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2
.gitattributes
vendored
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2
.gitattributes
vendored
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@@ -0,0 +1,2 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
12
.gitignore
vendored
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12
.gitignore
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
|
||||
# Repository build files
|
||||
build/
|
||||
bin/
|
||||
obj/
|
||||
|
||||
Debug/
|
||||
Release/
|
||||
|
||||
# IDE files
|
||||
.idea/
|
||||
.vs/
|
||||
53
Jailbreak.sln
Normal file
53
Jailbreak.sln
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@@ -0,0 +1,53 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{177DA48D-8306-4102-918D-992569878581}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak", "src\Jailbreak\Jailbreak.csproj", "{9135CCC9-66C5-4A9C-AE3C-91475B5F0437}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "public", "public", "{59311734-3648-43C2-B43C-385718B0D103}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Public", "public\Jailbreak.Public\Jailbreak.Public.csproj", "{51AF228F-27F2-4225-A387-FDEAD123FAC2}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "mod", "mod", "{36BA84C0-291C-4930-A7C6-97CDF8F7F0D7}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Warden", "mod\Jailbreak.Warden\Jailbreak.Warden.csproj", "{E73417E7-D397-415B-B96F-BF43DAC511B8}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Generic", "src\Jailbreak.Generic\Jailbreak.Generic.csproj", "{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Teams", "mod\Jailbreak.Teams\Jailbreak.Teams.csproj", "{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
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{9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Release|Any CPU.Build.0 = Release|Any CPU
|
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{51AF228F-27F2-4225-A387-FDEAD123FAC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{51AF228F-27F2-4225-A387-FDEAD123FAC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{51AF228F-27F2-4225-A387-FDEAD123FAC2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{51AF228F-27F2-4225-A387-FDEAD123FAC2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E73417E7-D397-415B-B96F-BF43DAC511B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E73417E7-D397-415B-B96F-BF43DAC511B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E73417E7-D397-415B-B96F-BF43DAC511B8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E73417E7-D397-415B-B96F-BF43DAC511B8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{9135CCC9-66C5-4A9C-AE3C-91475B5F0437} = {177DA48D-8306-4102-918D-992569878581}
|
||||
{51AF228F-27F2-4225-A387-FDEAD123FAC2} = {59311734-3648-43C2-B43C-385718B0D103}
|
||||
{E73417E7-D397-415B-B96F-BF43DAC511B8} = {36BA84C0-291C-4930-A7C6-97CDF8F7F0D7}
|
||||
{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F} = {177DA48D-8306-4102-918D-992569878581}
|
||||
{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2} = {36BA84C0-291C-4930-A7C6-97CDF8F7F0D7}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
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|
||||
For example, if you distribute copies of such a program, whether
|
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|
||||
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|
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Developers that use the GNU GPL protect your rights with two steps:
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|
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For the developers' and authors' protection, the GPL clearly explains
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|
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||||
Some devices are designed to deny users access to install or run
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|
||||
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|
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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|
||||
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The precise terms and conditions for copying, distribution and
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||||
modification follow.
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||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
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||||
works, such as semiconductor masks.
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||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
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||||
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|
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||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
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exact copy. The resulting work is called a "modified version" of the
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A "covered work" means either the unmodified Program or a work based
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||||
To "propagate" a work means to do anything with it that, without
|
||||
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|
||||
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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|
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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The "System Libraries" of an executable work include anything, other
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The "Corresponding Source" for a work in object code form means all
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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2. Basic Permissions.
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All rights granted under this License are granted for the term of
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||||
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||||
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||||
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||||
covered work is covered by this License only if the output, given its
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||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
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||||
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||||
You may make, run and propagate covered works that you do not
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||||
convey, without conditions so long as your license otherwise remains
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||||
of having them make modifications exclusively for you, or provide you
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||||
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|
||||
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||||
not control copyright. Those thus making or running the covered works
|
||||
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Conveying under any other circumstances is permitted solely under
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No covered work shall be deemed part of an effective technological
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When you convey a covered work, you waive any legal power to forbid
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||||
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|
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You may convey verbatim copies of the Program's source code as you
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||||
receive it, in any medium, provided that you conspicuously and
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||||
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||||
keep intact all notices stating that this License and any
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||||
non-permissive terms added in accord with section 7 apply to the code;
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||||
keep intact all notices of the absence of any warranty; and give all
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||||
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You may charge any price or no price for each copy that you convey,
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and you may offer support or warranty protection for a fee.
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
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||||
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|
||||
released under this License and any conditions added under section
|
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7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
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||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
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||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
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||||
Appropriate Legal Notices; however, if the Program has interactive
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||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
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||||
|
||||
A compilation of a covered work with other separate and independent
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works, which are not by their nature extensions of the covered work,
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||||
and which are not combined with it such as to form a larger program,
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||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
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||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
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|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
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|
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written offer, valid for at least three years and valid for as
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||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
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||||
written offer to provide the Corresponding Source. This
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||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
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||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
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|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
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|
||||
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|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
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|
||||
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|
||||
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|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
66
README.md
Normal file
66
README.md
Normal file
@@ -0,0 +1,66 @@
|
||||
#  Jailbreak
|
||||
|
||||
[](https://edgm.rs/discord)
|
||||
|
||||
The classic Jail gamemode, ported to Counter-Strike 2.
|
||||
|
||||
> [!WARNING]
|
||||
> This plugin is in active development and may cause server crashes or stability issues.
|
||||
|
||||
## Status
|
||||
|
||||
- **⚙️ Server**
|
||||
- [ ] Stats/Analytics Sinks
|
||||
- [ ] Error reporting
|
||||
- [ ] Configuration system
|
||||
- Note: Passable, but in a terrible state. Needs TLC.
|
||||
- **👮 Guards**
|
||||
- [x] Warden Selection
|
||||
- [ ] Special Days
|
||||
- [ ] Ratio Enforcement
|
||||
- Note: Mostly there, needs debug.
|
||||
- [ ] Bans/Punishments
|
||||
- **🎃 Prisoners**
|
||||
- [ ] Last Request
|
||||
- **🛕 Maps**
|
||||
- [ ] Custom Entities
|
||||
- [ ] Custom I/O
|
||||
- [ ] Warden/Guard/Prisoner Filters
|
||||
|
||||
## Contributing
|
||||
|
||||
The jail plugin is currently in heavy development and all contributions are welcome!
|
||||
Please make sure all contributions use the dependency injection system, or ask to have your contribution
|
||||
ported if you don't know how.
|
||||
|
||||
Ports to DI containers that have more verbose scoping systems for round-based or game-based scoping are welcome.
|
||||
|
||||
> [!TIP]
|
||||
> Microsoft has some good documentation on dependency injection here:
|
||||
> [Overview](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection),
|
||||
> [Using Dependency Injection](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection-usage),
|
||||
> [Dependency Injection Guidelines](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection-guidelines).
|
||||
|
||||
All event handlers should derive from `IPluginBehavior` and be registered using
|
||||
`IServiceCollection.AddPluginBehavior<T>`. If your behavior also acts as a service,
|
||||
make sure to use `IServiceCollection.AddPluginBehavior<TInterface, T>`. All `IPluginBehavior` objects
|
||||
have their event handlers automatically registered.
|
||||
|
||||
Code style should follow .NET conventions
|
||||
(if you need help, make sure to check "enable edits from maintainers" and ask for a format)
|
||||
|
||||
## Building
|
||||
|
||||
The jailbreak plugin automatically builds to `build/Jailbreak` when using `dotnet publish src/Jailbreak/Jailbreak.csproj`.
|
||||
Please use [SDK 8.0](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) or higher.
|
||||
|
||||
Note that only the `src/Jailbreak` project is intended to be built directly.
|
||||
|
||||
## Using
|
||||
|
||||
Jailbreak requires Counter Strike Sharp. If you don't have that installed, [follow the
|
||||
install instructions here](https://docs.cssharp.dev/docs/guides/getting-started.html).
|
||||
|
||||
Install the plugin like any other Counter Strike Sharp plugin: drop the `Jailbreak` folder into
|
||||
`game/csgo/addons/counterstrikesharp/plugins`.
|
||||
BIN
assets/ego_text.webp
Normal file
BIN
assets/ego_text.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
7
global.json
Normal file
7
global.json
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"sdk": {
|
||||
"version": "7.0.0",
|
||||
"rollForward": "latestMinor",
|
||||
"allowPrerelease": false
|
||||
}
|
||||
}
|
||||
13
mod/Jailbreak.Teams/Jailbreak.Teams.csproj
Normal file
13
mod/Jailbreak.Teams/Jailbreak.Teams.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\public\Jailbreak.Public\Jailbreak.Public.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
146
mod/Jailbreak.Teams/Queue/QueueBehavior.cs
Normal file
146
mod/Jailbreak.Teams/Queue/QueueBehavior.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Generic;
|
||||
using Jailbreak.Public.Mod.Teams;
|
||||
|
||||
using Microsoft.VisualBasic.CompilerServices;
|
||||
|
||||
using Serilog;
|
||||
|
||||
namespace Jailbreak.Teams.Queue;
|
||||
|
||||
public class QueueBehavior : IGuardQueue, IPluginBehavior
|
||||
{
|
||||
private int _counter;
|
||||
private IPlayerState<QueueState> _state;
|
||||
|
||||
public QueueBehavior(IPlayerStateFactory factory)
|
||||
{
|
||||
_counter = 0;
|
||||
_state = factory.Global<QueueState>();
|
||||
}
|
||||
|
||||
public bool TryEnterQueue(CCSPlayerController player)
|
||||
{
|
||||
if (player.GetTeam() == CsTeam.CounterTerrorist)
|
||||
return false;
|
||||
|
||||
var state = _state.Get(player);
|
||||
state.Position = ++_counter;
|
||||
state.InQueue = true;
|
||||
state.IsGuard = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryExitQueue(CCSPlayerController player)
|
||||
{
|
||||
var state = _state.Get(player);
|
||||
state.InQueue = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryPop(int count)
|
||||
{
|
||||
Server.PrintToChatAll($"[Jail] Autobalancing is adding {count} guards.");
|
||||
var queue = Queue.ToList();
|
||||
|
||||
if (queue.Count <= count)
|
||||
{
|
||||
Server.PrintToChatAll("[Jail] Not enough guards are in the queue!");
|
||||
Server.PrintToChatAll("[Jail] Type !guard in chat to join the queue");
|
||||
ServerExtensions.PrintToCenterAll("Type !guard to become a guard!");
|
||||
}
|
||||
|
||||
Log.Information($"[Queue] {count}/{queue.Count}");
|
||||
for (int i = 0; i < Math.Min(queue.Count, count); i++)
|
||||
{
|
||||
Log.Information($"[Queue] Popping { queue[i].PlayerName }");
|
||||
|
||||
ForceGuard( queue[i] );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryPush(int count)
|
||||
{
|
||||
Server.PrintToChatAll($"[Jail] Autobalancing is removing {count} guards.");
|
||||
|
||||
var players = Utilities.GetPlayers()
|
||||
.Where(player => player.GetTeam() == CsTeam.CounterTerrorist)
|
||||
.Shuffle(Random.Shared)
|
||||
.ToList();
|
||||
Log.Information($"[Queue] {count}/{players.Count}");
|
||||
|
||||
for (int i = 0; i < Math.Min(count, players.Count); i++)
|
||||
{
|
||||
var toSwap = players[i];
|
||||
Log.Information($"[Queue] Pushing {toSwap.PlayerName}");
|
||||
var state = _state.Get(toSwap);
|
||||
|
||||
state.IsGuard = false;
|
||||
toSwap.ChangeTeam(CsTeam.Terrorist);
|
||||
|
||||
TryEnterQueue(toSwap);
|
||||
|
||||
toSwap.PrintToCenter("You were autobalanced to the prisoner team!");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ForceGuard(CCSPlayerController player)
|
||||
{
|
||||
// Set IsGuard so they won't be swapped back.
|
||||
_state.Get(player).IsGuard = true;
|
||||
|
||||
player.PrintToCenter("You are now a guard!");
|
||||
player.ChangeTeam(CsTeam.CounterTerrorist);
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerTeam(EventPlayerTeam ev, GameEventInfo info)
|
||||
{
|
||||
var state = _state.Get(ev.Userid);
|
||||
var player = ev.Userid;
|
||||
|
||||
if (ev.Team == (int)CsTeam.CounterTerrorist && !state.IsGuard)
|
||||
{
|
||||
player.SwitchTeam(CsTeam.Terrorist);
|
||||
player.PrintToCenter("You were swapped to T!\nUse !guard to join the queue.");
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
if (player.GetTeam() == CsTeam.Terrorist && state.IsGuard)
|
||||
{
|
||||
if (this.TryExitQueue(player))
|
||||
player.PrintToCenter("You were removed from the guard queue for switching to T.\nUse !guard to rejoin the queue!");
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int GetQueuePosition(CCSPlayerController player)
|
||||
{
|
||||
return Queue.ToList()
|
||||
.FindIndex(controller => controller.Slot == player.Slot);
|
||||
}
|
||||
|
||||
public IEnumerable<CCSPlayerController> Queue
|
||||
=> Utilities.GetPlayers()
|
||||
.Select(player => (Player: player, State: _state.Get(player)))
|
||||
.Where(tuple => tuple.State.InQueue) // Exclude not in queue
|
||||
.Where(tuple => !tuple.State.IsGuard) // Exclude current guards
|
||||
.OrderBy(tuple => tuple.State.Position) // Order by counter value when joined queue
|
||||
.Select(tuple => tuple.Player);
|
||||
}
|
||||
19
mod/Jailbreak.Teams/Queue/QueueState.cs
Normal file
19
mod/Jailbreak.Teams/Queue/QueueState.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace Jailbreak.Teams.Queue;
|
||||
|
||||
public class QueueState
|
||||
{
|
||||
|
||||
public QueueState()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The counter value when the player entered the queue
|
||||
/// Lower = join CT sooner
|
||||
/// </summary>
|
||||
public int Position { get; set; }
|
||||
|
||||
public bool InQueue { get; set; }
|
||||
|
||||
public bool IsGuard { get; set; }
|
||||
}
|
||||
109
mod/Jailbreak.Teams/Ratio/RatioBehavior.cs
Normal file
109
mod/Jailbreak.Teams/Ratio/RatioBehavior.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Mod.Teams;
|
||||
|
||||
namespace Jailbreak.Teams.Ratio;
|
||||
|
||||
public class RatioBehavior : IPluginBehavior
|
||||
{
|
||||
private IGuardQueue _guardQueue;
|
||||
|
||||
public enum RatioActionType
|
||||
{
|
||||
Add,
|
||||
Remove,
|
||||
None,
|
||||
}
|
||||
|
||||
public struct RatioAction
|
||||
{
|
||||
public RatioActionType Type { get; init; }
|
||||
public int Count { get; init; }
|
||||
|
||||
public RatioAction(int count = 0, RatioActionType type = RatioActionType.None)
|
||||
{
|
||||
Count = count;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
|
||||
private RatioConfig _config;
|
||||
|
||||
public RatioBehavior(RatioConfig config, IGuardQueue guardQueue)
|
||||
{
|
||||
_config = config;
|
||||
_guardQueue = guardQueue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluate whether the provided CT/T ratio needs
|
||||
/// </summary>
|
||||
/// <param name="ct"></param>
|
||||
/// <param name="t"></param>
|
||||
/// <returns></returns>
|
||||
public RatioAction Evaluate(int ct, int t)
|
||||
{
|
||||
// No divide by zero errors today...
|
||||
// Make value 0.01 so the decision will always be to add Ts
|
||||
// 1 / 0.01 = 100, etc...
|
||||
var normalized_ct = (ct == 0 ? 0.01 : (double)ct);
|
||||
double ts_per_ct = t / (double)normalized_ct;
|
||||
int target = (int)( (ct + t) / _config.Target ) + 1;
|
||||
|
||||
Server.PrintToConsole($"[Ratio] Evaluating ratio of {ct}ct to {t}t: {ts_per_ct}t/ct ratio, {target} target.");
|
||||
|
||||
if (_config.Maximum <= ts_per_ct)
|
||||
{
|
||||
// There are too many Ts per CT!
|
||||
// Get more guards on the team
|
||||
Server.PrintToConsole($"[Ratio] Decision: Not enough CTs: {_config.Maximum} <= {ts_per_ct}");
|
||||
return new(target - ct, RatioActionType.Add);
|
||||
}
|
||||
|
||||
if (ts_per_ct <= _config.Minimum)
|
||||
{
|
||||
// There are too many guards per T!
|
||||
Server.PrintToConsole($"[Ratio] Decision: Too many CTs: {ts_per_ct} <= {_config.Minimum}");
|
||||
return new(ct - target, RatioActionType.Remove);
|
||||
}
|
||||
|
||||
Server.PrintToConsole($"[Ratio] Decision: Goldilocks: {_config.Maximum} (max) <= {ts_per_ct} (t/ct) <= {_config.Minimum} (min)");
|
||||
// Take no action
|
||||
return new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When a round starts, balance out the teams
|
||||
/// </summary>
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnRoundStart(EventRoundStart ev, GameEventInfo info)
|
||||
{
|
||||
var counterTerrorists = Utilities.GetPlayers().Count(player => player.GetTeam() == CsTeam.CounterTerrorist);
|
||||
var terrorists = Utilities.GetPlayers().Count(player => player.GetTeam() == CsTeam.Terrorist);
|
||||
|
||||
var action = Evaluate(counterTerrorists, terrorists);
|
||||
|
||||
var success = action.Type switch
|
||||
{
|
||||
RatioActionType.Add => _guardQueue.TryPop(action.Count),
|
||||
RatioActionType.Remove => _guardQueue.TryPush(action.Count),
|
||||
_ => true
|
||||
};
|
||||
|
||||
if (!success)
|
||||
Server.PrintToChatAll($"[BUG] Ratio enforcement failed :^( [RatioAction: {action.Type} @ {action.Count}]");
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
22
mod/Jailbreak.Teams/Ratio/RatioConfig.cs
Normal file
22
mod/Jailbreak.Teams/Ratio/RatioConfig.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
namespace Jailbreak.Teams.Ratio;
|
||||
|
||||
public class RatioConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// The minimum amount of Ts per every CT.
|
||||
/// When this is passed, CTs will be added until Target is reached.
|
||||
/// </summary>
|
||||
public double Minimum { get; set; } = 2.5;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum amount of Ts per every CT.
|
||||
/// When this is passed, CTs will be removed until Target is reached.
|
||||
/// </summary>
|
||||
public double Maximum { get; set; } = 4;
|
||||
|
||||
/// <summary>
|
||||
/// When the ratio is autobalanced, the amount of guards
|
||||
/// should be total_players / target.
|
||||
/// </summary>
|
||||
public double Target { get; set; } = 4;
|
||||
}
|
||||
19
mod/Jailbreak.Teams/TeamsServiceExtension.cs
Normal file
19
mod/Jailbreak.Teams/TeamsServiceExtension.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Mod.Teams;
|
||||
using Jailbreak.Teams.Queue;
|
||||
using Jailbreak.Teams.Ratio;
|
||||
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace Jailbreak.Teams;
|
||||
|
||||
public static class TeamsServiceExtension
|
||||
{
|
||||
public static void AddJailbreakTeams(this IServiceCollection collection)
|
||||
{
|
||||
collection.AddConfig<RatioConfig>("ratio");
|
||||
|
||||
collection.AddPluginBehavior<IGuardQueue, QueueBehavior>();
|
||||
collection.AddPluginBehavior<RatioBehavior>();
|
||||
}
|
||||
}
|
||||
94
mod/Jailbreak.Warden/Commands/WardenCommandsBehavior.cs
Normal file
94
mod/Jailbreak.Warden/Commands/WardenCommandsBehavior.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Mod.Warden;
|
||||
|
||||
namespace Jailbreak.Warden.Commands;
|
||||
|
||||
public class WardenCommandsBehavior : IPluginBehavior
|
||||
{
|
||||
private IWardenSelectionService _queue;
|
||||
private IWardenService _warden;
|
||||
|
||||
public WardenCommandsBehavior(IWardenSelectionService queue, IWardenService warden)
|
||||
{
|
||||
_queue = queue;
|
||||
_warden = warden;
|
||||
}
|
||||
|
||||
public HookResult HandleWarden(CCSPlayerController sender)
|
||||
{
|
||||
var isCt = sender.GetTeam() == CsTeam.CounterTerrorist;
|
||||
|
||||
// Is a CT and queue is open
|
||||
if (isCt && _queue.Active)
|
||||
{
|
||||
if (_queue.InQueue(sender))
|
||||
if (_queue.TryEnter(sender))
|
||||
sender.PrintToChat("[Warden] You've joined the queue!");
|
||||
|
||||
if (!_queue.InQueue(sender))
|
||||
if (_queue.TryExit(sender))
|
||||
sender.PrintToChat("[Warden] You've left the queue!");
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
// Is a CT and there is no warden
|
||||
if (isCt && !_warden.HasWarden)
|
||||
_warden.TrySetWarden(sender);
|
||||
|
||||
// Respond to all other requests
|
||||
if (_warden.HasWarden)
|
||||
sender.PrintToChat($"[Warden] The current warden is {_warden.Warden.PlayerName}");
|
||||
else
|
||||
sender.PrintToChat("[Warden] There is currently no warden!");
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
public HookResult HandlePass(CCSPlayerController sender)
|
||||
{
|
||||
var isCt = sender.GetTeam() == CsTeam.CounterTerrorist;
|
||||
var isWarden = _warden.HasWarden && _warden.Warden?.Slot == sender.Slot;
|
||||
|
||||
if (isWarden)
|
||||
{
|
||||
// Handle warden pass
|
||||
Server.PrintToChatAll("[Warden] The warden has passed!");
|
||||
if (!_warden.TryRemoveWarden())
|
||||
Server.PrintToChatAll("[BUG] Couldn't remove warden :^(");
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnPlayerChat(EventPlayerChat chat, GameEventInfo info)
|
||||
{
|
||||
var sender = Utilities.GetPlayerFromUserid(chat.Userid);
|
||||
var command = chat.Text.ToLowerInvariant();
|
||||
|
||||
if (!chat.Text.StartsWith("!"))
|
||||
return HookResult.Continue;
|
||||
|
||||
// Player is not sending a warden command
|
||||
if (command == "!w" || command == "!warden")
|
||||
return HandleWarden(sender);
|
||||
|
||||
if (command == "!uw" || command == "!unwarden" || command == "!pass")
|
||||
return HandlePass(sender);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
114
mod/Jailbreak.Warden/Global/WardenBehavior.cs
Normal file
114
mod/Jailbreak.Warden/Global/WardenBehavior.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Mod.Warden;
|
||||
|
||||
namespace Jailbreak.Warden.Global;
|
||||
|
||||
public class WardenBehavior : IPluginBehavior, IWardenService
|
||||
{
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
private bool _hasWarden;
|
||||
private CCSPlayerController? _warden;
|
||||
|
||||
/// <summary>
|
||||
/// Get the current warden, if there is one.
|
||||
/// </summary>
|
||||
public CCSPlayerController? Warden => _warden;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not a warden is currently assigned
|
||||
/// </summary>
|
||||
public bool HasWarden => _hasWarden;
|
||||
|
||||
public bool TrySetWarden(CCSPlayerController controller)
|
||||
{
|
||||
if (_hasWarden)
|
||||
return false;
|
||||
|
||||
// Verify player is a CT
|
||||
if (controller.GetTeam() != CsTeam.CounterTerrorist)
|
||||
return false;
|
||||
|
||||
_hasWarden = true;
|
||||
_warden = controller;
|
||||
|
||||
Server.PrintToChatAll($"[Warden] {_warden.PlayerName.Sanitize()} is now the warden!");
|
||||
ServerExtensions.PrintToCenterAll($"{_warden.PlayerName.Sanitize()} is now the warden!");
|
||||
_warden.ClanName = "[WARDEN]";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryRemoveWarden()
|
||||
{
|
||||
if (!_hasWarden)
|
||||
return false;
|
||||
|
||||
if (_warden != null)
|
||||
_warden.ClanName = "";
|
||||
|
||||
_hasWarden = false;
|
||||
_warden = null;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo info)
|
||||
{
|
||||
if (!_hasWarden)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (ev.Userid.UserId == _warden.UserId)
|
||||
{
|
||||
if (!this.TryRemoveWarden())
|
||||
Server.PrintToConsole("[Warden] BUG: Problem removing current warden :^(");
|
||||
|
||||
// Warden died!
|
||||
Server.PrintToChatAll("[Warden] The current warden has died!");
|
||||
Server.PrintToChatAll("[Warden] Type !warden to become the next warden");
|
||||
ServerExtensions.PrintToCenterAll("The warden has died!");
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundEnd(EventRoundEnd ev, GameEventInfo info)
|
||||
{
|
||||
this.TryRemoveWarden();
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnPlayerDisconnect(EventPlayerDisconnect ev, GameEventInfo info)
|
||||
{
|
||||
if (!_hasWarden)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (ev.Userid.UserId == _warden.UserId)
|
||||
{
|
||||
if (!this.TryRemoveWarden())
|
||||
Server.PrintToConsole("[Warden] BUG: Problem removing current warden :^(");
|
||||
|
||||
// Warden died!
|
||||
Server.PrintToChatAll("[Warden] The current warden has left the game!");
|
||||
Server.PrintToChatAll("[Warden] Type !warden to become the next warden");
|
||||
ServerExtensions.PrintToCenterAll("The warden has left!");
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
13
mod/Jailbreak.Warden/Jailbreak.Warden.csproj
Normal file
13
mod/Jailbreak.Warden/Jailbreak.Warden.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\public\Jailbreak.Public\Jailbreak.Public.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
19
mod/Jailbreak.Warden/Selection/QueueFavorState.cs
Normal file
19
mod/Jailbreak.Warden/Selection/QueueFavorState.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace Jailbreak.Warden.Queue;
|
||||
|
||||
public class QueueFavorState
|
||||
{
|
||||
|
||||
public const int BASE_TICKETS = 2;
|
||||
|
||||
public int RoundsWithoutWarden { get; set; } = 0;
|
||||
|
||||
public int Favor { get; set; } = 0;
|
||||
|
||||
public int GetTickets()
|
||||
{
|
||||
return BASE_TICKETS
|
||||
+ Favor
|
||||
+ RoundsWithoutWarden;
|
||||
}
|
||||
|
||||
}
|
||||
11
mod/Jailbreak.Warden/Selection/QueueState.cs
Normal file
11
mod/Jailbreak.Warden/Selection/QueueState.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Jailbreak.Warden.Queue;
|
||||
|
||||
public class QueueState
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this player is currently in the queue
|
||||
/// </summary>
|
||||
public bool InQueue { get; set; } = false;
|
||||
|
||||
}
|
||||
178
mod/Jailbreak.Warden/Selection/WardenSelectionBehavior.cs
Normal file
178
mod/Jailbreak.Warden/Selection/WardenSelectionBehavior.cs
Normal file
@@ -0,0 +1,178 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Generic;
|
||||
using Jailbreak.Public.Mod.Warden;
|
||||
|
||||
using Serilog;
|
||||
|
||||
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
|
||||
|
||||
namespace Jailbreak.Warden.Queue;
|
||||
|
||||
/// <summary>
|
||||
/// Behavior responsible for choosing the next warden
|
||||
/// </summary>
|
||||
public class WardenSelectionBehavior : IPluginBehavior, IWardenSelectionService
|
||||
{
|
||||
/// <summary>
|
||||
/// A state dict that handles the player's current queue
|
||||
/// enrollment and favor. Uses the Round reset mode.
|
||||
/// </summary>
|
||||
private IPlayerState<QueueState> _queue;
|
||||
|
||||
private IPlayerState<QueueFavorState> _favor;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not to use the queue.
|
||||
/// When true, the queue should be skipped and turn to first-come-first-serve.
|
||||
/// </summary>
|
||||
private bool _queueInactive;
|
||||
|
||||
private IWardenService _warden;
|
||||
|
||||
public WardenSelectionBehavior(IPlayerStateFactory factory, IWardenService warden)
|
||||
{
|
||||
_warden = warden;
|
||||
_queue = factory.Round<QueueState>();
|
||||
_favor = factory.Global<QueueFavorState>();
|
||||
|
||||
_queueInactive = true;
|
||||
}
|
||||
|
||||
public void Start(BasePlugin parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundStart(EventRoundStart ev, GameEventInfo info)
|
||||
{
|
||||
// Enable the warden queue
|
||||
_queueInactive = false;
|
||||
|
||||
Server.PrintToChatAll("[Warden] Picking a warden shortly.");
|
||||
Server.PrintToChatAll("[Warden] To enter the warden queue, type !WARDEN in chat.");
|
||||
|
||||
// Start a timer to pick the warden in 7 seconds
|
||||
ScheduleChooseWarden(7.0f);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoOptimization)]
|
||||
public void ScheduleChooseWarden(float time = 5.0f)
|
||||
{
|
||||
var timer = new Timer(time, OnChooseWarden, TimerFlags.STOP_ON_MAPCHANGE);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Timer callback that states it's time to choose the warden.
|
||||
/// </summary>
|
||||
protected void OnChooseWarden()
|
||||
{
|
||||
var eligible = Utilities.GetPlayers()
|
||||
.Where(player => player.PawnIsAlive)
|
||||
.Where(player => player.GetTeam() == CsTeam.CounterTerrorist)
|
||||
.Where(player => _queue.Get(player).InQueue)
|
||||
.ToList();
|
||||
|
||||
Log.Information("[WardenSelectionBehavior] Picking warden from {@Eligible}", eligible);
|
||||
|
||||
if (eligible.Count == 0)
|
||||
{
|
||||
Server.PrintToChatAll("[Warden] No Wardens in queue!");
|
||||
_queueInactive = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var favors = eligible
|
||||
.ToDictionary(player => player, player => _favor.Get(player));
|
||||
int tickets = favors.Sum(favor => favor.Value.GetTickets());
|
||||
int chosen = Random.Shared.Next(tickets);
|
||||
|
||||
Server.PrintToConsole($"[Warden Raffle] Picking {chosen} out of {tickets}");
|
||||
|
||||
int pointer = 0;
|
||||
foreach (var (player, favor) in favors)
|
||||
{
|
||||
int thisTickets = favor.GetTickets();
|
||||
Server.PrintToConsole($"[Warden Raffle] {pointer} -> {pointer + thisTickets}: #{player.Slot} {player.PlayerName}");
|
||||
|
||||
// If winning ticket belongs to this player, assign them as warden.
|
||||
if (pointer <= chosen && chosen < (pointer + thisTickets))
|
||||
{
|
||||
_warden.TrySetWarden(player);
|
||||
favor.RoundsWithoutWarden = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
favor.RoundsWithoutWarden++;
|
||||
}
|
||||
|
||||
pointer += thisTickets;
|
||||
}
|
||||
|
||||
// Disable the warden raffle for future wardens
|
||||
// (eg in the event of warden death)
|
||||
_queueInactive = true;
|
||||
}
|
||||
|
||||
private bool CanEnterQueue(CCSPlayerController player)
|
||||
{
|
||||
if (player.GetTeam() != CsTeam.CounterTerrorist)
|
||||
return false;
|
||||
|
||||
if (!player.PawnIsAlive)
|
||||
return false;
|
||||
|
||||
// Cannot enter queue if queue is not running
|
||||
if (_queueInactive)
|
||||
return false;
|
||||
|
||||
// Edge case: Is there already a warden?
|
||||
if (_warden.HasWarden)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryEnter(CCSPlayerController player)
|
||||
{
|
||||
if (!CanEnterQueue(player))
|
||||
return false;
|
||||
|
||||
_queue.Get(player).InQueue = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryExit(CCSPlayerController player)
|
||||
{
|
||||
if (!CanEnterQueue(player))
|
||||
return false;
|
||||
|
||||
_queue.Get(player).InQueue = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool InQueue(CCSPlayerController player)
|
||||
=> _queue.Get(player).InQueue;
|
||||
|
||||
public bool Active => !_queueInactive;
|
||||
|
||||
|
||||
}
|
||||
22
mod/Jailbreak.Warden/WardenServiceExtension.cs
Normal file
22
mod/Jailbreak.Warden/WardenServiceExtension.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Mod.Warden;
|
||||
using Jailbreak.Warden.Commands;
|
||||
using Jailbreak.Warden.Global;
|
||||
using Jailbreak.Warden.Queue;
|
||||
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace Jailbreak.Warden;
|
||||
|
||||
public static class WardenServiceExtension
|
||||
{
|
||||
public static void AddJailbreakWarden(this IServiceCollection serviceCollection)
|
||||
{
|
||||
serviceCollection.AddPluginBehavior<IWardenService, WardenBehavior>();
|
||||
serviceCollection.AddPluginBehavior<IWardenSelectionService, WardenSelectionBehavior>();
|
||||
|
||||
serviceCollection.AddPluginBehavior<WardenCommandsBehavior>();
|
||||
}
|
||||
}
|
||||
24
public/Jailbreak.Public/Behaviors/IPluginBehavior.cs
Normal file
24
public/Jailbreak.Public/Behaviors/IPluginBehavior.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Public.Behaviors;
|
||||
|
||||
/// <summary>
|
||||
/// A plugin extension class that is
|
||||
/// </summary>
|
||||
public interface IPluginBehavior : IDisposable
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Tells the plugin that it will be starting imminently
|
||||
/// </summary>
|
||||
void Start(BasePlugin parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
19
public/Jailbreak.Public/Configuration/IConfigService.cs
Normal file
19
public/Jailbreak.Public/Configuration/IConfigService.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Public.Configuration;
|
||||
|
||||
public interface IConfigService
|
||||
{
|
||||
public const string CONFIG_PATH = "jailbreak.json";
|
||||
|
||||
/// <summary>
|
||||
/// Get the configuration object with the provided name
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="failOnDefault">If the configuration service would return the default value, fail instead. Loudly.</param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
T Get<T>(string path, bool failOnDefault = false)
|
||||
where T: class, new();
|
||||
}
|
||||
24
public/Jailbreak.Public/Extensions/EnumerableExtensions.cs
Normal file
24
public/Jailbreak.Public/Extensions/EnumerableExtensions.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace Jailbreak.Public.Extensions;
|
||||
|
||||
public static class EnumerableExtensions
|
||||
{
|
||||
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source, Random rng)
|
||||
{
|
||||
// From https://stackoverflow.com/questions/1287567/is-using-random-and-orderby-a-good-shuffle-algorithm
|
||||
// Yay stackoverflow :D
|
||||
|
||||
T[] elements = source.ToArray();
|
||||
// Note i > 0 to avoid final pointless iteration
|
||||
for (int i = elements.Length-1; i > 0; i--)
|
||||
{
|
||||
// Swap element "i" with a random earlier element it (or itself)
|
||||
int swapIndex = rng.Next(i + 1);
|
||||
(elements[i], elements[swapIndex]) = (elements[swapIndex], elements[i]);
|
||||
}
|
||||
// Lazily yield (avoiding aliasing issues etc)
|
||||
foreach (T element in elements)
|
||||
{
|
||||
yield return element;
|
||||
}
|
||||
}
|
||||
}
|
||||
12
public/Jailbreak.Public/Extensions/PlayerExtensions.cs
Normal file
12
public/Jailbreak.Public/Extensions/PlayerExtensions.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace Jailbreak.Public.Extensions;
|
||||
|
||||
public static class PlayerExtensions
|
||||
{
|
||||
public static CsTeam GetTeam(this CCSPlayerController controller)
|
||||
{
|
||||
return (CsTeam)controller.TeamNum;
|
||||
}
|
||||
}
|
||||
13
public/Jailbreak.Public/Extensions/ServerExtensions.cs
Normal file
13
public/Jailbreak.Public/Extensions/ServerExtensions.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace Jailbreak.Public.Extensions;
|
||||
|
||||
public static class ServerExtensions
|
||||
{
|
||||
public static void PrintToCenterAll(string message)
|
||||
{
|
||||
VirtualFunctions.ClientPrintAll(HudDestination.Center, message, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using Jailbreak.Public.Behaviors;
|
||||
using Jailbreak.Public.Configuration;
|
||||
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace Jailbreak.Public.Extensions;
|
||||
|
||||
public static class ServiceCollectionExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Add a <see cref="IPluginBehavior"/> to the global service collection
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
/// <typeparam name="TExtension"></typeparam>
|
||||
public static void AddPluginBehavior<TExtension>(this IServiceCollection collection)
|
||||
where TExtension: class, IPluginBehavior
|
||||
{
|
||||
// Add the root extension itself as a scoped service.
|
||||
// This means every time Load is called in the main Jailbreak loader,
|
||||
// the extension will be fetched and kept as a singleton for the duration
|
||||
// until "Unload" is called.
|
||||
collection.AddScoped<TExtension>();
|
||||
|
||||
collection.AddTransient<IPluginBehavior, TExtension>(provider => provider.GetRequiredService<TExtension>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a <see cref="IPluginBehavior"/> to the global service collection
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
/// <typeparam name="TExtension"></typeparam>
|
||||
/// <typeparam name="TInterface"></typeparam>
|
||||
public static void AddPluginBehavior<TInterface, TExtension>(this IServiceCollection collection)
|
||||
where TExtension: class, IPluginBehavior, TInterface
|
||||
where TInterface : class
|
||||
{
|
||||
// Add the root extension itself as a scoped service.
|
||||
// This means every time Load is called in the main Jailbreak loader,
|
||||
// the extension will be fetched and kept as a singleton for the duration
|
||||
// until "Unload" is called.
|
||||
collection.AddScoped<TExtension>();
|
||||
|
||||
collection.AddTransient<TInterface, TExtension>(provider => provider.GetRequiredService<TExtension>());
|
||||
collection.AddTransient<IPluginBehavior, TExtension>(provider => provider.GetRequiredService<TExtension>());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object to be loaded from the configuration file
|
||||
/// </summary>
|
||||
/// <param name="collection"></param>
|
||||
/// <param name="sectionName">The section where the configuration object will be loaded from</param>
|
||||
/// <typeparam name="TConfig">The configuration object. Must auto-fill all default values!</typeparam>
|
||||
public static void AddConfig<TConfig>(this IServiceCollection collection, string sectionName)
|
||||
where TConfig : class, new()
|
||||
{
|
||||
// Get the object by resolving IConfigService
|
||||
// and use the Get<T>() method.
|
||||
|
||||
// Not *really* important... but do we want to fail here or return default if section
|
||||
// isn't available?
|
||||
collection.AddTransient<TConfig>(provider => provider.GetRequiredService<IConfigService>()
|
||||
.Get<TConfig>(sectionName, /*failOnDefault*/ false));
|
||||
}
|
||||
}
|
||||
10
public/Jailbreak.Public/Extensions/StringExtensions.cs
Normal file
10
public/Jailbreak.Public/Extensions/StringExtensions.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace Jailbreak.Public.Extensions;
|
||||
|
||||
public static class StringExtensions
|
||||
{
|
||||
public static string Sanitize(this string unknown)
|
||||
{
|
||||
return unknown
|
||||
.Replace("<", "<");
|
||||
}
|
||||
}
|
||||
16
public/Jailbreak.Public/Generic/IPlayerState.cs
Normal file
16
public/Jailbreak.Public/Generic/IPlayerState.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Public.Generic;
|
||||
|
||||
/// <summary>
|
||||
/// A player state dictionary that automatically deletes stale states
|
||||
/// and translates between different client formats.
|
||||
/// </summary>
|
||||
/// <typeparam name="TState"></typeparam>
|
||||
public interface IPlayerState<out TState>
|
||||
where TState: class, new()
|
||||
{
|
||||
|
||||
TState Get(CCSPlayerController controller);
|
||||
|
||||
}
|
||||
30
public/Jailbreak.Public/Generic/IPlayerStateFactory.cs
Normal file
30
public/Jailbreak.Public/Generic/IPlayerStateFactory.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
namespace Jailbreak.Public.Generic;
|
||||
|
||||
public interface IPlayerStateFactory
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This state lasts from when the player connect to until the player disconnects.
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
IPlayerState<T> Global<T>()
|
||||
where T : class, new();
|
||||
|
||||
/// <summary>
|
||||
/// This state resets when the player dies
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
IPlayerState<T> Alive<T>()
|
||||
where T : class, new();
|
||||
|
||||
/// <summary>
|
||||
/// This state resets when the round ends or begins.
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
IPlayerState<T> Round<T>()
|
||||
where T : class, new();
|
||||
|
||||
}
|
||||
18
public/Jailbreak.Public/Jailbreak.Public.csproj
Normal file
18
public/Jailbreak.Public/Jailbreak.Public.csproj
Normal file
@@ -0,0 +1,18 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.142" />
|
||||
<PackageReference Include="System.Text.Json" Version="8.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Plugin\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
46
public/Jailbreak.Public/Mod/Teams/IGuardQueue.cs
Normal file
46
public/Jailbreak.Public/Mod/Teams/IGuardQueue.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Public.Mod.Teams;
|
||||
|
||||
public interface IGuardQueue
|
||||
{
|
||||
|
||||
|
||||
bool TryEnterQueue(CCSPlayerController player);
|
||||
|
||||
bool TryExitQueue(CCSPlayerController player);
|
||||
|
||||
/// <summary>
|
||||
/// Pop the provided amount of players from the queue
|
||||
/// and put them on the CT team
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
bool TryPop(int count);
|
||||
|
||||
/// <summary>
|
||||
/// Pull the provided amount of players from the CT team
|
||||
/// and put them back in the queue.
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
bool TryPush(int count);
|
||||
|
||||
/// <summary>
|
||||
/// Force the player to join CT, without being pushed back to T.
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
void ForceGuard(CCSPlayerController player);
|
||||
|
||||
/// <summary>
|
||||
/// Get this player's position in the queue
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
/// <returns></returns>
|
||||
int GetQueuePosition(CCSPlayerController player);
|
||||
|
||||
/// <summary>
|
||||
/// Get all players in the queue
|
||||
/// </summary>
|
||||
IEnumerable<CCSPlayerController> Queue { get; }
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Public.Mod.Warden;
|
||||
|
||||
public interface IWardenSelectionService
|
||||
{
|
||||
/// <summary>
|
||||
/// Enter this player into the warden queue
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
bool TryEnter(CCSPlayerController player);
|
||||
|
||||
/// <summary>
|
||||
/// Remove this player from the warden queue
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
bool TryExit(CCSPlayerController player);
|
||||
|
||||
/// <summary>
|
||||
/// Determine whether this player is in the queue or not
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
/// <returns></returns>
|
||||
bool InQueue(CCSPlayerController player);
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the warden queue is currently in use
|
||||
/// </summary>
|
||||
bool Active {get;}
|
||||
}
|
||||
20
public/Jailbreak.Public/Mod/Warden/IWardenService.cs
Normal file
20
public/Jailbreak.Public/Mod/Warden/IWardenService.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Public.Mod.Warden;
|
||||
|
||||
public interface IWardenService
|
||||
{
|
||||
|
||||
CCSPlayerController? Warden { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not a warden is currently assigned
|
||||
/// </summary>
|
||||
bool HasWarden { get; }
|
||||
|
||||
|
||||
bool TrySetWarden(CCSPlayerController warden);
|
||||
|
||||
bool TryRemoveWarden();
|
||||
|
||||
}
|
||||
21
src/Jailbreak.Generic/GenericServiceExtension.cs
Normal file
21
src/Jailbreak.Generic/GenericServiceExtension.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
using Jailbreak.Generic.Behaviors;
|
||||
using Jailbreak.Public.Extensions;
|
||||
using Jailbreak.Public.Generic;
|
||||
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace Jailbreak.Generic;
|
||||
|
||||
public static class GenericServiceExtension
|
||||
{
|
||||
public static void AddJailbreakGeneric(this IServiceCollection serviceCollection)
|
||||
{
|
||||
serviceCollection.AddPluginBehavior<AliveStateTracker>();
|
||||
serviceCollection.AddPluginBehavior<GlobalStateTracker>();
|
||||
serviceCollection.AddPluginBehavior<RoundStateTracker>();
|
||||
|
||||
serviceCollection.AddTransient<IPlayerStateFactory, PlayerStateFactory>();
|
||||
}
|
||||
}
|
||||
13
src/Jailbreak.Generic/Jailbreak.Generic.csproj
Normal file
13
src/Jailbreak.Generic/Jailbreak.Generic.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\public\Jailbreak.Public\Jailbreak.Public.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,24 @@
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
|
||||
namespace Jailbreak.Generic.Behaviors;
|
||||
|
||||
public class AliveStateTracker : BaseStateTracker, IPluginBehavior
|
||||
{
|
||||
public void Start(BasePlugin parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo info)
|
||||
{
|
||||
Reset(ev.Userid);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Generic.Behaviors;
|
||||
|
||||
public class BaseStateTracker : IDisposable
|
||||
{
|
||||
private List<ITrackedPlayerState> _trackedPlayerStates = new();
|
||||
|
||||
protected void Reset(CCSPlayerController controller)
|
||||
{
|
||||
foreach (ITrackedPlayerState trackedPlayerState in _trackedPlayerStates)
|
||||
trackedPlayerState.Reset(controller);
|
||||
}
|
||||
|
||||
protected void ResetAll()
|
||||
{
|
||||
foreach (ITrackedPlayerState trackedPlayerState in _trackedPlayerStates)
|
||||
trackedPlayerState.Drop();
|
||||
}
|
||||
|
||||
public void Track(ITrackedPlayerState state)
|
||||
{
|
||||
_trackedPlayerStates.Add(state);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
=> ResetAll();
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
|
||||
namespace Jailbreak.Generic.Behaviors;
|
||||
|
||||
public class GlobalStateTracker : BaseStateTracker, IPluginBehavior
|
||||
{
|
||||
public void Start(BasePlugin parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect handler to reset states on user leave
|
||||
/// </summary>
|
||||
/// <param name="ev"></param>
|
||||
/// <param name="info"></param>
|
||||
[GameEventHandler]
|
||||
public HookResult OnDisconnect(EventPlayerDisconnect ev, GameEventInfo info)
|
||||
{
|
||||
Reset(ev.Userid);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
|
||||
using Serilog;
|
||||
|
||||
namespace Jailbreak.Generic.Behaviors;
|
||||
|
||||
public class RoundStateTracker : BaseStateTracker, IPluginBehavior
|
||||
{
|
||||
public void Start(BasePlugin parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundEnd(EventRoundEnd ev, GameEventInfo info)
|
||||
{
|
||||
Log.Debug("[RoundStateTracker] Resetting all tracked states");
|
||||
ResetAll();
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
17
src/Jailbreak.Generic/PlayerState/ITrackedPlayerState.cs
Normal file
17
src/Jailbreak.Generic/PlayerState/ITrackedPlayerState.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
namespace Jailbreak.Generic;
|
||||
|
||||
public interface ITrackedPlayerState
|
||||
{
|
||||
/// <summary>
|
||||
/// Reset a state for a specific player
|
||||
/// </summary>
|
||||
/// <param name="controller"></param>
|
||||
void Reset(CCSPlayerController controller);
|
||||
|
||||
/// <summary>
|
||||
/// Reset states for all players
|
||||
/// </summary>
|
||||
void Drop();
|
||||
}
|
||||
46
src/Jailbreak.Generic/PlayerState/PlayerStateFactory.cs
Normal file
46
src/Jailbreak.Generic/PlayerState/PlayerStateFactory.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Jailbreak.Generic.Behaviors;
|
||||
using Jailbreak.Public.Generic;
|
||||
|
||||
namespace Jailbreak.Generic;
|
||||
|
||||
public class PlayerStateFactory : IPlayerStateFactory
|
||||
{
|
||||
private GlobalStateTracker _global;
|
||||
private AliveStateTracker _alive;
|
||||
private RoundStateTracker _round;
|
||||
|
||||
public PlayerStateFactory(GlobalStateTracker global, AliveStateTracker alive, RoundStateTracker round)
|
||||
{
|
||||
_global = global;
|
||||
_alive = alive;
|
||||
_round = round;
|
||||
}
|
||||
|
||||
public IPlayerState<T> Global<T>() where T : class, new()
|
||||
{
|
||||
var state = new PlayerStateImpl<T>();
|
||||
|
||||
_global.Track(state);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
public IPlayerState<T> Alive<T>() where T : class, new()
|
||||
{
|
||||
var state = new PlayerStateImpl<T>();
|
||||
|
||||
_global.Track(state);
|
||||
_alive.Track(state);
|
||||
|
||||
return state; }
|
||||
|
||||
public IPlayerState<T> Round<T>() where T : class, new()
|
||||
{
|
||||
var state = new PlayerStateImpl<T>();
|
||||
|
||||
_global.Track(state);
|
||||
_round.Track(state);
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
25
src/Jailbreak.Generic/PlayerState/PlayerStateImpl.cs
Normal file
25
src/Jailbreak.Generic/PlayerState/PlayerStateImpl.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
using Jailbreak.Public.Generic;
|
||||
|
||||
namespace Jailbreak.Generic;
|
||||
|
||||
public class PlayerStateImpl<TState> : IPlayerState<TState>, ITrackedPlayerState
|
||||
where TState : class, new()
|
||||
{
|
||||
private Dictionary<int, TState> _states = new();
|
||||
|
||||
public TState Get(CCSPlayerController controller)
|
||||
{
|
||||
// If the state doesn't exist, create it :^)
|
||||
_states.TryAdd(controller.Slot, new TState());
|
||||
|
||||
return _states[controller.Slot];
|
||||
}
|
||||
|
||||
public void Reset(CCSPlayerController controller)
|
||||
=> _states.Remove(controller.Slot);
|
||||
|
||||
public void Drop()
|
||||
=> _states.Clear();
|
||||
}
|
||||
66
src/Jailbreak/Config/ConfigService.cs
Normal file
66
src/Jailbreak/Config/ConfigService.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Nodes;
|
||||
|
||||
using CounterStrikeSharp.API;
|
||||
|
||||
using Jailbreak.Public.Configuration;
|
||||
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
|
||||
namespace Jailbreak.Config;
|
||||
|
||||
public class ConfigService : IConfigService
|
||||
{
|
||||
private ILogger<ConfigService> _logger;
|
||||
|
||||
public ConfigService(ILogger<ConfigService> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
private T Fail<T>(bool fail, string message)
|
||||
where T: class, new()
|
||||
{
|
||||
// We would be returning default.
|
||||
// Check if caller wants us to cry and scream instead.
|
||||
if (fail)
|
||||
throw new InvalidOperationException(message);
|
||||
|
||||
_logger.LogWarning("[Config] Tripped load fail state with message: {@Message}", message);
|
||||
|
||||
return new T();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="fail"></param>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <returns></returns>
|
||||
public T Get<T>(string path, bool fail = false)
|
||||
where T : class, new()
|
||||
{
|
||||
var jsonPath = Path.Combine(Server.GameDirectory, IConfigService.CONFIG_PATH);
|
||||
|
||||
if (!File.Exists(jsonPath))
|
||||
return Fail<T>(fail, "Config file does not exist");
|
||||
|
||||
var jsonText = File.ReadAllText(jsonPath);
|
||||
|
||||
var jsonObject = JsonObject.Parse(jsonText);
|
||||
if (jsonObject == null)
|
||||
return Fail<T>(fail, $"Unable to parse configuration file at {jsonPath}");
|
||||
|
||||
var configObject = jsonObject[path];
|
||||
if (configObject == null)
|
||||
return Fail<T>(fail, $"Unable to navigate to config section {path}");
|
||||
|
||||
var config = configObject.Deserialize<T>();
|
||||
if (config == null)
|
||||
return Fail<T>(fail, $"Unable to deserialize ({configObject.ToJsonString()}) into {typeof(T).FullName}.");
|
||||
|
||||
return config;
|
||||
}
|
||||
}
|
||||
70
src/Jailbreak/Jailbreak.cs
Normal file
70
src/Jailbreak/Jailbreak.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System.Collections.Immutable;
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
using Jailbreak.Public.Behaviors;
|
||||
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
using Serilog;
|
||||
|
||||
namespace Jailbreak;
|
||||
|
||||
public class Jailbreak : BasePlugin
|
||||
{
|
||||
public override string ModuleName => "Jailbreak";
|
||||
public override string ModuleVersion => "0.1.0";
|
||||
public override string ModuleAuthor => "EdgeGamers Development";
|
||||
|
||||
private IServiceProvider _provider;
|
||||
private IServiceScope _scope;
|
||||
private IReadOnlyList<IPluginBehavior> _extensions;
|
||||
|
||||
public Jailbreak(IServiceProvider provider)
|
||||
{
|
||||
_provider = provider;
|
||||
}
|
||||
|
||||
public override void Load(bool hotReload)
|
||||
{
|
||||
Logger.LogInformation("[Jailbreak] Loading...");
|
||||
|
||||
_scope = _provider.CreateScope();
|
||||
_extensions = _scope.ServiceProvider.GetServices<IPluginBehavior>()
|
||||
.ToImmutableList();
|
||||
|
||||
Logger.LogInformation("[Jailbreak] Found {@BehaviorCount} behaviors.", _extensions.Count);
|
||||
|
||||
foreach (IPluginBehavior extension in _extensions)
|
||||
{
|
||||
// Register all event handlers on the extension object
|
||||
RegisterAllAttributes(extension);
|
||||
|
||||
// Tell the extension to start it's magic
|
||||
extension.Start(this);
|
||||
|
||||
Logger.LogInformation("[Jailbreak] Loaded behavior {@Behavior}", extension.GetType().FullName);
|
||||
}
|
||||
|
||||
base.Load(hotReload);
|
||||
}
|
||||
|
||||
public override void Unload(bool hotReload)
|
||||
{
|
||||
Logger.LogInformation("[Jailbreak] Shutting down...");
|
||||
|
||||
foreach (IPluginBehavior extension in _extensions)
|
||||
{
|
||||
extension.Dispose();
|
||||
}
|
||||
|
||||
// Dispose of original extensions scope
|
||||
// When loading again we will get a new scope to avoid leaking state.
|
||||
_scope.Dispose();
|
||||
|
||||
base.Unload(hotReload);
|
||||
}
|
||||
}
|
||||
41
src/Jailbreak/Jailbreak.csproj
Normal file
41
src/Jailbreak/Jailbreak.csproj
Normal file
@@ -0,0 +1,41 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<!--Unfortunately we can't use .NET Standard due to CSSharp being hardcoded to .NET 7-->
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
|
||||
<!--Compiler Options-->
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<PackageId>EdgeGamers.Jailbreak</PackageId>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(GITHUB_ACTIONS)' == 'true'">
|
||||
<!--CI Configurations-->
|
||||
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<!--Publish Configuration-->
|
||||
<PublishDir>$(MSBuildThisFileDirectory)/../../build/Jailbreak</PublishDir>
|
||||
<PublishRelease>false</PublishRelease>
|
||||
<PublishSelfContained>false</PublishSelfContained>
|
||||
<PublishDocumentationFile>true</PublishDocumentationFile>
|
||||
|
||||
<!--Host Options-->
|
||||
<RollForward>Major</RollForward>
|
||||
<UseAppHost>false</UseAppHost>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\mod\Jailbreak.Teams\Jailbreak.Teams.csproj" />
|
||||
<ProjectReference Include="..\..\mod\Jailbreak.Warden\Jailbreak.Warden.csproj" />
|
||||
<ProjectReference Include="..\..\public\Jailbreak.Public\Jailbreak.Public.csproj" />
|
||||
<ProjectReference Include="..\Jailbreak.Generic\Jailbreak.Generic.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
32
src/Jailbreak/JailbreakServiceCollection.cs
Normal file
32
src/Jailbreak/JailbreakServiceCollection.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Reflection;
|
||||
|
||||
using CounterStrikeSharp.API.Core;
|
||||
|
||||
using Jailbreak.Config;
|
||||
using Jailbreak.Generic;
|
||||
using Jailbreak.Public.Configuration;
|
||||
using Jailbreak.Teams;
|
||||
using Jailbreak.Warden;
|
||||
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Logging;
|
||||
|
||||
namespace Jailbreak;
|
||||
|
||||
/// <summary>
|
||||
/// Class that auto-registers all jailbreak services and classes.
|
||||
/// </summary>
|
||||
public class JailbreakServiceCollection : IPluginServiceCollection<Jailbreak>
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public void ConfigureServices(IServiceCollection serviceCollection)
|
||||
{
|
||||
// Do we want to make this scoped?
|
||||
// Not sure how this will behave with multiple rounds and whatnot.
|
||||
serviceCollection.AddTransient<IConfigService, ConfigService>();
|
||||
|
||||
serviceCollection.AddJailbreakGeneric();
|
||||
serviceCollection.AddJailbreakWarden();
|
||||
serviceCollection.AddJailbreakTeams();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user