mirror of
https://github.com/roflmuffin/CounterStrikeSharp.git
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90 lines
4.4 KiB
C#
90 lines
4.4 KiB
C#
// <auto-generated />
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#nullable enable
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#pragma warning disable CS1591
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using CounterStrikeSharp;
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using CounterStrikeSharp.API.Modules.Events;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Core.Attributes;
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namespace CounterStrikeSharp.API.Core;
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public partial class CBaseCSGrenadeProjectile : CBaseGrenade
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{
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public CBaseCSGrenadeProjectile (IntPtr pointer) : base(pointer) {}
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// m_vInitialPosition
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[SchemaMember("CBaseCSGrenadeProjectile", "m_vInitialPosition")]
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public Vector InitialPosition => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vInitialPosition");
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// m_vInitialVelocity
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[SchemaMember("CBaseCSGrenadeProjectile", "m_vInitialVelocity")]
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public Vector InitialVelocity => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vInitialVelocity");
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// m_nBounces
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[SchemaMember("CBaseCSGrenadeProjectile", "m_nBounces")]
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public ref Int32 Bounces => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nBounces");
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// m_nExplodeEffectIndex
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[SchemaMember("CBaseCSGrenadeProjectile", "m_nExplodeEffectIndex")]
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public CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> ExplodeEffectIndex => Schema.GetDeclaredClass<CStrongHandle<InfoForResourceTypeIParticleSystemDefinition>>(this.Handle, "CBaseCSGrenadeProjectile", "m_nExplodeEffectIndex");
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// m_nExplodeEffectTickBegin
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[SchemaMember("CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin")]
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public ref Int32 ExplodeEffectTickBegin => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin");
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// m_vecExplodeEffectOrigin
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[SchemaMember("CBaseCSGrenadeProjectile", "m_vecExplodeEffectOrigin")]
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public Vector ExplodeEffectOrigin => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecExplodeEffectOrigin");
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// m_flSpawnTime
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[SchemaMember("CBaseCSGrenadeProjectile", "m_flSpawnTime")]
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public ref float SpawnTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flSpawnTime");
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// m_unOGSExtraFlags
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[SchemaMember("CBaseCSGrenadeProjectile", "m_unOGSExtraFlags")]
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public ref byte OGSExtraFlags => ref Schema.GetRef<byte>(this.Handle, "CBaseCSGrenadeProjectile", "m_unOGSExtraFlags");
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// m_bDetonationRecorded
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[SchemaMember("CBaseCSGrenadeProjectile", "m_bDetonationRecorded")]
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public ref bool DetonationRecorded => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bDetonationRecorded");
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// m_nItemIndex
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[SchemaMember("CBaseCSGrenadeProjectile", "m_nItemIndex")]
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public ref UInt16 ItemIndex => ref Schema.GetRef<UInt16>(this.Handle, "CBaseCSGrenadeProjectile", "m_nItemIndex");
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// m_vecOriginalSpawnLocation
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[SchemaMember("CBaseCSGrenadeProjectile", "m_vecOriginalSpawnLocation")]
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public Vector OriginalSpawnLocation => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecOriginalSpawnLocation");
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// m_flLastBounceSoundTime
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[SchemaMember("CBaseCSGrenadeProjectile", "m_flLastBounceSoundTime")]
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public ref float LastBounceSoundTime => ref Schema.GetRef<float>(this.Handle, "CBaseCSGrenadeProjectile", "m_flLastBounceSoundTime");
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// m_vecGrenadeSpin
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[SchemaMember("CBaseCSGrenadeProjectile", "m_vecGrenadeSpin")]
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public Vector GrenadeSpin => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecGrenadeSpin");
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// m_vecLastHitSurfaceNormal
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[SchemaMember("CBaseCSGrenadeProjectile", "m_vecLastHitSurfaceNormal")]
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public Vector LastHitSurfaceNormal => Schema.GetDeclaredClass<Vector>(this.Handle, "CBaseCSGrenadeProjectile", "m_vecLastHitSurfaceNormal");
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// m_nTicksAtZeroVelocity
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[SchemaMember("CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity")]
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public ref Int32 TicksAtZeroVelocity => ref Schema.GetRef<Int32>(this.Handle, "CBaseCSGrenadeProjectile", "m_nTicksAtZeroVelocity");
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// m_bHasEverHitPlayer
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[SchemaMember("CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer")]
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public ref bool HasEverHitPlayer => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bHasEverHitPlayer");
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// m_bClearFromPlayers
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[SchemaMember("CBaseCSGrenadeProjectile", "m_bClearFromPlayers")]
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public ref bool ClearFromPlayers => ref Schema.GetRef<bool>(this.Handle, "CBaseCSGrenadeProjectile", "m_bClearFromPlayers");
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}
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