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https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-05 23:58:24 -08:00
chore: remove unused method
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@@ -1,60 +1,58 @@
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#pragma once
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#include "inetchannel.h"
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#include "networkbasetypes.pb.h"
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#include "playerslot.h"
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#include "steam/steamclientpublic.h"
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#include "utlstring.h"
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class CServerSideClient : public INetworkMessageProcessingPreFilter
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{
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public:
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virtual ~CServerSideClient() = 0;
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INetChannel* GetNetChannel() const { return m_NetChannel; };
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CPlayerSlot GetPlayerSlot() const { return m_nClientSlot; };
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CEntityIndex GetEntityIndex() const { return m_nEntityIndex; };
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CPlayerUserId GetUserID() const { return m_UserID; };
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int GetSignonState() const { return m_nSignonState; }
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CSteamID GetClientSteamID() const { return m_SteamID; }
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const char* GetClientName() const { return m_Name; };
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bool IsConnected() const { return m_nSignonState >= SIGNONSTATE_CONNECTED; };
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bool IsSpawned() const { return m_nSignonState >= SIGNONSTATE_NEW; };
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bool IsActive() const { return m_nSignonState == SIGNONSTATE_FULL; };
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bool IsFakeClient() const { return m_bFakePlayer; };
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bool IsHLTV() const { return m_bIsHLTV; }
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bool IsFullyAuthenticated() { return m_bFullyAuthenticated; }
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const netadr_t* GetRemoteAddress() const { return &m_NetAdr0; }
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private:
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[[maybe_unused]] void* m_pVT1; // INetworkMessageProcessingPreFilter
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[[maybe_unused]] char pad1[0x30];
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#ifdef __linux__
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[[maybe_unused]] char pad2[0x10];
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#endif
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CUtlString m_Name; // 64 | 80
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CPlayerSlot m_nClientSlot; // 72 | 88
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CEntityIndex m_nEntityIndex; // 76 | 92
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[[maybe_unused]] char pad3[0x8];
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INetChannel* m_NetChannel; // 88 | 104
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[[maybe_unused]] char pad4[0x4];
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int32 m_nSignonState; // 100 | 116
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[[maybe_unused]] char pad5[0x38];
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bool m_bFakePlayer; // 160 | 176
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[[maybe_unused]] char pad6[0x7];
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CPlayerUserId m_UserID; // 168 | 184
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[[maybe_unused]] char pad7[0x1];
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CSteamID m_SteamID; // 171 | 187
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[[maybe_unused]] char pad8[0x19];
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netadr_t m_NetAdr0; // 204 | 220
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[[maybe_unused]] char pad9[0x14];
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netadr_t m_NetAdr1; // 236 | 252
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[[maybe_unused]] char pad10[0x22];
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bool m_bIsHLTV; // 282 | 298
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[[maybe_unused]] char pad11[0x19];
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int m_nDeltaTick; // 308 | 324
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[[maybe_unused]] char pad12[0x882];
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bool m_bFullyAuthenticated; // 2490 | 2506
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};
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CServerSideClient* GetClientBySlot(CPlayerSlot slot);
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#pragma once
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#include "inetchannel.h"
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#include "networkbasetypes.pb.h"
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#include "playerslot.h"
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#include "steam/steamclientpublic.h"
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#include "utlstring.h"
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class CServerSideClient : public INetworkMessageProcessingPreFilter
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{
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public:
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virtual ~CServerSideClient() = 0;
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INetChannel* GetNetChannel() const { return m_NetChannel; };
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CPlayerSlot GetPlayerSlot() const { return m_nClientSlot; };
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CEntityIndex GetEntityIndex() const { return m_nEntityIndex; };
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CPlayerUserId GetUserID() const { return m_UserID; };
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int GetSignonState() const { return m_nSignonState; }
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CSteamID GetClientSteamID() const { return m_SteamID; }
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const char* GetClientName() const { return m_Name; };
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bool IsConnected() const { return m_nSignonState >= SIGNONSTATE_CONNECTED; };
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bool IsSpawned() const { return m_nSignonState >= SIGNONSTATE_NEW; };
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bool IsActive() const { return m_nSignonState == SIGNONSTATE_FULL; };
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bool IsFakeClient() const { return m_bFakePlayer; };
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bool IsHLTV() const { return m_bIsHLTV; }
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bool IsFullyAuthenticated() { return m_bFullyAuthenticated; }
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const netadr_t* GetRemoteAddress() const { return &m_NetAdr0; }
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private:
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[[maybe_unused]] void* m_pVT1; // INetworkMessageProcessingPreFilter
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[[maybe_unused]] char pad1[0x30];
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#ifdef __linux__
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[[maybe_unused]] char pad2[0x10];
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#endif
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CUtlString m_Name; // 64 | 80
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CPlayerSlot m_nClientSlot; // 72 | 88
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CEntityIndex m_nEntityIndex; // 76 | 92
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[[maybe_unused]] char pad3[0x8];
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INetChannel* m_NetChannel; // 88 | 104
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[[maybe_unused]] char pad4[0x4];
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int32 m_nSignonState; // 100 | 116
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[[maybe_unused]] char pad5[0x38];
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bool m_bFakePlayer; // 160 | 176
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[[maybe_unused]] char pad6[0x7];
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CPlayerUserId m_UserID; // 168 | 184
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[[maybe_unused]] char pad7[0x1];
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CSteamID m_SteamID; // 171 | 187
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[[maybe_unused]] char pad8[0x19];
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netadr_t m_NetAdr0; // 204 | 220
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[[maybe_unused]] char pad9[0x14];
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netadr_t m_NetAdr1; // 236 | 252
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[[maybe_unused]] char pad10[0x22];
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bool m_bIsHLTV; // 282 | 298
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[[maybe_unused]] char pad11[0x19];
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int m_nDeltaTick; // 308 | 324
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[[maybe_unused]] char pad12[0x882];
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bool m_bFullyAuthenticated; // 2490 | 2506
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};
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