* Rebel command added.
* -Cannot /rebel if in LR.
-Close LR menu on /rebel.
-Marked as rebeller in rebel service.
Comment: Will be better to change to LR menu, instead of a command. This will solve the issue where you can /rebel and then start an LR.
* -Cannot /rebel if in LR.
-Close LR menu on /rebel.
-Marked as rebeller in rebel service.
Comment: Will be better to change to LR menu, instead of a command. This will solve the issue where you can /rebel and then start an LR.
* Remove import
* Prevent `/lr` during `/rebel` (This means you will no longer be able to do any LR if you `/rebel`):
LastRequestCommand.cs
```
if (manager.IsInLR(executor) || LastRequestRebelCommand.PlayersRebelling.Contains(executor.Slot)) {
```
'Fakes' an active LR; this prevents having to actually implement an LR.
* -Removed using directives not used by LastRequestManager.cs
-Added ILastRequestRebelManager.cs
-Added LastRequestRebelManager.cs
-Added both files to LastRequestExtension.cs
-Refactored LastRequestCommand.cs
-Refactored LastRequestRebelCommand.cs
* Code Enhancements
-Added CalculateHealth to ILastRequestRebelManager.cs
-Removed redundant ILRLocale.cs/LastRequestLocale.cs for LastRequestRebelCommand.cs
LastRequestCommand.cs:
-refactored ILastRequestManager parameter name to be consistent with code and LastRequestRebelCommand.cs
LastRequestRebelCommand.cs & LastRequestRebelManager.cs:
-Refactored code and removed redundancies.
---------
Co-authored-by: Isaac <imodmaker@gmail.com>
* Unmute everyone on round start regardless of peace status
* Dont enable LR if already enabled
* Fix warden breaking after guaranteed warden rtd
* Add count command
* Cleanup
* Reformat
* Add cvar config for HNS
* Add more HNS customization support
* Add customizations to noscope
* Remove unused class var
* More tidying up
* Remove config infra
* Add configurability to C4
* Add contributing, add config explanation in readme