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8 Commits
1.1.0-dev.
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1.1.1-dev.
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8aa508bf6d | ||
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642155b1bc | ||
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bacd288fe7 | ||
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29e28038b8 | ||
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b253d8ee12 | ||
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02575b51e2 | ||
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d8d365b497 | ||
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1ac38dc0ad |
@@ -80,7 +80,7 @@ public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
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public static readonly FakeConVar<int> CV_KARMA_PER_ROUND_WIN = new(
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"css_ttt_karma_per_round_win",
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"Amount of karma a player will gain at the end of each round if their team won",
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2, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
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1, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
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public void Dispose() { }
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@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
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public class CS2BodyPaintConfig : IStorage<BodyPaintConfig>, IPluginModule {
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public static readonly FakeConVar<int> CV_PRICE = new(
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"css_ttt_shop_bodypaint_price", "Price of the Body Paint item", 40,
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"css_ttt_shop_bodypaint_price", "Price of the Body Paint item", 30,
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ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
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public static readonly FakeConVar<int> CV_MAX_USES = new(
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@@ -1,5 +1,6 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using JetBrains.Annotations;
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using Microsoft.Extensions.DependencyInjection;
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using ShopAPI.Configs.Traitor;
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@@ -46,6 +47,13 @@ public class DamageStation(IServiceProvider provider)
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override protected void onInterval() {
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var players = finder.GetOnline();
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var toRemove = new List<CPhysicsPropMultiplayer>();
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var playerMapping = players
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.Select(p => (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
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.Where(m
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=> m.GamePlayer != null
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&& !Roles.GetRoles(m.ApiPlayer).Any(r => r is TraitorRole))
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.ToList();
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foreach (var (prop, info) in props) {
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if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
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> Math.Abs(_Config.TotalHealthGiven)) {
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@@ -60,10 +68,6 @@ public class DamageStation(IServiceProvider provider)
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var propPos = prop.AbsOrigin;
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var playerMapping = players.Select(p
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=> (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
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.Where(m => m.GamePlayer != null);
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var playerDists = playerMapping
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.Select(t => (t.ApiPlayer, Origin: t.GamePlayer!.Pawn.Value?.AbsOrigin,
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t.GamePlayer))
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@@ -74,11 +78,6 @@ public class DamageStation(IServiceProvider provider)
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.ToList();
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foreach (var (player, dist, gamePlayer) in playerDists) {
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if ((gamePlayer.Buttons & PlayerButtons.Walk) != PlayerButtons.Walk) {
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gamePlayer.EmitSound("Player.DamageFall", null, 0.2f);
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if (Roles.GetRoles(player).Any(r => r is TraitorRole)) continue;
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}
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var healthScale = 1.0 - dist / _Config.MaxRange;
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var damageAmount =
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(int)Math.Floor(_Config.HealthIncrements * healthScale);
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@@ -98,6 +97,7 @@ public class DamageStation(IServiceProvider provider)
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bus.Dispatch(playerDeath);
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}
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gamePlayer.EmitSound("Player.DamageFall", SELF(gamePlayer.Slot), 0.2f);
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player.Health += damageAmount;
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info.HealthGiven += damageAmount;
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}
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@@ -106,6 +106,10 @@ public class DamageStation(IServiceProvider provider)
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foreach (var prop in toRemove) props.Remove(prop);
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}
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private static RecipientFilter SELF(int slot) {
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return new RecipientFilter(slot);
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}
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[UsedImplicitly]
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[EventHandler]
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public void OnGameEnd(GameStateUpdateEvent ev) {
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@@ -77,6 +77,7 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
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public void InvalidateOrder(IOnlinePlayer? player) {
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if (player == null) return;
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cache.Remove(player.Id);
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lastUpdate.Remove(player.Id);
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}
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private List<IShopItem> calculateSortedItems(IOnlinePlayer? player) {
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@@ -54,5 +54,6 @@ public class DeagleDamageListener(IServiceProvider provider)
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}
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ev.HpLeft = -100;
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Messenger.Message(victim, Locale[DeagleMsgs.SHOP_ITEM_DEAGLE_VICTIM]);
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}
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}
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@@ -11,4 +11,7 @@ public class DeagleMsgs {
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public static IMsg SHOP_ITEM_DEAGLE_HIT_FF
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=> MsgFactory.Create(nameof(SHOP_ITEM_DEAGLE_HIT_FF));
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public static IMsg SHOP_ITEM_DEAGLE_VICTIM
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=> MsgFactory.Create(nameof(SHOP_ITEM_DEAGLE_VICTIM));
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}
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@@ -5,6 +5,7 @@ SHOP_ITEM_NOT_FOUND: "%SHOP_PREFIX%Could not find an item named \"{default}{0}{g
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SHOP_ITEM_DEAGLE: "One-Hit Revolver"
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SHOP_ITEM_DEAGLE_DESC: "A one-hit kill revolver with a single bullet. Aim carefully!"
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SHOP_ITEM_DEAGLE_HIT_FF: "%PREFIX%You hit a teammate!"
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SHOP_ITEM_DEAGLE_VICTIM: "%PREFIX%You were hit by a {yellow}One-Hit Revolver{grey}."
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SHOP_ITEM_STICKERS: "Stickers"
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SHOP_ITEM_STICKERS_DESC: "Reveal the roles of all players you taser to others."
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@@ -2,7 +2,7 @@
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public record SpecialRoundsConfig {
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public int MinRoundsBetweenSpecial { get; init; } = 3;
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public int MinPlayersForSpecial { get; init; } = 8;
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public int MinPlayersForSpecial { get; init; } = 5;
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public int MinRoundsAfterMapChange { get; init; } = 2;
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public float SpecialRoundChance { get; init; } = 0.2f;
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}
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