To prevent confusion among Ts, this PR returns the message on pass/fire indicating that the command stays and when it becomes a freeday. ~~This PR does *not* implement a timer of any form to actually declare it a freeday after those 10s, though that *may* be desirable behaviour? (I can't remember whether this was the case in GO). If so, let me know.~~
Jailbreak
The classic Jail gamemode, ported to Counter-Strike 2.
Downloads
Release builds are our full releases. We try to keep these high-quality and bug-free, when we can. Our Stable builds run on EdgeGamers' own Jailbreak servers. Our Nightly builds are used exclusively for development and staging, and are likely to have problems.
Versioning
Our release tags starting from 'v2.0.0' follow the Semantic Versioning 2.0.0 standard,
where MAJOR.MINOR.PATCH are incremented based on the following:
MAJORwhen we make incompatible API changes,MINORwhen we add functionality in a backwards-compatible manner.PATCHwhen we make backwards-compatible bug fixes.
Status
- ⚙️ Server
- Stats/Analytics Sinks
- Error reporting
- Logging
- Zones
- 👮 Guards
- Warden Selection
- Warden Laser and Paint
- Special Days
- 🎃 Prisoners
- Last Request
- Rebel System
- 🛕 Maps
- Automagic Cell Opening
- Custom Entities
- Custom I/O
- Warden/Guard/Prisoner Filters
Configuration
Configuration is done through CS#'s FakeConVars.
You can search for the list of configurable convars like so.
Modding
Want to fork Jailbreak and add in your own custom behavior? No sweat! The jailbreak repository is designed to act as a submodule.
git submodule add https://github.com/edgegamers/Jailbreak
Once you have a dependency to Jailbreak.Public, you can add in whatever functionality
you want from the current plugin, and choose to add in your own handlers if you wish.
Don't forget to register them with the service container!
To boot your plugin, simply iterate over all services that inherit from IPluginBehavior,
as demonstrated in src/Jailbreak/Jailbreak.cs:
foreach (IPluginBehavior extension in _extensions)
{
// Register all event handlers on the extension object
RegisterAllAttributes(extension);
// Tell the extension to start it's magic
extension.Start(this);
}
Building
The jailbreak plugin automatically builds to build/Jailbreak when
using dotnet publish src/Jailbreak/Jailbreak.csproj.
Please use SDK 8.0 or higher.
Note that only the src/Jailbreak project is intended to be built directly.
Using
Jailbreak requires Counter Strike Sharp. If you don't have that installed, follow the install instructions here.
Install the plugin like any other Counter Strike Sharp plugin: drop the Jailbreak folder into
game/csgo/addons/counterstrikesharp/plugins.