Files
CounterStrikeSharp/managed/CounterStrikeSharp.API/Core/Schema/Classes/CBasePlayerPawn.g.cs
2025-08-03 11:38:08 +10:00

122 lines
5.9 KiB
C#

// <auto-generated />
#nullable enable
#pragma warning disable CS1591
using System;
using System.Diagnostics;
using System.Drawing;
using CounterStrikeSharp;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using CounterStrikeSharp.API.Core.Attributes;
namespace CounterStrikeSharp.API.Core;
public partial class CBasePlayerPawn : CBaseCombatCharacter
{
public CBasePlayerPawn (IntPtr pointer) : base(pointer) {}
// m_pWeaponServices
[SchemaMember("CBasePlayerPawn", "m_pWeaponServices")]
public CPlayer_WeaponServices? WeaponServices => Schema.GetPointer<CPlayer_WeaponServices>(this.Handle, "CBasePlayerPawn", "m_pWeaponServices");
// m_pItemServices
[SchemaMember("CBasePlayerPawn", "m_pItemServices")]
public CPlayer_ItemServices? ItemServices => Schema.GetPointer<CPlayer_ItemServices>(this.Handle, "CBasePlayerPawn", "m_pItemServices");
// m_pAutoaimServices
[SchemaMember("CBasePlayerPawn", "m_pAutoaimServices")]
public CPlayer_AutoaimServices? AutoaimServices => Schema.GetPointer<CPlayer_AutoaimServices>(this.Handle, "CBasePlayerPawn", "m_pAutoaimServices");
// m_pObserverServices
[SchemaMember("CBasePlayerPawn", "m_pObserverServices")]
public CPlayer_ObserverServices? ObserverServices => Schema.GetPointer<CPlayer_ObserverServices>(this.Handle, "CBasePlayerPawn", "m_pObserverServices");
// m_pWaterServices
[SchemaMember("CBasePlayerPawn", "m_pWaterServices")]
public CPlayer_WaterServices? WaterServices => Schema.GetPointer<CPlayer_WaterServices>(this.Handle, "CBasePlayerPawn", "m_pWaterServices");
// m_pUseServices
[SchemaMember("CBasePlayerPawn", "m_pUseServices")]
public CPlayer_UseServices? UseServices => Schema.GetPointer<CPlayer_UseServices>(this.Handle, "CBasePlayerPawn", "m_pUseServices");
// m_pFlashlightServices
[SchemaMember("CBasePlayerPawn", "m_pFlashlightServices")]
public CPlayer_FlashlightServices? FlashlightServices => Schema.GetPointer<CPlayer_FlashlightServices>(this.Handle, "CBasePlayerPawn", "m_pFlashlightServices");
// m_pCameraServices
[SchemaMember("CBasePlayerPawn", "m_pCameraServices")]
public CPlayer_CameraServices? CameraServices => Schema.GetPointer<CPlayer_CameraServices>(this.Handle, "CBasePlayerPawn", "m_pCameraServices");
// m_pMovementServices
[SchemaMember("CBasePlayerPawn", "m_pMovementServices")]
public CPlayer_MovementServices? MovementServices => Schema.GetPointer<CPlayer_MovementServices>(this.Handle, "CBasePlayerPawn", "m_pMovementServices");
// m_ServerViewAngleChanges
[SchemaMember("CBasePlayerPawn", "m_ServerViewAngleChanges")]
public NetworkedVector<ViewAngleServerChange_t> ServerViewAngleChanges => Schema.GetDeclaredClass<NetworkedVector<ViewAngleServerChange_t>>(this.Handle, "CBasePlayerPawn", "m_ServerViewAngleChanges");
// v_angle
[SchemaMember("CBasePlayerPawn", "v_angle")]
public QAngle V_angle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBasePlayerPawn", "v_angle");
// v_anglePrevious
[SchemaMember("CBasePlayerPawn", "v_anglePrevious")]
public QAngle V_anglePrevious => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBasePlayerPawn", "v_anglePrevious");
// m_iHideHUD
[SchemaMember("CBasePlayerPawn", "m_iHideHUD")]
public ref UInt32 HideHUD => ref Schema.GetRef<UInt32>(this.Handle, "CBasePlayerPawn", "m_iHideHUD");
// m_skybox3d
[SchemaMember("CBasePlayerPawn", "m_skybox3d")]
public sky3dparams_t Skybox3d => Schema.GetDeclaredClass<sky3dparams_t>(this.Handle, "CBasePlayerPawn", "m_skybox3d");
// m_fTimeLastHurt
[SchemaMember("CBasePlayerPawn", "m_fTimeLastHurt")]
public ref float TimeLastHurt => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fTimeLastHurt");
// m_flDeathTime
[SchemaMember("CBasePlayerPawn", "m_flDeathTime")]
public ref float DeathTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_flDeathTime");
// m_fNextSuicideTime
[SchemaMember("CBasePlayerPawn", "m_fNextSuicideTime")]
public ref float NextSuicideTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fNextSuicideTime");
// m_fInitHUD
[SchemaMember("CBasePlayerPawn", "m_fInitHUD")]
public ref bool InitHUD => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerPawn", "m_fInitHUD");
// m_pExpresser
[SchemaMember("CBasePlayerPawn", "m_pExpresser")]
public CAI_Expresser? Expresser => Schema.GetPointer<CAI_Expresser>(this.Handle, "CBasePlayerPawn", "m_pExpresser");
// m_hController
[SchemaMember("CBasePlayerPawn", "m_hController")]
public CHandle<CBasePlayerController> Controller => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerPawn", "m_hController");
// m_hDefaultController
[SchemaMember("CBasePlayerPawn", "m_hDefaultController")]
public CHandle<CBasePlayerController> DefaultController => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerPawn", "m_hDefaultController");
// m_fHltvReplayDelay
[SchemaMember("CBasePlayerPawn", "m_fHltvReplayDelay")]
public ref float HltvReplayDelay => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fHltvReplayDelay");
// m_fHltvReplayEnd
[SchemaMember("CBasePlayerPawn", "m_fHltvReplayEnd")]
public ref float HltvReplayEnd => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fHltvReplayEnd");
// m_iHltvReplayEntity
[SchemaMember("CBasePlayerPawn", "m_iHltvReplayEntity")]
public CEntityIndex HltvReplayEntity => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CBasePlayerPawn", "m_iHltvReplayEntity");
// m_sndOpvarLatchData
[SchemaMember("CBasePlayerPawn", "m_sndOpvarLatchData")]
public NetworkedVector<sndopvarlatchdata_t> SndOpvarLatchData => Schema.GetDeclaredClass<NetworkedVector<sndopvarlatchdata_t>>(this.Handle, "CBasePlayerPawn", "m_sndOpvarLatchData");
}