- Update `Start` method across game logic to include a configurable countdown parameter
- Adjust `RoundBasedGameTest` to reflect new countdown logic and validate state transitions during delayed starts
- Modify `PlayerJoinGameStartListener` to pass a 5-second countdown when starting the game
- Update `IGame` interface to support countdown parameter in `Start` method and revise documentation accordingly
- Rename `State.cs` in `TTT.Game` without modifying its content.
- Register `IGameManager` with `GameManager` implementation in `TTT.Test/Startup.cs`.
- Add new tests for joining games in `JoinStartTest.cs` to handle state transitions and messaging.
- Update logic in `RoundBasedGame.cs` to notify players of countdown interruptions and handle insufficient players during round start.
- Add `State` property to `IGame` interface and fix formatting in `TTT.Api/IGame.cs`.
- Simplify `DetectiveRole` constructor logic and clean up formatting in `TTT.Game/Roles/DetectiveRole.cs`.
Update coverage file path in GitHub Actions workflow
- Update the file path in `.github/workflows/dotnet.yml` to use a specific coverage file instead of a generic pattern.
- Update `.github/workflows/dotnet.yml` to streamline the test job by removing the dependency restoration step and unused commented-out build step, and adding quotes around the test command for consistency.
```
- Update `TTT.Api.csproj` to target .NET 8.0, add GitVersion.MsBuild reference, and retain existing package references.
- Modify `.github/workflows/dotnet.yml` to split test and build jobs, report code coverage, and introduce conditional tasks.
- Add code coverage badge to `README.md` and improve formatting.
- Remove debug-related properties and add GitVersion.MsBuild reference in `TTT.Game.csproj` and `TTT.CS2.csproj`.
- Clean up unused imports and update namespaces in `IPlayerConverter.cs` and other listener files to align with `TTT.Api.Player`.
```
```
- Remove "tools" and "GenerateGitVersion" projects from TTT.sln and their associated configuration and mappings.
- Update TTT.Plugin.csproj with improved publish configuration, including new properties, versioned ZIP output, and refined file handling.
- Disable debug symbols and set debug type to none in TTT.CS2.csproj.
```
- Fix formatting in `nightly.yml`
- Update `dotnet.yml` with enhanced `actions/checkout` configuration, including `fetch-depth` set to 0, enabled `fetch-tags`, and `show-progress`.
```
Add new features, interfaces, and improve dependency injection across multiple components
- Update `IGameManager` interface to include the `ActiveGame` property and `CreateGame` method.
- Add `DelayAsync` method to the `IDelayer` interface for asynchronous delays utilizing `TimeSpan`.
- Implement dependency injection for `IOnlineMessenger`, `IRoleAssigner`, and `TestScheduler` in `TTT.Test/Startup.cs`.
- Enhance `FakeMessenger` to implement `IOnlineMessenger` and update messaging logic with stricter type validation and new methods.
- Modify `removePlayer` logic in `FakePlayerFinder` to use `Id` for player matching, with improved filtering via `RemoveWhere`.
- Register `IScheduler` in `TTTServiceCollection` and restructure module loading logic in `TTT.Plugin/TTT.cs`.
- Update `IGame` interface to make `Start` method return an `IObservable<long>` for reactive support.
- Implement new tests in `RoundBasedGameTest` to cover game state transitions based on players and delays.
```