mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-05 23:58:24 -08:00
chore: cleanup cpp & add clang format linting (#862)
This commit is contained in:
@@ -38,7 +38,7 @@ BraceWrapping:
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SplitEmptyNamespace: true
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PointerAlignment: Left
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SortIncludes: CaseSensitive
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SortIncludes: Never
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IncludeBlocks: Regroup
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IncludeCategories:
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# External headers in <> with extension or /
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@@ -1,11 +1,18 @@
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{
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"name": "SteamRT Sniper SDK",
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"image": "registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest",
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"updateContentCommand": "git submodule update --init --recursive",
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"customizations": {
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"vscode": {
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"extensions": [
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"ms-vscode.cpptools"
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"ms-vscode.cpptools",
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"ms-vscode.cpptools-extension-pack",
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"GitHub.copilot",
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"jeff-hykin.better-cpp-syntax"
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]
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}
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},
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"features": {
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"ghcr.io/devcontainers/features/dotnet": "8.0"
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}
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}
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25
.github/workflows/lint-code.yaml
vendored
Normal file
25
.github/workflows/lint-code.yaml
vendored
Normal file
@@ -0,0 +1,25 @@
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name: Code format checks
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on:
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pull_request:
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paths:
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- '.github/workflows/**'
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- 'src/**'
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- '.clang-format'
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push:
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paths:
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- '.github/workflows/**'
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- 'src/**'
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- '.clang-format'
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jobs:
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lint:
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name: Lint code with clang-format
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: jidicula/clang-format-action@4726374d1aa3c6aecf132e5197e498979588ebc8
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with:
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clang-format-version: '20'
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check-path: 'src'
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exclude-regex: '(sdk|\.proto)'
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@@ -28,8 +28,7 @@ class CGameResourceService
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public:
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CGameEntitySystem* GetGameEntitySystem()
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{
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return *reinterpret_cast<CGameEntitySystem**>(
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(uintptr_t)(this) +
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return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(this) +
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counterstrikesharp::globals::gameConfig->GetOffset("GameEntitySystem"));
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}
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};
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@@ -26,11 +26,10 @@
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#include "tier0/memdbgon.h"
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namespace counterstrikesharp {
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void interfaces::Initialize() {
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pGameResourceServiceServer = (CGameResourceService*)modules::engine->FindInterface(
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GAMERESOURCESERVICESERVER_INTERFACE_VERSION);
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void interfaces::Initialize()
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{
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pGameResourceServiceServer = (CGameResourceService*)modules::engine->FindInterface(GAMERESOURCESERVICESERVER_INTERFACE_VERSION);
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g_pCVar = (ICvar*)modules::tier0->FindInterface(CVAR_INTERFACE_VERSION);
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g_pSource2GameEntities = (ISource2GameEntities*)modules::server->FindInterface(
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SOURCE2GAMEENTITIES_INTERFACE_VERSION);
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g_pSource2GameEntities = (ISource2GameEntities*)modules::server->FindInterface(SOURCE2GAMEENTITIES_INTERFACE_VERSION);
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}
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} // namespace counterstrikesharp
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@@ -33,8 +33,10 @@
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using SchemaKeyValueMap_t = CUtlMap<uint32_t, SchemaKey>;
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using SchemaTableMap_t = CUtlMap<uint32_t, SchemaKeyValueMap_t*>;
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bool IsFieldNetworked(SchemaClassFieldData_t& field) {
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for (int i = 0; i < field.m_nStaticMetadataCount; i++) {
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bool IsFieldNetworked(SchemaClassFieldData_t& field)
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{
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for (int i = 0; i < field.m_nStaticMetadataCount; i++)
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{
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static auto networkEnabled = hash_32_fnv1a_const("MNetworkEnable");
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if (networkEnabled == hash_32_fnv1a_const(field.m_pStaticMetadata[i].m_pszName)) return true;
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}
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@@ -42,16 +44,16 @@ bool IsFieldNetworked(SchemaClassFieldData_t& field) {
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return false;
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}
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static bool InitSchemaFieldsForClass(SchemaTableMap_t* tableMap,
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const char* className,
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uint32_t classKey) {
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static bool InitSchemaFieldsForClass(SchemaTableMap_t* tableMap, const char* className, uint32_t classKey)
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{
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CSchemaSystemTypeScope* pType = counterstrikesharp::globals::schemaSystem->FindTypeScopeForModule(MODULE_PREFIX "server" MODULE_EXT);
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if (!pType) return false;
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SchemaClassInfoData_t* pClassInfo = pType->FindDeclaredClass(className).Get();
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if (!pClassInfo) {
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if (!pClassInfo)
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{
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SchemaKeyValueMap_t* map = new SchemaKeyValueMap_t(0, 0, DefLessFunc(uint32_t));
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tableMap->Insert(classKey, map);
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@@ -66,31 +68,34 @@ static bool InitSchemaFieldsForClass(SchemaTableMap_t* tableMap,
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keyValueMap->EnsureCapacity(fieldsSize);
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tableMap->Insert(classKey, keyValueMap);
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for (int i = 0; i < fieldsSize; ++i) {
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for (int i = 0; i < fieldsSize; ++i)
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{
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SchemaClassFieldData_t& field = pFields[i];
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keyValueMap->Insert(hash_32_fnv1a_const(field.m_pszName),
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{field.m_nSingleInheritanceOffset, IsFieldNetworked(field)});
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keyValueMap->Insert(hash_32_fnv1a_const(field.m_pszName), { field.m_nSingleInheritanceOffset, IsFieldNetworked(field) });
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}
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return true;
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}
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int16_t schema::FindChainOffset(const char* className) {
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CSchemaSystemTypeScope* pType =
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counterstrikesharp::globals::schemaSystem->FindTypeScopeForModule(MODULE_PREFIX "server" MODULE_EXT);
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int16_t schema::FindChainOffset(const char* className)
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{
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CSchemaSystemTypeScope* pType = counterstrikesharp::globals::schemaSystem->FindTypeScopeForModule(MODULE_PREFIX "server" MODULE_EXT);
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if (!pType) return false;
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auto* pClassInfo = pType->FindDeclaredClass(className).Get();
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do {
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do
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{
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SchemaClassFieldData_t* pFields = pClassInfo->m_pFields;
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short fieldsSize = pClassInfo->m_nFieldCount;
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for (int i = 0; i < fieldsSize; ++i) {
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for (int i = 0; i < fieldsSize; ++i)
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{
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SchemaClassFieldData_t& field = pFields[i];
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if (V_strcmp(field.m_pszName, "__m_pChainEntity") == 0) {
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if (V_strcmp(field.m_pszName, "__m_pChainEntity") == 0)
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{
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return field.m_nSingleInheritanceOffset;
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}
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}
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@@ -99,29 +104,29 @@ int16_t schema::FindChainOffset(const char* className) {
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return 0;
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}
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SchemaKey schema::GetOffset(const char* className,
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uint32_t classKey,
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const char* memberName,
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uint32_t memberKey) {
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SchemaKey schema::GetOffset(const char* className, uint32_t classKey, const char* memberName, uint32_t memberKey)
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{
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static SchemaTableMap_t schemaTableMap(0, 0, DefLessFunc(uint32_t));
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int16_t tableMapIndex = schemaTableMap.Find(classKey);
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if (!schemaTableMap.IsValidIndex(tableMapIndex)) {
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if (InitSchemaFieldsForClass(&schemaTableMap, className, classKey))
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return GetOffset(className, classKey, memberName, memberKey);
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if (!schemaTableMap.IsValidIndex(tableMapIndex))
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{
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if (InitSchemaFieldsForClass(&schemaTableMap, className, classKey)) return GetOffset(className, classKey, memberName, memberKey);
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return { 0, 0 };
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}
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SchemaKeyValueMap_t* tableMap = schemaTableMap[tableMapIndex];
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int16_t memberIndex = tableMap->Find(memberKey);
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if (!tableMap->IsValidIndex(memberIndex)) {
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if (!tableMap->IsValidIndex(memberIndex))
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{
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return { 0, 0 };
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}
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return tableMap->Element(memberIndex);
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}
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void SetStateChanged(Z_CBaseEntity* pEntity, int offset) {
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void SetStateChanged(Z_CBaseEntity* pEntity, int offset)
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{
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// addresses::StateChanged(pEntity->m_NetworkTransmitComponent(), pEntity, offset, -1, -1);
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auto vars = counterstrikesharp::globals::getGlobalVars();
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@@ -30,7 +30,8 @@
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#undef schema
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struct SchemaKey {
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struct SchemaKey
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{
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int32_t offset;
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bool networked;
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};
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@@ -43,16 +44,14 @@ inline uint32_t prime_32_const = 0x1000193;
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inline uint64_t val_64_const = 0xcbf29ce484222325;
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inline uint64_t prime_64_const = 0x100000001b3;
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inline uint32_t hash_32_fnv1a_const(const char *str, const uint32_t value = val_32_const) noexcept {
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return (str[0] == '\0')
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? value
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: hash_32_fnv1a_const(&str[1], (value ^ uint32_t(str[0])) * prime_32_const);
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inline uint32_t hash_32_fnv1a_const(const char* str, const uint32_t value = val_32_const) noexcept
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{
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return (str[0] == '\0') ? value : hash_32_fnv1a_const(&str[1], (value ^ uint32_t(str[0])) * prime_32_const);
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}
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inline uint64_t hash_64_fnv1a_const(const char *str, const uint64_t value = val_64_const) noexcept {
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return (str[0] == '\0')
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? value
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: hash_64_fnv1a_const(&str[1], (value ^ uint64_t(str[0])) * prime_64_const);
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inline uint64_t hash_64_fnv1a_const(const char* str, const uint64_t value = val_64_const) noexcept
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{
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return (str[0] == '\0') ? value : hash_64_fnv1a_const(&str[1], (value ^ uint64_t(str[0])) * prime_64_const);
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}
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namespace schema {
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@@ -52,7 +52,8 @@ std::map<dyno::Hook*, ValveFunction*> g_HookMap;
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// ============================================================================
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int GetDynCallConvention(Convention_t eConv)
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{
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switch (eConv) {
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switch (eConv)
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{
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case CONV_CUSTOM:
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return -1;
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case CONV_CDECL:
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@@ -74,8 +75,7 @@ int GetDynCallConvention(Convention_t eConv)
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return -1;
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}
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ValveFunction::ValveFunction(void* ulAddr, Convention_t callingConvention,
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std::vector<DataType_t> args, DataType_t returnType)
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ValveFunction::ValveFunction(void* ulAddr, Convention_t callingConvention, std::vector<DataType_t> args, DataType_t returnType)
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: m_ulAddr(ulAddr)
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{
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m_Args = args;
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@@ -87,8 +87,7 @@ ValveFunction::ValveFunction(void* ulAddr, Convention_t callingConvention,
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m_iCallingConvention = GetDynCallConvention(m_eCallingConvention);
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}
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ValveFunction::ValveFunction(void* ulAddr, Convention_t callingConvention, DataType_t* args,
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int argCount, DataType_t returnType)
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ValveFunction::ValveFunction(void* ulAddr, Convention_t callingConvention, DataType_t* args, int argCount, DataType_t returnType)
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: m_ulAddr(ulAddr)
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{
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@@ -101,13 +100,9 @@ ValveFunction::ValveFunction(void* ulAddr, Convention_t callingConvention, DataT
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ValveFunction::~ValveFunction() {}
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bool ValveFunction::IsCallable()
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{
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return (m_eCallingConvention != CONV_CUSTOM) && (m_iCallingConvention != -1);
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}
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bool ValveFunction::IsCallable() { return (m_eCallingConvention != CONV_CUSTOM) && (m_iCallingConvention != -1); }
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template <class ReturnType, class Function>
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ReturnType CallHelper(Function func, DCCallVM* vm, void* addr)
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template <class ReturnType, class Function> ReturnType CallHelper(Function func, DCCallVM* vm, void* addr)
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{
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ReturnType result;
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result = (ReturnType)func(vm, (void*)addr);
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@@ -118,15 +113,16 @@ void CallHelperVoid(DCCallVM* vm, void* addr) { dcCallVoid(vm, (void*)addr); }
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void ValveFunction::Call(ScriptContext& script_context, int offset)
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{
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if (!IsCallable())
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return;
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if (!IsCallable()) return;
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|
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dcReset(g_pCallVM);
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dcMode(g_pCallVM, m_iCallingConvention);
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for (size_t i = 0; i < m_Args.size(); i++) {
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for (size_t i = 0; i < m_Args.size(); i++)
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{
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||||
int contextIndex = i + offset;
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switch (m_Args[i]) {
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switch (m_Args[i])
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||||
{
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case DATA_TYPE_BOOL:
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dcArgBool(g_pCallVM, script_context.GetArgument<bool>(contextIndex));
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break;
|
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@@ -178,7 +174,8 @@ void ValveFunction::Call(ScriptContext& script_context, int offset)
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_eReturnType) {
|
||||
switch (m_eReturnType)
|
||||
{
|
||||
case DATA_TYPE_VOID:
|
||||
CallHelperVoid(g_pCallVM, m_ulAddr);
|
||||
break;
|
||||
@@ -213,8 +210,7 @@ void ValveFunction::Call(ScriptContext& script_context, int offset)
|
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script_context.SetResult(CallHelper<long long>(dcCallLongLong, g_pCallVM, m_ulAddr));
|
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break;
|
||||
case DATA_TYPE_ULONG_LONG:
|
||||
script_context.SetResult(
|
||||
CallHelper<unsigned long long>(dcCallLongLong, g_pCallVM, m_ulAddr));
|
||||
script_context.SetResult(CallHelper<unsigned long long>(dcCallLongLong, g_pCallVM, m_ulAddr));
|
||||
break;
|
||||
case DATA_TYPE_FLOAT:
|
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script_context.SetResult(CallHelper<float>(dcCallFloat, g_pCallVM, m_ulAddr));
|
||||
@@ -240,23 +236,24 @@ dyno::ReturnAction HookHandler(dyno::HookType hookType, dyno::Hook& hook)
|
||||
|
||||
auto callback = hookType == dyno::HookType::Pre ? vf->m_precallback : vf->m_postcallback;
|
||||
|
||||
if (callback == nullptr) {
|
||||
if (callback == nullptr)
|
||||
{
|
||||
return dyno::ReturnAction::Ignored;
|
||||
}
|
||||
|
||||
callback->Reset();
|
||||
callback->ScriptContext().Push(&hook);
|
||||
|
||||
for (auto fnMethodToCall : callback->GetFunctions()) {
|
||||
if (!fnMethodToCall)
|
||||
continue;
|
||||
for (auto fnMethodToCall : callback->GetFunctions())
|
||||
{
|
||||
if (!fnMethodToCall) continue;
|
||||
fnMethodToCall(&callback->ScriptContextStruct());
|
||||
|
||||
auto result = callback->ScriptContext().GetResult<HookResult>();
|
||||
CSSHARP_CORE_TRACE("Received hook callback result of {}, hook mode {}", result,
|
||||
(int)hookType);
|
||||
CSSHARP_CORE_TRACE("Received hook callback result of {}, hook mode {}", result, (int)hookType);
|
||||
|
||||
if (result >= HookResult::Handled) {
|
||||
if (result >= HookResult::Handled)
|
||||
{
|
||||
return dyno::ReturnAction::Supercede;
|
||||
}
|
||||
}
|
||||
@@ -269,7 +266,8 @@ std::vector<dyno::DataObject> ConvertArgsToDynoHook(const std::vector<DataType_t
|
||||
std::vector<dyno::DataObject> converted;
|
||||
converted.reserve(dataTypes.size());
|
||||
|
||||
for (DataType_t dt : dataTypes) {
|
||||
for (DataType_t dt : dataTypes)
|
||||
{
|
||||
converted.push_back(dyno::DataObject(static_cast<dyno::DataType>(dt)));
|
||||
}
|
||||
|
||||
@@ -290,19 +288,25 @@ void ValveFunction::AddHook(CallbackT callable, bool post)
|
||||
hook->addCallback(dyno::HookType::Post, (dyno::HookHandler*)&HookHandler);
|
||||
hook->addCallback(dyno::HookType::Pre, (dyno::HookHandler*)&HookHandler);
|
||||
|
||||
if (post) {
|
||||
if (m_postcallback == nullptr) {
|
||||
if (post)
|
||||
{
|
||||
if (m_postcallback == nullptr)
|
||||
{
|
||||
m_postcallback = globals::callbackManager.CreateCallback("");
|
||||
}
|
||||
m_postcallback->AddListener(callable);
|
||||
} else {
|
||||
if (m_precallback == nullptr) {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_precallback == nullptr)
|
||||
{
|
||||
m_precallback = globals::callbackManager.CreateCallback("");
|
||||
}
|
||||
m_precallback->AddListener(callable);
|
||||
}
|
||||
}
|
||||
void ValveFunction::RemoveHook(CallbackT callable, bool post) {
|
||||
void ValveFunction::RemoveHook(CallbackT callable, bool post)
|
||||
{
|
||||
dyno::HookManager& manager = dyno::HookManager::Get();
|
||||
dyno::Hook* hook = manager.hook((void*)m_ulAddr, [this] {
|
||||
#ifdef _WIN32
|
||||
@@ -313,12 +317,17 @@ void ValveFunction::RemoveHook(CallbackT callable, bool post) {
|
||||
});
|
||||
g_HookMap[hook] = this;
|
||||
|
||||
if (post) {
|
||||
if (m_postcallback != nullptr) {
|
||||
if (post)
|
||||
{
|
||||
if (m_postcallback != nullptr)
|
||||
{
|
||||
m_postcallback->RemoveListener(callable);
|
||||
}
|
||||
} else {
|
||||
if (m_precallback != nullptr) {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_precallback != nullptr)
|
||||
{
|
||||
m_precallback->RemoveListener(callable);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,8 @@ class Hook;
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
enum DataType_t {
|
||||
enum DataType_t
|
||||
{
|
||||
DATA_TYPE_VOID,
|
||||
DATA_TYPE_BOOL,
|
||||
DATA_TYPE_CHAR,
|
||||
@@ -60,7 +61,8 @@ enum DataType_t {
|
||||
DATA_TYPE_VARIANT
|
||||
};
|
||||
|
||||
enum Protection_t {
|
||||
enum Protection_t
|
||||
{
|
||||
PROTECTION_NONE,
|
||||
PROTECTION_READ,
|
||||
PROTECTION_READ_WRITE,
|
||||
@@ -69,19 +71,20 @@ enum Protection_t {
|
||||
PROTECTION_EXECUTE_READ_WRITE
|
||||
};
|
||||
|
||||
enum Convention_t { CONV_CUSTOM, CONV_CDECL, CONV_THISCALL, CONV_STDCALL, CONV_FASTCALL };
|
||||
enum Convention_t
|
||||
{
|
||||
CONV_CUSTOM,
|
||||
CONV_CDECL,
|
||||
CONV_THISCALL,
|
||||
CONV_STDCALL,
|
||||
CONV_FASTCALL
|
||||
};
|
||||
|
||||
class ValveFunction {
|
||||
class ValveFunction
|
||||
{
|
||||
public:
|
||||
ValveFunction(void* ulAddr,
|
||||
Convention_t callingConvention,
|
||||
std::vector<DataType_t> args,
|
||||
DataType_t returnType);
|
||||
ValveFunction(void* ulAddr,
|
||||
Convention_t callingConvention,
|
||||
DataType_t* args,
|
||||
int argCount,
|
||||
DataType_t returnType);
|
||||
ValveFunction(void* ulAddr, Convention_t callingConvention, std::vector<DataType_t> args, DataType_t returnType);
|
||||
ValveFunction(void* ulAddr, Convention_t callingConvention, DataType_t* args, int argCount, DataType_t returnType);
|
||||
|
||||
~ValveFunction();
|
||||
|
||||
|
||||
@@ -36,7 +36,8 @@ bool InitGameSystems()
|
||||
// bytes so we skip those
|
||||
uint8* ptr = (uint8*)counterstrikesharp::globals::gameConfig->ResolveSignature("IGameSystem_InitAllSystems_pFirst") + 3;
|
||||
|
||||
if (!ptr) {
|
||||
if (!ptr)
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Failed to InitGameSystems, see warnings above.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -37,8 +37,7 @@ class CGameSystem : public CBaseGameSystem
|
||||
|
||||
void SetGameSystemGlobalPtrs(void* pValue) override
|
||||
{
|
||||
if (sm_Factory)
|
||||
sm_Factory->SetGlobalPtr(pValue);
|
||||
if (sm_Factory) sm_Factory->SetGlobalPtr(pValue);
|
||||
}
|
||||
|
||||
bool DoesGameSystemReallocate() override { return sm_Factory->ShouldAutoAdd(); }
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "core/globals.h"
|
||||
#include "core/memory_module.h"
|
||||
#include <KeyValues.h>
|
||||
|
||||
@@ -32,11 +32,13 @@
|
||||
#pragma once
|
||||
|
||||
namespace counterstrikesharp {
|
||||
class GlobalClass {
|
||||
class GlobalClass
|
||||
{
|
||||
public:
|
||||
virtual ~GlobalClass() = default;
|
||||
|
||||
GlobalClass() {
|
||||
GlobalClass()
|
||||
{
|
||||
m_pGlobalClassNext = GlobalClass::head;
|
||||
GlobalClass::head = this;
|
||||
}
|
||||
@@ -59,7 +61,8 @@ public:
|
||||
#define CALL_GLOBAL_LISTENER(func) \
|
||||
GlobalClass* pBase = GlobalClass::head; \
|
||||
pBase = GlobalClass::head; \
|
||||
while (pBase) { \
|
||||
while (pBase) \
|
||||
{ \
|
||||
pBase->func; \
|
||||
pBase = pBase->m_pGlobalClassNext; \
|
||||
}
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// clang-format off
|
||||
#include "mm_plugin.h"
|
||||
#include "core/globals.h"
|
||||
#include "core/managers/player_manager.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include <public/entity2/entitysystem.h>
|
||||
|
||||
#include <funchook.h>
|
||||
// clang-format on
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
@@ -142,7 +140,8 @@ void DetourGameEventManagerInit(IGameEventManager2* pGameEventManager)
|
||||
}
|
||||
|
||||
int source_hook_pluginid = 0;
|
||||
CGlobalVars* getGlobalVars() {
|
||||
CGlobalVars* getGlobalVars()
|
||||
{
|
||||
INetworkGameServer* server = networkServerService->GetIGameServer();
|
||||
if (!server) return nullptr;
|
||||
return networkServerService->GetIGameServer()->GetGlobals();
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
namespace counterstrikesharp {
|
||||
std::shared_ptr<spdlog::logger> Log::m_core_logger;
|
||||
|
||||
void Log::Init() {
|
||||
void Log::Init()
|
||||
{
|
||||
std::vector<spdlog::sink_ptr> log_sinks;
|
||||
auto color_sink = std::make_shared<spdlog::sinks::stderr_color_sink_mt>();
|
||||
#if _WIN32
|
||||
@@ -17,8 +18,7 @@ void Log::Init() {
|
||||
#endif
|
||||
|
||||
log_sinks.emplace_back(color_sink);
|
||||
log_sinks.emplace_back(
|
||||
std::make_shared<spdlog::sinks::basic_file_sink_mt>("counterstrikesharp.log", true));
|
||||
log_sinks.emplace_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>("counterstrikesharp.log", true));
|
||||
|
||||
log_sinks[0]->set_pattern("%^[%T.%e] %n: %v%$");
|
||||
log_sinks[1]->set_pattern("[%T.%e] [%l] %n: %v");
|
||||
@@ -31,7 +31,8 @@ void Log::Init() {
|
||||
spdlog::cfg::load_env_levels();
|
||||
}
|
||||
|
||||
void Log::Close() {
|
||||
void Log::Close()
|
||||
{
|
||||
spdlog::drop("CSSharp");
|
||||
m_core_logger = nullptr;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
namespace counterstrikesharp {
|
||||
class Log {
|
||||
class Log
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Close();
|
||||
|
||||
@@ -25,18 +25,28 @@
|
||||
#include <public/eiface.h>
|
||||
#include "scripting/callback_manager.h"
|
||||
|
||||
SH_DECL_HOOK7_void(ISource2GameEntities, CheckTransmit, SH_NOATTRIB, 0, CCheckTransmitInfo**, int, CBitVec<16384>&, const Entity2Networkable_t**, const uint16*, int, bool);
|
||||
SH_DECL_HOOK7_void(ISource2GameEntities,
|
||||
CheckTransmit,
|
||||
SH_NOATTRIB,
|
||||
0,
|
||||
CCheckTransmitInfo**,
|
||||
int,
|
||||
CBitVec<16384>&,
|
||||
const Entity2Networkable_t**,
|
||||
const uint16*,
|
||||
int,
|
||||
bool);
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
EntityManager::EntityManager()
|
||||
{
|
||||
m_profile_name = "EntityManager";
|
||||
}
|
||||
EntityManager::EntityManager() { m_profile_name = "EntityManager"; }
|
||||
|
||||
EntityManager::~EntityManager() {}
|
||||
|
||||
CCheckTransmitInfoList::CCheckTransmitInfoList(CCheckTransmitInfo** pInfoInfoList, int nInfoCount) : infoList(pInfoInfoList), infoCount(nInfoCount) {}
|
||||
CCheckTransmitInfoList::CCheckTransmitInfoList(CCheckTransmitInfo** pInfoInfoList, int nInfoCount)
|
||||
: infoList(pInfoInfoList), infoCount(nInfoCount)
|
||||
{
|
||||
}
|
||||
|
||||
void EntityManager::OnAllInitialized()
|
||||
{
|
||||
@@ -46,13 +56,13 @@ void EntityManager::OnAllInitialized()
|
||||
on_entity_spawned_callback = globals::callbackManager.CreateCallback("OnEntitySpawned");
|
||||
on_entity_created_callback = globals::callbackManager.CreateCallback("OnEntityCreated");
|
||||
on_entity_deleted_callback = globals::callbackManager.CreateCallback("OnEntityDeleted");
|
||||
on_entity_parent_changed_callback =
|
||||
globals::callbackManager.CreateCallback("OnEntityParentChanged");
|
||||
on_entity_parent_changed_callback = globals::callbackManager.CreateCallback("OnEntityParentChanged");
|
||||
|
||||
m_pFireOutputInternal = reinterpret_cast<FireOutputInternal>(modules::server->FindSignature(
|
||||
globals::gameConfig->GetSignature("CEntityIOOutput_FireOutputInternal")));
|
||||
m_pFireOutputInternal = reinterpret_cast<FireOutputInternal>(
|
||||
modules::server->FindSignature(globals::gameConfig->GetSignature("CEntityIOOutput_FireOutputInternal")));
|
||||
|
||||
if (m_pFireOutputInternal == nullptr) {
|
||||
if (m_pFireOutputInternal == nullptr)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("Failed to find signature for \'CEntityIOOutput_FireOutputInternal\'");
|
||||
return;
|
||||
}
|
||||
@@ -104,7 +114,8 @@ void CEntityListener::OnEntitySpawned(CEntityInstance* pEntity)
|
||||
{
|
||||
auto callback = globals::entityManager.on_entity_spawned_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(pEntity);
|
||||
callback->Execute();
|
||||
@@ -114,7 +125,8 @@ void CEntityListener::OnEntityCreated(CEntityInstance* pEntity)
|
||||
{
|
||||
auto callback = globals::entityManager.on_entity_created_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(pEntity);
|
||||
callback->Execute();
|
||||
@@ -124,7 +136,8 @@ void CEntityListener::OnEntityDeleted(CEntityInstance* pEntity)
|
||||
{
|
||||
auto callback = globals::entityManager.on_entity_deleted_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(pEntity);
|
||||
callback->Execute();
|
||||
@@ -134,7 +147,8 @@ void CEntityListener::OnEntityParentChanged(CEntityInstance* pEntity, CEntityIns
|
||||
{
|
||||
auto callback = globals::entityManager.on_entity_parent_changed_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(pEntity);
|
||||
callback->ScriptContext().Push(pNewParent);
|
||||
@@ -142,49 +156,58 @@ void CEntityListener::OnEntityParentChanged(CEntityInstance* pEntity, CEntityIns
|
||||
}
|
||||
}
|
||||
|
||||
void EntityManager::HookEntityOutput(const char* szClassname, const char* szOutput,
|
||||
CallbackT fnCallback, HookMode mode)
|
||||
void EntityManager::HookEntityOutput(const char* szClassname, const char* szOutput, CallbackT fnCallback, HookMode mode)
|
||||
{
|
||||
auto outputKey = OutputKey_t(szClassname, szOutput);
|
||||
CallbackPair* pCallbackPair;
|
||||
|
||||
auto search = m_pHookMap.find(outputKey);
|
||||
if (search == m_pHookMap.end()) {
|
||||
if (search == m_pHookMap.end())
|
||||
{
|
||||
m_pHookMap[outputKey] = new CallbackPair();
|
||||
pCallbackPair = m_pHookMap[outputKey];
|
||||
} else
|
||||
}
|
||||
else
|
||||
pCallbackPair = search->second;
|
||||
|
||||
auto* pCallback = mode == HookMode::Pre ? pCallbackPair->pre : pCallbackPair->post;
|
||||
pCallback->AddListener(fnCallback);
|
||||
}
|
||||
|
||||
void EntityManager::UnhookEntityOutput(const char* szClassname, const char* szOutput,
|
||||
CallbackT fnCallback, HookMode mode)
|
||||
void EntityManager::UnhookEntityOutput(const char* szClassname, const char* szOutput, CallbackT fnCallback, HookMode mode)
|
||||
{
|
||||
auto outputKey = OutputKey_t(szClassname, szOutput);
|
||||
|
||||
auto search = m_pHookMap.find(outputKey);
|
||||
if (search != m_pHookMap.end()) {
|
||||
if (search != m_pHookMap.end())
|
||||
{
|
||||
auto* pCallbackPair = search->second;
|
||||
|
||||
auto* pCallback = mode == Pre ? pCallbackPair->pre : pCallbackPair->post;
|
||||
|
||||
pCallback->RemoveListener(fnCallback);
|
||||
|
||||
if (!pCallbackPair->HasCallbacks()) {
|
||||
if (!pCallbackPair->HasCallbacks())
|
||||
{
|
||||
m_pHookMap.erase(outputKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EntityManager::CheckTransmit(CCheckTransmitInfo** pInfoInfoList, int nInfoCount, CBitVec<16384>& unionTransmitEdicts, const Entity2Networkable_t** pNetworkables, const uint16* pEntityIndicies, int nEntityIndices, bool bEnablePVSBits)
|
||||
void EntityManager::CheckTransmit(CCheckTransmitInfo** pInfoInfoList,
|
||||
int nInfoCount,
|
||||
CBitVec<16384>& unionTransmitEdicts,
|
||||
const Entity2Networkable_t** pNetworkables,
|
||||
const uint16* pEntityIndicies,
|
||||
int nEntityIndices,
|
||||
bool bEnablePVSBits)
|
||||
{
|
||||
VPROF_BUDGET(m_profile_name.c_str(), "CS# CheckTransmit");
|
||||
|
||||
auto callback = globals::entityManager.check_transmit;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
CCheckTransmitInfoList* infoList = new CCheckTransmitInfoList(pInfoInfoList, nInfoCount);
|
||||
|
||||
callback->ScriptContext().Reset();
|
||||
@@ -195,39 +218,43 @@ void EntityManager::CheckTransmit(CCheckTransmitInfo** pInfoInfoList, int nInfoC
|
||||
}
|
||||
}
|
||||
|
||||
void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pActivator,
|
||||
CEntityInstance* pCaller, const CVariant* const value, float flDelay)
|
||||
void DetourFireOutputInternal(
|
||||
CEntityIOOutput* const pThis, CEntityInstance* pActivator, CEntityInstance* pCaller, const CVariant* const value, float flDelay)
|
||||
{
|
||||
std::vector vecSearchKeys{OutputKey_t("*", pThis->m_pDesc->m_pName),
|
||||
OutputKey_t("*", "*")};
|
||||
std::vector vecSearchKeys{ OutputKey_t("*", pThis->m_pDesc->m_pName), OutputKey_t("*", "*") };
|
||||
|
||||
if (pCaller) {
|
||||
if (pCaller)
|
||||
{
|
||||
vecSearchKeys.push_back(OutputKey_t(pCaller->GetClassname(), pThis->m_pDesc->m_pName));
|
||||
OutputKey_t(pCaller->GetClassname(), "*");
|
||||
}
|
||||
|
||||
std::vector<CallbackPair*> vecCallbackPairs;
|
||||
|
||||
if (pCaller) {
|
||||
CSSHARP_CORE_TRACE("[EntityManager][FireOutputHook] - {}, {}", pThis->m_pDesc->m_pName,
|
||||
pCaller->GetClassname());
|
||||
if (pCaller)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[EntityManager][FireOutputHook] - {}, {}", pThis->m_pDesc->m_pName, pCaller->GetClassname());
|
||||
|
||||
auto& hookMap = globals::entityManager.m_pHookMap;
|
||||
|
||||
for (auto& searchKey : vecSearchKeys) {
|
||||
for (auto& searchKey : vecSearchKeys)
|
||||
{
|
||||
auto search = hookMap.find(searchKey);
|
||||
if (search != hookMap.end()) {
|
||||
if (search != hookMap.end())
|
||||
{
|
||||
vecCallbackPairs.push_back(search->second);
|
||||
}
|
||||
}
|
||||
} else
|
||||
CSSHARP_CORE_TRACE("[EntityManager][FireOutputHook] - {}, unknown caller",
|
||||
pThis->m_pDesc->m_pName);
|
||||
}
|
||||
else
|
||||
CSSHARP_CORE_TRACE("[EntityManager][FireOutputHook] - {}, unknown caller", pThis->m_pDesc->m_pName);
|
||||
|
||||
HookResult result = HookResult::Continue;
|
||||
|
||||
for (auto pCallbackPair : vecCallbackPairs) {
|
||||
if (pCallbackPair->pre->GetFunctionCount()) {
|
||||
for (auto pCallbackPair : vecCallbackPairs)
|
||||
{
|
||||
if (pCallbackPair->pre->GetFunctionCount())
|
||||
{
|
||||
pCallbackPair->pre->ScriptContext().Reset();
|
||||
pCallbackPair->pre->ScriptContext().Push(pThis);
|
||||
pCallbackPair->pre->ScriptContext().Push(pThis->m_pDesc->m_pName);
|
||||
@@ -236,32 +263,37 @@ void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pAc
|
||||
pCallbackPair->pre->ScriptContext().Push(value);
|
||||
pCallbackPair->pre->ScriptContext().Push(flDelay);
|
||||
|
||||
for (auto fnMethodToCall : pCallbackPair->pre->GetFunctions()) {
|
||||
if (!fnMethodToCall)
|
||||
continue;
|
||||
for (auto fnMethodToCall : pCallbackPair->pre->GetFunctions())
|
||||
{
|
||||
if (!fnMethodToCall) continue;
|
||||
fnMethodToCall(&pCallbackPair->pre->ScriptContextStruct());
|
||||
|
||||
auto thisResult = pCallbackPair->pre->ScriptContext().GetResult<HookResult>();
|
||||
|
||||
if (thisResult >= HookResult::Stop) {
|
||||
if (thisResult >= HookResult::Stop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (thisResult > result) {
|
||||
if (thisResult > result)
|
||||
{
|
||||
result = thisResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result >= HookResult::Handled) {
|
||||
if (result >= HookResult::Handled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_pFireOutputInternal(pThis, pActivator, pCaller, value, flDelay);
|
||||
|
||||
for (auto pCallbackPair : vecCallbackPairs) {
|
||||
if (pCallbackPair->post->GetFunctionCount()) {
|
||||
for (auto pCallbackPair : vecCallbackPairs)
|
||||
{
|
||||
if (pCallbackPair->post->GetFunctionCount())
|
||||
{
|
||||
pCallbackPair->post->ScriptContext().Reset();
|
||||
pCallbackPair->post->ScriptContext().Push(pThis);
|
||||
pCallbackPair->post->ScriptContext().Push(pThis->m_pDesc->m_pName);
|
||||
@@ -276,8 +308,10 @@ void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pAc
|
||||
|
||||
SndOpEventGuid_t EntityEmitSoundFilter(IRecipientFilter& filter, uint32 ent, const char* pszSound, float flVolume, float flPitch)
|
||||
{
|
||||
if (!CBaseEntity_EmitSoundFilter) {
|
||||
CSSHARP_CORE_ERROR("[EntityManager][EmitSoundFilter] - Failed to emit a sound. Signature for \'CBaseEntity_EmitSoundFilter\' is not found. The latest update may have broken it.");
|
||||
if (!CBaseEntity_EmitSoundFilter)
|
||||
{
|
||||
CSSHARP_CORE_ERROR("[EntityManager][EmitSoundFilter] - Failed to emit a sound. Signature for \'CBaseEntity_EmitSoundFilter\' is "
|
||||
"not found. The latest update may have broken it.");
|
||||
return SndOpEventGuid_t{};
|
||||
}
|
||||
|
||||
|
||||
@@ -34,23 +34,28 @@ class ScriptCallback;
|
||||
|
||||
typedef std::pair<std::string, std::string> OutputKey_t;
|
||||
|
||||
class CEntityListener : public IEntityListener {
|
||||
class CEntityListener : public IEntityListener
|
||||
{
|
||||
void OnEntitySpawned(CEntityInstance* pEntity) override;
|
||||
void OnEntityCreated(CEntityInstance* pEntity) override;
|
||||
void OnEntityDeleted(CEntityInstance* pEntity) override;
|
||||
void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) override;
|
||||
};
|
||||
|
||||
class CCheckTransmitInfoList {
|
||||
class CCheckTransmitInfoList
|
||||
{
|
||||
public:
|
||||
CCheckTransmitInfoList(CCheckTransmitInfo** pInfoInfoList, int nInfoCount);
|
||||
|
||||
private:
|
||||
CCheckTransmitInfo** infoList;
|
||||
int infoCount;
|
||||
};
|
||||
|
||||
class EntityManager : public GlobalClass {
|
||||
class EntityManager : public GlobalClass
|
||||
{
|
||||
friend CEntityListener;
|
||||
|
||||
public:
|
||||
EntityManager();
|
||||
~EntityManager();
|
||||
@@ -60,8 +65,15 @@ public:
|
||||
void UnhookEntityOutput(const char* szClassname, const char* szOutput, CallbackT fnCallback, HookMode mode);
|
||||
CEntityListener entityListener;
|
||||
std::map<OutputKey_t, CallbackPair*> m_pHookMap;
|
||||
|
||||
private:
|
||||
void CheckTransmit(CCheckTransmitInfo** pInfoInfoList, int nInfoCount, CBitVec<16384>& unionTransmitEdicts, const Entity2Networkable_t** pNetworkables, const uint16* pEntityIndicies, int nEntityIndices, bool bEnablePVSBits);
|
||||
void CheckTransmit(CCheckTransmitInfo** pInfoInfoList,
|
||||
int nInfoCount,
|
||||
CBitVec<16384>& unionTransmitEdicts,
|
||||
const Entity2Networkable_t** pNetworkables,
|
||||
const uint16* pEntityIndicies,
|
||||
int nEntityIndices,
|
||||
bool bEnablePVSBits);
|
||||
|
||||
ScriptCallback* on_entity_spawned_callback;
|
||||
ScriptCallback* on_entity_created_callback;
|
||||
@@ -72,7 +84,6 @@ private:
|
||||
std::string m_profile_name;
|
||||
};
|
||||
|
||||
|
||||
enum EntityIOTargetType_t
|
||||
{
|
||||
ENTITY_IO_TARGET_INVALID = 0xFFFFFFFF,
|
||||
@@ -118,16 +129,16 @@ class CEntityIOOutput
|
||||
EntityIOOutputDesc_t* m_pDesc;
|
||||
};
|
||||
|
||||
typedef void (*FireOutputInternal)(CEntityIOOutput* const, CEntityInstance*, CEntityInstance*,
|
||||
const CVariant* const, float);
|
||||
typedef void (*FireOutputInternal)(CEntityIOOutput* const, CEntityInstance*, CEntityInstance*, const CVariant* const, float);
|
||||
|
||||
static void DetourFireOutputInternal(CEntityIOOutput* const pThis, CEntityInstance* pActivator,
|
||||
CEntityInstance* pCaller, const CVariant* const value, float flDelay);
|
||||
static void DetourFireOutputInternal(
|
||||
CEntityIOOutput* const pThis, CEntityInstance* pActivator, CEntityInstance* pCaller, const CVariant* const value, float flDelay);
|
||||
|
||||
static FireOutputInternal m_pFireOutputInternal = nullptr;
|
||||
|
||||
// Do it in here because i didn't found a good place to do this
|
||||
inline void (*CEntityInstance_AcceptInput)(CEntityInstance* pThis, const char* pInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, variant_t* value, int nOutputID);
|
||||
inline void (*CEntityInstance_AcceptInput)(
|
||||
CEntityInstance* pThis, const char* pInputName, CEntityInstance* pActivator, CEntityInstance* pCaller, variant_t* value, int nOutputID);
|
||||
|
||||
inline void (*CEntitySystem_AddEntityIOEvent)(CEntitySystem* pEntitySystem,
|
||||
CEntityInstance* pTarget,
|
||||
@@ -167,23 +178,10 @@ enum gender_t : uint8
|
||||
|
||||
struct EmitSound_t
|
||||
{
|
||||
EmitSound_t() :
|
||||
m_nChannel(0),
|
||||
m_pSoundName(0),
|
||||
m_flVolume(VOL_NORM),
|
||||
m_SoundLevel(SNDLVL_NONE),
|
||||
m_nFlags(0),
|
||||
m_nPitch(PITCH_NORM),
|
||||
m_pOrigin(0),
|
||||
m_flSoundTime(0.0f),
|
||||
m_pflSoundDuration(0),
|
||||
m_bEmitCloseCaption(true),
|
||||
m_bWarnOnMissingCloseCaption(false),
|
||||
m_bWarnOnDirectWaveReference(false),
|
||||
m_nSpeakerEntity(-1),
|
||||
m_UtlVecSoundOrigin(),
|
||||
m_nForceGuid(0),
|
||||
m_SpeakerGender(GENDER_NONE)
|
||||
EmitSound_t()
|
||||
: m_nChannel(0), m_pSoundName(0), m_flVolume(VOL_NORM), m_SoundLevel(SNDLVL_NONE), m_nFlags(0), m_nPitch(PITCH_NORM), m_pOrigin(0),
|
||||
m_flSoundTime(0.0f), m_pflSoundDuration(0), m_bEmitCloseCaption(true), m_bWarnOnMissingCloseCaption(false),
|
||||
m_bWarnOnDirectWaveReference(false), m_nSpeakerEntity(-1), m_UtlVecSoundOrigin(), m_nForceGuid(0), m_SpeakerGender(GENDER_NONE)
|
||||
{
|
||||
}
|
||||
int m_nChannel;
|
||||
@@ -212,5 +210,6 @@ struct SndOpEventGuid_t
|
||||
|
||||
inline SndOpEventGuid_t(FASTCALL* CBaseEntity_EmitSoundFilter)(IRecipientFilter& filter, CEntityIndex ent, const EmitSound_t& params);
|
||||
|
||||
SndOpEventGuid_t EntityEmitSoundFilter(IRecipientFilter& filter, uint32 ent, const char* pszSound, float flVolume = 1.0f, float flPitch = 1.0f);
|
||||
SndOpEventGuid_t
|
||||
EntityEmitSoundFilter(IRecipientFilter& filter, uint32 ent, const char* pszSound, float flVolume = 1.0f, float flPitch = 1.0f);
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -44,19 +44,15 @@
|
||||
#include <iplayerinfo.h>
|
||||
// extern CEntitySystem *g_pEntitySystem;
|
||||
|
||||
SH_DECL_HOOK4_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, CPlayerSlot, bool, const char*,
|
||||
uint64);
|
||||
SH_DECL_HOOK5_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CPlayerSlot,
|
||||
ENetworkDisconnectionReason, const char*, uint64, const char*);
|
||||
SH_DECL_HOOK4_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, CPlayerSlot, bool, const char*, uint64);
|
||||
SH_DECL_HOOK5_void(
|
||||
IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CPlayerSlot, ENetworkDisconnectionReason, const char*, uint64, const char*);
|
||||
|
||||
SH_DECL_HOOK1_void(IServerGameClients, ClientVoice, SH_NOATTRIB, 0, CPlayerSlot);
|
||||
SH_DECL_HOOK4_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CPlayerSlot, char const*,
|
||||
int, uint64);
|
||||
SH_DECL_HOOK4_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CPlayerSlot, char const*, int, uint64);
|
||||
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, CPlayerSlot);
|
||||
SH_DECL_HOOK6_void(IServerGameClients, OnClientConnected, SH_NOATTRIB, 0, CPlayerSlot, const char*,
|
||||
uint64, const char*, const char*, bool);
|
||||
SH_DECL_HOOK6(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, CPlayerSlot, const char*,
|
||||
uint64, const char*, bool, CBufferString*);
|
||||
SH_DECL_HOOK6_void(IServerGameClients, OnClientConnected, SH_NOATTRIB, 0, CPlayerSlot, const char*, uint64, const char*, const char*, bool);
|
||||
SH_DECL_HOOK6(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, CPlayerSlot, const char*, uint64, const char*, bool, CBufferString*);
|
||||
|
||||
SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, CPlayerSlot, const CCommand&);
|
||||
|
||||
@@ -66,48 +62,39 @@ void PlayerManager::OnStartup() {}
|
||||
|
||||
void PlayerManager::OnAllInitialized()
|
||||
{
|
||||
SH_ADD_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientPutInServer, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientCommand, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientVoice, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientVoice), true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientPutInServer, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer),
|
||||
true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect),
|
||||
false);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post),
|
||||
true);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientCommand, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
|
||||
SH_ADD_HOOK(IServerGameClients, ClientVoice, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientVoice), true);
|
||||
|
||||
m_on_client_connect_callback = globals::callbackManager.CreateCallback("OnClientConnect");
|
||||
m_on_client_connected_callback = globals::callbackManager.CreateCallback("OnClientConnected");
|
||||
m_on_client_put_in_server_callback =
|
||||
globals::callbackManager.CreateCallback("OnClientPutInServer");
|
||||
m_on_client_put_in_server_callback = globals::callbackManager.CreateCallback("OnClientPutInServer");
|
||||
m_on_client_disconnect_callback = globals::callbackManager.CreateCallback("OnClientDisconnect");
|
||||
m_on_client_disconnect_post_callback =
|
||||
globals::callbackManager.CreateCallback("OnClientDisconnectPost");
|
||||
m_on_client_disconnect_post_callback = globals::callbackManager.CreateCallback("OnClientDisconnectPost");
|
||||
m_on_client_voice_callback = globals::callbackManager.CreateCallback("OnClientVoice");
|
||||
m_on_client_authorized_callback = globals::callbackManager.CreateCallback("OnClientAuthorized");
|
||||
}
|
||||
|
||||
void PlayerManager::OnShutdown()
|
||||
{
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientConnect_Post), true);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientPutInServer), true);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientDisconnect), false);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientConnect), false);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientConnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientConnect_Post),
|
||||
true);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientPutInServer),
|
||||
true);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientDisconnect),
|
||||
false);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientDisconnect_Post), true);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientCommand, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientVoice, globals::serverGameClients,
|
||||
SH_MEMBER(this, &PlayerManager::OnClientVoice), true);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientCommand, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientCommand), false);
|
||||
SH_REMOVE_HOOK(IServerGameClients, ClientVoice, globals::serverGameClients, SH_MEMBER(this, &PlayerManager::OnClientVoice), true);
|
||||
|
||||
globals::callbackManager.ReleaseCallback(m_on_client_connect_callback);
|
||||
globals::callbackManager.ReleaseCallback(m_on_client_connected_callback);
|
||||
@@ -118,21 +105,18 @@ void PlayerManager::OnShutdown()
|
||||
globals::callbackManager.ReleaseCallback(m_on_client_voice_callback);
|
||||
}
|
||||
|
||||
bool PlayerManager::OnClientConnect(CPlayerSlot slot, const char* pszName, uint64 xuid,
|
||||
const char* pszNetworkID, bool unk1,
|
||||
CBufferString* pRejectReason)
|
||||
bool PlayerManager::OnClientConnect(
|
||||
CPlayerSlot slot, const char* pszName, uint64 xuid, const char* pszNetworkID, bool unk1, CBufferString* pRejectReason)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientConnect] - {}, {}, {}", slot.Get(), pszName,
|
||||
pszNetworkID);
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientConnect] - {}, {}, {}", slot.Get(), pszName, pszNetworkID);
|
||||
|
||||
int client = slot.Get();
|
||||
CPlayer* pPlayer = &m_players[client];
|
||||
|
||||
if (pPlayer->IsConnected()) {
|
||||
OnClientDisconnect(slot, ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID, pszName,
|
||||
xuid, pszNetworkID);
|
||||
OnClientDisconnect_Post(slot, ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID,
|
||||
pszName, xuid, pszNetworkID);
|
||||
if (pPlayer->IsConnected())
|
||||
{
|
||||
OnClientDisconnect(slot, ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID, pszName, xuid, pszNetworkID);
|
||||
OnClientDisconnect_Post(slot, ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID, pszName, xuid, pszNetworkID);
|
||||
}
|
||||
|
||||
pPlayer->Initialize(pszName, pszNetworkID, slot);
|
||||
@@ -143,7 +127,8 @@ bool PlayerManager::OnClientConnect(CPlayerSlot slot, const char* pszName, uint6
|
||||
m_on_client_connect_callback->ScriptContext().Push(pszNetworkID);
|
||||
m_on_client_connect_callback->Execute();
|
||||
|
||||
if (m_on_client_connect_callback->GetFunctionCount() > 0) {
|
||||
if (m_on_client_connect_callback->GetFunctionCount() > 0)
|
||||
{
|
||||
// auto cancel = m_on_client_connect_callback->ScriptContext().GetArgument<bool>(0);
|
||||
// auto cancelReason =
|
||||
// m_on_client_connect_callback->ScriptContext().GetArgument<const char *>(1);
|
||||
@@ -167,47 +152,47 @@ bool PlayerManager::OnClientConnect(CPlayerSlot slot, const char* pszName, uint6
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PlayerManager::OnClientConnect_Post(CPlayerSlot slot, const char* pszName, uint64 xuid,
|
||||
const char* pszNetworkID, bool unk1,
|
||||
CBufferString* pRejectReason)
|
||||
bool PlayerManager::OnClientConnect_Post(
|
||||
CPlayerSlot slot, const char* pszName, uint64 xuid, const char* pszNetworkID, bool unk1, CBufferString* pRejectReason)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientConnect_Post] - {}, {}, {}", slot.Get(), pszName,
|
||||
pszNetworkID);
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientConnect_Post] - {}, {}, {}", slot.Get(), pszName, pszNetworkID);
|
||||
|
||||
int client = slot.Get();
|
||||
bool orig_value = META_RESULT_ORIG_RET(bool);
|
||||
CPlayer* pPlayer = &m_players[client];
|
||||
|
||||
if (orig_value) {
|
||||
if (orig_value)
|
||||
{
|
||||
m_on_client_connected_callback->ScriptContext().Reset();
|
||||
m_on_client_connected_callback->ScriptContext().Push(pPlayer->m_slot.Get());
|
||||
m_on_client_connected_callback->Execute();
|
||||
|
||||
if (!pPlayer->IsFakeClient() && m_is_listen_server &&
|
||||
strncmp(pszNetworkID, "127.0.0.1", 9) == 0) {
|
||||
if (!pPlayer->IsFakeClient() && m_is_listen_server && strncmp(pszNetworkID, "127.0.0.1", 9) == 0)
|
||||
{
|
||||
m_listen_client = client;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
InvalidatePlayer(pPlayer);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerManager::OnClientPutInServer(CPlayerSlot slot, char const* pszName, int type,
|
||||
uint64 xuid)
|
||||
void PlayerManager::OnClientPutInServer(CPlayerSlot slot, char const* pszName, int type, uint64 xuid)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientPutInServer] - {}, {}, {}", slot.Get(), pszName,
|
||||
type);
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientPutInServer] - {}, {}, {}", slot.Get(), pszName, type);
|
||||
|
||||
int client = slot.Get();
|
||||
CPlayer* pPlayer = &m_players[client];
|
||||
|
||||
if (!pPlayer->IsConnected()) {
|
||||
if (!pPlayer->IsConnected())
|
||||
{
|
||||
pPlayer->m_is_fake_client = true;
|
||||
|
||||
if (!OnClientConnect(slot, pszName, 0, "127.0.0.1", false,
|
||||
new CBufferStringGrowable<255>())) {
|
||||
if (!OnClientConnect(slot, pszName, 0, "127.0.0.1", false, new CBufferStringGrowable<255>()))
|
||||
{
|
||||
/* :TODO: kick the bot if it's rejected */
|
||||
return;
|
||||
}
|
||||
@@ -233,39 +218,39 @@ void PlayerManager::OnClientPutInServer(CPlayerSlot slot, char const* pszName, i
|
||||
m_on_client_put_in_server_callback->Execute();
|
||||
}
|
||||
|
||||
void PlayerManager::OnClientDisconnect(CPlayerSlot slot, ENetworkDisconnectionReason reason,
|
||||
const char* pszName, uint64 xuid, const char* pszNetworkID)
|
||||
void PlayerManager::OnClientDisconnect(
|
||||
CPlayerSlot slot, ENetworkDisconnectionReason reason, const char* pszName, uint64 xuid, const char* pszNetworkID)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientDisconnect] - {}, {}, {}", slot.Get(), pszName,
|
||||
pszNetworkID);
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientDisconnect] - {}, {}, {}", slot.Get(), pszName, pszNetworkID);
|
||||
|
||||
int client = slot.Get();
|
||||
CPlayer* pPlayer = &m_players[client];
|
||||
|
||||
if (pPlayer->IsConnected()) {
|
||||
if (pPlayer->IsConnected())
|
||||
{
|
||||
m_on_client_disconnect_callback->ScriptContext().Reset();
|
||||
m_on_client_disconnect_callback->ScriptContext().Push(pPlayer->m_slot.Get());
|
||||
m_on_client_disconnect_callback->ScriptContext().Push(reason);
|
||||
m_on_client_disconnect_callback->Execute();
|
||||
}
|
||||
|
||||
if (pPlayer->WasCountedAsInGame()) {
|
||||
if (pPlayer->WasCountedAsInGame())
|
||||
{
|
||||
m_player_count--;
|
||||
}
|
||||
|
||||
// globals::entityListener.HandleEntityDeleted(pPlayer->GetBaseEntity(), client);
|
||||
}
|
||||
|
||||
void PlayerManager::OnClientDisconnect_Post(CPlayerSlot slot, ENetworkDisconnectionReason reason,
|
||||
const char* pszName, uint64 xuid,
|
||||
const char* pszNetworkID) const
|
||||
void PlayerManager::OnClientDisconnect_Post(
|
||||
CPlayerSlot slot, ENetworkDisconnectionReason reason, const char* pszName, uint64 xuid, const char* pszNetworkID) const
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientDisconnect_Post] - {}, {}, {}", slot.Get(), pszName,
|
||||
pszNetworkID);
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientDisconnect_Post] - {}, {}, {}", slot.Get(), pszName, pszNetworkID);
|
||||
|
||||
int client = slot.Get();
|
||||
CPlayer* pPlayer = &m_players[client];
|
||||
if (!pPlayer->IsConnected()) {
|
||||
if (!pPlayer->IsConnected())
|
||||
{
|
||||
/* We don't care, prevent a double call */
|
||||
return;
|
||||
}
|
||||
@@ -291,14 +276,14 @@ void PlayerManager::OnLevelEnd()
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnLevelEnd]");
|
||||
|
||||
for (int i = 0; i <= MaxClients(); i++) {
|
||||
if (m_players[i].IsConnected()) {
|
||||
OnClientDisconnect(m_players[i].m_slot,
|
||||
ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID,
|
||||
m_players[i].GetName(), 0, m_players[i].GetIpAddress());
|
||||
OnClientDisconnect_Post(m_players[i].m_slot,
|
||||
ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID,
|
||||
m_players[i].GetName(), 0, m_players[i].GetIpAddress());
|
||||
for (int i = 0; i <= MaxClients(); i++)
|
||||
{
|
||||
if (m_players[i].IsConnected())
|
||||
{
|
||||
OnClientDisconnect(m_players[i].m_slot, ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID, m_players[i].GetName(), 0,
|
||||
m_players[i].GetIpAddress());
|
||||
OnClientDisconnect_Post(m_players[i].m_slot, ENetworkDisconnectionReason::NETWORK_DISCONNECT_INVALID, m_players[i].GetName(), 0,
|
||||
m_players[i].GetIpAddress());
|
||||
}
|
||||
}
|
||||
m_player_count = 0;
|
||||
@@ -306,17 +291,17 @@ void PlayerManager::OnLevelEnd()
|
||||
|
||||
void PlayerManager::OnClientCommand(CPlayerSlot slot, const CCommand& args) const
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientCommand] - {}, {}, {}", slot.Get(), args.Arg(0),
|
||||
(void*)&args);
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnClientCommand] - {}, {}, {}", slot.Get(), args.Arg(0), (void*)&args);
|
||||
|
||||
const char* cmd = args.Arg(0);
|
||||
|
||||
globals::voiceManager.OnClientCommand(slot, args);
|
||||
|
||||
auto result = globals::conCommandManager.ExecuteCommandCallbacks(
|
||||
cmd, CCommandContext(CommandTarget_t::CT_NO_TARGET, slot), args, HookMode::Pre, CommandCallingContext::Console);
|
||||
auto result = globals::conCommandManager.ExecuteCommandCallbacks(cmd, CCommandContext(CommandTarget_t::CT_NO_TARGET, slot), args,
|
||||
HookMode::Pre, CommandCallingContext::Console);
|
||||
|
||||
if (result >= HookResult::Handled) {
|
||||
if (result >= HookResult::Handled)
|
||||
{
|
||||
RETURN_META(MRES_SUPERCEDE);
|
||||
}
|
||||
}
|
||||
@@ -329,7 +314,8 @@ int PlayerManager::MaxClients() const { return globals::getGlobalVars()->maxClie
|
||||
|
||||
CPlayer* PlayerManager::GetPlayerBySlot(int client) const
|
||||
{
|
||||
if (client > MaxClients() || client < 0) {
|
||||
if (client > MaxClients() || client < 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -378,8 +364,7 @@ CPlayer* PlayerManager::GetPlayerBySlot(int client) const
|
||||
void PlayerManager::InvalidatePlayer(CPlayer* pPlayer) const
|
||||
{
|
||||
auto userid = globals::engine->GetPlayerUserId(pPlayer->m_slot);
|
||||
if (userid.Get() != -1)
|
||||
m_user_id_lookup[userid.Get()] = 0;
|
||||
if (userid.Get() != -1) m_user_id_lookup[userid.Get()] = 0;
|
||||
|
||||
pPlayer->Disconnect();
|
||||
}
|
||||
@@ -406,7 +391,8 @@ bool CPlayer::IsAuthorized() const { return m_is_authorized; }
|
||||
|
||||
bool CPlayer::IsAuthStringValidated() const
|
||||
{
|
||||
if (!IsFakeClient()) {
|
||||
if (!IsFakeClient())
|
||||
{
|
||||
return globals::engine->IsClientFullyAuthenticated(m_slot);
|
||||
}
|
||||
return false;
|
||||
@@ -416,12 +402,14 @@ void CPlayer::Authorize() { m_is_authorized = true; }
|
||||
|
||||
void CPlayer::PrintToConsole(const char* message) const
|
||||
{
|
||||
if (m_is_connected == false || m_is_fake_client == true) {
|
||||
if (m_is_connected == false || m_is_fake_client == true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
INetChannelInfo* pNetChan = globals::engine->GetPlayerNetInfo(m_slot);
|
||||
if (pNetChan == nullptr) {
|
||||
if (pNetChan == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -457,18 +445,21 @@ PlayerManager::PlayerManager()
|
||||
|
||||
void PlayerManager::RunAuthChecks()
|
||||
{
|
||||
if (globals::timerSystem.GetTickedTime() - m_last_auth_check_time < 0.5F) {
|
||||
if (globals::timerSystem.GetTickedTime() - m_last_auth_check_time < 0.5F)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_last_auth_check_time = globals::timerSystem.GetTickedTime();
|
||||
|
||||
for (int i = 0; i <= MaxClients(); i++) {
|
||||
if (m_players[i].IsConnected()) {
|
||||
if (m_players[i].IsAuthorized() || m_players[i].IsFakeClient())
|
||||
continue;
|
||||
for (int i = 0; i <= MaxClients(); i++)
|
||||
{
|
||||
if (m_players[i].IsConnected())
|
||||
{
|
||||
if (m_players[i].IsAuthorized() || m_players[i].IsFakeClient()) continue;
|
||||
|
||||
if (globals::engine->IsClientFullyAuthenticated(i)) {
|
||||
if (globals::engine->IsClientFullyAuthenticated(i))
|
||||
{
|
||||
m_players[i].Authorize();
|
||||
m_players[i].SetSteamId(globals::engine->GetClientSteamID(i));
|
||||
OnAuthorized(&m_players[i]);
|
||||
@@ -479,8 +470,7 @@ void PlayerManager::RunAuthChecks()
|
||||
|
||||
void PlayerManager::OnAuthorized(CPlayer* player) const
|
||||
{
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnAuthorized] - {} {}", player->GetName(),
|
||||
player->GetSteamId()->ConvertToUint64());
|
||||
CSSHARP_CORE_TRACE("[PlayerManager][OnAuthorized] - {} {}", player->GetName(), player->GetSteamId()->ConvertToUint64());
|
||||
|
||||
m_on_client_authorized_callback->ScriptContext().Reset();
|
||||
m_on_client_authorized_callback->ScriptContext().Push(player->m_slot.Get());
|
||||
@@ -492,7 +482,8 @@ bool CPlayer::WasCountedAsInGame() const { return m_is_in_game; }
|
||||
|
||||
int CPlayer::GetUserId()
|
||||
{
|
||||
if (m_user_id == -1) {
|
||||
if (m_user_id == -1)
|
||||
{
|
||||
m_user_id = globals::engine->GetPlayerUserId(m_slot).Get();
|
||||
}
|
||||
|
||||
@@ -523,10 +514,7 @@ int CPlayer::GetFrags() const { return m_info->GetFragCount(); }
|
||||
|
||||
int CPlayer::GetDeaths() const { return m_info->GetDeathCount(); }
|
||||
|
||||
const char* CPlayer::GetKeyValue(const char* key) const
|
||||
{
|
||||
return globals::engine->GetClientConVarValue(m_slot, key);
|
||||
}
|
||||
const char* CPlayer::GetKeyValue(const char* key) const { return globals::engine->GetClientConVarValue(m_slot, key); }
|
||||
|
||||
Vector CPlayer::GetMaxSize() const { return m_info->GetPlayerMaxs(); }
|
||||
|
||||
@@ -542,17 +530,15 @@ int CPlayer::GetUserId() const { return m_user_id; }
|
||||
|
||||
float CPlayer::GetTimeConnected() const
|
||||
{
|
||||
if (!IsConnected() || IsFakeClient()) {
|
||||
if (!IsConnected() || IsFakeClient())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GetNetInfo()->GetTimeConnected();
|
||||
}
|
||||
|
||||
void CPlayer::SetListen(CPlayerSlot slot, ListenOverride listen)
|
||||
{
|
||||
m_listenMap[slot.Get()] = listen;
|
||||
}
|
||||
void CPlayer::SetListen(CPlayerSlot slot, ListenOverride listen) { m_listenMap[slot.Get()] = listen; }
|
||||
|
||||
void CPlayer::SetVoiceFlags(VoiceFlag_t flags) { m_voiceFlag = flags; }
|
||||
|
||||
@@ -562,7 +548,8 @@ ListenOverride CPlayer::GetListen(CPlayerSlot slot) const { return m_listenMap[s
|
||||
|
||||
void CPlayer::Connect()
|
||||
{
|
||||
if (m_is_in_game) {
|
||||
if (m_is_in_game)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -590,7 +577,8 @@ Vector CPlayer::GetAbsOrigin() const { return m_info->GetAbsOrigin(); }
|
||||
|
||||
bool CPlayer::IsAlive() const
|
||||
{
|
||||
if (!IsInGame()) {
|
||||
if (!IsInGame())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -143,15 +143,15 @@ class PlayerManager : public GlobalClass
|
||||
PlayerManager();
|
||||
void OnStartup() override;
|
||||
void OnAllInitialized() override;
|
||||
bool OnClientConnect(CPlayerSlot slot, const char* pszName, uint64 xuid,
|
||||
const char* pszNetworkID, bool unk1, CBufferString* pRejectReason);
|
||||
bool OnClientConnect_Post(CPlayerSlot slot, const char* pszName, uint64 xuid,
|
||||
const char* pszNetworkID, bool unk1, CBufferString* pRejectReason);
|
||||
bool
|
||||
OnClientConnect(CPlayerSlot slot, const char* pszName, uint64 xuid, const char* pszNetworkID, bool unk1, CBufferString* pRejectReason);
|
||||
bool OnClientConnect_Post(
|
||||
CPlayerSlot slot, const char* pszName, uint64 xuid, const char* pszNetworkID, bool unk1, CBufferString* pRejectReason);
|
||||
void OnClientPutInServer(CPlayerSlot slot, char const* pszName, int type, uint64 xuid);
|
||||
void OnClientDisconnect(CPlayerSlot slot, ENetworkDisconnectionReason reason,
|
||||
const char* pszName, uint64 xuid, const char* pszNetworkID);
|
||||
void OnClientDisconnect_Post(CPlayerSlot slot, ENetworkDisconnectionReason reason,
|
||||
const char* pszName, uint64 xuid, const char* pszNetworkID) const;
|
||||
void
|
||||
OnClientDisconnect(CPlayerSlot slot, ENetworkDisconnectionReason reason, const char* pszName, uint64 xuid, const char* pszNetworkID);
|
||||
void OnClientDisconnect_Post(
|
||||
CPlayerSlot slot, ENetworkDisconnectionReason reason, const char* pszName, uint64 xuid, const char* pszNetworkID) const;
|
||||
void OnClientVoice(CPlayerSlot slot) const;
|
||||
void OnAuthorized(CPlayer* player) const;
|
||||
void OnServerActivate(edict_t* pEdictList, int edictCount, int clientMax) const;
|
||||
|
||||
@@ -36,21 +36,17 @@ ServerManager::ServerManager() = default;
|
||||
|
||||
ServerManager::~ServerManager() = default;
|
||||
|
||||
void ServerManager::OnAllInitialized() {
|
||||
SH_ADD_HOOK(ISource2Server, ServerHibernationUpdate, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::ServerHibernationUpdate), true);
|
||||
SH_ADD_HOOK(ISource2Server, GameServerSteamAPIActivated, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::GameServerSteamAPIActivated), true);
|
||||
void ServerManager::OnAllInitialized()
|
||||
{
|
||||
SH_ADD_HOOK(ISource2Server, ServerHibernationUpdate, globals::server, SH_MEMBER(this, &ServerManager::ServerHibernationUpdate), true);
|
||||
SH_ADD_HOOK(ISource2Server, GameServerSteamAPIActivated, globals::server, SH_MEMBER(this, &ServerManager::GameServerSteamAPIActivated),
|
||||
true);
|
||||
SH_ADD_HOOK(ISource2Server, GameServerSteamAPIDeactivated, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::GameServerSteamAPIDeactivated), true);
|
||||
SH_ADD_HOOK(ISource2Server, OnHostNameChanged, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
|
||||
SH_ADD_HOOK(ISource2Server, PreFatalShutdown, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
|
||||
SH_ADD_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
|
||||
SH_ADD_HOOK(ISource2Server, PreWorldUpdate, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
|
||||
SH_ADD_HOOK(ISource2Server, OnHostNameChanged, globals::server, SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
|
||||
SH_ADD_HOOK(ISource2Server, PreFatalShutdown, globals::server, SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
|
||||
SH_ADD_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server, SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
|
||||
SH_ADD_HOOK(ISource2Server, PreWorldUpdate, globals::server, SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
|
||||
|
||||
on_server_hibernation_update_callback = globals::callbackManager.CreateCallback("OnServerHibernationUpdate");
|
||||
on_server_steam_api_activated_callback = globals::callbackManager.CreateCallback("OnGameServerSteamAPIActivated");
|
||||
@@ -63,21 +59,18 @@ void ServerManager::OnAllInitialized() {
|
||||
on_server_precache_resources = globals::callbackManager.CreateCallback("OnServerPrecacheResources");
|
||||
}
|
||||
|
||||
void ServerManager::OnShutdown() {
|
||||
SH_REMOVE_HOOK(ISource2Server, ServerHibernationUpdate, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::ServerHibernationUpdate), true);
|
||||
void ServerManager::OnShutdown()
|
||||
{
|
||||
SH_REMOVE_HOOK(ISource2Server, ServerHibernationUpdate, globals::server, SH_MEMBER(this, &ServerManager::ServerHibernationUpdate),
|
||||
true);
|
||||
SH_REMOVE_HOOK(ISource2Server, GameServerSteamAPIActivated, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::GameServerSteamAPIActivated), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, GameServerSteamAPIDeactivated, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::GameServerSteamAPIDeactivated), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, OnHostNameChanged, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, PreFatalShutdown, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, PreWorldUpdate, globals::server,
|
||||
SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, OnHostNameChanged, globals::server, SH_MEMBER(this, &ServerManager::OnHostNameChanged), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, PreFatalShutdown, globals::server, SH_MEMBER(this, &ServerManager::PreFatalShutdown), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, UpdateWhenNotInGame, globals::server, SH_MEMBER(this, &ServerManager::UpdateWhenNotInGame), true);
|
||||
SH_REMOVE_HOOK(ISource2Server, PreWorldUpdate, globals::server, SH_MEMBER(this, &ServerManager::PreWorldUpdate), true);
|
||||
|
||||
globals::callbackManager.ReleaseCallback(on_server_hibernation_update_callback);
|
||||
globals::callbackManager.ReleaseCallback(on_server_steam_api_activated_callback);
|
||||
@@ -90,15 +83,9 @@ void ServerManager::OnShutdown() {
|
||||
globals::callbackManager.ReleaseCallback(on_server_precache_resources);
|
||||
}
|
||||
|
||||
void* ServerManager::GetEconItemSystem()
|
||||
{
|
||||
return globals::server->GetEconItemSystem();
|
||||
}
|
||||
void* ServerManager::GetEconItemSystem() { return globals::server->GetEconItemSystem(); }
|
||||
|
||||
bool ServerManager::IsPaused()
|
||||
{
|
||||
return globals::server->IsPaused();
|
||||
}
|
||||
bool ServerManager::IsPaused() { return globals::server->IsPaused(); }
|
||||
|
||||
void ServerManager::ServerHibernationUpdate(bool bHibernating)
|
||||
{
|
||||
@@ -106,7 +93,8 @@ void ServerManager::ServerHibernationUpdate(bool bHibernating)
|
||||
|
||||
auto callback = globals::serverManager.on_server_hibernation_update_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(bHibernating);
|
||||
callback->Execute();
|
||||
@@ -119,7 +107,8 @@ void ServerManager::GameServerSteamAPIActivated()
|
||||
|
||||
auto callback = globals::serverManager.on_server_steam_api_activated_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->Execute();
|
||||
}
|
||||
@@ -131,7 +120,8 @@ void ServerManager::GameServerSteamAPIDeactivated()
|
||||
|
||||
auto callback = globals::serverManager.on_server_steam_api_deactivated_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->Execute();
|
||||
}
|
||||
@@ -143,7 +133,8 @@ void ServerManager::OnHostNameChanged(const char *pHostname)
|
||||
|
||||
auto callback = globals::serverManager.on_server_hostname_changed_callback;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(pHostname);
|
||||
callback->Execute();
|
||||
@@ -156,7 +147,8 @@ void ServerManager::PreFatalShutdown()
|
||||
|
||||
auto callback = globals::serverManager.on_server_pre_fatal_shutdown;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->Execute();
|
||||
}
|
||||
@@ -168,7 +160,8 @@ void ServerManager::UpdateWhenNotInGame(float flFrameTime)
|
||||
|
||||
auto callback = globals::serverManager.on_server_update_when_not_in_game;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(flFrameTime);
|
||||
callback->Execute();
|
||||
@@ -181,18 +174,20 @@ void ServerManager::PreWorldUpdate(bool bSimulating)
|
||||
|
||||
auto size = m_nextWorldUpdateTasks.try_dequeue_bulk(out_list.begin(), 1024);
|
||||
|
||||
if (size > 0) {
|
||||
CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} at time {1}", size,
|
||||
globals::getGlobalVars()->curtime);
|
||||
if (size > 0)
|
||||
{
|
||||
CSSHARP_CORE_TRACE("Executing queued tasks of size: {0} at time {1}", size, globals::getGlobalVars()->curtime);
|
||||
|
||||
for (size_t i = 0; i < size; i++) {
|
||||
for (size_t i = 0; i < size; i++)
|
||||
{
|
||||
out_list[i]();
|
||||
}
|
||||
}
|
||||
|
||||
auto callback = globals::serverManager.on_server_pre_world_update;
|
||||
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(bSimulating);
|
||||
callback->Execute();
|
||||
@@ -208,7 +203,8 @@ void ServerManager::OnPrecacheResources(IEntityResourceManifest* pResourceManife
|
||||
{
|
||||
CSSHARP_CORE_TRACE("Precache resources");
|
||||
auto callback = globals::serverManager.on_server_precache_resources;
|
||||
if (callback && callback->GetFunctionCount()) {
|
||||
if (callback && callback->GetFunctionCount())
|
||||
{
|
||||
callback->ScriptContext().Reset();
|
||||
callback->ScriptContext().Push(pResourceManifest);
|
||||
callback->Execute();
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
namespace counterstrikesharp {
|
||||
class ScriptCallback;
|
||||
|
||||
class ServerManager : public GlobalClass {
|
||||
class ServerManager : public GlobalClass
|
||||
{
|
||||
public:
|
||||
ServerManager();
|
||||
~ServerManager();
|
||||
@@ -46,7 +47,6 @@ private:
|
||||
void UpdateWhenNotInGame(float flFrameTime);
|
||||
void PreWorldUpdate(bool bSimulating);
|
||||
|
||||
|
||||
ScriptCallback* on_server_hibernation_update_callback;
|
||||
ScriptCallback* on_server_steam_api_activated_callback;
|
||||
ScriptCallback* on_server_steam_api_deactivated_callback;
|
||||
|
||||
@@ -32,6 +32,7 @@ class VoiceManager : public GlobalClass
|
||||
void OnShutdown() override;
|
||||
bool SetClientListening(CPlayerSlot iReceiver, CPlayerSlot iSender, bool bListen);
|
||||
void OnClientCommand(CPlayerSlot slot, const CCommand& args);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
@@ -22,9 +22,11 @@
|
||||
#include "gameconfig.h"
|
||||
#include "memory_module.h"
|
||||
|
||||
void* FindSignature(const char* moduleName, const char* bytesStr) {
|
||||
void* FindSignature(const char* moduleName, const char* bytesStr)
|
||||
{
|
||||
auto module = counterstrikesharp::modules::GetModuleByName(moduleName);
|
||||
if (module == nullptr) {
|
||||
if (module == nullptr)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,8 +63,7 @@ void Initialize()
|
||||
moduleList.emplace_back(std::move(mod));
|
||||
}
|
||||
#else
|
||||
dl_iterate_phdr(
|
||||
[](struct dl_phdr_info* info, size_t, void*) {
|
||||
dl_iterate_phdr([](struct dl_phdr_info* info, size_t, void*) {
|
||||
std::string name = info->dlpi_name;
|
||||
|
||||
if (name.rfind(MODULE_EXT) != name.length() - strlen(MODULE_EXT)) return 0;
|
||||
@@ -80,8 +79,7 @@ void Initialize()
|
||||
|
||||
moduleList.emplace_back(std::move(mod));
|
||||
return 0;
|
||||
},
|
||||
nullptr);
|
||||
}, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -86,7 +86,8 @@ class CModule
|
||||
void DumpSymbols(ElfW(Dyn) * dyn);
|
||||
#endif
|
||||
|
||||
std::optional<std::vector<std::uint8_t>> GetOriginalBytes(const std::vector<std::uint8_t>& disk_data, std::uintptr_t rva, std::size_t size);
|
||||
std::optional<std::vector<std::uint8_t>>
|
||||
GetOriginalBytes(const std::vector<std::uint8_t>& disk_data, std::uintptr_t rva, std::size_t size);
|
||||
|
||||
void* FindSignature(const std::vector<int16_t>& sigBytes);
|
||||
};
|
||||
|
||||
@@ -30,12 +30,14 @@ std::vector<std::function<void()>> TickScheduler::getCallbacks(int currentTick)
|
||||
|
||||
std::lock_guard<std::mutex> lock(taskMutex);
|
||||
|
||||
if (scheduledTasks.empty()) {
|
||||
if (scheduledTasks.empty())
|
||||
{
|
||||
return callbacksToRun;
|
||||
}
|
||||
|
||||
// Process tasks due for the current tick
|
||||
while (!scheduledTasks.empty() && scheduledTasks.top().first <= currentTick) {
|
||||
while (!scheduledTasks.empty() && scheduledTasks.top().first <= currentTick)
|
||||
{
|
||||
callbacksToRun.push_back(scheduledTasks.top().second);
|
||||
scheduledTasks.pop();
|
||||
}
|
||||
|
||||
@@ -25,8 +25,7 @@ class TickScheduler
|
||||
public:
|
||||
struct TaskComparator
|
||||
{
|
||||
bool operator()(const std::pair<int, std::function<void()>>& a,
|
||||
const std::pair<int, std::function<void()>>& b) const
|
||||
bool operator()(const std::pair<int, std::function<void()>>& a, const std::pair<int, std::function<void()>>& b) const
|
||||
{
|
||||
return a.first > b.first;
|
||||
}
|
||||
@@ -34,10 +33,9 @@ class TickScheduler
|
||||
|
||||
void schedule(int tick, std::function<void()> callback);
|
||||
std::vector<std::function<void()>> getCallbacks(int currentTick);
|
||||
|
||||
private:
|
||||
std::priority_queue<std::pair<int, std::function<void()>>,
|
||||
std::vector<std::pair<int, std::function<void()>>>,
|
||||
TaskComparator>
|
||||
std::priority_queue<std::pair<int, std::function<void()>>, std::vector<std::pair<int, std::function<void()>>>, TaskComparator>
|
||||
scheduledTasks;
|
||||
std::mutex taskMutex;
|
||||
};
|
||||
|
||||
@@ -44,7 +44,8 @@ namespace timers {
|
||||
#define TIMER_FLAG_REPEAT (1 << 0) /**< Timer will repeat until stopped */
|
||||
#define TIMER_FLAG_NO_MAPCHANGE (1 << 1) /**< Timer will not carry over mapchanges */
|
||||
|
||||
class Timer {
|
||||
class Timer
|
||||
{
|
||||
friend class TimerSystem;
|
||||
|
||||
public:
|
||||
@@ -63,7 +64,8 @@ public:
|
||||
|
||||
class ScriptCallback;
|
||||
|
||||
class TimerSystem : public GlobalClass {
|
||||
class TimerSystem : public GlobalClass
|
||||
{
|
||||
public:
|
||||
TimerSystem();
|
||||
void OnAllInitialized() override;
|
||||
@@ -78,7 +80,6 @@ public:
|
||||
void KillTimer(timers::Timer* timer);
|
||||
double GetTickedTime();
|
||||
|
||||
|
||||
private:
|
||||
bool m_has_map_ticked = false;
|
||||
bool m_has_map_simulated = false;
|
||||
|
||||
@@ -10,8 +10,10 @@ namespace utils {
|
||||
|
||||
static std::string gameDirectory;
|
||||
|
||||
inline std::string GameDirectory() {
|
||||
if (gameDirectory.empty()) {
|
||||
inline std::string GameDirectory()
|
||||
{
|
||||
if (gameDirectory.empty())
|
||||
{
|
||||
CBufferStringGrowable<255> gamePath;
|
||||
globals::engine->GetGameDir(gamePath);
|
||||
gameDirectory = std::string(gamePath.Get());
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
|
||||
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
|
||||
|
||||
// clang-format off
|
||||
#include <ISmmPlugin.h>
|
||||
#include <functional>
|
||||
#include <iserver.h>
|
||||
@@ -27,7 +26,6 @@
|
||||
#include <vector>
|
||||
#include "entitysystem.h"
|
||||
#include "concurrentqueue.h"
|
||||
// clang-format on
|
||||
|
||||
namespace counterstrikesharp {
|
||||
class ScriptCallback;
|
||||
@@ -74,9 +72,7 @@ static ScriptCallback* on_activate_callback;
|
||||
static ScriptCallback* on_metamod_all_plugins_loaded_callback;
|
||||
extern CounterStrikeSharpMMPlugin gPlugin;
|
||||
|
||||
|
||||
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
|
||||
}
|
||||
|
||||
PLUGIN_GLOBALVARS();
|
||||
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
// A valid .proto file can be translated directly to a FileDescriptorProto
|
||||
// without any other information (e.g. without reading its imports).
|
||||
|
||||
|
||||
syntax = "proto2";
|
||||
|
||||
package google.protobuf;
|
||||
@@ -54,12 +53,11 @@ option optimize_for = SPEED;
|
||||
|
||||
// The protocol compiler can output a FileDescriptorSet containing the .proto
|
||||
// files it parses.
|
||||
message FileDescriptorSet {
|
||||
repeated FileDescriptorProto file = 1;
|
||||
}
|
||||
message FileDescriptorSet { repeated FileDescriptorProto file = 1; }
|
||||
|
||||
// Describes a complete .proto file.
|
||||
message FileDescriptorProto {
|
||||
message FileDescriptorProto
|
||||
{
|
||||
optional string name = 1; // file name, relative to root of source tree
|
||||
optional string package = 2; // e.g. "foo", "foo.bar", etc.
|
||||
|
||||
@@ -91,7 +89,8 @@ message FileDescriptorProto {
|
||||
}
|
||||
|
||||
// Describes a message type.
|
||||
message DescriptorProto {
|
||||
message DescriptorProto
|
||||
{
|
||||
optional string name = 1;
|
||||
|
||||
repeated FieldDescriptorProto field = 2;
|
||||
@@ -100,7 +99,8 @@ message DescriptorProto {
|
||||
repeated DescriptorProto nested_type = 3;
|
||||
repeated EnumDescriptorProto enum_type = 4;
|
||||
|
||||
message ExtensionRange {
|
||||
message ExtensionRange
|
||||
{
|
||||
optional int32 start = 1; // Inclusive.
|
||||
optional int32 end = 2; // Exclusive.
|
||||
|
||||
@@ -115,7 +115,8 @@ message DescriptorProto {
|
||||
// Range of reserved tag numbers. Reserved tag numbers may not be used by
|
||||
// fields or extension ranges in the same message. Reserved ranges may
|
||||
// not overlap.
|
||||
message ReservedRange {
|
||||
message ReservedRange
|
||||
{
|
||||
optional int32 start = 1; // Inclusive.
|
||||
optional int32 end = 2; // Exclusive.
|
||||
}
|
||||
@@ -125,18 +126,20 @@ message DescriptorProto {
|
||||
repeated string reserved_name = 10;
|
||||
}
|
||||
|
||||
message ExtensionRangeOptions {
|
||||
message ExtensionRangeOptions
|
||||
{
|
||||
// The parser stores options it doesn't recognize here. See above.
|
||||
repeated UninterpretedOption uninterpreted_option = 999;
|
||||
|
||||
|
||||
// Clients can define custom options in extensions of this message. See above.
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
// Describes a field within a message.
|
||||
message FieldDescriptorProto {
|
||||
enum Type {
|
||||
message FieldDescriptorProto
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
// 0 is reserved for errors.
|
||||
// Order is weird for historical reasons.
|
||||
TYPE_DOUBLE = 1;
|
||||
@@ -169,7 +172,8 @@ message FieldDescriptorProto {
|
||||
TYPE_SINT64 = 18; // Uses ZigZag encoding.
|
||||
}
|
||||
|
||||
enum Label {
|
||||
enum Label
|
||||
{
|
||||
// 0 is reserved for errors
|
||||
LABEL_OPTIONAL = 1;
|
||||
LABEL_REQUIRED = 2;
|
||||
@@ -238,13 +242,15 @@ message FieldDescriptorProto {
|
||||
}
|
||||
|
||||
// Describes a oneof.
|
||||
message OneofDescriptorProto {
|
||||
message OneofDescriptorProto
|
||||
{
|
||||
optional string name = 1;
|
||||
optional OneofOptions options = 2;
|
||||
}
|
||||
|
||||
// Describes an enum type.
|
||||
message EnumDescriptorProto {
|
||||
message EnumDescriptorProto
|
||||
{
|
||||
optional string name = 1;
|
||||
|
||||
repeated EnumValueDescriptorProto value = 2;
|
||||
@@ -257,7 +263,8 @@ message EnumDescriptorProto {
|
||||
// Note that this is distinct from DescriptorProto.ReservedRange in that it
|
||||
// is inclusive such that it can appropriately represent the entire int32
|
||||
// domain.
|
||||
message EnumReservedRange {
|
||||
message EnumReservedRange
|
||||
{
|
||||
optional int32 start = 1; // Inclusive.
|
||||
optional int32 end = 2; // Inclusive.
|
||||
}
|
||||
@@ -273,7 +280,8 @@ message EnumDescriptorProto {
|
||||
}
|
||||
|
||||
// Describes a value within an enum.
|
||||
message EnumValueDescriptorProto {
|
||||
message EnumValueDescriptorProto
|
||||
{
|
||||
optional string name = 1;
|
||||
optional int32 number = 2;
|
||||
|
||||
@@ -281,7 +289,8 @@ message EnumValueDescriptorProto {
|
||||
}
|
||||
|
||||
// Describes a service.
|
||||
message ServiceDescriptorProto {
|
||||
message ServiceDescriptorProto
|
||||
{
|
||||
optional string name = 1;
|
||||
repeated MethodDescriptorProto method = 2;
|
||||
|
||||
@@ -289,7 +298,8 @@ message ServiceDescriptorProto {
|
||||
}
|
||||
|
||||
// Describes a method of a service.
|
||||
message MethodDescriptorProto {
|
||||
message MethodDescriptorProto
|
||||
{
|
||||
optional string name = 1;
|
||||
|
||||
// Input and output type names. These are resolved in the same way as
|
||||
@@ -305,7 +315,6 @@ message MethodDescriptorProto {
|
||||
optional bool server_streaming = 6 [ default = false ];
|
||||
}
|
||||
|
||||
|
||||
// ===================================================================
|
||||
// Options
|
||||
|
||||
@@ -338,15 +347,14 @@ message MethodDescriptorProto {
|
||||
// If this turns out to be popular, a web service will be set up
|
||||
// to automatically assign option numbers.
|
||||
|
||||
message FileOptions {
|
||||
|
||||
message FileOptions
|
||||
{
|
||||
// Sets the Java package where classes generated from this .proto will be
|
||||
// placed. By default, the proto package is used, but this is often
|
||||
// inappropriate because proto packages do not normally start with backwards
|
||||
// domain names.
|
||||
optional string java_package = 1;
|
||||
|
||||
|
||||
// Controls the name of the wrapper Java class generated for the .proto file.
|
||||
// That class will always contain the .proto file's getDescriptor() method as
|
||||
// well as any top-level extensions defined in the .proto file.
|
||||
@@ -373,9 +381,9 @@ message FileOptions {
|
||||
// This option has no effect on when used with the lite runtime.
|
||||
optional bool java_string_check_utf8 = 27 [ default = false ];
|
||||
|
||||
|
||||
// Generated classes can be optimized for speed or code size.
|
||||
enum OptimizeMode {
|
||||
enum OptimizeMode
|
||||
{
|
||||
SPEED = 1; // Generate complete code for parsing, serialization,
|
||||
// etc.
|
||||
CODE_SIZE = 2; // Use ReflectionOps to implement these methods.
|
||||
@@ -390,9 +398,6 @@ message FileOptions {
|
||||
// - Otherwise, the basename of the .proto file, without extension.
|
||||
optional string go_package = 11;
|
||||
|
||||
|
||||
|
||||
|
||||
// Should generic services be generated in each language? "Generic" services
|
||||
// are not specific to any particular RPC system. They are generated by the
|
||||
// main code generators in each language (without additional plugins).
|
||||
@@ -418,7 +423,6 @@ message FileOptions {
|
||||
// only to generated classes for C++.
|
||||
optional bool cc_enable_arenas = 31 [ default = true ];
|
||||
|
||||
|
||||
// Sets the objective c class prefix which is prepended to all objective c
|
||||
// generated classes from this .proto. There is no default.
|
||||
optional string objc_class_prefix = 36;
|
||||
@@ -451,7 +455,6 @@ message FileOptions {
|
||||
// determining the ruby package.
|
||||
optional string ruby_package = 45;
|
||||
|
||||
|
||||
// The parser stores options it doesn't recognize here.
|
||||
// See the documentation for the "Options" section above.
|
||||
repeated UninterpretedOption uninterpreted_option = 999;
|
||||
@@ -463,7 +466,8 @@ message FileOptions {
|
||||
reserved 38;
|
||||
}
|
||||
|
||||
message MessageOptions {
|
||||
message MessageOptions
|
||||
{
|
||||
// Set true to use the old proto1 MessageSet wire format for extensions.
|
||||
// This is provided for backwards-compatibility with the MessageSet wire
|
||||
// format. You should not use this for any other reason: It's less
|
||||
@@ -523,7 +527,6 @@ message MessageOptions {
|
||||
reserved 8; // javalite_serializable
|
||||
reserved 9; // javanano_as_lite
|
||||
|
||||
|
||||
// The parser stores options it doesn't recognize here. See above.
|
||||
repeated UninterpretedOption uninterpreted_option = 999;
|
||||
|
||||
@@ -531,13 +534,15 @@ message MessageOptions {
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
message FieldOptions {
|
||||
message FieldOptions
|
||||
{
|
||||
// The ctype option instructs the C++ code generator to use a different
|
||||
// representation of the field than it normally would. See the specific
|
||||
// options below. This option is not yet implemented in the open source
|
||||
// release -- sorry, we'll try to include it in a future version!
|
||||
optional CType ctype = 1 [ default = STRING ];
|
||||
enum CType {
|
||||
enum CType
|
||||
{
|
||||
// Default mode.
|
||||
STRING = 0;
|
||||
|
||||
@@ -564,7 +569,8 @@ message FieldOptions {
|
||||
// This option is an enum to permit additional types to be added, e.g.
|
||||
// goog.math.Integer.
|
||||
optional JSType jstype = 6 [ default = JS_NORMAL ];
|
||||
enum JSType {
|
||||
enum JSType
|
||||
{
|
||||
// Use the default type.
|
||||
JS_NORMAL = 0;
|
||||
|
||||
@@ -625,7 +631,6 @@ message FieldOptions {
|
||||
// For Google-internal migration only. Do not use.
|
||||
optional bool weak = 10 [ default = false ];
|
||||
|
||||
|
||||
// The parser stores options it doesn't recognize here. See above.
|
||||
repeated UninterpretedOption uninterpreted_option = 999;
|
||||
|
||||
@@ -635,7 +640,8 @@ message FieldOptions {
|
||||
reserved 4; // removed jtype
|
||||
}
|
||||
|
||||
message OneofOptions {
|
||||
message OneofOptions
|
||||
{
|
||||
// The parser stores options it doesn't recognize here. See above.
|
||||
repeated UninterpretedOption uninterpreted_option = 999;
|
||||
|
||||
@@ -643,8 +649,8 @@ message OneofOptions {
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
message EnumOptions {
|
||||
|
||||
message EnumOptions
|
||||
{
|
||||
// Set this option to true to allow mapping different tag names to the same
|
||||
// value.
|
||||
optional bool allow_alias = 2;
|
||||
@@ -664,7 +670,8 @@ message EnumOptions {
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
message EnumValueOptions {
|
||||
message EnumValueOptions
|
||||
{
|
||||
// Is this enum value deprecated?
|
||||
// Depending on the target platform, this can emit Deprecated annotations
|
||||
// for the enum value, or it will be completely ignored; in the very least,
|
||||
@@ -678,8 +685,8 @@ message EnumValueOptions {
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
message ServiceOptions {
|
||||
|
||||
message ServiceOptions
|
||||
{
|
||||
// Note: Field numbers 1 through 32 are reserved for Google's internal RPC
|
||||
// framework. We apologize for hoarding these numbers to ourselves, but
|
||||
// we were already using them long before we decided to release Protocol
|
||||
@@ -698,8 +705,8 @@ message ServiceOptions {
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
message MethodOptions {
|
||||
|
||||
message MethodOptions
|
||||
{
|
||||
// Note: Field numbers 1 through 32 are reserved for Google's internal RPC
|
||||
// framework. We apologize for hoarding these numbers to ourselves, but
|
||||
// we were already using them long before we decided to release Protocol
|
||||
@@ -714,13 +721,13 @@ message MethodOptions {
|
||||
// Is this method side-effect-free (or safe in HTTP parlance), or idempotent,
|
||||
// or neither? HTTP based RPC implementation may choose GET verb for safe
|
||||
// methods, and PUT verb for idempotent methods instead of the default POST.
|
||||
enum IdempotencyLevel {
|
||||
enum IdempotencyLevel
|
||||
{
|
||||
IDEMPOTENCY_UNKNOWN = 0;
|
||||
NO_SIDE_EFFECTS = 1; // implies idempotent
|
||||
IDEMPOTENT = 2; // idempotent, but may have side effects
|
||||
}
|
||||
optional IdempotencyLevel idempotency_level = 34
|
||||
[default = IDEMPOTENCY_UNKNOWN];
|
||||
optional IdempotencyLevel idempotency_level = 34 [ default = IDEMPOTENCY_UNKNOWN ];
|
||||
|
||||
// The parser stores options it doesn't recognize here. See above.
|
||||
repeated UninterpretedOption uninterpreted_option = 999;
|
||||
@@ -729,20 +736,21 @@ message MethodOptions {
|
||||
extensions 1000 to max;
|
||||
}
|
||||
|
||||
|
||||
// A message representing a option the parser does not recognize. This only
|
||||
// appears in options protos created by the compiler::Parser class.
|
||||
// DescriptorPool resolves these when building Descriptor objects. Therefore,
|
||||
// options protos in descriptor objects (e.g. returned by Descriptor::options(),
|
||||
// or produced by Descriptor::CopyTo()) will never have UninterpretedOptions
|
||||
// in them.
|
||||
message UninterpretedOption {
|
||||
message UninterpretedOption
|
||||
{
|
||||
// The name of the uninterpreted option. Each string represents a segment in
|
||||
// a dot-separated name. is_extension is true iff a segment represents an
|
||||
// extension (denoted with parentheses in options specs in .proto files).
|
||||
// E.g.,{ ["foo", false], ["bar.baz", true], ["moo", false] } represents
|
||||
// "foo.(bar.baz).moo".
|
||||
message NamePart {
|
||||
message NamePart
|
||||
{
|
||||
required string name_part = 1;
|
||||
required bool is_extension = 2;
|
||||
}
|
||||
@@ -763,7 +771,8 @@ message UninterpretedOption {
|
||||
|
||||
// Encapsulates information about the original source file from which a
|
||||
// FileDescriptorProto was generated.
|
||||
message SourceCodeInfo {
|
||||
message SourceCodeInfo
|
||||
{
|
||||
// A Location identifies a piece of source code in a .proto file which
|
||||
// corresponds to a particular definition. This information is intended
|
||||
// to be useful to IDEs, code indexers, documentation generators, and similar
|
||||
@@ -808,7 +817,8 @@ message SourceCodeInfo {
|
||||
// ignore those that it doesn't understand, as more types of locations could
|
||||
// be recorded in the future.
|
||||
repeated Location location = 1;
|
||||
message Location {
|
||||
message Location
|
||||
{
|
||||
// Identifies which part of the FileDescriptorProto was defined at this
|
||||
// location.
|
||||
//
|
||||
@@ -897,11 +907,13 @@ message SourceCodeInfo {
|
||||
// Describes the relationship between generated code and its original source
|
||||
// file. A GeneratedCodeInfo message is associated with only one generated
|
||||
// source file, but may contain references to different source .proto files.
|
||||
message GeneratedCodeInfo {
|
||||
message GeneratedCodeInfo
|
||||
{
|
||||
// An Annotation connects some span of text in generated code to an element
|
||||
// of its generating .proto file.
|
||||
repeated Annotation annotation = 1;
|
||||
message Annotation {
|
||||
message Annotation
|
||||
{
|
||||
// Identifies the element in the original source .proto file. This field
|
||||
// is formatted the same as SourceCodeInfo.Location.path.
|
||||
repeated int32 path = 1 [ packed = true ];
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
#include "core/globals.h"
|
||||
#include "scripting/script_engine.h"
|
||||
|
||||
#define REGISTER_NATIVE(name, func) \
|
||||
counterstrikesharp::ScriptEngine::RegisterNativeHandler(#name, func);
|
||||
#define REGISTER_NATIVE(name, func) counterstrikesharp::ScriptEngine::RegisterNativeHandler(#name, func);
|
||||
|
||||
#define REGISTER_NATIVES(name, method) \
|
||||
class Natives##name : public counterstrikesharp::GlobalClass { \
|
||||
class Natives##name : public counterstrikesharp::GlobalClass \
|
||||
{ \
|
||||
public: \
|
||||
void OnAllInitialized() override method \
|
||||
}; \
|
||||
@@ -32,7 +32,8 @@
|
||||
Natives##name g_natives_##name;
|
||||
|
||||
#define CREATE_GETTER_FUNCTION(object_name, parameter_type, parameter_name, from_type, getter) \
|
||||
static parameter_type object_name##Get##parameter_name(ScriptContext &script_context) { \
|
||||
static parameter_type object_name##Get##parameter_name(ScriptContext& script_context) \
|
||||
{ \
|
||||
auto obj = script_context.GetArgument<from_type>(0); \
|
||||
return getter; \
|
||||
}
|
||||
@@ -41,7 +42,8 @@
|
||||
static parameter_type Get##parameter_name(ScriptContext& script_context) { return getter; }
|
||||
|
||||
#define CREATE_SETTER_FUNCTION(type_name, get_type, name, from_type, setter) \
|
||||
static void type_name##Set##name(ScriptContext &script_context) { \
|
||||
static void type_name##Set##name(ScriptContext& script_context) \
|
||||
{ \
|
||||
auto obj = script_context.GetArgument<from_type>(0); \
|
||||
auto value = script_context.GetArgument<get_type>(1); \
|
||||
setter; \
|
||||
|
||||
@@ -99,8 +99,7 @@ bool load_hostfxr()
|
||||
std::string base_dir = counterstrikesharp::utils::GetRootDirectory();
|
||||
namespace css = counterstrikesharp;
|
||||
#if _WIN32
|
||||
std::wstring buffer =
|
||||
std::wstring(css::widen(base_dir) + L"\\dotnet\\host\\fxr\\8.0.3\\hostfxr.dll");
|
||||
std::wstring buffer = std::wstring(css::widen(base_dir) + L"\\dotnet\\host\\fxr\\8.0.3\\hostfxr.dll");
|
||||
CSSHARP_CORE_INFO("Loading hostfxr from {0}", css::narrow(buffer).c_str());
|
||||
#else
|
||||
std::string buffer = std::string(base_dir + "/dotnet/host/fxr/8.0.3/libhostfxr.so");
|
||||
@@ -109,21 +108,21 @@ bool load_hostfxr()
|
||||
|
||||
// Load hostfxr and get desired exports
|
||||
void* lib = load_library(buffer.c_str());
|
||||
init_fptr = (hostfxr_initialize_for_runtime_config_fn)get_export(
|
||||
lib, "hostfxr_initialize_for_runtime_config");
|
||||
if (init_fptr == nullptr) {
|
||||
CSSHARP_CORE_CRITICAL(
|
||||
"unable to get export function: \"hostfxr_initialize_for_runtime_config\"");
|
||||
init_fptr = (hostfxr_initialize_for_runtime_config_fn)get_export(lib, "hostfxr_initialize_for_runtime_config");
|
||||
if (init_fptr == nullptr)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("unable to get export function: \"hostfxr_initialize_for_runtime_config\"");
|
||||
return false;
|
||||
}
|
||||
get_delegate_fptr =
|
||||
(hostfxr_get_runtime_delegate_fn)get_export(lib, "hostfxr_get_runtime_delegate");
|
||||
if (!get_delegate_fptr) {
|
||||
get_delegate_fptr = (hostfxr_get_runtime_delegate_fn)get_export(lib, "hostfxr_get_runtime_delegate");
|
||||
if (!get_delegate_fptr)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("unable to get export function: \"hostfxr_get_runtime_delegate\"");
|
||||
return false;
|
||||
}
|
||||
close_fptr = (hostfxr_close_fn)get_export(lib, "hostfxr_close");
|
||||
if (!close_fptr) {
|
||||
if (!close_fptr)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("unable to get export function: \"hostfxr_close\"");
|
||||
return false;
|
||||
}
|
||||
@@ -139,16 +138,17 @@ load_assembly_and_get_function_pointer_fn get_dotnet_load_assembly(const char_t*
|
||||
// Load .NET Core
|
||||
void* load_assembly_and_get_function_pointer = nullptr;
|
||||
int rc = init_fptr(config_path, nullptr, &cxt);
|
||||
if (rc != 0 || cxt == nullptr) {
|
||||
if (rc != 0 || cxt == nullptr)
|
||||
{
|
||||
CSSHARP_CORE_CRITICAL("Init failed: {0:x}", rc);
|
||||
close_fptr(cxt);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Get the load assembly function pointer
|
||||
rc = get_delegate_fptr(cxt, hdt_load_assembly_and_get_function_pointer,
|
||||
&load_assembly_and_get_function_pointer);
|
||||
if (rc != 0 || load_assembly_and_get_function_pointer == nullptr) {
|
||||
rc = get_delegate_fptr(cxt, hdt_load_assembly_and_get_function_pointer, &load_assembly_and_get_function_pointer);
|
||||
if (rc != 0 || load_assembly_and_get_function_pointer == nullptr)
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Get delegate failed: {0:x}", rc);
|
||||
}
|
||||
|
||||
@@ -168,54 +168,51 @@ bool CDotNetManager::Initialize()
|
||||
|
||||
CSSHARP_CORE_INFO("Loading .NET runtime...");
|
||||
|
||||
if (!load_hostfxr()) {
|
||||
if (!load_hostfxr())
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Failed to initialize .NET runtime.");
|
||||
return false;
|
||||
}
|
||||
CSSHARP_CORE_INFO(".NET Runtime Initialised.");
|
||||
namespace css = counterstrikesharp;
|
||||
#if _WIN32
|
||||
const auto wide_str =
|
||||
std::wstring(css::widen(base_dir) + L"\\api\\CounterStrikeSharp.API.runtimeconfig.json");
|
||||
CSSHARP_CORE_INFO("Loading CSS API, Runtime config: {}",
|
||||
counterstrikesharp::narrow(wide_str).c_str());
|
||||
const auto wide_str = std::wstring(css::widen(base_dir) + L"\\api\\CounterStrikeSharp.API.runtimeconfig.json");
|
||||
CSSHARP_CORE_INFO("Loading CSS API, Runtime config: {}", counterstrikesharp::narrow(wide_str).c_str());
|
||||
#else
|
||||
std::string wide_str =
|
||||
std::string((base_dir + "/api/CounterStrikeSharp.API.runtimeconfig.json").c_str());
|
||||
std::string wide_str = std::string((base_dir + "/api/CounterStrikeSharp.API.runtimeconfig.json").c_str());
|
||||
CSSHARP_CORE_INFO("Loading CSS API, Runtime Config: {}", wide_str);
|
||||
#endif
|
||||
|
||||
const auto load_assembly_and_get_function_pointer = get_dotnet_load_assembly(wide_str.c_str());
|
||||
if (load_assembly_and_get_function_pointer == nullptr) {
|
||||
if (load_assembly_and_get_function_pointer == nullptr)
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Failed to load CSS API.");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if _WIN32
|
||||
const auto dotnetlib_path =
|
||||
std::wstring(css::widen(base_dir) + L"\\api\\CounterStrikeSharp.API.dll");
|
||||
const auto dotnetlib_path = std::wstring(css::widen(base_dir) + L"\\api\\CounterStrikeSharp.API.dll");
|
||||
CSSHARP_CORE_INFO("CSS API DLL: {}", counterstrikesharp::narrow(dotnetlib_path));
|
||||
#else
|
||||
const std::string dotnetlib_path =
|
||||
std::string((base_dir + "/api/CounterStrikeSharp.API.dll").c_str());
|
||||
const std::string dotnetlib_path = std::string((base_dir + "/api/CounterStrikeSharp.API.dll").c_str());
|
||||
#endif
|
||||
const auto dotnet_type = STR("CounterStrikeSharp.API.Bootstrap, CounterStrikeSharp.API");
|
||||
// Namespace, assembly name
|
||||
|
||||
typedef int(CORECLR_DELEGATE_CALLTYPE * custom_entry_point_fn)();
|
||||
custom_entry_point_fn entry_point = nullptr;
|
||||
const int rc = load_assembly_and_get_function_pointer(
|
||||
dotnetlib_path.c_str(), dotnet_type, STR("Run"), UNMANAGEDCALLERSONLY_METHOD,
|
||||
const int rc = load_assembly_and_get_function_pointer(dotnetlib_path.c_str(), dotnet_type, STR("Run"), UNMANAGEDCALLERSONLY_METHOD,
|
||||
nullptr, reinterpret_cast<void**>(&entry_point));
|
||||
if (entry_point == nullptr) {
|
||||
if (entry_point == nullptr)
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Trying to get entry point \"Bootstrap::Run\" but failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(rc == 0 && entry_point != nullptr &&
|
||||
"Failure: load_assembly_and_get_function_pointer()");
|
||||
assert(rc == 0 && entry_point != nullptr && "Failure: load_assembly_and_get_function_pointer()");
|
||||
|
||||
if (const int invoke_result_code = entry_point(); invoke_result_code == 0) {
|
||||
if (const int invoke_result_code = entry_point(); invoke_result_code == 0)
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Bootstrap::Run return failure.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -21,18 +21,19 @@
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class PluginContext {
|
||||
class PluginContext
|
||||
{
|
||||
friend class CDotNetManager;
|
||||
|
||||
public:
|
||||
PluginContext(std::string dll_path)
|
||||
: m_dll_path(dll_path) {}
|
||||
PluginContext(std::string dll_path) : m_dll_path(dll_path) {}
|
||||
|
||||
private:
|
||||
std::string m_dll_path;
|
||||
};
|
||||
|
||||
class CDotNetManager {
|
||||
class CDotNetManager
|
||||
{
|
||||
friend class PluginContext;
|
||||
|
||||
public:
|
||||
|
||||
@@ -20,14 +20,16 @@
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
static bool AddListener(ScriptContext &script_context) {
|
||||
static bool AddListener(ScriptContext& script_context)
|
||||
{
|
||||
auto name = script_context.GetArgument<const char*>(0);
|
||||
auto callback = script_context.GetArgument<CallbackT>(1);
|
||||
|
||||
return globals::callbackManager.TryAddFunction(name, callback);
|
||||
}
|
||||
|
||||
static bool RemoveListener(ScriptContext &script_context) {
|
||||
static bool RemoveListener(ScriptContext& script_context)
|
||||
{
|
||||
auto name = script_context.GetArgument<const char*>(0);
|
||||
auto callback = script_context.GetArgument<CallbackT>(1);
|
||||
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
|
||||
// clang-format off
|
||||
#include "mm_plugin.h"
|
||||
#include "core/timer_system.h"
|
||||
#include "scripting/autonative.h"
|
||||
@@ -24,19 +23,19 @@
|
||||
#include "dynohook/core.h"
|
||||
#include "dynohook/manager.h"
|
||||
|
||||
// clang-format on
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
void DHookGetReturn(ScriptContext& script_context)
|
||||
{
|
||||
auto hook = script_context.GetArgument<dyno::Hook*>(0);
|
||||
auto dataType = script_context.GetArgument<DataType_t>(1);
|
||||
if (hook == nullptr) {
|
||||
if (hook == nullptr)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid hook");
|
||||
}
|
||||
|
||||
switch (dataType) {
|
||||
switch (dataType)
|
||||
{
|
||||
case DATA_TYPE_BOOL:
|
||||
script_context.SetResult(hook->getReturnValue<bool>());
|
||||
break;
|
||||
@@ -92,13 +91,15 @@ void DHookSetReturn(ScriptContext& script_context)
|
||||
{
|
||||
auto hook = script_context.GetArgument<dyno::Hook*>(0);
|
||||
auto dataType = script_context.GetArgument<DataType_t>(1);
|
||||
if (hook == nullptr) {
|
||||
if (hook == nullptr)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid hook");
|
||||
}
|
||||
|
||||
auto valueIndex = 2;
|
||||
|
||||
switch (dataType) {
|
||||
switch (dataType)
|
||||
{
|
||||
case DATA_TYPE_BOOL:
|
||||
hook->setReturnValue(script_context.GetArgument<bool>(valueIndex));
|
||||
break;
|
||||
@@ -155,11 +156,13 @@ void DHookGetParam(ScriptContext& script_context)
|
||||
auto hook = script_context.GetArgument<dyno::Hook*>(0);
|
||||
auto dataType = script_context.GetArgument<DataType_t>(1);
|
||||
auto paramIndex = script_context.GetArgument<int>(2);
|
||||
if (hook == nullptr) {
|
||||
if (hook == nullptr)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid hook");
|
||||
}
|
||||
|
||||
switch (dataType) {
|
||||
switch (dataType)
|
||||
{
|
||||
case DATA_TYPE_BOOL:
|
||||
script_context.SetResult(hook->getArgument<bool>(paramIndex));
|
||||
break;
|
||||
@@ -216,13 +219,15 @@ void DHookSetParam(ScriptContext& script_context)
|
||||
auto hook = script_context.GetArgument<dyno::Hook*>(0);
|
||||
auto dataType = script_context.GetArgument<DataType_t>(1);
|
||||
auto paramIndex = script_context.GetArgument<int>(2);
|
||||
if (hook == nullptr) {
|
||||
if (hook == nullptr)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid hook");
|
||||
}
|
||||
|
||||
auto valueIndex = 3;
|
||||
|
||||
switch (dataType) {
|
||||
switch (dataType)
|
||||
{
|
||||
case DATA_TYPE_BOOL:
|
||||
hook->setArgument(paramIndex, script_context.GetArgument<bool>(valueIndex));
|
||||
break;
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
#include <filesystem.h>
|
||||
#include <public/worldsize.h>
|
||||
|
||||
// clang-format off
|
||||
#include "mm_plugin.h"
|
||||
#include "core/timer_system.h"
|
||||
#include "core/utils.h"
|
||||
@@ -32,7 +31,6 @@
|
||||
#include "core/managers/player_manager.h"
|
||||
#include "core/managers/server_manager.h"
|
||||
#include "core/tick_scheduler.h"
|
||||
// clang-format on
|
||||
|
||||
#if _WIN32
|
||||
#undef GetCurrentTime
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
#include "scripting/autonative.h"
|
||||
#include "igameevents.h"
|
||||
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
std::vector<IGameEvent*> managed_game_events;
|
||||
|
||||
static void HookEvent(ScriptContext &script_context) {
|
||||
static void HookEvent(ScriptContext& script_context)
|
||||
{
|
||||
const char* name = script_context.GetArgument<const char*>(0);
|
||||
auto callback = script_context.GetArgument<CallbackT>(1);
|
||||
auto post = script_context.GetArgument<bool>(2);
|
||||
@@ -33,7 +33,8 @@ static void HookEvent(ScriptContext &script_context) {
|
||||
globals::eventManager.HookEvent(name, callback, post);
|
||||
}
|
||||
|
||||
static void UnhookEvent(ScriptContext &script_context) {
|
||||
static void UnhookEvent(ScriptContext& script_context)
|
||||
{
|
||||
const char* name = script_context.GetArgument<const char*>(0);
|
||||
auto callback = script_context.GetArgument<CallbackT>(1);
|
||||
auto post = script_context.GetArgument<bool>(2);
|
||||
@@ -41,23 +42,27 @@ static void UnhookEvent(ScriptContext &script_context) {
|
||||
globals::eventManager.UnhookEvent(name, callback, post);
|
||||
}
|
||||
|
||||
static IGameEvent *CreateEvent(ScriptContext &script_context) {
|
||||
static IGameEvent* CreateEvent(ScriptContext& script_context)
|
||||
{
|
||||
auto name = script_context.GetArgument<const char*>(0);
|
||||
bool force = script_context.GetArgument<bool>(1);
|
||||
|
||||
auto pEvent = globals::gameEventManager->CreateEvent(name, force);
|
||||
|
||||
if (pEvent != nullptr) {
|
||||
if (pEvent != nullptr)
|
||||
{
|
||||
managed_game_events.push_back(pEvent);
|
||||
}
|
||||
|
||||
return pEvent;
|
||||
}
|
||||
|
||||
static void FireEvent(ScriptContext &script_context) {
|
||||
static void FireEvent(ScriptContext& script_context)
|
||||
{
|
||||
auto game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
bool dont_broadcast = script_context.GetArgument<bool>(1);
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return;
|
||||
}
|
||||
@@ -66,17 +71,19 @@ static void FireEvent(ScriptContext &script_context) {
|
||||
managed_game_events.erase(std::remove(managed_game_events.begin(), managed_game_events.end(), game_event), managed_game_events.end());
|
||||
}
|
||||
|
||||
|
||||
static void FireEventToClient(ScriptContext& script_context) {
|
||||
static void FireEventToClient(ScriptContext& script_context)
|
||||
{
|
||||
auto game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
int entityIndex = script_context.GetArgument<int>(1);
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return;
|
||||
}
|
||||
|
||||
IGameEventListener2* pListener = globals::GetLegacyGameEventListener(CPlayerSlot(entityIndex - 1));
|
||||
if (!pListener) {
|
||||
if (!pListener)
|
||||
{
|
||||
script_context.ThrowNativeError("Could not get player event listener");
|
||||
return;
|
||||
}
|
||||
@@ -84,9 +91,11 @@ static void FireEventToClient(ScriptContext& script_context) {
|
||||
pListener->FireGameEvent(game_event);
|
||||
}
|
||||
|
||||
static void FreeEvent(ScriptContext& script_context) {
|
||||
static void FreeEvent(ScriptContext& script_context)
|
||||
{
|
||||
auto game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return;
|
||||
}
|
||||
@@ -95,10 +104,12 @@ static void FreeEvent(ScriptContext& script_context) {
|
||||
managed_game_events.erase(std::remove(managed_game_events.begin(), managed_game_events.end(), game_event), managed_game_events.end());
|
||||
}
|
||||
|
||||
static const char *GetEventName(ScriptContext &script_context) {
|
||||
static const char* GetEventName(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -106,11 +117,13 @@ static const char *GetEventName(ScriptContext &script_context) {
|
||||
return game_event->GetName();
|
||||
}
|
||||
|
||||
static bool GetEventBool(ScriptContext &script_context) {
|
||||
static bool GetEventBool(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return false;
|
||||
}
|
||||
@@ -118,11 +131,13 @@ static bool GetEventBool(ScriptContext &script_context) {
|
||||
return game_event->GetBool(key_name);
|
||||
}
|
||||
|
||||
static int GetEventInt(ScriptContext &script_context) {
|
||||
static int GetEventInt(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return -1;
|
||||
}
|
||||
@@ -130,11 +145,13 @@ static int GetEventInt(ScriptContext &script_context) {
|
||||
return game_event->GetInt(key_name);
|
||||
}
|
||||
|
||||
static float GetEventFloat(ScriptContext &script_context) {
|
||||
static float GetEventFloat(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return -1;
|
||||
}
|
||||
@@ -142,11 +159,13 @@ static float GetEventFloat(ScriptContext &script_context) {
|
||||
return game_event->GetFloat(key_name);
|
||||
}
|
||||
|
||||
static const char *GetEventString(ScriptContext &script_context) {
|
||||
static const char* GetEventString(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
|
||||
if (!game_event) {
|
||||
if (!game_event)
|
||||
{
|
||||
script_context.ThrowNativeError("Invalid game event");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -154,51 +173,61 @@ static const char *GetEventString(ScriptContext &script_context) {
|
||||
return game_event->GetString(key_name);
|
||||
}
|
||||
|
||||
static void SetEventBool(ScriptContext &script_context) {
|
||||
static void SetEventBool(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
const bool value = script_context.GetArgument<bool>(2);
|
||||
|
||||
if (game_event) {
|
||||
if (game_event)
|
||||
{
|
||||
game_event->SetBool(key_name, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetEventInt(ScriptContext &script_context) {
|
||||
static void SetEventInt(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
const int value = script_context.GetArgument<int>(2);
|
||||
|
||||
if (game_event) {
|
||||
if (game_event)
|
||||
{
|
||||
game_event->SetInt(key_name, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetEventFloat(ScriptContext &script_context) {
|
||||
static void SetEventFloat(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
const float value = script_context.GetArgument<float>(2);
|
||||
|
||||
if (game_event) {
|
||||
if (game_event)
|
||||
{
|
||||
game_event->SetFloat(key_name, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetEventString(ScriptContext &script_context) {
|
||||
static void SetEventString(ScriptContext& script_context)
|
||||
{
|
||||
IGameEvent* game_event = script_context.GetArgument<IGameEvent*>(0);
|
||||
const char* key_name = script_context.GetArgument<const char*>(1);
|
||||
const char* value = script_context.GetArgument<const char*>(2);
|
||||
|
||||
if (game_event) {
|
||||
if (game_event)
|
||||
{
|
||||
game_event->SetString(key_name, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void *GetPlayerController(ScriptContext &scriptContext) {
|
||||
static void* GetPlayerController(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
|
||||
if (gameEvent == nullptr) {
|
||||
if (gameEvent == nullptr)
|
||||
{
|
||||
scriptContext.ThrowNativeError("Invalid game event");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -206,41 +235,49 @@ static void *GetPlayerController(ScriptContext &scriptContext) {
|
||||
return gameEvent->GetPlayerController(keyName);
|
||||
}
|
||||
|
||||
static void SetPlayerController(ScriptContext &scriptContext) {
|
||||
static void SetPlayerController(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
auto* value = scriptContext.GetArgument<CEntityInstance*>(2);
|
||||
|
||||
if (gameEvent != nullptr) {
|
||||
if (gameEvent != nullptr)
|
||||
{
|
||||
gameEvent->SetPlayer(keyName, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetEntity(ScriptContext &scriptContext) {
|
||||
static void SetEntity(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
auto* value = scriptContext.GetArgument<CEntityInstance*>(2);
|
||||
|
||||
if (gameEvent != nullptr) {
|
||||
if (gameEvent != nullptr)
|
||||
{
|
||||
gameEvent->SetEntity(keyName, value);
|
||||
}
|
||||
}
|
||||
|
||||
static void SetEntityIndex(ScriptContext &scriptContext) {
|
||||
static void SetEntityIndex(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
auto index = scriptContext.GetArgument<int>(2);
|
||||
|
||||
if (gameEvent != nullptr) {
|
||||
if (gameEvent != nullptr)
|
||||
{
|
||||
gameEvent->SetEntity(keyName, CEntityIndex{ index });
|
||||
}
|
||||
}
|
||||
|
||||
static void *GetPlayerPawn(ScriptContext& scriptContext) {
|
||||
static void* GetPlayerPawn(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
|
||||
if (gameEvent == nullptr) {
|
||||
if (gameEvent == nullptr)
|
||||
{
|
||||
scriptContext.ThrowNativeError("Invalid game event");
|
||||
return nullptr;
|
||||
}
|
||||
@@ -248,11 +285,13 @@ static void *GetPlayerPawn(ScriptContext& scriptContext) {
|
||||
return gameEvent->GetPlayerPawn(keyName);
|
||||
}
|
||||
|
||||
static uint64 GetUint64(ScriptContext &scriptContext) {
|
||||
static uint64 GetUint64(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
|
||||
if (gameEvent == nullptr) {
|
||||
if (gameEvent == nullptr)
|
||||
{
|
||||
scriptContext.ThrowNativeError("Invalid game event");
|
||||
return 0;
|
||||
}
|
||||
@@ -260,17 +299,20 @@ static uint64 GetUint64(ScriptContext &scriptContext) {
|
||||
return gameEvent->GetUint64(keyName);
|
||||
}
|
||||
|
||||
static void SetUint64(ScriptContext &scriptContext) {
|
||||
static void SetUint64(ScriptContext& scriptContext)
|
||||
{
|
||||
IGameEvent* gameEvent = scriptContext.GetArgument<IGameEvent*>(0);
|
||||
const char* keyName = scriptContext.GetArgument<const char*>(1);
|
||||
auto value = scriptContext.GetArgument<uint64>(2);
|
||||
|
||||
if (gameEvent != nullptr) {
|
||||
if (gameEvent != nullptr)
|
||||
{
|
||||
gameEvent->SetUint64(keyName, value);
|
||||
}
|
||||
}
|
||||
|
||||
static int LoadEventsFromFile(ScriptContext &script_context) {
|
||||
static int LoadEventsFromFile(ScriptContext& script_context)
|
||||
{
|
||||
auto [path, searchAll] = script_context.GetArguments<const char*, bool>();
|
||||
|
||||
return globals::gameEventManager->LoadEventsFromFile(path, searchAll);
|
||||
@@ -304,7 +346,6 @@ REGISTER_NATIVES(events, {
|
||||
ScriptEngine::RegisterNativeHandler("GET_EVENT_UINT64", GetUint64);
|
||||
ScriptEngine::RegisterNativeHandler("SET_EVENT_UINT64", SetUint64);
|
||||
|
||||
|
||||
ScriptEngine::RegisterNativeHandler("LOAD_EVENTS_FROM_FILE", LoadEventsFromFile);
|
||||
})
|
||||
|
||||
|
||||
@@ -26,7 +26,5 @@ static void* MetaFactory(ScriptContext& script_context)
|
||||
return ptr;
|
||||
}
|
||||
|
||||
REGISTER_NATIVES(metamod, {
|
||||
ScriptEngine::RegisterNativeHandler("META_FACTORY", MetaFactory);
|
||||
})
|
||||
REGISTER_NATIVES(metamod, { ScriptEngine::RegisterNativeHandler("META_FACTORY", MetaFactory); })
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -57,12 +57,10 @@ int GetSchemaClassSize(ScriptContext& script_context)
|
||||
{
|
||||
auto className = script_context.GetArgument<const char*>(0);
|
||||
|
||||
CSchemaSystemTypeScope* pType =
|
||||
globals::schemaSystem->FindTypeScopeForModule(MODULE_PREFIX "server" MODULE_EXT);
|
||||
CSchemaSystemTypeScope* pType = globals::schemaSystem->FindTypeScopeForModule(MODULE_PREFIX "server" MODULE_EXT);
|
||||
|
||||
SchemaClassInfoData_t* pClassInfo = pType->FindDeclaredClass(className).Get();
|
||||
if (!pClassInfo)
|
||||
return -1;
|
||||
if (!pClassInfo) return -1;
|
||||
|
||||
return pClassInfo->m_nSize;
|
||||
}
|
||||
@@ -78,66 +76,52 @@ void GetSchemaValueByName(ScriptContext& script_context)
|
||||
|
||||
const auto m_key = schema::GetOffset(className, classKey, memberName, memberKey);
|
||||
|
||||
switch (returnType) {
|
||||
switch (returnType)
|
||||
{
|
||||
case DATA_TYPE_BOOL:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<bool>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<bool>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_CHAR:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<char>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<char>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_UCHAR:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned char>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned char>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_SHORT:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<short>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<short>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_USHORT:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned short>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned short>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_INT:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<int>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<int>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_UINT:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned int>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned int>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_LONG:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<long>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<long>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_ULONG:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned long>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<unsigned long>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_LONG_LONG:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<long long>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<long long>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_ULONG_LONG:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<uint64_t>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<uint64_t>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_FLOAT:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<float>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<float>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_DOUBLE:
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<double>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(*reinterpret_cast<std::add_pointer_t<double>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_POINTER:
|
||||
script_context.SetResult(reinterpret_cast<std::add_pointer_t<void>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(reinterpret_cast<std::add_pointer_t<void>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
case DATA_TYPE_STRING:
|
||||
script_context.SetResult(reinterpret_cast<std::add_pointer_t<char>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset));
|
||||
script_context.SetResult(reinterpret_cast<std::add_pointer_t<char>>((uintptr_t)(instancePointer) + m_key.offset));
|
||||
break;
|
||||
default:
|
||||
assert(!"Unknown function return type!");
|
||||
@@ -152,7 +136,9 @@ void SetSchemaValueByName(ScriptContext& script_context)
|
||||
auto className = script_context.GetArgument<const char*>(2);
|
||||
auto memberName = script_context.GetArgument<const char*>(3);
|
||||
|
||||
if (globals::coreConfig->FollowCS2ServerGuidelines && std::find(schema::CS2BadList.begin(), schema::CS2BadList.end(), memberName) != schema::CS2BadList.end()) {
|
||||
if (globals::coreConfig->FollowCS2ServerGuidelines &&
|
||||
std::find(schema::CS2BadList.begin(), schema::CS2BadList.end(), memberName) != schema::CS2BadList.end())
|
||||
{
|
||||
CSSHARP_CORE_ERROR("Cannot set '{}::{}' with \"FollowCS2ServerGuidelines\" option enabled.", className, memberName);
|
||||
return;
|
||||
}
|
||||
@@ -162,18 +148,16 @@ void SetSchemaValueByName(ScriptContext& script_context)
|
||||
|
||||
const auto m_key = schema::GetOffset(className, classKey, memberName, memberKey);
|
||||
|
||||
switch (dataType) {
|
||||
switch (dataType)
|
||||
{
|
||||
case DATA_TYPE_BOOL:
|
||||
*reinterpret_cast<std::add_pointer_t<bool>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<bool>(4);
|
||||
*reinterpret_cast<std::add_pointer_t<bool>>((uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<bool>(4);
|
||||
break;
|
||||
case DATA_TYPE_CHAR:
|
||||
*reinterpret_cast<std::add_pointer_t<char>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<char>(4);
|
||||
*reinterpret_cast<std::add_pointer_t<char>>((uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<char>(4);
|
||||
break;
|
||||
case DATA_TYPE_UCHAR:
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned char>>((uintptr_t)(instancePointer) +
|
||||
m_key.offset) =
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned char>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<unsigned char>(4);
|
||||
break;
|
||||
case DATA_TYPE_SHORT:
|
||||
@@ -181,35 +165,30 @@ void SetSchemaValueByName(ScriptContext& script_context)
|
||||
script_context.GetArgument<short>(4);
|
||||
break;
|
||||
case DATA_TYPE_USHORT:
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned short>>((uintptr_t)(instancePointer) +
|
||||
m_key.offset) =
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned short>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<unsigned short>(4);
|
||||
break;
|
||||
case DATA_TYPE_INT:
|
||||
*reinterpret_cast<std::add_pointer_t<int>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<int>(4);
|
||||
*reinterpret_cast<std::add_pointer_t<int>>((uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<int>(4);
|
||||
break;
|
||||
case DATA_TYPE_UINT:
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned int>>((uintptr_t)(instancePointer) +
|
||||
m_key.offset) =
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned int>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<unsigned int>(4);
|
||||
break;
|
||||
case DATA_TYPE_LONG:
|
||||
*reinterpret_cast<std::add_pointer_t<long>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<long>(4);
|
||||
*reinterpret_cast<std::add_pointer_t<long>>((uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<long>(4);
|
||||
break;
|
||||
case DATA_TYPE_ULONG:
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned long>>((uintptr_t)(instancePointer) +
|
||||
m_key.offset) =
|
||||
*reinterpret_cast<std::add_pointer_t<unsigned long>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<unsigned long>(4);
|
||||
break;
|
||||
case DATA_TYPE_LONG_LONG:
|
||||
*reinterpret_cast<std::add_pointer_t<long long>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<long long>(4);
|
||||
*reinterpret_cast<std::add_pointer_t<long long>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<long long>(4);
|
||||
break;
|
||||
case DATA_TYPE_ULONG_LONG:
|
||||
*reinterpret_cast<std::add_pointer_t<uint64_t>>(
|
||||
(uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<uint64_t>(4);
|
||||
*reinterpret_cast<std::add_pointer_t<uint64_t>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<uint64_t>(4);
|
||||
break;
|
||||
case DATA_TYPE_FLOAT:
|
||||
*reinterpret_cast<std::add_pointer_t<float>>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
@@ -220,13 +199,12 @@ void SetSchemaValueByName(ScriptContext& script_context)
|
||||
script_context.GetArgument<double>(4);
|
||||
break;
|
||||
case DATA_TYPE_POINTER:
|
||||
*reinterpret_cast<void**>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
script_context.GetArgument<void*>(4);
|
||||
*reinterpret_cast<void**>((uintptr_t)(instancePointer) + m_key.offset) = script_context.GetArgument<void*>(4);
|
||||
break;
|
||||
case DATA_TYPE_STRING: {
|
||||
case DATA_TYPE_STRING:
|
||||
{
|
||||
auto duplicated = strdup(script_context.GetArgument<const char*>(4));
|
||||
*reinterpret_cast<char**>((uintptr_t)(instancePointer) + m_key.offset) =
|
||||
duplicated;
|
||||
*reinterpret_cast<char**>((uintptr_t)(instancePointer) + m_key.offset) = duplicated;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -20,18 +20,13 @@
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
static void *GetEconItemSystem(ScriptContext& scriptContext) {
|
||||
return globals::serverManager.GetEconItemSystem();
|
||||
}
|
||||
static void* GetEconItemSystem(ScriptContext& scriptContext) { return globals::serverManager.GetEconItemSystem(); }
|
||||
|
||||
static bool IsServerPaused(ScriptContext& scriptContext)
|
||||
{
|
||||
return globals::serverManager.IsPaused();
|
||||
}
|
||||
static bool IsServerPaused(ScriptContext& scriptContext) { return globals::serverManager.IsPaused(); }
|
||||
|
||||
REGISTER_NATIVES(server, {
|
||||
ScriptEngine::RegisterNativeHandler("GET_ECON_ITEM_SYSTEM", GetEconItemSystem);
|
||||
ScriptEngine::RegisterNativeHandler("IS_SERVER_PAUSED", IsServerPaused);
|
||||
})
|
||||
|
||||
}
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -21,7 +21,8 @@
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
timers::Timer *CreateTimer(ScriptContext &script_context) {
|
||||
timers::Timer* CreateTimer(ScriptContext& script_context)
|
||||
{
|
||||
auto interval = script_context.GetArgument<float>(0);
|
||||
auto callback = script_context.GetArgument<CallbackT>(1);
|
||||
auto flags = script_context.GetArgument<int>(2);
|
||||
@@ -29,7 +30,8 @@ timers::Timer *CreateTimer(ScriptContext &script_context) {
|
||||
return globals::timerSystem.CreateTimer(interval, callback, flags);
|
||||
}
|
||||
|
||||
void KillTimer(ScriptContext &script_context) {
|
||||
void KillTimer(ScriptContext& script_context)
|
||||
{
|
||||
auto timer = script_context.GetArgument<timers::Timer*>(0);
|
||||
globals::timerSystem.KillTimer(timer);
|
||||
}
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
|
||||
*/
|
||||
// clang-format off
|
||||
|
||||
#include "core/UserMessage.h"
|
||||
#include "core/globals.h"
|
||||
#include "core/log.h"
|
||||
@@ -24,8 +22,6 @@
|
||||
|
||||
#include "core/recipientfilters.h"
|
||||
|
||||
// clang-format on
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
#define GET_MESSAGE_OR_ERR() \
|
||||
@@ -620,13 +616,16 @@ static void UserMessageSend(ScriptContext& scriptContext)
|
||||
CRecipientFilter filter{};
|
||||
filter.AddRecipientsFromMask(message->GetRecipientMask() ? *message->GetRecipientMask() : 0);
|
||||
|
||||
// This is for calling send in a UM hook, if calling normal send using the UM instance from the UM hook, it will cause an inifinite loop, then crashing the server
|
||||
static void (IGameEventSystem::*PostEventAbstract)(CSplitScreenSlot, bool, IRecipientFilter*, INetworkMessageInternal*, const CNetMessage*, unsigned long) = &IGameEventSystem::PostEventAbstract;
|
||||
// This is for calling send in a UM hook, if calling normal send using the UM instance from the UM hook, it will cause an inifinite
|
||||
// loop, then crashing the server
|
||||
static void (IGameEventSystem::*PostEventAbstract)(CSplitScreenSlot, bool, IRecipientFilter*, INetworkMessageInternal*,
|
||||
const CNetMessage*, unsigned long) = &IGameEventSystem::PostEventAbstract;
|
||||
|
||||
if (message->IsManuallyAllocated())
|
||||
globals::gameEventSystem->PostEventAbstract(0, false, &filter, message->GetSerializableMessage(), message->GetProtobufMessage(), 0);
|
||||
else
|
||||
SH_CALL(globals::gameEventSystem, PostEventAbstract)(0, false, &filter, message->GetSerializableMessage(), message->GetProtobufMessage(), 0);
|
||||
SH_CALL(globals::gameEventSystem, PostEventAbstract)(0, false, &filter, message->GetSerializableMessage(),
|
||||
message->GetProtobufMessage(), 0);
|
||||
}
|
||||
|
||||
static void UserMessageDelete(ScriptContext& scriptContext)
|
||||
|
||||
@@ -37,7 +37,8 @@ namespace counterstrikesharp {
|
||||
|
||||
std::stack<std::string> errors;
|
||||
|
||||
void ScriptContext::ThrowNativeError(const char *msg, ...) {
|
||||
void ScriptContext::ThrowNativeError(const char* msg, ...)
|
||||
{
|
||||
va_list arglist;
|
||||
char dest[256];
|
||||
va_start(arglist, msg);
|
||||
@@ -54,8 +55,10 @@ void ScriptContext::ThrowNativeError(const char *msg, ...) {
|
||||
*this->m_has_error = 1;
|
||||
}
|
||||
|
||||
void ScriptContext::Reset() {
|
||||
if (*m_has_error) {
|
||||
void ScriptContext::Reset()
|
||||
{
|
||||
if (*m_has_error)
|
||||
{
|
||||
errors.pop();
|
||||
}
|
||||
|
||||
@@ -63,36 +66,43 @@ void ScriptContext::Reset() {
|
||||
m_numArguments = 0;
|
||||
*m_has_error = 0;
|
||||
|
||||
for (int i = 0; i < 32; i++) {
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
m_native_context->arguments[i] = 0;
|
||||
}
|
||||
|
||||
m_native_context->result = 0;
|
||||
}
|
||||
|
||||
tl::optional<TNativeHandler> ScriptEngine::GetNativeHandler(uint64_t nativeIdentifier) {
|
||||
tl::optional<TNativeHandler> ScriptEngine::GetNativeHandler(uint64_t nativeIdentifier)
|
||||
{
|
||||
auto it = g_registeredHandlers.find(nativeIdentifier);
|
||||
|
||||
if (it != g_registeredHandlers.end()) {
|
||||
if (it != g_registeredHandlers.end())
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return tl::optional<TNativeHandler>();
|
||||
}
|
||||
|
||||
tl::optional<TNativeHandler> ScriptEngine::GetNativeHandler(std::string identifier) {
|
||||
tl::optional<TNativeHandler> ScriptEngine::GetNativeHandler(std::string identifier)
|
||||
{
|
||||
auto it = g_registeredHandlers.find(hash_string(identifier.c_str()));
|
||||
|
||||
if (it != g_registeredHandlers.end()) {
|
||||
if (it != g_registeredHandlers.end())
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
|
||||
return tl::optional<TNativeHandler>();
|
||||
}
|
||||
|
||||
bool ScriptEngine::CallNativeHandler(uint64_t nativeIdentifier, ScriptContext &context) {
|
||||
bool ScriptEngine::CallNativeHandler(uint64_t nativeIdentifier, ScriptContext& context)
|
||||
{
|
||||
auto h = GetNativeHandler(nativeIdentifier);
|
||||
if (h) {
|
||||
if (h)
|
||||
{
|
||||
(*h)(context);
|
||||
|
||||
return true;
|
||||
@@ -101,23 +111,26 @@ bool ScriptEngine::CallNativeHandler(uint64_t nativeIdentifier, ScriptContext &c
|
||||
return false;
|
||||
}
|
||||
|
||||
void ScriptEngine::RegisterNativeHandlerInt(uint64_t nativeIdentifier, TNativeHandler function) {
|
||||
void ScriptEngine::RegisterNativeHandlerInt(uint64_t nativeIdentifier, TNativeHandler function)
|
||||
{
|
||||
g_registeredHandlers[nativeIdentifier] = function;
|
||||
}
|
||||
|
||||
void ScriptEngine::InvokeNative(counterstrikesharp::fxNativeContext &context) {
|
||||
void ScriptEngine::InvokeNative(counterstrikesharp::fxNativeContext& context)
|
||||
{
|
||||
if (context.nativeIdentifier == 0) return;
|
||||
|
||||
auto nativeHandler =
|
||||
counterstrikesharp::ScriptEngine::GetNativeHandler(context.nativeIdentifier);
|
||||
auto nativeHandler = counterstrikesharp::ScriptEngine::GetNativeHandler(context.nativeIdentifier);
|
||||
|
||||
if (nativeHandler) {
|
||||
if (nativeHandler)
|
||||
{
|
||||
counterstrikesharp::ScriptContextRaw scriptContext(context);
|
||||
|
||||
(*nativeHandler)(scriptContext);
|
||||
} else {
|
||||
CSSHARP_CORE_WARN("Native Handler was requested but not found: {0:x}",
|
||||
context.nativeIdentifier);
|
||||
}
|
||||
else
|
||||
{
|
||||
CSSHARP_CORE_WARN("Native Handler was requested but not found: {0:x}", context.nativeIdentifier);
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,41 +33,46 @@
|
||||
|
||||
namespace counterstrikesharp {
|
||||
|
||||
enum HookResult {
|
||||
enum HookResult
|
||||
{
|
||||
Continue = 0,
|
||||
Changed = 1,
|
||||
Handled = 3,
|
||||
Stop = 4,
|
||||
};
|
||||
|
||||
enum HookMode {
|
||||
enum HookMode
|
||||
{
|
||||
Pre = 0,
|
||||
Post = 1,
|
||||
};
|
||||
|
||||
inline uint32_t hash_string(const char *string) {
|
||||
unsigned long result = 5381;
|
||||
|
||||
for (size_t i = 0; i < strlen(string); i++) {
|
||||
result = ((result << 5) + result) ^ string[i];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template<size_t N>
|
||||
constexpr uint32_t hash_string_const(char const (&string)[N])
|
||||
inline uint32_t hash_string(const char* string)
|
||||
{
|
||||
unsigned long result = 5381;
|
||||
|
||||
for (size_t i = 0; i < N-1; i++) {
|
||||
for (size_t i = 0; i < strlen(string); i++)
|
||||
{
|
||||
result = ((result << 5) + result) ^ string[i];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
struct fxNativeContext {
|
||||
template <size_t N> constexpr uint32_t hash_string_const(char const (&string)[N])
|
||||
{
|
||||
unsigned long result = 5381;
|
||||
|
||||
for (size_t i = 0; i < N - 1; i++)
|
||||
{
|
||||
result = ((result << 5) + result) ^ string[i];
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
struct fxNativeContext
|
||||
{
|
||||
int numArguments;
|
||||
int numResults;
|
||||
int hasError;
|
||||
@@ -79,9 +84,14 @@ struct fxNativeContext {
|
||||
|
||||
typedef void (*CallbackT)(fxNativeContext*);
|
||||
|
||||
class ScriptContext {
|
||||
class ScriptContext
|
||||
{
|
||||
public:
|
||||
enum { MaxArguments = 32, ArgumentSize = sizeof(uint64_t) };
|
||||
enum
|
||||
{
|
||||
MaxArguments = 32,
|
||||
ArgumentSize = sizeof(uint64_t)
|
||||
};
|
||||
|
||||
protected:
|
||||
void* m_argumentBuffer;
|
||||
@@ -103,50 +113,52 @@ public:
|
||||
void Reset();
|
||||
|
||||
public:
|
||||
template <int... Is>
|
||||
struct index {};
|
||||
template <int... Is> struct index
|
||||
{
|
||||
};
|
||||
|
||||
template <int N, int... Is>
|
||||
struct gen_seq : gen_seq<N - 1, N - 1, Is...> {};
|
||||
template <int N, int... Is> struct gen_seq : gen_seq<N - 1, N - 1, Is...>
|
||||
{
|
||||
};
|
||||
|
||||
template <int... Is>
|
||||
struct gen_seq<0, Is...> : index<Is...> {};
|
||||
template <int... Is> struct gen_seq<0, Is...> : index<Is...>
|
||||
{
|
||||
};
|
||||
|
||||
template <typename... Ts>
|
||||
inline const std::tuple<Ts...> GetArguments() {
|
||||
return GetArgumentsImpl<Ts...>(gen_seq<sizeof...(Ts)>());
|
||||
}
|
||||
template <typename... Ts> inline const std::tuple<Ts...> GetArguments() { return GetArgumentsImpl<Ts...>(gen_seq<sizeof...(Ts)>()); }
|
||||
|
||||
template <typename... Ts, int... Is>
|
||||
inline const std::tuple<Ts...> GetArgumentsImpl(index<Is...>) {
|
||||
template <typename... Ts, int... Is> inline const std::tuple<Ts...> GetArgumentsImpl(index<Is...>)
|
||||
{
|
||||
return std::make_tuple(GetArgument<Ts>(Is)...);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline const T &GetArgument(int index) {
|
||||
template <typename T> inline const T& GetArgument(int index)
|
||||
{
|
||||
auto functionData = (uint64_t*)m_argumentBuffer;
|
||||
|
||||
return *reinterpret_cast<T*>(&functionData[index]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void SetArgument(int index, const T &value) {
|
||||
template <typename T> inline void SetArgument(int index, const T& value)
|
||||
{
|
||||
auto functionData = (uint64_t*)m_argumentBuffer;
|
||||
|
||||
static_assert(sizeof(T) <= ArgumentSize, "Argument size of T");
|
||||
|
||||
if (sizeof(T) < ArgumentSize) {
|
||||
if (sizeof(T) < ArgumentSize)
|
||||
{
|
||||
*reinterpret_cast<uint64_t*>(&functionData[index]) = 0;
|
||||
}
|
||||
|
||||
*reinterpret_cast<T*>(&functionData[index]) = value;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline const T &CheckArgument(int index) {
|
||||
template <typename T> inline const T& CheckArgument(int index)
|
||||
{
|
||||
const auto& argument = GetArgument<T>(index);
|
||||
|
||||
if (argument == T()) {
|
||||
if (argument == T())
|
||||
{
|
||||
throw std::runtime_error("Argument at index %d was null.");
|
||||
}
|
||||
|
||||
@@ -155,13 +167,14 @@ public:
|
||||
|
||||
inline int GetArgumentCount() { return m_numArguments; }
|
||||
|
||||
template <typename T>
|
||||
inline void Push(const T &value) {
|
||||
template <typename T> inline void Push(const T& value)
|
||||
{
|
||||
auto functionData = (uint64_t*)m_argumentBuffer;
|
||||
|
||||
static_assert(sizeof(T) <= ArgumentSize, "Argument size of T");
|
||||
|
||||
if (sizeof(T) < ArgumentSize) {
|
||||
if (sizeof(T) < ArgumentSize)
|
||||
{
|
||||
*reinterpret_cast<uint64_t*>(&functionData[m_numArguments]) = 0;
|
||||
}
|
||||
|
||||
@@ -170,17 +183,19 @@ public:
|
||||
m_native_context->numArguments++;
|
||||
}
|
||||
|
||||
inline void PushString(const char *value) {
|
||||
inline void PushString(const char* value)
|
||||
{
|
||||
auto functionData = (uint64_t*)m_argumentBuffer;
|
||||
|
||||
*reinterpret_cast<const char**>(&functionData[m_numArguments]) = value;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void SetResult(const T &value) {
|
||||
template <typename T> inline void SetResult(const T& value)
|
||||
{
|
||||
auto functionData = (uint64_t*)m_result;
|
||||
|
||||
if (sizeof(T) < ArgumentSize) {
|
||||
if (sizeof(T) < ArgumentSize)
|
||||
{
|
||||
*reinterpret_cast<uint64_t*>(&functionData[0]) = 0;
|
||||
}
|
||||
|
||||
@@ -190,8 +205,8 @@ public:
|
||||
m_numArguments = 0;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T GetResult() {
|
||||
template <typename T> inline T GetResult()
|
||||
{
|
||||
auto functionData = (uint64_t*)m_result;
|
||||
|
||||
return *reinterpret_cast<T*>(functionData);
|
||||
@@ -202,9 +217,11 @@ public:
|
||||
inline int GetNumArguments() { return m_native_context->numArguments; }
|
||||
};
|
||||
|
||||
class ScriptContextRaw : public ScriptContext {
|
||||
class ScriptContextRaw : public ScriptContext
|
||||
{
|
||||
public:
|
||||
inline ScriptContextRaw(fxNativeContext &context) {
|
||||
inline ScriptContextRaw(fxNativeContext& context)
|
||||
{
|
||||
m_argumentBuffer = context.arguments;
|
||||
|
||||
m_numArguments = context.numArguments;
|
||||
@@ -215,7 +232,8 @@ public:
|
||||
m_result = &context.result;
|
||||
}
|
||||
|
||||
inline ScriptContextRaw() {
|
||||
inline ScriptContextRaw()
|
||||
{
|
||||
m_numResults = 0;
|
||||
m_numArguments = 0;
|
||||
}
|
||||
@@ -223,10 +241,10 @@ public:
|
||||
|
||||
using TNativeHandler = std::function<void(ScriptContext&)>;
|
||||
|
||||
template <typename T>
|
||||
using TypedTNativeHandler = T(ScriptContext &);
|
||||
template <typename T> using TypedTNativeHandler = T(ScriptContext&);
|
||||
|
||||
class ScriptEngine {
|
||||
class ScriptEngine
|
||||
{
|
||||
public:
|
||||
static tl::optional<TNativeHandler> GetNativeHandler(uint64_t nativeIdentifier);
|
||||
static tl::optional<TNativeHandler> GetNativeHandler(std::string name);
|
||||
@@ -235,11 +253,12 @@ public:
|
||||
|
||||
static void RegisterNativeHandlerInt(uint64_t nativeIdentifier, TNativeHandler function);
|
||||
|
||||
template <typename T>
|
||||
static void RegisterNativeHandler(const char *nativeName, TypedTNativeHandler<T> function) {
|
||||
template <typename T> static void RegisterNativeHandler(const char* nativeName, TypedTNativeHandler<T> function)
|
||||
{
|
||||
auto lambda = [=](counterstrikesharp::ScriptContext& context) {
|
||||
auto value = function(context);
|
||||
if (!context.HasError()) {
|
||||
if (!context.HasError())
|
||||
{
|
||||
context.SetResult(value);
|
||||
}
|
||||
};
|
||||
@@ -247,7 +266,8 @@ public:
|
||||
RegisterNativeHandlerInt(hash_string(nativeName), lambda);
|
||||
}
|
||||
|
||||
static void RegisterNativeHandler(const char *nativeName, TypedTNativeHandler<void> function) {
|
||||
static void RegisterNativeHandler(const char* nativeName, TypedTNativeHandler<void> function)
|
||||
{
|
||||
RegisterNativeHandlerInt(hash_string(nativeName), function);
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,8 @@ std::wstring widen(const std::string& str)
|
||||
{
|
||||
std::wostringstream wstm;
|
||||
const auto& ctfacet = std::use_facet<std::ctype<wchar_t>>(wstm.getloc());
|
||||
for (size_t i = 0; i < str.size(); ++i) {
|
||||
for (size_t i = 0; i < str.size(); ++i)
|
||||
{
|
||||
wstm << ctfacet.widen(str[i]);
|
||||
}
|
||||
return wstm.str();
|
||||
@@ -39,9 +40,10 @@ std::string narrow(const std::wstring& str)
|
||||
// Correct code.
|
||||
const auto& ctfacet = std::use_facet<std::ctype<wchar_t>>(stm.getloc());
|
||||
|
||||
for (size_t i = 0; i < str.size(); ++i) {
|
||||
for (size_t i = 0; i < str.size(); ++i)
|
||||
{
|
||||
stm << ctfacet.narrow(str[i], 0);
|
||||
}
|
||||
return stm.str();
|
||||
}
|
||||
}
|
||||
} // namespace counterstrikesharp
|
||||
|
||||
@@ -23,28 +23,31 @@
|
||||
#define CALL_VIRTUAL(retType, idx, ...) vmt::CallVirtual<retType>(idx, __VA_ARGS__)
|
||||
|
||||
namespace vmt {
|
||||
template <typename T = void *>
|
||||
inline T GetVMethod(uint32 uIndex, void *pClass) {
|
||||
if (!pClass) {
|
||||
template <typename T = void*> inline T GetVMethod(uint32 uIndex, void* pClass)
|
||||
{
|
||||
if (!pClass)
|
||||
{
|
||||
return T();
|
||||
}
|
||||
|
||||
void** pVTable = *static_cast<void***>(pClass);
|
||||
if (!pVTable) {
|
||||
if (!pVTable)
|
||||
{
|
||||
return T();
|
||||
}
|
||||
|
||||
return reinterpret_cast<T>(pVTable[uIndex]);
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
inline T CallVirtual(uint32 uIndex, void *pClass, Args... args) {
|
||||
template <typename T, typename... Args> inline T CallVirtual(uint32 uIndex, void* pClass, Args... args)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
auto pFunc = GetVMethod<T(__thiscall*)(void*, Args...)>(uIndex, pClass);
|
||||
#else
|
||||
auto pFunc = GetVMethod<T (*)(void*, Args...)>(uIndex, pClass);
|
||||
#endif
|
||||
if (!pFunc) {
|
||||
if (!pFunc)
|
||||
{
|
||||
return T();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user