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367 Commits
0.12.0-dev
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1.0.1-dev.
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15
.github/FUNDING.yml
vendored
Normal file
15
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# These are supported funding model platforms
|
||||||
|
|
||||||
|
github: [msws] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||||
|
patreon: # Replace with a single Patreon username
|
||||||
|
open_collective: # Replace with a single Open Collective username
|
||||||
|
ko_fi: # Replace with a single Ko-fi username
|
||||||
|
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||||
|
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||||
|
liberapay: # Replace with a single Liberapay username
|
||||||
|
issuehunt: # Replace with a single IssueHunt username
|
||||||
|
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||||
|
polar: # Replace with a single Polar username
|
||||||
|
buy_me_a_coffee: msws # Replace with a single Buy Me a Coffee username
|
||||||
|
thanks_dev: # Replace with a single thanks.dev username
|
||||||
|
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||||
4
.github/workflows/dotnet.yml
vendored
4
.github/workflows/dotnet.yml
vendored
@@ -38,7 +38,7 @@ jobs:
|
|||||||
- name: Publish Test Project
|
- name: Publish Test Project
|
||||||
run: dotnet publish TTT/Test/Test.csproj --no-restore --no-build -o build_output -c Debug
|
run: dotnet publish TTT/Test/Test.csproj --no-restore --no-build -o build_output -c Debug
|
||||||
|
|
||||||
- uses: actions/upload-artifact@v4
|
- uses: actions/upload-artifact@v5
|
||||||
with:
|
with:
|
||||||
name: build_output
|
name: build_output
|
||||||
path: build_output
|
path: build_output
|
||||||
@@ -59,7 +59,7 @@ jobs:
|
|||||||
dotnet-version: '8.0.x'
|
dotnet-version: '8.0.x'
|
||||||
|
|
||||||
- name: Download Build Output
|
- name: Download Build Output
|
||||||
uses: actions/download-artifact@v5
|
uses: actions/download-artifact@v6
|
||||||
with:
|
with:
|
||||||
name: build_output
|
name: build_output
|
||||||
path: build_output
|
path: build_output
|
||||||
|
|||||||
84
.github/workflows/release.yml
vendored
84
.github/workflows/release.yml
vendored
@@ -13,10 +13,8 @@ jobs:
|
|||||||
auto-release:
|
auto-release:
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
env:
|
env:
|
||||||
# Tweak these if you want a different model or style
|
|
||||||
OPENAI_MODEL: gpt-4o-mini
|
OPENAI_MODEL: gpt-4o-mini
|
||||||
OPENAI_TEMPERATURE: "0.2"
|
OPENAI_TEMPERATURE: "0.3"
|
||||||
# Safety: cap how many characters we feed to the model
|
|
||||||
MAX_CHANGELOG_CHARS: "50000"
|
MAX_CHANGELOG_CHARS: "50000"
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
@@ -35,7 +33,31 @@ jobs:
|
|||||||
id: gitversion
|
id: gitversion
|
||||||
uses: gittools/actions/gitversion/execute@v4
|
uses: gittools/actions/gitversion/execute@v4
|
||||||
|
|
||||||
|
# Early exit guard: if tag already exists, mark and skip all following steps
|
||||||
|
- name: Check if tag exists
|
||||||
|
id: tag_exists
|
||||||
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
git fetch --tags --force
|
||||||
|
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||||
|
if git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||||
|
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||||
|
echo "Tag ${TAG} already exists locally."
|
||||||
|
elif git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||||
|
echo "exists=true" >> "$GITHUB_OUTPUT"
|
||||||
|
echo "Tag ${TAG} already exists on origin."
|
||||||
|
else
|
||||||
|
echo "exists=false" >> "$GITHUB_OUTPUT"
|
||||||
|
echo "Tag ${TAG} does not exist. Continuing."
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Short-circuit info step for logs
|
||||||
|
- name: Tag exists, nothing to do
|
||||||
|
if: steps.tag_exists.outputs.exists == 'true'
|
||||||
|
run: echo "Release already exists for tag ${{ steps.gitversion.outputs.fullSemVer }}. Exiting successfully."
|
||||||
|
|
||||||
- name: Build Locale
|
- name: Build Locale
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
run: |
|
run: |
|
||||||
mkdir -p build/TTT/lang
|
mkdir -p build/TTT/lang
|
||||||
dotnet restore Locale/Locale.csproj
|
dotnet restore Locale/Locale.csproj
|
||||||
@@ -43,22 +65,26 @@ jobs:
|
|||||||
cp lang/*.json build/TTT/lang
|
cp lang/*.json build/TTT/lang
|
||||||
|
|
||||||
- name: Copy Gamedata
|
- name: Copy Gamedata
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
run: |
|
run: |
|
||||||
mkdir -p build/TTT/gamedata
|
mkdir -p build/TTT/gamedata
|
||||||
cp -r TTT/CS2/gamedata/* build/TTT/gamedata
|
cp -r TTT/CS2/gamedata/* build/TTT/gamedata
|
||||||
|
|
||||||
- name: Publish Plugin
|
- name: Publish Plugin
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
run: |
|
run: |
|
||||||
dotnet restore TTT/Plugin/Plugin.csproj
|
dotnet restore TTT/Plugin/Plugin.csproj
|
||||||
dotnet publish TTT/Plugin/Plugin.csproj --no-restore -c Release -o build/TTT
|
dotnet publish TTT/Plugin/Plugin.csproj --no-restore -c Release -o build/TTT
|
||||||
|
|
||||||
- name: Zip Artifacts
|
- name: Zip Artifacts
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
run: |
|
run: |
|
||||||
cd build/TTT
|
cd build/TTT
|
||||||
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
zip -r TTT-${{ steps.gitversion.outputs.fullSemVer }}.zip *
|
||||||
|
|
||||||
# 2. Get latest tag
|
# 2. Get latest tag
|
||||||
- name: Get latest tag
|
- name: Get latest tag
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
id: latest_tag
|
id: latest_tag
|
||||||
run: |
|
run: |
|
||||||
if git describe --tags --abbrev=0 >/dev/null 2>&1; then
|
if git describe --tags --abbrev=0 >/dev/null 2>&1; then
|
||||||
@@ -67,62 +93,60 @@ jobs:
|
|||||||
echo "tag=0.0.0" >> $GITHUB_OUTPUT
|
echo "tag=0.0.0" >> $GITHUB_OUTPUT
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# 3. Tag if new version
|
|
||||||
- name: Create and push new tag
|
- name: Create and push new tag
|
||||||
if: steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
if: steps.tag_exists.outputs.exists != 'true' && steps.gitversion.outputs.fullSemVer != steps.latest_tag.outputs.tag
|
||||||
run: |
|
run: |
|
||||||
|
set -euo pipefail
|
||||||
|
TAG="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||||
git config user.name "github-actions[bot]"
|
git config user.name "github-actions[bot]"
|
||||||
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
|
||||||
git tag ${{ steps.gitversion.outputs.fullSemVer }}
|
if ! git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
|
||||||
git push origin ${{ steps.gitversion.outputs.fullSemVer }}
|
git tag "${TAG}"
|
||||||
|
fi
|
||||||
|
if git ls-remote --tags origin "refs/tags/${TAG}" | grep -q "refs/tags/${TAG}$"; then
|
||||||
|
echo "Tag ${TAG} already on origin. Skipping push."
|
||||||
|
else
|
||||||
|
git push origin "${TAG}"
|
||||||
|
fi
|
||||||
|
|
||||||
# 4. Determine previous relevant tag (lineage-aware)
|
|
||||||
- name: Determine previous relevant tag
|
- name: Determine previous relevant tag
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
id: prev_tag
|
id: prev_tag
|
||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
branch="${GITHUB_REF_NAME}"
|
branch="${GITHUB_REF_NAME}"
|
||||||
|
|
||||||
# Use HEAD^ to skip the tag we just created. If no parent, fall back to HEAD.
|
|
||||||
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
if git rev-parse --verify -q HEAD^ >/dev/null; then
|
||||||
base_rev="HEAD^"
|
base_rev="HEAD^"
|
||||||
else
|
else
|
||||||
base_rev="HEAD"
|
base_rev="HEAD"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Match stable tags on main and prerelease tags on non-main
|
|
||||||
if [[ "$branch" == "main" ]]; then
|
if [[ "$branch" == "main" ]]; then
|
||||||
pattern='[0-9]*.[0-9]*.[0-9]*'
|
pattern='[0-9]*.[0-9]*.[0-9]*'
|
||||||
else
|
else
|
||||||
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
pattern='[0-9]*.[0-9]*.[0-9]*-*'
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Nearest tag reachable on this lineage, not just "second most recent by date"
|
|
||||||
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
prev=$(git describe --tags --abbrev=0 --match "$pattern" --tags "$base_rev" 2>/dev/null || true)
|
||||||
|
|
||||||
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
echo "tag=${prev:-0.0.0}" >> "$GITHUB_OUTPUT"
|
||||||
|
|
||||||
|
|
||||||
# 5. Generate changelog using local git (no compare API)
|
|
||||||
- name: Generate changelog
|
- name: Generate changelog
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
prev="${{ steps.prev_tag.outputs.tag }}"
|
prev="${{ steps.prev_tag.outputs.tag }}"
|
||||||
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
curr="${{ steps.gitversion.outputs.fullSemVer }}"
|
||||||
|
|
||||||
# Choose what you want in the raw feed: %s = subject only, %B = full message
|
GIT_LOG_FORMAT='%B'
|
||||||
GIT_LOG_FORMAT='%s'
|
|
||||||
|
|
||||||
if [[ "$prev" == "0.0.0" ]]; then
|
if [[ "$prev" == "0.0.0" ]]; then
|
||||||
# First release: whole history to this tag, first-parent to reflect main’s narrative
|
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
||||||
git log --first-parent --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$curr" > CHANGELOG.md
|
|
||||||
else
|
else
|
||||||
# Strict range between the previous reachable tag and the new tag on this lineage
|
git log --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
||||||
git log --first-parent --no-merges --format="${GIT_LOG_FORMAT}" --reverse "$prev..$curr" > CHANGELOG.md
|
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Fallback in case nothing was captured
|
|
||||||
if [[ ! -s CHANGELOG.md ]]; then
|
if [[ ! -s CHANGELOG.md ]]; then
|
||||||
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
echo "No commits found between $prev and $curr on first-parent. Using full messages without first-parent filter." >&2
|
||||||
if [[ "$prev" == "0.0.0" ]]; then
|
if [[ "$prev" == "0.0.0" ]]; then
|
||||||
@@ -134,10 +158,9 @@ jobs:
|
|||||||
|
|
||||||
cat CHANGELOG.md
|
cat CHANGELOG.md
|
||||||
|
|
||||||
# 5b. Rewrite changelog with OpenAI
|
|
||||||
- name: Rewrite changelog with OpenAI
|
- name: Rewrite changelog with OpenAI
|
||||||
id: ai_changelog
|
id: ai_changelog
|
||||||
if: success()
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
env:
|
env:
|
||||||
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
OPENAI_API_KEY: ${{ secrets.OPENAI_API_KEY }}
|
||||||
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
OPENAI_MODEL: ${{ env.OPENAI_MODEL }}
|
||||||
@@ -146,25 +169,19 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
|
|
||||||
# Ensure we have a changelog to work with
|
|
||||||
if [[ ! -s CHANGELOG.md ]]; then
|
if [[ ! -s CHANGELOG.md ]]; then
|
||||||
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
echo "CHANGELOG.md is empty. Skipping AI rewrite."
|
||||||
echo "skipped=true" >> $GITHUB_OUTPUT
|
echo "skipped=true" >> $GITHUB_OUTPUT
|
||||||
exit 0
|
exit 0
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Trim the input to a safe size for token limits
|
|
||||||
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
head -c "${MAX_CHANGELOG_CHARS}" CHANGELOG.md > CHANGELOG_RAW.md
|
||||||
|
|
||||||
# Build the JSON body. We feed system guidance and the raw changelog
|
jq -Rs --arg sys "You are an expert release-notes writer. Given a list of changes in various formats (e.g: commits, merges, etc.), write release notes intended for reading by the public, grouping by features, features, and other pertinent groups where appropriate. Do not include a group if it is unnecessary. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative, past tense voice with proper prose. Output valid Markdown only." \
|
||||||
# See OpenAI Responses API docs for the schema and output_text helper. :contentReference[oaicite:0]{index=0}
|
|
||||||
jq -Rs --arg sys "You are an expert release-notes editor. Rewrite the text so it is grouped by Features, Fixes, Docs, and Chore. Use clear user-facing language. Remove internal ticket IDs and commit hashes unless essential. Merge duplicates. Use imperative voice. Output valid Markdown only. Include a short summary at the top." \
|
|
||||||
--arg temp "${OPENAI_TEMPERATURE}" \
|
--arg temp "${OPENAI_TEMPERATURE}" \
|
||||||
--arg model "${OPENAI_MODEL}" \
|
--arg model "${OPENAI_MODEL}" \
|
||||||
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
'{model:$model, temperature: ($temp|tonumber), input:[{role:"system", content:$sys},{role:"user", content:.}]}' CHANGELOG_RAW.md > request.json
|
||||||
|
|
||||||
# Call the API
|
|
||||||
# Basic retry on transient failures
|
|
||||||
for i in 1 2 3; do
|
for i in 1 2 3; do
|
||||||
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
HTTP_CODE=$(curl -sS -w "%{http_code}" -o ai_response.json \
|
||||||
https://api.openai.com/v1/responses \
|
https://api.openai.com/v1/responses \
|
||||||
@@ -181,14 +198,12 @@ jobs:
|
|||||||
exit 0
|
exit 0
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Prefer output_text if present. Fallback to first text item. :contentReference[oaicite:1]{index=1}
|
|
||||||
if jq -e '.output_text' ai_response.json >/dev/null; then
|
if jq -e '.output_text' ai_response.json >/dev/null; then
|
||||||
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
jq -r '.output_text' ai_response.json > CHANGELOG.md
|
||||||
else
|
else
|
||||||
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
jq -r '.output[0].content[] | select(.type=="output_text") | .text' ai_response.json | sed '/^[[:space:]]*$/d' > CHANGELOG.md
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# If the rewrite somehow produced an empty file, keep the raw one
|
|
||||||
if [[ ! -s CHANGELOG.md ]]; then
|
if [[ ! -s CHANGELOG.md ]]; then
|
||||||
echo "AI returned empty content. Restoring raw changelog."
|
echo "AI returned empty content. Restoring raw changelog."
|
||||||
mv CHANGELOG_RAW.md CHANGELOG.md
|
mv CHANGELOG_RAW.md CHANGELOG.md
|
||||||
@@ -200,8 +215,8 @@ jobs:
|
|||||||
echo "Rewritten changelog:"
|
echo "Rewritten changelog:"
|
||||||
cat CHANGELOG.md
|
cat CHANGELOG.md
|
||||||
|
|
||||||
# 6. Create release using the (possibly rewritten) changelog
|
|
||||||
- name: Create GitHub release
|
- name: Create GitHub release
|
||||||
|
if: steps.tag_exists.outputs.exists != 'true'
|
||||||
uses: softprops/action-gh-release@v2
|
uses: softprops/action-gh-release@v2
|
||||||
with:
|
with:
|
||||||
tag_name: ${{ steps.gitversion.outputs.fullSemVer }}
|
tag_name: ${{ steps.gitversion.outputs.fullSemVer }}
|
||||||
@@ -211,9 +226,8 @@ jobs:
|
|||||||
env:
|
env:
|
||||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
# 7. Cleanup old pre-releases
|
|
||||||
- name: Delete old pre-releases
|
- name: Delete old pre-releases
|
||||||
if: github.ref_name != 'main'
|
if: steps.tag_exists.outputs.exists != 'true' && github.ref_name != 'main'
|
||||||
run: |
|
run: |
|
||||||
gh release list --limit 100 --json name,isPrerelease \
|
gh release list --limit 100 --json name,isPrerelease \
|
||||||
--jq '.[] | select(.isPrerelease) | .name' | tail -n +11 | \
|
--jq '.[] | select(.isPrerelease) | .name' | tail -n +11 | \
|
||||||
|
|||||||
@@ -3,28 +3,22 @@
|
|||||||
Thank you for considering contributing!
|
Thank you for considering contributing!
|
||||||
|
|
||||||
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
|
By submitting code, documentation, or other contributions ("Contributions") to this project, you agree that your
|
||||||
Contributions are licensed under the same terms as the project’s license (the Profit Disclosure License v1.0).
|
Contributions are licensed under the same terms as the project’s license.
|
||||||
|
|
||||||
This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
- This means your Contributions will be freely usable, modifiable, and distributable under that license.
|
||||||
|
- Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
||||||
Please ensure your Contributions are your original work or that you have the necessary rights to submit them.
|
- Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
||||||
|
|
||||||
Contributions that do not comply with the project’s license or infringe third-party rights may be rejected.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Code Formatting Requirement**
|
**Code Formatting Requirement**
|
||||||
|
|
||||||
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file. This
|
Before submitting, please format your code according to the settings provided in the `TTT.sln.DotSettings` file.
|
||||||
helps maintain code consistency and quality.
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
|
For substantial contributions, maintainers may request you to sign a Contributor License Agreement (CLA) to clarify
|
||||||
rights and permissions.
|
rights and permissions.
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
If you have questions, please contact the repository owner.
|
If you have questions, please contact the repository owner.
|
||||||
|
Thank you for helping improve this project!
|
||||||
Thank you for helping improve this project!
|
|
||||||
715
LICENSE
715
LICENSE
@@ -1,83 +1,660 @@
|
|||||||
Profit Disclosure License v1.0
|
# GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
==================================
|
|
||||||
|
|
||||||
Copyright (c) 2025 Isaac Boaz
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Copyright (C) 2007 Free Software Foundation, Inc.
|
||||||
of this software and associated documentation files (the "Software"), to use,
|
<https://fsf.org/>
|
||||||
copy, modify, and distribute the Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1. Definitions
|
Everyone is permitted to copy and distribute verbatim copies of this
|
||||||
--------------
|
license document, but changing it is not allowed.
|
||||||
"Modified versions" means any work containing the Software altered or
|
|
||||||
adapted in any way.
|
|
||||||
"Derivative works" means works based upon the Software, including
|
|
||||||
translations, adaptations, or other modifications.
|
|
||||||
"Combined works" means any software that relies on, depends on, builds on,
|
|
||||||
or requires the Software to function in whole or in part.
|
|
||||||
|
|
||||||
2. Non-Commercial Use
|
## Preamble
|
||||||
---------------------
|
|
||||||
You may use, copy, modify, and distribute the Software freely for any
|
|
||||||
non-commercial purpose, provided that this license and the above copyright
|
|
||||||
notice are included in all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
3. Commercial and Monetized Network Use Obligations
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
---------------------------------------------------
|
software and other kinds of works, specifically designed to ensure
|
||||||
If the Software, or any portion of it, is used in a project, product, service,
|
cooperation with the community in the case of network server software.
|
||||||
or network-accessible application (e.g., SaaS, PaaS, hosted application) that
|
|
||||||
generates revenue or is intended for commercial gain, whether direct or indirect,
|
|
||||||
you must:
|
|
||||||
|
|
||||||
a) Make the complete and corresponding source code of any modified versions,
|
The licenses for most software and other practical works are designed
|
||||||
derivative works, or combined works that include or depend on the Software
|
to take away your freedom to share and change the works. By contrast,
|
||||||
publicly and freely available under the terms of this same license; and
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains
|
||||||
|
free software for all its users.
|
||||||
|
|
||||||
b) Provide a clear and prominent offer to all users and customers of the
|
When we speak of free software, we are referring to freedom, not
|
||||||
commercial product, service, or network application to obtain the full source
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
code free of charge.
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
4. Definition of Commercial Use
|
Developers that use our General Public Licenses protect your rights
|
||||||
-------------------------------
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
"Commercial use" includes, but is not limited to:
|
you this License which gives you legal permission to copy, distribute
|
||||||
- Selling or licensing the Software or any derivative or combined work;
|
and/or modify the software.
|
||||||
- Offering the Software as part of a paid product or service;
|
|
||||||
- Using the Software to provide services for a fee;
|
|
||||||
- Monetizing access via advertising, subscriptions, or affiliates;
|
|
||||||
- Internal use by for-profit entities in products that are not themselves
|
|
||||||
open-sourced.
|
|
||||||
|
|
||||||
5. Patent Grant
|
A secondary benefit of defending all users' freedom is that
|
||||||
---------------
|
improvements made in alternate versions of the program, if they
|
||||||
The copyright holder grants you a limited, non-exclusive,
|
receive widespread use, become available for other developers to
|
||||||
royalty-free patent license to use, make, and distribute the Software as
|
incorporate. Many developers of free software are heartened and
|
||||||
permitted by this license. This grant does not include any patent rights not
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
necessarily infringed by the Software.
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
6. No Sublicensing
|
The GNU Affero General Public License is designed specifically to
|
||||||
------------------
|
ensure that, in such cases, the modified source code becomes available
|
||||||
You may not sublicense the Software under terms more permissive than this
|
to the community. It requires the operator of a network server to
|
||||||
license.
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
7. Termination
|
An older license, called the Affero General Public License and
|
||||||
--------------
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
Any violation of this license terminates your rights under it immediately.
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
Rights may be reinstated if you cure the violation within 30 days of notice.
|
released a new version of the Affero GPL which permits relicensing
|
||||||
|
under this license.
|
||||||
|
|
||||||
8. Governing Law and Jurisdiction
|
The precise terms and conditions for copying, distribution and
|
||||||
---------------------------------
|
modification follow.
|
||||||
This license shall be governed by and construed in accordance with the laws of
|
|
||||||
the jurisdiction where the copyright holder resides, without regard to conflict
|
|
||||||
of law principles. Any dispute shall be resolved exclusively in the courts of
|
|
||||||
that jurisdiction.
|
|
||||||
|
|
||||||
9. No Warranty
|
## TERMS AND CONDITIONS
|
||||||
--------------
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY, WHETHER IN AN
|
|
||||||
ACTION OF CONTRACT, TORT, OR OTHERWISE, ARISING FROM, OUT OF, OR IN
|
|
||||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
|
|
||||||
SPDX-License-Identifier: Profit-Disclosure-1.0
|
### 0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds
|
||||||
|
of works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of
|
||||||
|
an exact copy. The resulting work is called a "modified version" of
|
||||||
|
the earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user
|
||||||
|
through a computer network, with no transfer of a copy, is not
|
||||||
|
conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices" to
|
||||||
|
the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
### 1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. "Object code" means any non-source form of
|
||||||
|
a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users can
|
||||||
|
regenerate automatically from other parts of the Corresponding Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that same
|
||||||
|
work.
|
||||||
|
|
||||||
|
### 2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not convey,
|
||||||
|
without conditions so long as your license otherwise remains in force.
|
||||||
|
You may convey covered works to others for the sole purpose of having
|
||||||
|
them make modifications exclusively for you, or provide you with
|
||||||
|
facilities for running those works, provided that you comply with the
|
||||||
|
terms of this License in conveying all material for which you do not
|
||||||
|
control copyright. Those thus making or running the covered works for
|
||||||
|
you must do so exclusively on your behalf, under your direction and
|
||||||
|
control, on terms that prohibit them from making any copies of your
|
||||||
|
copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under the
|
||||||
|
conditions stated below. Sublicensing is not allowed; section 10 makes
|
||||||
|
it unnecessary.
|
||||||
|
|
||||||
|
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such
|
||||||
|
circumvention is effected by exercising rights under this License with
|
||||||
|
respect to the covered work, and you disclaim any intention to limit
|
||||||
|
operation or modification of the work as a means of enforcing, against
|
||||||
|
the work's users, your or third parties' legal rights to forbid
|
||||||
|
circumvention of technological measures.
|
||||||
|
|
||||||
|
### 4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
### 5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these
|
||||||
|
conditions:
|
||||||
|
|
||||||
|
- a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
- b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under
|
||||||
|
section 7. This requirement modifies the requirement in section 4
|
||||||
|
to "keep intact all notices".
|
||||||
|
- c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
- d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
### 6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms of
|
||||||
|
sections 4 and 5, provided that you also convey the machine-readable
|
||||||
|
Corresponding Source under the terms of this License, in one of these
|
||||||
|
ways:
|
||||||
|
|
||||||
|
- a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
- b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the Corresponding
|
||||||
|
Source from a network server at no charge.
|
||||||
|
- c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
- d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
- e) Convey the object code using peer-to-peer transmission,
|
||||||
|
provided you inform other peers where the object code and
|
||||||
|
Corresponding Source of the work are being offered to the general
|
||||||
|
public at no charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal,
|
||||||
|
family, or household purposes, or (2) anything designed or sold for
|
||||||
|
incorporation into a dwelling. In determining whether a product is a
|
||||||
|
consumer product, doubtful cases shall be resolved in favor of
|
||||||
|
coverage. For a particular product received by a particular user,
|
||||||
|
"normally used" refers to a typical or common use of that class of
|
||||||
|
product, regardless of the status of the particular user or of the way
|
||||||
|
in which the particular user actually uses, or expects or is expected
|
||||||
|
to use, the product. A product is a consumer product regardless of
|
||||||
|
whether the product has substantial commercial, industrial or
|
||||||
|
non-consumer uses, unless such uses represent the only significant
|
||||||
|
mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to
|
||||||
|
install and execute modified versions of a covered work in that User
|
||||||
|
Product from a modified version of its Corresponding Source. The
|
||||||
|
information must suffice to ensure that the continued functioning of
|
||||||
|
the modified object code is in no case prevented or interfered with
|
||||||
|
solely because modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or
|
||||||
|
updates for a work that has been modified or installed by the
|
||||||
|
recipient, or for the User Product in which it has been modified or
|
||||||
|
installed. Access to a network may be denied when the modification
|
||||||
|
itself materially and adversely affects the operation of the network
|
||||||
|
or violates the rules and protocols for communication across the
|
||||||
|
network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
### 7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders
|
||||||
|
of that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
- a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
- b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
- c) Prohibiting misrepresentation of the origin of that material,
|
||||||
|
or requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
- d) Limiting the use for publicity purposes of names of licensors
|
||||||
|
or authors of the material; or
|
||||||
|
- e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
- f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions
|
||||||
|
of it) with contractual assumptions of liability to the recipient,
|
||||||
|
for any liability that these contractual assumptions directly
|
||||||
|
impose on those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions; the
|
||||||
|
above requirements apply either way.
|
||||||
|
|
||||||
|
### 8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your license
|
||||||
|
from a particular copyright holder is reinstated (a) provisionally,
|
||||||
|
unless and until the copyright holder explicitly and finally
|
||||||
|
terminates your license, and (b) permanently, if the copyright holder
|
||||||
|
fails to notify you of the violation by some reasonable means prior to
|
||||||
|
60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
### 9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or run
|
||||||
|
a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
### 10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
### 11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims owned
|
||||||
|
or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within the
|
||||||
|
scope of its coverage, prohibits the exercise of, or is conditioned on
|
||||||
|
the non-exercise of one or more of the rights that are specifically
|
||||||
|
granted under this License. You may not convey a covered work if you
|
||||||
|
are a party to an arrangement with a third party that is in the
|
||||||
|
business of distributing software, under which you make payment to the
|
||||||
|
third party based on the extent of your activity of conveying the
|
||||||
|
work, and under which the third party grants, to any of the parties
|
||||||
|
who would receive the covered work from you, a discriminatory patent
|
||||||
|
license (a) in connection with copies of the covered work conveyed by
|
||||||
|
you (or copies made from those copies), or (b) primarily for and in
|
||||||
|
connection with specific products or compilations that contain the
|
||||||
|
covered work, unless you entered into that arrangement, or that patent
|
||||||
|
license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
### 12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under
|
||||||
|
this License and any other pertinent obligations, then as a
|
||||||
|
consequence you may not convey it at all. For example, if you agree to
|
||||||
|
terms that obligate you to collect a royalty for further conveying
|
||||||
|
from those to whom you convey the Program, the only way you could
|
||||||
|
satisfy both those terms and this License would be to refrain entirely
|
||||||
|
from conveying the Program.
|
||||||
|
|
||||||
|
### 13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your
|
||||||
|
version supports such interaction) an opportunity to receive the
|
||||||
|
Corresponding Source of your version by providing access to the
|
||||||
|
Corresponding Source from a network server at no charge, through some
|
||||||
|
standard or customary means of facilitating copying of software. This
|
||||||
|
Corresponding Source shall include the Corresponding Source for any
|
||||||
|
work covered by version 3 of the GNU General Public License that is
|
||||||
|
incorporated pursuant to the following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
### 14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions
|
||||||
|
of the GNU Affero General Public License from time to time. Such new
|
||||||
|
versions will be similar in spirit to the present version, but may
|
||||||
|
differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Program
|
||||||
|
specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever
|
||||||
|
published by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future versions
|
||||||
|
of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
### 15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
|
||||||
|
WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||||
|
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
|
||||||
|
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
|
||||||
|
CORRECTION.
|
||||||
|
|
||||||
|
### 16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR
|
||||||
|
CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES
|
||||||
|
ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT
|
||||||
|
NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR
|
||||||
|
LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||||
|
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER
|
||||||
|
PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
### 17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
## How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these
|
||||||
|
terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest to
|
||||||
|
attach them to the start of each source file to most effectively state
|
||||||
|
the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as
|
||||||
|
published by the Free Software Foundation, either version 3 of the
|
||||||
|
License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper
|
||||||
|
mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for
|
||||||
|
the specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||||
|
necessary. For more information on this, and how to apply and follow
|
||||||
|
the GNU AGPL, see <https://www.gnu.org/licenses/>.
|
||||||
35
LICENSES.MD
35
LICENSES.MD
@@ -1,15 +1,20 @@
|
|||||||
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
|
| Package | Version | License Information Origin | License Expression | License Url | Copyright | Authors | Package Project Url |
|
||||||
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | -------------------------------- | ------------------------------------------------------------------------------------------------ |
|
| ----------------------------------------------------- | -------- | -------------------------- | ------------------ | --------------------------------------- | ----------------------------------------------- | ------------------------------------ | ------------------------------------------------------------------------------------------------ |
|
||||||
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
| CounterStrikeSharp.API | 1.0.332 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||||
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
| CounterStrikeSharp.API | 1.0.340 | Expression | GPL-3.0-only | https://licenses.nuget.org/GPL-3.0-only | | Roflmuffin | http://docs.cssharp.dev/ |
|
||||||
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
| Dapper | 2.1.66 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | 2019 Stack Exchange, Inc. | Sam Saffron,Marc Gravell,Nick Craver | https://github.com/DapperLib/Dapper |
|
||||||
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
| JetBrains.Annotations | 2025.2.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) 2016-2025 JetBrains s.r.o. | JetBrains | https://www.jetbrains.com/help/resharper/Code_Analysis__Code_Annotations.html |
|
||||||
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
| Microsoft.Data.Sqlite | 9.0.9 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://docs.microsoft.com/dotnet/standard/data/sqlite/ |
|
||||||
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
| Microsoft.Extensions.DependencyInjection.Abstractions | 9.0.7 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||||
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
| Microsoft.Extensions.Localization.Abstractions | 8.0.3 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://asp.net/ |
|
||||||
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
| Microsoft.NET.Test.Sdk | 17.14.1 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/vstest |
|
||||||
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
| Microsoft.Reactive.Testing | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||||
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
| Microsoft.Testing.Extensions.CodeCoverage | 17.14.2 | Unknown | | https://aka.ms/deprecateLicenseUrl | © Microsoft Corporation. All rights reserved. | Microsoft | https://github.com/microsoft/codecoverage |
|
||||||
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
| MySqlConnector | 2.4.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright 2016–2024 Bradley Grainger | Bradley Grainger | https://mysqlconnector.net/ |
|
||||||
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
| SQLite | 3.13.0 | Unknown | | | Public Domain | SQLite Development Team | |
|
||||||
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
|
| System.Reactive | 6.0.1 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) .NET Foundation and Contributors. | .NET Foundation and Contributors | https://github.com/dotnet/reactive |
|
||||||
|
| System.Text.Json | 8.0.5 | Expression | MIT | https://licenses.nuget.org/MIT | © Microsoft Corporation. All rights reserved. | Microsoft | https://dot.net/ |
|
||||||
|
| Xunit.DependencyInjection | 10.6.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright © 2019 | Wei Peng | https://github.com/pengweiqhca/Xunit.DependencyInjection/tree/main/src/Xunit.DependencyInjection |
|
||||||
|
| xunit.runner.visualstudio | 3.1.3 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||||
|
| xunit.v3 | 3.0.0 | Expression | Apache-2.0 | https://licenses.nuget.org/Apache-2.0 | Copyright (C) .NET Foundation | jnewkirk,bradwilson | |
|
||||||
|
| YamlDotNet | 16.3.0 | Expression | MIT | https://licenses.nuget.org/MIT | Copyright (c) Antoine Aubry and contributors | Antoine Aubry | https://github.com/aaubry/YamlDotNet/wiki |
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.332"/>
|
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.332"/>
|
||||||
<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="8.0.3"/>
|
<PackageReference Include="Microsoft.Extensions.Localization.Abstractions" Version="8.0.3"/>
|
||||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
|
||||||
<PackageReference Include="YamlDotNet" Version="16.3.0"/>
|
<PackageReference Include="YamlDotNet" Version="16.3.0"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ public partial class StringLocalizer : IMsgLocalizer {
|
|||||||
private LocalizedString getString(string name, params object[] arguments) {
|
private LocalizedString getString(string name, params object[] arguments) {
|
||||||
// Get the localized value
|
// Get the localized value
|
||||||
string value;
|
string value;
|
||||||
try { value = localizer[name].Value; } catch (NullReferenceException e) {
|
try { value = localizer[name].Value; } catch (NullReferenceException) {
|
||||||
return new LocalizedString(name, name, true);
|
return new LocalizedString(name, name, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
10
README.md
10
README.md
@@ -1,4 +1,4 @@
|
|||||||
# TTT | [](./TTT/README.md)
|
# TTT | [](./TTT/README.md) 
|
||||||
|
|
||||||

|

|
||||||
[](https://msws.xyz/s/discord)
|
[](https://msws.xyz/s/discord)
|
||||||
@@ -14,9 +14,11 @@ survive while eliminating the traitors among them.
|
|||||||
- [X] Traitors
|
- [X] Traitors
|
||||||
- [X] Detectives
|
- [X] Detectives
|
||||||
- [X] Innocents
|
- [X] Innocents
|
||||||
- [ ] Shop
|
- [X] Shop
|
||||||
- [ ] Karma
|
- [X] Karma
|
||||||
- [ ] Statistics
|
- [X] Statistics
|
||||||
|
- [X] Map Integrations
|
||||||
|
- [X] Special Rounds
|
||||||
|
|
||||||
## Versioning
|
## Versioning
|
||||||
|
|
||||||
|
|||||||
29
SpecialRoundAPI/SpecialRoundAPI/AbstractSpecialRound.cs
Normal file
29
SpecialRoundAPI/SpecialRoundAPI/AbstractSpecialRound.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using JetBrains.Annotations;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Events;
|
||||||
|
using TTT.Game.Events.Game;
|
||||||
|
using TTT.Locale;
|
||||||
|
|
||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public abstract class AbstractSpecialRound(IServiceProvider provider)
|
||||||
|
: ITerrorModule, IListener {
|
||||||
|
protected readonly IServiceProvider Provider = provider;
|
||||||
|
|
||||||
|
protected readonly ISpecialRoundTracker Tracker =
|
||||||
|
provider.GetRequiredService<ISpecialRoundTracker>();
|
||||||
|
|
||||||
|
public abstract string Name { get; }
|
||||||
|
public abstract IMsg Description { get; }
|
||||||
|
public abstract SpecialRoundConfig Config { get; }
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public abstract void ApplyRoundEffects();
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[EventHandler]
|
||||||
|
public abstract void OnGameState(GameStateUpdateEvent ev);
|
||||||
|
}
|
||||||
5
SpecialRoundAPI/SpecialRoundAPI/BhopRoundConfig.cs
Normal file
5
SpecialRoundAPI/SpecialRoundAPI/BhopRoundConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public record BhopRoundConfig : SpecialRoundConfig {
|
||||||
|
public override float Weight { get; init; } = 0.2f;
|
||||||
|
}
|
||||||
13
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundStarter.cs
Normal file
13
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundStarter.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public interface ISpecialRoundStarter {
|
||||||
|
/// <summary>
|
||||||
|
/// Attempts to start the given special round.
|
||||||
|
/// Will bypass most checks, but may still return null if starting the round
|
||||||
|
/// is not possible.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="round"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public AbstractSpecialRound?
|
||||||
|
TryStartSpecialRound(AbstractSpecialRound? round);
|
||||||
|
}
|
||||||
6
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundTracker.cs
Normal file
6
SpecialRoundAPI/SpecialRoundAPI/ISpecialRoundTracker.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public interface ISpecialRoundTracker {
|
||||||
|
public AbstractSpecialRound? CurrentRound { get; set; }
|
||||||
|
public int RoundsSinceLastSpecial { get; set; }
|
||||||
|
}
|
||||||
15
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundAPI.csproj
Normal file
15
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundAPI.csproj
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\Locale\Locale.csproj"/>
|
||||||
|
<ProjectReference Include="..\..\TTT\API\API.csproj"/>
|
||||||
|
<ProjectReference Include="..\..\TTT\Game\Game.csproj"/>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
5
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundConfig.cs
Normal file
5
SpecialRoundAPI/SpecialRoundAPI/SpecialRoundConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public abstract record SpecialRoundConfig {
|
||||||
|
public abstract float Weight { get; init; }
|
||||||
|
}
|
||||||
8
SpecialRoundAPI/SpecialRoundAPI/SpeedRoundConfig.cs
Normal file
8
SpecialRoundAPI/SpecialRoundAPI/SpeedRoundConfig.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public record SpeedRoundConfig : SpecialRoundConfig {
|
||||||
|
public override float Weight { get; init; } = 0.6f;
|
||||||
|
|
||||||
|
public TimeSpan InitialSeconds { get; init; } = TimeSpan.FromSeconds(40);
|
||||||
|
public TimeSpan SecondsPerKill { get; init; } = TimeSpan.FromSeconds(10);
|
||||||
|
}
|
||||||
5
SpecialRoundAPI/SpecialRoundAPI/VanillaRoundConfig.cs
Normal file
5
SpecialRoundAPI/SpecialRoundAPI/VanillaRoundConfig.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
namespace SpecialRoundAPI;
|
||||||
|
|
||||||
|
public record VanillaRoundConfig : SpecialRoundConfig {
|
||||||
|
public override float Weight { get; init; } = 0.2f;
|
||||||
|
}
|
||||||
30
TTT.sln
30
TTT.sln
@@ -21,6 +21,16 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shop", "TTT\Shop\Shop.cspro
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Karma", "TTT\Karma\Karma.csproj", "{AFC791EC-750C-423F-9F35-87636657E990}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Karma", "TTT\Karma\Karma.csproj", "{AFC791EC-750C-423F-9F35-87636657E990}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShopAPI", "TTT\ShopAPI\ShopAPI.csproj", "{16F720B5-9D45-47BF-8C80-4F91005E36D1}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RTD", "TTT\RTD\RTD.csproj", "{8A426E84-45DA-4558-A218-E042F1AC60B2}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Stats", "TTT\Stats\Stats.csproj", "{256473A2-6ACD-440C-83FA-6056147656C7}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRound", "TTT\SpecialRound\SpecialRound.csproj", "{5092069A-3CFA-41C8-B685-341040AB435C}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpecialRoundAPI", "SpecialRoundAPI\SpecialRoundAPI\SpecialRoundAPI.csproj", "{360FEF16-54DA-42EE-995A-3D31C699287D}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -66,6 +76,26 @@ Global
|
|||||||
{AFC791EC-750C-423F-9F35-87636657E990}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{AFC791EC-750C-423F-9F35-87636657E990}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.Build.0 = Release|Any CPU
|
{AFC791EC-750C-423F-9F35-87636657E990}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{16F720B5-9D45-47BF-8C80-4F91005E36D1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{8A426E84-45DA-4558-A218-E042F1AC60B2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{256473A2-6ACD-440C-83FA-6056147656C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{256473A2-6ACD-440C-83FA-6056147656C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{256473A2-6ACD-440C-83FA-6056147656C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{256473A2-6ACD-440C-83FA-6056147656C7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{5092069A-3CFA-41C8-B685-341040AB435C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{5092069A-3CFA-41C8-B685-341040AB435C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{5092069A-3CFA-41C8-B685-341040AB435C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{5092069A-3CFA-41C8-B685-341040AB435C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{360FEF16-54DA-42EE-995A-3D31C699287D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{360FEF16-54DA-42EE-995A-3D31C699287D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{360FEF16-54DA-42EE-995A-3D31C699287D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{360FEF16-54DA-42EE-995A-3D31C699287D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(NestedProjects) = preSolution
|
GlobalSection(NestedProjects) = preSolution
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
|
|||||||
@@ -6,6 +6,6 @@
|
|||||||
<RootNamespace>TTT.API</RootNamespace>
|
<RootNamespace>TTT.API</RootNamespace>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="System.Text.Json" Version="8.0.5" />
|
<PackageReference Include="System.Text.Json" Version="8.0.5"/>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -7,7 +7,8 @@ public interface ICommand : ITerrorModule {
|
|||||||
string[] Usage => [];
|
string[] Usage => [];
|
||||||
string[] RequiredFlags => [];
|
string[] RequiredFlags => [];
|
||||||
string[] RequiredGroups => [];
|
string[] RequiredGroups => [];
|
||||||
string[] Aliases => [Name];
|
string[] Aliases => [Id];
|
||||||
|
bool MustBeOnMainThread => false;
|
||||||
|
|
||||||
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
|
Task<CommandResult> Execute(IOnlinePlayer? executor, ICommandInfo info);
|
||||||
}
|
}
|
||||||
@@ -12,7 +12,6 @@ public interface ICommandManager {
|
|||||||
/// Registers a command with the manager.
|
/// Registers a command with the manager.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="command">True if the command was successfully registered.</param>
|
/// <param name="command">True if the command was successfully registered.</param>
|
||||||
[Obsolete("Registration is done via the ServiceProvider now.")]
|
|
||||||
bool RegisterCommand(ICommand command);
|
bool RegisterCommand(ICommand command);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
namespace TTT.API.Events;
|
namespace TTT.API.Events;
|
||||||
|
|
||||||
public abstract class Event {
|
public class Event {
|
||||||
public abstract string Id { get; }
|
public virtual string Id => GetType().Name.ToLowerInvariant();
|
||||||
}
|
}
|
||||||
@@ -1,10 +1,9 @@
|
|||||||
namespace TTT.API.Events;
|
namespace TTT.API.Events;
|
||||||
|
|
||||||
public interface IEventBus {
|
public interface IEventBus {
|
||||||
[Obsolete("Registration should be done via the ServiceProvider")]
|
|
||||||
void RegisterListener(IListener listener);
|
void RegisterListener(IListener listener);
|
||||||
|
|
||||||
void UnregisterListener(IListener listener);
|
void UnregisterListener(IListener listener);
|
||||||
|
|
||||||
Task Dispatch(Event ev);
|
void Dispatch(Event ev);
|
||||||
}
|
}
|
||||||
@@ -12,22 +12,19 @@ public static class ServiceCollectionExtensions {
|
|||||||
public static void AddModBehavior<TExtension>(
|
public static void AddModBehavior<TExtension>(
|
||||||
this IServiceCollection collection)
|
this IServiceCollection collection)
|
||||||
where TExtension : class, ITerrorModule {
|
where TExtension : class, ITerrorModule {
|
||||||
if (typeof(TExtension).IsAssignableTo(typeof(IPluginModule))) {
|
if (typeof(TExtension).IsAssignableTo(typeof(IPluginModule)))
|
||||||
collection.AddTransient<IPluginModule>(provider
|
collection.AddTransient<IPluginModule>(provider
|
||||||
=> (provider.GetRequiredService<TExtension>() as IPluginModule)!);
|
=> (provider.GetRequiredService<TExtension>() as IPluginModule)!);
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof(TExtension).IsAssignableTo(typeof(IListener))) {
|
if (typeof(TExtension).IsAssignableTo(typeof(IListener)))
|
||||||
collection.AddTransient<IListener>(provider
|
collection.AddTransient<IListener>(provider
|
||||||
=> (provider.GetRequiredService<TExtension>() as IListener)!);
|
=> (provider.GetRequiredService<TExtension>() as IListener)!);
|
||||||
}
|
|
||||||
|
|
||||||
if (typeof(TExtension).IsAssignableTo(typeof(ICommand))) {
|
if (typeof(TExtension).IsAssignableTo(typeof(ICommand)))
|
||||||
collection.AddTransient<ICommand>(provider
|
collection.AddTransient<ICommand>(provider
|
||||||
=> (provider.GetRequiredService<TExtension>() as ICommand)!);
|
=> (provider.GetRequiredService<TExtension>() as ICommand)!);
|
||||||
}
|
|
||||||
|
|
||||||
collection.AddScoped<TExtension>();
|
collection.AddSingleton<TExtension>();
|
||||||
|
|
||||||
collection.AddTransient<ITerrorModule, TExtension>(provider
|
collection.AddTransient<ITerrorModule, TExtension>(provider
|
||||||
=> provider.GetRequiredService<TExtension>());
|
=> provider.GetRequiredService<TExtension>());
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ public interface IAction {
|
|||||||
string Id { get; }
|
string Id { get; }
|
||||||
string Verb { get; }
|
string Verb { get; }
|
||||||
string Details { get; }
|
string Details { get; }
|
||||||
|
string Prefix => "";
|
||||||
|
|
||||||
public string Format() {
|
public string Format() {
|
||||||
var pRole = PlayerRole != null ?
|
var pRole = PlayerRole != null ?
|
||||||
@@ -20,7 +21,7 @@ public interface IAction {
|
|||||||
$" [{OtherRole.Name.First(char.IsAsciiLetter)}]" :
|
$" [{OtherRole.Name.First(char.IsAsciiLetter)}]" :
|
||||||
"";
|
"";
|
||||||
return Other is not null ?
|
return Other is not null ?
|
||||||
$"{Player}{pRole} {Verb} {Other}{oRole} {Details}" :
|
$"{Prefix}{Player}{pRole} {Verb} {Other}{oRole} {Details}" :
|
||||||
$"{Player}{pRole} {Verb} {Details}";
|
$"{Prefix}{Player}{pRole} {Verb} {Details}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -18,4 +18,6 @@ public interface IActionLogger {
|
|||||||
|
|
||||||
void PrintLogs();
|
void PrintLogs();
|
||||||
void PrintLogs(IOnlinePlayer? player);
|
void PrintLogs(IOnlinePlayer? player);
|
||||||
|
|
||||||
|
string[] MakeLogs();
|
||||||
}
|
}
|
||||||
@@ -33,9 +33,6 @@ public interface IGame : IDisposable {
|
|||||||
|
|
||||||
bool CheckEndConditions();
|
bool CheckEndConditions();
|
||||||
|
|
||||||
[Obsolete("This method is ambiguous, check the game state directly.")]
|
|
||||||
bool IsInProgress() { return State is State.COUNTDOWN or State.IN_PROGRESS; }
|
|
||||||
|
|
||||||
ISet<IOnlinePlayer> GetAlive() {
|
ISet<IOnlinePlayer> GetAlive() {
|
||||||
return Players.OfType<IOnlinePlayer>().Where(p => p.IsAlive).ToHashSet();
|
return Players.OfType<IOnlinePlayer>().Where(p => p.IsAlive).ToHashSet();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,4 @@ public interface IGameManager : IDisposable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
IGame? CreateGame();
|
IGame? CreateGame();
|
||||||
|
|
||||||
[Obsolete("This method is ambiguous, check the game state directly.")]
|
|
||||||
bool IsGameActive() {
|
|
||||||
return ActiveGame is not null && ActiveGame.IsInProgress();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
namespace TTT.API;
|
namespace TTT.API;
|
||||||
|
|
||||||
public interface ITerrorModule : IDisposable {
|
public interface ITerrorModule : IDisposable {
|
||||||
string Name => GetType().Name;
|
string Id => GetType().Name;
|
||||||
string Version => GitVersionInformation.FullSemVer;
|
string Version => GitVersionInformation.FullSemVer;
|
||||||
|
|
||||||
void Start();
|
void Start();
|
||||||
|
|||||||
18
TTT/API/Player/IIconManager.cs
Normal file
18
TTT/API/Player/IIconManager.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
namespace TTT.API.Player;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Assumes a maximum of 64 players.
|
||||||
|
/// Each bit in the bitmask represents whether a player is visible to the client.
|
||||||
|
/// Bit 0 is unused, bit 1 represents player 1, bit 2 represents player 2, and so on.
|
||||||
|
/// </summary>
|
||||||
|
public interface IIconManager {
|
||||||
|
ulong GetVisiblePlayers(int client);
|
||||||
|
void SetVisiblePlayers(int client, ulong playersBitmask);
|
||||||
|
void RevealToAll(int client);
|
||||||
|
void AddVisiblePlayer(int client, int player);
|
||||||
|
void RemoveVisiblePlayer(int client, int player);
|
||||||
|
void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask);
|
||||||
|
void RevealToAll(IOnlinePlayer online);
|
||||||
|
|
||||||
|
void ClearAllVisibility();
|
||||||
|
}
|
||||||
3
TTT/API/Player/IMuted.cs
Normal file
3
TTT/API/Player/IMuted.cs
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
namespace TTT.API.Player;
|
||||||
|
|
||||||
|
public interface IMuted : ISet<string> { }
|
||||||
@@ -1,11 +1,16 @@
|
|||||||
namespace TTT.API.Player;
|
namespace TTT.API.Player;
|
||||||
|
|
||||||
public interface IPlayer {
|
public interface IPlayer : IEquatable<IPlayer> {
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The unique identifier for the player, should
|
/// The unique identifier for the player, should
|
||||||
/// be unique across all players at all times.
|
/// be unique across all players at all times.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
string Id { get; }
|
string Id { get; }
|
||||||
|
|
||||||
string Name { get; }
|
string Name { get; set; }
|
||||||
|
|
||||||
|
bool IEquatable<IPlayer>.Equals(IPlayer? other) {
|
||||||
|
if (other is null) return false;
|
||||||
|
return Id == other.Id;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
19
TTT/CS2/Actions/TaserAction.cs
Normal file
19
TTT/CS2/Actions/TaserAction.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using TTT.API.Game;
|
||||||
|
using TTT.API.Player;
|
||||||
|
using TTT.API.Role;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Actions;
|
||||||
|
|
||||||
|
public class TaserAction(IRoleAssigner roles, IPlayer victim,
|
||||||
|
IPlayer identifier) : IAction {
|
||||||
|
public IPlayer Player { get; } = identifier;
|
||||||
|
public IPlayer? Other { get; } = victim;
|
||||||
|
|
||||||
|
public IRole? PlayerRole { get; } =
|
||||||
|
roles.GetRoles(identifier).FirstOrDefault();
|
||||||
|
|
||||||
|
public IRole? OtherRole { get; } = roles.GetRoles(victim).FirstOrDefault();
|
||||||
|
public string Id { get; } = "cs2.action.tased";
|
||||||
|
public string Verb { get; } = "tased";
|
||||||
|
public string Details { get; } = "";
|
||||||
|
}
|
||||||
@@ -9,10 +9,17 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\..\SpecialRoundAPI\SpecialRoundAPI\SpecialRoundAPI.csproj"/>
|
||||||
<ProjectReference Include="..\API\API.csproj"/>
|
<ProjectReference Include="..\API\API.csproj"/>
|
||||||
<ProjectReference Include="..\Game\Game.csproj"/>
|
<ProjectReference Include="..\Game\Game.csproj"/>
|
||||||
<ProjectReference Include="..\Karma\Karma.csproj"/>
|
<ProjectReference Include="..\Karma\Karma.csproj"/>
|
||||||
<ProjectReference Include="..\Shop\Shop.csproj"/>
|
<ProjectReference Include="..\ShopAPI\ShopAPI.csproj"/>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="MAULActainShared.dll">
|
||||||
|
<HintPath>./ThirdParties/Binaries/MAULActainShared.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -1,36 +1,19 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Messages;
|
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
using TTT.API.Role;
|
|
||||||
using TTT.Game;
|
using TTT.Game;
|
||||||
using TTT.Game.Roles;
|
|
||||||
using TTT.Locale;
|
|
||||||
|
|
||||||
namespace TTT.CS2;
|
namespace TTT.CS2;
|
||||||
|
|
||||||
public class CS2Body(IServiceProvider provider, CRagdollProp ragdoll,
|
public class CS2Body(CRagdollProp ragdoll, IPlayer player) : IBody {
|
||||||
IPlayer player) : IBody {
|
|
||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
|
||||||
|
|
||||||
private readonly IMsgLocalizer locale =
|
|
||||||
provider.GetRequiredService<IMsgLocalizer>();
|
|
||||||
|
|
||||||
private readonly IMessenger messenger =
|
|
||||||
provider.GetRequiredService<IMessenger>();
|
|
||||||
|
|
||||||
private readonly IRoleAssigner roles =
|
|
||||||
provider.GetRequiredService<IRoleAssigner>();
|
|
||||||
|
|
||||||
public CRagdollProp Ragdoll { get; } = ragdoll;
|
public CRagdollProp Ragdoll { get; } = ragdoll;
|
||||||
public IPlayer OfPlayer { get; } = player;
|
public IPlayer OfPlayer { get; } = player;
|
||||||
public bool IsIdentified { get; set; }
|
public bool IsIdentified { get; set; }
|
||||||
public IWeapon? MurderWeapon { get; private set; }
|
public IWeapon? MurderWeapon { get; private set; }
|
||||||
|
|
||||||
public IPlayer? Killer { get; private set; }
|
public IPlayer? Killer { get; set; }
|
||||||
public string Id { get; } = ragdoll.Index.ToString();
|
public string Id { get; } = ragdoll.Index.ToString();
|
||||||
|
public DateTime TimeOfDeath { get; } = DateTime.Now;
|
||||||
|
|
||||||
public CS2Body WithWeapon(IWeapon weapon) {
|
public CS2Body WithWeapon(IWeapon weapon) {
|
||||||
MurderWeapon = weapon;
|
MurderWeapon = weapon;
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
|
using TTT.API.Game;
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
using TTT.Game.Loggers;
|
using TTT.Game.Loggers;
|
||||||
|
|
||||||
@@ -12,4 +13,8 @@ public class CS2Logger(IServiceProvider provider) : SimpleLogger(provider) {
|
|||||||
public override void PrintLogs(IOnlinePlayer? player) {
|
public override void PrintLogs(IOnlinePlayer? player) {
|
||||||
Server.NextWorldUpdate(() => base.PrintLogs(player));
|
Server.NextWorldUpdate(() => base.PrintLogs(player));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void LogAction(IAction action) {
|
||||||
|
Server.NextWorldUpdate(() => base.LogAction(action));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,9 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using ShopAPI;
|
||||||
|
using ShopAPI.Configs;
|
||||||
|
using ShopAPI.Configs.Detective;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
using TTT.API.Command;
|
using TTT.API.Command;
|
||||||
using TTT.API.Extensions;
|
using TTT.API.Extensions;
|
||||||
using TTT.API.Game;
|
using TTT.API.Game;
|
||||||
@@ -19,9 +23,8 @@ using TTT.CS2.lang;
|
|||||||
using TTT.CS2.Listeners;
|
using TTT.CS2.Listeners;
|
||||||
using TTT.CS2.Player;
|
using TTT.CS2.Player;
|
||||||
using TTT.Game;
|
using TTT.Game;
|
||||||
|
using TTT.Karma;
|
||||||
using TTT.Locale;
|
using TTT.Locale;
|
||||||
using TTT.Shop;
|
|
||||||
using TTT.Shop.Items;
|
|
||||||
|
|
||||||
namespace TTT.CS2;
|
namespace TTT.CS2;
|
||||||
|
|
||||||
@@ -33,12 +36,36 @@ public static class CS2ServiceCollection {
|
|||||||
CCPlayerConverter>();
|
CCPlayerConverter>();
|
||||||
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
|
collection.AddModBehavior<ICommandManager, CS2CommandManager>();
|
||||||
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
|
collection.AddModBehavior<IAliveSpoofer, CS2AliveSpoofer>();
|
||||||
|
collection.AddModBehavior<IIconManager, RoleIconsHandler>();
|
||||||
|
collection.AddModBehavior<NameDisplayer>();
|
||||||
|
collection.AddModBehavior<PlayerPingShopAlias>();
|
||||||
|
|
||||||
// Configs
|
// Configs
|
||||||
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
|
collection.AddModBehavior<IStorage<TTTConfig>, CS2GameConfig>();
|
||||||
collection.AddModBehavior<IStorage<ShopConfig>, CS2ShopConfig>();
|
collection.AddModBehavior<IStorage<ShopConfig>, CS2ShopConfig>();
|
||||||
collection
|
collection
|
||||||
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
|
.AddModBehavior<IStorage<OneShotDeagleConfig>, CS2OneShotDeagleConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<C4Config>, CS2C4Config>();
|
||||||
|
collection.AddModBehavior<IStorage<M4A1Config>, CS2M4A1Config>();
|
||||||
|
collection.AddModBehavior<IStorage<TaserConfig>, CS2TaserConfig>();
|
||||||
|
collection
|
||||||
|
.AddModBehavior<IStorage<PoisonSmokeConfig>, CS2PoisonSmokeConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<KarmaConfig>, CS2KarmaConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<CamoConfig>, CS2CamoConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<StickersConfig>, CS2StickersConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<BodyPaintConfig>, CS2BodyPaintConfig>();
|
||||||
|
collection
|
||||||
|
.AddModBehavior<IStorage<DnaScannerConfig>, CS2DnaScannerConfig>();
|
||||||
|
collection
|
||||||
|
.AddModBehavior<IStorage<HealthStationConfig>, CS2HealthStationConfig>();
|
||||||
|
collection
|
||||||
|
.AddModBehavior<IStorage<ClusterGrenadeConfig>, CS2ClusterGrenadeConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<GlovesConfig>, CS2GlovesConfig>();
|
||||||
|
collection
|
||||||
|
.AddModBehavior<IStorage<OneHitKnifeConfig>, CS2OneHitKnifeConfig>();
|
||||||
|
collection.AddModBehavior<IStorage<SilentAWPConfig>, CS2SilentAWPConfig>();
|
||||||
|
collection
|
||||||
|
.AddModBehavior<IStorage<HealthshotConfig>, CS2HealthshotConfig>();
|
||||||
|
|
||||||
// TTT - CS2 Specific optionals
|
// TTT - CS2 Specific optionals
|
||||||
collection.AddScoped<ITextSpawner, TextSpawner>();
|
collection.AddScoped<ITextSpawner, TextSpawner>();
|
||||||
@@ -49,26 +76,35 @@ public static class CS2ServiceCollection {
|
|||||||
collection.AddModBehavior<DamageCanceler>();
|
collection.AddModBehavior<DamageCanceler>();
|
||||||
collection.AddModBehavior<PlayerConnectionsHandler>();
|
collection.AddModBehavior<PlayerConnectionsHandler>();
|
||||||
collection.AddModBehavior<PropMover>();
|
collection.AddModBehavior<PropMover>();
|
||||||
collection.AddModBehavior<RoleIconsHandler>();
|
|
||||||
collection.AddModBehavior<RoundEnd_GameEndHandler>();
|
|
||||||
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
collection.AddModBehavior<RoundStart_GameStartHandler>();
|
||||||
|
collection.AddModBehavior<BombPlantSuppressor>();
|
||||||
|
collection.AddModBehavior<MapZoneRemover>();
|
||||||
|
collection.AddModBehavior<BuyMenuHandler>();
|
||||||
|
collection.AddModBehavior<TeamChangeHandler>();
|
||||||
|
collection.AddModBehavior<TraitorChatHandler>();
|
||||||
|
collection.AddModBehavior<PlayerMuter>();
|
||||||
|
collection.AddModBehavior<MapChangeCausesEndListener>();
|
||||||
|
collection.AddModBehavior<NameUpdater>();
|
||||||
|
// collection.AddModBehavior<EntityTargetHandlers>();
|
||||||
|
|
||||||
// Damage Cancelers
|
// Damage Cancelers
|
||||||
collection.AddModBehavior<OutOfRoundCanceler>();
|
collection.AddModBehavior<OutOfRoundCanceler>();
|
||||||
collection.AddModBehavior<TaserListenCanceler>();
|
collection.AddModBehavior<TaserListenCanceler>();
|
||||||
|
|
||||||
// Listeners
|
// Listeners
|
||||||
|
collection.AddModBehavior<AfkTimerListener>();
|
||||||
collection.AddModBehavior<BodyPickupListener>();
|
collection.AddModBehavior<BodyPickupListener>();
|
||||||
collection.AddModBehavior<IBodyTracker, BodyTracker>();
|
collection.AddModBehavior<IBodyTracker, BodyTracker>();
|
||||||
collection.AddModBehavior<LateSpawnListener>();
|
collection.AddModBehavior<LateSpawnListener>();
|
||||||
collection.AddModBehavior<PlayerStatsTracker>();
|
collection.AddModBehavior<PlayerStatsTracker>();
|
||||||
collection.AddModBehavior<RoundTimerListener>();
|
collection.AddModBehavior<RoundTimerListener>();
|
||||||
collection.AddModBehavior<ScreenColorApplier>();
|
collection.AddModBehavior<ScreenColorApplier>();
|
||||||
|
collection.AddModBehavior<KarmaBanner>();
|
||||||
|
collection.AddModBehavior<KarmaSyncer>();
|
||||||
|
collection.AddModBehavior<MapHookListener>();
|
||||||
|
|
||||||
// Commands
|
// Commands
|
||||||
#if DEBUG
|
|
||||||
collection.AddModBehavior<TestCommand>();
|
collection.AddModBehavior<TestCommand>();
|
||||||
#endif
|
|
||||||
|
|
||||||
collection.AddScoped<IGameManager, CS2GameManager>();
|
collection.AddScoped<IGameManager, CS2GameManager>();
|
||||||
collection.AddScoped<IInventoryManager, CS2InventoryManager>();
|
collection.AddScoped<IInventoryManager, CS2InventoryManager>();
|
||||||
|
|||||||
@@ -4,9 +4,10 @@ using CounterStrikeSharp.API.Modules.Commands;
|
|||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Command;
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Messages;
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
using TTT.Game;
|
|
||||||
using TTT.Game.Commands;
|
using TTT.Game.Commands;
|
||||||
|
using TTT.Game.lang;
|
||||||
|
|
||||||
namespace TTT.CS2.Command;
|
namespace TTT.CS2.Command;
|
||||||
|
|
||||||
@@ -17,6 +18,9 @@ public class CS2CommandManager(IServiceProvider provider)
|
|||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
private readonly IMessenger messenger = provider
|
||||||
|
.GetRequiredService<IMessenger>();
|
||||||
|
|
||||||
private BasePlugin? plugin;
|
private BasePlugin? plugin;
|
||||||
|
|
||||||
public void Start(BasePlugin? basePlugin, bool hotReload) {
|
public void Start(BasePlugin? basePlugin, bool hotReload) {
|
||||||
@@ -40,20 +44,46 @@ public class CS2CommandManager(IServiceProvider provider)
|
|||||||
var wrapper = executor == null ?
|
var wrapper = executor == null ?
|
||||||
null :
|
null :
|
||||||
converter.GetPlayer(executor) as IOnlinePlayer;
|
converter.GetPlayer(executor) as IOnlinePlayer;
|
||||||
Task.Run(async () => {
|
|
||||||
try {
|
messenger.Debug($"Received command: {cs2Info.Args[0]} from {wrapper?.Id}");
|
||||||
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
|
|
||||||
return await ProcessCommand(cs2Info);
|
if (cmdMap.TryGetValue(cs2Info.Args[0], out var command))
|
||||||
} catch (Exception e) {
|
if (command.MustBeOnMainThread) {
|
||||||
var msg = e.Message;
|
processCommandSync(cs2Info, wrapper);
|
||||||
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
return;
|
||||||
await Server.NextWorldUpdateAsync(() => {
|
}
|
||||||
|
|
||||||
|
Task.Run(async () => await processCommandAsync(cs2Info, wrapper));
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<CommandResult> processCommandAsync(CS2CommandInfo cs2Info,
|
||||||
|
IOnlinePlayer? wrapper) {
|
||||||
|
try {
|
||||||
|
Console.WriteLine($"Processing command: {cs2Info.CommandString}");
|
||||||
|
return await ProcessCommand(cs2Info);
|
||||||
|
} catch (Exception e) {
|
||||||
|
var msg = e.Message;
|
||||||
|
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||||
|
await Server.NextWorldUpdateAsync(() => {
|
||||||
|
Console.WriteLine(
|
||||||
|
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
||||||
|
Console.WriteLine(e);
|
||||||
|
});
|
||||||
|
return CommandResult.ERROR;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void processCommandSync(CS2CommandInfo cs2Info,
|
||||||
|
IOnlinePlayer? wrapper) {
|
||||||
|
try { _ = ProcessCommand(cs2Info); } catch (Exception e) {
|
||||||
|
var msg = e.Message;
|
||||||
|
cs2Info.ReplySync(Localizer[GameMsgs.GENERIC_ERROR(msg)]);
|
||||||
|
Server.NextWorldUpdateAsync(() => {
|
||||||
Console.WriteLine(
|
Console.WriteLine(
|
||||||
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
$"Encountered an error when processing command: \"{cs2Info.CommandString}\" by {wrapper?.Id}");
|
||||||
Console.WriteLine(e);
|
Console.WriteLine(e);
|
||||||
});
|
})
|
||||||
return CommandResult.ERROR;
|
.Wait();
|
||||||
}
|
}
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
55
TTT/CS2/Command/PlayerPingShopAlias.cs
Normal file
55
TTT/CS2/Command/PlayerPingShopAlias.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using ShopAPI;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command;
|
||||||
|
|
||||||
|
public class PlayerPingShopAlias(IServiceProvider provider) : IPluginModule {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
private readonly IItemSorter itemSorter =
|
||||||
|
provider.GetRequiredService<IItemSorter>();
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
plugin?.AddCommandListener("player_ping", onPlayerPing, HookMode.Post);
|
||||||
|
|
||||||
|
for (var i = 0; i < 10; i++) {
|
||||||
|
var index = i; // Capture variable
|
||||||
|
plugin?.AddCommand($"css_{index}", "",
|
||||||
|
(player, _) => { onButton(player, index); });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private HookResult onPlayerPing(CCSPlayerController? player,
|
||||||
|
CommandInfo commandInfo) {
|
||||||
|
if (player == null) return HookResult.Continue;
|
||||||
|
var gamePlayer = converter.GetPlayer(player) as IOnlinePlayer;
|
||||||
|
var cmdInfo =
|
||||||
|
new CS2CommandInfo(provider, gamePlayer, 0, "css_shop", "list");
|
||||||
|
cmdInfo.CallingContext = CommandCallingContext.Chat;
|
||||||
|
provider.GetRequiredService<ICommandManager>().ProcessCommand(cmdInfo);
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onButton(CCSPlayerController? player, int index) {
|
||||||
|
if (player == null) return;
|
||||||
|
if (converter.GetPlayer(player) is not IOnlinePlayer gamePlayer) return;
|
||||||
|
|
||||||
|
var lastUpdated = itemSorter.GetLastUpdate(gamePlayer);
|
||||||
|
if (lastUpdated == null
|
||||||
|
|| DateTime.Now - lastUpdated > TimeSpan.FromSeconds(20))
|
||||||
|
return;
|
||||||
|
var cmdInfo = new CS2CommandInfo(provider, gamePlayer, 0, "css_shop", "buy",
|
||||||
|
(index - 1).ToString());
|
||||||
|
cmdInfo.CallingContext = CommandCallingContext.Chat;
|
||||||
|
provider.GetRequiredService<ICommandManager>().ProcessCommand(cmdInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
21
TTT/CS2/Command/Test/CreditsCommand.cs
Normal file
21
TTT/CS2/Command/Test/CreditsCommand.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using ShopAPI;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class CreditsCommand(IServiceProvider provider) : ICommand {
|
||||||
|
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
public string Id => "credits";
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
shop.AddBalance(executor, 1000);
|
||||||
|
info.ReplySync("You have been given 1000 credits!");
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
33
TTT/CS2/Command/Test/EmitSoundCommand.cs
Normal file
33
TTT/CS2/Command/Test/EmitSoundCommand.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class EmitSoundCommand(IServiceProvider provider) : ICommand {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
public string Id => "emitsound";
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public string[] Usage => ["[sound]"];
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
|
||||||
|
var gamePlayer = converter.GetPlayer(executor);
|
||||||
|
if (gamePlayer == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
if (info.Args.Length < 2) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
gamePlayer.EmitSound(info.Args[1]);
|
||||||
|
info.ReplySync("Emitted sound " + info.Args[1]);
|
||||||
|
});
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,7 +12,7 @@ public class ForceAliveCommand(IServiceProvider provider) : ICommand {
|
|||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|
||||||
public string Name => "forcealive";
|
public string Id => "forcealive";
|
||||||
|
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,24 @@
|
|||||||
using Microsoft.Extensions.DependencyInjection;
|
using CounterStrikeSharp.API;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using ShopAPI;
|
||||||
|
using ShopAPI.Events;
|
||||||
using TTT.API.Command;
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Events;
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
using TTT.Shop;
|
|
||||||
|
|
||||||
namespace TTT.CS2.Command.Test;
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
||||||
|
private readonly IPlayerFinder finder =
|
||||||
|
provider.GetRequiredService<IPlayerFinder>();
|
||||||
|
|
||||||
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
private readonly IShop shop = provider.GetRequiredService<IShop>();
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
public string Name => "giveitem";
|
public string Id => "giveitem";
|
||||||
|
public string[] Usage => ["[item] <player>"];
|
||||||
|
|
||||||
public Task<CommandResult>
|
public Task<CommandResult>
|
||||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
@@ -18,22 +26,40 @@ public class GiveItemCommand(IServiceProvider provider) : ICommand {
|
|||||||
|
|
||||||
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
if (info.ArgCount == 1) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||||
|
|
||||||
var query = string.Join(" ", info.Args.Skip(1));
|
var query = info.Args[1];
|
||||||
info.ReplySync($"Searching for item: {query}");
|
var item = searchItem(query);
|
||||||
var item = searchItem(query);
|
|
||||||
if (item == null) {
|
if (item == null) {
|
||||||
info.ReplySync($"Item '{query}' not found.");
|
info.ReplySync($"Item '{query}' not found.");
|
||||||
return Task.FromResult(CommandResult.ERROR);
|
return Task.FromResult(CommandResult.ERROR);
|
||||||
}
|
}
|
||||||
|
|
||||||
shop.GiveItem(executor, item);
|
var target = executor;
|
||||||
info.ReplySync($"Gave item '{item.Name}' to {executor.Name}.");
|
|
||||||
|
Server.NextWorldUpdateAsync(() => {
|
||||||
|
if (info.ArgCount == 3) {
|
||||||
|
var result = finder.GetPlayerByName(info.Args[2]);
|
||||||
|
if (result == null) {
|
||||||
|
info.ReplySync($"Player '{info.Args[2]}' not found.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
target = result;
|
||||||
|
}
|
||||||
|
|
||||||
|
var purchaseEv = new PlayerPurchaseItemEvent(target, item);
|
||||||
|
provider.GetRequiredService<IEventBus>().Dispatch(purchaseEv);
|
||||||
|
if (purchaseEv.IsCanceled) return;
|
||||||
|
|
||||||
|
shop.GiveItem(target, item);
|
||||||
|
info.ReplySync($"Gave item '{item.Name}' to {target.Name}.");
|
||||||
|
});
|
||||||
return Task.FromResult(CommandResult.SUCCESS);
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IShopItem? searchItem(string query) {
|
private IShopItem? searchItem(string query) {
|
||||||
var item = shop.Items.FirstOrDefault(it
|
var item = shop.Items.FirstOrDefault(it
|
||||||
=> it.Id.Equals(query, StringComparison.OrdinalIgnoreCase));
|
=> it.Name.Replace(" ", "")
|
||||||
|
.Equals(query, StringComparison.OrdinalIgnoreCase));
|
||||||
|
|
||||||
if (item != null) return item;
|
if (item != null) return item;
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public class IdentifyAllCommand(IServiceProvider provider) : ICommand {
|
|||||||
|
|
||||||
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||||
|
|
||||||
public string Name => "identifyall";
|
public string Id => "identifyall";
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|||||||
25
TTT/CS2/Command/Test/IndexCommand.cs
Normal file
25
TTT/CS2/Command/Test/IndexCommand.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class IndexCommand : ICommand {
|
||||||
|
public string Id => "index";
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
foreach (var player in Utilities.GetPlayers())
|
||||||
|
info.ReplySync(
|
||||||
|
$"{player.PlayerName} - {player.Slot} {player.Index} {player.DraftIndex} {player.PawnCharacterDefIndex}");
|
||||||
|
});
|
||||||
|
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
62
TTT/CS2/Command/Test/ReloadModuleCommand.cs
Normal file
62
TTT/CS2/Command/Test/ReloadModuleCommand.cs
Normal file
@@ -0,0 +1,62 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class ReloadModuleCommand(IServiceProvider provider)
|
||||||
|
: ICommand, IPluginModule {
|
||||||
|
private BasePlugin? plugin;
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public string Id => "reload";
|
||||||
|
|
||||||
|
public string[] Usage => ["<module>"];
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (info.ArgCount != 2) return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||||
|
|
||||||
|
var moduleName = info.Args[1];
|
||||||
|
var modules = provider.GetServices<ITerrorModule>();
|
||||||
|
|
||||||
|
var module = modules.FirstOrDefault(m
|
||||||
|
=> m.Id.Equals(moduleName, StringComparison.OrdinalIgnoreCase));
|
||||||
|
if (module == null) {
|
||||||
|
info.ReplySync($"Module '{moduleName}' not found.");
|
||||||
|
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||||
|
}
|
||||||
|
|
||||||
|
info.ReplySync($"Reloading module '{moduleName}'...");
|
||||||
|
module.Dispose();
|
||||||
|
|
||||||
|
info.ReplySync($"Starting module '{moduleName}'...");
|
||||||
|
module.Start();
|
||||||
|
info.ReplySync($"Module '{moduleName}' reloaded successfully.");
|
||||||
|
|
||||||
|
if (plugin == null) {
|
||||||
|
info.ReplySync("Plugin context not found; skipping hotload steps.");
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (module is not IPluginModule pluginModule)
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
info.ReplySync($"Hotloading plugin module '{moduleName}'...");
|
||||||
|
pluginModule.Start(plugin, true);
|
||||||
|
info.ReplySync($"Plugin module '{moduleName}' hotloaded successfully.");
|
||||||
|
});
|
||||||
|
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
if (plugin == null) return;
|
||||||
|
this.plugin = plugin;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -12,7 +12,7 @@ public class ScreenColorCommand(IServiceProvider provider) : ICommand {
|
|||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
public string Name => "screencolor";
|
public string Id => "screencolor";
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|||||||
27
TTT/CS2/Command/Test/SetHealthCommand.cs
Normal file
27
TTT/CS2/Command/Test/SetHealthCommand.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class SetHealthCommand : ICommand {
|
||||||
|
public string Id => "sethealth";
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
|
||||||
|
if (info.ArgCount != 2) return Task.FromResult(CommandResult.PRINT_USAGE);
|
||||||
|
|
||||||
|
if (!int.TryParse(info.Args[1], out var health)) {
|
||||||
|
info.ReplySync("Invalid health value.");
|
||||||
|
return Task.FromResult(CommandResult.ERROR);
|
||||||
|
}
|
||||||
|
|
||||||
|
executor.Health = health;
|
||||||
|
info.ReplySync($"Set health of {executor.Name} to {health}.");
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -17,7 +17,7 @@ public class SetRoleCommand(IServiceProvider provider) : ICommand {
|
|||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|
||||||
public string Name => "setrole";
|
public string Id => "setrole";
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
public Task<CommandResult>
|
public Task<CommandResult>
|
||||||
|
|||||||
29
TTT/CS2/Command/Test/SetTargetCommand.cs
Normal file
29
TTT/CS2/Command/Test/SetTargetCommand.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class SetTargetCommand(IServiceProvider provider) : ICommand {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public string Id => "settarget";
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
var gamePlayer = converter.GetPlayer(executor);
|
||||||
|
if (gamePlayer == null) return;
|
||||||
|
gamePlayer.Pawn.Value?.AcceptInput("AddContext", null, null, "TRAITOR:1");
|
||||||
|
});
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
27
TTT/CS2/Command/Test/ShowIconsCommand.cs
Normal file
27
TTT/CS2/Command/Test/ShowIconsCommand.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class ShowIconsCommand(IServiceProvider provider) : ICommand {
|
||||||
|
private readonly IIconManager icons =
|
||||||
|
provider.GetRequiredService<IIconManager>();
|
||||||
|
|
||||||
|
public string Id => "showicons";
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
for (var i = 0; i < Server.MaxPlayers; i++)
|
||||||
|
icons.SetVisiblePlayers(i, ulong.MaxValue);
|
||||||
|
});
|
||||||
|
|
||||||
|
info.ReplySync("Set all icons visible");
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
41
TTT/CS2/Command/Test/SpecCommand.cs
Normal file
41
TTT/CS2/Command/Test/SpecCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class SpecCommand(IServiceProvider provider) : ICommand {
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
var target = executor;
|
||||||
|
|
||||||
|
if (info.ArgCount == 2) {
|
||||||
|
var finder = provider.GetRequiredService<IPlayerFinder>();
|
||||||
|
var result = finder.GetPlayerByName(info.Args[1]);
|
||||||
|
if (result == null) {
|
||||||
|
info.ReplySync($"Player '{info.Args[1]}' not found.");
|
||||||
|
return Task.FromResult(CommandResult.ERROR);
|
||||||
|
}
|
||||||
|
|
||||||
|
target = result;
|
||||||
|
} else if (target == null) {
|
||||||
|
return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
}
|
||||||
|
|
||||||
|
var converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
var player = converter.GetPlayer(target);
|
||||||
|
player?.ChangeTeam(CsTeam.Spectator);
|
||||||
|
info.ReplySync($"{target.Name} has been moved to Spectators.");
|
||||||
|
});
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
41
TTT/CS2/Command/Test/SpecialRoundCommand.cs
Normal file
41
TTT/CS2/Command/Test/SpecialRoundCommand.cs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using SpecialRoundAPI;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Command.Test;
|
||||||
|
|
||||||
|
public class SpecialRoundCommand(IServiceProvider provider) : ICommand {
|
||||||
|
private readonly ISpecialRoundStarter tracker =
|
||||||
|
provider.GetRequiredService<ISpecialRoundStarter>();
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public string Id => "specialround";
|
||||||
|
|
||||||
|
public Task<CommandResult>
|
||||||
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
|
if (info.ArgCount == 1) {
|
||||||
|
tracker.TryStartSpecialRound(null);
|
||||||
|
info.ReplySync("Started a random special round.");
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
|
||||||
|
var rounds = provider.GetServices<ITerrorModule>()
|
||||||
|
.OfType<AbstractSpecialRound>()
|
||||||
|
.ToDictionary(r => r.GetType().Name.ToLower(), r => r);
|
||||||
|
|
||||||
|
var roundName = info.Args[1].ToLower();
|
||||||
|
if (!rounds.TryGetValue(roundName, out var round)) {
|
||||||
|
info.ReplySync($"No special round found with name '{roundName}'.");
|
||||||
|
foreach (var name in rounds.Keys) info.ReplySync($"- {name}");
|
||||||
|
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||||
|
}
|
||||||
|
|
||||||
|
tracker.TryStartSpecialRound(round);
|
||||||
|
info.ReplySync($"Started special round '{roundName}'.");
|
||||||
|
return Task.FromResult(CommandResult.SUCCESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@ public class StateCommand(IServiceProvider provider) : ICommand {
|
|||||||
private readonly IGameManager games =
|
private readonly IGameManager games =
|
||||||
provider.GetRequiredService<IGameManager>();
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
public string Name => "state";
|
public string Id => "state";
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ public class StopCommand(IServiceProvider provider) : ICommand {
|
|||||||
provider.GetRequiredService<IGameManager>();
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
public string Name => "stop";
|
public string Id => "stop";
|
||||||
|
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
|||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|
||||||
public string Name => "test";
|
public string Id => "test";
|
||||||
|
|
||||||
public void Start() {
|
public void Start() {
|
||||||
subCommands.Add("setrole", new SetRoleCommand(provider));
|
subCommands.Add("setrole", new SetRoleCommand(provider));
|
||||||
@@ -21,16 +21,28 @@ public class TestCommand(IServiceProvider provider) : ICommand, IPluginModule {
|
|||||||
subCommands.Add("state", new StateCommand(provider));
|
subCommands.Add("state", new StateCommand(provider));
|
||||||
subCommands.Add("screencolor", new ScreenColorCommand(provider));
|
subCommands.Add("screencolor", new ScreenColorCommand(provider));
|
||||||
subCommands.Add("giveitem", new GiveItemCommand(provider));
|
subCommands.Add("giveitem", new GiveItemCommand(provider));
|
||||||
|
subCommands.Add("index", new IndexCommand());
|
||||||
|
subCommands.Add("showicons", new ShowIconsCommand(provider));
|
||||||
|
subCommands.Add("sethealth", new SetHealthCommand());
|
||||||
|
subCommands.Add("emitsound", new EmitSoundCommand(provider));
|
||||||
|
subCommands.Add("credits", new CreditsCommand(provider));
|
||||||
|
subCommands.Add("spec", new SpecCommand(provider));
|
||||||
|
subCommands.Add("reload", new ReloadModuleCommand(provider));
|
||||||
|
subCommands.Add("specialround", new SpecialRoundCommand(provider));
|
||||||
|
subCommands.Add("settarget", new SetTargetCommand(provider));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task<CommandResult>
|
public Task<CommandResult>
|
||||||
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
Execute(IOnlinePlayer? executor, ICommandInfo info) {
|
||||||
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
if (executor == null) return Task.FromResult(CommandResult.PLAYER_ONLY);
|
||||||
|
|
||||||
|
if (executor.Id != "76561198333588297")
|
||||||
|
return Task.FromResult(CommandResult.NO_PERMISSION);
|
||||||
|
|
||||||
if (info.ArgCount == 1) {
|
if (info.ArgCount == 1) {
|
||||||
foreach (var c in subCommands.Values)
|
foreach (var c in subCommands.Values)
|
||||||
info.ReplySync(
|
info.ReplySync(
|
||||||
$"- {c.Name} {c.Usage.FirstOrDefault()}: {c.Description ?? "No description provided."}");
|
$"- {c.Id} {c.Usage.FirstOrDefault()}: {c.Description ?? "No description provided."}");
|
||||||
|
|
||||||
return Task.FromResult(CommandResult.INVALID_ARGS);
|
return Task.FromResult(CommandResult.INVALID_ARGS);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,11 +7,11 @@ using TTT.API.Storage;
|
|||||||
using TTT.CS2.Validators;
|
using TTT.CS2.Validators;
|
||||||
using TTT.Game;
|
using TTT.Game;
|
||||||
|
|
||||||
namespace TTT.CS2.Game;
|
namespace TTT.CS2.Configs;
|
||||||
|
|
||||||
public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
||||||
public static readonly FakeConVar<int> CV_ROUND_COUNTDOWN = new(
|
public static readonly FakeConVar<int> CV_ROUND_COUNTDOWN = new(
|
||||||
"css_ttt_round_countdown", "Time to wait before starting a round", 10,
|
"css_ttt_round_countdown", "Time to wait before starting a round", 15,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
||||||
|
|
||||||
public static readonly FakeConVar<int> CV_MINIMUM_PLAYERS = new(
|
public static readonly FakeConVar<int> CV_MINIMUM_PLAYERS = new(
|
||||||
@@ -24,7 +24,7 @@ public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
|||||||
|
|
||||||
public static readonly FakeConVar<int> CV_ROUND_DURATION_PER_PLAYER = new(
|
public static readonly FakeConVar<int> CV_ROUND_DURATION_PER_PLAYER = new(
|
||||||
"css_ttt_round_duration_per_player",
|
"css_ttt_round_duration_per_player",
|
||||||
"Additional round duration per player in seconds", 30,
|
"Additional round duration per player in seconds", 15,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 60));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 60));
|
||||||
|
|
||||||
public static readonly FakeConVar<int> CV_ROUND_DURATION_MAX = new(
|
public static readonly FakeConVar<int> CV_ROUND_DURATION_MAX = new(
|
||||||
@@ -80,7 +80,7 @@ public class CS2GameConfig : IStorage<TTTConfig>, IPluginModule {
|
|||||||
new ItemValidator(allowMultiple: true));
|
new ItemValidator(allowMultiple: true));
|
||||||
|
|
||||||
public static readonly FakeConVar<int> CV_TIME_BETWEEN_ROUNDS = new(
|
public static readonly FakeConVar<int> CV_TIME_BETWEEN_ROUNDS = new(
|
||||||
"css_ttt_time_between_rounds", "Time to wait between rounds in seconds", 5,
|
"css_ttt_time_between_rounds", "Time to wait between rounds in seconds", 1,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|||||||
115
TTT/CS2/Configs/CS2KarmaConfig.cs
Normal file
115
TTT/CS2/Configs/CS2KarmaConfig.cs
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
using TTT.Karma;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs;
|
||||||
|
|
||||||
|
public class CS2KarmaConfig : IStorage<KarmaConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<string> CV_DB_STRING = new(
|
||||||
|
"css_ttt_karma_db_string", "Database connection string for Karma storage",
|
||||||
|
"Data Source=karma.db");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MIN_KARMA = new("css_ttt_karma_min",
|
||||||
|
"Minimum possible Karma value; falling below executes the low-karma command",
|
||||||
|
0, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 1000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_DEFAULT_KARMA = new(
|
||||||
|
"css_ttt_karma_default", "Default Karma assigned to new or reset players",
|
||||||
|
50, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 1000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_LOW_KARMA_COMMAND = new(
|
||||||
|
"css_ttt_karma_low_command",
|
||||||
|
"Command executed when a player's karma falls below the minimum (use {0} for player slot)",
|
||||||
|
"css_ban #{0} 2880 Low Karma");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_TIMEOUT_THRESHOLD = new(
|
||||||
|
"css_ttt_karma_timeout_threshold",
|
||||||
|
"Minimum Karma before timing a player out for KarmaRoundTimeout rounds", 20,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 1000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_ROUND_TIMEOUT = new(
|
||||||
|
"css_ttt_karma_round_timeout",
|
||||||
|
"Number of rounds a player is timed out for after falling below threshold",
|
||||||
|
4, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_WARNING_WINDOW_HOURS = new(
|
||||||
|
"css_ttt_karma_warning_window_hours",
|
||||||
|
"Time window (in hours) preventing repeat warnings for low karma", 24,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 168));
|
||||||
|
|
||||||
|
// Karma deltas
|
||||||
|
public static readonly FakeConVar<int> CV_INNO_ON_TRAITOR = new(
|
||||||
|
"css_ttt_karma_inno_on_traitor",
|
||||||
|
"Karma gained when Innocent kills a Traitor", 4, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(-50, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_TRAITOR_ON_DETECTIVE = new(
|
||||||
|
"css_ttt_karma_traitor_on_detective",
|
||||||
|
"Karma gained when Traitor kills a Detective", 1, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(-50, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_INNO_ON_INNO_VICTIM = new(
|
||||||
|
"css_ttt_karma_inno_on_inno_victim",
|
||||||
|
"Karma gained or lost when Innocent kills another Innocent who was a victim",
|
||||||
|
-1, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(-50, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_INNO_ON_INNO = new(
|
||||||
|
"css_ttt_karma_inno_on_inno",
|
||||||
|
"Karma lost when Innocent kills another Innocent", -5,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(-50, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_TRAITOR_ON_TRAITOR = new(
|
||||||
|
"css_ttt_karma_traitor_on_traitor",
|
||||||
|
"Karma lost when Traitor kills another Traitor", -6, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(-50, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_INNO_ON_DETECTIVE = new(
|
||||||
|
"css_ttt_karma_inno_on_detective",
|
||||||
|
"Karma lost when Innocent kills a Detective", -8, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(-50, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND = new(
|
||||||
|
"css_ttt_karma_per_round",
|
||||||
|
"Amount of karma a player will gain at the end of each round", 2,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_KARMA_PER_ROUND_WIN = new(
|
||||||
|
"css_ttt_karma_per_round_win",
|
||||||
|
"Amount of karma a player will gain at the end of each round if their team won",
|
||||||
|
4, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 50));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<KarmaConfig?> Load() {
|
||||||
|
var cfg = new KarmaConfig {
|
||||||
|
DbString = CV_DB_STRING.Value,
|
||||||
|
MinKarma = CV_MIN_KARMA.Value,
|
||||||
|
DefaultKarma = CV_DEFAULT_KARMA.Value,
|
||||||
|
CommandUponLowKarma = CV_LOW_KARMA_COMMAND.Value,
|
||||||
|
KarmaTimeoutThreshold = CV_TIMEOUT_THRESHOLD.Value,
|
||||||
|
KarmaRoundTimeout = CV_ROUND_TIMEOUT.Value,
|
||||||
|
KarmaWarningWindow = TimeSpan.FromHours(CV_WARNING_WINDOW_HOURS.Value),
|
||||||
|
KarmaPerRound = CV_KARMA_PER_ROUND.Value,
|
||||||
|
KarmaPerRoundWin = CV_KARMA_PER_ROUND_WIN.Value,
|
||||||
|
INNO_ON_TRAITOR = CV_INNO_ON_TRAITOR.Value,
|
||||||
|
TRAITOR_ON_DETECTIVE = CV_TRAITOR_ON_DETECTIVE.Value,
|
||||||
|
INNO_ON_INNO_VICTIM = CV_INNO_ON_INNO_VICTIM.Value,
|
||||||
|
INNO_ON_INNO = CV_INNO_ON_INNO.Value,
|
||||||
|
TRAITOR_ON_TRAITOR = CV_TRAITOR_ON_TRAITOR.Value,
|
||||||
|
INNO_ON_DETECTIVE = CV_INNO_ON_DETECTIVE.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<KarmaConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,23 +2,23 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Modules.Cvars;
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs;
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Storage;
|
using TTT.API.Storage;
|
||||||
using TTT.Shop;
|
|
||||||
|
|
||||||
namespace TTT.CS2.Configs;
|
namespace TTT.CS2.Configs;
|
||||||
|
|
||||||
public class CS2ShopConfig : IStorage<ShopConfig>, IPluginModule {
|
public class CS2ShopConfig : IStorage<ShopConfig>, IPluginModule {
|
||||||
public static readonly FakeConVar<int> CV_STARTING_INNOCENT_CREDITS = new(
|
public static readonly FakeConVar<int> CV_STARTING_INNOCENT_CREDITS = new(
|
||||||
"css_ttt_shop_start_innocent", "Starting credits for Innocents", 100,
|
"css_ttt_shop_start_innocent", "Starting credits for Innocents", 60,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
public static readonly FakeConVar<int> CV_STARTING_TRAITOR_CREDITS = new(
|
public static readonly FakeConVar<int> CV_STARTING_TRAITOR_CREDITS = new(
|
||||||
"css_ttt_shop_start_traitor", "Starting credits for Traitors", 120,
|
"css_ttt_shop_start_traitor", "Starting credits for Traitors", 100,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
public static readonly FakeConVar<int> CV_STARTING_DETECTIVE_CREDITS = new(
|
public static readonly FakeConVar<int> CV_STARTING_DETECTIVE_CREDITS = new(
|
||||||
"css_ttt_shop_start_detective", "Starting credits for Detectives", 150,
|
"css_ttt_shop_start_detective", "Starting credits for Detectives", 120,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
public static readonly FakeConVar<int> CV_INNO_V_INNO = new(
|
public static readonly FakeConVar<int> CV_INNO_V_INNO = new(
|
||||||
|
|||||||
52
TTT/CS2/Configs/ShopItems/CS2BodyPaintConfig.cs
Normal file
52
TTT/CS2/Configs/ShopItems/CS2BodyPaintConfig.cs
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
using System.Drawing;
|
||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2BodyPaintConfig : IStorage<BodyPaintConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_bodypaint_price", "Price of the Body Paint item", 40,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MAX_USES = new(
|
||||||
|
"css_ttt_shop_bodypaint_max_uses",
|
||||||
|
"Maximum number of times the Body Paint can be applied per item", 4,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_COLOR = new(
|
||||||
|
"css_ttt_shop_bodypaint_color",
|
||||||
|
"Color to apply to the player's body (HTML hex or known color name)",
|
||||||
|
"GreenYellow");
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<BodyPaintConfig?> Load() {
|
||||||
|
Color parsedColor;
|
||||||
|
try { parsedColor = ColorTranslator.FromHtml(CV_COLOR.Value); } catch {
|
||||||
|
try { parsedColor = Color.FromName(CV_COLOR.Value); } catch {
|
||||||
|
parsedColor = Color.GreenYellow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var cfg = new BodyPaintConfig {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
MaxUses = CV_MAX_USES.Value,
|
||||||
|
ColorToApply = parsedColor
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<BodyPaintConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
61
TTT/CS2/Configs/ShopItems/CS2C4Config.cs
Normal file
61
TTT/CS2/Configs/ShopItems/CS2C4Config.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
using TTT.CS2.Validators;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2C4Config : IStorage<C4Config>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new("css_ttt_shop_c4_price",
|
||||||
|
"Price of the C4 item", 130, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||||
|
"css_ttt_shop_c4_weapon", "Weapon entity name used for the C4", "weapon_c4",
|
||||||
|
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MAX_PER_ROUND = new(
|
||||||
|
"css_ttt_shop_c4_max_per_round",
|
||||||
|
"Maximum number of C4 that can be purchased per round", 0,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 64));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MAX_AT_ONCE = new(
|
||||||
|
"css_ttt_shop_c4_max_at_once",
|
||||||
|
"Maximum number of C4 that can be active at once", 1,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 64));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<float> CV_POWER = new(
|
||||||
|
"css_ttt_shop_c4_power", "Explosion power (damage multiplier) of the C4",
|
||||||
|
100f, ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 10000f));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_FUSE_TIME = new(
|
||||||
|
"css_ttt_shop_c4_fuse_time", "Fuse time of the C4 in seconds", 30,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 300));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||||
|
"css_ttt_shop_c4_ff", "Whether the C4 damages teammates");
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) { plugin?.RegisterFakeConVars(this); }
|
||||||
|
|
||||||
|
public Task<C4Config?> Load() {
|
||||||
|
var cfg = new C4Config {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
Weapon = CV_WEAPON.Value,
|
||||||
|
MaxC4PerRound = CV_MAX_PER_ROUND.Value,
|
||||||
|
MaxC4AtOnce = CV_MAX_AT_ONCE.Value,
|
||||||
|
Power = CV_POWER.Value,
|
||||||
|
FuseTime = TimeSpan.FromSeconds(CV_FUSE_TIME.Value),
|
||||||
|
FriendlyFire = CV_FRIENDLY_FIRE.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<C4Config?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
37
TTT/CS2/Configs/ShopItems/CS2CamoConfig.cs
Normal file
37
TTT/CS2/Configs/ShopItems/CS2CamoConfig.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2CamoConfig : IStorage<CamoConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_camo_price", "Price of the Camo item", 75,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<float> CV_CAMO_VISIBILITY = new(
|
||||||
|
"css_ttt_shop_camo_visibility",
|
||||||
|
"Player visibility multiplier while camouflaged (0 = invisible, 1 = fully visible)",
|
||||||
|
0.6f, ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1f));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<CamoConfig?> Load() {
|
||||||
|
var cfg = new CamoConfig {
|
||||||
|
Price = CV_PRICE.Value, CamoVisibility = CV_CAMO_VISIBILITY.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<CamoConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
56
TTT/CS2/Configs/ShopItems/CS2ClusterGrenadeConfig.cs
Normal file
56
TTT/CS2/Configs/ShopItems/CS2ClusterGrenadeConfig.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2ClusterGrenadeConfig : IStorage<ClusterGrenadeConfig>,
|
||||||
|
IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_clustergrenade_price",
|
||||||
|
"Price of the Cluster Grenade item (Traitor)", 100, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_GRENADE_COUNT = new(
|
||||||
|
"css_ttt_shop_clustergrenade_count",
|
||||||
|
"Number of grenades released upon explosion", 8, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(1, 50));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPON_ID = new(
|
||||||
|
"css_ttt_shop_clustergrenade_weapon",
|
||||||
|
"Weapon entity ID used for the Cluster Grenade", "weapon_hegrenade");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<float> CV_UP_FORCE = new(
|
||||||
|
"css_ttt_shop_clustergrenade_up_force",
|
||||||
|
"Upward force applied to cluster fragments", 200f, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<float>(0f, 1000f));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<float> CV_THROW_FORCE = new(
|
||||||
|
"css_ttt_shop_clustergrenade_throw_force",
|
||||||
|
"Forward throw force applied to cluster fragments", 250f,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(0f, 1000f));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<ClusterGrenadeConfig?> Load() {
|
||||||
|
var cfg = new ClusterGrenadeConfig {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
GrenadeCount = CV_GRENADE_COUNT.Value,
|
||||||
|
UpForce = CV_UP_FORCE.Value,
|
||||||
|
ThrowForce = CV_THROW_FORCE.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<ClusterGrenadeConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
44
TTT/CS2/Configs/ShopItems/CS2DnaScannerConfig.cs
Normal file
44
TTT/CS2/Configs/ShopItems/CS2DnaScannerConfig.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Detective;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2DnaScannerConfig : IStorage<DnaScannerConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_dna_price", "Price of the DNA Scanner item (Detective)", 110,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MAX_SAMPLES = new(
|
||||||
|
"css_ttt_shop_dna_max_samples",
|
||||||
|
"Maximum number of DNA samples that can be stored at once", 0,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_DECAY_TIME_SECONDS = new(
|
||||||
|
"css_ttt_shop_dna_decay_time",
|
||||||
|
"Time (in seconds) before a DNA sample decays", 120, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(10, 3600));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<DnaScannerConfig?> Load() {
|
||||||
|
var cfg = new DnaScannerConfig {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
MaxSamples = CV_MAX_SAMPLES.Value,
|
||||||
|
DecayTime = TimeSpan.FromSeconds(CV_DECAY_TIME_SECONDS.Value)
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<DnaScannerConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
37
TTT/CS2/Configs/ShopItems/CS2GlovesConfig.cs
Normal file
37
TTT/CS2/Configs/ShopItems/CS2GlovesConfig.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2GlovesConfig : IStorage<GlovesConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_gloves_price", "Price of the Gloves item (Traitor)", 40,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MAX_USES = new(
|
||||||
|
"css_ttt_shop_gloves_max_uses",
|
||||||
|
"Maximum number of times the Gloves can be used before breaking", 5,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 100));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<GlovesConfig?> Load() {
|
||||||
|
var cfg = new GlovesConfig {
|
||||||
|
Price = CV_PRICE.Value, MaxUses = CV_MAX_USES.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<GlovesConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
69
TTT/CS2/Configs/ShopItems/CS2HealthStationConfig.cs
Normal file
69
TTT/CS2/Configs/ShopItems/CS2HealthStationConfig.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Detective;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2HealthStationConfig : IStorage<HealthStationConfig>,
|
||||||
|
IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_healthstation_price",
|
||||||
|
"Price of the Health Station item (Detective)", 50, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_USE_SOUND = new(
|
||||||
|
"css_ttt_shop_healthstation_use_sound",
|
||||||
|
"Sound played when using the Health Station", "sounds/buttons/blip1");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_HEALTH_INCREMENTS = new(
|
||||||
|
"css_ttt_shop_healthstation_increments",
|
||||||
|
"Number of health increments applied per use", 10, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(1, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_HEALTH_INTERVAL = new(
|
||||||
|
"css_ttt_shop_healthstation_interval",
|
||||||
|
"Interval (in seconds) between health increments", 1,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 60));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_STATION_HEALTH = new(
|
||||||
|
"css_ttt_shop_healthstation_station_health",
|
||||||
|
"Maximum health of the station object itself", 200, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(50, 1000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_TOTAL_HEALTH_GIVEN = new(
|
||||||
|
"css_ttt_shop_healthstation_total_health_given",
|
||||||
|
"Total health the station can provide before depleting (0 = infinite)", 0,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<float> CV_MAX_RANGE = new(
|
||||||
|
"css_ttt_shop_healthstation_max_range",
|
||||||
|
"Maximum range (in units) from which players can use the station", 256f,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<float>(50f, 2048f));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<HealthStationConfig?> Load() {
|
||||||
|
var cfg = new HealthStationConfig {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
UseSound = CV_USE_SOUND.Value,
|
||||||
|
HealthIncrements = CV_HEALTH_INCREMENTS.Value,
|
||||||
|
HealthInterval = TimeSpan.FromSeconds(CV_HEALTH_INTERVAL.Value),
|
||||||
|
StationHealth = CV_STATION_HEALTH.Value,
|
||||||
|
TotalHealthGiven = CV_TOTAL_HEALTH_GIVEN.Value,
|
||||||
|
MaxRange = CV_MAX_RANGE.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<HealthStationConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
43
TTT/CS2/Configs/ShopItems/CS2HealthshotConfig.cs
Normal file
43
TTT/CS2/Configs/ShopItems/CS2HealthshotConfig.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2HealthshotConfig : IStorage<HealthshotConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_healthshot_price", "Price of the Healthshot item", 40,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_MAX_PURCHASES = new(
|
||||||
|
"css_ttt_shop_healthshot_max_purchases",
|
||||||
|
"Maximum number of times a player can purchase the Healthshot per round", 2,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(1, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||||
|
"css_ttt_shop_healthshot_weapon", "Weapon entity name for the Healthshot",
|
||||||
|
"weapon_healthshot");
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<HealthshotConfig?> Load() {
|
||||||
|
var cfg = new HealthshotConfig {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
MaxPurchases = CV_MAX_PURCHASES.Value,
|
||||||
|
Weapon = CV_WEAPON.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<HealthshotConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
54
TTT/CS2/Configs/ShopItems/CS2M4A1Config.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
using TTT.CS2.Validators;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2M4A1Config : IStorage<M4A1Config>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_m4a1_price", "Price of the M4A1 item", 50,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_CLEAR_SLOTS = new(
|
||||||
|
"css_ttt_shop_m4a1_clear_slots",
|
||||||
|
"Slots to clear when granting M4A1 (comma-separated ints)", "0,1");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPONS = new(
|
||||||
|
"css_ttt_shop_m4a1_weapons",
|
||||||
|
"Weapons granted with this item (comma-separated names)",
|
||||||
|
"weapon_m4a1_silencer,weapon_usp_silencer", ConVarFlags.FCVAR_NONE,
|
||||||
|
new ItemValidator(allowMultiple: true));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<M4A1Config?> Load() {
|
||||||
|
var slots = CV_CLEAR_SLOTS.Value.Split(',')
|
||||||
|
.Select(s => s.Trim())
|
||||||
|
.Where(s => int.TryParse(s, out _))
|
||||||
|
.Select(int.Parse)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
var weapons = CV_WEAPONS.Value.Split(',')
|
||||||
|
.Select(s => s.Trim())
|
||||||
|
.Where(s => !string.IsNullOrEmpty(s))
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
var cfg = new M4A1Config {
|
||||||
|
Price = CV_PRICE.Value, ClearSlots = slots, Weapons = weapons
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<M4A1Config?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
37
TTT/CS2/Configs/ShopItems/CS2OneHitKnifeConfig.cs
Normal file
37
TTT/CS2/Configs/ShopItems/CS2OneHitKnifeConfig.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2OneHitKnifeConfig : IStorage<OneHitKnifeConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_onehitknife_price",
|
||||||
|
"Price of the One-Hit Knife item (Traitor)", 80, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||||
|
"css_ttt_shop_onehitknife_friendly_fire",
|
||||||
|
"Whether the One-Hit Knife can damage teammates");
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<OneHitKnifeConfig?> Load() {
|
||||||
|
var cfg = new OneHitKnifeConfig {
|
||||||
|
Price = CV_PRICE.Value, FriendlyFire = CV_FRIENDLY_FIRE.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<OneHitKnifeConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,42 +2,44 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Modules.Cvars;
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs;
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Storage;
|
using TTT.API.Storage;
|
||||||
using TTT.CS2.Validators;
|
using TTT.CS2.Validators;
|
||||||
using TTT.Shop.Items;
|
|
||||||
|
|
||||||
namespace TTT.CS2.Configs.ShopItems;
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
public class CS2OneShotDeagleConfig : IStorage<OneShotDeagleConfig>,
|
||||||
IPluginModule {
|
IPluginModule {
|
||||||
public static readonly FakeConVar<int> CV_PRICE = new(
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 100,
|
"css_ttt_shop_onedeagle_price", "Price of the One-Shot Deagle item", 130,
|
||||||
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
public static readonly FakeConVar<bool> CV_FRIENDLY_FIRE = new(
|
||||||
"css_ttt_shop_onedeagle_ff",
|
"css_ttt_shop_onedeagle_ff",
|
||||||
"Whether the One-Shot Deagle damages teammates", true);
|
"Whether the One-Shot Deagle damages teammates");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<bool> CV_KILL_SHOOTER_ON_FF = new(
|
||||||
|
"css_ttt_shop_onedeagle_kill_shooter_on_ff",
|
||||||
|
"Whether the shooter is killed if they shoot a teammate", true);
|
||||||
|
|
||||||
public static readonly FakeConVar<string> CV_WEAPON = new(
|
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||||
"css_ttt_shop_onedeagle_weapon",
|
"css_ttt_shop_onedeagle_weapon",
|
||||||
"Weapon entity name used for the One-Shot Deagle", "weapon_revolver",
|
"Weapon entity name used for the One-Shot Weapon", "weapon_revolver",
|
||||||
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
ConVarFlags.FCVAR_NONE, new ItemValidator(allowEmpty: false));
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
public void Start(BasePlugin? plugin) {
|
public void Start(BasePlugin? plugin) { plugin?.RegisterFakeConVars(this); }
|
||||||
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
|
||||||
plugin.RegisterFakeConVars(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Task<OneShotDeagleConfig?> Load() {
|
public Task<OneShotDeagleConfig?> Load() {
|
||||||
var cfg = new OneShotDeagleConfig {
|
var cfg = new OneShotDeagleConfig {
|
||||||
Price = CV_PRICE.Value,
|
Price = CV_PRICE.Value,
|
||||||
DoesFriendlyFire = CV_FRIENDLY_FIRE.Value,
|
DoesFriendlyFire = CV_FRIENDLY_FIRE.Value,
|
||||||
Weapon = CV_WEAPON.Value
|
Weapon = CV_WEAPON.Value,
|
||||||
|
KillShooterOnFF = CV_KILL_SHOOTER_ON_FF.Value
|
||||||
};
|
};
|
||||||
|
|
||||||
return Task.FromResult<OneShotDeagleConfig?>(cfg);
|
return Task.FromResult<OneShotDeagleConfig?>(cfg);
|
||||||
|
|||||||
67
TTT/CS2/Configs/ShopItems/CS2PoisonSmokeConfig.cs
Normal file
67
TTT/CS2/Configs/ShopItems/CS2PoisonSmokeConfig.cs
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
using TTT.CS2.Validators;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2PoisonSmokeConfig : IStorage<PoisonSmokeConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_poisonsmoke_price", "Price of the Poison Smoke item", 45,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||||
|
"css_ttt_shop_poisonsmoke_weapon",
|
||||||
|
"Weapon entity name used for the Poison Smoke item", "weapon_smokegrenade",
|
||||||
|
ConVarFlags.FCVAR_NONE, new ItemValidator(allowMultiple: false));
|
||||||
|
|
||||||
|
// Poison effect sub-config
|
||||||
|
public static readonly FakeConVar<int> CV_POISON_TICK_DAMAGE = new(
|
||||||
|
"css_ttt_shop_poisonsmoke_poison_damage_per_tick",
|
||||||
|
"Damage dealt per poison tick", 15, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(1, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_POISON_TOTAL_DAMAGE = new(
|
||||||
|
"css_ttt_shop_poisonsmoke_poison_total_damage",
|
||||||
|
"Total damage dealt over the poison duration", 500, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(1, 1000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_POISON_TICK_INTERVAL = new(
|
||||||
|
"css_ttt_shop_poisonsmoke_poison_tick_interval",
|
||||||
|
"Milliseconds between each poison damage tick", 500, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(100, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_POISON_SOUND = new(
|
||||||
|
"css_ttt_shop_poisonsmoke_poison_sound",
|
||||||
|
"Sound played when poison deals damage",
|
||||||
|
"sounds/player/player_damagebody_03");
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<PoisonSmokeConfig?> Load() {
|
||||||
|
var poison = new PoisonConfig {
|
||||||
|
TimeBetweenDamage =
|
||||||
|
TimeSpan.FromMilliseconds(CV_POISON_TICK_INTERVAL.Value),
|
||||||
|
DamagePerTick = CV_POISON_TICK_DAMAGE.Value,
|
||||||
|
TotalDamage = CV_POISON_TOTAL_DAMAGE.Value,
|
||||||
|
PoisonSound = CV_POISON_SOUND.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
var cfg = new PoisonSmokeConfig {
|
||||||
|
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value, PoisonConfig = poison
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<PoisonSmokeConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
54
TTT/CS2/Configs/ShopItems/CS2SilentAWPConfig.cs
Normal file
54
TTT/CS2/Configs/ShopItems/CS2SilentAWPConfig.cs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Traitor;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2SilentAWPConfig : IStorage<SilentAWPConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_silentawp_price", "Price of the Silent AWP item (Traitor)",
|
||||||
|
80, ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_WEAPON_INDEX = new(
|
||||||
|
"css_ttt_shop_silentawp_index", "Weapon slot index for the Silent AWP", 9,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 64));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPON_ID = new(
|
||||||
|
"css_ttt_shop_silentawp_weapon", "Weapon entity ID for the Silent AWP",
|
||||||
|
"weapon_awp");
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_RESERVE_AMMO = new(
|
||||||
|
"css_ttt_shop_silentawp_reserve_ammo",
|
||||||
|
"Reserve ammo count for the Silent AWP", 0, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(0, 100));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<int> CV_CURRENT_AMMO = new(
|
||||||
|
"css_ttt_shop_silentawp_current_ammo",
|
||||||
|
"Current ammo loaded in the Silent AWP", 1, ConVarFlags.FCVAR_NONE,
|
||||||
|
new RangeValidator<int>(0, 10));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<SilentAWPConfig?> Load() {
|
||||||
|
var cfg = new SilentAWPConfig {
|
||||||
|
Price = CV_PRICE.Value,
|
||||||
|
WeaponIndex = CV_WEAPON_INDEX.Value,
|
||||||
|
WeaponId = CV_WEAPON_ID.Value,
|
||||||
|
ReserveAmmo = CV_RESERVE_AMMO.Value,
|
||||||
|
CurrentAmmo = CV_CURRENT_AMMO.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<SilentAWPConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
30
TTT/CS2/Configs/ShopItems/CS2StickersConfig.cs
Normal file
30
TTT/CS2/Configs/ShopItems/CS2StickersConfig.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs.Detective;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2StickersConfig : IStorage<StickersConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_stickers_price", "Price of the Stickers item (Detective)", 45,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<StickersConfig?> Load() {
|
||||||
|
var cfg = new StickersConfig { Price = CV_PRICE.Value };
|
||||||
|
|
||||||
|
return Task.FromResult<StickersConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
38
TTT/CS2/Configs/ShopItems/CS2TaserConfig.cs
Normal file
38
TTT/CS2/Configs/ShopItems/CS2TaserConfig.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars;
|
||||||
|
using CounterStrikeSharp.API.Modules.Cvars.Validators;
|
||||||
|
using ShopAPI.Configs;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Storage;
|
||||||
|
using TTT.CS2.Validators;
|
||||||
|
|
||||||
|
namespace TTT.CS2.Configs.ShopItems;
|
||||||
|
|
||||||
|
public class CS2TaserConfig : IStorage<TaserConfig>, IPluginModule {
|
||||||
|
public static readonly FakeConVar<int> CV_PRICE = new(
|
||||||
|
"css_ttt_shop_taser_price", "Price of the Taser item", 120,
|
||||||
|
ConVarFlags.FCVAR_NONE, new RangeValidator<int>(0, 10000));
|
||||||
|
|
||||||
|
public static readonly FakeConVar<string> CV_WEAPON = new(
|
||||||
|
"css_ttt_shop_taser_weapon", "Weapon entity name used for the Taser",
|
||||||
|
"weapon_taser", ConVarFlags.FCVAR_NONE,
|
||||||
|
new ItemValidator(allowMultiple: false));
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
ArgumentNullException.ThrowIfNull(plugin, nameof(plugin));
|
||||||
|
plugin.RegisterFakeConVars(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Task<TaserConfig?> Load() {
|
||||||
|
var cfg = new TaserConfig {
|
||||||
|
Price = CV_PRICE.Value, Weapon = CV_WEAPON.Value
|
||||||
|
};
|
||||||
|
|
||||||
|
return Task.FromResult<TaserConfig?>(cfg);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -2,10 +2,15 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
using CounterStrikeSharp.API.Modules.UserMessages;
|
using CounterStrikeSharp.API.Modules.UserMessages;
|
||||||
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
|
||||||
namespace TTT.CS2.Extensions;
|
namespace TTT.CS2.Extensions;
|
||||||
|
|
||||||
public static class PlayerExtensions {
|
public static class PlayerExtensions {
|
||||||
|
public enum FadeFlags {
|
||||||
|
FADE_IN, FADE_OUT, FADE_STAYOUT
|
||||||
|
}
|
||||||
|
|
||||||
public static CBasePlayerWeapon? GetWeaponBase(
|
public static CBasePlayerWeapon? GetWeaponBase(
|
||||||
this CCSPlayerController player, string designerName) {
|
this CCSPlayerController player, string designerName) {
|
||||||
if (!player.IsValid) return null;
|
if (!player.IsValid) return null;
|
||||||
@@ -26,6 +31,26 @@ public static class PlayerExtensions {
|
|||||||
ev.FireEvent(false);
|
ev.FireEvent(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void SetHealth(this CCSPlayerController player, int health) {
|
||||||
|
if (player.Pawn.Value == null) return;
|
||||||
|
if (health <= 0) {
|
||||||
|
player.CommitSuicide(false, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.Pawn.Value.Health = health;
|
||||||
|
Utilities.SetStateChanged(player.Pawn.Value, "CBaseEntity", "m_iHealth");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetHealth(this CCSPlayerController player) {
|
||||||
|
return player.Pawn.Value?.Health ?? 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddHealth(this CCSPlayerController player, int health) {
|
||||||
|
if (player.Pawn.Value == null) return;
|
||||||
|
player.SetHealth(player.Pawn.Value.Health + health);
|
||||||
|
}
|
||||||
|
|
||||||
public static void SetColor(this CCSPlayerController player, Color color) {
|
public static void SetColor(this CCSPlayerController player, Color color) {
|
||||||
if (!player.IsValid) return;
|
if (!player.IsValid) return;
|
||||||
var pawn = player.Pawn.Value;
|
var pawn = player.Pawn.Value;
|
||||||
@@ -37,8 +62,28 @@ public static class PlayerExtensions {
|
|||||||
pawn.SetColor(color);
|
pawn.SetColor(color);
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum FadeFlags {
|
public static void SetArmor(this CCSPlayerController player, int armor,
|
||||||
FADE_IN, FADE_OUT, FADE_STAYOUT
|
bool withHelmet = false) {
|
||||||
|
if (!player.IsValid) return;
|
||||||
|
var pawn = player.PlayerPawn.Value;
|
||||||
|
if (pawn == null || !pawn.IsValid) return;
|
||||||
|
pawn.ArmorValue = armor;
|
||||||
|
if (withHelmet)
|
||||||
|
if (pawn.ItemServices != null)
|
||||||
|
new CCSPlayer_ItemServices(pawn.ItemServices.Handle).HasHelmet = true;
|
||||||
|
|
||||||
|
Utilities.SetStateChanged(pawn, "CCSPlayerPawn", "m_ArmorValue");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (int, bool) GetArmor(this CCSPlayerController player) {
|
||||||
|
if (!player.IsValid) return (0, false);
|
||||||
|
var pawn = player.PlayerPawn.Value;
|
||||||
|
if (pawn == null || !pawn.IsValid) return (0, false);
|
||||||
|
var hasHelmet = false;
|
||||||
|
if (pawn.ItemServices != null)
|
||||||
|
hasHelmet = new CCSPlayer_ItemServices(pawn.ItemServices.Handle)
|
||||||
|
.HasHelmet;
|
||||||
|
return (pawn.ArmorValue, hasHelmet);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ColorScreen(this CCSPlayerController player, Color color,
|
public static void ColorScreen(this CCSPlayerController player, Color color,
|
||||||
@@ -63,4 +108,22 @@ public static class PlayerExtensions {
|
|||||||
color.R | color.G << 8 | color.B << 16 | color.A << 24);
|
color.R | color.G << 8 | color.B << 16 | color.A << 24);
|
||||||
fadeMsg.Send(player);
|
fadeMsg.Send(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void DealPoisonDamage(this CCSPlayerController player,
|
||||||
|
int damage) {
|
||||||
|
if (player.Pawn.Value == null) return;
|
||||||
|
player.AddHealth(-damage);
|
||||||
|
player.PlayerPawn.Value?.EmitSound("Player.DamageBody.Onlooker",
|
||||||
|
OTHERS(player.Slot), 0.2f, 1);
|
||||||
|
player.PlayerPawn.Value?.EmitSound("Player.DamageBody.Victim",
|
||||||
|
SELF(player.Slot), 0.2f, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static RecipientFilter SELF(int slot) {
|
||||||
|
return new RecipientFilter(slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static RecipientFilter OTHERS(int slot) {
|
||||||
|
return new RecipientFilter(ulong.MaxValue & ~(1ul << slot));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -9,7 +9,7 @@ public static class VectorExtensions {
|
|||||||
return MathF.Sqrt(vec.DistanceSquared(other));
|
return MathF.Sqrt(vec.DistanceSquared(other));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static float DistanceSquared(this Vector vec, Vector other) {
|
public static float DistanceSquared(this Vector? vec, Vector other) {
|
||||||
return (vec.X - other.X) * (vec.X - other.X)
|
return (vec.X - other.X) * (vec.X - other.X)
|
||||||
+ (vec.Y - other.Y) * (vec.Y - other.Y)
|
+ (vec.Y - other.Y) * (vec.Y - other.Y)
|
||||||
+ (vec.Z - other.Z) * (vec.Z - other.Z);
|
+ (vec.Z - other.Z) * (vec.Z - other.Z);
|
||||||
|
|||||||
@@ -1,16 +1,35 @@
|
|||||||
using System.Reactive.Linq;
|
using System.Reactive.Linq;
|
||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using TTT.API.Game;
|
using TTT.API.Game;
|
||||||
|
using TTT.API.Player;
|
||||||
using TTT.API.Role;
|
using TTT.API.Role;
|
||||||
using TTT.CS2.Roles;
|
using TTT.CS2.Roles;
|
||||||
using TTT.CS2.Utils;
|
using TTT.CS2.Utils;
|
||||||
using TTT.Game;
|
using TTT.Game;
|
||||||
|
using TTT.Game.Events.Game;
|
||||||
|
using TTT.Game.lang;
|
||||||
using TTT.Game.Roles;
|
using TTT.Game.Roles;
|
||||||
|
|
||||||
namespace TTT.CS2.Game;
|
namespace TTT.CS2.Game;
|
||||||
|
|
||||||
public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
public override State State {
|
||||||
|
set {
|
||||||
|
var ev = new GameStateUpdateEvent(this, value);
|
||||||
|
Bus.Dispatch(ev);
|
||||||
|
if (ev.IsCanceled) return;
|
||||||
|
state = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
get => state;
|
||||||
|
}
|
||||||
|
|
||||||
public override IActionLogger Logger { get; } = new CS2Logger(provider);
|
public override IActionLogger Logger { get; } = new CS2Logger(provider);
|
||||||
|
|
||||||
public override IList<IRole> Roles { get; } = [
|
public override IList<IRole> Roles { get; } = [
|
||||||
@@ -58,4 +77,13 @@ public class CS2Game(IServiceProvider provider) : RoundBasedGame(provider) {
|
|||||||
|
|
||||||
return timer;
|
return timer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
override protected ISet<IOnlinePlayer> GetParticipants() {
|
||||||
|
var players = Utilities.GetPlayers()
|
||||||
|
.Where(p => p is { Team: CsTeam.Terrorist or CsTeam.CounterTerrorist });
|
||||||
|
|
||||||
|
return players.Select(p => converter.GetPlayer(p))
|
||||||
|
.OfType<IOnlinePlayer>()
|
||||||
|
.ToHashSet();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -11,7 +11,7 @@ public class CS2GameManager(IServiceProvider provider) : GameManager(provider) {
|
|||||||
provider.GetRequiredService<IMessenger>();
|
provider.GetRequiredService<IMessenger>();
|
||||||
|
|
||||||
public override IGame CreateGame() {
|
public override IGame CreateGame() {
|
||||||
messenger.Debug($"Attempting to create a new CS2 game...");
|
messenger.Debug("Attempting to create a new CS2 game...");
|
||||||
switch (ActiveGame) {
|
switch (ActiveGame) {
|
||||||
case { State: State.IN_PROGRESS or State.COUNTDOWN }:
|
case { State: State.IN_PROGRESS or State.COUNTDOWN }:
|
||||||
throw new InvalidOperationException(
|
throw new InvalidOperationException(
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ using CounterStrikeSharp.API.Core;
|
|||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
using CounterStrikeSharp.API.Modules.Entities.Constants;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Events;
|
using TTT.API.Events;
|
||||||
@@ -27,6 +28,7 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
|||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
[GameEventHandler]
|
[GameEventHandler]
|
||||||
public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo _) {
|
public HookResult OnDeath(EventPlayerDeath ev, GameEventInfo _) {
|
||||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||||
@@ -36,7 +38,7 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
|||||||
player.SetColor(Color.FromArgb(0, 255, 255, 255));
|
player.SetColor(Color.FromArgb(0, 255, 255, 255));
|
||||||
|
|
||||||
var ragdollBody = makeGameRagdoll(player);
|
var ragdollBody = makeGameRagdoll(player);
|
||||||
var body = new CS2Body(provider, ragdollBody, converter.GetPlayer(player));
|
var body = new CS2Body(ragdollBody, converter.GetPlayer(player));
|
||||||
|
|
||||||
if (ev.Attacker != null && ev.Attacker.IsValid)
|
if (ev.Attacker != null && ev.Attacker.IsValid)
|
||||||
body.WithKiller(converter.GetPlayer(ev.Attacker));
|
body.WithKiller(converter.GetPlayer(ev.Attacker));
|
||||||
@@ -50,6 +52,7 @@ public class BodySpawner(IServiceProvider provider) : IPluginModule {
|
|||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
[GameEventHandler]
|
[GameEventHandler]
|
||||||
public HookResult OnStart(EventRoundStart ev, GameEventInfo _) {
|
public HookResult OnStart(EventRoundStart ev, GameEventInfo _) {
|
||||||
Server.NextWorldUpdate(() => {
|
Server.NextWorldUpdate(() => {
|
||||||
|
|||||||
17
TTT/CS2/GameHandlers/BombPlantSuppressor.cs
Normal file
17
TTT/CS2/GameHandlers/BombPlantSuppressor.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using TTT.API;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class BombPlantSuppressor : IPluginModule {
|
||||||
|
public void Dispose() { }
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
plugin?.HookUserMessage(322, um => {
|
||||||
|
um.Recipients.Clear();
|
||||||
|
return HookResult.Handled;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
73
TTT/CS2/GameHandlers/BuyMenuHandler.cs
Normal file
73
TTT/CS2/GameHandlers/BuyMenuHandler.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Command;
|
||||||
|
using TTT.API.Player;
|
||||||
|
using TTT.CS2.Command;
|
||||||
|
using TTT.CS2.Extensions;
|
||||||
|
using TTT.Game.Roles;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class BuyMenuHandler(IServiceProvider provider) : IPluginModule {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
private readonly IInventoryManager inventory =
|
||||||
|
provider.GetRequiredService<IInventoryManager>();
|
||||||
|
|
||||||
|
private readonly Dictionary<string, string> shopAliases = new() {
|
||||||
|
{ "item_assaultsuit", "Armor" },
|
||||||
|
{ "item_kevlar", "Armor" },
|
||||||
|
{ "weapon_taser", "Taser" },
|
||||||
|
{ "weapon_deagle", "Revolver" },
|
||||||
|
{ "weapon_smokegrenade", "Poison Smoke" },
|
||||||
|
{ "weapon_m4a1_silencer", "M4A1" },
|
||||||
|
{ "weapon_usp_silencer", "M4A1" },
|
||||||
|
{ "weapon_sg556", "M4A1" },
|
||||||
|
{ "weapon_mp5sd", "M4A1" },
|
||||||
|
{ "weapon_awp", "AWP" },
|
||||||
|
{ "weapon_hegrenade", "Cluster" },
|
||||||
|
{ "weapon_decoy", "Teleport Decoy" }
|
||||||
|
};
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler(HookMode.Pre)]
|
||||||
|
public HookResult OnPurchase(EventItemPurchase ev, GameEventInfo info) {
|
||||||
|
if (ev.Userid == null) return HookResult.Continue;
|
||||||
|
if (converter.GetPlayer(ev.Userid) is not IOnlinePlayer player)
|
||||||
|
return HookResult.Continue;
|
||||||
|
if (ev.Weapon is "item_assaultsuit" or "item_kevlar") {
|
||||||
|
var user = ev.Userid;
|
||||||
|
user.SetArmor(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
inventory.RemoveWeapon(player, new BaseWeapon(ev.Weapon));
|
||||||
|
switch (ev.Weapon) {
|
||||||
|
case "weapon_m4a1_silencer":
|
||||||
|
inventory.RemoveWeaponInSlot(player, 0);
|
||||||
|
break;
|
||||||
|
case "weapon_revolver":
|
||||||
|
inventory.RemoveWeaponInSlot(player, 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!shopAliases.TryGetValue(ev.Weapon, out var alias))
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
var commandManager = provider.GetRequiredService<ICommandManager>();
|
||||||
|
var newInfo = new CS2CommandInfo(provider, player, 0, "css_shop", "buy",
|
||||||
|
alias);
|
||||||
|
|
||||||
|
newInfo.CallingContext = CommandCallingContext.Chat;
|
||||||
|
|
||||||
|
commandManager.ProcessCommand(newInfo);
|
||||||
|
return HookResult.Handled;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -36,19 +36,30 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
|||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
[GameEventHandler(HookMode.Pre)]
|
[GameEventHandler(HookMode.Pre)]
|
||||||
public HookResult OnPlayerDeath_Pre(EventPlayerDeath ev, GameEventInfo info) {
|
public HookResult OnPlayerDeath_Pre(EventPlayerDeath ev, GameEventInfo info) {
|
||||||
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
|
||||||
return HookResult.Continue;
|
|
||||||
var player = ev.Userid;
|
var player = ev.Userid;
|
||||||
if (player == null) return HookResult.Continue;
|
if (player == null) return HookResult.Continue;
|
||||||
var deathEvent = new PlayerDeathEvent(converter, ev);
|
var deathEvent = new PlayerDeathEvent(converter, ev);
|
||||||
|
|
||||||
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
|
||||||
|
|
||||||
info.DontBroadcast = true;
|
|
||||||
|
|
||||||
hideAndTrackStats(ev, player);
|
hideAndTrackStats(ev, player);
|
||||||
|
|
||||||
|
if (games.ActiveGame is not { State: State.IN_PROGRESS })
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
if (ev.Attacker != null) ev.FireEventToClient(ev.Attacker);
|
||||||
|
info.DontBroadcast = true;
|
||||||
spoofer.SpoofAlive(player);
|
spoofer.SpoofAlive(player);
|
||||||
|
Server.NextWorldUpdateAsync(() => bus.Dispatch(deathEvent));
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler(HookMode.Pre)]
|
||||||
|
public HookResult OnPlayerDamage(EventPlayerHurt ev, GameEventInfo info) {
|
||||||
|
var player = ev.Userid;
|
||||||
|
if (player == null) return HookResult.Continue;
|
||||||
|
|
||||||
|
hideAndTrackStats(ev);
|
||||||
|
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,14 +73,22 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
|||||||
}
|
}
|
||||||
|
|
||||||
var killerStats = ev.Attacker?.ActionTrackingServices?.MatchStats;
|
var killerStats = ev.Attacker?.ActionTrackingServices?.MatchStats;
|
||||||
if (killerStats == null) return;
|
|
||||||
killerStats.Kills -= 1;
|
|
||||||
killerStats.Damage -= ev.DmgHealth;
|
|
||||||
|
|
||||||
if (ev.Attacker != null) {
|
if (ev.Attacker != null) {
|
||||||
|
Utilities.SetStateChanged(ev.Attacker,
|
||||||
|
"CCSPlayerController_ActionTrackingServices",
|
||||||
|
"m_pActionTrackingServices");
|
||||||
|
if (killerStats == null) return;
|
||||||
|
killerStats.Kills -= 1;
|
||||||
|
killerStats.Damage -= ev.DmgHealth;
|
||||||
|
killerStats.UtilityDamage = 0;
|
||||||
|
if (ev.Attacker.ActionTrackingServices != null)
|
||||||
|
ev.Attacker.ActionTrackingServices.NumRoundKills--;
|
||||||
|
Utilities.SetStateChanged(ev.Attacker, "CSPerRoundStats_t", "m_iDamage");
|
||||||
|
Utilities.SetStateChanged(ev.Attacker, "CSPerRoundStats_t",
|
||||||
|
"m_iUtilityDamage");
|
||||||
Utilities.SetStateChanged(ev.Attacker, "CCSPlayerController",
|
Utilities.SetStateChanged(ev.Attacker, "CCSPlayerController",
|
||||||
"m_pActionTrackingServices");
|
"m_pActionTrackingServices");
|
||||||
ev.FireEventToClient(ev.Attacker);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var assisterStats = ev.Assister?.ActionTrackingServices?.MatchStats;
|
var assisterStats = ev.Assister?.ActionTrackingServices?.MatchStats;
|
||||||
@@ -81,6 +100,16 @@ public class CombatHandler(IServiceProvider provider) : IPluginModule {
|
|||||||
"m_pActionTrackingServices");
|
"m_pActionTrackingServices");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void hideAndTrackStats(EventPlayerHurt ev) {
|
||||||
|
var attackerStats = ev.Attacker?.ActionTrackingServices?.MatchStats;
|
||||||
|
|
||||||
|
if (attackerStats == null) return;
|
||||||
|
if (ev.Attacker == null) return;
|
||||||
|
attackerStats.Damage -= ev.DmgHealth;
|
||||||
|
Utilities.SetStateChanged(ev.Attacker, "CCSPlayerController",
|
||||||
|
"m_pActionTrackingServices");
|
||||||
|
}
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
[GameEventHandler]
|
[GameEventHandler]
|
||||||
public HookResult OnPlayerHurt(EventPlayerHurt ev, GameEventInfo _) {
|
public HookResult OnPlayerHurt(EventPlayerHurt ev, GameEventInfo _) {
|
||||||
|
|||||||
@@ -15,7 +15,11 @@ public class DamageCanceler(IServiceProvider provider) : IPluginModule {
|
|||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() {
|
||||||
|
if (OperatingSystem.IsWindows()) return;
|
||||||
|
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(onTakeDamage,
|
||||||
|
HookMode.Pre);
|
||||||
|
}
|
||||||
|
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
@@ -26,17 +30,17 @@ public class DamageCanceler(IServiceProvider provider) : IPluginModule {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private HookResult onTakeDamage(DynamicHook hook) {
|
private HookResult onTakeDamage(DynamicHook hook) {
|
||||||
|
var playerPawn = hook.GetParam<CCSPlayerPawn>(0);
|
||||||
|
var player = playerPawn.Controller.Value?.As<CCSPlayerController>();
|
||||||
|
if (player == null || !player.IsValid) return HookResult.Continue;
|
||||||
|
|
||||||
var damagedEvent = new PlayerDamagedEvent(converter, hook);
|
var damagedEvent = new PlayerDamagedEvent(converter, hook);
|
||||||
|
|
||||||
bus.Dispatch(damagedEvent);
|
bus.Dispatch(damagedEvent);
|
||||||
|
|
||||||
if (damagedEvent.IsCanceled) return HookResult.Handled;
|
if (damagedEvent.IsCanceled) return HookResult.Handled;
|
||||||
|
|
||||||
if (!damagedEvent.HpModified
|
var info = hook.GetParam<CTakeDamageInfo>(1);
|
||||||
|| damagedEvent.Player is not IOnlinePlayer onlinePlayer)
|
info.Damage = damagedEvent.DmgDealt;
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
|
|
||||||
onlinePlayer.Health = damagedEvent.HpLeft;
|
|
||||||
return HookResult.Handled;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using TTT.API.Events;
|
using JetBrains.Annotations;
|
||||||
|
using TTT.API.Events;
|
||||||
using TTT.API.Game;
|
using TTT.API.Game;
|
||||||
using TTT.CS2.Utils;
|
using TTT.CS2.Utils;
|
||||||
using TTT.Game.Events.Player;
|
using TTT.Game.Events.Player;
|
||||||
@@ -8,10 +9,11 @@ namespace TTT.CS2.GameHandlers.DamageCancelers;
|
|||||||
|
|
||||||
public class OutOfRoundCanceler(IServiceProvider provider)
|
public class OutOfRoundCanceler(IServiceProvider provider)
|
||||||
: BaseListener(provider) {
|
: BaseListener(provider) {
|
||||||
|
[UsedImplicitly]
|
||||||
[EventHandler]
|
[EventHandler]
|
||||||
public void OnHurt(PlayerDamagedEvent ev) {
|
public void OnHurt(PlayerDamagedEvent ev) {
|
||||||
if (RoundUtil.IsWarmup()) return;
|
if (RoundUtil.IsWarmup()) return;
|
||||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS })
|
if (Games.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED })
|
||||||
ev.IsCanceled = true;
|
ev.IsCanceled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,5 +1,7 @@
|
|||||||
using TTT.API.Events;
|
using JetBrains.Annotations;
|
||||||
|
using TTT.API.Events;
|
||||||
using TTT.API.Game;
|
using TTT.API.Game;
|
||||||
|
using TTT.CS2.Actions;
|
||||||
using TTT.CS2.lang;
|
using TTT.CS2.lang;
|
||||||
using TTT.Game.Events.Player;
|
using TTT.Game.Events.Player;
|
||||||
using TTT.Game.Listeners;
|
using TTT.Game.Listeners;
|
||||||
@@ -8,6 +10,7 @@ namespace TTT.CS2.GameHandlers.DamageCancelers;
|
|||||||
|
|
||||||
public class TaserListenCanceler(IServiceProvider provider)
|
public class TaserListenCanceler(IServiceProvider provider)
|
||||||
: BaseListener(provider) {
|
: BaseListener(provider) {
|
||||||
|
[UsedImplicitly]
|
||||||
[EventHandler]
|
[EventHandler]
|
||||||
public void OnHurt(PlayerDamagedEvent ev) {
|
public void OnHurt(PlayerDamagedEvent ev) {
|
||||||
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
if (Games.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||||
@@ -23,5 +26,6 @@ public class TaserListenCanceler(IServiceProvider provider)
|
|||||||
|
|
||||||
Messenger.Message(attacker,
|
Messenger.Message(attacker,
|
||||||
Locale[CS2Msgs.TASER_SCANNED(victim, Roles.GetRoles(victim).First())]);
|
Locale[CS2Msgs.TASER_SCANNED(victim, Roles.GetRoles(victim).First())]);
|
||||||
|
Games.ActiveGame.Logger.LogAction(new TaserAction(Roles, victim, attacker));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
using CounterStrikeSharp.API;
|
|
||||||
using CounterStrikeSharp.API.Core;
|
|
||||||
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
|
||||||
using TTT.API;
|
|
||||||
using TTT.API.Player;
|
|
||||||
using TTT.Karma;
|
|
||||||
|
|
||||||
namespace TTT.CS2.GameHandlers;
|
|
||||||
|
|
||||||
public class KarmaSyncer(IServiceProvider provider) : IPluginModule {
|
|
||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
|
||||||
|
|
||||||
private readonly IKarmaService? karma = provider.GetService<IKarmaService>();
|
|
||||||
|
|
||||||
private readonly IPlayerFinder players =
|
|
||||||
provider.GetRequiredService<IPlayerFinder>();
|
|
||||||
|
|
||||||
public void Dispose() { }
|
|
||||||
public string Name => nameof(KarmaSyncer);
|
|
||||||
public string Version => GitVersionInformation.FullSemVer;
|
|
||||||
|
|
||||||
public void Start() { }
|
|
||||||
|
|
||||||
[GameEventHandler]
|
|
||||||
public HookResult OnRoundStart(EventRoundStart _, GameEventInfo _1) {
|
|
||||||
if (karma == null) return HookResult.Continue;
|
|
||||||
|
|
||||||
foreach (var p in Utilities.GetPlayers()) {
|
|
||||||
if (!p.IsValid || p.IsBot) continue;
|
|
||||||
|
|
||||||
var apiPlayer = converter.GetPlayer(p);
|
|
||||||
Task.Run(async () => {
|
|
||||||
var pk = await karma.Load(apiPlayer);
|
|
||||||
|
|
||||||
await Server.NextFrameAsync(() => {
|
|
||||||
p.Score = pk;
|
|
||||||
Utilities.SetStateChanged(p, "CCSPlayerController",
|
|
||||||
"m_pActionTrackingServices");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
return HookResult.Continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,19 +1,24 @@
|
|||||||
using CounterStrikeSharp.API;
|
using CounterStrikeSharp.API;
|
||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using TTT.API.Events;
|
using TTT.API.Events;
|
||||||
using TTT.API.Game;
|
using TTT.API.Game;
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
|
using TTT.CS2.Extensions;
|
||||||
|
using TTT.Game.Events.Game;
|
||||||
using TTT.Game.Events.Player;
|
using TTT.Game.Events.Player;
|
||||||
using TTT.Game.Listeners;
|
using TTT.Game.Listeners;
|
||||||
|
|
||||||
namespace TTT.CS2.Listeners;
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
public class LateSpawnListener(IServiceProvider provider)
|
public class LateSpawnListener(IServiceProvider provider)
|
||||||
: BaseListener(provider) {
|
: BaseListener(provider) {
|
||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
[EventHandler]
|
[EventHandler]
|
||||||
public void OnJoin(PlayerJoinEvent ev) {
|
public void OnJoin(PlayerJoinEvent ev) {
|
||||||
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
|
if (Games.ActiveGame is { State: State.IN_PROGRESS }) return;
|
||||||
@@ -24,4 +29,17 @@ public class LateSpawnListener(IServiceProvider provider)
|
|||||||
player.Respawn();
|
player.Respawn();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[EventHandler]
|
||||||
|
public void GameState(GameStateUpdateEvent ev) {
|
||||||
|
if (ev.NewState is State.FINISHED or State.WAITING) return;
|
||||||
|
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
foreach (var player in Utilities.GetPlayers()
|
||||||
|
.Where(p => p.GetHealth() <= 0 && p.Team != CsTeam.Spectator
|
||||||
|
&& p.Team != CsTeam.None))
|
||||||
|
player.Respawn();
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
26
TTT/CS2/GameHandlers/MapChangeCausesEndListener.cs
Normal file
26
TTT/CS2/GameHandlers/MapChangeCausesEndListener.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Game;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class MapChangeCausesEndListener(IServiceProvider provider)
|
||||||
|
: IPluginModule {
|
||||||
|
private readonly IGameManager games =
|
||||||
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
plugin?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||||
|
onMapChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onMapChange(string mapName) {
|
||||||
|
games.ActiveGame?.EndGame(new EndReason("Map Change"));
|
||||||
|
Server.PrintToConsole("Detected map change, ending active game.");
|
||||||
|
}
|
||||||
|
}
|
||||||
40
TTT/CS2/GameHandlers/MapZoneRemover.cs
Normal file
40
TTT/CS2/GameHandlers/MapZoneRemover.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using TTT.API;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class MapZoneRemover : IPluginModule {
|
||||||
|
private BasePlugin? plugin;
|
||||||
|
|
||||||
|
private bool zonesRemoved;
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
plugin?.RemoveListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||||
|
onMapStart);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? pluginParent) {
|
||||||
|
if (pluginParent != null) plugin = pluginParent;
|
||||||
|
plugin?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnMapStart>(
|
||||||
|
onMapStart);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onMapStart(string mapName) { zonesRemoved = false; }
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler]
|
||||||
|
public HookResult OnRoundStart(EventRoundStart _, GameEventInfo _2) {
|
||||||
|
if (zonesRemoved) return HookResult.Continue;
|
||||||
|
var buyzones =
|
||||||
|
Utilities.FindAllEntitiesByDesignerName<CBuyZone>("func_buyzone");
|
||||||
|
foreach (var zone in buyzones) zone.Remove();
|
||||||
|
|
||||||
|
zonesRemoved = true;
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
35
TTT/CS2/GameHandlers/NameDisplayer.cs
Normal file
35
TTT/CS2/GameHandlers/NameDisplayer.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Timers;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.CS2.Extensions;
|
||||||
|
using TTT.CS2.RayTrace.Class;
|
||||||
|
using TTT.CS2.RayTrace.Enum;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class NameDisplayer : IPluginModule {
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
if (OperatingSystem.IsWindows()) return;
|
||||||
|
plugin?.AddTimer(0.25f, showNames, TimerFlags.REPEAT);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void showNames() {
|
||||||
|
foreach (var player in Utilities.GetPlayers()) {
|
||||||
|
if (player.GetHealth() <= 0) continue;
|
||||||
|
|
||||||
|
var target = player.GetGameTraceByEyePosition(TraceMask.MaskSolid,
|
||||||
|
Contents.NoDraw, player);
|
||||||
|
|
||||||
|
if (target == null) continue;
|
||||||
|
|
||||||
|
if (!target.Value.HitPlayer(out var hit)) continue;
|
||||||
|
if (hit == null) continue;
|
||||||
|
|
||||||
|
player.PrintToCenterAlert($"{hit.PlayerName}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
22
TTT/CS2/GameHandlers/NameUpdater.cs
Normal file
22
TTT/CS2/GameHandlers/NameUpdater.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API.Events;
|
||||||
|
using TTT.API.Player;
|
||||||
|
using TTT.Game.Events.Game;
|
||||||
|
using TTT.Game.Listeners;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class NameUpdater(IServiceProvider provider) : BaseListener(provider) {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[EventHandler]
|
||||||
|
public void OnGameInit(GameInitEvent ev) {
|
||||||
|
foreach (var player in Utilities.GetPlayers())
|
||||||
|
converter.GetPlayer(player).Name = player.PlayerName;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,8 +3,6 @@ using CounterStrikeSharp.API.Core;
|
|||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Events;
|
using TTT.API.Events;
|
||||||
using TTT.API.Game;
|
|
||||||
using TTT.API.Messages;
|
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
using TTT.Game.Events.Player;
|
using TTT.Game.Events.Player;
|
||||||
|
|
||||||
@@ -17,12 +15,6 @@ public class PlayerConnectionsHandler(IServiceProvider provider)
|
|||||||
private readonly IPlayerConverter<CCSPlayerController> converter =
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
private readonly IGameManager games =
|
|
||||||
provider.GetRequiredService<IGameManager>();
|
|
||||||
|
|
||||||
private readonly IMessenger messenger =
|
|
||||||
provider.GetRequiredService<IMessenger>();
|
|
||||||
|
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
|
|
||||||
public void Start(BasePlugin? plugin, bool hotReload) {
|
public void Start(BasePlugin? plugin, bool hotReload) {
|
||||||
@@ -34,12 +26,12 @@ public class PlayerConnectionsHandler(IServiceProvider provider)
|
|||||||
CounterStrikeSharp.API.Core.Listeners.OnClientDisconnect>(
|
CounterStrikeSharp.API.Core.Listeners.OnClientDisconnect>(
|
||||||
disconnectFromServer);
|
disconnectFromServer);
|
||||||
|
|
||||||
Server.NextWorldUpdate(() => {
|
if (!hotReload) return;
|
||||||
foreach (var ev in Utilities.GetPlayers()
|
|
||||||
.Select(player => converter.GetPlayer(player))
|
foreach (var ev in Utilities.GetPlayers()
|
||||||
.Select(gamePlayer => new PlayerJoinEvent(gamePlayer)))
|
.Select(player => converter.GetPlayer(player))
|
||||||
bus.Dispatch(ev);
|
.Select(gamePlayer => new PlayerJoinEvent(gamePlayer)))
|
||||||
});
|
bus.Dispatch(ev);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|||||||
71
TTT/CS2/GameHandlers/PlayerMuter.cs
Normal file
71
TTT/CS2/GameHandlers/PlayerMuter.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Events;
|
||||||
|
using TTT.API.Game;
|
||||||
|
using TTT.API.Messages;
|
||||||
|
using TTT.API.Player;
|
||||||
|
using TTT.CS2.lang;
|
||||||
|
using TTT.Game.Events.Game;
|
||||||
|
using TTT.Locale;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class PlayerMuter(IServiceProvider provider) : IPluginModule {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
private readonly IGameManager game =
|
||||||
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
|
private readonly IMsgLocalizer locale =
|
||||||
|
provider.GetRequiredService<IMsgLocalizer>();
|
||||||
|
|
||||||
|
private readonly IMessenger messenger =
|
||||||
|
provider.GetRequiredService<IMessenger>();
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
plugin
|
||||||
|
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.OnClientVoice>(
|
||||||
|
onVoice);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onVoice(int playerSlot) {
|
||||||
|
var player = Utilities.GetPlayerFromSlot(playerSlot);
|
||||||
|
if (player == null) return;
|
||||||
|
|
||||||
|
if (player.Pawn.Value is { Health: > 0 }) return;
|
||||||
|
|
||||||
|
if (game.ActiveGame is not { State: State.IN_PROGRESS }) return;
|
||||||
|
|
||||||
|
if ((player.VoiceFlags & VoiceFlags.Muted) != VoiceFlags.Muted) {
|
||||||
|
var apiPlayer = converter.GetPlayer(player);
|
||||||
|
messenger.Message(apiPlayer, locale[CS2Msgs.DEAD_MUTE_REMINDER]);
|
||||||
|
}
|
||||||
|
|
||||||
|
player.VoiceFlags |= VoiceFlags.Muted;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler]
|
||||||
|
public HookResult OnSpawn(EventPlayerSpawn ev, GameEventInfo _) {
|
||||||
|
var player = ev.Userid;
|
||||||
|
if (player == null) return HookResult.Continue;
|
||||||
|
player.VoiceFlags &= ~VoiceFlags.Muted;
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[EventHandler]
|
||||||
|
public void OnGameEvent(GameStateUpdateEvent ev) {
|
||||||
|
if (ev.NewState != State.FINISHED) return;
|
||||||
|
|
||||||
|
foreach (var p in Utilities.GetPlayers()) p.VoiceFlags &= ~VoiceFlags.Muted;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -51,7 +51,9 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!pressed.HasFlag(PlayerButtons.Use)) return;
|
if (!pressed.HasFlag(PlayerButtons.Use)
|
||||||
|
&& !pressed.HasFlag(PlayerButtons.Inspect))
|
||||||
|
return;
|
||||||
|
|
||||||
onStartUse(player);
|
onStartUse(player);
|
||||||
}
|
}
|
||||||
@@ -90,9 +92,13 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
|||||||
if (!released.HasFlag(PlayerButtons.Use)) return;
|
if (!released.HasFlag(PlayerButtons.Use)) return;
|
||||||
playersPressingE.Remove(player);
|
playersPressingE.Remove(player);
|
||||||
if (!heldItem.Ragdoll.IsValid) return;
|
if (!heldItem.Ragdoll.IsValid) return;
|
||||||
heldItem.Ragdoll.AcceptInput("EnableMotion");
|
|
||||||
if (heldItem.Beam != null && heldItem.Beam.IsValid)
|
if (heldItem.Beam != null && heldItem.Beam.IsValid)
|
||||||
heldItem.Beam.AcceptInput("Kill");
|
heldItem.Beam.AcceptInput("Kill");
|
||||||
|
// Check if any other players are still holding this ragdoll
|
||||||
|
foreach (var (_, info) in playersPressingE)
|
||||||
|
if (info.Ragdoll == heldItem.Ragdoll)
|
||||||
|
return;
|
||||||
|
heldItem.Ragdoll.AcceptInput("EnableMotion");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void refreshHeld() {
|
private void refreshHeld() {
|
||||||
@@ -187,12 +193,11 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
|||||||
targetVector.Z = Math.Max(targetVector.Z, playerOrigin.Z - 48);
|
targetVector.Z = Math.Max(targetVector.Z, playerOrigin.Z - 48);
|
||||||
|
|
||||||
if (ent.AbsOrigin == null) return;
|
if (ent.AbsOrigin == null) return;
|
||||||
var lerpedVector = ent.AbsOrigin.Lerp(targetVector, 0.3f);
|
|
||||||
|
|
||||||
if (info.Beam != null && info.Beam.IsValid) {
|
if (info.Beam != null && info.Beam.IsValid) {
|
||||||
info.Beam.AcceptInput("Kill");
|
info.Beam.AcceptInput("Kill");
|
||||||
info.Beam = createBeam(playerOrigin.With(z: playerOrigin.Z - 16),
|
info.Beam = createBeam(playerOrigin.With(z: playerOrigin.Z - 16),
|
||||||
lerpedVector);
|
ent.AbsOrigin);
|
||||||
}
|
}
|
||||||
|
|
||||||
playersPressingE[player] = info;
|
playersPressingE[player] = info;
|
||||||
@@ -201,9 +206,9 @@ public class PropMover(IServiceProvider provider) : IPluginModule {
|
|||||||
private CEnvBeam? createBeam(Vector start, Vector end) {
|
private CEnvBeam? createBeam(Vector start, Vector end) {
|
||||||
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
|
var beam = Utilities.CreateEntityByName<CEnvBeam>("env_beam");
|
||||||
if (beam == null) return null;
|
if (beam == null) return null;
|
||||||
beam.RenderMode = RenderMode_t.kRenderTransColor;
|
beam.RenderMode = RenderMode_t.kRenderTransAlpha;
|
||||||
beam.Width = 0.5f;
|
beam.Width = 2.0f;
|
||||||
beam.Render = Color.White;
|
beam.Render = Color.FromArgb(32, Color.White);
|
||||||
beam.EndPos.X = end.X;
|
beam.EndPos.X = end.X;
|
||||||
beam.EndPos.Y = end.Y;
|
beam.EndPos.Y = end.Y;
|
||||||
beam.EndPos.Z = end.Z;
|
beam.EndPos.Z = end.Z;
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
using CounterStrikeSharp.API.Core;
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
using CounterStrikeSharp.API.Modules.Utils;
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Microsoft.Extensions.DependencyInjection;
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
using TTT.API;
|
using TTT.API;
|
||||||
using TTT.API.Events;
|
using TTT.API.Events;
|
||||||
using TTT.API.Game;
|
|
||||||
using TTT.API.Player;
|
using TTT.API.Player;
|
||||||
using TTT.API.Role;
|
using TTT.API.Role;
|
||||||
using TTT.CS2.Extensions;
|
using TTT.CS2.Extensions;
|
||||||
@@ -18,15 +19,15 @@ using TTT.Game.Roles;
|
|||||||
namespace TTT.CS2.GameHandlers;
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
public class RoleIconsHandler(IServiceProvider provider)
|
public class RoleIconsHandler(IServiceProvider provider)
|
||||||
: BaseListener(provider), IPluginModule {
|
: BaseListener(provider), IPluginModule, IIconManager {
|
||||||
private static readonly string CT_MODEL =
|
private static readonly string CT_MODEL =
|
||||||
"characters/models/ctm_fbi/ctm_fbi_varianth.vmdl";
|
"characters/models/ctm_fbi/ctm_fbi_varianth.vmdl";
|
||||||
|
|
||||||
private static readonly string T_MODEL =
|
private static readonly string T_MODEL =
|
||||||
"characters/models/tm_phoenix/tm_phoenix.vmdl";
|
"characters/models/tm_phoenix/tm_phoenix.vmdl";
|
||||||
|
|
||||||
private readonly IDictionary<int, IEnumerable<CPointWorldText>>
|
private readonly IEnumerable<CPointWorldText>?[] icons =
|
||||||
detectiveIcons = new Dictionary<int, IEnumerable<CPointWorldText>>();
|
new IEnumerable<CPointWorldText>[64];
|
||||||
|
|
||||||
private readonly IPlayerConverter<CCSPlayerController> players =
|
private readonly IPlayerConverter<CCSPlayerController> players =
|
||||||
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
@@ -34,24 +35,78 @@ public class RoleIconsHandler(IServiceProvider provider)
|
|||||||
private readonly ITextSpawner? textSpawner =
|
private readonly ITextSpawner? textSpawner =
|
||||||
provider.GetService<ITextSpawner>();
|
provider.GetService<ITextSpawner>();
|
||||||
|
|
||||||
private readonly IDictionary<int, IEnumerable<CPointWorldText>> traitorIcons =
|
private readonly HashSet<int> traitorsThisRound = new();
|
||||||
new Dictionary<int, IEnumerable<CPointWorldText>>();
|
|
||||||
|
|
||||||
private readonly ISet<int> traitors = new HashSet<int>();
|
private readonly ulong[] visibilities = new ulong[64];
|
||||||
|
|
||||||
public void Start(BasePlugin? plugin) {
|
public ulong GetVisiblePlayers(int client) {
|
||||||
|
if (client < 1 || client >= visibilities.Length)
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(client));
|
||||||
|
return visibilities[client];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVisiblePlayers(int client, ulong playersBitmask) {
|
||||||
|
guardRange(client, nameof(client));
|
||||||
|
visibilities[client] = playersBitmask;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RevealToAll(int client) {
|
||||||
|
guardRange(client, nameof(client));
|
||||||
|
for (var i = 0; i < visibilities.Length; i++)
|
||||||
|
visibilities[i] |= 1UL << client;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddVisiblePlayer(int client, int player) {
|
||||||
|
guardRange(client, nameof(client));
|
||||||
|
guardRange(player, nameof(player));
|
||||||
|
visibilities[client] |= 1UL << player;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveVisiblePlayer(int client, int player) {
|
||||||
|
guardRange(client, nameof(client));
|
||||||
|
guardRange(player, nameof(player));
|
||||||
|
visibilities[client] &= ~(1UL << player);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetVisiblePlayers(IOnlinePlayer online, ulong playersBitmask) {
|
||||||
|
var gamePlayer = players.GetPlayer(online);
|
||||||
|
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||||
|
SetVisiblePlayers(gamePlayer.Slot, playersBitmask);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RevealToAll(IOnlinePlayer online) {
|
||||||
|
var gamePlayer = players.GetPlayer(online);
|
||||||
|
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||||
|
RevealToAll(gamePlayer.Slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearAllVisibility() {
|
||||||
|
Array.Clear(visibilities, 0, visibilities.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin, bool hotReload) {
|
||||||
plugin
|
plugin
|
||||||
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
|
?.RegisterListener<CounterStrikeSharp.API.Core.Listeners.CheckTransmit>(
|
||||||
onTransmit);
|
onTransmit);
|
||||||
|
if (hotReload) OnRoundEnd(null!, null!);
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler]
|
||||||
|
public HookResult OnRoundEnd(EventRoundStart _, GameEventInfo _1) {
|
||||||
|
foreach (var text in Utilities
|
||||||
|
.FindAllEntitiesByDesignerName<CPointWorldText>("point_worldtext"))
|
||||||
|
text.AcceptInput("Kill");
|
||||||
|
|
||||||
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
[EventHandler(IgnoreCanceled = true)]
|
[EventHandler(IgnoreCanceled = true)]
|
||||||
public void OnRoundStart(GameStateUpdateEvent ev) {
|
public void OnRoundStart(GameInitEvent ev) {
|
||||||
if (ev.NewState != State.IN_PROGRESS) return;
|
for (var i = 0; i < icons.Length; i++) removeIcon(i);
|
||||||
traitors.Clear();
|
ClearAllVisibility();
|
||||||
traitorIcons.Clear();
|
traitorsThisRound.Clear();
|
||||||
detectiveIcons.Clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
@@ -66,7 +121,7 @@ public class RoleIconsHandler(IServiceProvider provider)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Remove in case we're re-assigning for some reason
|
// Remove in case we're re-assigning for some reason
|
||||||
removeAllIcons(player);
|
removeIcon(player.Slot);
|
||||||
|
|
||||||
player.SwitchTeam(ev.Role is DetectiveRole ?
|
player.SwitchTeam(ev.Role is DetectiveRole ?
|
||||||
CsTeam.CounterTerrorist :
|
CsTeam.CounterTerrorist :
|
||||||
@@ -77,10 +132,36 @@ public class RoleIconsHandler(IServiceProvider provider)
|
|||||||
if (pawn == null || !pawn.IsValid) return;
|
if (pawn == null || !pawn.IsValid) return;
|
||||||
|
|
||||||
pawn.SetModel(ev.Role is DetectiveRole ? CT_MODEL : T_MODEL);
|
pawn.SetModel(ev.Role is DetectiveRole ? CT_MODEL : T_MODEL);
|
||||||
|
|
||||||
if (ev.Role is InnocentRole) return;
|
|
||||||
|
|
||||||
assignIcon(player, ev.Role);
|
assignIcon(player, ev.Role);
|
||||||
|
|
||||||
|
switch (ev.Role) {
|
||||||
|
case DetectiveRole: {
|
||||||
|
for (var i = 0; i < Server.MaxPlayers; i++)
|
||||||
|
AddVisiblePlayer(i, player.Slot);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TraitorRole: {
|
||||||
|
traitorsThisRound.Add(player.Slot);
|
||||||
|
|
||||||
|
foreach (var traitor in traitorsThisRound) {
|
||||||
|
AddVisiblePlayer(traitor, player.Slot);
|
||||||
|
AddVisiblePlayer(player.Slot, traitor);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeIcon(int slot) {
|
||||||
|
var existing = icons[slot];
|
||||||
|
if (existing == null) return;
|
||||||
|
foreach (var ent in existing) {
|
||||||
|
if (!ent.IsValid) continue;
|
||||||
|
ent.AcceptInput("Kill");
|
||||||
|
}
|
||||||
|
|
||||||
|
icons[slot] = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void assignIcon(CCSPlayerController player, IRole role) {
|
private void assignIcon(CCSPlayerController player, IRole role) {
|
||||||
@@ -88,56 +169,39 @@ public class RoleIconsHandler(IServiceProvider provider)
|
|||||||
msg = role.Name.First(char.IsAsciiLetter).ToString(), color = role.Color
|
msg = role.Name.First(char.IsAsciiLetter).ToString(), color = role.Color
|
||||||
};
|
};
|
||||||
var roleIcon = textSpawner?.CreateTextHat(textSettings, player);
|
var roleIcon = textSpawner?.CreateTextHat(textSettings, player);
|
||||||
|
|
||||||
if (roleIcon == null) return;
|
if (roleIcon == null) return;
|
||||||
|
icons[player.Slot] = roleIcon;
|
||||||
if (role is DetectiveRole) {
|
|
||||||
detectiveIcons[player.Slot] = roleIcon;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
traitors.Add(player.Slot);
|
|
||||||
traitorIcons[player.Slot] = roleIcon;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeAllIcons(CCSPlayerController player) {
|
|
||||||
removeTraitorIcon(player);
|
|
||||||
removeDetectiveIcon(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeTraitorIcon(CCSPlayerController player) {
|
|
||||||
removeIcons(player.Slot, traitorIcons);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeDetectiveIcon(CCSPlayerController player) {
|
|
||||||
removeIcons(player.Slot, detectiveIcons);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeIcons(int slot,
|
|
||||||
IDictionary<int, IEnumerable<CPointWorldText>> cache) {
|
|
||||||
cache.Remove(slot, out var icons);
|
|
||||||
if (icons == null) return;
|
|
||||||
foreach (var icon in icons) {
|
|
||||||
if (!icon.IsValid) continue;
|
|
||||||
icon.Remove();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
[EventHandler(Priority = Priority.MONITOR)]
|
[EventHandler(Priority = Priority.MONITOR)]
|
||||||
public void OnDeath(PlayerDeathEvent ev) {
|
public void OnDeath(PlayerDeathEvent ev) {
|
||||||
var gamePlayer = players.GetPlayer(ev.Victim);
|
var gamePlayer = players.GetPlayer(ev.Victim);
|
||||||
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
if (gamePlayer == null || !gamePlayer.IsValid) return;
|
||||||
|
|
||||||
removeAllIcons(gamePlayer);
|
removeIcon(gamePlayer.Slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ReSharper disable once PossiblyImpureMethodCallOnReadonlyVariable
|
|
||||||
private void onTransmit(CCheckTransmitInfoList infoList) {
|
private void onTransmit(CCheckTransmitInfoList infoList) {
|
||||||
foreach (var (info, player) in infoList) {
|
foreach (var (info, player) in infoList) {
|
||||||
if (player == null || !player.IsValid) continue;
|
if (player == null || !player.IsValid) continue;
|
||||||
if (traitors.Contains(player.Slot)) continue;
|
hideIcons(info, player.Slot);
|
||||||
foreach (var icon in traitorIcons.Values.SelectMany(s => s))
|
|
||||||
info.TransmitEntities.Remove(icon);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void hideIcons(CCheckTransmitInfo info, int source) {
|
||||||
|
var visible = visibilities[source];
|
||||||
|
if (visible == ulong.MaxValue) return;
|
||||||
|
for (var i = 0; i < icons.Length; i++) {
|
||||||
|
if ((visible & 1UL << i) != 0) continue;
|
||||||
|
var iconList = icons[i];
|
||||||
|
if (iconList == null) continue;
|
||||||
|
foreach (var icon in iconList) info.TransmitEntities.Remove(icon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void guardRange(int index, string name) {
|
||||||
|
if (index < 0 || index >= visibilities.Length)
|
||||||
|
throw new ArgumentOutOfRangeException(name);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -12,16 +12,18 @@ namespace TTT.CS2.GameHandlers;
|
|||||||
|
|
||||||
public class RoundStart_GameStartHandler(IServiceProvider provider)
|
public class RoundStart_GameStartHandler(IServiceProvider provider)
|
||||||
: IPluginModule {
|
: IPluginModule {
|
||||||
private readonly TTTConfig config =
|
|
||||||
provider.GetService<IStorage<TTTConfig>>()?.Load().GetAwaiter().GetResult()
|
|
||||||
?? new TTTConfig();
|
|
||||||
|
|
||||||
private readonly IPlayerFinder finder =
|
private readonly IPlayerFinder finder =
|
||||||
provider.GetRequiredService<IPlayerFinder>();
|
provider.GetRequiredService<IPlayerFinder>();
|
||||||
|
|
||||||
private readonly IGameManager games =
|
private readonly IGameManager games =
|
||||||
provider.GetRequiredService<IGameManager>();
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
|
private TTTConfig config
|
||||||
|
=> provider.GetService<IStorage<TTTConfig>>()
|
||||||
|
?.Load()
|
||||||
|
.GetAwaiter()
|
||||||
|
.GetResult() ?? new TTTConfig();
|
||||||
|
|
||||||
public void Dispose() { }
|
public void Dispose() { }
|
||||||
|
|
||||||
public void Start() { }
|
public void Start() { }
|
||||||
@@ -39,4 +41,18 @@ public class RoundStart_GameStartHandler(IServiceProvider provider)
|
|||||||
game?.Start(config.RoundCfg.CountDownDuration);
|
game?.Start(config.RoundCfg.CountDownDuration);
|
||||||
return HookResult.Continue;
|
return HookResult.Continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler]
|
||||||
|
public HookResult OnWarmupEnd(EventWarmupEnd ev, GameEventInfo _1) {
|
||||||
|
if (games.ActiveGame is { State: State.IN_PROGRESS or State.COUNTDOWN })
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
var count = finder.GetOnline().Count;
|
||||||
|
if (count < config.RoundCfg.MinimumPlayers) return HookResult.Continue;
|
||||||
|
|
||||||
|
var game = games.CreateGame();
|
||||||
|
game?.Start(config.RoundCfg.CountDownDuration);
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
87
TTT/CS2/GameHandlers/TeamChangeHandler.cs
Normal file
87
TTT/CS2/GameHandlers/TeamChangeHandler.cs
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
using CounterStrikeSharp.API;
|
||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Core.Attributes.Registration;
|
||||||
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Events;
|
||||||
|
using TTT.API.Game;
|
||||||
|
using TTT.API.Player;
|
||||||
|
using TTT.CS2.API;
|
||||||
|
using TTT.CS2.Extensions;
|
||||||
|
using TTT.Game.Events.Player;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class TeamChangeHandler(IServiceProvider provider) : IPluginModule {
|
||||||
|
private readonly IBodyTracker bodies =
|
||||||
|
provider.GetRequiredService<IBodyTracker>();
|
||||||
|
|
||||||
|
private readonly IEventBus bus = provider.GetRequiredService<IEventBus>();
|
||||||
|
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
private readonly IGameManager games =
|
||||||
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
|
public void Dispose() { }
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
plugin?.AddCommandListener("jointeam", onJoinTeam);
|
||||||
|
}
|
||||||
|
|
||||||
|
private HookResult onJoinTeam(CCSPlayerController? player,
|
||||||
|
CommandInfo commandInfo) {
|
||||||
|
CsTeam requestedTeam;
|
||||||
|
|
||||||
|
if (player == null) return HookResult.Continue;
|
||||||
|
|
||||||
|
if (int.TryParse(commandInfo.GetArg(1), out var teamIndex))
|
||||||
|
requestedTeam = (CsTeam)teamIndex;
|
||||||
|
else
|
||||||
|
requestedTeam = commandInfo.GetArg(1).ToLower() switch {
|
||||||
|
"ct" or "counterterrorist" or "counter" => CsTeam.CounterTerrorist,
|
||||||
|
"t" or "terrorist" => CsTeam.Terrorist,
|
||||||
|
"s" or "spec" or "spectator" or "spectators" => CsTeam.Spectator,
|
||||||
|
_ => CsTeam.None
|
||||||
|
};
|
||||||
|
|
||||||
|
if (games.ActiveGame is not { State: State.IN_PROGRESS }) {
|
||||||
|
if (player.GetHealth() <= 0) Server.NextWorldUpdate(player.Respawn);
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (requestedTeam is CsTeam.CounterTerrorist or CsTeam.Terrorist)
|
||||||
|
if (player.Team is CsTeam.Spectator or CsTeam.None)
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
var apiPlayer = converter.GetPlayer(player);
|
||||||
|
|
||||||
|
// If the player is dead and already identified, let them move to spec
|
||||||
|
if (bodies.Bodies.Keys.Any(b
|
||||||
|
=> b.OfPlayer.Id == apiPlayer.Id && b.IsIdentified))
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
return HookResult.Handled;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
[GameEventHandler]
|
||||||
|
public HookResult OnChangeTeam(EventPlayerTeam ev, GameEventInfo _) {
|
||||||
|
if (ev.Userid == null) return HookResult.Continue;
|
||||||
|
var team = (CsTeam)ev.Team;
|
||||||
|
if (team is not (CsTeam.Spectator or CsTeam.None))
|
||||||
|
return HookResult.Continue;
|
||||||
|
var apiPlayer = converter.GetPlayer(ev.Userid);
|
||||||
|
|
||||||
|
Server.NextWorldUpdate(() => {
|
||||||
|
var playerDeath = new PlayerDeathEvent(apiPlayer);
|
||||||
|
bus.Dispatch(playerDeath);
|
||||||
|
});
|
||||||
|
return HookResult.Continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
109
TTT/CS2/GameHandlers/TraitorChatHandler.cs
Normal file
109
TTT/CS2/GameHandlers/TraitorChatHandler.cs
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
using CounterStrikeSharp.API.Core;
|
||||||
|
using CounterStrikeSharp.API.Modules.Commands;
|
||||||
|
using CounterStrikeSharp.API.Modules.Utils;
|
||||||
|
using MAULActainShared.plugin;
|
||||||
|
using Microsoft.Extensions.DependencyInjection;
|
||||||
|
using TTT.API;
|
||||||
|
using TTT.API.Game;
|
||||||
|
using TTT.API.Messages;
|
||||||
|
using TTT.API.Player;
|
||||||
|
using TTT.API.Role;
|
||||||
|
using TTT.CS2.Extensions;
|
||||||
|
using TTT.CS2.lang;
|
||||||
|
using TTT.CS2.ThirdParties.eGO;
|
||||||
|
using TTT.Game.Roles;
|
||||||
|
using TTT.Locale;
|
||||||
|
|
||||||
|
namespace TTT.CS2.GameHandlers;
|
||||||
|
|
||||||
|
public class TraitorChatHandler(IServiceProvider provider) : IPluginModule {
|
||||||
|
private readonly IPlayerConverter<CCSPlayerController> converter =
|
||||||
|
provider.GetRequiredService<IPlayerConverter<CCSPlayerController>>();
|
||||||
|
|
||||||
|
private readonly IGameManager game =
|
||||||
|
provider.GetRequiredService<IGameManager>();
|
||||||
|
|
||||||
|
private readonly IMsgLocalizer locale =
|
||||||
|
provider.GetRequiredService<IMsgLocalizer>();
|
||||||
|
|
||||||
|
private readonly IMessenger messenger =
|
||||||
|
provider.GetRequiredService<IMessenger>();
|
||||||
|
|
||||||
|
private readonly IMuted? mutedPlayers = provider.GetService<IMuted>();
|
||||||
|
|
||||||
|
private readonly IRoleAssigner roles =
|
||||||
|
provider.GetRequiredService<IRoleAssigner>();
|
||||||
|
|
||||||
|
private IActain? maulService;
|
||||||
|
|
||||||
|
public void Start(BasePlugin? plugin) {
|
||||||
|
try {
|
||||||
|
maulService ??= EgoApi.MAUL.Get();
|
||||||
|
if (maulService != null) {
|
||||||
|
maulService.getChatShareService().OnChatShare += OnChatShare;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
plugin?.AddCommandListener("say_team", onSay);
|
||||||
|
plugin?.AddCommandListener("say", onSay);
|
||||||
|
} catch (KeyNotFoundException) {
|
||||||
|
plugin?.AddCommandListener("say_team", onSay);
|
||||||
|
plugin?.AddCommandListener("say", onSay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose() {
|
||||||
|
if (maulService != null)
|
||||||
|
maulService.getChatShareService().OnChatShare -= OnChatShare;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Start() { }
|
||||||
|
|
||||||
|
private void OnChatShare(CCSPlayerController? player, CommandInfo info,
|
||||||
|
ref bool canceled) {
|
||||||
|
if (player == null) return;
|
||||||
|
if (mutedPlayers != null
|
||||||
|
&& mutedPlayers.Contains(player.SteamID.ToString())) {
|
||||||
|
canceled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!info.GetArg(0).Equals("say_team", StringComparison.OrdinalIgnoreCase))
|
||||||
|
return;
|
||||||
|
if (player.Team == CsTeam.CounterTerrorist) return;
|
||||||
|
var result = onSay(player, info);
|
||||||
|
canceled = true;
|
||||||
|
if (result == HookResult.Handled) return;
|
||||||
|
player?.ExecuteClientCommandFromServer("say " + info.ArgString);
|
||||||
|
}
|
||||||
|
|
||||||
|
private HookResult onSay(CCSPlayerController? player,
|
||||||
|
CommandInfo commandInfo) {
|
||||||
|
if (mutedPlayers != null && player != null && player.GetHealth() > 0
|
||||||
|
&& mutedPlayers.Contains(player?.SteamID.ToString() ?? ""))
|
||||||
|
return HookResult.Handled;
|
||||||
|
|
||||||
|
if (commandInfo.GetArg(0).Equals("say", StringComparison.OrdinalIgnoreCase))
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
if (player == null
|
||||||
|
|| game.ActiveGame is not { State: State.IN_PROGRESS or State.FINISHED }
|
||||||
|
|| converter.GetPlayer(player) is not IOnlinePlayer apiPlayer
|
||||||
|
|| !roles.GetRoles(apiPlayer).Any(r => r is TraitorRole)
|
||||||
|
|| player.GetHealth() <= 0)
|
||||||
|
return HookResult.Continue;
|
||||||
|
|
||||||
|
var teammates = game.ActiveGame?.Players.Where(p
|
||||||
|
=> roles.GetRoles(p).Any(r => r is TraitorRole))
|
||||||
|
.ToList();
|
||||||
|
if (teammates == null) return HookResult.Continue;
|
||||||
|
|
||||||
|
var msg = commandInfo.ArgString;
|
||||||
|
if (msg.StartsWith('"') && msg.EndsWith('"') && msg.Length >= 2)
|
||||||
|
msg = msg[1..^1];
|
||||||
|
var formatted = locale[CS2Msgs.TRAITOR_CHAT_FORMAT(apiPlayer, msg)];
|
||||||
|
|
||||||
|
foreach (var mate in teammates) messenger.Message(mate, formatted);
|
||||||
|
return HookResult.Handled;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -19,7 +19,7 @@ public interface ITextSpawner {
|
|||||||
|
|
||||||
IEnumerable<CPointWorldText> CreateTextHat(TextSetting setting,
|
IEnumerable<CPointWorldText> CreateTextHat(TextSetting setting,
|
||||||
CCSPlayerController player);
|
CCSPlayerController player);
|
||||||
|
|
||||||
IEnumerable<CPointWorldText> CreateTextScreen(TextSetting setting,
|
IEnumerable<CPointWorldText> CreateTextScreen(TextSetting setting,
|
||||||
CCSPlayerController player);
|
CCSPlayerController player);
|
||||||
}
|
}
|
||||||
@@ -8,7 +8,7 @@ public class TextSetting {
|
|||||||
public float depthOffset = 0.0f;
|
public float depthOffset = 0.0f;
|
||||||
public bool enabled = true;
|
public bool enabled = true;
|
||||||
public string fontName = "Arial";
|
public string fontName = "Arial";
|
||||||
public float fontSize = 50;
|
public float fontSize = 64;
|
||||||
public bool fullbright = true;
|
public bool fullbright = true;
|
||||||
|
|
||||||
public PointWorldTextJustifyHorizontal_t horizontal =
|
public PointWorldTextJustifyHorizontal_t horizontal =
|
||||||
@@ -23,5 +23,5 @@ public class TextSetting {
|
|||||||
public PointWorldTextJustifyVertical_t vertical =
|
public PointWorldTextJustifyVertical_t vertical =
|
||||||
PointWorldTextJustifyVertical_t.POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER;
|
PointWorldTextJustifyVertical_t.POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER;
|
||||||
|
|
||||||
public float worldUnitsPerPx = 0.4f;
|
public float worldUnitsPerPx = 0.5f;
|
||||||
}
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user