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Added links to referenced projects in the credits for the README.md (#210)
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@@ -43,7 +43,7 @@ These features are the core of the platform and work pretty well/have a low risk
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- [Read the docs](https://docs.cssharp.dev/): Getting started guide, hello world plugin example
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- [Issue tracker](https://github.com/roflmuffin/CounterStrikeSharp/issues): Raise any issues here
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- [Builds](https://github.com/roflmuffin/CounterStrikeSharp/actions): Download latest unstable dev snapshot
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- [Install Docs](https://docs.cssharp.dev/guides/getting-started/): Installation instructions
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- [Install Docs](https://docs.cssharp.dev/docs/guides/getting-started.html): Installation instructions
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- [Example Plugin](managed/TestPlugin/TestPlugin.cs): Test plugin with basic functionality
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## Examples
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@@ -91,8 +91,8 @@ public class HelloWorldPlugin : BasePlugin
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## Credits
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A lot of code has been borrowed from SourceMod as well as Source.Python, two pioneering source engine plugin frameworks which this project lends a lot of its credit to.
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I've also used the scripting context & native system that is implemented in FiveM for GTA5. Also shoutout to the [CS2Fixes](https://github.com/Source2ZE/CS2Fixes) project for providing good reverse-engineering information so shortly after CS2 release.
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A lot of code has been borrowed from [SourceMod](https://github.com/alliedmodders/sourcemod) as well as [Source.Python](https://github.com/Source-Python-Dev-Team/Source.Python), two pioneering source engine plugin frameworks which this project lends a lot of its credit to.
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I've also used the scripting context & native system that is implemented in [FiveM](https://github.com/citizenfx/fivem) for GTA5. Also shoutout to the [CS2Fixes](https://github.com/Source2ZE/CS2Fixes) project for providing good reverse-engineering information so shortly after CS2 release.
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## How to Build
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