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Copied WithCommands as base example
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4
examples/WithMenus/README.md
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examples/WithMenus/README.md
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# With Commands
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This is an example that shows how to register chat & console commands.
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All commands that are prefixed with "css_" will automatically be registered as a chat command without the prefix. i.e. `css_ping` can be called with `!ping` or `/ping`.
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examples/WithMenus/WithCommands.csproj
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examples/WithMenus/WithCommands.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\managed\CounterStrikeSharp.API\CounterStrikeSharp.API.csproj" />
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</ItemGroup>
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</Project>
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63
examples/WithMenus/WithCommandsPlugin.cs
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examples/WithMenus/WithCommandsPlugin.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Admin;
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using CounterStrikeSharp.API.Modules.Commands;
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namespace WithCommands;
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[MinimumApiVersion(80)]
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public class WithCommandsPlugin : BasePlugin
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{
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public override string ModuleName => "Example: With Commands";
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public override string ModuleVersion => "1.0.0";
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public override string ModuleAuthor => "CounterStrikeSharp & Contributors";
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public override string ModuleDescription => "A simple plugin that registers some commands";
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public override void Load(bool hotReload)
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{
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// All commands that are prefixed with "css_" will automatically be registered as a chat command without the prefix.
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// i.e. `css_ping` can be called with `!ping` or `/ping`.
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// Commands can be registered using the instance `AddCommand` method.
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AddCommand("css_ping", "Responds to the caller with \"pong\"", (player, commandInfo) =>
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{
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// The player is null, then the command has been called by the server console.
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if (player == null)
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{
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commandInfo.ReplyToCommand("pong server");
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return;
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}
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commandInfo.ReplyToCommand("pong");
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});
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}
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// Commands can also be registered using the `Command` attribute.
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[ConsoleCommand("css_hello", "Responds to the caller with \"pong\"")]
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// The `CommandHelper` attribute can be used to provide additional information about the command.
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[CommandHelper(minArgs: 1, usage: "[name]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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[RequiresPermissions("@css/cvar")]
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public void OnHelloCommand(CCSPlayerController? player, CommandInfo commandInfo)
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{
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// The first argument is the command name, in this case "css_hello".
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commandInfo.GetArg(0); // css_hello
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// The second argument is the first argument passed to the command, in this case "name".
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// The `minArgs` helper parameter is used to ensure that the second argument is present.
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var name = commandInfo.GetArg(1);
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commandInfo.ReplyToCommand($"Hello {name}");
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}
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// Permissions can be added to commands using the `RequiresPermissions` attribute.
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// See the admin documentation for more information on permissions.
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[RequiresPermissions("@css/kick")]
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[CommandHelper(minArgs: 1, usage: "[id]", whoCanExecute: CommandUsage.CLIENT_AND_SERVER)]
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public void OnSpecialCommand(CCSPlayerController? player, CommandInfo commandInfo)
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{
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var id = commandInfo.GetArg(1);
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Server.ExecuteCommand($"kick {id}");
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}
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}
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