mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/**
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* =============================================================================
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* CS2Fixes
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* Copyright (C) 2023 Source2ZE
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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#include "core/gameconfig.h"
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class CGameEntitySystem;
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class CGameResourceService
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{
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public:
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CGameEntitySystem* GetGameEntitySystem()
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{
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return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(this) +
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counterstrikesharp::globals::gameConfig->GetOffset("GameEntitySystem"));
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}
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};
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