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https://github.com/edgegamers/Jailbreak.git
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Feat: New Fog War Special Day
This commit is contained in:
26
lang/Jailbreak.English/SpecialDay/FogDayLocale.cs
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26
lang/Jailbreak.English/SpecialDay/FogDayLocale.cs
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@@ -0,0 +1,26 @@
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using Jailbreak.Formatting.Base;
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namespace Jailbreak.English.SpecialDay;
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public class FogDayLocale() : SoloDayLocale("Fog War",
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"A heavy fog is creeping in...", "Your visibility will be gone soon.",
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"Fog expands periodically — Stay alert.") {
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public IView FogComingIn() {
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return new SimpleView {
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PREFIX,
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"Fog's rolling in!",
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"Match Starts in 15 seconds."
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};
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}
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public IView FogExpandsIn(int seconds) {
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if (seconds == 0) return new SimpleView { PREFIX, "Fog is expanding." };
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return new SimpleView {
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PREFIX,
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"Fog will start expanding in",
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seconds,
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"second" + (seconds == 1 ? "" : "s")
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};
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}
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}
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@@ -4,6 +4,7 @@
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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@@ -15,6 +15,7 @@ public class SpecialDayFactory(IServiceProvider provider) : ISpecialDayFactory {
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SDType.BHOP => new BHopDay(plugin, provider),
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SDType.CUSTOM => new CustomDay(plugin, provider),
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SDType.FFA => new FFADay(plugin, provider),
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SDType.FOG => new FogDay(plugin, provider),
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SDType.GUNGAME => new GunGameDay(plugin, provider),
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SDType.HE => new HEDay(plugin, provider),
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SDType.HNS => new HideAndSeekDay(plugin, provider),
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195
mod/Jailbreak.SpecialDay/SpecialDays/FogDay.cs
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195
mod/Jailbreak.SpecialDay/SpecialDays/FogDay.cs
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@@ -0,0 +1,195 @@
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using System.Drawing;
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using System.Runtime.CompilerServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using Jailbreak.English.SpecialDay;
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using Jailbreak.Formatting.Extensions;
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using Jailbreak.Formatting.Views.SpecialDay;
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using Jailbreak.Public.Mod.SpecialDay;
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using Jailbreak.Public.Mod.SpecialDay.Enums;
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namespace Jailbreak.SpecialDay.SpecialDays;
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public class FogDay(BasePlugin plugin, IServiceProvider provider)
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: AbstractSpecialDay(plugin, provider), ISpecialDayMessageProvider {
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public override SDType Type => SDType.FOG;
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private FogDayLocale Msg => (FogDayLocale)Locale;
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public ISDInstanceLocale Locale => new FogDayLocale();
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public override SpecialDaySettings Settings => new FogSettings();
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private CFogController? fogController;
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private nint originalSkyMat;
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private nint originalSkyMatLighting;
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private CEnvSky? skyEntity;
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private float targetFogEnd = 2000f;
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private float fogStepPerTick;
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private bool shouldGrowFog;
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public override void Setup() {
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Plugin.RegisterListener<Listeners.OnTick>(OnTick);
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Plugin.RegisterEventHandler<EventPlayerDeath>(OnDeath);
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setFog(true);
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setSky(true);
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Timers[20] += () => Locale.BeginsIn(20).ToAllChat();
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Timers[25] += () => {
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Msg.FogComingIn().ToAllChat();
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setTargetFogDistance(300, 10);
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};
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Timers[30] += () => Msg.BeginsIn(10).ToAllChat();
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Timers[35] += () => Msg.BeginsIn(5).ToAllChat();
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Timers[40] += Execute; Msg.BeginsIn(0);
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Timers[97] += () => Msg.FogExpandsIn(3);
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Timers[98] += () => Msg.FogExpandsIn(2);
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Timers[99] += () => Msg.FogExpandsIn(1);
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Timers[100] += () => setTargetFogDistance(3000, 180); Msg.FogExpandsIn(0);
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base.Setup();
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}
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private unsafe void setSky(bool set)
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{
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cacheOriginalSky();
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if (skyEntity == null) return;
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var mat = set ? nint.Zero : originalSkyMat;
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var matLit = set ? nint.Zero : originalSkyMatLighting;
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Unsafe.Write((void*)skyEntity.SkyMaterial.Handle, mat);
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Unsafe.Write((void*)skyEntity.SkyMaterialLightingOnly.Handle, matLit);
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Utilities.SetStateChanged(skyEntity, "CEnvSky", "m_hSkyMaterial");
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Utilities.SetStateChanged(skyEntity, "CEnvSky",
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"m_hSkyMaterialLightingOnly");
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skyEntity.BrightnessScale = 1.0f;
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Utilities.SetStateChanged(skyEntity, "CEnvSky", "m_flBrightnessScale");
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}
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private void setFog(bool set)
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{
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if (!set)
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{
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fogController?.Remove();
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fogController = null;
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return;
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}
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fogController ??=
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Utilities.CreateEntityByName<CFogController>("env_fog_controller");
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fogController?.DispatchSpawn();
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if (fogController == null) return;
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var fog = fogController.Fog;
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fog.Enable = true;
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fog.Blend = true;
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fog.ColorPrimary = Color.Black;
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fog.Exponent = 0.1f;
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fog.Maxdensity = 1f;
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fog.Start = 0;
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fog.End = 300;
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fog.Farz = 310;
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foreach (var field in new[]
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{
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"colorPrimary", "start", "end", "farz",
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"maxdensity", "exponent", "enable", "blend",
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})
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{
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Utilities.SetStateChanged(fogController, "CFogController", "m_fog",
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Schema.GetSchemaOffset("fogparams_t", field));
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}
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var vis = Utilities
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.FindAllEntitiesByDesignerName<CPlayerVisibility>(
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"env_player_visibility")
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.FirstOrDefault();
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if (vis != null)
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{
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vis.FogMaxDensityMultiplier = 1f;
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Utilities.SetStateChanged(vis, "CPlayerVisibility",
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"m_flFogMaxDensityMultiplier");
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}
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foreach (var pawn in Utilities.GetPlayers()
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.Select(p => p.Pawn.Value)
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.OfType<CBasePlayerPawn>())
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pawn.AcceptInput("SetFogController", activator: fogController,
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value: "!activator");
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}
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private void OnTick() {
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if (!shouldGrowFog || fogController == null)
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return;
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var fog = fogController.Fog;
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if (Math.Abs(fog.End - targetFogEnd) < Math.Abs(fogStepPerTick)) {
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fog.End = targetFogEnd;
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fog.Farz = targetFogEnd * 1.04f;
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shouldGrowFog = false;
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} else {
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fog.End += fogStepPerTick;
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fog.Farz = fog.End + 10f;
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}
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Utilities.SetStateChanged(fogController, "CFogController", "m_fog",
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Schema.GetSchemaOffset("fogparams_t", "end"));
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Utilities.SetStateChanged(fogController, "CFogController", "m_fog",
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Schema.GetSchemaOffset("fogparams_t", "farz"));
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}
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private HookResult OnDeath(EventPlayerDeath @event, GameEventInfo info) {
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var pawn = @event.Userid?.PlayerPawn.Value;
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if (pawn == null) return HookResult.Continue;
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Server.NextFrame(() => {
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pawn.AcceptInput("SetFogController", activator: fogController,
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value: "!activator");
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});
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return HookResult.Continue;
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}
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private unsafe void cacheOriginalSky() {
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skyEntity = Utilities.FindAllEntitiesByDesignerName<CEnvSky>("env_sky")
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.FirstOrDefault();
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if (skyEntity == null) return;
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originalSkyMat = Unsafe.Read<nint>((void*)skyEntity.SkyMaterial.Handle);
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originalSkyMatLighting =
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Unsafe.Read<nint>((void*)skyEntity.SkyMaterialLightingOnly.Handle);
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}
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private void setTargetFogDistance(int distance, float durationInSeconds)
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{
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if (fogController == null)
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return;
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var currentEnd = fogController.Fog.End;
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var totalTicks = durationInSeconds * 64f;
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fogStepPerTick = (distance - currentEnd) / totalTicks;
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targetFogEnd = distance;
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shouldGrowFog = true;
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}
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public class FogSettings : SpecialDaySettings {
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private readonly Random rng;
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public FogSettings() {
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TTeleport = TeleportType.ARMORY;
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CtTeleport = TeleportType.ARMORY;
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OpenCells = true;
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StripToKnife = false;
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rng = new Random();
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WithFriendlyFire();
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}
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public override float FreezeTime(CCSPlayerController player) {
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return rng.NextSingle() * 5 + 2;
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}
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}
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}
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@@ -8,6 +8,7 @@ public enum SDType {
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CUSTOM,
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BHOP,
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FFA,
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FOG,
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GUNGAME,
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GHOST,
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HE,
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@@ -39,6 +40,7 @@ public static class SDTypeExtensions {
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"tp" => SDType.TELEPORT,
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"he" or "grenade" or "grenades" => SDType.HE,
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"ghost" or "ghosts" => SDType.GHOST,
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"fog" => SDType.FOG,
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_ => null
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};
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}
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