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2 Commits

Author SHA1 Message Date
Michael Wilson
db63fdc00c feat: add AcceptInput method to CEntityInstance (#228) 2023-12-27 14:32:37 +10:00
roflmuffin
57747f2e1c fix: update GetPlayers to use slot access 2023-12-27 14:00:11 +10:00
5 changed files with 41 additions and 2 deletions

View File

@@ -113,6 +113,13 @@
"linux": "\\x48\\x85\\xFF\\x74\\x4B\\x55\\x48\\x89\\xE5\\x41\\x56"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
"windows": "\\x48\\x89\\x5C\\x24\\x10\\x48\\x89\\x74\\x24\\x18\\x57\\x48\\x83\\xEC\\x40\\x49\\x8B\\xF0",
"linux": "\\x55\\x48\\x89\\xE5\\x41\\x57\\x49\\x89\\xFF\\x41\\x56\\x48\\x8D\\x7D\\xC0"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",

View File

@@ -58,6 +58,24 @@ public partial class CEntityInstance : IEquatable<CEntityInstance>
{
return !Equals(left, right);
}
/// <summary>
/// Calls a named input method on an entity.
/// <example>
/// <code>
/// entity.AcceptInput("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="outputId">Unknown, defaults to 0</param>
public void AcceptInput(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", int outputId = 0)
{
VirtualFunctions.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, 0);
}
}
public partial class CEntityIdentity

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@@ -80,4 +80,7 @@ public static class VirtualFunctions
public static MemoryFunctionVoid<IntPtr, IntPtr> RemovePlayerItemFunc =
new(GameData.GetSignature("CBasePlayerPawn_RemovePlayerItem"));
public static Action<IntPtr, IntPtr> RemovePlayerItemVirtual = RemovePlayerItemFunc.Invoke;
public static MemoryFunctionVoid<IntPtr, string, IntPtr, IntPtr, string, int> AcceptInputFunc = new(GameData.GetSignature("CEntityInstance_AcceptInput"));
public static Action<IntPtr, string, IntPtr, IntPtr, string, int> AcceptInput = AcceptInputFunc.Invoke;
}

View File

@@ -136,9 +136,9 @@ namespace CounterStrikeSharp.API
{
List<CCSPlayerController> players = new();
for (int i = 1; i <= Server.MaxPlayers; i++)
for (int i = 0; i <= Server.MaxPlayers; i++)
{
var controller = GetPlayerFromIndex(i);
var controller = GetPlayerFromSlot(i);
if (!controller.IsValid || controller.UserId == -1)
continue;

View File

@@ -501,6 +501,17 @@ namespace TestPlugin
player.Respawn();
}
[ConsoleCommand("css_break", "Breaks the breakable entities")]
public void OnBreakCommand(CCSPlayerController? player, CommandInfo command)
{
var entities = Utilities.FindAllEntitiesByDesignerName<CBreakable>("prop_dynamic")
.Concat(Utilities.FindAllEntitiesByDesignerName<CBreakable>("func_breakable"));
foreach (var entity in entities)
{
entity.AcceptInput("Break");
}
}
[ConsoleCommand("cssharp_attribute", "This is a custom attribute event")]
public void OnCommand(CCSPlayerController? player, CommandInfo command)
{