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40 Commits

Author SHA1 Message Date
MSWS
84230fd231 Improve prop drag line appeareance (resolves #96) 2025-10-04 05:40:10 -07:00
MSWS
fdfc0cc3bd Update phrasing in role reveals 2025-10-04 05:31:01 -07:00
MSWS
7fc0f21fa4 fix: Poison shots carrying over rounds (resolves #101)
```
Enhance poison effect management and resource disposal

- Improve resource management in `PoisonSmokeListener.cs` by ensuring proper disposal of poison smoke timers, clearing the timer list upon disposal, and ensuring termination of damage effects according to configuration settings. Remove unnecessary debug output for cleaner logs.
- Refactor `PoisonShotsListener.cs` to reset poison shot data and improve disposal logic. Enhance poison shot usage management and streamline game mechanics related to poison damage and effects, ensuring a more efficient game experience.
```
2025-10-04 05:28:56 -07:00
MSWS
ed7ad35b85 Address concurrent modification issue 2025-10-04 05:25:55 -07:00
MSWS
e6009dd75a Price tweaks 2025-10-04 05:22:10 -07:00
MSWS
b295fc45a2 Suppress bomb planting notification 2025-10-04 05:02:38 -07:00
MSWS
385f87ad12 Reformat & Cleanup 2025-10-04 03:47:57 -07:00
MSWS
6aedbeb3fb Adjust shop prefix 2025-10-04 03:38:40 -07:00
MSWS
2d078e4dfa Adjust periodic reward 2025-10-04 03:36:54 -07:00
MSWS
ff3dd9563e feat: Add periodic reward system +semver:minor (resolves #97)
```
- Modify `DamageStation.cs` to check `_Config.TotalHealthGiven` before health comparison and improve `onInterval` method for better clarity and robustness.
- Enhance `ShopServiceCollection.cs` by adding `PeriodicRewarder`, introducing periodic rewards functionality.
- Update `StationConfig.cs` by setting `TotalHealthGiven` to 0 and increasing `StationHealth` from 100 to 1000, enhancing station durability.
- Implement `PeriodicRewarder.cs`, a new class for issuing periodic rewards to players using dependency injection and a timed approach.
- Introduce new properties `CreditRewardInterval` and `IntervalRewardAmount` in `ShopConfig.cs` to define frequency and amount of periodic rewards, supporting a new credit accumulation strategy.
```
2025-10-04 03:36:11 -07:00
MSWS
8126dfea21 Hide skull in HUD 2025-10-04 03:20:56 -07:00
MSWS
e158bbbd77 feat: Add Healthshot and role-reveal +semver:minor (resolves #98)
Enhance Game Messaging and Item Functionality

- Update `GameMsgs.cs` to add new messages for role reveal on death and traitor reveal, ensuring consistency with message factory use.
- Add "Health Shot" item to `en.yml`, enhancing shop content with healing capabilities.
- Refine `RoundBasedGame.cs` to improve game state transitions, event handling, and winning team determination.
- Create `HealthshotConfig.cs` for configuring "Health Shot" item specifics, including pricing and weapon identifiers.
- Modify `BuyCommand.cs` to implement main thread execution and enhance item search logic for partial matches.
- Introduce `TraitorBuddyInformer` class to inform traitors of their allies during rounds.
- Expand `OutOfRoundCanceler.cs` logic to allow damage events in finished game states.
- Add `PlayerDeathInformer` class for revealing player killers, enhancing game event transparency.
- Introduce and register `HealthshotItem` within the shop, defining purchase logic and localized messaging.
- Remove redundant debug information from `PoisonSmokeListener.cs`, optimizing poison effect logic.
2025-10-04 02:55:08 -07:00
MSWS
e382302911 Reformat & Cleanup 2025-10-04 00:45:57 -07:00
MSWS
75690ee64b feat: Add Poison Smoke feature and refactor station roles (resolves #74)
Introduce Poison Smoke Item and Enhance Role Configurations

- Create `CS2PoisonSmokeConfig.cs` to configure the new Poison Smoke item, defining parameters like price, damage, and sound effect.
- Update `CS2ServiceCollection.cs` to handle poison smoke configuration using new implementations.
- Add `PoisonSmokeMsgs.cs` to define messages for the Poison Smoke item, facilitating localization.
- Enhance `DamageStation.cs` with role management by excluding `TraitorRole` from damage and adding sound feedback.
- Implement `PoisonSmokeListener.cs` to manage poison smoke events with dependencies and scheduled effects.
- Refactor `StationItem.cs` to introduce a generic role parameter, increasing flexibility.
- Update `HealthStation.cs` to specify the detective role with the generic `StationItem`.
- Introduce new configuration files for the traitor's poison smoke in `Traitor/PoisonSmokeConfig.cs`, detailing item properties.
- Simplify `ListCommand.cs` by adjusting item formatting logic for consistency.
- Update `PoisonShotsListener.cs` to handle refined poison configurations.
- Create `PoisonSmokeItem.cs` to define and manage the Poison Smoke item with dependency injection and role restrictions.
2025-10-04 00:43:53 -07:00
MSWS
dadd7b31a1 feat: Increase font size and adjust text positioning
- Increase default font size in TextSetting.cs for improved visibility
- Adjust world units per pixel in TextSetting.cs for better text scaling
- Modify text hat positioning in TextSpawner.cs relative to player’s rotation
2025-10-03 23:50:17 -07:00
MSWS
697c7f5d6b refactor: Refactor commands and enhance item handling +semver:minor
- Enhance `BuyCommand` with usage guidance and unified query logic
- Improve `ListCommand` with async task handling, dependency injections, and enhanced filtering and sorting based on player roles and game state
- Introduce a shorthand alias for `ShopCommand` balance and add usage property for better command guidance
- Upgrade `RoleIconsHandler` event handling, visibility management, and hot-reload logic
- Implement standard pricing and new properties in Traitor and Detective configuration files; adjust color mapping for health display
- Improve player equality handling by implementing `IEquatable` in `CS2Player` and `IPlayer` classes
2025-10-03 23:38:21 -07:00
MSWS
559718621f feat: Implement main thread command execution support +semver:minor
- Integrate `CounterStrikeSharp.API` in `BuyCommand.cs` for enhanced shop functionality.
- Refactor health color calculation in `HealthStationConfig.cs` to increase intensity as health increases.
- Revamp `CS2CommandManager.cs` with improved synchronous command processing and robust exception handling.
- Add `MustBeOnMainThread` property in `ICommand.cs` to manage command execution context.
- Update `ShopCommand.cs` to refine execution flow and description formatting.
- Revise logical comment and color calculation in `DamageStationConfig.cs` for correctness.
- Enhance clarity in `PlayerKillListener.cs` by refining event handling messages.
2025-10-03 22:59:25 -07:00
MSWS
d84e581392 feat: Localize balance command messages +semver:minor
```
- Update `BalanceCommand.cs` to include message localization and update reply format
- Refactor `Shop.cs` logging methods and simplify item handling
- Enhance `ShopMsgs.cs` with message prefix logic and credit prefix determination
- Update `en.yml` with consistent shop prefix and add new balance display message
```
2025-10-03 22:29:49 -07:00
MSWS
640924d2a2 fix: Fixed credits being overriden by balance clearer
```
- Modify RoundShopClearer to reset balances and items only when the game state is "FINISHED"
- Add debug logging and correct logic in PlayerKillListener to improve event handling
- Comment out obsolete Roles property in TestPlayer
- Enhance debug logging and initialize item lists correctly in Shop
- Update BalanceClearTest with role-related imports and new test for role assignments
```
2025-10-03 22:09:56 -07:00
MSWS
d6da16e537 Register PlayerKillListener 2025-10-03 21:50:24 -07:00
MSWS
c223f3994b feat: Add Taser item +semver:minor (resolves #69)
```
- Integrate Taser functionality into the Shop module by updating the `ShopServiceCollection.cs` to include the Taser item in the shop services.
- Add a new `TaserConfig` file to define default configurations for the taser item in `TTT/ShopAPI/Configs`.
- Update `en.yml` to include localization for the new Taser item with its description.
- Introduce `CS2TaserConfig` for advanced configuration management of taser items within the CS2 module, and integrate it into `CS2ServiceCollection.cs`.
- Implement the `TaserItem` class in `TTT/Shop/Items/Taser` along with the supporting `TaserMsgs` class for handling messages related to the taser in the shop.
```
2025-10-03 21:47:59 -07:00
MSWS
8d0b4878f1 feat: Add armor item (resolves #67)
```plaintext
Add comprehensive armor functionalities and improvements

- Introduce `ArmorConfig` class to configure shop items with default armor and helmet settings.
- Create `ArmorMsgs` class to handle message creation for armor-related items in the game.
- Enhance `PlayerExtensions` with new `SetArmor` method and improve `SetColor` handling and state management.
- Register armor services within `ShopServiceCollection` to integrate armor features into the shop framework.
- Refactor `RoundTimerListener` for improved readability and consistency in round-ending logic.
- Include "Armor with Helmet" in the language file with its description for better item localization.
- Develop `ArmorItem` class to manage armor items, incorporating configuration, purchase logic, and localization.
```
2025-10-03 21:38:37 -07:00
MSWS
b1155a18ba feat: Enhance poison shot effects and player feedback +semver:minor
- Enhance `PoisonShotsListener.cs` by adding utility functions, refining weapon event handling, and improving player feedback with configurable effects and sounds.
- Update `PoisonShotMsgs.cs` to include personalized messages for poison hit events by leveraging the player's name.
- Refactor `GiveItemCommand.cs` for improved targeting and async item delivery, adding clearer command usage instructions.
- Add a new localization message in `en.yml` for poison shot hit feedback.
- Modify `PoisonShotsConfig.cs` to adjust damage interval and introduce configurable sound and color for poison effects.
2025-10-03 21:22:21 -07:00
MSWS
c134289990 Add locale for running out of shots 2025-10-03 21:10:16 -07:00
MSWS
d8323f4c64 fix: Body Paint and Poison Items
- Remove event handler for item purchases in `BodyPaintListener` and enhance logic for body identification and use tracking
- Integrate `IPluginModule` interface in `PoisonShotsListener` and refactor poison shot handling to improve inventory management and dependency injection
- Update `PoisonShotsItem` to use specific configuration and storage mechanisms
- Register PoisonShots service in `ShopServiceCollection` to expand shop functionalities
2025-10-03 21:06:15 -07:00
MSWS
a1f5c27660 Register poision shots, fix m4a1 internal weapon 2025-10-03 20:34:54 -07:00
MSWS
8ed094b8fc Remerge main 2025-10-03 00:44:11 -07:00
MSWS
07fc47803d Update prompt again 2025-10-03 00:42:47 -07:00
MSWS
e71d255409 feat: Add poison shots +semver:minor (resolves #75)
```
- Add new configuration for poison shots in `Traitor/PoisonShotsConfig.cs` to manage properties like price, damage, and total shots.
- Implement `PoisonShotsListener` in the game to handle item usage, apply poison effects, and ensure resource management.
- Create `PoisonShotsItem` class to introduce a new item restricted to the Traitor role, integrating it with shop functionalities.
- Update `lang/en.yml` to include a new shop item description for "Poison Shots".
- Define message constants for poison shots in `PoisonShotMsgs.cs` to facilitate localization and UI display.
```
2025-10-03 00:39:42 -07:00
MSWS
acc48db327 Resync with main 2025-10-03 00:03:30 -07:00
MSWS
c7b5460b35 Update CONTRIBUTING.md 2025-10-03 00:03:08 -07:00
MSWS
afe44097c3 Change to AGPL License, update README 2025-10-02 23:58:13 -07:00
MSWS
8e9ec76975 Populate dictionary prior to adding 2025-10-02 23:44:45 -07:00
MSWS
63cd3e782f Apply default config to body paint 2025-10-02 23:44:00 -07:00
MSWS
a1acb91151 Register body paint service 2025-10-02 23:42:59 -07:00
MSWS
355f39a12a refactor: Add Body Paint, refactor namespaces +semver:minor (resolves #82)
```
- Add descriptions and labels for "Body Paint" in English language file
- Update Detective's DNA Scanner and Sticker configurations for improved namespace specificity
- Implement BodyPaintMsgs class for handling body paint item messages
- Introduce BodyPaintListener for handling body paint purchase and usage events
- Restructure PlayerEvent files to align with new ShopAPI directory and namespace
- Add BodyPaintConfig for shop item configuration with default settings
```
2025-10-02 23:29:11 -07:00
MSWS
87815d099e Append Item to 1ShotDeagle Class, start work on BodyPaintItem 2025-10-02 23:08:00 -07:00
MSWS
63c4e9b7d8 Update prompt again 2025-10-01 21:49:59 -07:00
MSWS
e317e9418e Include subsequent merge info when generating release notes 2025-10-01 21:46:48 -07:00
Isaac
e39b19930c Additional Shop Item Implementations 2025-10-01 20:40:16 -07:00
91 changed files with 1978 additions and 240 deletions

View File

@@ -158,7 +158,7 @@ jobs:
# Build the JSON body. We feed system guidance and the raw changelog
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write Release notes, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
--arg temp "${OPENAI_TEMPERATURE}" \
--arg model "${OPENAI_MODEL}" \
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json

View File

@@ -3,28 +3,22 @@
Thank you for considering contributing!
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
Contributions are licensed under the same terms as the projects license (the Profit Disclosure License v1.0).
Contributions are licensed under the same terms as the projects license.
This means your Contributions will be freely usable, modifiable, and distributable under that license.
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
Contributions that do not comply with the projects license or infringe third-party rights may be rejected.
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
- Contributions that do not comply with the projects license or infringe third-party rights may be rejected.
---
**Code Formatting Requirement**
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
helps maintain code consistency and quality.
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
---
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
rights and permissions.
---
If you have questions, please contact the repository owner.
Thank you for helping improve this project!
Thank you for helping improve this project!

715
LICENSE
View File

@@ -1,83 +1,660 @@
Profit Disclosure License v1.0
==================================
# GNU AFFERO GENERAL PUBLIC LICENSE
Copyright (c) 2025 Isaac Boaz
Version 3, 19 November 2007
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to use,
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Copyright (C) 2007 Free Software Foundation, Inc.
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2. Non-Commercial Use
---------------------
You may use, copy, modify, and distribute the Software freely for any
non-commercial purpose, provided that this license and the above copyright
notice are included in all copies or substantial portions of the Software.
## Preamble
3. Commercial and Monetized Network Use Obligations
---------------------------------------------------
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or network-accessible application (e.g., SaaS, PaaS, hosted application) that
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you must:
The GNU Affero General Public License is a free, copyleft license for
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cooperation with the community in the case of network server software.
a) Make the complete and corresponding source code of any modified versions,
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product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the Corresponding
Source from a network server at no charge.
- c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
- d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission,
provided you inform other peers where the object code and
Corresponding Source of the work are being offered to the general
public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal,
family, or household purposes, or (2) anything designed or sold for
incorporation into a dwelling. In determining whether a product is a
consumer product, doubtful cases shall be resolved in favor of
coverage. For a particular product received by a particular user,
"normally used" refers to a typical or common use of that class of
product, regardless of the status of the particular user or of the way
in which the particular user actually uses, or expects or is expected
to use, the product. A product is a consumer product regardless of
whether the product has substantial commercial, industrial or
non-consumer uses, unless such uses represent the only significant
mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to
install and execute modified versions of a covered work in that User
Product from a modified version of its Corresponding Source. The
information must suffice to ensure that the continued functioning of
the modified object code is in no case prevented or interfered with
solely because modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or
updates for a work that has been modified or installed by the
recipient, or for the User Product in which it has been modified or
installed. Access to a network may be denied when the modification
itself materially and adversely affects the operation of the network
or violates the rules and protocols for communication across the
network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
### 7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders
of that material) supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material,
or requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors
or authors of the material; or
- e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions
of it) with contractual assumptions of liability to the recipient,
for any liability that these contractual assumptions directly
impose on those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions; the
above requirements apply either way.
### 8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your license
from a particular copyright holder is reinstated (a) provisionally,
unless and until the copyright holder explicitly and finally
terminates your license, and (b) permanently, if the copyright holder
fails to notify you of the violation by some reasonable means prior to
60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run
a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
### 11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims owned
or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within the
scope of its coverage, prohibits the exercise of, or is conditioned on
the non-exercise of one or more of the rights that are specifically
granted under this License. You may not convey a covered work if you
are a party to an arrangement with a third party that is in the
business of distributing software, under which you make payment to the
third party based on the extent of your activity of conveying the
work, and under which the third party grants, to any of the parties
who would receive the covered work from you, a discriminatory patent
license (a) in connection with copies of the covered work conveyed by
you (or copies made from those copies), or (b) primarily for and in
connection with specific products or compilations that contain the
covered work, unless you entered into that arrangement, or that patent
license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under
this License and any other pertinent obligations, then as a
consequence you may not convey it at all. For example, if you agree to
terms that obligate you to collect a royalty for further conveying
from those to whom you convey the Program, the only way you could
satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
### 13. Remote Network Interaction; Use with the GNU General Public License.
Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your
version supports such interaction) an opportunity to receive the
Corresponding Source of your version by providing access to the
Corresponding Source from a network server at no charge, through some
standard or customary means of facilitating copying of software. This
Corresponding Source shall include the Corresponding Source for any
work covered by version 3 of the GNU General Public License that is
incorporated pursuant to the following paragraph.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Affero General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever
published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions
of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
## How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.
To do so, attach the following notices to the program. It is safest to
attach them to the start of each source file to most effectively state
the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper
mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for
the specific requirements.
You should also get your employer (if you work as a programmer) or
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. For more information on this, and how to apply and follow
the GNU AGPL, see <https://www.gnu.org/licenses/>.

View File

@@ -1,4 +1,4 @@
# TTT | [![ReadMe](https://img.shields.io/badge/ReadMe-018EF5?logo=readme&logoColor=fff&style=for-the-badge)](./TTT/README.md)
# TTT | [![ReadMe](https://img.shields.io/badge/ReadMe-018EF5?logo=readme&logoColor=fff&style=for-the-badge)](./TTT/README.md) ![GitHub Release](https://img.shields.io/github/v/release/MSWS/TTT?style=for-the-badge)
![Code Coverage](https://img.shields.io/endpoint?url=https://gist.githubusercontent.com/MSWS/6289e1f34da3b70fbba5f84f5ffb25a1/raw/code-coverage.json)
[![Discord](https://img.shields.io/discord/623439460683481091?style=for-the-badge&logo=discord&label=Discord)](https://msws.xyz/s/discord)

View File

@@ -8,6 +8,7 @@ public interface ICommand : ITerrorModule {
string[] RequiredFlags => [];
string[] RequiredGroups => [];
string[] Aliases => [Id];
bool MustBeOnMainThread => false;
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
}

View File

@@ -1,6 +1,6 @@
namespace TTT.API.Player;
public interface IPlayer {
public interface IPlayer : IEquatable<IPlayer> {
/// <summary>
/// The unique identifier for the player, should
/// be unique across all players at all times.
@@ -8,4 +8,9 @@ public interface IPlayer {
string Id { get; }
string Name { get; }
bool IEquatable<IPlayer>.Equals(IPlayer? other) {
if (other is null) return false;
return Id == other.Id;
}
}

View File

@@ -34,6 +34,7 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
collection.AddModBehavior<IIconManager, RoleIconsHandler>();
collection.AddModBehavior<NameDisplayer>();
// Configs
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
@@ -42,6 +43,9 @@ public static class CS2ServiceCollection {
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
collection.AddModBehavior<IStorage<TaserConfig>, CS2TaserConfig>();
collection
.AddModBehavior<IStorage<PoisonSmokeConfig>, CS2PoisonSmokeConfig>();
// TTT - CS2 Specific optionals
collection.AddScoped<ITextSpawner, TextSpawner>();
@@ -52,8 +56,8 @@ public static class CS2ServiceCollection {
collection.AddModBehavior<DamageCanceler>();
collection.AddModBehavior<PlayerConnectionsHandler>();
collection.AddModBehavior<PropMover>();
// collection.AddModBehavior<RoundEnd_GameEndHandler>();
collection.AddModBehavior<RoundStart_GameStartHandler>();
collection.AddModBehavior<BombPlantSuppressor>();
// Damage Cancelers
collection.AddModBehavior<OutOfRoundCanceler>();

View File

@@ -40,20 +40,44 @@ public class CS2CommandManager(IServiceProvider provider)
var wrapper = executor == null ?
null :
converter.GetPlayer(executor) as IOnlinePlayer;
Task.Run(async () => {
try {
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
return await ProcessCommand(cs2Info);
} catch (Exception e) {
var msg = e.Message;
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
await Server.NextWorldUpdateAsync(() => {
if (cmdMap.TryGetValue(info.GetArg(0), out var command))
if (command.MustBeOnMainThread) {
processCommandSync(cs2Info, wrapper);
return;
}
Task.Run(async () => await processCommandAsync(cs2Info, wrapper));
}
private async Task<CommandResult> processCommandAsync(CS2CommandInfo cs2Info,
IOnlinePlayer? wrapper) {
try {
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
return await ProcessCommand(cs2Info);
} catch (Exception e) {
var msg = e.Message;
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
await Server.NextWorldUpdateAsync(() => {
Console.WriteLine(
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
Console.WriteLine(e);
});
return CommandResult.ERROR;
}
}
private void processCommandSync(CS2CommandInfo cs2Info,
IOnlinePlayer? wrapper) {
try { _ = ProcessCommand(cs2Info); } catch (Exception e) {
var msg = e.Message;
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
Server.NextWorldUpdateAsync(() => {
Console.WriteLine(
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
Console.WriteLine(e);
});
return CommandResult.ERROR;
}
});
})
.Wait();
}
}
}

View File

@@ -1,4 +1,5 @@
using Microsoft.Extensions.DependencyInjection;
using CounterStrikeSharp.API;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using TTT.API.Command;
using TTT.API.Player;
@@ -6,12 +7,16 @@ using TTT.API.Player;
namespace TTT.CS2.Command.Test;
public class GiveItemCommand(IServiceProvider provider) : ICommand {
private readonly IPlayerFinder finder =
provider.GetRequiredService<IPlayerFinder>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
public void Dispose() { }
public void Start() { }
public string Id => "giveitem";
public string[] Usage => ["[item] <player>"];
public Task<CommandResult>
Execute(IOnlinePlayer? executor, ICommandInfo info) {
@@ -19,15 +24,29 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
var query = string.Join(" ", info.Args.Skip(1));
var query = info.Args[1];
var item = searchItem(query);
if (item == null) {
info.ReplySync($"Item '{query}' not found.");
return Task.FromResult(CommandResult.ERROR);
}
shop.GiveItem(executor, item);
info.ReplySync($"Gave item '{item.Name}' to {executor.Name}.");
var target = executor;
Server.NextWorldUpdateAsync(() => {
if (info.ArgCount == 3) {
var result = finder.GetPlayerByName(info.Args[2]);
if (result == null) {
info.ReplySync($"Player '{info.Args[2]}' not found.");
return;
}
target = result;
}
shop.GiveItem(target, item);
info.ReplySync($"Gave item '{item.Name}' to {target.Name}.");
});
return Task.FromResult(CommandResult.SUCCESS);
}

View File

@@ -0,0 +1,38 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Cvars.Validators;
using ShopAPI.Configs;
using TTT.API;
using TTT.API.Storage;
using TTT.CS2.Validators;
namespace TTT.CS2.Configs;
public class CS2TaserConfig : IStorage<TaserConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_taser_price", "Price of the Taser item", 120,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<string> CV_WEAPON = new(
"css_ttt_shop_taser_weapon", "Weapon entity name used for the Taser",
"weapon_taser", ConVarFlags.FCVAR_NONE,
new ItemValidator(allowMultiple: false));
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
plugin.RegisterFakeConVars(this);
}
public Task<TaserConfig?> Load() {
var cfg = new TaserConfig {
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value
};
return Task.FromResult<TaserConfig?>(cfg);
}
}

View File

@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
public class CS2C4Config : IStorage<C4Config>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new("css_ttt_shop_c4_price",
"Price of the C4 item", 140, ConVarFlags.FCVAR_NONE,
"Price of the C4 item", 130, ConVarFlags.FCVAR_NONE,
new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<string> CV_WEAPON = new(

View File

@@ -21,7 +21,7 @@ public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
public static readonly FakeConVar<string> CV_WEAPONS = new(
"css_ttt_shop_m4a1_weapons",
"Weapons granted with this item (comma-separated names)",
"weapon_m4a1,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
"weapon_m4a1_silencer,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
new ItemValidator(allowMultiple: true));
public void Dispose() { }

View File

@@ -12,7 +12,7 @@ namespace TTT.CS2.Configs.ShopItems;
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 120,
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(

View File

@@ -0,0 +1,67 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Cvars.Validators;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Storage;
using TTT.CS2.Validators;
namespace TTT.CS2.Configs.ShopItems;
public class CS2PoisonSmokeConfig : IStorage<PoisonSmokeConfig>, IPluginModule {
public static readonly FakeConVar<int> CV_PRICE = new(
"css_ttt_shop_poisonsmoke_price", "Price of the Poison Smoke item", 45,
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
public static readonly FakeConVar<string> CV_WEAPON = new(
"css_ttt_shop_poisonsmoke_weapon",
"Weapon entity name used for the Poison Smoke item", "weapon_smokegrenade",
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
// Poison effect sub-config
public static readonly FakeConVar<int> CV_POISON_TICK_DAMAGE = new(
"css_ttt_shop_poisonsmoke_poison_damage_per_tick",
"Damage dealt per poison tick", 15, ConVarFlags.FCVAR_NONE,
new RangeValidator<int>(1, 100));
public static readonly FakeConVar<int> CV_POISON_TOTAL_DAMAGE = new(
"css_ttt_shop_poisonsmoke_poison_total_damage",
"Total damage dealt over the poison duration", 500, ConVarFlags.FCVAR_NONE,
new RangeValidator<int>(1, 1000));
public static readonly FakeConVar<int> CV_POISON_TICK_INTERVAL = new(
"css_ttt_shop_poisonsmoke_poison_tick_interval",
"Milliseconds between each poison damage tick", 500, ConVarFlags.FCVAR_NONE,
new RangeValidator<int>(100, 10000));
public static readonly FakeConVar<string> CV_POISON_SOUND = new(
"css_ttt_shop_poisonsmoke_poison_sound",
"Sound played when poison deals damage",
"sounds/player/player_damagebody_03");
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
plugin.RegisterFakeConVars(this);
}
public Task<PoisonSmokeConfig?> Load() {
var poison = new PoisonConfig {
TimeBetweenDamage =
TimeSpan.FromMilliseconds(CV_POISON_TICK_INTERVAL.Value),
DamagePerTick = CV_POISON_TICK_DAMAGE.Value,
TotalDamage = CV_POISON_TOTAL_DAMAGE.Value,
PoisonSound = CV_POISON_SOUND.Value
};
var cfg = new PoisonSmokeConfig {
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value, PoisonConfig = poison
};
return Task.FromResult<PoisonSmokeConfig?>(cfg);
}
}

View File

@@ -61,6 +61,19 @@ public static class PlayerExtensions {
pawn.SetColor(color);
}
public static void SetArmor(this CCSPlayerController player, int armor,
bool withHelmet = false) {
if (!player.IsValid) return;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid) return;
pawn.ArmorValue = armor;
if (withHelmet)
if (pawn.ItemServices != null)
new CCSPlayer_ItemServices(pawn.ItemServices.Handle).HasHelmet = true;
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
}
public static void ColorScreen(this CCSPlayerController player, Color color,
float hold = 0.1f, float fade = 0.2f, FadeFlags flags = FadeFlags.FADE_IN,
bool withPurge = true) {

View File

@@ -0,0 +1,20 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using JetBrains.Annotations;
using TTT.API;
namespace TTT.CS2.GameHandlers;
public class BombPlantSuppressor : IPluginModule {
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
plugin?.HookUserMessage(322, um => {
um.Recipients.Clear();
return HookResult.Handled;
});
}
}

View File

@@ -62,6 +62,10 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
}
var killerStats = ev.Attacker?.ActionTrackingServices?.MatchStats;
ev.Attacker.ActionTrackingServices.NumRoundKills--;
Utilities.SetStateChanged(ev.Attacker,
"CCSPlayerController_ActionTrackingServices",
"m_pActionTrackingServices");
if (killerStats == null) return;
killerStats.Kills -= 1;
killerStats.Damage -= ev.DmgHealth;

View File

@@ -1,4 +1,5 @@
using TTT.API.Events;
using JetBrains.Annotations;
using TTT.API.Events;
using TTT.API.Game;
using TTT.CS2.Utils;
using TTT.Game.Events.Player;
@@ -8,10 +9,11 @@ namespace TTT.CS2.GameHandlers.DamageCancelers;
public class OutOfRoundCanceler(IServiceProvider provider)
: BaseListener(provider) {
[UsedImplicitly]
[EventHandler]
public void OnHurt(PlayerDamagedEvent ev) {
if (RoundUtil.IsWarmup()) return;
if (Games.ActiveGame is not { State: State.IN_PROGRESS })
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
ev.IsCanceled = true;
}
}

View File

@@ -0,0 +1,34 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Timers;
using TTT.API;
using TTT.CS2.Extensions;
using TTT.CS2.RayTrace.Class;
using TTT.CS2.RayTrace.Enum;
namespace TTT.CS2.GameHandlers;
public class NameDisplayer : IPluginModule {
public void Dispose() { }
public void Start() { }
public void Start(BasePlugin? plugin) {
plugin?.AddTimer(0.25f, showNames, TimerFlags.REPEAT);
}
private void showNames() {
foreach (var player in Utilities.GetPlayers()) {
if (player.GetHealth() <= 0) continue;
var target = player.GetGameTraceByEyePosition(TraceMask.MaskSolid,
Contents.NoDraw, player);
if (target == null) continue;
if (!target.Value.HitPlayer(out var hit)) continue;
if (hit == null) continue;
player.PrintToCenterAlert($"{hit.PlayerName}");
}
}
}

View File

@@ -187,12 +187,11 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
targetVector.Z = Math.Max(targetVector.Z, playerOrigin.Z - 48);
if (ent.AbsOrigin == null) return;
var lerpedVector = ent.AbsOrigin.Lerp(targetVector, 0.3f);
if (info.Beam != null && info.Beam.IsValid) {
info.Beam.AcceptInput("Kill");
info.Beam = createBeam(playerOrigin.With(z: playerOrigin.Z - 16),
lerpedVector);
ent.AbsOrigin);
}
playersPressingE[player] = info;
@@ -201,9 +200,9 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
private CEnvBeam? createBeam(Vector start, Vector end) {
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
if (beam == null) return null;
beam.RenderMode = RenderMode_t.kRenderTransColor;
beam.Width = 0.5f;
beam.Render = Color.White;
beam.RenderMode = RenderMode_t.kRenderTransAlpha;
beam.Width = 2.0f;
beam.Render = Color.FromArgb(32, Color.White);
beam.EndPos.X = end.X;
beam.EndPos.Y = end.Y;
beam.EndPos.Z = end.Z;

View File

@@ -27,8 +27,6 @@ public class RoleIconsHandler(IServiceProvider provider)
private static readonly string T_MODEL =
"characters/models/tm_phoenix/tm_phoenix.vmdl";
// private readonly IDictionary<int, IEnumerable<CPointWorldText>> icons =
// new Dictionary<int, IEnumerable<CPointWorldText>>();
private readonly IEnumerable<CPointWorldText>?[] icons =
new IEnumerable<CPointWorldText>[64];
@@ -79,8 +77,10 @@ public class RoleIconsHandler(IServiceProvider provider)
plugin
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
onTransmit);
if (hotReload) OnRoundEnd(null!, null!);
}
[UsedImplicitly]
[GameEventHandler]
public HookResult OnRoundEnd(EventRoundStart _, GameEventInfo _1) {
foreach (var text in Utilities
@@ -93,7 +93,7 @@ public class RoleIconsHandler(IServiceProvider provider)
[UsedImplicitly]
[EventHandler(IgnoreCanceled = true)]
public void OnRoundStart(GameStateUpdateEvent ev) {
if (ev.NewState != State.IN_PROGRESS) return;
if (ev.NewState != State.FINISHED) return;
for (var i = 0; i < icons.Length; i++) removeIcon(i);
ClearAllVisibility();
traitorsThisRound.Clear();
@@ -163,6 +163,7 @@ public class RoleIconsHandler(IServiceProvider provider)
icons[player.Slot] = roleIcon;
}
[UsedImplicitly]
[EventHandler(Priority = Priority.MONITOR)]
public void OnDeath(PlayerDeathEvent ev) {
var gamePlayer = players.GetPlayer(ev.Victim);

View File

@@ -8,7 +8,7 @@ public class TextSetting {
public float depthOffset = 0.0f;
public bool enabled = true;
public string fontName = "Arial";
public float fontSize = 50;
public float fontSize = 64;
public bool fullbright = true;
public PointWorldTextJustifyHorizontal_t horizontal =
@@ -23,5 +23,5 @@ public class TextSetting {
public PointWorldTextJustifyVertical_t vertical =
PointWorldTextJustifyVertical_t.POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER;
public float worldUnitsPerPx = 0.4f;
public float worldUnitsPerPx = 0.5f;
}

View File

@@ -72,7 +72,7 @@ public class TextSpawner : ITextSpawner {
position.Add(new Vector(0, 0, 72));
rotation = new QAngle(rotation.X, rotation.Y + yRot, rotation.Z + 90);
position.Add(rotation.ToRight() * -10);
position.Add(rotation.ToRight() * 5);
var ent = CreateText(setting, position, rotation);
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");

View File

@@ -0,0 +1,42 @@
using CounterStrikeSharp.API.Core;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.Extensions;
namespace TTT.CS2.Items.Armor;
public static class ArmorItemServicesCollection {
public static void AddArmorServices(this IServiceCollection collection) {
collection.AddModBehavior<ArmorItem>();
}
}
public class ArmorItem(IServiceProvider provider) : BaseItem(provider) {
private readonly ArmorConfig config = provider
.GetService<IStorage<ArmorConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new ArmorConfig();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
public override string Name => Locale[ArmorMsgs.SHOP_ITEM_ARMOR];
public override string Description => Locale[ArmorMsgs.SHOP_ITEM_ARMOR_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) {
var gamePlayer = converter.GetPlayer(player);
if (gamePlayer == null) return;
gamePlayer.SetArmor(config.Armor, config.Helmet);
}
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
return PurchaseResult.SUCCESS;
}
}

View File

@@ -0,0 +1,11 @@
using TTT.Locale;
namespace TTT.CS2.Items.Armor;
public class ArmorMsgs {
public static IMsg SHOP_ITEM_ARMOR
=> MsgFactory.Create(nameof(SHOP_ITEM_ARMOR));
public static IMsg SHOP_ITEM_ARMOR_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_ARMOR_DESC));
}

View File

@@ -0,0 +1,35 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Roles;
using TTT.Shop.Items.Traitor.BodyPaint;
namespace TTT.CS2.Items.BodyPaint;
public static class BodyPaintServicesCollection {
public static void AddBodyPaintServices(this IServiceCollection collection) {
collection.AddModBehavior<BodyPaintItem>();
collection.AddModBehavior<BodyPaintListener>();
}
}
public class BodyPaintItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider) {
private readonly BodyPaintConfig config = provider
.GetService<IStorage<BodyPaintConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new BodyPaintConfig();
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
public override string Description
=> Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) { }
}

View File

@@ -0,0 +1,55 @@
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Events;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.API;
using TTT.CS2.Extensions;
using TTT.Game.Events.Body;
using TTT.Game.Listeners;
using TTT.Shop.Items.Traitor.BodyPaint;
namespace TTT.CS2.Items.BodyPaint;
public class BodyPaintListener(IServiceProvider provider)
: BaseListener(provider) {
private readonly IBodyTracker bodies =
provider.GetRequiredService<IBodyTracker>();
private readonly BodyPaintConfig config =
provider.GetService<IStorage<BodyPaintConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new BodyPaintConfig();
private readonly IShop shop = provider.GetRequiredService<IShop>();
private readonly Dictionary<IPlayer, int> uses = new();
[UsedImplicitly]
[EventHandler(Priority = Priority.HIGH)]
public void BodyIdentify(BodyIdentifyEvent ev) {
if (!bodies.Bodies.TryGetValue(ev.Body, out var body)) return;
if (ev.Identifier == null || !usePaint(ev.Identifier)) return;
ev.IsCanceled = true;
body.SetColor(config.ColorToApply);
}
private bool usePaint(IPlayer player) {
if (player is not IOnlinePlayer online) return false;
if (!uses.ContainsKey(player)) {
if (!shop.HasItem<BodyPaintItem>(online)) return false;
uses[player] = config.MaxUses;
}
if (uses[player] <= 0) return false;
uses[player]--;
if (uses[player] > 0) return true;
shop.RemoveItem<BodyPaintItem>(online);
Messenger.Message(online, Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_OUT]);
uses.Remove(player);
return true;
}
}

View File

@@ -0,0 +1,14 @@
using TTT.Locale;
namespace TTT.Shop.Items.Traitor.BodyPaint;
public class BodyPaintMsgs {
public static IMsg SHOP_ITEM_BODY_PAINT
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT));
public static IMsg SHOP_ITEM_BODY_PAINT_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_DESC));
public static IMsg SHOP_ITEM_BODY_PAINT_OUT
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_OUT));
}

View File

@@ -1,7 +1,7 @@
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;

View File

@@ -1,6 +1,7 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;

View File

@@ -0,0 +1,19 @@
using TTT.API.Player;
using TTT.Locale;
namespace TTT.CS2.Items.PoisonShots;
public class PoisonShotMsgs {
public static IMsg SHOP_ITEM_POISON_SHOTS
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS));
public static IMsg SHOP_ITEM_POISON_SHOTS_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS_DESC));
public static IMsg SHOP_ITEM_POISON_OUT
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_OUT));
public static IMsg SHOP_ITEM_POISON_HIT(IPlayer player) {
return MsgFactory.Create(nameof(SHOP_ITEM_POISON_HIT), player.Name);
}
}

View File

@@ -0,0 +1,35 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Traitor;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Roles;
namespace TTT.CS2.Items.PoisonShots;
public static class PoisonShotServiceCollection {
public static void AddPoisonShots(this IServiceCollection services) {
services.AddModBehavior<PoisonShotsItem>();
services.AddModBehavior<PoisonShotsListener>();
}
}
public class PoisonShotsItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider) {
private readonly PoisonShotsConfig config = provider
.GetService<IStorage<PoisonShotsConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new PoisonShotsConfig();
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
public override string Description
=> Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) { }
}

View File

@@ -0,0 +1,138 @@
using System.Diagnostics.CodeAnalysis;
using System.Reactive.Concurrency;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using JetBrains.Annotations;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.CS2.Extensions;
using TTT.Game.Events.Game;
using TTT.Game.Events.Player;
using TTT.Game.Listeners;
namespace TTT.CS2.Items.PoisonShots;
public class PoisonShotsListener(IServiceProvider provider)
: BaseListener(provider), IPluginModule {
private readonly PoisonShotsConfig config =
provider.GetService<IStorage<PoisonShotsConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new PoisonShotsConfig();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly Dictionary<IPlayer, int> poisonShots = new();
private readonly List<IDisposable> poisonTimers = [];
private readonly IScheduler scheduler =
provider.GetRequiredService<IScheduler>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
public override void Dispose() {
base.Dispose();
foreach (var timer in poisonTimers) timer.Dispose();
}
[UsedImplicitly]
[GameEventHandler]
public HookResult OnFire(EventWeaponFire ev, GameEventInfo _) {
if (ev.Userid == null) return HookResult.Continue;
if (!Tag.GUNS.Contains(ev.Weapon)) return HookResult.Continue;
if (converter.GetPlayer(ev.Userid) is not IOnlinePlayer player)
return HookResult.Continue;
var remainingShots = usePoisonShot(player);
if (remainingShots == 0)
Messenger.Message(player, Locale[PoisonShotMsgs.SHOP_ITEM_POISON_OUT]);
return HookResult.Continue;
}
[UsedImplicitly]
[EventHandler]
public void OnDamage(PlayerDamagedEvent ev) {
if (ev.Attacker == null) return;
if (!poisonShots.TryGetValue(ev.Attacker, out var shot) || shot <= 0)
return;
Messenger.Message(ev.Attacker,
Locale[PoisonShotMsgs.SHOP_ITEM_POISON_HIT(ev.Player)]);
addPoisonEffect(ev.Player);
}
[UsedImplicitly]
[EventHandler]
public void OnGameEnd(GameStateUpdateEvent ev) {
if (ev.NewState != State.FINISHED) return;
foreach (var timer in poisonTimers) timer.Dispose();
poisonTimers.Clear();
poisonShots.Clear();
}
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
private void addPoisonEffect(IPlayer player) {
IDisposable? timer = null;
var effect = new PoisonEffect(player);
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
=> {
Server.NextWorldUpdate(() => {
if (tickPoison(effect) || timer == null) return;
timer.Dispose();
poisonTimers.Remove(timer);
});
});
poisonTimers.Add(timer);
}
private bool tickPoison(PoisonEffect effect) {
if (effect.Player is not IOnlinePlayer online) return false;
if (!online.IsAlive) return false;
online.Health -= config.PoisonConfig.DamagePerTick;
effect.Ticks++;
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
var gamePlayer = converter.GetPlayer(online);
gamePlayer?.ColorScreen(config.PoisonColor, 0.2f, 0.3f);
gamePlayer?.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
}
/// <summary>
/// Uses a poison shot for the player. Returns the remaining shots, -1 if none
/// are available.
/// </summary>
/// <param name="player"></param>
/// <returns></returns>
private int usePoisonShot(IOnlinePlayer player) {
if (!poisonShots.TryGetValue(player, out var shot) || shot <= 0) {
if (!shop.HasItem<PoisonShotsItem>(player)) return -1;
poisonShots[player] = config.TotalShots;
}
poisonShots[player]--;
if (poisonShots[player] > 0) return poisonShots[player];
poisonShots.Remove(player);
shop.RemoveItem<PoisonShotsItem>(player);
return 0;
}
private class PoisonEffect(IPlayer player) {
public IPlayer Player { get; } = player;
public int Ticks { get; set; }
public int DamageGiven { get; set; }
}
}

View File

@@ -0,0 +1,43 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Traitor;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Roles;
namespace TTT.CS2.Items.PoisonSmoke;
public static class PoisonSmokeServiceCollection {
public static void AddPoisonSmoke(this IServiceCollection services) {
services.AddModBehavior<PoisonSmokeItem>();
services.AddModBehavior<PoisonSmokeListener>();
}
}
public class PoisonSmokeItem(IServiceProvider provider)
: RoleRestrictedItem<TraitorRole>(provider) {
private readonly PoisonSmokeConfig config =
provider.GetService<IStorage<PoisonSmokeConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new PoisonSmokeConfig();
public override string Name => Locale[PoisonSmokeMsgs.SHOP_ITEM_POISON_SMOKE];
public override string Description
=> Locale[PoisonSmokeMsgs.SHOP_ITEM_POISON_SMOKE_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) {
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
}
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
return Shop.HasItem<PoisonSmokeItem>(player) ?
PurchaseResult.ALREADY_OWNED :
base.CanPurchase(player);
}
}

View File

@@ -0,0 +1,120 @@
using System.Diagnostics.CodeAnalysis;
using System.Reactive.Concurrency;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs.Traitor;
using TTT.API;
using TTT.API.Messages;
using TTT.API.Player;
using TTT.API.Role;
using TTT.API.Storage;
using TTT.CS2.Extensions;
using TTT.Game.Roles;
namespace TTT.CS2.Items.PoisonSmoke;
public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
private readonly PoisonSmokeConfig config =
provider.GetService<IStorage<PoisonSmokeConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new PoisonSmokeConfig();
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
private readonly IPlayerFinder finder =
provider.GetRequiredService<IPlayerFinder>();
private readonly IMessenger messenger =
provider.GetRequiredService<IMessenger>();
private readonly List<IDisposable> poisonSmokes = [];
private readonly IRoleAssigner roleAssigner =
provider.GetRequiredService<IRoleAssigner>();
private readonly IScheduler scheduler =
provider.GetRequiredService<IScheduler>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
public void Dispose() {
foreach (var timer in poisonSmokes) timer.Dispose();
poisonSmokes.Clear();
}
public void Start() { }
[GameEventHandler]
public HookResult OnSmokeGrenade(EventSmokegrenadeDetonate ev,
GameEventInfo _) {
if (ev.Userid == null) return HookResult.Continue;
var player = converter.GetPlayer(ev.Userid) as IOnlinePlayer;
if (player == null) return HookResult.Continue;
if (!shop.HasItem<PoisonSmokeItem>(player)) return HookResult.Continue;
shop.RemoveItem<PoisonSmokeItem>(player);
var projectile =
Utilities.GetEntityFromIndex<CSmokeGrenadeProjectile>(ev.Entityid);
if (projectile == null || !projectile.IsValid) return HookResult.Continue;
startPoisonEffect(projectile);
return HookResult.Continue;
}
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
private void startPoisonEffect(CSmokeGrenadeProjectile projectile) {
IDisposable? timer = null;
var effect = new PoisonEffect(projectile);
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
=> {
Server.NextWorldUpdate(() => {
if (tickPoisonEffect(effect) || timer == null) return;
timer.Dispose();
poisonSmokes.Remove(timer);
});
});
poisonSmokes.Add(timer);
}
private bool tickPoisonEffect(PoisonEffect effect) {
if (!effect.Projectile.IsValid) return false;
effect.Ticks++;
var players = finder.GetOnline()
.Where(player => player.IsAlive && roleAssigner.GetRoles(player)
.Any(role => role is InnocentRole or DetectiveRole));
var gamePlayers = players.Select(p => converter.GetPlayer(p))
.Where(p => p != null && p.Pawn.Value != null && p.Pawn.Value.IsValid)
.Select(p => (p!, p?.Pawn.Value?.AbsOrigin.Clone()!));
gamePlayers = gamePlayers.Where(t
=> t.Item2.Distance(effect.Origin) <= config.SmokeRadius);
foreach (var player in gamePlayers.Select(p => p.Item1)) {
if (effect.DamageGiven >= config.PoisonConfig.TotalDamage) continue;
player.AddHealth(-config.PoisonConfig.DamagePerTick);
player.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
}
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
}
private class PoisonEffect(CSmokeGrenadeProjectile projectile) {
public int Ticks { get; set; }
public int DamageGiven { get; set; }
public Vector Origin { get; } = projectile.AbsOrigin.Clone()!;
public CSmokeGrenadeProjectile Projectile { get; } = projectile;
}
}

View File

@@ -0,0 +1,11 @@
using TTT.Locale;
namespace TTT.CS2.Items.PoisonSmoke;
public class PoisonSmokeMsgs {
public static IMsg SHOP_ITEM_POISON_SMOKE
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SMOKE));
public static IMsg SHOP_ITEM_POISON_SMOKE_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SMOKE_DESC));
}

View File

@@ -1,6 +1,6 @@
using CounterStrikeSharp.API.Core;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs;
using ShopAPI.Configs.Traitor;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Role;
@@ -16,11 +16,12 @@ public static class DamageStationCollection {
}
}
public class DamageStation(IServiceProvider provider) : StationItem(provider,
provider.GetService<IStorage<DamageStationConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new DamageStationConfig()) {
public class DamageStation(IServiceProvider provider)
: StationItem<TraitorRole>(provider,
provider.GetService<IStorage<DamageStationConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new DamageStationConfig()) {
private readonly IPlayerConverter<CCSPlayerController> converter =
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
@@ -36,10 +37,12 @@ public class DamageStation(IServiceProvider provider) : StationItem(provider,
=> Locale[StationMsgs.SHOP_ITEM_STATION_HURT_DESC];
override protected void onInterval() {
var players = finder.GetOnline();
var players = finder.GetOnline();
var toRemove = new List<CPhysicsPropMultiplayer>();
foreach (var (prop, info) in props) {
if (Math.Abs(info.HealthGiven) > Math.Abs(_Config.TotalHealthGiven)) {
props.Remove(prop);
if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
> Math.Abs(_Config.TotalHealthGiven)) {
toRemove.Add(prop);
continue;
}
@@ -70,5 +73,7 @@ public class DamageStation(IServiceProvider provider) : StationItem(provider,
gamePlayer.ExecuteClientCommand("play " + _Config.UseSound);
}
}
foreach (var prop in toRemove) props.Remove(prop);
}
}

View File

@@ -1,9 +1,11 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Extensions;
using TTT.API.Storage;
using TTT.CS2.Extensions;
using TTT.Game.Roles;
namespace TTT.CS2.Items.Station;
@@ -13,21 +15,24 @@ public static class HealthStationCollection {
}
}
public class HealthStation(IServiceProvider provider) : StationItem(provider,
provider.GetService<IStorage<HealthStationConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new HealthStationConfig()) {
public class HealthStation(IServiceProvider provider)
: StationItem<DetectiveRole>(provider,
provider.GetService<IStorage<HealthStationConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new HealthStationConfig()) {
public override string Name => Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH];
public override string Description
=> Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH_DESC];
override protected void onInterval() {
var players = Utilities.GetPlayers();
var players = Utilities.GetPlayers();
var toRemove = new List<CPhysicsPropMultiplayer>();
foreach (var (prop, info) in props) {
if (Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
props.Remove(prop);
if (_Config.TotalHealthGiven != 0
&& Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
toRemove.Add(prop);
continue;
}
@@ -53,5 +58,7 @@ public class HealthStation(IServiceProvider provider) : StationItem(provider,
player.ExecuteClientCommand("play " + _Config.UseSound);
}
}
foreach (var prop in toRemove) props.Remove(prop);
}
}

View File

@@ -9,14 +9,14 @@ using ShopAPI;
using ShopAPI.Configs;
using TTT.API;
using TTT.API.Player;
using TTT.API.Role;
using TTT.CS2.Extensions;
using TTT.Game.Roles;
namespace TTT.CS2.Items.Station;
public abstract class StationItem(IServiceProvider provider,
public abstract class StationItem<T>(IServiceProvider provider,
StationConfig config)
: RoleRestrictedItem<DetectiveRole>(provider), IPluginModule {
: RoleRestrictedItem<T>(provider), IPluginModule where T : IRole {
private static readonly long PROP_SIZE_SQUARED = 500;
protected readonly StationConfig _Config = config;

View File

@@ -58,19 +58,15 @@ public class RoundTimerListener(IServiceProvider provider)
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
if (ev.NewState != State.IN_PROGRESS) return;
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
Messenger.DebugAnnounce("Total duration: {0} for {1} player", duration,
ev.Game.Players.Count);
Server.NextWorldUpdate(() => {
RoundUtil.SetTimeRemaining((int)duration.TotalSeconds);
});
Server.NextWorldUpdate(()
=> RoundUtil.SetTimeRemaining((int)duration.TotalSeconds));
endTimer?.Dispose();
endTimer = scheduler.Schedule(duration, () => {
Server.NextWorldUpdate(() => {
Messenger.DebugAnnounce("Time is up!");
ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(provider)));
endTimer = scheduler.Schedule(duration,
() => {
Server.NextWorldUpdate(()
=> ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(Provider))));
});
});
}
[UsedImplicitly]

View File

@@ -10,7 +10,7 @@ namespace TTT.CS2.Player;
/// Non-human Players (bots) will be tracked by their entity index.
/// Note that slot numbers are not guaranteed to be stable across server restarts.
/// </summary>
public class CS2Player : IOnlinePlayer {
public class CS2Player : IOnlinePlayer, IEquatable<CS2Player> {
private CCSPlayerController? cachePlayer;
protected CS2Player(string id, string name) {
@@ -51,6 +51,11 @@ public class CS2Player : IOnlinePlayer {
=> Math.Min(Utilities.GetPlayers().Select(p => p.PlayerName.Length).Max(),
24);
public bool Equals(CS2Player? other) {
if (other is null) return false;
return Id == other.Id;
}
public string Id { get; }
public string Name { get; }
@@ -107,6 +112,8 @@ public class CS2Player : IOnlinePlayer {
return player.SteamID.ToString();
}
public override int GetHashCode() { return Id.GetHashCode(); }
public override string ToString() { return createPaddedName(); }
// Goal: Pad the name to a fixed width for better alignment in logs

View File

@@ -14,4 +14,19 @@ SHOP_ITEM_STATION_HURT: "Hurt Station"
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
SHOP_ITEM_CAMO: "Camouflage"
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
SHOP_ITEM_BODY_PAINT: "Body Paint"
SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
SHOP_ITEM_POISON_SHOTS: "Poison Shots"
SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."
SHOP_ITEM_POISON_HIT: "%PREFIX% You hit {green}{0}{grey} with a {lightpurple}poison shot{grey}."
SHOP_ITEM_POISON_OUT: "%PREFIX% You are out of poison shots."
SHOP_ITEM_POISON_SMOKE: "Poison Smoke"
SHOP_ITEM_POISON_SMOKE_DESC: "Throw a grenade that releases poisonous gas."
SHOP_ITEM_ARMOR: "Armor with Helmet"
SHOP_ITEM_ARMOR_DESC: "Wear armor that reduces incoming damage."

View File

@@ -20,6 +20,8 @@ public static class GameServiceCollection {
collection.AddModBehavior<PlayerJoinStarting>();
collection.AddModBehavior<PlayerActionsLogger>();
collection.AddModBehavior<BodyIdentifyLogger>();
collection.AddModBehavior<PlayerDeathInformer>();
collection.AddModBehavior<TraitorBuddyInformer>();
// Commands
collection.AddModBehavior<TTTCommand>();

View File

@@ -0,0 +1,19 @@
using JetBrains.Annotations;
using TTT.API.Events;
using TTT.Game.Events.Player;
using TTT.Game.lang;
namespace TTT.Game.Listeners;
public class PlayerDeathInformer(IServiceProvider provider)
: BaseListener(provider) {
[UsedImplicitly]
[EventHandler]
public void OnDeath(PlayerDeathEvent ev) {
if (ev.Killer == null) return;
var killerRole = Roles.GetRoles(ev.Killer).FirstOrDefault();
if (killerRole == null) return;
Messenger.Message(ev.Victim,
Locale[GameMsgs.ROLE_REVEAL_DEATH(killerRole)]);
}
}

View File

@@ -0,0 +1,33 @@
using CounterStrikeSharp.API.Modules.Utils;
using JetBrains.Annotations;
using TTT.API.Events;
using TTT.API.Game;
using TTT.Game.Events.Game;
using TTT.Game.lang;
using TTT.Game.Roles;
namespace TTT.Game.Listeners;
public class TraitorBuddyInformer(IServiceProvider provider)
: BaseListener(provider) {
[UsedImplicitly]
[EventHandler]
public void OnGameStatChange(GameStateUpdateEvent ev) {
if (ev.NewState != State.IN_PROGRESS) return;
var traitors = ev.Game.GetAlive(typeof(TraitorRole));
foreach (var traitor in traitors) {
var buddies = traitors.Where(x => x != traitor).ToList();
if (buddies.Count == 0) {
Messenger.Message(traitor, Locale[GameMsgs.ROLE_REVEAL_TRAITORS_NONE]);
} else {
Messenger.Message(traitor,
Locale[GameMsgs.ROLE_REVEAL_TRAITORS_HEADER]);
foreach (var buddy in buddies)
Messenger.Message(traitor,
$" {ChatColors.Grey}- {ChatColors.Red}{buddy.Name}");
}
}
}
}

View File

@@ -172,9 +172,6 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
return;
}
foreach (var player in online) inventory.RemoveAllWeapons(player);
StartedAt = DateTime.Now;
RoleAssigner.AssignRoles(online, Roles);
players.AddRange(online);

View File

@@ -32,7 +32,7 @@ public record TTTConfig {
public string[]? InnocentWeapons { get; init; } = ["knife", "pistol"];
public bool StripWeaponsPriorToEquipping { get; init; } = true;
public bool StripWeaponsPriorToEquipping { get; init; } = false;
}
public record RoundConfig {

View File

@@ -15,12 +15,23 @@ public static class GameMsgs {
public static IMsg ROLE_DETECTIVE
=> MsgFactory.Create(nameof(ROLE_DETECTIVE));
public static IMsg ROLE_REVEAL_TRAITORS_HEADER
=> MsgFactory.Create(nameof(ROLE_REVEAL_TRAITORS_HEADER));
public static IMsg ROLE_REVEAL_TRAITORS_NONE
=> MsgFactory.Create(nameof(ROLE_REVEAL_TRAITORS_NONE));
public static IMsg GAME_LOGS_HEADER
=> MsgFactory.Create(nameof(GAME_LOGS_HEADER));
public static IMsg GAME_LOGS_FOOTER
=> MsgFactory.Create(nameof(GAME_LOGS_FOOTER));
public static IMsg ROLE_REVEAL_DEATH(IRole killerRole) {
return MsgFactory.Create(nameof(ROLE_REVEAL_DEATH),
GetRolePrefix(killerRole) + killerRole.Name);
}
public static IMsg ROLE_ASSIGNED(IRole role) {
return MsgFactory.Create(nameof(ROLE_ASSIGNED), role.Name);
}

View File

@@ -3,6 +3,9 @@ ROLE_INNOCENT: "{green}Innocent"
ROLE_DETECTIVE: "{blue}Detective"
ROLE_TRAITOR: "{red}Traitor"
ROLE_ASSIGNED: "%PREFIX%You are %an% {0}{grey}!"
ROLE_REVEAL_DEATH: "%PREFIX%Your killer was %an% {0}{grey}!"
ROLE_REVEAL_TRAITORS_HEADER: "%PREFIX%Your {red}Traitor {grey}teammates are:"
ROLE_REVEAL_TRAITORS_NONE: "%PREFIX%You have no {red}Traitor {grey}teammates."
GENERIC_UNKNOWN: "%PREFIX%{red}Unknown Command: {darkred}{0}"
GENERIC_NO_PERMISSION: "%PREFIX%{red}You do not have permission to use this command."
GENERIC_NO_PERMISSION_NODE: "%PREFIX%{red}You are missing the {darkred}{0}{red} permission."

View File

@@ -2,11 +2,16 @@
using ShopAPI;
using TTT.API.Command;
using TTT.API.Player;
using TTT.Locale;
namespace TTT.Shop.Commands;
public class BalanceCommand(IServiceProvider provider) : ICommand {
private readonly IMsgLocalizer locale =
provider.GetRequiredService<IMsgLocalizer>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
public string Id => "balance";
public string[] Aliases => [Id, "bal", "credits", "money"];
@@ -21,7 +26,7 @@ public class BalanceCommand(IServiceProvider provider) : ICommand {
}
var bal = await shop.Load(executor);
info.ReplySync($"You have {bal} credits.");
info.ReplySync(locale[ShopMsgs.COMMAND_BALANCE(bal)]);
return CommandResult.SUCCESS;
}
}

View File

@@ -20,6 +20,9 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
public string Id => "buy";
public void Start() { }
public string[] Aliases => [Id, "purchase", "b"];
public string[] Usage => ["[item]"];
public bool MustBeOnMainThread => true;
public Task<CommandResult> Execute(IOnlinePlayer? executor,
ICommandInfo info) {
@@ -58,7 +61,7 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
if (item != null) return item;
item = shop.Items.FirstOrDefault(it
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
if (item != null) return item;

View File

@@ -2,14 +2,14 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using TTT.API.Command;
using TTT.API.Messages;
using TTT.API.Game;
using TTT.API.Player;
namespace TTT.Shop.Commands;
public class ListCommand(IServiceProvider provider) : ICommand {
private readonly IMessenger messenger =
provider.GetRequiredService<IMessenger>();
private readonly IGameManager games = provider
.GetRequiredService<IGameManager>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
@@ -19,12 +19,51 @@ public class ListCommand(IServiceProvider provider) : ICommand {
public void Start() { }
public Task<CommandResult>
Execute(IOnlinePlayer? executor, ICommandInfo info) {
foreach (var item in shop.Items)
messenger.Message(executor,
$"{ChatColors.Grey}- {ChatColors.White}{item.Name} {ChatColors.Grey}- {item.Description}");
public async Task<CommandResult> Execute(IOnlinePlayer? executor,
ICommandInfo info) {
var items = new List<IShopItem>(shop.Items).Where(item
=> executor == null
|| games.ActiveGame is not { State: State.IN_PROGRESS }
|| item.CanPurchase(executor) != PurchaseResult.WRONG_ROLE)
.ToList();
return Task.FromResult(CommandResult.SUCCESS);
items.Sort((a, b) => {
var aPrice = a.Config.Price;
var bPrice = b.Config.Price;
var aCanBuy = executor != null
&& a.CanPurchase(executor) == PurchaseResult.SUCCESS;
var bCanBuy = executor != null
&& b.CanPurchase(executor) == PurchaseResult.SUCCESS;
if (aCanBuy && !bCanBuy) return -1;
if (!aCanBuy && bCanBuy) return 1;
if (aPrice != bPrice) return aPrice.CompareTo(bPrice);
return string.Compare(a.Name, b.Name, StringComparison.Ordinal);
});
var balance = info.CallingPlayer == null ?
int.MaxValue :
await shop.Load(info.CallingPlayer);
foreach (var item in items)
info.ReplySync(formatItem(item,
item.Config.Price <= balance
&& item.CanPurchase(info.CallingPlayer ?? executor!)
== PurchaseResult.SUCCESS));
return CommandResult.SUCCESS;
}
private string formatPrefix(IShopItem item, bool canBuy = true) {
if (!canBuy)
return
$" {ChatColors.Grey}- [{ChatColors.DarkRed}{item.Config.Price}{ChatColors.Grey}] {ChatColors.Red}{item.Name}";
return
$" {ChatColors.Default}- [{ChatColors.Yellow}{item.Config.Price}{ChatColors.Default}] {ChatColors.Green}{item.Name}";
}
private string formatItem(IShopItem item, bool canBuy) {
return
$" {formatPrefix(item, canBuy)} {ChatColors.Grey} | {item.Description}";
}
}

View File

@@ -14,14 +14,18 @@ public class ShopCommand(IServiceProvider provider) : ICommand {
private readonly Dictionary<string, ICommand> subcommands = new() {
["list"] = new ListCommand(provider),
["buy"] = new BuyCommand(provider),
["balance"] = new BalanceCommand(provider)
["balance"] = new BalanceCommand(provider),
["bal"] = new BalanceCommand(provider)
};
public void Dispose() { }
public string Id => "shop";
public string[] Usage => ["list", "buy [item]", "balance"];
public void Start() { }
public bool MustBeOnMainThread => true;
public Task<CommandResult>
Execute(IOnlinePlayer? executor, ICommandInfo info) {
HashSet<string> sent = [];

View File

@@ -1,6 +1,7 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using ShopAPI.Configs.Detective;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
@@ -17,11 +18,11 @@ public static class StickerExtensions {
public class Stickers(IServiceProvider provider)
: RoleRestrictedItem<DetectiveRole>(provider) {
private readonly StickerConfig config = provider
.GetService<IStorage<StickerConfig>>()
private readonly StickersConfig config = provider
.GetService<IStorage<StickersConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new StickerConfig();
.GetResult() ?? new StickersConfig();
private readonly IIconManager? icons = provider.GetService<IIconManager>();

View File

@@ -0,0 +1,38 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Roles;
namespace TTT.Shop.Items.Healthshot;
public static class HealthshotServiceCollection {
public static void AddHealthshot(this IServiceCollection services) {
services.AddModBehavior<HealthshotItem>();
}
}
public class HealthshotItem(IServiceProvider provider) : BaseItem(provider) {
private readonly HealthshotConfig config =
provider.GetService<IStorage<HealthshotConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new HealthshotConfig();
public override string Name => Locale[HealthshotMsgs.SHOP_ITEM_HEALTHSHOT];
public override string Description
=> Locale[HealthshotMsgs.SHOP_ITEM_HEALTHSHOT_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) {
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
}
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
return PurchaseResult.SUCCESS;
}
}

View File

@@ -0,0 +1,11 @@
using TTT.Locale;
namespace TTT.Shop.Items.Healthshot;
public class HealthshotMsgs {
public static IMsg SHOP_ITEM_HEALTHSHOT
=> MsgFactory.Create(nameof(SHOP_ITEM_HEALTHSHOT));
public static IMsg SHOP_ITEM_HEALTHSHOT_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_HEALTHSHOT_DESC));
}

View File

@@ -31,7 +31,7 @@ public class DeagleDamageListener(IServiceProvider provider)
if (attacker == null) return;
var deagleItem = shop.GetOwnedItems(attacker)
.FirstOrDefault(s => s is OneShotDeagle);
.FirstOrDefault(s => s is OneShotDeagleItem);
if (deagleItem == null) return;
if (ev.Weapon != config.Weapon)

View File

@@ -10,12 +10,12 @@ namespace TTT.Shop.Items;
public static class DeagleServiceCollection {
public static void AddDeagleServices(this IServiceCollection collection) {
collection.AddModBehavior<OneShotDeagle>();
collection.AddModBehavior<OneShotDeagleItem>();
collection.AddModBehavior<DeagleDamageListener>();
}
}
public class OneShotDeagle(IServiceProvider provider)
public class OneShotDeagleItem(IServiceProvider provider)
: BaseItem(provider), IWeapon {
private readonly OneShotDeagleConfig deagleConfigStorage = provider
.GetService<IStorage<OneShotDeagleConfig>>()

View File

@@ -0,0 +1,37 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API.Extensions;
using TTT.API.Player;
using TTT.API.Storage;
using TTT.Game.Roles;
namespace TTT.Shop.Items.Taser;
public static class TaserServiceCollection {
public static void AddTaserItem(this IServiceCollection collection) {
collection.AddModBehavior<TaserItem>();
}
}
public class TaserItem(IServiceProvider provider) : BaseItem(provider) {
private readonly TaserConfig config =
provider.GetService<IStorage<TaserConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new TaserConfig();
public override string Name => Locale[TaserMsgs.SHOP_ITEM_TASER];
public override string Description => Locale[TaserMsgs.SHOP_ITEM_TASER_DESC];
public override ShopItemConfig Config => config;
public override void OnPurchase(IOnlinePlayer player) {
// Remove in case they already have it, to allow refresh of recharging taser
Inventory.RemoveWeapon(player, config.Weapon);
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
}
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
return PurchaseResult.SUCCESS;
}
}

View File

@@ -0,0 +1,11 @@
using TTT.Locale;
namespace TTT.Shop.Items.Taser;
public class TaserMsgs {
public static IMsg SHOP_ITEM_TASER
=> MsgFactory.Create(nameof(SHOP_ITEM_TASER));
public static IMsg SHOP_ITEM_TASER_DESC
=> MsgFactory.Create(nameof(SHOP_ITEM_TASER_DESC));
}

View File

@@ -9,20 +9,18 @@ using TTT.API.Storage;
using TTT.Game.Events.Body;
using TTT.Game.Events.Game;
using TTT.Game.Listeners;
using TTT.Shop.Events;
namespace TTT.Shop.Items.Traitor.Gloves;
public class GlovesListener(IServiceProvider provider)
: BaseListener(provider) {
private readonly GlovesConfig item =
private readonly GlovesConfig config =
provider.GetService<IStorage<GlovesConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new GlovesConfig();
private readonly IShop shop = provider.GetRequiredService<IShop>();
private readonly Dictionary<IPlayer, int> uses = new();
[UsedImplicitly]
@@ -33,7 +31,7 @@ public class GlovesListener(IServiceProvider provider)
ev.Body.Killer = null;
Messenger.Message(online,
Locale[
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], item.MaxUses)]);
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], config.MaxUses)]);
}
[UsedImplicitly]
@@ -46,7 +44,7 @@ public class GlovesListener(IServiceProvider provider)
Messenger.Message(ev.Identifier,
Locale[
GlovesMsgs.SHOP_ITEM_GLOVES_USED_BODY(uses[ev.Identifier],
item.MaxUses)]);
config.MaxUses)]);
}
[UsedImplicitly]
@@ -60,7 +58,7 @@ public class GlovesListener(IServiceProvider provider)
if (player is not IOnlinePlayer online) return false;
if (!uses.TryGetValue(player, out var useCount)) {
if (!shop.HasItem<GlovesItem>(online)) return false;
uses[player] = item.MaxUses - 1;
uses[player] = config.MaxUses - 1;
return true;
}

View File

@@ -17,7 +17,7 @@ public class PlayerKillListener(IServiceProvider provider)
[UsedImplicitly]
[EventHandler]
public async Task OnKill(PlayerDeathEvent ev) {
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
if (ev.Killer == null) return;
var victimBal = await shop.Load(ev.Victim);
@@ -25,7 +25,7 @@ public class PlayerKillListener(IServiceProvider provider)
}
[UsedImplicitly]
[EventHandler]
[EventHandler(IgnoreCanceled = true)]
public async Task OnIdentify(BodyIdentifyEvent ev) {
if (ev.Identifier == null) return;
var victimBal = await shop.Load(ev.Body.OfPlayer);
@@ -37,12 +37,12 @@ public class PlayerKillListener(IServiceProvider provider)
if (!isGoodKill(ev.Body.Killer, ev.Body.OfPlayer)) {
var killerBal = await shop.Load(killer);
shop.AddBalance(killer, -killerBal / 4,
ev.Body.OfPlayer.Name + " kill invalidated");
ev.Body.OfPlayer.Name + " Bad Kill");
return;
}
shop.AddBalance(killer, victimBal / 4,
ev.Body.OfPlayer.Name + " kill validated");
ev.Body.OfPlayer.Name + " Good Kill");
}
private bool isGoodKill(IPlayer attacker, IPlayer victim) {

View File

@@ -13,12 +13,12 @@ public class RoundShopClearer(IServiceProvider provider) : IListener {
public void Dispose() { bus.UnregisterListener(this); }
[EventHandler(IgnoreCanceled = true, Priority = Priority.LOW)]
[EventHandler(IgnoreCanceled = true)]
[UsedImplicitly]
public void OnRoundStart(GameStateUpdateEvent ev) {
// Only clear balances if the round is in progress
// This is called only once, which means the round went from COUNTDOWN / WAITING -> IN_PROGRESS
if (ev.NewState != State.IN_PROGRESS) return;
if (ev.NewState != State.FINISHED) return;
shop.ClearBalances();
shop.ClearItems();
}

View File

@@ -0,0 +1,42 @@
using System.Reactive.Concurrency;
using CounterStrikeSharp.API;
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Configs;
using TTT.API;
using TTT.API.Player;
using TTT.API.Storage;
namespace TTT.Shop;
public class PeriodicRewarder(IServiceProvider provider) : ITerrorModule {
private readonly ShopConfig config = provider
.GetService<IStorage<ShopConfig>>()
?.Load()
.GetAwaiter()
.GetResult() ?? new ShopConfig(provider);
private readonly IPlayerFinder finder =
provider.GetRequiredService<IPlayerFinder>();
private readonly IScheduler scheduler =
provider.GetRequiredService<IScheduler>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
private IDisposable? timer;
public void Dispose() { timer?.Dispose(); }
public void Start() {
timer = scheduler.SchedulePeriodic(config.CreditRewardInterval,
issueRewards);
}
private void issueRewards() {
Server.NextWorldUpdate(() => {
foreach (var player in finder.GetOnline().Where(p => p.IsAlive))
shop.AddBalance(player, config.IntervalRewardAmount, "Time Reward");
});
}
}

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@@ -1,11 +1,11 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using ShopAPI.Events;
using TTT.API;
using TTT.API.Events;
using TTT.API.Messages;
using TTT.API.Player;
using TTT.Locale;
using TTT.Shop.Events;
namespace TTT.Shop;
@@ -68,6 +68,8 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
public void AddBalance(IOnlinePlayer player, int amount, string reason = "",
bool print = true) {
messenger?.Debug(
$"Adding {amount} to {player.Name} ({player.Id}) balance. Reason: {reason}");
if (amount == 0) return;
balances.TryAdd(player.Id, 0);

View File

@@ -1,13 +1,19 @@
using Microsoft.Extensions.DependencyInjection;
using ShopAPI;
using TTT.API.Extensions;
using TTT.CS2.Items.Armor;
using TTT.CS2.Items.BodyPaint;
using TTT.CS2.Items.Camouflage;
using TTT.CS2.Items.DNA;
using TTT.CS2.Items.PoisonShots;
using TTT.CS2.Items.PoisonSmoke;
using TTT.CS2.Items.Station;
using TTT.Shop.Commands;
using TTT.Shop.Items;
using TTT.Shop.Items.Detective.Stickers;
using TTT.Shop.Items.Healthshot;
using TTT.Shop.Items.M4A1;
using TTT.Shop.Items.Taser;
using TTT.Shop.Items.Traitor.C4;
using TTT.Shop.Items.Traitor.Gloves;
using TTT.Shop.Listeners;
@@ -20,11 +26,15 @@ public static class ShopServiceCollection {
collection.AddModBehavior<RoundShopClearer>();
collection.AddModBehavior<RoleAssignCreditor>();
collection.AddModBehavior<PlayerKillListener>();
collection.AddModBehavior<PeriodicRewarder>();
collection.AddModBehavior<ShopCommand>();
collection.AddModBehavior<BuyCommand>();
collection.AddModBehavior<BalanceCommand>();
collection.AddArmorServices();
collection.AddBodyPaintServices();
collection.AddC4Services();
collection.AddCamoServices();
collection.AddDamageStation();
@@ -32,7 +42,11 @@ public static class ShopServiceCollection {
collection.AddDnaScannerServices();
collection.AddGlovesServices();
collection.AddHealthStation();
collection.AddHealthshot();
collection.AddM4A1Services();
collection.AddPoisonShots();
collection.AddPoisonSmoke();
collection.AddStickerServices();
collection.AddTaserItem();
}
}

View File

@@ -1,9 +1,12 @@
using CounterStrikeSharp.API.Modules.Utils;
using ShopAPI;
using TTT.Locale;
namespace TTT.Shop;
public static class ShopMsgs {
public static IMsg SHOP_PREFIX => MsgFactory.Create(nameof(SHOP_PREFIX));
public static IMsg SHOP_INACTIVE => MsgFactory.Create(nameof(SHOP_INACTIVE));
public static IMsg CREDITS_NAME => MsgFactory.Create(nameof(CREDITS_NAME));
@@ -20,15 +23,19 @@ public static class ShopMsgs {
}
public static IMsg CREDITS_GIVEN(int amo) {
return MsgFactory.Create(nameof(CREDITS_GIVEN), amo > 0 ? "+" : "-",
return MsgFactory.Create(nameof(CREDITS_GIVEN), getCreditPrefix(amo),
Math.Abs(amo));
}
public static IMsg CREDITS_GIVEN_REASON(int amo, string reason) {
return MsgFactory.Create(nameof(CREDITS_GIVEN_REASON), amo > 0 ? "+" : "-",
return MsgFactory.Create(nameof(CREDITS_GIVEN_REASON), getCreditPrefix(amo),
Math.Abs(amo), reason);
}
private static string getCreditPrefix(int diff) {
return diff > 0 ? ChatColors.Green + "+" : ChatColors.Red + "-";
}
public static IMsg SHOP_INSUFFICIENT_BALANCE(IShopItem item, int bal) {
return MsgFactory.Create(nameof(SHOP_INSUFFICIENT_BALANCE), item.Name,
item.Config.Price, bal);
@@ -37,4 +44,8 @@ public static class ShopMsgs {
public static IMsg SHOP_CANNOT_PURCHASE_WITH_REASON(string reason) {
return MsgFactory.Create(nameof(SHOP_CANNOT_PURCHASE_WITH_REASON), reason);
}
public static IMsg COMMAND_BALANCE(int bal) {
return MsgFactory.Create(nameof(COMMAND_BALANCE), bal);
}
}

View File

@@ -1,5 +1,6 @@
SHOP_INACTIVE: "%PREFIX%The shop is currently closed."
SHOP_ITEM_NOT_FOUND: "%PREFIX%Could not find an item named \"{default}{0}{grey}\"."
SHOP_PREFIX: "{green}SHOP {grey}| "
SHOP_INACTIVE: "%SHOP_PREFIX%The shop is currently closed."
SHOP_ITEM_NOT_FOUND: "%SHOP_PREFIX%Could not find an item named \"{default}{0}{grey}\"."
SHOP_ITEM_DEAGLE: "One-Hit Revolver"
SHOP_ITEM_DEAGLE_DESC: "A one-hit kill revolver with a single bullet. Aim carefully!"
@@ -7,7 +8,7 @@ SHOP_ITEM_DEAGLE_HIT_FF: "You hit a teammate!"
SHOP_ITEM_STICKERS: "Stickers"
SHOP_ITEM_STICKERS_DESC: "Reveal the roles of all players you taser to others."
SHOP_ITEM_STICKERS_HIT: "%PREFIX%You got stickered, your role is now visible to everyone."
SHOP_ITEM_STICKERS_HIT: "%SHOP_PREFIX%You got stickered, your role is now visible to everyone."
SHOP_ITEM_C4: "C4 Explosive"
SHOP_ITEM_C4_DESC: "A powerful explosive that blows up after a delay."
@@ -17,15 +18,23 @@ SHOP_ITEM_M4A1_DESC: "A fully automatic rifle with a silencer accompanied by a s
SHOP_ITEM_GLOVES: "Gloves"
SHOP_ITEM_GLOVES_DESC: "Lets you kill without DNA being left behind, or move bodies without identifying the body."
SHOP_ITEM_GLOVES_USED_BODY: "%PREFIX%You used your gloves to move a body without leaving DNA. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
SHOP_ITEM_GLOVES_USED_KILL: "%PREFIX%You used your gloves to kill without leaving DNA evidence. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
SHOP_ITEM_GLOVES_WORN_OUT: "%PREFIX%Your gloves worn out."
SHOP_ITEM_GLOVES_USED_BODY: "%SHOP_PREFIX%You used your gloves to move a body without leaving DNA. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
SHOP_ITEM_GLOVES_USED_KILL: "%SHOP_PREFIX%You used your gloves to kill without leaving DNA evidence. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
SHOP_ITEM_GLOVES_WORN_OUT: "%SHOP_PREFIX%Your gloves worn out."
SHOP_INSUFFICIENT_BALANCE: "%PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} credit%s%, and you have {yellow}{2}{grey}."
SHOP_CANNOT_PURCHASE: "%PREFIX%You cannot purchase this item."
SHOP_CANNOT_PURCHASE_WITH_REASON: "%PREFIX%You cannot purchase this item: {red}{0}{grey}."
SHOP_PURCHASED: "%PREFIX%You purchased {white}{0}{grey}."
SHOP_ITEM_TASER: "Taser"
SHOP_ITEM_TASER_DESC: "A taser that allows you to identify the roles of players you hit."
SHOP_ITEM_HEALTHSHOT: "Healthshot"
SHOP_ITEM_HEALTHSHOT_DESC: "A healthshot that instantly heals you for 50 health."
SHOP_INSUFFICIENT_BALANCE: "%SHOP_PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} %CREDITS_NAME%%s%, and you have {yellow}{2}{grey}."
SHOP_CANNOT_PURCHASE: "%SHOP_PREFIX%You cannot purchase this item."
SHOP_CANNOT_PURCHASE_WITH_REASON: "%SHOP_PREFIX%You cannot purchase this item: {red}{0}{grey}."
SHOP_PURCHASED: "%SHOP_PREFIX%You purchased {white}{0}{grey}."
CREDITS_NAME: "credit"
CREDITS_GIVEN: "%PREFIX%{0}{1} %CREDITS_NAME%%s%"
CREDITS_GIVEN_REASON: "%PREFIX%{0}{1} %CREDITS_NAME%%s% {grey}({white}{2}{grey})"
CREDITS_GIVEN: "%SHOP_PREFIX%{0}{1} %CREDITS_NAME%%s%"
CREDITS_GIVEN_REASON: "%SHOP_PREFIX%{0}{1} %CREDITS_NAME%%s% {grey}({white}{2}{grey})"
COMMAND_BALANCE: "%SHOP_PREFIX%You have {yellow}{0}{grey} %CREDITS_NAME%%s%."

View File

@@ -0,0 +1,7 @@
namespace ShopAPI.Configs;
public record ArmorConfig : ShopItemConfig {
public override int Price { get; init; } = 80;
public int Armor { get; init; } = 100;
public bool Helmet { get; init; } = true;
}

View File

@@ -0,0 +1,9 @@
using System.Drawing;
namespace ShopAPI.Configs;
public record BodyPaintConfig : ShopItemConfig {
public override int Price { get; init; } = 40;
public int MaxUses { get; init; } = 1;
public Color ColorToApply { get; init; } = Color.GreenYellow;
}

View File

@@ -2,5 +2,5 @@ namespace ShopAPI.Configs;
public record CamoConfig : ShopItemConfig {
public override int Price { get; init; } = 100;
public float CamoVisibility { get; init; } = 0.5f;
public float CamoVisibility { get; init; } = 0.4f;
}

View File

@@ -1,7 +1,7 @@
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Detective;
public record DnaScannerConfig : ShopItemConfig {
public override int Price { get; init; } = 100;
public override int Price { get; init; } = 120;
public int MaxSamples { get; init; } = 0;
public TimeSpan DecayTime { get; init; } = TimeSpan.FromSeconds(10);
}

View File

@@ -1,16 +1,18 @@
using System.Drawing;
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Detective;
public record HealthStationConfig : StationConfig {
public override string UseSound { get; init; } = "sounds/buttons/blip1";
public override int Price { get; init; } = 60;
public override Color GetColor(float health) {
// 100% health = white
// 10% health = green
var r = (int)(255 * (1 - health)); // goes from 255 → 0
var g = 255; // stays at 255
var b = (int)(255 * (1 - health)); // goes from 255 → 0
// 10% health = blue
var r = (int)(255 * health);
var g = (int)(255 * health);
var b = 255;
return Color.FromArgb(r, g, b);
}
}

View File

@@ -1,5 +0,0 @@
namespace ShopAPI.Configs;
public record StickerConfig : ShopItemConfig {
public override int Price { get; init; } = 70;
}

View File

@@ -0,0 +1,5 @@
namespace ShopAPI.Configs.Detective;
public record StickersConfig : ShopItemConfig {
public override int Price { get; init; } = 30;
}

View File

@@ -1,7 +1,7 @@
namespace ShopAPI.Configs;
public record M4A1Config : ShopItemConfig {
public override int Price { get; init; } = 90;
public override int Price { get; init; } = 85;
public int[] ClearSlots { get; init; } = [0, 1];
public string[] Weapons { get; init; } = ["m4a1", "usps"];
}

View File

@@ -27,9 +27,15 @@ public record ShopConfig(IRoleAssigner assigner) {
public int CreditsForDetectiveVInnoKill { get; init; } = -6;
public int CreditsForDetectiveVTraitorKill { get; init; } = 8;
public int CreditsForAnyKill { get; init; } = 2;
public float CreditMultiplierForAssisting { get; init; } = 0.5f;
public float CreditsMultiplierForNotAssisted { get; init; } = 1.5f;
public TimeSpan CreditRewardInterval { get; init; } =
TimeSpan.FromSeconds(30);
public int IntervalRewardAmount { get; init; } = 8;
public virtual int CreditsForKill(IOnlinePlayer attacker,
IOnlinePlayer victim) {
var attackerRole = assigner.GetRoles(attacker)

View File

@@ -1,13 +1,11 @@
using System.Drawing;
using ShopAPI.Configs;
namespace ShopAPI;
namespace ShopAPI.Configs;
public abstract record StationConfig : ShopItemConfig {
public override int Price { get; init; }
public virtual int HealthIncrements { get; init; } = 5;
public virtual int TotalHealthGiven { get; init; } = 200;
public virtual int StationHealth { get; init; } = 100;
public virtual int TotalHealthGiven { get; init; } = 0;
public virtual int StationHealth { get; init; } = 1000;
public virtual float MaxRange { get; init; } = 256;
public virtual TimeSpan HealthInterval { get; init; } =

View File

@@ -0,0 +1,6 @@
namespace ShopAPI.Configs;
public record TaserConfig : ShopItemConfig {
public override int Price { get; init; } = 100;
public string Weapon { get; init; } = "taser";
}

View File

@@ -1,19 +1,21 @@
using System.Drawing;
namespace ShopAPI.Configs;
namespace ShopAPI.Configs.Traitor;
public record DamageStationConfig : StationConfig {
public override int HealthIncrements { get; init; } = -15;
public override int TotalHealthGiven { get; init; } = -300;
public override int HealthIncrements { get; init; } = -20;
public override int TotalHealthGiven { get; init; } = -3000;
public override string UseSound { get; init; } = "sounds/buttons/blip2";
public override int Price { get; init; } = 65;
public override Color GetColor(float health) {
// 101% health = white
// 100% health = white
// 10% health = red
var r = 255; // stays at 255
var g = (int)(255 * (1 - health)); // goes from 255 → 0
var b = (int)(255 * (1 - health)); // goes from 255 → 0
var r = 255;
var g = (int)(255 * health);
var b = (int)(255 * health);
return Color.FromArgb(r, g, b);
}
}

View File

@@ -1,6 +1,6 @@
namespace ShopAPI.Configs.Traitor;
public record GlovesConfig : ShopItemConfig {
public override int Price { get; init; }
public override int Price { get; init; } = 65;
public int MaxUses { get; init; } = 3;
}

View File

@@ -0,0 +1,10 @@
namespace ShopAPI.Configs.Traitor;
public record PoisonConfig {
public TimeSpan TimeBetweenDamage { get; init; } = TimeSpan.FromSeconds(2.5);
public int DamagePerTick { get; init; } = 5;
public int TotalDamage { get; init; } = 60;
public string PoisonSound { get; init; } =
"sounds/player/player_damagebody_03";
}

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@@ -0,0 +1,10 @@
using System.Drawing;
namespace ShopAPI.Configs.Traitor;
public record PoisonShotsConfig : ShopItemConfig {
public override int Price { get; init; } = 65;
public int TotalShots { get; init; } = 3;
public Color PoisonColor { get; init; } = Color.FromArgb(128, Color.Purple);
public PoisonConfig PoisonConfig { get; init; } = new();
}

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@@ -0,0 +1,12 @@
namespace ShopAPI.Configs.Traitor;
public record PoisonSmokeConfig : ShopItemConfig {
public override int Price { get; init; } = 30;
public string Weapon { get; init; } = "smoke";
public float SmokeRadius { get; init; } = 180;
public PoisonConfig PoisonConfig { get; init; } =
new() { DamagePerTick = 20, TotalDamage = 500 };
}

View File

@@ -2,7 +2,7 @@
using TTT.API.Player;
using TTT.Game.Events.Player;
namespace TTT.Shop.Events;
namespace ShopAPI.Events;
public class PlayerBalanceEvent(IPlayer player, int oldBalance, int newBalance,
string? reason) : PlayerEvent(player), ICancelableEvent {

View File

@@ -1,8 +1,7 @@
using ShopAPI;
using TTT.API.Player;
using TTT.API.Player;
using TTT.Game.Events.Player;
namespace TTT.Shop.Events;
namespace ShopAPI.Events;
public abstract class PlayerItemEvent(IPlayer player, IShopItem item)
: PlayerEvent(player) {

View File

@@ -1,8 +1,7 @@
using ShopAPI;
using TTT.API.Events;
using TTT.API.Events;
using TTT.API.Player;
namespace TTT.Shop.Events;
namespace ShopAPI.Events;
public class PlayerPurchaseItemEvent(IPlayer player, IShopItem item)
: PlayerItemEvent(player, item), ICancelableEvent {

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@@ -0,0 +1,8 @@
using ShopAPI.Configs;
namespace ShopAPI;
public record HealthshotConfig : ShopItemConfig {
public override int Price { get; init; } = 25;
public string Weapon { get; init; } = "weapon_healthshot";
}

View File

@@ -3,6 +3,8 @@ using ShopAPI;
using TTT.API.Events;
using TTT.API.Game;
using TTT.API.Player;
using TTT.API.Role;
using TTT.Game.Roles;
using TTT.Shop.Listeners;
using Xunit;
@@ -17,6 +19,9 @@ public class BalanceClearTest(IServiceProvider provider) {
private readonly IGameManager games =
provider.GetRequiredService<IGameManager>();
private readonly IRoleAssigner roles =
provider.GetRequiredService<IRoleAssigner>();
private readonly IShop shop = provider.GetRequiredService<IShop>();
[Fact]
@@ -30,9 +35,29 @@ public class BalanceClearTest(IServiceProvider provider) {
var game = games.CreateGame();
game?.Start();
game?.EndGame();
var newBalance = await shop.Load(player);
Assert.Equal(0, newBalance);
}
[Fact]
public async Task RoleAssignCreditor_ShouldNotBeOverriden_OnGameStart() {
bus.RegisterListener(new RoleAssignCreditor(provider));
bus.RegisterListener(new RoundShopClearer(provider));
var player = TestPlayer.Random();
finder.AddPlayer(player);
finder.AddPlayer(TestPlayer.Random());
var game = games.CreateGame();
game?.Start();
var newBalance = await shop.Load(player);
var expected = 100;
if (roles.GetRoles(player).Any(r => r is TraitorRole)) expected = 120;
Assert.Equal(expected, newBalance);
}
}

View File

@@ -11,7 +11,7 @@ namespace TTT.Test.Shop.Items;
public class DeagleTests {
private readonly IEventBus bus;
private readonly OneShotDeagle item;
private readonly OneShotDeagleItem item;
private readonly IServiceProvider provider;
private readonly IShop shop;
private readonly TestPlayer testPlayer;
@@ -23,7 +23,7 @@ public class DeagleTests {
var finder = provider.GetRequiredService<IPlayerFinder>();
shop = provider.GetRequiredService<IShop>();
bus = provider.GetRequiredService<IEventBus>();
item = new OneShotDeagle(provider);
item = new OneShotDeagleItem(provider);
testPlayer = (finder.AddPlayer(TestPlayer.Random()) as TestPlayer)!;
victim = finder.AddPlayer(TestPlayer.Random());

View File

@@ -1,14 +1,13 @@
using TTT.API.Player;
using TTT.API.Role;
namespace TTT.Test;
public class TestPlayer(string id, string name) : IOnlinePlayer {
public List<string> Messages { get; } = [];
[Obsolete(
"Roles are now managed via IRoleAssigner. Use IRoleAssigner.GetRoles(IPlayer) instead.")]
public ICollection<IRole> Roles { get; } = [];
// [Obsolete(
// "Roles are now managed via IRoleAssigner. Use IRoleAssigner.GetRoles(IPlayer) instead.")]
// public ICollection<IRole> Roles { get; } = [];
public string Id { get; } = id;
public string Name { get; } = name;