Speculative fix for underwater shooting

This commit is contained in:
ShookEagle
2025-08-08 10:44:53 -05:00
parent 19215e2695
commit b165823621

View File

@@ -110,11 +110,12 @@ public class RocketJumpDay(BasePlugin plugin, IServiceProvider provider)
player.SetArmor(0);
player.GiveNamedItem("weapon_knife");
player.GiveNamedItem("weapon_nova");
var novaData = player.GetWeaponBase("weapon_nova")?
.As<CCSWeaponBase>()
.VData;
if (novaData == null) continue;
novaData.CannotShootUnderwater = false;
Server.NextFrame(() => {
var novaData = player.GetWeaponBase("weapon_nova")
?.As<CCSWeaponBase>()
.VData;
if (novaData != null) novaData.CannotShootUnderwater = false;
});
}
base.Execute();
}