mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-05 23:58:24 -08:00
589 lines
23 KiB
C#
589 lines
23 KiB
C#
/*
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* This file is part of CounterStrikeSharp.
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* CounterStrikeSharp is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* CounterStrikeSharp is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with CounterStrikeSharp. If not, see <https://www.gnu.org/licenses/>. *
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*/
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using System;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text.Json.Serialization;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Core.Attributes.Registration;
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using CounterStrikeSharp.API.Modules.Commands;
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using CounterStrikeSharp.API.Modules.Cvars;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.UserMessages;
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using CounterStrikeSharp.API.Modules.Utils;
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using Microsoft.Extensions.Logging;
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namespace TestPlugin
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{
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public class SampleConfig : BasePluginConfig
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{
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[JsonPropertyName("IsPluginEnabled")] public bool IsPluginEnabled { get; set; } = true;
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[JsonPropertyName("LogPrefix")] public string LogPrefix { get; set; } = "CSSharp";
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}
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[MinimumApiVersion(80)]
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public class SamplePlugin : BasePlugin, IPluginConfig<SampleConfig>
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{
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public override string ModuleName => "Sample Plugin";
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public override string ModuleVersion => "v1.0.0";
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public override string ModuleAuthor => "Roflmuffin";
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public override string ModuleDescription => "A playground of features used for testing";
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public SampleConfig Config { get; set; } = null!;
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// This method is called right before `Load` is called
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public void OnConfigParsed(SampleConfig config)
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{
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// Save config instance
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Config = config;
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}
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private TestInjectedClass _testInjectedClass;
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public SamplePlugin(TestInjectedClass testInjectedClass)
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{
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_testInjectedClass = testInjectedClass;
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}
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public override void Load(bool hotReload)
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{
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// Basic usage of the configuration system
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if (!Config.IsPluginEnabled)
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{
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Logger.LogWarning($"{Config.LogPrefix} {ModuleName} is disabled");
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return;
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}
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Logger.LogInformation(
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$"Test Plugin has been loaded, and the hot reload flag was {hotReload}, path is {ModulePath}");
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VirtualFunctions.SwitchTeamFunc.Hook(hook =>
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{
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Logger.LogInformation("Switch team func called");
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return HookResult.Continue;
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}, HookMode.Pre);
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SetupConvars();
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SetupGameEvents();
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SetupListeners();
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SetupCommands();
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SetupEntityOutputHooks();
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// ValveInterface provides pointers to loaded modules via Interface Name exposed from the engine (e.g. Source2Server001)
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var server = ValveInterface.Server;
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Logger.LogInformation("Server pointer found @ {Pointer:X}", server.Pointer);
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// You can use `ModuleDirectory` to get the directory of the plugin (for storing config files, saving database files etc.)
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File.WriteAllText(Path.Join(ModuleDirectory, "example.txt"),
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$"Test file created by TestPlugin at {DateTime.Now}");
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// Execute a server command as if typed into the server console.
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Server.ExecuteCommand("find \"cssharp\"");
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// Example vfunc call that usually gets the game event manager pointer
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// by calling the func at offset 91 then subtracting 8 from the result pointer.
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// This value is asserted against the native code that points to the same function.
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var virtualFunc = VirtualFunction.Create<IntPtr>(server.Pointer, 91);
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var result = virtualFunc() - 8;
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Logger.LogInformation("Result of virtual func call is {Pointer:X}", result);
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_testInjectedClass.Hello();
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}
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public override void OnAllPluginsLoaded(bool hotReload)
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{
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Logger.LogInformation("All plugins loaded!");
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}
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private void SetupConvars()
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{
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RegisterListener<Listeners.OnMapStart>(name =>
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{
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ConVar.Find("sv_cheats")?.SetValue(true);
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var numericCvar = ConVar.Find("mp_warmuptime");
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Logger.LogInformation("mp_warmuptime = {Value}", numericCvar?.GetPrimitiveValue<float>());
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var stringCvar = ConVar.Find("sv_skyname");
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Logger.LogInformation("sv_skyname = {Value}", stringCvar?.StringValue);
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var fogCvar = ConVar.Find("fog_color");
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Logger.LogInformation("fog_color = {Value}", fogCvar?.GetNativeValue<Vector>());
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});
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}
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private void SetupGameEvents()
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{
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// Register Game Event Handlers
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RegisterEventHandler<EventPlayerConnect>(GenericEventHandler, HookMode.Pre);
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RegisterEventHandler<EventPlayerBlind>(GenericEventHandler);
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// Mirrors a chat message back to the player
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RegisterEventHandler<EventPlayerChat>(((@event, _) =>
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{
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var player = Utilities.GetPlayerFromIndex(@event.Userid);
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if (player == null) return HookResult.Continue;
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player.PrintToChat($"You said {@event.Text}");
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return HookResult.Continue;
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}));
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RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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// You can use `info.DontBroadcast` to set the don't broadcast flag on the event.
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if (new Random().NextSingle() > 0.5f)
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{
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@event.Attacker?.PrintToChat($"Skipping player_death broadcast at {Server.CurrentTime}");
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info.DontBroadcast = true;
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}
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if (@event.Attacker != null)
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{
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var message = UserMessage.FromPartialName("Shake");
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Logger.LogInformation("Created user message CCSUsrMsg_Shake {Message:x}", message.Handle);
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message.SetFloat("duration", 2);
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message.SetFloat("amplitude", 5);
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message.SetFloat("frequency", 10f);
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message.SetInt("command", 0);
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message.Send(@event.Attacker);
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}
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return HookResult.Continue;
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}, HookMode.Pre);
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RegisterEventHandler<EventGrenadeBounce>((@event, info) =>
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{
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Logger.LogInformation("Player \"{Player}\" grenade bounce", @event.Userid!.PlayerName);
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return HookResult.Continue;
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}, HookMode.Pre);
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RegisterEventHandler<EventPlayerSpawn>((@event, info) =>
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{
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var player = @event.Userid;
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var playerPawn = player?.PlayerPawn.Get();
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if (player == null || playerPawn == null) return HookResult.Continue;
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Logger.LogInformation("Player spawned with entity index: {EntityIndex} & User ID: {UserId}",
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playerPawn.Index, player.UserId);
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return HookResult.Continue;
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});
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RegisterEventHandler<EventBulletImpact>((@event, info) =>
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{
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var player = @event.Userid;
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var pawn = player?.PlayerPawn.Get();
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var activeWeapon = pawn?.WeaponServices?.ActiveWeapon.Get();
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if (pawn == null) return HookResult.Continue;
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Server.NextFrame(() =>
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{
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player?.PrintToChat(activeWeapon?.DesignerName ?? "No Active Weapon");
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});
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// Set player to random colour
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pawn.Render = Color.FromArgb(Random.Shared.Next(0, 255),
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Random.Shared.Next(0, 255), Random.Shared.Next(0, 255));
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Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
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// Give player 5 health and set their reserve ammo to 250
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if (activeWeapon != null)
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{
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activeWeapon.ReserveAmmo[0] = 250;
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activeWeapon.Clip1 = 250;
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}
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pawn.Health += 5;
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Utilities.SetStateChanged(pawn, "CBaseEntity", "m_iHealth");
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return HookResult.Continue;
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});
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RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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// Grab all cs_player_controller entities and set their cash value to $1337.
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var playerEntities = Utilities.GetPlayers();
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Logger.LogInformation($"cs_player_controller count: {playerEntities.Count()}");
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foreach (var player in playerEntities)
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{
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player.InGameMoneyServices!.Account = 1337;
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}
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// Grab everything starting with cs_, but we'll only manipulate cs_gamerules.
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// Note: this iterates through all entities, so is an expensive operation.
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var csEntities = Utilities.FindAllEntitiesByDesignerName<CBaseEntity>("cs_").ToArray();
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Logger.LogInformation("Amount of cs_* entities: {Count}", csEntities.Length);
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foreach (var entity in csEntities.Where(x => x.DesignerName == "cs_gamerules"))
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{
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// It's safe to cast to `CCSGameRules` here as we know the entity is a cs_gamerules entity.
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var gameRules = entity.As<CCSGameRules>();
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gameRules.CTTimeOutActive = true;
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}
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return HookResult.Continue;
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});
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}
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private void SetupListeners()
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{
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// Precache resources
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RegisterListener<Listeners.OnServerPrecacheResources>((manifest) =>
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{
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manifest.AddResource("path/to/model");
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manifest.AddResource("path/to/material");
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manifest.AddResource("path/to/particle");
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});
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// Hook global listeners defined by CounterStrikeSharp
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RegisterListener<Listeners.OnMapStart>(mapName =>
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{
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Logger.LogInformation("Map {Map} has started!", mapName);
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});
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RegisterListener<Listeners.OnMapEnd>(() => { Logger.LogInformation($"Map has ended."); });
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RegisterListener<Listeners.OnClientConnect>((playerSlot, name, ip) =>
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{
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Logger.LogInformation("Client {Name} from {Ip} has connected!", name, ip);
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});
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RegisterListener<Listeners.OnClientAuthorized>((playerSlot, steamId) =>
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{
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Logger.LogInformation("Client {Index} with address {Id}", playerSlot, steamId);
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});
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RegisterListener<Listeners.OnEntitySpawned>(entity =>
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{
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switch (entity.DesignerName)
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{
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case "smokegrenade_projectile":
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var projectile = entity.As<CSmokeGrenadeProjectile>();
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Server.NextFrame(() =>
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{
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projectile.SmokeColor.X = Random.Shared.NextSingle() * 255.0f;
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projectile.SmokeColor.Y = Random.Shared.NextSingle() * 255.0f;
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projectile.SmokeColor.Z = Random.Shared.NextSingle() * 255.0f;
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Logger.LogInformation("Smoke grenade spawned with color {SmokeColor}",
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projectile.SmokeColor);
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});
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return;
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case "flashbang_projectile":
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var flashbang = entity.As<CBaseCSGrenadeProjectile>();
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// Server.NextFrame(() => { flashbang.Remove(); });
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return;
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}
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});
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}
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private void SetupCommands()
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{
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// Adds a new server console command
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AddCommand("cssharp_info", "A test command",
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(player, info) =>
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{
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if (player == null) return;
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Logger.LogInformation(
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"CounterStrikeSharp - a test command was called by {SteamID2} with {Arguments}",
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((SteamID)player.SteamID).SteamId2, info.ArgString);
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});
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AddCommand("css_changeteam", "change team", (player, _) =>
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{
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if (player == null) return;
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player.ChangeTeam((CsTeam)player.TeamNum == CsTeam.Terrorist ? CsTeam.CounterTerrorist : CsTeam.Terrorist);
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});
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// Listens for any client use of the command `jointeam`.
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AddCommandListener("jointeam", (player, info) =>
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{
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Logger.LogInformation("{PlayerName} just did a jointeam (pre) [{ArgString}]", player?.PlayerName,
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info.ArgString);
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return HookResult.Continue;
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});
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}
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private void SetupEntityOutputHooks()
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{
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HookEntityOutput("weapon_knife", "OnPlayerPickup", (output, _, activator, caller, _, delay) =>
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{
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Logger.LogInformation("weapon_knife called OnPlayerPickup ({name}, {activator}, {caller}, {delay})", output.Description.Name, activator.DesignerName, caller.DesignerName, delay);
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return HookResult.Continue;
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});
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HookEntityOutput("*", "*", (output, _, activator, caller, _, delay) =>
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{
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Logger.LogInformation("All EntityOutput ({name}, {activator}, {caller}, {delay})", output.Description.Name, activator.DesignerName, caller.DesignerName, delay);
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return HookResult.Continue;
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});
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HookEntityOutput("*", "OnStartTouch", (_, name, activator, caller, _, delay) =>
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{
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Logger.LogInformation("OnStartTouch: ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
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return HookResult.Continue;
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});
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}
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[GameEventHandler]
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public HookResult OnPlayerConnect(EventPlayerConnect @event, GameEventInfo info)
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{
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Logger.LogInformation("Player {Name} has connected! (post)", @event.Name);
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return HookResult.Continue;
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}
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[GameEventHandler(HookMode.Pre)]
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public HookResult OnPlayerConnectPre(EventPlayerConnect @event, GameEventInfo info)
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{
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Logger.LogInformation("Player {Name} has connected! (pre)", @event.Name);
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return HookResult.Continue;
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}
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[ConsoleCommand("css_testinput", "Test AcceptInput and AddEntityIOEvent")]
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public void OnTestInput(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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var pawn = player.PlayerPawn.Get();
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if (pawn == null) return;
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pawn!.AcceptInput("SetHealth", null, null, "50");
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pawn!.AddEntityIOEvent("SetHealth", null, null, "75", 5);
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}
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[ConsoleCommand("css_killmeplease", "Kills the player")]
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[ConsoleCommand("css_killme", "Kills the player")]
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public void OnKillme(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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var pawn = player.PlayerPawn.Get();
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if (pawn == null) return;
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pawn.CommitSuicide(true, true);
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}
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[CommandHelper(minArgs: 1, usage: "[weaponName]")]
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[ConsoleCommand("css_strip", "Removes weapon by name")]
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public void OnStripActiveWeapon(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null || player.PlayerPawn.Get() == null) return;
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player.RemoveItemByDesignerName(command.GetArg(1));
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}
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[ConsoleCommand("css_stripweapons", "Removes player weapons")]
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public void OnStripWeapons(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null || player.PlayerPawn.Get() == null) return;
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player.RemoveWeapons();
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}
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[ConsoleCommand("css_teleportup", "Teleports the player up")]
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public void OnTeleport(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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var pawn = player.PlayerPawn.Get();
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if (pawn == null) return;
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pawn.Teleport(pawn.AbsOrigin!.With(z: pawn.AbsOrigin.Z + 100), pawn.AbsRotation, new Vector(IntPtr.Zero));
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}
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[ConsoleCommand("css_respawn", "Respawns the player")]
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public void OnRespawn(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null || player.PlayerPawn.Get() == null) return;
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player.Respawn();
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}
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[ConsoleCommand("css_break", "Breaks the breakable entities")]
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public void OnBreakCommand(CCSPlayerController? player, CommandInfo command)
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{
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var entities = Utilities.FindAllEntitiesByDesignerName<CBreakable>("prop_dynamic")
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.Concat(Utilities.FindAllEntitiesByDesignerName<CBreakable>("func_breakable"));
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foreach (var entity in entities)
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{
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entity.AcceptInput("Break");
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}
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}
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[ConsoleCommand("css_fov", "Sets the player's FOV")]
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[CommandHelper(minArgs: 1, usage: "[fov]")]
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public void OnFovCommand(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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if (!player.PlayerPawn.IsValid) return;
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if (!Int32.TryParse(command.GetArg(1), out var desiredFov)) return;
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player.DesiredFOV = (uint)desiredFov;
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Utilities.SetStateChanged(player, "CBasePlayerController", "m_iDesiredFOV");
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}
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[ConsoleCommand("cssharp_attribute", "This is a custom attribute event")]
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public void OnCommand(CCSPlayerController? player, CommandInfo command)
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{
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command.ReplyToCommand("cssharp_attribute called");
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}
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[ConsoleCommand("css_changelevel", "Changes map")]
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public void OnCommandChangeMap(CCSPlayerController? player, CommandInfo command)
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{
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var mapName = command.ArgByIndex(1);
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if (Server.IsMapValid(mapName))
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{
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Server.ExecuteCommand($"changelevel \"{mapName}\"");
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}
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else
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{
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command.ReplyToCommand($"Level \"{mapName}\" is invalid.");
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}
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}
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[ConsoleCommand("css_guns", "List guns")]
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public void OnCommandGuns(CCSPlayerController? player, CommandInfo command)
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{
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if (player == null) return;
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var pawn = player.PlayerPawn.Get();
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if (pawn == null) return;
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foreach (var weapon in pawn.WeaponServices!.MyWeapons)
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{
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var vData = weapon.Get()?.As<CCSWeaponBase>().VData;
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if (vData == null) continue;
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command.ReplyToCommand(
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$"{vData.Name}, {vData.GearSlot}, {vData.Price}, {vData.WeaponCategory}, {vData.WeaponType}, {vData.KillAward}");
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}
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}
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[ConsoleCommand("css_entities", "List entities")]
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public void OnCommandEntities(CCSPlayerController? player, CommandInfo command)
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{
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foreach (var entity in Utilities.GetAllEntities())
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{
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command.ReplyToCommand($"{entity.Index}:{entity.DesignerName}");
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}
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foreach (var entity in Utilities.FindAllEntitiesByDesignerName<CBaseEntity>("cs_"))
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{
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command.ReplyToCommand($"{entity.Index}:{entity.DesignerName}");
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}
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}
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[ConsoleCommand("css_colors", "List Chat Colors")]
|
|
public void OnCommandColors(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (player == null) return;
|
|
if (!player.PlayerPawn.IsValid) return;
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
command.ReplyToCommand($" {(char)i}Color 0x{i:x}");
|
|
}
|
|
}
|
|
|
|
[ConsoleCommand("css_localetest", "Test Translations")]
|
|
public void OnCommandLocaleTest(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
Logger.LogInformation("Current Culture is {Culture}", CultureInfo.CurrentCulture);
|
|
command.ReplyToCommand(Localizer["testPlugin.maxPlayersAnnouncement", Server.MaxPlayers]);
|
|
}
|
|
|
|
[ConsoleCommand("css_sound", "Play a sound to client")]
|
|
public void OnCommandSound(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (player == null) return;
|
|
if (!player.PlayerPawn.IsValid) return;
|
|
|
|
player.ExecuteClientCommand($"play sounds/ui/counter_beep.vsnd");
|
|
}
|
|
|
|
[ConsoleCommand("css_pause", "Pause Game")]
|
|
public void OnCommandPause(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
Logger.LogInformation("Pause");
|
|
}
|
|
|
|
[ConsoleCommand("css_give", "Give named item")]
|
|
public void OnCommandGive(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (player == null) return;
|
|
|
|
player.GiveNamedItem(command.ArgByIndex(1));
|
|
}
|
|
|
|
[ConsoleCommand("css_giveenum", "giveenum")]
|
|
public void OnCommandGiveEnum(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (player == null) return;
|
|
if (!player.IsValid) return;
|
|
|
|
player.GiveNamedItem(CsItem.M4A1);
|
|
player.GiveNamedItem(CsItem.HEGrenade);
|
|
player.GiveNamedItem(CsItem.Kevlar);
|
|
player.GiveNamedItem(CsItem.Tec9);
|
|
}
|
|
|
|
[ConsoleCommand("css_give", "give")]
|
|
public void OnCommandGiveItems(CCSPlayerController? player, CommandInfo command)
|
|
{
|
|
if (player == null) return;
|
|
if (!player.IsValid) return;
|
|
|
|
player.GiveNamedItem("weapon_m4a1");
|
|
player.GiveNamedItem("weapon_hegrenade");
|
|
player.GiveNamedItem("item_kevlar");
|
|
player.GiveNamedItem("weapon_tec9");
|
|
}
|
|
|
|
private HookResult GenericEventHandler<T>(T @event, GameEventInfo info) where T : GameEvent
|
|
{
|
|
Logger.LogInformation("Event found {Pointer:X}, event name: {EventName}, dont broadcast: {DontBroadcast}",
|
|
@event.Handle, @event.EventName, info.DontBroadcast);
|
|
|
|
return HookResult.Continue;
|
|
}
|
|
|
|
[EntityOutputHook("*", "OnPlayerPickup")]
|
|
public HookResult OnPickup(CEntityIOOutput output, string name, CEntityInstance activator, CEntityInstance caller, CVariant value, float delay)
|
|
{
|
|
Logger.LogInformation("[EntityOutputHook Attribute] Called OnPlayerPickup ({name}, {activator}, {caller}, {delay})", name, activator.DesignerName, caller.DesignerName, delay);
|
|
|
|
return HookResult.Continue;
|
|
}
|
|
}
|
|
}
|