mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
synced 2025-12-08 00:46:34 -08:00
Co-authored-by: KillStr3aK <KillStr3aK@users.noreply.github.com> Co-authored-by: Roflmuffin <shortguy014@gmail.com>
510 lines
25 KiB
C#
510 lines
25 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CCSPlayerPawn : CCSPlayerPawnBase
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{
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public CCSPlayerPawn (IntPtr pointer) : base(pointer) {}
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// m_pBulletServices
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[SchemaMember("CCSPlayerPawn", "m_pBulletServices")]
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public CCSPlayer_BulletServices? BulletServices => Schema.GetPointer<CCSPlayer_BulletServices>(this.Handle, "CCSPlayerPawn", "m_pBulletServices");
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// m_pHostageServices
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[SchemaMember("CCSPlayerPawn", "m_pHostageServices")]
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public CCSPlayer_HostageServices? HostageServices => Schema.GetPointer<CCSPlayer_HostageServices>(this.Handle, "CCSPlayerPawn", "m_pHostageServices");
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// m_pBuyServices
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[SchemaMember("CCSPlayerPawn", "m_pBuyServices")]
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public CCSPlayer_BuyServices? BuyServices => Schema.GetPointer<CCSPlayer_BuyServices>(this.Handle, "CCSPlayerPawn", "m_pBuyServices");
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// m_pActionTrackingServices
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[SchemaMember("CCSPlayerPawn", "m_pActionTrackingServices")]
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public CCSPlayer_ActionTrackingServices? ActionTrackingServices => Schema.GetPointer<CCSPlayer_ActionTrackingServices>(this.Handle, "CCSPlayerPawn", "m_pActionTrackingServices");
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// m_pRadioServices
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[SchemaMember("CCSPlayerPawn", "m_pRadioServices")]
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public CCSPlayer_RadioServices? RadioServices => Schema.GetPointer<CCSPlayer_RadioServices>(this.Handle, "CCSPlayerPawn", "m_pRadioServices");
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// m_pDamageReactServices
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[SchemaMember("CCSPlayerPawn", "m_pDamageReactServices")]
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public CCSPlayer_DamageReactServices? DamageReactServices => Schema.GetPointer<CCSPlayer_DamageReactServices>(this.Handle, "CCSPlayerPawn", "m_pDamageReactServices");
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// m_nCharacterDefIndex
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[SchemaMember("CCSPlayerPawn", "m_nCharacterDefIndex")]
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public ref UInt16 CharacterDefIndex => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_nCharacterDefIndex");
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// m_bHasFemaleVoice
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[SchemaMember("CCSPlayerPawn", "m_bHasFemaleVoice")]
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public ref bool HasFemaleVoice => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bHasFemaleVoice");
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// m_strVOPrefix
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[SchemaMember("CCSPlayerPawn", "m_strVOPrefix")]
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public string StrVOPrefix
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{
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get { return Schema.GetUtf8String(this.Handle, "CCSPlayerPawn", "m_strVOPrefix"); }
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set { Schema.SetString(this.Handle, "CCSPlayerPawn", "m_strVOPrefix", value); }
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}
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// m_szLastPlaceName
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[SchemaMember("CCSPlayerPawn", "m_szLastPlaceName")]
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public string LastPlaceName
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{
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get { return Schema.GetString(this.Handle, "CCSPlayerPawn", "m_szLastPlaceName"); }
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set { Schema.SetStringBytes(this.Handle, "CCSPlayerPawn", "m_szLastPlaceName", value, 18); }
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}
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// m_bInHostageResetZone
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[SchemaMember("CCSPlayerPawn", "m_bInHostageResetZone")]
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public ref bool InHostageResetZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInHostageResetZone");
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// m_bInBuyZone
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[SchemaMember("CCSPlayerPawn", "m_bInBuyZone")]
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public ref bool InBuyZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInBuyZone");
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// m_TouchingBuyZones
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[SchemaMember("CCSPlayerPawn", "m_TouchingBuyZones")]
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public NetworkedVector<CHandle<CBaseEntity>> TouchingBuyZones => Schema.GetDeclaredClass<NetworkedVector<CHandle<CBaseEntity>>>(this.Handle, "CCSPlayerPawn", "m_TouchingBuyZones");
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// m_bWasInBuyZone
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[SchemaMember("CCSPlayerPawn", "m_bWasInBuyZone")]
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public ref bool WasInBuyZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWasInBuyZone");
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// m_bInHostageRescueZone
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[SchemaMember("CCSPlayerPawn", "m_bInHostageRescueZone")]
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public ref bool InHostageRescueZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInHostageRescueZone");
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// m_bInBombZone
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[SchemaMember("CCSPlayerPawn", "m_bInBombZone")]
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public ref bool InBombZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInBombZone");
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// m_bWasInHostageRescueZone
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[SchemaMember("CCSPlayerPawn", "m_bWasInHostageRescueZone")]
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public ref bool WasInHostageRescueZone => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWasInHostageRescueZone");
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// m_iRetakesOffering
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[SchemaMember("CCSPlayerPawn", "m_iRetakesOffering")]
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public ref Int32 RetakesOffering => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iRetakesOffering");
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// m_iRetakesOfferingCard
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[SchemaMember("CCSPlayerPawn", "m_iRetakesOfferingCard")]
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public ref Int32 RetakesOfferingCard => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iRetakesOfferingCard");
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// m_bRetakesHasDefuseKit
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[SchemaMember("CCSPlayerPawn", "m_bRetakesHasDefuseKit")]
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public ref bool RetakesHasDefuseKit => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bRetakesHasDefuseKit");
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// m_bRetakesMVPLastRound
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[SchemaMember("CCSPlayerPawn", "m_bRetakesMVPLastRound")]
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public ref bool RetakesMVPLastRound => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bRetakesMVPLastRound");
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// m_iRetakesMVPBoostItem
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[SchemaMember("CCSPlayerPawn", "m_iRetakesMVPBoostItem")]
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public ref Int32 RetakesMVPBoostItem => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iRetakesMVPBoostItem");
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// m_RetakesMVPBoostExtraUtility
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[SchemaMember("CCSPlayerPawn", "m_RetakesMVPBoostExtraUtility")]
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public ref loadout_slot_t RetakesMVPBoostExtraUtility => ref Schema.GetRef<loadout_slot_t>(this.Handle, "CCSPlayerPawn", "m_RetakesMVPBoostExtraUtility");
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// m_flHealthShotBoostExpirationTime
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[SchemaMember("CCSPlayerPawn", "m_flHealthShotBoostExpirationTime")]
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public ref float HealthShotBoostExpirationTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flHealthShotBoostExpirationTime");
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// m_flLandingTimeSeconds
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[SchemaMember("CCSPlayerPawn", "m_flLandingTimeSeconds")]
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public ref float LandingTimeSeconds => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLandingTimeSeconds");
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// m_aimPunchAngle
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[SchemaMember("CCSPlayerPawn", "m_aimPunchAngle")]
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public QAngle AimPunchAngle => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_aimPunchAngle");
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// m_aimPunchAngleVel
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[SchemaMember("CCSPlayerPawn", "m_aimPunchAngleVel")]
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public QAngle AimPunchAngleVel => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_aimPunchAngleVel");
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// m_aimPunchTickBase
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[SchemaMember("CCSPlayerPawn", "m_aimPunchTickBase")]
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public ref Int32 AimPunchTickBase => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_aimPunchTickBase");
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// m_aimPunchTickFraction
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[SchemaMember("CCSPlayerPawn", "m_aimPunchTickFraction")]
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public ref float AimPunchTickFraction => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_aimPunchTickFraction");
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// m_aimPunchCache
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[SchemaMember("CCSPlayerPawn", "m_aimPunchCache")]
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public NetworkedVector<QAngle> AimPunchCache => Schema.GetDeclaredClass<NetworkedVector<QAngle>>(this.Handle, "CCSPlayerPawn", "m_aimPunchCache");
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// m_bIsBuyMenuOpen
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[SchemaMember("CCSPlayerPawn", "m_bIsBuyMenuOpen")]
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public ref bool IsBuyMenuOpen => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsBuyMenuOpen");
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// m_xLastHeadBoneTransform
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[SchemaMember("CCSPlayerPawn", "m_xLastHeadBoneTransform")]
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public CTransform XLastHeadBoneTransform => Schema.GetDeclaredClass<CTransform>(this.Handle, "CCSPlayerPawn", "m_xLastHeadBoneTransform");
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// m_bLastHeadBoneTransformIsValid
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[SchemaMember("CCSPlayerPawn", "m_bLastHeadBoneTransformIsValid")]
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public ref bool LastHeadBoneTransformIsValid => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bLastHeadBoneTransformIsValid");
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// m_lastLandTime
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[SchemaMember("CCSPlayerPawn", "m_lastLandTime")]
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public ref float LastLandTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_lastLandTime");
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// m_bOnGroundLastTick
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[SchemaMember("CCSPlayerPawn", "m_bOnGroundLastTick")]
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public ref bool OnGroundLastTick => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bOnGroundLastTick");
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// m_iPlayerLocked
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[SchemaMember("CCSPlayerPawn", "m_iPlayerLocked")]
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public ref Int32 PlayerLocked => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iPlayerLocked");
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// m_flTimeOfLastInjury
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[SchemaMember("CCSPlayerPawn", "m_flTimeOfLastInjury")]
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public ref float TimeOfLastInjury => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flTimeOfLastInjury");
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// m_flNextSprayDecalTime
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[SchemaMember("CCSPlayerPawn", "m_flNextSprayDecalTime")]
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public ref float NextSprayDecalTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flNextSprayDecalTime");
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// m_bNextSprayDecalTimeExpedited
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[SchemaMember("CCSPlayerPawn", "m_bNextSprayDecalTimeExpedited")]
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public ref bool NextSprayDecalTimeExpedited => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bNextSprayDecalTimeExpedited");
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// m_nRagdollDamageBone
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[SchemaMember("CCSPlayerPawn", "m_nRagdollDamageBone")]
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public ref Int32 RagdollDamageBone => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nRagdollDamageBone");
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// m_vRagdollDamageForce
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[SchemaMember("CCSPlayerPawn", "m_vRagdollDamageForce")]
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public Vector RagdollDamageForce => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vRagdollDamageForce");
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// m_vRagdollDamagePosition
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[SchemaMember("CCSPlayerPawn", "m_vRagdollDamagePosition")]
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public Vector RagdollDamagePosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vRagdollDamagePosition");
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// m_szRagdollDamageWeaponName
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[SchemaMember("CCSPlayerPawn", "m_szRagdollDamageWeaponName")]
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public string RagdollDamageWeaponName
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{
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get { return Schema.GetString(this.Handle, "CCSPlayerPawn", "m_szRagdollDamageWeaponName"); }
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set { Schema.SetStringBytes(this.Handle, "CCSPlayerPawn", "m_szRagdollDamageWeaponName", value, 64); }
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}
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// m_bRagdollDamageHeadshot
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[SchemaMember("CCSPlayerPawn", "m_bRagdollDamageHeadshot")]
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public ref bool RagdollDamageHeadshot => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bRagdollDamageHeadshot");
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// m_vRagdollServerOrigin
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[SchemaMember("CCSPlayerPawn", "m_vRagdollServerOrigin")]
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public Vector RagdollServerOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vRagdollServerOrigin");
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// m_EconGloves
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[SchemaMember("CCSPlayerPawn", "m_EconGloves")]
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public CEconItemView EconGloves => Schema.GetDeclaredClass<CEconItemView>(this.Handle, "CCSPlayerPawn", "m_EconGloves");
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// m_nEconGlovesChanged
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[SchemaMember("CCSPlayerPawn", "m_nEconGlovesChanged")]
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public ref byte EconGlovesChanged => ref Schema.GetRef<byte>(this.Handle, "CCSPlayerPawn", "m_nEconGlovesChanged");
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// m_qDeathEyeAngles
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[SchemaMember("CCSPlayerPawn", "m_qDeathEyeAngles")]
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public QAngle DeathEyeAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_qDeathEyeAngles");
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// m_bSkipOneHeadConstraintUpdate
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[SchemaMember("CCSPlayerPawn", "m_bSkipOneHeadConstraintUpdate")]
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public ref bool SkipOneHeadConstraintUpdate => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bSkipOneHeadConstraintUpdate");
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// m_bLeftHanded
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[SchemaMember("CCSPlayerPawn", "m_bLeftHanded")]
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public ref bool LeftHanded => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bLeftHanded");
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// m_fSwitchedHandednessTime
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[SchemaMember("CCSPlayerPawn", "m_fSwitchedHandednessTime")]
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public ref float SwitchedHandednessTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fSwitchedHandednessTime");
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// m_flViewmodelOffsetX
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[SchemaMember("CCSPlayerPawn", "m_flViewmodelOffsetX")]
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public ref float ViewmodelOffsetX => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelOffsetX");
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// m_flViewmodelOffsetY
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[SchemaMember("CCSPlayerPawn", "m_flViewmodelOffsetY")]
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public ref float ViewmodelOffsetY => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelOffsetY");
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// m_flViewmodelOffsetZ
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[SchemaMember("CCSPlayerPawn", "m_flViewmodelOffsetZ")]
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public ref float ViewmodelOffsetZ => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelOffsetZ");
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// m_flViewmodelFOV
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[SchemaMember("CCSPlayerPawn", "m_flViewmodelFOV")]
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public ref float ViewmodelFOV => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flViewmodelFOV");
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// m_bIsWalking
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[SchemaMember("CCSPlayerPawn", "m_bIsWalking")]
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public ref bool IsWalking => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsWalking");
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// m_fLastGivenDefuserTime
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[SchemaMember("CCSPlayerPawn", "m_fLastGivenDefuserTime")]
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public ref float LastGivenDefuserTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fLastGivenDefuserTime");
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// m_fLastGivenBombTime
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[SchemaMember("CCSPlayerPawn", "m_fLastGivenBombTime")]
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public ref float LastGivenBombTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_fLastGivenBombTime");
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// m_flDealtDamageToEnemyMostRecentTimestamp
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[SchemaMember("CCSPlayerPawn", "m_flDealtDamageToEnemyMostRecentTimestamp")]
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public ref float DealtDamageToEnemyMostRecentTimestamp => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flDealtDamageToEnemyMostRecentTimestamp");
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// m_iDisplayHistoryBits
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[SchemaMember("CCSPlayerPawn", "m_iDisplayHistoryBits")]
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public ref UInt32 DisplayHistoryBits => ref Schema.GetRef<UInt32>(this.Handle, "CCSPlayerPawn", "m_iDisplayHistoryBits");
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// m_flLastAttackedTeammate
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[SchemaMember("CCSPlayerPawn", "m_flLastAttackedTeammate")]
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public ref float LastAttackedTeammate => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLastAttackedTeammate");
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// m_allowAutoFollowTime
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[SchemaMember("CCSPlayerPawn", "m_allowAutoFollowTime")]
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public ref float AllowAutoFollowTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_allowAutoFollowTime");
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// m_bResetArmorNextSpawn
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[SchemaMember("CCSPlayerPawn", "m_bResetArmorNextSpawn")]
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public ref bool ResetArmorNextSpawn => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bResetArmorNextSpawn");
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// m_nLastKillerIndex
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[SchemaMember("CCSPlayerPawn", "m_nLastKillerIndex")]
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public CEntityIndex LastKillerIndex => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CCSPlayerPawn", "m_nLastKillerIndex");
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// m_entitySpottedState
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[SchemaMember("CCSPlayerPawn", "m_entitySpottedState")]
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public EntitySpottedState_t EntitySpottedState => Schema.GetDeclaredClass<EntitySpottedState_t>(this.Handle, "CCSPlayerPawn", "m_entitySpottedState");
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// m_nSpotRules
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[SchemaMember("CCSPlayerPawn", "m_nSpotRules")]
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public ref Int32 SpotRules => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nSpotRules");
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// m_bIsScoped
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[SchemaMember("CCSPlayerPawn", "m_bIsScoped")]
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public ref bool IsScoped => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsScoped");
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// m_bResumeZoom
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[SchemaMember("CCSPlayerPawn", "m_bResumeZoom")]
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public ref bool ResumeZoom => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bResumeZoom");
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// m_bIsDefusing
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[SchemaMember("CCSPlayerPawn", "m_bIsDefusing")]
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public ref bool IsDefusing => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsDefusing");
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// m_bIsGrabbingHostage
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[SchemaMember("CCSPlayerPawn", "m_bIsGrabbingHostage")]
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public ref bool IsGrabbingHostage => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsGrabbingHostage");
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// m_iBlockingUseActionInProgress
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[SchemaMember("CCSPlayerPawn", "m_iBlockingUseActionInProgress")]
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public ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress => ref Schema.GetRef<CSPlayerBlockingUseAction_t>(this.Handle, "CCSPlayerPawn", "m_iBlockingUseActionInProgress");
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// m_flEmitSoundTime
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[SchemaMember("CCSPlayerPawn", "m_flEmitSoundTime")]
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public ref float EmitSoundTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flEmitSoundTime");
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// m_bInNoDefuseArea
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[SchemaMember("CCSPlayerPawn", "m_bInNoDefuseArea")]
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public ref bool InNoDefuseArea => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInNoDefuseArea");
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// m_iBombSiteIndex
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[SchemaMember("CCSPlayerPawn", "m_iBombSiteIndex")]
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public CEntityIndex BombSiteIndex => Schema.GetDeclaredClass<CEntityIndex>(this.Handle, "CCSPlayerPawn", "m_iBombSiteIndex");
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// m_nWhichBombZone
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[SchemaMember("CCSPlayerPawn", "m_nWhichBombZone")]
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public ref Int32 WhichBombZone => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nWhichBombZone");
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// m_bInBombZoneTrigger
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[SchemaMember("CCSPlayerPawn", "m_bInBombZoneTrigger")]
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public ref bool InBombZoneTrigger => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bInBombZoneTrigger");
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// m_bWasInBombZoneTrigger
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[SchemaMember("CCSPlayerPawn", "m_bWasInBombZoneTrigger")]
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public ref bool WasInBombZoneTrigger => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWasInBombZoneTrigger");
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// m_iShotsFired
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[SchemaMember("CCSPlayerPawn", "m_iShotsFired")]
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public ref Int32 ShotsFired => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iShotsFired");
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// m_flFlinchStack
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[SchemaMember("CCSPlayerPawn", "m_flFlinchStack")]
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public ref float FlinchStack => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flFlinchStack");
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// m_flVelocityModifier
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[SchemaMember("CCSPlayerPawn", "m_flVelocityModifier")]
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public ref float VelocityModifier => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flVelocityModifier");
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// m_flHitHeading
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[SchemaMember("CCSPlayerPawn", "m_flHitHeading")]
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public ref float HitHeading => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flHitHeading");
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// m_nHitBodyPart
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[SchemaMember("CCSPlayerPawn", "m_nHitBodyPart")]
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public ref Int32 HitBodyPart => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nHitBodyPart");
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// m_vecTotalBulletForce
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[SchemaMember("CCSPlayerPawn", "m_vecTotalBulletForce")]
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public Vector TotalBulletForce => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecTotalBulletForce");
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// m_bWaitForNoAttack
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[SchemaMember("CCSPlayerPawn", "m_bWaitForNoAttack")]
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public ref bool WaitForNoAttack => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bWaitForNoAttack");
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// m_ignoreLadderJumpTime
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[SchemaMember("CCSPlayerPawn", "m_ignoreLadderJumpTime")]
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public ref float IgnoreLadderJumpTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_ignoreLadderJumpTime");
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// m_NumEnemiesKilledThisRound
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[SchemaMember("CCSPlayerPawn", "m_NumEnemiesKilledThisRound")]
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public ref Int32 NumEnemiesKilledThisRound => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_NumEnemiesKilledThisRound");
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// m_bKilledByHeadshot
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[SchemaMember("CCSPlayerPawn", "m_bKilledByHeadshot")]
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public ref bool KilledByHeadshot => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bKilledByHeadshot");
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// m_LastHitBox
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[SchemaMember("CCSPlayerPawn", "m_LastHitBox")]
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public ref Int32 LastHitBox => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_LastHitBox");
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// m_LastHealth
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[SchemaMember("CCSPlayerPawn", "m_LastHealth")]
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public ref Int32 LastHealth => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_LastHealth");
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// m_pBot
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[SchemaMember("CCSPlayerPawn", "m_pBot")]
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public CCSBot? Bot => Schema.GetPointer<CCSBot>(this.Handle, "CCSPlayerPawn", "m_pBot");
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// m_bBotAllowActive
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[SchemaMember("CCSPlayerPawn", "m_bBotAllowActive")]
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public ref bool BotAllowActive => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bBotAllowActive");
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// m_thirdPersonHeading
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[SchemaMember("CCSPlayerPawn", "m_thirdPersonHeading")]
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public QAngle ThirdPersonHeading => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_thirdPersonHeading");
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// m_flSlopeDropOffset
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[SchemaMember("CCSPlayerPawn", "m_flSlopeDropOffset")]
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public ref float SlopeDropOffset => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flSlopeDropOffset");
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// m_flSlopeDropHeight
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[SchemaMember("CCSPlayerPawn", "m_flSlopeDropHeight")]
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public ref float SlopeDropHeight => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flSlopeDropHeight");
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// m_vHeadConstraintOffset
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[SchemaMember("CCSPlayerPawn", "m_vHeadConstraintOffset")]
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public Vector HeadConstraintOffset => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vHeadConstraintOffset");
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// m_nLastPickupPriority
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[SchemaMember("CCSPlayerPawn", "m_nLastPickupPriority")]
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public ref Int32 LastPickupPriority => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_nLastPickupPriority");
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// m_flLastPickupPriorityTime
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[SchemaMember("CCSPlayerPawn", "m_flLastPickupPriorityTime")]
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public ref float LastPickupPriorityTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLastPickupPriorityTime");
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// m_ArmorValue
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[SchemaMember("CCSPlayerPawn", "m_ArmorValue")]
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public ref Int32 ArmorValue => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_ArmorValue");
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// m_unCurrentEquipmentValue
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[SchemaMember("CCSPlayerPawn", "m_unCurrentEquipmentValue")]
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public ref UInt16 CurrentEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_unCurrentEquipmentValue");
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// m_unRoundStartEquipmentValue
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[SchemaMember("CCSPlayerPawn", "m_unRoundStartEquipmentValue")]
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public ref UInt16 RoundStartEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_unRoundStartEquipmentValue");
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// m_unFreezetimeEndEquipmentValue
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[SchemaMember("CCSPlayerPawn", "m_unFreezetimeEndEquipmentValue")]
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public ref UInt16 FreezetimeEndEquipmentValue => ref Schema.GetRef<UInt16>(this.Handle, "CCSPlayerPawn", "m_unFreezetimeEndEquipmentValue");
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// m_iLastWeaponFireUsercmd
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[SchemaMember("CCSPlayerPawn", "m_iLastWeaponFireUsercmd")]
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public ref Int32 LastWeaponFireUsercmd => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iLastWeaponFireUsercmd");
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// m_flLastFriendlyFireDamageReductionRatio
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[SchemaMember("CCSPlayerPawn", "m_flLastFriendlyFireDamageReductionRatio")]
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public ref float LastFriendlyFireDamageReductionRatio => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flLastFriendlyFireDamageReductionRatio");
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// m_bIsSpawning
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[SchemaMember("CCSPlayerPawn", "m_bIsSpawning")]
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public ref bool IsSpawning => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bIsSpawning");
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// m_iDeathFlags
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[SchemaMember("CCSPlayerPawn", "m_iDeathFlags")]
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public ref Int32 DeathFlags => ref Schema.GetRef<Int32>(this.Handle, "CCSPlayerPawn", "m_iDeathFlags");
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// m_bHasDeathInfo
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[SchemaMember("CCSPlayerPawn", "m_bHasDeathInfo")]
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public ref bool HasDeathInfo => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bHasDeathInfo");
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// m_flDeathInfoTime
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[SchemaMember("CCSPlayerPawn", "m_flDeathInfoTime")]
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public ref float DeathInfoTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_flDeathInfoTime");
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// m_vecDeathInfoOrigin
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[SchemaMember("CCSPlayerPawn", "m_vecDeathInfoOrigin")]
|
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public Vector DeathInfoOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecDeathInfoOrigin");
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// m_vecPlayerPatchEconIndices
|
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[SchemaMember("CCSPlayerPawn", "m_vecPlayerPatchEconIndices")]
|
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public Span<UInt32> PlayerPatchEconIndices => Schema.GetFixedArray<UInt32>(this.Handle, "CCSPlayerPawn", "m_vecPlayerPatchEconIndices", 5);
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// m_GunGameImmunityColor
|
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[SchemaMember("CCSPlayerPawn", "m_GunGameImmunityColor")]
|
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public Color GunGameImmunityColor
|
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{
|
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get { return Schema.GetCustomMarshalledType<Color>(this.Handle, "CCSPlayerPawn", "m_GunGameImmunityColor"); }
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|
set { Schema.SetCustomMarshalledType<Color>(this.Handle, "CCSPlayerPawn", "m_GunGameImmunityColor", value); }
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}
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// m_grenadeParameterStashTime
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[SchemaMember("CCSPlayerPawn", "m_grenadeParameterStashTime")]
|
|
public ref float GrenadeParameterStashTime => ref Schema.GetRef<float>(this.Handle, "CCSPlayerPawn", "m_grenadeParameterStashTime");
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// m_bGrenadeParametersStashed
|
|
[SchemaMember("CCSPlayerPawn", "m_bGrenadeParametersStashed")]
|
|
public ref bool GrenadeParametersStashed => ref Schema.GetRef<bool>(this.Handle, "CCSPlayerPawn", "m_bGrenadeParametersStashed");
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// m_angStashedShootAngles
|
|
[SchemaMember("CCSPlayerPawn", "m_angStashedShootAngles")]
|
|
public QAngle StashedShootAngles => Schema.GetDeclaredClass<QAngle>(this.Handle, "CCSPlayerPawn", "m_angStashedShootAngles");
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// m_vecStashedGrenadeThrowPosition
|
|
[SchemaMember("CCSPlayerPawn", "m_vecStashedGrenadeThrowPosition")]
|
|
public Vector StashedGrenadeThrowPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecStashedGrenadeThrowPosition");
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// m_vecStashedVelocity
|
|
[SchemaMember("CCSPlayerPawn", "m_vecStashedVelocity")]
|
|
public Vector StashedVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CCSPlayerPawn", "m_vecStashedVelocity");
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// m_angShootAngleHistory
|
|
[SchemaMember("CCSPlayerPawn", "m_angShootAngleHistory")]
|
|
public Span<QAngle> ShootAngleHistory => Schema.GetFixedArray<QAngle>(this.Handle, "CCSPlayerPawn", "m_angShootAngleHistory", 2);
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|
|
|
// m_vecThrowPositionHistory
|
|
[SchemaMember("CCSPlayerPawn", "m_vecThrowPositionHistory")]
|
|
public Span<Vector> ThrowPositionHistory => Schema.GetFixedArray<Vector>(this.Handle, "CCSPlayerPawn", "m_vecThrowPositionHistory", 2);
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|
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|
// m_vecVelocityHistory
|
|
[SchemaMember("CCSPlayerPawn", "m_vecVelocityHistory")]
|
|
public Span<Vector> VelocityHistory => Schema.GetFixedArray<Vector>(this.Handle, "CCSPlayerPawn", "m_vecVelocityHistory", 2);
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}
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