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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -158,7 +158,7 @@ jobs:
|
||||
|
||||
# Build the JSON body. We feed system guidance and the raw changelog
|
||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write Release notes, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
|
||||
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is not necessary / populated. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice voice. Output valid Markdown only." \
|
||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||
--arg model "${OPENAI_MODEL}" \
|
||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||
|
||||
@@ -3,28 +3,22 @@
|
||||
Thank you for considering contributing!
|
||||
|
||||
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
|
||||
Contributions are licensed under the same terms as the project’s license (the Profit Disclosure License v1.0).
|
||||
Contributions are licensed under the same terms as the project’s license.
|
||||
|
||||
This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
|
||||
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
|
||||
Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||
- Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||
|
||||
---
|
||||
|
||||
**Code Formatting Requirement**
|
||||
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
|
||||
helps maintain code consistency and quality.
|
||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
|
||||
|
||||
---
|
||||
|
||||
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
|
||||
rights and permissions.
|
||||
|
||||
---
|
||||
|
||||
If you have questions, please contact the repository owner.
|
||||
|
||||
Thank you for helping improve this project!
|
||||
Thank you for helping improve this project!
|
||||
715
LICENSE
715
LICENSE
@@ -1,83 +1,660 @@
|
||||
Profit Disclosure License v1.0
|
||||
==================================
|
||||
# GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
|
||||
Copyright (c) 2025 Isaac Boaz
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to use,
|
||||
copy, modify, and distribute the Software, subject to the following conditions:
|
||||
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||
<https://fsf.org/>
|
||||
|
||||
1. Definitions
|
||||
--------------
|
||||
"Modified versions" means any work containing the Software altered or
|
||||
adapted in any way.
|
||||
"Derivative works" means works based upon the Software, including
|
||||
translations, adaptations, or other modifications.
|
||||
"Combined works" means any software that relies on, depends on, builds on,
|
||||
or requires the Software to function in whole or in part.
|
||||
Everyone is permitted to copy and distribute verbatim copies of this
|
||||
license document, but changing it is not allowed.
|
||||
|
||||
2. Non-Commercial Use
|
||||
---------------------
|
||||
You may use, copy, modify, and distribute the Software freely for any
|
||||
non-commercial purpose, provided that this license and the above copyright
|
||||
notice are included in all copies or substantial portions of the Software.
|
||||
## Preamble
|
||||
|
||||
3. Commercial and Monetized Network Use Obligations
|
||||
---------------------------------------------------
|
||||
If the Software, or any portion of it, is used in a project, product, service,
|
||||
or network-accessible application (e.g., SaaS, PaaS, hosted application) that
|
||||
generates revenue or is intended for commercial gain, whether direct or indirect,
|
||||
you must:
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
a) Make the complete and corresponding source code of any modified versions,
|
||||
derivative works, or combined works that include or depend on the Software
|
||||
publicly and freely available under the terms of this same license; and
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains
|
||||
free software for all its users.
|
||||
|
||||
b) Provide a clear and prominent offer to all users and customers of the
|
||||
commercial product, service, or network application to obtain the full source
|
||||
code free of charge.
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
4. Definition of Commercial Use
|
||||
-------------------------------
|
||||
"Commercial use" includes, but is not limited to:
|
||||
- Selling or licensing the Software or any derivative or combined work;
|
||||
- Offering the Software as part of a paid product or service;
|
||||
- Using the Software to provide services for a fee;
|
||||
- Monetizing access via advertising, subscriptions, or affiliates;
|
||||
- Internal use by for-profit entities in products that are not themselves
|
||||
open-sourced.
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
5. Patent Grant
|
||||
---------------
|
||||
The copyright holder grants you a limited, non-exclusive,
|
||||
royalty-free patent license to use, make, and distribute the Software as
|
||||
permitted by this license. This grant does not include any patent rights not
|
||||
necessarily infringed by the Software.
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
6. No Sublicensing
|
||||
------------------
|
||||
You may not sublicense the Software under terms more permissive than this
|
||||
license.
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
7. Termination
|
||||
--------------
|
||||
Any violation of this license terminates your rights under it immediately.
|
||||
Rights may be reinstated if you cure the violation within 30 days of notice.
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing
|
||||
under this license.
|
||||
|
||||
8. Governing Law and Jurisdiction
|
||||
---------------------------------
|
||||
This license shall be governed by and construed in accordance with the laws of
|
||||
the jurisdiction where the copyright holder resides, without regard to conflict
|
||||
of law principles. Any dispute shall be resolved exclusively in the courts of
|
||||
that jurisdiction.
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
9. No Warranty
|
||||
--------------
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
SPDX-License-Identifier: Profit-Disclosure-1.0
|
||||
### 0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public
|
||||
License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds
|
||||
of works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of
|
||||
an exact copy. The resulting work is called a "modified version" of
|
||||
the earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user
|
||||
through a computer network, with no transfer of a copy, is not
|
||||
conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices" to
|
||||
the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work for
|
||||
making modifications to it. "Object code" means any non-source form of
|
||||
a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can
|
||||
regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same
|
||||
work.
|
||||
|
||||
### 2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey,
|
||||
without conditions so long as your license otherwise remains in force.
|
||||
You may convey covered works to others for the sole purpose of having
|
||||
them make modifications exclusively for you, or provide you with
|
||||
facilities for running those works, provided that you comply with the
|
||||
terms of this License in conveying all material for which you do not
|
||||
control copyright. Those thus making or running the covered works for
|
||||
you must do so exclusively on your behalf, under your direction and
|
||||
control, on terms that prohibit them from making any copies of your
|
||||
copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the
|
||||
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||
it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such
|
||||
circumvention is effected by exercising rights under this License with
|
||||
respect to the covered work, and you disclaim any intention to limit
|
||||
operation or modification of the work as a means of enforcing, against
|
||||
the work's users, your or third parties' legal rights to forbid
|
||||
circumvention of technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these
|
||||
conditions:
|
||||
|
||||
- a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
- b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under
|
||||
section 7. This requirement modifies the requirement in section 4
|
||||
to "keep intact all notices".
|
||||
- c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
- d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of
|
||||
sections 4 and 5, provided that you also convey the machine-readable
|
||||
Corresponding Source under the terms of this License, in one of these
|
||||
ways:
|
||||
|
||||
- a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
- b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the Corresponding
|
||||
Source from a network server at no charge.
|
||||
- c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
- d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
- e) Convey the object code using peer-to-peer transmission,
|
||||
provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general
|
||||
public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal,
|
||||
family, or household purposes, or (2) anything designed or sold for
|
||||
incorporation into a dwelling. In determining whether a product is a
|
||||
consumer product, doubtful cases shall be resolved in favor of
|
||||
coverage. For a particular product received by a particular user,
|
||||
"normally used" refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way
|
||||
in which the particular user actually uses, or expects or is expected
|
||||
to use, the product. A product is a consumer product regardless of
|
||||
whether the product has substantial commercial, industrial or
|
||||
non-consumer uses, unless such uses represent the only significant
|
||||
mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to
|
||||
install and execute modified versions of a covered work in that User
|
||||
Product from a modified version of its Corresponding Source. The
|
||||
information must suffice to ensure that the continued functioning of
|
||||
the modified object code is in no case prevented or interfered with
|
||||
solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or
|
||||
updates for a work that has been modified or installed by the
|
||||
recipient, or for the User Product in which it has been modified or
|
||||
installed. Access to a network may be denied when the modification
|
||||
itself materially and adversely affects the operation of the network
|
||||
or violates the rules and protocols for communication across the
|
||||
network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders
|
||||
of that material) supplement the terms of this License with terms:
|
||||
|
||||
- a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
- b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
- c) Prohibiting misrepresentation of the origin of that material,
|
||||
or requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
- d) Limiting the use for publicity purposes of names of licensors
|
||||
or authors of the material; or
|
||||
- e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
- f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions
|
||||
of it) with contractual assumptions of liability to the recipient,
|
||||
for any liability that these contractual assumptions directly
|
||||
impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions; the
|
||||
above requirements apply either way.
|
||||
|
||||
### 8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license
|
||||
from a particular copyright holder is reinstated (a) provisionally,
|
||||
unless and until the copyright holder explicitly and finally
|
||||
terminates your license, and (b) permanently, if the copyright holder
|
||||
fails to notify you of the violation by some reasonable means prior to
|
||||
60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run
|
||||
a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims owned
|
||||
or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within the
|
||||
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||
the non-exercise of one or more of the rights that are specifically
|
||||
granted under this License. You may not convey a covered work if you
|
||||
are a party to an arrangement with a third party that is in the
|
||||
business of distributing software, under which you make payment to the
|
||||
third party based on the extent of your activity of conveying the
|
||||
work, and under which the third party grants, to any of the parties
|
||||
who would receive the covered work from you, a discriminatory patent
|
||||
license (a) in connection with copies of the covered work conveyed by
|
||||
you (or copies made from those copies), or (b) primarily for and in
|
||||
connection with specific products or compilations that contain the
|
||||
covered work, unless you entered into that arrangement, or that patent
|
||||
license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under
|
||||
this License and any other pertinent obligations, then as a
|
||||
consequence you may not convey it at all. For example, if you agree to
|
||||
terms that obligate you to collect a royalty for further conveying
|
||||
from those to whom you convey the Program, the only way you could
|
||||
satisfy both those terms and this License would be to refrain entirely
|
||||
from conveying the Program.
|
||||
|
||||
### 13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your
|
||||
version supports such interaction) an opportunity to receive the
|
||||
Corresponding Source of your version by providing access to the
|
||||
Corresponding Source from a network server at no charge, through some
|
||||
standard or customary means of facilitating copying of software. This
|
||||
Corresponding Source shall include the Corresponding Source for any
|
||||
work covered by version 3 of the GNU General Public License that is
|
||||
incorporated pursuant to the following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
### 14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Affero General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever
|
||||
published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions
|
||||
of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||
CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these
|
||||
terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to
|
||||
attach them to the start of each source file to most effectively state
|
||||
the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for
|
||||
the specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. For more information on this, and how to apply and follow
|
||||
the GNU AGPL, see <https://www.gnu.org/licenses/>.
|
||||
@@ -1,4 +1,4 @@
|
||||
# TTT | [](./TTT/README.md)
|
||||
# TTT | [](./TTT/README.md) 
|
||||
|
||||

|
||||
[](https://msws.xyz/s/discord)
|
||||
|
||||
@@ -8,6 +8,7 @@ public interface ICommand : ITerrorModule {
|
||||
string[] RequiredFlags => [];
|
||||
string[] RequiredGroups => [];
|
||||
string[] Aliases => [Id];
|
||||
bool MustBeOnMainThread => false;
|
||||
|
||||
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace TTT.API.Player;
|
||||
|
||||
public interface IPlayer {
|
||||
public interface IPlayer : IEquatable<IPlayer> {
|
||||
/// <summary>
|
||||
/// The unique identifier for the player, should
|
||||
/// be unique across all players at all times.
|
||||
@@ -8,4 +8,9 @@ public interface IPlayer {
|
||||
string Id { get; }
|
||||
|
||||
string Name { get; }
|
||||
|
||||
bool IEquatable<IPlayer>.Equals(IPlayer? other) {
|
||||
if (other is null) return false;
|
||||
return Id == other.Id;
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,7 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
|
||||
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
|
||||
collection.AddModBehavior<IIconManager, RoleIconsHandler>();
|
||||
collection.AddModBehavior<NameDisplayer>();
|
||||
|
||||
// Configs
|
||||
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
|
||||
@@ -42,6 +43,9 @@ public static class CS2ServiceCollection {
|
||||
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
|
||||
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
|
||||
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
|
||||
collection.AddModBehavior<IStorage<TaserConfig>, CS2TaserConfig>();
|
||||
collection
|
||||
.AddModBehavior<IStorage<PoisonSmokeConfig>, CS2PoisonSmokeConfig>();
|
||||
|
||||
// TTT - CS2 Specific optionals
|
||||
collection.AddScoped<ITextSpawner, TextSpawner>();
|
||||
@@ -52,8 +56,8 @@ public static class CS2ServiceCollection {
|
||||
collection.AddModBehavior<DamageCanceler>();
|
||||
collection.AddModBehavior<PlayerConnectionsHandler>();
|
||||
collection.AddModBehavior<PropMover>();
|
||||
// collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
||||
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
||||
collection.AddModBehavior<BombPlantSuppressor>();
|
||||
|
||||
// Damage Cancelers
|
||||
collection.AddModBehavior<OutOfRoundCanceler>();
|
||||
|
||||
@@ -40,20 +40,44 @@ public class CS2CommandManager(IServiceProvider provider)
|
||||
var wrapper = executor == null ?
|
||||
null :
|
||||
converter.GetPlayer(executor) as IOnlinePlayer;
|
||||
Task.Run(async () => {
|
||||
try {
|
||||
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
|
||||
return await ProcessCommand(cs2Info);
|
||||
} catch (Exception e) {
|
||||
var msg = e.Message;
|
||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||
await Server.NextWorldUpdateAsync(() => {
|
||||
|
||||
if (cmdMap.TryGetValue(info.GetArg(0), out var command))
|
||||
if (command.MustBeOnMainThread) {
|
||||
processCommandSync(cs2Info, wrapper);
|
||||
return;
|
||||
}
|
||||
|
||||
Task.Run(async () => await processCommandAsync(cs2Info, wrapper));
|
||||
}
|
||||
|
||||
private async Task<CommandResult> processCommandAsync(CS2CommandInfo cs2Info,
|
||||
IOnlinePlayer? wrapper) {
|
||||
try {
|
||||
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
|
||||
return await ProcessCommand(cs2Info);
|
||||
} catch (Exception e) {
|
||||
var msg = e.Message;
|
||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||
await Server.NextWorldUpdateAsync(() => {
|
||||
Console.WriteLine(
|
||||
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
||||
Console.WriteLine(e);
|
||||
});
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
private void processCommandSync(CS2CommandInfo cs2Info,
|
||||
IOnlinePlayer? wrapper) {
|
||||
try { _ = ProcessCommand(cs2Info); } catch (Exception e) {
|
||||
var msg = e.Message;
|
||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||
Server.NextWorldUpdateAsync(() => {
|
||||
Console.WriteLine(
|
||||
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
||||
Console.WriteLine(e);
|
||||
});
|
||||
return CommandResult.ERROR;
|
||||
}
|
||||
});
|
||||
})
|
||||
.Wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
@@ -6,12 +7,16 @@ using TTT.API.Player;
|
||||
namespace TTT.CS2.Command.Test;
|
||||
|
||||
public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public string Id => "giveitem";
|
||||
public string[] Usage => ["[item] <player>"];
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
@@ -19,15 +24,29 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||
|
||||
var query = string.Join(" ", info.Args.Skip(1));
|
||||
var query = info.Args[1];
|
||||
var item = searchItem(query);
|
||||
if (item == null) {
|
||||
info.ReplySync($"Item '{query}' not found.");
|
||||
return Task.FromResult(CommandResult.ERROR);
|
||||
}
|
||||
|
||||
shop.GiveItem(executor, item);
|
||||
info.ReplySync($"Gave item '{item.Name}' to {executor.Name}.");
|
||||
var target = executor;
|
||||
|
||||
Server.NextWorldUpdateAsync(() => {
|
||||
if (info.ArgCount == 3) {
|
||||
var result = finder.GetPlayerByName(info.Args[2]);
|
||||
if (result == null) {
|
||||
info.ReplySync($"Player '{info.Args[2]}' not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
target = result;
|
||||
}
|
||||
|
||||
shop.GiveItem(target, item);
|
||||
info.ReplySync($"Gave item '{item.Name}' to {target.Name}.");
|
||||
});
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
}
|
||||
|
||||
|
||||
38
TTT/CS2/Configs/CS2TaserConfig.cs
Normal file
38
TTT/CS2/Configs/CS2TaserConfig.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs;
|
||||
|
||||
public class CS2TaserConfig : IStorage<TaserConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_taser_price", "Price of the Taser item", 120,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_taser_weapon", "Weapon entity name used for the Taser",
|
||||
"weapon_taser", ConVarFlags.FCVAR_NONE,
|
||||
new ItemValidator(allowMultiple: false));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<TaserConfig?> Load() {
|
||||
var cfg = new TaserConfig {
|
||||
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value
|
||||
};
|
||||
|
||||
return Task.FromResult<TaserConfig?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2C4Config : IStorage<C4Config>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new("css_ttt_shop_c4_price",
|
||||
"Price of the C4 item", 140, ConVarFlags.FCVAR_NONE,
|
||||
"Price of the C4 item", 130, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
|
||||
@@ -21,7 +21,7 @@ public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||
public static readonly FakeConVar<string> CV_WEAPONS = new(
|
||||
"css_ttt_shop_m4a1_weapons",
|
||||
"Weapons granted with this item (comma-separated names)",
|
||||
"weapon_m4a1,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
|
||||
"weapon_m4a1_silencer,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
|
||||
new ItemValidator(allowMultiple: true));
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace TTT.CS2.Configs.ShopItems;
|
||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||
IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 120,
|
||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||
|
||||
67
TTT/CS2/Configs/ShopItems/CS2PoisonSmokeConfig.cs
Normal file
67
TTT/CS2/Configs/ShopItems/CS2PoisonSmokeConfig.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Cvars;
|
||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Validators;
|
||||
|
||||
namespace TTT.CS2.Configs.ShopItems;
|
||||
|
||||
public class CS2PoisonSmokeConfig : IStorage<PoisonSmokeConfig>, IPluginModule {
|
||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||
"css_ttt_shop_poisonsmoke_price", "Price of the Poison Smoke item", 45,
|
||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||
"css_ttt_shop_poisonsmoke_weapon",
|
||||
"Weapon entity name used for the Poison Smoke item", "weapon_smokegrenade",
|
||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||
|
||||
// Poison effect sub-config
|
||||
public static readonly FakeConVar<int> CV_POISON_TICK_DAMAGE = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_damage_per_tick",
|
||||
"Damage dealt per poison tick", 15, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(1, 100));
|
||||
|
||||
public static readonly FakeConVar<int> CV_POISON_TOTAL_DAMAGE = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_total_damage",
|
||||
"Total damage dealt over the poison duration", 500, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(1, 1000));
|
||||
|
||||
public static readonly FakeConVar<int> CV_POISON_TICK_INTERVAL = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_tick_interval",
|
||||
"Milliseconds between each poison damage tick", 500, ConVarFlags.FCVAR_NONE,
|
||||
new RangeValidator<int>(100, 10000));
|
||||
|
||||
public static readonly FakeConVar<string> CV_POISON_SOUND = new(
|
||||
"css_ttt_shop_poisonsmoke_poison_sound",
|
||||
"Sound played when poison deals damage",
|
||||
"sounds/player/player_damagebody_03");
|
||||
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||
plugin.RegisterFakeConVars(this);
|
||||
}
|
||||
|
||||
public Task<PoisonSmokeConfig?> Load() {
|
||||
var poison = new PoisonConfig {
|
||||
TimeBetweenDamage =
|
||||
TimeSpan.FromMilliseconds(CV_POISON_TICK_INTERVAL.Value),
|
||||
DamagePerTick = CV_POISON_TICK_DAMAGE.Value,
|
||||
TotalDamage = CV_POISON_TOTAL_DAMAGE.Value,
|
||||
PoisonSound = CV_POISON_SOUND.Value
|
||||
};
|
||||
|
||||
var cfg = new PoisonSmokeConfig {
|
||||
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value, PoisonConfig = poison
|
||||
};
|
||||
|
||||
return Task.FromResult<PoisonSmokeConfig?>(cfg);
|
||||
}
|
||||
}
|
||||
@@ -61,6 +61,19 @@ public static class PlayerExtensions {
|
||||
pawn.SetColor(color);
|
||||
}
|
||||
|
||||
public static void SetArmor(this CCSPlayerController player, int armor,
|
||||
bool withHelmet = false) {
|
||||
if (!player.IsValid) return;
|
||||
var pawn = player.PlayerPawn.Value;
|
||||
if (pawn == null || !pawn.IsValid) return;
|
||||
pawn.ArmorValue = armor;
|
||||
if (withHelmet)
|
||||
if (pawn.ItemServices != null)
|
||||
new CCSPlayer_ItemServices(pawn.ItemServices.Handle).HasHelmet = true;
|
||||
|
||||
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
|
||||
}
|
||||
|
||||
public static void ColorScreen(this CCSPlayerController player, Color color,
|
||||
float hold = 0.1f, float fade = 0.2f, FadeFlags flags = FadeFlags.FADE_IN,
|
||||
bool withPurge = true) {
|
||||
|
||||
20
TTT/CS2/GameHandlers/BombPlantSuppressor.cs
Normal file
20
TTT/CS2/GameHandlers/BombPlantSuppressor.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class BombPlantSuppressor : IPluginModule {
|
||||
public void Dispose() { }
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.HookUserMessage(322, um => {
|
||||
um.Recipients.Clear();
|
||||
return HookResult.Handled;
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -62,6 +62,10 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
||||
}
|
||||
|
||||
var killerStats = ev.Attacker?.ActionTrackingServices?.MatchStats;
|
||||
ev.Attacker.ActionTrackingServices.NumRoundKills--;
|
||||
Utilities.SetStateChanged(ev.Attacker,
|
||||
"CCSPlayerController_ActionTrackingServices",
|
||||
"m_pActionTrackingServices");
|
||||
if (killerStats == null) return;
|
||||
killerStats.Kills -= 1;
|
||||
killerStats.Damage -= ev.DmgHealth;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using TTT.API.Events;
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.CS2.Utils;
|
||||
using TTT.Game.Events.Player;
|
||||
@@ -8,10 +9,11 @@ namespace TTT.CS2.GameHandlers.DamageCancelers;
|
||||
|
||||
public class OutOfRoundCanceler(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnHurt(PlayerDamagedEvent ev) {
|
||||
if (RoundUtil.IsWarmup()) return;
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||
ev.IsCanceled = true;
|
||||
}
|
||||
}
|
||||
34
TTT/CS2/GameHandlers/NameDisplayer.cs
Normal file
34
TTT/CS2/GameHandlers/NameDisplayer.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Timers;
|
||||
using TTT.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.CS2.RayTrace.Class;
|
||||
using TTT.CS2.RayTrace.Enum;
|
||||
|
||||
namespace TTT.CS2.GameHandlers;
|
||||
|
||||
public class NameDisplayer : IPluginModule {
|
||||
public void Dispose() { }
|
||||
public void Start() { }
|
||||
|
||||
public void Start(BasePlugin? plugin) {
|
||||
plugin?.AddTimer(0.25f, showNames, TimerFlags.REPEAT);
|
||||
}
|
||||
|
||||
private void showNames() {
|
||||
foreach (var player in Utilities.GetPlayers()) {
|
||||
if (player.GetHealth() <= 0) continue;
|
||||
|
||||
var target = player.GetGameTraceByEyePosition(TraceMask.MaskSolid,
|
||||
Contents.NoDraw, player);
|
||||
|
||||
if (target == null) continue;
|
||||
|
||||
if (!target.Value.HitPlayer(out var hit)) continue;
|
||||
if (hit == null) continue;
|
||||
|
||||
player.PrintToCenterAlert($"{hit.PlayerName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -187,12 +187,11 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
||||
targetVector.Z = Math.Max(targetVector.Z, playerOrigin.Z - 48);
|
||||
|
||||
if (ent.AbsOrigin == null) return;
|
||||
var lerpedVector = ent.AbsOrigin.Lerp(targetVector, 0.3f);
|
||||
|
||||
if (info.Beam != null && info.Beam.IsValid) {
|
||||
info.Beam.AcceptInput("Kill");
|
||||
info.Beam = createBeam(playerOrigin.With(z: playerOrigin.Z - 16),
|
||||
lerpedVector);
|
||||
ent.AbsOrigin);
|
||||
}
|
||||
|
||||
playersPressingE[player] = info;
|
||||
@@ -201,9 +200,9 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
||||
private CEnvBeam? createBeam(Vector start, Vector end) {
|
||||
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
|
||||
if (beam == null) return null;
|
||||
beam.RenderMode = RenderMode_t.kRenderTransColor;
|
||||
beam.Width = 0.5f;
|
||||
beam.Render = Color.White;
|
||||
beam.RenderMode = RenderMode_t.kRenderTransAlpha;
|
||||
beam.Width = 2.0f;
|
||||
beam.Render = Color.FromArgb(32, Color.White);
|
||||
beam.EndPos.X = end.X;
|
||||
beam.EndPos.Y = end.Y;
|
||||
beam.EndPos.Z = end.Z;
|
||||
|
||||
@@ -27,8 +27,6 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
private static readonly string T_MODEL =
|
||||
"characters/models/tm_phoenix/tm_phoenix.vmdl";
|
||||
|
||||
// private readonly IDictionary<int, IEnumerable<CPointWorldText>> icons =
|
||||
// new Dictionary<int, IEnumerable<CPointWorldText>>();
|
||||
private readonly IEnumerable<CPointWorldText>?[] icons =
|
||||
new IEnumerable<CPointWorldText>[64];
|
||||
|
||||
@@ -79,8 +77,10 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
plugin
|
||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
|
||||
onTransmit);
|
||||
if (hotReload) OnRoundEnd(null!, null!);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnRoundEnd(EventRoundStart _, GameEventInfo _1) {
|
||||
foreach (var text in Utilities
|
||||
@@ -93,7 +93,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
[UsedImplicitly]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
for (var i = 0; i < icons.Length; i++) removeIcon(i);
|
||||
ClearAllVisibility();
|
||||
traitorsThisRound.Clear();
|
||||
@@ -163,6 +163,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
||||
icons[player.Slot] = roleIcon;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.MONITOR)]
|
||||
public void OnDeath(PlayerDeathEvent ev) {
|
||||
var gamePlayer = players.GetPlayer(ev.Victim);
|
||||
|
||||
@@ -8,7 +8,7 @@ public class TextSetting {
|
||||
public float depthOffset = 0.0f;
|
||||
public bool enabled = true;
|
||||
public string fontName = "Arial";
|
||||
public float fontSize = 50;
|
||||
public float fontSize = 64;
|
||||
public bool fullbright = true;
|
||||
|
||||
public PointWorldTextJustifyHorizontal_t horizontal =
|
||||
@@ -23,5 +23,5 @@ public class TextSetting {
|
||||
public PointWorldTextJustifyVertical_t vertical =
|
||||
PointWorldTextJustifyVertical_t.POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER;
|
||||
|
||||
public float worldUnitsPerPx = 0.4f;
|
||||
public float worldUnitsPerPx = 0.5f;
|
||||
}
|
||||
@@ -72,7 +72,7 @@ public class TextSpawner : ITextSpawner {
|
||||
position.Add(new Vector(0, 0, 72));
|
||||
rotation = new QAngle(rotation.X, rotation.Y + yRot, rotation.Z + 90);
|
||||
|
||||
position.Add(rotation.ToRight() * -10);
|
||||
position.Add(rotation.ToRight() * 5);
|
||||
|
||||
var ent = CreateText(setting, position, rotation);
|
||||
ent.AcceptInput("SetParent", player.Pawn.Value, null, "!activator");
|
||||
|
||||
42
TTT/CS2/Items/Armor/ArmorItem.cs
Normal file
42
TTT/CS2/Items/Armor/ArmorItem.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
|
||||
namespace TTT.CS2.Items.Armor;
|
||||
|
||||
public static class ArmorItemServicesCollection {
|
||||
public static void AddArmorServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<ArmorItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class ArmorItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly ArmorConfig config = provider
|
||||
.GetService<IStorage<ArmorConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ArmorConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
public override string Name => Locale[ArmorMsgs.SHOP_ITEM_ARMOR];
|
||||
public override string Description => Locale[ArmorMsgs.SHOP_ITEM_ARMOR_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
var gamePlayer = converter.GetPlayer(player);
|
||||
if (gamePlayer == null) return;
|
||||
|
||||
gamePlayer.SetArmor(config.Armor, config.Helmet);
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/Armor/ArmorMsgs.cs
Normal file
11
TTT/CS2/Items/Armor/ArmorMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.Armor;
|
||||
|
||||
public class ArmorMsgs {
|
||||
public static IMsg SHOP_ITEM_ARMOR
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_ARMOR));
|
||||
|
||||
public static IMsg SHOP_ITEM_ARMOR_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_ARMOR_DESC));
|
||||
}
|
||||
35
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
35
TTT/CS2/Items/BodyPaint/BodyPaintItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public static class BodyPaintServicesCollection {
|
||||
public static void AddBodyPaintServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<BodyPaintItem>();
|
||||
collection.AddModBehavior<BodyPaintListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BodyPaintItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly BodyPaintConfig config = provider
|
||||
.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
public override string Name => Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT];
|
||||
|
||||
public override string Description
|
||||
=> Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
55
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
55
TTT/CS2/Items/BodyPaint/BodyPaintListener.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.API;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
namespace TTT.CS2.Items.BodyPaint;
|
||||
|
||||
public class BodyPaintListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly IBodyTracker bodies =
|
||||
provider.GetRequiredService<IBodyTracker>();
|
||||
|
||||
private readonly BodyPaintConfig config =
|
||||
provider.GetService<IStorage<BodyPaintConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new BodyPaintConfig();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> uses = new();
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler(Priority = Priority.HIGH)]
|
||||
public void BodyIdentify(BodyIdentifyEvent ev) {
|
||||
if (!bodies.Bodies.TryGetValue(ev.Body, out var body)) return;
|
||||
if (ev.Identifier == null || !usePaint(ev.Identifier)) return;
|
||||
ev.IsCanceled = true;
|
||||
body.SetColor(config.ColorToApply);
|
||||
}
|
||||
|
||||
private bool usePaint(IPlayer player) {
|
||||
if (player is not IOnlinePlayer online) return false;
|
||||
if (!uses.ContainsKey(player)) {
|
||||
if (!shop.HasItem<BodyPaintItem>(online)) return false;
|
||||
uses[player] = config.MaxUses;
|
||||
}
|
||||
|
||||
if (uses[player] <= 0) return false;
|
||||
uses[player]--;
|
||||
if (uses[player] > 0) return true;
|
||||
shop.RemoveItem<BodyPaintItem>(online);
|
||||
Messenger.Message(online, Locale[BodyPaintMsgs.SHOP_ITEM_BODY_PAINT_OUT]);
|
||||
uses.Remove(player);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
14
TTT/CS2/Items/BodyPaint/BodyPaintMsgs.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Traitor.BodyPaint;
|
||||
|
||||
public class BodyPaintMsgs {
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_BODY_PAINT_OUT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_BODY_PAINT_OUT));
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
|
||||
19
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
19
TTT/CS2/Items/PoisonShots/PoisonShotMsgs.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotMsgs {
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_SHOTS_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SHOTS_DESC));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_OUT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_OUT));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_HIT(IPlayer player) {
|
||||
return MsgFactory.Create(nameof(SHOP_ITEM_POISON_HIT), player.Name);
|
||||
}
|
||||
}
|
||||
35
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
35
TTT/CS2/Items/PoisonShots/PoisonShotsItem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public static class PoisonShotServiceCollection {
|
||||
public static void AddPoisonShots(this IServiceCollection services) {
|
||||
services.AddModBehavior<PoisonShotsItem>();
|
||||
services.AddModBehavior<PoisonShotsListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class PoisonShotsItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly PoisonShotsConfig config = provider
|
||||
.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
|
||||
public override string Name => Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS];
|
||||
|
||||
public override string Description
|
||||
=> Locale[PoisonShotMsgs.SHOP_ITEM_POISON_SHOTS_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) { }
|
||||
}
|
||||
138
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
138
TTT/CS2/Items/PoisonShots/PoisonShotsListener.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.Listeners;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonShots;
|
||||
|
||||
public class PoisonShotsListener(IServiceProvider provider)
|
||||
: BaseListener(provider), IPluginModule {
|
||||
private readonly PoisonShotsConfig config =
|
||||
provider.GetService<IStorage<PoisonShotsConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonShotsConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> poisonShots = new();
|
||||
|
||||
private readonly List<IDisposable> poisonTimers = [];
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public override void Dispose() {
|
||||
base.Dispose();
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[GameEventHandler]
|
||||
public HookResult OnFire(EventWeaponFire ev, GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
if (!Tag.GUNS.Contains(ev.Weapon)) return HookResult.Continue;
|
||||
if (converter.GetPlayer(ev.Userid) is not IOnlinePlayer player)
|
||||
return HookResult.Continue;
|
||||
var remainingShots = usePoisonShot(player);
|
||||
if (remainingShots == 0)
|
||||
Messenger.Message(player, Locale[PoisonShotMsgs.SHOP_ITEM_POISON_OUT]);
|
||||
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDamage(PlayerDamagedEvent ev) {
|
||||
if (ev.Attacker == null) return;
|
||||
if (!poisonShots.TryGetValue(ev.Attacker, out var shot) || shot <= 0)
|
||||
return;
|
||||
Messenger.Message(ev.Attacker,
|
||||
Locale[PoisonShotMsgs.SHOP_ITEM_POISON_HIT(ev.Player)]);
|
||||
addPoisonEffect(ev.Player);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameEnd(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
|
||||
foreach (var timer in poisonTimers) timer.Dispose();
|
||||
poisonTimers.Clear();
|
||||
poisonShots.Clear();
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
private void addPoisonEffect(IPlayer player) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(player);
|
||||
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (tickPoison(effect) || timer == null) return;
|
||||
timer.Dispose();
|
||||
poisonTimers.Remove(timer);
|
||||
});
|
||||
});
|
||||
|
||||
poisonTimers.Add(timer);
|
||||
}
|
||||
|
||||
private bool tickPoison(PoisonEffect effect) {
|
||||
if (effect.Player is not IOnlinePlayer online) return false;
|
||||
if (!online.IsAlive) return false;
|
||||
online.Health -= config.PoisonConfig.DamagePerTick;
|
||||
effect.Ticks++;
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
|
||||
var gamePlayer = converter.GetPlayer(online);
|
||||
gamePlayer?.ColorScreen(config.PoisonColor, 0.2f, 0.3f);
|
||||
gamePlayer?.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Uses a poison shot for the player. Returns the remaining shots, -1 if none
|
||||
/// are available.
|
||||
/// </summary>
|
||||
/// <param name="player"></param>
|
||||
/// <returns></returns>
|
||||
private int usePoisonShot(IOnlinePlayer player) {
|
||||
if (!poisonShots.TryGetValue(player, out var shot) || shot <= 0) {
|
||||
if (!shop.HasItem<PoisonShotsItem>(player)) return -1;
|
||||
poisonShots[player] = config.TotalShots;
|
||||
}
|
||||
|
||||
poisonShots[player]--;
|
||||
if (poisonShots[player] > 0) return poisonShots[player];
|
||||
|
||||
poisonShots.Remove(player);
|
||||
shop.RemoveItem<PoisonShotsItem>(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private class PoisonEffect(IPlayer player) {
|
||||
public IPlayer Player { get; } = player;
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
}
|
||||
}
|
||||
43
TTT/CS2/Items/PoisonSmoke/PoisonSmokeItem.cs
Normal file
43
TTT/CS2/Items/PoisonSmoke/PoisonSmokeItem.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public static class PoisonSmokeServiceCollection {
|
||||
public static void AddPoisonSmoke(this IServiceCollection services) {
|
||||
services.AddModBehavior<PoisonSmokeItem>();
|
||||
services.AddModBehavior<PoisonSmokeListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class PoisonSmokeItem(IServiceProvider provider)
|
||||
: RoleRestrictedItem<TraitorRole>(provider) {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonSmokeConfig();
|
||||
|
||||
public override string Name => Locale[PoisonSmokeMsgs.SHOP_ITEM_POISON_SMOKE];
|
||||
|
||||
public override string Description
|
||||
=> Locale[PoisonSmokeMsgs.SHOP_ITEM_POISON_SMOKE_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return Shop.HasItem<PoisonSmokeItem>(player) ?
|
||||
PurchaseResult.ALREADY_OWNED :
|
||||
base.CanPurchase(player);
|
||||
}
|
||||
}
|
||||
120
TTT/CS2/Items/PoisonSmoke/PoisonSmokeListener.cs
Normal file
120
TTT/CS2/Items/PoisonSmoke/PoisonSmokeListener.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public class PoisonSmokeListener(IServiceProvider provider) : IPluginModule {
|
||||
private readonly PoisonSmokeConfig config =
|
||||
provider.GetService<IStorage<PoisonSmokeConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new PoisonSmokeConfig();
|
||||
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
|
||||
private readonly List<IDisposable> poisonSmokes = [];
|
||||
|
||||
private readonly IRoleAssigner roleAssigner =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public void Dispose() {
|
||||
foreach (var timer in poisonSmokes) timer.Dispose();
|
||||
|
||||
poisonSmokes.Clear();
|
||||
}
|
||||
|
||||
public void Start() { }
|
||||
|
||||
[GameEventHandler]
|
||||
public HookResult OnSmokeGrenade(EventSmokegrenadeDetonate ev,
|
||||
GameEventInfo _) {
|
||||
if (ev.Userid == null) return HookResult.Continue;
|
||||
var player = converter.GetPlayer(ev.Userid) as IOnlinePlayer;
|
||||
if (player == null) return HookResult.Continue;
|
||||
if (!shop.HasItem<PoisonSmokeItem>(player)) return HookResult.Continue;
|
||||
|
||||
shop.RemoveItem<PoisonSmokeItem>(player);
|
||||
|
||||
var projectile =
|
||||
Utilities.GetEntityFromIndex<CSmokeGrenadeProjectile>(ev.Entityid);
|
||||
if (projectile == null || !projectile.IsValid) return HookResult.Continue;
|
||||
startPoisonEffect(projectile);
|
||||
return HookResult.Continue;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "AccessToModifiedClosure")]
|
||||
private void startPoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
IDisposable? timer = null;
|
||||
|
||||
var effect = new PoisonEffect(projectile);
|
||||
|
||||
timer = scheduler.SchedulePeriodic(config.PoisonConfig.TimeBetweenDamage, ()
|
||||
=> {
|
||||
Server.NextWorldUpdate(() => {
|
||||
if (tickPoisonEffect(effect) || timer == null) return;
|
||||
timer.Dispose();
|
||||
poisonSmokes.Remove(timer);
|
||||
});
|
||||
});
|
||||
|
||||
poisonSmokes.Add(timer);
|
||||
}
|
||||
|
||||
private bool tickPoisonEffect(PoisonEffect effect) {
|
||||
if (!effect.Projectile.IsValid) return false;
|
||||
effect.Ticks++;
|
||||
|
||||
var players = finder.GetOnline()
|
||||
.Where(player => player.IsAlive && roleAssigner.GetRoles(player)
|
||||
.Any(role => role is InnocentRole or DetectiveRole));
|
||||
|
||||
var gamePlayers = players.Select(p => converter.GetPlayer(p))
|
||||
.Where(p => p != null && p.Pawn.Value != null && p.Pawn.Value.IsValid)
|
||||
.Select(p => (p!, p?.Pawn.Value?.AbsOrigin.Clone()!));
|
||||
|
||||
gamePlayers = gamePlayers.Where(t
|
||||
=> t.Item2.Distance(effect.Origin) <= config.SmokeRadius);
|
||||
|
||||
foreach (var player in gamePlayers.Select(p => p.Item1)) {
|
||||
if (effect.DamageGiven >= config.PoisonConfig.TotalDamage) continue;
|
||||
player.AddHealth(-config.PoisonConfig.DamagePerTick);
|
||||
player.ExecuteClientCommand("play " + config.PoisonConfig.PoisonSound);
|
||||
effect.DamageGiven += config.PoisonConfig.DamagePerTick;
|
||||
}
|
||||
|
||||
return effect.DamageGiven < config.PoisonConfig.TotalDamage;
|
||||
}
|
||||
|
||||
private class PoisonEffect(CSmokeGrenadeProjectile projectile) {
|
||||
public int Ticks { get; set; }
|
||||
public int DamageGiven { get; set; }
|
||||
public Vector Origin { get; } = projectile.AbsOrigin.Clone()!;
|
||||
public CSmokeGrenadeProjectile Projectile { get; } = projectile;
|
||||
}
|
||||
}
|
||||
11
TTT/CS2/Items/PoisonSmoke/PoisonSmokeMsgs.cs
Normal file
11
TTT/CS2/Items/PoisonSmoke/PoisonSmokeMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.CS2.Items.PoisonSmoke;
|
||||
|
||||
public class PoisonSmokeMsgs {
|
||||
public static IMsg SHOP_ITEM_POISON_SMOKE
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SMOKE));
|
||||
|
||||
public static IMsg SHOP_ITEM_POISON_SMOKE_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_POISON_SMOKE_DESC));
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Traitor;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
@@ -16,11 +16,12 @@ public static class DamageStationCollection {
|
||||
}
|
||||
}
|
||||
|
||||
public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
public class DamageStation(IServiceProvider provider)
|
||||
: StationItem<TraitorRole>(provider,
|
||||
provider.GetService<IStorage<DamageStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new DamageStationConfig()) {
|
||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||
|
||||
@@ -36,10 +37,12 @@ public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HURT_DESC];
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = finder.GetOnline();
|
||||
var players = finder.GetOnline();
|
||||
var toRemove = new List<CPhysicsPropMultiplayer>();
|
||||
foreach (var (prop, info) in props) {
|
||||
if (Math.Abs(info.HealthGiven) > Math.Abs(_Config.TotalHealthGiven)) {
|
||||
props.Remove(prop);
|
||||
if (_Config.TotalHealthGiven != 0 && Math.Abs(info.HealthGiven)
|
||||
> Math.Abs(_Config.TotalHealthGiven)) {
|
||||
toRemove.Add(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -70,5 +73,7 @@ public class DamageStation(IServiceProvider provider) : StationItem(provider,
|
||||
gamePlayer.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prop in toRemove) props.Remove(prop);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Storage;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
@@ -13,21 +15,24 @@ public static class HealthStationCollection {
|
||||
}
|
||||
}
|
||||
|
||||
public class HealthStation(IServiceProvider provider) : StationItem(provider,
|
||||
provider.GetService<IStorage<HealthStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new HealthStationConfig()) {
|
||||
public class HealthStation(IServiceProvider provider)
|
||||
: StationItem<DetectiveRole>(provider,
|
||||
provider.GetService<IStorage<HealthStationConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new HealthStationConfig()) {
|
||||
public override string Name => Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH];
|
||||
|
||||
public override string Description
|
||||
=> Locale[StationMsgs.SHOP_ITEM_STATION_HEALTH_DESC];
|
||||
|
||||
override protected void onInterval() {
|
||||
var players = Utilities.GetPlayers();
|
||||
var players = Utilities.GetPlayers();
|
||||
var toRemove = new List<CPhysicsPropMultiplayer>();
|
||||
foreach (var (prop, info) in props) {
|
||||
if (Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
|
||||
props.Remove(prop);
|
||||
if (_Config.TotalHealthGiven != 0
|
||||
&& Math.Abs(info.HealthGiven) > _Config.TotalHealthGiven) {
|
||||
toRemove.Add(prop);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -53,5 +58,7 @@ public class HealthStation(IServiceProvider provider) : StationItem(provider,
|
||||
player.ExecuteClientCommand("play " + _Config.UseSound);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var prop in toRemove) props.Remove(prop);
|
||||
}
|
||||
}
|
||||
@@ -9,14 +9,14 @@ using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.CS2.Extensions;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.CS2.Items.Station;
|
||||
|
||||
public abstract class StationItem(IServiceProvider provider,
|
||||
public abstract class StationItem<T>(IServiceProvider provider,
|
||||
StationConfig config)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider), IPluginModule {
|
||||
: RoleRestrictedItem<T>(provider), IPluginModule where T : IRole {
|
||||
private static readonly long PROP_SIZE_SQUARED = 500;
|
||||
protected readonly StationConfig _Config = config;
|
||||
|
||||
|
||||
@@ -58,19 +58,15 @@ public class RoundTimerListener(IServiceProvider provider)
|
||||
if (ev.NewState == State.FINISHED) endTimer?.Dispose();
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
var duration = config.RoundCfg.RoundDuration(ev.Game.Players.Count);
|
||||
Messenger.DebugAnnounce("Total duration: {0} for {1} player", duration,
|
||||
ev.Game.Players.Count);
|
||||
Server.NextWorldUpdate(() => {
|
||||
RoundUtil.SetTimeRemaining((int)duration.TotalSeconds);
|
||||
});
|
||||
Server.NextWorldUpdate(()
|
||||
=> RoundUtil.SetTimeRemaining((int)duration.TotalSeconds));
|
||||
|
||||
endTimer?.Dispose();
|
||||
endTimer = scheduler.Schedule(duration, () => {
|
||||
Server.NextWorldUpdate(() => {
|
||||
Messenger.DebugAnnounce("Time is up!");
|
||||
ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(provider)));
|
||||
endTimer = scheduler.Schedule(duration,
|
||||
() => {
|
||||
Server.NextWorldUpdate(()
|
||||
=> ev.Game.EndGame(EndReason.TIMEOUT(new InnocentRole(Provider))));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace TTT.CS2.Player;
|
||||
/// Non-human Players (bots) will be tracked by their entity index.
|
||||
/// Note that slot numbers are not guaranteed to be stable across server restarts.
|
||||
/// </summary>
|
||||
public class CS2Player : IOnlinePlayer {
|
||||
public class CS2Player : IOnlinePlayer, IEquatable<CS2Player> {
|
||||
private CCSPlayerController? cachePlayer;
|
||||
|
||||
protected CS2Player(string id, string name) {
|
||||
@@ -51,6 +51,11 @@ public class CS2Player : IOnlinePlayer {
|
||||
=> Math.Min(Utilities.GetPlayers().Select(p => p.PlayerName.Length).Max(),
|
||||
24);
|
||||
|
||||
public bool Equals(CS2Player? other) {
|
||||
if (other is null) return false;
|
||||
return Id == other.Id;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
|
||||
@@ -107,6 +112,8 @@ public class CS2Player : IOnlinePlayer {
|
||||
return player.SteamID.ToString();
|
||||
}
|
||||
|
||||
public override int GetHashCode() { return Id.GetHashCode(); }
|
||||
|
||||
public override string ToString() { return createPaddedName(); }
|
||||
|
||||
// Goal: Pad the name to a fixed width for better alignment in logs
|
||||
|
||||
@@ -14,4 +14,19 @@ SHOP_ITEM_STATION_HURT: "Hurt Station"
|
||||
SHOP_ITEM_STATION_HURT_DESC: "A station that hurts non-Traitors around it."
|
||||
|
||||
SHOP_ITEM_CAMO: "Camouflage"
|
||||
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
|
||||
SHOP_ITEM_CAMO_DESC: "Disguise yourself and make yourself harder to see."
|
||||
|
||||
SHOP_ITEM_BODY_PAINT: "Body Paint"
|
||||
SHOP_ITEM_BODY_PAINT_DESC: "Paint bodies to make them appear identified."
|
||||
SHOP_ITEM_BODY_PAINT_OUT: "%PREFIX% You ran out of body paint."
|
||||
|
||||
SHOP_ITEM_POISON_SHOTS: "Poison Shots"
|
||||
SHOP_ITEM_POISON_SHOTS_DESC: "Your bullets are coated in a mildly poisonous substance."
|
||||
SHOP_ITEM_POISON_HIT: "%PREFIX% You hit {green}{0}{grey} with a {lightpurple}poison shot{grey}."
|
||||
SHOP_ITEM_POISON_OUT: "%PREFIX% You are out of poison shots."
|
||||
|
||||
SHOP_ITEM_POISON_SMOKE: "Poison Smoke"
|
||||
SHOP_ITEM_POISON_SMOKE_DESC: "Throw a grenade that releases poisonous gas."
|
||||
|
||||
SHOP_ITEM_ARMOR: "Armor with Helmet"
|
||||
SHOP_ITEM_ARMOR_DESC: "Wear armor that reduces incoming damage."
|
||||
@@ -20,6 +20,8 @@ public static class GameServiceCollection {
|
||||
collection.AddModBehavior<PlayerJoinStarting>();
|
||||
collection.AddModBehavior<PlayerActionsLogger>();
|
||||
collection.AddModBehavior<BodyIdentifyLogger>();
|
||||
collection.AddModBehavior<PlayerDeathInformer>();
|
||||
collection.AddModBehavior<TraitorBuddyInformer>();
|
||||
|
||||
// Commands
|
||||
collection.AddModBehavior<TTTCommand>();
|
||||
|
||||
19
TTT/Game/Listeners/PlayerDeathInformer.cs
Normal file
19
TTT/Game/Listeners/PlayerDeathInformer.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.Game.Events.Player;
|
||||
using TTT.Game.lang;
|
||||
|
||||
namespace TTT.Game.Listeners;
|
||||
|
||||
public class PlayerDeathInformer(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnDeath(PlayerDeathEvent ev) {
|
||||
if (ev.Killer == null) return;
|
||||
var killerRole = Roles.GetRoles(ev.Killer).FirstOrDefault();
|
||||
if (killerRole == null) return;
|
||||
Messenger.Message(ev.Victim,
|
||||
Locale[GameMsgs.ROLE_REVEAL_DEATH(killerRole)]);
|
||||
}
|
||||
}
|
||||
33
TTT/Game/Listeners/TraitorBuddyInformer.cs
Normal file
33
TTT/Game/Listeners/TraitorBuddyInformer.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using JetBrains.Annotations;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.lang;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Game.Listeners;
|
||||
|
||||
public class TraitorBuddyInformer(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public void OnGameStatChange(GameStateUpdateEvent ev) {
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
|
||||
var traitors = ev.Game.GetAlive(typeof(TraitorRole));
|
||||
|
||||
foreach (var traitor in traitors) {
|
||||
var buddies = traitors.Where(x => x != traitor).ToList();
|
||||
if (buddies.Count == 0) {
|
||||
Messenger.Message(traitor, Locale[GameMsgs.ROLE_REVEAL_TRAITORS_NONE]);
|
||||
} else {
|
||||
Messenger.Message(traitor,
|
||||
Locale[GameMsgs.ROLE_REVEAL_TRAITORS_HEADER]);
|
||||
foreach (var buddy in buddies)
|
||||
Messenger.Message(traitor,
|
||||
$" {ChatColors.Grey}- {ChatColors.Red}{buddy.Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -172,9 +172,6 @@ public class RoundBasedGame(IServiceProvider provider) : IGame {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
foreach (var player in online) inventory.RemoveAllWeapons(player);
|
||||
|
||||
StartedAt = DateTime.Now;
|
||||
RoleAssigner.AssignRoles(online, Roles);
|
||||
players.AddRange(online);
|
||||
|
||||
@@ -32,7 +32,7 @@ public record TTTConfig {
|
||||
|
||||
public string[]? InnocentWeapons { get; init; } = ["knife", "pistol"];
|
||||
|
||||
public bool StripWeaponsPriorToEquipping { get; init; } = true;
|
||||
public bool StripWeaponsPriorToEquipping { get; init; } = false;
|
||||
}
|
||||
|
||||
public record RoundConfig {
|
||||
|
||||
@@ -15,12 +15,23 @@ public static class GameMsgs {
|
||||
public static IMsg ROLE_DETECTIVE
|
||||
=> MsgFactory.Create(nameof(ROLE_DETECTIVE));
|
||||
|
||||
public static IMsg ROLE_REVEAL_TRAITORS_HEADER
|
||||
=> MsgFactory.Create(nameof(ROLE_REVEAL_TRAITORS_HEADER));
|
||||
|
||||
public static IMsg ROLE_REVEAL_TRAITORS_NONE
|
||||
=> MsgFactory.Create(nameof(ROLE_REVEAL_TRAITORS_NONE));
|
||||
|
||||
public static IMsg GAME_LOGS_HEADER
|
||||
=> MsgFactory.Create(nameof(GAME_LOGS_HEADER));
|
||||
|
||||
public static IMsg GAME_LOGS_FOOTER
|
||||
=> MsgFactory.Create(nameof(GAME_LOGS_FOOTER));
|
||||
|
||||
public static IMsg ROLE_REVEAL_DEATH(IRole killerRole) {
|
||||
return MsgFactory.Create(nameof(ROLE_REVEAL_DEATH),
|
||||
GetRolePrefix(killerRole) + killerRole.Name);
|
||||
}
|
||||
|
||||
public static IMsg ROLE_ASSIGNED(IRole role) {
|
||||
return MsgFactory.Create(nameof(ROLE_ASSIGNED), role.Name);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,9 @@ ROLE_INNOCENT: "{green}Innocent"
|
||||
ROLE_DETECTIVE: "{blue}Detective"
|
||||
ROLE_TRAITOR: "{red}Traitor"
|
||||
ROLE_ASSIGNED: "%PREFIX%You are %an% {0}{grey}!"
|
||||
ROLE_REVEAL_DEATH: "%PREFIX%Your killer was %an% {0}{grey}!"
|
||||
ROLE_REVEAL_TRAITORS_HEADER: "%PREFIX%Your {red}Traitor {grey}teammates are:"
|
||||
ROLE_REVEAL_TRAITORS_NONE: "%PREFIX%You have no {red}Traitor {grey}teammates."
|
||||
GENERIC_UNKNOWN: "%PREFIX%{red}Unknown Command: {darkred}{0}"
|
||||
GENERIC_NO_PERMISSION: "%PREFIX%{red}You do not have permission to use this command."
|
||||
GENERIC_NO_PERMISSION_NODE: "%PREFIX%{red}You are missing the {darkred}{0}{red} permission."
|
||||
|
||||
@@ -2,11 +2,16 @@
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Commands;
|
||||
|
||||
public class BalanceCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IMsgLocalizer locale =
|
||||
provider.GetRequiredService<IMsgLocalizer>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
public string Id => "balance";
|
||||
public string[] Aliases => [Id, "bal", "credits", "money"];
|
||||
|
||||
@@ -21,7 +26,7 @@ public class BalanceCommand(IServiceProvider provider) : ICommand {
|
||||
}
|
||||
|
||||
var bal = await shop.Load(executor);
|
||||
info.ReplySync($"You have {bal} credits.");
|
||||
info.ReplySync(locale[ShopMsgs.COMMAND_BALANCE(bal)]);
|
||||
return CommandResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,9 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
public string Id => "buy";
|
||||
public void Start() { }
|
||||
public string[] Aliases => [Id, "purchase", "b"];
|
||||
public string[] Usage => ["[item]"];
|
||||
|
||||
public bool MustBeOnMainThread => true;
|
||||
|
||||
public Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
ICommandInfo info) {
|
||||
@@ -58,7 +61,7 @@ public class BuyCommand(IServiceProvider provider) : ICommand {
|
||||
if (item != null) return item;
|
||||
|
||||
item = shop.Items.FirstOrDefault(it
|
||||
=> it.Name.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||
=> it.Name.Contains(query, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
if (item != null) return item;
|
||||
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Command;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.Shop.Commands;
|
||||
|
||||
public class ListCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly IMessenger messenger =
|
||||
provider.GetRequiredService<IMessenger>();
|
||||
private readonly IGameManager games = provider
|
||||
.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
@@ -19,12 +19,51 @@ public class ListCommand(IServiceProvider provider) : ICommand {
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
foreach (var item in shop.Items)
|
||||
messenger.Message(executor,
|
||||
$"{ChatColors.Grey}- {ChatColors.White}{item.Name} {ChatColors.Grey}- {item.Description}");
|
||||
public async Task<CommandResult> Execute(IOnlinePlayer? executor,
|
||||
ICommandInfo info) {
|
||||
var items = new List<IShopItem>(shop.Items).Where(item
|
||||
=> executor == null
|
||||
|| games.ActiveGame is not { State: State.IN_PROGRESS }
|
||||
|| item.CanPurchase(executor) != PurchaseResult.WRONG_ROLE)
|
||||
.ToList();
|
||||
|
||||
return Task.FromResult(CommandResult.SUCCESS);
|
||||
items.Sort((a, b) => {
|
||||
var aPrice = a.Config.Price;
|
||||
var bPrice = b.Config.Price;
|
||||
var aCanBuy = executor != null
|
||||
&& a.CanPurchase(executor) == PurchaseResult.SUCCESS;
|
||||
var bCanBuy = executor != null
|
||||
&& b.CanPurchase(executor) == PurchaseResult.SUCCESS;
|
||||
|
||||
if (aCanBuy && !bCanBuy) return -1;
|
||||
if (!aCanBuy && bCanBuy) return 1;
|
||||
if (aPrice != bPrice) return aPrice.CompareTo(bPrice);
|
||||
return string.Compare(a.Name, b.Name, StringComparison.Ordinal);
|
||||
});
|
||||
|
||||
var balance = info.CallingPlayer == null ?
|
||||
int.MaxValue :
|
||||
await shop.Load(info.CallingPlayer);
|
||||
|
||||
foreach (var item in items)
|
||||
info.ReplySync(formatItem(item,
|
||||
item.Config.Price <= balance
|
||||
&& item.CanPurchase(info.CallingPlayer ?? executor!)
|
||||
== PurchaseResult.SUCCESS));
|
||||
|
||||
return CommandResult.SUCCESS;
|
||||
}
|
||||
|
||||
private string formatPrefix(IShopItem item, bool canBuy = true) {
|
||||
if (!canBuy)
|
||||
return
|
||||
$" {ChatColors.Grey}- [{ChatColors.DarkRed}{item.Config.Price}{ChatColors.Grey}] {ChatColors.Red}{item.Name}";
|
||||
return
|
||||
$" {ChatColors.Default}- [{ChatColors.Yellow}{item.Config.Price}{ChatColors.Default}] {ChatColors.Green}{item.Name}";
|
||||
}
|
||||
|
||||
private string formatItem(IShopItem item, bool canBuy) {
|
||||
return
|
||||
$" {formatPrefix(item, canBuy)} {ChatColors.Grey} | {item.Description}";
|
||||
}
|
||||
}
|
||||
@@ -14,14 +14,18 @@ public class ShopCommand(IServiceProvider provider) : ICommand {
|
||||
private readonly Dictionary<string, ICommand> subcommands = new() {
|
||||
["list"] = new ListCommand(provider),
|
||||
["buy"] = new BuyCommand(provider),
|
||||
["balance"] = new BalanceCommand(provider)
|
||||
["balance"] = new BalanceCommand(provider),
|
||||
["bal"] = new BalanceCommand(provider)
|
||||
};
|
||||
|
||||
public void Dispose() { }
|
||||
public string Id => "shop";
|
||||
public string[] Usage => ["list", "buy [item]", "balance"];
|
||||
|
||||
public void Start() { }
|
||||
|
||||
public bool MustBeOnMainThread => true;
|
||||
|
||||
public Task<CommandResult>
|
||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||
HashSet<string> sent = [];
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using ShopAPI.Configs.Detective;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
@@ -17,11 +18,11 @@ public static class StickerExtensions {
|
||||
|
||||
public class Stickers(IServiceProvider provider)
|
||||
: RoleRestrictedItem<DetectiveRole>(provider) {
|
||||
private readonly StickerConfig config = provider
|
||||
.GetService<IStorage<StickerConfig>>()
|
||||
private readonly StickersConfig config = provider
|
||||
.GetService<IStorage<StickersConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new StickerConfig();
|
||||
.GetResult() ?? new StickersConfig();
|
||||
|
||||
private readonly IIconManager? icons = provider.GetService<IIconManager>();
|
||||
|
||||
|
||||
38
TTT/Shop/Items/Healthshot/HealthshotItem.cs
Normal file
38
TTT/Shop/Items/Healthshot/HealthshotItem.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Shop.Items.Healthshot;
|
||||
|
||||
public static class HealthshotServiceCollection {
|
||||
public static void AddHealthshot(this IServiceCollection services) {
|
||||
services.AddModBehavior<HealthshotItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class HealthshotItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly HealthshotConfig config =
|
||||
provider.GetService<IStorage<HealthshotConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new HealthshotConfig();
|
||||
|
||||
public override string Name => Locale[HealthshotMsgs.SHOP_ITEM_HEALTHSHOT];
|
||||
|
||||
public override string Description
|
||||
=> Locale[HealthshotMsgs.SHOP_ITEM_HEALTHSHOT_DESC];
|
||||
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
11
TTT/Shop/Items/Healthshot/HealthshotMsgs.cs
Normal file
11
TTT/Shop/Items/Healthshot/HealthshotMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Healthshot;
|
||||
|
||||
public class HealthshotMsgs {
|
||||
public static IMsg SHOP_ITEM_HEALTHSHOT
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_HEALTHSHOT));
|
||||
|
||||
public static IMsg SHOP_ITEM_HEALTHSHOT_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_HEALTHSHOT_DESC));
|
||||
}
|
||||
@@ -31,7 +31,7 @@ public class DeagleDamageListener(IServiceProvider provider)
|
||||
if (attacker == null) return;
|
||||
|
||||
var deagleItem = shop.GetOwnedItems(attacker)
|
||||
.FirstOrDefault(s => s is OneShotDeagle);
|
||||
.FirstOrDefault(s => s is OneShotDeagleItem);
|
||||
if (deagleItem == null) return;
|
||||
|
||||
if (ev.Weapon != config.Weapon)
|
||||
|
||||
@@ -10,12 +10,12 @@ namespace TTT.Shop.Items;
|
||||
|
||||
public static class DeagleServiceCollection {
|
||||
public static void AddDeagleServices(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<OneShotDeagle>();
|
||||
collection.AddModBehavior<OneShotDeagleItem>();
|
||||
collection.AddModBehavior<DeagleDamageListener>();
|
||||
}
|
||||
}
|
||||
|
||||
public class OneShotDeagle(IServiceProvider provider)
|
||||
public class OneShotDeagleItem(IServiceProvider provider)
|
||||
: BaseItem(provider), IWeapon {
|
||||
private readonly OneShotDeagleConfig deagleConfigStorage = provider
|
||||
.GetService<IStorage<OneShotDeagleConfig>>()
|
||||
37
TTT/Shop/Items/Taser/TaserItem.cs
Normal file
37
TTT/Shop/Items/Taser/TaserItem.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
using TTT.Game.Roles;
|
||||
|
||||
namespace TTT.Shop.Items.Taser;
|
||||
|
||||
public static class TaserServiceCollection {
|
||||
public static void AddTaserItem(this IServiceCollection collection) {
|
||||
collection.AddModBehavior<TaserItem>();
|
||||
}
|
||||
}
|
||||
|
||||
public class TaserItem(IServiceProvider provider) : BaseItem(provider) {
|
||||
private readonly TaserConfig config =
|
||||
provider.GetService<IStorage<TaserConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new TaserConfig();
|
||||
|
||||
public override string Name => Locale[TaserMsgs.SHOP_ITEM_TASER];
|
||||
public override string Description => Locale[TaserMsgs.SHOP_ITEM_TASER_DESC];
|
||||
public override ShopItemConfig Config => config;
|
||||
|
||||
public override void OnPurchase(IOnlinePlayer player) {
|
||||
// Remove in case they already have it, to allow refresh of recharging taser
|
||||
Inventory.RemoveWeapon(player, config.Weapon);
|
||||
Inventory.GiveWeapon(player, new BaseWeapon(config.Weapon));
|
||||
}
|
||||
|
||||
public override PurchaseResult CanPurchase(IOnlinePlayer player) {
|
||||
return PurchaseResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
11
TTT/Shop/Items/Taser/TaserMsgs.cs
Normal file
11
TTT/Shop/Items/Taser/TaserMsgs.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop.Items.Taser;
|
||||
|
||||
public class TaserMsgs {
|
||||
public static IMsg SHOP_ITEM_TASER
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_TASER));
|
||||
|
||||
public static IMsg SHOP_ITEM_TASER_DESC
|
||||
=> MsgFactory.Create(nameof(SHOP_ITEM_TASER_DESC));
|
||||
}
|
||||
@@ -9,20 +9,18 @@ using TTT.API.Storage;
|
||||
using TTT.Game.Events.Body;
|
||||
using TTT.Game.Events.Game;
|
||||
using TTT.Game.Listeners;
|
||||
using TTT.Shop.Events;
|
||||
|
||||
namespace TTT.Shop.Items.Traitor.Gloves;
|
||||
|
||||
public class GlovesListener(IServiceProvider provider)
|
||||
: BaseListener(provider) {
|
||||
private readonly GlovesConfig item =
|
||||
private readonly GlovesConfig config =
|
||||
provider.GetService<IStorage<GlovesConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new GlovesConfig();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private readonly Dictionary<IPlayer, int> uses = new();
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -33,7 +31,7 @@ public class GlovesListener(IServiceProvider provider)
|
||||
ev.Body.Killer = null;
|
||||
Messenger.Message(online,
|
||||
Locale[
|
||||
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], item.MaxUses)]);
|
||||
GlovesMsgs.SHOP_ITEM_GLOVES_USED_KILL(uses[online], config.MaxUses)]);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -46,7 +44,7 @@ public class GlovesListener(IServiceProvider provider)
|
||||
Messenger.Message(ev.Identifier,
|
||||
Locale[
|
||||
GlovesMsgs.SHOP_ITEM_GLOVES_USED_BODY(uses[ev.Identifier],
|
||||
item.MaxUses)]);
|
||||
config.MaxUses)]);
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
@@ -60,7 +58,7 @@ public class GlovesListener(IServiceProvider provider)
|
||||
if (player is not IOnlinePlayer online) return false;
|
||||
if (!uses.TryGetValue(player, out var useCount)) {
|
||||
if (!shop.HasItem<GlovesItem>(online)) return false;
|
||||
uses[player] = item.MaxUses - 1;
|
||||
uses[player] = config.MaxUses - 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ public class PlayerKillListener(IServiceProvider provider)
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
public async Task OnKill(PlayerDeathEvent ev) {
|
||||
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
|
||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||
if (ev.Killer == null) return;
|
||||
var victimBal = await shop.Load(ev.Victim);
|
||||
|
||||
@@ -25,7 +25,7 @@ public class PlayerKillListener(IServiceProvider provider)
|
||||
}
|
||||
|
||||
[UsedImplicitly]
|
||||
[EventHandler]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
public async Task OnIdentify(BodyIdentifyEvent ev) {
|
||||
if (ev.Identifier == null) return;
|
||||
var victimBal = await shop.Load(ev.Body.OfPlayer);
|
||||
@@ -37,12 +37,12 @@ public class PlayerKillListener(IServiceProvider provider)
|
||||
if (!isGoodKill(ev.Body.Killer, ev.Body.OfPlayer)) {
|
||||
var killerBal = await shop.Load(killer);
|
||||
shop.AddBalance(killer, -killerBal / 4,
|
||||
ev.Body.OfPlayer.Name + " kill invalidated");
|
||||
ev.Body.OfPlayer.Name + " Bad Kill");
|
||||
return;
|
||||
}
|
||||
|
||||
shop.AddBalance(killer, victimBal / 4,
|
||||
ev.Body.OfPlayer.Name + " kill validated");
|
||||
ev.Body.OfPlayer.Name + " Good Kill");
|
||||
}
|
||||
|
||||
private bool isGoodKill(IPlayer attacker, IPlayer victim) {
|
||||
|
||||
@@ -13,12 +13,12 @@ public class RoundShopClearer(IServiceProvider provider) : IListener {
|
||||
|
||||
public void Dispose() { bus.UnregisterListener(this); }
|
||||
|
||||
[EventHandler(IgnoreCanceled = true, Priority = Priority.LOW)]
|
||||
[EventHandler(IgnoreCanceled = true)]
|
||||
[UsedImplicitly]
|
||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
||||
// Only clear balances if the round is in progress
|
||||
// This is called only once, which means the round went from COUNTDOWN / WAITING -> IN_PROGRESS
|
||||
if (ev.NewState != State.IN_PROGRESS) return;
|
||||
if (ev.NewState != State.FINISHED) return;
|
||||
shop.ClearBalances();
|
||||
shop.ClearItems();
|
||||
}
|
||||
|
||||
42
TTT/Shop/PeriodicRewarder.cs
Normal file
42
TTT/Shop/PeriodicRewarder.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Reactive.Concurrency;
|
||||
using CounterStrikeSharp.API;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Configs;
|
||||
using TTT.API;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Storage;
|
||||
|
||||
namespace TTT.Shop;
|
||||
|
||||
public class PeriodicRewarder(IServiceProvider provider) : ITerrorModule {
|
||||
private readonly ShopConfig config = provider
|
||||
.GetService<IStorage<ShopConfig>>()
|
||||
?.Load()
|
||||
.GetAwaiter()
|
||||
.GetResult() ?? new ShopConfig(provider);
|
||||
|
||||
private readonly IPlayerFinder finder =
|
||||
provider.GetRequiredService<IPlayerFinder>();
|
||||
|
||||
private readonly IScheduler scheduler =
|
||||
provider.GetRequiredService<IScheduler>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
private IDisposable? timer;
|
||||
|
||||
public void Dispose() { timer?.Dispose(); }
|
||||
|
||||
public void Start() {
|
||||
timer = scheduler.SchedulePeriodic(config.CreditRewardInterval,
|
||||
issueRewards);
|
||||
}
|
||||
|
||||
private void issueRewards() {
|
||||
Server.NextWorldUpdate(() => {
|
||||
foreach (var player in finder.GetOnline().Where(p => p.IsAlive))
|
||||
shop.AddBalance(player, config.IntervalRewardAmount, "Time Reward");
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,11 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using ShopAPI.Events;
|
||||
using TTT.API;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Messages;
|
||||
using TTT.API.Player;
|
||||
using TTT.Locale;
|
||||
using TTT.Shop.Events;
|
||||
|
||||
namespace TTT.Shop;
|
||||
|
||||
@@ -68,6 +68,8 @@ public class Shop(IServiceProvider provider) : ITerrorModule, IShop {
|
||||
|
||||
public void AddBalance(IOnlinePlayer player, int amount, string reason = "",
|
||||
bool print = true) {
|
||||
messenger?.Debug(
|
||||
$"Adding {amount} to {player.Name} ({player.Id}) balance. Reason: {reason}");
|
||||
if (amount == 0) return;
|
||||
balances.TryAdd(player.Id, 0);
|
||||
|
||||
|
||||
@@ -1,13 +1,19 @@
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShopAPI;
|
||||
using TTT.API.Extensions;
|
||||
using TTT.CS2.Items.Armor;
|
||||
using TTT.CS2.Items.BodyPaint;
|
||||
using TTT.CS2.Items.Camouflage;
|
||||
using TTT.CS2.Items.DNA;
|
||||
using TTT.CS2.Items.PoisonShots;
|
||||
using TTT.CS2.Items.PoisonSmoke;
|
||||
using TTT.CS2.Items.Station;
|
||||
using TTT.Shop.Commands;
|
||||
using TTT.Shop.Items;
|
||||
using TTT.Shop.Items.Detective.Stickers;
|
||||
using TTT.Shop.Items.Healthshot;
|
||||
using TTT.Shop.Items.M4A1;
|
||||
using TTT.Shop.Items.Taser;
|
||||
using TTT.Shop.Items.Traitor.C4;
|
||||
using TTT.Shop.Items.Traitor.Gloves;
|
||||
using TTT.Shop.Listeners;
|
||||
@@ -20,11 +26,15 @@ public static class ShopServiceCollection {
|
||||
|
||||
collection.AddModBehavior<RoundShopClearer>();
|
||||
collection.AddModBehavior<RoleAssignCreditor>();
|
||||
collection.AddModBehavior<PlayerKillListener>();
|
||||
collection.AddModBehavior<PeriodicRewarder>();
|
||||
|
||||
collection.AddModBehavior<ShopCommand>();
|
||||
collection.AddModBehavior<BuyCommand>();
|
||||
collection.AddModBehavior<BalanceCommand>();
|
||||
|
||||
collection.AddArmorServices();
|
||||
collection.AddBodyPaintServices();
|
||||
collection.AddC4Services();
|
||||
collection.AddCamoServices();
|
||||
collection.AddDamageStation();
|
||||
@@ -32,7 +42,11 @@ public static class ShopServiceCollection {
|
||||
collection.AddDnaScannerServices();
|
||||
collection.AddGlovesServices();
|
||||
collection.AddHealthStation();
|
||||
collection.AddHealthshot();
|
||||
collection.AddM4A1Services();
|
||||
collection.AddPoisonShots();
|
||||
collection.AddPoisonSmoke();
|
||||
collection.AddStickerServices();
|
||||
collection.AddTaserItem();
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using ShopAPI;
|
||||
using TTT.Locale;
|
||||
|
||||
namespace TTT.Shop;
|
||||
|
||||
public static class ShopMsgs {
|
||||
public static IMsg SHOP_PREFIX => MsgFactory.Create(nameof(SHOP_PREFIX));
|
||||
|
||||
public static IMsg SHOP_INACTIVE => MsgFactory.Create(nameof(SHOP_INACTIVE));
|
||||
|
||||
public static IMsg CREDITS_NAME => MsgFactory.Create(nameof(CREDITS_NAME));
|
||||
@@ -20,15 +23,19 @@ public static class ShopMsgs {
|
||||
}
|
||||
|
||||
public static IMsg CREDITS_GIVEN(int amo) {
|
||||
return MsgFactory.Create(nameof(CREDITS_GIVEN), amo > 0 ? "+" : "-",
|
||||
return MsgFactory.Create(nameof(CREDITS_GIVEN), getCreditPrefix(amo),
|
||||
Math.Abs(amo));
|
||||
}
|
||||
|
||||
public static IMsg CREDITS_GIVEN_REASON(int amo, string reason) {
|
||||
return MsgFactory.Create(nameof(CREDITS_GIVEN_REASON), amo > 0 ? "+" : "-",
|
||||
return MsgFactory.Create(nameof(CREDITS_GIVEN_REASON), getCreditPrefix(amo),
|
||||
Math.Abs(amo), reason);
|
||||
}
|
||||
|
||||
private static string getCreditPrefix(int diff) {
|
||||
return diff > 0 ? ChatColors.Green + "+" : ChatColors.Red + "-";
|
||||
}
|
||||
|
||||
public static IMsg SHOP_INSUFFICIENT_BALANCE(IShopItem item, int bal) {
|
||||
return MsgFactory.Create(nameof(SHOP_INSUFFICIENT_BALANCE), item.Name,
|
||||
item.Config.Price, bal);
|
||||
@@ -37,4 +44,8 @@ public static class ShopMsgs {
|
||||
public static IMsg SHOP_CANNOT_PURCHASE_WITH_REASON(string reason) {
|
||||
return MsgFactory.Create(nameof(SHOP_CANNOT_PURCHASE_WITH_REASON), reason);
|
||||
}
|
||||
|
||||
public static IMsg COMMAND_BALANCE(int bal) {
|
||||
return MsgFactory.Create(nameof(COMMAND_BALANCE), bal);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
SHOP_INACTIVE: "%PREFIX%The shop is currently closed."
|
||||
SHOP_ITEM_NOT_FOUND: "%PREFIX%Could not find an item named \"{default}{0}{grey}\"."
|
||||
SHOP_PREFIX: "{green}SHOP {grey}| "
|
||||
SHOP_INACTIVE: "%SHOP_PREFIX%The shop is currently closed."
|
||||
SHOP_ITEM_NOT_FOUND: "%SHOP_PREFIX%Could not find an item named \"{default}{0}{grey}\"."
|
||||
|
||||
SHOP_ITEM_DEAGLE: "One-Hit Revolver"
|
||||
SHOP_ITEM_DEAGLE_DESC: "A one-hit kill revolver with a single bullet. Aim carefully!"
|
||||
@@ -7,7 +8,7 @@ SHOP_ITEM_DEAGLE_HIT_FF: "You hit a teammate!"
|
||||
|
||||
SHOP_ITEM_STICKERS: "Stickers"
|
||||
SHOP_ITEM_STICKERS_DESC: "Reveal the roles of all players you taser to others."
|
||||
SHOP_ITEM_STICKERS_HIT: "%PREFIX%You got stickered, your role is now visible to everyone."
|
||||
SHOP_ITEM_STICKERS_HIT: "%SHOP_PREFIX%You got stickered, your role is now visible to everyone."
|
||||
|
||||
SHOP_ITEM_C4: "C4 Explosive"
|
||||
SHOP_ITEM_C4_DESC: "A powerful explosive that blows up after a delay."
|
||||
@@ -17,15 +18,23 @@ SHOP_ITEM_M4A1_DESC: "A fully automatic rifle with a silencer accompanied by a s
|
||||
|
||||
SHOP_ITEM_GLOVES: "Gloves"
|
||||
SHOP_ITEM_GLOVES_DESC: "Lets you kill without DNA being left behind, or move bodies without identifying the body."
|
||||
SHOP_ITEM_GLOVES_USED_BODY: "%PREFIX%You used your gloves to move a body without leaving DNA. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
|
||||
SHOP_ITEM_GLOVES_USED_KILL: "%PREFIX%You used your gloves to kill without leaving DNA evidence. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
|
||||
SHOP_ITEM_GLOVES_WORN_OUT: "%PREFIX%Your gloves worn out."
|
||||
SHOP_ITEM_GLOVES_USED_BODY: "%SHOP_PREFIX%You used your gloves to move a body without leaving DNA. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
|
||||
SHOP_ITEM_GLOVES_USED_KILL: "%SHOP_PREFIX%You used your gloves to kill without leaving DNA evidence. ({yellow}{0}{grey}/{yellow}{1}{grey} use%s% left)."
|
||||
SHOP_ITEM_GLOVES_WORN_OUT: "%SHOP_PREFIX%Your gloves worn out."
|
||||
|
||||
SHOP_INSUFFICIENT_BALANCE: "%PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} credit%s%, and you have {yellow}{2}{grey}."
|
||||
SHOP_CANNOT_PURCHASE: "%PREFIX%You cannot purchase this item."
|
||||
SHOP_CANNOT_PURCHASE_WITH_REASON: "%PREFIX%You cannot purchase this item: {red}{0}{grey}."
|
||||
SHOP_PURCHASED: "%PREFIX%You purchased {white}{0}{grey}."
|
||||
SHOP_ITEM_TASER: "Taser"
|
||||
SHOP_ITEM_TASER_DESC: "A taser that allows you to identify the roles of players you hit."
|
||||
|
||||
SHOP_ITEM_HEALTHSHOT: "Healthshot"
|
||||
SHOP_ITEM_HEALTHSHOT_DESC: "A healthshot that instantly heals you for 50 health."
|
||||
|
||||
SHOP_INSUFFICIENT_BALANCE: "%SHOP_PREFIX%You cannot afford {white}{0}{grey}, it costs {yellow}{1}{grey} %CREDITS_NAME%%s%, and you have {yellow}{2}{grey}."
|
||||
SHOP_CANNOT_PURCHASE: "%SHOP_PREFIX%You cannot purchase this item."
|
||||
SHOP_CANNOT_PURCHASE_WITH_REASON: "%SHOP_PREFIX%You cannot purchase this item: {red}{0}{grey}."
|
||||
SHOP_PURCHASED: "%SHOP_PREFIX%You purchased {white}{0}{grey}."
|
||||
|
||||
CREDITS_NAME: "credit"
|
||||
CREDITS_GIVEN: "%PREFIX%{0}{1} %CREDITS_NAME%%s%"
|
||||
CREDITS_GIVEN_REASON: "%PREFIX%{0}{1} %CREDITS_NAME%%s% {grey}({white}{2}{grey})"
|
||||
CREDITS_GIVEN: "%SHOP_PREFIX%{0}{1} %CREDITS_NAME%%s%"
|
||||
CREDITS_GIVEN_REASON: "%SHOP_PREFIX%{0}{1} %CREDITS_NAME%%s% {grey}({white}{2}{grey})"
|
||||
|
||||
COMMAND_BALANCE: "%SHOP_PREFIX%You have {yellow}{0}{grey} %CREDITS_NAME%%s%."
|
||||
7
TTT/ShopAPI/Configs/ArmorConfig.cs
Normal file
7
TTT/ShopAPI/Configs/ArmorConfig.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record ArmorConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 80;
|
||||
public int Armor { get; init; } = 100;
|
||||
public bool Helmet { get; init; } = true;
|
||||
}
|
||||
9
TTT/ShopAPI/Configs/BodyPaintConfig.cs
Normal file
9
TTT/ShopAPI/Configs/BodyPaintConfig.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record BodyPaintConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 40;
|
||||
public int MaxUses { get; init; } = 1;
|
||||
public Color ColorToApply { get; init; } = Color.GreenYellow;
|
||||
}
|
||||
@@ -2,5 +2,5 @@ namespace ShopAPI.Configs;
|
||||
|
||||
public record CamoConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public float CamoVisibility { get; init; } = 0.5f;
|
||||
public float CamoVisibility { get; init; } = 0.4f;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record DnaScannerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public override int Price { get; init; } = 120;
|
||||
public int MaxSamples { get; init; } = 0;
|
||||
public TimeSpan DecayTime { get; init; } = TimeSpan.FromSeconds(10);
|
||||
}
|
||||
@@ -1,16 +1,18 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record HealthStationConfig : StationConfig {
|
||||
public override string UseSound { get; init; } = "sounds/buttons/blip1";
|
||||
|
||||
public override int Price { get; init; } = 60;
|
||||
|
||||
public override Color GetColor(float health) {
|
||||
// 100% health = white
|
||||
// 10% health = green
|
||||
var r = (int)(255 * (1 - health)); // goes from 255 → 0
|
||||
var g = 255; // stays at 255
|
||||
var b = (int)(255 * (1 - health)); // goes from 255 → 0
|
||||
// 10% health = blue
|
||||
var r = (int)(255 * health);
|
||||
var g = (int)(255 * health);
|
||||
var b = 255;
|
||||
return Color.FromArgb(r, g, b);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record StickerConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 70;
|
||||
}
|
||||
5
TTT/ShopAPI/Configs/Detective/StickersConfig.cs
Normal file
5
TTT/ShopAPI/Configs/Detective/StickersConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
namespace ShopAPI.Configs.Detective;
|
||||
|
||||
public record StickersConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 30;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record M4A1Config : ShopItemConfig {
|
||||
public override int Price { get; init; } = 90;
|
||||
public override int Price { get; init; } = 85;
|
||||
public int[] ClearSlots { get; init; } = [0, 1];
|
||||
public string[] Weapons { get; init; } = ["m4a1", "usps"];
|
||||
}
|
||||
@@ -27,9 +27,15 @@ public record ShopConfig(IRoleAssigner assigner) {
|
||||
public int CreditsForDetectiveVInnoKill { get; init; } = -6;
|
||||
public int CreditsForDetectiveVTraitorKill { get; init; } = 8;
|
||||
public int CreditsForAnyKill { get; init; } = 2;
|
||||
|
||||
public float CreditMultiplierForAssisting { get; init; } = 0.5f;
|
||||
public float CreditsMultiplierForNotAssisted { get; init; } = 1.5f;
|
||||
|
||||
public TimeSpan CreditRewardInterval { get; init; } =
|
||||
TimeSpan.FromSeconds(30);
|
||||
|
||||
public int IntervalRewardAmount { get; init; } = 8;
|
||||
|
||||
public virtual int CreditsForKill(IOnlinePlayer attacker,
|
||||
IOnlinePlayer victim) {
|
||||
var attackerRole = assigner.GetRoles(attacker)
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using System.Drawing;
|
||||
using ShopAPI.Configs;
|
||||
|
||||
namespace ShopAPI;
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public abstract record StationConfig : ShopItemConfig {
|
||||
public override int Price { get; init; }
|
||||
public virtual int HealthIncrements { get; init; } = 5;
|
||||
public virtual int TotalHealthGiven { get; init; } = 200;
|
||||
public virtual int StationHealth { get; init; } = 100;
|
||||
public virtual int TotalHealthGiven { get; init; } = 0;
|
||||
public virtual int StationHealth { get; init; } = 1000;
|
||||
public virtual float MaxRange { get; init; } = 256;
|
||||
|
||||
public virtual TimeSpan HealthInterval { get; init; } =
|
||||
6
TTT/ShopAPI/Configs/TaserConfig.cs
Normal file
6
TTT/ShopAPI/Configs/TaserConfig.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace ShopAPI.Configs;
|
||||
|
||||
public record TaserConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 100;
|
||||
public string Weapon { get; init; } = "taser";
|
||||
}
|
||||
@@ -1,19 +1,21 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs;
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record DamageStationConfig : StationConfig {
|
||||
public override int HealthIncrements { get; init; } = -15;
|
||||
public override int TotalHealthGiven { get; init; } = -300;
|
||||
public override int HealthIncrements { get; init; } = -20;
|
||||
public override int TotalHealthGiven { get; init; } = -3000;
|
||||
|
||||
public override string UseSound { get; init; } = "sounds/buttons/blip2";
|
||||
|
||||
public override int Price { get; init; } = 65;
|
||||
|
||||
public override Color GetColor(float health) {
|
||||
// 101% health = white
|
||||
// 100% health = white
|
||||
// 10% health = red
|
||||
var r = 255; // stays at 255
|
||||
var g = (int)(255 * (1 - health)); // goes from 255 → 0
|
||||
var b = (int)(255 * (1 - health)); // goes from 255 → 0
|
||||
var r = 255;
|
||||
var g = (int)(255 * health);
|
||||
var b = (int)(255 * health);
|
||||
return Color.FromArgb(r, g, b);
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record GlovesConfig : ShopItemConfig {
|
||||
public override int Price { get; init; }
|
||||
public override int Price { get; init; } = 65;
|
||||
public int MaxUses { get; init; } = 3;
|
||||
}
|
||||
10
TTT/ShopAPI/Configs/Traitor/PoisonConfig.cs
Normal file
10
TTT/ShopAPI/Configs/Traitor/PoisonConfig.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record PoisonConfig {
|
||||
public TimeSpan TimeBetweenDamage { get; init; } = TimeSpan.FromSeconds(2.5);
|
||||
public int DamagePerTick { get; init; } = 5;
|
||||
public int TotalDamage { get; init; } = 60;
|
||||
|
||||
public string PoisonSound { get; init; } =
|
||||
"sounds/player/player_damagebody_03";
|
||||
}
|
||||
10
TTT/ShopAPI/Configs/Traitor/PoisonShotsConfig.cs
Normal file
10
TTT/ShopAPI/Configs/Traitor/PoisonShotsConfig.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Drawing;
|
||||
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record PoisonShotsConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 65;
|
||||
public int TotalShots { get; init; } = 3;
|
||||
public Color PoisonColor { get; init; } = Color.FromArgb(128, Color.Purple);
|
||||
public PoisonConfig PoisonConfig { get; init; } = new();
|
||||
}
|
||||
12
TTT/ShopAPI/Configs/Traitor/PoisonSmokeConfig.cs
Normal file
12
TTT/ShopAPI/Configs/Traitor/PoisonSmokeConfig.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace ShopAPI.Configs.Traitor;
|
||||
|
||||
public record PoisonSmokeConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 30;
|
||||
|
||||
public string Weapon { get; init; } = "smoke";
|
||||
|
||||
public float SmokeRadius { get; init; } = 180;
|
||||
|
||||
public PoisonConfig PoisonConfig { get; init; } =
|
||||
new() { DamagePerTick = 20, TotalDamage = 500 };
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.Shop.Events;
|
||||
namespace ShopAPI.Events;
|
||||
|
||||
public class PlayerBalanceEvent(IPlayer player, int oldBalance, int newBalance,
|
||||
string? reason) : PlayerEvent(player), ICancelableEvent {
|
||||
@@ -1,8 +1,7 @@
|
||||
using ShopAPI;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Player;
|
||||
using TTT.Game.Events.Player;
|
||||
|
||||
namespace TTT.Shop.Events;
|
||||
namespace ShopAPI.Events;
|
||||
|
||||
public abstract class PlayerItemEvent(IPlayer player, IShopItem item)
|
||||
: PlayerEvent(player) {
|
||||
@@ -1,8 +1,7 @@
|
||||
using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Player;
|
||||
|
||||
namespace TTT.Shop.Events;
|
||||
namespace ShopAPI.Events;
|
||||
|
||||
public class PlayerPurchaseItemEvent(IPlayer player, IShopItem item)
|
||||
: PlayerItemEvent(player, item), ICancelableEvent {
|
||||
8
TTT/ShopAPI/HealthshotConfig.cs
Normal file
8
TTT/ShopAPI/HealthshotConfig.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using ShopAPI.Configs;
|
||||
|
||||
namespace ShopAPI;
|
||||
|
||||
public record HealthshotConfig : ShopItemConfig {
|
||||
public override int Price { get; init; } = 25;
|
||||
public string Weapon { get; init; } = "weapon_healthshot";
|
||||
}
|
||||
@@ -3,6 +3,8 @@ using ShopAPI;
|
||||
using TTT.API.Events;
|
||||
using TTT.API.Game;
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
using TTT.Game.Roles;
|
||||
using TTT.Shop.Listeners;
|
||||
using Xunit;
|
||||
|
||||
@@ -17,6 +19,9 @@ public class BalanceClearTest(IServiceProvider provider) {
|
||||
private readonly IGameManager games =
|
||||
provider.GetRequiredService<IGameManager>();
|
||||
|
||||
private readonly IRoleAssigner roles =
|
||||
provider.GetRequiredService<IRoleAssigner>();
|
||||
|
||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||
|
||||
[Fact]
|
||||
@@ -30,9 +35,29 @@ public class BalanceClearTest(IServiceProvider provider) {
|
||||
|
||||
var game = games.CreateGame();
|
||||
game?.Start();
|
||||
game?.EndGame();
|
||||
|
||||
var newBalance = await shop.Load(player);
|
||||
|
||||
Assert.Equal(0, newBalance);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public async Task RoleAssignCreditor_ShouldNotBeOverriden_OnGameStart() {
|
||||
bus.RegisterListener(new RoleAssignCreditor(provider));
|
||||
bus.RegisterListener(new RoundShopClearer(provider));
|
||||
var player = TestPlayer.Random();
|
||||
finder.AddPlayer(player);
|
||||
finder.AddPlayer(TestPlayer.Random());
|
||||
|
||||
var game = games.CreateGame();
|
||||
game?.Start();
|
||||
|
||||
var newBalance = await shop.Load(player);
|
||||
|
||||
var expected = 100;
|
||||
if (roles.GetRoles(player).Any(r => r is TraitorRole)) expected = 120;
|
||||
|
||||
Assert.Equal(expected, newBalance);
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,7 @@ namespace TTT.Test.Shop.Items;
|
||||
|
||||
public class DeagleTests {
|
||||
private readonly IEventBus bus;
|
||||
private readonly OneShotDeagle item;
|
||||
private readonly OneShotDeagleItem item;
|
||||
private readonly IServiceProvider provider;
|
||||
private readonly IShop shop;
|
||||
private readonly TestPlayer testPlayer;
|
||||
@@ -23,7 +23,7 @@ public class DeagleTests {
|
||||
var finder = provider.GetRequiredService<IPlayerFinder>();
|
||||
shop = provider.GetRequiredService<IShop>();
|
||||
bus = provider.GetRequiredService<IEventBus>();
|
||||
item = new OneShotDeagle(provider);
|
||||
item = new OneShotDeagleItem(provider);
|
||||
|
||||
testPlayer = (finder.AddPlayer(TestPlayer.Random()) as TestPlayer)!;
|
||||
victim = finder.AddPlayer(TestPlayer.Random());
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
using TTT.API.Player;
|
||||
using TTT.API.Role;
|
||||
|
||||
namespace TTT.Test;
|
||||
|
||||
public class TestPlayer(string id, string name) : IOnlinePlayer {
|
||||
public List<string> Messages { get; } = [];
|
||||
|
||||
[Obsolete(
|
||||
"Roles are now managed via IRoleAssigner. Use IRoleAssigner.GetRoles(IPlayer) instead.")]
|
||||
public ICollection<IRole> Roles { get; } = [];
|
||||
// [Obsolete(
|
||||
// "Roles are now managed via IRoleAssigner. Use IRoleAssigner.GetRoles(IPlayer) instead.")]
|
||||
// public ICollection<IRole> Roles { get; } = [];
|
||||
|
||||
public string Id { get; } = id;
|
||||
public string Name { get; } = name;
|
||||
|
||||
Reference in New Issue
Block a user