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@@ -4827,6 +4827,51 @@ public partial class CBasePlayerPawn : CBaseCombatCharacter
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}
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public partial class CBasePlayerVData : CEntitySubclassVDataBase
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{
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public CBasePlayerVData (IntPtr pointer) : base(pointer) {}
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// m_flHeadDamageMultiplier
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public CSkillFloat HeadDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flHeadDamageMultiplier");
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// m_flChestDamageMultiplier
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public CSkillFloat ChestDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flChestDamageMultiplier");
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// m_flStomachDamageMultiplier
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public CSkillFloat StomachDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flStomachDamageMultiplier");
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// m_flArmDamageMultiplier
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public CSkillFloat ArmDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flArmDamageMultiplier");
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// m_flLegDamageMultiplier
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public CSkillFloat LegDamageMultiplier => Schema.GetDeclaredClass<CSkillFloat>(this.Handle, "CBasePlayerVData", "m_flLegDamageMultiplier");
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// m_flHoldBreathTime
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public ref float HoldBreathTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flHoldBreathTime");
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// m_flDrowningDamageInterval
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public ref float DrowningDamageInterval => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flDrowningDamageInterval");
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// m_nDrowningDamageInitial
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public ref Int32 DrowningDamageInitial => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerVData", "m_nDrowningDamageInitial");
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// m_nDrowningDamageMax
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public ref Int32 DrowningDamageMax => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerVData", "m_nDrowningDamageMax");
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// m_nWaterSpeed
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public ref Int32 WaterSpeed => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerVData", "m_nWaterSpeed");
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// m_flUseRange
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public ref float UseRange => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flUseRange");
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// m_flUseAngleTolerance
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public ref float UseAngleTolerance => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flUseAngleTolerance");
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// m_flCrouchTime
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public ref float CrouchTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerVData", "m_flCrouchTime");
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}
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public partial class CBasePlayerWeapon : CEconEntity
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{
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public CBasePlayerWeapon (IntPtr pointer) : base(pointer) {}
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@@ -4857,6 +4902,70 @@ public partial class CBasePlayerWeapon : CEconEntity
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}
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public partial class CBasePlayerWeaponVData : CEntitySubclassVDataBase
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{
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public CBasePlayerWeaponVData (IntPtr pointer) : base(pointer) {}
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// m_bBuiltRightHanded
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public ref bool BuiltRightHanded => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bBuiltRightHanded");
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// m_bAllowFlipping
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public ref bool AllowFlipping => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAllowFlipping");
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// m_bIsFullAuto
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public ref bool IsFullAuto => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bIsFullAuto");
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// m_nNumBullets
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public ref Int32 NumBullets => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_nNumBullets");
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// m_sMuzzleAttachment
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public string MuzzleAttachment
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{
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get { return Schema.GetUtf8String(this.Handle, "CBasePlayerWeaponVData", "m_sMuzzleAttachment"); }
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set { Schema.SetString(this.Handle, "CBasePlayerWeaponVData", "m_sMuzzleAttachment", value); }
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}
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// m_iFlags
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public ref ItemFlagTypes_t Flags => ref Schema.GetRef<ItemFlagTypes_t>(this.Handle, "CBasePlayerWeaponVData", "m_iFlags");
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// m_nPrimaryAmmoType
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public ref byte PrimaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nPrimaryAmmoType");
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// m_nSecondaryAmmoType
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public ref byte SecondaryAmmoType => ref Schema.GetRef<byte>(this.Handle, "CBasePlayerWeaponVData", "m_nSecondaryAmmoType");
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// m_iMaxClip1
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public ref Int32 MaxClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip1");
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// m_iMaxClip2
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public ref Int32 MaxClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iMaxClip2");
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// m_iDefaultClip1
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public ref Int32 DefaultClip1 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip1");
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// m_iDefaultClip2
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public ref Int32 DefaultClip2 => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iDefaultClip2");
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// m_iWeight
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public ref Int32 Weight => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iWeight");
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// m_bAutoSwitchTo
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public ref bool AutoSwitchTo => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchTo");
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// m_bAutoSwitchFrom
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public ref bool AutoSwitchFrom => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerWeaponVData", "m_bAutoSwitchFrom");
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// m_iRumbleEffect
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public ref RumbleEffect_t RumbleEffect => ref Schema.GetRef<RumbleEffect_t>(this.Handle, "CBasePlayerWeaponVData", "m_iRumbleEffect");
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// m_iSlot
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public ref Int32 Slot => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iSlot");
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// m_iPosition
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public ref Int32 Position => ref Schema.GetRef<Int32>(this.Handle, "CBasePlayerWeaponVData", "m_iPosition");
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}
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public partial class CBaseProp : CBaseAnimGraph
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{
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public CBaseProp (IntPtr pointer) : base(pointer) {}
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@@ -8932,6 +9041,269 @@ public partial class CCSWeaponBaseGun : CCSWeaponBase
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}
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public partial class CCSWeaponBaseVData : CBasePlayerWeaponVData
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{
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public CCSWeaponBaseVData (IntPtr pointer) : base(pointer) {}
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// m_WeaponType
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public ref CSWeaponType WeaponType => ref Schema.GetRef<CSWeaponType>(this.Handle, "CCSWeaponBaseVData", "m_WeaponType");
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// m_WeaponCategory
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public ref CSWeaponCategory WeaponCategory => ref Schema.GetRef<CSWeaponCategory>(this.Handle, "CCSWeaponBaseVData", "m_WeaponCategory");
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// m_GearSlot
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public ref gear_slot_t GearSlot => ref Schema.GetRef<gear_slot_t>(this.Handle, "CCSWeaponBaseVData", "m_GearSlot");
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// m_GearSlotPosition
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public ref Int32 GearSlotPosition => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_GearSlotPosition");
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// m_DefaultLoadoutSlot
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public ref loadout_slot_t DefaultLoadoutSlot => ref Schema.GetRef<loadout_slot_t>(this.Handle, "CCSWeaponBaseVData", "m_DefaultLoadoutSlot");
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// m_sWrongTeamMsg
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public string WrongTeamMsg
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{
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get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_sWrongTeamMsg"); }
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set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_sWrongTeamMsg", value); }
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}
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// m_nPrice
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public ref Int32 Price => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nPrice");
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// m_nKillAward
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public ref Int32 KillAward => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nKillAward");
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// m_nPrimaryReserveAmmoMax
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public ref Int32 PrimaryReserveAmmoMax => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nPrimaryReserveAmmoMax");
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// m_nSecondaryReserveAmmoMax
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public ref Int32 SecondaryReserveAmmoMax => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nSecondaryReserveAmmoMax");
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// m_bMeleeWeapon
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public ref bool MeleeWeapon => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bMeleeWeapon");
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// m_bHasBurstMode
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public ref bool HasBurstMode => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bHasBurstMode");
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// m_bIsRevolver
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public ref bool IsRevolver => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bIsRevolver");
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// m_bCannotShootUnderwater
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public ref bool CannotShootUnderwater => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bCannotShootUnderwater");
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// m_szName
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public string Name
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{
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get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szName"); }
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set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szName", value); }
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}
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// m_szAnimExtension
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public string AnimExtension
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{
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get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szAnimExtension"); }
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set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szAnimExtension", value); }
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}
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// m_eSilencerType
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public ref CSWeaponSilencerType SilencerType => ref Schema.GetRef<CSWeaponSilencerType>(this.Handle, "CCSWeaponBaseVData", "m_eSilencerType");
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// m_nCrosshairMinDistance
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public ref Int32 CrosshairMinDistance => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nCrosshairMinDistance");
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// m_nCrosshairDeltaDistance
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public ref Int32 CrosshairDeltaDistance => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nCrosshairDeltaDistance");
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// m_flCycleTime
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public CFiringModeFloat CycleTime => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flCycleTime");
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// m_flMaxSpeed
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public CFiringModeFloat MaxSpeed => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flMaxSpeed");
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// m_flSpread
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public CFiringModeFloat Spread => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flSpread");
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// m_flInaccuracyCrouch
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public CFiringModeFloat InaccuracyCrouch => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyCrouch");
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// m_flInaccuracyStand
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public CFiringModeFloat InaccuracyStand => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyStand");
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// m_flInaccuracyJump
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public CFiringModeFloat InaccuracyJump => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyJump");
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// m_flInaccuracyLand
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public CFiringModeFloat InaccuracyLand => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyLand");
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// m_flInaccuracyLadder
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public CFiringModeFloat InaccuracyLadder => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyLadder");
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// m_flInaccuracyFire
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public CFiringModeFloat InaccuracyFire => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyFire");
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// m_flInaccuracyMove
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public CFiringModeFloat InaccuracyMove => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyMove");
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// m_flRecoilAngle
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public CFiringModeFloat RecoilAngle => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilAngle");
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// m_flRecoilAngleVariance
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public CFiringModeFloat RecoilAngleVariance => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilAngleVariance");
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// m_flRecoilMagnitude
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public CFiringModeFloat RecoilMagnitude => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilMagnitude");
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// m_flRecoilMagnitudeVariance
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public CFiringModeFloat RecoilMagnitudeVariance => Schema.GetDeclaredClass<CFiringModeFloat>(this.Handle, "CCSWeaponBaseVData", "m_flRecoilMagnitudeVariance");
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// m_nTracerFrequency
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public CFiringModeInt TracerFrequency => Schema.GetDeclaredClass<CFiringModeInt>(this.Handle, "CCSWeaponBaseVData", "m_nTracerFrequency");
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// m_flInaccuracyJumpInitial
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public ref float InaccuracyJumpInitial => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyJumpInitial");
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// m_flInaccuracyJumpApex
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public ref float InaccuracyJumpApex => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyJumpApex");
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// m_flInaccuracyReload
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public ref float InaccuracyReload => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyReload");
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// m_nRecoilSeed
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public ref Int32 RecoilSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoilSeed");
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// m_nSpreadSeed
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public ref Int32 SpreadSeed => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nSpreadSeed");
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// m_flTimeToIdleAfterFire
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public ref float TimeToIdleAfterFire => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flTimeToIdleAfterFire");
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// m_flIdleInterval
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public ref float IdleInterval => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIdleInterval");
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|
|
|
|
|
|
// m_flAttackMovespeedFactor
|
|
|
|
|
public ref float AttackMovespeedFactor => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flAttackMovespeedFactor");
|
|
|
|
|
|
|
|
|
|
// m_flHeatPerShot
|
|
|
|
|
public ref float HeatPerShot => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flHeatPerShot");
|
|
|
|
|
|
|
|
|
|
// m_flInaccuracyPitchShift
|
|
|
|
|
public ref float InaccuracyPitchShift => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyPitchShift");
|
|
|
|
|
|
|
|
|
|
// m_flInaccuracyAltSoundThreshold
|
|
|
|
|
public ref float InaccuracyAltSoundThreshold => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flInaccuracyAltSoundThreshold");
|
|
|
|
|
|
|
|
|
|
// m_flBotAudibleRange
|
|
|
|
|
public ref float BotAudibleRange => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flBotAudibleRange");
|
|
|
|
|
|
|
|
|
|
// m_szUseRadioSubtitle
|
|
|
|
|
public string UseRadioSubtitle
|
|
|
|
|
{
|
|
|
|
|
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szUseRadioSubtitle"); }
|
|
|
|
|
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szUseRadioSubtitle", value); }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// m_bUnzoomsAfterShot
|
|
|
|
|
public ref bool UnzoomsAfterShot => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bUnzoomsAfterShot");
|
|
|
|
|
|
|
|
|
|
// m_bHideViewModelWhenZoomed
|
|
|
|
|
public ref bool HideViewModelWhenZoomed => ref Schema.GetRef<bool>(this.Handle, "CCSWeaponBaseVData", "m_bHideViewModelWhenZoomed");
|
|
|
|
|
|
|
|
|
|
// m_nZoomLevels
|
|
|
|
|
public ref Int32 ZoomLevels => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nZoomLevels");
|
|
|
|
|
|
|
|
|
|
// m_nZoomFOV1
|
|
|
|
|
public ref Int32 ZoomFOV1 => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nZoomFOV1");
|
|
|
|
|
|
|
|
|
|
// m_nZoomFOV2
|
|
|
|
|
public ref Int32 ZoomFOV2 => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nZoomFOV2");
|
|
|
|
|
|
|
|
|
|
// m_flZoomTime0
|
|
|
|
|
public ref float ZoomTime0 => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flZoomTime0");
|
|
|
|
|
|
|
|
|
|
// m_flZoomTime1
|
|
|
|
|
public ref float ZoomTime1 => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flZoomTime1");
|
|
|
|
|
|
|
|
|
|
// m_flZoomTime2
|
|
|
|
|
public ref float ZoomTime2 => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flZoomTime2");
|
|
|
|
|
|
|
|
|
|
// m_flIronSightPullUpSpeed
|
|
|
|
|
public ref float IronSightPullUpSpeed => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightPullUpSpeed");
|
|
|
|
|
|
|
|
|
|
// m_flIronSightPutDownSpeed
|
|
|
|
|
public ref float IronSightPutDownSpeed => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightPutDownSpeed");
|
|
|
|
|
|
|
|
|
|
// m_flIronSightFOV
|
|
|
|
|
public ref float IronSightFOV => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightFOV");
|
|
|
|
|
|
|
|
|
|
// m_flIronSightPivotForward
|
|
|
|
|
public ref float IronSightPivotForward => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightPivotForward");
|
|
|
|
|
|
|
|
|
|
// m_flIronSightLooseness
|
|
|
|
|
public ref float IronSightLooseness => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flIronSightLooseness");
|
|
|
|
|
|
|
|
|
|
// m_angPivotAngle
|
|
|
|
|
public QAngle PivotAngle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSWeaponBaseVData", "m_angPivotAngle");
|
|
|
|
|
|
|
|
|
|
// m_vecIronSightEyePos
|
|
|
|
|
public Vector IronSightEyePos => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vecIronSightEyePos");
|
|
|
|
|
|
|
|
|
|
// m_nDamage
|
|
|
|
|
public ref Int32 Damage => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nDamage");
|
|
|
|
|
|
|
|
|
|
// m_flHeadshotMultiplier
|
|
|
|
|
public ref float HeadshotMultiplier => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flHeadshotMultiplier");
|
|
|
|
|
|
|
|
|
|
// m_flArmorRatio
|
|
|
|
|
public ref float ArmorRatio => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flArmorRatio");
|
|
|
|
|
|
|
|
|
|
// m_flPenetration
|
|
|
|
|
public ref float Penetration => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flPenetration");
|
|
|
|
|
|
|
|
|
|
// m_flRange
|
|
|
|
|
public ref float Range => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRange");
|
|
|
|
|
|
|
|
|
|
// m_flRangeModifier
|
|
|
|
|
public ref float RangeModifier => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRangeModifier");
|
|
|
|
|
|
|
|
|
|
// m_flFlinchVelocityModifierLarge
|
|
|
|
|
public ref float FlinchVelocityModifierLarge => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flFlinchVelocityModifierLarge");
|
|
|
|
|
|
|
|
|
|
// m_flFlinchVelocityModifierSmall
|
|
|
|
|
public ref float FlinchVelocityModifierSmall => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flFlinchVelocityModifierSmall");
|
|
|
|
|
|
|
|
|
|
// m_flRecoveryTimeCrouch
|
|
|
|
|
public ref float RecoveryTimeCrouch => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeCrouch");
|
|
|
|
|
|
|
|
|
|
// m_flRecoveryTimeStand
|
|
|
|
|
public ref float RecoveryTimeStand => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeStand");
|
|
|
|
|
|
|
|
|
|
// m_flRecoveryTimeCrouchFinal
|
|
|
|
|
public ref float RecoveryTimeCrouchFinal => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeCrouchFinal");
|
|
|
|
|
|
|
|
|
|
// m_flRecoveryTimeStandFinal
|
|
|
|
|
public ref float RecoveryTimeStandFinal => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flRecoveryTimeStandFinal");
|
|
|
|
|
|
|
|
|
|
// m_nRecoveryTransitionStartBullet
|
|
|
|
|
public ref Int32 RecoveryTransitionStartBullet => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoveryTransitionStartBullet");
|
|
|
|
|
|
|
|
|
|
// m_nRecoveryTransitionEndBullet
|
|
|
|
|
public ref Int32 RecoveryTransitionEndBullet => ref Schema.GetRef<Int32>(this.Handle, "CCSWeaponBaseVData", "m_nRecoveryTransitionEndBullet");
|
|
|
|
|
|
|
|
|
|
// m_flThrowVelocity
|
|
|
|
|
public ref float ThrowVelocity => ref Schema.GetRef<float>(this.Handle, "CCSWeaponBaseVData", "m_flThrowVelocity");
|
|
|
|
|
|
|
|
|
|
// m_vSmokeColor
|
|
|
|
|
public Vector SmokeColor => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSWeaponBaseVData", "m_vSmokeColor");
|
|
|
|
|
|
|
|
|
|
// m_szAnimClass
|
|
|
|
|
public string AnimClass
|
|
|
|
|
{
|
|
|
|
|
get { return Schema.GetUtf8String(this.Handle, "CCSWeaponBaseVData", "m_szAnimClass"); }
|
|
|
|
|
set { Schema.SetString(this.Handle, "CCSWeaponBaseVData", "m_szAnimClass", value); }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CDamageRecord : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CDamageRecord (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
@@ -9443,6 +9815,12 @@ public partial class CEntityIOOutput : NativeObject
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CEntitySubclassVDataBase : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CEntitySubclassVDataBase (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CEnvBeam : CBeam
|
|
|
|
|
{
|
|
|
|
|
public CEnvBeam (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
@@ -10981,6 +11359,45 @@ public partial class CEnvWindShared : NativeObject
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CExampleSchemaVData_Monomorphic : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CExampleSchemaVData_Monomorphic (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_nExample1
|
|
|
|
|
public ref Int32 Example1 => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_Monomorphic", "m_nExample1");
|
|
|
|
|
|
|
|
|
|
// m_nExample2
|
|
|
|
|
public ref Int32 Example2 => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_Monomorphic", "m_nExample2");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CExampleSchemaVData_PolymorphicBase : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CExampleSchemaVData_PolymorphicBase (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_nBase
|
|
|
|
|
public ref Int32 Base => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_PolymorphicBase", "m_nBase");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CExampleSchemaVData_PolymorphicDerivedA : CExampleSchemaVData_PolymorphicBase
|
|
|
|
|
{
|
|
|
|
|
public CExampleSchemaVData_PolymorphicDerivedA (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_nDerivedA
|
|
|
|
|
public ref Int32 DerivedA => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_PolymorphicDerivedA", "m_nDerivedA");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CExampleSchemaVData_PolymorphicDerivedB : CExampleSchemaVData_PolymorphicBase
|
|
|
|
|
{
|
|
|
|
|
public CExampleSchemaVData_PolymorphicDerivedB (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_nDerivedB
|
|
|
|
|
public ref Int32 DerivedB => ref Schema.GetRef<Int32>(this.Handle, "CExampleSchemaVData_PolymorphicDerivedB", "m_nDerivedB");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CFilterAttributeInt : CBaseFilter
|
|
|
|
|
{
|
|
|
|
|
public CFilterAttributeInt (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
@@ -11194,6 +11611,24 @@ public partial class CFireSmoke : CBaseFire
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CFiringModeFloat : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CFiringModeFloat (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_flValues
|
|
|
|
|
public Span<float> Values => Schema.GetFixedArray<float>(this.Handle, "CFiringModeFloat", "m_flValues", 2);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CFiringModeInt : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CFiringModeInt (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_nValues
|
|
|
|
|
public Span<Int32> Values => Schema.GetFixedArray<Int32>(this.Handle, "CFiringModeInt", "m_nValues", 2);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CFish : CBaseAnimGraph
|
|
|
|
|
{
|
|
|
|
|
public CFish (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
@@ -14982,6 +15417,15 @@ public partial class CMomentaryRotButton : CRotButton
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CMoodVData : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CMoodVData (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_nMoodType
|
|
|
|
|
public ref MoodType_t MoodType => ref Schema.GetRef<MoodType_t>(this.Handle, "CMoodVData", "m_nMoodType");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CMotorController : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CMotorController (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
@@ -15078,6 +15522,70 @@ public partial class CMultiSource : CLogicalEntity
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CNavHullPresetVData : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CNavHullPresetVData (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_vecNavHulls
|
|
|
|
|
public NetworkedVector<string> NavHulls => Schema.GetDeclaredClass<NetworkedVector<string>>(this.Handle, "CNavHullPresetVData", "m_vecNavHulls");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CNavHullVData : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CNavHullVData (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_bAgentEnabled
|
|
|
|
|
public ref bool AgentEnabled => ref Schema.GetRef<bool>(this.Handle, "CNavHullVData", "m_bAgentEnabled");
|
|
|
|
|
|
|
|
|
|
// m_agentRadius
|
|
|
|
|
public ref float AgentRadius => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentRadius");
|
|
|
|
|
|
|
|
|
|
// m_agentHeight
|
|
|
|
|
public ref float AgentHeight => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentHeight");
|
|
|
|
|
|
|
|
|
|
// m_agentShortHeightEnabled
|
|
|
|
|
public ref bool AgentShortHeightEnabled => ref Schema.GetRef<bool>(this.Handle, "CNavHullVData", "m_agentShortHeightEnabled");
|
|
|
|
|
|
|
|
|
|
// m_agentShortHeight
|
|
|
|
|
public ref float AgentShortHeight => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentShortHeight");
|
|
|
|
|
|
|
|
|
|
// m_agentMaxClimb
|
|
|
|
|
public ref float AgentMaxClimb => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxClimb");
|
|
|
|
|
|
|
|
|
|
// m_agentMaxSlope
|
|
|
|
|
public ref Int32 AgentMaxSlope => ref Schema.GetRef<Int32>(this.Handle, "CNavHullVData", "m_agentMaxSlope");
|
|
|
|
|
|
|
|
|
|
// m_agentMaxJumpDownDist
|
|
|
|
|
public ref float AgentMaxJumpDownDist => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxJumpDownDist");
|
|
|
|
|
|
|
|
|
|
// m_agentMaxJumpHorizDistBase
|
|
|
|
|
public ref float AgentMaxJumpHorizDistBase => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxJumpHorizDistBase");
|
|
|
|
|
|
|
|
|
|
// m_agentMaxJumpUpDist
|
|
|
|
|
public ref float AgentMaxJumpUpDist => ref Schema.GetRef<float>(this.Handle, "CNavHullVData", "m_agentMaxJumpUpDist");
|
|
|
|
|
|
|
|
|
|
// m_agentBorderErosion
|
|
|
|
|
public ref Int32 AgentBorderErosion => ref Schema.GetRef<Int32>(this.Handle, "CNavHullVData", "m_agentBorderErosion");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public partial class CNavLinkAnimgraphVar : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public CNavLinkAnimgraphVar (IntPtr pointer) : base(pointer) {}
|
|
|
|
|
|
|
|
|
|
// m_strAnimgraphVar
|
|
|
|
|
public string StrAnimgraphVar
|
|
|
|
|
{
|
|
|
|
|
get { return Schema.GetUtf8String(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar"); }
|
|
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set { Schema.SetString(this.Handle, "CNavLinkAnimgraphVar", "m_strAnimgraphVar", value); }
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}
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// m_unAlignmentDegrees
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public ref UInt32 AlignmentDegrees => ref Schema.GetRef<UInt32>(this.Handle, "CNavLinkAnimgraphVar", "m_unAlignmentDegrees");
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}
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public partial class CNavLinkAreaEntity : CPointEntity
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{
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public CNavLinkAreaEntity (IntPtr pointer) : base(pointer) {}
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@@ -15135,6 +15643,21 @@ public partial class CNavLinkAreaEntity : CPointEntity
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}
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public partial class CNavLinkMovementVData : NativeObject
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{
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public CNavLinkMovementVData (IntPtr pointer) : base(pointer) {}
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// m_bIsInterpolated
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public ref bool IsInterpolated => ref Schema.GetRef<bool>(this.Handle, "CNavLinkMovementVData", "m_bIsInterpolated");
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// m_unRecommendedDistance
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public ref UInt32 RecommendedDistance => ref Schema.GetRef<UInt32>(this.Handle, "CNavLinkMovementVData", "m_unRecommendedDistance");
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// m_vecAnimgraphVars
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public NetworkedVector<CNavLinkAnimgraphVar> AnimgraphVars => Schema.GetDeclaredClass<NetworkedVector<CNavLinkAnimgraphVar>>(this.Handle, "CNavLinkMovementVData", "m_vecAnimgraphVars");
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}
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public partial class CNavSpaceInfo : CPointEntity
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{
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public CNavSpaceInfo (IntPtr pointer) : base(pointer) {}
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@@ -17816,6 +18339,34 @@ public partial class CPrecipitationBlocker : CBaseModelEntity
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}
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public partial class CPrecipitationVData : CEntitySubclassVDataBase
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{
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public CPrecipitationVData (IntPtr pointer) : base(pointer) {}
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// m_flInnerDistance
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public ref float InnerDistance => ref Schema.GetRef<float>(this.Handle, "CPrecipitationVData", "m_flInnerDistance");
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// m_nAttachType
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public ref ParticleAttachment_t AttachType => ref Schema.GetRef<ParticleAttachment_t>(this.Handle, "CPrecipitationVData", "m_nAttachType");
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// m_bBatchSameVolumeType
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public ref bool BatchSameVolumeType => ref Schema.GetRef<bool>(this.Handle, "CPrecipitationVData", "m_bBatchSameVolumeType");
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// m_nRTEnvCP
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public ref Int32 RTEnvCP => ref Schema.GetRef<Int32>(this.Handle, "CPrecipitationVData", "m_nRTEnvCP");
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// m_nRTEnvCPComponent
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public ref Int32 RTEnvCPComponent => ref Schema.GetRef<Int32>(this.Handle, "CPrecipitationVData", "m_nRTEnvCPComponent");
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// m_szModifier
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public string Modifier
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{
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get { return Schema.GetUtf8String(this.Handle, "CPrecipitationVData", "m_szModifier"); }
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set { Schema.SetString(this.Handle, "CPrecipitationVData", "m_szModifier", value); }
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}
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}
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public partial class CPredictedViewModel : CBaseViewModel
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{
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public CPredictedViewModel (IntPtr pointer) : base(pointer) {}
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@@ -18109,6 +18660,15 @@ public partial class CRagdollPropAttached : CRagdollProp
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}
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public partial class CRangeFloat : NativeObject
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{
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public CRangeFloat (IntPtr pointer) : base(pointer) {}
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// m_pValue
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public Span<float> Value => Schema.GetFixedArray<float>(this.Handle, "CRangeFloat", "m_pValue", 2);
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}
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public partial class CRectLight : CBarnLight
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{
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public CRectLight (IntPtr pointer) : base(pointer) {}
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@@ -18958,6 +19518,24 @@ public partial class CSkeletonInstance : CGameSceneNode
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}
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public partial class CSkillFloat : NativeObject
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{
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public CSkillFloat (IntPtr pointer) : base(pointer) {}
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// m_pValue
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public Span<float> Value => Schema.GetFixedArray<float>(this.Handle, "CSkillFloat", "m_pValue", 4);
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}
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public partial class CSkillInt : NativeObject
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|
|
{
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public CSkillInt (IntPtr pointer) : base(pointer) {}
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// m_pValue
|
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|
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public Span<Int32> Value => Schema.GetFixedArray<Int32>(this.Handle, "CSkillInt", "m_pValue", 4);
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|
}
|
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|
public partial class CSkyboxReference : CBaseEntity
|
|
|
|
|
{
|
|
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|
|
public CSkyboxReference (IntPtr pointer) : base(pointer) {}
|
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|
|
|
@@ -21386,6 +21964,12 @@ public partial class InfoForResourceTypeCTextureBase : NativeObject
|
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|
|
|
|
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|
|
}
|
|
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|
|
public partial class InfoForResourceTypeCVDataResource : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public InfoForResourceTypeCVDataResource (IntPtr pointer) : base(pointer) {}
|
|
|
|
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|
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|
|
}
|
|
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|
|
public partial class InfoForResourceTypeIMaterial2 : NativeObject
|
|
|
|
|
{
|
|
|
|
|
public InfoForResourceTypeIMaterial2 (IntPtr pointer) : base(pointer) {}
|
|
|
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|