Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Model/CEntityInstance.cs
2024-05-01 01:12:25 +10:00

117 lines
4.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection.Metadata;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
namespace CounterStrikeSharp.API.Core;
public partial class CEntityInstance : IEquatable<CEntityInstance>
{
public CEntityInstance(IntPtr pointer) : base(pointer)
{
}
public CEntityInstance(uint rawHandle) : base(rawHandle)
{
}
/// <summary>
/// Checks that the entity handle is valid and the handle points to a valid entity
/// </summary>
public bool IsValid => EntityHandle.IsValid && Handle != IntPtr.Zero;
[Obsolete("Use Index instead", true)]
public CEntityIndex? EntityIndex => new CEntityIndex(EntityHandle.Index);
public uint Index => EntityHandle.Index;
public string DesignerName => IsValid ? Entity?.DesignerName : null;
public void Remove()
{
Guard.IsValidEntity(this);
VirtualFunctions.UTIL_Remove(this.Handle);
}
public bool Equals(CEntityInstance? other)
{
return this.EntityHandle.Equals(other?.EntityHandle);
}
public override bool Equals(object? obj)
{
return obj is CEntityInstance other && Equals(other);
}
public override int GetHashCode()
{
return this.Handle.GetHashCode();
}
public static bool operator ==(CEntityInstance? left, CEntityInstance? right)
{
return Equals(left, right);
}
public static bool operator !=(CEntityInstance? left, CEntityInstance? right)
{
return !Equals(left, right);
}
/// <summary>
/// Calls a named input method on an entity, this will bypass the map IO event queue system.
/// <example>
/// <code>
/// entity.AcceptInput("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="outputId">Unknown, defaults to 0</param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void AcceptInput(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", int outputId = 0)
{
Guard.IsValidEntity(this);
NativeAPI.AcceptInput(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, outputId);
}
/// <summary>
/// Calls a named input method on an entity, conforming to the map IO event queue system.
/// <example>
/// <code>
/// entity.AddEntityIOEvent("Break");
/// </code>
/// </example>
/// </summary>
/// <param name="inputName">Input action name</param>
/// <param name="activator">Entity which initiated the action, <see langword="null"/> for no entity</param>
/// <param name="caller">Entity that is sending the event, <see langword="null"/> for no entity</param>
/// <param name="value">String variant value to send with the event</param>
/// <param name="delay">Delay in seconds before calling the input</param>
/// <param name="outputId">Unknown, defaults to 0</param>
/// <exception cref="InvalidOperationException">Entity is not valid</exception>
public void AddEntityIOEvent(string inputName, CEntityInstance? activator = null, CEntityInstance? caller = null, string value = "", float delay = 0, int outputId = 0)
{
Guard.IsValidEntity(this);
NativeAPI.AddEntityIoEvent(Handle, inputName, activator?.Handle ?? IntPtr.Zero, caller?.Handle ?? IntPtr.Zero, value, delay, outputId);
}
}
public partial class CEntityIdentity
{
public unsafe CEntityInstance EntityInstance => new(Unsafe.Read<IntPtr>((void*)Handle));
public unsafe CHandle<CEntityInstance> EntityHandle => new(this.Handle + 0x10);
}