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Compare commits
67 Commits
0.15.0-dev
...
0.17.0-dev
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15
.github/FUNDING.yml
vendored
Normal file
15
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: [msws] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
polar: # Replace with a single Polar username
|
||||
buy_me_a_coffee: msws # Replace with a single Buy Me a Coffee username
|
||||
thanks_dev: # Replace with a single thanks.dev username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
67
.github/workflows/release.yml
vendored
67
.github/workflows/release.yml
vendored
@@ -33,7 +33,31 @@ jobs:
|
||||
id: gitversion
|
||||
uses: gittools/actions/gitversion/execute@v4
|
||||
|
||||
# Early exit guard: if tag already exists, mark and skip all following steps
|
||||
- name: Check if tag exists
|
||||
id: tag_exists
|
||||
run: |
|
||||
set -euo pipefail
|
||||
git fetch --tags --force
|
||||
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
if git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} already exists locally."
|
||||
elif git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} already exists on origin."
|
||||
else
|
||||
echo "exists=false" >> "$GITHUB_OUTPUT"
|
||||
echo "Tag ${TAG} does not exist. Continuing."
|
||||
fi
|
||||
|
||||
# Short-circuit info step for logs
|
||||
- name: Tag exists, nothing to do
|
||||
if: steps.tag_exists.outputs.exists == 'true'
|
||||
run: echo "Release already exists for tag ${{ steps.gitversion.outputs.fullSemVer }}. Exiting successfully."
|
||||
|
||||
- name: Build Locale
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
mkdir -p build/TTT/lang
|
||||
dotnet restore Locale/Locale.csproj
|
||||
@@ -41,22 +65,26 @@ jobs:
|
||||
cp lang/*.json build/TTT/lang
|
||||
|
||||
- name: Copy Gamedata
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
mkdir -p build/TTT/gamedata
|
||||
cp -r TTT/CS2/gamedata/* build/TTT/gamedata
|
||||
|
||||
- name: Publish Plugin
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
dotnet restore TTT/Plugin/Plugin.csproj
|
||||
dotnet publish TTT/Plugin/Plugin.csproj --no-restore -c Release -o build/TTT
|
||||
|
||||
- name: Zip Artifacts
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
cd build/TTT
|
||||
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
||||
|
||||
# 2. Get latest tag
|
||||
- name: Get latest tag
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
id: latest_tag
|
||||
run: |
|
||||
if git describe --tags --abbrev=0 >/dev/null 2>&1; then
|
||||
@@ -66,58 +94,59 @@ jobs:
|
||||
fi
|
||||
|
||||
- name: Create and push new tag
|
||||
if: steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||
if: steps.tag_exists.outputs.exists != 'true' && steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||
git tag ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
git push origin ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
if ! git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||
git tag "${TAG}"
|
||||
fi
|
||||
if git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||
echo "Tag ${TAG} already on origin. Skipping push."
|
||||
else
|
||||
git push origin "${TAG}"
|
||||
fi
|
||||
|
||||
- name: Determine previous relevant tag
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
id: prev_tag
|
||||
run: |
|
||||
set -euo pipefail
|
||||
branch="${GITHUB_REF_NAME}"
|
||||
|
||||
# Use HEAD^ to skip the tag we just created. If no parent, fall back to HEAD.
|
||||
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
||||
base_rev="HEAD^"
|
||||
else
|
||||
base_rev="HEAD"
|
||||
fi
|
||||
|
||||
# Match stable tags on main and prerelease tags on non-main
|
||||
if [[ "$branch" == "main" ]]; then
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*'
|
||||
else
|
||||
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
||||
fi
|
||||
|
||||
# Nearest tag reachable on this lineage, not just "second most recent by date"
|
||||
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
||||
|
||||
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
||||
|
||||
|
||||
- name: Generate changelog
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
prev="${{ steps.prev_tag.outputs.tag }}"
|
||||
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||
|
||||
# Choose what you want in the raw feed: %s = subject only, %B = full message
|
||||
GIT_LOG_FORMAT='%B'
|
||||
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
# First release: whole history to this tag, first-parent to reflect main’s narrative
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||
else
|
||||
# Strict range between the previous reachable tag and the new tag on this lineage
|
||||
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# Fallback in case nothing was captured
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
||||
if [[ "$prev" == "0.0.0" ]]; then
|
||||
@@ -131,7 +160,7 @@ jobs:
|
||||
|
||||
- name: Rewrite changelog with OpenAI
|
||||
id: ai_changelog
|
||||
if: success()
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
env:
|
||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
||||
@@ -140,25 +169,19 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
|
||||
# Ensure we have a changelog to work with
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Trim the input to a safe size for token limits
|
||||
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is unnecessary. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice with proper prose. Output valid Markdown only." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
# Call the API
|
||||
# Basic retry on transient failures
|
||||
for i in 1 2 3; do
|
||||
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
||||
https://api.openai.com/v1/responses \
|
||||
@@ -175,14 +198,12 @@ jobs:
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Prefer output_text if present. Fallback to first text item. :contentReference[oaicite:1]{index=1}
|
||||
if jq -e '.output_text' ai_response.json >/dev/null; then
|
||||
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
||||
else
|
||||
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
||||
fi
|
||||
|
||||
# If the rewrite somehow produced an empty file, keep the raw one
|
||||
if [[ ! -s CHANGELOG.md ]]; then
|
||||
echo "AI returned empty content. Restoring raw changelog."
|
||||
mv CHANGELOG_RAW.md CHANGELOG.md
|
||||
@@ -195,6 +216,7 @@ jobs:
|
||||
cat CHANGELOG.md
|
||||
|
||||
- name: Create GitHub release
|
||||
if: steps.tag_exists.outputs.exists != 'true'
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ steps.gitversion.outputs.fullSemVer }}
|
||||
@@ -204,9 +226,8 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
# 7. Cleanup old pre-releases
|
||||
- name: Delete old pre-releases
|
||||
if: github.ref_name != 'main'
|
||||
if: steps.tag_exists.outputs.exists != 'true' && github.ref_name != 'main'
|
||||
run: |
|
||||
gh release list --limit 100 --json name,isPrerelease \
|
||||
--jq '.[] | select(.isPrerelease) | .name' | tail -n +11 | \
|
||||
|
||||
@@ -14,8 +14,8 @@ survive while eliminating the traitors among them.
|
||||
- [X] Traitors
|
||||
- [X] Detectives
|
||||
- [X] Innocents
|
||||
- [ ] Shop
|
||||
- [ ] Karma
|
||||
- [X] Shop
|
||||
- [X] Karma
|
||||
- [ ] Statistics
|
||||
|
||||
## Versioning
|
||||
|
||||
@@ -24,7 +24,7 @@ public static class ServiceCollectionExtensions {
|
||||
collection.AddTransient<ICommand>(provider
|
||||
=> (provider.GetRequiredService<TExtension>() as ICommand)!);
|
||||
|
||||
collection.AddScoped<TExtension>();
|
||||
collection.AddSingleton<TExtension>();
|
||||
|
||||
collection.AddTransient<ITerrorModule, TExtension>(provider
|
||||
=> provider.GetRequiredService<TExtension>());
|
||||
|
||||
@@ -33,9 +33,6 @@ public interface IGame : IDisposable {
|
||||
|
||||
bool CheckEndConditions();
|
||||
|
||||
[Obsolete("This method is ambiguous, check the game state directly.")]
|
||||
bool IsInProgress() { return State is State.COUNTDOWN or State.IN_PROGRESS; }
|
||||
|
||||
ISet<IOnlinePlayer> GetAlive() {
|
||||
return Players.OfType<IOnlinePlayer>().Where(p => p.IsAlive).ToHashSet();
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public interface IIconManager {
|
||||
void RevealToAll(int client);
|
||||
void AddVisiblePlayer(int client, int player);
|
||||
void RemoveVisiblePlayer(int client, int player);
|
||||
void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask);
|
||||
|
||||
void ClearAllVisibility();
|
||||
}
|
||||
@@ -15,6 +15,12 @@
|
||||
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="MAULActainShared.dll">
|
||||
<HintPath>./ThirdParties/Binaries/MAULActainShared.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="RayTrace\"/>
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using Serilog;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Loggers;
|
||||
|
||||
@@ -64,6 +64,8 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<MapZoneRemover>();
|
||||
collection.AddModBehavior<BuyMenuHandler>();
|
||||
collection.AddModBehavior<TeamChangeHandler>();
|
||||
collection.AddModBehavior<TraitorChatHandler>();
|
||||
collection.AddModBehavior<PlayerMuter>();
|
||||
|
||||
// Damage Cancelers
|
||||
collection.AddModBehavior<OutOfRoundCanceler>();
|
||||
|
||||
@@ -44,7 +44,9 @@ public class PlayerPingShopAlias(IServiceProvider provider) : IPluginModule {
|
||||
if (converter.GetPlayer(player) is not IOnlinePlayer gamePlayer) return;
|
||||
|
||||
var lastUpdated = itemSorter.GetLastUpdate(gamePlayer);
|
||||
if (DateTime.Now - lastUpdated > TimeSpan.FromSeconds(20)) return;
|
||||
if (lastUpdated == null
|
||||
|| DateTime.Now - lastUpdated > TimeSpan.FromSeconds(20))
|
||||
return;
|
||||
var cmdInfo = new CS2CommandInfo(provider, gamePlayer, 0, "css_shop", "buy",
|
||||
(index - 1).ToString());
|
||||
cmdInfo.CallingContext = CommandCallingContext.Chat;
|
||||
|
||||
@@ -58,7 +58,8 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
private IShopItem? searchItem(string query) {
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Name.Replace(" ", "")
|
||||
.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
|
||||
41
TTT/CS2/Command/Test/SpecCommand.cs
Normal file
41
TTT/CS2/Command/Test/SpecCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class SpecCommand(IServiceProvider provider) : ICommand {
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
var target = executor;
|
||||
|
||||
if (info.ArgCount == 2) {
|
||||
var finder = provider.GetRequiredService<IPlayerFinder>();
|
||||
var result = finder.GetPlayerByName(info.Args[1]);
|
||||
if (result == null) {
|
||||
info.ReplySync($"Player '{info.Args[1]}' not found.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
target = result;
|
||||
} else if (target == null) {
|
||||
return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||
}
|
||||
|
||||
var converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
var player = converter.GetPlayer(target);
|
||||
player?.ChangeTeam(CsTeam.Spectator);
|
||||
info.ReplySync($"{target.Name} has been moved to Spectators.");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,7 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
||||
subCommands.Add("sethealth", new SetHealthCommand());
|
||||
subCommands.Add("emitsound", new EmitSoundCommand(provider));
|
||||
subCommands.Add("credits", new CreditsCommand(provider));
|
||||
subCommands.Add("spec", new SpecCommand(provider));
|
||||
}
|
||||
|
||||
public Task<CommandResult>
|
||||
|
||||
@@ -1,15 +1,12 @@
|
||||
using TTT.API.Storage;
|
||||
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using TTT.API;
|
||||
using Karma;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Karma;
|
||||
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<string> CV_DB_STRING = new(
|
||||
@@ -27,7 +24,7 @@ public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<string> CV_LOW_KARMA_COMMAND = new(
|
||||
"css_ttt_karma_low_command",
|
||||
"Command executed when a player's karma falls below the minimum (use {0} for player slot)",
|
||||
"karmaban {0} Bad Player!");
|
||||
"css_ban #{0} 2880 Low Karma");
|
||||
|
||||
public static readonly FakeConVar<int> CV_TIMEOUT_THRESHOLD = new(
|
||||
"css_ttt_karma_timeout_threshold",
|
||||
@@ -47,7 +44,7 @@ public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||
// Karma deltas
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_TRAITOR = new(
|
||||
"css_ttt_karma_inno_on_traitor",
|
||||
"Karma gained when Innocent kills a Traitor", 2, ConVarFlags.FCVAR_NONE,
|
||||
"Karma gained when Innocent kills a Traitor", 4, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_TRAITOR_ON_DETECTIVE = new(
|
||||
@@ -62,19 +59,29 @@ public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_INNO = new(
|
||||
"css_ttt_karma_inno_on_inno",
|
||||
"Karma lost when Innocent kills another Innocent", -4,
|
||||
"Karma lost when Innocent kills another Innocent", -5,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_TRAITOR_ON_TRAITOR = new(
|
||||
"css_ttt_karma_traitor_on_traitor",
|
||||
"Karma lost when Traitor kills another Traitor", -5, ConVarFlags.FCVAR_NONE,
|
||||
"Karma lost when Traitor kills another Traitor", -6, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_INNO_ON_DETECTIVE = new(
|
||||
"css_ttt_karma_inno_on_detective",
|
||||
"Karma lost when Innocent kills a Detective", -6, ConVarFlags.FCVAR_NONE,
|
||||
"Karma lost when Innocent kills a Detective", -8, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(-50, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND = new(
|
||||
"css_ttt_karma_per_round",
|
||||
"Amount of karma a player will gain at the end of each round", 2,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
|
||||
|
||||
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND_WIN = new(
|
||||
"css_ttt_karma_per_round_win",
|
||||
"Amount of karma a player will gain at the end of each round if their team won",
|
||||
4, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
@@ -93,6 +100,8 @@ public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||
KarmaTimeoutThreshold = CV_TIMEOUT_THRESHOLD.Value,
|
||||
KarmaRoundTimeout = CV_ROUND_TIMEOUT.Value,
|
||||
KarmaWarningWindow = TimeSpan.FromHours(CV_WARNING_WINDOW_HOURS.Value),
|
||||
KarmaPerRound = CV_KARMA_PER_ROUND.Value,
|
||||
KarmaPerRoundWin = CV_KARMA_PER_ROUND_WIN.Value,
|
||||
INNO_ON_TRAITOR = CV_INNO_ON_TRAITOR.Value,
|
||||
TRAITOR_ON_DETECTIVE = CV_TRAITOR_ON_DETECTIVE.Value,
|
||||
INNO_ON_INNO_VICTIM = CV_INNO_ON_INNO_VICTIM.Value,
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2TaserConfig : IStorage<TaserConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_taser_price", "Price of the Taser item", 120,
|
||||
"css_ttt_shop_taser_price", "Price of the Taser item", 100,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 90,
|
||||
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 75,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 110,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.UserMessages;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
|
||||
namespace TTT.CS2.Extensions;
|
||||
|
||||
@@ -107,4 +108,19 @@ public static class PlayerExtensions {
|
||||
color.R | color.G << 8 | color.B << 16 | color.A << 24);
|
||||
fadeMsg.Send(player);
|
||||
}
|
||||
|
||||
public static void DealPoisonDamage(this CCSPlayerController player,
|
||||
int damage) {
|
||||
if (player.Pawn.Value == null) return;
|
||||
player.AddHealth(-damage);
|
||||
player.PlayerPawn.Value?.EmitSound("Player.DamageBody.Onlooker",
|
||||
OTHERS(player.Slot), 0.2f, 1);
|
||||
player.PlayerPawn.Value?.EmitSound("Player.DamageBody.Victim",
|
||||
SELF(player.Slot), 0.2f, 1);
|
||||
}
|
||||
|
||||
private static RecipientFilter SELF(int slot) => new(slot);
|
||||
|
||||
private static RecipientFilter OTHERS(int slot)
|
||||
=> new(ulong.MaxValue & ~(1ul << slot));
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
using System.Reactive.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.Roles;
|
||||
using TTT.CS2.Utils;
|
||||
@@ -12,6 +15,9 @@ using TTT.Game.Roles;
|
||||
namespace TTT.CS2.Game;
|
||||
|
||||
public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override State State {
|
||||
set {
|
||||
var ev = new GameStateUpdateEvent(this, value);
|
||||
@@ -70,4 +76,13 @@ public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||
|
||||
return timer;
|
||||
}
|
||||
|
||||
override protected ISet<IOnlinePlayer> GetParticipants() {
|
||||
var players = Utilities.GetPlayers()
|
||||
.Where(p => p is { Team: CsTeam.Terrorist or CsTeam.CounterTerrorist });
|
||||
|
||||
return players.Select(p => converter.GetPlayer(p))
|
||||
.OfType<IOnlinePlayer>()
|
||||
.ToHashSet();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Command;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -24,8 +27,11 @@ public class BuyMenuHandler(IServiceProvider provider) : IPluginModule {
|
||||
{ "weapon_smokegrenade", "Poison Smoke" },
|
||||
{ "weapon_m4a1_silencer", "M4A1" },
|
||||
{ "weapon_usp_silencer", "M4A1" },
|
||||
{ "weapon_sg556", "M4A1" },
|
||||
{ "weapon_mp5sd", "M4A1" },
|
||||
{ "weapon_decoy", "healthshot" }
|
||||
{ "weapon_decoy", "healthshot" },
|
||||
{ "weapon_awp", "AWP" },
|
||||
{ "weapon_hegrenade", "Cluster" }
|
||||
};
|
||||
|
||||
public void Dispose() { }
|
||||
@@ -44,8 +50,16 @@ public class BuyMenuHandler(IServiceProvider provider) : IPluginModule {
|
||||
|
||||
inventory.RemoveWeapon(player, new BaseWeapon(ev.Weapon));
|
||||
|
||||
if (shopAliases.TryGetValue(ev.Weapon, out var alias))
|
||||
ev.Userid.ExecuteClientCommandFromServer("css_buy " + alias);
|
||||
if (!shopAliases.TryGetValue(ev.Weapon, out var alias))
|
||||
return HookResult.Continue;
|
||||
|
||||
var commandManager = provider.GetRequiredService<ICommandManager>();
|
||||
var newInfo = new CS2CommandInfo(provider, player, 0, "css_shop", "buy",
|
||||
alias);
|
||||
|
||||
newInfo.CallingContext = CommandCallingContext.Chat;
|
||||
|
||||
commandManager.ProcessCommand(newInfo);
|
||||
return HookResult.Handled;
|
||||
}
|
||||
}
|
||||
@@ -36,19 +36,18 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler(HookMode.Pre)]
|
||||
public HookResult OnPlayerDeath_Pre(EventPlayerDeath ev, GameEventInfo info) {
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
var player = ev.Userid;
|
||||
if (player == null) return HookResult.Continue;
|
||||
var deathEvent = new PlayerDeathEvent(converter, ev);
|
||||
|
||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||
|
||||
info.DontBroadcast = true;
|
||||
|
||||
hideAndTrackStats(ev, player);
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
return HookResult.Continue;
|
||||
|
||||
info.DontBroadcast = true;
|
||||
spoofer.SpoofAlive(player);
|
||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Listeners;
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class LateSpawnListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnJoin(PlayerJoinEvent ev) {
|
||||
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
|
||||
@@ -24,4 +28,17 @@ public class LateSpawnListener(IServiceProvider provider)
|
||||
player.Respawn();
|
||||
});
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void GameState(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState == State.FINISHED) return;
|
||||
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE
|
||||
&& p.Team != CsTeam.Spectator && p.Team != CsTeam.None))
|
||||
player.Respawn();
|
||||
});
|
||||
}
|
||||
}
|
||||
55
TTT/CS2/GameHandlers/PlayerMuter.cs
Normal file
55
TTT/CS2/GameHandlers/PlayerMuter.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class PlayerMuter(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin
|
||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnClientVoice>(
|
||||
onVoice);
|
||||
}
|
||||
|
||||
private void onVoice(int playerSlot) {
|
||||
var player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||
if (player == null) return;
|
||||
|
||||
if (player.Pawn.Value is { Health: > 0 }) return;
|
||||
|
||||
if ((player.VoiceFlags & VoiceFlags.Muted) != VoiceFlags.Muted) {
|
||||
var apiPlayer = converter.GetPlayer(player);
|
||||
messenger.Message(apiPlayer, locale[CS2Msgs.DEAD_MUTE_REMINDER]);
|
||||
}
|
||||
|
||||
player.VoiceFlags |= VoiceFlags.Muted;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnSpawn(EventPlayerSpawn ev, GameEventInfo _) {
|
||||
var player = ev.Userid;
|
||||
if (player == null) return HookResult.Continue;
|
||||
player.VoiceFlags &= ~VoiceFlags.Muted;
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -69,6 +69,12 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
visibilities[client] &= ~(1UL << player);
|
||||
}
|
||||
|
||||
public void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask) {
|
||||
var gamePlayer = players.GetPlayer(online);
|
||||
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||
SetVisiblePlayers(gamePlayer.Slot, playersBitmask);
|
||||
}
|
||||
|
||||
public void ClearAllVisibility() {
|
||||
Array.Clear(visibilities, 0, visibilities.Length);
|
||||
}
|
||||
|
||||
@@ -39,4 +39,18 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnWarmupEnd(EventWarmupEnd ev, GameEventInfo _1) {
|
||||
if (games.ActiveGame is { State: State.IN_PROGRESS or State.COUNTDOWN })
|
||||
return HookResult.Continue;
|
||||
|
||||
var count = finder.GetOnline().Count;
|
||||
if (count < config.RoundCfg.MinimumPlayers) return HookResult.Continue;
|
||||
|
||||
var game = games.CreateGame();
|
||||
game?.Start(config.RoundCfg.CountDownDuration);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,24 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
@@ -45,4 +55,18 @@ public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnChangeTeam(EventPlayerTeam ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var team = (CsTeam)ev.Team;
|
||||
if (team is not (CsTeam.Spectator or CsTeam.None))
|
||||
return HookResult.Continue;
|
||||
var apiPlayer = converter.GetPlayer(ev.Userid);
|
||||
|
||||
var playerDeath = new PlayerDeathEvent(apiPlayer);
|
||||
bus.Dispatch(playerDeath);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
}
|
||||
85
TTT/CS2/GameHandlers/TraitorChatHandler.cs
Normal file
85
TTT/CS2/GameHandlers/TraitorChatHandler.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Commands;
|
||||
using MAULActainShared.plugin;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.lang;
|
||||
using TTT.CS2.ThirdParties.eGO;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class TraitorChatHandler(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IGameManager game =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private IActain? maulService;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
try {
|
||||
maulService ??= EgoApi.MAUL.Get();
|
||||
if (maulService != null) {
|
||||
maulService.getChatShareService().OnChatShare += OnOnChatShare;
|
||||
return;
|
||||
}
|
||||
|
||||
plugin?.AddCommandListener("say_team", onSay);
|
||||
} catch (KeyNotFoundException) {
|
||||
plugin?.AddCommandListener("say_team", onSay);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
if (maulService != null)
|
||||
maulService.getChatShareService().OnChatShare -= OnOnChatShare;
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
private void OnOnChatShare(CCSPlayerController? player, CommandInfo info,
|
||||
ref bool canceled) {
|
||||
if (!info.GetArg(0).Equals("say_team", StringComparison.OrdinalIgnoreCase))
|
||||
return;
|
||||
var result = onSay(player, info);
|
||||
if (result == HookResult.Handled) canceled = true;
|
||||
}
|
||||
|
||||
private HookResult onSay(CCSPlayerController? player,
|
||||
CommandInfo commandInfo) {
|
||||
if (player == null
|
||||
|| game.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED }
|
||||
|| converter.GetPlayer(player) is not IOnlinePlayer apiPlayer
|
||||
|| !roles.GetRoles(apiPlayer).Any(r => r is TraitorRole))
|
||||
return HookResult.Continue;
|
||||
|
||||
var teammates = game.ActiveGame?.Players.Where(p
|
||||
=> roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
if (teammates == null) return HookResult.Continue;
|
||||
|
||||
var msg = commandInfo.ArgString;
|
||||
if (msg.StartsWith('"') && msg.EndsWith('"') && msg.Length >= 2)
|
||||
msg = msg[1..^1];
|
||||
var formatted = locale[CS2Msgs.TRAITOR_CHAT_FORMAT(apiPlayer, msg)];
|
||||
|
||||
foreach (var mate in teammates) messenger.Message(mate, formatted);
|
||||
return HookResult.Handled;
|
||||
}
|
||||
}
|
||||
38
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeItem.cs
Normal file
38
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeItem.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public static class ClusterGrenadeServiceCollection {
|
||||
public static void AddClusterGrenade(this IServiceCollection services) {
|
||||
services.AddModBehavior<ClusterGrenadeItem>();
|
||||
services.AddModBehavior<ClusterGrenadeListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class ClusterGrenadeItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly ClusterGrenadeConfig config = provider
|
||||
.GetService<IStorage<ClusterGrenadeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ClusterGrenadeConfig();
|
||||
|
||||
public override string Name
|
||||
=> Locale[ClusterGrenadeMsgs.SHOP_ITEM_CLUSTER_GRENADE];
|
||||
|
||||
public override string Description
|
||||
=> Locale[ClusterGrenadeMsgs.SHOP_ITEM_CLUSTER_GRENADE_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Inventory.GiveWeapon(player, config);
|
||||
}
|
||||
}
|
||||
65
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeListener.cs
Normal file
65
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeListener.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public class ClusterGrenadeListener(IServiceProvider provider) : IPluginModule {
|
||||
private readonly ClusterGrenadeConfig config =
|
||||
provider.GetService<IStorage<ClusterGrenadeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ClusterGrenadeConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnHeGrenade(EventHegrenadeDetonate ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid) as IOnlinePlayer;
|
||||
if (player == null) return HookResult.Continue;
|
||||
if (!shop.HasItem<ClusterGrenadeItem>(player)) return HookResult.Continue;
|
||||
|
||||
shop.RemoveItem<ClusterGrenadeItem>(player);
|
||||
|
||||
for (var i = 0; i < config.GrenadeCount; i++) {
|
||||
var entity =
|
||||
Utilities.GetEntityFromIndex<CHEGrenadeProjectile>(ev.Entityid);
|
||||
|
||||
if (entity == null || entity.AbsOrigin == null) continue;
|
||||
|
||||
// Throw grenade in circular pattern
|
||||
var angle = new Vector(
|
||||
(float)(Math.Cos(2 * Math.PI / config.GrenadeCount * i)
|
||||
* config.ThrowForce),
|
||||
(float)(Math.Sin(2 * Math.PI / config.GrenadeCount * i)
|
||||
* config.ThrowForce), config.UpForce);
|
||||
|
||||
if (ev.Userid.Pawn.Value == null) continue;
|
||||
|
||||
GrenadeDataHelper.CreateGrenade(entity.AbsOrigin, QAngle.Zero, angle,
|
||||
Vector.Zero, ev.Userid.Pawn.Value.Handle, ev.Userid.Team);
|
||||
}
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
}
|
||||
11
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeMsgs.cs
Normal file
11
TTT/CS2/Items/ClusterGrenade/ClusterGrenadeMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public class ClusterGrenadeMsgs {
|
||||
public static IMsg SHOP_ITEM_CLUSTER_GRENADE
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CLUSTER_GRENADE));
|
||||
|
||||
public static IMsg SHOP_ITEM_CLUSTER_GRENADE_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_CLUSTER_GRENADE_DESC));
|
||||
}
|
||||
152
TTT/CS2/Items/Compass/AbstractCompassItem.cs
Normal file
152
TTT/CS2/Items/Compass/AbstractCompassItem.cs
Normal file
@@ -0,0 +1,152 @@
|
||||
using System.Linq;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
/// <summary>
|
||||
/// Base compass that renders a heading toward the nearest target returned by GetTargets.
|
||||
/// Child classes decide which targets to expose and who owns the item.
|
||||
/// </summary>
|
||||
public abstract class AbstractCompassItem<TRole> : RoleRestrictedItem<TRole>,
|
||||
IListener, IPluginModule where TRole : class, IRole {
|
||||
protected readonly CompassConfig config;
|
||||
protected readonly IPlayerConverter<CCSPlayerController> Converter;
|
||||
protected readonly ISet<IPlayer> Owners = new HashSet<IPlayer>();
|
||||
|
||||
protected AbstractCompassItem(IServiceProvider provider) : base(provider) {
|
||||
config = provider.GetService<IStorage<CompassConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new CompassConfig();
|
||||
|
||||
Converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
}
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
base.Start();
|
||||
plugin?.AddTimer(0.1f, Tick, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState == State.FINISHED) Owners.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return world positions to point at for this player.
|
||||
/// </summary>
|
||||
protected abstract IList<Vector> GetTargets(IOnlinePlayer requester);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this player currently owns/has this compass effect.
|
||||
/// </summary>
|
||||
protected abstract bool OwnsItem(IOnlinePlayer player);
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { Owners.Add(player); }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return OwnsItem(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
|
||||
private void Tick() {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return;
|
||||
|
||||
foreach (var player in Owners.OfType<IOnlinePlayer>()) {
|
||||
var gamePlayer = Converter.GetPlayer(player);
|
||||
if (gamePlayer == null) continue;
|
||||
ShowCompass(gamePlayer, player);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowCompass(CCSPlayerController viewer, IOnlinePlayer online) {
|
||||
if (Games.ActiveGame?.Players == null) return;
|
||||
if (viewer.PlayerPawn.Value == null) return;
|
||||
|
||||
var src = viewer.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null) return;
|
||||
|
||||
var targets = GetTargets(online).ToList();
|
||||
if (targets.Count == 0) return;
|
||||
|
||||
var (nearest, distance) = GetNearestVector(src, targets);
|
||||
if (nearest == null || distance > config.MaxRange) return;
|
||||
|
||||
var normalizedYaw = AdjustGameAngle(viewer.PlayerPawn.Value.EyeAngles.Y);
|
||||
|
||||
var diff = (nearest - src).Normalized();
|
||||
var targetYaw = MathF.Atan2(diff.Y, diff.X) * 180f / MathF.PI;
|
||||
targetYaw = AdjustGameAngle(targetYaw);
|
||||
|
||||
var compass = GenerateCompass(normalizedYaw, targetYaw);
|
||||
compass = "<font color=\"#777777\">" + compass;
|
||||
foreach (var c in "NESW".ToCharArray())
|
||||
compass = compass.Replace(c.ToString(),
|
||||
$"</font><font color=\"#FFFF00\">{c}</font><font color=\"#777777\">");
|
||||
compass = compass.Replace("X",
|
||||
"</font><font color=\"#FF0000\">X</font><font color=\"#777777\">");
|
||||
compass += "</font>";
|
||||
|
||||
viewer.PrintToCenterHtml($"{compass} {GetDistanceDescription(distance)}");
|
||||
}
|
||||
|
||||
private static float AdjustGameAngle(float angle) {
|
||||
return 360 - (angle + 360) % 360 + 90;
|
||||
}
|
||||
|
||||
private string GenerateCompass(float pointing, float target) {
|
||||
return TextCompass.GenerateCompass(config.CompassFOV, config.CompassLength,
|
||||
pointing, targetDir: target);
|
||||
}
|
||||
|
||||
private static string GetDistanceDescription(float distance) {
|
||||
return distance switch {
|
||||
> 2000 => "AWP Distance",
|
||||
> 1500 => "Scout Distance",
|
||||
> 1000 => "Rifle Distance",
|
||||
> 500 => "Pistol",
|
||||
> 250 => "Nearby",
|
||||
_ => "Knife Range"
|
||||
};
|
||||
}
|
||||
|
||||
private static (Vector?, float) GetNearestVector(in Vector src,
|
||||
IList<Vector> targets) {
|
||||
var minDistSq = float.MaxValue;
|
||||
Vector? nearest = null;
|
||||
|
||||
foreach (var v in targets) {
|
||||
var d2 = v.Clone().DistanceSquared(src);
|
||||
if (d2 >= minDistSq) continue;
|
||||
minDistSq = d2;
|
||||
nearest = v;
|
||||
}
|
||||
|
||||
return (nearest, MathF.Sqrt(minDistSq));
|
||||
}
|
||||
}
|
||||
53
TTT/CS2/Items/Compass/BodyCompassItem.cs
Normal file
53
TTT/CS2/Items/Compass/BodyCompassItem.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class BodyCompassItemExtensions {
|
||||
public static void
|
||||
AddBodyCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<BodyCompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BodyCompassItem(IServiceProvider provider)
|
||||
: AbstractCompassItem<DetectiveRole>(provider) {
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS_BODY];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_BODY_DESC];
|
||||
|
||||
/// <summary>
|
||||
/// For innocents: point to nearest traitor.
|
||||
/// For traitors: point to nearest non-traitor (ally list in original code).
|
||||
/// Returns target world positions as vectors.
|
||||
/// </summary>
|
||||
protected override IList<Vector> GetTargets(IOnlinePlayer requester) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return Array.Empty<Vector>();
|
||||
|
||||
List<Vector> vectors = [];
|
||||
|
||||
foreach (var (apiBody, body) in bodies.Bodies) {
|
||||
if (apiBody.IsIdentified) continue;
|
||||
var origin = body.AbsOrigin.Clone();
|
||||
if (origin == null) continue;
|
||||
vectors.Add(origin);
|
||||
}
|
||||
|
||||
return vectors;
|
||||
}
|
||||
|
||||
override protected bool OwnsItem(IOnlinePlayer player) {
|
||||
return Shop.HasItem<BodyCompassItem>(player);
|
||||
}
|
||||
}
|
||||
@@ -1,162 +0,0 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class CompassServiceCollection {
|
||||
public static void AddCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<CompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class CompassItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider), IPluginModule {
|
||||
private readonly CompassConfig config =
|
||||
provider.GetService<IStorage<CompassConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new CompassConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
base.Start();
|
||||
plugin?.AddTimer(0.5f, tick, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<CompassItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
|
||||
private void tick() {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return;
|
||||
|
||||
var traitors = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.Where(p => Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
var allies = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.Where(p => !Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
foreach (var gamePlayer in Utilities.GetPlayers()) {
|
||||
var player = converter.GetPlayer(gamePlayer);
|
||||
if (player is not IOnlinePlayer online) continue;
|
||||
if (!Shop.HasItem<CompassItem>(online)) continue;
|
||||
showRadarTo(gamePlayer, online, traitors, allies);
|
||||
}
|
||||
}
|
||||
|
||||
private void showRadarTo(CCSPlayerController player, IOnlinePlayer online,
|
||||
IList<IOnlinePlayer> traitors, List<IOnlinePlayer> allies) {
|
||||
if (Games.ActiveGame?.Players == null) return;
|
||||
if (player.PlayerPawn.Value == null) return;
|
||||
|
||||
var enemies = getEnemies(online, traitors, allies);
|
||||
if (enemies.Count == 0) return;
|
||||
var gameEnemies = enemies.Select(e => converter.GetPlayer(e))
|
||||
.Where(e => e != null)
|
||||
.Select(e => e!)
|
||||
.ToList();
|
||||
if (gameEnemies.Count == 0) return;
|
||||
|
||||
var (nearestPlayer, distance) =
|
||||
getNearest(player, gameEnemies) ?? (null, 0);
|
||||
if (nearestPlayer == null || distance > config.MaxRange) return;
|
||||
var src = player.Pawn.Value?.AbsOrigin.Clone();
|
||||
var dst = nearestPlayer.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null || dst == null) return;
|
||||
var normalizedYaw = adjustGameAngle(player.PlayerPawn.Value.EyeAngles.Y);
|
||||
|
||||
var diff = (dst - src).Normalized();
|
||||
var targetYaw = MathF.Atan2(diff.Y, diff.X) * 180f / MathF.PI;
|
||||
targetYaw = adjustGameAngle(targetYaw);
|
||||
|
||||
var compass = generateCompass(normalizedYaw, targetYaw);
|
||||
compass = "<font color=\"#777777\">" + compass;
|
||||
foreach (var c in "NESW".ToCharArray())
|
||||
compass = compass.Replace(c.ToString(),
|
||||
$"</font><font color=\"#FFFF00\">{c}</font><font color=\"#777777\">");
|
||||
compass = compass.Replace("X",
|
||||
"</font><font color=\"#FF0000\">X</font><font color=\"#777777\">");
|
||||
compass += "</font>";
|
||||
|
||||
player.PrintToCenterHtml($"{compass} {getDistanceDescription(distance)}");
|
||||
}
|
||||
|
||||
private float adjustGameAngle(float angle) {
|
||||
return 360 - (angle + 360) % 360 + 90;
|
||||
}
|
||||
|
||||
private string generateCompass(float pointing, float target) {
|
||||
return TextCompass.GenerateCompass(config.CompassFOV, config.CompassLength,
|
||||
pointing, targetDir: target);
|
||||
}
|
||||
|
||||
private string getDistanceDescription(float distance) {
|
||||
return distance switch {
|
||||
> 2000 => "AWP Distance",
|
||||
> 1500 => "Scout Distance",
|
||||
> 1000 => "Rifle Distance",
|
||||
> 500 => "Pistol",
|
||||
> 250 => "Nearby",
|
||||
_ => "Knife Range"
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
private IList<IOnlinePlayer> getEnemies(IOnlinePlayer online,
|
||||
IList<IOnlinePlayer> traitors, IList<IOnlinePlayer> allies) {
|
||||
return Roles.GetRoles(online).Any(r => r is TraitorRole) ?
|
||||
allies :
|
||||
traitors;
|
||||
}
|
||||
|
||||
private (CCSPlayerController?, float)? getNearest(CCSPlayerController source,
|
||||
List<CCSPlayerController> others) {
|
||||
if (others.Count == 0) return null;
|
||||
var minDist = float.MaxValue;
|
||||
var minPlayer = others[0];
|
||||
var src = source.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (src == null) return null;
|
||||
|
||||
foreach (var player in others) {
|
||||
if (player.Pawn.Value == null) continue;
|
||||
|
||||
var dist = player.Pawn.Value.AbsOrigin.Clone().DistanceSquared(src);
|
||||
if (dist >= minDist) continue;
|
||||
minDist = dist;
|
||||
minPlayer = player;
|
||||
}
|
||||
|
||||
return (minPlayer, MathF.Sqrt(minDist));
|
||||
}
|
||||
}
|
||||
@@ -3,9 +3,15 @@ using TTT.Locale;
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public class CompassMsgs {
|
||||
public static IMsg SHOP_ITEM_COMPASS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS));
|
||||
public static IMsg SHOP_ITEM_COMPASS_PLAYER
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_PLAYER));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_DESC));
|
||||
public static IMsg SHOP_ITEM_COMPASS_PLAYER_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_PLAYER_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_BODY
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_BODY));
|
||||
|
||||
public static IMsg SHOP_ITEM_COMPASS_BODY_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_COMPASS_BODY_DESC));
|
||||
}
|
||||
62
TTT/CS2/Items/Compass/InnoCompassItem.cs
Normal file
62
TTT/CS2/Items/Compass/InnoCompassItem.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Compass;
|
||||
|
||||
public static class InnoCompassItemExtensions {
|
||||
public static void
|
||||
AddInnoCompassServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<InnoCompassItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class InnoCompassItem(IServiceProvider provider)
|
||||
: AbstractCompassItem<TraitorRole>(provider) {
|
||||
public override string Name => Locale[CompassMsgs.SHOP_ITEM_COMPASS_PLAYER];
|
||||
|
||||
public override string Description
|
||||
=> Locale[CompassMsgs.SHOP_ITEM_COMPASS_PLAYER_DESC];
|
||||
|
||||
/// <summary>
|
||||
/// For innocents: point to nearest traitor.
|
||||
/// For traitors: point to nearest non-traitor (ally list in original code).
|
||||
/// Returns target world positions as vectors.
|
||||
/// </summary>
|
||||
protected override IList<Vector> GetTargets(IOnlinePlayer requester) {
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
return Array.Empty<Vector>();
|
||||
|
||||
var all = Games.ActiveGame.Players.OfType<IOnlinePlayer>()
|
||||
.Where(p => p.IsAlive)
|
||||
.ToList();
|
||||
|
||||
// Split by traitor role
|
||||
var traitors = all.Where(p => Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
var allies = all.Where(p => !Roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||
.ToList();
|
||||
|
||||
var enemies = Roles.GetRoles(requester).Any(r => r is TraitorRole) ?
|
||||
allies :
|
||||
traitors;
|
||||
|
||||
// Convert to game controllers then to positions
|
||||
var vectors = new List<Vector>(enemies.Count);
|
||||
foreach (var enemy in enemies) {
|
||||
var controller = Converter.GetPlayer(enemy);
|
||||
var pos = controller?.Pawn.Value?.AbsOrigin.Clone();
|
||||
if (pos != null) vectors.Add(pos);
|
||||
}
|
||||
|
||||
return vectors;
|
||||
}
|
||||
|
||||
override protected bool OwnsItem(IOnlinePlayer player) {
|
||||
return Shop.HasItem<InnoCompassItem>(player);
|
||||
}
|
||||
}
|
||||
@@ -32,13 +32,12 @@ public class OneHitKnifeListener(IServiceProvider provider)
|
||||
|
||||
if (attacker == null) return;
|
||||
if (!shop.HasItem<OneHitKnife>(attacker)) return;
|
||||
if (victim is not IOnlinePlayer onlineVictim) return;
|
||||
|
||||
var friendly = Roles.GetRoles(attacker)
|
||||
.Any(r => Roles.GetRoles(victim).Contains(r));
|
||||
if (friendly && !config.FriendlyFire) return;
|
||||
|
||||
shop.RemoveItem<OneHitKnife>(attacker);
|
||||
ev.HpLeft = 0;
|
||||
ev.HpLeft = -100;
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
@@ -41,6 +42,8 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly ISet<string> killedWithPoison = new HashSet<string>();
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
@@ -80,6 +83,7 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
poisonTimers.Clear();
|
||||
poisonShots.Clear();
|
||||
killedWithPoison.Clear();
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
@@ -114,19 +118,20 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
if (dmgEvent.IsCanceled) return true;
|
||||
|
||||
if (online.Health - config.PoisonConfig.DamagePerTick <= 0) {
|
||||
killedWithPoison.Add(online.Id);
|
||||
var deathEvent = new PlayerDeathEvent(online)
|
||||
.WithKiller(effect.Shooter as IOnlinePlayer)
|
||||
.WithWeapon($"[{Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS]}]");
|
||||
bus.Dispatch(deathEvent);
|
||||
}
|
||||
|
||||
online.Health -= config.PoisonConfig.DamagePerTick;
|
||||
effect.Ticks++;
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(online);
|
||||
gamePlayer?.ColorScreen(config.PoisonColor, 0.2f, 0.3f);
|
||||
gamePlayer?.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
if (gamePlayer != null)
|
||||
gamePlayer.DealPoisonDamage(config.PoisonConfig.DamagePerTick);
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
@@ -157,4 +162,13 @@ public class PoisonShotsListener(IServiceProvider provider)
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
}
|
||||
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRagdollSpawn(BodyCreateEvent ev) {
|
||||
if (!killedWithPoison.Contains(ev.Body.OfPlayer.Id)) return;
|
||||
if (ev.Body.Killer == null || ev.Body.Killer.Id == ev.Body.OfPlayer.Id)
|
||||
ev.IsCanceled = true;
|
||||
}
|
||||
}
|
||||
@@ -9,15 +9,22 @@ using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
public class PoisonSmokeListener(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
@@ -27,26 +34,20 @@ public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly List<IDisposable> poisonSmokes = [];
|
||||
|
||||
private readonly IRoleAssigner roleAssigner =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() {
|
||||
private readonly ISet<string> killedWithPoison = new HashSet<string>();
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonSmokes) timer.Dispose();
|
||||
|
||||
poisonSmokes.Clear();
|
||||
killedWithPoison.Clear();
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
@@ -62,17 +63,18 @@ public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
var projectile =
|
||||
Utilities.GetEntityFromIndex<CSmokeGrenadeProjectile>(ev.Entityid);
|
||||
if (projectile == null || !projectile.IsValid) return HookResult.Continue;
|
||||
startPoisonEffect(projectile);
|
||||
startPoisonEffect(projectile, player);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
private void startPoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
private void startPoisonEffect(CSmokeGrenadeProjectile projectile,
|
||||
IOnlinePlayer thrower) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(projectile);
|
||||
var effect = new PoisonEffect(projectile, thrower);
|
||||
|
||||
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
timer = Scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (tickPoisonEffect(effect) || timer == null) return;
|
||||
@@ -88,31 +90,67 @@ public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
if (!effect.Projectile.IsValid) return false;
|
||||
effect.Ticks++;
|
||||
|
||||
var players = finder.GetOnline()
|
||||
.Where(player => player.IsAlive && roleAssigner.GetRoles(player)
|
||||
var players = Finder.GetOnline()
|
||||
.Where(player => player.IsAlive && Roles.GetRoles(player)
|
||||
.Any(role => role is InnocentRole or DetectiveRole));
|
||||
|
||||
var gamePlayers = players.Select(p => converter.GetPlayer(p))
|
||||
.Where(p => p != null && p.Pawn.Value != null && p.Pawn.Value.IsValid)
|
||||
.Select(p => (p!, p?.Pawn.Value?.AbsOrigin.Clone()!));
|
||||
var gamePlayers = players.Select(p => (p, converter.GetPlayer(p)))
|
||||
.Where(p => p.Item2 != null && p.Item2.Pawn.Value != null
|
||||
&& p.Item2.Pawn.Value.IsValid)
|
||||
.Select(p => (p!, p.Item2?.Pawn.Value?.AbsOrigin.Clone()!));
|
||||
|
||||
gamePlayers = gamePlayers.Where(t
|
||||
=> t.Item2.Distance(effect.Origin) <= config.SmokeRadius);
|
||||
|
||||
foreach (var player in gamePlayers.Select(p => p.Item1)) {
|
||||
foreach (var (apiPlayer, gamePlayer) in gamePlayers.Select(p => p.Item1)) {
|
||||
if (effect.DamageGiven >= config.PoisonConfig.TotalDamage) continue;
|
||||
player.AddHealth(-config.PoisonConfig.DamagePerTick);
|
||||
player.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
if (gamePlayer.GetHealth() - config.PoisonConfig.DamagePerTick <= 0) {
|
||||
killedWithPoison.Add(apiPlayer.Id);
|
||||
var playerDeathEvent = new PlayerDeathEvent(apiPlayer)
|
||||
.WithKiller(effect.Attacker as IOnlinePlayer)
|
||||
.WithWeapon("[Poison Smoke]");
|
||||
Bus.Dispatch(playerDeathEvent);
|
||||
|
||||
gamePlayer.SetHealth(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
var dmgEvent = new PlayerDamagedEvent(apiPlayer,
|
||||
effect.Attacker as IOnlinePlayer, config.PoisonConfig.DamagePerTick) {
|
||||
Weapon = "[Poison Smoke]"
|
||||
};
|
||||
|
||||
Bus.Dispatch(dmgEvent);
|
||||
|
||||
gamePlayer.DealPoisonDamage(config.PoisonConfig.DamagePerTick);
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
}
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
|
||||
private class PoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
private class PoisonEffect(CSmokeGrenadeProjectile projectile,
|
||||
IOnlinePlayer attacker) {
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
public Vector Origin { get; } = projectile.AbsOrigin.Clone()!;
|
||||
public CSmokeGrenadeProjectile Projectile { get; } = projectile;
|
||||
public IPlayer Attacker { get; } = attacker;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
killedWithPoison.Clear();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRagdollSpawn(BodyCreateEvent ev) {
|
||||
if (!killedWithPoison.Contains(ev.Body.OfPlayer.Id)) return;
|
||||
if (ev.Body.Killer == null || ev.Body.Killer.Id == ev.Body.OfPlayer.Id)
|
||||
ev.IsCanceled = true;
|
||||
}
|
||||
}
|
||||
@@ -33,8 +33,8 @@ public class SilentAWPItem(IServiceProvider provider)
|
||||
private readonly IPlayerConverter<CCSPlayerController> playerConverter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IDictionary<IOnlinePlayer, int> silentShots =
|
||||
new Dictionary<IOnlinePlayer, int>();
|
||||
private readonly IDictionary<string, int> silentShots =
|
||||
new Dictionary<string, int>();
|
||||
|
||||
public override string Name => Locale[SilentAWPMsgs.SHOP_ITEM_SILENT_AWP];
|
||||
|
||||
@@ -49,8 +49,11 @@ public class SilentAWPItem(IServiceProvider provider)
|
||||
}
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
silentShots[player] = config.CurrentAmmo ?? 0 + config.ReserveAmmo ?? 0;
|
||||
Inventory.GiveWeapon(player, config);
|
||||
silentShots[player.Id] = config.CurrentAmmo ?? 0 + config.ReserveAmmo ?? 0;
|
||||
Task.Run(async () => {
|
||||
await Inventory.RemoveWeaponInSlot(player, 0);
|
||||
await Inventory.GiveWeapon(player, config);
|
||||
});
|
||||
}
|
||||
|
||||
private HookResult onWeaponSound(UserMessage msg) {
|
||||
@@ -75,15 +78,16 @@ public class SilentAWPItem(IServiceProvider provider)
|
||||
if (playerConverter.GetPlayer(player) is not IOnlinePlayer apiPlayer)
|
||||
return HookResult.Continue;
|
||||
|
||||
if (!silentShots.TryGetValue(apiPlayer, out var shots) || shots <= 0)
|
||||
if (!silentShots.TryGetValue(apiPlayer.Id, out var shots) || shots <= 0)
|
||||
return HookResult.Continue;
|
||||
|
||||
silentShots[apiPlayer] = shots - 1;
|
||||
if (silentShots[apiPlayer] == 0) {
|
||||
silentShots.Remove(apiPlayer);
|
||||
silentShots[apiPlayer.Id] = shots - 1;
|
||||
if (silentShots[apiPlayer.Id] == 0) {
|
||||
silentShots.Remove(apiPlayer.Id);
|
||||
Shop.RemoveItem<SilentAWPItem>(apiPlayer);
|
||||
}
|
||||
|
||||
msg.Recipients.Clear();
|
||||
return HookResult.Handled;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
@@ -23,7 +29,7 @@ public class DamageStation(IServiceProvider provider)
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
.GetResult() ?? new DamageStationConfig()), IListener {
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
@@ -40,6 +46,8 @@ public class DamageStation(IServiceProvider provider)
|
||||
public override string Description
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HURT_DESC];
|
||||
|
||||
private readonly ISet<string> killedWithStation = new HashSet<string>();
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = finder.GetOnline();
|
||||
var toRemove = new List<CPhysicsPropMultiplayer>();
|
||||
@@ -79,20 +87,37 @@ public class DamageStation(IServiceProvider provider)
|
||||
|
||||
damageAmount = -dmgEvent.DmgDealt;
|
||||
|
||||
player.Health += damageAmount;
|
||||
info.HealthGiven += damageAmount;
|
||||
|
||||
if (player.Health + damageAmount <= 0) {
|
||||
killedWithStation.Add(player.Id);
|
||||
var playerDeath = new PlayerDeathEvent(player)
|
||||
.WithKiller(info.Owner as IOnlinePlayer)
|
||||
.WithWeapon($"[{Name}]");
|
||||
bus.Dispatch(playerDeath);
|
||||
}
|
||||
|
||||
gamePlayer.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
player.Health += damageAmount;
|
||||
info.HealthGiven += damageAmount;
|
||||
|
||||
gamePlayer.EmitSound("Player.DamageFall", null, 0.2f);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prop in toRemove) props.Remove(prop);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
killedWithStation.Clear();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRagdollSpawn(BodyCreateEvent ev) {
|
||||
if (!killedWithStation.Contains(ev.Body.OfPlayer.Id)) return;
|
||||
if (ev.Body.Killer == null || ev.Body.Killer.Id == ev.Body.OfPlayer.Id)
|
||||
ev.IsCanceled = true;
|
||||
}
|
||||
}
|
||||
@@ -49,13 +49,14 @@ public class HealthStation(IServiceProvider provider)
|
||||
foreach (var (player, dist) in playerDists) {
|
||||
var maxHp = player.Pawn.Value?.MaxHealth ?? 100;
|
||||
var healthScale = 1.0 - dist / _Config.MaxRange;
|
||||
var healAmount =
|
||||
var maxHealAmo =
|
||||
(int)Math.Ceiling(_Config.HealthIncrements * healthScale);
|
||||
var newHealth = Math.Min(player.GetHealth() + healAmount, maxHp);
|
||||
var newHealth = Math.Min(player.GetHealth() + maxHealAmo, maxHp);
|
||||
var healthGiven = newHealth - player.GetHealth();
|
||||
player.SetHealth(newHealth);
|
||||
info.HealthGiven += healAmount;
|
||||
info.HealthGiven += healthGiven;
|
||||
|
||||
player.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
if (healthGiven > 0) player.EmitSound("HealthShot.Pickup", null, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
@@ -127,12 +128,15 @@ public abstract class StationItem<T>(IServiceProvider provider,
|
||||
if (gamePlayer == null || !gamePlayer.Pawn.IsValid
|
||||
|| gamePlayer.Pawn.Value == null)
|
||||
return;
|
||||
var spawnPos = gamePlayer.Pawn.Value.AbsOrigin.Clone();
|
||||
if (spawnPos != null && gamePlayer.PlayerPawn.Value != null) {
|
||||
var forward = gamePlayer.PlayerPawn.Value.EyeAngles.ToForward();
|
||||
forward.Z = 0;
|
||||
spawnPos += forward.Normalized() * 8;
|
||||
}
|
||||
|
||||
var spawnPos = gamePlayer.GetEyePosition();
|
||||
var forward = gamePlayer.Pawn.Value.AbsRotation;
|
||||
|
||||
if (spawnPos == null) return;
|
||||
|
||||
if (forward == null) forward = new QAngle(0, 0, 0);
|
||||
|
||||
spawnPos += forward.ToForward() * 50;
|
||||
|
||||
prop.Teleport(spawnPos);
|
||||
});
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
@@ -24,6 +25,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnIdentify(BodyIdentifyEvent ev) {
|
||||
var gamePlayer = converter.GetPlayer(ev.Body.OfPlayer);
|
||||
@@ -40,6 +42,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
|
||||
// Needs to be higher so we detect the kill before the game ends
|
||||
// in the case that this is the last player
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void OnKill(PlayerDeathEvent ev) {
|
||||
var killer = ev.Killer == null ? null : converter.GetPlayer(ev.Killer);
|
||||
@@ -59,6 +62,7 @@ public class PlayerStatsTracker(IServiceProvider provider) : IListener {
|
||||
}
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState == State.IN_PROGRESS) {
|
||||
|
||||
@@ -45,7 +45,9 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
.TotalSeconds);
|
||||
Server.ExecuteCommand("mp_ignore_round_win_conditions 1");
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE))
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE && p is {
|
||||
Team: CsTeam.CounterTerrorist or CsTeam.Terrorist
|
||||
}))
|
||||
player.Respawn();
|
||||
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
@@ -55,6 +57,15 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.NewState == State.IN_PROGRESS)
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in Utilities.GetPlayers()
|
||||
.Where(p => p.LifeState != (int)LifeState_t.LIFE_ALIVE && p is {
|
||||
Team: CsTeam.CounterTerrorist or CsTeam.Terrorist
|
||||
}))
|
||||
player.Respawn();
|
||||
});
|
||||
|
||||
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Admin;
|
||||
using CounterStrikeSharp.API.Modules.Entities;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.CS2.Player;
|
||||
@@ -9,12 +8,9 @@ public class CS2PermManager(IPlayerConverter<CCSPlayerController> converter)
|
||||
: IPermissionManager {
|
||||
public bool HasFlags(IPlayer player, params string[] flags) {
|
||||
if (flags.Length == 0) return true;
|
||||
Console.WriteLine("Checking flags for player: " + player.Id);
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return false;
|
||||
|
||||
ulong.TryParse(player.Id, out var steamId);
|
||||
return AdminManager.PlayerHasPermissions(new SteamID(steamId), flags);
|
||||
return AdminManager.PlayerHasPermissions(gamePlayer, flags);
|
||||
}
|
||||
|
||||
public bool InGroups(IPlayer player, params string[] groups) {
|
||||
|
||||
BIN
TTT/CS2/ThirdParties/Binaries/MAULActainShared.dll
Normal file
BIN
TTT/CS2/ThirdParties/Binaries/MAULActainShared.dll
Normal file
Binary file not shown.
9
TTT/CS2/ThirdParties/eGO/EgoApi.cs
Normal file
9
TTT/CS2/ThirdParties/eGO/EgoApi.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using CounterStrikeSharp.API.Core.Capabilities;
|
||||
using MAULActainShared.plugin;
|
||||
|
||||
namespace TTT.CS2.ThirdParties.eGO;
|
||||
|
||||
public class EgoApi {
|
||||
public static PluginCapability<IActain> MAUL { get; } =
|
||||
new("maulactain:core");
|
||||
}
|
||||
106
TTT/CS2/Utils/DamageDealingHelper.cs
Normal file
106
TTT/CS2/Utils/DamageDealingHelper.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using System.Net;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
|
||||
|
||||
namespace TTT.CS2.Utils;
|
||||
|
||||
public class DamageDealingHelper {
|
||||
public static void DealDamage(CCSPlayerController target,
|
||||
CCSPlayerController? attacker, int damage, string source,
|
||||
DamageTypes_t type = DamageTypes_t.DMG_BLAST_SURFACE) {
|
||||
if (target.Pawn.Value == null) return;
|
||||
|
||||
var infoSize = Schema.GetClassSize("CTakeDamageInfo");
|
||||
var infoPtr = Marshal.AllocHGlobal(infoSize);
|
||||
|
||||
for (var i = 0; i < infoSize; i++) Marshal.WriteByte(infoPtr, i, 0);
|
||||
|
||||
var damageInfo = new CTakeDamageInfo(infoPtr);
|
||||
|
||||
// var attackerInfo = new CAttackerInfo() {
|
||||
// AttackerUserId =
|
||||
// attacker != null && attacker.UserId != null ?
|
||||
// (ushort)attacker.UserId :
|
||||
// unchecked((ushort)(-1)),
|
||||
// AttackerPawn = attacker != null ? attacker.Pawn.Raw : 0,
|
||||
// NeedInit = false,
|
||||
// TeamNum =
|
||||
// attacker != null && attacker.Pawn.Value != null ?
|
||||
// attacker.Pawn.Value.TeamNum :
|
||||
// 0,
|
||||
// TeamChecked = 0,
|
||||
// IsWorld = attacker == null,
|
||||
// IsPawn = attacker != null,
|
||||
// };
|
||||
|
||||
// Marshal.StructureToPtr(attackerInfo, new IntPtr(infoPtr.ToInt64() + 0x80),
|
||||
// false);
|
||||
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo", "m_hInflictor",
|
||||
attacker != null ? attacker.Pawn.Raw : 0);
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo", "m_hAttacker",
|
||||
attacker != null ? attacker.EntityHandle.Raw : 0);
|
||||
damageInfo.Damage = damage;
|
||||
damageInfo.BitsDamageType = type;
|
||||
|
||||
if (target.Pawn.Value?.AbsOrigin != null)
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo",
|
||||
"m_vecDamagePosition",
|
||||
target.Pawn.Value != null ?
|
||||
target.Pawn.Value.AbsOrigin.Handle :
|
||||
Vector.Zero.Handle);
|
||||
|
||||
Schema.SetSchemaValue(damageInfo.Handle, "CTakeDamageInfo",
|
||||
"m_vecDamageForce", Vector.Zero.Handle);
|
||||
|
||||
var damageResultSize = Schema.GetClassSize("CTakeDamageResult");
|
||||
var damageResultPtr = Marshal.AllocHGlobal(damageResultSize);
|
||||
for (var i = 0; i < damageResultSize; i++)
|
||||
Marshal.WriteByte(damageResultPtr, i, 0);
|
||||
|
||||
var damageResult = new CTakeDamageResult(damageResultPtr);
|
||||
Schema.SetSchemaValue(damageResult.Handle, "CTakeDamageResult",
|
||||
"m_pOriginatingInfo", damageInfo.Handle);
|
||||
|
||||
damageResult.HealthLost = damage;
|
||||
damageResult.DamageDealt = damage;
|
||||
damageResult.TotalledHealthLost = damage;
|
||||
damageResult.TotalledDamageDealt = damage;
|
||||
damageResult.WasDamageSuppressed = false;
|
||||
|
||||
if (target.EntityHandle.Value != null)
|
||||
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Invoke(
|
||||
target.EntityHandle.Value, damageInfo, damageResult);
|
||||
|
||||
Marshal.FreeHGlobal(infoPtr);
|
||||
Marshal.FreeHGlobal(damageResultPtr);
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct CAttackerInfo {
|
||||
[FieldOffset(0x0)]
|
||||
public bool NeedInit;
|
||||
|
||||
[FieldOffset(0x1)]
|
||||
public bool IsPawn;
|
||||
|
||||
[FieldOffset(0x2)]
|
||||
public bool IsWorld;
|
||||
|
||||
[FieldOffset(0x4)]
|
||||
public UInt32 AttackerPawn;
|
||||
|
||||
[FieldOffset(0x8)]
|
||||
public ushort AttackerUserId;
|
||||
|
||||
[FieldOffset(0x0C)]
|
||||
public int TeamChecked;
|
||||
|
||||
[FieldOffset(0x10)]
|
||||
public int TeamNum;
|
||||
}
|
||||
32
TTT/CS2/Utils/GrenadeDataHelper.cs
Normal file
32
TTT/CS2/Utils/GrenadeDataHelper.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Memory;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
using Address = TTT.CS2.Utils.Address;
|
||||
|
||||
namespace TTT.CS2.Items.ClusterGrenade;
|
||||
|
||||
public class GrenadeDataHelper {
|
||||
private static readonly CHEGrenadeProjectile_CreateDelegate
|
||||
CHEGrenadeProjectile_CreateFunc;
|
||||
|
||||
static GrenadeDataHelper() {
|
||||
var heGrenadeSignature = NativeAPI.FindSignature(Addresses.ServerPath,
|
||||
GameData.GetSignature("CHEGrenadeProjectile_CreateFunc"));
|
||||
CHEGrenadeProjectile_CreateFunc =
|
||||
Marshal
|
||||
.GetDelegateForFunctionPointer<CHEGrenadeProjectile_CreateDelegate>(
|
||||
heGrenadeSignature);
|
||||
}
|
||||
|
||||
private delegate int CHEGrenadeProjectile_CreateDelegate(IntPtr position,
|
||||
IntPtr angle, IntPtr velocity, IntPtr velocityAngle, IntPtr thrower,
|
||||
int weaponId, byte team);
|
||||
|
||||
public static int CreateGrenade(Vector position, QAngle angle,
|
||||
Vector velocity, Vector velocityAngle, IntPtr thrower, CsTeam team) {
|
||||
return CHEGrenadeProjectile_CreateFunc(position.Handle, angle.Handle,
|
||||
velocity.Handle, velocityAngle.Handle, thrower, 44, (byte)team);
|
||||
}
|
||||
}
|
||||
@@ -26,5 +26,12 @@
|
||||
"windows": "48 89 5C 24 ? 48 89 4C 24 ? 55 57",
|
||||
"linux": "55 48 89 E5 41 57 49 89 CF 41 56 49 89 F6 41 55 4D 89 C5 41 54 49 89 D4 53 4C 89 CB"
|
||||
}
|
||||
},
|
||||
"CHEGrenadeProjectile_CreateFunc": {
|
||||
"signatures": {
|
||||
"library": "server",
|
||||
"windows": "48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 40 48 8B 6C 24 70",
|
||||
"linux": "55 4C 89 C1 48 89 E5 41 57 49 89 D7"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,9 +9,16 @@ public static class CS2Msgs {
|
||||
public static IMsg ROLE_SPECTATOR
|
||||
=> MsgFactory.Create(nameof(ROLE_SPECTATOR));
|
||||
|
||||
public static IMsg DEAD_MUTE_REMINDER
|
||||
=> MsgFactory.Create(nameof(DEAD_MUTE_REMINDER));
|
||||
|
||||
public static IMsg TASER_SCANNED(IPlayer scannedPlayer, IRole role) {
|
||||
var rolePrefix = GameMsgs.GetRolePrefix(role);
|
||||
return MsgFactory.Create(nameof(TASER_SCANNED),
|
||||
rolePrefix + scannedPlayer.Name, role.Name);
|
||||
}
|
||||
|
||||
public static IMsg TRAITOR_CHAT_FORMAT(IOnlinePlayer player, string msg) {
|
||||
return MsgFactory.Create(nameof(TRAITOR_CHAT_FORMAT), player.Name, msg);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
ROLE_SPECTATOR: "Spectator"
|
||||
TRAITOR_CHAT_FORMAT: "{darkred}[TRAITORS] {red}{0}: {default}{1}"
|
||||
TASER_SCANNED: "%PREFIX%You scanned {0}{grey}, they are %an% {1}{grey}!"
|
||||
DNA_PREFIX: "{darkblue}D{blue}N{lightblue}A{grey} | {grey}"
|
||||
|
||||
DEAD_MUTE_REMINDER: "%PREFIX%You are dead and cannot be heard."
|
||||
|
||||
SHOP_ITEM_DNA: "DNA Scanner"
|
||||
SHOP_ITEM_DNA_DESC: "Scan bodies to reveal the person who killed them."
|
||||
SHOP_ITEM_DNA_SCANNED: "%DNA_PREFIX%You scanned {0}{1}'%s% {grey}body, their killer was {red}{2}{grey}."
|
||||
@@ -34,8 +37,14 @@ SHOP_ITEM_ARMOR_DESC: "Wear armor that reduces incoming damage."
|
||||
SHOP_ITEM_ONE_HIT_KNIFE: "One-Hit Knife"
|
||||
SHOP_ITEM_ONE_HIT_KNIFE_DESC: "Your next knife hit will be a guaranteed kill."
|
||||
|
||||
SHOP_ITEM_COMPASS: "Player Compass"
|
||||
SHOP_ITEM_COMPASS_DESC: "Reveals the direction that the nearest non-Traitor is in."
|
||||
SHOP_ITEM_COMPASS_PLAYER: "Player Compass"
|
||||
SHOP_ITEM_COMPASS_PLAYER_DESC: "Reveals the direction that the nearest non-Traitor is in."
|
||||
|
||||
SHOP_ITEM_COMPASS_BODY: "Body Compass"
|
||||
SHOP_ITEM_COMPASS_BODY_DESC: "Reveals the direction that the nearest unidentified body is in."
|
||||
|
||||
SHOP_ITEM_SILENT_AWP: "Silent AWP"
|
||||
SHOP_ITEM_SILENT_AWP_DESC: "Receive a silenced AWP with limited ammo."
|
||||
SHOP_ITEM_SILENT_AWP_DESC: "Receive a silenced AWP with limited ammo."
|
||||
|
||||
SHOP_ITEM_CLUSTER_GRENADE: "Cluster Grenade"
|
||||
SHOP_ITEM_CLUSTER_GRENADE_DESC: "A grenade that splits into multiple smaller grenades."
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.340"/>
|
||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.342"/>
|
||||
<PackageReference Include="System.Reactive" Version="6.0.1"/>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Game.Commands;
|
||||
|
||||
@@ -9,22 +11,38 @@ public class LogsCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
|
||||
private readonly IMsgLocalizer localizer =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
public void Dispose() { }
|
||||
public string[] RequiredFlags => ["@ttt/admin"];
|
||||
|
||||
public bool MustBeOnMainThread => true;
|
||||
|
||||
public string Id => "logs";
|
||||
public void Start() { }
|
||||
|
||||
// TODO: Restrict and verbalize usage
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
if (games.ActiveGame is not {
|
||||
State: State.IN_PROGRESS or State.FINISHED
|
||||
}) {
|
||||
info.ReplySync("No active game to show logs for.");
|
||||
messenger.Message(executor, localizer[GameMsgs.GAME_LOGS_NONE]);
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
if (executor is { IsAlive: true }) {
|
||||
messenger.MessageAll(localizer[GameMsgs.LOGS_VIEWED_ALIVE(executor)]);
|
||||
} else if (icons != null && executor != null) {
|
||||
icons.SetVisiblePlayers(executor, ulong.MaxValue);
|
||||
messenger.Message(executor, localizer[GameMsgs.LOGS_VIEWED_INFO]);
|
||||
}
|
||||
|
||||
games.ActiveGame.Logger.PrintLogs(executor);
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public class RoleAssigner(IServiceProvider provider) : IRoleAssigner {
|
||||
assignedRoles[player].Add(ev.Role);
|
||||
ev.Role.OnAssign(player);
|
||||
|
||||
onlineMessenger?.BackgroundMsgAll(
|
||||
onlineMessenger?.Debug(
|
||||
$"{player.Name} was assigned the role of {role.Name}.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
}
|
||||
|
||||
virtual protected void StartRound() {
|
||||
var online = finder.GetOnline();
|
||||
var online = GetParticipants();
|
||||
|
||||
if (online.Count < config.RoundCfg.MinimumPlayers) {
|
||||
Messenger?.MessageAll(
|
||||
@@ -170,6 +170,7 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
|
||||
StartedAt = DateTime.Now;
|
||||
RoleAssigner.AssignRoles(online, Roles);
|
||||
|
||||
players.AddRange(online.Where(p
|
||||
=> RoleAssigner.GetRoles(p)
|
||||
.Any(r => r is TraitorRole or DetectiveRole or InnocentRole)));
|
||||
@@ -182,6 +183,10 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
GameMsgs.GAME_STATE_STARTED(traitors, nonTraitors)]);
|
||||
}
|
||||
|
||||
virtual protected ISet<IOnlinePlayer> GetParticipants() {
|
||||
return finder.GetOnline();
|
||||
}
|
||||
|
||||
#region classDeps
|
||||
|
||||
protected readonly IEventBus Bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
@@ -27,6 +27,12 @@ public static class GameMsgs {
|
||||
public static IMsg GAME_LOGS_FOOTER
|
||||
=> MsgFactory.Create(nameof(GAME_LOGS_FOOTER));
|
||||
|
||||
public static IMsg GAME_LOGS_NONE
|
||||
=> MsgFactory.Create(nameof(GAME_LOGS_NONE));
|
||||
|
||||
public static IMsg LOGS_VIEWED_INFO
|
||||
=> MsgFactory.Create(nameof(LOGS_VIEWED_INFO));
|
||||
|
||||
public static IMsg ROLE_REVEAL_DEATH(IRole killerRole) {
|
||||
return MsgFactory.Create(nameof(ROLE_REVEAL_DEATH),
|
||||
GetRolePrefix(killerRole) + killerRole.Name);
|
||||
@@ -79,6 +85,10 @@ public static class GameMsgs {
|
||||
|
||||
#endregion
|
||||
|
||||
public static IMsg LOGS_VIEWED_ALIVE(IPlayer player) {
|
||||
return MsgFactory.Create(nameof(LOGS_VIEWED_ALIVE), player.Name);
|
||||
}
|
||||
|
||||
#region GENERIC
|
||||
|
||||
public static IMsg GENERIC_UNKNOWN(string command) {
|
||||
|
||||
@@ -21,4 +21,7 @@ GAME_STATE_ENDED_OTHER: "%PREFIX%{blue}GAME! {default}{0}{grey}."
|
||||
NOT_ENOUGH_PLAYERS: "%PREFIX%{red}Game was canceled due to having fewer than {yellow}{0}{red} player%s%."
|
||||
BODY_IDENTIFIED: "%PREFIX%{default}{0}{grey} identified the body of {blue}{1}{grey}, they were %an% {2}{grey}!"
|
||||
GAME_LOGS_HEADER: "---------- Game Logs ----------"
|
||||
GAME_LOGS_FOOTER: "-------------------------------"
|
||||
GAME_LOGS_FOOTER: "-------------------------------"
|
||||
GAME_LOGS_NONE: "%PREFIX%There is no game active."
|
||||
LOGS_VIEWED_ALIVE: "%PREFIX%{red}{0}{grey} viewed the logs while alive."
|
||||
LOGS_VIEWED_INFO: "%PREFIX%Logs printed to console. All players' roles have been shown."
|
||||
@@ -6,51 +6,58 @@ public record KarmaConfig {
|
||||
public string DbString { get; init; } = "Data Source=karma.db";
|
||||
|
||||
/// <summary>
|
||||
/// The minimum amount of karma a player can have.
|
||||
/// If a player's karma falls below this value, the CommandUponLowKarma
|
||||
/// will be executed.
|
||||
/// The minimum amount of karma a player can have.
|
||||
/// If a player's karma falls below this value, the CommandUponLowKarma
|
||||
/// will be executed.
|
||||
/// </summary>
|
||||
public int MinKarma { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The default amount of karma a player starts with.
|
||||
/// Once a player falls below MinKarma, their karma will
|
||||
/// also be reset to this value.
|
||||
/// The default amount of karma a player starts with.
|
||||
/// Once a player falls below MinKarma, their karma will
|
||||
/// also be reset to this value.
|
||||
/// </summary>
|
||||
public int DefaultKarma { get; init; } = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The command to execute when a player's karma falls below MinKarma.
|
||||
/// The first argument will be the player's slot.
|
||||
/// The command to execute when a player's karma falls below MinKarma.
|
||||
/// The first argument will be the player's slot.
|
||||
/// </summary>
|
||||
public string CommandUponLowKarma { get; init; } = "karmaban {0} Bad Player!";
|
||||
|
||||
/// <summary>
|
||||
/// The minimum threshold that a player's karma must reach
|
||||
/// before timing them out for KarmaRoundTimeout rounds;
|
||||
/// The minimum threshold that a player's karma must reach
|
||||
/// before timing them out for KarmaRoundTimeout rounds;
|
||||
/// </summary>
|
||||
public int KarmaTimeoutThreshold { get; init; } = 20;
|
||||
|
||||
/// <summary>
|
||||
/// The number of rounds a player will be timed out for
|
||||
/// if their karma falls below KarmaTimeoutThreshold.
|
||||
/// The number of rounds a player will be timed out for
|
||||
/// if their karma falls below KarmaTimeoutThreshold.
|
||||
/// </summary>
|
||||
public int KarmaRoundTimeout { get; init; } = 4;
|
||||
|
||||
/// <summary>
|
||||
/// The time window in which a player will receive a warning
|
||||
/// if their karma falls below KarmaWarningThreshold.
|
||||
/// If the player has already received a warning within this time window,
|
||||
/// no warning will be sent.
|
||||
/// The time window in which a player will receive a warning
|
||||
/// if their karma falls below KarmaWarningThreshold.
|
||||
/// If the player has already received a warning within this time window,
|
||||
/// no warning will be sent.
|
||||
/// </summary>
|
||||
public TimeSpan KarmaWarningWindow { get; init; } = TimeSpan.FromDays(1);
|
||||
|
||||
public int MaxKarma(IPlayer? player) { return 100; }
|
||||
/// <summary>
|
||||
/// Amount of karma a player will gain at the end of each round.
|
||||
/// </summary>
|
||||
public int KarmaPerRound { get; init; } = 3;
|
||||
|
||||
public int INNO_ON_TRAITOR { get; init; } = 2;
|
||||
public int KarmaPerRoundWin { get; init; } = 5;
|
||||
|
||||
public int INNO_ON_TRAITOR { get; init; } = 5;
|
||||
public int TRAITOR_ON_DETECTIVE { get; init; } = 1;
|
||||
public int INNO_ON_INNO_VICTIM { get; init; } = -1;
|
||||
public int INNO_ON_INNO { get; init; } = -4;
|
||||
public int TRAITOR_ON_TRAITOR { get; init; } = -5;
|
||||
public int INNO_ON_DETECTIVE { get; init; } = -6;
|
||||
|
||||
public int MaxKarma(IPlayer? player) { return 100; }
|
||||
}
|
||||
@@ -15,6 +15,12 @@ namespace TTT.Karma;
|
||||
public class KarmaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
private readonly Dictionary<string, int> badKills = new();
|
||||
|
||||
private readonly KarmaConfig config =
|
||||
provider.GetService<IStorage<KarmaConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new KarmaConfig();
|
||||
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
@@ -26,11 +32,7 @@ public class KarmaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly KarmaConfig config =
|
||||
provider.GetService<IStorage<KarmaConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new KarmaConfig();
|
||||
public bool GiveKarmaOnRoundEnd = true;
|
||||
|
||||
[EventHandler]
|
||||
[UsedImplicitly]
|
||||
@@ -45,6 +47,7 @@ public class KarmaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
var killer = ev.Killer;
|
||||
|
||||
if (killer == null) return;
|
||||
if (victim.Id == killer.Id) return;
|
||||
|
||||
var victimRole = roles.GetRoles(victim).First();
|
||||
var killerRole = roles.GetRoles(killer).First();
|
||||
@@ -93,6 +96,18 @@ public class KarmaListener(IServiceProvider provider) : BaseListener(provider) {
|
||||
public void OnRoundEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
var winner = ev.Game.WinningRole;
|
||||
if (GiveKarmaOnRoundEnd)
|
||||
foreach (var player in ev.Game.Players)
|
||||
if (Roles.GetRoles(player).Any(r => r.GetType() == winner?.GetType()))
|
||||
queuedKarmaUpdates[player] =
|
||||
queuedKarmaUpdates.GetValueOrDefault(player, 0)
|
||||
+ config.KarmaPerRoundWin;
|
||||
else
|
||||
queuedKarmaUpdates[player] =
|
||||
queuedKarmaUpdates.GetValueOrDefault(player, 0)
|
||||
+ config.KarmaPerRound;
|
||||
|
||||
foreach (var (player, karmaDelta) in queuedKarmaUpdates)
|
||||
Task.Run(async () => {
|
||||
var newKarma = await karma.Load(player) + karmaDelta;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using System.Data;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Reactive.Concurrency;
|
||||
using System.Reactive.Linq;
|
||||
using System.Reactive.Threading.Tasks;
|
||||
using Dapper;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
@@ -11,91 +14,152 @@ using TTT.Karma.Events;
|
||||
|
||||
namespace TTT.Karma;
|
||||
|
||||
public class KarmaStorage(IServiceProvider provider) : IKarmaService {
|
||||
private static readonly bool enableCache = true;
|
||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||
public sealed class KarmaStorage(IServiceProvider provider) : IKarmaService {
|
||||
// Toggle immediate writes. If false, every Write triggers a flush
|
||||
private const bool EnableCache = true;
|
||||
private readonly IEventBus _bus = provider.GetRequiredService<IEventBus>();
|
||||
|
||||
private readonly KarmaConfig config =
|
||||
provider.GetService<IStorage<KarmaConfig>>()?.Load().Result
|
||||
?? new KarmaConfig();
|
||||
private readonly IStorage<KarmaConfig>? _configStorage =
|
||||
provider.GetService<IStorage<KarmaConfig>>();
|
||||
|
||||
private readonly IDictionary<IPlayer, int> karmaCache =
|
||||
new Dictionary<IPlayer, int>();
|
||||
private readonly SemaphoreSlim _flushGate = new(1, 1);
|
||||
|
||||
private IDbConnection? connection;
|
||||
// Cache keyed by stable player id to avoid relying on IPlayer equality
|
||||
private readonly ConcurrentDictionary<string, int> _karmaCache = new();
|
||||
|
||||
public void Start() {
|
||||
connection = new SqliteConnection(config.DbString);
|
||||
connection.Open();
|
||||
private readonly IScheduler _scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
Task.Run(async () => {
|
||||
if (connection is not { State: ConnectionState.Open })
|
||||
throw new InvalidOperationException(
|
||||
"Storage connection is not initialized.");
|
||||
|
||||
await connection.ExecuteAsync("CREATE TABLE IF NOT EXISTS PlayerKarma ("
|
||||
+ "PlayerId TEXT PRIMARY KEY, " + "Karma INTEGER NOT NULL)");
|
||||
});
|
||||
|
||||
var scheduler = provider.GetRequiredService<IScheduler>();
|
||||
|
||||
Observable.Interval(TimeSpan.FromSeconds(30), scheduler)
|
||||
.Subscribe(_ => Task.Run(async () => await updateKarmas()));
|
||||
}
|
||||
|
||||
public async Task<int> Load(IPlayer key) {
|
||||
if (enableCache) {
|
||||
karmaCache.TryGetValue(key, out var cachedKarma);
|
||||
if (cachedKarma != 0) return cachedKarma;
|
||||
}
|
||||
|
||||
if (connection is not { State: ConnectionState.Open })
|
||||
throw new InvalidOperationException(
|
||||
"Storage connection is not initialized.");
|
||||
|
||||
return await connection.QuerySingleAsync<int>(
|
||||
$"SELECT COALESCE((SELECT Karma FROM PlayerKarma WHERE PlayerId = @PlayerId), {config.DefaultKarma})",
|
||||
new { PlayerId = key.Id });
|
||||
}
|
||||
|
||||
public void Dispose() { connection?.Dispose(); }
|
||||
private KarmaConfig _config = new();
|
||||
private IDbConnection? _connection;
|
||||
private IDisposable? _flushSubscription;
|
||||
|
||||
public string Id => nameof(KarmaStorage);
|
||||
public string Version => GitVersionInformation.FullSemVer;
|
||||
|
||||
public async Task Write(IPlayer key, int newData) {
|
||||
if (newData > config.MaxKarma(key))
|
||||
throw new ArgumentOutOfRangeException(nameof(newData),
|
||||
$"Karma must be less than {config.MaxKarma(key)} for player {key.Id}.");
|
||||
public void Start() {
|
||||
// Load configuration first
|
||||
if (_configStorage is not null)
|
||||
// Synchronously wait here since IKarmaService.Start is sync
|
||||
_config = _configStorage.Load().GetAwaiter().GetResult()
|
||||
?? new KarmaConfig();
|
||||
|
||||
if (!karmaCache.TryGetValue(key, out var oldKarma)) {
|
||||
oldKarma = await Load(key);
|
||||
karmaCache[key] = oldKarma;
|
||||
// Open a dedicated connection used only by this service
|
||||
_connection = new SqliteConnection(_config.DbString);
|
||||
_connection.Open();
|
||||
|
||||
// Ensure schema before any reads or writes
|
||||
_connection.Execute(@"CREATE TABLE IF NOT EXISTS PlayerKarma (
|
||||
PlayerId TEXT PRIMARY KEY,
|
||||
Karma INTEGER NOT NULL
|
||||
)");
|
||||
|
||||
// Periodic flush with proper error handling and serialization
|
||||
_flushSubscription = Observable
|
||||
.Interval(TimeSpan.FromSeconds(30), _scheduler)
|
||||
.SelectMany(_ => FlushAsync().ToObservable())
|
||||
.Subscribe(_ => { }, // no-op on success
|
||||
ex => {
|
||||
// Replace with your logger if available
|
||||
Trace.TraceError($"Karma flush failed: {ex}");
|
||||
});
|
||||
}
|
||||
|
||||
public async Task<int> Load(IPlayer player) {
|
||||
if (player is null) throw new ArgumentNullException(nameof(player));
|
||||
var key = player.Id;
|
||||
|
||||
if (EnableCache && _karmaCache.TryGetValue(key, out var cached))
|
||||
return cached;
|
||||
|
||||
var conn = EnsureConnection();
|
||||
|
||||
// Parameterize the default value to keep SQL static
|
||||
var sql = @"
|
||||
SELECT COALESCE(
|
||||
(SELECT Karma FROM PlayerKarma WHERE PlayerId = @PlayerId),
|
||||
@DefaultKarma
|
||||
)";
|
||||
var karma = await conn.QuerySingleAsync<int>(sql,
|
||||
new { PlayerId = key, _config.DefaultKarma });
|
||||
|
||||
if (EnableCache) _karmaCache[key] = karma;
|
||||
return karma;
|
||||
}
|
||||
|
||||
public async Task Write(IPlayer player, int newValue) {
|
||||
if (player is null) throw new ArgumentNullException(nameof(player));
|
||||
var key = player.Id;
|
||||
|
||||
var max = _config.MaxKarma(player);
|
||||
if (newValue > max)
|
||||
throw new ArgumentOutOfRangeException(nameof(newValue),
|
||||
$"Karma must be less than {max} for player {key}.");
|
||||
|
||||
int oldValue;
|
||||
if (!_karmaCache.TryGetValue(key, out oldValue))
|
||||
oldValue = await Load(player);
|
||||
|
||||
if (oldValue == newValue) return;
|
||||
|
||||
var evt = new KarmaUpdateEvent(player, oldValue, newValue);
|
||||
try { _bus.Dispatch(evt); } catch {
|
||||
// Replace with your logger if available
|
||||
Trace.TraceError("Exception during KarmaUpdateEvent dispatch.");
|
||||
throw;
|
||||
}
|
||||
|
||||
if (oldKarma == newData) return;
|
||||
if (evt.IsCanceled) return;
|
||||
|
||||
var karmaUpdateEvent = new KarmaUpdateEvent(key, oldKarma, newData);
|
||||
bus.Dispatch(karmaUpdateEvent);
|
||||
if (karmaUpdateEvent.IsCanceled) return;
|
||||
_karmaCache[key] = newValue;
|
||||
|
||||
karmaCache[key] = newData;
|
||||
|
||||
if (!enableCache) await updateKarmas();
|
||||
if (!EnableCache) await FlushAsync();
|
||||
}
|
||||
|
||||
private async Task updateKarmas() {
|
||||
if (connection is not { State: ConnectionState.Open })
|
||||
public void Dispose() {
|
||||
try {
|
||||
_flushSubscription?.Dispose();
|
||||
// Best effort final flush
|
||||
if (_connection is { State: ConnectionState.Open })
|
||||
FlushAsync().GetAwaiter().GetResult();
|
||||
} catch (Exception ex) {
|
||||
Trace.TraceError($"Dispose flush failed: {ex}");
|
||||
} finally {
|
||||
_connection?.Dispose();
|
||||
_flushGate.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private async Task FlushAsync() {
|
||||
var conn = EnsureConnection();
|
||||
|
||||
// Fast path if there is nothing to flush
|
||||
if (_karmaCache.IsEmpty) return;
|
||||
|
||||
await _flushGate.WaitAsync().ConfigureAwait(false);
|
||||
try {
|
||||
// Snapshot to avoid long lock on dictionary and to provide a stable view
|
||||
var snapshot = _karmaCache.ToArray();
|
||||
if (snapshot.Length == 0) return;
|
||||
|
||||
using var tx = conn.BeginTransaction();
|
||||
const string upsert = @"
|
||||
INSERT INTO PlayerKarma (PlayerId, Karma)
|
||||
VALUES (@PlayerId, @Karma)
|
||||
ON CONFLICT(PlayerId) DO UPDATE SET Karma = excluded.Karma
|
||||
";
|
||||
foreach (var (playerId, karma) in snapshot)
|
||||
await conn.ExecuteAsync(upsert,
|
||||
new { PlayerId = playerId, Karma = karma }, tx);
|
||||
|
||||
tx.Commit();
|
||||
} finally { _flushGate.Release(); }
|
||||
}
|
||||
|
||||
private IDbConnection EnsureConnection() {
|
||||
if (_connection is not { State: ConnectionState.Open })
|
||||
throw new InvalidOperationException(
|
||||
"Storage connection is not initialized.");
|
||||
|
||||
var tasks = new List<Task>();
|
||||
foreach (var (player, karma) in karmaCache)
|
||||
tasks.Add(connection.ExecuteAsync(
|
||||
"INSERT INTO PlayerKarma (PlayerId, Karma) VALUES (@PlayerId, @Karma) "
|
||||
+ "ON CONFLICT(PlayerId) DO UPDATE SET Karma = @Karma",
|
||||
new { PlayerId = player.Id, Karma = karma }));
|
||||
|
||||
await Task.WhenAll(tasks);
|
||||
return _connection;
|
||||
}
|
||||
}
|
||||
@@ -63,19 +63,40 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
return null;
|
||||
}
|
||||
|
||||
var item = shop.Items.FirstOrDefault(it
|
||||
var searchSet = sortItems(player);
|
||||
|
||||
var item = searchSet.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
item = searchSet.FirstOrDefault(it
|
||||
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
item = searchSet.FirstOrDefault(it
|
||||
=> it.Description.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
private List<IShopItem> sortItems(IOnlinePlayer? player) {
|
||||
var items = new List<IShopItem>(shop.Items).ToList();
|
||||
items.Sort((a, b) => {
|
||||
var aPrice = a.Config.Price;
|
||||
var bPrice = b.Config.Price;
|
||||
var aCanBuy = player != null
|
||||
&& a.CanPurchase(player) == PurchaseResult.SUCCESS;
|
||||
var bCanBuy = player != null
|
||||
&& b.CanPurchase(player) == PurchaseResult.SUCCESS;
|
||||
|
||||
if (aCanBuy && !bCanBuy) return -1;
|
||||
if (!aCanBuy && bCanBuy) return 1;
|
||||
if (aPrice != bPrice) return aPrice.CompareTo(bPrice);
|
||||
return string.Compare(a.Name, b.Name, StringComparison.Ordinal);
|
||||
});
|
||||
|
||||
return items;
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,29 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Commands;
|
||||
|
||||
public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
private readonly IDictionary<string, List<IShopItem>> cache =
|
||||
new Dictionary<string, List<IShopItem>>();
|
||||
|
||||
private readonly IGameManager games = provider
|
||||
.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IDictionary<IOnlinePlayer, List<IShopItem>> cache =
|
||||
new Dictionary<IOnlinePlayer, List<IShopItem>>();
|
||||
private readonly IDictionary<string, DateTime> lastUpdate =
|
||||
new Dictionary<string, DateTime>();
|
||||
|
||||
private readonly IDictionary<IOnlinePlayer, DateTime> lastUpdate =
|
||||
new Dictionary<IOnlinePlayer, DateTime>();
|
||||
private readonly IMsgLocalizer locale = provider
|
||||
.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IRoleAssigner roles = provider
|
||||
.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
@@ -30,7 +37,7 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
ICommandInfo info) {
|
||||
var items = calculateSortedItems(executor);
|
||||
|
||||
if (executor != null) cache[executor] = items;
|
||||
if (executor != null) cache[executor.Id] = items;
|
||||
items = new List<IShopItem>(items);
|
||||
items.Reverse();
|
||||
|
||||
@@ -43,9 +50,30 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
info.ReplySync(formatItem(item, items.Count - index, canPurchase));
|
||||
}
|
||||
|
||||
if (games.ActiveGame is not { State: State.IN_PROGRESS }
|
||||
|| executor == null)
|
||||
return CommandResult.SUCCESS;
|
||||
var role = roles.GetRoles(executor).FirstOrDefault();
|
||||
if (role == null) return CommandResult.SUCCESS;
|
||||
|
||||
info.ReplySync(locale[ShopMsgs.SHOP_LIST_FOOTER(role, balance)]);
|
||||
return CommandResult.SUCCESS;
|
||||
}
|
||||
|
||||
public List<IShopItem> GetSortedItems(IOnlinePlayer? player,
|
||||
bool refresh = false) {
|
||||
if (player == null) return calculateSortedItems(null);
|
||||
if (refresh || !cache.ContainsKey(player.Id))
|
||||
cache[player.Id] = calculateSortedItems(player);
|
||||
return cache[player.Id];
|
||||
}
|
||||
|
||||
public DateTime? GetLastUpdate(IOnlinePlayer? player) {
|
||||
if (player == null) return null;
|
||||
lastUpdate.TryGetValue(player.Id, out var time);
|
||||
return time;
|
||||
}
|
||||
|
||||
private List<IShopItem> calculateSortedItems(IOnlinePlayer? player) {
|
||||
var items = new List<IShopItem>(shop.Items).Where(item
|
||||
=> player == null
|
||||
@@ -66,7 +94,7 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
return string.Compare(a.Name, b.Name, StringComparison.Ordinal);
|
||||
});
|
||||
|
||||
if (player != null) lastUpdate[player] = DateTime.Now;
|
||||
if (player != null) lastUpdate[player.Id] = DateTime.Now;
|
||||
return items;
|
||||
}
|
||||
|
||||
@@ -75,10 +103,9 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
return
|
||||
$" {ChatColors.Grey}- [{ChatColors.DarkRed}{item.Config.Price}{ChatColors.Grey}] {ChatColors.Red}{item.Name}";
|
||||
|
||||
if (index > 9) {
|
||||
if (index > 9)
|
||||
return
|
||||
$" {ChatColors.Default}- [{ChatColors.Yellow}{item.Config.Price}{ChatColors.Default}] {ChatColors.Green}{item.Name}";
|
||||
}
|
||||
|
||||
return
|
||||
$" {ChatColors.Blue}/{index} {ChatColors.Default}| [{ChatColors.Yellow}{item.Config.Price}{ChatColors.Default}] {ChatColors.Green}{item.Name}";
|
||||
@@ -88,18 +115,4 @@ public class ListCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
return
|
||||
$" {formatPrefix(item, index, canBuy)} {ChatColors.Grey} | {item.Description}";
|
||||
}
|
||||
|
||||
public List<IShopItem> GetSortedItems(IOnlinePlayer? player,
|
||||
bool refresh = false) {
|
||||
if (player == null) return calculateSortedItems(null);
|
||||
if (refresh || !cache.ContainsKey(player))
|
||||
cache[player] = calculateSortedItems(player);
|
||||
return cache[player];
|
||||
}
|
||||
|
||||
public DateTime? GetLastUpdate(IOnlinePlayer? player) {
|
||||
if (player == null) return null;
|
||||
lastUpdate.TryGetValue(player, out var time);
|
||||
return time;
|
||||
}
|
||||
}
|
||||
@@ -9,11 +9,11 @@ using TTT.Locale;
|
||||
namespace TTT.Shop.Commands;
|
||||
|
||||
public class ShopCommand(IServiceProvider provider) : ICommand, IItemSorter {
|
||||
private readonly ListCommand listCmd = new(provider);
|
||||
|
||||
private readonly IMsgLocalizer locale = provider
|
||||
.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly ListCommand listCmd = new(provider);
|
||||
|
||||
private Dictionary<string, ICommand>? subcommands;
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
@@ -31,15 +31,12 @@ public class DeagleDamageListener(IServiceProvider provider)
|
||||
|
||||
if (attacker == null) return;
|
||||
|
||||
var deagleItem = shop.GetOwnedItems(attacker)
|
||||
.FirstOrDefault(s => s is OneShotDeagleItem);
|
||||
if (deagleItem == null) return;
|
||||
if (!shop.HasItem<OneShotDeagleItem>(attacker)) return;
|
||||
|
||||
if (ev.Weapon != config.Weapon)
|
||||
// CS2 specifically causes the weapon to be "weapon_deagle" even if
|
||||
// the player is holding a revolver, so we need to check for that as well
|
||||
if (ev.Weapon is not "weapon_deagle"
|
||||
|| !config.Weapon.Equals("weapon_revolver"))
|
||||
if (ev.Weapon != "weapon_deagle" || config.Weapon != "weapon_revolver")
|
||||
return;
|
||||
|
||||
var attackerRole = Roles.GetRoles(attacker);
|
||||
@@ -57,7 +54,6 @@ public class DeagleDamageListener(IServiceProvider provider)
|
||||
}
|
||||
}
|
||||
|
||||
if (victim is not IOnlinePlayer onlineVictim) return;
|
||||
onlineVictim.Health = 0;
|
||||
ev.HpLeft = -100;
|
||||
}
|
||||
}
|
||||
@@ -21,7 +21,7 @@ public class PlayerKillListener(IServiceProvider provider)
|
||||
if (ev.Killer == null) return;
|
||||
Task.Run(async () => {
|
||||
var victimBal = await shop.Load(ev.Victim);
|
||||
shop.AddBalance(ev.Killer, victimBal / 6, "Killed " + ev.Victim.Name);
|
||||
shop.AddBalance(ev.Killer, victimBal / 2, "Killed " + ev.Victim.Name);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ public class PlayerKillListener(IServiceProvider provider)
|
||||
|
||||
if (!isGoodKill(ev.Body.Killer, ev.Body.OfPlayer)) {
|
||||
var killerBal = await shop.Load(killer);
|
||||
shop.AddBalance(killer, -killerBal / 4 - victimBal / 2, "Bad Kill");
|
||||
shop.AddBalance(killer, -killerBal / 3 - victimBal / 2, "Bad Kill");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using TTT.API.Extensions;
|
||||
using TTT.CS2.Items.Armor;
|
||||
using TTT.CS2.Items.BodyPaint;
|
||||
using TTT.CS2.Items.Camouflage;
|
||||
using TTT.CS2.Items.ClusterGrenade;
|
||||
using TTT.CS2.Items.Compass;
|
||||
using TTT.CS2.Items.DNA;
|
||||
using TTT.CS2.Items.OneHitKnife;
|
||||
@@ -38,16 +39,18 @@ public static class ShopServiceCollection {
|
||||
collection.AddModBehavior<BalanceCommand>();
|
||||
|
||||
collection.AddArmorServices();
|
||||
collection.AddBodyCompassServices();
|
||||
collection.AddBodyPaintServices();
|
||||
collection.AddC4Services();
|
||||
collection.AddCamoServices();
|
||||
collection.AddCompassServices();
|
||||
collection.AddClusterGrenade();
|
||||
collection.AddDamageStation();
|
||||
collection.AddDeagleServices();
|
||||
collection.AddDnaScannerServices();
|
||||
collection.AddGlovesServices();
|
||||
collection.AddHealthStation();
|
||||
collection.AddHealthshot();
|
||||
collection.AddInnoCompassServices();
|
||||
collection.AddM4A1Services();
|
||||
collection.AddOneHitKnifeService();
|
||||
collection.AddPoisonShots();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using ShopAPI;
|
||||
using TTT.API.Role;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop;
|
||||
@@ -48,4 +49,8 @@ public static class ShopMsgs {
|
||||
public static IMsg COMMAND_BALANCE(int bal) {
|
||||
return MsgFactory.Create(nameof(COMMAND_BALANCE), bal);
|
||||
}
|
||||
|
||||
public static IMsg SHOP_LIST_FOOTER(IRole role, int bal) {
|
||||
return MsgFactory.Create(nameof(SHOP_LIST_FOOTER), role.Name, bal);
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ SHOP_ITEM_NOT_FOUND: "%SHOP_PREFIX%Could not find an item named \"{default}{0}{g
|
||||
|
||||
SHOP_ITEM_DEAGLE: "One-Hit Revolver"
|
||||
SHOP_ITEM_DEAGLE_DESC: "A one-hit kill revolver with a single bullet. Aim carefully!"
|
||||
SHOP_ITEM_DEAGLE_HIT_FF: "You hit a teammate!"
|
||||
SHOP_ITEM_DEAGLE_HIT_FF: "%PREFIX%You hit a teammate!"
|
||||
|
||||
SHOP_ITEM_STICKERS: "Stickers"
|
||||
SHOP_ITEM_STICKERS_DESC: "Reveal the roles of all players you taser to others."
|
||||
@@ -32,6 +32,7 @@ SHOP_INSUFFICIENT_BALANCE: "%SHOP_PREFIX%You cannot afford {white}{0}{grey}, it
|
||||
SHOP_CANNOT_PURCHASE: "%SHOP_PREFIX%You cannot purchase this item."
|
||||
SHOP_CANNOT_PURCHASE_WITH_REASON: "%SHOP_PREFIX%You cannot purchase this item: {red}{0}{grey}."
|
||||
SHOP_PURCHASED: "%SHOP_PREFIX%You purchased {white}{0}{grey}."
|
||||
SHOP_LIST_FOOTER: "%SHOP_PREFIX%You are %an% {0}{grey}, you have {yellow}{1}{grey} %CREDITS_NAME%%s%."
|
||||
|
||||
CREDITS_NAME: "credit"
|
||||
CREDITS_GIVEN: "%SHOP_PREFIX%{0}{1} %CREDITS_NAME%%s%"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record ArmorConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 80;
|
||||
public override int Price { get; init; } = 60;
|
||||
public int Armor { get; init; } = 100;
|
||||
public bool Helmet { get; init; } = true;
|
||||
}
|
||||
@@ -4,6 +4,6 @@ namespace ShopAPI.Configs;
|
||||
|
||||
public record BodyPaintConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 40;
|
||||
public int MaxUses { get; init; } = 1;
|
||||
public int MaxUses { get; init; } = 2;
|
||||
public Color ColorToApply { get; init; } = Color.GreenYellow;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record CamoConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public override int Price { get; init; } = 55;
|
||||
public float CamoVisibility { get; init; } = 0.4f;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record DnaScannerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 120;
|
||||
public override int Price { get; init; } = 110;
|
||||
public int MaxSamples { get; init; } = 0;
|
||||
public TimeSpan DecayTime { get; init; } = TimeSpan.FromMinutes(2);
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace ShopAPI.Configs.Detective;
|
||||
public record HealthStationConfig : StationConfig {
|
||||
public override string UseSound { get; init; } = "sounds/buttons/blip1";
|
||||
|
||||
public override int Price { get; init; } = 60;
|
||||
public override int Price { get; init; } = 50;
|
||||
|
||||
public override Color GetColor(float health) {
|
||||
// 100% health = white
|
||||
@@ -15,4 +15,9 @@ public record HealthStationConfig : StationConfig {
|
||||
var b = 255;
|
||||
return Color.FromArgb(r, g, b);
|
||||
}
|
||||
|
||||
public override TimeSpan HealthInterval { get; init; } =
|
||||
TimeSpan.FromSeconds(2);
|
||||
|
||||
public override int HealthIncrements { get; init; } = 10;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record StickersConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 30;
|
||||
public override int Price { get; init; } = 25;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record M4A1Config : ShopItemConfig {
|
||||
public override int Price { get; init; } = 85;
|
||||
public override int Price { get; init; } = 75;
|
||||
public int[] ClearSlots { get; init; } = [0, 1];
|
||||
public string[] Weapons { get; init; } = ["m4a1", "usps"];
|
||||
}
|
||||
@@ -2,7 +2,7 @@ namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
// TODO: Support this config
|
||||
public record C4Config : ShopItemConfig {
|
||||
public override int Price { get; init; } = 140;
|
||||
public override int Price { get; init; } = 90;
|
||||
public string Weapon { get; init; } = "c4";
|
||||
public int MaxC4PerRound { get; init; } = 0;
|
||||
public int MaxC4AtOnce { get; init; } = 1;
|
||||
|
||||
13
TTT/ShopAPI/Configs/Traitor/ClusterGrenadeConfig.cs
Normal file
13
TTT/ShopAPI/Configs/Traitor/ClusterGrenadeConfig.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using TTT.API;
|
||||
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record ClusterGrenadeConfig : ShopItemConfig, IWeapon {
|
||||
public override int Price { get; init; } = 100;
|
||||
public int GrenadeCount { get; init; } = 8;
|
||||
public string WeaponId { get; } = "weapon_hegrenade";
|
||||
public int? ReserveAmmo { get; } = null;
|
||||
public int? CurrentAmmo { get; } = null;
|
||||
public float UpForce { get; init; } = 200f;
|
||||
public float ThrowForce { get; init; } = 300f;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record GlovesConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 65;
|
||||
public override int Price { get; init; } = 50;
|
||||
public int MaxUses { get; init; } = 3;
|
||||
}
|
||||
@@ -3,8 +3,8 @@ using System.Drawing;
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record PoisonShotsConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 65;
|
||||
public int TotalShots { get; init; } = 3;
|
||||
public override int Price { get; init; } = 40;
|
||||
public int TotalShots { get; init; } = 5;
|
||||
public Color PoisonColor { get; init; } = Color.FromArgb(128, Color.Purple);
|
||||
public PoisonConfig PoisonConfig { get; init; } = new();
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record PoisonSmokeConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 30;
|
||||
public override int Price { get; init; } = 35;
|
||||
|
||||
public string Weapon { get; init; } = "smoke";
|
||||
|
||||
|
||||
@@ -3,6 +3,6 @@
|
||||
namespace ShopAPI;
|
||||
|
||||
public record HealthshotConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 25;
|
||||
public override int Price { get; init; } = 30;
|
||||
public string Weapon { get; init; } = "weapon_healthshot";
|
||||
}
|
||||
@@ -21,7 +21,7 @@ public class LogsTest(IServiceProvider provider) : CommandTest(provider,
|
||||
var result = await Commands.ProcessCommand(info);
|
||||
Assert.Equal(CommandResult.ERROR, result);
|
||||
Assert.Single(player.Messages);
|
||||
Assert.Contains("No active game", player.Messages.First());
|
||||
Assert.Contains(locale[GameMsgs.GAME_LOGS_NONE], player.Messages);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
||||
@@ -35,7 +35,10 @@ public class KarmaListenerTests {
|
||||
new DetectiveRole(provider)
|
||||
};
|
||||
|
||||
bus.RegisterListener(new KarmaListener(provider));
|
||||
var listener = new KarmaListener(provider);
|
||||
listener.GiveKarmaOnRoundEnd = false;
|
||||
|
||||
bus.RegisterListener(listener);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
@@ -59,13 +62,13 @@ public class KarmaListenerTests {
|
||||
|
||||
[Theory]
|
||||
[InlineData(RoleEnum.Innocent, RoleEnum.Innocent, 46, 49)]
|
||||
[InlineData(RoleEnum.Innocent, RoleEnum.Traitor, 52, 50)]
|
||||
[InlineData(RoleEnum.Innocent, RoleEnum.Traitor, 55, 50)]
|
||||
[InlineData(RoleEnum.Innocent, RoleEnum.Detective, 44, 50)]
|
||||
[InlineData(RoleEnum.Traitor, RoleEnum.Innocent, 50, 50)]
|
||||
[InlineData(RoleEnum.Traitor, RoleEnum.Traitor, 45, 50)]
|
||||
[InlineData(RoleEnum.Traitor, RoleEnum.Detective, 51, 50)]
|
||||
[InlineData(RoleEnum.Detective, RoleEnum.Innocent, 46, 49)]
|
||||
[InlineData(RoleEnum.Detective, RoleEnum.Traitor, 52, 50)]
|
||||
[InlineData(RoleEnum.Detective, RoleEnum.Traitor, 55, 50)]
|
||||
[InlineData(RoleEnum.Detective, RoleEnum.Detective, 44, 49)]
|
||||
public async Task OnKill_AffectsKarma(RoleEnum attackerRole,
|
||||
RoleEnum victimRole, int expAttackerKarma, int expVictimKarma) {
|
||||
@@ -130,6 +133,10 @@ public class KarmaListenerTests {
|
||||
|
||||
game.EndGame();
|
||||
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(20),
|
||||
TestContext.Current
|
||||
.CancellationToken); // Wait for the karma update to process
|
||||
|
||||
var killerKarma = await karma.Load(attacker);
|
||||
Assert.Equal(20, killerKarma);
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ public class BalanceClearTest(IServiceProvider provider) {
|
||||
var game = games.CreateGame();
|
||||
game?.Start();
|
||||
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(10),
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(50),
|
||||
TestContext.Current.CancellationToken);
|
||||
|
||||
var newBalance = await shop.Load(player);
|
||||
|
||||
@@ -29,12 +29,13 @@ public class DeagleTests {
|
||||
victim = finder.AddPlayer(TestPlayer.Random());
|
||||
survivor = finder.AddPlayer(TestPlayer.Random());
|
||||
|
||||
bus.RegisterListener(new DeagleDamageListener(provider));
|
||||
bus.RegisterListener(new TestDamageApplier(provider));
|
||||
games.CreateGame()?.Start();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Deagle_Kills_OnDamage() {
|
||||
bus.RegisterListener(new DeagleDamageListener(provider));
|
||||
shop.GiveItem(testPlayer, item);
|
||||
|
||||
var playerDmgEvent =
|
||||
@@ -47,7 +48,6 @@ public class DeagleTests {
|
||||
|
||||
[Fact]
|
||||
public void Deagle_DoesNotKill_AfterFirstKill() {
|
||||
bus.RegisterListener(new DeagleDamageListener(provider));
|
||||
shop.GiveItem(testPlayer, item);
|
||||
|
||||
var playerDmgEvent =
|
||||
|
||||
18
TTT/Test/Shop/Items/TestDamageApplier.cs
Normal file
18
TTT/Test/Shop/Items/TestDamageApplier.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.Test.Shop.Items;
|
||||
|
||||
public class TestDamageApplier(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
if (ev.Player is not IOnlinePlayer online) return;
|
||||
|
||||
online.Health = Math.Clamp(ev.HpLeft, 0, online.MaxHealth);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user