From ac01b01c1150b3fc4ab2057f8bb2246156d621a0 Mon Sep 17 00:00:00 2001
From: Mooshua <43320783+mooshua@users.noreply.github.com>
Date: Thu, 4 Jan 2024 12:22:02 -0800
Subject: [PATCH] Initial commit
---
.gitattributes | 2 +
.gitignore | 12 +
Jailbreak.sln | 53 ++
LICENSE | 674 ++++++++++++++++++
README.md | 66 ++
assets/ego_text.webp | Bin 0 -> 1426 bytes
global.json | 7 +
mod/Jailbreak.Teams/Jailbreak.Teams.csproj | 13 +
mod/Jailbreak.Teams/Queue/QueueBehavior.cs | 146 ++++
mod/Jailbreak.Teams/Queue/QueueState.cs | 19 +
mod/Jailbreak.Teams/Ratio/RatioBehavior.cs | 109 +++
mod/Jailbreak.Teams/Ratio/RatioConfig.cs | 22 +
mod/Jailbreak.Teams/TeamsServiceExtension.cs | 19 +
.../Commands/WardenCommandsBehavior.cs | 94 +++
mod/Jailbreak.Warden/Global/WardenBehavior.cs | 114 +++
mod/Jailbreak.Warden/Jailbreak.Warden.csproj | 13 +
.../Selection/QueueFavorState.cs | 19 +
mod/Jailbreak.Warden/Selection/QueueState.cs | 11 +
.../Selection/WardenSelectionBehavior.cs | 178 +++++
.../WardenServiceExtension.cs | 22 +
.../Behaviors/IPluginBehavior.cs | 24 +
.../Configuration/IConfigService.cs | 19 +
.../Extensions/EnumerableExtensions.cs | 24 +
.../Extensions/PlayerExtensions.cs | 12 +
.../Extensions/ServerExtensions.cs | 13 +
.../Extensions/ServiceCollectionExtensions.cs | 64 ++
.../Extensions/StringExtensions.cs | 10 +
.../Jailbreak.Public/Generic/IPlayerState.cs | 16 +
.../Generic/IPlayerStateFactory.cs | 30 +
.../Jailbreak.Public/Jailbreak.Public.csproj | 18 +
.../Jailbreak.Public/Mod/Teams/IGuardQueue.cs | 46 ++
.../Mod/Warden/IWardenSelectionService.cs | 30 +
.../Mod/Warden/IWardenService.cs | 20 +
.../GenericServiceExtension.cs | 21 +
.../Jailbreak.Generic.csproj | 13 +
.../Behaviors/AliveStateTracker.cs | 24 +
.../PlayerState/Behaviors/BaseStateTracker.cs | 28 +
.../Behaviors/GlobalStateTracker.cs | 26 +
.../Behaviors/RoundStateTracker.cs | 27 +
.../PlayerState/ITrackedPlayerState.cs | 17 +
.../PlayerState/PlayerStateFactory.cs | 46 ++
.../PlayerState/PlayerStateImpl.cs | 25 +
src/Jailbreak/Config/ConfigService.cs | 66 ++
src/Jailbreak/Jailbreak.cs | 70 ++
src/Jailbreak/Jailbreak.csproj | 41 ++
src/Jailbreak/JailbreakServiceCollection.cs | 32 +
46 files changed, 2355 insertions(+)
create mode 100644 .gitattributes
create mode 100644 .gitignore
create mode 100644 Jailbreak.sln
create mode 100644 LICENSE
create mode 100644 README.md
create mode 100644 assets/ego_text.webp
create mode 100644 global.json
create mode 100644 mod/Jailbreak.Teams/Jailbreak.Teams.csproj
create mode 100644 mod/Jailbreak.Teams/Queue/QueueBehavior.cs
create mode 100644 mod/Jailbreak.Teams/Queue/QueueState.cs
create mode 100644 mod/Jailbreak.Teams/Ratio/RatioBehavior.cs
create mode 100644 mod/Jailbreak.Teams/Ratio/RatioConfig.cs
create mode 100644 mod/Jailbreak.Teams/TeamsServiceExtension.cs
create mode 100644 mod/Jailbreak.Warden/Commands/WardenCommandsBehavior.cs
create mode 100644 mod/Jailbreak.Warden/Global/WardenBehavior.cs
create mode 100644 mod/Jailbreak.Warden/Jailbreak.Warden.csproj
create mode 100644 mod/Jailbreak.Warden/Selection/QueueFavorState.cs
create mode 100644 mod/Jailbreak.Warden/Selection/QueueState.cs
create mode 100644 mod/Jailbreak.Warden/Selection/WardenSelectionBehavior.cs
create mode 100644 mod/Jailbreak.Warden/WardenServiceExtension.cs
create mode 100644 public/Jailbreak.Public/Behaviors/IPluginBehavior.cs
create mode 100644 public/Jailbreak.Public/Configuration/IConfigService.cs
create mode 100644 public/Jailbreak.Public/Extensions/EnumerableExtensions.cs
create mode 100644 public/Jailbreak.Public/Extensions/PlayerExtensions.cs
create mode 100644 public/Jailbreak.Public/Extensions/ServerExtensions.cs
create mode 100644 public/Jailbreak.Public/Extensions/ServiceCollectionExtensions.cs
create mode 100644 public/Jailbreak.Public/Extensions/StringExtensions.cs
create mode 100644 public/Jailbreak.Public/Generic/IPlayerState.cs
create mode 100644 public/Jailbreak.Public/Generic/IPlayerStateFactory.cs
create mode 100644 public/Jailbreak.Public/Jailbreak.Public.csproj
create mode 100644 public/Jailbreak.Public/Mod/Teams/IGuardQueue.cs
create mode 100644 public/Jailbreak.Public/Mod/Warden/IWardenSelectionService.cs
create mode 100644 public/Jailbreak.Public/Mod/Warden/IWardenService.cs
create mode 100644 src/Jailbreak.Generic/GenericServiceExtension.cs
create mode 100644 src/Jailbreak.Generic/Jailbreak.Generic.csproj
create mode 100644 src/Jailbreak.Generic/PlayerState/Behaviors/AliveStateTracker.cs
create mode 100644 src/Jailbreak.Generic/PlayerState/Behaviors/BaseStateTracker.cs
create mode 100644 src/Jailbreak.Generic/PlayerState/Behaviors/GlobalStateTracker.cs
create mode 100644 src/Jailbreak.Generic/PlayerState/Behaviors/RoundStateTracker.cs
create mode 100644 src/Jailbreak.Generic/PlayerState/ITrackedPlayerState.cs
create mode 100644 src/Jailbreak.Generic/PlayerState/PlayerStateFactory.cs
create mode 100644 src/Jailbreak.Generic/PlayerState/PlayerStateImpl.cs
create mode 100644 src/Jailbreak/Config/ConfigService.cs
create mode 100644 src/Jailbreak/Jailbreak.cs
create mode 100644 src/Jailbreak/Jailbreak.csproj
create mode 100644 src/Jailbreak/JailbreakServiceCollection.cs
diff --git a/.gitattributes b/.gitattributes
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index 0000000..dfe0770
--- /dev/null
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+* text=auto
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..aad3b71
--- /dev/null
+++ b/.gitignore
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+
+# Repository build files
+build/
+bin/
+obj/
+
+Debug/
+Release/
+
+# IDE files
+.idea/
+.vs/
diff --git a/Jailbreak.sln b/Jailbreak.sln
new file mode 100644
index 0000000..7dfd86e
--- /dev/null
+++ b/Jailbreak.sln
@@ -0,0 +1,53 @@
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+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "src", "src", "{177DA48D-8306-4102-918D-992569878581}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak", "src\Jailbreak\Jailbreak.csproj", "{9135CCC9-66C5-4A9C-AE3C-91475B5F0437}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "public", "public", "{59311734-3648-43C2-B43C-385718B0D103}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Public", "public\Jailbreak.Public\Jailbreak.Public.csproj", "{51AF228F-27F2-4225-A387-FDEAD123FAC2}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "mod", "mod", "{36BA84C0-291C-4930-A7C6-97CDF8F7F0D7}"
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+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Warden", "mod\Jailbreak.Warden\Jailbreak.Warden.csproj", "{E73417E7-D397-415B-B96F-BF43DAC511B8}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Generic", "src\Jailbreak.Generic\Jailbreak.Generic.csproj", "{1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Jailbreak.Teams", "mod\Jailbreak.Teams\Jailbreak.Teams.csproj", "{28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}"
+EndProject
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+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
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+ {9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {9135CCC9-66C5-4A9C-AE3C-91475B5F0437}.Release|Any CPU.Build.0 = Release|Any CPU
+ {51AF228F-27F2-4225-A387-FDEAD123FAC2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {51AF228F-27F2-4225-A387-FDEAD123FAC2}.Debug|Any CPU.Build.0 = Debug|Any CPU
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+ {51AF228F-27F2-4225-A387-FDEAD123FAC2}.Release|Any CPU.Build.0 = Release|Any CPU
+ {E73417E7-D397-415B-B96F-BF43DAC511B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {E73417E7-D397-415B-B96F-BF43DAC511B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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+ {E73417E7-D397-415B-B96F-BF43DAC511B8}.Release|Any CPU.Build.0 = Release|Any CPU
+ {1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ {9135CCC9-66C5-4A9C-AE3C-91475B5F0437} = {177DA48D-8306-4102-918D-992569878581}
+ {51AF228F-27F2-4225-A387-FDEAD123FAC2} = {59311734-3648-43C2-B43C-385718B0D103}
+ {E73417E7-D397-415B-B96F-BF43DAC511B8} = {36BA84C0-291C-4930-A7C6-97CDF8F7F0D7}
+ {1D9CC1AC-4ABC-41A3-8CC7-6FB17E864C3F} = {177DA48D-8306-4102-918D-992569878581}
+ {28EE05E4-8FE3-4CC6-AA03-0C533EFBFBF2} = {36BA84C0-291C-4930-A7C6-97CDF8F7F0D7}
+ EndGlobalSection
+EndGlobal
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..e62ec04
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
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+software and other kinds of works.
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+ The licenses for most software and other practical works are designed
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+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
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+ When we speak of free software, we are referring to freedom, not
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+ Copyright (C)
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+ it under the terms of the GNU General Public License as published by
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+ (at your option) any later version.
+
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+
+Also add information on how to contact you by electronic and paper mail.
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+if any, to sign a "copyright disclaimer" for the program, if necessary.
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+.
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+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..f45a0d9
--- /dev/null
+++ b/README.md
@@ -0,0 +1,66 @@
+#  Jailbreak
+
+[](https://edgm.rs/discord)
+
+The classic Jail gamemode, ported to Counter-Strike 2.
+
+> [!WARNING]
+> This plugin is in active development and may cause server crashes or stability issues.
+
+## Status
+
+- **⚙️ Server**
+ - [ ] Stats/Analytics Sinks
+ - [ ] Error reporting
+ - [ ] Configuration system
+ - Note: Passable, but in a terrible state. Needs TLC.
+- **👮 Guards**
+ - [x] Warden Selection
+ - [ ] Special Days
+ - [ ] Ratio Enforcement
+ - Note: Mostly there, needs debug.
+ - [ ] Bans/Punishments
+- **🎃 Prisoners**
+ - [ ] Last Request
+- **🛕 Maps**
+ - [ ] Custom Entities
+ - [ ] Custom I/O
+ - [ ] Warden/Guard/Prisoner Filters
+
+## Contributing
+
+The jail plugin is currently in heavy development and all contributions are welcome!
+Please make sure all contributions use the dependency injection system, or ask to have your contribution
+ported if you don't know how.
+
+Ports to DI containers that have more verbose scoping systems for round-based or game-based scoping are welcome.
+
+> [!TIP]
+> Microsoft has some good documentation on dependency injection here:
+> [Overview](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection),
+> [Using Dependency Injection](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection-usage),
+> [Dependency Injection Guidelines](https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection-guidelines).
+
+All event handlers should derive from `IPluginBehavior` and be registered using
+`IServiceCollection.AddPluginBehavior`. If your behavior also acts as a service,
+make sure to use `IServiceCollection.AddPluginBehavior`. All `IPluginBehavior` objects
+have their event handlers automatically registered.
+
+Code style should follow .NET conventions
+(if you need help, make sure to check "enable edits from maintainers" and ask for a format)
+
+## Building
+
+The jailbreak plugin automatically builds to `build/Jailbreak` when using `dotnet publish src/Jailbreak/Jailbreak.csproj`.
+Please use [SDK 8.0](https://dotnet.microsoft.com/en-us/download/dotnet/8.0) or higher.
+
+Note that only the `src/Jailbreak` project is intended to be built directly.
+
+## Using
+
+Jailbreak requires Counter Strike Sharp. If you don't have that installed, [follow the
+install instructions here](https://docs.cssharp.dev/docs/guides/getting-started.html).
+
+Install the plugin like any other Counter Strike Sharp plugin: drop the `Jailbreak` folder into
+`game/csgo/addons/counterstrikesharp/plugins`.
diff --git a/assets/ego_text.webp b/assets/ego_text.webp
new file mode 100644
index 0000000000000000000000000000000000000000..6e0da7642d4756ae39f48f97212a4028ad4c9c17
GIT binary patch
literal 1426
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zL;i=XscHZK=t9W=06hS3Jb1`GToC|3Uh>5Fc0zeC>v?mp?u0OItA#KQ68TzboGe>z
z|LYs#yq32X9$XS-k2ZS8Y_}vFyE2q-8zya6U#i?>0QYL>?DK+4*D?r_So56$Em053
zm93r~or=cezSK5KIxh`AJ5k+GAqzw%4?5hoHyfQ%v1r!-!$0mBnlEHyat?D&E7$fA
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zm^32~+MY+FVTAmMtL>ele4@;!W(QO!(sK+cOoV^r%N>TDDJH#
znw#}&9jizi?)-M&m*~@fPLcRVZ%0YBbU<;Z%$Fwk!{AscEvlSvJv+G3coQl6Q#Q6-
z=}Kl3T;r2Jt;^;zRVbJiRA5_czMw}END+6qK?28tF!C>fw8S{|C_Bq-E?I~h*0Z}>
zg8qqa?x-)qUT=35ay@8sZce}R_5Q?Bv8x+A%s$s66sV^_Hp$0^_Rd>;fwdu$Vqz4V
z&}wV^INyCb0xh<9TRdXizLweT+dnS`VboJ%l60Y&;gSB8RcILb4TmsE3#Rq!?CFpO
z%#1L~3Z6_VwZx<*NhkfTj-$1x=nt5GVtULjZk<
zq1cGN67G2^1CYv|Kbx0txKasjqmU8^#(*lM%78Yg0Dut56A3DPSAU4Nt}`9tUF$V4
zi18o{(1Mf+Wps|>_xckM%OeCzxzB%kG&DLs2^$}ogtEZmuy{NGK*O?71%QSkfHO14
qfxQ2F!+1Zu
+
+
+ net7.0
+ enable
+ enable
+
+
+
+
+
+
+
diff --git a/mod/Jailbreak.Teams/Queue/QueueBehavior.cs b/mod/Jailbreak.Teams/Queue/QueueBehavior.cs
new file mode 100644
index 0000000..8e910ff
--- /dev/null
+++ b/mod/Jailbreak.Teams/Queue/QueueBehavior.cs
@@ -0,0 +1,146 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+using CounterStrikeSharp.API.Modules.Utils;
+
+using Jailbreak.Public.Behaviors;
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Generic;
+using Jailbreak.Public.Mod.Teams;
+
+using Microsoft.VisualBasic.CompilerServices;
+
+using Serilog;
+
+namespace Jailbreak.Teams.Queue;
+
+public class QueueBehavior : IGuardQueue, IPluginBehavior
+{
+ private int _counter;
+ private IPlayerState _state;
+
+ public QueueBehavior(IPlayerStateFactory factory)
+ {
+ _counter = 0;
+ _state = factory.Global();
+ }
+
+ public bool TryEnterQueue(CCSPlayerController player)
+ {
+ if (player.GetTeam() == CsTeam.CounterTerrorist)
+ return false;
+
+ var state = _state.Get(player);
+ state.Position = ++_counter;
+ state.InQueue = true;
+ state.IsGuard = false;
+
+ return true;
+ }
+
+ public bool TryExitQueue(CCSPlayerController player)
+ {
+ var state = _state.Get(player);
+ state.InQueue = false;
+
+ return true;
+ }
+
+ public bool TryPop(int count)
+ {
+ Server.PrintToChatAll($"[Jail] Autobalancing is adding {count} guards.");
+ var queue = Queue.ToList();
+
+ if (queue.Count <= count)
+ {
+ Server.PrintToChatAll("[Jail] Not enough guards are in the queue!");
+ Server.PrintToChatAll("[Jail] Type !guard in chat to join the queue");
+ ServerExtensions.PrintToCenterAll("Type !guard to become a guard!");
+ }
+
+ Log.Information($"[Queue] {count}/{queue.Count}");
+ for (int i = 0; i < Math.Min(queue.Count, count); i++)
+ {
+ Log.Information($"[Queue] Popping { queue[i].PlayerName }");
+
+ ForceGuard( queue[i] );
+ }
+
+ return true;
+ }
+
+ public bool TryPush(int count)
+ {
+ Server.PrintToChatAll($"[Jail] Autobalancing is removing {count} guards.");
+
+ var players = Utilities.GetPlayers()
+ .Where(player => player.GetTeam() == CsTeam.CounterTerrorist)
+ .Shuffle(Random.Shared)
+ .ToList();
+ Log.Information($"[Queue] {count}/{players.Count}");
+
+ for (int i = 0; i < Math.Min(count, players.Count); i++)
+ {
+ var toSwap = players[i];
+ Log.Information($"[Queue] Pushing {toSwap.PlayerName}");
+ var state = _state.Get(toSwap);
+
+ state.IsGuard = false;
+ toSwap.ChangeTeam(CsTeam.Terrorist);
+
+ TryEnterQueue(toSwap);
+
+ toSwap.PrintToCenter("You were autobalanced to the prisoner team!");
+ }
+
+ return true;
+ }
+
+ public void ForceGuard(CCSPlayerController player)
+ {
+ // Set IsGuard so they won't be swapped back.
+ _state.Get(player).IsGuard = true;
+
+ player.PrintToCenter("You are now a guard!");
+ player.ChangeTeam(CsTeam.CounterTerrorist);
+ }
+
+ [GameEventHandler]
+ public HookResult OnPlayerTeam(EventPlayerTeam ev, GameEventInfo info)
+ {
+ var state = _state.Get(ev.Userid);
+ var player = ev.Userid;
+
+ if (ev.Team == (int)CsTeam.CounterTerrorist && !state.IsGuard)
+ {
+ player.SwitchTeam(CsTeam.Terrorist);
+ player.PrintToCenter("You were swapped to T!\nUse !guard to join the queue.");
+
+ return HookResult.Handled;
+ }
+
+ if (player.GetTeam() == CsTeam.Terrorist && state.IsGuard)
+ {
+ if (this.TryExitQueue(player))
+ player.PrintToCenter("You were removed from the guard queue for switching to T.\nUse !guard to rejoin the queue!");
+ }
+
+ return HookResult.Continue;
+ }
+
+
+
+ public int GetQueuePosition(CCSPlayerController player)
+ {
+ return Queue.ToList()
+ .FindIndex(controller => controller.Slot == player.Slot);
+ }
+
+ public IEnumerable Queue
+ => Utilities.GetPlayers()
+ .Select(player => (Player: player, State: _state.Get(player)))
+ .Where(tuple => tuple.State.InQueue) // Exclude not in queue
+ .Where(tuple => !tuple.State.IsGuard) // Exclude current guards
+ .OrderBy(tuple => tuple.State.Position) // Order by counter value when joined queue
+ .Select(tuple => tuple.Player);
+}
diff --git a/mod/Jailbreak.Teams/Queue/QueueState.cs b/mod/Jailbreak.Teams/Queue/QueueState.cs
new file mode 100644
index 0000000..46e1e5c
--- /dev/null
+++ b/mod/Jailbreak.Teams/Queue/QueueState.cs
@@ -0,0 +1,19 @@
+namespace Jailbreak.Teams.Queue;
+
+public class QueueState
+{
+
+ public QueueState()
+ {
+ }
+
+ ///
+ /// The counter value when the player entered the queue
+ /// Lower = join CT sooner
+ ///
+ public int Position { get; set; }
+
+ public bool InQueue { get; set; }
+
+ public bool IsGuard { get; set; }
+}
diff --git a/mod/Jailbreak.Teams/Ratio/RatioBehavior.cs b/mod/Jailbreak.Teams/Ratio/RatioBehavior.cs
new file mode 100644
index 0000000..d6cfaec
--- /dev/null
+++ b/mod/Jailbreak.Teams/Ratio/RatioBehavior.cs
@@ -0,0 +1,109 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+using CounterStrikeSharp.API.Modules.Cvars;
+using CounterStrikeSharp.API.Modules.Utils;
+
+using Jailbreak.Public.Behaviors;
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Mod.Teams;
+
+namespace Jailbreak.Teams.Ratio;
+
+public class RatioBehavior : IPluginBehavior
+{
+ private IGuardQueue _guardQueue;
+
+ public enum RatioActionType
+ {
+ Add,
+ Remove,
+ None,
+ }
+
+ public struct RatioAction
+ {
+ public RatioActionType Type { get; init; }
+ public int Count { get; init; }
+
+ public RatioAction(int count = 0, RatioActionType type = RatioActionType.None)
+ {
+ Count = count;
+ Type = type;
+ }
+ }
+
+ private RatioConfig _config;
+
+ public RatioBehavior(RatioConfig config, IGuardQueue guardQueue)
+ {
+ _config = config;
+ _guardQueue = guardQueue;
+ }
+
+ ///
+ /// Evaluate whether the provided CT/T ratio needs
+ ///
+ ///
+ ///
+ ///
+ public RatioAction Evaluate(int ct, int t)
+ {
+ // No divide by zero errors today...
+ // Make value 0.01 so the decision will always be to add Ts
+ // 1 / 0.01 = 100, etc...
+ var normalized_ct = (ct == 0 ? 0.01 : (double)ct);
+ double ts_per_ct = t / (double)normalized_ct;
+ int target = (int)( (ct + t) / _config.Target ) + 1;
+
+ Server.PrintToConsole($"[Ratio] Evaluating ratio of {ct}ct to {t}t: {ts_per_ct}t/ct ratio, {target} target.");
+
+ if (_config.Maximum <= ts_per_ct)
+ {
+ // There are too many Ts per CT!
+ // Get more guards on the team
+ Server.PrintToConsole($"[Ratio] Decision: Not enough CTs: {_config.Maximum} <= {ts_per_ct}");
+ return new(target - ct, RatioActionType.Add);
+ }
+
+ if (ts_per_ct <= _config.Minimum)
+ {
+ // There are too many guards per T!
+ Server.PrintToConsole($"[Ratio] Decision: Too many CTs: {ts_per_ct} <= {_config.Minimum}");
+ return new(ct - target, RatioActionType.Remove);
+ }
+
+ Server.PrintToConsole($"[Ratio] Decision: Goldilocks: {_config.Maximum} (max) <= {ts_per_ct} (t/ct) <= {_config.Minimum} (min)");
+ // Take no action
+ return new();
+ }
+
+ ///
+ /// When a round starts, balance out the teams
+ ///
+ [GameEventHandler(HookMode.Pre)]
+ public HookResult OnRoundStart(EventRoundStart ev, GameEventInfo info)
+ {
+ var counterTerrorists = Utilities.GetPlayers().Count(player => player.GetTeam() == CsTeam.CounterTerrorist);
+ var terrorists = Utilities.GetPlayers().Count(player => player.GetTeam() == CsTeam.Terrorist);
+
+ var action = Evaluate(counterTerrorists, terrorists);
+
+ var success = action.Type switch
+ {
+ RatioActionType.Add => _guardQueue.TryPop(action.Count),
+ RatioActionType.Remove => _guardQueue.TryPush(action.Count),
+ _ => true
+ };
+
+ if (!success)
+ Server.PrintToChatAll($"[BUG] Ratio enforcement failed :^( [RatioAction: {action.Type} @ {action.Count}]");
+
+ return HookResult.Continue;
+ }
+
+ public void Dispose()
+ {
+
+ }
+}
diff --git a/mod/Jailbreak.Teams/Ratio/RatioConfig.cs b/mod/Jailbreak.Teams/Ratio/RatioConfig.cs
new file mode 100644
index 0000000..23c01db
--- /dev/null
+++ b/mod/Jailbreak.Teams/Ratio/RatioConfig.cs
@@ -0,0 +1,22 @@
+namespace Jailbreak.Teams.Ratio;
+
+public class RatioConfig
+{
+ ///
+ /// The minimum amount of Ts per every CT.
+ /// When this is passed, CTs will be added until Target is reached.
+ ///
+ public double Minimum { get; set; } = 2.5;
+
+ ///
+ /// The maximum amount of Ts per every CT.
+ /// When this is passed, CTs will be removed until Target is reached.
+ ///
+ public double Maximum { get; set; } = 4;
+
+ ///
+ /// When the ratio is autobalanced, the amount of guards
+ /// should be total_players / target.
+ ///
+ public double Target { get; set; } = 4;
+}
diff --git a/mod/Jailbreak.Teams/TeamsServiceExtension.cs b/mod/Jailbreak.Teams/TeamsServiceExtension.cs
new file mode 100644
index 0000000..bbc8330
--- /dev/null
+++ b/mod/Jailbreak.Teams/TeamsServiceExtension.cs
@@ -0,0 +1,19 @@
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Mod.Teams;
+using Jailbreak.Teams.Queue;
+using Jailbreak.Teams.Ratio;
+
+using Microsoft.Extensions.DependencyInjection;
+
+namespace Jailbreak.Teams;
+
+public static class TeamsServiceExtension
+{
+ public static void AddJailbreakTeams(this IServiceCollection collection)
+ {
+ collection.AddConfig("ratio");
+
+ collection.AddPluginBehavior();
+ collection.AddPluginBehavior();
+ }
+}
diff --git a/mod/Jailbreak.Warden/Commands/WardenCommandsBehavior.cs b/mod/Jailbreak.Warden/Commands/WardenCommandsBehavior.cs
new file mode 100644
index 0000000..39e4039
--- /dev/null
+++ b/mod/Jailbreak.Warden/Commands/WardenCommandsBehavior.cs
@@ -0,0 +1,94 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+using CounterStrikeSharp.API.Modules.Utils;
+
+using Jailbreak.Public.Behaviors;
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Mod.Warden;
+
+namespace Jailbreak.Warden.Commands;
+
+public class WardenCommandsBehavior : IPluginBehavior
+{
+ private IWardenSelectionService _queue;
+ private IWardenService _warden;
+
+ public WardenCommandsBehavior(IWardenSelectionService queue, IWardenService warden)
+ {
+ _queue = queue;
+ _warden = warden;
+ }
+
+ public HookResult HandleWarden(CCSPlayerController sender)
+ {
+ var isCt = sender.GetTeam() == CsTeam.CounterTerrorist;
+
+ // Is a CT and queue is open
+ if (isCt && _queue.Active)
+ {
+ if (_queue.InQueue(sender))
+ if (_queue.TryEnter(sender))
+ sender.PrintToChat("[Warden] You've joined the queue!");
+
+ if (!_queue.InQueue(sender))
+ if (_queue.TryExit(sender))
+ sender.PrintToChat("[Warden] You've left the queue!");
+
+ return HookResult.Handled;
+ }
+
+ // Is a CT and there is no warden
+ if (isCt && !_warden.HasWarden)
+ _warden.TrySetWarden(sender);
+
+ // Respond to all other requests
+ if (_warden.HasWarden)
+ sender.PrintToChat($"[Warden] The current warden is {_warden.Warden.PlayerName}");
+ else
+ sender.PrintToChat("[Warden] There is currently no warden!");
+
+ return HookResult.Handled;
+ }
+
+ public HookResult HandlePass(CCSPlayerController sender)
+ {
+ var isCt = sender.GetTeam() == CsTeam.CounterTerrorist;
+ var isWarden = _warden.HasWarden && _warden.Warden?.Slot == sender.Slot;
+
+ if (isWarden)
+ {
+ // Handle warden pass
+ Server.PrintToChatAll("[Warden] The warden has passed!");
+ if (!_warden.TryRemoveWarden())
+ Server.PrintToChatAll("[BUG] Couldn't remove warden :^(");
+
+ return HookResult.Handled;
+ }
+
+ return HookResult.Continue;
+ }
+
+ [GameEventHandler(HookMode.Pre)]
+ public HookResult OnPlayerChat(EventPlayerChat chat, GameEventInfo info)
+ {
+ var sender = Utilities.GetPlayerFromUserid(chat.Userid);
+ var command = chat.Text.ToLowerInvariant();
+
+ if (!chat.Text.StartsWith("!"))
+ return HookResult.Continue;
+
+ // Player is not sending a warden command
+ if (command == "!w" || command == "!warden")
+ return HandleWarden(sender);
+
+ if (command == "!uw" || command == "!unwarden" || command == "!pass")
+ return HandlePass(sender);
+
+ return HookResult.Continue;
+ }
+
+ public void Dispose()
+ {
+ }
+}
diff --git a/mod/Jailbreak.Warden/Global/WardenBehavior.cs b/mod/Jailbreak.Warden/Global/WardenBehavior.cs
new file mode 100644
index 0000000..173c20c
--- /dev/null
+++ b/mod/Jailbreak.Warden/Global/WardenBehavior.cs
@@ -0,0 +1,114 @@
+using System.Reflection;
+
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+using CounterStrikeSharp.API.Modules.Utils;
+
+using Jailbreak.Public.Behaviors;
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Mod.Warden;
+
+namespace Jailbreak.Warden.Global;
+
+public class WardenBehavior : IPluginBehavior, IWardenService
+{
+
+ public void Dispose()
+ {
+ }
+
+ private bool _hasWarden;
+ private CCSPlayerController? _warden;
+
+ ///
+ /// Get the current warden, if there is one.
+ ///
+ public CCSPlayerController? Warden => _warden;
+
+ ///
+ /// Whether or not a warden is currently assigned
+ ///
+ public bool HasWarden => _hasWarden;
+
+ public bool TrySetWarden(CCSPlayerController controller)
+ {
+ if (_hasWarden)
+ return false;
+
+ // Verify player is a CT
+ if (controller.GetTeam() != CsTeam.CounterTerrorist)
+ return false;
+
+ _hasWarden = true;
+ _warden = controller;
+
+ Server.PrintToChatAll($"[Warden] {_warden.PlayerName.Sanitize()} is now the warden!");
+ ServerExtensions.PrintToCenterAll($"{_warden.PlayerName.Sanitize()} is now the warden!");
+ _warden.ClanName = "[WARDEN]";
+
+ return true;
+ }
+
+ public bool TryRemoveWarden()
+ {
+ if (!_hasWarden)
+ return false;
+
+ if (_warden != null)
+ _warden.ClanName = "";
+
+ _hasWarden = false;
+ _warden = null;
+
+ return true;
+ }
+
+ [GameEventHandler]
+ public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo info)
+ {
+ if (!_hasWarden)
+ return HookResult.Continue;
+
+ if (ev.Userid.UserId == _warden.UserId)
+ {
+ if (!this.TryRemoveWarden())
+ Server.PrintToConsole("[Warden] BUG: Problem removing current warden :^(");
+
+ // Warden died!
+ Server.PrintToChatAll("[Warden] The current warden has died!");
+ Server.PrintToChatAll("[Warden] Type !warden to become the next warden");
+ ServerExtensions.PrintToCenterAll("The warden has died!");
+ }
+
+ return HookResult.Continue;
+ }
+
+ [GameEventHandler]
+ public HookResult OnRoundEnd(EventRoundEnd ev, GameEventInfo info)
+ {
+ this.TryRemoveWarden();
+
+ return HookResult.Continue;
+ }
+
+ [GameEventHandler]
+ public HookResult OnPlayerDisconnect(EventPlayerDisconnect ev, GameEventInfo info)
+ {
+ if (!_hasWarden)
+ return HookResult.Continue;
+
+ if (ev.Userid.UserId == _warden.UserId)
+ {
+ if (!this.TryRemoveWarden())
+ Server.PrintToConsole("[Warden] BUG: Problem removing current warden :^(");
+
+ // Warden died!
+ Server.PrintToChatAll("[Warden] The current warden has left the game!");
+ Server.PrintToChatAll("[Warden] Type !warden to become the next warden");
+ ServerExtensions.PrintToCenterAll("The warden has left!");
+ }
+
+ return HookResult.Continue;
+ }
+}
diff --git a/mod/Jailbreak.Warden/Jailbreak.Warden.csproj b/mod/Jailbreak.Warden/Jailbreak.Warden.csproj
new file mode 100644
index 0000000..d809758
--- /dev/null
+++ b/mod/Jailbreak.Warden/Jailbreak.Warden.csproj
@@ -0,0 +1,13 @@
+
+
+
+ net7.0
+ enable
+ enable
+
+
+
+
+
+
+
diff --git a/mod/Jailbreak.Warden/Selection/QueueFavorState.cs b/mod/Jailbreak.Warden/Selection/QueueFavorState.cs
new file mode 100644
index 0000000..36ccbd2
--- /dev/null
+++ b/mod/Jailbreak.Warden/Selection/QueueFavorState.cs
@@ -0,0 +1,19 @@
+namespace Jailbreak.Warden.Queue;
+
+public class QueueFavorState
+{
+
+ public const int BASE_TICKETS = 2;
+
+ public int RoundsWithoutWarden { get; set; } = 0;
+
+ public int Favor { get; set; } = 0;
+
+ public int GetTickets()
+ {
+ return BASE_TICKETS
+ + Favor
+ + RoundsWithoutWarden;
+ }
+
+}
diff --git a/mod/Jailbreak.Warden/Selection/QueueState.cs b/mod/Jailbreak.Warden/Selection/QueueState.cs
new file mode 100644
index 0000000..19f7850
--- /dev/null
+++ b/mod/Jailbreak.Warden/Selection/QueueState.cs
@@ -0,0 +1,11 @@
+namespace Jailbreak.Warden.Queue;
+
+public class QueueState
+{
+
+ ///
+ /// Whether or not this player is currently in the queue
+ ///
+ public bool InQueue { get; set; } = false;
+
+}
diff --git a/mod/Jailbreak.Warden/Selection/WardenSelectionBehavior.cs b/mod/Jailbreak.Warden/Selection/WardenSelectionBehavior.cs
new file mode 100644
index 0000000..4fd440e
--- /dev/null
+++ b/mod/Jailbreak.Warden/Selection/WardenSelectionBehavior.cs
@@ -0,0 +1,178 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+using CounterStrikeSharp.API.Modules.Timers;
+using CounterStrikeSharp.API.Modules.Utils;
+
+using Jailbreak.Public.Behaviors;
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Generic;
+using Jailbreak.Public.Mod.Warden;
+
+using Serilog;
+
+using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
+
+namespace Jailbreak.Warden.Queue;
+
+///
+/// Behavior responsible for choosing the next warden
+///
+public class WardenSelectionBehavior : IPluginBehavior, IWardenSelectionService
+{
+ ///
+ /// A state dict that handles the player's current queue
+ /// enrollment and favor. Uses the Round reset mode.
+ ///
+ private IPlayerState _queue;
+
+ private IPlayerState _favor;
+
+ ///
+ /// Whether or not to use the queue.
+ /// When true, the queue should be skipped and turn to first-come-first-serve.
+ ///
+ private bool _queueInactive;
+
+ private IWardenService _warden;
+
+ public WardenSelectionBehavior(IPlayerStateFactory factory, IWardenService warden)
+ {
+ _warden = warden;
+ _queue = factory.Round();
+ _favor = factory.Global();
+
+ _queueInactive = true;
+ }
+
+ public void Start(BasePlugin parent)
+ {
+
+ }
+
+ public void Dispose()
+ {
+
+ }
+
+ [GameEventHandler]
+ public HookResult OnRoundStart(EventRoundStart ev, GameEventInfo info)
+ {
+ // Enable the warden queue
+ _queueInactive = false;
+
+ Server.PrintToChatAll("[Warden] Picking a warden shortly.");
+ Server.PrintToChatAll("[Warden] To enter the warden queue, type !WARDEN in chat.");
+
+ // Start a timer to pick the warden in 7 seconds
+ ScheduleChooseWarden(7.0f);
+
+ return HookResult.Continue;
+ }
+
+ [MethodImpl(MethodImplOptions.NoOptimization)]
+ public void ScheduleChooseWarden(float time = 5.0f)
+ {
+ var timer = new Timer(time, OnChooseWarden, TimerFlags.STOP_ON_MAPCHANGE);
+ }
+
+ ///
+ /// Timer callback that states it's time to choose the warden.
+ ///
+ protected void OnChooseWarden()
+ {
+ var eligible = Utilities.GetPlayers()
+ .Where(player => player.PawnIsAlive)
+ .Where(player => player.GetTeam() == CsTeam.CounterTerrorist)
+ .Where(player => _queue.Get(player).InQueue)
+ .ToList();
+
+ Log.Information("[WardenSelectionBehavior] Picking warden from {@Eligible}", eligible);
+
+ if (eligible.Count == 0)
+ {
+ Server.PrintToChatAll("[Warden] No Wardens in queue!");
+ _queueInactive = true;
+
+ return;
+ }
+
+ var favors = eligible
+ .ToDictionary(player => player, player => _favor.Get(player));
+ int tickets = favors.Sum(favor => favor.Value.GetTickets());
+ int chosen = Random.Shared.Next(tickets);
+
+ Server.PrintToConsole($"[Warden Raffle] Picking {chosen} out of {tickets}");
+
+ int pointer = 0;
+ foreach (var (player, favor) in favors)
+ {
+ int thisTickets = favor.GetTickets();
+ Server.PrintToConsole($"[Warden Raffle] {pointer} -> {pointer + thisTickets}: #{player.Slot} {player.PlayerName}");
+
+ // If winning ticket belongs to this player, assign them as warden.
+ if (pointer <= chosen && chosen < (pointer + thisTickets))
+ {
+ _warden.TrySetWarden(player);
+ favor.RoundsWithoutWarden = 0;
+ }
+ else
+ {
+ favor.RoundsWithoutWarden++;
+ }
+
+ pointer += thisTickets;
+ }
+
+ // Disable the warden raffle for future wardens
+ // (eg in the event of warden death)
+ _queueInactive = true;
+ }
+
+ private bool CanEnterQueue(CCSPlayerController player)
+ {
+ if (player.GetTeam() != CsTeam.CounterTerrorist)
+ return false;
+
+ if (!player.PawnIsAlive)
+ return false;
+
+ // Cannot enter queue if queue is not running
+ if (_queueInactive)
+ return false;
+
+ // Edge case: Is there already a warden?
+ if (_warden.HasWarden)
+ return false;
+
+ return true;
+ }
+
+ public bool TryEnter(CCSPlayerController player)
+ {
+ if (!CanEnterQueue(player))
+ return false;
+
+ _queue.Get(player).InQueue = true;
+ return true;
+ }
+
+ public bool TryExit(CCSPlayerController player)
+ {
+ if (!CanEnterQueue(player))
+ return false;
+
+ _queue.Get(player).InQueue = false;
+ return true;
+ }
+
+ public bool InQueue(CCSPlayerController player)
+ => _queue.Get(player).InQueue;
+
+ public bool Active => !_queueInactive;
+
+
+}
diff --git a/mod/Jailbreak.Warden/WardenServiceExtension.cs b/mod/Jailbreak.Warden/WardenServiceExtension.cs
new file mode 100644
index 0000000..d6f17af
--- /dev/null
+++ b/mod/Jailbreak.Warden/WardenServiceExtension.cs
@@ -0,0 +1,22 @@
+using CounterStrikeSharp.API.Core;
+
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Mod.Warden;
+using Jailbreak.Warden.Commands;
+using Jailbreak.Warden.Global;
+using Jailbreak.Warden.Queue;
+
+using Microsoft.Extensions.DependencyInjection;
+
+namespace Jailbreak.Warden;
+
+public static class WardenServiceExtension
+{
+ public static void AddJailbreakWarden(this IServiceCollection serviceCollection)
+ {
+ serviceCollection.AddPluginBehavior();
+ serviceCollection.AddPluginBehavior();
+
+ serviceCollection.AddPluginBehavior();
+ }
+}
diff --git a/public/Jailbreak.Public/Behaviors/IPluginBehavior.cs b/public/Jailbreak.Public/Behaviors/IPluginBehavior.cs
new file mode 100644
index 0000000..137eb70
--- /dev/null
+++ b/public/Jailbreak.Public/Behaviors/IPluginBehavior.cs
@@ -0,0 +1,24 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Public.Behaviors;
+
+///
+/// A plugin extension class that is
+///
+public interface IPluginBehavior : IDisposable
+{
+
+ ///
+ /// Tells the plugin that it will be starting imminently
+ ///
+ void Start(BasePlugin parent)
+ {
+
+ }
+
+ void IDisposable.Dispose()
+ {
+
+ }
+
+}
diff --git a/public/Jailbreak.Public/Configuration/IConfigService.cs b/public/Jailbreak.Public/Configuration/IConfigService.cs
new file mode 100644
index 0000000..7b690ec
--- /dev/null
+++ b/public/Jailbreak.Public/Configuration/IConfigService.cs
@@ -0,0 +1,19 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Public.Configuration;
+
+public interface IConfigService
+{
+ public const string CONFIG_PATH = "jailbreak.json";
+
+ ///
+ /// Get the configuration object with the provided name
+ ///
+ ///
+ /// If the configuration service would return the default value, fail instead. Loudly.
+ ///
+ ///
+ T Get(string path, bool failOnDefault = false)
+ where T: class, new();
+}
diff --git a/public/Jailbreak.Public/Extensions/EnumerableExtensions.cs b/public/Jailbreak.Public/Extensions/EnumerableExtensions.cs
new file mode 100644
index 0000000..1e10958
--- /dev/null
+++ b/public/Jailbreak.Public/Extensions/EnumerableExtensions.cs
@@ -0,0 +1,24 @@
+namespace Jailbreak.Public.Extensions;
+
+public static class EnumerableExtensions
+{
+ public static IEnumerable Shuffle(this IEnumerable source, Random rng)
+ {
+ // From https://stackoverflow.com/questions/1287567/is-using-random-and-orderby-a-good-shuffle-algorithm
+ // Yay stackoverflow :D
+
+ T[] elements = source.ToArray();
+ // Note i > 0 to avoid final pointless iteration
+ for (int i = elements.Length-1; i > 0; i--)
+ {
+ // Swap element "i" with a random earlier element it (or itself)
+ int swapIndex = rng.Next(i + 1);
+ (elements[i], elements[swapIndex]) = (elements[swapIndex], elements[i]);
+ }
+ // Lazily yield (avoiding aliasing issues etc)
+ foreach (T element in elements)
+ {
+ yield return element;
+ }
+ }
+}
diff --git a/public/Jailbreak.Public/Extensions/PlayerExtensions.cs b/public/Jailbreak.Public/Extensions/PlayerExtensions.cs
new file mode 100644
index 0000000..2b842a2
--- /dev/null
+++ b/public/Jailbreak.Public/Extensions/PlayerExtensions.cs
@@ -0,0 +1,12 @@
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Modules.Utils;
+
+namespace Jailbreak.Public.Extensions;
+
+public static class PlayerExtensions
+{
+ public static CsTeam GetTeam(this CCSPlayerController controller)
+ {
+ return (CsTeam)controller.TeamNum;
+ }
+}
diff --git a/public/Jailbreak.Public/Extensions/ServerExtensions.cs b/public/Jailbreak.Public/Extensions/ServerExtensions.cs
new file mode 100644
index 0000000..cd05827
--- /dev/null
+++ b/public/Jailbreak.Public/Extensions/ServerExtensions.cs
@@ -0,0 +1,13 @@
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Modules.Memory;
+using CounterStrikeSharp.API.Modules.Utils;
+
+namespace Jailbreak.Public.Extensions;
+
+public static class ServerExtensions
+{
+ public static void PrintToCenterAll(string message)
+ {
+ VirtualFunctions.ClientPrintAll(HudDestination.Center, message, 0, 0, 0, 0);
+ }
+}
diff --git a/public/Jailbreak.Public/Extensions/ServiceCollectionExtensions.cs b/public/Jailbreak.Public/Extensions/ServiceCollectionExtensions.cs
new file mode 100644
index 0000000..ea3f949
--- /dev/null
+++ b/public/Jailbreak.Public/Extensions/ServiceCollectionExtensions.cs
@@ -0,0 +1,64 @@
+using Jailbreak.Public.Behaviors;
+using Jailbreak.Public.Configuration;
+
+using Microsoft.Extensions.DependencyInjection;
+
+namespace Jailbreak.Public.Extensions;
+
+public static class ServiceCollectionExtensions
+{
+ ///
+ /// Add a to the global service collection
+ ///
+ ///
+ ///
+ public static void AddPluginBehavior(this IServiceCollection collection)
+ where TExtension: class, IPluginBehavior
+ {
+ // Add the root extension itself as a scoped service.
+ // This means every time Load is called in the main Jailbreak loader,
+ // the extension will be fetched and kept as a singleton for the duration
+ // until "Unload" is called.
+ collection.AddScoped();
+
+ collection.AddTransient(provider => provider.GetRequiredService());
+ }
+
+ ///
+ /// Add a to the global service collection
+ ///
+ ///
+ ///
+ ///
+ public static void AddPluginBehavior(this IServiceCollection collection)
+ where TExtension: class, IPluginBehavior, TInterface
+ where TInterface : class
+ {
+ // Add the root extension itself as a scoped service.
+ // This means every time Load is called in the main Jailbreak loader,
+ // the extension will be fetched and kept as a singleton for the duration
+ // until "Unload" is called.
+ collection.AddScoped();
+
+ collection.AddTransient(provider => provider.GetRequiredService());
+ collection.AddTransient(provider => provider.GetRequiredService());
+ }
+
+ ///
+ /// Add an object to be loaded from the configuration file
+ ///
+ ///
+ /// The section where the configuration object will be loaded from
+ /// The configuration object. Must auto-fill all default values!
+ public static void AddConfig(this IServiceCollection collection, string sectionName)
+ where TConfig : class, new()
+ {
+ // Get the object by resolving IConfigService
+ // and use the Get() method.
+
+ // Not *really* important... but do we want to fail here or return default if section
+ // isn't available?
+ collection.AddTransient(provider => provider.GetRequiredService()
+ .Get(sectionName, /*failOnDefault*/ false));
+ }
+}
diff --git a/public/Jailbreak.Public/Extensions/StringExtensions.cs b/public/Jailbreak.Public/Extensions/StringExtensions.cs
new file mode 100644
index 0000000..cce35f8
--- /dev/null
+++ b/public/Jailbreak.Public/Extensions/StringExtensions.cs
@@ -0,0 +1,10 @@
+namespace Jailbreak.Public.Extensions;
+
+public static class StringExtensions
+{
+ public static string Sanitize(this string unknown)
+ {
+ return unknown
+ .Replace("<", "<");
+ }
+}
diff --git a/public/Jailbreak.Public/Generic/IPlayerState.cs b/public/Jailbreak.Public/Generic/IPlayerState.cs
new file mode 100644
index 0000000..fa903c7
--- /dev/null
+++ b/public/Jailbreak.Public/Generic/IPlayerState.cs
@@ -0,0 +1,16 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Public.Generic;
+
+///
+/// A player state dictionary that automatically deletes stale states
+/// and translates between different client formats.
+///
+///
+public interface IPlayerState
+ where TState: class, new()
+{
+
+ TState Get(CCSPlayerController controller);
+
+}
diff --git a/public/Jailbreak.Public/Generic/IPlayerStateFactory.cs b/public/Jailbreak.Public/Generic/IPlayerStateFactory.cs
new file mode 100644
index 0000000..7e9872f
--- /dev/null
+++ b/public/Jailbreak.Public/Generic/IPlayerStateFactory.cs
@@ -0,0 +1,30 @@
+namespace Jailbreak.Public.Generic;
+
+public interface IPlayerStateFactory
+{
+
+ ///
+ /// This state lasts from when the player connect to until the player disconnects.
+ ///
+ ///
+ ///
+ IPlayerState Global()
+ where T : class, new();
+
+ ///
+ /// This state resets when the player dies
+ ///
+ ///
+ ///
+ IPlayerState Alive()
+ where T : class, new();
+
+ ///
+ /// This state resets when the round ends or begins.
+ ///
+ ///
+ ///
+ IPlayerState Round()
+ where T : class, new();
+
+}
diff --git a/public/Jailbreak.Public/Jailbreak.Public.csproj b/public/Jailbreak.Public/Jailbreak.Public.csproj
new file mode 100644
index 0000000..2dd2d58
--- /dev/null
+++ b/public/Jailbreak.Public/Jailbreak.Public.csproj
@@ -0,0 +1,18 @@
+
+
+
+ net7.0
+ enable
+ enable
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/public/Jailbreak.Public/Mod/Teams/IGuardQueue.cs b/public/Jailbreak.Public/Mod/Teams/IGuardQueue.cs
new file mode 100644
index 0000000..cb374be
--- /dev/null
+++ b/public/Jailbreak.Public/Mod/Teams/IGuardQueue.cs
@@ -0,0 +1,46 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Public.Mod.Teams;
+
+public interface IGuardQueue
+{
+
+
+ bool TryEnterQueue(CCSPlayerController player);
+
+ bool TryExitQueue(CCSPlayerController player);
+
+ ///
+ /// Pop the provided amount of players from the queue
+ /// and put them on the CT team
+ ///
+ ///
+ ///
+ bool TryPop(int count);
+
+ ///
+ /// Pull the provided amount of players from the CT team
+ /// and put them back in the queue.
+ ///
+ ///
+ ///
+ bool TryPush(int count);
+
+ ///
+ /// Force the player to join CT, without being pushed back to T.
+ ///
+ ///
+ void ForceGuard(CCSPlayerController player);
+
+ ///
+ /// Get this player's position in the queue
+ ///
+ ///
+ ///
+ int GetQueuePosition(CCSPlayerController player);
+
+ ///
+ /// Get all players in the queue
+ ///
+ IEnumerable Queue { get; }
+}
diff --git a/public/Jailbreak.Public/Mod/Warden/IWardenSelectionService.cs b/public/Jailbreak.Public/Mod/Warden/IWardenSelectionService.cs
new file mode 100644
index 0000000..4f5a88a
--- /dev/null
+++ b/public/Jailbreak.Public/Mod/Warden/IWardenSelectionService.cs
@@ -0,0 +1,30 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Public.Mod.Warden;
+
+public interface IWardenSelectionService
+{
+ ///
+ /// Enter this player into the warden queue
+ ///
+ ///
+ bool TryEnter(CCSPlayerController player);
+
+ ///
+ /// Remove this player from the warden queue
+ ///
+ ///
+ bool TryExit(CCSPlayerController player);
+
+ ///
+ /// Determine whether this player is in the queue or not
+ ///
+ ///
+ ///
+ bool InQueue(CCSPlayerController player);
+
+ ///
+ /// Whether or not the warden queue is currently in use
+ ///
+ bool Active {get;}
+}
diff --git a/public/Jailbreak.Public/Mod/Warden/IWardenService.cs b/public/Jailbreak.Public/Mod/Warden/IWardenService.cs
new file mode 100644
index 0000000..097efd3
--- /dev/null
+++ b/public/Jailbreak.Public/Mod/Warden/IWardenService.cs
@@ -0,0 +1,20 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Public.Mod.Warden;
+
+public interface IWardenService
+{
+
+ CCSPlayerController? Warden { get; }
+
+ ///
+ /// Whether or not a warden is currently assigned
+ ///
+ bool HasWarden { get; }
+
+
+ bool TrySetWarden(CCSPlayerController warden);
+
+ bool TryRemoveWarden();
+
+}
diff --git a/src/Jailbreak.Generic/GenericServiceExtension.cs b/src/Jailbreak.Generic/GenericServiceExtension.cs
new file mode 100644
index 0000000..0dd96e1
--- /dev/null
+++ b/src/Jailbreak.Generic/GenericServiceExtension.cs
@@ -0,0 +1,21 @@
+using CounterStrikeSharp.API.Core;
+
+using Jailbreak.Generic.Behaviors;
+using Jailbreak.Public.Extensions;
+using Jailbreak.Public.Generic;
+
+using Microsoft.Extensions.DependencyInjection;
+
+namespace Jailbreak.Generic;
+
+public static class GenericServiceExtension
+{
+ public static void AddJailbreakGeneric(this IServiceCollection serviceCollection)
+ {
+ serviceCollection.AddPluginBehavior();
+ serviceCollection.AddPluginBehavior();
+ serviceCollection.AddPluginBehavior();
+
+ serviceCollection.AddTransient();
+ }
+}
diff --git a/src/Jailbreak.Generic/Jailbreak.Generic.csproj b/src/Jailbreak.Generic/Jailbreak.Generic.csproj
new file mode 100644
index 0000000..d809758
--- /dev/null
+++ b/src/Jailbreak.Generic/Jailbreak.Generic.csproj
@@ -0,0 +1,13 @@
+
+
+
+ net7.0
+ enable
+ enable
+
+
+
+
+
+
+
diff --git a/src/Jailbreak.Generic/PlayerState/Behaviors/AliveStateTracker.cs b/src/Jailbreak.Generic/PlayerState/Behaviors/AliveStateTracker.cs
new file mode 100644
index 0000000..1ff3c8d
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/Behaviors/AliveStateTracker.cs
@@ -0,0 +1,24 @@
+using System.Reflection;
+
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+
+using Jailbreak.Public.Behaviors;
+
+namespace Jailbreak.Generic.Behaviors;
+
+public class AliveStateTracker : BaseStateTracker, IPluginBehavior
+{
+ public void Start(BasePlugin parent)
+ {
+
+ }
+
+ [GameEventHandler]
+ public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo info)
+ {
+ Reset(ev.Userid);
+
+ return HookResult.Continue;
+ }
+}
diff --git a/src/Jailbreak.Generic/PlayerState/Behaviors/BaseStateTracker.cs b/src/Jailbreak.Generic/PlayerState/Behaviors/BaseStateTracker.cs
new file mode 100644
index 0000000..ef84674
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/Behaviors/BaseStateTracker.cs
@@ -0,0 +1,28 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Generic.Behaviors;
+
+public class BaseStateTracker : IDisposable
+{
+ private List _trackedPlayerStates = new();
+
+ protected void Reset(CCSPlayerController controller)
+ {
+ foreach (ITrackedPlayerState trackedPlayerState in _trackedPlayerStates)
+ trackedPlayerState.Reset(controller);
+ }
+
+ protected void ResetAll()
+ {
+ foreach (ITrackedPlayerState trackedPlayerState in _trackedPlayerStates)
+ trackedPlayerState.Drop();
+ }
+
+ public void Track(ITrackedPlayerState state)
+ {
+ _trackedPlayerStates.Add(state);
+ }
+
+ public void Dispose()
+ => ResetAll();
+}
diff --git a/src/Jailbreak.Generic/PlayerState/Behaviors/GlobalStateTracker.cs b/src/Jailbreak.Generic/PlayerState/Behaviors/GlobalStateTracker.cs
new file mode 100644
index 0000000..b15ca77
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/Behaviors/GlobalStateTracker.cs
@@ -0,0 +1,26 @@
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+
+using Jailbreak.Public.Behaviors;
+
+namespace Jailbreak.Generic.Behaviors;
+
+public class GlobalStateTracker : BaseStateTracker, IPluginBehavior
+{
+ public void Start(BasePlugin parent)
+ {
+
+ }
+
+ ///
+ /// Disconnect handler to reset states on user leave
+ ///
+ ///
+ ///
+ [GameEventHandler]
+ public HookResult OnDisconnect(EventPlayerDisconnect ev, GameEventInfo info)
+ {
+ Reset(ev.Userid);
+ return HookResult.Continue;
+ }
+}
diff --git a/src/Jailbreak.Generic/PlayerState/Behaviors/RoundStateTracker.cs b/src/Jailbreak.Generic/PlayerState/Behaviors/RoundStateTracker.cs
new file mode 100644
index 0000000..f10d278
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/Behaviors/RoundStateTracker.cs
@@ -0,0 +1,27 @@
+using System.Reflection;
+
+using CounterStrikeSharp.API.Core;
+using CounterStrikeSharp.API.Core.Attributes.Registration;
+
+using Jailbreak.Public.Behaviors;
+
+using Serilog;
+
+namespace Jailbreak.Generic.Behaviors;
+
+public class RoundStateTracker : BaseStateTracker, IPluginBehavior
+{
+ public void Start(BasePlugin parent)
+ {
+
+ }
+
+ [GameEventHandler]
+ public HookResult OnRoundEnd(EventRoundEnd ev, GameEventInfo info)
+ {
+ Log.Debug("[RoundStateTracker] Resetting all tracked states");
+ ResetAll();
+
+ return HookResult.Continue;
+ }
+}
diff --git a/src/Jailbreak.Generic/PlayerState/ITrackedPlayerState.cs b/src/Jailbreak.Generic/PlayerState/ITrackedPlayerState.cs
new file mode 100644
index 0000000..73a0af5
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/ITrackedPlayerState.cs
@@ -0,0 +1,17 @@
+using CounterStrikeSharp.API.Core;
+
+namespace Jailbreak.Generic;
+
+public interface ITrackedPlayerState
+{
+ ///
+ /// Reset a state for a specific player
+ ///
+ ///
+ void Reset(CCSPlayerController controller);
+
+ ///
+ /// Reset states for all players
+ ///
+ void Drop();
+}
diff --git a/src/Jailbreak.Generic/PlayerState/PlayerStateFactory.cs b/src/Jailbreak.Generic/PlayerState/PlayerStateFactory.cs
new file mode 100644
index 0000000..fdd4c73
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/PlayerStateFactory.cs
@@ -0,0 +1,46 @@
+using Jailbreak.Generic.Behaviors;
+using Jailbreak.Public.Generic;
+
+namespace Jailbreak.Generic;
+
+public class PlayerStateFactory : IPlayerStateFactory
+{
+ private GlobalStateTracker _global;
+ private AliveStateTracker _alive;
+ private RoundStateTracker _round;
+
+ public PlayerStateFactory(GlobalStateTracker global, AliveStateTracker alive, RoundStateTracker round)
+ {
+ _global = global;
+ _alive = alive;
+ _round = round;
+ }
+
+ public IPlayerState Global() where T : class, new()
+ {
+ var state = new PlayerStateImpl();
+
+ _global.Track(state);
+
+ return state;
+ }
+
+ public IPlayerState Alive() where T : class, new()
+ {
+ var state = new PlayerStateImpl();
+
+ _global.Track(state);
+ _alive.Track(state);
+
+ return state; }
+
+ public IPlayerState Round() where T : class, new()
+ {
+ var state = new PlayerStateImpl();
+
+ _global.Track(state);
+ _round.Track(state);
+
+ return state;
+ }
+}
diff --git a/src/Jailbreak.Generic/PlayerState/PlayerStateImpl.cs b/src/Jailbreak.Generic/PlayerState/PlayerStateImpl.cs
new file mode 100644
index 0000000..1e9b442
--- /dev/null
+++ b/src/Jailbreak.Generic/PlayerState/PlayerStateImpl.cs
@@ -0,0 +1,25 @@
+using CounterStrikeSharp.API.Core;
+
+using Jailbreak.Public.Generic;
+
+namespace Jailbreak.Generic;
+
+public class PlayerStateImpl : IPlayerState, ITrackedPlayerState
+ where TState : class, new()
+{
+ private Dictionary _states = new();
+
+ public TState Get(CCSPlayerController controller)
+ {
+ // If the state doesn't exist, create it :^)
+ _states.TryAdd(controller.Slot, new TState());
+
+ return _states[controller.Slot];
+ }
+
+ public void Reset(CCSPlayerController controller)
+ => _states.Remove(controller.Slot);
+
+ public void Drop()
+ => _states.Clear();
+}
diff --git a/src/Jailbreak/Config/ConfigService.cs b/src/Jailbreak/Config/ConfigService.cs
new file mode 100644
index 0000000..446531d
--- /dev/null
+++ b/src/Jailbreak/Config/ConfigService.cs
@@ -0,0 +1,66 @@
+using System.Text.Json;
+using System.Text.Json.Nodes;
+
+using CounterStrikeSharp.API;
+
+using Jailbreak.Public.Configuration;
+
+using Microsoft.Extensions.Logging;
+
+
+namespace Jailbreak.Config;
+
+public class ConfigService : IConfigService
+{
+ private ILogger _logger;
+
+ public ConfigService(ILogger logger)
+ {
+ _logger = logger;
+ }
+
+ private T Fail(bool fail, string message)
+ where T: class, new()
+ {
+ // We would be returning default.
+ // Check if caller wants us to cry and scream instead.
+ if (fail)
+ throw new InvalidOperationException(message);
+
+ _logger.LogWarning("[Config] Tripped load fail state with message: {@Message}", message);
+
+ return new T();
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public T Get(string path, bool fail = false)
+ where T : class, new()
+ {
+ var jsonPath = Path.Combine(Server.GameDirectory, IConfigService.CONFIG_PATH);
+
+ if (!File.Exists(jsonPath))
+ return Fail(fail, "Config file does not exist");
+
+ var jsonText = File.ReadAllText(jsonPath);
+
+ var jsonObject = JsonObject.Parse(jsonText);
+ if (jsonObject == null)
+ return Fail(fail, $"Unable to parse configuration file at {jsonPath}");
+
+ var configObject = jsonObject[path];
+ if (configObject == null)
+ return Fail(fail, $"Unable to navigate to config section {path}");
+
+ var config = configObject.Deserialize();
+ if (config == null)
+ return Fail(fail, $"Unable to deserialize ({configObject.ToJsonString()}) into {typeof(T).FullName}.");
+
+ return config;
+ }
+}
diff --git a/src/Jailbreak/Jailbreak.cs b/src/Jailbreak/Jailbreak.cs
new file mode 100644
index 0000000..de0352d
--- /dev/null
+++ b/src/Jailbreak/Jailbreak.cs
@@ -0,0 +1,70 @@
+using System.Collections.Immutable;
+using System.Reflection;
+
+using CounterStrikeSharp.API;
+using CounterStrikeSharp.API.Core;
+
+using Jailbreak.Public.Behaviors;
+
+using Microsoft.Extensions.DependencyInjection;
+using Microsoft.Extensions.Logging;
+
+using Serilog;
+
+namespace Jailbreak;
+
+public class Jailbreak : BasePlugin
+{
+ public override string ModuleName => "Jailbreak";
+ public override string ModuleVersion => "0.1.0";
+ public override string ModuleAuthor => "EdgeGamers Development";
+
+ private IServiceProvider _provider;
+ private IServiceScope _scope;
+ private IReadOnlyList _extensions;
+
+ public Jailbreak(IServiceProvider provider)
+ {
+ _provider = provider;
+ }
+
+ public override void Load(bool hotReload)
+ {
+ Logger.LogInformation("[Jailbreak] Loading...");
+
+ _scope = _provider.CreateScope();
+ _extensions = _scope.ServiceProvider.GetServices()
+ .ToImmutableList();
+
+ Logger.LogInformation("[Jailbreak] Found {@BehaviorCount} behaviors.", _extensions.Count);
+
+ foreach (IPluginBehavior extension in _extensions)
+ {
+ // Register all event handlers on the extension object
+ RegisterAllAttributes(extension);
+
+ // Tell the extension to start it's magic
+ extension.Start(this);
+
+ Logger.LogInformation("[Jailbreak] Loaded behavior {@Behavior}", extension.GetType().FullName);
+ }
+
+ base.Load(hotReload);
+ }
+
+ public override void Unload(bool hotReload)
+ {
+ Logger.LogInformation("[Jailbreak] Shutting down...");
+
+ foreach (IPluginBehavior extension in _extensions)
+ {
+ extension.Dispose();
+ }
+
+ // Dispose of original extensions scope
+ // When loading again we will get a new scope to avoid leaking state.
+ _scope.Dispose();
+
+ base.Unload(hotReload);
+ }
+}
diff --git a/src/Jailbreak/Jailbreak.csproj b/src/Jailbreak/Jailbreak.csproj
new file mode 100644
index 0000000..1908843
--- /dev/null
+++ b/src/Jailbreak/Jailbreak.csproj
@@ -0,0 +1,41 @@
+
+
+
+
+ net7.0
+
+
+ enable
+ enable
+ true
+
+
+
+ EdgeGamers.Jailbreak
+
+
+
+
+ true
+
+
+
+
+ $(MSBuildThisFileDirectory)/../../build/Jailbreak
+ false
+ false
+ true
+
+
+ Major
+ false
+
+
+
+
+
+
+
+
+
+
diff --git a/src/Jailbreak/JailbreakServiceCollection.cs b/src/Jailbreak/JailbreakServiceCollection.cs
new file mode 100644
index 0000000..1c7c775
--- /dev/null
+++ b/src/Jailbreak/JailbreakServiceCollection.cs
@@ -0,0 +1,32 @@
+using System.Reflection;
+
+using CounterStrikeSharp.API.Core;
+
+using Jailbreak.Config;
+using Jailbreak.Generic;
+using Jailbreak.Public.Configuration;
+using Jailbreak.Teams;
+using Jailbreak.Warden;
+
+using Microsoft.Extensions.DependencyInjection;
+using Microsoft.Extensions.Logging;
+
+namespace Jailbreak;
+
+///
+/// Class that auto-registers all jailbreak services and classes.
+///
+public class JailbreakServiceCollection : IPluginServiceCollection
+{
+ ///
+ public void ConfigureServices(IServiceCollection serviceCollection)
+ {
+ // Do we want to make this scoped?
+ // Not sure how this will behave with multiple rounds and whatnot.
+ serviceCollection.AddTransient();
+
+ serviceCollection.AddJailbreakGeneric();
+ serviceCollection.AddJailbreakWarden();
+ serviceCollection.AddJailbreakTeams();
+ }
+}