoNPCs")]
public ref bool NoNPCs => ref Schema.GetRef<bool>(this.Handle, "CBasePropDoor", "m_bNoNPCs");
// m_closedPosition
[SchemaMember("CBasePropDoor", "m_closedPosition")]
public Vector ClosedPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CBasePropDoor", "m_closedPosition");
@@ -52,7 +56,7 @@ public partial class CBasePropDoor : CDynamicProp
// m_hBlocker
[SchemaMember("CBasePropDoor", "m_hBlocker")]
public CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBasePropDoor", "m_hBlocker");
public new CHandle<CBaseEntity> Blocker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBasePropDoor", "m_hBlocker");
// m_bFirstBlocked
[SchemaMember("CBasePropDoor", "m_bFirstBlocked")]

View File

@@ -1,21 +1,21 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CEnvFunnel : CBaseEntity
{
public CEnvFunnel (IntPtr pointer) : base(pointer) {}
}
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBasePulseGraphInstance : NativeObject
{
public CBasePulseGraphInstance (IntPtr pointer) : base(pointer) {}
}

View File

@@ -18,22 +18,6 @@ public partial class CBaseTrigger : CBaseToggle
{
public CBaseTrigger (IntPtr pointer) : base(pointer) {}
// m_bDisabled
[SchemaMember("CBaseTrigger", "m_bDisabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CBaseTrigger", "m_bDisabled");
// m_iFilterName
[SchemaMember("CBaseTrigger", "m_iFilterName")]
public string FilterName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseTrigger", "m_iFilterName"); }
set { Schema.SetString(this.Handle, "CBaseTrigger", "m_iFilterName", value); }
}
// m_hFilter
[SchemaMember("CBaseTrigger", "m_hFilter")]
public CHandle<CBaseFilter> Filter => Schema.GetDeclaredClass<CHandle<CBaseFilter>>(this.Handle, "CBaseTrigger", "m_hFilter");
// m_OnStartTouch
[SchemaMember("CBaseTrigger", "m_OnStartTouch")]
public CEntityIOOutput OnStartTouch => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnStartTouch");
@@ -66,8 +50,24 @@ public partial class CBaseTrigger : CBaseToggle
[SchemaMember("CBaseTrigger", "m_hTouchingEntities")]
public NetworkedVector<CHandle<CBaseEntity>> TouchingEntities => Schema.GetDeclaredClass<NetworkedVector<CHandle<CBaseEntity>>>(this.Handle, "CBaseTrigger", "m_hTouchingEntities");
// m_bClientSidePredicted
[SchemaMember("CBaseTrigger", "m_bClientSidePredicted")]
public ref bool ClientSidePredicted => ref Schema.GetRef<bool>(this.Handle, "CBaseTrigger", "m_bClientSidePredicted");
// m_iFilterName
[SchemaMember("CBaseTrigger", "m_iFilterName")]
public string FilterName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseTrigger", "m_iFilterName"); }
set { Schema.SetString(this.Handle, "CBaseTrigger", "m_iFilterName", value); }
}
// m_hFilter
[SchemaMember("CBaseTrigger", "m_hFilter")]
public CHandle<CBaseFilter> Filter => Schema.GetDeclaredClass<CHandle<CBaseFilter>>(this.Handle, "CBaseTrigger", "m_hFilter");
// m_bDisabled
[SchemaMember("CBaseTrigger", "m_bDisabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CBaseTrigger", "m_bDisabled");
// m_bUseAsyncQueries
[SchemaMember("CBaseTrigger", "m_bUseAsyncQueries")]
public ref bool UseAsyncQueries => ref Schema.GetRef<bool>(this.Handle, "CBaseTrigger", "m_bUseAsyncQueries");
}

View File

@@ -1,73 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBaseViewModel : CBaseAnimGraph
{
public CBaseViewModel (IntPtr pointer) : base(pointer) {}
// m_vecLastFacing
[SchemaMember("CBaseViewModel", "m_vecLastFacing")]
public Vector LastFacing => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseViewModel", "m_vecLastFacing");
// m_nViewModelIndex
[SchemaMember("CBaseViewModel", "m_nViewModelIndex")]
public ref UInt32 ViewModelIndex => ref Schema.GetRef<UInt32>(this.Handle, "CBaseViewModel", "m_nViewModelIndex");
// m_nAnimationParity
[SchemaMember("CBaseViewModel", "m_nAnimationParity")]
public ref UInt32 AnimationParity => ref Schema.GetRef<UInt32>(this.Handle, "CBaseViewModel", "m_nAnimationParity");
// m_flAnimationStartTime
[SchemaMember("CBaseViewModel", "m_flAnimationStartTime")]
public ref float AnimationStartTime => ref Schema.GetRef<float>(this.Handle, "CBaseViewModel", "m_flAnimationStartTime");
// m_hWeapon
[SchemaMember("CBaseViewModel", "m_hWeapon")]
public CHandle<CBasePlayerWeapon> Weapon => Schema.GetDeclaredClass<CHandle<CBasePlayerWeapon>>(this.Handle, "CBaseViewModel", "m_hWeapon");
// m_sVMName
[SchemaMember("CBaseViewModel", "m_sVMName")]
public string VMName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseViewModel", "m_sVMName"); }
set { Schema.SetString(this.Handle, "CBaseViewModel", "m_sVMName", value); }
}
// m_sAnimationPrefix
[SchemaMember("CBaseViewModel", "m_sAnimationPrefix")]
public string AnimationPrefix
{
get { return Schema.GetUtf8String(this.Handle, "CBaseViewModel", "m_sAnimationPrefix"); }
set { Schema.SetString(this.Handle, "CBaseViewModel", "m_sAnimationPrefix", value); }
}
// m_hOldLayerSequence
[SchemaMember("CBaseViewModel", "m_hOldLayerSequence")]
public ref Int32 OldLayerSequence => ref Schema.GetRef<Int32>(this.Handle, "CBaseViewModel", "m_hOldLayerSequence");
// m_oldLayer
[SchemaMember("CBaseViewModel", "m_oldLayer")]
public ref Int32 OldLayer => ref Schema.GetRef<Int32>(this.Handle, "CBaseViewModel", "m_oldLayer");
// m_oldLayerStartTime
[SchemaMember("CBaseViewModel", "m_oldLayerStartTime")]
public ref float OldLayerStartTime => ref Schema.GetRef<float>(this.Handle, "CBaseViewModel", "m_oldLayerStartTime");
// m_hControlPanel
[SchemaMember("CBaseViewModel", "m_hControlPanel")]
public CHandle<CBaseEntity> ControlPanel => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBaseViewModel", "m_hControlPanel");
}

View File

@@ -88,7 +88,7 @@ public partial class CBeam : CBaseModelEntity
// m_fSpeed
[SchemaMember("CBeam", "m_fSpeed")]
public ref float Speed => ref Schema.GetRef<float>(this.Handle, "CBeam", "m_fSpeed");
public new ref float Speed => ref Schema.GetRef<float>(this.Handle, "CBeam", "m_fSpeed");
// m_flFrame
[SchemaMember("CBeam", "m_flFrame")]

View File

@@ -20,6 +20,6 @@ public partial class CBodyComponentPoint : CBodyComponent
// m_sceneNode
[SchemaMember("CBodyComponentPoint", "m_sceneNode")]
public CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
public new CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
}

View File

@@ -22,6 +22,10 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakableProp", "m_CPropDataComponent");
// m_OnStartDeath
[SchemaMember("CBreakableProp", "m_OnStartDeath")]
public CEntityIOOutput OnStartDeath => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakableProp", "m_OnStartDeath");
// m_OnBreak
[SchemaMember("CBreakableProp", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakableProp", "m_OnBreak");
@@ -142,10 +146,6 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_flLastPhysicsInfluenceTime")]
public ref float LastPhysicsInfluenceTime => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flLastPhysicsInfluenceTime");
// m_bOriginalBlockLOS
[SchemaMember("CBreakableProp", "m_bOriginalBlockLOS")]
public ref bool OriginalBlockLOS => ref Schema.GetRef<bool>(this.Handle, "CBreakableProp", "m_bOriginalBlockLOS");
// m_flDefaultFadeScale
[SchemaMember("CBreakableProp", "m_flDefaultFadeScale")]
public ref float DefaultFadeScale => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDefaultFadeScale");
@@ -154,14 +154,6 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_hLastAttacker")]
public CHandle<CBaseEntity> LastAttacker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBreakableProp", "m_hLastAttacker");
// m_hFlareEnt
[SchemaMember("CBreakableProp", "m_hFlareEnt")]
public CHandle<CBaseEntity> FlareEnt => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBreakableProp", "m_hFlareEnt");
// m_bUsePuntSound
[SchemaMember("CBreakableProp", "m_bUsePuntSound")]
public ref bool UsePuntSound => ref Schema.GetRef<bool>(this.Handle, "CBreakableProp", "m_bUsePuntSound");
// m_iszPuntSound
[SchemaMember("CBreakableProp", "m_iszPuntSound")]
public string PuntSound
@@ -170,8 +162,12 @@ public partial class CBreakableProp : CBaseProp
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszPuntSound", value); }
}
// m_noGhostCollision
[SchemaMember("CBreakableProp", "m_noGhostCollision")]
public ref bool NoGhostCollision => ref Schema.GetRef<bool>(this.Handle, "CBreakableProp", "m_noGhostCollision");
// m_bUsePuntSound
[SchemaMember("CBreakableProp", "m_bUsePuntSound")]
public ref bool UsePuntSound => ref Schema.GetRef<bool>(this.Handle, "CBreakableProp", "m_bUsePuntSound");
// m_bOriginalBlockLOS
[SchemaMember("CBreakableProp", "m_bOriginalBlockLOS")]
public ref bool OriginalBlockLOS => ref Schema.GetRef<bool>(this.Handle, "CBreakableProp", "m_bOriginalBlockLOS");
}

View File

@@ -1,33 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBubbling : CBaseModelEntity
{
public CBubbling (IntPtr pointer) : base(pointer) {}
// m_density
[SchemaMember("CBubbling", "m_density")]
public ref Int32 Density => ref Schema.GetRef<Int32>(this.Handle, "CBubbling", "m_density");
// m_frequency
[SchemaMember("CBubbling", "m_frequency")]
public ref Int32 Frequency => ref Schema.GetRef<Int32>(this.Handle, "CBubbling", "m_frequency");
// m_state
[SchemaMember("CBubbling", "m_state")]
public ref Int32 State => ref Schema.GetRef<Int32>(this.Handle, "CBubbling", "m_state");
}

View File

@@ -26,6 +26,22 @@ public partial class CBuoyancyHelper : NativeObject
[SchemaMember("CBuoyancyHelper", "m_flFluidDensity")]
public ref float FluidDensity => ref Schema.GetRef<float>(this.Handle, "CBuoyancyHelper", "m_flFluidDensity");
// m_flNeutrallyBuoyantGravity
[SchemaMember("CBuoyancyHelper", "m_flNeutrallyBuoyantGravity")]
public ref float NeutrallyBuoyantGravity => ref Schema.GetRef<float>(this.Handle, "CBuoyancyHelper", "m_flNeutrallyBuoyantGravity");
// m_flNeutrallyBuoyantLinearDamping
[SchemaMember("CBuoyancyHelper", "m_flNeutrallyBuoyantLinearDamping")]
public ref float NeutrallyBuoyantLinearDamping => ref Schema.GetRef<float>(this.Handle, "CBuoyancyHelper", "m_flNeutrallyBuoyantLinearDamping");
// m_flNeutrallyBuoyantAngularDamping
[SchemaMember("CBuoyancyHelper", "m_flNeutrallyBuoyantAngularDamping")]
public ref float NeutrallyBuoyantAngularDamping => ref Schema.GetRef<float>(this.Handle, "CBuoyancyHelper", "m_flNeutrallyBuoyantAngularDamping");
// m_bNeutrallyBuoyant
[SchemaMember("CBuoyancyHelper", "m_bNeutrallyBuoyant")]
public ref bool NeutrallyBuoyant => ref Schema.GetRef<bool>(this.Handle, "CBuoyancyHelper", "m_bNeutrallyBuoyant");
// m_vecFractionOfWheelSubmergedForWheelFriction
[SchemaMember("CBuoyancyHelper", "m_vecFractionOfWheelSubmergedForWheelFriction")]
public NetworkedVector<float> FractionOfWheelSubmergedForWheelFriction => Schema.GetDeclaredClass<NetworkedVector<float>>(this.Handle, "CBuoyancyHelper", "m_vecFractionOfWheelSubmergedForWheelFriction");

View File

@@ -1,25 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSGOViewModel : CPredictedViewModel
{
public CCSGOViewModel (IntPtr pointer) : base(pointer) {}
// m_bShouldIgnoreOffsetAndAccuracy
[SchemaMember("CCSGOViewModel", "m_bShouldIgnoreOffsetAndAccuracy")]
public ref bool ShouldIgnoreOffsetAndAccuracy => ref Schema.GetRef<bool>(this.Handle, "CCSGOViewModel", "m_bShouldIgnoreOffsetAndAccuracy");
}

View File

@@ -34,10 +34,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_fWarmupPeriodStart")]
public ref float WarmupPeriodStart => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_fWarmupPeriodStart");
// m_bServerPaused
[SchemaMember("CCSGameRules", "m_bServerPaused")]
public ref bool ServerPaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bServerPaused");
// m_bTerroristTimeOutActive
[SchemaMember("CCSGameRules", "m_bTerroristTimeOutActive")]
public ref bool TerroristTimeOutActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bTerroristTimeOutActive");
@@ -286,10 +282,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flNextRespawnWave")]
public Span<float> NextRespawnWave => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_flNextRespawnWave", 32);
// m_nServerQuestID
[SchemaMember("CCSGameRules", "m_nServerQuestID")]
public ref Int32 ServerQuestID => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nServerQuestID");
// m_vMinimapMins
[SchemaMember("CCSGameRules", "m_vMinimapMins")]
public Vector MinimapMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSGameRules", "m_vMinimapMins");
@@ -302,9 +294,9 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_MinimapVerticalSectionHeights")]
public Span<float> MinimapVerticalSectionHeights => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_MinimapVerticalSectionHeights", 8);
// m_bSpawnedTerrorHuntHeavy
[SchemaMember("CCSGameRules", "m_bSpawnedTerrorHuntHeavy")]
public ref bool SpawnedTerrorHuntHeavy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSpawnedTerrorHuntHeavy");
// m_ullLocalMatchID
[SchemaMember("CCSGameRules", "m_ullLocalMatchID")]
public ref UInt64 UllLocalMatchID => ref Schema.GetRef<UInt64>(this.Handle, "CCSGameRules", "m_ullLocalMatchID");
// m_nEndMatchMapGroupVoteTypes
[SchemaMember("CCSGameRules", "m_nEndMatchMapGroupVoteTypes")]
@@ -446,6 +438,14 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_numSpectatorsCountMaxLnk")]
public ref UInt32 NumSpectatorsCountMaxLnk => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numSpectatorsCountMaxLnk");
// m_nCTsAliveAtFreezetimeEnd
[SchemaMember("CCSGameRules", "m_nCTsAliveAtFreezetimeEnd")]
public ref Int32 CTsAliveAtFreezetimeEnd => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nCTsAliveAtFreezetimeEnd");
// m_nTerroristsAliveAtFreezetimeEnd
[SchemaMember("CCSGameRules", "m_nTerroristsAliveAtFreezetimeEnd")]
public ref Int32 TerroristsAliveAtFreezetimeEnd => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nTerroristsAliveAtFreezetimeEnd");
// m_bForceTeamChangeSilent
[SchemaMember("CCSGameRules", "m_bForceTeamChangeSilent")]
public ref bool ForceTeamChangeSilent => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bForceTeamChangeSilent");

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSObserver_ViewModelServices : CPlayer_ViewModelServices
{
public CCSObserver_ViewModelServices (IntPtr pointer) : base(pointer) {}
}

View File

@@ -1,21 +1,21 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CMelee : CCSWeaponBase
{
public CMelee (IntPtr pointer) : base(pointer) {}
}
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSPetPlacement : CBaseEntity
{
public CCSPetPlacement (IntPtr pointer) : base(pointer) {}
}

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@@ -42,6 +42,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_bHasCommunicationAbuseMute")]
public ref bool HasCommunicationAbuseMute => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bHasCommunicationAbuseMute");
// m_uiCommunicationMuteFlags
[SchemaMember("CCSPlayerController", "m_uiCommunicationMuteFlags")]
public ref UInt32 UiCommunicationMuteFlags => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_uiCommunicationMuteFlags");
// m_szCrosshairCodes
[SchemaMember("CCSPlayerController", "m_szCrosshairCodes")]
public string CrosshairCodes
@@ -98,6 +102,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_bRemoveAllItemsOnNextRoundReset")]
public ref bool RemoveAllItemsOnNextRoundReset => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bRemoveAllItemsOnNextRoundReset");
// m_flLastJoinTeamTime
[SchemaMember("CCSPlayerController", "m_flLastJoinTeamTime")]
public ref float LastJoinTeamTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerController", "m_flLastJoinTeamTime");
// m_szClan
[SchemaMember("CCSPlayerController", "m_szClan")]
public string Clan
@@ -158,6 +166,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_unActiveQuestId")]
public ref UInt16 ActiveQuestId => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerController", "m_unActiveQuestId");
// m_rtActiveMissionPeriod
[SchemaMember("CCSPlayerController", "m_rtActiveMissionPeriod")]
public ref UInt32 RtActiveMissionPeriod => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_rtActiveMissionPeriod");
// m_unPlayerTvControlFlags
[SchemaMember("CCSPlayerController", "m_unPlayerTvControlFlags")]
public ref UInt32 PlayerTvControlFlags => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_unPlayerTvControlFlags");
@@ -174,6 +186,10 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_uiAbandonRecordedReason")]
public ref UInt32 UiAbandonRecordedReason => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_uiAbandonRecordedReason");
// m_eNetworkDisconnectionReason
[SchemaMember("CCSPlayerController", "m_eNetworkDisconnectionReason")]
public ref UInt32 NetworkDisconnectionReason => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_eNetworkDisconnectionReason");
// m_bCannotBeKicked
[SchemaMember("CCSPlayerController", "m_bCannotBeKicked")]
public ref bool CannotBeKicked => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bCannotBeKicked");
@@ -290,9 +306,17 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_iRoundsWon")]
public ref Int32 RoundsWon => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerController", "m_iRoundsWon");
// m_vecKills
[SchemaMember("CCSPlayerController", "m_vecKills")]
public NetworkedVector<EKillTypes_t> Kills => Schema.GetDeclaredClass<NetworkedVector<EKillTypes_t>>(this.Handle, "CCSPlayerController", "m_vecKills");
// m_recentKillQueue
[SchemaMember("CCSPlayerController", "m_recentKillQueue")]
public Span<byte> RecentKillQueue => Schema.GetFixedArray<byte>(this.Handle, "CCSPlayerController", "m_recentKillQueue", 8);
// m_nFirstKill
[SchemaMember("CCSPlayerController", "m_nFirstKill")]
public ref byte FirstKill => ref Schema.GetRef<byte>(this.Handle, "CCSPlayerController", "m_nFirstKill");
// m_nKillCount
[SchemaMember("CCSPlayerController", "m_nKillCount")]
public ref byte KillCount => ref Schema.GetRef<byte>(this.Handle, "CCSPlayerController", "m_nKillCount");
// m_bMvpNoMusic
[SchemaMember("CCSPlayerController", "m_bMvpNoMusic")]
@@ -370,4 +394,8 @@ public partial class CCSPlayerController : CBasePlayerController
[SchemaMember("CCSPlayerController", "m_nNonSuspiciousHitStreak")]
public ref UInt32 NonSuspiciousHitStreak => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerController", "m_nNonSuspiciousHitStreak");
// m_bFireBulletsSeedSynchronized
[SchemaMember("CCSPlayerController", "m_bFireBulletsSeedSynchronized")]
public ref bool FireBulletsSeedSynchronized => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerController", "m_bFireBulletsSeedSynchronized");
}

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@@ -54,4 +54,8 @@ public partial class CCSPlayerController_InventoryServices : CPlayerControllerCo
[SchemaMember("CCSPlayerController_InventoryServices", "m_vecServerAuthoritativeWeaponSlots")]
public NetworkedVector<ServerAuthoritativeWeaponSlot_t> ServerAuthoritativeWeaponSlots => Schema.GetDeclaredClass<NetworkedVector<ServerAuthoritativeWeaponSlot_t>>(this.Handle, "CCSPlayerController_InventoryServices", "m_vecServerAuthoritativeWeaponSlots");
// m_vecNetworkableLoadout
[SchemaMember("CCSPlayerController_InventoryServices", "m_vecNetworkableLoadout")]
public NetworkedVector<CSNetworkableLoadout_t> NetworkableLoadout => Schema.GetDeclaredClass<NetworkedVector<CSNetworkableLoadout_t>>(this.Handle, "CCSPlayerController_InventoryServices", "m_vecNetworkableLoadout");
}

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@@ -506,4 +506,28 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
[SchemaMember("CCSPlayerPawn", "m_nHighestAppliedDamageTagTick")]
public ref Int32 HighestAppliedDamageTagTick => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nHighestAppliedDamageTagTick");
// m_bCommittingSuicideOnTeamChange
[SchemaMember("CCSPlayerPawn", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bCommittingSuicideOnTeamChange");
// m_wasNotKilledNaturally
[SchemaMember("CCSPlayerPawn", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_wasNotKilledNaturally");
// m_fImmuneToGunGameDamageTime
[SchemaMember("CCSPlayerPawn", "m_fImmuneToGunGameDamageTime")]
public ref float ImmuneToGunGameDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fImmuneToGunGameDamageTime");
// m_bGunGameImmunity
[SchemaMember("CCSPlayerPawn", "m_bGunGameImmunity")]
public ref bool GunGameImmunity => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bGunGameImmunity");
// m_fMolotovDamageTime
[SchemaMember("CCSPlayerPawn", "m_fMolotovDamageTime")]
public ref float MolotovDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fMolotovDamageTime");
// m_angEyeAngles
[SchemaMember("CCSPlayerPawn", "m_angEyeAngles")]
public QAngle EyeAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_angEyeAngles");
}

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@@ -26,10 +26,6 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_pPingServices")]
public CCSPlayer_PingServices? PingServices => Schema.GetPointer<CCSPlayer_PingServices>(this.Handle, "CCSPlayerPawnBase", "m_pPingServices");
// m_pViewModelServices
[SchemaMember("CCSPlayerPawnBase", "m_pViewModelServices")]
public CPlayer_ViewModelServices? ViewModelServices => Schema.GetPointer<CPlayer_ViewModelServices>(this.Handle, "CCSPlayerPawnBase", "m_pViewModelServices");
// m_blindUntilTime
[SchemaMember("CCSPlayerPawnBase", "m_blindUntilTime")]
public ref float BlindUntilTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_blindUntilTime");
@@ -46,18 +42,6 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_bRespawning")]
public ref bool Respawning => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bRespawning");
// m_fImmuneToGunGameDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime")]
public ref float ImmuneToGunGameDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime");
// m_bGunGameImmunity
[SchemaMember("CCSPlayerPawnBase", "m_bGunGameImmunity")]
public ref bool GunGameImmunity => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bGunGameImmunity");
// m_fMolotovDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fMolotovDamageTime")]
public ref float MolotovDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fMolotovDamageTime");
// m_bHasMovedSinceSpawn
[SchemaMember("CCSPlayerPawnBase", "m_bHasMovedSinceSpawn")]
public ref bool HasMovedSinceSpawn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHasMovedSinceSpawn");
@@ -90,18 +74,6 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_iProgressBarDuration")]
public ref Int32 ProgressBarDuration => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iProgressBarDuration");
// m_angEyeAngles
[SchemaMember("CCSPlayerPawnBase", "m_angEyeAngles")]
public QAngle EyeAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_angEyeAngles");
// m_wasNotKilledNaturally
[SchemaMember("CCSPlayerPawnBase", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_wasNotKilledNaturally");
// m_bCommittingSuicideOnTeamChange
[SchemaMember("CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange");
// m_hOriginalController
[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController => Schema.GetDeclaredClass<CHandle<CCSPlayerController>>(this.Handle, "CCSPlayerPawnBase", "m_hOriginalController");

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@@ -26,8 +26,4 @@ public partial class CCSPlayer_ItemServices : CPlayer_ItemServices
[SchemaMember("CCSPlayer_ItemServices", "m_bHasHelmet")]
public ref bool HasHelmet => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_ItemServices", "m_bHasHelmet");
// m_bHasHeavyArmor
[SchemaMember("CCSPlayer_ItemServices", "m_bHasHeavyArmor")]
public ref bool HasHeavyArmor => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_ItemServices", "m_bHasHeavyArmor");
}

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@@ -18,10 +18,6 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
{
public CCSPlayer_MovementServices (IntPtr pointer) : base(pointer) {}
// m_flMaxFallVelocity
[SchemaMember("CCSPlayer_MovementServices", "m_flMaxFallVelocity")]
public ref float MaxFallVelocity => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flMaxFallVelocity");
// m_vecLadderNormal
[SchemaMember("CCSPlayer_MovementServices", "m_vecLadderNormal")]
public Vector LadderNormal => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayer_MovementServices", "m_vecLadderNormal");
@@ -82,10 +78,6 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
[SchemaMember("CCSPlayer_MovementServices", "m_bInStuckTest")]
public ref bool InStuckTest => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_MovementServices", "m_bInStuckTest");
// m_flStuckCheckTime
[SchemaMember("CCSPlayer_MovementServices", "m_flStuckCheckTime")]
public Span<float[]> StuckCheckTime => Schema.GetFixedArray<float[]>(this.Handle, "CCSPlayer_MovementServices", "m_flStuckCheckTime", 2);
// m_nTraceCount
[SchemaMember("CCSPlayer_MovementServices", "m_nTraceCount")]
public ref Int32 TraceCount => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayer_MovementServices", "m_nTraceCount");
@@ -142,14 +134,6 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
[SchemaMember("CCSPlayer_MovementServices", "m_flJumpPressedTime")]
public ref float JumpPressedTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flJumpPressedTime");
// m_flJumpUntil
[SchemaMember("CCSPlayer_MovementServices", "m_flJumpUntil")]
public ref float JumpUntil => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flJumpUntil");
// m_flJumpVel
[SchemaMember("CCSPlayer_MovementServices", "m_flJumpVel")]
public ref float JumpVel => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flJumpVel");
// m_fStashGrenadeParameterWhen
[SchemaMember("CCSPlayer_MovementServices", "m_fStashGrenadeParameterWhen")]
public ref float StashGrenadeParameterWhen => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_fStashGrenadeParameterWhen");
@@ -182,4 +166,20 @@ public partial class CCSPlayer_MovementServices : CPlayer_MovementServices_Human
[SchemaMember("CCSPlayer_MovementServices", "m_flMaxJumpHeightLastJump")]
public ref float MaxJumpHeightLastJump => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flMaxJumpHeightLastJump");
// m_flStaminaAtJumpStart
[SchemaMember("CCSPlayer_MovementServices", "m_flStaminaAtJumpStart")]
public ref float StaminaAtJumpStart => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flStaminaAtJumpStart");
// m_flAccumulatedJumpError
[SchemaMember("CCSPlayer_MovementServices", "m_flAccumulatedJumpError")]
public ref float AccumulatedJumpError => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flAccumulatedJumpError");
// m_flTicksSinceLastSurfingDetected
[SchemaMember("CCSPlayer_MovementServices", "m_flTicksSinceLastSurfingDetected")]
public ref float TicksSinceLastSurfingDetected => ref Schema.GetRef<float>(this.Handle, "CCSPlayer_MovementServices", "m_flTicksSinceLastSurfingDetected");
// m_bWasSurfing
[SchemaMember("CCSPlayer_MovementServices", "m_bWasSurfing")]
public ref bool WasSurfing => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_MovementServices", "m_bWasSurfing");
}

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@@ -1,25 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSPlayer_ViewModelServices : CPlayer_ViewModelServices
{
public CCSPlayer_ViewModelServices (IntPtr pointer) : base(pointer) {}
// m_hViewModel
[SchemaMember("CCSPlayer_ViewModelServices", "m_hViewModel")]
public Span<CHandle<CBaseViewModel>> ViewModel => Schema.GetFixedArray<CHandle<CBaseViewModel>>(this.Handle, "CCSPlayer_ViewModelServices", "m_hViewModel", 3);
}

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@@ -70,12 +70,12 @@ public partial class CCSPlayer_WeaponServices : CPlayer_WeaponServices
[SchemaMember("CCSPlayer_WeaponServices", "m_bIsPickingUpGroundWeapon")]
public ref bool IsPickingUpGroundWeapon => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_WeaponServices", "m_bIsPickingUpGroundWeapon");
// m_nOldShootPositionHistoryCount
[SchemaMember("CCSPlayer_WeaponServices", "m_nOldShootPositionHistoryCount")]
public ref UInt32 OldShootPositionHistoryCount => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayer_WeaponServices", "m_nOldShootPositionHistoryCount");
// m_networkAnimTiming
[SchemaMember("CCSPlayer_WeaponServices", "m_networkAnimTiming")]
public NetworkedVector<byte> NetworkAnimTiming => Schema.GetDeclaredClass<NetworkedVector<byte>>(this.Handle, "CCSPlayer_WeaponServices", "m_networkAnimTiming");
// m_nOldInputHistoryCount
[SchemaMember("CCSPlayer_WeaponServices", "m_nOldInputHistoryCount")]
public ref UInt32 OldInputHistoryCount => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayer_WeaponServices", "m_nOldInputHistoryCount");
// m_bBlockInspectUntilNextGraphUpdate
[SchemaMember("CCSPlayer_WeaponServices", "m_bBlockInspectUntilNextGraphUpdate")]
public ref bool BlockInspectUntilNextGraphUpdate => ref Schema.GetRef<bool>(this.Handle, "CCSPlayer_WeaponServices", "m_bBlockInspectUntilNextGraphUpdate");
}

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@@ -22,38 +22,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_bRemoveable")]
public ref bool Removeable => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bRemoveable");
// m_flFireSequenceStartTime
[SchemaMember("CCSWeaponBase", "m_flFireSequenceStartTime")]
public ref float FireSequenceStartTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flFireSequenceStartTime");
// m_nFireSequenceStartTimeChange
[SchemaMember("CCSWeaponBase", "m_nFireSequenceStartTimeChange")]
public ref Int32 FireSequenceStartTimeChange => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_nFireSequenceStartTimeChange");
// m_nFireSequenceStartTimeAck
[SchemaMember("CCSWeaponBase", "m_nFireSequenceStartTimeAck")]
public ref Int32 FireSequenceStartTimeAck => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_nFireSequenceStartTimeAck");
// m_ePlayerFireEvent
[SchemaMember("CCSWeaponBase", "m_ePlayerFireEvent")]
public ref PlayerAnimEvent_t PlayerFireEvent => ref Schema.GetRef<PlayerAnimEvent_t>(this.Handle, "CCSWeaponBase", "m_ePlayerFireEvent");
// m_ePlayerFireEventAttackType
[SchemaMember("CCSWeaponBase", "m_ePlayerFireEventAttackType")]
public ref WeaponAttackType_t PlayerFireEventAttackType => ref Schema.GetRef<WeaponAttackType_t>(this.Handle, "CCSWeaponBase", "m_ePlayerFireEventAttackType");
// m_seqIdle
[SchemaMember("CCSWeaponBase", "m_seqIdle")]
public ref Int32 SeqIdle => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_seqIdle");
// m_seqFirePrimary
[SchemaMember("CCSWeaponBase", "m_seqFirePrimary")]
public ref Int32 SeqFirePrimary => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_seqFirePrimary");
// m_seqFireSecondary
[SchemaMember("CCSWeaponBase", "m_seqFireSecondary")]
public ref Int32 SeqFireSecondary => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_seqFireSecondary");
// m_thirdPersonFireSequences
[SchemaMember("CCSWeaponBase", "m_thirdPersonFireSequences")]
public NetworkedVector<Int32> ThirdPersonFireSequences => Schema.GetDeclaredClass<NetworkedVector<Int32>>(this.Handle, "CCSWeaponBase", "m_thirdPersonFireSequences");
@@ -62,10 +30,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_hCurrentThirdPersonSequence")]
public ref Int32 CurrentThirdPersonSequence => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_hCurrentThirdPersonSequence");
// m_nSilencerBoneIndex
[SchemaMember("CCSWeaponBase", "m_nSilencerBoneIndex")]
public ref Int32 SilencerBoneIndex => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_nSilencerBoneIndex");
// m_thirdPersonSequences
[SchemaMember("CCSWeaponBase", "m_thirdPersonSequences")]
public Span<Int32> ThirdPersonSequences => Schema.GetFixedArray<Int32>(this.Handle, "CCSWeaponBase", "m_thirdPersonSequences", 7);
@@ -78,34 +42,30 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_bRequireUseToTouch")]
public ref bool RequireUseToTouch => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bRequireUseToTouch");
// m_iState
[SchemaMember("CCSWeaponBase", "m_iState")]
public ref CSWeaponState_t State => ref Schema.GetRef<CSWeaponState_t>(this.Handle, "CCSWeaponBase", "m_iState");
// m_iWeaponGameplayAnimState
[SchemaMember("CCSWeaponBase", "m_iWeaponGameplayAnimState")]
public ref WeaponGameplayAnimState WeaponGameplayAnimState => ref Schema.GetRef<WeaponGameplayAnimState>(this.Handle, "CCSWeaponBase", "m_iWeaponGameplayAnimState");
// m_flLastTimeInAir
[SchemaMember("CCSWeaponBase", "m_flLastTimeInAir")]
public ref float LastTimeInAir => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flLastTimeInAir");
// m_flWeaponGameplayAnimStateTimestamp
[SchemaMember("CCSWeaponBase", "m_flWeaponGameplayAnimStateTimestamp")]
public ref float WeaponGameplayAnimStateTimestamp => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flWeaponGameplayAnimStateTimestamp");
// m_flLastDeployTime
[SchemaMember("CCSWeaponBase", "m_flLastDeployTime")]
public ref float LastDeployTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flLastDeployTime");
// m_flInspectCancelCompleteTime
[SchemaMember("CCSWeaponBase", "m_flInspectCancelCompleteTime")]
public ref float InspectCancelCompleteTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flInspectCancelCompleteTime");
// m_bInspectPending
[SchemaMember("CCSWeaponBase", "m_bInspectPending")]
public ref bool InspectPending => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bInspectPending");
// m_bInspectShouldLoop
[SchemaMember("CCSWeaponBase", "m_bInspectShouldLoop")]
public ref bool InspectShouldLoop => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bInspectShouldLoop");
// m_nLastEmptySoundCmdNum
[SchemaMember("CCSWeaponBase", "m_nLastEmptySoundCmdNum")]
public ref Int32 LastEmptySoundCmdNum => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_nLastEmptySoundCmdNum");
// m_nViewModelIndex
[SchemaMember("CCSWeaponBase", "m_nViewModelIndex")]
public ref UInt32 ViewModelIndex => ref Schema.GetRef<UInt32>(this.Handle, "CCSWeaponBase", "m_nViewModelIndex");
// m_bReloadsWithClips
[SchemaMember("CCSWeaponBase", "m_bReloadsWithClips")]
public ref bool ReloadsWithClips => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bReloadsWithClips");
// m_flTimeWeaponIdle
[SchemaMember("CCSWeaponBase", "m_flTimeWeaponIdle")]
public ref float TimeWeaponIdle => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flTimeWeaponIdle");
// m_bFireOnEmpty
[SchemaMember("CCSWeaponBase", "m_bFireOnEmpty")]
public ref bool FireOnEmpty => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bFireOnEmpty");
@@ -142,10 +102,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_fAccuracySmoothedForZoom")]
public ref float AccuracySmoothedForZoom => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_fAccuracySmoothedForZoom");
// m_fScopeZoomEndTime
[SchemaMember("CCSWeaponBase", "m_fScopeZoomEndTime")]
public ref float ScopeZoomEndTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_fScopeZoomEndTime");
// m_iRecoilIndex
[SchemaMember("CCSWeaponBase", "m_iRecoilIndex")]
public ref Int32 IRecoilIndex => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_iRecoilIndex");
@@ -170,10 +126,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_bInReload")]
public ref bool InReload => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bInReload");
// m_bReloadVisuallyComplete
[SchemaMember("CCSWeaponBase", "m_bReloadVisuallyComplete")]
public ref bool ReloadVisuallyComplete => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bReloadVisuallyComplete");
// m_flDroppedAtTime
[SchemaMember("CCSWeaponBase", "m_flDroppedAtTime")]
public ref float DroppedAtTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flDroppedAtTime");
@@ -222,6 +174,10 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_nextPrevOwnerTouchTime")]
public ref float NextPrevOwnerTouchTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_nextPrevOwnerTouchTime");
// m_nextPrevOwnerUseTime
[SchemaMember("CCSWeaponBase", "m_nextPrevOwnerUseTime")]
public ref float NextPrevOwnerUseTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_nextPrevOwnerUseTime");
// m_hPrevOwner
[SchemaMember("CCSWeaponBase", "m_hPrevOwner")]
public CHandle<CCSPlayerPawn> PrevOwner => Schema.GetDeclaredClass<CHandle<CCSPlayerPawn>>(this.Handle, "CCSWeaponBase", "m_hPrevOwner");
@@ -230,6 +186,10 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_nDropTick")]
public ref Int32 DropTick => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_nDropTick");
// m_bWasActiveWeaponWhenDropped
[SchemaMember("CCSWeaponBase", "m_bWasActiveWeaponWhenDropped")]
public ref bool WasActiveWeaponWhenDropped => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bWasActiveWeaponWhenDropped");
// m_donated
[SchemaMember("CCSWeaponBase", "m_donated")]
public ref bool Donated => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_donated");
@@ -246,10 +206,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_bWasOwnedByTerrorist")]
public ref bool WasOwnedByTerrorist => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bWasOwnedByTerrorist");
// m_bFiredOutOfAmmoEvent
[SchemaMember("CCSWeaponBase", "m_bFiredOutOfAmmoEvent")]
public ref bool FiredOutOfAmmoEvent => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBase", "m_bFiredOutOfAmmoEvent");
// m_numRemoveUnownedWeaponThink
[SchemaMember("CCSWeaponBase", "m_numRemoveUnownedWeaponThink")]
public ref Int32 NumRemoveUnownedWeaponThink => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_numRemoveUnownedWeaponThink");
@@ -266,10 +222,6 @@ public partial class CCSWeaponBase : CBasePlayerWeapon
[SchemaMember("CCSWeaponBase", "m_flLastLOSTraceFailureTime")]
public ref float LastLOSTraceFailureTime => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flLastLOSTraceFailureTime");
// m_iNumEmptyAttacks
[SchemaMember("CCSWeaponBase", "m_iNumEmptyAttacks")]
public ref Int32 NumEmptyAttacks => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBase", "m_iNumEmptyAttacks");
// m_flWatTickOffset
[SchemaMember("CCSWeaponBase", "m_flWatTickOffset")]
public ref float WatTickOffset => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBase", "m_flWatTickOffset");

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@@ -38,6 +38,10 @@ public partial class CCSWeaponBaseGun : CCSWeaponBase
[SchemaMember("CCSWeaponBaseGun", "m_bNeedsBoltAction")]
public ref bool NeedsBoltAction => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bNeedsBoltAction");
// m_nRevolverCylinderIdx
[SchemaMember("CCSWeaponBaseGun", "m_nRevolverCylinderIdx")]
public ref Int32 RevolverCylinderIdx => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseGun", "m_nRevolverCylinderIdx");
// m_bSkillReloadAvailable
[SchemaMember("CCSWeaponBaseGun", "m_bSkillReloadAvailable")]
public ref bool SkillReloadAvailable => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseGun", "m_bSkillReloadAvailable");

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@@ -26,6 +26,14 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_WeaponCategory")]
public ref CSWeaponCategory WeaponCategory => ref Schema.GetRef<CSWeaponCategory>(this.Handle, "CCSWeaponBaseVData", "m_WeaponCategory");
// m_vecMuzzlePos0
[SchemaMember("CCSWeaponBaseVData", "m_vecMuzzlePos0")]
public Vector MuzzlePos0 => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vecMuzzlePos0");
// m_vecMuzzlePos1
[SchemaMember("CCSWeaponBaseVData", "m_vecMuzzlePos1")]
public Vector MuzzlePos1 => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vecMuzzlePos1");
// m_GearSlot
[SchemaMember("CCSWeaponBaseVData", "m_GearSlot")]
public ref gear_slot_t GearSlot => ref Schema.GetRef<gear_slot_t>(this.Handle, "CCSWeaponBaseVData", "m_GearSlot");
@@ -38,14 +46,6 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_DefaultLoadoutSlot")]
public ref loadout_slot_t DefaultLoadoutSlot => ref Schema.GetRef<loadout_slot_t>(this.Handle, "CCSWeaponBaseVData", "m_DefaultLoadoutSlot");
// m_sWrongTeamMsg
[SchemaMember("CCSWeaponBaseVData", "m_sWrongTeamMsg")]
public string WrongTeamMsg
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_sWrongTeamMsg"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_sWrongTeamMsg", value); }
}
// m_nPrice
[SchemaMember("CCSWeaponBaseVData", "m_nPrice")]
public ref Int32 Price => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nPrice");
@@ -86,14 +86,6 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szName", value); }
}
// m_szAnimExtension
[SchemaMember("CCSWeaponBaseVData", "m_szAnimExtension")]
public string AnimExtension
{
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szAnimExtension"); }
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szAnimExtension", value); }
}
// m_eSilencerType
[SchemaMember("CCSWeaponBaseVData", "m_eSilencerType")]
public ref CSWeaponSilencerType SilencerType => ref Schema.GetRef<CSWeaponSilencerType>(this.Handle, "CCSWeaponBaseVData", "m_eSilencerType");
@@ -114,6 +106,10 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_nNumBullets")]
public ref Int32 NumBullets => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nNumBullets");
// m_bReloadsSingleShells
[SchemaMember("CCSWeaponBaseVData", "m_bReloadsSingleShells")]
public ref bool ReloadsSingleShells => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bReloadsSingleShells");
// m_flCycleTime
[SchemaMember("CCSWeaponBaseVData", "m_flCycleTime")]
public CFiringModeFloat CycleTime => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flCycleTime");
@@ -186,6 +182,14 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_flInaccuracyReload")]
public ref float InaccuracyReload => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyReload");
// m_flDeployDuration
[SchemaMember("CCSWeaponBaseVData", "m_flDeployDuration")]
public ref float DeployDuration => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flDeployDuration");
// m_flDisallowAttackAfterReloadStartDuration
[SchemaMember("CCSWeaponBaseVData", "m_flDisallowAttackAfterReloadStartDuration")]
public ref float DisallowAttackAfterReloadStartDuration => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flDisallowAttackAfterReloadStartDuration");
// m_nRecoilSeed
[SchemaMember("CCSWeaponBaseVData", "m_nRecoilSeed")]
public ref Int32 RecoilSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoilSeed");
@@ -194,22 +198,10 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_nSpreadSeed")]
public ref Int32 SpreadSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nSpreadSeed");
// m_flTimeToIdleAfterFire
[SchemaMember("CCSWeaponBaseVData", "m_flTimeToIdleAfterFire")]
public ref float TimeToIdleAfterFire => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flTimeToIdleAfterFire");
// m_flIdleInterval
[SchemaMember("CCSWeaponBaseVData", "m_flIdleInterval")]
public ref float IdleInterval => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIdleInterval");
// m_flAttackMovespeedFactor
[SchemaMember("CCSWeaponBaseVData", "m_flAttackMovespeedFactor")]
public ref float AttackMovespeedFactor => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flAttackMovespeedFactor");
// m_flHeatPerShot
[SchemaMember("CCSWeaponBaseVData", "m_flHeatPerShot")]
public ref float HeatPerShot => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flHeatPerShot");
// m_flInaccuracyPitchShift
[SchemaMember("CCSWeaponBaseVData", "m_flInaccuracyPitchShift")]
public ref float InaccuracyPitchShift => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyPitchShift");
@@ -218,10 +210,6 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_flInaccuracyAltSoundThreshold")]
public ref float InaccuracyAltSoundThreshold => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyAltSoundThreshold");
// m_flBotAudibleRange
[SchemaMember("CCSWeaponBaseVData", "m_flBotAudibleRange")]
public ref float BotAudibleRange => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flBotAudibleRange");
// m_szUseRadioSubtitle
[SchemaMember("CCSWeaponBaseVData", "m_szUseRadioSubtitle")]
public string UseRadioSubtitle
@@ -282,14 +270,6 @@ public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
[SchemaMember("CCSWeaponBaseVData", "m_flIronSightLooseness")]
public ref float IronSightLooseness => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightLooseness");
// m_angPivotAngle
[SchemaMember("CCSWeaponBaseVData", "m_angPivotAngle")]
public QAngle PivotAngle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSWeaponBaseVData", "m_angPivotAngle");
// m_vecIronSightEyePos
[SchemaMember("CCSWeaponBaseVData", "m_vecIronSightEyePos")]
public Vector IronSightEyePos => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vecIronSightEyePos");
// m_nDamage
[SchemaMember("CCSWeaponBaseVData", "m_nDamage")]
public ref Int32 Damage => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nDamage");

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@@ -18,10 +18,6 @@ public partial class CColorCorrectionVolume : CBaseTrigger
{
public CColorCorrectionVolume (IntPtr pointer) : base(pointer) {}
// m_bEnabled
[SchemaMember("CColorCorrectionVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CColorCorrectionVolume", "m_bEnabled");
// m_MaxWeight
[SchemaMember("CColorCorrectionVolume", "m_MaxWeight")]
public ref float MaxWeight => ref Schema.GetRef<float>(this.Handle, "CColorCorrectionVolume", "m_MaxWeight");
@@ -30,10 +26,6 @@ public partial class CColorCorrectionVolume : CBaseTrigger
[SchemaMember("CColorCorrectionVolume", "m_FadeDuration")]
public ref float FadeDuration => ref Schema.GetRef<float>(this.Handle, "CColorCorrectionVolume", "m_FadeDuration");
// m_bStartDisabled
[SchemaMember("CColorCorrectionVolume", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CColorCorrectionVolume", "m_bStartDisabled");
// m_Weight
[SchemaMember("CColorCorrectionVolume", "m_Weight")]
public ref float Weight => ref Schema.GetRef<float>(this.Handle, "CColorCorrectionVolume", "m_Weight");

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@@ -58,6 +58,10 @@ public partial class CDamageRecord : NativeObject
[SchemaMember("CDamageRecord", "m_RecipientXuid")]
public ref UInt64 RecipientXuid => ref Schema.GetRef<UInt64>(this.Handle, "CDamageRecord", "m_RecipientXuid");
// m_iBulletsDamage
[SchemaMember("CDamageRecord", "m_iBulletsDamage")]
public ref Int32 BulletsDamage => ref Schema.GetRef<Int32>(this.Handle, "CDamageRecord", "m_iBulletsDamage");
// m_iDamage
[SchemaMember("CDamageRecord", "m_iDamage")]
public ref Int32 Damage => ref Schema.GetRef<Int32>(this.Handle, "CDamageRecord", "m_iDamage");

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@@ -0,0 +1,29 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CDecalGroupVData : NativeObject
{
public CDecalGroupVData (IntPtr pointer) : base(pointer) {}
// m_vecOptions
[SchemaMember("CDecalGroupVData", "m_vecOptions")]
public NetworkedVector<DecalGroupOption_t> Options => Schema.GetDeclaredClass<NetworkedVector<DecalGroupOption_t>>(this.Handle, "CDecalGroupVData", "m_vecOptions");
// m_flTotalProbability
[SchemaMember("CDecalGroupVData", "m_flTotalProbability")]
public ref float TotalProbability => ref Schema.GetRef<float>(this.Handle, "CDecalGroupVData", "m_flTotalProbability");
}

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@@ -0,0 +1,37 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CDestructiblePartsSystemComponent : NativeObject
{
public CDestructiblePartsSystemComponent (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CDestructiblePartsSystemComponent", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CDestructiblePartsSystemComponent", "__m_pChainEntity");
// m_DamageLevelTakenByHitGroup
[SchemaMember("CDestructiblePartsSystemComponent", "m_DamageLevelTakenByHitGroup")]
public NetworkedVector<UInt16> DamageLevelTakenByHitGroup => Schema.GetDeclaredClass<NetworkedVector<UInt16>>(this.Handle, "CDestructiblePartsSystemComponent", "m_DamageLevelTakenByHitGroup");
// m_hOwner
[SchemaMember("CDestructiblePartsSystemComponent", "m_hOwner")]
public CHandle<CBaseModelEntity> Owner => Schema.GetDeclaredClass<CHandle<CBaseModelEntity>>(this.Handle, "CDestructiblePartsSystemComponent", "m_hOwner");
// m_nLastHitDamageLevel
[SchemaMember("CDestructiblePartsSystemComponent", "m_nLastHitDamageLevel")]
public ref Int32 LastHitDamageLevel => ref Schema.GetRef<Int32>(this.Handle, "CDestructiblePartsSystemComponent", "m_nLastHitDamageLevel");
}

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@@ -0,0 +1,57 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CDynamicNavConnectionsVolume : CTriggerMultiple
{
public CDynamicNavConnectionsVolume (IntPtr pointer) : base(pointer) {}
// m_iszConnectionTarget
[SchemaMember("CDynamicNavConnectionsVolume", "m_iszConnectionTarget")]
public string ConnectionTarget
{
get { return Schema.GetUtf8String(this.Handle, "CDynamicNavConnectionsVolume", "m_iszConnectionTarget"); }
set { Schema.SetString(this.Handle, "CDynamicNavConnectionsVolume", "m_iszConnectionTarget", value); }
}
// m_vecConnections
[SchemaMember("CDynamicNavConnectionsVolume", "m_vecConnections")]
public NetworkedVector<DynamicVolumeDef_t> Connections => Schema.GetDeclaredClass<NetworkedVector<DynamicVolumeDef_t>>(this.Handle, "CDynamicNavConnectionsVolume", "m_vecConnections");
// m_sTransitionType
[SchemaMember("CDynamicNavConnectionsVolume", "m_sTransitionType")]
public string TransitionType
{
get { return Schema.GetUtf8String(this.Handle, "CDynamicNavConnectionsVolume", "m_sTransitionType"); }
set { Schema.SetString(this.Handle, "CDynamicNavConnectionsVolume", "m_sTransitionType", value); }
}
// m_bConnectionsEnabled
[SchemaMember("CDynamicNavConnectionsVolume", "m_bConnectionsEnabled")]
public ref bool ConnectionsEnabled => ref Schema.GetRef<bool>(this.Handle, "CDynamicNavConnectionsVolume", "m_bConnectionsEnabled");
// m_flTargetAreaSearchRadius
[SchemaMember("CDynamicNavConnectionsVolume", "m_flTargetAreaSearchRadius")]
public ref float TargetAreaSearchRadius => ref Schema.GetRef<float>(this.Handle, "CDynamicNavConnectionsVolume", "m_flTargetAreaSearchRadius");
// m_flUpdateDistance
[SchemaMember("CDynamicNavConnectionsVolume", "m_flUpdateDistance")]
public ref float UpdateDistance => ref Schema.GetRef<float>(this.Handle, "CDynamicNavConnectionsVolume", "m_flUpdateDistance");
// m_flMaxConnectionDistance
[SchemaMember("CDynamicNavConnectionsVolume", "m_flMaxConnectionDistance")]
public ref float MaxConnectionDistance => ref Schema.GetRef<float>(this.Handle, "CDynamicNavConnectionsVolume", "m_flMaxConnectionDistance");
}

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@@ -50,10 +50,6 @@ public partial class CEntityFlame : CBaseEntity
[SchemaMember("CEntityFlame", "m_hAttacker")]
public CHandle<CBaseEntity> Attacker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CEntityFlame", "m_hAttacker");
// m_iDangerSound
[SchemaMember("CEntityFlame", "m_iDangerSound")]
public ref Int32 DangerSound => ref Schema.GetRef<Int32>(this.Handle, "CEntityFlame", "m_iDangerSound");
// m_flDirectDamagePerSecond
[SchemaMember("CEntityFlame", "m_flDirectDamagePerSecond")]
public ref float DirectDamagePerSecond => ref Schema.GetRef<float>(this.Handle, "CEntityFlame", "m_flDirectDamagePerSecond");

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@@ -32,8 +32,4 @@ public partial class CEntityInstance : NativeEntity
[SchemaMember("CEntityInstance", "m_CScriptComponent")]
public CScriptComponent? CScriptComponent => Schema.GetPointer<CScriptComponent>(this.Handle, "CEntityInstance", "m_CScriptComponent");
// m_bVisibleinPVS
[SchemaMember("CEntityInstance", "m_bVisibleinPVS")]
public ref bool VisibleinPVS => ref Schema.GetRef<bool>(this.Handle, "CEntityInstance", "m_bVisibleinPVS");
}

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@@ -36,7 +36,7 @@ public partial class CEnvBeam : CBeam
// m_iszEndEntity
[SchemaMember("CEnvBeam", "m_iszEndEntity")]
public string EndEntity
public new string EndEntity
{
get { return Schema.GetUtf8String(this.Handle, "CEnvBeam", "m_iszEndEntity"); }
set { Schema.SetString(this.Handle, "CEnvBeam", "m_iszEndEntity", value); }
@@ -56,7 +56,7 @@ public partial class CEnvBeam : CBeam
// m_speed
[SchemaMember("CEnvBeam", "m_speed")]
public ref Int32 Speed => ref Schema.GetRef<Int32>(this.Handle, "CEnvBeam", "m_speed");
public new ref Int32 Speed => ref Schema.GetRef<Int32>(this.Handle, "CEnvBeam", "m_speed");
// m_restrike
[SchemaMember("CEnvBeam", "m_restrike")]

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