Compare commits

...

45 Commits

Author SHA1 Message Date
MSWS
703144f04b update: Additional async removals 2025-11-08 21:37:39 -08:00
MSWS
3e947959ac fix: Cleanup and adjust detective tag assignment 2025-11-08 21:30:11 -08:00
MSWS
aed5b4ace4 feat: Apply same logic to health stations 2025-11-08 21:09:13 -08:00
MSWS
0abbb0c07a feat: Allow damage station stacking, add specialround sound cue 2025-11-08 20:47:23 -08:00
MSWS
8131a85bb6 fix: Tripwire damage sound being inversely played 2025-11-08 18:03:59 -08:00
MSWS
84d81fc3db Add additional req to MapChange listener 2025-11-06 18:33:48 -08:00
MSWS
0531d3afb5 update: Reduce cost of taser from 120 -> 110 2025-11-06 18:17:57 -08:00
MSWS
eb48bc68f3 Fine tuning 2025-11-06 18:17:02 -08:00
MSWS
40b153d938 fix: Magically working, no idea what caused crashes 2025-11-06 17:59:37 -08:00
MSWS
e35551b830 Adjust raytrace 2025-11-05 18:45:13 -08:00
MSWS
bb132b987b feat: Begin work on adding defusing of tripwires 2025-11-05 18:28:05 -08:00
MSWS
f92088882e fix: Grammar for gloves wearing out 2025-11-05 04:51:51 -08:00
MSWS
3cdf2510bf mark: Resolves #175 2025-11-05 04:42:38 -08:00
MSWS
61b8d4eba9 fix: Update naming for protected vars in station items 2025-11-05 04:42:06 -08:00
MSWS
1ff4eabd45 fix: Resolve CS# version conflicts 2025-11-05 04:40:25 -08:00
MSWS
a0cf6b38f2 Reapply "fix: Re-add moved files"
This reverts commit 9145e16b90.
2025-11-05 04:38:51 -08:00
MSWS
9145e16b90 Revert "fix: Re-add moved files"
This reverts commit b3000ecc4e.
2025-11-05 04:38:33 -08:00
MSWS
b3000ecc4e fix: Re-add moved files 2025-11-05 04:38:29 -08:00
MSWS
f2fde12737 fix: Move specialroundapi into ttt parent 2025-11-05 04:37:47 -08:00
MSWS
e7ed74de0c fix: Re-add used library 2025-11-05 04:32:58 -08:00
MSWS
33535abdd7 Remove outdated licenses 2025-11-05 04:31:03 -08:00
MSWS
0d8643dfe3 Remove outdated licenses 2025-11-05 04:30:24 -08:00
MSWS
50d078f78e feat: Refactor and enhance tripwire system functionality. +semver:minor
Enhance Tripwire System with New Configurations and API Interfaces

- Update `TripwireConfig.cs` to add new configurations for tripwire appearance and behavior, including multipliers for out-of-line-of-sight detection and settings for size, color, and thickness.
- Refactor `TripwireMovementListener.cs` to improve tripwire activation logic by adopting a new listener and tripwire tracking approach, hence enhancing code maintainability and operational checks.
- Introduce the `TripwireInstance.cs` file to define a record structure for managing tripwire-related properties, integrating with existing APIs.
- Implement new interfaces in `ITripwireActivator.cs` and `ITripwireTracker.cs` to support modular activation and tracking of tripwire instances, facilitating clear interaction definitions within the system.
- Revise `TripwireItem.cs` to refine tripwire management, incorporating new utility methods for vector-to-angle conversions and applying configuration-based settings for visual aspects of tripwires.
- Adjust the `VectorExtensions.cs` to include a new method for converting vectors to angles, improving calculations in tripwire functionalities.

Additionally, integrate changes across related files to enhance the overall functionality and maintainability of the Tripwire system within the platform.
2025-11-05 04:28:21 -08:00
MSWS
edbff4e17f feat: Add range limit and refund system to tripwires 2025-11-05 03:49:16 -08:00
MSWS
b4452d7ff3 refactor: Cleanup and reformat 2025-11-05 03:37:56 -08:00
MSWS
fd32744bf6 update: Licenses 2025-11-05 03:34:52 -08:00
MSWS
657306c1c7 feat: Add tripwire CS2 config, boost damage slightly 2025-11-04 18:33:23 -08:00
MSWS
2c800b471b Merge branch 'dev' of github.com:MSWS/TTT into dev 2025-11-03 23:15:22 -08:00
MSWS
2787823f86 fix: Fix how end pos is calculated for tripwires 2025-11-03 23:14:46 -08:00
Isaac
a5f419aad9 Merge branch 'main' into dev 2025-11-03 22:38:26 -08:00
MSWS
430a8c4a7f fix: Nerf tripwire damage, fix damage station giving health 2025-11-03 22:36:17 -08:00
Isaac
a7a44b50f9 feat: Tripwire Item, Pistol Round (#173)
### Features

* Added **Tripwire** item
* Added **[DETECTIVE]** role prefix support for **MAUL**

### Fixes

* Fixed a bug causing **negative damage** to be logged

### Updates

* **Reduced time granted per kill** in speed rounds from **10 → 8
seconds**
* **Rebalanced special round weights**
* **Adjusted killfeed visibility** for traitors
* **Modified hurt stations** to only play the hurt sound **to yourself**
2025-11-03 21:32:25 -08:00
Isaac
7ce5293ad3 Re-apply consistent values between cfgs and cs2 impl. +semver:patch (#172)
- Undid an unnecessary game hook for role assignments
- Make all rounds give 1 karma to all players
- Re-apply body paint price
- Reduce min requirement of players for special rounds from 8 -> 5
2025-11-02 01:26:22 -08:00
Isaac
ae99fab18e Additional Game Balancing, Add +inspect support +semver:minor (#167)
### Features

* Added **Silent Rounds**
* Added **Suppressed Rounds**
* Players can now use `+inspect` (default F) to interact with objects as
an alternative to +use

### Fixes

* Shop now automatically **closes after a purchase**

### Updates

* **Healthshot** cost increased from **25 → 40**
* **Body / Player Compass** cost reduced from **70 → 60**
* **Body Paint** cost reduced from **40 → 30**
* **Camouflage** visibility reduced from **60% → 50%**
* **Speed Round** time capped at **90 seconds**
* **Default weapons removed**
* **Default Detective weapon** changed to **Silenced M4A1**
* **Detective Ratio** reduced during higher populations
2025-11-01 20:03:57 -07:00
Isaac
99ed6bd69b update: Increase speedround weight +semver:patch (#166) 2025-10-31 19:10:12 -07:00
MSWS
79ab6f9705 Force Build + Release 2025-10-31 17:57:49 -07:00
Isaac
80a9cb2af1 fix: Fake traitors getting damaged by hurt stations (#161) 2025-10-30 21:48:23 -07:00
Isaac
c4a73f9a24 Require on actual team to be alive (#160) 2025-10-30 18:17:33 -07:00
Isaac
8fa2377e1e Game Balancing and Fixes (#159) 2025-10-30 18:03:51 -07:00
Isaac
dbe664d18f Revert "Fetch playername from object if available" (#158)
This reverts commit 8cd8e14e18.
2025-10-29 16:30:34 -07:00
Isaac
5717ab612a Fetch playername from object if available +semver:patch (#157) 2025-10-29 15:36:29 -07:00
Isaac
f6b79ef038 QoL tweaks +semver:patch (#156) 2025-10-29 01:45:55 -07:00
Isaac
cc52d19108 fix: Suppress damage stats (+semver:patch) (#155) 2025-10-28 15:32:06 -07:00
Isaac
a1d595ce8a feat: Map integration, Additional Configs, Teleport Item (resolves #152) +semver:minor (#154)
- Use weights for generating special rounds
- Add teleport decoy
- Map hooking for traitor rooms / buttons
- Prevent being able to buy m4a1-s or revolver before round start
- Clean up logs
- Add [BAD] prefix to bad actions
2025-10-28 13:50:57 -07:00
MSWS
23f502a381 Increment version +semver:minor 2025-10-26 23:18:57 -07:00
53 changed files with 874 additions and 1685 deletions

View File

@@ -1,20 +1,16 @@
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------ |
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
| Microsoft.Data.Sqlite | 9.0.9 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://docs.microsoft.com/dotnet/standard/data/sqlite/ |
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 20162024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
| SQLite | 3.13.0 | Unknown | | | Public Domain | SQLite Development Team | |
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
| CounterStrikeSharp.API | 1.0.342 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
| Microsoft.Data.Sqlite | 9.0.9 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://docs.microsoft.com/dotnet/standard/data/sqlite/ |
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |

View File

@@ -9,7 +9,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.332"/>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.346" />
<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="8.0.3"/>
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
<PackageReference Include="YamlDotNet" Version="16.3.0"/>

View File

@@ -29,7 +29,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stats", "TTT\Stats\Stats.cs
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRound", "TTT\SpecialRound\SpecialRound.csproj", "{5092069A-3CFA-41C8-B685-341040AB435C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRoundAPI", "SpecialRoundAPI\SpecialRoundAPI\SpecialRoundAPI.csproj", "{360FEF16-54DA-42EE-995A-3D31C699287D}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRoundAPI", "TTT\SpecialRoundAPI\SpecialRoundAPI.csproj", "{360FEF16-54DA-42EE-995A-3D31C699287D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

View File

@@ -0,0 +1,5 @@
namespace TTT.CS2.API.Items;
public interface ITripwireActivator {
public void ActivateTripwire(TripwireInstance tripwire);
}

View File

@@ -0,0 +1,8 @@
using TTT.CS2.Items.Tripwire;
namespace TTT.CS2.API.Items;
public interface ITripwireTracker {
public List<TripwireInstance> ActiveTripwires { get; }
void RemoveTripwire(TripwireInstance instance);
}

View File

@@ -0,0 +1,13 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using TTT.API.Player;
namespace TTT.CS2.API.Items;
public record TripwireInstance(IOnlinePlayer owner, CEnvBeam Beam,
CDynamicProp TripwireProp, Vector StartPos, Vector EndPos) {
public override string ToString() {
return
$"TripwireInstance(Owner={owner}, StartPos={StartPos}, EndPos={EndPos})";
}
}

View File

@@ -14,6 +14,7 @@
<ProjectReference Include="..\Game\Game.csproj"/>
<ProjectReference Include="..\Karma\Karma.csproj"/>
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
<ProjectReference Include="..\SpecialRoundAPI\SpecialRoundAPI.csproj" />
</ItemGroup>
<ItemGroup>

View File

@@ -66,6 +66,7 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<IStorage<SilentAWPConfig>, CS2SilentAWPConfig>();
collection
.AddModBehavior<IStorage<HealthshotConfig>, CS2HealthshotConfig>();
collection.AddModBehavior<IStorage<TripwireConfig>, CS2TripwireConfig>();
// TTT - CS2 Specific optionals
collection.AddScoped<ITextSpawner, TextSpawner>();

View File

@@ -8,8 +8,8 @@ using TTT.API.Player;
namespace TTT.CS2.Command.Test;
public class SpecialRoundCommand(IServiceProvider provider) : ICommand {
private readonly ISpecialRoundStarter tracker =
provider.GetRequiredService<ISpecialRoundStarter>();
private readonly ISpecialRoundStarter? tracker =
provider.GetService<ISpecialRoundStarter>();
public void Dispose() { }
public void Start() { }
@@ -18,6 +18,11 @@ public class SpecialRoundCommand(IServiceProvider provider) : ICommand {
public Task<CommandResult>
Execute(IOnlinePlayer? executor, ICommandInfo info) {
if (tracker == null) {
info.ReplySync("Special round tracker is not available.");
return Task.FromResult(CommandResult.ERROR);
}
if (info.ArgCount == 1) {
tracker.TryStartSpecialRound(null);
info.ReplySync("Started a random special round.");

View File

@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
public class CS2TaserConfig : IStorage<TaserConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_taser_price", "Price of the Taser item", 120,
"css_ttt_shop_taser_price", "Price of the Taser item", 110,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<string> CV_WEAPON = new(

View File

@@ -0,0 +1,110 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Cvars.Validators;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Storage;
namespace TTT.CS2.Configs.ShopItems;
public class CS2TripwireConfig : IStorage<TripwireConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_tripwire_price", "Price of the Tripwire item (Traitor)", 45,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<int> CV_EXPLOSION_POWER = new(
"css_ttt_shop_tripwire_explosion_power",
"Explosion power of the Tripwire in damage units", 1000,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 10000));
public static readonly FakeConVar<float> CV_FALLOFF_DELAY = new(
"css_ttt_shop_tripwire_falloff_delay",
"Damage falloff of tripwire explosion, higher = quicker falloff", 0.015f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
public static readonly FakeConVar<float> CV_FF_MULTIPLIER = new(
"css_ttt_shop_tripwire_friendlyfire_multiplier",
"Damage multiplier applied to friendly fire from Tripwire", 0.5f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
public static readonly FakeConVar<bool> CV_FF_TRIGGERS = new(
"css_ttt_shop_tripwire_friendlyfire_triggers",
"Whether Tripwires can be triggered by teammates", true);
public static readonly FakeConVar<float> CV_MAX_DISTANCE_SQUARED = new(
"css_ttt_shop_tripwire_max_distance_squared",
"Maximum placement distance squared for Tripwire", 50000f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1000000f));
public static readonly FakeConVar<float> CV_INITIATION_TIME = new(
"css_ttt_shop_tripwire_initiation_time",
"Seconds before Tripwire becomes active", 2f, ConVarFlags.FCVAR_NONE,
new RangeValidator<float>(0f, 10f));
public static readonly FakeConVar<float> CV_SIZE_SQUARED = new(
"css_ttt_shop_tripwire_size_squared",
"Size of tripwire for the purposes of bullet/defuse-detection", 10f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(1f, 100000f));
public static readonly FakeConVar<int> CV_COLOR_R = new(
"css_ttt_shop_tripwire_color_r", "Tripwire color red channel (0255)", 255,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<int> CV_COLOR_G = new(
"css_ttt_shop_tripwire_color_g", "Tripwire color green channel (0255)", 0,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<int> CV_COLOR_B = new(
"css_ttt_shop_tripwire_color_b", "Tripwire color blue channel (0255)", 0,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<int> CV_COLOR_A = new(
"css_ttt_shop_tripwire_color_a", "Tripwire color alpha (0255)", 32,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<float> CV_THICKNESS = new(
"css_ttt_shop_tripwire_thickness", "Visual thickness of the Tripwire beam",
0.5f, ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0.01f, 5f));
public static readonly FakeConVar<float> CV_DEFUSE_TIME = new(
"css_ttt_shop_tripwire_defuse_time",
"Time required to fully defuse the Tripwire (in seconds)", 6f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 30f));
public static readonly FakeConVar<float> CV_DEFUSE_RATE = new(
"css_ttt_shop_tripwire_defuse_rate",
"Rate at which Tripwire defuses are processed (in seconds)", 0.5f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0.01f, 5f));
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
plugin.RegisterFakeConVars(this);
}
public Task<TripwireConfig?> Load() {
var cfg = new TripwireConfig {
Price = CV_PRICE.Value,
ExplosionPower = CV_EXPLOSION_POWER.Value,
FalloffDelay = CV_FALLOFF_DELAY.Value,
FriendlyFireMultiplier = CV_FF_MULTIPLIER.Value,
FriendlyFireTriggers = CV_FF_TRIGGERS.Value,
MaxPlacementDistanceSquared = CV_MAX_DISTANCE_SQUARED.Value,
TripwireInitiationTime = TimeSpan.FromSeconds(CV_INITIATION_TIME.Value),
TripwireSizeSquared = CV_SIZE_SQUARED.Value,
TripwireColor =
Color.FromArgb(CV_COLOR_A.Value, CV_COLOR_R.Value, CV_COLOR_G.Value,
CV_COLOR_B.Value),
TripwireThickness = CV_THICKNESS.Value,
DefuseTime = TimeSpan.FromSeconds(CV_DEFUSE_TIME.Value),
DefuseRate = TimeSpan.FromSeconds(CV_DEFUSE_RATE.Value)
};
return Task.FromResult<TripwireConfig?>(cfg);
}
}

View File

@@ -97,4 +97,11 @@ public static class VectorExtensions {
public static Vector toVector(this Vector3 vec) {
return new Vector(vec.X, vec.Y, vec.Z);
}
public static QAngle toAngle(this Vector vec) {
var pitch = (float)(Math.Atan2(-vec.Z,
Math.Sqrt(vec.X * vec.X + vec.Y * vec.Y)) * (180.0 / Math.PI));
var yaw = (float)(Math.Atan2(vec.Y, vec.X) * (180.0 / Math.PI));
return new QAngle(pitch, yaw, 0);
}
}

View File

@@ -23,12 +23,12 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
private readonly IGameManager games =
provider.GetRequiredService<IGameManager>();
private readonly IAliveSpoofer spoofer =
provider.GetRequiredService<IAliveSpoofer>();
private readonly IRoleAssigner roles =
provider.GetRequiredService<IRoleAssigner>();
private readonly IAliveSpoofer spoofer =
provider.GetRequiredService<IAliveSpoofer>();
public void Start() { }
public void Dispose() { }

View File

@@ -20,7 +20,8 @@ public class MapChangeCausesEndListener(IServiceProvider provider)
}
private void onMapChange(string mapName) {
if (games.ActiveGame is not { State: State.IN_PROGRESS or State.COUNTDOWN })
return;
games.ActiveGame?.EndGame(new EndReason("Map Change"));
Server.PrintToConsole("Detected map change, ending active game.");
}
}

View File

@@ -1,5 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
@@ -31,9 +30,6 @@ public class DamageStation(IServiceProvider provider)
.GetResult() ?? new DamageStationConfig()), IListener {
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IPlayerFinder finder =
provider.GetRequiredService<IPlayerFinder>();
@@ -48,20 +44,21 @@ public class DamageStation(IServiceProvider provider)
var players = finder.GetOnline();
var toRemove = new List<CPhysicsPropMultiplayer>();
var playerMapping = players
.Select(p => (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
.Select(p => (ApiPlayer: p, GamePlayer: Converter.GetPlayer(p)))
.Where(m
=> m.GamePlayer != null
&& !Roles.GetRoles(m.ApiPlayer).Any(r => r is TraitorRole))
.ToList();
foreach (var (prop, info) in props) {
if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
> Math.Abs(_Config.TotalHealthGiven)) {
toRemove.Add(prop);
continue;
}
// accumulate contributions per player: ApiPlayer -> list of (stationInfo, damage, gamePlayer)
var playerDamageMap =
new Dictionary<IOnlinePlayer, List<(StationInfo info, int damage,
CCSPlayerController gamePlayer)>>();
if (!prop.IsValid || prop.AbsOrigin == null) {
foreach (var (prop, info) in Props) {
if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
> Math.Abs(_Config.TotalHealthGiven) || !prop.IsValid
|| prop.AbsOrigin == null) {
toRemove.Add(prop);
continue;
}
@@ -80,32 +77,71 @@ public class DamageStation(IServiceProvider provider)
foreach (var (player, dist, gamePlayer) in playerDists) {
var healthScale = 1.0 - dist / _Config.MaxRange;
var damageAmount =
(int)Math.Floor(_Config.HealthIncrements * healthScale);
Math.Abs((int)Math.Floor(_Config.HealthIncrements * healthScale));
var dmgEvent = new PlayerDamagedEvent(player,
info.Owner as IOnlinePlayer, damageAmount) { Weapon = $"[{Name}]" };
if (damageAmount <= 0) continue;
bus.Dispatch(dmgEvent);
damageAmount = -dmgEvent.DmgDealt;
if (player.Health + damageAmount <= 0) {
killedWithStation[player.Id] = info;
var playerDeath = new PlayerDeathEvent(player)
.WithKiller(info.Owner as IOnlinePlayer)
.WithWeapon($"[{Name}]");
bus.Dispatch(playerDeath);
if (!playerDamageMap.TryGetValue(player, out var list)) {
list = [];
playerDamageMap[player] = list;
}
gamePlayer.EmitSound("Player.DamageFall", SELF(gamePlayer.Slot), 0.2f);
player.Health += damageAmount;
info.HealthGiven += damageAmount;
list.Add((info, damageAmount, gamePlayer));
}
}
foreach (var prop in toRemove) props.Remove(prop);
// Apply accumulated damage per player once
applyDamage(playerDamageMap);
// remove invalid/expired props
foreach (var prop in toRemove) Props.Remove(prop);
}
private void applyDamage(
Dictionary<IOnlinePlayer, List<(StationInfo info, int damage,
CCSPlayerController gamePlayer)>> playerDamageMap) {
foreach (var kv in playerDamageMap) {
var player = kv.Key;
var contribs = kv.Value;
var totalDamage = contribs.Sum(c => c.damage);
if (totalDamage <= 0) continue;
// choose the station that contributed the most damage to attribute the kill to
var dominantInfo = contribs.OrderByDescending(c => c.damage).First().info;
var gamePlayer = contribs.First().gamePlayer;
// dispatch single PlayerDamagedEvent with total damage
var dmgEvent = new PlayerDamagedEvent(player,
dominantInfo.Owner as IOnlinePlayer, totalDamage) {
Weapon = $"[{Name}]"
};
bus.Dispatch(dmgEvent);
totalDamage = dmgEvent.DmgDealt;
// if this will kill the player, attribute death to the dominant station
if (player.Health - totalDamage <= 0) {
killedWithStation[player.Id] = dominantInfo;
var playerDeath = new PlayerDeathEvent(player)
.WithKiller(dominantInfo.Owner as IOnlinePlayer)
.WithWeapon($"[{Name}]");
bus.Dispatch(playerDeath);
}
gamePlayer.EmitSound("Player.DamageFall", SELF(gamePlayer.Slot), 0.2f);
// apply damage to player's health
player.Health -= totalDamage;
// update each station's HealthGiven by its own contribution
foreach (var (info, damage, _) in contribs) info.HealthGiven += damage;
}
}
private static RecipientFilter SELF(int slot) {
return new RecipientFilter(slot);
}

View File

@@ -30,7 +30,29 @@ public class HealthStation(IServiceProvider provider)
override protected void onInterval() {
var players = Utilities.GetPlayers();
var toRemove = new List<CPhysicsPropMultiplayer>();
foreach (var (prop, info) in props) {
// build per-player potential heal contributions and gather props to remove
var perPlayerContrib = BuildPerPlayerContributions(players, toRemove);
// apply the accumulated heals in a single pass per player
applyAccumulatedHeals(perPlayerContrib);
// remove invalid/expired props
foreach (var prop in toRemove) Props.Remove(prop);
}
/// <summary>
/// Scan all props and build a map: Player -> list of (StationInfo, potentialHeal).
/// Also fills toRemove for invalid/expired props.
/// </summary>
private
Dictionary<CCSPlayerController, List<(StationInfo info, int potential)>>
BuildPerPlayerContributions(IReadOnlyList<CCSPlayerController> players,
List<CPhysicsPropMultiplayer> toRemove) {
var result =
new Dictionary<CCSPlayerController, List<(StationInfo, int)>>();
foreach (var (prop, info) in Props) {
if (_Config.TotalHealthGiven != 0
&& Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
toRemove.Add(prop);
@@ -52,19 +74,130 @@ public class HealthStation(IServiceProvider provider)
.ToList();
foreach (var (player, dist) in playerDists) {
var maxHp = player.Pawn.Value?.MaxHealth ?? 100;
var healthScale = 1.0 - dist / _Config.MaxRange;
var maxHealAmo =
(int)Math.Ceiling(_Config.HealthIncrements * healthScale);
var newHealth = Math.Min(player.GetHealth() + maxHealAmo, maxHp);
var healthGiven = newHealth - player.GetHealth();
player.SetHealth(newHealth);
info.HealthGiven += healthGiven;
var potentialHeal = ComputePotentialHeal(dist);
if (potentialHeal <= 0) continue;
if (healthGiven > 0) player.EmitSound("HealthShot.Pickup", null, 0.1f);
if (!result.TryGetValue(player, out var list)) {
list = [];
result[player] = list;
}
list.Add((info, potentialHeal));
}
}
foreach (var prop in toRemove) props.Remove(prop);
return result;
}
/// <summary>
/// Compute potential heal from a station given the distance.
/// Mirrors your original logic: ceil(HealthIncrements * healthScale).
/// </summary>
private int ComputePotentialHeal(double dist) {
var healthScale = 1.0 - dist / _Config.MaxRange;
return (int)Math.Ceiling(_Config.HealthIncrements * healthScale);
}
/// <summary>
/// Apply heals to each player once per tick.
/// Distributes the actual heal proportionally across contributing stations,
/// updates station.Info.HealthGiven and emits a single pickup sound if needed.
/// </summary>
private void applyAccumulatedHeals(
Dictionary<CCSPlayerController, List<(StationInfo info, int potential)>>
perPlayerContrib) {
foreach (var kv in perPlayerContrib) {
var player = kv.Key;
var contribs = kv.Value;
var maxHp = player.Pawn.Value?.MaxHealth ?? 100;
var currentHp = player.GetHealth();
if (currentHp >= maxHp) continue;
var totalPotential = contribs.Sum(c => c.potential);
if (totalPotential <= 0) continue;
var totalHealAvailable = Math.Min(totalPotential, maxHp - currentHp);
if (totalHealAvailable <= 0) continue;
var potentials = contribs.Select(c => c.potential).ToList();
var allocations =
allocateProportionalInteger(totalHealAvailable, potentials);
// safety clamp: never allocate more than a station's potential
for (int i = 0; i < allocations.Count; i++)
if (allocations[i] > potentials[i])
allocations[i] = potentials[i];
// if clamping reduced the total, try to redistribute remaining amount
var allocatedSum = allocations.Sum();
if (allocatedSum < totalHealAvailable) {
var remaining = totalHealAvailable - allocatedSum;
for (var i = 0; i < allocations.Count && remaining > 0; i++) {
var headroom = potentials[i] - allocations[i];
if (headroom <= 0) continue;
var give = Math.Min(headroom, remaining);
allocations[i] += give;
remaining -= give;
}
allocatedSum = allocations.Sum();
}
// apply heal to player
var actualAllocated = Math.Min(allocatedSum, maxHp - currentHp);
if (actualAllocated <= 0) continue;
var newHealth = Math.Min(currentHp + actualAllocated, maxHp);
player.SetHealth(newHealth);
// update station HealthGiven
for (var i = 0; i < allocations.Count; i++) {
var info = contribs[i].info;
var allocated = allocations[i];
if (allocated > 0) info.HealthGiven += allocated;
}
// emit a single pickup sound if any heal applied
player.EmitSound("HealthShot.Pickup", null, 0.1f);
}
}
/// <summary>
/// Proportionally distribute an integer total across integer potentials.
/// Uses floor of shares and assigns leftover to largest fractional remainders.
/// Returns a list of allocations with same length as potentials.
/// </summary>
private List<int>
allocateProportionalInteger(int total, List<int> potentials) {
var allocations = new List<int>(new int[potentials.Count]);
var remainders = new List<(int idx, double rem)>();
var sumBase = 0;
var totalPotential = potentials.Sum();
if (totalPotential <= 0) return allocations;
for (var i = 0; i < potentials.Count; i++) {
var potential = potentials[i];
var share = (double)potential / totalPotential * total;
var baseAlloc = (int)Math.Floor(share);
var rem = share - baseAlloc;
allocations[i] = baseAlloc;
sumBase += baseAlloc;
remainders.Add((i, rem));
}
var leftover = total - sumBase;
if (leftover <= 0) return allocations;
remainders = remainders.OrderByDescending(r => r.rem).ToList();
var idx = 0;
while (leftover > 0 && idx < remainders.Count) {
allocations[remainders[idx].idx] += 1;
leftover--;
idx++;
}
return allocations;
}
}

View File

@@ -20,12 +20,12 @@ public abstract class StationItem<T>(IServiceProvider provider,
: RoleRestrictedItem<T>(provider), IPluginModule where T : IRole {
protected readonly StationConfig _Config = config;
protected readonly IPlayerConverter<CCSPlayerController> converter =
protected readonly IPlayerConverter<CCSPlayerController> Converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly long PROP_SIZE_SQUARED = 700;
protected readonly Dictionary<CPhysicsPropMultiplayer, StationInfo> props =
protected readonly Dictionary<CPhysicsPropMultiplayer, StationInfo> Props =
new();
private readonly IScheduler scheduler =
@@ -60,7 +60,7 @@ public abstract class StationItem<T>(IServiceProvider provider,
public HookResult OnBulletImpact(EventBulletImpact ev, GameEventInfo info) {
var hitVec = new Vector(ev.X, ev.Y, ev.Z);
var nearest = props
var nearest = Props
.Select(kv => (kv.Key, kv.Value,
Distance: kv.Key.AbsOrigin!.DistanceSquared(hitVec)))
.Where(t => t.Key is { IsValid: true, AbsOrigin: not null })
@@ -76,7 +76,7 @@ public abstract class StationItem<T>(IServiceProvider provider,
if (nearest.Value.Health <= 0) {
nearest.Key.AcceptInput("Kill");
props.Remove(nearest.Key);
Props.Remove(nearest.Key);
return HookResult.Continue;
}
@@ -119,12 +119,12 @@ public abstract class StationItem<T>(IServiceProvider provider,
if (prop == null) return;
props[prop] = new StationInfo(prop, _Config.StationHealth, player);
Props[prop] = new StationInfo(prop, _Config.StationHealth, player);
prop.SetModel("models/props/cs_office/microwave.vmdl");
prop.DispatchSpawn();
var gamePlayer = converter.GetPlayer(player);
var gamePlayer = Converter.GetPlayer(player);
if (gamePlayer == null || !gamePlayer.Pawn.IsValid
|| gamePlayer.Pawn.Value == null)
return;

View File

@@ -0,0 +1,47 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
namespace TTT.CS2.Items.Tripwire;
public class TripwireDamageListener(IServiceProvider provider) : IPluginModule {
public void Dispose() { }
public void Start() { }
private readonly ITripwireTracker? tripwires =
provider.GetService<ITripwireTracker>();
private readonly ITripwireActivator? tripwireActivator =
provider.GetRequiredService<ITripwireActivator>();
private TripwireConfig config
=> provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
[UsedImplicitly]
[GameEventHandler]
public HookResult OnBulletImpact(EventBulletImpact ev, GameEventInfo info) {
if (tripwires == null) return HookResult.Continue;
var hitVec = new Vector(ev.X, ev.Y, ev.Z);
var nearest = tripwires.ActiveTripwires
.OrderBy(wire => wire.TripwireProp.AbsOrigin.DistanceSquared(hitVec))
.FirstOrDefault();
if (nearest == null) return HookResult.Continue;
var distSquared = nearest.TripwireProp.AbsOrigin.DistanceSquared(hitVec);
if (distSquared > config.TripwireSizeSquared) return HookResult.Continue;
tripwireActivator?.ActivateTripwire(nearest);
return HookResult.Continue;
}
}

View File

@@ -0,0 +1,125 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Messages;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
using TTT.CS2.RayTrace.Class;
using TTT.CS2.RayTrace.Enum;
using TTT.Locale;
namespace TTT.CS2.Items.Tripwire;
public class TripwireDefuserListener(IServiceProvider provider)
: IPluginModule {
private readonly ITripwireTracker? tripwireTracker =
provider.GetService<ITripwireTracker>();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IMessenger messenger =
provider.GetRequiredService<IMessenger>();
private readonly IMsgLocalizer locale =
provider.GetRequiredService<IMsgLocalizer>();
private TripwireConfig config
=> provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
if (tripwireTracker == null) return;
plugin
?.RegisterListener<
CounterStrikeSharp.API.Core.Listeners.OnPlayerButtonsChanged>(
onButtonsChanged);
}
private void onButtonsChanged(CCSPlayerController player,
PlayerButtons pressed, PlayerButtons released) {
if (tripwireTracker == null) return;
if ((pressed & PlayerButtons.Use) != PlayerButtons.Use) return;
var instance = getTargetTripwire(player);
if (instance == null) return;
startDefuseTimer(player, instance);
}
private TripwireInstance? getTargetTripwire(CCSPlayerController player) {
if (tripwireTracker == null) return null;
var raytrace =
player.GetGameTraceByEyePosition(TraceMask.MaskSolid, Contents.NoDraw,
player);
if (raytrace == null || tripwireTracker.ActiveTripwires.Count == 0)
return null;
var raytracePos = raytrace.Value.EndPos.toVector();
var closest =
tripwireTracker?.ActiveTripwires.MinBy(i
=> i.StartPos.DistanceSquared(raytracePos));
if (closest == null || closest.StartPos.DistanceSquared(raytracePos)
> config.TripwireSizeSquared)
return null;
if (player.Pawn.Value?.AbsOrigin == null
|| closest.StartPos.DistanceSquared(player.Pawn.Value.AbsOrigin)
> config.MaxPlacementDistanceSquared)
return null;
return closest;
}
private void startDefuseTimer(CCSPlayerController player,
TripwireInstance instance) {
tickDefuse(player, instance, DateTime.Now);
}
private void tickDefuse(CCSPlayerController player, TripwireInstance instance,
DateTime startTime) {
if (!player.IsValid) return;
var apiPlayer = converter.GetPlayer(player);
if ((player.Buttons & PlayerButtons.Use) != PlayerButtons.Use) {
messenger.Message(apiPlayer,
locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_DEFUSING_CANCELED]);
return;
}
var progress = (DateTime.Now - startTime) / config.DefuseTime;
var timeLeft = config.DefuseTime - (config.DefuseTime * progress);
if (progress >= 1) {
instance.TripwireProp.EmitSound("c4.disarmfinish", null, 0.2f, 1.5f);
tripwireTracker?.RemoveTripwire(instance);
return;
}
var target = getTargetTripwire(player);
if (target != instance) {
messenger.Message(apiPlayer,
locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_DEFUSING_CANCELED]);
return;
}
player.PrintToCenter(
locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_DEFUSING(progress, timeLeft)]);
var pitch = 1.5f - (float)progress;
player.EmitSound("c4.keypressquiet", pitch: pitch);
var ticksDelay = (int)Math.Round(64 * config.DefuseRate.TotalSeconds);
Server.RunOnTick(Server.TickCount + ticksDelay,
() => tickDefuse(player, instance, startTime));
}
}

View File

@@ -1,56 +1,68 @@
using System.Drawing;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Reactive.Concurrency;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Events;
using TTT.API.Extensions;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
using TTT.CS2.RayTrace.Class;
using TTT.CS2.RayTrace.Enum;
using TTT.CS2.RayTrace.Struct;
using TTT.Game.Events.Game;
using TTT.Game.Roles;
namespace TTT.CS2.Items.Tripwire;
public static class TripwireServiceCollection {
public static void AddTripwireServices(this IServiceCollection services) {
services.AddModBehavior<TripwireItem>();
services.AddModBehavior<TripwireMovementListener>();
services.AddModBehavior<ITripwireTracker, TripwireItem>();
services.AddModBehavior<ITripwireActivator, TripwireMovementListener>();
services.AddModBehavior<TripwireDamageListener>();
services.AddModBehavior<TripwireDefuserListener>();
}
}
public class TripwireItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule {
public override string Name => Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE];
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule, ITripwireTracker {
private TripwireConfig config
=> Provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IScheduler scheduler =
provider.GetRequiredService<IScheduler>();
protected readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
public List<TripwireInstance> ActiveTripwires { get; } = [];
public record TripwireInstance(IOnlinePlayer owner, CEnvBeam Beam,
CDynamicProp TripwireProp, Vector StartPos, Vector EndPos);
public void RemoveTripwire(TripwireInstance instance) {
instance.Beam.Remove();
instance.TripwireProp.Remove();
ActiveTripwires.Remove(instance);
}
private TripwireConfig config = provider
.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
public override string Name => Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE];
public override string Description
=> Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_DESC];
public override ShopItemConfig Config => config;
public List<TripwireInstance> ActiveTripwires = new();
public void Start(BasePlugin? plugin) {
Start();
plugin
@@ -64,45 +76,73 @@ public class TripwireItem(IServiceProvider provider)
"models/generic/conveyor_control_panel_01/conveyor_button_02.vmdl");
}
[UsedImplicitly]
[EventHandler]
public void OnGameEvent(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
ActiveTripwires.Clear();
}
public override void OnPurchase(IOnlinePlayer player) {
Server.NextWorldUpdate(() => {
var gamePlayer = converter.GetPlayer(player);
var playerPawn = gamePlayer?.PlayerPawn.Value;
if (gamePlayer == null || playerPawn == null) return;
var originTrace =
gamePlayer.GetGameTraceByEyePosition(TraceMask.MaskSolid,
Contents.NoDraw, gamePlayer);
var origin = gamePlayer.GetEyePosition();
if (origin == null || originTrace == null) return;
if (!placeTripwire(player, out var originTrace, out var endTrace,
out var tripwire))
return;
var angles = vectorToAngle(originTrace.Value.Normal.toVector());
var endTrace = TraceRay.TraceShape(origin, angles, TraceMask.MaskSolid,
Contents.NoDraw, gamePlayer);
var tripwire = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (tripwire == null) return;
tripwire.SetModel(
"models/generic/conveyor_control_panel_01/conveyor_button_02.vmdl");
tripwire.DispatchSpawn();
tripwire.Teleport(originTrace.Value.EndPos.toVector(),
vectorToAngle(originTrace.Value.Normal.toVector()));
tripwire.EmitSound("Weapon_ELITE.Clipout");
scheduler.Schedule(TimeSpan.FromSeconds(2), () => {
Server.NextWorldUpdate(() => {
if (!gamePlayer.IsValid) return;
createBeam(player, tripwire, originTrace.Value.EndPos.toVector(),
endTrace.EndPos.toVector());
scheduler.Schedule(config.TripwireInitiationTime,
() => {
Server.NextWorldUpdate(() => {
createTripwireBeam(player, tripwire,
originTrace.Value.EndPos.toVector(),
endTrace.Value.EndPos.toVector());
});
});
});
});
}
private void createBeam(IOnlinePlayer owner, CDynamicProp prop, Vector start,
Vector end) {
private bool placeTripwire(IOnlinePlayer player,
[NotNullWhen(true)] out CGameTrace? originTrace,
[NotNullWhen(true)] out CGameTrace? endTrace,
[NotNullWhen(true)] out CDynamicProp? tripwire) {
tripwire = null;
originTrace = null;
endTrace = null;
var gamePlayer = converter.GetPlayer(player);
var playerPawn = gamePlayer?.PlayerPawn.Value;
if (gamePlayer == null || playerPawn == null) return false;
originTrace = gamePlayer.GetGameTraceByEyePosition(TraceMask.MaskSolid,
Contents.NoDraw, gamePlayer);
var origin = gamePlayer.GetEyePosition();
if (origin == null || originTrace == null) return false;
if (origin.DistanceSquared(originTrace.Value.EndPos.toVector())
> config.MaxPlacementDistanceSquared) {
Shop.AddBalance(player, config.Price, "Refund");
Messenger.Message(player, Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_TOOFAR]);
return false;
}
var angles = originTrace.Value.Normal.toVector().toAngle();
endTrace = TraceRay.TraceShape(originTrace.Value.EndPos.toVector(), angles,
TraceMask.MaskSolid, Contents.NoDraw, gamePlayer);
tripwire = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (tripwire == null) return false;
tripwire.SetModel(
"models/generic/conveyor_control_panel_01/conveyor_button_02.vmdl");
tripwire.DispatchSpawn();
tripwire.Teleport(originTrace.Value.EndPos.toVector(),
originTrace.Value.Normal.toVector().toAngle());
tripwire.EmitSound("Weapon_ELITE.Clipout");
return true;
}
private void createTripwireBeam(IOnlinePlayer owner, CDynamicProp prop,
Vector start, Vector end) {
prop.EmitSound("C4.ExplodeTriggerTrip");
var beam = createBeamEnt(start, end);
if (beam == null) return;
@@ -111,19 +151,12 @@ public class TripwireItem(IServiceProvider provider)
ActiveTripwires.Add(instance);
}
private QAngle vectorToAngle(Vector vec) {
var pitch = (float)(Math.Atan2(-vec.Z,
Math.Sqrt(vec.X * vec.X + vec.Y * vec.Y)) * (180.0 / Math.PI));
var yaw = (float)(Math.Atan2(vec.Y, vec.X) * (180.0 / Math.PI));
return new QAngle(pitch, yaw, 0);
}
private CEnvBeam? createBeamEnt(Vector start, Vector end) {
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
if (beam == null) return null;
beam.RenderMode = RenderMode_t.kRenderTransAlpha;
beam.Width = 0.5f;
beam.Render = Color.FromArgb(128, Color.Red);
beam.Width = config.TripwireThickness;
beam.Render = config.TripwireColor;
beam.EndPos.X = end.X;
beam.EndPos.Y = end.Y;
beam.EndPos.Z = end.Z;

View File

@@ -1,101 +1,82 @@
using CounterStrikeSharp.API;
using System.Diagnostics.CodeAnalysis;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
using TTT.CS2.RayTrace.Class;
using TTT.CS2.RayTrace.Enum;
using TTT.CS2.Utils;
using TTT.Game.Events.Body;
using TTT.Game.Events.Game;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
using TTT.Game.Roles;
namespace TTT.CS2.Items.Tripwire;
public class TripwireMovementListener(IServiceProvider provider)
: IPluginModule, IListener {
private readonly TripwireItem? item = provider.GetService<TripwireItem>();
private readonly IPlayerFinder finder =
provider.GetRequiredService<IPlayerFinder>();
: BaseListener(provider), IPluginModule, ITripwireActivator {
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
private readonly ITripwireTracker? tripwireTracker =
provider.GetService<ITripwireTracker>();
public void Dispose() { }
public void Start() { }
private readonly Dictionary<string, TripwireInstance> killedWithTripwire =
new();
private TripwireConfig config
=> Provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
public void Start(BasePlugin? plugin) {
if (item == null) return;
plugin?.AddTimer(0.1f, checkTripwires, TimerFlags.REPEAT);
if (tripwireTracker == null) return;
plugin?.AddTimer(0.2f, checkTripwires, TimerFlags.REPEAT);
}
private readonly Dictionary<string, TripwireItem.TripwireInstance>
killedWithTripwire = new();
private void checkTripwires() {
if (item == null) return;
var toRemove = new List<TripwireItem.TripwireInstance>();
foreach (var wire in item.ActiveTripwires) {
if (tripwireTracker == null) return;
foreach (var wire in new List<TripwireInstance>(tripwireTracker
.ActiveTripwires)) {
var ray = TraceRay.TraceShape(wire.StartPos, wire.EndPos, Contents.Player,
wire.TripwireProp.Handle);
if (!ray.DidHit() || !ray.HitPlayer(out _)) continue;
if (!ray.DidHit() || !ray.HitPlayer(out var player)) continue;
toRemove.Add(wire);
wire.TripwireProp.EmitSound("Flashbang.ExplodeDistant");
doExplosion(wire);
}
foreach (var wire in toRemove) {
item.ActiveTripwires.Remove(wire);
wire.Beam.Remove();
wire.TripwireProp.Remove();
}
}
private void doExplosion(TripwireItem.TripwireInstance instance) {
foreach (var player in finder.GetOnline()) {
if (!player.IsAlive) continue;
var gamePlayer = converter.GetPlayer(player);
if (gamePlayer == null || gamePlayer.Pawn.Value == null) continue;
if (gamePlayer.Pawn.Value.AbsOrigin == null) continue;
var distance =
instance.StartPos.Distance(gamePlayer.Pawn.Value.AbsOrigin);
var damage = (int)Math.Round(getDamage(distance));
if (damage < 1) continue;
if (player.Health - damage <= 0) {
killedWithTripwire[player.Id] = instance;
var death = new PlayerDeathEvent(player).WithKiller(instance.owner)
.WithWeapon("[Tripwire]");
bus.Dispatch(death);
} else {
var damaged =
new PlayerDamagedEvent(player, instance.owner, damage) {
Weapon = "[Tripwire]"
};
bus.Dispatch(damaged);
if (!config.FriendlyFireTriggers && player != null) {
var apiPlayer = converter.GetPlayer(player);
var role = Roles.GetRoles(apiPlayer);
if (role.Any(r => r is TraitorRole)) continue;
}
player.Health -= damage;
gamePlayer.EmitSound("Player.BurnDamage");
ActivateTripwire(wire);
}
}
private static readonly float fallofDelay = 0.01f;
private float getDamage(float distance) {
return 1000.0f * MathF.Pow(MathF.E, -distance * fallofDelay);
return config.ExplosionPower
* MathF.Pow(MathF.E, -distance * config.FalloffDelay);
}
private int getDamage(CCSPlayerController gamePlayer, IOnlinePlayer player,
Vector tripwire) {
var origin = gamePlayer.Pawn.Value?.AbsOrigin;
if (origin == null) return 0;
var distance = tripwire.Distance(origin);
var damage = getDamage(distance);
if (Roles.GetRoles(player).Any(r => r is TraitorRole))
damage *= config.FriendlyFireMultiplier;
return (int)Math.Floor(damage);
}
[UsedImplicitly]
@@ -114,4 +95,43 @@ public class TripwireMovementListener(IServiceProvider provider)
return;
ev.Body.Killer = info.owner;
}
public void ActivateTripwire(TripwireInstance instance) {
tripwireTracker?.RemoveTripwire(instance);
instance.TripwireProp.EmitSound("Flashbang.ExplodeDistant");
foreach (var player in Finder.GetOnline()) {
if (!dealTripwireDamage(instance, player, out var gamePlayer)) continue;
gamePlayer.EmitSound("Player.BurnDamage");
}
}
private bool dealTripwireDamage(TripwireInstance instance,
IOnlinePlayer player,
[NotNullWhen(true)] out CCSPlayerController? gamePlayer) {
gamePlayer = null;
if (!player.IsAlive) return false;
gamePlayer = converter.GetPlayer(player);
if (gamePlayer == null) return false;
var damage = getDamage(gamePlayer, player, instance.StartPos);
if (damage < 1) return false;
Event ev;
if (player.Health - damage <= 0) {
killedWithTripwire[player.Id] = instance;
ev = new PlayerDeathEvent(player).WithKiller(instance.owner)
.WithWeapon("[Tripwire]");
} else {
ev = new PlayerDamagedEvent(player, instance.owner, damage) {
Weapon = "[Tripwire]"
};
}
Bus.Dispatch(ev);
player.Health -= damage;
return true;
}
}

View File

@@ -8,4 +8,16 @@ public class TripwireMsgs {
public static IMsg SHOP_ITEM_TRIPWIRE_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE_DESC));
public static IMsg SHOP_ITEM_TRIPWIRE_TOOFAR
=> MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE_TOOFAR));
public static IMsg
SHOP_ITEM_TRIPWIRE_DEFUSING(double progress, TimeSpan time) {
return MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE_DEFUSING),
progress.ToString("P0"), time.TotalSeconds.ToString("F1"));
}
public static IMsg SHOP_ITEM_TRIPWIRE_DEFUSING_CANCELED
=> MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE_DEFUSING_CANCELED));
}

View File

@@ -4,8 +4,10 @@ using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.CS2.ThirdParties.eGO;
using TTT.Game.Events.Game;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
using TTT.Game.Roles;
@@ -14,42 +16,55 @@ namespace TTT.CS2.Listeners;
public class WardenTagAssigner(IServiceProvider provider)
: BaseListener(provider) {
private Dictionary<string, (string, char)> oldTags =
new Dictionary<string, (string, char)>();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly Dictionary<string, (string, char)> oldTags = new();
[UsedImplicitly]
[EventHandler]
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
var maul = EgoApi.MAUL.Get();
if (maul == null) return;
Server.NextWorldUpdate(() => {
var gamePlayer = converter.GetPlayer(ev.Player);
if (gamePlayer == null) return;
if (!(ev.Role is DetectiveRole)) return;
var gamePlayer = converter.GetPlayer(ev.Player);
if (gamePlayer == null) return;
Task.Run(async () => {
if (ev.Role is DetectiveRole) {
var oldTag = await maul.getTagService().GetTag(gamePlayer.SteamID);
var oldTagColor =
await maul.getTagService().GetTagColor(gamePlayer.SteamID);
Task.Run(async () => {
if (ev.Role is DetectiveRole) {
var oldTag = await maul.getTagService().GetTag(gamePlayer.SteamID);
var oldTagColor =
await maul.getTagService().GetTagColor(gamePlayer.SteamID);
if (oldTag != "[DETECTIVE]")
oldTags[ev.Player.Id] = (oldTag, oldTagColor);
}
await Server.NextWorldUpdateAsync(() => {
if (ev.Role is DetectiveRole) {
maul.getTagService().SetTag(gamePlayer, "[DETECTIVE]", false);
maul.getTagService()
.SetTagColor(gamePlayer, ChatColors.DarkBlue, false);
}
await Server.NextWorldUpdateAsync(() => {
if (ev.Role is DetectiveRole) {
maul.getTagService().SetTag(gamePlayer, "[DETECTIVE]", false);
maul.getTagService()
.SetTagColor(gamePlayer, ChatColors.DarkBlue, false);
} else if (oldTags.TryGetValue(ev.Player.Id, out var oldTag)) {
maul.getTagService().SetTag(gamePlayer, oldTag.Item1, false);
maul.getTagService().SetTagColor(gamePlayer, oldTag.Item2, false);
oldTags.Remove(ev.Player.Id);
}
});
});
});
}
[UsedImplicitly]
[EventHandler]
public void OnGameEnd(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
var maul = EgoApi.MAUL.Get();
if (maul == null) return;
foreach (var (playerId, (oldTag, oldTagColor)) in oldTags) {
var apiPlayer = Finder.GetPlayerById(playerId);
if (apiPlayer == null) return;
var csPlayer = converter.GetPlayer(apiPlayer);
if (csPlayer == null || !csPlayer.IsValid) return;
maul.getTagService().SetTag(csPlayer, oldTag, false);
maul.getTagService().SetTagColor(csPlayer, oldTagColor, false);
}
oldTags.Clear();
}
}

View File

@@ -55,4 +55,7 @@ SHOP_ITEM_TELEPORT_DECOY: "Teleport Decoy"
SHOP_ITEM_TELEPORT_DECOY_DESC: "A decoy that teleports you to it upon explosion."
SHOP_ITEM_TRIPWIRE: "Tripwire"
SHOP_ITEM_TRIPWIRE_DESC: "A tripwire that explodes when triggered."
SHOP_ITEM_TRIPWIRE_DESC: "A tripwire that explodes when triggered."
SHOP_ITEM_TRIPWIRE_TOOFAR: "%PREFIX%You are too far away to place the tripwire."
SHOP_ITEM_TRIPWIRE_DEFUSING: "Defusing... ({0}, {1} second%s% left)."
SHOP_ITEM_TRIPWIRE_DEFUSING_CANCELED: "%PREFIX%You stopped defusing the tripwire."

View File

@@ -1,6 +1,6 @@
<Project>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.342"/>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.346"/>
<PackageReference Include="System.Reactive" Version="6.0.1"/>
</ItemGroup>

View File

@@ -7,12 +7,6 @@
<RootNamespace>TTT.Shop</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions">
<HintPath>..\..\..\..\..\..\.nuget\packages\microsoft.extensions.dependencyinjection.abstractions\8.0.0\lib\net8.0\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\API\API.csproj"/>
<ProjectReference Include="..\Game\Game.csproj"/>

View File

@@ -2,8 +2,8 @@
xmlns:s="clr-namespace:System;assembly=mscorlib"
xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve">
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -21,7 +21,7 @@ SHOP_ITEM_GLOVES: "Gloves"
SHOP_ITEM_GLOVES_DESC: "Lets you kill without DNA being left behind, or move bodies without identifying the body."
SHOP_ITEM_GLOVES_USED_BODY: "%SHOP_PREFIX%You used your gloves to move a body without leaving DNA. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
SHOP_ITEM_GLOVES_USED_KILL: "%SHOP_PREFIX%You used your gloves to kill without leaving DNA evidence. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
SHOP_ITEM_GLOVES_WORN_OUT: "%SHOP_PREFIX%Your gloves worn out."
SHOP_ITEM_GLOVES_WORN_OUT: "%SHOP_PREFIX%Your gloves wore out."
SHOP_ITEM_TASER: "Taser"
SHOP_ITEM_TASER_DESC: "A taser that allows you to identify the roles of players you hit."

View File

@@ -1,6 +1,22 @@
namespace ShopAPI.Configs.Traitor;
using System.Drawing;
namespace ShopAPI.Configs.Traitor;
public record TripwireConfig : ShopItemConfig {
public override int Price { get; init; } = 60;
public int ExplosionPower { get; init; } = 100;
public int ExplosionPower { get; init; } = 1000;
public float FalloffDelay { get; init; } = 0.02f;
public float FriendlyFireMultiplier { get; init; } = 0.5f;
public bool FriendlyFireTriggers { get; init; } = true;
public float MaxPlacementDistanceSquared { get; init; } = 400f * 400f;
public TimeSpan TripwireInitiationTime { get; init; } =
TimeSpan.FromSeconds(2);
public float TripwireSizeSquared { get; init; } = 500f;
public Color TripwireColor { get; init; } = Color.FromArgb(64, Color.Red);
public float TripwireThickness { get; init; } = 0.5f;
public TimeSpan DefuseTime { get; init; } = TimeSpan.FromSeconds(5);
public TimeSpan DefuseRate { get; init; } = TimeSpan.FromMilliseconds(500);
}

View File

@@ -41,11 +41,6 @@ public enum PurchaseResult {
/// The item cannot be purchased multiple times, and the player already owns it.
/// </summary>
ALREADY_OWNED,
/// <summary>
/// The tripwire placement is too far from the player.
/// </summary>
TRIPWIRE_TOO_FAR
}
public static class PurchaseResultExtensions {
@@ -64,8 +59,6 @@ public static class PurchaseResultExtensions {
"You do not have the required role to purchase this item",
PurchaseResult.ALREADY_OWNED =>
"You have purchased the maximum amount of this item",
PurchaseResult.TRIPWIRE_TOO_FAR =>
"The tripwire placement is too far from you",
_ => "An unexpected error occurred"
};
}

View File

@@ -0,0 +1,8 @@
using SpecialRoundAPI;
using TTT.API.Events;
namespace SpecialRound.Events;
public abstract class SpecialRoundEvent(AbstractSpecialRound round) : Event {
public AbstractSpecialRound Round { get; } = round;
}

View File

@@ -0,0 +1,6 @@
using SpecialRoundAPI;
namespace SpecialRound.Events;
public class SpecialRoundStartEvent(AbstractSpecialRound round)
: SpecialRoundEvent(round) { }

View File

@@ -17,9 +17,12 @@ namespace SpecialRound.Rounds;
public class PistolRound(IServiceProvider provider)
: AbstractSpecialRound(provider), IPluginModule {
private readonly IInventoryManager inventory = provider
.GetRequiredService<IInventoryManager>();
private BasePlugin? plugin;
public override string Name => "Pistol";
public override IMsg Description => RoundMsgs.SPECIAL_ROUND_PISTOL;
private BasePlugin? plugin;
private PistolRoundConfig config
=> Provider.GetService<IStorage<PistolRoundConfig>>()
@@ -27,9 +30,6 @@ public class PistolRound(IServiceProvider provider)
.GetAwaiter()
.GetResult() ?? new PistolRoundConfig();
private readonly IInventoryManager inventory = provider
.GetRequiredService<IInventoryManager>();
public override SpecialRoundConfig Config => config;
public void Start(BasePlugin? newPluing) { plugin = newPluing; }

View File

@@ -1,5 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.DependencyInjection;
using SpecialRound.lang;
@@ -15,23 +14,6 @@ namespace SpecialRound.Rounds;
public class SuppressedRound(IServiceProvider provider)
: AbstractSpecialRound(provider), IPluginModule {
public override string Name => "Suppressed";
public override IMsg Description => RoundMsgs.SPECIAL_ROUND_SUPPRESSED;
public override SpecialRoundConfig Config => config;
private BasePlugin? plugin;
private SuppressedRoundConfig config
=> Provider.GetService<IStorage<SuppressedRoundConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new SuppressedRoundConfig();
public void Start(BasePlugin? newPlugin) { plugin ??= newPlugin; }
public override void ApplyRoundEffects() {
plugin?.HookUserMessage(452, onWeaponSound);
}
private static readonly HashSet<uint> silencedWeapons = new() {
1, // deagle
2, // dual berettas
@@ -45,6 +27,23 @@ public class SuppressedRound(IServiceProvider provider)
64 // r8 revolver
};
private BasePlugin? plugin;
public override string Name => "Suppressed";
public override IMsg Description => RoundMsgs.SPECIAL_ROUND_SUPPRESSED;
public override SpecialRoundConfig Config => config;
private SuppressedRoundConfig config
=> Provider.GetService<IStorage<SuppressedRoundConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new SuppressedRoundConfig();
public void Start(BasePlugin? newPlugin) { plugin ??= newPlugin; }
public override void ApplyRoundEffects() {
plugin?.HookUserMessage(452, onWeaponSound);
}
private HookResult onWeaponSound(UserMessage msg) {
var defIndex = msg.ReadUInt("item_def_index");

View File

@@ -7,10 +7,10 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\SpecialRoundAPI\SpecialRoundAPI\SpecialRoundAPI.csproj"/>
<ProjectReference Include="..\API\API.csproj"/>
<ProjectReference Include="..\CS2\CS2.csproj"/>
<ProjectReference Include="..\Game\Game.csproj"/>
<ProjectReference Include="..\SpecialRoundAPI\SpecialRoundAPI.csproj" />
</ItemGroup>
</Project>

View File

@@ -9,6 +9,7 @@ public static class SpecialRoundCollection {
public static void AddSpecialRounds(this IServiceCollection services) {
services.AddModBehavior<ISpecialRoundStarter, SpecialRoundStarter>();
services.AddModBehavior<ISpecialRoundTracker, SpecialRoundTracker>();
services.AddModBehavior<SpecialRoundSoundNotifier>();
services.AddModBehavior<SpeedRound>();
services.AddModBehavior<BhopRound>();

View File

@@ -0,0 +1,17 @@
using CounterStrikeSharp.API;
using JetBrains.Annotations;
using SpecialRound.Events;
using TTT.API.Events;
using TTT.Game.Listeners;
namespace SpecialRound;
public class SpecialRoundSoundNotifier(IServiceProvider provider)
: BaseListener(provider) {
[UsedImplicitly]
[EventHandler]
public void OnSpecialRoundStart(SpecialRoundStartEvent ev) {
foreach (var player in Utilities.GetPlayers())
player.EmitSound("UI.XP.Star.Spend", null, 0.8f);
}
}

View File

@@ -1,6 +1,7 @@
using CounterStrikeSharp.API.Core;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using SpecialRound.Events;
using SpecialRound.lang;
using SpecialRoundAPI;
using TTT.API;
@@ -32,10 +33,14 @@ public class SpecialRoundStarter(IServiceProvider provider)
public AbstractSpecialRound?
TryStartSpecialRound(AbstractSpecialRound? round) {
round ??= getSpecialRound();
var roundStart = new SpecialRoundStartEvent(round);
Bus.Dispatch(roundStart);
Messenger.MessageAll(Locale[RoundMsgs.SPECIAL_ROUND_STARTED(round)]);
Messenger.MessageAll(Locale[round.Description]);
round?.ApplyRoundEffects();
round.ApplyRoundEffects();
tracker.CurrentRound = round;
tracker.RoundsSinceLastSpecial = 0;
return round;

View File

@@ -1,7 +1,6 @@
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using SpecialRoundAPI.Configs;
using TTT.API;
using TTT.API.Events;
using TTT.Game.Events.Game;
using TTT.Game.Listeners;

File diff suppressed because it is too large Load Diff

View File

@@ -1,343 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="stylesheet" href="/Content/Site.css" />
<title>&#39;Apache-2.0&#39; reference</title>
</head>
<body>
<div id="main-content">
<h1>Apache License 2.0</h1>
<h2>SPDX identifier</h2>
<div id="license-expression">Apache-2.0</div>
<h2>License text</h2>
<div class="optional-license-text">
<p>Apache License
<br />
Version 2.0, January 2004
<br />
http://www.apache.org/licenses/
</p>
</div>
<div class="optional-license-text">
<p>TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION</p>
</div>
<ul style="list-style:none">
<li>
<var class="replaceable-license-text"> 1.</var>
Definitions.
<ul style="list-style:none">
<li>
<p>&quot;License&quot; shall mean the terms and conditions for use, reproduction, and distribution
as defined by Sections 1 through 9 of this document.</p>
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<p>&quot;Licensor&quot; shall mean the copyright owner or entity authorized by the copyright owner
that is granting the License.</p>
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<p>&quot;Legal Entity&quot; shall mean the union of the acting entity and all other entities that
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License. You may add Your own attribution notices within Derivative Works that You
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in this License.</p>
</li>
<li>
<var class="replaceable-license-text"> 5.</var>
Submission of Contributions. Unless You explicitly state otherwise, any Contribution
intentionally submitted for inclusion in the Work by You to the Licensor shall be under the
terms and conditions of this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate
license agreement you may have executed with Licensor regarding such Contributions.
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<li>
<var class="replaceable-license-text"> 6.</var>
Trademarks. This License does not grant permission to use the trade names, trademarks, service
marks, or product names of the Licensor, except as required for reasonable and customary use
in describing the origin of the Work and reproducing the content of the NOTICE file.
</li>
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<var class="replaceable-license-text"> 7.</var>
Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor
provides the Work (and each Contributor provides its Contributions) on an &quot;AS IS&quot;
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including,
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or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any risks associated with Your
exercise of permissions under this License.
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<li>
<var class="replaceable-license-text"> 8.</var>
Limitation of Liability. In no event and under no legal theory, whether in tort (including
negligence), contract, or otherwise, unless required by applicable law (such as deliberate and
grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for
damages, including any direct, indirect, special, incidental, or consequential damages of any
character arising as a result of this License or out of the use or inability to use the Work
(including but not limited to damages for loss of goodwill, work stoppage, computer failure or
malfunction, or any and all other commercial damages or losses), even if such Contributor has
been advised of the possibility of such damages.
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<var class="replaceable-license-text"> 9.</var>
Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works
thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty,
indemnity, or other liability obligations and/or rights consistent with this License. However,
in accepting such obligations, You may act only on Your own behalf and on Your sole
responsibility, not on behalf of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability incurred by, or claims asserted
against, such Contributor by reason of your accepting any such warranty or additional
liability.
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<div class="optional-license-text">
<p>END OF TERMS AND CONDITIONS</p>
</div>
<div class="optional-license-text">
<p>APPENDIX: How to apply the Apache License to your work.</p>
<p>To apply the Apache License to your work, attach the following boilerplate notice, with the fields
enclosed by brackets &quot;[]&quot; replaced with your own identifying information. (Don&apos;t
include the brackets!) The text should be enclosed in the appropriate comment syntax for the file
format. We also recommend that a file or class name and description of purpose be included on the same
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archives.</p>
<p>Copyright <var class="replaceable-license-text"> [yyyy] [name of copyright owner]</var></p>
<p>Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);
<br />
you may not use this file except in compliance with the License.
<br />
You may obtain a copy of the License at
</p>
<p>http://www.apache.org/licenses/LICENSE-2.0</p>
<p>Unless required by applicable law or agreed to in writing, software
<br />
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
<br />
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
<br />
See the License for the specific language governing permissions and
<br />
limitations under the License.
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<h2>Standard License Header</h2>
<p>Copyright <var class="replaceable-license-text"> [yyyy] [name of copyright owner]</var></p>
<p>Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);
<br />
you may not use this file except in compliance with the License.
<br />
You may obtain a copy of the License at
</p>
<p>http://www.apache.org/licenses/LICENSE-2.0</p>
<p>Unless required by applicable law or agreed to in writing, software
<br />
distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
<br />
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
<br />
See the License for the specific language governing permissions and
<br />
limitations under the License.
</p>
<h2>Notes</h2>
<p>This license was released January 2004</p>
<h2>SPDX web page</h2>
<ul>
<li><a href="https://spdx.org/licenses/Apache-2.0.html">https://spdx.org/licenses/Apache-2.0.html</a></li>
</ul>
<h2>Notice</h2>
<p>This license content is provided by the <a href="https://spdx.dev/">SPDX project</a>. For more information about <b>licenses.nuget.org</b>, see <a href="https://aka.ms/licenses.nuget.org">our documentation</a>.
<p><i>Data pulled from <a href="https://github.com/spdx/license-list-data">spdx/license-list-data</a> on November 6, 2024.</i></p>
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@@ -1,63 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<link rel="stylesheet" href="/Content/Site.css" />
<title>&#39;MIT&#39; reference</title>
</head>
<body>
<div id="main-content">
<h1>MIT License</h1>
<h2>SPDX identifier</h2>
<div id="license-expression">MIT</div>
<h2>License text</h2>
<div class="optional-license-text">
<p>MIT License</p>
</div>
<div class="replaceable-license-text">
<p>Copyright (c) &lt;year&gt; &lt;copyright holders&gt;
</p>
</div>
<p>Permission is hereby granted, free of charge, to any person obtaining a copy of <var class="replaceable-license-text"> this software and
associated documentation files</var> (the &quot;Software&quot;), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:</p>
<p>The above copyright notice and this permission notice
<var class="optional-license-text"> (including the next paragraph)</var>
shall be included in all copies or substantial
portions of the Software.</p>
<p>THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
NO EVENT SHALL <var class="replaceable-license-text"> THE AUTHORS OR COPYRIGHT HOLDERS</var> BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
<h2>SPDX web page</h2>
<ul>
<li><a href="https://spdx.org/licenses/MIT.html">https://spdx.org/licenses/MIT.html</a></li>
</ul>
<h2>Notice</h2>
<p>This license content is provided by the <a href="https://spdx.dev/">SPDX project</a>. For more information about <b>licenses.nuget.org</b>, see <a href="https://aka.ms/licenses.nuget.org">our documentation</a>.
<p><i>Data pulled from <a href="https://github.com/spdx/license-list-data">spdx/license-list-data</a> on November 6, 2024.</i></p>
</div>
</body>
</html>