Compare commits

...

36 Commits

Author SHA1 Message Date
Michael Wilson
b79fd19c85 chore: update schema (#531) 2024-07-26 18:11:57 +10:00
dependabot[bot]
b7ea025b03 chore(deps): bump libraries/hl2sdk-cs2 from 4b31db7 to a5d9f80 (#522)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-07-26 18:08:21 +10:00
Michael Wilson
5ac173df51 [no ci] chore: add actionlint (#530) 2024-07-26 16:11:46 +10:00
Michael Wilson
c82a58f5ab feat: update game events (adds bullet_damage event) 2024-07-26 14:47:18 +10:00
Yarukon
1806919559 Fix function hooking on windows (#529) 2024-07-24 16:26:41 +10:00
Levin V
f8451c2818 Update gamedata.json (#521) 2024-07-03 23:37:08 +10:00
Yarukon
a87bd25b48 Improve Teleport Function (#513) 2024-06-27 23:51:57 +10:00
Michael Wilson
9c5468e5ba fix: bad vector natives (closes #512) 2024-06-27 03:58:21 +00:00
Michael Wilson
f826be664f [no ci] Add Linux Dev Container (#448) 2024-06-27 13:52:14 +10:00
Michael Wilson
7f5103d9ee Add Basic VPROF Budgets, Add Con Command Unlocker to Core (#505) 2024-06-17 21:08:05 +10:00
dependabot[bot]
877b7c5a4a chore(deps): bump libraries/hl2sdk-cs2 from 4202f1c to 4b31db7 (#496)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Michael Wilson <roflmuffin@users.noreply.github.com>
2024-06-17 08:35:54 +00:00
WidovV
24363d6352 [no ci] Change example command prefix to follow "best practice" (#503) 2024-06-17 18:25:13 +10:00
Yarukon
2eaf7c2d8c Fix AddResource offset for Linux (#479) 2024-06-13 22:27:34 +10:00
dependabot[bot]
8b486ecf7e chore(deps): bump libraries/hl2sdk-cs2 from 739c88f to 4202f1c (#494)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Roflmuffin <shortguy014@gmail.com>
2024-06-13 22:26:50 +10:00
StefanX
54cc93e0f8 fix: CBasePlayerController_SetPawn signature (#493) 2024-06-13 21:55:33 +10:00
Michael Wilson
a695eec4fa Revert "fix: improve error handling if globals are accessed before ready"
This reverts commit e207be2fbf.
2024-05-31 20:06:26 +10:00
Roflmuffin
e207be2fbf fix: improve error handling if globals are accessed before ready 2024-05-31 12:51:48 +10:00
Nukoooo
eea64519a6 Update `GiveNamedItem` signature for linux (#470) 2024-05-31 08:49:03 +10:00
Ian Lucas
13ec19e412 Update GiveNamedItem signature on Linux (#467) 2024-05-30 14:19:50 +10:00
Ian Lucas
3240a5e582 Update GiveNamedItem signature on Linux (#463) 2024-05-26 10:29:41 +10:00
Michael Wilson
cafc4e237f Initial update after 2024-05-23 CS2 update (#461) 2024-05-25 18:50:09 +10:00
dependabot[bot]
02d5191e74 chore(deps): bump libraries/hl2sdk-cs2 from f7ed6a0 to 36dd2db (#452)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: roflmuffin <shortguy014@gmail.com>
2024-05-10 11:50:41 +10:00
dependabot[bot]
aec696abc0 chore(deps): bump libraries/hl2sdk-cs2 from 9ddef9a to f7ed6a0 (#451)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-09 00:43:54 +10:00
Roflmuffin
c01aeec14b [no ci] chore: fix dependabot prefix 2024-05-08 20:13:19 +10:00
dependabot[bot]
41e7bee85a chore(deps): update hl2sdk: bump libraries/metamod-source from e857fbe to 607301a (#450)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 20:10:01 +10:00
Roflmuffin
9834271956 [no ci] chore: add metamod source dependabot config 2024-05-08 19:59:53 +10:00
Michael Wilson
fb5967d102 Back to C++17 (#447) 2024-05-08 16:34:51 +10:00
dependabot[bot]
928bc3f74d chore(deps): update hl2sdk: bump libraries/hl2sdk-cs2 from 3fc8d0f to 9ddef9a (#446)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-05-08 15:27:48 +10:00
Roflmuffin
6a7d7dba4f [no ci] feat: add hl2sdk-cs2 dependabot 2024-05-08 14:30:51 +10:00
Roflmuffin
11e5e9972d fix: concommand crash when no description 2024-05-01 14:44:57 +10:00
Michael Wilson
9a221b4ebb chore: bump hl2sdk after update (#434) 2024-05-01 09:38:54 +10:00
Yarukon
e270bdfd44 AcceptInput changes (#433) 2024-05-01 01:12:25 +10:00
Michael Wilson
f591fe58d0 fix: add memoverride on windows, use correct MT flag (#431) 2024-04-30 17:40:25 +10:00
Roflmuffin
052cb4e14e chore: improve ccsplayercontroller helpers validity checks 2024-04-30 11:39:49 +10:00
Michael Wilson
bc3bec4aa8 feat: improve docs and add more null checking for handle accesses (#417) 2024-04-30 11:20:47 +10:00
Roflmuffin
20bab7f4a8 feat: add PrintToCenterAlert player helper 2024-04-29 20:14:58 +10:00
145 changed files with 10460 additions and 7826 deletions

View File

@@ -0,0 +1,11 @@
{
"name": "SteamRT Sniper SDK",
"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
"customizations": {
"vscode": {
"extensions": [
"ms-vscode.cpptools"
]
}
}
}

View File

@@ -10,5 +10,5 @@ indent_size = 4
max_line_length = 140
trim_trailing_whitespace = true
[*.json]
[{*.json,*.yaml,*.yml}]
indent_size = 2

12
.github/dependabot.yaml vendored Normal file
View File

@@ -0,0 +1,12 @@
version: 2
updates:
# Update the submodule in libraries/hl2sdk-cs2 every day
- package-ecosystem: "gitsubmodule"
directory: "/"
allow:
- dependency-name: "libraries/hl2sdk-cs2"
- dependency-name: "libraries/metamod-source"
schedule:
interval: "daily"
commit-message:
prefix: "chore(deps)"

21
.github/workflows/actionlint.yaml vendored Normal file
View File

@@ -0,0 +1,21 @@
name: actionlint
on:
workflow_dispatch:
pull_request:
branches: ["main"]
paths:
- ".github/actions/**"
- ".github/workflows/**"
jobs:
actionlint:
runs-on: ubuntu-latest
timeout-minutes: 3
steps:
- uses: actions/checkout@v4
- name: actionlint
uses: reviewdog/action-actionlint@v1
with:
reporter: github-pr-review
fail_on_error: true

View File

@@ -5,6 +5,8 @@ project(counterstrikesharp C CXX ASM)
include("makefiles/shared.cmake")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
add_subdirectory(libraries/spdlog)
add_subdirectory(libraries/dyncall)
add_subdirectory(libraries/funchook)
@@ -13,7 +15,8 @@ add_subdirectory(libraries/DynoHook)
set_property(TARGET dynohook PROPERTY DYNO_ARCH_X86 64)
set_property(TARGET funchook-static PROPERTY POSITION_INDEPENDENT_CODE ON)
SET(SOURCE_FILES
set(SOURCE_FILES
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
src/mm_plugin.cpp
src/mm_plugin.h
libraries/hl2sdk-cs2/tier1/convar.cpp
@@ -53,8 +56,6 @@ SET(SOURCE_FILES
src/core/tick_scheduler.cpp
src/scripting/autonative.h
src/scripting/natives/natives_engine.cpp
src/core/engine_trace.h
src/core/engine_trace.cpp
src/scripting/natives/natives_callbacks.cpp
src/core/managers/player_manager.h
src/core/managers/player_manager.cpp
@@ -95,66 +96,55 @@ SET(SOURCE_FILES
src/core/game_system.cpp
)
if (LINUX)
# memoverride.cpp is not usable on CMake Windows, cuz CMake default link libraries (seems) always link ucrt.lib
set(SOURCE_FILES
${SOURCE_FILES}
libraries/hl2sdk-cs2/public/tier0/memoverride.cpp
)
endif()
set(PROTO_DIRS -I${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo)
file(GLOB PROTOS "${CMAKE_CURRENT_SOURCE_DIR}/libraries/Protobufs/csgo/*.proto")
## Generate protobuf source & headers
if (LINUX)
if(LINUX)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/linux/protoc)
elseif(WIN32)
set(PROTOC_EXECUTABLE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2/devtools/bin/protoc.exe)
endif()
add_custom_command(
OUTPUT protobuf_output_stamp
COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
COMMENT "Generating protobuf file"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
VERBATIM
OUTPUT protobuf_output_stamp
COMMAND ${PROTOC_EXECUTABLE} --proto_path=thirdparty/protobuf-3.21.8/src --proto_path=common --cpp_out=common common/network_connection.proto
COMMENT "Generating protobuf file"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/libraries/hl2sdk-cs2
VERBATIM
)
SET(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
set(SOURCE_FILES ${SOURCE_FILES} protobuf_output_stamp)
# Sources
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${NATIVES_SOURCES} ${CONVERSIONS_SOURCES} ${CONVERSIONS_HEADERS})
target_include_directories(
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
${PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/core/cs2_sdk
)
if (LINUX)
if(LINUX)
include("makefiles/linux.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/linuxsteamrt64"
)
elseif(WIN32)
include("makefiles/windows.base.cmake")
set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/counterstrikesharp/bin/win64"
)
endif()
# Libraries
target_link_libraries(${PROJECT_NAME} ${COUNTER_STRIKE_SHARP_LINK_LIBRARIES})
add_custom_command(
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)
TARGET ${PROJECT_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR}
)

View File

@@ -79,7 +79,7 @@ public class HelloWorldPlugin : BasePlugin
return HookResult.Continue;
}
[ConsoleCommand("issue_warning", "Issue warning to player")]
[ConsoleCommand("css_issue_warning", "Issue warning to player")]
public void OnCommand(CCSPlayerController? player, CommandInfo command)
{
Logger.LogWarning("Player shouldn't be doing that");

View File

@@ -4,5 +4,7 @@
"FollowCS2ServerGuidelines": true,
"PluginHotReloadEnabled": true,
"PluginAutoLoadEnabled": true,
"ServerLanguage": "en"
"ServerLanguage": "en",
"UnlockConCommands": true,
"UnlockConVars": true
}

View File

@@ -22,21 +22,21 @@
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 93,
"linux": 92
"windows": 98,
"linux": 97
}
},
"CCSPlayerController_Respawn": {
"offsets": {
"windows": 244,
"linux": 246
"windows": 254,
"linux": 256
}
},
"CBasePlayerController_SetPawn": {
"signatures": {
"library": "server",
"windows": "44 88 4C 24 20 55 57 41 54 41 56 41 57 48 8D 6C 24 ? 48 81 EC ?",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 89 F3 48 81 EC C8 00 00 00"
"windows": "44 88 4C 24 ? 55 56 57 41 54 41 56 48 8D 6C 24 ?",
"linux": "55 48 89 E5 41 57 41 56 41 89 D6 41 55 49 89 FD 41 54 45 89 C4"
}
},
"CCSPlayerPawnBase_PostThink": {
@@ -46,11 +46,18 @@
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 30 E8 ? ? ? ?"
}
},
"CGameEventManager_Init": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10",
"linux": "55 48 89 E5 41 54 49 89 FC 48 83 EC 08 48 8B 07 FF 50 18"
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 ? 41 ? 41 ? 48 ? ? ? ? 48 ? ? ? ? ? ? 4D ? ? 48",
"linux": "55 48 89 E5 41 57 41 56 49 89 D6 41 55 49 89 FD 41 54 48"
"linux": "55 48 89 E5 41 57 41 56 49 89 D6 41 55 49 89 CD 41 54 49 89 F4 53 48 89 FB 48 8D 3D"
}
},
"UTIL_Remove": {
@@ -64,7 +71,7 @@
"signatures": {
"library": "server",
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 41 55 41 54 4D 89 C4"
"linux": "55 48 89 E5 41 57 41 56 41 89 D6 41 55 4D 89 C5"
}
},
"CBaseModelEntity_SetModel": {
@@ -108,8 +115,8 @@
"CCSGameRules_TerminateRound": {
"signatures": {
"library": "server",
"windows": "48 ? ? 4C 89 48 ? 48 89 48 ? 55 41",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC E8 01 00 00 48 8D 05 ? ? ? ?"
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 56",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 81 EC 88 00 00 00 48 8D 05 ? ? ? ?"
}
},
"UTIL_CreateEntityByName": {
@@ -133,17 +140,24 @@
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 ? ? ? 49 ? ? 48 ? ? 48 ? ? 74",
"linux": "55 41 BA FF FF FF FF"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 85 C9 74",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 83 FF 3F 76 ? 31 C0"
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 85 FF"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 360,
"linux": 360
"windows": 372,
"linux": 372
}
},
"CBasePlayerPawn_RemovePlayerItem": {
@@ -155,15 +169,15 @@
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 149,
"linux": 148
"windows": 155,
"linux": 154
}
},
"CBaseEntity_TakeDamageOld": {
"signatures": {
"library": "server",
"windows": "40 56 57 48 83 EC 58 48 8B 41 10",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 38 4C 8D 2D ? ? ? ? 49 8B 7D 00 48 85 FF 0F 84 ? ? ? ?"
"windows": "48 89 74 24 20 57 48 83 EC 60 48 8B 41 10",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 FC 53 48 83 EC 48 4C 8D 2D ? ? ? ? 49 8B 7D 00 48 85 FF 0F 84 ? ? ? ?"
}
},
"CBaseTrigger_StartTouch": {
@@ -223,7 +237,7 @@
"CEntityResourceManifest_AddResource": {
"offsets": {
"windows": 2,
"linux": 2
"linux": 0
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,320 +0,0 @@
ActionType_t
AimMatrixBlendMode
AmmoFlags_t
AmmoPosition_t
AnimationProcessingType_t
AnimationSnapshotType_t
AnimationType_t
AnimLoopMode_t
AnimNodeNetworkMode
AnimParamButton_t
AnimParamNetworkSetting
AnimParamType_t
AnimPoseControl
AnimScriptType
AnimValueSource
AnimVectorSource
attributeprovidertypes_t
BaseExplosionTypes_t
BBoxVolumeType_t
BeamClipStyle_t
BeamType_t
BeginDeathLifeStateTransition_t
BinaryNodeChildOption
BinaryNodeTiming
Blend2DMode
BlendKeyType
BloomBlendMode_t
BlurFilterType_t
BoneMaskBlendSpace
BoneTransformSpace_t
BrushSolidities_e
C4LightEffect_t
CAnimationGraphVisualizerPrimitiveType
CanPlaySequence_t
ChatIgnoreType_t
ChickenActivity
ChoiceBlendMethod
ChoiceChangeMethod
ChoiceMethod
Class_T
CLogicBranchList__LogicBranchListenerLastState_t
ClosestPointTestType_t
CNmBoneMask__WeightInfo_t
CommandEntitySpecType_t
CommandExecMode_t
CompMatPropertyMutatorConditionType_t
CompMatPropertyMutatorType_t
CompositeMaterialInputContainerSourceType_t
CompositeMaterialInputLooseVariableType_t
CompositeMaterialInputTextureType_t
CompositeMaterialMatchFilterType_t
CompositeMaterialVarSystemVar_t
CRR_Response__ResponseEnum_t
CSPlayerBlockingUseAction_t
CSPlayerState
CSWeaponCategory
CSWeaponMode
CSWeaponSilencerType
CSWeaponState_t
CSWeaponType
DamageTypes_t
DampingSpeedFunction
DebugOverlayBits_t
Detail2Combo_t
DetailCombo_t
DisableShadows_t
Disposition_t
doorCheck_e
DoorState_t
EDemoBoneSelectionMode
EInButtonState
EKillTypes_t
ELayoutNodeType
EntFinderMethod_t
EntityDisolveType_t
EntityDormancyType_t
EntityIOTargetType_t
EntitySubclassScope_t
EOverrideBlockLOS_t
EStyleNodeType
Explosions
FacingMode
FieldNetworkOption
fieldtype_t
filter_t
FixAngleSet_t
FlexOpCode_t
FootFallTagFoot_t
FootLockSubVisualization
FootPinningTimingSource
FootstepLandedFootSoundType_t
ForcedCrouchState_t
FuncDoorSpawnPos_t
FuseVariableAccess_t
FuseVariableType_t
GameAnimEventIndex_t
gear_slot_t
GrenadeType_t
HierarchyType_t
HitboxLerpType_t
HitGroup_t
HorizJustification_e
Hull_t
IChoreoServices__ChoreoState_t
IChoreoServices__ScriptState_t
IKChannelMode
IkEndEffectorType
IKSolverType
IKTargetCoordinateSystem
IKTargetSource
IkTargetType
InheritableBoolType_t
InputBitMask_t
InputLayoutVariation_t
ItemFlagTypes_t
JiggleBoneSimSpace
JointAxis_t
JointMotion_t
JumpCorrectionMethod
LatchDirtyPermission_t
LayoutPositionType_e
LessonPanelLayoutFileTypes_t
LifeState_t
loadout_slot_t
MaterialProxyType_t
Materials
MatterialAttributeTagType_t
MedalRank_t
MeshDrawPrimitiveFlags_t
MissingParentInheritBehavior_t
ModelBoneFlexComponent_t
ModelConfigAttachmentType_t
ModelSkeletonData_t__BoneFlags_t
ModifyDamageReturn_t
MoodType_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MoveCollide_t
MoveLinearAuthoredPos_t
MovementGait_t
MoveMountingAmount_t
MoveType_t
NavAttributeEnum
NavDirType
navproperties_t
NmFootPhase_t
NmFootPhaseCondition_t
NmFrameSnapEventMode_t
NmTransitionRule_t
NmTransitionRuleCondition_t
NPCFollowFormation_t
NPCLookType_t
ObjectTypeFlags_t
ObserverInterpState_t
ObserverMode_t
OnFrame
ParticleAlphaReferenceType_t
ParticleAttachment_t
ParticleAttrBoxFlags_t
ParticleCollisionMode_t
ParticleColorBlendMode_t
ParticleColorBlendType_t
ParticleControlPointAxis_t
ParticleDepthFeatheringMode_t
ParticleDetailLevel_t
ParticleDirectionNoiseType_t
ParticleEndcapMode_t
ParticleFalloffFunction_t
ParticleFloatBiasType_t
ParticleFloatInputMode_t
ParticleFloatMapType_t
ParticleFloatRandomMode_t
ParticleFloatType_t
ParticleFogType_t
ParticleHitboxBiasType_t
ParticleHitboxDataSelection_t
ParticleImpulseType_t
ParticleLightBehaviorChoiceList_t
ParticleLightFogLightingMode_t
ParticleLightingQuality_t
ParticleLightnintBranchBehavior_t
ParticleLightTypeChoiceList_t
ParticleLightUnitChoiceList_t
ParticleModelType_t
ParticleOmni2LightTypeChoiceList_t
ParticleOrientationChoiceList_t
ParticleOrientationSetMode_t
ParticleOutputBlendMode_t
ParticleParentSetMode_t
ParticlePinDistance_t
ParticlePostProcessPriorityGroup_t
ParticleRotationLockType_t
ParticleSelection_t
ParticleSequenceCropOverride_t
ParticleSetMethod_t
ParticleSortingChoiceList_t
ParticleTextureLayerBlendType_t
ParticleTopology_t
ParticleTraceMissBehavior_t
ParticleTraceSet_t
ParticleTransformType_t
ParticleVecType_t
ParticleVRHandChoiceList_t
PerformanceMode_t
PermModelInfo_t__FlagEnum
PetGroundType_t
PFNoiseModifier_t
PFNoiseTurbulence_t
PFNoiseType_t
PFuncVisualizationType_t
PlayerAnimEvent_t
PlayerConnectedState
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseType_t
PreviewCharacterMode
PreviewEOMCelebration
PreviewWeaponState
PropDoorRotatingOpenDirection_e
PropDoorRotatingSpawnPos_t
PulseCursorCancelPriority_t
PulseCursorExecResult_t
PulseInstructionCode_t
PulseMethodCallMode_t
PulseTestEnumColor_t
PulseTestEnumShape_t
PulseValueType_t
QuestProgress__Reason
RagdollPoseControl
RenderBufferFlags_t
RenderFx_t
RenderMode_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
ResetCycleOption
RumbleEffect_t
ScalarExpressionType_t
SceneOnPlayerDeath_t
ScriptedConflictResponse_t
ScriptedMoveTo_t
ScriptedMoveType_t
ScriptedOnDeath_t
SelectorTagBehavior_t
SeqCmd_t
SeqPoseSetting_t
SequenceFinishNotifyState_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
SimpleConstraintSoundProfile__SimpleConstraintsSoundProfileKeypoints_t
SnapshotIndexType_t
SolidType_t
SolveIKChainAnimNodeDebugSetting
SosActionSortType_t
SosActionStopType_t
SosEditItemType_t
SosGroupType_t
SoundEventStartType_t
SoundFlags_t
soundlevel_t
SpawnDebugOverrideState_t
SpawnDebugRestrictionOverrideState_t
SpawnPointCoopEnemy__BotDefaultBehavior_t
SpriteCardPerParticleScale_t
SpriteCardShaderType_t
SpriteCardTextureChannel_t
SpriteCardTextureType_t
StanceOverrideMode
StanceType_t
StandardLightingAttenuationStyle_t
StateActionBehavior
StepPhase
SubclassVDataChangeType_t
SurroundingBoundsType_t
TakeDamageFlags_t
TextureRepetitionMode_t
ThreeState_t
TimelineCompression_t
TOGGLE_STATE
Touch_t
TrackOrientationType_t
TRAIN_CODE
TrainOrientationType_t
TrainVelocityType_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
VectorExpressionType_t
VectorFloatExpressionType_t
VelocityMetricMode
VertJustification_e
ViewFadeMode_t
VMixChannelOperation_t
VMixFilterSlope_t
VMixFilterType_t
VMixLFOShape_t
VMixPannerType_t
VMixProcessorType_t
VMixSubgraphSwitchInterpolationType_t
vote_create_failed_t
VPhysXAggregateData_t__VPhysXFlagEnum_t
VPhysXBodyPart_t__VPhysXFlagEnum_t
VPhysXConstraintParams_t__EnumFlags0_t
VPhysXJoint_t__Flags_t
WaterLevel_t
WeaponAttackType_t
WeaponSound_t
WeaponSwitchReason_t
WorldTextPanelHorizontalAlign_t
WorldTextPanelOrientation_t
WorldTextPanelVerticalAlign_t

View File

@@ -28,7 +28,6 @@ receive a ban.
> [!NOTE]
> Disable this option at your own risk.
## PluginHotReloadEnabled
When enabled, plugins are automatically reloaded when their .dll file is updated.
@@ -39,4 +38,12 @@ When enabled, plugins are automatically loaded from the plugins directory on ser
## ServerLanguage
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
Configures the default language to use for server commands & messages. The format for the culture name based on RFC 4646 is `languagecode2-country`/`regioncode2`, where `languagecode2` is the two-letter language code and `country/regioncode2` is the two-letter subculture code. Examples include `ja-JP` for Japanese (Japan) and `en-US` for English (United States). Defaults to "en".
## UnlockConCommands
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console commands.
## UnlockConVars
When enabled, will remove the `FCVAR_HIDDEN`,`FCVAR_DEVELOPMENTONLY`, `FCVAR_MISSING0`, `FCVAR_MISSING1`, `FCVAR_MISSING2`, `FCVAR_MISSING3` flags from all console variables.

View File

@@ -1,6 +1,5 @@
#set(_ITERATOR_DEBUG_LEVEL 2)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS)
add_definitions(-D_LINUX -DPOSIX -DLINUX -DGNUC -DCOMPILER_GCC -DPLATFORM_64BITS -D_FILE_OFFSET_BITS=64)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dstrnicmp=strncasecmp -D_snprintf=snprintf")
@@ -16,16 +15,18 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-invalid-offsetof -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mfpmath=sse -msse -fno-strict-aliasing")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-threadsafe-statics -v -fvisibility=default")
SET(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
set(
COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/linux64/libtier0.so
${SOURCESDK_LIB}/linux64/tier1.a
${SOURCESDK_LIB}/linux64/interfaces.a
${SOURCESDK_LIB}/linux64/mathlib.a
spdlog
dynload_s
dyncall_s
distorm
funchook-static
dynohook
)

View File

@@ -1,8 +1,8 @@
if (UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
endif()
if (WIN32 AND NOT MSVC)
if(WIN32 AND NOT MSVC)
message(FATAL "MSVC restricted.")
endif()
@@ -11,9 +11,9 @@ set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING
FORCE
)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 17)
if (LINUX)
if(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
endif()
@@ -67,4 +67,4 @@ include_directories(
libraries
)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/metamod/configure_metamod.cmake)

View File

@@ -6,6 +6,7 @@ add_definitions(
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4819 /wd4828 /wd5033 /permissive- /utf-8 /wd4005 /MP")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /OPT:REF /OPT:ICF")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libcmt")
set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
${SOURCESDK_LIB}/public/win64/tier0.lib
@@ -18,4 +19,4 @@ set(COUNTER_STRIKE_SHARP_LINK_LIBRARIES
distorm
funchook-static
dynohook
)
)

View File

@@ -714,6 +714,37 @@ namespace CounterStrikeSharp.API.Core
}
}
public static void AcceptInput(IntPtr pthis, string inputname, IntPtr activator, IntPtr caller, string value, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(pthis);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x259E084C);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void AddEntityIoEvent(IntPtr ptarget, string inputname, IntPtr activator, IntPtr caller, string value, float delay, int outputid){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();
ScriptContext.GlobalScriptContext.Push(ptarget);
ScriptContext.GlobalScriptContext.Push(inputname);
ScriptContext.GlobalScriptContext.Push(activator);
ScriptContext.GlobalScriptContext.Push(caller);
ScriptContext.GlobalScriptContext.Push(value);
ScriptContext.GlobalScriptContext.Push(delay);
ScriptContext.GlobalScriptContext.Push(outputid);
ScriptContext.GlobalScriptContext.SetIdentifier(0x4CFDE98A);
ScriptContext.GlobalScriptContext.Invoke();
ScriptContext.GlobalScriptContext.CheckErrors();
}
}
public static void HookEvent(string name, InputArgument callback, bool ispost){
lock (ScriptContext.GlobalScriptContext.Lock) {
ScriptContext.GlobalScriptContext.Reset();

View File

@@ -46,15 +46,21 @@ namespace CounterStrikeSharp.API.Core
[JsonPropertyName("FollowCS2ServerGuidelines")]
public bool FollowCS2ServerGuidelines { get; set; } = true;
[JsonPropertyName("PluginHotReloadEnabled")]
public bool PluginHotReloadEnabled { get; set; } = true;
[JsonPropertyName("PluginAutoLoadEnabled")]
public bool PluginAutoLoadEnabled { get; set; } = true;
[JsonPropertyName("ServerLanguage")]
public string ServerLanguage { get; set; } = "en";
[JsonPropertyName("UnlockConCommands")]
public bool UnlockConCommands { get; set; } = true;
[JsonPropertyName("UnlockConVars")]
public bool UnlockConVars { get; set; } = true;
}
/// <summary>
@@ -97,14 +103,18 @@ namespace CounterStrikeSharp.API.Core
/// When enabled, plugins are automatically reloaded when their .dll file is updated.
/// </summary>
public static bool PluginHotReloadEnabled => _coreConfig.PluginHotReloadEnabled;
/// <summary>
/// When enabled, plugins are automatically loaded from the plugins directory on server start.
/// </summary>
public static bool PluginAutoLoadEnabled => _coreConfig.PluginAutoLoadEnabled;
public static string ServerLanguage => _coreConfig.ServerLanguage;
public static bool UnlockConCommands => _coreConfig.UnlockConCommands;
public static bool UnlockConVars => _coreConfig.UnlockConVars;
}
public partial class CoreConfig : IStartupService
@@ -140,7 +150,7 @@ namespace CounterStrikeSharp.API.Core
ReloadCoreConfigCommand));
_commandsRegistered = true;
}
if (!File.Exists(_coreConfigPath))
{
_logger.LogWarning(
@@ -181,13 +191,13 @@ namespace CounterStrikeSharp.API.Core
serverCulture = CultureInfo.InvariantCulture;
}
}
CultureInfo.DefaultThreadCurrentUICulture = serverCulture;
CultureInfo.DefaultThreadCurrentCulture = serverCulture;
CultureInfo.CurrentUICulture = serverCulture;
CultureInfo.CurrentCulture = serverCulture;
_logger.LogInformation("Successfully loaded core configuration");
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -8,16 +8,19 @@ namespace CounterStrikeSharp.API.Core;
public partial class CBaseEntity
{
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
/// <exception cref="ArgumentNullException">No valid argument</exception>
public void Teleport(Vector? position = null, QAngle? angles = null, Vector? velocity = null)
{
Guard.IsValidEntity(this);
position ??= AbsOrigin!;
angles ??= AbsRotation!;
velocity ??= AbsVelocity;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(
Handle, position.Handle, angles.Handle, velocity.Handle);
if (position == null && angles == null && velocity == null)
throw new ArgumentNullException("No valid argument");
nint _position = position?.Handle ?? 0;
nint _angles = angles?.Handle ?? 0;
nint _velocity = velocity?.Handle ?? 0;
VirtualFunction.CreateVoid<IntPtr, IntPtr, IntPtr, IntPtr>(Handle, GameData.GetOffset("CBaseEntity_Teleport"))(Handle, _position, _angles, _velocity);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -45,4 +48,4 @@ public partial class CBaseEntity
return (T)Activator.CreateInstance(typeof(T), Marshal.ReadIntPtr(SubclassID.Handle + 4));
}
}
}

View File

@@ -23,12 +23,7 @@ public partial class CCSPlayerController
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return null;
if (PlayerPawn.Value == null) return null;;
if (!PlayerPawn.Value.IsValid) return null;
if (PlayerPawn.Value.ItemServices == null) return null;
return PlayerPawn.Value.ItemServices.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
return PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().GiveNamedItem<T>(item);
}
public IntPtr GiveNamedItem(CsItem item)
@@ -66,6 +61,14 @@ public partial class CCSPlayerController
VirtualFunctions.ClientPrint(Handle, HudDestination.Center, message, 0, 0, 0, 0);
}
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void PrintToCenterAlert(string message)
{
Guard.IsValidEntity(this);
VirtualFunctions.ClientPrint(Handle, HudDestination.Alert, message, 0, 0, 0, 0);
}
public void PrintToCenterHtml(string message) => PrintToCenterHtml(message, 5);
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
@@ -90,17 +93,13 @@ public partial class CCSPlayerController
public void DropActiveWeapon()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
if (PlayerPawn.Value.WeaponServices == null) return;
if (!PlayerPawn.Value.WeaponServices.ActiveWeapon.IsValid) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
CCSPlayer_WeaponServices weaponServices = new CCSPlayer_WeaponServices(PlayerPawn.Value.WeaponServices.Handle);
var itemServices = PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>();
var activeWeapon = PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
itemServices.DropActivePlayerWeapon(weaponServices.ActiveWeapon.Value);
if (activeWeapon == null || itemServices == null) return;
itemServices.DropActivePlayerWeapon(activeWeapon);
}
/// <summary>
@@ -110,13 +109,8 @@ public partial class CCSPlayerController
public void RemoveWeapons()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
if (PlayerPawn.Value.ItemServices == null) return;
CCSPlayer_ItemServices itemServices = new CCSPlayer_ItemServices(PlayerPawn.Value.ItemServices.Handle);
itemServices.RemoveWeapons();
PlayerPawn.Value?.ItemServices?.As<CCSPlayer_ItemServices>().RemoveWeapons();
}
/// <summary>
@@ -128,11 +122,8 @@ public partial class CCSPlayerController
public void CommitSuicide(bool explode, bool force)
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
PlayerPawn.Value.CommitSuicide(explode, force);
PlayerPawn.Value?.CommitSuicide(explode, force);
}
/// <summary>
@@ -142,9 +133,7 @@ public partial class CCSPlayerController
public void Respawn()
{
Guard.IsValidEntity(this);
if (!PlayerPawn.IsValid) return;
if (PlayerPawn.Value == null) return;
if (!PlayerPawn.Value.IsValid) return;
// The Call To Arms update appears to have invalidated the need for CCSPlayerPawn_Respawn.
SetPawn(PlayerPawn.Value);

View File

@@ -65,7 +65,7 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
}
/// <summary>
/// Calls a named input method on an entity.
/// Calls a named input method on an entity, this will bypass the map IO event queue system.
/// <example>
/// <code>
/// entity.AcceptInput("Break");
@@ -82,7 +82,30 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
{
Guard.IsValidEntity(this);
VirtualFunctions.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, 0);
NativeAPI.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, outputId);
}
/// <summary>
/// Calls a named input method on an entity, conforming to the map IO event queue system.
/// <example>
/// <code>
/// entity.AddEntityIOEvent("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="delay">Delay in seconds before calling the input</param>
/// <param name="outputId">Unknown, defaults to 0</param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void AddEntityIOEvent(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", float delay = 0, int outputId = 0)
{
Guard.IsValidEntity(this);
NativeAPI.AddEntityIoEvent(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, delay, outputId);
}
}
@@ -90,4 +113,4 @@ public partial class CEntityIdentity
{
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
public unsafe CHandle<CEntityInstance> EntityHandle => new(this.Handle + 0x10);
}
}

View File

@@ -20,11 +20,11 @@ public partial class CAISound : CPointEntity
// m_iSoundType
[SchemaMember("CAISound", "m_iSoundType")]
public ref Int32 SoundType => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundType");
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CAISound", "m_iSoundType");
// m_iSoundContext
[SchemaMember("CAISound", "m_iSoundContext")]
public ref Int32 SoundContext => ref Schema.GetRef<Int32>(this.Handle, "CAISound", "m_iSoundContext");
// m_iSoundFlags
[SchemaMember("CAISound", "m_iSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CAISound", "m_iSoundFlags");
// m_iVolume
[SchemaMember("CAISound", "m_iVolume")]

View File

@@ -46,6 +46,10 @@ public partial class CAI_Expresser : NativeObject
[SchemaMember("CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech")]
public ref bool ConsiderSceneInvolvementAsSpeech => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bConsiderSceneInvolvementAsSpeech");
// m_bSceneEntityDisabled
[SchemaMember("CAI_Expresser", "m_bSceneEntityDisabled")]
public ref bool SceneEntityDisabled => ref Schema.GetRef<bool>(this.Handle, "CAI_Expresser", "m_bSceneEntityDisabled");
// m_nLastSpokenPriority
[SchemaMember("CAI_Expresser", "m_nLastSpokenPriority")]
public ref Int32 LastSpokenPriority => ref Schema.GetRef<Int32>(this.Handle, "CAI_Expresser", "m_nLastSpokenPriority");

View File

@@ -54,8 +54,8 @@ public partial class CBaseAnimGraph : CBaseModelEntity
[SchemaMember("CBaseAnimGraph", "m_pRagdollPose")]
public PhysicsRagdollPose_t? RagdollPose => Schema.GetPointer<PhysicsRagdollPose_t>(this.Handle, "CBaseAnimGraph", "m_pRagdollPose");
// m_bClientRagdoll
[SchemaMember("CBaseAnimGraph", "m_bClientRagdoll")]
public ref bool ClientRagdoll => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bClientRagdoll");
// m_bRagdollClientSide
[SchemaMember("CBaseAnimGraph", "m_bRagdollClientSide")]
public ref bool RagdollClientSide => ref Schema.GetRef<bool>(this.Handle, "CBaseAnimGraph", "m_bRagdollClientSide");
}

View File

@@ -30,6 +30,10 @@ public partial class CBaseAnimGraphController : CSkeletonAnimationController
[SchemaMember("CBaseAnimGraphController", "m_flSoundSyncTime")]
public ref float SoundSyncTime => ref Schema.GetRef<float>(this.Handle, "CBaseAnimGraphController", "m_flSoundSyncTime");
// m_nActiveIKChainMask
[SchemaMember("CBaseAnimGraphController", "m_nActiveIKChainMask")]
public ref UInt32 ActiveIKChainMask => ref Schema.GetRef<UInt32>(this.Handle, "CBaseAnimGraphController", "m_nActiveIKChainMask");
// m_hSequence
[SchemaMember("CBaseAnimGraphController", "m_hSequence")]
public ref Int32 Sequence => ref Schema.GetRef<Int32>(this.Handle, "CBaseAnimGraphController", "m_hSequence");

View File

@@ -58,6 +58,14 @@ public partial class CBaseButton : CBaseToggle
set { Schema.SetString(this.Handle, "CBaseButton", "m_sUnlockedSound", value); }
}
// m_sOverrideAnticipationName
[SchemaMember("CBaseButton", "m_sOverrideAnticipationName")]
public string OverrideAnticipationName
{
get { return Schema.GetUtf8String(this.Handle, "CBaseButton", "m_sOverrideAnticipationName"); }
set { Schema.SetString(this.Handle, "CBaseButton", "m_sOverrideAnticipationName", value); }
}
// m_bLocked
[SchemaMember("CBaseButton", "m_bLocked")]
public ref bool Locked => ref Schema.GetRef<bool>(this.Handle, "CBaseButton", "m_bLocked");

View File

@@ -54,10 +54,6 @@ public partial class CBaseCSGrenadeProjectile : CBaseGrenade
[SchemaMember("CBaseCSGrenadeProjectile", "m_bDetonationRecorded")]
public ref bool DetonationRecorded => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bDetonationRecorded");
// m_flDetonateTime
[SchemaMember("CBaseCSGrenadeProjectile", "m_flDetonateTime")]
public ref float DetonateTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flDetonateTime");
// m_nItemIndex
[SchemaMember("CBaseCSGrenadeProjectile", "m_nItemIndex")]
public ref UInt16 ItemIndex => ref Schema.GetRef<UInt16>(this.Handle, "CBaseCSGrenadeProjectile", "m_nItemIndex");

View File

@@ -42,10 +42,6 @@ public partial class CBaseCombatCharacter : CBaseFlex
[SchemaMember("CBaseCombatCharacter", "m_bApplyStressDamage")]
public ref bool ApplyStressDamage => ref Schema.GetRef<bool>(this.Handle, "CBaseCombatCharacter", "m_bApplyStressDamage");
// m_bloodColor
[SchemaMember("CBaseCombatCharacter", "m_bloodColor")]
public ref Int32 BloodColor => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_bloodColor");
// m_iDamageCount
[SchemaMember("CBaseCombatCharacter", "m_iDamageCount")]
public ref Int32 DamageCount => ref Schema.GetRef<Int32>(this.Handle, "CBaseCombatCharacter", "m_iDamageCount");

View File

@@ -38,9 +38,9 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_nLastThinkTick")]
public ref Int32 LastThinkTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nLastThinkTick");
// m_nDisableContextThinkStartTick
[SchemaMember("CBaseEntity", "m_nDisableContextThinkStartTick")]
public ref Int32 DisableContextThinkStartTick => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nDisableContextThinkStartTick");
// m_bDisabledContextThinks
[SchemaMember("CBaseEntity", "m_bDisabledContextThinks")]
public ref bool DisabledContextThinks => ref Schema.GetRef<bool>(this.Handle, "CBaseEntity", "m_bDisabledContextThinks");
// m_isSteadyState
[SchemaMember("CBaseEntity", "m_isSteadyState")]
@@ -250,6 +250,10 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_hGroundEntity")]
public CHandle<CBaseEntity> GroundEntity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBaseEntity", "m_hGroundEntity");
// m_nGroundBodyIndex
[SchemaMember("CBaseEntity", "m_nGroundBodyIndex")]
public ref Int32 GroundBodyIndex => ref Schema.GetRef<Int32>(this.Handle, "CBaseEntity", "m_nGroundBodyIndex");
// m_flFriction
[SchemaMember("CBaseEntity", "m_flFriction")]
public ref float Friction => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flFriction");
@@ -338,4 +342,8 @@ public partial class CBaseEntity : CEntityInstance
[SchemaMember("CBaseEntity", "m_flVPhysicsUpdateLocalTime")]
public ref float VPhysicsUpdateLocalTime => ref Schema.GetRef<float>(this.Handle, "CBaseEntity", "m_flVPhysicsUpdateLocalTime");
// m_nBloodType
[SchemaMember("CBaseEntity", "m_nBloodType")]
public ref BloodType BloodType => ref Schema.GetRef<BloodType>(this.Handle, "CBaseEntity", "m_nBloodType");
}

View File

@@ -40,7 +40,7 @@ public partial class CBaseFlex : CBaseAnimGraph
// m_nNextSceneEventId
[SchemaMember("CBaseFlex", "m_nNextSceneEventId")]
public ref UInt32 NextSceneEventId => ref Schema.GetRef<UInt32>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
public SceneEventId_t NextSceneEventId => Schema.GetDeclaredClass<SceneEventId_t>(this.Handle, "CBaseFlex", "m_nNextSceneEventId");
// m_bUpdateLayerPriorities
[SchemaMember("CBaseFlex", "m_bUpdateLayerPriorities")]

View File

@@ -30,6 +30,10 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_hPawn")]
public CHandle<CBasePlayerPawn> Pawn => Schema.GetDeclaredClass<CHandle<CBasePlayerPawn>>(this.Handle, "CBasePlayerController", "m_hPawn");
// m_bKnownTeamMismatch
[SchemaMember("CBasePlayerController", "m_bKnownTeamMismatch")]
public ref bool KnownTeamMismatch => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bKnownTeamMismatch");
// m_nSplitScreenSlot
[SchemaMember("CBasePlayerController", "m_nSplitScreenSlot")]
public ref Int32 SplitScreenSlot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nSplitScreenSlot");
@@ -90,14 +94,6 @@ public partial class CBasePlayerController : CBaseEntity
[SchemaMember("CBasePlayerController", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerController", "m_bGamePaused");
// m_nLastRealCommandNumberExecuted
[SchemaMember("CBasePlayerController", "m_nLastRealCommandNumberExecuted")]
public ref Int32 LastRealCommandNumberExecuted => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nLastRealCommandNumberExecuted");
// m_nLastLateCommandExecuted
[SchemaMember("CBasePlayerController", "m_nLastLateCommandExecuted")]
public ref Int32 LastLateCommandExecuted => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerController", "m_nLastLateCommandExecuted");
// m_iIgnoreGlobalChat
[SchemaMember("CBasePlayerController", "m_iIgnoreGlobalChat")]
public ref ChatIgnoreType_t IgnoreGlobalChat => ref Schema.GetRef<ChatIgnoreType_t>(this.Handle, "CBasePlayerController", "m_iIgnoreGlobalChat");

View File

@@ -54,6 +54,10 @@ public partial class CBaseTrigger : CBaseToggle
[SchemaMember("CBaseTrigger", "m_OnTouching")]
public CEntityIOOutput OnTouching => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnTouching");
// m_OnTouchingEachEntity
[SchemaMember("CBaseTrigger", "m_OnTouchingEachEntity")]
public CEntityIOOutput OnTouchingEachEntity => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnTouchingEachEntity");
// m_OnNotTouching
[SchemaMember("CBaseTrigger", "m_OnNotTouching")]
public CEntityIOOutput OnNotTouching => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBaseTrigger", "m_OnNotTouching");

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@@ -32,6 +32,6 @@ public partial class CBlood : CPointEntity
// m_Color
[SchemaMember("CBlood", "m_Color")]
public ref Int32 Color => ref Schema.GetRef<Int32>(this.Handle, "CBlood", "m_Color");
public ref BloodType Color => ref Schema.GetRef<BloodType>(this.Handle, "CBlood", "m_Color");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentBaseAnimGraph : CBodyComponentSkeletonInstanc
[SchemaMember("CBodyComponentBaseAnimGraph", "m_animationController")]
public CBaseAnimGraphController AnimationController => Schema.GetDeclaredClass<CBaseAnimGraphController>(this.Handle, "CBodyComponentBaseAnimGraph", "m_animationController");
// __m_pChainEntity
[SchemaMember("CBodyComponentBaseAnimGraph", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentBaseAnimGraph", "__m_pChainEntity");
}

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@@ -18,8 +18,4 @@ public partial class CBodyComponentBaseModelEntity : CBodyComponentSkeletonInsta
{
public CBodyComponentBaseModelEntity (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CBodyComponentBaseModelEntity", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentBaseModelEntity", "__m_pChainEntity");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentPoint : CBodyComponent
[SchemaMember("CBodyComponentPoint", "m_sceneNode")]
public CGameSceneNode SceneNode => Schema.GetDeclaredClass<CGameSceneNode>(this.Handle, "CBodyComponentPoint", "m_sceneNode");
// __m_pChainEntity
[SchemaMember("CBodyComponentPoint", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentPoint", "__m_pChainEntity");
}

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@@ -22,8 +22,4 @@ public partial class CBodyComponentSkeletonInstance : CBodyComponent
[SchemaMember("CBodyComponentSkeletonInstance", "m_skeletonInstance")]
public CSkeletonInstance SkeletonInstance => Schema.GetDeclaredClass<CSkeletonInstance>(this.Handle, "CBodyComponentSkeletonInstance", "m_skeletonInstance");
// __m_pChainEntity
[SchemaMember("CBodyComponentSkeletonInstance", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CBodyComponentSkeletonInstance", "__m_pChainEntity");
}

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@@ -18,6 +18,10 @@ public partial class CBreakable : CBaseModelEntity
{
public CBreakable (IntPtr pointer) : base(pointer) {}
// m_CPropDataComponent
[SchemaMember("CBreakable", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakable", "m_CPropDataComponent");
// m_Material
[SchemaMember("CBreakable", "m_Material")]
public ref Materials Material => ref Schema.GetRef<Materials>(this.Handle, "CBreakable", "m_Material");
@@ -66,42 +70,6 @@ public partial class CBreakable : CBaseModelEntity
[SchemaMember("CBreakable", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakable", "m_OnBreak");
// m_flDmgModBullet
[SchemaMember("CBreakable", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CBreakable", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CBreakable", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CBreakable", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CBreakable", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CBreakable", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CBreakable", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CBreakable", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CBreakable", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CBreakable", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CBreakable", "m_iszBasePropData", value); }
}
// m_iInteractions
[SchemaMember("CBreakable", "m_iInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CBreakable", "m_iInteractions");
// m_PerformanceMode
[SchemaMember("CBreakable", "m_PerformanceMode")]
public ref PerformanceMode_t PerformanceMode => ref Schema.GetRef<PerformanceMode_t>(this.Handle, "CBreakable", "m_PerformanceMode");

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@@ -18,6 +18,10 @@ public partial class CBreakableProp : CBaseProp
{
public CBreakableProp (IntPtr pointer) : base(pointer) {}
// m_CPropDataComponent
[SchemaMember("CBreakableProp", "m_CPropDataComponent")]
public CPropDataComponent CPropDataComponent => Schema.GetDeclaredClass<CPropDataComponent>(this.Handle, "CBreakableProp", "m_CPropDataComponent");
// m_OnBreak
[SchemaMember("CBreakableProp", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CBreakableProp", "m_OnBreak");
@@ -42,6 +46,14 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_flPressureDelay")]
public ref float PressureDelay => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flPressureDelay");
// m_flDefBurstScale
[SchemaMember("CBreakableProp", "m_flDefBurstScale")]
public ref float DefBurstScale => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDefBurstScale");
// m_vDefBurstOffset
[SchemaMember("CBreakableProp", "m_vDefBurstOffset")]
public Vector DefBurstOffset => Schema.GetDeclaredClass<Vector>(this.Handle, "CBreakableProp", "m_vDefBurstOffset");
// m_hBreaker
[SchemaMember("CBreakableProp", "m_hBreaker")]
public CHandle<CBaseEntity> Breaker => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CBreakableProp", "m_hBreaker");
@@ -50,42 +62,6 @@ public partial class CBreakableProp : CBaseProp
[SchemaMember("CBreakableProp", "m_PerformanceMode")]
public ref PerformanceMode_t PerformanceMode => ref Schema.GetRef<PerformanceMode_t>(this.Handle, "CBreakableProp", "m_PerformanceMode");
// m_flDmgModBullet
[SchemaMember("CBreakableProp", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CBreakableProp", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CBreakableProp", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CBreakableProp", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CBreakableProp", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CBreakableProp", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CBreakableProp", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CBreakableProp", "m_iszBasePropData", value); }
}
// m_iInteractions
[SchemaMember("CBreakableProp", "m_iInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CBreakableProp", "m_iInteractions");
// m_flPreventDamageBeforeTime
[SchemaMember("CBreakableProp", "m_flPreventDamageBeforeTime")]
public ref float PreventDamageBeforeTime => ref Schema.GetRef<float>(this.Handle, "CBreakableProp", "m_flPreventDamageBeforeTime");

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@@ -18,10 +18,6 @@ public partial class CCSBot : CBot
{
public CCSBot (IntPtr pointer) : base(pointer) {}
// m_lastCoopSpawnPoint
[SchemaMember("CCSBot", "m_lastCoopSpawnPoint")]
public CHandle<SpawnPointCoopEnemy> LastCoopSpawnPoint => Schema.GetDeclaredClass<CHandle<SpawnPointCoopEnemy>>(this.Handle, "CCSBot", "m_lastCoopSpawnPoint");
// m_eyePosition
[SchemaMember("CCSBot", "m_eyePosition")]
public Vector EyePosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSBot", "m_eyePosition");

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@@ -26,8 +26,12 @@ public partial class CCSGameModeRules_Deathmatch : CCSGameModeRules
[SchemaMember("CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength")]
public ref float DMBonusTimeLength => ref Schema.GetRef<float>(this.Handle, "CCSGameModeRules_Deathmatch", "m_flDMBonusTimeLength");
// m_nDMBonusWeaponLoadoutSlot
[SchemaMember("CCSGameModeRules_Deathmatch", "m_nDMBonusWeaponLoadoutSlot")]
public ref Int16 DMBonusWeaponLoadoutSlot => ref Schema.GetRef<Int16>(this.Handle, "CCSGameModeRules_Deathmatch", "m_nDMBonusWeaponLoadoutSlot");
// m_sDMBonusWeapon
[SchemaMember("CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon")]
public string DMBonusWeapon
{
get { return Schema.GetUtf8String(this.Handle, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon"); }
set { Schema.SetString(this.Handle, "CCSGameModeRules_Deathmatch", "m_sDMBonusWeapon", value); }
}
}

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@@ -18,14 +18,6 @@ public partial class CCSGameRules : CTeamplayRules
{
public CCSGameRules (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CCSGameRules", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CCSGameRules", "__m_pChainEntity");
// m_coopMissionManager
[SchemaMember("CCSGameRules", "m_coopMissionManager")]
public CHandle<CBaseEntity> CoopMissionManager => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CCSGameRules", "m_coopMissionManager");
// m_bFreezePeriod
[SchemaMember("CCSGameRules", "m_bFreezePeriod")]
public ref bool FreezePeriod => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bFreezePeriod");
@@ -42,22 +34,10 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_fWarmupPeriodStart")]
public ref float WarmupPeriodStart => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_fWarmupPeriodStart");
// m_nTotalPausedTicks
[SchemaMember("CCSGameRules", "m_nTotalPausedTicks")]
public ref Int32 TotalPausedTicks => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nTotalPausedTicks");
// m_nPauseStartTick
[SchemaMember("CCSGameRules", "m_nPauseStartTick")]
public ref Int32 PauseStartTick => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nPauseStartTick");
// m_bServerPaused
[SchemaMember("CCSGameRules", "m_bServerPaused")]
public ref bool ServerPaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bServerPaused");
// m_bGamePaused
[SchemaMember("CCSGameRules", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bGamePaused");
// m_bTerroristTimeOutActive
[SchemaMember("CCSGameRules", "m_bTerroristTimeOutActive")]
public ref bool TerroristTimeOutActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bTerroristTimeOutActive");
@@ -246,46 +226,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bIsHltvActive")]
public ref bool IsHltvActive => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bIsHltvActive");
// m_nGuardianModeWaveNumber
[SchemaMember("CCSGameRules", "m_nGuardianModeWaveNumber")]
public ref Int32 GuardianModeWaveNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeWaveNumber");
// m_nGuardianModeSpecialKillsRemaining
[SchemaMember("CCSGameRules", "m_nGuardianModeSpecialKillsRemaining")]
public ref Int32 GuardianModeSpecialKillsRemaining => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeSpecialKillsRemaining");
// m_nGuardianModeSpecialWeaponNeeded
[SchemaMember("CCSGameRules", "m_nGuardianModeSpecialWeaponNeeded")]
public ref Int32 GuardianModeSpecialWeaponNeeded => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianModeSpecialWeaponNeeded");
// m_nGuardianGrenadesToGiveBots
[SchemaMember("CCSGameRules", "m_nGuardianGrenadesToGiveBots")]
public ref Int32 GuardianGrenadesToGiveBots => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nGuardianGrenadesToGiveBots");
// m_nNumHeaviesToSpawn
[SchemaMember("CCSGameRules", "m_nNumHeaviesToSpawn")]
public ref Int32 NumHeaviesToSpawn => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_nNumHeaviesToSpawn");
// m_numGlobalGiftsGiven
[SchemaMember("CCSGameRules", "m_numGlobalGiftsGiven")]
public ref UInt32 NumGlobalGiftsGiven => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGiftsGiven");
// m_numGlobalGifters
[SchemaMember("CCSGameRules", "m_numGlobalGifters")]
public ref UInt32 NumGlobalGifters => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGifters");
// m_numGlobalGiftsPeriodSeconds
[SchemaMember("CCSGameRules", "m_numGlobalGiftsPeriodSeconds")]
public ref UInt32 NumGlobalGiftsPeriodSeconds => ref Schema.GetRef<UInt32>(this.Handle, "CCSGameRules", "m_numGlobalGiftsPeriodSeconds");
// m_arrFeaturedGiftersAccounts
[SchemaMember("CCSGameRules", "m_arrFeaturedGiftersAccounts")]
public Span<UInt32> FeaturedGiftersAccounts => Schema.GetFixedArray<UInt32>(this.Handle, "CCSGameRules", "m_arrFeaturedGiftersAccounts", 4);
// m_arrFeaturedGiftersGifts
[SchemaMember("CCSGameRules", "m_arrFeaturedGiftersGifts")]
public Span<UInt32> FeaturedGiftersGifts => Schema.GetFixedArray<UInt32>(this.Handle, "CCSGameRules", "m_arrFeaturedGiftersGifts", 4);
// m_arrProhibitedItemIndices
[SchemaMember("CCSGameRules", "m_arrProhibitedItemIndices")]
public Span<UInt16> ProhibitedItemIndices => Schema.GetFixedArray<UInt16>(this.Handle, "CCSGameRules", "m_arrProhibitedItemIndices", 100);
@@ -326,10 +266,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bCTCantBuy")]
public ref bool CTCantBuy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bCTCantBuy");
// m_flGuardianBuyUntilTime
[SchemaMember("CCSGameRules", "m_flGuardianBuyUntilTime")]
public ref float GuardianBuyUntilTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flGuardianBuyUntilTime");
// m_iMatchStats_RoundResults
[SchemaMember("CCSGameRules", "m_iMatchStats_RoundResults")]
public Span<Int32> MatchStats_RoundResults => Schema.GetFixedArray<Int32>(this.Handle, "CCSGameRules", "m_iMatchStats_RoundResults", 30);
@@ -366,10 +302,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_MinimapVerticalSectionHeights")]
public Span<float> MinimapVerticalSectionHeights => Schema.GetFixedArray<float>(this.Handle, "CCSGameRules", "m_MinimapVerticalSectionHeights", 8);
// m_bDontIncrementCoopWave
[SchemaMember("CCSGameRules", "m_bDontIncrementCoopWave")]
public ref bool DontIncrementCoopWave => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bDontIncrementCoopWave");
// m_bSpawnedTerrorHuntHeavy
[SchemaMember("CCSGameRules", "m_bSpawnedTerrorHuntHeavy")]
public ref bool SpawnedTerrorHuntHeavy => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSpawnedTerrorHuntHeavy");
@@ -530,26 +462,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flMatchInfoDecidedTime")]
public ref float MatchInfoDecidedTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flMatchInfoDecidedTime");
// m_flCoopRespawnAndHealTime
[SchemaMember("CCSGameRules", "m_flCoopRespawnAndHealTime")]
public ref float CoopRespawnAndHealTime => ref Schema.GetRef<float>(this.Handle, "CCSGameRules", "m_flCoopRespawnAndHealTime");
// m_coopBonusCoinsFound
[SchemaMember("CCSGameRules", "m_coopBonusCoinsFound")]
public ref Int32 CoopBonusCoinsFound => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_coopBonusCoinsFound");
// m_coopBonusPistolsOnly
[SchemaMember("CCSGameRules", "m_coopBonusPistolsOnly")]
public ref bool CoopBonusPistolsOnly => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopBonusPistolsOnly");
// m_coopPlayersInDeploymentZone
[SchemaMember("CCSGameRules", "m_coopPlayersInDeploymentZone")]
public ref bool CoopPlayersInDeploymentZone => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopPlayersInDeploymentZone");
// m_coopMissionDeadPlayerRespawnEnabled
[SchemaMember("CCSGameRules", "m_coopMissionDeadPlayerRespawnEnabled")]
public ref bool CoopMissionDeadPlayerRespawnEnabled => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_coopMissionDeadPlayerRespawnEnabled");
// mTeamDMLastWinningTeamNumber
[SchemaMember("CCSGameRules", "mTeamDMLastWinningTeamNumber")]
public ref Int32 MTeamDMLastWinningTeamNumber => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "mTeamDMLastWinningTeamNumber");
@@ -586,10 +498,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_iMaxNumCTs")]
public ref Int32 MaxNumCTs => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iMaxNumCTs");
// m_iLoserBonus
[SchemaMember("CCSGameRules", "m_iLoserBonus")]
public ref Int32 LoserBonus => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iLoserBonus");
// m_iLoserBonusMostRecentTeam
[SchemaMember("CCSGameRules", "m_iLoserBonusMostRecentTeam")]
public ref Int32 LoserBonusMostRecentTeam => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_iLoserBonusMostRecentTeam");
@@ -766,10 +674,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_bHasTriggeredRoundStartMusic")]
public ref bool HasTriggeredRoundStartMusic => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredRoundStartMusic");
// m_bHasTriggeredCoopSpawnReset
[SchemaMember("CCSGameRules", "m_bHasTriggeredCoopSpawnReset")]
public ref bool HasTriggeredCoopSpawnReset => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bHasTriggeredCoopSpawnReset");
// m_bSwitchingTeamsAtRoundReset
[SchemaMember("CCSGameRules", "m_bSwitchingTeamsAtRoundReset")]
public ref bool SwitchingTeamsAtRoundReset => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSwitchingTeamsAtRoundReset");
@@ -786,14 +690,6 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_RetakeRules")]
public CRetakeGameRules RetakeRules => Schema.GetDeclaredClass<CRetakeGameRules>(this.Handle, "CCSGameRules", "m_RetakeRules");
// m_GuardianBotSkillLevelMax
[SchemaMember("CCSGameRules", "m_GuardianBotSkillLevelMax")]
public ref Int32 GuardianBotSkillLevelMax => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_GuardianBotSkillLevelMax");
// m_GuardianBotSkillLevelMin
[SchemaMember("CCSGameRules", "m_GuardianBotSkillLevelMin")]
public ref Int32 GuardianBotSkillLevelMin => ref Schema.GetRef<Int32>(this.Handle, "CCSGameRules", "m_GuardianBotSkillLevelMin");
// m_arrTeamUniqueKillWeaponsMatch
[SchemaMember("CCSGameRules", "m_arrTeamUniqueKillWeaponsMatch")]
public Span<NetworkedVector<Int32>> TeamUniqueKillWeaponsMatch => Schema.GetFixedArray<NetworkedVector<Int32>>(this.Handle, "CCSGameRules", "m_arrTeamUniqueKillWeaponsMatch", 4);
@@ -902,8 +798,4 @@ public partial class CCSGameRules : CTeamplayRules
[SchemaMember("CCSGameRules", "m_flLastPerfSampleTime")]
public ref double LastPerfSampleTime => ref Schema.GetRef<double>(this.Handle, "CCSGameRules", "m_flLastPerfSampleTime");
// m_bSkipNextServerPerfSample
[SchemaMember("CCSGameRules", "m_bSkipNextServerPerfSample")]
public ref bool SkipNextServerPerfSample => ref Schema.GetRef<bool>(this.Handle, "CCSGameRules", "m_bSkipNextServerPerfSample");
}

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@@ -370,10 +370,6 @@ public partial class CCSPlayerPawn : CCSPlayerPawnBase
[SchemaMember("CCSPlayerPawn", "m_ignoreLadderJumpTime")]
public ref float IgnoreLadderJumpTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_ignoreLadderJumpTime");
// m_NumEnemiesKilledThisRound
[SchemaMember("CCSPlayerPawn", "m_NumEnemiesKilledThisRound")]
public ref Int32 NumEnemiesKilledThisRound => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_NumEnemiesKilledThisRound");
// m_bKilledByHeadshot
[SchemaMember("CCSPlayerPawn", "m_bKilledByHeadshot")]
public ref bool KilledByHeadshot => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bKilledByHeadshot");

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@@ -94,26 +94,10 @@ public partial class CCSPlayerPawnBase : CBasePlayerPawn
[SchemaMember("CCSPlayerPawnBase", "m_angEyeAngles")]
public QAngle EyeAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_angEyeAngles");
// m_bHud_MiniScoreHidden
[SchemaMember("CCSPlayerPawnBase", "m_bHud_MiniScoreHidden")]
public ref bool Hud_MiniScoreHidden => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHud_MiniScoreHidden");
// m_bHud_RadarHidden
[SchemaMember("CCSPlayerPawnBase", "m_bHud_RadarHidden")]
public ref bool Hud_RadarHidden => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHud_RadarHidden");
// m_NumEnemiesAtRoundStart
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart")]
public ref Int32 NumEnemiesAtRoundStart => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart");
// m_wasNotKilledNaturally
[SchemaMember("CCSPlayerPawnBase", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_wasNotKilledNaturally");
// m_hPet
[SchemaMember("CCSPlayerPawnBase", "m_hPet")]
public CHandle<CChicken> Pet => Schema.GetDeclaredClass<CHandle<CChicken>>(this.Handle, "CCSPlayerPawnBase", "m_hPet");
// m_bCommittingSuicideOnTeamChange
[SchemaMember("CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange");

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@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSWeaponBaseVDataAPI : NativeObject
{
public CCSWeaponBaseVDataAPI (IntPtr pointer) : base(pointer) {}
}

View File

@@ -22,13 +22,9 @@ public partial class CChicken : CDynamicProp
[SchemaMember("CChicken", "m_AttributeManager")]
public CAttributeContainer AttributeManager => Schema.GetDeclaredClass<CAttributeContainer>(this.Handle, "CChicken", "m_AttributeManager");
// m_OriginalOwnerXuidLow
[SchemaMember("CChicken", "m_OriginalOwnerXuidLow")]
public ref UInt32 OriginalOwnerXuidLow => ref Schema.GetRef<UInt32>(this.Handle, "CChicken", "m_OriginalOwnerXuidLow");
// m_OriginalOwnerXuidHigh
[SchemaMember("CChicken", "m_OriginalOwnerXuidHigh")]
public ref UInt32 OriginalOwnerXuidHigh => ref Schema.GetRef<UInt32>(this.Handle, "CChicken", "m_OriginalOwnerXuidHigh");
// m_sActivityFinishedTag
[SchemaMember("CChicken", "m_sActivityFinishedTag")]
public CUtlStringToken ActivityFinishedTag => Schema.GetDeclaredClass<CUtlStringToken>(this.Handle, "CChicken", "m_sActivityFinishedTag");
// m_updateTimer
[SchemaMember("CChicken", "m_updateTimer")]
@@ -54,9 +50,13 @@ public partial class CChicken : CDynamicProp
[SchemaMember("CChicken", "m_vFallVelocity")]
public Vector FallVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CChicken", "m_vFallVelocity");
// m_activity
[SchemaMember("CChicken", "m_activity")]
public ref ChickenActivity Activity => ref Schema.GetRef<ChickenActivity>(this.Handle, "CChicken", "m_activity");
// m_desiredActivity
[SchemaMember("CChicken", "m_desiredActivity")]
public ref ChickenActivity DesiredActivity => ref Schema.GetRef<ChickenActivity>(this.Handle, "CChicken", "m_desiredActivity");
// m_currentActivity
[SchemaMember("CChicken", "m_currentActivity")]
public ref ChickenActivity CurrentActivity => ref Schema.GetRef<ChickenActivity>(this.Handle, "CChicken", "m_currentActivity");
// m_activityTimer
[SchemaMember("CChicken", "m_activityTimer")]

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCoopBonusCoin : CDynamicProp
{
public CCoopBonusCoin (IntPtr pointer) : base(pointer) {}
}

View File

@@ -18,104 +18,104 @@ public partial class CEnvCombinedLightProbeVolume : CBaseEntity
{
public CEnvCombinedLightProbeVolume (IntPtr pointer) : base(pointer) {}
// m_Color
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Color")]
public Color Color
// m_Entity_Color
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_Color")]
public Color Entity_Color
{
get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Color"); }
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Color", value); }
get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_Color"); }
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_Color", value); }
}
// m_flBrightness
[SchemaMember("CEnvCombinedLightProbeVolume", "m_flBrightness")]
public ref float Brightness => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_flBrightness");
// m_Entity_flBrightness
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_flBrightness")]
public ref float Entity_flBrightness => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_flBrightness");
// m_hCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> CubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hCubemapTexture");
// m_Entity_hCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hCubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hCubemapTexture");
// m_bCustomCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bCustomCubemapTexture")]
public ref bool CustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bCustomCubemapTexture");
// m_Entity_bCustomCubemapTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bCustomCubemapTexture")]
public ref bool Entity_bCustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bCustomCubemapTexture");
// m_hLightProbeTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeTexture");
// m_Entity_hLightProbeTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeTexture");
// m_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture");
// m_Entity_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture");
// m_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture");
// m_Entity_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture");
// m_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture");
// m_Entity_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture");
// m_vBoxMins
[SchemaMember("CEnvCombinedLightProbeVolume", "m_vBoxMins")]
public Vector BoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_vBoxMins");
// m_Entity_vBoxMins
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_vBoxMins")]
public Vector Entity_vBoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_vBoxMins");
// m_vBoxMaxs
[SchemaMember("CEnvCombinedLightProbeVolume", "m_vBoxMaxs")]
public Vector BoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_vBoxMaxs");
// m_Entity_vBoxMaxs
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_vBoxMaxs")]
public Vector Entity_vBoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_vBoxMaxs");
// m_bMoveable
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bMoveable")]
public ref bool Moveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bMoveable");
// m_Entity_bMoveable
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bMoveable")]
public ref bool Entity_bMoveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bMoveable");
// m_nHandshake
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nHandshake")]
public ref Int32 Handshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nHandshake");
// m_Entity_nHandshake
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nHandshake")]
public ref Int32 Entity_nHandshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nHandshake");
// m_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nEnvCubeMapArrayIndex")]
public ref Int32 EnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nEnvCubeMapArrayIndex");
// m_Entity_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nEnvCubeMapArrayIndex")]
public ref Int32 Entity_nEnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nEnvCubeMapArrayIndex");
// m_nPriority
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nPriority")]
public ref Int32 Priority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nPriority");
// m_Entity_nPriority
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nPriority")]
public ref Int32 Entity_nPriority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nPriority");
// m_bStartDisabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bStartDisabled");
// m_Entity_bStartDisabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bStartDisabled")]
public ref bool Entity_bStartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bStartDisabled");
// m_flEdgeFadeDist
[SchemaMember("CEnvCombinedLightProbeVolume", "m_flEdgeFadeDist")]
public ref float EdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_flEdgeFadeDist");
// m_Entity_flEdgeFadeDist
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_flEdgeFadeDist")]
public ref float Entity_flEdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_flEdgeFadeDist");
// m_vEdgeFadeDists
[SchemaMember("CEnvCombinedLightProbeVolume", "m_vEdgeFadeDists")]
public Vector EdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_vEdgeFadeDists");
// m_Entity_vEdgeFadeDists
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_vEdgeFadeDists")]
public Vector Entity_vEdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_vEdgeFadeDists");
// m_nLightProbeSizeX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeSizeX")]
public ref Int32 LightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeSizeX");
// m_Entity_nLightProbeSizeX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeX")]
public ref Int32 Entity_nLightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeX");
// m_nLightProbeSizeY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeSizeY")]
public ref Int32 LightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeSizeY");
// m_Entity_nLightProbeSizeY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeY")]
public ref Int32 Entity_nLightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeY");
// m_nLightProbeSizeZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeSizeZ")]
public ref Int32 LightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeSizeZ");
// m_Entity_nLightProbeSizeZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeZ")]
public ref Int32 Entity_nLightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeSizeZ");
// m_nLightProbeAtlasX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasX")]
public ref Int32 LightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasX");
// m_Entity_nLightProbeAtlasX
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasX")]
public ref Int32 Entity_nLightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasX");
// m_nLightProbeAtlasY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasY")]
public ref Int32 LightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasY");
// m_Entity_nLightProbeAtlasY
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasY")]
public ref Int32 Entity_nLightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasY");
// m_nLightProbeAtlasZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasZ")]
public ref Int32 LightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_nLightProbeAtlasZ");
// m_Entity_nLightProbeAtlasZ
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasZ")]
public ref Int32 Entity_nLightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_nLightProbeAtlasZ");
// m_bEnabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_bEnabled");
// m_Entity_bEnabled
[SchemaMember("CEnvCombinedLightProbeVolume", "m_Entity_bEnabled")]
public ref bool Entity_bEnabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCombinedLightProbeVolume", "m_Entity_bEnabled");
}

View File

@@ -18,76 +18,76 @@ public partial class CEnvCubemap : CBaseEntity
{
public CEnvCubemap (IntPtr pointer) : base(pointer) {}
// m_hCubemapTexture
[SchemaMember("CEnvCubemap", "m_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> CubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCubemap", "m_hCubemapTexture");
// m_Entity_hCubemapTexture
[SchemaMember("CEnvCubemap", "m_Entity_hCubemapTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hCubemapTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvCubemap", "m_Entity_hCubemapTexture");
// m_bCustomCubemapTexture
[SchemaMember("CEnvCubemap", "m_bCustomCubemapTexture")]
public ref bool CustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bCustomCubemapTexture");
// m_Entity_bCustomCubemapTexture
[SchemaMember("CEnvCubemap", "m_Entity_bCustomCubemapTexture")]
public ref bool Entity_bCustomCubemapTexture => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bCustomCubemapTexture");
// m_flInfluenceRadius
[SchemaMember("CEnvCubemap", "m_flInfluenceRadius")]
public ref float InfluenceRadius => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_flInfluenceRadius");
// m_Entity_flInfluenceRadius
[SchemaMember("CEnvCubemap", "m_Entity_flInfluenceRadius")]
public ref float Entity_flInfluenceRadius => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_Entity_flInfluenceRadius");
// m_vBoxProjectMins
[SchemaMember("CEnvCubemap", "m_vBoxProjectMins")]
public Vector BoxProjectMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_vBoxProjectMins");
// m_Entity_vBoxProjectMins
[SchemaMember("CEnvCubemap", "m_Entity_vBoxProjectMins")]
public Vector Entity_vBoxProjectMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_Entity_vBoxProjectMins");
// m_vBoxProjectMaxs
[SchemaMember("CEnvCubemap", "m_vBoxProjectMaxs")]
public Vector BoxProjectMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_vBoxProjectMaxs");
// m_Entity_vBoxProjectMaxs
[SchemaMember("CEnvCubemap", "m_Entity_vBoxProjectMaxs")]
public Vector Entity_vBoxProjectMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_Entity_vBoxProjectMaxs");
// m_bMoveable
[SchemaMember("CEnvCubemap", "m_bMoveable")]
public ref bool Moveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bMoveable");
// m_Entity_bMoveable
[SchemaMember("CEnvCubemap", "m_Entity_bMoveable")]
public ref bool Entity_bMoveable => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bMoveable");
// m_nHandshake
[SchemaMember("CEnvCubemap", "m_nHandshake")]
public ref Int32 Handshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_nHandshake");
// m_Entity_nHandshake
[SchemaMember("CEnvCubemap", "m_Entity_nHandshake")]
public ref Int32 Entity_nHandshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_Entity_nHandshake");
// m_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCubemap", "m_nEnvCubeMapArrayIndex")]
public ref Int32 EnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_nEnvCubeMapArrayIndex");
// m_Entity_nEnvCubeMapArrayIndex
[SchemaMember("CEnvCubemap", "m_Entity_nEnvCubeMapArrayIndex")]
public ref Int32 Entity_nEnvCubeMapArrayIndex => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_Entity_nEnvCubeMapArrayIndex");
// m_nPriority
[SchemaMember("CEnvCubemap", "m_nPriority")]
public ref Int32 Priority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_nPriority");
// m_Entity_nPriority
[SchemaMember("CEnvCubemap", "m_Entity_nPriority")]
public ref Int32 Entity_nPriority => ref Schema.GetRef<Int32>(this.Handle, "CEnvCubemap", "m_Entity_nPriority");
// m_flEdgeFadeDist
[SchemaMember("CEnvCubemap", "m_flEdgeFadeDist")]
public ref float EdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_flEdgeFadeDist");
// m_Entity_flEdgeFadeDist
[SchemaMember("CEnvCubemap", "m_Entity_flEdgeFadeDist")]
public ref float Entity_flEdgeFadeDist => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_Entity_flEdgeFadeDist");
// m_vEdgeFadeDists
[SchemaMember("CEnvCubemap", "m_vEdgeFadeDists")]
public Vector EdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_vEdgeFadeDists");
// m_Entity_vEdgeFadeDists
[SchemaMember("CEnvCubemap", "m_Entity_vEdgeFadeDists")]
public Vector Entity_vEdgeFadeDists => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvCubemap", "m_Entity_vEdgeFadeDists");
// m_flDiffuseScale
[SchemaMember("CEnvCubemap", "m_flDiffuseScale")]
public ref float DiffuseScale => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_flDiffuseScale");
// m_Entity_flDiffuseScale
[SchemaMember("CEnvCubemap", "m_Entity_flDiffuseScale")]
public ref float Entity_flDiffuseScale => ref Schema.GetRef<float>(this.Handle, "CEnvCubemap", "m_Entity_flDiffuseScale");
// m_bStartDisabled
[SchemaMember("CEnvCubemap", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bStartDisabled");
// m_Entity_bStartDisabled
[SchemaMember("CEnvCubemap", "m_Entity_bStartDisabled")]
public ref bool Entity_bStartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bStartDisabled");
// m_bDefaultEnvMap
[SchemaMember("CEnvCubemap", "m_bDefaultEnvMap")]
public ref bool DefaultEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bDefaultEnvMap");
// m_Entity_bDefaultEnvMap
[SchemaMember("CEnvCubemap", "m_Entity_bDefaultEnvMap")]
public ref bool Entity_bDefaultEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bDefaultEnvMap");
// m_bDefaultSpecEnvMap
[SchemaMember("CEnvCubemap", "m_bDefaultSpecEnvMap")]
public ref bool DefaultSpecEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bDefaultSpecEnvMap");
// m_Entity_bDefaultSpecEnvMap
[SchemaMember("CEnvCubemap", "m_Entity_bDefaultSpecEnvMap")]
public ref bool Entity_bDefaultSpecEnvMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bDefaultSpecEnvMap");
// m_bIndoorCubeMap
[SchemaMember("CEnvCubemap", "m_bIndoorCubeMap")]
public ref bool IndoorCubeMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bIndoorCubeMap");
// m_Entity_bIndoorCubeMap
[SchemaMember("CEnvCubemap", "m_Entity_bIndoorCubeMap")]
public ref bool Entity_bIndoorCubeMap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bIndoorCubeMap");
// m_bCopyDiffuseFromDefaultCubemap
[SchemaMember("CEnvCubemap", "m_bCopyDiffuseFromDefaultCubemap")]
public ref bool CopyDiffuseFromDefaultCubemap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bCopyDiffuseFromDefaultCubemap");
// m_Entity_bCopyDiffuseFromDefaultCubemap
[SchemaMember("CEnvCubemap", "m_Entity_bCopyDiffuseFromDefaultCubemap")]
public ref bool Entity_bCopyDiffuseFromDefaultCubemap => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bCopyDiffuseFromDefaultCubemap");
// m_bEnabled
[SchemaMember("CEnvCubemap", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_bEnabled");
// m_Entity_bEnabled
[SchemaMember("CEnvCubemap", "m_Entity_bEnabled")]
public ref bool Entity_bEnabled => ref Schema.GetRef<bool>(this.Handle, "CEnvCubemap", "m_Entity_bEnabled");
}

View File

@@ -18,72 +18,72 @@ public partial class CEnvLightProbeVolume : CBaseEntity
{
public CEnvLightProbeVolume (IntPtr pointer) : base(pointer) {}
// m_hLightProbeTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeTexture");
// m_Entity_hLightProbeTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeTexture");
// m_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeDirectLightIndicesTexture");
// m_Entity_hLightProbeDirectLightIndicesTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightIndicesTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightIndicesTexture");
// m_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeDirectLightScalarsTexture");
// m_Entity_hLightProbeDirectLightScalarsTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightScalarsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightScalarsTexture");
// m_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> LightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_hLightProbeDirectLightShadowsTexture");
// m_Entity_hLightProbeDirectLightShadowsTexture
[SchemaMember("CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture")]
public CStrongHandle<InfoForResourceTypeCTextureBase> Entity_hLightProbeDirectLightShadowsTexture => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeCTextureBase>>(this.Handle, "CEnvLightProbeVolume", "m_Entity_hLightProbeDirectLightShadowsTexture");
// m_vBoxMins
[SchemaMember("CEnvLightProbeVolume", "m_vBoxMins")]
public Vector BoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_vBoxMins");
// m_Entity_vBoxMins
[SchemaMember("CEnvLightProbeVolume", "m_Entity_vBoxMins")]
public Vector Entity_vBoxMins => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_Entity_vBoxMins");
// m_vBoxMaxs
[SchemaMember("CEnvLightProbeVolume", "m_vBoxMaxs")]
public Vector BoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_vBoxMaxs");
// m_Entity_vBoxMaxs
[SchemaMember("CEnvLightProbeVolume", "m_Entity_vBoxMaxs")]
public Vector Entity_vBoxMaxs => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvLightProbeVolume", "m_Entity_vBoxMaxs");
// m_bMoveable
[SchemaMember("CEnvLightProbeVolume", "m_bMoveable")]
public ref bool Moveable => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_bMoveable");
// m_Entity_bMoveable
[SchemaMember("CEnvLightProbeVolume", "m_Entity_bMoveable")]
public ref bool Entity_bMoveable => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_Entity_bMoveable");
// m_nHandshake
[SchemaMember("CEnvLightProbeVolume", "m_nHandshake")]
public ref Int32 Handshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nHandshake");
// m_Entity_nHandshake
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nHandshake")]
public ref Int32 Entity_nHandshake => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nHandshake");
// m_nPriority
[SchemaMember("CEnvLightProbeVolume", "m_nPriority")]
public ref Int32 Priority => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nPriority");
// m_Entity_nPriority
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nPriority")]
public ref Int32 Entity_nPriority => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nPriority");
// m_bStartDisabled
[SchemaMember("CEnvLightProbeVolume", "m_bStartDisabled")]
public ref bool StartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_bStartDisabled");
// m_Entity_bStartDisabled
[SchemaMember("CEnvLightProbeVolume", "m_Entity_bStartDisabled")]
public ref bool Entity_bStartDisabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_Entity_bStartDisabled");
// m_nLightProbeSizeX
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeSizeX")]
public ref Int32 LightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeSizeX");
// m_Entity_nLightProbeSizeX
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeSizeX")]
public ref Int32 Entity_nLightProbeSizeX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeSizeX");
// m_nLightProbeSizeY
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeSizeY")]
public ref Int32 LightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeSizeY");
// m_Entity_nLightProbeSizeY
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeSizeY")]
public ref Int32 Entity_nLightProbeSizeY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeSizeY");
// m_nLightProbeSizeZ
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeSizeZ")]
public ref Int32 LightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeSizeZ");
// m_Entity_nLightProbeSizeZ
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeSizeZ")]
public ref Int32 Entity_nLightProbeSizeZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeSizeZ");
// m_nLightProbeAtlasX
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeAtlasX")]
public ref Int32 LightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeAtlasX");
// m_Entity_nLightProbeAtlasX
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasX")]
public ref Int32 Entity_nLightProbeAtlasX => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasX");
// m_nLightProbeAtlasY
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeAtlasY")]
public ref Int32 LightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeAtlasY");
// m_Entity_nLightProbeAtlasY
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasY")]
public ref Int32 Entity_nLightProbeAtlasY => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasY");
// m_nLightProbeAtlasZ
[SchemaMember("CEnvLightProbeVolume", "m_nLightProbeAtlasZ")]
public ref Int32 LightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_nLightProbeAtlasZ");
// m_Entity_nLightProbeAtlasZ
[SchemaMember("CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasZ")]
public ref Int32 Entity_nLightProbeAtlasZ => ref Schema.GetRef<Int32>(this.Handle, "CEnvLightProbeVolume", "m_Entity_nLightProbeAtlasZ");
// m_bEnabled
[SchemaMember("CEnvLightProbeVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_bEnabled");
// m_Entity_bEnabled
[SchemaMember("CEnvLightProbeVolume", "m_Entity_bEnabled")]
public ref bool Entity_bEnabled => ref Schema.GetRef<bool>(this.Handle, "CEnvLightProbeVolume", "m_Entity_bEnabled");
}

View File

@@ -26,9 +26,13 @@ public partial class CEnvMicrophone : CPointEntity
[SchemaMember("CEnvMicrophone", "m_hMeasureTarget")]
public CHandle<CBaseEntity> MeasureTarget => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CEnvMicrophone", "m_hMeasureTarget");
// m_nSoundMask
[SchemaMember("CEnvMicrophone", "m_nSoundMask")]
public ref Int32 SoundMask => ref Schema.GetRef<Int32>(this.Handle, "CEnvMicrophone", "m_nSoundMask");
// m_nSoundType
[SchemaMember("CEnvMicrophone", "m_nSoundType")]
public ref SoundTypes_t SoundType => ref Schema.GetRef<SoundTypes_t>(this.Handle, "CEnvMicrophone", "m_nSoundType");
// m_nSoundFlags
[SchemaMember("CEnvMicrophone", "m_nSoundFlags")]
public ref SoundFlags_t SoundFlags => ref Schema.GetRef<SoundFlags_t>(this.Handle, "CEnvMicrophone", "m_nSoundFlags");
// m_flSensitivity
[SchemaMember("CEnvMicrophone", "m_flSensitivity")]

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@@ -114,6 +114,10 @@ public partial class CEnvVolumetricFogController : CBaseEntity
[SchemaMember("CEnvVolumetricFogController", "m_bEnableIndirect")]
public ref bool EnableIndirect => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bEnableIndirect");
// m_bIndirectUseLPVs
[SchemaMember("CEnvVolumetricFogController", "m_bIndirectUseLPVs")]
public ref bool IndirectUseLPVs => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bIndirectUseLPVs");
// m_bIsMaster
[SchemaMember("CEnvVolumetricFogController", "m_bIsMaster")]
public ref bool IsMaster => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bIsMaster");
@@ -126,6 +130,18 @@ public partial class CEnvVolumetricFogController : CBaseEntity
[SchemaMember("CEnvVolumetricFogController", "m_nForceRefreshCount")]
public ref Int32 ForceRefreshCount => ref Schema.GetRef<Int32>(this.Handle, "CEnvVolumetricFogController", "m_nForceRefreshCount");
// m_fNoiseSpeed
[SchemaMember("CEnvVolumetricFogController", "m_fNoiseSpeed")]
public ref float NoiseSpeed => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogController", "m_fNoiseSpeed");
// m_fNoiseStrength
[SchemaMember("CEnvVolumetricFogController", "m_fNoiseStrength")]
public ref float NoiseStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogController", "m_fNoiseStrength");
// m_vNoiseScale
[SchemaMember("CEnvVolumetricFogController", "m_vNoiseScale")]
public Vector NoiseScale => Schema.GetDeclaredClass<Vector>(this.Handle, "CEnvVolumetricFogController", "m_vNoiseScale");
// m_bFirstTime
[SchemaMember("CEnvVolumetricFogController", "m_bFirstTime")]
public ref bool FirstTime => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogController", "m_bFirstTime");

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@@ -46,4 +46,36 @@ public partial class CEnvVolumetricFogVolume : CBaseEntity
[SchemaMember("CEnvVolumetricFogVolume", "m_flFalloffExponent")]
public ref float FalloffExponent => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_flFalloffExponent");
// m_flHeightFogDepth
[SchemaMember("CEnvVolumetricFogVolume", "m_flHeightFogDepth")]
public ref float HeightFogDepth => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_flHeightFogDepth");
// m_fHeightFogEdgeWidth
[SchemaMember("CEnvVolumetricFogVolume", "m_fHeightFogEdgeWidth")]
public ref float HeightFogEdgeWidth => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fHeightFogEdgeWidth");
// m_fIndirectLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_fIndirectLightStrength")]
public ref float IndirectLightStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fIndirectLightStrength");
// m_fSunLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_fSunLightStrength")]
public ref float SunLightStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fSunLightStrength");
// m_fNoiseStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_fNoiseStrength")]
public ref float NoiseStrength => ref Schema.GetRef<float>(this.Handle, "CEnvVolumetricFogVolume", "m_fNoiseStrength");
// m_bOverrideIndirectLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_bOverrideIndirectLightStrength")]
public ref bool OverrideIndirectLightStrength => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogVolume", "m_bOverrideIndirectLightStrength");
// m_bOverrideSunLightStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_bOverrideSunLightStrength")]
public ref bool OverrideSunLightStrength => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogVolume", "m_bOverrideSunLightStrength");
// m_bOverrideNoiseStrength
[SchemaMember("CEnvVolumetricFogVolume", "m_bOverrideNoiseStrength")]
public ref bool OverrideNoiseStrength => ref Schema.GetRef<bool>(this.Handle, "CEnvVolumetricFogVolume", "m_bOverrideNoiseStrength");
}

View File

@@ -62,10 +62,6 @@ public partial class CFuncMoveLinear : CBaseToggle
[SchemaMember("CFuncMoveLinear", "m_flStartPosition")]
public ref float StartPosition => ref Schema.GetRef<float>(this.Handle, "CFuncMoveLinear", "m_flStartPosition");
// m_flMoveDistance
[SchemaMember("CFuncMoveLinear", "m_flMoveDistance")]
public ref float MoveDistance => ref Schema.GetRef<float>(this.Handle, "CFuncMoveLinear", "m_flMoveDistance");
// m_OnFullyOpen
[SchemaMember("CFuncMoveLinear", "m_OnFullyOpen")]
public CEntityIOOutput OnFullyOpen => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CFuncMoveLinear", "m_OnFullyOpen");

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@@ -58,10 +58,6 @@ public partial class CFuncRotating : CBaseModelEntity
[SchemaMember("CFuncRotating", "m_flBlockDamage")]
public ref float BlockDamage => ref Schema.GetRef<float>(this.Handle, "CFuncRotating", "m_flBlockDamage");
// m_flTimeScale
[SchemaMember("CFuncRotating", "m_flTimeScale")]
public ref float TimeScale => ref Schema.GetRef<float>(this.Handle, "CFuncRotating", "m_flTimeScale");
// m_NoiseRunning
[SchemaMember("CFuncRotating", "m_NoiseRunning")]
public string NoiseRunning

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@@ -182,10 +182,6 @@ public partial class CFuncTrackTrain : CBaseModelEntity
[SchemaMember("CFuncTrackTrain", "m_bAccelToSpeed")]
public ref bool AccelToSpeed => ref Schema.GetRef<bool>(this.Handle, "CFuncTrackTrain", "m_bAccelToSpeed");
// m_flTimeScale
[SchemaMember("CFuncTrackTrain", "m_flTimeScale")]
public ref float TimeScale => ref Schema.GetRef<float>(this.Handle, "CFuncTrackTrain", "m_flTimeScale");
// m_flNextMPSoundTime
[SchemaMember("CFuncTrackTrain", "m_flNextMPSoundTime")]
public ref float NextMPSoundTime => ref Schema.GetRef<float>(this.Handle, "CFuncTrackTrain", "m_flNextMPSoundTime");

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@@ -18,6 +18,10 @@ public partial class CGameRules : NativeObject
{
public CGameRules (IntPtr pointer) : base(pointer) {}
// __m_pChainEntity
[SchemaMember("CGameRules", "__m_pChainEntity")]
public CNetworkVarChainer __m_pChainEntity => Schema.GetDeclaredClass<CNetworkVarChainer>(this.Handle, "CGameRules", "__m_pChainEntity");
// m_szQuestName
[SchemaMember("CGameRules", "m_szQuestName")]
public string QuestName
@@ -30,4 +34,16 @@ public partial class CGameRules : NativeObject
[SchemaMember("CGameRules", "m_nQuestPhase")]
public ref Int32 QuestPhase => ref Schema.GetRef<Int32>(this.Handle, "CGameRules", "m_nQuestPhase");
// m_nTotalPausedTicks
[SchemaMember("CGameRules", "m_nTotalPausedTicks")]
public ref Int32 TotalPausedTicks => ref Schema.GetRef<Int32>(this.Handle, "CGameRules", "m_nTotalPausedTicks");
// m_nPauseStartTick
[SchemaMember("CGameRules", "m_nPauseStartTick")]
public ref Int32 PauseStartTick => ref Schema.GetRef<Int32>(this.Handle, "CGameRules", "m_nPauseStartTick");
// m_bGamePaused
[SchemaMember("CGameRules", "m_bGamePaused")]
public ref bool GamePaused => ref Schema.GetRef<bool>(this.Handle, "CGameRules", "m_bGamePaused");
}

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@@ -102,6 +102,10 @@ public partial class CGameSceneNode : NativeObject
[SchemaMember("CGameSceneNode", "m_flZOffset")]
public ref float ZOffset => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flZOffset");
// m_flClientLocalScale
[SchemaMember("CGameSceneNode", "m_flClientLocalScale")]
public ref float ClientLocalScale => ref Schema.GetRef<float>(this.Handle, "CGameSceneNode", "m_flClientLocalScale");
// m_vRenderOrigin
[SchemaMember("CGameSceneNode", "m_vRenderOrigin")]
public Vector RenderOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CGameSceneNode", "m_vRenderOrigin");

View File

@@ -1,21 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CInfoEnemyTerroristSpawn : SpawnPointCoopEnemy
{
public CInfoEnemyTerroristSpawn (IntPtr pointer) : base(pointer) {}
}

View File

@@ -22,6 +22,10 @@ public partial class CItem : CBaseAnimGraph
[SchemaMember("CItem", "m_OnPlayerTouch")]
public CEntityIOOutput OnPlayerTouch => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnPlayerTouch");
// m_OnPlayerPickup
[SchemaMember("CItem", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnPlayerPickup");
// m_bActivateWhenAtRest
[SchemaMember("CItem", "m_bActivateWhenAtRest")]
public ref bool ActivateWhenAtRest => ref Schema.GetRef<bool>(this.Handle, "CItem", "m_bActivateWhenAtRest");
@@ -30,10 +34,6 @@ public partial class CItem : CBaseAnimGraph
[SchemaMember("CItem", "m_OnCacheInteraction")]
public CEntityIOOutput OnCacheInteraction => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnCacheInteraction");
// m_OnPlayerPickup
[SchemaMember("CItem", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnPlayerPickup");
// m_OnGlovePulled
[SchemaMember("CItem", "m_OnGlovePulled")]
public CEntityIOOutput OnGlovePulled => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CItem", "m_OnGlovePulled");

View File

@@ -34,6 +34,10 @@ public partial class CLogicCollisionPair : CLogicalEntity
set { Schema.SetString(this.Handle, "CLogicCollisionPair", "m_nameAttach2", value); }
}
// m_supportMultipleEntitiesWithSameName
[SchemaMember("CLogicCollisionPair", "m_supportMultipleEntitiesWithSameName")]
public ref bool SupportMultipleEntitiesWithSameName => ref Schema.GetRef<bool>(this.Handle, "CLogicCollisionPair", "m_supportMultipleEntitiesWithSameName");
// m_disabled
[SchemaMember("CLogicCollisionPair", "m_disabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CLogicCollisionPair", "m_disabled");

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@@ -18,8 +18,8 @@ public partial class CMarkupVolume : CBaseModelEntity
{
public CMarkupVolume (IntPtr pointer) : base(pointer) {}
// m_bEnabled
[SchemaMember("CMarkupVolume", "m_bEnabled")]
public ref bool Enabled => ref Schema.GetRef<bool>(this.Handle, "CMarkupVolume", "m_bEnabled");
// m_bDisabled
[SchemaMember("CMarkupVolume", "m_bDisabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CMarkupVolume", "m_bDisabled");
}

View File

@@ -18,12 +18,12 @@ public partial class CNavLinkAnimgraphVar : NativeObject
{
public CNavLinkAnimgraphVar (IntPtr pointer) : base(pointer) {}
// m_strAnimgraphVar
[SchemaMember("CNavLinkAnimgraphVar", "m_strAnimgraphVar")]
public string StrAnimgraphVar
// m_sAnimGraphNavlinkType
[SchemaMember("CNavLinkAnimgraphVar", "m_sAnimGraphNavlinkType")]
public string AnimGraphNavlinkType
{
get { return Schema.GetUtf8String(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar"); }
set { Schema.SetString(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar", value); }
get { return Schema.GetUtf8String(this.Handle, "CNavLinkAnimgraphVar", "m_sAnimGraphNavlinkType"); }
set { Schema.SetString(this.Handle, "CNavLinkAnimgraphVar", "m_sAnimGraphNavlinkType", value); }
}
// m_unAlignmentDegrees

View File

@@ -50,8 +50,8 @@ public partial class CPathKeyFrame : CLogicalEntity
[SchemaMember("CPathKeyFrame", "m_pPrevKey")]
public CPathKeyFrame? PrevKey => Schema.GetPointer<CPathKeyFrame>(this.Handle, "CPathKeyFrame", "m_pPrevKey");
// m_flSpeed
[SchemaMember("CPathKeyFrame", "m_flSpeed")]
public ref float Speed => ref Schema.GetRef<float>(this.Handle, "CPathKeyFrame", "m_flSpeed");
// m_flMoveSpeed
[SchemaMember("CPathKeyFrame", "m_flMoveSpeed")]
public ref float MoveSpeed => ref Schema.GetRef<float>(this.Handle, "CPathKeyFrame", "m_flMoveSpeed");
}

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@@ -1,21 +1,29 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CPointScriptEntity : CBaseEntity
{
public CPointScriptEntity (IntPtr pointer) : base(pointer) {}
}
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CPathSimple : CBaseEntity
{
public CPathSimple (IntPtr pointer) : base(pointer) {}
// m_pathString
[SchemaMember("CPathSimple", "m_pathString")]
public string PathString
{
get { return Schema.GetUtf8String(this.Handle, "CPathSimple", "m_pathString"); }
set { Schema.SetString(this.Handle, "CPathSimple", "m_pathString", value); }
}
}

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@@ -18,9 +18,9 @@ public partial class CPhysBallSocket : CPhysConstraint
{
public CPhysBallSocket (IntPtr pointer) : base(pointer) {}
// m_flFriction
[SchemaMember("CPhysBallSocket", "m_flFriction")]
public ref float Friction => ref Schema.GetRef<float>(this.Handle, "CPhysBallSocket", "m_flFriction");
// m_flJointFriction
[SchemaMember("CPhysBallSocket", "m_flJointFriction")]
public ref float JointFriction => ref Schema.GetRef<float>(this.Handle, "CPhysBallSocket", "m_flJointFriction");
// m_bEnableSwingLimit
[SchemaMember("CPhysBallSocket", "m_bEnableSwingLimit")]

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@@ -34,6 +34,30 @@ public partial class CPhysConstraint : CLogicalEntity
set { Schema.SetString(this.Handle, "CPhysConstraint", "m_nameAttach2", value); }
}
// m_hAttach1
[SchemaMember("CPhysConstraint", "m_hAttach1")]
public CHandle<CBaseEntity> Attach1 => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CPhysConstraint", "m_hAttach1");
// m_hAttach2
[SchemaMember("CPhysConstraint", "m_hAttach2")]
public CHandle<CBaseEntity> Attach2 => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CPhysConstraint", "m_hAttach2");
// m_nameAttachment1
[SchemaMember("CPhysConstraint", "m_nameAttachment1")]
public string NameAttachment1
{
get { return Schema.GetUtf8String(this.Handle, "CPhysConstraint", "m_nameAttachment1"); }
set { Schema.SetString(this.Handle, "CPhysConstraint", "m_nameAttachment1", value); }
}
// m_nameAttachment2
[SchemaMember("CPhysConstraint", "m_nameAttachment2")]
public string NameAttachment2
{
get { return Schema.GetUtf8String(this.Handle, "CPhysConstraint", "m_nameAttachment2"); }
set { Schema.SetString(this.Handle, "CPhysConstraint", "m_nameAttachment2", value); }
}
// m_breakSound
[SchemaMember("CPhysConstraint", "m_breakSound")]
public string BreakSound
@@ -58,6 +82,10 @@ public partial class CPhysConstraint : CLogicalEntity
[SchemaMember("CPhysConstraint", "m_minTeleportDistance")]
public ref float MinTeleportDistance => ref Schema.GetRef<float>(this.Handle, "CPhysConstraint", "m_minTeleportDistance");
// m_bSnapObjectPositions
[SchemaMember("CPhysConstraint", "m_bSnapObjectPositions")]
public ref bool SnapObjectPositions => ref Schema.GetRef<bool>(this.Handle, "CPhysConstraint", "m_bSnapObjectPositions");
// m_OnBreak
[SchemaMember("CPhysConstraint", "m_OnBreak")]
public CEntityIOOutput OnBreak => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CPhysConstraint", "m_OnBreak");

View File

@@ -38,13 +38,25 @@ public partial class CPhysicsProp : CBreakableProp
[SchemaMember("CPhysicsProp", "m_OnPlayerUse")]
public CEntityIOOutput OnPlayerUse => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CPhysicsProp", "m_OnPlayerUse");
// m_OnOutOfWorld
[SchemaMember("CPhysicsProp", "m_OnOutOfWorld")]
public CEntityIOOutput OnOutOfWorld => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CPhysicsProp", "m_OnOutOfWorld");
// m_OnPlayerPickup
[SchemaMember("CPhysicsProp", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CPhysicsProp", "m_OnPlayerPickup");
// m_OnOutOfWorld
[SchemaMember("CPhysicsProp", "m_OnOutOfWorld")]
public CEntityIOOutput OnOutOfWorld => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CPhysicsProp", "m_OnOutOfWorld");
// m_bForceNavIgnore
[SchemaMember("CPhysicsProp", "m_bForceNavIgnore")]
public ref bool ForceNavIgnore => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bForceNavIgnore");
// m_bNoNavmeshBlocker
[SchemaMember("CPhysicsProp", "m_bNoNavmeshBlocker")]
public ref bool NoNavmeshBlocker => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bNoNavmeshBlocker");
// m_bForceNpcExclude
[SchemaMember("CPhysicsProp", "m_bForceNpcExclude")]
public ref bool ForceNpcExclude => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bForceNpcExclude");
// m_massScale
[SchemaMember("CPhysicsProp", "m_massScale")]
@@ -122,18 +134,6 @@ public partial class CPhysicsProp : CBreakableProp
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CPhysicsProp", "m_glowColor", value); }
}
// m_bForceNavIgnore
[SchemaMember("CPhysicsProp", "m_bForceNavIgnore")]
public ref bool ForceNavIgnore => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bForceNavIgnore");
// m_bNoNavmeshBlocker
[SchemaMember("CPhysicsProp", "m_bNoNavmeshBlocker")]
public ref bool NoNavmeshBlocker => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bNoNavmeshBlocker");
// m_bForceNpcExclude
[SchemaMember("CPhysicsProp", "m_bForceNpcExclude")]
public ref bool ForceNpcExclude => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bForceNpcExclude");
// m_bShouldAutoConvertBackFromDebris
[SchemaMember("CPhysicsProp", "m_bShouldAutoConvertBackFromDebris")]
public ref bool ShouldAutoConvertBackFromDebris => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bShouldAutoConvertBackFromDebris");
@@ -154,8 +154,4 @@ public partial class CPhysicsProp : CBreakableProp
[SchemaMember("CPhysicsProp", "m_bAwake")]
public ref bool Awake => ref Schema.GetRef<bool>(this.Handle, "CPhysicsProp", "m_bAwake");
// m_nCollisionGroupOverride
[SchemaMember("CPhysicsProp", "m_nCollisionGroupOverride")]
public ref Int32 CollisionGroupOverride => ref Schema.GetRef<Int32>(this.Handle, "CPhysicsProp", "m_nCollisionGroupOverride");
}

View File

@@ -0,0 +1,69 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CPropDataComponent : CEntityComponent
{
public CPropDataComponent (IntPtr pointer) : base(pointer) {}
// m_flDmgModBullet
[SchemaMember("CPropDataComponent", "m_flDmgModBullet")]
public ref float DmgModBullet => ref Schema.GetRef<float>(this.Handle, "CPropDataComponent", "m_flDmgModBullet");
// m_flDmgModClub
[SchemaMember("CPropDataComponent", "m_flDmgModClub")]
public ref float DmgModClub => ref Schema.GetRef<float>(this.Handle, "CPropDataComponent", "m_flDmgModClub");
// m_flDmgModExplosive
[SchemaMember("CPropDataComponent", "m_flDmgModExplosive")]
public ref float DmgModExplosive => ref Schema.GetRef<float>(this.Handle, "CPropDataComponent", "m_flDmgModExplosive");
// m_flDmgModFire
[SchemaMember("CPropDataComponent", "m_flDmgModFire")]
public ref float DmgModFire => ref Schema.GetRef<float>(this.Handle, "CPropDataComponent", "m_flDmgModFire");
// m_iszPhysicsDamageTableName
[SchemaMember("CPropDataComponent", "m_iszPhysicsDamageTableName")]
public string PhysicsDamageTableName
{
get { return Schema.GetUtf8String(this.Handle, "CPropDataComponent", "m_iszPhysicsDamageTableName"); }
set { Schema.SetString(this.Handle, "CPropDataComponent", "m_iszPhysicsDamageTableName", value); }
}
// m_iszBasePropData
[SchemaMember("CPropDataComponent", "m_iszBasePropData")]
public string BasePropData
{
get { return Schema.GetUtf8String(this.Handle, "CPropDataComponent", "m_iszBasePropData"); }
set { Schema.SetString(this.Handle, "CPropDataComponent", "m_iszBasePropData", value); }
}
// m_nInteractions
[SchemaMember("CPropDataComponent", "m_nInteractions")]
public ref Int32 Interactions => ref Schema.GetRef<Int32>(this.Handle, "CPropDataComponent", "m_nInteractions");
// m_bSpawnMotionDisabled
[SchemaMember("CPropDataComponent", "m_bSpawnMotionDisabled")]
public ref bool SpawnMotionDisabled => ref Schema.GetRef<bool>(this.Handle, "CPropDataComponent", "m_bSpawnMotionDisabled");
// m_nDisableTakePhysicsDamageSpawnFlag
[SchemaMember("CPropDataComponent", "m_nDisableTakePhysicsDamageSpawnFlag")]
public ref Int32 DisableTakePhysicsDamageSpawnFlag => ref Schema.GetRef<Int32>(this.Handle, "CPropDataComponent", "m_nDisableTakePhysicsDamageSpawnFlag");
// m_nMotionDisabledSpawnFlag
[SchemaMember("CPropDataComponent", "m_nMotionDisabledSpawnFlag")]
public ref Int32 MotionDisabledSpawnFlag => ref Schema.GetRef<Int32>(this.Handle, "CPropDataComponent", "m_nMotionDisabledSpawnFlag");
}

View File

@@ -86,10 +86,6 @@ public partial class CRagdollProp : CBaseAnimGraph
[SchemaMember("CRagdollProp", "m_flLastOriginChangeTime")]
public ref float LastOriginChangeTime => ref Schema.GetRef<float>(this.Handle, "CRagdollProp", "m_flLastOriginChangeTime");
// m_nBloodColor
[SchemaMember("CRagdollProp", "m_nBloodColor")]
public ref Int32 BloodColor => ref Schema.GetRef<Int32>(this.Handle, "CRagdollProp", "m_nBloodColor");
// m_strOriginClassName
[SchemaMember("CRagdollProp", "m_strOriginClassName")]
public string StrOriginClassName

View File

@@ -130,6 +130,14 @@ public partial class CSceneEntity : CPointEntity
[SchemaMember("CSceneEntity", "m_hTarget8")]
public CHandle<CBaseEntity> HTarget8 => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CSceneEntity", "m_hTarget8");
// m_sTargetAttachment
[SchemaMember("CSceneEntity", "m_sTargetAttachment")]
public string TargetAttachment
{
get { return Schema.GetUtf8String(this.Handle, "CSceneEntity", "m_sTargetAttachment"); }
set { Schema.SetString(this.Handle, "CSceneEntity", "m_sTargetAttachment", value); }
}
// m_bIsPlayingBack
[SchemaMember("CSceneEntity", "m_bIsPlayingBack")]
public ref bool IsPlayingBack => ref Schema.GetRef<bool>(this.Handle, "CSceneEntity", "m_bIsPlayingBack");
@@ -214,6 +222,10 @@ public partial class CSceneEntity : CPointEntity
[SchemaMember("CSceneEntity", "m_bBreakOnNonIdle")]
public ref bool BreakOnNonIdle => ref Schema.GetRef<bool>(this.Handle, "CSceneEntity", "m_bBreakOnNonIdle");
// m_bSceneFinished
[SchemaMember("CSceneEntity", "m_bSceneFinished")]
public ref bool SceneFinished => ref Schema.GetRef<bool>(this.Handle, "CSceneEntity", "m_bSceneFinished");
// m_hActorList
[SchemaMember("CSceneEntity", "m_hActorList")]
public NetworkedVector<CHandle<CBaseFlex>> ActorList => Schema.GetDeclaredClass<NetworkedVector<CHandle<CBaseFlex>>>(this.Handle, "CSceneEntity", "m_hActorList");

View File

@@ -18,10 +18,6 @@ public partial class CScriptItem : CItem
{
public CScriptItem (IntPtr pointer) : base(pointer) {}
// m_OnPlayerPickup
[SchemaMember("CScriptItem", "m_OnPlayerPickup")]
public CEntityIOOutput OnPlayerPickup => Schema.GetDeclaredClass<CEntityIOOutput>(this.Handle, "CScriptItem", "m_OnPlayerPickup");
// m_MoveTypeOverride
[SchemaMember("CScriptItem", "m_MoveTypeOverride")]
public ref MoveType_t MoveTypeOverride => ref Schema.GetRef<MoveType_t>(this.Handle, "CScriptItem", "m_MoveTypeOverride");

View File

@@ -86,6 +86,10 @@ public partial class CScriptedSequence : CBaseEntity
[SchemaMember("CScriptedSequence", "m_nMoveTo")]
public ref ScriptedMoveTo_t MoveTo => ref Schema.GetRef<ScriptedMoveTo_t>(this.Handle, "CScriptedSequence", "m_nMoveTo");
// m_nMoveToGait
[SchemaMember("CScriptedSequence", "m_nMoveToGait")]
public ref MovementGait_t MoveToGait => ref Schema.GetRef<MovementGait_t>(this.Handle, "CScriptedSequence", "m_nMoveToGait");
// m_bIsPlayingPreIdle
[SchemaMember("CScriptedSequence", "m_bIsPlayingPreIdle")]
public ref bool IsPlayingPreIdle => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsPlayingPreIdle");
@@ -102,6 +106,46 @@ public partial class CScriptedSequence : CBaseEntity
[SchemaMember("CScriptedSequence", "m_bIsPlayingPostIdle")]
public ref bool IsPlayingPostIdle => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsPlayingPostIdle");
// m_bDontRotateOther
[SchemaMember("CScriptedSequence", "m_bDontRotateOther")]
public ref bool DontRotateOther => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDontRotateOther");
// m_bIsRepeatable
[SchemaMember("CScriptedSequence", "m_bIsRepeatable")]
public ref bool IsRepeatable => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bIsRepeatable");
// m_bShouldLeaveCorpse
[SchemaMember("CScriptedSequence", "m_bShouldLeaveCorpse")]
public ref bool ShouldLeaveCorpse => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bShouldLeaveCorpse");
// m_bStartOnSpawn
[SchemaMember("CScriptedSequence", "m_bStartOnSpawn")]
public ref bool StartOnSpawn => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bStartOnSpawn");
// m_bDisallowInterrupts
[SchemaMember("CScriptedSequence", "m_bDisallowInterrupts")]
public ref bool DisallowInterrupts => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDisallowInterrupts");
// m_bCanOverrideNPCState
[SchemaMember("CScriptedSequence", "m_bCanOverrideNPCState")]
public ref bool CanOverrideNPCState => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bCanOverrideNPCState");
// m_bDontTeleportAtEnd
[SchemaMember("CScriptedSequence", "m_bDontTeleportAtEnd")]
public ref bool DontTeleportAtEnd => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bDontTeleportAtEnd");
// m_bHighPriority
[SchemaMember("CScriptedSequence", "m_bHighPriority")]
public ref bool HighPriority => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bHighPriority");
// m_bHideDebugComplaints
[SchemaMember("CScriptedSequence", "m_bHideDebugComplaints")]
public ref bool HideDebugComplaints => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bHideDebugComplaints");
// m_bContinueOnDeath
[SchemaMember("CScriptedSequence", "m_bContinueOnDeath")]
public ref bool ContinueOnDeath => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bContinueOnDeath");
// m_bLoopPreIdleSequence
[SchemaMember("CScriptedSequence", "m_bLoopPreIdleSequence")]
public ref bool LoopPreIdleSequence => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bLoopPreIdleSequence");
@@ -182,9 +226,9 @@ public partial class CScriptedSequence : CBaseEntity
[SchemaMember("CScriptedSequence", "m_savedCollisionGroup")]
public ref Int32 SavedCollisionGroup => ref Schema.GetRef<Int32>(this.Handle, "CScriptedSequence", "m_savedCollisionGroup");
// m_interruptable
[SchemaMember("CScriptedSequence", "m_interruptable")]
public ref bool Interruptable => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_interruptable");
// m_bInterruptable
[SchemaMember("CScriptedSequence", "m_bInterruptable")]
public ref bool Interruptable => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bInterruptable");
// m_sequenceStarted
[SchemaMember("CScriptedSequence", "m_sequenceStarted")]
@@ -218,10 +262,6 @@ public partial class CScriptedSequence : CBaseEntity
[SchemaMember("CScriptedSequence", "m_bAllowCustomInterruptConditions")]
public ref bool AllowCustomInterruptConditions => ref Schema.GetRef<bool>(this.Handle, "CScriptedSequence", "m_bAllowCustomInterruptConditions");
// m_hLastFoundEntity
[SchemaMember("CScriptedSequence", "m_hLastFoundEntity")]
public CHandle<CBaseEntity> LastFoundEntity => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CScriptedSequence", "m_hLastFoundEntity");
// m_hForcedTarget
[SchemaMember("CScriptedSequence", "m_hForcedTarget")]
public CHandle<CBaseAnimGraph> ForcedTarget => Schema.GetDeclaredClass<CHandle<CBaseAnimGraph>>(this.Handle, "CScriptedSequence", "m_hForcedTarget");

View File

@@ -50,4 +50,8 @@ public partial class CSmokeGrenadeProjectile : CBaseCSGrenadeProjectile
[SchemaMember("CSmokeGrenadeProjectile", "m_fllastSimulationTime")]
public ref float FllastSimulationTime => ref Schema.GetRef<float>(this.Handle, "CSmokeGrenadeProjectile", "m_fllastSimulationTime");
// m_bExplodeFromInferno
[SchemaMember("CSmokeGrenadeProjectile", "m_bExplodeFromInferno")]
public ref bool ExplodeFromInferno => ref Schema.GetRef<bool>(this.Handle, "CSmokeGrenadeProjectile", "m_bExplodeFromInferno");
}

View File

@@ -34,10 +34,6 @@ public partial class CSound : NativeObject
[SchemaMember("CSound", "m_flOcclusionScale")]
public ref float OcclusionScale => ref Schema.GetRef<float>(this.Handle, "CSound", "m_flOcclusionScale");
// m_iType
[SchemaMember("CSound", "m_iType")]
public ref Int32 Type => ref Schema.GetRef<Int32>(this.Handle, "CSound", "m_iType");
// m_iNextAudible
[SchemaMember("CSound", "m_iNextAudible")]
public ref Int32 NextAudible => ref Schema.GetRef<Int32>(this.Handle, "CSound", "m_iNextAudible");

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@@ -74,4 +74,8 @@ public partial class CSoundEventEntity : CBaseEntity
[SchemaMember("CSoundEventEntity", "m_hSource")]
public CHandle<CEntityInstance> Source => Schema.GetDeclaredClass<CHandle<CEntityInstance>>(this.Handle, "CSoundEventEntity", "m_hSource");
// m_nEntityIndexSelection
[SchemaMember("CSoundEventEntity", "m_nEntityIndexSelection")]
public ref Int32 EntityIndexSelection => ref Schema.GetRef<Int32>(this.Handle, "CSoundEventEntity", "m_nEntityIndexSelection");
}

View File

@@ -42,8 +42,8 @@ public partial class CSoundEventPathCornerEntity : CSoundEventEntity
[SchemaMember("CSoundEventPathCornerEntity", "m_flDotProductMax")]
public ref float DotProductMax => ref Schema.GetRef<float>(this.Handle, "CSoundEventPathCornerEntity", "m_flDotProductMax");
// bPlaying
[SchemaMember("CSoundEventPathCornerEntity", "bPlaying")]
public ref bool BPlaying => ref Schema.GetRef<bool>(this.Handle, "CSoundEventPathCornerEntity", "bPlaying");
// m_bPlaying
[SchemaMember("CSoundEventPathCornerEntity", "m_bPlaying")]
public ref bool Playing => ref Schema.GetRef<bool>(this.Handle, "CSoundEventPathCornerEntity", "m_bPlaying");
}

View File

@@ -18,4 +18,8 @@ public partial class CSplineConstraint : CPhysConstraint
{
public CSplineConstraint (IntPtr pointer) : base(pointer) {}
// m_vAnchorOffsetRestore
[SchemaMember("CSplineConstraint", "m_vAnchorOffsetRestore")]
public Vector AnchorOffsetRestore => Schema.GetDeclaredClass<Vector>(this.Handle, "CSplineConstraint", "m_vAnchorOffsetRestore");
}

View File

@@ -50,6 +50,10 @@ public partial class CTakeDamageInfo : NativeObject
[SchemaMember("CTakeDamageInfo", "m_flDamage")]
public ref float Damage => ref Schema.GetRef<float>(this.Handle, "CTakeDamageInfo", "m_flDamage");
// m_flTotalledDamage
[SchemaMember("CTakeDamageInfo", "m_flTotalledDamage")]
public ref float TotalledDamage => ref Schema.GetRef<float>(this.Handle, "CTakeDamageInfo", "m_flTotalledDamage");
// m_bitsDamageType
[SchemaMember("CTakeDamageInfo", "m_bitsDamageType")]
public ref Int32 BitsDamageType => ref Schema.GetRef<Int32>(this.Handle, "CTakeDamageInfo", "m_bitsDamageType");

View File

@@ -58,10 +58,6 @@ public partial class CTriggerLook : CTriggerOnce
[SchemaMember("CTriggerLook", "m_bUseVelocity")]
public ref bool UseVelocity => ref Schema.GetRef<bool>(this.Handle, "CTriggerLook", "m_bUseVelocity");
// m_hActivator
[SchemaMember("CTriggerLook", "m_hActivator")]
public CHandle<CBaseEntity> Activator => Schema.GetDeclaredClass<CHandle<CBaseEntity>>(this.Handle, "CTriggerLook", "m_hActivator");
// m_bTestOcclusion
[SchemaMember("CTriggerLook", "m_bTestOcclusion")]
public ref bool TestOcclusion => ref Schema.GetRef<bool>(this.Handle, "CTriggerLook", "m_bTestOcclusion");

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@@ -30,4 +30,24 @@ public partial class CTriggerPush : CBaseTrigger
[SchemaMember("CTriggerPush", "m_bTriggerOnStartTouch")]
public ref bool TriggerOnStartTouch => ref Schema.GetRef<bool>(this.Handle, "CTriggerPush", "m_bTriggerOnStartTouch");
// m_bUsePathSimple
[SchemaMember("CTriggerPush", "m_bUsePathSimple")]
public ref bool UsePathSimple => ref Schema.GetRef<bool>(this.Handle, "CTriggerPush", "m_bUsePathSimple");
// m_iszPathSimpleName
[SchemaMember("CTriggerPush", "m_iszPathSimpleName")]
public string PathSimpleName
{
get { return Schema.GetUtf8String(this.Handle, "CTriggerPush", "m_iszPathSimpleName"); }
set { Schema.SetString(this.Handle, "CTriggerPush", "m_iszPathSimpleName", value); }
}
// m_PathSimple
[SchemaMember("CTriggerPush", "m_PathSimple")]
public CPathSimple? PathSimple => Schema.GetPointer<CPathSimple>(this.Handle, "CTriggerPush", "m_PathSimple");
// m_splinePushType
[SchemaMember("CTriggerPush", "m_splinePushType")]
public ref UInt32 SplinePushType => ref Schema.GetRef<UInt32>(this.Handle, "CTriggerPush", "m_splinePushType");
}

View File

@@ -38,10 +38,6 @@ public partial class CTriggerSndSosOpvar : CBaseTrigger
[SchemaMember("CTriggerSndSosOpvar", "m_flMaxVal")]
public ref float MaxVal => ref Schema.GetRef<float>(this.Handle, "CTriggerSndSosOpvar", "m_flMaxVal");
// m_flWait
[SchemaMember("CTriggerSndSosOpvar", "m_flWait")]
public ref float Wait => ref Schema.GetRef<float>(this.Handle, "CTriggerSndSosOpvar", "m_flWait");
// m_opvarName
[SchemaMember("CTriggerSndSosOpvar", "m_opvarName")]
public string OpvarName

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@@ -18,8 +18,4 @@ public partial class CTriggerToggleSave : CBaseTrigger
{
public CTriggerToggleSave (IntPtr pointer) : base(pointer) {}
// m_bDisabled
[SchemaMember("CTriggerToggleSave", "m_bDisabled")]
public ref bool Disabled => ref Schema.GetRef<bool>(this.Handle, "CTriggerToggleSave", "m_bDisabled");
}

View File

@@ -1,21 +1,25 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CTriggerHurtGhost : CTriggerHurt
{
public CTriggerHurtGhost (IntPtr pointer) : base(pointer) {}
}
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class SceneEventId_t : NativeObject
{
public SceneEventId_t (IntPtr pointer) : base(pointer) {}
// m_Value
[SchemaMember("SceneEventId_t", "m_Value")]
public ref UInt32 Value => ref Schema.GetRef<UInt32>(this.Handle, "SceneEventId_t", "m_Value");
}

View File

@@ -1,65 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class SpawnPointCoopEnemy : SpawnPoint
{
public SpawnPointCoopEnemy (IntPtr pointer) : base(pointer) {}
// m_szWeaponsToGive
[SchemaMember("SpawnPointCoopEnemy", "m_szWeaponsToGive")]
public string WeaponsToGive
{
get { return Schema.GetUtf8String(this.Handle, "SpawnPointCoopEnemy", "m_szWeaponsToGive"); }
set { Schema.SetString(this.Handle, "SpawnPointCoopEnemy", "m_szWeaponsToGive", value); }
}
// m_szPlayerModelToUse
[SchemaMember("SpawnPointCoopEnemy", "m_szPlayerModelToUse")]
public string PlayerModelToUse
{
get { return Schema.GetUtf8String(this.Handle, "SpawnPointCoopEnemy", "m_szPlayerModelToUse"); }
set { Schema.SetString(this.Handle, "SpawnPointCoopEnemy", "m_szPlayerModelToUse", value); }
}
// m_nArmorToSpawnWith
[SchemaMember("SpawnPointCoopEnemy", "m_nArmorToSpawnWith")]
public ref Int32 ArmorToSpawnWith => ref Schema.GetRef<Int32>(this.Handle, "SpawnPointCoopEnemy", "m_nArmorToSpawnWith");
// m_nBotDifficulty
[SchemaMember("SpawnPointCoopEnemy", "m_nBotDifficulty")]
public ref Int32 BotDifficulty => ref Schema.GetRef<Int32>(this.Handle, "SpawnPointCoopEnemy", "m_nBotDifficulty");
// m_bIsAgressive
[SchemaMember("SpawnPointCoopEnemy", "m_bIsAgressive")]
public ref bool IsAgressive => ref Schema.GetRef<bool>(this.Handle, "SpawnPointCoopEnemy", "m_bIsAgressive");
// m_bStartAsleep
[SchemaMember("SpawnPointCoopEnemy", "m_bStartAsleep")]
public ref bool StartAsleep => ref Schema.GetRef<bool>(this.Handle, "SpawnPointCoopEnemy", "m_bStartAsleep");
// m_flHideRadius
[SchemaMember("SpawnPointCoopEnemy", "m_flHideRadius")]
public ref float HideRadius => ref Schema.GetRef<float>(this.Handle, "SpawnPointCoopEnemy", "m_flHideRadius");
// m_szBehaviorTreeFile
[SchemaMember("SpawnPointCoopEnemy", "m_szBehaviorTreeFile")]
public string BehaviorTreeFile
{
get { return Schema.GetUtf8String(this.Handle, "SpawnPointCoopEnemy", "m_szBehaviorTreeFile"); }
set { Schema.SetString(this.Handle, "SpawnPointCoopEnemy", "m_szBehaviorTreeFile", value); }
}
}

View File

@@ -14,4 +14,6 @@ public enum ActionType_t : uint
SOS_ACTION_TIME_BLOCK_LIMITER = 0x3,
SOS_ACTION_SET_SOUNDEVENT_PARAM = 0x4,
SOS_ACTION_SOUNDEVENT_CLUSTER = 0x5,
SOS_ACTION_SOUNDEVENT_PRIORITY = 0x6,
SOS_ACTION_COUNT_ENVELOPE = 0x7,
}

View File

@@ -13,36 +13,35 @@ public enum AnimValueSource : uint
ForwardSpeed = 0x2,
StrafeSpeed = 0x3,
FacingHeading = 0x4,
ManualFacingHeading = 0x5,
LookHeading = 0x6,
LookPitch = 0x7,
LookDistance = 0x8,
Parameter = 0x9,
WayPointHeading = 0xA,
WayPointDistance = 0xB,
BoundaryRadius = 0xC,
TargetMoveHeading = 0xD,
TargetMoveSpeed = 0xE,
AccelerationHeading = 0xF,
AccelerationSpeed = 0x10,
SlopeHeading = 0x11,
SlopeAngle = 0x12,
SlopePitch = 0x13,
SlopeYaw = 0x14,
GoalDistance = 0x15,
AccelerationLeftRight = 0x16,
AccelerationFrontBack = 0x17,
RootMotionSpeed = 0x18,
RootMotionTurnSpeed = 0x19,
MoveHeadingRelativeToLookHeading = 0x1A,
MaxMoveSpeed = 0x1B,
FingerCurl_Thumb = 0x1C,
FingerCurl_Index = 0x1D,
FingerCurl_Middle = 0x1E,
FingerCurl_Ring = 0x1F,
FingerCurl_Pinky = 0x20,
FingerSplay_Thumb_Index = 0x21,
FingerSplay_Index_Middle = 0x22,
FingerSplay_Middle_Ring = 0x23,
FingerSplay_Ring_Pinky = 0x24,
LookHeading = 0x5,
LookPitch = 0x6,
LookDistance = 0x7,
Parameter = 0x8,
WayPointHeading = 0x9,
WayPointDistance = 0xA,
BoundaryRadius = 0xB,
TargetMoveHeading = 0xC,
TargetMoveSpeed = 0xD,
AccelerationHeading = 0xE,
AccelerationSpeed = 0xF,
SlopeHeading = 0x10,
SlopeAngle = 0x11,
SlopePitch = 0x12,
SlopeYaw = 0x13,
GoalDistance = 0x14,
AccelerationLeftRight = 0x15,
AccelerationFrontBack = 0x16,
RootMotionSpeed = 0x17,
RootMotionTurnSpeed = 0x18,
MoveHeadingRelativeToLookHeading = 0x19,
MaxMoveSpeed = 0x1A,
FingerCurl_Thumb = 0x1B,
FingerCurl_Index = 0x1C,
FingerCurl_Middle = 0x1D,
FingerCurl_Ring = 0x1E,
FingerCurl_Pinky = 0x1F,
FingerSplay_Thumb_Index = 0x20,
FingerSplay_Index_Middle = 0x21,
FingerSplay_Middle_Ring = 0x22,
FingerSplay_Ring_Pinky = 0x23,
}

View File

@@ -21,4 +21,5 @@ public enum AnimVectorSource : uint
WayPointPosition = 0xA,
GoalPosition = 0xB,
RootMotionVelocity = 0xC,
ManualTarget_WorldSpace = 0xD,
}

View File

@@ -0,0 +1,20 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
namespace CounterStrikeSharp.API.Core;
public enum BloodType : uint
{
None = 0xFFFFFFFF,
ColorRed = 0x0,
ColorYellow = 0x1,
ColorGreen = 0x2,
ColorRedLVL2 = 0x3,
ColorRedLVL3 = 0x4,
ColorRedLVL4 = 0x5,
ColorRedLVL5 = 0x6,
ColorRedLVL6 = 0x7,
}

View File

@@ -9,10 +9,10 @@ namespace CounterStrikeSharp.API.Core;
public enum ChickenActivity : uint
{
IDLE = 0x0,
WALK = 0x1,
RUN = 0x2,
HOP = 0x3,
JUMP = 0x4,
GLIDE = 0x5,
LAND = 0x6,
SQUAT = 0x1,
WALK = 0x2,
RUN = 0x3,
GLIDE = 0x4,
LAND = 0x5,
PANIC = 0x6,
}

View File

@@ -44,6 +44,7 @@ public enum DebugOverlayBits_t : ulong
OVERLAY_NPC_RELATION_BIT = 0x400000000,
OVERLAY_VIEWOFFSET = 0x800000000,
OVERLAY_VCOLLIDE_WIREFRAME_BIT = 0x1000000000,
OVERLAY_NPC_SCRIPTED_COMMANDS_BIT = 0x2000000000,
OVERLAY_ACTORNAME_BIT = 0x4000000000,
OVERLAY_NPC_CONDITIONS_TEXT_BIT = 0x8000000000,
OVERLAY_NPC_ABILITY_RANGE_DEBUG_BIT = 0x10000000000,

View File

@@ -6,9 +6,11 @@ using System;
namespace CounterStrikeSharp.API.Core;
public enum FacingMode : uint
public enum FacingMode : byte
{
FacingMode_Manual = 0x0,
FacingMode_Path = 0x1,
FacingMode_LookTarget = 0x2,
FacingMode_Invalid = 0x0,
FacingMode_Manual = 0x1,
FacingMode_Path = 0x2,
FacingMode_LookTarget = 0x3,
FacingMode_ManualPosition = 0x4,
}

View File

@@ -34,21 +34,22 @@ public enum GameAnimEventIndex_t : uint
AE_CL_CLOTH_STIFFEN = 0x17,
AE_CL_CLOTH_EFFECT = 0x18,
AE_CL_CREATE_ANIM_SCOPE_PROP = 0x19,
AE_PULSE_GRAPH = 0x1A,
AE_PULSE_GRAPH_LOOKAT = 0x1B,
AE_PULSE_GRAPH_AIMAT = 0x1C,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1D,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1E,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x1F,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x20,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x21,
AE_SV_SHOW_SILENCER = 0x22,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x23,
AE_SV_HIDE_SILENCER = 0x24,
AE_SV_DETACH_SILENCER_COMPLETE = 0x25,
AE_CL_EJECT_MAG = 0x26,
AE_WPN_COMPLETE_RELOAD = 0x27,
AE_WPN_HEALTHSHOT_INJECT = 0x28,
AE_CL_C4_SCREEN_TEXT = 0x29,
AE_GRENADE_THROW_COMPLETE = 0x2A,
AE_SV_IKLOCK = 0x1A,
AE_PULSE_GRAPH = 0x1B,
AE_PULSE_GRAPH_LOOKAT = 0x1C,
AE_PULSE_GRAPH_AIMAT = 0x1D,
AE_PULSE_GRAPH_IKLOCKLEFTARM = 0x1E,
AE_PULSE_GRAPH_IKLOCKRIGHTARM = 0x1F,
AE_CL_WEAPON_TRANSITION_INTO_HAND = 0x20,
AE_CL_BODYGROUP_SET_TO_CLIP = 0x21,
AE_CL_BODYGROUP_SET_TO_NEXTCLIP = 0x22,
AE_SV_SHOW_SILENCER = 0x23,
AE_SV_ATTACH_SILENCER_COMPLETE = 0x24,
AE_SV_HIDE_SILENCER = 0x25,
AE_SV_DETACH_SILENCER_COMPLETE = 0x26,
AE_CL_EJECT_MAG = 0x27,
AE_WPN_COMPLETE_RELOAD = 0x28,
AE_WPN_HEALTHSHOT_INJECT = 0x29,
AE_CL_C4_SCREEN_TEXT = 0x2A,
AE_GRENADE_THROW_COMPLETE = 0x2B,
}

View File

@@ -9,8 +9,9 @@ namespace CounterStrikeSharp.API.Core;
public enum MovementGait_t : byte
{
eInvalid = 0xFF,
eWalk = 0x0,
eJog = 0x1,
eRun = 0x2,
eSprint = 0x3,
eSlow = 0x0,
eMedium = 0x1,
eFast = 0x2,
eVeryFast = 0x3,
eCount = 0x4,
}

View File

@@ -1,14 +0,0 @@
// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
namespace CounterStrikeSharp.API.Core;
public enum NPCLookType_t : uint
{
Chest = 0x0,
Head = 0x1,
Eyes = 0x2,
}

View File

@@ -12,6 +12,7 @@ public enum NavAttributeEnum : uint
NAV_MESH_STAIRS = 0x1000,
NAV_MESH_NON_ZUP = 0x8000,
NAV_MESH_SHORT_HEIGHT = 0x10000,
NAV_MESH_NON_ZUP_TRANSITION = 0x20000,
NAV_MESH_CROUCH = 0x10000,
NAV_MESH_JUMP = 0x2,
NAV_MESH_PRECISE = 0x4,

View File

@@ -17,4 +17,5 @@ public enum PreviewCharacterMode : uint
WALKING = 0x6,
TEAM_INTRO = 0x7,
WINGMAN_INTRO = 0x8,
BANNER = 0x9,
}

View File

@@ -11,4 +11,5 @@ public enum PulseCursorExecResult_t : uint
Succeeded = 0x0,
Canceled = 0x1,
Failed = 0x2,
OngoingNotify = 0x3,
}

View File

@@ -24,7 +24,7 @@ public enum PulseInstructionCode_t : ushort
SET_VAR = 0xD,
GET_VAR = 0xE,
GET_CONST = 0xF,
SET_REGISTER_DOMAIN_VALUE = 0x10,
GET_DOMAIN_VALUE = 0x10,
COPY = 0x11,
NOT = 0x12,
NEGATE = 0x13,
@@ -40,33 +40,45 @@ public enum PulseInstructionCode_t : ushort
AND = 0x1D,
OR = 0x1E,
CONVERT_VALUE = 0x1F,
LAST_SERIALIZED_CODE = 0x20,
NEGATE_INT = 0x21,
NEGATE_FLOAT = 0x22,
ADD_INT = 0x23,
ADD_FLOAT = 0x24,
ADD_STRING = 0x25,
SUB_INT = 0x26,
SUB_FLOAT = 0x27,
MUL_INT = 0x28,
MUL_FLOAT = 0x29,
DIV_INT = 0x2A,
DIV_FLOAT = 0x2B,
MOD_INT = 0x2C,
MOD_FLOAT = 0x2D,
LT_INT = 0x2E,
LT_FLOAT = 0x2F,
LTE_INT = 0x30,
LTE_FLOAT = 0x31,
EQ_BOOL = 0x32,
EQ_INT = 0x33,
EQ_FLOAT = 0x34,
EQ_STRING = 0x35,
EQ_ENTITY_NAME = 0x36,
NE_BOOL = 0x37,
NE_INT = 0x38,
NE_FLOAT = 0x39,
NE_STRING = 0x3A,
NE_ENTITY_NAME = 0x3B,
GET_CONST_INLINE_STORAGE = 0x3C,
REINTERPRET_INSTANCE = 0x20,
GET_BLACKBOARD_REFERENCE = 0x21,
SET_BLACKBOARD_REFERENCE = 0x22,
REQUIREMENT_RESULT = 0x23,
LAST_SERIALIZED_CODE = 0x24,
NEGATE_INT = 0x25,
NEGATE_FLOAT = 0x26,
ADD_INT = 0x27,
ADD_FLOAT = 0x28,
ADD_STRING = 0x29,
SUB_INT = 0x2A,
SUB_FLOAT = 0x2B,
MUL_INT = 0x2C,
MUL_FLOAT = 0x2D,
DIV_INT = 0x2E,
DIV_FLOAT = 0x2F,
MOD_INT = 0x30,
MOD_FLOAT = 0x31,
LT_INT = 0x32,
LT_FLOAT = 0x33,
LTE_INT = 0x34,
LTE_FLOAT = 0x35,
EQ_BOOL = 0x36,
EQ_INT = 0x37,
EQ_FLOAT = 0x38,
EQ_STRING = 0x39,
EQ_ENTITY_NAME = 0x3A,
EQ_EHANDLE = 0x3B,
EQ_PANEL_HANDLE = 0x3C,
EQ_OPAQUE_HANDLE = 0x3D,
EQ_TEST_HANDLE = 0x3E,
NE_BOOL = 0x3F,
NE_INT = 0x40,
NE_FLOAT = 0x41,
NE_STRING = 0x42,
NE_ENTITY_NAME = 0x43,
NE_EHANDLE = 0x44,
NE_PANEL_HANDLE = 0x45,
NE_OPAQUE_HANDLE = 0x46,
NE_TEST_HANDLE = 0x47,
GET_CONST_INLINE_STORAGE = 0x48,
}

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