Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CCSPlayerPawnBase.g.cs
2024-05-25 18:50:09 +10:00

114 lines
5.5 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CCSPlayerPawnBase : CBasePlayerPawn
{
public CCSPlayerPawnBase (IntPtr pointer) : base(pointer) {}
// m_CTouchExpansionComponent
[SchemaMember("CCSPlayerPawnBase", "m_CTouchExpansionComponent")]
public CTouchExpansionComponent CTouchExpansionComponent => Schema.GetDeclaredClass<CTouchExpansionComponent>(this.Handle, "CCSPlayerPawnBase", "m_CTouchExpansionComponent");
// m_pPingServices
[SchemaMember("CCSPlayerPawnBase", "m_pPingServices")]
public CCSPlayer_PingServices? PingServices => Schema.GetPointer<CCSPlayer_PingServices>(this.Handle, "CCSPlayerPawnBase", "m_pPingServices");
// m_pViewModelServices
[SchemaMember("CCSPlayerPawnBase", "m_pViewModelServices")]
public CPlayer_ViewModelServices? ViewModelServices => Schema.GetPointer<CPlayer_ViewModelServices>(this.Handle, "CCSPlayerPawnBase", "m_pViewModelServices");
// m_blindUntilTime
[SchemaMember("CCSPlayerPawnBase", "m_blindUntilTime")]
public ref float BlindUntilTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_blindUntilTime");
// m_blindStartTime
[SchemaMember("CCSPlayerPawnBase", "m_blindStartTime")]
public ref float BlindStartTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_blindStartTime");
// m_iPlayerState
[SchemaMember("CCSPlayerPawnBase", "m_iPlayerState")]
public ref CSPlayerState PlayerState => ref Schema.GetRef<CSPlayerState>(this.Handle, "CCSPlayerPawnBase", "m_iPlayerState");
// m_bRespawning
[SchemaMember("CCSPlayerPawnBase", "m_bRespawning")]
public ref bool Respawning => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bRespawning");
// m_fImmuneToGunGameDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime")]
public ref float ImmuneToGunGameDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime");
// m_bGunGameImmunity
[SchemaMember("CCSPlayerPawnBase", "m_bGunGameImmunity")]
public ref bool GunGameImmunity => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bGunGameImmunity");
// m_fMolotovDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fMolotovDamageTime")]
public ref float MolotovDamageTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fMolotovDamageTime");
// m_bHasMovedSinceSpawn
[SchemaMember("CCSPlayerPawnBase", "m_bHasMovedSinceSpawn")]
public ref bool HasMovedSinceSpawn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bHasMovedSinceSpawn");
// m_iNumSpawns
[SchemaMember("CCSPlayerPawnBase", "m_iNumSpawns")]
public ref Int32 NumSpawns => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iNumSpawns");
// m_flIdleTimeSinceLastAction
[SchemaMember("CCSPlayerPawnBase", "m_flIdleTimeSinceLastAction")]
public ref float IdleTimeSinceLastAction => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flIdleTimeSinceLastAction");
// m_fNextRadarUpdateTime
[SchemaMember("CCSPlayerPawnBase", "m_fNextRadarUpdateTime")]
public ref float NextRadarUpdateTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_fNextRadarUpdateTime");
// m_flFlashDuration
[SchemaMember("CCSPlayerPawnBase", "m_flFlashDuration")]
public ref float FlashDuration => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flFlashDuration");
// m_flFlashMaxAlpha
[SchemaMember("CCSPlayerPawnBase", "m_flFlashMaxAlpha")]
public ref float FlashMaxAlpha => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flFlashMaxAlpha");
// m_flProgressBarStartTime
[SchemaMember("CCSPlayerPawnBase", "m_flProgressBarStartTime")]
public ref float ProgressBarStartTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawnBase", "m_flProgressBarStartTime");
// m_iProgressBarDuration
[SchemaMember("CCSPlayerPawnBase", "m_iProgressBarDuration")]
public ref Int32 ProgressBarDuration => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_iProgressBarDuration");
// m_angEyeAngles
[SchemaMember("CCSPlayerPawnBase", "m_angEyeAngles")]
public QAngle EyeAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawnBase", "m_angEyeAngles");
// m_NumEnemiesAtRoundStart
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart")]
public ref Int32 NumEnemiesAtRoundStart => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart");
// m_wasNotKilledNaturally
[SchemaMember("CCSPlayerPawnBase", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_wasNotKilledNaturally");
// m_bCommittingSuicideOnTeamChange
[SchemaMember("CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange");
// m_hOriginalController
[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController => Schema.GetDeclaredClass<CHandle<CCSPlayerController>>(this.Handle, "CCSPlayerPawnBase", "m_hOriginalController");
}