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Fix C4 behavior
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@@ -17,6 +17,7 @@ using Jailbreak.Public.Behaviors;
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using Jailbreak.Public.Extensions;
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using Jailbreak.Public.Mod.LastRequest;
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using Jailbreak.Public.Mod.Rebel;
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using Jailbreak.Public.Utils;
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using Microsoft.Extensions.DependencyInjection;
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using MStatsShared;
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using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
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@@ -72,20 +73,26 @@ public class C4Behavior(IC4Locale ic4Locale, IRebelService rebelService,
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public void StartDetonationAttempt(CCSPlayerController player, float delay,
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CC4 bombEntity) {
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Server.PrintToChatAll(
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$"{player.PlayerName} is attempting to detonate a C4 with delay {delay:F2}s");
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if (plugin == null) return;
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Server.PrintToChatAll("Not null plugin");
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var pos = player.Pawn.Value?.AbsOrigin;
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if (pos != null)
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API.Stats?.PushStat(new ServerStat("JB_BOMB_ATTEMPT",
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$"{pos.X:F2} {pos.Y:F2} {pos.Z:F2}"));
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tryEmitSound(player, "jb.jihad", 1, 1f, 0f);
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Server.PrintToChatAll("emitting sound");
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bombs[bombEntity].IsDetonating = true;
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rebelService.MarkRebel(player);
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Server.PrintToChatAll($"{player.PlayerName} is trying to detonate a C4!");
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Server.PrintToChatAll("Scheduling detonation");
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Server.RunOnTick(Server.TickCount + (int)(64 * delay),
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() => detonate(player, bombEntity));
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tryEmitSound(player, "jb.jihad", 1);
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}
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public void TryGiveC4ToRandomTerrorist() {
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@@ -111,18 +118,21 @@ public class C4Behavior(IC4Locale ic4Locale, IRebelService rebelService,
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public void Start(BasePlugin basePlugin) {
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plugin = basePlugin;
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plugin.RegisterListener<Listeners.OnTick>(playerUseC4ListenerCallback);
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plugin.RegisterListener<Listeners.OnPlayerButtonsChanged>(
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playerButtonsChanged);
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}
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private void playerUseC4ListenerCallback() {
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private void playerButtonsChanged(CCSPlayerController player,
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PlayerButtons pressed, PlayerButtons released) {
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if ((pressed & PlayerButtons.Use) == 0) return;
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foreach (var (bomb, meta) in bombs) {
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if (!bomb.IsValid) continue;
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if (meta.IsDetonating) continue;
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if (!bomb.IsValid || meta.IsDetonating) continue;
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var bombCarrier = bomb.OwnerEntity.Value?.As<CCSPlayerPawn>()
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.Controller.Value?.As<CCSPlayerController>();
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if (bombCarrier == null || !bombCarrier.IsValid
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|| (bombCarrier.Buttons & PlayerButtons.Use) == 0)
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|| bombCarrier.Slot != player.Slot)
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continue;
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var activeWeapon = bombCarrier.PlayerPawn.Value?.WeaponServices
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@@ -231,6 +241,7 @@ public class C4Behavior(IC4Locale ic4Locale, IRebelService rebelService,
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}
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private void detonate(CCSPlayerController player, CC4 bomb) {
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Server.PrintToChatAll("detonation started");
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if (!player.IsValid || !player.IsReal() || !player.PawnIsAlive) {
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if (bomb.IsValid) bomb.Remove();
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bombs.Remove(bomb);
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@@ -239,17 +250,6 @@ public class C4Behavior(IC4Locale ic4Locale, IRebelService rebelService,
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if (Server.TickCount - roundStart < CV_C4_DELAY.Value * 64) return;
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tryEmitSound(player, "jb.jihadExplosion", 1, 1f, 0f);
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var particleSystemEntity =
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Utilities.CreateEntityByName<CParticleSystem>("info_particle_system")!;
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particleSystemEntity.EffectName =
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"particles/explosions_fx/explosion_c4_500.vpcf";
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particleSystemEntity.StartActive = true;
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particleSystemEntity.Teleport(player.PlayerPawn.Value!.AbsOrigin!,
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new QAngle(), new Vector());
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particleSystemEntity.DispatchSpawn();
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var killed = 0;
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/* Calculate damage here, only applies to alive CTs. */
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var lrs = provider.GetRequiredService<ILastRequestManager>();
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@@ -280,6 +280,10 @@ public class C4Behavior(IC4Locale ic4Locale, IRebelService rebelService,
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}
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}
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// If they didn't have the C4 make sure to remove it.
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player.CommitSuicide(true, true);
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bombs.Remove(bomb);
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if (API.Gangs != null && killed > 0) {
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var eco = API.Gangs.Services.GetService<IEcoManager>();
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if (eco != null) {
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@@ -289,17 +293,23 @@ public class C4Behavior(IC4Locale ic4Locale, IRebelService rebelService,
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}
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}
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API.Stats?.PushStat(new ServerStat("JB_BOMB_EXPLODED", killed.ToString()));
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tryEmitSound(player, "jb.jihadExplosion", 1);
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var particleSystemEntity =
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Utilities.CreateEntityByName<CParticleSystem>("info_particle_system")!;
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particleSystemEntity.EffectName =
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"particles/explosions_fx/explosion_c4_500.vpcf";
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particleSystemEntity.StartActive = true;
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// If they didn't have the C4 make sure to remove it.
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player.CommitSuicide(true, true);
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bombs.Remove(bomb);
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particleSystemEntity.Teleport(player.PlayerPawn.Value!.AbsOrigin!,
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new QAngle(), new Vector());
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particleSystemEntity.DispatchSpawn();
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API.Stats?.PushStat(new ServerStat("JB_BOMB_EXPLODED", killed.ToString()));
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}
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private void tryEmitSound(CBaseEntity entity, string soundEventName,
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int pitch, float volume, float delay) {
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CBaseEntity_EmitSoundParamsLinux.Invoke(entity, soundEventName, pitch,
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volume, delay);
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int pitch) {
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entity.EmitSound(soundEventName, pitch: pitch);
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}
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private class C4Metadata(bool isDetonating) {
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@@ -8,7 +8,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.329" />
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.330" />
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<PackageReference Include="JetBrains.Annotations" Version="2024.2.0"/>
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<PackageReference Include="System.Text.Json" Version="8.0.5"/>
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<ProjectReference Include="..\Jailbreak.Tag\Jailbreak.Tag.csproj"/>
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