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...

43 Commits

Author SHA1 Message Date
MSWS
0d8643dfe3 Remove outdated licenses 2025-11-05 04:30:24 -08:00
MSWS
50d078f78e feat: Refactor and enhance tripwire system functionality. +semver:minor
Enhance Tripwire System with New Configurations and API Interfaces

- Update `TripwireConfig.cs` to add new configurations for tripwire appearance and behavior, including multipliers for out-of-line-of-sight detection and settings for size, color, and thickness.
- Refactor `TripwireMovementListener.cs` to improve tripwire activation logic by adopting a new listener and tripwire tracking approach, hence enhancing code maintainability and operational checks.
- Introduce the `TripwireInstance.cs` file to define a record structure for managing tripwire-related properties, integrating with existing APIs.
- Implement new interfaces in `ITripwireActivator.cs` and `ITripwireTracker.cs` to support modular activation and tracking of tripwire instances, facilitating clear interaction definitions within the system.
- Revise `TripwireItem.cs` to refine tripwire management, incorporating new utility methods for vector-to-angle conversions and applying configuration-based settings for visual aspects of tripwires.
- Adjust the `VectorExtensions.cs` to include a new method for converting vectors to angles, improving calculations in tripwire functionalities.

Additionally, integrate changes across related files to enhance the overall functionality and maintainability of the Tripwire system within the platform.
2025-11-05 04:28:21 -08:00
MSWS
edbff4e17f feat: Add range limit and refund system to tripwires 2025-11-05 03:49:16 -08:00
MSWS
b4452d7ff3 refactor: Cleanup and reformat 2025-11-05 03:37:56 -08:00
MSWS
fd32744bf6 update: Licenses 2025-11-05 03:34:52 -08:00
MSWS
657306c1c7 feat: Add tripwire CS2 config, boost damage slightly 2025-11-04 18:33:23 -08:00
MSWS
2c800b471b Merge branch 'dev' of github.com:MSWS/TTT into dev 2025-11-03 23:15:22 -08:00
MSWS
2787823f86 fix: Fix how end pos is calculated for tripwires 2025-11-03 23:14:46 -08:00
Isaac
a5f419aad9 Merge branch 'main' into dev 2025-11-03 22:38:26 -08:00
MSWS
430a8c4a7f fix: Nerf tripwire damage, fix damage station giving health 2025-11-03 22:36:17 -08:00
Isaac
a7a44b50f9 feat: Tripwire Item, Pistol Round (#173)
### Features

* Added **Tripwire** item
* Added **[DETECTIVE]** role prefix support for **MAUL**

### Fixes

* Fixed a bug causing **negative damage** to be logged

### Updates

* **Reduced time granted per kill** in speed rounds from **10 → 8
seconds**
* **Rebalanced special round weights**
* **Adjusted killfeed visibility** for traitors
* **Modified hurt stations** to only play the hurt sound **to yourself**
2025-11-03 21:32:25 -08:00
MSWS
3b4bf490bc fix: Negative damage logging, server crashes 2025-11-03 21:26:56 -08:00
MSWS
abe75d0347 fix: Adjust detective role color 2025-11-03 21:13:01 -08:00
MSWS
eb79552ba3 fix: Fix speed round config 2025-11-03 21:11:35 -08:00
MSWS
e2011b8d24 feat: Add pistol rounds (resolves #169) 2025-11-03 21:05:43 -08:00
MSWS
ec41a6f367 feat: Add tripwire item (resolves #165) +semver:minor 2025-11-03 20:51:53 -08:00
MSWS
9b1bed6982 Begin work on tripwire item 2025-11-03 16:53:39 -08:00
MSWS
8584877739 feat: Replicate death events to fellow traitors (resolves #171) +semver:minor 2025-11-03 15:30:44 -08:00
MSWS
410dd407b3 update: Handle tag colors as well 2025-11-02 21:23:19 -08:00
MSWS
a0bba2c4ba Add warden tag 2025-11-02 21:16:40 -08:00
MSWS
8aa508bf6d feat: Add victim message to 1-hit weapon 2025-11-02 20:45:23 -08:00
MSWS
642155b1bc Revert "fix: Add check after roles assigned"
This reverts commit bacd288fe7.
2025-11-02 20:41:01 -08:00
MSWS
bacd288fe7 fix: Add check after roles assigned 2025-11-02 20:40:05 -08:00
MSWS
29e28038b8 update: Play poison sound only to player 2025-11-02 19:47:22 -08:00
Isaac
7ce5293ad3 Re-apply consistent values between cfgs and cs2 impl. +semver:patch (#172)
- Undid an unnecessary game hook for role assignments
- Make all rounds give 1 karma to all players
- Re-apply body paint price
- Reduce min requirement of players for special rounds from 8 -> 5
2025-11-02 01:26:22 -08:00
MSWS
b253d8ee12 fix: InvalidateOrder not purging lastUpdate map 2025-11-02 01:23:31 -08:00
MSWS
02575b51e2 Make all rounds give 1 karma 2025-11-02 01:19:24 -08:00
MSWS
d8d365b497 update: Body paint price to match (30) 2025-11-02 01:17:27 -08:00
MSWS
1ac38dc0ad update: Reduce min requirement for special round 8 -> 5 2025-11-02 01:28:16 -07:00
MSWS
62e57ffa97 fix: Reduce karma grants per round 2025-11-02 01:22:06 -07:00
MSWS
81e6b2e695 revert: Remove unnecessary delay in MapHook 2025-11-02 01:18:13 -07:00
Isaac
ae99fab18e Additional Game Balancing, Add +inspect support +semver:minor (#167)
### Features

* Added **Silent Rounds**
* Added **Suppressed Rounds**
* Players can now use `+inspect` (default F) to interact with objects as
an alternative to +use

### Fixes

* Shop now automatically **closes after a purchase**

### Updates

* **Healthshot** cost increased from **25 → 40**
* **Body / Player Compass** cost reduced from **70 → 60**
* **Body Paint** cost reduced from **40 → 30**
* **Camouflage** visibility reduced from **60% → 50%**
* **Speed Round** time capped at **90 seconds**
* **Default weapons removed**
* **Default Detective weapon** changed to **Silenced M4A1**
* **Detective Ratio** reduced during higher populations
2025-11-01 20:03:57 -07:00
Isaac
99ed6bd69b update: Increase speedround weight +semver:patch (#166) 2025-10-31 19:10:12 -07:00
MSWS
79ab6f9705 Force Build + Release 2025-10-31 17:57:49 -07:00
Isaac
80a9cb2af1 fix: Fake traitors getting damaged by hurt stations (#161) 2025-10-30 21:48:23 -07:00
Isaac
c4a73f9a24 Require on actual team to be alive (#160) 2025-10-30 18:17:33 -07:00
Isaac
8fa2377e1e Game Balancing and Fixes (#159) 2025-10-30 18:03:51 -07:00
Isaac
dbe664d18f Revert "Fetch playername from object if available" (#158)
This reverts commit 8cd8e14e18.
2025-10-29 16:30:34 -07:00
Isaac
5717ab612a Fetch playername from object if available +semver:patch (#157) 2025-10-29 15:36:29 -07:00
Isaac
f6b79ef038 QoL tweaks +semver:patch (#156) 2025-10-29 01:45:55 -07:00
Isaac
cc52d19108 fix: Suppress damage stats (+semver:patch) (#155) 2025-10-28 15:32:06 -07:00
Isaac
a1d595ce8a feat: Map integration, Additional Configs, Teleport Item (resolves #152) +semver:minor (#154)
- Use weights for generating special rounds
- Add teleport decoy
- Map hooking for traitor rooms / buttons
- Prevent being able to buy m4a1-s or revolver before round start
- Clean up logs
- Add [BAD] prefix to bad actions
2025-10-28 13:50:57 -07:00
MSWS
23f502a381 Increment version +semver:minor 2025-10-26 23:18:57 -07:00
45 changed files with 782 additions and 508 deletions

View File

@@ -1,20 +1,17 @@
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------ |
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
| Microsoft.Data.Sqlite | 9.0.9 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://docs.microsoft.com/dotnet/standard/data/sqlite/ |
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 20162024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
| SQLite | 3.13.0 | Unknown | | | Public Domain | SQLite Development Team | |
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| CounterStrikeSharp.API | 1.0.342 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
| Microsoft.Data.Sqlite | 9.0.9 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://docs.microsoft.com/dotnet/standard/data/sqlite/ |
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |

View File

@@ -1,7 +1,6 @@
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using SpecialRoundAPI.Configs;
using TTT.API;
using TTT.API.Events;
using TTT.Game.Events.Game;
using TTT.Game.Listeners;

View File

@@ -1,5 +1,5 @@
namespace SpecialRoundAPI.Configs;
public record BhopRoundConfig : SpecialRoundConfig {
public override float Weight { get; init; } = 0.2f;
public override float Weight { get; init; } = 0.25f;
}

View File

@@ -0,0 +1,5 @@
namespace SpecialRoundAPI.Configs;
public record PistolRoundConfig : SpecialRoundConfig {
public override float Weight { get; init; } = 0.75f;
}

View File

@@ -1,5 +1,5 @@
namespace SpecialRoundAPI.Configs;
public record SilentRoundConfig : SpecialRoundConfig {
public override float Weight { get; init; } = 0.1f;
public override float Weight { get; init; } = 0.5f;
}

View File

@@ -1,9 +1,9 @@
namespace SpecialRoundAPI.Configs;
public record SpeedRoundConfig : SpecialRoundConfig {
public override float Weight { get; init; } = 0.6f;
public override float Weight { get; init; } = 1;
public TimeSpan InitialSeconds { get; init; } = TimeSpan.FromSeconds(40);
public TimeSpan SecondsPerKill { get; init; } = TimeSpan.FromSeconds(10);
public TimeSpan SecondsPerKill { get; init; } = TimeSpan.FromSeconds(8);
public TimeSpan MaxTimeEver { get; init; } = TimeSpan.FromSeconds(90);
}

View File

@@ -1,5 +1,5 @@
namespace SpecialRoundAPI.Configs;
public record SuppressedRoundConfig : SpecialRoundConfig {
public override float Weight { get; init; } = 0.3f;
public override float Weight { get; init; } = 0.75f;
}

View File

@@ -1,5 +1,5 @@
namespace SpecialRoundAPI.Configs;
public record VanillaRoundConfig : SpecialRoundConfig {
public override float Weight { get; init; } = 0.2f;
public override float Weight { get; init; } = 0.5f;
}

View File

@@ -0,0 +1,5 @@
namespace TTT.CS2.API.Items;
public interface ITripwireActivator {
public void ActivateTripwire(TripwireInstance tripwire);
}

View File

@@ -0,0 +1,7 @@
using TTT.CS2.Items.Tripwire;
namespace TTT.CS2.API.Items;
public interface ITripwireTracker {
public List<TripwireInstance> ActiveTripwires { get; }
}

View File

@@ -0,0 +1,8 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using TTT.API.Player;
namespace TTT.CS2.API.Items;
public record TripwireInstance(IOnlinePlayer owner, CEnvBeam Beam,
CDynamicProp TripwireProp, Vector StartPos, Vector EndPos);

View File

@@ -66,26 +66,26 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<IStorage<SilentAWPConfig>, CS2SilentAWPConfig>();
collection
.AddModBehavior<IStorage<HealthshotConfig>, CS2HealthshotConfig>();
collection.AddModBehavior<IStorage<TripwireConfig>, CS2TripwireConfig>();
// TTT - CS2 Specific optionals
collection.AddScoped<ITextSpawner, TextSpawner>();
// GameHandlers
collection.AddModBehavior<BodySpawner>();
collection.AddModBehavior<BombPlantSuppressor>();
collection.AddModBehavior<BuyMenuHandler>();
collection.AddModBehavior<CombatHandler>();
collection.AddModBehavior<DamageCanceler>();
collection.AddModBehavior<MapChangeCausesEndListener>();
collection.AddModBehavior<MapZoneRemover>();
collection.AddModBehavior<NameUpdater>();
collection.AddModBehavior<PlayerConnectionsHandler>();
collection.AddModBehavior<PlayerMuter>();
collection.AddModBehavior<PropMover>();
collection.AddModBehavior<RoundStart_GameStartHandler>();
collection.AddModBehavior<BombPlantSuppressor>();
collection.AddModBehavior<MapZoneRemover>();
collection.AddModBehavior<BuyMenuHandler>();
collection.AddModBehavior<TeamChangeHandler>();
collection.AddModBehavior<TraitorChatHandler>();
collection.AddModBehavior<PlayerMuter>();
collection.AddModBehavior<MapChangeCausesEndListener>();
collection.AddModBehavior<NameUpdater>();
// collection.AddModBehavior<EntityTargetHandlers>();
// Damage Cancelers
collection.AddModBehavior<OutOfRoundCanceler>();
@@ -95,13 +95,14 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<AfkTimerListener>();
collection.AddModBehavior<BodyPickupListener>();
collection.AddModBehavior<IBodyTracker, BodyTracker>();
collection.AddModBehavior<KarmaBanner>();
collection.AddModBehavior<KarmaSyncer>();
collection.AddModBehavior<LateSpawnListener>();
collection.AddModBehavior<MapHookListener>();
collection.AddModBehavior<PlayerStatsTracker>();
collection.AddModBehavior<RoundTimerListener>();
collection.AddModBehavior<ScreenColorApplier>();
collection.AddModBehavior<KarmaBanner>();
collection.AddModBehavior<KarmaSyncer>();
collection.AddModBehavior<MapHookListener>();
collection.AddModBehavior<WardenTagAssigner>();
// Commands
collection.AddModBehavior<TestCommand>();

View File

@@ -48,7 +48,6 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
var purchaseEv = new PlayerPurchaseItemEvent(target, item);
provider.GetRequiredService<IEventBus>().Dispatch(purchaseEv);
if (purchaseEv.IsCanceled) return;
shop.GiveItem(target, item);
info.ReplySync($"Gave item '{item.Name}' to {target.Name}.");

View File

@@ -74,13 +74,13 @@ public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND = new(
"css_ttt_karma_per_round",
"Amount of karma a player will gain at the end of each round", 2,
"Amount of karma a player will gain at the end of each round", 1,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND_WIN = new(
"css_ttt_karma_per_round_win",
"Amount of karma a player will gain at the end of each round if their team won",
4, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
1, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
public void Dispose() { }

View File

@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
public class CS2BodyPaintConfig : IStorage<BodyPaintConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_bodypaint_price", "Price of the Body Paint item", 40,
"css_ttt_shop_bodypaint_price", "Price of the Body Paint item", 30,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<int> CV_MAX_USES = new(

View File

@@ -0,0 +1,104 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Cvars.Validators;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Storage;
namespace TTT.CS2.Configs.ShopItems;
public class CS2TripwireConfig : IStorage<TripwireConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_tripwire_price", "Price of the Tripwire item (Traitor)", 45,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<int> CV_EXPLOSION_POWER = new(
"css_ttt_shop_tripwire_explosion_power",
"Explosion power of the Tripwire in damage units", 1000,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 10000));
public static readonly FakeConVar<float> CV_FALLOFF_DELAY = new(
"css_ttt_shop_tripwire_falloff_delay",
"Damage falloff of tripwire explosion, higher = quicker falloff", 0.015f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
public static readonly FakeConVar<float> CV_FF_MULTIPLIER = new(
"css_ttt_shop_tripwire_friendlyfire_multiplier",
"Damage multiplier applied to friendly fire from Tripwire", 0.5f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
public static readonly FakeConVar<float> CV_OOLOS_MULTIPLIER = new(
"css_ttt_shop_tripwire_outoflineofsight_multiplier",
"Damage multiplier for players out of line of sight", 0.3f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
public static readonly FakeConVar<bool> CV_FF_TRIGGERS = new(
"css_ttt_shop_tripwire_friendlyfire_triggers",
"Whether Tripwires can be triggered by teammates", true);
public static readonly FakeConVar<float> CV_MAX_DISTANCE_SQUARED = new(
"css_ttt_shop_tripwire_max_distance_squared",
"Maximum placement distance squared for Tripwire", 400f * 400f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1000000f));
public static readonly FakeConVar<float> CV_INITIATION_TIME = new(
"css_ttt_shop_tripwire_initiation_time",
"Seconds before Tripwire becomes active", 2f, ConVarFlags.FCVAR_NONE,
new RangeValidator<float>(0f, 10f));
public static readonly FakeConVar<float> CV_SIZE_SQUARED = new(
"css_ttt_shop_tripwire_size_squared",
"Size of tripwire for the purposes of bullet-detection", 500f,
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(1f, 100000f));
public static readonly FakeConVar<int> CV_COLOR_R = new(
"css_ttt_shop_tripwire_color_r", "Tripwire color red channel (0255)", 255,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<int> CV_COLOR_G = new(
"css_ttt_shop_tripwire_color_g", "Tripwire color green channel (0255)", 0,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<int> CV_COLOR_B = new(
"css_ttt_shop_tripwire_color_b", "Tripwire color blue channel (0255)", 0,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<int> CV_COLOR_A = new(
"css_ttt_shop_tripwire_color_a", "Tripwire color alpha (0255)", 64,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 255));
public static readonly FakeConVar<float> CV_THICKNESS = new(
"css_ttt_shop_tripwire_thickness", "Visual thickness of the Tripwire beam",
0.5f, ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0.01f, 5f));
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
plugin.RegisterFakeConVars(this);
}
public Task<TripwireConfig?> Load() {
var cfg = new TripwireConfig {
Price = CV_PRICE.Value,
ExplosionPower = CV_EXPLOSION_POWER.Value,
FalloffDelay = CV_FALLOFF_DELAY.Value,
FriendlyFireMultiplier = CV_FF_MULTIPLIER.Value,
OutOfLineOfSightMultiplier = CV_OOLOS_MULTIPLIER.Value,
FriendlyFireTriggers = CV_FF_TRIGGERS.Value,
MaxPlacementDistanceSquared = CV_MAX_DISTANCE_SQUARED.Value,
TripwireInitiationTime = TimeSpan.FromSeconds(CV_INITIATION_TIME.Value),
TripwireSizeSquared = CV_SIZE_SQUARED.Value,
TripwireColor =
Color.FromArgb(CV_COLOR_A.Value, CV_COLOR_R.Value, CV_COLOR_G.Value,
CV_COLOR_B.Value),
TripwireThickness = CV_THICKNESS.Value
};
return Task.FromResult<TripwireConfig?>(cfg);
}
}

View File

@@ -97,4 +97,11 @@ public static class VectorExtensions {
public static Vector toVector(this Vector3 vec) {
return new Vector(vec.X, vec.Y, vec.Z);
}
public static QAngle toAngle(this Vector vec) {
var pitch = (float)(Math.Atan2(-vec.Z,
Math.Sqrt(vec.X * vec.X + vec.Y * vec.Y)) * (180.0 / Math.PI));
var yaw = (float)(Math.Atan2(vec.Y, vec.X) * (180.0 / Math.PI));
return new QAngle(pitch, yaw, 0);
}
}

View File

@@ -7,8 +7,10 @@ using TTT.API;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Role;
using TTT.CS2.API;
using TTT.Game.Events.Player;
using TTT.Game.Roles;
namespace TTT.CS2.GameHandlers;
@@ -21,6 +23,9 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
private readonly IGameManager games =
provider.GetRequiredService<IGameManager>();
private readonly IRoleAssigner roles =
provider.GetRequiredService<IRoleAssigner>();
private readonly IAliveSpoofer spoofer =
provider.GetRequiredService<IAliveSpoofer>();
@@ -45,7 +50,19 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
if (games.ActiveGame is not { State: State.IN_PROGRESS })
return HookResult.Continue;
if (ev.Attacker != null) ev.FireEventToClient(ev.Attacker);
if (ev.Attacker != null) {
ev.FireEventToClient(ev.Attacker);
var apiPlayer = converter.GetPlayer(ev.Attacker);
var role = roles.GetRoles(apiPlayer);
if (role.Any(r => r is TraitorRole))
foreach (var p in Utilities.GetPlayers()) {
var apiP = converter.GetPlayer(p);
if (apiP.Id == apiPlayer.Id) continue;
var r = roles.GetRoles(converter.GetPlayer(p));
if (role.Intersect(r).Any()) ev.FireEventToClient(p);
}
}
info.DontBroadcast = true;
spoofer.SpoofAlive(player);
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));

View File

@@ -1,5 +1,5 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
@@ -46,6 +46,13 @@ public class DamageStation(IServiceProvider provider)
override protected void onInterval() {
var players = finder.GetOnline();
var toRemove = new List<CPhysicsPropMultiplayer>();
var playerMapping = players
.Select(p => (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
.Where(m
=> m.GamePlayer != null
&& !Roles.GetRoles(m.ApiPlayer).Any(r => r is TraitorRole))
.ToList();
foreach (var (prop, info) in props) {
if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
> Math.Abs(_Config.TotalHealthGiven)) {
@@ -60,10 +67,6 @@ public class DamageStation(IServiceProvider provider)
var propPos = prop.AbsOrigin;
var playerMapping = players.Select(p
=> (ApiPlayer: p, GamePlayer: converter.GetPlayer(p)))
.Where(m => m.GamePlayer != null);
var playerDists = playerMapping
.Select(t => (t.ApiPlayer, Origin: t.GamePlayer!.Pawn.Value?.AbsOrigin,
t.GamePlayer))
@@ -74,21 +77,16 @@ public class DamageStation(IServiceProvider provider)
.ToList();
foreach (var (player, dist, gamePlayer) in playerDists) {
if ((gamePlayer.Buttons & PlayerButtons.Walk) != PlayerButtons.Walk) {
gamePlayer.EmitSound("Player.DamageFall", null, 0.2f);
if (Roles.GetRoles(player).Any(r => r is TraitorRole)) continue;
}
var healthScale = 1.0 - dist / _Config.MaxRange;
var damageAmount =
(int)Math.Floor(_Config.HealthIncrements * healthScale);
Math.Abs((int)Math.Floor(_Config.HealthIncrements * healthScale));
var dmgEvent = new PlayerDamagedEvent(player,
info.Owner as IOnlinePlayer, damageAmount) { Weapon = $"[{Name}]" };
bus.Dispatch(dmgEvent);
damageAmount = -dmgEvent.DmgDealt;
damageAmount = dmgEvent.DmgDealt;
if (player.Health + damageAmount <= 0) {
killedWithStation[player.Id] = info;
@@ -98,7 +96,8 @@ public class DamageStation(IServiceProvider provider)
bus.Dispatch(playerDeath);
}
player.Health += damageAmount;
gamePlayer.EmitSound("Player.DamageFall", SELF(gamePlayer.Slot), 0.2f);
player.Health -= damageAmount;
info.HealthGiven += damageAmount;
}
}
@@ -106,6 +105,10 @@ public class DamageStation(IServiceProvider provider)
foreach (var prop in toRemove) props.Remove(prop);
}
private static RecipientFilter SELF(int slot) {
return new RecipientFilter(slot);
}
[UsedImplicitly]
[EventHandler]
public void OnGameEnd(GameStateUpdateEvent ev) {

View File

@@ -20,7 +20,7 @@ public abstract class StationItem<T>(IServiceProvider provider,
: RoleRestrictedItem<T>(provider), IPluginModule where T : IRole {
protected readonly StationConfig _Config = config;
protected readonly IPlayerConverter<CCSPlayerController> Converter =
protected readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly long PROP_SIZE_SQUARED = 700;
@@ -124,7 +124,7 @@ public abstract class StationItem<T>(IServiceProvider provider,
prop.SetModel("models/props/cs_office/microwave.vmdl");
prop.DispatchSpawn();
var gamePlayer = Converter.GetPlayer(player);
var gamePlayer = converter.GetPlayer(player);
if (gamePlayer == null || !gamePlayer.Pawn.IsValid
|| gamePlayer.Pawn.Value == null)
return;

View File

@@ -0,0 +1,47 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
namespace TTT.CS2.Items.Tripwire;
public class TripwireDamageListener(IServiceProvider provider) : IPluginModule {
public void Dispose() { }
public void Start() { }
private readonly ITripwireTracker? tripwires =
provider.GetService<ITripwireTracker>();
private readonly ITripwireActivator? tripwireActivator =
provider.GetRequiredService<ITripwireActivator>();
private TripwireConfig config
=> provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
[UsedImplicitly]
[GameEventHandler]
public HookResult OnBulletImpact(EventBulletImpact ev, GameEventInfo info) {
if (tripwires == null) return HookResult.Continue;
var hitVec = new Vector(ev.X, ev.Y, ev.Z);
var nearest = tripwires.ActiveTripwires
.OrderBy(wire => wire.TripwireProp.AbsOrigin.DistanceSquared(hitVec))
.FirstOrDefault();
if (nearest == null) return HookResult.Continue;
var distSquared = nearest.TripwireProp.AbsOrigin.DistanceSquared(hitVec);
if (distSquared > config.TripwireSizeSquared) return HookResult.Continue;
tripwireActivator?.ActivateTripwire(nearest);
return HookResult.Continue;
}
}

View File

@@ -0,0 +1,159 @@
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Reactive.Concurrency;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Events;
using TTT.API.Extensions;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
using TTT.CS2.RayTrace.Class;
using TTT.CS2.RayTrace.Enum;
using TTT.CS2.RayTrace.Struct;
using TTT.Game.Events.Game;
using TTT.Game.Roles;
namespace TTT.CS2.Items.Tripwire;
public static class TripwireServiceCollection {
public static void AddTripwireServices(this IServiceCollection services) {
services.AddModBehavior<ITripwireTracker, TripwireItem>();
services.AddModBehavior<ITripwireActivator, TripwireMovementListener>();
services.AddModBehavior<TripwireDamageListener>();
}
}
public class TripwireItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule, ITripwireTracker {
private TripwireConfig config
=> Provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IScheduler scheduler =
provider.GetRequiredService<IScheduler>();
public List<TripwireInstance> ActiveTripwires { get; } = [];
public override string Name => Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE];
public override string Description
=> Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_DESC];
public override ShopItemConfig Config => config;
public void Start(BasePlugin? plugin) {
Start();
plugin
?.RegisterListener<
CounterStrikeSharp.API.Core.Listeners.OnServerPrecacheResources>(
onPrecache);
}
private void onPrecache(ResourceManifest manifest) {
manifest.AddResource(
"models/generic/conveyor_control_panel_01/conveyor_button_02.vmdl");
}
[UsedImplicitly]
[EventHandler]
public void OnGameEvent(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
ActiveTripwires.Clear();
}
public override void OnPurchase(IOnlinePlayer player) {
Server.NextWorldUpdate(() => {
if (!placeTripwire(player, out var originTrace, out var endTrace,
out var tripwire))
return;
scheduler.Schedule(config.TripwireInitiationTime,
() => {
Server.NextWorldUpdate(() => {
createTripwireBeam(player, tripwire,
originTrace.Value.EndPos.toVector(),
endTrace.Value.EndPos.toVector());
});
});
});
}
private bool placeTripwire(IOnlinePlayer player,
[NotNullWhen(true)] out CGameTrace? originTrace,
[NotNullWhen(true)] out CGameTrace? endTrace,
[NotNullWhen(true)] out CDynamicProp? tripwire) {
tripwire = null;
originTrace = null;
endTrace = null;
var gamePlayer = converter.GetPlayer(player);
var playerPawn = gamePlayer?.PlayerPawn.Value;
if (gamePlayer == null || playerPawn == null) return false;
originTrace = gamePlayer.GetGameTraceByEyePosition(TraceMask.MaskSolid,
Contents.NoDraw, gamePlayer);
var origin = gamePlayer.GetEyePosition();
if (origin == null || originTrace == null) return false;
if (origin.DistanceSquared(originTrace.Value.EndPos.toVector())
> config.MaxPlacementDistanceSquared) {
Shop.AddBalance(player, config.Price, "Refund");
Messenger.Message(player, Locale[TripwireMsgs.SHOP_ITEM_TRIPWIRE_TOOFAR]);
return false;
}
var angles = originTrace.Value.Normal.toVector().toAngle();
endTrace = TraceRay.TraceShape(originTrace.Value.EndPos.toVector(), angles,
TraceMask.MaskSolid, Contents.NoDraw, gamePlayer);
tripwire = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
if (tripwire == null) return false;
tripwire.SetModel(
"models/generic/conveyor_control_panel_01/conveyor_button_02.vmdl");
tripwire.DispatchSpawn();
tripwire.Teleport(originTrace.Value.EndPos.toVector(),
originTrace.Value.Normal.toVector().toAngle());
tripwire.EmitSound("Weapon_ELITE.Clipout");
return true;
}
private void createTripwireBeam(IOnlinePlayer owner, CDynamicProp prop,
Vector start, Vector end) {
prop.EmitSound("C4.ExplodeTriggerTrip");
var beam = createBeamEnt(start, end);
if (beam == null) return;
var instance = new TripwireInstance(owner, beam, prop, start, end);
ActiveTripwires.Add(instance);
}
private CEnvBeam? createBeamEnt(Vector start, Vector end) {
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
if (beam == null) return null;
beam.RenderMode = RenderMode_t.kRenderTransAlpha;
beam.Width = config.TripwireThickness;
beam.Render = config.TripwireColor;
beam.EndPos.X = end.X;
beam.EndPos.Y = end.Y;
beam.EndPos.Z = end.Z;
beam.Teleport(start);
return beam;
}
}

View File

@@ -0,0 +1,156 @@
using System.Diagnostics.CodeAnalysis;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Timers;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API.Items;
using TTT.CS2.Extensions;
using TTT.CS2.RayTrace.Class;
using TTT.CS2.RayTrace.Enum;
using TTT.Game.Events.Body;
using TTT.Game.Events.Game;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
using TTT.Game.Roles;
namespace TTT.CS2.Items.Tripwire;
public class TripwireMovementListener(IServiceProvider provider)
: BaseListener(provider), IPluginModule, ITripwireActivator {
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly ITripwireTracker? tripwireTracker =
provider.GetService<ITripwireTracker>();
private readonly Dictionary<string, TripwireInstance> killedWithTripwire =
new();
private TripwireConfig config
=> Provider.GetService<IStorage<TripwireConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TripwireConfig();
public void Start(BasePlugin? plugin) {
if (tripwireTracker == null) return;
plugin?.AddTimer(0.2f, checkTripwires, TimerFlags.REPEAT);
}
private void checkTripwires() {
if (tripwireTracker == null) return;
foreach (var wire in new List<TripwireInstance>(tripwireTracker
.ActiveTripwires)) {
var ray = TraceRay.TraceShape(wire.StartPos, wire.EndPos, Contents.Player,
wire.TripwireProp.Handle);
if (!ray.DidHit() || !ray.HitPlayer(out var player)) continue;
if (!config.FriendlyFireTriggers && player != null) {
var apiPlayer = converter.GetPlayer(player);
var role = Roles.GetRoles(apiPlayer);
if (role.Any(r => r is TraitorRole)) continue;
}
ActivateTripwire(wire);
}
}
private void removeTripwire(TripwireInstance wire) {
tripwireTracker?.ActiveTripwires.Remove(wire);
wire.Beam.Remove();
wire.TripwireProp.Remove();
}
private float getDamage(float distance) {
return config.ExplosionPower
* MathF.Pow(MathF.E, -distance * config.FalloffDelay);
}
private int getDamage(CCSPlayerController gamePlayer, IOnlinePlayer player,
Vector tripwire) {
var origin = gamePlayer.Pawn.Value?.AbsOrigin;
if (origin == null) return 0;
var distance = tripwire.Distance(origin);
var damage = getDamage(distance);
Messenger.DebugAnnounce($"Base damage: {damage} at distance {distance}");
if (Roles.GetRoles(player).Any(r => r is TraitorRole)) {
damage *= config.FriendlyFireMultiplier;
Messenger.DebugAnnounce($"Applied friendly fire multiplier: {damage}");
}
var angleToPlayer = (origin - tripwire).Normalized().toAngle();
var losRay = TraceRay.TraceShape(tripwire, angleToPlayer, Contents.Player,
gamePlayer);
var los = losRay.HitPlayer(out _);
if (!los) {
damage *= config.OutOfLineOfSightMultiplier;
Messenger.DebugAnnounce(
$"Applied out of line of sight multiplier: {damage}");
}
return (int)damage;
}
[UsedImplicitly]
[EventHandler]
public void OnGameEnd(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
killedWithTripwire.Clear();
}
[UsedImplicitly]
[EventHandler]
public void OnRagdollSpawn(BodyCreateEvent ev) {
if (!killedWithTripwire.TryGetValue(ev.Body.Id, out var info)) return;
if (ev.Body.Killer != null && ev.Body.Killer.Id != ev.Body.OfPlayer.Id)
return;
ev.Body.Killer = info.owner;
}
public void ActivateTripwire(TripwireInstance instance) {
removeTripwire(instance);
instance.TripwireProp.EmitSound("Flashbang.ExplodeDistant");
foreach (var player in Finder.GetOnline()) {
if (dealTripwireDamage(instance, player, out var gamePlayer)) continue;
gamePlayer?.EmitSound("Player.BurnDamage");
}
}
private bool dealTripwireDamage(TripwireInstance instance,
IOnlinePlayer player,
[NotNullWhen(true)] out CCSPlayerController? gamePlayer) {
gamePlayer = null;
if (!player.IsAlive) return false;
gamePlayer = converter.GetPlayer(player);
if (gamePlayer == null) return false;
var damage = getDamage(gamePlayer, player, instance.StartPos);
if (damage < 1) return false;
Event ev;
if (player.Health - damage <= 0) {
killedWithTripwire[player.Id] = instance;
ev = new PlayerDeathEvent(player).WithKiller(instance.owner)
.WithWeapon("[Tripwire]");
} else {
ev = new PlayerDamagedEvent(player, instance.owner, damage) {
Weapon = "[Tripwire]"
};
}
Bus.Dispatch(ev);
player.Health -= damage;
return true;
}
}

View File

@@ -0,0 +1,14 @@
using TTT.Locale;
namespace TTT.CS2.Items.Tripwire;
public class TripwireMsgs {
public static IMsg SHOP_ITEM_TRIPWIRE
=> MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE));
public static IMsg SHOP_ITEM_TRIPWIRE_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE_DESC));
public static IMsg SHOP_ITEM_TRIPWIRE_TOOFAR
=> MsgFactory.Create(nameof(SHOP_ITEM_TRIPWIRE_TOOFAR));
}

View File

@@ -19,24 +19,20 @@ public class MapHookListener(IServiceProvider provider)
[UsedImplicitly]
[EventHandler(Priority = Priority.MONITOR, IgnoreCanceled = true)]
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
Server.NextWorldUpdate(() => {
var player = converter.GetPlayer(ev.Player);
if (player == null) return;
var player = converter.GetPlayer(ev.Player);
if (player == null) return;
switch (ev.Role) {
case TraitorRole:
player.Pawn.Value?.AcceptInput("AddContext", null, null, "TRAITOR:1");
break;
case DetectiveRole:
player.Pawn.Value?.AcceptInput("AddContext", null, null,
"DETECTIVE:1");
break;
case InnocentRole:
player.Pawn.Value?.AcceptInput("AddContext", null, null,
"INNOCENT:1");
break;
}
});
switch (ev.Role) {
case TraitorRole:
player.Pawn.Value?.AcceptInput("AddContext", null, null, "TRAITOR:1");
break;
case DetectiveRole:
player.Pawn.Value?.AcceptInput("AddContext", null, null, "DETECTIVE:1");
break;
case InnocentRole:
player.Pawn.Value?.AcceptInput("AddContext", null, null, "INNOCENT:1");
break;
}
}
[UsedImplicitly]

View File

@@ -0,0 +1,54 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using TTT.API.Events;
using TTT.API.Player;
using TTT.CS2.ThirdParties.eGO;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
using TTT.Game.Roles;
namespace TTT.CS2.Listeners;
public class WardenTagAssigner(IServiceProvider provider)
: BaseListener(provider) {
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly Dictionary<string, (string, char)> oldTags = new();
[UsedImplicitly]
[EventHandler]
public void OnRoleAssign(PlayerRoleAssignEvent ev) {
var maul = EgoApi.MAUL.Get();
if (maul == null) return;
Server.NextWorldUpdate(() => {
var gamePlayer = converter.GetPlayer(ev.Player);
if (gamePlayer == null) return;
Task.Run(async () => {
if (ev.Role is DetectiveRole) {
var oldTag = await maul.getTagService().GetTag(gamePlayer.SteamID);
var oldTagColor =
await maul.getTagService().GetTagColor(gamePlayer.SteamID);
oldTags[ev.Player.Id] = (oldTag, oldTagColor);
}
await Server.NextWorldUpdateAsync(() => {
if (ev.Role is DetectiveRole) {
maul.getTagService().SetTag(gamePlayer, "[DETECTIVE]", false);
maul.getTagService()
.SetTagColor(gamePlayer, ChatColors.DarkBlue, false);
} else if (oldTags.TryGetValue(ev.Player.Id, out var oldTag)) {
maul.getTagService().SetTag(gamePlayer, oldTag.Item1, false);
maul.getTagService().SetTagColor(gamePlayer, oldTag.Item2, false);
oldTags.Remove(ev.Player.Id);
}
});
});
});
}
}

View File

@@ -52,4 +52,8 @@ SHOP_ITEM_CLUSTER_GRENADE: "Cluster Grenade"
SHOP_ITEM_CLUSTER_GRENADE_DESC: "A grenade that splits into multiple smaller grenades."
SHOP_ITEM_TELEPORT_DECOY: "Teleport Decoy"
SHOP_ITEM_TELEPORT_DECOY_DESC: "A decoy that teleports you to it upon explosion."
SHOP_ITEM_TELEPORT_DECOY_DESC: "A decoy that teleports you to it upon explosion."
SHOP_ITEM_TRIPWIRE: "Tripwire"
SHOP_ITEM_TRIPWIRE_DESC: "A tripwire that explodes when triggered."
SHOP_ITEM_TRIPWIRE_TOOFAR: "%PREFIX%You are too far away to place the tripwire."

View File

@@ -8,7 +8,7 @@ namespace TTT.Game.Events.Player;
public class PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
int originalHp, int hpLeft) : PlayerEvent(player), ICancelableEvent {
public PlayerDamagedEvent(IOnlinePlayer player, IOnlinePlayer? attacker,
int damageDealt) : this(player, attacker, player.Health - damageDealt,
int damageDealt) : this(player, attacker, player.Health + damageDealt,
player.Health) { }
public PlayerDamagedEvent(IPlayerConverter<CCSPlayerController> converter,

View File

@@ -77,6 +77,7 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
public void InvalidateOrder(IOnlinePlayer? player) {
if (player == null) return;
cache.Remove(player.Id);
lastUpdate.Remove(player.Id);
}
private List<IShopItem> calculateSortedItems(IOnlinePlayer? player) {

View File

@@ -54,5 +54,6 @@ public class DeagleDamageListener(IServiceProvider provider)
}
ev.HpLeft = -100;
Messenger.Message(victim, Locale[DeagleMsgs.SHOP_ITEM_DEAGLE_VICTIM]);
}
}

View File

@@ -11,4 +11,7 @@ public class DeagleMsgs {
public static IMsg SHOP_ITEM_DEAGLE_HIT_FF
=> MsgFactory.Create(nameof(SHOP_ITEM_DEAGLE_HIT_FF));
public static IMsg SHOP_ITEM_DEAGLE_VICTIM
=> MsgFactory.Create(nameof(SHOP_ITEM_DEAGLE_VICTIM));
}

View File

@@ -2,8 +2,8 @@
xmlns:s="clr-namespace:System;assembly=mscorlib"
xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xml:space="preserve">
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=items_005Coneshotdeagle/@EntryIndexedValue">True</s:Boolean>
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=lang/@EntryIndexedValue">True</s:Boolean>
<s:Boolean
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=shop/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@@ -13,6 +13,7 @@ using TTT.CS2.Items.PoisonSmoke;
using TTT.CS2.Items.SilentAWP;
using TTT.CS2.Items.Station;
using TTT.CS2.Items.TeleportDecoy;
using TTT.CS2.Items.Tripwire;
using TTT.Shop.Commands;
using TTT.Shop.Items;
using TTT.Shop.Items.Detective.Stickers;
@@ -61,5 +62,6 @@ public static class ShopServiceCollection {
collection.AddStickerServices();
collection.AddTaserServices();
collection.AddTeleportDecoyServices();
collection.AddTripwireServices();
}
}

View File

@@ -5,6 +5,7 @@ SHOP_ITEM_NOT_FOUND: "%SHOP_PREFIX%Could not find an item named \"{default}{0}{g
SHOP_ITEM_DEAGLE: "One-Hit Revolver"
SHOP_ITEM_DEAGLE_DESC: "A one-hit kill revolver with a single bullet. Aim carefully!"
SHOP_ITEM_DEAGLE_HIT_FF: "%PREFIX%You hit a teammate!"
SHOP_ITEM_DEAGLE_VICTIM: "%PREFIX%You were hit by a {yellow}One-Hit Revolver{grey}."
SHOP_ITEM_STICKERS: "Stickers"
SHOP_ITEM_STICKERS_DESC: "Reveal the roles of all players you taser to others."

View File

@@ -0,0 +1,20 @@
using System.Drawing;
namespace ShopAPI.Configs.Traitor;
public record TripwireConfig : ShopItemConfig {
public override int Price { get; init; } = 60;
public int ExplosionPower { get; init; } = 1000;
public float FalloffDelay { get; init; } = 0.02f;
public float FriendlyFireMultiplier { get; init; } = 0.5f;
public float OutOfLineOfSightMultiplier { get; init; } = 0.3f;
public bool FriendlyFireTriggers { get; init; } = true;
public float MaxPlacementDistanceSquared { get; init; } = 400f * 400f;
public TimeSpan TripwireInitiationTime { get; init; } =
TimeSpan.FromSeconds(2);
public float TripwireSizeSquared { get; init; } = 500f;
public Color TripwireColor { get; init; } = Color.FromArgb(64, Color.Red);
public float TripwireThickness { get; init; } = 0.5f;
}

View File

@@ -40,7 +40,7 @@ public enum PurchaseResult {
/// <summary>
/// The item cannot be purchased multiple times, and the player already owns it.
/// </summary>
ALREADY_OWNED
ALREADY_OWNED,
}
public static class PurchaseResultExtensions {
@@ -58,7 +58,7 @@ public static class PurchaseResultExtensions {
PurchaseResult.WRONG_ROLE =>
"You do not have the required role to purchase this item",
PurchaseResult.ALREADY_OWNED =>
"You already own this item and cannot purchase it again",
"You have purchased the maximum amount of this item",
_ => "An unexpected error occurred"
};
}

View File

@@ -0,0 +1,66 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.DependencyInjection;
using SpecialRound.lang;
using SpecialRoundAPI;
using SpecialRoundAPI.Configs;
using TTT.API;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Events.Game;
using TTT.Locale;
namespace SpecialRound.Rounds;
public class PistolRound(IServiceProvider provider)
: AbstractSpecialRound(provider), IPluginModule {
private readonly IInventoryManager inventory = provider
.GetRequiredService<IInventoryManager>();
private BasePlugin? plugin;
public override string Name => "Pistol";
public override IMsg Description => RoundMsgs.SPECIAL_ROUND_PISTOL;
private PistolRoundConfig config
=> Provider.GetService<IStorage<PistolRoundConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new PistolRoundConfig();
public override SpecialRoundConfig Config => config;
public void Start(BasePlugin? newPluing) { plugin = newPluing; }
public override void ApplyRoundEffects() {
VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Hook(canAcquire,
HookMode.Pre);
foreach (var player in Finder.GetOnline())
inventory.RemoveWeaponInSlot(player, 0);
}
private HookResult canAcquire(DynamicHook hook) {
var player = hook.GetParam<CCSPlayer_ItemServices>(0)
.Pawn.Value.Controller.Value?.As<CCSPlayerController>();
var data = VirtualFunctions.GetCSWeaponDataFromKey.Invoke(-1,
hook.GetParam<CEconItemView>(1).ItemDefinitionIndex.ToString());
if (player == null || !player.IsValid) return HookResult.Continue;
if (Tag.RIFLES.Contains(data.Name)) {
hook.SetReturn(AcquireResult.NotAllowedByMode);
return HookResult.Handled;
}
return HookResult.Continue;
}
public override void OnGameState(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Unhook(canAcquire,
HookMode.Pre);
}
}

View File

@@ -1,5 +1,4 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.UserMessages;
using Microsoft.Extensions.DependencyInjection;
using SpecialRound.lang;
@@ -15,23 +14,6 @@ namespace SpecialRound.Rounds;
public class SuppressedRound(IServiceProvider provider)
: AbstractSpecialRound(provider), IPluginModule {
public override string Name => "Suppressed";
public override IMsg Description => RoundMsgs.SPECIAL_ROUND_SUPPRESSED;
public override SpecialRoundConfig Config => config;
private BasePlugin? plugin;
private SuppressedRoundConfig config
=> Provider.GetService<IStorage<SuppressedRoundConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new SuppressedRoundConfig();
public void Start(BasePlugin? newPlugin) { plugin ??= newPlugin; }
public override void ApplyRoundEffects() {
plugin?.HookUserMessage(452, onWeaponSound);
}
private static readonly HashSet<uint> silencedWeapons = new() {
1, // deagle
2, // dual berettas
@@ -45,6 +27,23 @@ public class SuppressedRound(IServiceProvider provider)
64 // r8 revolver
};
private BasePlugin? plugin;
public override string Name => "Suppressed";
public override IMsg Description => RoundMsgs.SPECIAL_ROUND_SUPPRESSED;
public override SpecialRoundConfig Config => config;
private SuppressedRoundConfig config
=> Provider.GetService<IStorage<SuppressedRoundConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new SuppressedRoundConfig();
public void Start(BasePlugin? newPlugin) { plugin ??= newPlugin; }
public override void ApplyRoundEffects() {
plugin?.HookUserMessage(452, onWeaponSound);
}
private HookResult onWeaponSound(UserMessage msg) {
var defIndex = msg.ReadUInt("item_def_index");

View File

@@ -15,5 +15,6 @@ public static class SpecialRoundCollection {
services.AddModBehavior<VanillaRound>();
services.AddModBehavior<SuppressedRound>();
services.AddModBehavior<SilentRound>();
services.AddModBehavior<PistolRound>();
}
}

View File

@@ -2,7 +2,7 @@
public record SpecialRoundsConfig {
public int MinRoundsBetweenSpecial { get; init; } = 3;
public int MinPlayersForSpecial { get; init; } = 8;
public int MinPlayersForSpecial { get; init; } = 5;
public int MinRoundsAfterMapChange { get; init; } = 2;
public float SpecialRoundChance { get; init; } = 0.2f;
}

View File

@@ -22,6 +22,9 @@ public class RoundMsgs {
public static IMsg SPECIAL_ROUND_SILENT
=> MsgFactory.Create(nameof(SPECIAL_ROUND_SILENT));
public static IMsg SPECIAL_ROUND_PISTOL
=> MsgFactory.Create(nameof(SPECIAL_ROUND_PISTOL));
public static IMsg SPECIAL_ROUND_STARTED(AbstractSpecialRound round) {
return MsgFactory.Create(nameof(SPECIAL_ROUND_STARTED), round.Name);
}

View File

@@ -4,4 +4,5 @@ SPECIAL_ROUND_BHOP: " {Yellow}BHOP{grey}: Bunny hopping is enabled! Hold jump to
SPECIAL_ROUND_VANILLA: " {green}VANILLA{grey}: The shop has been disabled!"
SPECIAL_ROUND_SUPPRESSED: " {grey}SUPPRESSED{grey}: All pistols are silent!"
SPECIAL_ROUND_SILENT: " {grey}SILENT{grey}: All players are muted!"
SPECIAL_ROUND_PISTOL: " {blue}PISTOL{grey}: You can only use pistols this round!"
VANILLA_ROUND_REMINDER: "%SHOP_PREFIX%This is a {purple}Vanilla{grey} round. The shop is disabled."

View File

@@ -1,343 +0,0 @@
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View File

@@ -1,63 +0,0 @@
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