mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 08:26:34 -08:00
122 lines
5.9 KiB
C#
122 lines
5.9 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CBasePlayerPawn : CBaseCombatCharacter
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{
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public CBasePlayerPawn (IntPtr pointer) : base(pointer) {}
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// m_pWeaponServices
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[SchemaMember("CBasePlayerPawn", "m_pWeaponServices")]
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public CPlayer_WeaponServices? WeaponServices => Schema.GetPointer<CPlayer_WeaponServices>(this.Handle, "CBasePlayerPawn", "m_pWeaponServices");
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// m_pItemServices
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[SchemaMember("CBasePlayerPawn", "m_pItemServices")]
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public CPlayer_ItemServices? ItemServices => Schema.GetPointer<CPlayer_ItemServices>(this.Handle, "CBasePlayerPawn", "m_pItemServices");
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// m_pAutoaimServices
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[SchemaMember("CBasePlayerPawn", "m_pAutoaimServices")]
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public CPlayer_AutoaimServices? AutoaimServices => Schema.GetPointer<CPlayer_AutoaimServices>(this.Handle, "CBasePlayerPawn", "m_pAutoaimServices");
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// m_pObserverServices
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[SchemaMember("CBasePlayerPawn", "m_pObserverServices")]
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public CPlayer_ObserverServices? ObserverServices => Schema.GetPointer<CPlayer_ObserverServices>(this.Handle, "CBasePlayerPawn", "m_pObserverServices");
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// m_pWaterServices
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[SchemaMember("CBasePlayerPawn", "m_pWaterServices")]
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public CPlayer_WaterServices? WaterServices => Schema.GetPointer<CPlayer_WaterServices>(this.Handle, "CBasePlayerPawn", "m_pWaterServices");
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// m_pUseServices
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[SchemaMember("CBasePlayerPawn", "m_pUseServices")]
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public CPlayer_UseServices? UseServices => Schema.GetPointer<CPlayer_UseServices>(this.Handle, "CBasePlayerPawn", "m_pUseServices");
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// m_pFlashlightServices
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[SchemaMember("CBasePlayerPawn", "m_pFlashlightServices")]
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public CPlayer_FlashlightServices? FlashlightServices => Schema.GetPointer<CPlayer_FlashlightServices>(this.Handle, "CBasePlayerPawn", "m_pFlashlightServices");
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// m_pCameraServices
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[SchemaMember("CBasePlayerPawn", "m_pCameraServices")]
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public CPlayer_CameraServices? CameraServices => Schema.GetPointer<CPlayer_CameraServices>(this.Handle, "CBasePlayerPawn", "m_pCameraServices");
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// m_pMovementServices
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[SchemaMember("CBasePlayerPawn", "m_pMovementServices")]
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public CPlayer_MovementServices? MovementServices => Schema.GetPointer<CPlayer_MovementServices>(this.Handle, "CBasePlayerPawn", "m_pMovementServices");
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// m_ServerViewAngleChanges
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[SchemaMember("CBasePlayerPawn", "m_ServerViewAngleChanges")]
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public NetworkedVector<ViewAngleServerChange_t> ServerViewAngleChanges => Schema.GetDeclaredClass<NetworkedVector<ViewAngleServerChange_t>>(this.Handle, "CBasePlayerPawn", "m_ServerViewAngleChanges");
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// v_angle
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[SchemaMember("CBasePlayerPawn", "v_angle")]
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public QAngle V_angle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBasePlayerPawn", "v_angle");
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// v_anglePrevious
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[SchemaMember("CBasePlayerPawn", "v_anglePrevious")]
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public QAngle V_anglePrevious => Schema.GetDeclaredClass<QAngle>(this.Handle, "CBasePlayerPawn", "v_anglePrevious");
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// m_iHideHUD
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[SchemaMember("CBasePlayerPawn", "m_iHideHUD")]
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public ref UInt32 HideHUD => ref Schema.GetRef<UInt32>(this.Handle, "CBasePlayerPawn", "m_iHideHUD");
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// m_skybox3d
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[SchemaMember("CBasePlayerPawn", "m_skybox3d")]
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public sky3dparams_t Skybox3d => Schema.GetDeclaredClass<sky3dparams_t>(this.Handle, "CBasePlayerPawn", "m_skybox3d");
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// m_fTimeLastHurt
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[SchemaMember("CBasePlayerPawn", "m_fTimeLastHurt")]
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public ref float TimeLastHurt => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fTimeLastHurt");
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// m_flDeathTime
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[SchemaMember("CBasePlayerPawn", "m_flDeathTime")]
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public ref float DeathTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_flDeathTime");
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// m_fNextSuicideTime
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[SchemaMember("CBasePlayerPawn", "m_fNextSuicideTime")]
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public ref float NextSuicideTime => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fNextSuicideTime");
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// m_fInitHUD
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[SchemaMember("CBasePlayerPawn", "m_fInitHUD")]
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public ref bool InitHUD => ref Schema.GetRef<bool>(this.Handle, "CBasePlayerPawn", "m_fInitHUD");
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// m_pExpresser
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[SchemaMember("CBasePlayerPawn", "m_pExpresser")]
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public CAI_Expresser? Expresser => Schema.GetPointer<CAI_Expresser>(this.Handle, "CBasePlayerPawn", "m_pExpresser");
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// m_hController
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[SchemaMember("CBasePlayerPawn", "m_hController")]
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public CHandle<CBasePlayerController> Controller => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerPawn", "m_hController");
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// m_hDefaultController
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[SchemaMember("CBasePlayerPawn", "m_hDefaultController")]
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public CHandle<CBasePlayerController> DefaultController => Schema.GetDeclaredClass<CHandle<CBasePlayerController>>(this.Handle, "CBasePlayerPawn", "m_hDefaultController");
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// m_fHltvReplayDelay
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[SchemaMember("CBasePlayerPawn", "m_fHltvReplayDelay")]
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public ref float HltvReplayDelay => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fHltvReplayDelay");
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// m_fHltvReplayEnd
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[SchemaMember("CBasePlayerPawn", "m_fHltvReplayEnd")]
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public ref float HltvReplayEnd => ref Schema.GetRef<float>(this.Handle, "CBasePlayerPawn", "m_fHltvReplayEnd");
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// m_iHltvReplayEntity
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[SchemaMember("CBasePlayerPawn", "m_iHltvReplayEntity")]
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public CEntityIndex HltvReplayEntity => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CBasePlayerPawn", "m_iHltvReplayEntity");
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// m_sndOpvarLatchData
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[SchemaMember("CBasePlayerPawn", "m_sndOpvarLatchData")]
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public NetworkedVector<sndopvarlatchdata_t> SndOpvarLatchData => Schema.GetDeclaredClass<NetworkedVector<sndopvarlatchdata_t>>(this.Handle, "CBasePlayerPawn", "m_sndOpvarLatchData");
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}
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