Added links to referenced projects in the credits for the README.md (#210)

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B3none
2023-12-19 01:15:30 +00:00
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@@ -43,7 +43,7 @@ These features are the core of the platform and work pretty well/have a low risk
- [Read the docs](https://docs.cssharp.dev/): Getting started guide, hello world plugin example
- [Issue tracker](https://github.com/roflmuffin/CounterStrikeSharp/issues): Raise any issues here
- [Builds](https://github.com/roflmuffin/CounterStrikeSharp/actions): Download latest unstable dev snapshot
- [Install Docs](https://docs.cssharp.dev/guides/getting-started/): Installation instructions
- [Install Docs](https://docs.cssharp.dev/docs/guides/getting-started.html): Installation instructions
- [Example Plugin](managed/TestPlugin/TestPlugin.cs): Test plugin with basic functionality
## Examples
@@ -91,8 +91,8 @@ public class HelloWorldPlugin : BasePlugin
## Credits
A lot of code has been borrowed from SourceMod as well as Source.Python, two pioneering source engine plugin frameworks which this project lends a lot of its credit to.
I've also used the scripting context & native system that is implemented in FiveM for GTA5. Also shoutout to the [CS2Fixes](https://github.com/Source2ZE/CS2Fixes) project for providing good reverse-engineering information so shortly after CS2 release.
A lot of code has been borrowed from [SourceMod](https://github.com/alliedmodders/sourcemod) as well as [Source.Python](https://github.com/Source-Python-Dev-Team/Source.Python), two pioneering source engine plugin frameworks which this project lends a lot of its credit to.
I've also used the scripting context & native system that is implemented in [FiveM](https://github.com/citizenfx/fivem) for GTA5. Also shoutout to the [CS2Fixes](https://github.com/Source2ZE/CS2Fixes) project for providing good reverse-engineering information so shortly after CS2 release.
## How to Build