mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-07 08:26:34 -08:00
103 lines
4.4 KiB
C#
103 lines
4.4 KiB
C#
/*
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* This file is part of CounterStrikeSharp.
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* CounterStrikeSharp is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* CounterStrikeSharp is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace CounterStrikeSharp.API
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{
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[Flags]
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public enum ConVarFlags : Int64
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{
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FCVAR_NONE = 0,
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FCVAR_LINKED_CONCOMMAND = (1 << 0),
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FCVAR_DEVELOPMENTONLY =
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(1 << 1), // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
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FCVAR_GAMEDLL = (1 << 2), // defined by the game DLL
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FCVAR_CLIENTDLL = (1 << 3), // defined by the client DLL
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FCVAR_HIDDEN =
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(1 << 4), // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
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// ConVar only
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FCVAR_PROTECTED =
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(1 << 5), // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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FCVAR_SPONLY = (1 << 6), // This cvar cannot be changed by clients connected to a multiplayer server.
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FCVAR_ARCHIVE = (1 << 7), // set to cause it to be saved to vars.rc
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FCVAR_NOTIFY = (1 << 8), // notifies players when changed
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FCVAR_USERINFO = (1 << 9), // changes the client's info string
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FCVAR_MISSING0 = (1 << 10), // Something that hides the cvar from the cvar lookups
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FCVAR_UNLOGGED =
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(1 << 11), // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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FCVAR_MISSING1 = (1 << 12), // Something that hides the cvar from the cvar lookups
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FCVAR_REPLICATED = (1 << 13), // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
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FCVAR_CHEAT = (1 << 14), // Only useable in singleplayer / debug / multiplayer & sv_cheats
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FCVAR_PER_USER =
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(1 << 15), // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
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FCVAR_DEMO = (1 << 16), // record this cvar when starting a demo file
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FCVAR_DONTRECORD = (1 << 17), // don't record these command in demofiles
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FCVAR_MISSING2 = (1 << 18),
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FCVAR_RELEASE = (1 << 19), // Cvars tagged with this are the only cvars avaliable to customers
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FCVAR_MENUBAR_ITEM = (1 << 20),
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FCVAR_MISSING3 = (1 << 21),
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FCVAR_NOT_CONNECTED = (1 << 22), // cvar cannot be changed by a client that is connected to a server
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FCVAR_VCONSOLE_FUZZY_MATCHING = (1 << 23),
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FCVAR_SERVER_CAN_EXECUTE =
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(1 << 24), // the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
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FCVAR_CLIENT_CAN_EXECUTE = (1 << 25), // Assigned to commands to let clients execute them
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FCVAR_SERVER_CANNOT_QUERY =
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(1 << 26), // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
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FCVAR_VCONSOLE_SET_FOCUS = (1 << 27),
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FCVAR_CLIENTCMD_CAN_EXECUTE = (1 << 28), // IVEngineClient::ClientCmd is allowed to execute this command.
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FCVAR_EXECUTE_PER_TICK = (1 << 29),
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}
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public enum ConVarType
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{
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Invalid = -1,
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Bool,
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Int16,
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UInt16,
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Int32,
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UInt32,
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Int64,
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UInt64,
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Float32,
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Float64,
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String,
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Color,
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Vector2,
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Vector3,
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Vector4,
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Qangle
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}
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public enum ConCommandFlags
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{
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FCVAR_LINKED_CONCOMMAND = (1 << 0),
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FCVAR_DEVELOPMENTONLY =
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(1 << 1), // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
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FCVAR_GAMEDLL = (1 << 2), // defined by the game DLL
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FCVAR_CLIENTDLL = (1 << 3), // defined by the client DLL
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}
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} |