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Speculative fix for Projectils spawning at (0,0,0)
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@@ -253,10 +253,12 @@ public class RocketJumpDay(BasePlugin plugin, IServiceProvider provider)
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projectile.GravityScale = CV_PROJ_GRAVITY.Value;
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projectile.DetonateTime = 9999f;
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unsafe {
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projectile.Teleport(new Vector((nint)(&origin)), new QAngle((nint)(&angle)),
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new Vector((nint)(&velocity)));
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}
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// Set transform BY VALUE (no unsafe pointers)
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var pos = new Vector(origin.X, origin.Y, origin.Z);
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var vel = new Vector(velocity.X, velocity.Y, velocity.Z);
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var ang = new QAngle(angle.X, angle.Y, angle.Z);
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projectile.Teleport(pos, ang, vel);
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}
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/// <summary>
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